Author Topic: FF7 Dialogue  (Read 3139 times)

RPGillespie

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FF7 Dialogue
« on: 2005-10-07 22:45:58 »
Alright, so basically I've been searching for hours for this one guide I read about somewhere or something... Anyways, I want to know how the text is stored into a ff7 level so I can try making my own program that can edit it kind of like Fice's Cosmo... (as a project for AP Computer Science) I think I read somewhere that someone wrote a guide for this, like don't you add a certain value to the normal ASCII or something to decrypt it? I can't remeber is the thing, and I've searched through the Cosmo source, but with no success...

I think what I'm asking is, isn't there an faq for all the ff7 file formats and their structures somewhere..?

The Skillster

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FF7 Dialogue
« Reply #1 on: 2005-10-08 00:13:28 »
you want Halkun's Gears Document then.
basically flevel.LGP is the one you want (i think) and it is compressed with a variation of LZS compression.
open that up and u get all your level files.
these contain backgrounds , camera angles , dialog, monster info etc in sections.

Caddberry

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FF7 Dialogue
« Reply #2 on: 2005-10-08 03:22:13 »
~> Game Tweaking

RPGillespie

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FF7 Dialogue
« Reply #3 on: 2005-10-08 04:24:59 »
so is this basically the 'Gears' thing you are talking about?

-Edit- Oh, thanks this is what I was looking for (I think)