Author Topic: [FF7 PC-98/Steam] Final Fantasy VII OVA Remake (Download available!)  (Read 40960 times)

cloudiar

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¡HELLO EVERYONE!  :roll:

-Basic features-
Spoiler: show
- Reconstructed scenes
- True Honey Bee Inn is back (soon in english)
- Fixed bugs and glitches
- Special menu, for example here you can change from classic graphics to HD
- New battles and sidequest
- Extension of some events
- Characters have passive abilities, and something else
- Huge amount of secrets, but sometimes it won't do just to explore
- My new soundtrack which is the music with FF8 "Sound Font" (experimental)
- Attribute rebalancing
-Integrated difficulty modes
- New objects, matters, key items..
- Leaders in their own history
- Other modes, minigames, guide...
- And long etc :-[


-Trailer-
https://www.youtube.com/watch?v=9Ef9HYchYTI

-Page official-
https://ff7ovaremake.com

-Credits-
Spoiler: show

TurBoss (installer/launcher/programming concepts)
Mystare (Makou Reactor) https://forums.qhimm.com/index.php?topic=9658.0
nfitc (ProudClod/Wallmarket)  https://forums.qhimm.com/index.php?topic=8481.0 / https://forums.qhimm.com/index.php?topic=7928.0
Aali (opengl)
L. Spiro (Memory Hacking Tool)
Satsuki (Upscaled fields)  https://forums.qhimm.com/index.php?topic=20434.0
NinoStyle (Fields models HD) https://www.nexusmods.com/finalfantasy7/mods/4
TrueOdin (FFNx) https://github.com/julianxhokaxhiu/FFNx
Martin (7thHeaven/Tsunamods)
Borde (Kimera) https://forums.qhimm.com/index.php?topic=4194.0
titeguy3 (White Chocobo)
Sega Chief (Battle documentation/fix issues) https://forums.qhimm.com/index.php?topic=14938.0
luksy (touphscript) https://forums.qhimm.com/index.php?topic=11944.0
L@zaro (True Honey Bee Inn layers fix) https://forums.qhimm.com/index.php?topic=20418.0
Villodres (Game testing)
Joaquin (Game testing)
Sacepi (Honey Bee Inn english version)
Jusete (3D fields/fix issues) https://forums.qhimm.com/index.php?topic=17791.0
Jesulito (Documentation/fix issues) https://www.youtube.com/user/VaYneruEl
Bonez (alternative avatars) https://forums.qhimm.com/index.php?topic=20400.0
DLPB (Ochu/fix issues)
Shampignon (Alternative maps) https://forums.qhimm.com/index.php?topic=18458.0
Panteleimon (Base alternative font)
Bosola (Limit break editor)
EQ2Alyza (support issues help)
ficedula (documentation)
sl1982 (documentation)
Traducciones XT (This inspired me for retranslation) https://traduccionesxt.blogspot.com/
« Last Edit: 2022-05-12 09:45:23 by cloudiar »

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #1 on: 2012-09-14 17:42:38 »
Thanks! :)

Very long work to make the scene, much hours.

Use somes conditionals, set to bit, gamemoment, and others...

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #2 on: 2012-09-14 18:14:16 »
I create location in this coordenate and new field model for finish the event, assign variable and ask question with options, only can open with valid combination, in case failed process broken the machine.

This event have two possible endings  ;D

Sorry for english, byee

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #3 on: 2012-09-15 14:40:44 »
Use meteor for see positions of locations.

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #4 on: 2012-09-15 18:35:04 »
1. You can't get back to the elevator because I ran out of variables, the way is disabled with Triangle ID.
2. When a character is following Cloud it can generate some problems, because this is a WIP, I will fix it if I can.

Qui mana if only used by the programmer, is not for player.
« Last Edit: 2012-09-15 18:36:51 by cloudiar »

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #5 on: 2012-09-15 18:42:49 »
What do you need to extract it all?  :-o

Tenko Kuugen

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #6 on: 2012-09-15 20:00:38 »
nvm
« Last Edit: 2012-10-11 21:04:32 by Tenko Kuugen »

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #7 on: 2012-09-15 20:32:40 »
The .exe have somes changes, specially for paths.

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #8 on: 2012-09-15 21:09:53 »
¿Because really you want to use that in your mod?

Demo is for play, not for copy  :-\

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #9 on: 2012-09-16 04:58:08 »
If you need code of my mod then why do not you ask me? I think yes it is right to do so.

Can help you, but I also want to know if you want to help me, we could continue this for private? Would like to talk to you personally about it.

Covarr

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #10 on: 2012-09-20 04:23:42 »
The link to your site has been removed, because you have an illegal torrent to the full game. I'm not gonna issue a formal warning, since you were just trying to link to your mod, but you may not provide any more links to this site as long as you provide illegal downloads as well. Ditch the FF7 torrent, or host the mod elsewhere. ~Covarr

cloudiar

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #11 on: 2012-09-21 19:34:42 »
The link to your site has been removed, because you have an illegal torrent to the full game. I'm not gonna issue a formal warning, since you were just trying to link to your mod, but you may not provide any more links to this site as long as you provide illegal downloads as well. Ditch the FF7 torrent, or host the mod elsewhere. ~Covarr

Sorry, this torrent is retired!
« Last Edit: 2012-09-22 03:28:23 by cloudiar »

peppita

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #12 on: 2012-09-28 06:34:22 »
in this mod do all the characters always follow cloud?

and is there any way to change party leaders through out the game?

Tenko Kuugen

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #13 on: 2012-09-28 07:23:03 »
No

and No ( except cheats )

peppita

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #14 on: 2012-09-28 16:42:52 »
well i downloaded and played through the aeris abduction scene and that was really fun! too bad i cant really understand anything, but the mod is really fun, thanks!

LeonhartGR

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #15 on: 2012-09-29 00:43:12 »
a translated version with a custom story ( english ) will be in Nightmare 7

Haha! That would be awesome! Thank you Kuugen!

peppita

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #16 on: 2012-09-30 05:55:42 »
after playing this mod. how do i revert my files back to the originals? im not sure which file to replace in order to play it back in english lol

peppita

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Re: [DEMO] Final Fantasy VII OVA Remake
« Reply #17 on: 2012-10-01 06:27:13 »
thats still not fixing the language problem for me....

cloudiar

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #18 on: 2016-06-27 01:19:05 »
He boys!

FF7 OVA Remake back!!!

I want try finish the project :)

Sega Chief

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #19 on: 2016-06-27 01:24:56 »
That's good to hear; OVA had a lot of neat events & scripting in it :3

eXistenZe

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #20 on: 2016-06-27 09:57:21 »
Why not start with NT changes?

Zara9

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #21 on: 2016-06-27 10:45:21 »
hey

is this mod hack going to be in english as well

cloudiar

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #22 on: 2016-06-27 12:57:49 »
Thanks sega chief, I try :p

Existenze what? Not understand you :O

eXistenZe

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #23 on: 2016-06-28 14:36:14 »
Sega Chief's mod New Threat already implemented a lot of new content to the game.
Some other mods did that also.
I'm sure some kind of scripts and models implementation could be negotiated between the authors.

cloudiar

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Re: Final Fantasy VII OVA Remake (REVIVED!)
« Reply #24 on: 2016-06-28 15:29:50 »
Honestly say, in script field huge number of events, probably any event other mod could confict with my game.

In battle only where more work is needed, and I see Sega Chief mod, is a brilliant job, maybe if he wants to help in some specific combat would be really good.