I know what's in there, but it's compressed and I can't seem to unlock it.
On the PSX, within the /init dir there are three files. Save for yamada.bin, which is a lookup table, the others are compressed.
Window.bin holds some tims I need access to. (It was through the process of elimination that I dicovered what I need is in there)
When the game is initalized, it pemenantly puts into the lower left hand side of VRAM the text and the base windowdressings for the MENU system. These windowdressings are found in /data/menu on the PC version, but because the PC version's menu system was rewritten, its not where the PSX version's window dressings are located.
I think it's in /init/window.bin in the PSX
however, the file is compressed. the lzs program dies a horrable death when I try to decompress it, but that's because the header is longer than the other LZS files. It has the whisper of a scene.bin format, but I can't tell if the data is gzipped or lzs'ed as I can't find an approprite "begin" to the data file after the header.
The header *APPEARS* to be a set of memory addresses, or maybe a memory address and an offset. Can anyone poke at this with a stick to see if a reasonable data stream can flow out of it?
Better yet, is there a way to modify the header to make it behave with LZS?