Author Topic: [PC] Trainer and Debug Tool - Ochu (3.4)  (Read 319687 times)

DLPB_

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Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #100 on: 2015-03-19 02:13:44 »
Fixed a huge bug with the "add all items" option. Don't use it with the current version as it will break your game.

Will upload fix after checking for any other errors.

ateno

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Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #101 on: 2015-03-27 13:48:57 »
Thanks for the awesome trainer! I played FFVII a long time ago, and just somehow have this urge to play it again, but having quite limited time.

Just curious, do you have an ETA when the fix for add all items will be released?

Bobby

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Re: [FF7PC] Trainer - Ochu (1.9)
« Reply #102 on: 2015-03-29 18:44:44 »
Not sure if it's been reported yet, Dan, but the summon speed up doesn't take effect when summons are triggered by Final Attack materia. At least for Phoenix, anyway. Regardless, I love this trainer.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #103 on: 2015-04-06 22:50:32 »
2.0 released.

Code: [Select]
Latest Change:
Apr-06-2015 v2.0

1. Main stats added for characters (originally was just stat bonuses)
2. Add All Items bug fixed
3. Update to Faster Summons
4. Save States now save the Temp Var Bank

See main post for download link.

Zara9

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #104 on: 2015-04-06 22:55:37 »
Hey DLPB

when are you gonna instant attack for all party members and instant limit breaks to your trainer

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #105 on: 2015-04-06 23:16:26 »
Hey DLPB

when are you gonna instant attack for all party members and instant limit breaks to your trainer

I won't add instant attack for party members because I am guessing the effort is not worth it, but instant limit breaks is possible.  If you'd requested this yesterday, I may have added it today.  Due to other projects, it will be a while until I revisit Ochu.

Then again...  the trainer already allows you to make Limits happen.
« Last Edit: 2015-04-06 23:19:33 by DLPB »

masamunex

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #106 on: 2015-04-29 18:39:51 »
when i set the limit to 255 my character starts the fight and gets ko instantly and the limit disappears very strange

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #107 on: 2015-04-29 20:09:40 »
You're going to have to elaborate.

Zara9

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #108 on: 2015-04-29 20:17:22 »
Hey DLPB

your trainer does not work when i try to use it on genesis063 sephiorth story mod with his special ff7 exe file

so how can i make your trainer work on genesis063 mod then
« Last Edit: 2015-04-29 20:26:09 by Zara9 »

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #109 on: 2015-04-29 22:16:47 »
Hey DLPB

your trainer does not work when i try to use it on genesis063 sephiorth story mod with his special ff7 exe file

so how can i make your trainer work on genesis063 mod then

If he has edited the executable in such a way to break something, I am not sure you can.  But what happens?  "does not work"  doesn't tell me enough.

seruji

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #110 on: 2015-06-19 14:27:09 »
Hi! I would like to thank you for your trainer. Is perfectly working, but....only if I put the english version. The reason I post here is because I would like to play with a spanish friend and she wants to play in the spanish language with your Ochu v2.0 trainer. I tried but it says something like "Range Check Error". Is there a way to solve it and play it in spanish using this awesome trainer? Thank you in advance and hope to recieve an answer from you.

I'm using the Steam version
« Last Edit: 2015-06-19 14:40:54 by seruji »

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #111 on: 2015-06-19 14:46:31 »
Quote
Ochu is a FF7 trainer.  It is compatible with the English game, both the original 1998 release (1.02 only) and 2012/2013 re-releases

First post.  It is only for the English version, or a version that uses the 1.02 English executable.

seruji

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #112 on: 2015-06-19 15:50:49 »
Thanks for the clarification. I read that before. It's a shame that the language makes the problem here...

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #113 on: 2015-06-19 19:25:41 »
Thanks for the clarification. I read that before. It's a shame that the language makes the problem here...
It's more the fact that the entire executable is different so the addresses would all need to be found and replaced.  A lot of messing about.  However, I did see a Spanish executable that was based on the English 1.02.  Someone round here may know, make a thread and ask for it.

StormEye

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #114 on: 2015-06-24 00:53:16 »
Thanks for the wonderful trainer.

I came around to playing this game again after so many years.

I want to ask, would you mind explaining how you were able to get the Tifa's limit break to only roll 'Yeah'? I sometimes play this on PSP, and was wondering if I would be able to simulate this on PSP, if it is simple memory changing.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #115 on: 2015-06-24 01:19:22 »
The changes to the hex are all in plain text.  You can see them in the HL_Files\hext_in folder.

I didn't create the Tifa reels, that was done by Dziugo, who is very competent with assembly.

As per first page:

Gypt/Lucky Tifa/Default Run/No Dialogue Box
   Dziugo

StormEye

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #116 on: 2015-06-24 04:06:02 »
The changes to the hex are all in plain text.  You can see them in the HL_Files\hext_in folder.

I didn't create the Tifa reels, that was done by Dziugo, who is very competent with assembly.

As per first page:

Gypt/Lucky Tifa/Default Run/No Dialogue Box
   Dziugo

Thanks for the reply.

I will look into it.

Again, thank you for the wonderful trainer.

Ryudo

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #117 on: 2015-06-28 06:48:18 »
Thanks for the amazing trainer. It works flawlessly with the latest Steam version.

Loving the various functions like being able to Save anywhere, Item Lock, Encounter Rate manipulation, Animation editing, etc.

On top of that you also made it remember the settings someone used on the trainer, making it very easy to re-use it the next time you play the game. Awesome stuff, way more advanced than a common trainer.
« Last Edit: 2015-06-28 06:55:49 by Ryudo »

israelssilva1989

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #118 on: 2015-07-05 04:56:40 »
final fantasy 7 not detected
using USA steam lastest version

forget it, i just solved
« Last Edit: 2015-07-05 05:37:51 by israelssilva1989 »

thorsepicpecs

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #119 on: 2015-07-09 08:54:11 »
Is there no option to edit Vincents stats? Also very good trainer. I love it.

Ryudo

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #120 on: 2015-07-12 18:36:00 »
Can someone tell me the Chocobo stats on the editor?

Here's what I have so far

Spt (Sprint - Chocobo's dashing speed when pressing circle?)
Max (Sprint - Max sprinting speed?)
Spd (Speed - Minimum speed I'm guessing)
Max (Speed - Maximum speed?)
Stam (Stamina - Chocobo's stamina)
Acc (Acceleration - Chocobo's acceleration)
Co (Co-Op - Chocobo's obedience)
Int (Intelligence - Helps with Auto mode)
Per (Seems to be related to the Stable number a Chocobo is located in. Starting from 0)
PC (?)
Won (Races won?)
Sex (Chocobo gender)
Typ (YEL(LOW), BLU(E), GRE(EN), BLA(CK), GOL(D))
Mate (N, or Y, no idea what this does. Assuming it means whether the chobo is from breeding or not)
« Last Edit: 2015-07-12 18:55:20 by Ryudo »

genesis063

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #121 on: 2015-08-24 04:22:08 »
Hey guys sorry for the necro but it seems it doesn't work on windows 10.  It's set to admin and tried different things.  So far nothing seems to work.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #122 on: 2015-08-26 20:35:52 »
There's also nothing I can do to help since I don't have win10.  Surprising that it would fail though.  Might be compiler issue. 

genesis063

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #123 on: 2015-11-06 07:08:26 »
Sorry to necro post but I figured out my issue.  The weird thing is even though the windows says Final Fantasy 7 since I renamed my modded one as not to conflict with the old one and use with 7th Heaven as my mod mainly is.  So you will just have to use the old ff7 launcher to get coordinates unless you can program something in that allows for differently named exe launchers.

DLPB_

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Re: [FF7PC] Trainer - Ochu (2.0)
« Reply #124 on: 2015-11-06 07:59:14 »
The latest ochu does not use window name at all.