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7th Heaven / Re: Crashing when I try and boot the game
« on: 2018-03-11 06:01:46 »
And just to be sure, you've tried all of the steps pertaining to your issue listed in the FAQ? -- http://forums.qhimm.com/index.php?topic=16538.0
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right now i am reformatting and renaming my 1k textures to lgp format to share on steam. After that is done (its really easy just alot of tedious work i keep putting off) I will be moving on to either FF7 spell texture, FF8 battle scenes in the same fashion I did these ff7 scenes, or start working in gimp/kimera to make my ff7 scenes be fully 3d isntead of just flat models with textures placed on top.
Are you using FF7_mo.exe ? Because when i tried to use that exe with NT activated the stats changed from materia were huge. Using ff7_bc.exe fixes this for me.
Uninstalled literally everything (including the game) and started from scratch. I can definitely say it's something Reunion (or Anxious Heart I suppose) is causing! I went through the scene with no mods (just the update and Aali's driver, the latter being installed indicates it's not the driver) and it proceeded properly. Once I installed Reunion, however, the glitch happened again (reloaded from the same save file). I don't know how to go about getting you a video, sorry. It seems like it glitches when Bugenhagen is supposed to say his next thing after the boogstar FMV. And I always install Reunion after Anxious Heart as you suggest (Reunion after other mods) if the order matters.
EDIT: And yes, adding that it always happens (with Reunion). I've tried different party members but I've attempted to go through the scene several times with Reunion, same issue. I think the only thing I haven't done is changed equipment and/or removed/changed materia.
PS - I didn't report it at the time cause it didn't break the game, was minor, and I thought it might be a memory fail on my part, but in hindsight it might somehow be related: I can't recall if the phrase "now" is supposed to come up during the junon march mini-game to signal when you should shoulder your rifle... if it is supposed to and I'm not just misremembering, though, it didn't. If that's supposed to come up, maybe it's somehow related to dialogue box cues? I'm no coder/programmer, so I just figured I'd throw that out there.
Ah, must have used the wrong template; I'll replace it with the old link while I make a new one.
Edit: That should be it now.
New patches + IRO are up.
Hi,
Am i blind or there is no download link for 1.56 version?
The issue that I've been having is that even with NT on the bottom, it is overwriting some of the files in my original folder (like char.lgp and world.lgp) and causing crashes or assets in the original folder to not to load correctly. I've been talking to Sega Chief and we have most of the kinks sorted out, I just don't want to be so useless and keep bothering him. If there's a way to unpack the IRO folder, I am sure I can isolate the exact conflicting files and sort it out myself.
Would you mind teaching me how to do it? I know it can import IRO files but I didn’t know it could convert them in for example LGP files. I am having some issues with NT and I don’t want to keep bothering Sega Chief.
Also, when can we expect the new updates to come out? The NT available in the 1.54 version of 7th Heaven is the 1.4 and NT 1.5 is a big improvement!
Hey Sega Chief
It seems that the NT mod and the world map model characters mod dont work well. What i mean is that if NT mod is active world model characters dont change( this doesnt apply to world textures) I´ve only tested with Cloud´s WMC model so for the others im not so sure.
Now i dont know if this is a bug thing or i am doing something wrong. in any case its not a big problem but i just thought to leave it here anyway
Unrelated to my last post, just forgot to mention it when I came across it on arrange. Should be noted that this was done on the 1.5 release a few days ago before any rounds of patching.Spoiler: show