Author Topic: [WIP] HD battle scene pack  (Read 28842 times)

BloodShot

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[WIP] HD battle scene pack
« on: 2013-08-01 04:41:37 »
Following the motorball release, I've decided to redo other battle scenes in the game in higher resolutions because in my opinion, a low detail model fits better on a decent background then a high detail model does on a low-res one.

So far I have done Midgar Slums, Highway (from the MB revamp), the Sector 7 pillar control tower and stairs, Mythril Caves and both Shinra HQ battle scenes.







I plan on doing a couple more before I release a download

EDIT:

First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar
« Last Edit: 2013-08-05 00:32:26 by BloodShot »

LeonhartGR

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Re: [WIP] HD battle scene pack
« Reply #1 on: 2013-08-01 11:50:14 »
I love your updates!!!

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #2 on: 2013-08-01 20:11:54 »
Just finished the battle scene for the mythril mine


cmh175

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Re: [WIP] HD battle scene pack
« Reply #3 on: 2013-08-01 20:31:50 »
Impressive work Bloodshot, cant wait to see them in game.

XVermillion

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Re: [WIP] HD battle scene pack
« Reply #4 on: 2013-08-02 05:00:00 »
Love your work, keep it up :)

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #5 on: 2013-08-02 05:06:41 »


First pack Release
http://www.mediafire.com/download/lcevdm0ru1g139x/Battle_Scene_PNGs.rar

Drop in your modpath folder.

11 Scenes included:

Mythril Mines
Highway
Hojo's Lab
Midgar Wastelands (both battle scenes)
Midgar Slums
Mythril Caves
Sector 7 Pillar Stairs
Sector 7 Pillar Control Tower
ShinRa HQ
Bloody ShinRa HQ


Starting on the forest (the scene that's used around the temple of the ancients, mideel, etc.)

XVermillion

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Re: [WIP] HD battle scene pack
« Reply #6 on: 2013-08-02 05:22:22 »
Woo! Looks awesome.

If I may ask, which Tifa battle model are you using in that shot?

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #7 on: 2013-08-02 05:32:56 »
Tifa model from dissidia I ported a while back when I was learning about using blender.

XVermillion

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Re: [WIP] HD battle scene pack
« Reply #8 on: 2013-08-02 05:38:25 »
Ah, it's from Dissidia. I'm assuming that means it's not for download then?

Rundas

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Re: [WIP] HD battle scene pack
« Reply #9 on: 2013-08-02 05:50:01 »
Unfortunately no, but you may do it yourself.

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #10 on: 2013-08-02 08:08:40 »
Revising the bloody shinra HQ texture


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Re: [WIP] HD battle scene pack
« Reply #11 on: 2013-08-02 12:37:08 »
Bloodshot is scaring the children.

Timu Sumisu

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Re: [WIP] HD battle scene pack
« Reply #12 on: 2013-08-02 12:59:09 »
Bloodshot, for the bloody shinra building, I wouldn't angle any of the blood splats, as the floor is mirrored, and it'll create an unnatural V shaped splat. Use that mirroring to make a puddle or long splat along the edge. Texture quality is good though, maybe make the wall/building panels a bit more defined, shadowing the lines more, and highlighting the edges.

Kaldarasha

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Re: [WIP] HD battle scene pack
« Reply #13 on: 2013-08-02 13:19:53 »
Would it be possible to mirror the whole mesh along the XZ axis? If you make some parts of the bottom texture transparent, it would give a nice mirror effect for the surrounding.

LeonhartGR

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Re: [WIP] HD battle scene pack
« Reply #14 on: 2013-08-02 15:13:06 »
Amazing work! That's the texture style I prefer. Love how sharp they look!

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #15 on: 2013-08-02 19:59:53 »
This better?

« Last Edit: 2013-08-02 23:45:46 by BloodShot »

LeonhartGR

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Re: [WIP] HD battle scene pack
« Reply #16 on: 2013-08-03 00:15:16 »
Slaughterhouse Shinra lol Throw some mako cells around as well... ;)
« Last Edit: 2013-08-03 11:56:47 by LeonhartGR »

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Re: [WIP] HD battle scene pack
« Reply #17 on: 2013-08-03 00:26:10 »
I don't know if "better" is exactly the way to put it  :-D It's horrible.
But it seems like you pretty much completely addressed what Timu was saying, I didn't really get it until you posted that, though. You can see how the farthest area is still mirroring a slanted bloodspatter but it doesn't look odd because it just doesn't end up being obviously symmetrical.

LeonhartGR

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Re: [WIP] HD battle scene pack
« Reply #18 on: 2013-08-03 11:58:10 »
Seriously... I prefer the first version ;) It would be nice to  watch mako energy flying around as well.

Timu Sumisu

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Re: [WIP] HD battle scene pack
« Reply #19 on: 2013-08-03 16:26:49 »
the shadow lines might be a tad too dark but the scene reads much better. Well done.

BloodShot

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Re: [WIP] HD battle scene pack
« Reply #20 on: 2013-08-04 06:52:14 »
Did some more work on the Forest Scene used in Mideel/Around temple of the ancients


DLPB_

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Re: [WIP] HD battle scene pack
« Reply #21 on: 2013-08-04 15:27:40 »
Impressive!

Kaldarasha

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Re: [WIP] HD battle scene pack
« Reply #22 on: 2013-08-04 15:53:42 »
Indeed!
I wish we had more variations of one battle scene, so we could use the random feature of 7thHeaven. At last on the world map it would be nice.

Rundas

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Re: [WIP] HD battle scene pack
« Reply #23 on: 2013-08-04 17:46:28 »
You could use MC+FL, ALyza's, and these, but they're all pretty different styles so it would be weird.

Iros

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Re: [WIP] HD battle scene pack
« Reply #24 on: 2013-08-04 20:35:57 »
I think it would really work well if the levels were very different. If they are basically the same with slightly different textures, I think you are right, it will just look odd. If they are redone to look like different locations, it will add variety (which is the point!).