Author Topic: Editing scenes.bin  (Read 2874 times)

Ragna

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Editing scenes.bin
« on: 2007-04-12 16:26:13 »
Well, Im doing it well with Scenester but I have two questions..
How can I include more monsters in a formation in the scene?
How can I edit the effects that a monster attack have? (like status changes and that stuff)

I hope you can help me^^Thank you for reading!

PD: If i have to do that things with another program not scenester tell it to me please^^U

Vehek

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Re: Editing scenes.bin
« Reply #1 on: 2007-04-13 01:34:31 »
For both questions, you need to use a hex editor.

Ragna

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Re: Editing scenes.bin
« Reply #2 on: 2007-04-13 11:19:53 »
Okay, im doing with my Hex Editor and the wiki help, thank you^^

The Skillster

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Re: Editing scenes.bin
« Reply #3 on: 2007-04-14 02:26:38 »
Well to add monsters to a scene you need to put them in there :)
For example if you want to import monster B from scene xyz in to scene abc you could tag it on the end of the enemies (monsters A)that are already in scene abc, but that would require abit of hard work (and maybe knowing where the Battle AI is would help). In addition you would have to hack the battle formations to add monster B alongside monsters A. I don't think battle formations has been hacked yet and AI is not quite there yet, so this venture would be very hard.

To add status effects I think you can search for that in the forums (Someone posted some values etc - L.Spiro I think) and hack the existing attacks to add status effects.