Author Topic: [PC] Field background editor - Palmer (0.8b)  (Read 212434 times)

Fleet Command

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Re: Palmer - Field background editor
« Reply #325 on: 2010-08-10 20:21:51 »
So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?

Kudistos Megistos

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Re: Palmer - Field background editor
« Reply #326 on: 2010-08-10 20:40:19 »
So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?

A little heads up: you're going to get shouted at. ;D
« Last Edit: 2010-08-10 21:12:04 by Kudistos Megistos »

obesebear

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Re: Palmer - Field background editor
« Reply #327 on: 2010-08-11 01:00:39 »
So, this topic moved here, eh? I guess those who are new here need to know Aali no longer needs a name anymore. "Palmer" has been already selected. More than year ago, am I right?
Haha.  1 year ago, good guess.  You know how I knew that?  Because I checked the date of that post, and it was literally over a year ago :lol: 

Wa wa wa wa warning




Mod Edit on mod post!!:  Merged two topics together so the necro doesn't look as ridiculous.  The fact still remains it was originally over 1 year old, so whatevs.
« Last Edit: 2010-08-11 01:25:43 by athleticbear »

Fleet Command

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Re: Palmer - Field background editor
« Reply #328 on: 2010-08-11 10:16:25 »
Well, I wouldn't know which date you could have checked because before merger, on my screen, the date read: "Yesterday".

EDIT: Right now it reads "2009-05-20".
« Last Edit: 2010-08-11 10:21:29 by Fleet Command »

Covarr

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Re: Palmer - Field background editor
« Reply #329 on: 2011-02-18 16:54:37 »
I'm not normally one to necro, but I thought this was relevant. Since a few people have asked for it and the link is not working correctly, here is an alternate link to the same thing on the same server.

Palmer 0.4b

Friggin' DNS errors.
« Last Edit: 2011-02-18 22:27:57 by Covarr »

yarLson

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Re: Palmer - Field background editor
« Reply #330 on: 2011-03-12 16:47:02 »
Umm I'm just a little curious as to if a newer version of Palmer will be release anytime in the near future (next couple months). I know this is a selfish question to ask, its just that I am dying in errors with my current project and I really need a more stable version of this. It would save me so much time and headache. The reason it would be useful to know is because if there is going to be a newer version relatively soon, then i may just hold off on my project until its release.

Arsirus UK

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Re: Palmer - Field background editor
« Reply #331 on: 2011-05-03 11:38:57 »
Does anyone know the best program to use and the settings to get the images back into the Game??

Created a PNG of the Train Station but Palmer won`t pick it up.

Aali

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Re: Palmer - Field background editor
« Reply #332 on: 2011-06-18 16:34:43 »
http://backup.ninjaloot.se/share/palmer-0.5b.zip

Fixed a ton of bugs that could either crash palmer or lead to broken exports/imports. All field files should be working 100% now, if you find anything that doesn't let me know.

Removed old external texture support, its all modpath now, palmer will no longer write field files, only textures.

Added batch export/import functionality, very rough and un-userfriendly since it was kind of a last minute hack but as far as I know it works well enough. Specify filenames on the command line, select batch export from the main menu and palmer will export the files you have specified to the current working directory in folders named "<field file>_batch". Batch import works the same way, reads all those files back in and creates an "output" directory with modpath-ready textures.

If there are any problems with this release they should be fixed rather quickly, it will not take another 16 months.

Rheikon

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Re: Palmer - Field background editor
« Reply #333 on: 2011-06-18 22:36:07 »
Hey I made a frontend for the batch part. Trying to make it a little easier to use putting files on the command line. Just put this app in the same place palmer is.

Let me know if there is a problem.

Code: [Select]
http://www.mediafire.com/?a0btb4nc6o7hpx8
EDIT: small fix if you didnt select any files to launch or palmer not found.
« Last Edit: 2011-06-19 00:13:51 by Rheikon »

Omzy

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Re: Palmer - Field background editor
« Reply #334 on: 2011-06-20 19:25:43 »
Excellent, excellent work. The front-end is nice too Rheikon  :lol:.
I'll be testing this over the next couple of days, but so far it appears to work perfectly. You are assured that it will be put to good use.

Edit: I did find a small bug in the program. The parallax layer of anfrst_1 looks fine in Palmer, but when you export it to PNG, it loses some sprites in the process:


This also happens on some of the other anfrst backgrounds and is most noticeable on _3 and _4.
« Last Edit: 2011-06-20 23:42:31 by Omzy »

Aali

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Re: Palmer - Field background editor
« Reply #335 on: 2011-06-22 22:24:17 »
http://backup.ninjaloot.se/share/palmer-0.6b.zip

Fixed the bug mentioned above :) Parallax layers should export&import just fine now.
Also unbroke manual, non-batched imports. Guess noone noticed but if you tried to do a manual import layers would overwrite each other so if you had a normal layer and a parallax layer only the parallax layer would be imported.

Omzy

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Re: Palmer - Field background editor
« Reply #336 on: 2011-06-23 07:12:32 »
Niiice! I've done a quick check on all the exported backgrounds and everything seems to be in working order (with the exception of a few missing blocks and pixels that are messed up in the original game). Looks like you can close the book on this one  :-D

Azrael_SEt

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Re: Palmer - Field background editor
« Reply #337 on: 2011-07-26 02:31:01 »
This works so perfect. Thank you.

Luyeh

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Re: Palmer - Field background editor
« Reply #338 on: 2012-02-12 16:17:03 »
Apologies if I necroed this post, didn't wanna make a new thread for something trivial.

I was wondering if anyone could provide a download link of this great tool, the original link appears to be dead. :(

Cheers

myst6re

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Re: Palmer - Field background editor
« Reply #339 on: 2012-02-12 17:30:51 »
« Last Edit: 2012-07-18 14:46:52 by myst6re »

Aali

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Re: Palmer - Field background editor
« Reply #340 on: 2012-07-18 13:37:37 »
Managed to squash a few more minor issues thanks to Omzy's keen eye for Palmer bugs.

http://backup.ninjaloot.se/share/palmer-0.7b.zip

Some non-paletted layers were acting up in 0.6b, they're all good now.

Salk

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Re: Palmer - Field background editor
« Reply #341 on: 2012-07-19 14:18:36 »
Thank you so much for your work, Aali.

Vi är stolta över dig!  ;)

yarLson

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Re: Palmer - Field background editor
« Reply #342 on: 2014-07-15 16:50:45 »
Hate to bump an old thread like this but I found a minor bug in Palmer.  The field scenes "fr_e" and "lastmap" crash consistently when trying to export or import.  They actually do the export or import but then it crashes.  I am not sure if it is spitting out all the layers before it crashes or only a few of the layers.

Aali

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Re: Palmer - Field background editor
« Reply #343 on: 2014-07-15 19:20:57 »
Bah, that one issue has been causing so many problems.. As far as I can tell those files are just broken, using palettes that don't exist. I'll post an updated version as soon as I get around to making one.

Aali

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Re: Palmer - Field background editor
« Reply #344 on: 2014-07-15 22:38:37 »
There we go, that should do it.

http://backup.ninjaloot.se/share/palmer-0.8b.zip

 - Fixed crash on export for some (broken) field files

yarLson

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Re: Palmer - Field background editor
« Reply #345 on: 2014-07-16 05:35:08 »
Awesome, so there were missing layers as I suspected! Thanks as always  ;D

yarLson

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #346 on: 2014-07-18 18:04:56 »
Sorry for double posting, but I found another small bug in Palmer.  The scene "bigwheel" doesn't export all layers; the gondola is completely missing save for its door.  It doesn't even show up in the scene when you open it and expose all layers, this happened in 0.7b and 0.8b.  I think I remember earlier versions (maybe 0.5b) exporting this correctly, I know because this scene shows up fine in my old Blackfan pack which means I had access to this layer at some point.

Kaldarasha

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #347 on: 2014-07-18 18:08:08 »
The gondola is a 3D object it the Char.lgp. I see if I can find the name of it.

It's GCJC.hrc
« Last Edit: 2014-07-18 18:10:16 by Kaldarasha »

yarLson

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #348 on: 2014-07-18 18:12:12 »
It may be there too but I am pretty sure I never had to mess with char.lgp during the Blackfan days yet it shows up fine when I use my old files from back then, and its obvious that layers are missing since the door is there and the rest of the gondola is not.



I don't even know how to open that file lol
« Last Edit: 2014-07-18 18:18:41 by yarLson »

Kaldarasha

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Re: [FF7PC] Field background editor - Palmer (0.8b)
« Reply #349 on: 2014-07-18 18:24:51 »
Open it in Makou Reactor and look at the states, the gondola is a 3D object but the open door is the only part of it, which is part of the background.