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Final Fantasy 7 => Graphics => Releases => Topic started by: Reunion on 2005-04-03 17:51:55

Title: [FF7PC] Battle model > Field model Conversion FINALLY!! (2006-04-30)
Post by: Reunion on 2005-04-03 17:51:55
---The Reunion Patch---

The total battle models converted is 53!

This patch will change 47 field models in Char.lgp.

Aeris: earithf_sk, n_earith_sk
Barret: pballet_sk, sd_ballet_sk, yballet_sk
Cait Sith: sd_ketcy_sk
Cid: pcid_sk
Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk
Dyne: daing_st, dainy_st
Elena: sd_eriana_sk
Hoyo: sd_hojyo_sk
Palmer: sd_palmer_sk
RedXIII: c_red_sk, P_red_sk, sd_red_sk
Reno: sd_leno_sk, sd_leno_sk(notex), sd_leno_sk(red)
Rude: sd_rudo_sk
Rufas: sd_lufas_sk
Sephiroth: n_sefiros_s(bkhd.hrc), n_sefiros_s(erha.hrc), readc_sk, sefiro3_sk, swordc_sk
Tifa: n_tifa_sk, ptifa_sk, tifas_sk
Vincent: sd_vincent_sk
Yuffie: pyufi_sk, r_yufi_sk, sd_yufi_sk
Zack: lzacks_sk, szacks_sk, zacks_sk

Others:
Jenova: jenova_sk
nible_katana
potion_sk(eghe.hrc)

This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

-edit- Notice: All field models in this patch will clip below the forground.

Some random screen shots...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/802aa564.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ef5b38dd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/06302a50.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/43b53bc8.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/60203c21.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fa738930.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fb382ef8.jpg

Please read the instructions.txt for information on how to install.
The newbie's tutorial for The Reunion Patch http://forums.qhimm.com/viewtopic.php?t=4451 (http://forums.qhimm.com/viewtopic.php?t=4451)

-edit- make sure you have the latest version of lgptools (http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip)
Download The Reunion Patch (http://elentor.com/Projetos/FF7-Tools/Patches/The_Reunion_Patch.rar)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Colly on 2005-04-03 19:07:29
I think textures on your's model is too dark. But this is COOL.
Wow, looks great!
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-03 19:12:50
5 Things to say

1 it was a long post but it is a have to read 1.

2 I was reading and thinking.That it was a late april fools joke.

3 How can i do that

4 you got any plans to make a auto patch?

5 damn what work you have done

 :love:  :love:  GOOD JOB 8)  8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-04 00:02:22
Yeah, the vertex's are too dark.. they lok like they're being lit by a different light source.

If you could make a cetra patch or something though, then you'd be hailed as a god around here =P
Title: Battle model > Field model Conversion FINALLY!!
Post by: mirex on 2005-04-04 09:04:15
Quote from: Reunion
Sorry, but that probably made no sense to anyone and it really does not matter.

It does make sense, don't worry.
Great work ! Anyho I don't have anything against playing FF7 in old-way, so its nothing for me :).
Title: Battle model > Field model Conversion FINALLY!!
Post by: L. Spiro on 2005-04-04 11:00:47
The vertices on the battle models are of course going to be too dark.

During battles, there is no lighting; all the lighting you see is painted onto the models.

The vertices are stored in groups and each group is like a flag (each group contains a certain “type” of polygons) and the battle models use a group type that causes the Final Fantasy® VII rendering engine to turn off lighting when rendering the vertices in the group being rendered.


Quote
Also it is because the lighting in the battle is nearly fixed, built right in with in the camera angel and the model itself. What I mean by this is in the battle the camera is basically in one spot so the models are colored according to what you are see from the camera. So the back of the models are a lot darker than the front. This is also why the amount of light changes when you turning the field using a battle model. Both the engine and the coloring contribute to the models being darker. Now these thing are only my bland and very vague assumptions so defiantly don’t take my word for it.


Well now you know.  No actual lighting in the battle.


So, why does it change lighting drastically when your new models face a new direction?
As I recall, battle models do not have normals.
When the game engine then tries to pass lighting over them, it will find no normals in vertex information, so it has no choice but to use a default normal of 0, 0, 0.
All vertices end up with this normal for rendering purposes and this will cause all vertices to change shading/lighting depths all at once as they rotate.


L. Spiro
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-05 08:39:13
Hummm i feel sorry for Reunion. Doing all this hard work and only getting 5 posts. I was thinking is was going to get 2 to 3 pages.
But anyway i just want to know have you just done the good guys/girls.
Have you got any pics of the the bad guys/girls.
I still think itis a
                             

                                   :P  :P GOOD JOB  8)  8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-04-05 19:35:57
that looks amazing, this would be really effective if there was a way to scale down these new models to the sizes of the original field models, then there would be no size problems or anything. Is this possible?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack on 2005-04-05 23:09:11
looks awesome especially if the lighting could be fixed
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zophixan on 2005-04-07 06:42:42
looks great!
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-04-07 11:36:24
Man I've been waiting for so long for someone to do this! GOOD WORK! Whens a public release coming out?
Title: Battle model > Field model Conversion FINALLY!!
Post by: knives on 2005-04-09 18:15:48
lol i was looking at the normal field one then the one under it and i fell outta my chair!!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-10 00:59:42
Update:

I finished all of the main characters! Now I will start on the bad guys namely Sephiroth to begin with. Yeah his hair is going cause lots of problems.

As far as fixing the lighing goes I’ve been working to fix the normals I can make normals for it but I don’t know how to index them in the poly section.

http://i4.photobucket.com/albums/y112/FFVIIIReunion/d6b883c7.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5d8933de.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/d60afe56.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ea5d1675.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-04-10 01:23:11
:D  Good work! Cant wait till a release. When youv'e done a few enemies like sephiroth, soldiers and the Turks, wreckon you'll do a public release? Really looking forward to it :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-10 10:40:14
yYEA goodwork i so want to see sephiroth and The Turks and Rufus
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-11 22:05:43
Lighting:  I am finally able to correct the lighting for the battle files. By using 3dsmax7 I can generate normals for the battle files and index them in the poly section. This however takes me forever! It took me all day just to fix a file that has 156 ploygons. But in any case it is possible and you will be seeing battle models that aren't dark in the field very soon.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-11 23:28:19
Cool nice work dont get down on the hard work. Just think all the ppl who tryed and never did this. What about all the ff7 fans too we need you  :love:  :P  :P  :P  8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-12 06:30:34
Hey, not to sound nitpicky or nothing, but, can ya do anything about barrets gunarm?  it loosk REALLY stout, and the shoulder's too high.  It just rubs me the wrong way..  Short of that, keep up the awesome work =D
Title: Wooooooooo!!!!!!
Post by: Borde on 2005-04-12 07:52:23
Impresive. There is no other word to descrive it. Keep up the good work.
Just one cuestion: Is Cloud's model the one used in the final battle? Because it looks far more detailed than i remeber it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-12 19:44:47
Hay Reunion i was sitting down Watching tv. Started thinking what do the battle models look like going up and down ladders.Iam now thinking have you tryed pushing your luck.




And seeing if you can put new models in.JK

Can i see what the battle models i some ladders


KEEPUP THE GOOD WORKUP
Title: Battle model > Field model Conversion FINALLY!!
Post by: Abiko_Tatsukani on 2005-04-12 20:37:25
I'm very proud of you Reunion... but I have noted a problem with this idea...
What about their cute little Sailor suits?! We won't see Barret in that cute little scarf thingie!  :weep:  Unless someone finds out how to put the battle anims into sailor uniforms... heheh..
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-15 22:12:18
Lighting problems:

Well I’ve kind of gotten the lighting somewhat correct but it has some very noticeable problems. Some of the normals are inversed so their pointing inwards which makes them dark. It is very hard to tell where the wrong ones are amongst the right ones. Could use some help to fix this. Thanks

http://i4.photobucket.com/albums/y112/FFVIIIReunion/8eebc8bd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/1072c099.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: L. Spiro on 2005-04-16 06:52:03
It’s never going to be perfect anyway.

As you know, the lighting during battles is just drawn onto the models, which of course creates dark triangles in certain areas.

From looking at your pictures, I can’t tell if there are any “inverted normals” or just areas that are dark just because that is the real color of the triangle.

I am sure it must be clearer which triangles have “inverted normals” when the game is actually running, so, assuming there really are triangles that have been inverted, well there aren’t going to be many options open to you anyway.

You could run the model vertices through a quick script and calculate them yourself.

If there are randomly-inverted normals, I am at a loss to explain how that could be if you’re just using 3-D Studio Max.

Are you sure you are attaching the correct normals to each triangle?
As I am sure you know, Final Fantasy® VII models pool their vertices and normals, eliminating doubles, then each triangle just uses the indexes of the pools to get the normals/vertices it needs.

So when you have your list of normals you should be pooling them together and eliminating doubles, then pointing to the correct indexes (eliminating doubles isn’t REALLY required but saves space).



My advice would be to make your own normals with a script or to check that you are linking your normals correctly and indexing them correctly.


In the pictures, the hands and feet seem to have their normals slightly offset, but not inverted.
It very-well could be an indexing problem.



L. Spiro
Title: Battle model > Field model Conversion FINALLY!!
Post by: ibanezrg220b on 2005-04-16 12:28:06
Hey i have a great idea why not release like a beta version of the ones you have so far.  of the main characters that would be sweet.  just a thought is all.
 Awesome job by the way i always wondered what it would be like to have more human looking models on ff7 lol
Title: Battle model > Field model Conversion FINALLY!!
Post by: sfx1999 on 2005-04-16 15:56:44
By any chance are the normals in the wrong format? For instance, in Direct3D, the Z-axis goes from back to front, and in OpenGL, it goes from front to back.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-16 22:49:48
Here is an example the start of clouds right arm.

Code: [Select]
==-> Vertice Pool <-==
----------------------

Vertex    X-Coordinate    Y-Coordinate    Z-Coordinate
------    ------------    ------------    ------------
     0       -0.045455        1.227273       -1.818182
     1        1.636364        0.954545       -0.454545
     2       -0.045455        1.681818       -1.090909
     3       -0.045455        1.227273       -4.636364
     4        0.954545        0.500000       -4.636364
     5       -0.045455        1.227273       -3.318182
     6       -1.045455        0.500000       -4.636364
     7        1.000000        0.000000       -3.318182
     8        0.954545       -0.590909       -4.636364
     9        1.090909       -0.681818       -3.318182


Code: [Select]
==-> Normals Pool <-==
----------------------

Normal    X-Coordinate    Y-Coordinate    Z-Coordinate
------    ------------    ------------    ------------
     0        0.051469        0.946591       -0.318302
     1        0.656850        0.628415       -0.416705
     2       -0.054373        0.961588       -0.269056
     3        0.005818        0.999364        0.035180
     4        0.901214        0.429040       -0.061137
     5       -0.024062        0.999493       -0.020874
     6       -0.893454        0.445372       -0.058180
     7        0.999380        0.023734       -0.025996
     8        0.887646       -0.446132       -0.114239
     9        0.909199       -0.411918       -0.060671


All of  the normals are correct but normals 7 and 8 are wrong they should be like this:
7       -0.999380       -0.023734        0.025996
8       -0.887646        0.446132        0.114239

Code: [Select]
==-> Polygon Pool <-==
----------------------

Coord    Vert1  Vert2  Vert3  Norm1  Norm2  Norm3  Edge1  Edge2  Edge3
-----    -----  -----  -----  -----  -----  -----  -----  -----  -----
    0        0      1      2      1      2      3      0      1      2
    1        3      4      5      4      5      6      3      4      5
    2        6      3      5      3      5      7      6      5      7
    3        7      8      9      8      9     10      8      9     10
    4       10      8     11      8     11     12     11     12     13
    5       12     13     14     13     14     15     14     15     16


Could somebody explain why normals 7 and 8 are wrong in this example.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-17 21:55:08
Since I am not a programmer I probably will never be able to get the lighting right. So I will leave it up to you guys to work on this.

Here is my first release of the hi-res Cloud model.
Problems:
No lighting!
Needs to be offset to line up with the field background
This is just for n_cloud_sk
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-18 01:43:18
Why not try just making everything a flat color like the normal field models?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-18 20:28:23
Makeing everthing a flat color still would not give the models light. They would still be rather dark...
Title: Battle model > Field model Conversion FINALLY!!
Post by: knives on 2005-04-18 22:46:28
do the arms move like they do in the cutscenes?
like on disk one where he shrugs, will this model shrug?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-19 00:27:10
Well of course he does, I never touched the animation files. However because the model is a different size the some of the animation positions won't match up. I'm not going to bother to fix them now.
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/cloudshrug.gif)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-04-19 08:25:10
Thanks for posting part of your work but... It's just me or the file is not accesible?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Elbart_ on 2005-04-19 09:53:18
Quote from: Borde
Thanks for posting part of your work but... It's just me or the file is not accesible?


Because it is a network-adress (192.168.* and 10.* are therefore not routable).

Well, everybody needs to learn. :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-04-19 13:43:29
Argh! Cant you upload what you have done already! I really Can't wait for this :D So excited, that animation looks Sweet! Hopefully its released at the same time as SaiNt's Hi res patch :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-19 18:49:14
Sorry about the broken link thats all my fault.
So anyway here is the Hi-res Cloud remember that there is no lighting yet.

http://venus.walagata.com/w/reunion/CloudHi-res.zip
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kedohin on 2005-04-19 20:16:32
I just got this game yesterday and got it all working correctly with no graphical errors thanks to all the guys here on this board, only to find you are doing all this AWESOME work. =P Just keep it up, I can't wait to see the results.

It'd also be great if you could go into more detail on how you did it, I'm really interested.

I did ask in this post about where the high res model came from, but searching gave me the answer I needed. I didn't know the end battle with seph used a high res cloud model! O_O
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-04-20 04:01:28
Thanks man, Much better :)
(http://img256.echo.cx/img256/1438/ff7airship5ta.jpg)
Still pretty dark, and My card makes those nasty Girdlines but it works :) I always wanted to do this, but I just never really new how. Glad someone finaly did. Hope you get that ligting worked out :)
Title: Help
Post by: corpse on 2005-04-20 14:08:59
Could someone pls explain to me how to get this to work, I assumed it could done with lgptools. But that didn't seem to work.

Thanks in advance corpse
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kedohin on 2005-04-20 17:38:04
I got it working with lgp tools. All I did was backup char.lgp in the field folder, then extracted all of the char.lgp files after opening it, to another folder. Once that was done, I just copy and pasted all of the modified files in the folder with the extracted char files. Then i created a new lgp file in lgp tools, and chose that folder to create the new one, then chose the original char.lgp (not the backed up one) as the file to save to, and it worked. I'm sure there's probably an easier way, but that's just how I ended up doing it.

Also, Reunion, how does one go about replacing the low res cloud battle model with the high res one? I'm thinking it would be a bit easier seeing as how the high res one was a battle model to begin with, right?

EDIT: I just noticed something Reunion, when viewing the model data for all the characters, the model of cloud with his sword doesn't get replaced, so its going to revert back to that model for those animations, right?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-04-20 22:34:57
Hey, thanks for the explanation Kedohin.
I've just tried the patch. Looks nice but Cloud seems to be a bit miss-placed (too high Y coordinate value?).
Anyway, keep up the good work Reuinion!
Title: Thanks Kedohin
Post by: corpse on 2005-04-21 08:04:44
Hi
Just got it working now, Can't wait for the next release.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-22 21:14:02
I've fixed the lighting!!! Expect a new realese shortly.. It turned out I was indexing it wrong. Also 3ds inverts the vertices and the polygons to fix this I just had to fix the polygons but not the vertices. So thanks for all the help!

It was like this..
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/8eebc8bd.jpg)
Now its looks like this..
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/f6d6fab6.jpg)(http://i4.photobucket.com/albums/y112/FFVIIIReunion/ff13e367.jpg)(http://i4.photobucket.com/albums/y112/FFVIIIReunion/f202e311.jpg)(http://i4.photobucket.com/albums/y112/FFVIIIReunion/f00a7d89.jpg)(http://i4.photobucket.com/albums/y112/FFVIIIReunion/4c65a6a0.jpg)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Marc on 2005-04-22 22:12:50
You're definately doing a great job with this.

Keep up the good work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-04-23 10:17:04
Nice Work Reunion! Man you are doing some quality work. Honestly, for your final release, you should get together with The SaiNt who is almost finished his High resoultion patch :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-04-23 13:32:36
Nice Job i was thinking you were going to do it.I can tell by your 1st post and the work you did on it.But i still want to see what the battle models look like on  some ladders .
Title: Great!!!!
Post by: Borde on 2005-04-23 15:12:38
Great job Reunion. It really looks impresive!
Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?
By the way, It's just me or this looks even better than FF8 models? :-P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Leiw on 2005-04-23 19:50:47
now thats what I call HQ model

that makes me wanna replay FF7 for the nth time^^

good luck with Sephiroth, make him look real scary  :evil:
Title: Re: Great!!!!
Post by: bomer on 2005-04-23 21:56:51
Quote from: Borde

Hey bomer , what's that hi-resolution patch you mentioned? Where can I find info about it?

Well it was exactly as I mentioned. A member on this board The SaiNt(Also a Mod I Believe) was working on patch that allowed High Resoultuions :) http://forums.qhimm.com/viewtopic.php?t=3203&highlight= Have a look for your self. I emailed him recently, and he said hes nearly finished, just taking care of a few bugs.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kedohin on 2005-04-25 08:58:16
Reunion, you're my hero for figuring all that out. I'm only gonna ask once more though, I don't wanna nag, but will you consider doing the same thing with the low res battle model? that would be awesome.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Hybir on 2005-04-25 09:31:48
Correct me if I'm wrong but isn't there already a low-res battle model patch?
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-25 23:49:11
Yes, but it's only Cloud and half of jessie (who unused modesl still in ff7s data files).  This patch is taking the battle models and plopping them in the field
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kedohin on 2005-04-26 07:28:29
Where I could get such a patch would be nice to know =P

EDIT: never mind.. I need to keep checking that FAQ more often.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-27 00:31:14
Ok I plan on releasing my latest work by this weekend. I will also include the low-res Cloud model.

New Shinra uniforms...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/dc5b2d21.jpg
Sephiroth!!(may not be included...first build kind of sckechy...)
http://i4.photobucket.com/albums/y112/FFVIIIReunion/d2b95d3a.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-04-27 04:41:15
Fantastic work Reunion! 8)I'm very, very impressed with what you've been able to do! :o I'm glad I checked the site tonight!  

Please keep up the amazing work, and good luck with everything! :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-27 08:00:50
Yeah, sephys arms need improvement =P  They need to be longer ^_^

Man, keep going, this is the coolest thing that's happened to ff7 in a while ^_^
Title: Battle model > Field model Conversion FINALLY!!
Post by: Canim on 2005-04-27 08:29:30
now I have again desire to to play good work further so "our hero"  :D


wbw Canim
Title: Bug?
Post by: corpse on 2005-04-27 22:49:36
I think I may have found a bug?

Its at aries house, the flash back to nibelheim, cloud lying on a bed talking to mum.

Anyway when the flashback ends FF7 crashes, the only way to get past the crash is to replace the modified char.lgp with the original.

This may only occur on my system, but I thought I would let you know reunion.
Title: Re: Bug?
Post by: OmegaWeapon on 2005-04-27 23:09:11
Quote from: corpse
I think I may have found a bug?

Its at aries house, the flash back to nibelheim, cloud lying on a bed talking to mum.

Anyway when the flashback ends FF7 crashes, the only way to get past the crash is to replace the modified char.lgp with the original.

This may only occur on my system, but I thought I would let you know reunion.


That same thing happend to me while I was using the low res model....it crashed at the part where Cloud is far back in the darkness and Tifa is trying to run towards him....and the only way to get around it was to put back the original.. :z
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-27 23:22:13
That scene works fine for me so i don't know whats going on... Besides if the model can load in one area should it not be able to load in all areas??
Well try patching it with a fresh copy of the char.lgp if that doesn't work my new release with the lighing may help. thanks for telling me
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-04-28 04:34:10
Have you figured out (or heck, merely have any ideas on) a way to get the new models to be correctly sized relative to the field backgrounds?  I would think it would merely be a case of making each individual poly of the models smaller, but then again that may have an adverse affect on the amount of detail we can see...... :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-04-28 21:01:45
Or you could shrink the troso, arms and legs and have hi-res SD models :-P.
I don't know how are you doing the patch exactly, but it sound kidna hard to shrink the models.
I think the most noticiable problem is the Y axis missplacement. Would it be very hard to put the model a bit higher? It would still go through the celing, but that situation is no very usual.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-04-29 03:30:09
Alright, (Possibly) stupid question here:  What's an "SD Model"? :lol:

-edit-

 :o New bug alert!! :o

Apparently, with the hi-res model patch, you can get stuck between the Chocobo Sage and his desk, because it seems that the model's size is just too big to squeeze between him and the desk.  So, when you wind up getting to the left of him, you can't get back out, as far as I know.

Of course, one would think that you couldn't get to the left of him in the first place because of that.  However, it seems like when I talked to him, the game made cloud do a scripted walk to position himeself the left of the Sage, bypassing the whole "can't get through" thing that would have prevented you from getting in this situation to begin with.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Pandalicious on 2005-04-29 04:33:19
Please release what you have so far. I'd love to play with the battle models (even unlit) in my ff7...
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-04-29 05:44:35
SD means "Super deformed", which is how the characters already are (with big heads and such).

Though, don't.  You've alreayd put in oo much work making them normal sized... if someoen wants high res SD models, they can make 'em themselves =P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-04-29 13:17:07
I'm looking forward to play with this patch
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-29 20:48:20
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5c5bbab4.jpg
Can I ask why you want the low-res model?

I need some info on how the animation files work. It may help to raise the model up to were it sould be. I don't believe resizing the the model will fix anything. As far as I am concerned the the models size is very close to were it should be. Also in resizing you need to keep the aspect ratio just as you would in resizing a picture. If not your model would be "super deformed" as people call it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-04-29 23:46:56
New Crash Alert!!  :P  

Teh Gelnika crashes when you enter it with the hi-res cloud.  Even worse, its doing it in Win98, so this isn't another XP-related annoyance.  :(

But, I have a theory for why it's crashing there.

Based on what I've read in this thread (http://forums.qhimm.com/viewtopic.php?t=3247), it appears the game will crash if one of the player characters somehow gets placed outside of the "Walkmesh" (the area on the field screens that's defined as where the characters can move around.

Now, when you enter the Gelnika, you're placed on a latter, and probably extremely close to the edge of the walkmesh. The normal models work fine because they're small enough to not go "over the edge".  With the hi-res cloud, it could be that the increased size is just enough to spill out over the walkmesh, triggering the crash.

As far as the other crash areas reported are concerned, something similar may be going on there as well.  I don't know if fixing the alignment of the field backgrounds and the hi-res models will help, but it could help fix the problem -- or, for that matter, modifying the walkmesh data to account for the increased size of the models.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-30 00:50:29
The Gelnika area works fine on my pc which on xp... We probably don't want to mess with the "Walkmesh". Since it was never changed  it is going to be correct. I'll we have to is place the model higher on the walkmesh plain.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-04-30 18:12:08
hmm Cloud doesn't seem to use aafe.a for his default standing animation. Does anybody know which one he really uses?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kedohin on 2005-04-30 18:46:21
Quote from: Reunion
Can I ask why you want the low-res model?


That was an honest mistake in the way I typed it out. I meant if you were going to replace the low res battle model with the high res battle model for battles. I then came back and posted that I found the already released patch for this, sorry for the confusion... =\

MOD EDIT: No need to quote pictures...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-01 01:01:29
Quote from: Reunion
hmm Cloud doesn't seem to use aafe.a for his default standing animation. Does anybody know which one he really uses?


Default standing animation?  IMO, it looks like the model already does a pretty good job of standing still on the field screens -- and and far as animation is concerned, I've noticed that he DOES indeed blink, just like all the other characters do when they're standing still.....

....Or are you talking about battle animations? :oops:  :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-01 21:44:59
Well yes it is correct but it's root is set about 10 below where the new hi-res cloud need to be placed on the walkmesh. Cloud seems to use two or more animations files for his standing position.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-01 22:37:30
Wow. Very impressive what you've done here. But I'm wondering if it will be a bit glitchy with the models being that size. E.g. at the end of Disc 1 when Cloud carries Aeris, will the models fit together correctly?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-01 22:44:33
Quote from: Reunion
Well yes it is correct but it's root is set about 10 below where the new hi-res cloud need to be placed on the walkmesh. Cloud seems to use two or more animations files for his standing position.


I'd bet the animations files are used for the blinking he does, then.  If that is the case, perhaps it might help to see if you can find which files his face textures (open eyes, closed eyes) are linked to....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-02 22:23:53
I don't think that will help much. All the characters use the same blinking texture. Besides that how will textures tell me what animation files are being used? The blinking is not an animation only a change in textures. I'm talking about the model movements...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-02 22:53:31
Quote from: Reunion
I don't think that will help much. All the characters use the same blinking texture. Besides that how will textures tell me what animation files are being used? The blinking is not an animation only a change in textures. I'm talking about the model movements...


Well, I had assumed that despite the fact that all the 3D-related data for models and animation are all in 138475498594 different tiny files, that they would have to some sort of reference linking them together that use to backtrack to what you needed to find, or something.  Since the only "animation" I can think of that cloud does when standing is his blinking, I figured the animation data consisted of two textures of his face, one with eyes open, and the other with eyes closed -- and because of that, I figured it might have been possible to search the animation files for any references that call for those to textures to switch, resulting in your finding the animation files.....but, I suppose it may not work that way. *shrugs*

Anyway, can you consider in the meantime releasing a lighting-corrected version of what was already uploaded?  Or do you intend to avoid doing that, so as to keep people interested in your final product?  8)  :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Pandalicious on 2005-05-03 14:00:22
you should make another release. maybe in an ffpatch or something already too so it's easier to install.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-05-03 14:54:06
How long shall we wait for it?When are you going to release it?

Good Job! :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-03 23:40:03
Yes I will make a new release sometime soon but I just recently figured out how to raise the model up. So I am busy trying to bring Cloud up to where he should be. This involves changing all the animation files that cloud uses. Finding out what ones he does use is rather confusing.

To prove this to you guys I put cloud out on the wm and raised his animation frames up otherwise he would be sunk in to his knees.
http://i4.photobucket.com/albums/y112/FFVIIIReunion/49191835.jpgSee he is up where he should be!!
http://i4.photobucket.com/albums/y112/FFVIIIReunion/b3a5728d.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-04 00:48:45
Ah, excellent.  Now cloud won't look like he's about to phase through the floor anymore. ;)

And on a side note, won't you have to do this for not only every animation, but for every animation for every member of the party (assuming you're replacing the other members with their battle models as well)?

If so.....there's gotta be a way to automate the process of going through the files and adjusting it (some sort of code script or something)...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-04 12:35:25
Well, now this is looking better. But sure it will take a long while to get the animations corrected. Anyway, great job Reunion.
By the way, are you going to release a tutorial about how to do what you are doing?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-04 15:35:16
Looking good.  :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: vdig on 2005-05-05 12:23:49
I decided to register only because of this fantastic looking mod you got going over here.  It would be a bummer if you do not finish this awesome mod.  I currently have the hi-res Cloud as default in battle and have the psx music in place of the midi.  This would be perfect to add to the mix, as I have played this game countless times.  Good job so far!

A few technicalities will exist that you may want to address after implementing all the models.  Resizing so that Cloud & Co. are not 1.5X the size of the doors would be nice.  Another technicality that I dare you to fix is when going up the Shinra building for the first time, the SD guard is built into the video.  Can you fix that? (Probably not...)  And finally... no, the other posters have already said that.

Keep up the good work!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-05 18:04:58
Quote from: vdig
Another technicality that I dare you to fix is when going up the Shinra building for the first time, the SD guard is built into the video.  Can you fix that? (Probably not...)

Keep up the good work!


No, it'd be impossible from this end, as that's not 3D data being rendered.  The only way to do it would be to have the original source video files and editing equipment from SquareSoft, so that the video can be re-recorded with a non-SD model.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-05-05 18:28:35
you could always record a movie just as long with the new 3D models in place in a transparent background, and then overlay it on top of the old one and then re-render it.. that should work
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-05 21:03:04
You'd still get interference from the original model beneath it.  You'd have to find some way to completely ERASE the model from the video and then replace it with the new one.

Even then, you run into the problem that you'd now have this big white space where the old model was -- and the new model may not successfully cover up all that white space, so chances are you'd get some noticeable artifacts on the new recording.  So its not just a matter of erasing the model, but now filling in the white space with what should be showing up if the model wasn't there at all (i.e., pure background), then place the model on it, then record it to make the new version of the video work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-05-06 06:05:08
it's a lot of work, yea.. but it's possible
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-05-06 13:19:34
Yeah, unless you have good video editting software, it would be really hard. (to make it look good). Plus, its going to be upsidedown and backwards with most software so that makes it even trickier. Oh, well the video only lasts like 5 seconds and I don't think it matters too much. Any way REUNION! YOU ROCK! Keep up the good work... :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-08 02:35:38
I can't seem to make a ffpatch that works most likely because the files not only have to be changed but added. I don't really know if a ffpatch can add files or not. So you will have to extract all the files and replace them yourselves sorry about that.

r0.2 with lighting!
Models included:
chair_sk (yes i just slammed him in it!! please fix)
clouds_sk
hei1_sk
hei2_sk
hei4_sk
n_cloud_sk
pcloud_sk
reifuku_sk
sd_hei_sk

http://venus.walagata.com/w/reunion/Reunion_-_Cloud_Hi-res_r0.2

As far as fixing the sunken roots in the animation files. It is simple enough to bring each frame up but it seems that some of the animation files are shared. So some ncp popup occasionally because they use the same animation file. I don't know any way around this problem...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-08 05:11:47
W000000000000T!!!!! :D  :wicked:  :wicked:  :wicked:


.....ahem.  Now, can someone kindly tell me WHERE these files go?  Obviously, LGPTools is used, but....do I just dump everything in field.lgp, or what? :erm:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-05-08 08:50:16
I want to know that...Would someone be kind to tell us something?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-08 14:58:53
As the last time, just extract all the files of char.lgp (using lgptools), replace with the files in the zip and then create a new char.lgp with those files (again, using lgptools).
I don't think its going to be easy to create a patch which can make all the work. But, anyway, i don't mind at all if the final release needs lgptools in order to be aplied.
About the new problem with the shared animations, I think that's going to be problematic. Does anyone know what tells the game which animations are used for every model?
Your work is really amazing Reunion, but I seriously think It would be great you did a little tutorial explaining how to do all this. This way, others could work in paralel and .. who knows? maybe one day we could have a full set of higher-res models for this game :-P
Title: Battle model > Field model Conversion FINALLY!!
Post by: OmegaWeapon on 2005-05-08 15:03:40
Just wondering....

is the file supposed to be this "2 file" thing? It doesn't seem to be useful for anything....or maybe I just don't know what to do with it...but its not like the last one you gave.
Title: Battle model > Field model Conversion FINALLY!!
Post by: corpse on 2005-05-08 15:54:05
do you need to keep the folder structure?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-08 17:00:03
I placed each model in separate folders just to keep thing apart. So no just copy the files in the folders and dump them in the char.lgp.
thank you Borde for explaining the this for them again.

OmegaWeapon what does "2 file" thing mean? are you talking about the folders also?
As far as I know an lgp can not have any folder structure anyways...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-08 17:49:54
Quote from: Reunion
I placed each model in separate folders just to keep thing apart. So no just copy the files in the folders and dump them in the char.lgp.
thank you Borde for explaining the this for them again.


Ah, I see now.  I kinda suspected that you were separating the different components, but wasn't sure.  I won't be able to test this out for some time (I "get" to be dragged around everywhere for Mother's Day :roll:), though.

Now that I know where everything goes....

Quote from: Borde
As the last time, just extract all the files of char.lgp (using lgptools), replace with the files in the zip and then create a new char.lgp with those files (again, using lgptools).
I don't think its going to be easy to create a patch which can make all the work. But, anyway, i don't mind at all if the final release needs lgptools in order to be aplied.


Borde, you're actually jumping through too many hoops.  Turns out you can simply open up char.lgp in LGPTools, and then drag 'n' drop the modified files into the program, and LGPTools will update the LGP directly with both the replacement files and (theoretically) any new files you've dragged in.  I did it this way when applying the first version of the patch, and it worked, so....

Just make sure you've backed up the LGP first!  :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: OmegaWeapon on 2005-05-08 18:18:58
Quote from: Reunion
OmegaWeapon what does "2 file" thing mean? are you talking about the folders also?
As far as I know an lgp can not have any folder structure anyways...


When I downloaded from that link you gave..this is the only file I got.

(http://img.photobucket.com/albums/v510/OmegaAngel/untitled.jpg)

Edit: Uh...well I found out the extension was a 2...instead of some other extension...so I changed it from .2 to .zip to find all these folders inside...(did this just now)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-08 22:13:23
Ok, thanks for the simplyfiyng the process goku7. It's just that I thought someone said that using drag&drop was not working properly last time.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-08 22:25:32
Hmm.....well, I just did a drag 'n' drop to apply the new version of the patch, so if there's any problems this version has that are being caused by the drag 'n' drop, I'll know when I boot up the game in a few minutes, LOL.  Stay tuned for edits that shall contain my results! :P

-EDIT-

Ok, I booted up the game after applying everything via the drag 'n' drop method.  The game is stable.  Lighting has indeed been corrected, although I do wish that Cloud's back could be a bit brighter, if it's possible to do that.

There is one thing, though:  The model is still not aligned correctly with respect to the field backgrounds.  Which means one of two things:

1.) I misunderstood Reunion, and the corrected alignment is not implimented in this release.  In this case I expect him to give me a big, fat "DUH!" :P

OR

2.) Something did not get applied correctly when I used the drag 'n' drop method.

At any rate, I would appreciate it if Reunion would tell us exactly what modifications are in each folder.  I have noticed that the same file keeps appearing in several of the folders....and I find that odd.  Maybe that's why Cloud doesn't appear to have the correct alignment? :erm:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-09 00:00:19
Sorry for the confusion but I didn't include any animation files in this release. As I said before some of the animation are shared and their is no way around this problem... so i can fix the animations but it only creates another problem...

same files?? they are all different accept for some of the feet they repeat because each folder is a complete model in itself...
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-09 00:19:37
good job setup and been playing for like 3 hours. But isit me that the tow part of the boot missing??
Title: Battle model > Field model Conversion FINALLY!!
Post by: OmegaWeapon on 2005-05-09 02:46:55
Probably still a little messed...nothing too big...Cloud's feet seemed to sink into the floor in Tifa's Bar. But every part of his boots are there...

._.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-09 20:22:03
OmegaWeapon could you please read the post more carefully we have been talking about the sunken roots in the animation files for the past few pages. It's no big deal though.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-09 22:45:19
I feel we are in need of another screenshot.  And Cloud thinks he needs some food.  :P

(http://bin.mypage.sk/FILES/FF7_hi-res_Cloud_Field_diner.jpg)

Somehow,  I think he wasn't very comfortable there, what with his leg bustin' through his table and all. :roll:

And then.....

(http://bin.mypage.sk/FILES/FF7_hi-res_soldier_field_relax.jpg)

Either Cloud just walked in on a synchronized sleeping contest, or.... well, Shinra's military just needs more manliness training. :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-05-09 23:41:23
This calls for a photoshop....

(http://img.photobucket.com/albums/v398/emperorsteele/ff7armygay.jpg)

=P
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-10 00:16:47
Quote from: ice_cold513
good job setup and been playing for like 3 hours. But isit me that the toe part of the boot missing??


ok here where are the toe part of the boots.

http://img.photobucket.com/albums/v240/theicefox/notoeboots.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-10 00:46:02
you say tow?? by your picture you mean toe as in his foot yeah... dunno just try puting the files in again...

check the aaaa.hrc and make sure the
sibd.rsd and sibi.rsd are indexed on the left and right foot

looking like this..
l_foot
l_tibia
6.905876
2 AAEC SIBD

r_foot
r_tibia
6.905876
2 AAFC SIBI

also check the end of your char.lgp for the .rsd and .p files...

Behold I give you the Flower Girl!
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/b96be23a.jpg)
Title: Battle model > Field model Conversion FINALLY!!
Post by: vdig on 2005-05-10 02:06:27
Good one EmperorSteele, you "Insane Poster" you! :lol:

This project is looking very good so far, and although I'm going to hold out from patching the game with your current work in progress, let me tell you that it is soooooooo tempting.  As for the characters clipping the scenery, what can you do?  You have already done quite a bit for such a short time span... and no, please do not slow down.  The recent pic of Aeris/th with the puny basket is very weird.  And is it just me, or does that pose look just a bit funny?

I have noticed that the Shinra soldiers and the core bad guy(s) have been put in.  Rufus and the Turks would look great, and then there's the Proud Clod... holy crap, that thing would be humongous!  Would the battle Proud Clod even fit the screen properly?  :o

One thing I would like to know is if you are planning to update the looks to all non-battle characters, through whatever method possible.  Considering that all the models are battle models, it would be weird watching detailed characters knocking around the SD characters, which by then would look like voodoo dolls or something.

Keep up the good work!

P.S.  That picture (EmperorSteele's) should be topped off with Dio somewhere in it.  He is a certified Homersexual :erm:  if I ever saw one in an RPG.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-10 03:12:07
Quote from: EmperorSteele
This calls for a photoshop.... =P


 :o

Thanks to you, I have to clean the soda up from the spit-take I just did. :P

Quote from: Reunion
Behold I give you the Flower Girl!

Is it just me....or does Aeris have one too many eating disorders there? :wink:  :wicked:

-edit-
Ok, so first I mess up the quote tag...then, when I go to edit the post to fix it, something trips the circuit breaker and shuts my comp off on me! -_-

Sigh....Murphy's Law wins again....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Admin impersonator on 2005-05-10 04:35:43
I'm sorry Reunion, but the project you've been working on can no longer be posted at this site.  Not only do you violate Eidos's provacy statement, but also its copyright.  This topic will be deleted immediatly.

--Qhimm (Administrator)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-10 04:47:03
Now wait just a darn minute.  What's going on here?  Now, while I suppose there is a minute possibility that Qhimm wanted to create a secondary account just for the heck of it (and if that's the case, then I apologize in advance for the accusation), I smell the stinky stench of someone messing with us.

Case in point -- the fact that Qhimm's account name seems to have spawned an extra comma, AND seems to be acting just a liiiiitttle out of character for the Qhimm we all know and love.....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Aaron on 2005-05-10 04:49:02
It's fake. I suggest you just ignore the fake Qhimm posts until Qhimm deals with them.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Qhimm on 2005-05-10 07:06:12
Quote from: Goku7
[...] AND seems to be acting just a liiiiitttle out of character for the Qhimm we all know and love.....

Whoa there, easy on the loving big boy... ;)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-10 18:35:46
Fortunately for you, I don't swing that way. :P If anything, I was using a figure of speach.

But, back to the topic at hand:

Quote from: Reunion
you say tow?? by your picture you mean toe as in his foot yeah... dunno just try puting the files in again...

check the aaaa.hrc and make sure the
sibd.rsd and sibi.rsd are indexed on the left and right foot

looking like this..
l_foot
l_tibia
6.905876
2 AAEC SIBD

r_foot
r_tibia
6.905876
2 AAFC SIBI


The front part of the feet are missing on my install as well.  Furthermore, all the data is correct already.  I'm gonna try to put the rsd files in again and see if that helps.

Oh, and I just realized that all this time I've been using v1.55 of LGPTools, as opposed to the more recent v1.60 -- I don't know if that's part of the problem, but it installed everything else correctly....

-edit-
I think I figured out the problem.  Those rsd files you specified were never installed into the LGP to begin with.  I guess I found a drawback with the drag 'n' drop method.

I'm gonna see if v1.60 of LGPTools will have any better luck...

-2nd edit-
Ok, so I finally got the boots to show up in their entirety now.  I guess the problem could've been solved by manually adding them in using the "advanced" menu of LGPTools, but instead I decided to use Borde's original method.

And for some odd reason.....the Gelnika doesn't crash anymore..... 8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: James Pond on 2005-05-10 21:39:57
Quote from: Reunion


Behold I give you the Flower Girl!



The only thing I can really say is... s**t dude... Good work... Not checked here for ages, nice to know work is still being done :D

MOD EDIT: Don't quote pictures!!
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-11 11:54:31
Thx you to Reunion for this part. You were right about that this was not on there AAEC SIBD  AAFC SIBI and did not now now to get them there.Done now

Quote from: Reunion
you say tow?? by your picture you mean toe as in his foot yeah... dunno just try puting the files in again...

check the aaaa.hrc and make sure the
sibd.rsd and sibi.rsd are indexed on the left and right foot

looking like this..
l_foot
l_tibia
6.905876
2 AAEC SIBD

r_foot
r_tibia
6.905876
2 AAFC SIBI


Now Thx you goku7 for this

The front part of the feet are missing on my install as well.  Furthermore, all the data is correct already.  I'm gonna try to put the rsd files in again and see if that helps.

Oh, and I just realized that all this time I've been using v1.55 of LGPTools, as opposed to the more recent v1.60 -- I don't know if that's part of the problem, but it installed everything else correctly....

-edit-
I think I figured out the problem.  Those rsd files you specified were never installed into the LGP to begin with.  I guess I found a drawback with the drag 'n' drop method.

I'm gonna see if v1.60 of LGPTools will have any better luck...

-2nd edit-
Ok, so I finally got the boots to show up in their entirety now.  I guess the problem could've been solved by manually adding them in using the "advanced" menu of LGPTools, but instead I decided to use Borde's original method.

And for some odd reason.....the Gelnika doesn't crash anymore..... 8)

Iam sorry about the spelling last post tow!!!!! It the last time i post when im sleepy.
Here is the pics on the 2 pics 1 working and 1 not. So now he dont look like he got 2 peg legs
WORKING
http://img.photobucket.com/albums/v240/theicefox/Weeworks.jpg WORKING


NOT WORKING
http://img.photobucket.com/albums/v240/theicefox/notoeboots.jpg
NOT WORKING
Title: Battle model > Field model Conversion FINALLY!!
Post by: Devorin on 2005-05-11 21:18:49
Hey guys hows it goin?
Just joined and I love what you guys are doing, great stuff.
Wanted to say great job to Reunion for his awesome work, keep it up and I can't wait for the other characters.

P.S. I haven't had any problems with clouds feet, i hope you guys get everything figured out.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-12 20:29:23
Hey Reunion, could you tell me where can I find a brieff descrption of the p format? I'd like to try some things and it would take me a long while to undestand the format by myself. :-P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-12 20:42:21
Why yes, Mirex and Ahlexx have great descriptions on .p files hope they can help you.
http://www.alhexx.com/descriptions/ff7_p.txt
http://mirex.mypage.sk/FILES/pformat2.txt
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-12 22:51:58
Thanks Reunion! I'll take a look at it tomorrow.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xenocidaltendency on 2005-05-13 00:56:39
dude... if I were gay, I'd let you have me.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-15 00:38:12
I spent this weekend rebuilding Tifa and Barret...
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/3d2b1649.jpg)
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/bf0f7198.jpg)
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/e44c704f.jpg)
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-05-15 03:39:13
Barret's shoulder still looks a bit out-of-whack.  See if you can lower it at all.  other than that, it's great, keep goin!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-15 05:00:18
I was thinking....after all the characters who already have battle models are implemented (presuming that you are going to try to do every last one), perhaps we may be able to make ones for the npcs by using one of the existing battle model conversions as a template, and changing the colors of stuff like clothes, hair, modifiying bone structures, polys/verts, etc. to make a suitable imitation of them, while still staying within the limits of what FF7 can support of in a model?

Ok, I'll admit that sounds like a lot of individual models to do.  But take a step back and think about this for a second: from what I can tell, there are only a few "generic" looking npc models that are seen in most towns in large numbers (I.E., like 4 or 5 models are responsible for the majority of the game's npc population), and therefore modifiying a few existing battle model conversions to cover those, er, "classes" of npc could cover, like 78% of the npc's in the game.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Salk on 2005-05-15 07:58:15
Reunion,

What you are accomplishing is just great! I wish you the best for your marvellous project's future and to thank you sincerely for sharing your impressive results with all the community.

Your taking a giant step ahead and I do wonder if you are not already collaborating with The Saint's project ? You two could accomplish something that I have always dreamt about! And I am sure I am not alone...Thanks again!   :love:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ChaosControl on 2005-05-15 08:02:46
OMFG!

I registerd (after many visites) when I saw this topic O_O
man... your a genius, if you dont comtineau this i wil personally come to your house and eat your comp xD

Thanks, your work makes many FF fans happy :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-15 12:54:42
Oooh... fantastic. The battle models actually fit in a lot better than I had originally thought. Keep up the good work, Reunion!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-15 14:45:46
Woooo!!! this is looking good!
About what Goku7 said, I think he is right. I've been thinking about several characters that could be redone using parts of other battle models. But doing things like changing the colors and resizing the models manually would be boring. That's why i'm working on a little proram to do some of this stuff easier.
However, I think converting all those models would be a very heavy job for Reunion alone. If there was some more people working on this, It wouldn't be senseless to think on a full set of models replacement. Or that's what I think, at least.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Marc on 2005-05-15 16:14:38
Amazing progess still.  You obviously put a lot of time of time and effort into this.  Really great job.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-15 17:06:44
Oh, I've been thinking how would look like a hi-res SD model. And ...
(http://i6.photobucket.com/albums/y231/usebio/SD_CLOUD.jpg)
:-P
I think this could be a solution for the clipping poblems produced by the difference between the size of the original and the hi-res models.
Actually, this model is still a bit taller than the original SD one (it's about 1.5 times smaller than the hi-res model) and thus it doesn't fit perfectly on the background (but has a few less clipping problems).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-15 23:40:09
Quote from: Borde
About what Goku7 said, I think he is right. I've been thinking about several characters that could be redone using parts of other battle models. But doing things like changing the colors and resizing the models manually would be boring. That's why i'm working on a little proram to do some of this stuff easier.


Thanks for the support. :D  And if this little program you're working on is going to be capable of resizing the models, have you considered you might be able to use it to automate the process of converting models from battle > field, to help Reunion?

Quote from: Borde
However, I think converting all those models would be a very heavy job for Reunion alone. If there was some more people working on this, It wouldn't be senseless to think on a full set of models replacement. Or that's what I think, at least.


I would try to help him with the conversions, but I'm afraid that I have no skill in the way of drawing or modeling at all.  What I CAN do, though, is provide a delivery system for any upcoming releases that doesn't require LGPTools -- providing that DagSverre doesn't have any objections to getting his program involved in this project....

What program, you ask?  Dag's Patchmaker program.  Since it runs on a difference engine, we can simply let it analyze the differences between the original Char.lgp and the modified char.LGP, and create an executable patch that will modify the original LGP to make it contain the new data of the modified LGP.  Since we can't use an FFpatch to do this (because Reunion's modfication adds completely new files to the LGP archive, and FFpatch doesn't record such changes), and since not everyone seems to have success with Centra patching, using Dag's Patchmaker might be the only solution at this time.

Quote from: Borde
Oh, I've been thinking how would look like a hi-res SD model. And ...
http://i6.photobucket.com/albums/y231/usebio/SD_CLOUD.jpg (http://i6.photobucket.com/albums/y231/usebio/SD_CLOUD.jpg)

:-P
I think this could be a solution for the clipping poblems produced by the difference between the size of the original and the hi-res models.
Actually, this model is still a bit taller than the original SD one (it's about 1.5 times smaller than the hi-res model) and thus it doesn't fit perfectly on the background (but has a few less clipping problems).


I know that Cloud has had ego issues in the past, but......this is the first time he's shown physical symptoms of Big Head Syndrome! :wink:

All joking aside, I think I agree with EmperorSteele said (on page 3) in that it would be counterproductive for Reunion to consider the SD-model approach as the only solution, since he's already spent so much time working out the bugs with the non-SD approach.

That being said, I think the reason why Borde's SD-model doesn't have as many clipping problems as the non-SD model, is simply because the SD model's legs are smaller, and happen to match up with the original model's leg length, so that alignment with the background had been preserved.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-16 09:05:44
Sorry Goku7, but I think I can't do a battle->field conversion program. Mainly because I don't know how to generate the normals automatically (well, neither manually in fact). Besides, acording to what Reunion said, there is also some rearragement work to do on the files (If I din't missundestood him) and I don't know how to do this either.
Title: Battle model > Field model Conversion FINALLY!!
Post by: b-chan009 on 2005-05-16 20:39:02
If it's not too much to ask, is it also possible to use the standard cloud battle model instead?  The high-res model looks nice, but seems out of place when compared to the standard battle models of everyone else.  Just wondering!  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-18 00:26:32
I just thought of something.  Reunion, is it within your capability to have Cloud's hands be rotated 90 degrees during the crawling or ladder-climbing animations?

Quote from: Borde
Sorry Goku7, but I think I can't do a battle->field conversion program. Mainly because I don't know how to generate the normals automatically (well, neither manually in fact). Besides, acording to what Reunion said, there is also some rearragement work to do on the files (If I din't missundestood him) and I don't know how to do this either.


Darn. Well, one always hopes.... :wink:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-19 20:56:17
Well yes I could as long as those crawling or ladder-climbing animations are not used by others..

I don't really feel like doing that right now though.. whats stoping you from doing them?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-19 21:08:03
Zero knowledge of how the files manage to store 3D animation data as mere text, and the tiny little fact that I can't draw or model worth jack -- that's what. :P
Title: I think I'm missing something...
Post by: DarkGunnerGlock on 2005-05-20 22:28:55
Hey, Reunion, this stuff is the most awesome thing that I've ever seen. I downloaded the stuff and got all of the files together, but the only things that actually worked were Cloud and the Shinra soldiers. Have you posted the other characters yet, or have I just missed them in the board? Thanks a ton man, keep up the amazing work!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-20 22:33:32
The stuff Reunion released only contains lighting-corrected models for Cloud and the Shinra soldiers, as far as I know.  We'll have to wait for him to release the rest when he gets around to it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-05-21 19:06:07
this is an excellent project, I think this will be very worthwhile.  I can't wait for the next release! :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-22 16:26:55
can someone give me a more detailed way to use this? i really dont have a clue what i am doing, how do i work this thing, lgp tools, i dont understand, can somebody give me a really helpful walkthrough for a beginner?
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-05-22 23:07:11
Open the char lgp with lgp tools, then use the extract all function and put the files into a new folder. Download the cloud models, and copy the files from each folder and paste them into the folder you extracted the lgp tool to. After you've done this for all of the folders, then use the create lgp function, and select the folder with the extracted files in and replace this new lgp with the old one.

It's a bit vague since it's from memory but that should be accurate since I only did it yesterday.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-23 10:37:12
many thanks, how far will this patch actually go? because are the battle models that dont exist eg: townspeople, will they just look stupid to the battle models? how long will this take to be complete?
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-05-23 12:29:42
well after all of the battle models have been transferred to the field models, then the only way of getting the other field models looking like the battle ones would be to make new models which are apparently near impossible to put back into ff7 without bugs/etc.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-23 13:38:21
I think it could be partially possible. Lots of the NPC could be redone by using parts of the battle models, changing their colors and sizes (which, in my opinion, it's not that hard). This kind of changes can be performed without messing the p files (sinces no information needs to be added, just replaced). But the problem is that there are LOTS of NPCs and very few people interested in rebuilding them.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-23 22:00:41
Is high res battle model Cloud supposed to appear on the world map as well? It doesen't for me, and I'm not sure if that simply hasn't been included yet or I have done something wrong.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-23 23:48:32
The data for the world map characters is in a different LGP file, if I remember correctly.

Quote from: Borde
But the problem is that there are LOTS of NPCs and very few people interested in rebuilding them.


Well, you COULD just resize the existing polys.... :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-24 15:25:41
Quote from: Goku7
The data for the world map characters is in a different LGP file, if I remember correctly.


Do you know which one exactly? I randomly tried the flevel file but to no avail.

And while I'm posting I may as well ask: Reunion, do you plan on replacing the non party member field models that have battle models too? E.g. Elena, Hojo, Palmer, Rufus...
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-24 15:40:48
well he has done models for the soldiers so i presume he'll do model's for hojo and them
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-05-24 22:52:55
It wouldn't be too hard to make models for other characters by using existing polys.  I think playing around with polensalta's model (and maybe giving her a piece of vincent's cape or something) could give us Scarlet, and maybe combine Palmer and Barret to make a Heidegger model.  Obviosuly the colors ahve to be changed, but mweh.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-25 05:16:05
Quote from: Niai
Do you know which one exactly? I randomly tried the flevel file but to no avail.


If I remember right, I think it was in the WM folder, the file in question being "wm.lgp".  I seem to recall the World Map part of the Field Model Hand Patch being applied wm.lgp, so logically.... :lol:

Quote from: xspudx
well he has done models for the soldiers so i presume he'll do model's for hojo and them


Speaking of Hojo, I think he presents possibly the perfect first test of using an existing battle > field conversion as a templete to edit -- his battle model has green skin, so we'd need to change the vertex color values to a skin tone after the conversion to the field format.

Once we can successfuly do that, it shouldn't be too hard to make a similar model for Professor Gast from the new Hojo -- and a Heidegger model could be spawned by a vertex color edit and decapitation of Palmer's model followed by a surgical attachment of the "stock" Heidegger's head. :P

I don't recall what "polensalta" looks like, but if that doesn't work out for Scarlet, perhaps Elena's model will work with some hair transplants from "stock" Scarlet..... :wink:

The list of ideas goes on..... :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-25 08:13:53
Here 1 Palmer made into President
1 Hojo green skin made right

http://img.photobucket.com/albums/v240/theicefox/FF7Model.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-25 15:34:39
^
Wow. Very nice.

I tried the wm folder. The only LGP file in there is 'world_us', and that didn't seem to work either.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-05-25 18:03:45
Polensalta is the peach-colored version of Snow.  So there'd be less editing to do.

About the palmer-shirna model: Looks good.  Just lose the bowtie and make it a normal one, and vertex-shade in some buttons...

Maybe see if we can either use the stock head or something, becasue the hai'r all wring, and looks silly.  Still a great step forward nontheless.
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-05-25 19:30:23
I agree with EmperorSteele, the President model could be better... but the corrected Hojo is top notch.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-25 19:58:53
Jejeje! This is good! It would be nice if we could redo some more characters lin this way.
Nice work ice_cold513!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-25 21:01:30
.....The president ALREADY has a battle model we can do a direct conversion from.  Remember that Rooftop battle? :roll:

*suddenly realizes WHICH president they were refering to*

Oh.  Right.  I forgot about Rufus' Dad.  :P

Well, in that case, all we need is for Reunion to show up and we can get this new party started! :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-05-25 21:04:40
We don't mean Rufus... we mean his Dad.

*edit*half a second too late it seems*
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-25 21:04:56
Your right the head looks abit off but i was this doing to hair for some time. He dont have hair like Palmer so i had to pull and move bit's of the hair as for the bowtie your right.
Title: Battle model > Field model Conversion FINALLY!!
Post by: NeoS on 2005-05-26 14:24:42
Hmm. Let's say we get to the Nibelheim part. 2 kids, Cloud & Tifa. Could be a problem.
Another one: Zack. And of course Sephiroth (but he has two battlemodels, so that shouldn't be a problem)

Then we have the Turks, and Dyne.
I think you'll have the most of the models covered then.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-26 18:13:21
I suspect we could get away with leaving kid models unchanged.  As for Zack, we use the Cloud model as a base and make edits from there, possibly using the "stock" Zack model's head instead.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-05-26 19:26:09
One thing someone'd have to do though is fix up barret and marlenes animations, otherwise i suspect that marlene would end up hopping onto daddy's shoulder and end up merging into his colarbone (in 7th heaven, of course) =P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-26 21:31:07
For that animation it would place marlene just above the chest-
hip bone of barret... so it looks fine to me.

http://i4.photobucket.com/albums/y112/FFVIIIReunion/db7bb0b0.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-26 21:55:36
I was playng that scene earlier, and I noticed that there's some sort of graphic glitch in between the two tables in front of the door, which acts as if the character's feet are being masked by some object despite the fact that there's nothing there.

And ironically enough, I see the same glitch in your shot, Reunion -- check out Barret's right foot, its not all there! :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-26 22:06:30
It is just the same clipping with the backround as always...
Heres a pic of the backround without the forground showing it shows were it will all clip.
http://i4.photobucket.com/albums/y112/FFVIIIReunion/b2bb5337.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-05-26 22:14:53
Whoa, you guys are the masters of 3-D modeling, heh, *Goes back to old-fashioned programming*.

RPGillespie

P.S. Reunion, your new avatar is sweet.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-26 22:23:28
Since you mention it my avatar is taken right from my FF7 menu screen...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/1736c9b6.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-05-26 23:31:46
Hmm....I see why now.  But, why are the stock models not affected by the clipping glitch when you use them to play that scene?

*Looks at Reunion's FF7 menu screen*

NICE!  :wicked:

And this gives me an idea -- if you're saying that that is what you've got it to display that in-game, we could add something like that in for whatever mod we're using, like

FFVII -- 2005 Edition

Or something like that....or simply a version number to indicate which version of the game we're using, or we could get someone to re-render that image at a higher resolution and overwrite the old one with the new, so that it would not look as pixellated when TheSaint's hi-res-display modificiations are complete and the patch is released....

In the meantime, maybe you should get in contact with ice_cold513 and get his corrected-skin Hojo model (amoung others) to implement in the next release. 8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Jrodm12 on 2005-05-27 20:08:50
Hey this looks really amazing but i havn't gotten it to work yet.. i extract everything from char.lpg to a new folder. Then from that i put everyone from the HD cloud file to the same file i extracted char.lpg to? should it be overwriiting files in there? also i tried this and when i tried to make a lpg from it but when i pushed the save button lpg starts to not respond.. am i doing something wrong?

::EDIT:: Well i let it sit for a whille and it finnaly finished looks great Reunion. Can't wait to see the rest of models you been working so hard on. Thx!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-27 20:43:22
Yes, you should overwrite the files. About the LGP tools, keep in mind that it doesn't shows any kind of progress bar when producing the new file. Probabily the program hasn't stoped reponding and it's just working. Let it run for a while.
PD.: I'm finishing my little recoloring/resizing tool :-P.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-27 23:31:40
Quote from: NeoS
Hmm. Let's say we get to the Nibelheim part. 2 kids, Cloud & Tifa. Could be a problem.

nope i have thinked of away around this. Borde made Cloud little so all we do is make Cloud & Tifa recoloring/resizing there done. I hope Borde puts a download of his tool and a faq on this forum soon. Cos i going to make all the battle mod back to the Field model size. I will make the kids littler cos the size thay are now are a bit to big and you see them moving into things.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-28 12:00:08
awww no there gonna be shrinked?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-30 01:09:42
An idea for unsharing animations... as in fixing the clipping problem..
Since each area in the flevel.lgp gives the animations for every character in the area one could just change the animation names in each location to make them unique.

For instance these are the animations that are used by Cloud in the ancnt3 location...
Code: [Select]
ancnt3
main_n_cloud.char
AAAA.HRC

ACFE.aki
AAFF.aki
AAGA.aki
AJEC.chi
HOHC.yos
HOHD.yos
HOHE.yos
HOHF.yos
HOIA.yos
HOIB.yos
HOIC.yos
HOID.yos
HOIE.yos
HOIF.yos

It would be easy to change these to make them each unique but the files in the flevel.lgp need to be commpressed and I don't know how to do that.
This would help fix clipping problem if anyone could help!

For those who still don't know why my models clip below the foreground I made side port view comparing my model and the original Cloud.
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/490b1f35.jpg)
The green axis bar is where the animations for cloud are set at.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-30 17:11:19
RedXIII and Cait Sith have been rebuilt and lighted...
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/001b33b8.jpg)
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/444c915e.jpg)
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-30 17:47:38
reunion are these models just going to be like this? they dont look right on the screen, their too big, but went u shrink them to midgets they also dont look right, maybe its better if it should be left how it is?
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-05-30 17:59:10
xspudx... go away?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-30 18:21:22
Well i like them but it ok if you dont you dont have to use what Reunion is doing. I like what he is doing but the model's are abit big for me seeing the battle model's look like men. And the field look like kids that about it and that why i what to resize them.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-30 19:23:07
Quote from: JPWest
xspudx... go away?

*cough* no
i do like what he's doing i think its great its just the way they look there proportion is too big, best of luck to him because i'll be definetly downloading this patch, its just the models are too big, anyway to fix that?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-05-30 19:26:54
Well i can tell you but if you read all the posts you would know so go read them
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-05-30 21:49:03
Nice pics. Seems like you're making pretty good progress Reunion. Looking forward to the next installment.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-30 23:02:13
i have read them thank you very much
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-30 23:30:36
Ahhh... nice work Reunion.
About the clipping problem, couldn't be fixed by setting all the Y values from the p models higher? I'll try it latter.
xspud, I think I don't undersand very well what you are asking for. What do you mean exactly by "left how it is"?
PD.: I'll release the tool i've been talking about tomorrow. It doesn't work perfectly but it works... somehow.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-30 23:34:30
i dont know myself, it just doesnt look right to me... but im not against it, urgh i need a lie down
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-05-31 00:51:48
Ok it could be somewhat smaller but from the way I see it not much.
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/d790cc38.jpg)
Here is a front port view of the old model and mine they are about the same size accept the Y value...
(http://i4.photobucket.com/albums/y112/FFVIIIReunion/Image2.jpg)
This is what would happen if you made the Y value the same as the old clouds. He can not be that small. Also I will not SD any model.

Setting all the Y values from the p models higher... good idea but I tried that already. When the leg are above the root they rotate against the hip.
Title: awesome
Post by: Astaldoath on 2005-05-31 03:33:42
nice cloud model now if only there was a team to revamp the entire game in better graphics :( If i could help i would. I still think square enix should remake this with a nicer engine. Awesome field models though, ill definitly use em if they fit in the game good
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-31 13:27:39
its called final fantasy VII remake for ps3, is that still going ahead? or is it fake?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-31 14:07:34
There is an FF7 technical demo for PS3, but Square already said that they aren't going to do the remake. So well, you see, no remake.
Too bad, because this would give them a lot of money. I don't understand why do they refuse to remake FF7 while they keep "remaking" their older games for newer systems.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-05-31 14:10:19
damn it! did you see how fine those graphics were! we should all sign a pertision or whatever the word is an send it to enix
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-05-31 14:35:48
It's a backwards compatability thing, Squeenix said they wouldn't remake FFVII when it could still run on an up to date console (the ps2 and ps3 both play games off the older systems).  The difference with FFI - FFVI is that they were NES/SNES games before, and were updated/ported to ps1.

So evn though the game would probably sell reasonably, they won't do a remake as it is because people that want the game can still play in on their next gen console.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Qhimm on 2005-05-31 16:42:37
Quote from: xspudx
damn it! did you see how fine those graphics were! we should all sign a pertision or whatever the word is an send it to enix

Quote from: Qhimm (http://forums.qhimm.com/viewtopic.php?p=56473#56473)
*imagines the number of online petitions that will be started because of this*

 8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-05-31 22:57:49
Doh! I'm late! Well, i've put my editing program on the Programming feed-back section (I supose that's the right place). It's still very simple and quiet buggy, but it may be of some use. I'll try to make it better with new releases.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-01 07:33:20
Quote from: Reunion
Ok it could be somewhat smaller but from the way I see it not much.
*image*
Here is a front port view of the old model and mine they are about the same size accept the Y value...
*image*
This is what would happen if you made the Y value the same as the old clouds. He can not be that small. Also I will not SD any model.

Setting all the Y values from the p models higher... good idea but I tried that already. When the leg are above the root they rotate against the hip.


Well...how would RedXIII fare if you set his X/Y (and Z?) values to that of the original "stock" model?  Considering he's not one to stand upright on two feet and all......
Title: Battle model > Field model Conversion FINALLY!!
Post by: MaTiAz on 2005-06-01 19:26:47
Quote from: Borde
There is an FF7 technical demo for PS3, but Square already said that they aren't going to do the remake. So well, you see, no remake.
Too bad, because this would give them a lot of money. I don't understand why do they refuse to remake FF7 while they keep "remaking" their older games for newer systems.

OT, but I still have to say that Square-Enix should have made the sequel for FFVII instead of FFX. IMO FFX&FFX-2 are propably the worst FFs ever.
FFVII was kinda like too short (but it still had a lot to offer if you wanted to fully complete the game)  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Astaldoath on 2005-06-01 19:54:45
Lets start a petition. Honestly, I think we could get enough signatures. I love ff7, it is one of the greatest games of all time and I think it deserves a re make.
Title: Battle model > Field model Conversion FINALLY!!
Post by: NeoS on 2005-06-01 20:20:59
Don't you think that's done like, a thousand times before?
Just wait and see. I have given up hope on a new FF7 long ago.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Astaldoath on 2005-06-01 23:40:05
hmmmm it guess its off to the headquarters then..


Got AK-47? :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-02 09:48:43
Ok lets stop all the chat a ff7 remake in here b4 more ppl ask is here will here why not. Just let it go and let all the good moders in this forum keep working on ff7



P.S I can get you a ak47 :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Qhimm on 2005-06-02 12:16:57
Quote from: Astaldoath
Lets start a petition. Honestly, I think we could get enough signatures. I love ff7, it is one of the greatest games of all time and I think it deserves a re make.

Goddamnit! Enough signatures for what? Number of naïve people in the world? You realize that the sensible part of the internet population is looking down on you and sighing deeply when you sign such rubbish.

When was the last time an online petition actually accomplished anything? All you get is the same social status as the guy standing in the street corner with a bell, shouting "sinners repent, the end is near".

*groans some more* I swear the guy who started that onlinepetitions page must've battled with his conscience before publishing his "service", thinking "no way people are stupid enough to make this work". Pah.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Astaldoath on 2005-06-02 17:15:12
Quote from: ice_cold513
P.S I can get you a ak47 :wicked:


Cool but the question is get you get me an ak48  :roll:   :z
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-02 17:50:25
nope but i can get you the next model of the 47 what is AK 74

and just so im still on the battle model posts

KEEP THE GOOD WORK UP REUNION
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-03 21:42:36
Here is a little experimen I did:
(http://i6.photobucket.com/albums/y231/usebio/Zack.jpg)

It's suposed to be Zack :-P. Well, I don't know if he looked so much like Cloud.
Well, i did this to test the option I'll add in the future version of my editing tool. Basically, I let's you kill all the polys but those with one color or the complementary operation. This can be used to change hair-cuts, for example :-P.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-03 23:24:17
that good Borde keep the tool updated and now we can edit some stuff
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-06-04 04:58:12
The hair should be a bit longer in the back, and it should be receeded more (Zack seems to have a receding haior line), but other than that, pretty cool =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Desaigy Ouimate on 2005-06-05 00:49:08
I dont remember if this is right, but wasn't zack in the game? you should just use the model from the game.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Hybir on 2005-06-05 01:01:41
Zack was in-game but only as a low-res model, but since his model is similar to Cloud's, Cloud's body can be used for a hi-res Zack.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-06 10:42:10
Proof of concept.
After some trial&error, I've made a preliminary version of Jesse using the "medium-res" parts found in char.lgp and some of the high-res Cloud's parts.
(http://i6.photobucket.com/albums/y231/usebio/Jesse.jpg)
Definitely, this doesn't looks right yet. I'll need parts from Barret (Pants) and Tifa (Tibias) to complete the model. Let's wait until Reunion's next release :-P.
PD.: The shots are from BitRun. Thx for you great program Mirex!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-06-06 15:29:28
That's great, Borde. I never actually realised the head portion used in the railmap scene had that much detail on it. I can't remember exactly what Jessie's field model looks like but it looks to me like it will be fine once her top is sorted.
Title: Battle model > Field model Conversion FINALLY!!
Post by: MagiMaster on 2005-06-06 18:12:50
Man, this whole Battle/Field Model Conversion is awesome!
I don't know what would be better, a remake of FFVII or a version where all the main character field models are converted to battle models.  I would say a remake, because everything would be higher quality, but I find it amusing to see hi-res-Cloud traversing the lo-res-world and think it would be fun to play the game that way. :wink:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-07 20:35:50
nice work Borde
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-08 02:58:25
<mr_Smithers>Exxxcccellent...</mr_Smithers>

Keep up the good work, Borde.  That Zack model looks good, but I agree with EmperorSteele -- the hair does need more adjustment (i.e., less Rogain on the front, and IIRC his hair should go down to at least the middle of his back, if not more.) 8)

Jesse's model looks....interesting, considering that you could call it an early "kitbash" of model parts.  And I guess you could call your Zack model a "kitbash" as well.  Which brings up something else -- are we able to replace (and redo the necessary color shading) the hands of other battle models with Cloud's hi-res ones so that the rest of the characters have defined fingers?  :roll: :wink:  :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-06-08 04:39:25
Couldn't you just suck out the Zack model out of Ergheiz?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-08 05:00:35
That might be more work than its worth.  Yeah, theoretically you could rip his model from Ergheiz (I thought Cloud replaced Zack in the finished retail version of it, though....?), but would it be any more detailed than Borde's already-game-compatible model?
Title: Battle model > Field model Conversion FINALLY!!
Post by: StarkRaven on 2005-06-08 06:00:08
I stumbled on this forum after finding my old ff7 cds in my parent's basement and doing a google search for the chocobo patch. This hi rez thread is absolutely amazing. Between the hi-rez hack, the psf sound hack, and the hand hack, I just lost a whole day hacking up my favorite game of all time. Keep up the great work everyone and release some models to go with those screen shots as soon as they are ready!
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-06-08 14:52:21
Both Cloud and Zack were in Ehrgeiz, but wouldn't you need to figure out the files on that game too?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-09 04:34:49
Ack!  Borde, I just remembered that you need to include the Buster Sword on your Zack model, since the "stock" model always has the sword visible. :roll:

Fortunately for you, it appears that Reunion included a hi-res cloud-with-sword Field model in his last release, so it shouldn't be too much of a problem to overcome....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-06-09 04:52:33
Just to note Zack has three models two with swords and one without...

ejdc.hrc - zacks_sk (Zack with sword on his back)
ibgd.hrc - szack_sk (Zack with sword in his hand)
ibad.hrc - lzacks_sk (Zack with no sword)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-09 14:33:20
Ugghh... well, I tried making Zack's hair longer and this is the result:
(http://i6.photobucket.com/albums/y231/usebio/Zack2.jpg)
Not that I'm very proud of the result, but I don't think I can make it better without making the model SD.
I also changed the up-part of right arm and the down-part of the left one in order to test one new featue I'm trying to implement in my program (in order to re-use non-simetric limbs). Too bad I have no idea how to deal with the normals, because it looks like FF7 won't render the models correctly unless they have consistent normals :-(.
Oh about changing the battle model's hands Goku7, I think it's a good idea. The current version of my program it's not enough to do it yet, though. You would need to change the brightness level. I've implemented this already, but I didn't include it on the last release because it wasn't working right. I'll put it next time.
Title: WOW THIS ROCKS!
Post by: Kadaj on 2005-06-09 16:48:01
This basicly rocks :D, like the greatest thing since....SINCE FF7 :D lol
keep up the good work :D its gunna be great!

oh and if anyone knows where i can download the patchs/hacks for FF7, such as the hand/PSF music/high res hacks would much apprciate it :) thx u.
Title: Re: WOW THIS ROCKS!
Post by: StarkRaven on 2005-06-09 18:33:53
Quote from: timdunkley
oh and if anyone knows where i can download the patchs/hacks for FF7, such as the hand/PSF music/high res hacks would much apprciate it :) thx u.

To enable hands on everyone, use get LGP Tools and Ficedula.dll from http://www.ficedula.co.uk/
Then get the hand hack, http://fire.prohosting.com/ff7gold/handPatchV016.rar
Make sure to read the directions on how to use LGP Tools to apply the hand hack.

(edit) Also, you probably want to apply the hand patch BEFORE installing any new models from this thread. I assume that installing the hand patch after would cause problems or at least write sucky hands over the nice new ones on these models.

To get sexy music quality, go to http://aaronserv.dyndns.org/hosting/ffsf/download_7.html
Again make sure you read the instructions, these ones are fairly lengthy.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-09 18:53:04
wooo thanks :P least this will do till u dudes for the mod up and running :D lol
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-10 15:09:30
I dont remember zacks hair being that.....sayain like :P lol

its more sonic the hedgehog like :P needs to be more quiffed over i guess:

http://www.cetraconnection.de/final-fantasy-vii/spiel/charaktere/zack-1.jpg

and is it possible to post the latest of this conversation including all near, or complete models, i wanna see this beast in action :P lol
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-06-10 19:46:03
I put up my BmCview program in the programming feedback section.
http://forums.qhimm.com/viewtopic.php?t=4220

BmCview - Converts Final Fantasy VII battle models into field models that are acceptable to the field engine.

I need lots of help the debuging the lighing though...

This should speed up my moding process a little.8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: MagiMaster on 2005-06-10 20:44:53
Wow, thanks Reunion!  What an improvment! :)

Totally revolutionized my FFVIIing experience!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-10 22:54:13
GREAT!!!!! Thanks Reunion. This tools will be extremely useful.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-11 01:40:01
And with that, Borde goes on a major FF7 model kitbashing spree.... :P  :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-11 06:49:41
Sure!!! :-P By the way, you are right about Zack, Kadaj. That's why I don't like how does the modifications I did look like.  I supose I should make the poligons larger depending on the height where they are placed, It's just that I don't know very well how to do this.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-11 13:37:36
neither do i :P im just here for observational purposes :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-11 13:45:15
sorry for being stupid...but i dont quite know how to work the bCweiw  :oops: runion...help :) lol
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-06-11 16:24:37
Remember that the converted models will have either no lighting and or beyond buggy lighting!!
So Kadaj you might not want to use this yet. But in the mean time spend some time learning how the battle and field models are put together and this will hopefully help you to understand my program.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-11 17:17:46
urrmm ok....and where can i buy a "Final Fantasy VII battle models for dummies" book :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: corpse on 2005-06-11 18:02:01
try reading halkuns gears
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-06-11 18:15:09
hmm try http://forums.qhimm.com/ heh..

but really check all the file descriptions writen by Qhimm, Ficedula, Mirex, Alhexx and others...

Ficedula's Homepage
http://ficedula.cjb.net/
Mirex's site
http://mirex.mypage.sk
Alhexx' GameHacking Pages
http://www.alhexx.com/

Hopefully these sites can help you.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-11 18:54:09
:D thx! will do.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-11 22:32:49
I've gone further with the Jesse model. Now it looks more or less how I'd like it to be finally:
(http://i6.photobucket.com/albums/y231/usebio/jesse2.jpg)
What do you think about it? Is there anything which should be changed, removed or added?[/img]
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-11 22:39:01
The the arm/hand size ratio still looks a little off -- perhaps the hands need to be made smaller?  All I know know is the size difference just seems too....abrupt.....at the wrist area.

Other than that....the model looks good, though the in-game picture is a little small for us to discern all the detail.  :P

And nice touch with the 9mil on her hip. :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-11 22:48:38
i like it :D but still the breast plate needs some work :\
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-06-12 00:20:30
Judging from the sizing on the Cloud model, I would say reduce the hands a little then fatten up the arms if poss.  But it's certainly looking better.
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-06-12 00:36:22
Bigger arms, smaller hands, and she needs some sign of breasts.
Title: Battle model > Field model Conversion FINALLY!!
Post by: StarkRaven on 2005-06-12 00:39:16
Kadaj: I think the breast plate looks better in game, where the lighting highlights her rack. so to speak. At least thats how it looks from the smaller in-game shot.

I'd say tweak the hand-to-arm size ratio and you got yourself a pretty nice model there. Infinitely better than the original.

Gah, seeing these auxiliary characters fleshed out in high-rez is going to take some getting used to. Now I might actually care when they die.
Title: Battle model > Field model Conversion FINALLY!!
Post by: JPWest on 2005-06-12 01:05:21
Upon KojiroTakenashi saying I checked out her breasts and I think StarkRaven is right, the shading seems to make them evident in the in-game shot.
In-game the arms look even worse than in biturn, she isn't the gorilla girl she was on the previous attempt at the model but her arms are terribly thin, beef them out so they fit the shoulders better and the hands might not be an issue (though I suspect you might need to shrink them down a tad).

Anyway... good luck on the model, I'm off to bed.
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-06-12 02:53:48
Ah, it just didn't look like she had any...

I'd take the breasts from maybe Aeris' model...those just don't look modeled as smoothly as the other femmes do.
Title: Battle model > Field model Conversion FINALLY!!
Post by: kucoru on 2005-06-12 10:21:27
Once I find time to re-play the whole game of ff7pc I will definately use this method. Good job, my man!
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkGunnerGlock on 2005-06-12 18:01:52
Hey, I have an idea. Since Wedge isn't in any of the battle fields, maybe you can make him using Barret and Palmer? Remember there was that fight with Palmer when they went to steal the tiny bronco thing... And, though I know it would be a pain in the ass to go back, but maybe you could check out the E3 demo and work from that a little? Just because Cloud has physically possible hair in that demo... But it's probably too much of a hastle, just throwin ideas around. Good luck, guys, maybe if you show squenix the stuff, there might be some remote possibility (and i really mean .0001% chance) that they would buy your work from you? That would be totally sweet......
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-06-12 19:56:52
Square enix has so many Japanese people working for them, that they could just say: "Remake FF7 with higher resolution"! some japanese guy would stick his finger into the floppy drive and the cd drive will spit out the game! lol, just kidding.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-12 22:27:10
Hey, I've managed to fix all the problems with Zack :-D
(http://i6.photobucket.com/albums/y231/usebio/Zackf.jpg)
Now there is only one thing left: the eyes texture. I tried using Bitrun to import a modified texture, but the game crashed when I tried to use it. Anyone knows how to do it?
About the Jesse model, that's right, the hands are way too big :-P It's just that I love that SD look. But no problem, I'll fix it soon.
About Wedge, yes, I think using parts from Palmer will be a good idea. But the next one I'm going to focuse one is Biggs... because looks easier :-P
PD.: Hey Reunion, do you know what must be exactly the order of the vertex in the polygons? I had to switch the first and second in order to fix the z-sorting problems with Zack's model, but I don't really understand how it works.
Title: Battle model > Field model Conversion FINALLY!!
Post by: NeoS on 2005-06-12 23:15:44
You know what would really be awesome? If those soldiers you see in the background there would have their hi-res models. Then the intro would look a helluva lot cooler! Is that even possible?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-06-12 23:56:12
Quote from: Borde
Hey, I've managed to fix all the problems with Zack :-D


Awesome.  Dual shoulder pads == sweetness! :wicked:

Quote from: NeoS
You know what would really be awesome? If those soldiers you see in the background there would have their hi-res models. Then the intro would look a helluva lot cooler! Is that even possible?


Judging by what you've already seen here, you would would think it is definitely possible.  And it is, based on our current "kitbash" approach.

That being said, we we could theoretically take Rufus' model as a base for the red dress uniform the Red Solider model needs, and work from there..... :wink:  :wicked:

However, there is one thing we need to be careful of, and that's something that I think is called a "feature bloat".  It's when you want to add all this stuff in the next release, and you keep thinking of more and more stuff to put in, which then keeps pushing back the release date, and in extreme cases, it never sees public release because the "next version" starts looking more and more like vaporware and.....er, well, maybe my wording could be better, but I'm pretty sure you know the effect I'm describing, and besides, that's just an extreme case.

Now, in no way am I insisting a release be made NOW (that would be rude, and selfish, and would kinda give off a "spoiled brat" vibe -- but I do admit I'm just as anxious to see this all this stuff in action as the next guy), but rather that Reunion should merely consider releasing another "intermediate" (for lack of a better word) version in the short term that has just enough to keep us interested while giving him (and Borde, considering that this is looking more and more to be a collaborative effort) the time they need to continue putting more stuff in for the long term (aka your "Final" or "Gold" release).

But hey, that's just my 2 cents (aka 200 gil). 8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-06-13 03:38:59
You shouldn't have to worry about Zack's eyes, since they went through the same thing and thus (according to the backstory about SOLDIERs) should look the same.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-06-13 05:53:31
Are you going to fix the poses so it looks like they're standing normally in the future?
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-06-13 06:51:39
For the commanders, maybe just use the red shinra MPs.  It'd be cheap, but, mweh.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kadaj on 2005-06-13 06:57:11
wooo zack looks cool :D
and yeah...cant u just use the baddies u fight when u fight a red shinra dude :P very cheap...but come on its the future, why would captain scarlet be working down the train station :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Marc on 2005-06-15 20:37:56
I'd just like to say that this is getting to be better and better.  Hang on and keep up the great work.  I know this thing is definately one of the best things that happened to ff7 in a long while (especially with Saint nearing completion on his hi-res patch).  Exciting times indeed.
Title: Battle model > Field model Conversion FINALLY!!
Post by: James Pond on 2005-06-16 09:58:39
Wooo, Nice one!  Any ideas when the patch is going to be released?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Vanit on 2005-06-17 07:09:23
Sigh... someone finally outdid the patch I did just under a year ago (I don't recommend you search for the thread in these forums of it... I made a complete ass of myself :P).

http://www.geocities.com/burningferret/ffvii.html

Oh well. This project looks a hell of a lot better than mine did.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-06-17 09:27:03
damn that burning ferret one sucks, the one that is being showed at qhimm's forums (high res cloud) is much better, anyway, how long would it take to do all of the models? i guess it would take a long time correct? oh and by the way biggs could be made out of dyne's battle model or maybe them enemy flying things on the pillar that had claws, they always reminded me of biggs  :-?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Vanit on 2005-06-17 09:36:54
The patch doesn't suck...  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-17 10:05:37
What Vanit did is not the same as what Reunion is doing.

What Vanit did was find 2 field models that were not used 1 of cloud and part of Jesse that it not hard work. Now what Reunion doing is getting the battle models do alot hard work to them then make a tool what do all the hard work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Vanit on 2005-06-17 13:42:00
Aye, this is far more complex than the minor tweaking I did.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-06-18 18:37:21
Quote from: Vanit
The patch doesn't suck...  :(

yes it does, leave it to reunion i say, he'll wipe the floor with that one, correct?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-06-18 19:59:49
Come on xspudx, It was done way before Reunion discovered how to use battle models in the field. He simply did what he could. It was a nice idea back then, just like the hands patch.
Title: Battle model > Field model Conversion FINALLY!!
Post by: xspudx on 2005-06-18 20:17:11
yeah true, good try i guess, but now times changed.  :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-18 23:03:14
Quote from: xspudx
yeah true, good try i guess, but now times changed.  :wicked:


Yep this is a NEW AGE of FF7 mods.
Title: Excellent work Reunion! keep it up :)
Post by: naji on 2005-06-22 11:01:16
Excellent work Reunion! keep it up :)

When are you gonna release the third patch?

so far you've released:

CloudHi-res.zip
Reunion_-_Cloud_Hi-res_r0.2

and a program:
BmCview.rar

You seem to have done Cloud, Aeris, Tifa, Barret, Red XIII, and Cait Sith.
All that's left now is to do Yuffie, Vincent, and Cid.

Oh yeah and the bad guys too - Sephiroth, Reno, Rude, Elena, Tseng, Hojo, and Rufus.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Moses_Sr on 2005-06-22 22:22:41
Hey guys kinda new here.  I have been working on moding my version of 7 for the past couple of days.  I can't seem to get clouds feet to show properly even though i have tried all the aboce mentioned procedures.  Is there anyway some could put a link up to there working lgp file or email or im it to me.  I would really appreciate it.  Good work going on here.  You guys keep it up.
Title: I made some funny models
Post by: naji on 2005-06-24 20:04:06
I messed around with BmCview and I managed to make some pretty funny/hideous models in 2 hours, check them out here:

http://balder.prohosting.com/hackff7/

what do you guys think of the cloud sausage head model? :D

I was only able to make the feild models though, does anyone know which files I have to replace for the battle models as well?
Title: Battle model > Field model Conversion FINALLY!!
Post by: yo4 on 2005-06-27 18:34:48
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-06-27 21:03:49
Quote from: yo4
I have no idea how you do this but it's awesome! Where did you get the model?, my battle model looks more like the one vanit made

http://www.geocities.com/burningferret/ffvii.html

another thing, are cloud's feet missing or is it just my computer?

anyway,keep up the good work! I can't wait to see the rest of the characters!! :lol:


It is how you setup the patch go back to page 4
http://forums.qhimm.com/viewtopic.php?t=4045&postdays=0&postorder=asc&start=90 ihad the same prob
Title: Battle model > Field model Conversion FINALLY!!
Post by: yo4 on 2005-06-27 22:19:44
ok I'll try borde's method (that is what you want me to do right? :roll: ¿?) 'cause i don't understand a word about those aaaa.hrc :o things. thanks

EDIT
I can see the boots now! Thanks ice_cold.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-07-01 07:50:24
This mod isn't dead...is it?   :weep:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-01 10:22:49
Nope


It's Alive ALIVEEEEEEEEEEEEEEEEEEEE
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-01 19:16:14
Not yet :-P
At least for my part.
And I think that Reunion has already done all the main characters.
It's just that I must add a few more features to my program in order to continue the conversion.
The problem here is that we need more people working on this project.
Belive me, it's not as hard as it looks like.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-07-01 21:38:41
Really?  I have a lot of free time on my hands lately.
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-07-02 03:05:17
Quote from: borde
Belive me, it's not as hard as it looks like.


Its not as hard as it looks? Count me in then, you'll have to e-mail/pm me a briefing or I won't know what needs to be done.

RPGillespie[/quote]
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-02 07:36:15
I'll help if you need it, just PM me what to do.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Panga on 2005-07-03 17:34:16
Ive come across an issue when using this hi-res model thing. I havn't heard anyone else mention it so i figured i'd post it.

When im half-way though the Golden Saucer event/date with Yuffie whilst on the gondola the game freezes up and kicks me back out to windows.

I replaced the char.lpg with the original and it works fine so it must be an issue with the hi-res model. I dont know if its the same if you get the event/date with any other character.

Anyways, just thought i'd let you know.
Title: ---The Reunion Patch---
Post by: Reunion on 2005-07-06 18:42:27
Well I think it is about time for an update.

---The Reunion Patch---

The total battle models converted is 53!

This patch will change 47 field models in Char.lgp.

Aeris: earithf_sk, n_earith_sk
Barret: pballet_sk, sd_ballet_sk, yballet_sk
Cait Sith: sd_ketcy_sk
Cid: pcid_sk
Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk
Dyne: daing_st, dainy_st
Elena: sd_eriana_sk
Hoyo: sd_hojyo_sk
Palmer: sd_palmer_sk
RedXIII: c_red_sk, P_red_sk, sd_red_sk
Reno: sd_leno_sk, sd_leno_sk(notex), sd_leno_sk(red)
Rude: sd_rudo_sk
Rufas: sd_lufas_sk
Sephiroth: n_sefiros_s(bkhd.hrc), n_sefiros_s(erha.hrc), readc_sk, sefiro3_sk, swordc_sk
Tifa: n_tifa_sk, ptifa_sk, tifas_sk
Vincent: sd_vincent_sk
Yuffie: pyufi_sk, r_yufi_sk, sd_yufi_sk
Zack: lzacks_sk, szacks_sk, zacks_sk

Others:
Jenova: jenova_sk
nible_katana
potion_sk(eghe.hrc)

This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

-edit- Notice: All field models in this patch will clip below the forground.

Some random screen shots...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/802aa564.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ef5b38dd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/06302a50.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/43b53bc8.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/60203c21.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fa738930.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fb382ef8.jpg

Please read the instructions.txt for information on how to install.
-edit- make sure you have the latest version of lgptools (http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip)
Download The Reunion Patch (http://venus.walagata.com/w/reunion/The_Reunion_Patch.rar)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-06 19:29:45
YESSSSSSSSSS if i was gay i kiss you all over LOL thx you for all your hardwork i know what i will be playing to night.    8)  8)  8)  :lol:  :lol:  :lol:  :love:  :wicked:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Penquin on 2005-07-06 20:09:51
Looks really nice. I'm in the Temple of the Ancients, and the models seem to hang over edges in the paths a lot though.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Elentor on 2005-07-06 20:24:23
*proud to have beta-tested*
Your work is amazing, Reunion. Keep it up.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-07-06 21:59:49
Oh, yes. Oh, yes. I knew that keeping track of this topic would pay off. Thank you very much for all your hard work, Reunion.

EDIT: After a bit of play I've found there is a lot of slowdown during certain sequences, usually whem all the party members are on the screen. Particularly during the Aeris death sequence. I seem to remember there being some slowdown in that area even before the patch, but it seems to be far worse. Even during the battle mode there was slowdown. Anyone else experiencing this?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-06 23:13:06
WOOOOOOOOO!!!!!!
Man, sure you've been busy!
Great to see how far this patch has gone.
Thanks for your great contribution.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-07-07 04:18:40
The models look so big compared to the originals, is there anything we can do about that?  I'll help if I can...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Lenas on 2005-07-07 07:08:27
Followed the intstructions correctly as far as I can tell, but I think I've hit a problem..

I only get the high res models in the world view.  Don't see them in towns.  Did I do something wrong?  And if so, how can I fix it?
Title: Battle model > Field model Conversion FINALLY!!
Post by: StarkRaven on 2005-07-07 07:08:55
GREAT work!
I'm already using modified world map and char files though. Could you release an archive with the new models but no installer? Then I could install these models manually after I use the hand patch to get rid of the block hands on all the NPCs.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Penquin on 2005-07-07 15:21:29
I'm guessing through using this, we'll be able to make new models from scratch to replace the old ones? Or does Square/Eidos(who controlled the formats?) use a weird file format for models, that we can't use.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-07-07 20:51:40
penquin: They use whats called the .p format, which peeple like alhexx have been spending years decoding.  We can edit the hell out of exisiting models, and we're just now starting to be able to make our own, but sometimes the ff7 engine isn't really nice about new poly data.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Penquin on 2005-07-08 00:13:03
Okay. That'd open up a lot of opritunities if would could do new models. Also, during the Temple of the Ancients sequences, Sephiroth's cape clips through him a LOT.
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-07-08 22:15:16
Kojiro demands updated screenshots!
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-08 22:30:40
The patch runs very well, the characters look great! What's your priority going to be for future updates, releasing as many models as possible or fixing the sinking problem with the ones exisiting already?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-07-08 23:34:06
-edit-

Oh...uh, nevermind.  I was under assumption that this was a manual install that required LGP tools.  It appears that you've got the automated part covered. :oops:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Luigi001 on 2005-07-09 16:00:24
Ummmm, i'm trying to follow it all and well i don't understand how to use that lgp tools and how to put the files in and i'm all confused.

can someone post an easy to understand step by step way to do this because i'm just extremly confused.

thank you,
YO
Title: Battle model > Field model Conversion FINALLY!!
Post by: mmmmBACON on 2005-07-09 18:02:42
Okay, may be a dumb question but anyways....

I can't seem to be able to recompile the char.lgp file with lgptools. I've extracted the files to the char folder and successfully patched it with the reunion patcher. Now I can't seem to be able to recompile them.

I may be doing something wrong here, so I'll give you the steps I've done.

In lgptools:
1)Press create, then okay to the warning.
2)Under browse folder, I locate and highlight the char folder, press okay
3)under save as, I type char.lgp, hit save

Then is just goes back to the blank lgptools program with nothing there.

Also when I relocate the original char.lgp and use lgptools to create a new one to replace it, it doesn't do anything.....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Panga on 2005-07-09 18:18:59
Just thought i'd make a small observation. It can be worthwhile using the original char file whilst excavating in Bone Village, seeing as its not quite lined up. although its not impossible using the high detail models, it does take a bit of getting used to.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-07-09 23:08:00
Are you sure you're using LGPTools 1.6 and not 1.5 Bacon?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Goku7 on 2005-07-10 00:23:20
Bacon, it takes a good 5-10 minutes for the program to compile the new LGP file, even on modern fast computers.  Yes, the program looks like it's just sitting there doing nothing, but if you take a look at the Hard Drive Activity Indicator light on your comp, you'll notice that is in the process of writing a new file ever-so-slowly.

So, the program's doing what it's supposed to be doing....it just isn't doing a good job of letting the user know that its doing something.
Title: Battle model > Field model Conversion FINALLY!!
Post by: mmmmBACON on 2005-07-10 00:56:36
Ooooohhhhhhhhhhhh, okay!!!

Thanks guys, I'll get right on that again. I thought it was just not working, but I guess I just have to wait a bit. Excellent!!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Josephfelicewilson on 2005-07-10 09:06:51
Someone should remap final fantasy VII, if they have the spare time to do it. What I mean about remap is that you can make the 2d backrounds more 3d or something if thats possible. Btw, I don't have the time for this or the intelligence to edit final fantasy vii pc. Sorry... I just have suggestions.  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-10 15:12:44
I think it was time to post the (little) work I've done with the NPCs. I leave you here the Avalanche Team: Jesse, Biggs and Wedge.
http://perso.wanadoo.es/e/ventanucos/NPC%20reconstruction%20project%20(Stage0.01).rar
And here are two shots:
(http://i6.photobucket.com/albums/y231/usebio/Avalanche1.jpg)
(http://i6.photobucket.com/albums/y231/usebio/Avalanche2.jpg)

By the way, did you know that Wedge and Biggs are Luke's best friends at Star Wars? :-P

rmco2003, RPGillespi and Changeling. Sorry for not answering you for so long, but I wanted to have something to show. These models have been made using pieces of other battle models and edited with my Kimera program. Try to play arround with it a bit, it's pretty easy when you get used to it. You can see the result of your mess using Bitrun :-P.

Oh, one last thing, I did a little new tool to resize models and make the SD If you will in a very easy way. You can find it at the programming feedback section.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-10 15:22:34
this is looking good now i if i will start a new game of this
THX YOU


EDIT the link not working here dont now why i will try it later   EDIT
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-10 15:31:49
¿? That's strange, it works for me.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-10 15:42:02
that ok then it must be me

But can anyone but Borde download it
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-07-10 15:46:12
Yes borde's link works fine for me...


edit- Kojiro I put some pictures on the patch post...
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-10 15:50:15
Ok my pc has been messing with me all day the link works now.
If this pc mess 1 more time today it out the window


EDIT Alittle pic of the NPC's Avalanche Team i love this mod now
http://img.photobucket.com/albums/v240/theicefox/ThisModIsCookingNow.jpg  EDIT
Title: Battle model > Field model Conversion FINALLY!!
Post by: Josephfelicewilson on 2005-07-10 18:50:28
Anyone have the pc specs for this baby? Do you need a super computer or can almost any pc handle this baby?
Title: Battle model > Field model Conversion FINALLY!!
Post by: qbertXTREME on 2005-07-10 19:13:51
Quote from: mmmmBACON
Okay, may be a dumb question but anyways....

I can't seem to be able to recompile the char.lgp file with lgptools. I've extracted the files to the char folder and successfully patched it with the reunion patcher. Now I can't seem to be able to recompile them.

I may be doing something wrong here, so I'll give you the steps I've done.

In lgptools:
1)Press create, then okay to the warning.
2)Under browse folder, I locate and highlight the char folder, press okay
3)under save as, I type char.lgp, hit save

Then is just goes back to the blank lgptools program with nothing there.

Also when I relocate the original char.lgp and use lgptools to create a new one to replace it, it doesn't do anything.....


Does anyone know the fix for this problem? I let it LGPTools sit there for a long time, but my CPU usage is 0% and nothing has happened.

Someone said use LGPTools 1.6...? Now where would I get that? This site only goes to 1.55:
http://aaronserv.dyndns.org/hosting/ficedula/

Also, is that Ficedula site no longer available or what?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ficedula on 2005-07-10 20:11:26
The server hosting my site is offline due to a hard disk failure (http://www.livejournal.com/community/uwcs/1860.html) - somebody should sort it out on Monday, assuming they have a spare hard disk handy...

I'm sure Aaron will post 1.6 on his mirror if someone emails it to him, though.
Title: Battle model > Field model Conversion FINALLY!!
Post by: qbertXTREME on 2005-07-10 20:12:54
Could you e-mail 1.6 to me? Or get it to Aaron somehow?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ficedula on 2005-07-10 20:16:08
Actually, in case anybody else needs it:

Temporary mirror (http://celes.dyndns.org/)

That page is running off my router so it'll only be up until the server hosting my site gets repaired, but you can grab v1.6 off there for now. Although it won't be fast - I don't have that much upload.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Aaron on 2005-07-10 20:20:03
I put it up.
http://aaronserv.dyndns.org/hosting/ficedula/ --> It's here now.
Title: Battle model > Field model Conversion FINALLY!!
Post by: qbertXTREME on 2005-07-10 20:25:21
Thanks for the quick response! :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: KojiroTakenashi on 2005-07-11 22:13:05
Brilliant!

However, two nits: In the Aeris Death scene, Seph's hands should be raised up, not flopping like he's pretending to be a beautiful seagull or something. Also, Hojo's hands should be clasped, not...so awkward. Anyway.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Luigi001 on 2005-07-12 02:05:52
i tried using 1.6 before,

can someone post the complete steps to doing this after u have all the files and u want to create it?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Josephfelicewilson on 2005-07-12 02:49:50
This project is good, thnx for making it happen. ;)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Aaron on 2005-07-12 03:50:06
Try it and see?

No crap here please, warning issued.

[Edit] I see you edited the post above... good job.
Title: Battle model > Field model Conversion FINALLY!!
Post by: MaTiAz on 2005-07-12 12:49:35
Hmm, this patch doesn't work for me (and the original cloud patch neither)...

When I try to start a new game, or load a saved game, FF7 just crashes with a error message "Can't load model (model name.ext)". Model name.ext is of course the model, can't remember the name but I really don't feel like trying that again to get the need to reboot :D

The game worked just fine with the original Char.LGP. I'm using the High-Resolution patch (nice work saint ;)), but that shouldn't affect that way, shouldn't it?
Title: Battle model > Field model Conversion FINALLY!!
Post by: crimsondante on 2005-07-12 14:20:02
will all the models be done and are people still making them? i.e. townspeople, or will it just be npc's and playable characters
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-12 16:37:58
Im having a problem applying your patch also, i do everything your readme says to do. Using the lgp tools to extract the files to char folder but after i run your patch the total number of objects exceeds what your readme in the patch file says.
-----------------------------------
Original char.lgp: 12,649 files
With patch: 12,709 files
-----------------------------------
Before i use patch
Original char.lgp: 12,649 files //so far so good

After using patch
12,806 files //its nearly a 100 files bigger then what your readme says it should be.

Does anyone know what im doing wrong or know what could be causing this?
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-12 18:07:47
Right, I just registered, just for this patch.
I can't get it to work properly. The battle-characters show only in the world map, but not in towns and suchs. I'm having problems with the char.lpg file.

I'm not a computer genious, so maybe a detailed step-by-step instructions would be helpful, like someone mentioned earlier. The one that came with that patch wasn't detailed enough.

How about it? I really want this to work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-12 19:17:34
I think i have the same problem as the above people too.
I haven't tried it on the world map.
Anyways people post your char.lgp size. I'm curious to know if we all have the same problem.

My char.lgp size is 49.8MB.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-12 20:16:17
The original was 49 mb, but the new one was only 7 mb. Eh?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Panga on 2005-07-12 20:32:06
I just wanted to say what excellent work you've done. Particularly on Diamond Weapon. ive just got to that part again and it looks incredible, much more menacing than the original walking across the map.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-12 20:47:21
For the people having problems, remember to extract your old char.lgp to a new folder labelled char in the field folder, then run the setup.
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-12 20:57:50
No, the original char lgp is 46.7MB before i had done the patch thing.
I have followed everything, just like the instructions told me. Still no go.

The title screen actually does work properly with the patch but the game still doesnt use the new models for town nor world map.

I dont know, it could be my computer but could the reunion patch program possibly be at fault?
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-12 21:12:41
Now it works, thanks to rmco2003's tip.

But...

...When I try to enter a town, the game crashes and error occurs: 'Fail to load AVBF.chi'. Now what is that all about?
Damn, I knew it couldn't work that easily...
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-12 22:23:33
Can someone post an exact guide of how your supposed to install this patch.

I'll post the steps i did and someone hopefully will be able to tell me where i went wrong.

1.Use the lgp tools to extract all the files from the char.lgp to the char folder in the field folder.
2.Run the reunion patch.
3.Use the lgp tools to recreate a new lgp file from the files in the char folder.
4.rename the newly created lgp file to char and store it in field.

Using these steps i got a 49.8MB char.lgp that dosen't work properly.
(granted it still runs but without the special models).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-12 23:29:10
omega, there is something odd here because the steps you are following seem correct to me.
Could you post a file with the log created by the installation? You know, the thing things it writes while it is installing such as "file x replaced succesfully" and so.
I supose you are already doing it, but just in case, did you extracted the original char.lgp?
By the way, crimsondante my idea is to redo all the field models left. But let's be serious: only one person cannot finish redoing every single character contained in char.lgp. Well, maybe one can but, for sure, not me. I know that sooner or latter I'll get bored. But that's not bad. I'm not a especially brilliant modder. I'm completly sure that there's a lot of people out there who can do a better job (Reunion, for example). They just need to try it. Rebuilding a field model is not very different from playing Lego. But you know, Lego isn't allways that simple...
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-13 01:09:51
I dont know how to make a log file of the reunion patch when its running but it from when i looked at it, it seems to say everything successfully updated/installed.

Also I am using the original char.lpg 46.7MB
The thing that disturbs me is that when i run the patch afterwards there's more objects then what his read-me in the program says.

Original char.lgp: 12,649 files
With patch: 12,709 files

Yet when i look in my char folder my comp reports 12,806 files.
Does it help to know that im running on a windows 98?

-EDIT
Oh yeah BTW, when i zip up the files into a lpg. Its size is 49.8MB, surprisingly the game still runs but the only the old models are there like nothing happened.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-07-13 01:24:25
opps :oops: I am sorry about that.  I must have forgotten to change that number blah! but anyway it does not matter. I don't really feel like fixing that right now but anyway you are right...

It should be:
Original char.lgp: 12,649 files
With patch: 12,806 files

sorry about the confusion..
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-13 01:43:41
Ok, then that answers the one problem, but the new models still dont show up after i use your patch. Arn't they supposed to show up in town and the world map?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Lenas on 2005-07-13 01:57:07
I've tried it a few times and I still only get new models in world map, not towns.
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-13 02:14:56
It seems alot of people haven't seen the new models in town, just the world map.
Reunion, could you have mixed up the new models with the old ones when you created that patch for the char.lpg?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Aerith on 2005-07-13 02:54:11
That's a really awesome patch. Hopefully once I get my FF7 for PC working, I'll get to install it. I love playing around with things like this! I had a field day when I discovered all the file readers/model viewers/etc on Ficedula's site. I think Ifalna is my favorite program to play with :love:

I have a favor to ask somebody withe extra time...  is it possible for somebody to grab some more screenshots of Aerith (when you first meet her selling flowers, when you're in the church with her, etc...)? I run an Aeris website and I'd love to be able to put a few of those pictures up! It's awesome to see the battle models being used instead of the field models.  

And in the Wall Market scene, how do the characters look? Somebody should make models of Tifa, cloud and Aerith in their Wall Market dresses.  :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Luigi001 on 2005-07-13 04:41:24
ok now i'm really getting tired of this, i have asked twice as well as many others, please jus make a step by step on how to do this, i don't know what i'm doing wrong but if uw ould tell me i could fix it. as well as all the others. please, help asap
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-13 08:12:36
So, why does the game crash when I try to enter a town? There is a error message if I do: 'Fail to load AVBF.chi'.
But the strangest part is that, the models work fine when I enter the Highwind, but the game crashes when trying to enter a town.
Could someone possibly look into this?

^And about installing this, I did it like this:

-I installed LPGTools and downloaded the dll. file to get it to work
-I extracted the OLD char.lpg with LPGTools
-I ran the Reunion_Patch.exe
-I created a new char.lpg with LPGTools. (Before this, it would be better to move the char-directory and the original char.lpg to a directory below, so you can name the new char.lpg 'char' without problems.)

That's how I got it to work.


Edit:
Oh, and when I try to start a new game, the game crashes and there's a different error message: 'Fail to load BVJF.yos'.
Eh?
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-13 09:54:43
I had this problem, where it said failed to load on certain files.

This is what I did to get it working.

1. Extract all of the files in an unmodified char.lgp to
/data/field/char/
2. Run the installer
3. Create a new char.lgp from the files located in the char folder and place it in the field folder

That should work, at least it did for me.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-13 10:04:46
Quote from: rmco2003

1. Extract all of the files in an unmodified char.lgp to
/data/field/char/

By these files, you mean what? The original char.lpg?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-07-13 11:18:26
Yep.
Reunion, I think that the old patch style was less problematic.
By the way, here is the last model I've been working on:
(http://i6.photobucket.com/albums/y231/usebio/guard.jpg)
Aerith, I think there were some shots at the higher resolution patch therad.
There is also one at the forth page of this thread.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-13 11:32:52
Looks good Borde you did know that there was a battle of the red guy anyway that 1 looks better.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-13 11:44:17
Okay, now this is getting too complicated for me. Sorry but I'm not sure what you mean rmco2003.

 :z

Detailed step-by-step instructions, plzkthxbai.
Title: Battle model > Field model Conversion FINALLY!!
Post by: MaTiAz on 2005-07-13 12:36:22
Quote from: rmco2003
I had this problem, where it said failed to load on certain files.

This is what I did to get it working.

1. Extract all of the files in an unmodified char.lgp to
/data/field/char/
2. Run the installer
3. Create a new char.lgp from the files located in the char folder and place it in the field folder

That should work, at least it did for me.

That's exactly what I did, but it still whines "Failed to load (model)".
Blah.
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-13 14:02:07
Ok then, I'll try and make it clearer again.

If you've restored your original files already, skip this step.

1. You need to copy the original char.lgp, menu_us.lgp, world_us.lgp files from your FF7 installation CD and replace the modified ones with them in their folders in your FF7 installation directory.

2. Now open char.lgp with LGPTools and extract all of the files in the original char.lgp to a new folder labelled char in your /DATA/FIELD/ directory.

3. Now run the installer, and it should patch everything correctly.
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-13 15:39:58
aye...still no luck. :(
Even after I follow all the instructions it still shows the same ole boring models in town and the world map. The title screen seems to have updated properly have the reunion patch etched in the bottom right corner.

Hey reunion, perhaps you could put the files in a zip instead of using your patch file so we can manually install them instead, maybe that will work?
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-13 16:33:31
Do you mean that I have to put char.lpg, menu_us.lpg and world_us.lpg in the char folder?
And anyways, the installer says that the 'destination directory doesn't contain any files to update'.

*sigh*

Edit:
Hooboy, why that installer won't update the goddamn files anymore? This is driving me insane. How about using those zip. files that omega was talking about?
Title: Battle model > Field model Conversion FINALLY!!
Post by: rmco2003 on 2005-07-13 20:02:09
Oh for god sake

REPLACE your char.lgp, menu_us.lgp, world_us.lgp with THE ORIGINAL char.lgp, menu_us.lgp, world_us.lgp FROM THE INSTALL DISK

CREATE A NEW FOLDER labelled CHAR in the same folder as your CHAR.LGP

USE LGPTOOLS to EXTRACT ALL FILES from your CHAR.LGP to the CHAR folder.

Run the setup

Do you understand now? I'm running out of ideas on how to get this through to you  :-?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Josephfelicewilson on 2005-07-13 20:05:34
It's easy to do. It's called use your brain... You don't have to be 18 almost turning 19 to use your brain. ;)

Btw, I hope that you guys finish the patch sooner or later. Biggs and Wedge and some other characters look goofy when cloud and barret are updated but not all the characters. Do you guys plan on updating all of the final fantasy  7 characters even the unknown ones. That would be cool if you did... Before I tried this mod out, I was expecting it to be something terrible, because I am very weird and like the original blocky characters. But I was wrong this mod is really cool.  :o
Title: Battle model > Field model Conversion FINALLY!!
Post by: DarkKnight on 2005-07-13 20:35:02
Thank you, NOW I understand. As said, I'm a sucker with these things.

BUT!

After I've done all that, I run the installer, and it says that 'the file doesn't contain any files to update'. I'm sorry to bother you, but is there any way around this? :z
Title: Battle model > Field model Conversion FINALLY!!
Post by: Josephfelicewilson on 2005-07-13 21:46:04
Reunion, what tools did you use to make these characters? Are they simple tools? Or I would have a hard time using these tools. Because I feel like I want to mod final fantasy 7 now. I want to make the characters how I want them to look. Sorry, if this is kind of off topic. LoL
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-07-13 22:05:27
Quote from: Borde
I think it was time to post the (little) work I've done with the NPCs. I leave you here the Avalanche Team: Jesse, Biggs and Wedge.
http://perso.wanadoo.es/e/ventanucos/NPC%20reconstruction%20project%20(Stage0.01).rar
And here are two shots:

By the way, did you know that Wedge and Biggs are Luke's best friends at Star Wars? :-P

rmco2003, RPGillespi and Changeling. Sorry for not answering you for so long, but I wanted to have something to show. These models have been made using pieces of other battle models and edited with my Kimera program. Try to play arround with it a bit, it's pretty easy when you get used to it. You can see the result of your mess using Bitrun :-P.

Oh, one last thing, I did a little new tool to resize models and make the SD If you will in a very easy way. You can find it at the programming feedback section.


I plan on trying it out tonight.

MOD EDIT: Don't quote pictures.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Durthonion on 2005-07-14 22:30:41
Quote from: rmco2003
Oh for god sake

REPLACE your char.lgp, menu_us.lgp, world_us.lgp with THE ORIGINAL char.lgp, menu_us.lgp, world_us.lgp FROM THE INSTALL DISK

CREATE A NEW FOLDER labelled CHAR in the same folder as your CHAR.LGP

USE LGPTOOLS to EXTRACT ALL FILES from your CHAR.LGP to the CHAR folder.

Run the setup

Do you understand now? I'm running out of ideas on how to get this through to you  :-?


You forgot to mention that you got to make a NEW CHAR.LGP useing the LGPtools. I think that is what most people are forgetting.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-15 07:36:14
Ok this is what i did and cos i did what it said in Reunion readme and did not work.


1. Get all new file's what you need
2. Run the Reunion patch
3. Make a New Folder name it test
4. Run Ficedula: LGP Tool
5. Hit Extr.All Then Browse for Folder to where you made the New Folder named test
6. Now move all flies out of char Folder to the test Folder and hit yes to all
7. When that done make a New Folder named Backup and move the char.LGP in there
8. Go back on Ficedula: LGP Tool and hit Create then Browse for Folder to where your Final Fantasy VII\data\field is and hit ok
9. Now then done Rename the new  test.LGP to char.LGP
10. Run Final Fantasy VII and when you see the new model's go onto Qhimm.com Forum and say thx you to the right ppl



Reunion you can put this in your Readme if it help's ppl out.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-07-15 07:57:19
....

Why bother with all that?  Just give your computer superhuman AI and a rejection/lonliness complex, and threaten to lock it in a closet unless it does exactly what you want it to do?

...works for me.  Really.

..oor not.  Sorry, i'm just in a smart-alecy mood =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-15 08:10:06
Quote from: EmperorSteele
....

Why bother with all that?  Just give your computer superhuman AI and a rejection/lonliness complex, and threaten to lock it in a closet unless it does exactly what you want it to do?

...works for me.  Really.

..oor not.  Sorry, i'm just in a smart-alecy mood =)


LOL i tell them there going out the window if thay dont do what i want. I had 5 pc's this year

Back to the topic i did that 10 step's just cos no one was a*s to make 1. So i typed out what i did
Title: Battle model > Field model Conversion FINALLY!!
Post by: omega on 2005-07-16 05:25:17
After a while, i decided to try it out on my friends computer using the same steps as before and it worked. I also realized he had his installation setting to maxium.
DOH!
I reinstalled and used maxium installation settings and the patch finally worked.
Apparently the game on standard installation reads the char.lgp from the disc rather than the hardive.
I should've relized this being a c++ programmer and all....oh well its working on my pc now.  :D

-----

Ice cold, you dont need to do all those steps. Reunions readme is enough.
Just make sure you are on maxium installation and follow everything reunions readme says and it all works out.

MOD EDIT: Don't double-post.
Title: Battle model > Field model Conversion FINALLY!!
Post by: savage-xp on 2005-07-16 19:14:19
I dont understand nothing... Could some one host the modded files? I know is about 50 mb.
Title: Battle model > Field model Conversion FINALLY!!
Post by: eXist on 2005-07-16 23:58:38
I think I do everything correct. Game run right with new models but when I go from one location to other, game crush. I try it with and without XP patch and patch 1.02 and it is still same problem. Can anyone help my please?

---
Sorry 4 my english
Title: Battle model > Field model Conversion FINALLY!!
Post by: Marc on 2005-07-17 06:14:30
Finally had some time to give this a go.  Apart from some hardly noticeable clipping problems which I didn't really care about, this thing is the best thing to come along since sliced bread (or the original game anyway).

Great job Reunion (and you too Borde, especially for the Avalanche members models).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Amnesiac on 2005-07-18 11:25:30
Does anyone knows if it works with the french version of the game? Cause it's menu_fr.lgp and world_fr.lgp, not us, so maybe it won't work...
Well i'll try anyway.



edit : ok it works. The cinematics don't work so i can't play the game from the beginning, but I've got some saves so I could play a bit. That's great, beautiful!  You did a great job, thank you. :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: iceydamo on 2005-07-19 13:43:37
when I used win rar to zip up the char.lgp file it compressed it to about 12 megs but I have no webspace to load it for anyone who are having problems with the patches.
Title: Battle model > Field model Conversion FINALLY!!
Post by: MaTiAz on 2005-07-20 17:38:51
Quote from: iceydamo
when I used win rar to zip up the char.lgp file it compressed it to about 12 megs but I have no webspace to load it for anyone who are having problems with the patches.

You can use http://www.yousendit.com
Title: Battle model > Field model Conversion FINALLY!!
Post by: bomer on 2005-07-23 01:36:41
I'm uploading it to my webspace now. It's in .RAR format, just extract the contents to your /field directory, for people who are unsure of the instructions :) Note thats its with my Aussie ISP, so it might be a little slow for oversea's users.
http://www.members.optusnet.com.au/da-bomer/char.rar
Title: Battle model > Field model Conversion FINALLY!!
Post by: Soldier on 2005-07-23 19:02:58
This patch needs an update, whenever you get the chance. The feet are still screwed up at parts, and I hope this patch does every character in the final fantasy VII world, because it looks weird when your character models are like the only models that are improved.  :lol:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Craz3d on 2005-07-23 19:33:19
Is it possible for anyone to fix a few models up?  When playing through Wall Market, I noticed something a little comical.


You're hi-res Cloud, you go change into your dress, you come out like the 'wee-people' you see walking around, while snickering 'I'm better then you!'.


Also, would a true Field model be that hard? I figured it would have been in the patch, but it was a little bit of a surprise to see Hi-Res Cloud, then exit Midgar, and see the good old handless Cloud.

Just my 2 cents.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-07-23 19:49:14
it beening worked on right now
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-07-23 20:00:42
Quote from: Craz3d
Also, would a true Field model be that hard? I figured it would have been in the patch, but it was a little bit of a surprise to see Hi-Res Cloud, then exit Midgar, and see the good old handless Cloud.

Quote from: Reunion
This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

If the world map models didn't update try the patch again...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-07-23 20:57:37
Hey Reunion and Borde, great work so far!


I just tried the patch and I'm getting a black screen when I start VII, it then minimizes itself and sits there....

I followed your instructions exactly.

What's going on?

*edit*

Oh yeah, wanted to ask if I have to add Borde's NPC files seperatly, or are they in your patch?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-07-23 21:28:16
Did your ff7 game work alright before you applied the patch?

You know I think that I will just take out the silly "The Reunion Patch" texture. It seems to be more trouble than its worth anyway.

So try replacing the modified menu_us.lgp with the original one.

Yeah as of now Borde's NPC files are seperate...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-07-23 21:47:21
Quote from: Reunion
Did your ff7 game work alright before you applied the patch?

You know I think that I will just take out the silly "The Reunion Patch" texture. It seems to be more trouble than its worth anyway.

So try replacing the modified menu_us.lgp with the original one.

Yeah as of now Borde's NPC files are seperate...



Yes, it worked just fine before the patch. (would any of the music mods or high res Cloud patches affect your patch?)

Ok, I'll try replacing the menu_us.lgp..

Cool, that did it! :D

I'm going to add Borde's models and see if that causes any problems. :P



Nice, no problems so far with that one either.


I don't know if its been said yet, but during the train car part where you have to run to the front, Wedge reverts back to his "SD" self, and are you guys going to make Biggs and Jesse models for them in "disguise"?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Craz3d on 2005-07-24 06:30:47
Oh.. Haha, I never screwed with any .lgp's except the 'char' file.

That would probably fix my problem.. Meh more extraction.


PS. Any ideas why FF7Music, Reunion Path, and the Battle to Field model conversion dont all work in cooperation?
-- I'm not looking for help, just wondering if anyone's gotten all 3 to work coherantly.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-07-24 06:38:57
Quote from: Craz3d
Oh.. Haha, I never screwed with any .lgp's except the 'char' file.

That would probably fix my problem.. Meh more extraction.


PS. Any ideas why FF7Music, Reunion Path, and the Battle to Field model conversion dont all work in cooperation?
-- I'm not looking for help, just wondering if anyone's gotten all 3 to work coherantly.


Well. currently I'm running the game just fine with the FF7Music, Reunion Patch, and the Battle to Field model (which isn't that the same thing as the Reunion Patch??).

So far no crashes *knocks on wood*.
Title: Battle model > Field model Conversion FINALLY!!
Post by: savage-xp on 2005-07-24 10:24:01
Quote from: bomer
I'm uploading it to my webspace now. It's in .RAR format, just extract the contents to your /field directory, for people who are unsure of the instructions :) Note thats its with my Aussie ISP, so it might be a little slow for oversea's users.
http://www.members.optusnet.com.au/da-bomer/char.rar



doesnt woks.
Title: Battle model > Field model Conversion FINALLY!!
Post by: final slash on 2005-07-26 02:25:35
Hey! just signed up.  This patch is off the hook.  Hey reunion, when can we expect the next update??
Title: trouble..
Post by: edderzz on 2005-07-31 21:28:59
Hello..New here. I've been trying to figure out the LGPtools function to patch the reunion files..I get everything up to the point where I have to create a new char.lgp file..for some reason the program I use is saying "could not find an appropriate validation file, perhaps you are trying to create a file with an unsupported number of files on it"...I'm so lost ._.
((eer..nevermind :D I figured it out~!..trial and error always triumphs~!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-01 10:31:51
I`m getting a crash with this patch once I leave the train after the first bombing and try to enter the next sceen to the left. I get the error message "fail to load DAAD.tor". I replaced char.lgp with my original one and it works. If I save at the save point in that area I will get the same error if I try to use the altered char.lgp again. Up until this point it all worked very well. Any solutions?

Great work BTW!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-01 21:17:03
Well I can tell you that DAAD.tor is one of the animations files for Biggs on that map(mds7plr1).. Now the strange thing is that my patch does not change Biggs at all nor any animation files so there should be no problem. Do you have Bordes models installed? If you do try it without them..

If not I would have to take a look at the animation file itself to see if the number of bones in the animation file match the amount in Biggs hierarchy. So if you could just email me the daad.a file in your char.lgp so I could have a look at it..

btw what language version of ff7 do you have?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-02 05:19:54
Quote from: Reunion
Well I can tell you that DAAD.tor is one of the animations files for Biggs on that map(mds7plr1).. Now the strange thing is that my patch does not change Biggs at all nor any animation files so there should be no problem. Do you have Bordes models installed? If you do try it without them..

Bordes? Err, don`t think so.

Quote from: Reunion

If not I would have to take a look at the animation file itself to see if the number of bones in the animation file match the amount in Biggs hierarchy. So if you could just email me the daad.a file in your char.lgp so I could have a look at it..

From which file? I have said file in my original char.lgp, but it seems to be  deleted once I install the Reunion mod (latest one as well I think).

Quote from: Reunion

btw what language version of ff7 do you have?

Standard English.

So I take it works fine with you or? I also noticed that parts of the left arm with those red guards (for instance in the beginning) was missing. The hand at the end was still there, just not the rest of it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Salk on 2005-08-02 05:21:45
Reunion,

just a perhaps stupid question: why don't you directly make your modified char.lpg and those other needed files downloadable after your modifications so that they just need to be copy pasted in the proper directories ?

In this way, lots of users that can't (for some reason), make the conversion, won't have any more problems  :) I personally had no issuess with the process itself but, for instance, Ficedula's tool often locked up my system and other people might have similar problems with this program.

But perhaps size does matter and the file'd be too big to upload...Thanks a lot for your wonderful project!  :love:
Title: Battle model > Field model Conversion FINALLY!!
Post by: The SaiNt on 2005-08-02 05:49:28
Quote from: Salk
Reunion,

just a perhaps stupid question: why don't you directly make your modified char.lpg and those other needed files downloadable after your modifications so that they just need to be copy pasted in the proper directories ?


If he uploaded the whole file, he would be directly distributing the FFVII files.
This is not much different from offering a pirated copy of FFVII.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-02 11:43:38
That, and char.lgp is a good 50mb big. It could be nice to have the installer be a bit more automatic (ie. that we don`t have to fiddle around with the .lgp tools and what-not), but it works fine as it is now.
Title: Battle model > Field model Conversion FINALLY!!
Post by: kini on 2005-08-02 11:53:44
ive not installed this yet, the graphics look gret btu will ti effect the games stability?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-02 18:23:30
Quote from: Kinseek
From which file? I have said file in my original char.lgp, but it seems to be  deleted once I install the Reunion mod (latest one as well I think).

It should not be possible for that file to be deleted or changed by my patch.. Just try the patch again.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-02 19:04:27
Quote from: Reunion

It should not be possible for that file to be deleted or changed by my patch.. Just try the patch again.

Seems I have mispoken myself, I actually cannot find DAAD.tor in my original char.lgp either. I even opened it directly from the install cd to make sure (used the search-function in Ficedula`s LGPtools). I mustv`e somehow misread daad.a for the .tor one. Or is daad.tor built into daad.a or something? Confused...

Are you absolutely sure that daad.tor is to be found in char.lgp in the data/field folder?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-02 19:54:47
daad.tor is the field extension.. In the char.lgp you are looking for daad.a (all animation files in the char.lgp have the file extension ".a") If daad.a was not in your original char.lgp you would have the same error message "fail to load DAAD.tor".

Try patching it again.. and before you create the new char.lgp check to see if the daad.a file is in the char folder. It should be, now if it still is not just get it from the original char.lgp. Then create the new char.lgp file.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-02 20:15:25
Ah, ok.

Doesn`t make it more enlightening though, I have daad.a both in the patched one and the original one.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-03 00:16:50
And it still crashes.. hmm then could you please send me your daad.a file after you patch it. If I see no difference I will pm you about a different method to fix it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ~ Zack ~ on 2005-08-03 13:07:55
thank for this patch, it is really good work and sorry for my english  :lol: .
Title: Battle model > Field model Conversion FINALLY!!
Post by: Pent on 2005-08-04 03:39:51
Hi everyone first post

I am posting as i have downloaded the patch but something has gone wrong already it says that i don't have the ficedula dll file and that i should try re-installing the program therefore it can't open lgptools so i can extract the files what can i do about this if anything at all or where can i obtain the dll files from.

anyway from the screens it looks pretty cool real question is why didn't square just make the PC version like this in the first place.
Title: Battle model > Field model Conversion FINALLY!!
Post by: dziugo on 2005-08-04 09:56:01
It was only a test... it was the first FF-series game on the PC... and the last was FF8 (AFAIK). They were not interested in making-it-look-really-good, so if it didn't work-out, they would lose less money.

And for the ficedula.dll it's a shared library, so some programs from Ficedula's site (usually his programs :P) need it to be installed. Just download it and move to the folder with that prog, or to the windows folder (system32 for NT-based system).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Pent on 2005-08-04 13:01:42
No worries got it working

wasn't that difficult

good job you guys your actually very skilled to pull this off so good job keep up the good work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borman on 2005-08-04 13:06:15
Lets not count out FFXI :P Its still a FF-Series game heh, MMO or not.
Title: Battle model > Field model Conversion FINALLY!!
Post by: dziugo on 2005-08-04 13:08:55
Yup :P Forgot about it. Sorry.  :oops:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Makenshi on 2005-08-05 01:43:53
I've made all the tricky stuff  :D to apply the reunion patch but those new models wont appear in towns, only in the world... Is this what the patch does or have i made something wrong and i could see the new models in towns too?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-08-05 07:40:57
Here are a few things I noticed:

Cloud seems to like the "un-beaten path":
http://img301.imageshack.us/img301/6155/offroad3yr.png



And he's definitely sad, so sad parts of him are blue:
http://img301.imageshack.us/img301/6493/cloudblue9sx.png


And, just because I've always wondered about this:
http://img301.imageshack.us/img301/5018/vinleginair7ei.png

Why does Vicent's model do that? Patch or no? Something wrong with his coding or something?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Makenshi on 2005-08-05 09:29:05
Hey, why are your characters in hi-res, out of the world, and mine doesn't?
Can someone tell me why this happens? I can only see the new models in the world  :(
help plz
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-08-06 00:58:47
Quote from: _Sephiroth_
And, just because I've always wondered about this:
http://img301.imageshack.us/img301/5018/vinleginair7ei.png

Why does Vicent's model do that? Patch or no? Something wrong with his coding or something?


Nothing to do with Reunion's patch. Vincent's model has always been messed up during that portion of the game.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-06 01:59:16
Quote from: Makenshi
Hey, why are your characters in hi-res, out of the world, and mine doesn't?
Can someone tell me why this happens? I can only see the new models in the world  :(
help plz

You are not making the new char.lgp correctly please try creating it again.

Quote from: Nilai
Nothing to do with Reunion's patch. Vincent's model has always been messed up during that portion of the game.

Yeah the level maps in that area load an animation file that does not fit the number of bones in Vincent's hierarchy...

Let me check... it loads acfe.a Now it should load afdf.a
I think this only happens in ancnt1, ancnt4 but it could be more...

And if anyone really cares I can make a patch to fix it...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kai_Hawatari on 2005-08-06 02:51:19
This is slightly OT for this thread, but it seems to be the closest I can find... *winces pre-emptively*.

I'm patching using LGPTools with the Cloudquality patch and it just kinda sits at 1/5th install. I heard something about this just taking a long time, but should it take this long? I've got a 2.8 Pentium D (dual-core ^_^), so I'm not short on CPU brute strength. (It's Overclocked to 3.3gHz too, I love this CPU ^_^.)
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-06 04:20:10
Quote from: Reunion
Quote from: Makenshi
Hey, why are your characters in hi-res, out of the world, and mine doesn't?
Can someone tell me why this happens? I can only see the new models in the world  :(
help plz

You are not making the new char.lgp correctly please try creating it again.


Hey, I have the same problem here. I've applied the patch, but I can't seem to create the new char.lgp file. It does not appear in the directory I save it in. Maybe I do not know how to create the lgp file correctly. This is what I did:

1) Under LGP Tools > Create
2) Browse for folder, in this case ... Program Files > Squaresoft, Inc > Final Fantasy VII > data > field > char
3) Save as char.lgp in another drive.
4) Nothing seems to happen.

What am I doing wrong here?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-06 05:48:22
Quote from: enigma^^
3) Save as char.lgp in another drive.
You can just overwrite the original one...
Quote from: enigma^^
4) Nothing seems to happen.
It does take a few minutes...
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-06 07:06:29
Quote from: Reunion

Quote from: enigma^^
4) Nothing seems to happen.
It does take a few minutes...


Erm.... how long is a few minutes? I've waited for half an hour and there's still no change...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-06 16:40:16
Quote from: enigma^^
Erm.... how long is a few minutes? I've waited for half an hour and there's still no change...
One or two minutes you can tell it is done when it starts responding again.
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-07 01:57:50
Quote from: Reunion
One or two minutes you can tell it is done when it starts responding again.


When I try to save over the present file, it never asks me whether I want to overwrite it. Furthermore, it doesn't seem to have an indication that LGPTools is doing something (like the blue bars increasing etc). It just goes back to the LGP Window like nothing happened :( And how can I tell whether the program is responding?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-08-07 04:35:59
Quote
Quote from: Nilai
Nothing to do with Reunion's patch. Vincent's model has always been messed up during that portion of the game.

Yeah the level maps in that area load an animation file that does not fit the number of bones in Vincent's hierarchy...

Let me check... it loads acfe.a Now it should load afdf.a
I think this only happens in ancnt1, ancnt4 but it could be more...

And if anyone really cares I can make a patch to fix it...


Wow, I'm still amazed at your skills Reunion!

That would be neat, but not nnecessary, unless you really want  to do such a thing.

Btw, Nilai, I had said "patch or no patch", so I know it wasn't his mod that was causing the problem. :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Scarface on 2005-08-07 16:51:14
Firstly, hi everyone (first post :P )

Reunion, exellent work on your patch so far.
I was wondering if its possible to make hi-res models for every character in the game.

I understand this might not be possible, or if it is, it might take a long time to complete.
I'm not asking you to do it personally, just if its at all possible.

thx
Title: tried patching but...
Post by: enigma^^ on 2005-08-08 00:37:40
Hey Reunion, I tried to save over the char.lgp file by dragging the patched files into the old char.lgp archive. Well, I did manage to create a new char.lgp that way, but when I run the game, it crashes at the part where you try to enter the bridge of the Highwind. I then tried to enter Rocket Town (I'm now at the part where Shinra are going to launch the rocket to the meteor). It was fine but it crashes after a few screens :(

From the one of the previous posts, you said to replace the modified menu_us.lgp with the original one. I tried that. It got a little better ie I could go through and fight the Shinra soldiers; and the scene in the rocket where you see Cid talking to Cloud was really cool. However, after the FMV, the game crashes... again. And I still cannot enter the bridge of the Highwind without it crashing. Any idea what was wrong?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-09 07:19:08
I am proud to say that after working at this for about 2 hours, I finally got this patch working. I'm using the latest version and the models look absolutely gorgeous. I really do wish for a day when this game's NPC textures are all brought to life as this incredible group has done the main characters.

Does anyone here think I should post a tutorial on how to get this patch working along with "sp00nfed" screenshots and everything? A ton of people apparently are having problems figuring out how to do this, and I really feel that as many people should see this amazing work as possible.
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-09 08:31:53
please do ^_^ or at least pm me on what you did. I can't seem to get the LGPTools to create a new lgp file from a folder...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-09 10:42:11
Done.  :wink:

http://forums.qhimm.com/viewtopic.php?t=4451
Title: Battle model > Field model Conversion FINALLY!!
Post by: jamesyfx on 2005-08-09 15:27:51
That patch is great, but I think the length of the characters legs kinda don't fit the animations.

Barret running, for instance.
Title: Battle model > Field model Conversion FINALLY!!
Post by: crimsondante on 2005-08-09 16:43:49
you can't expect it to work perfectly though can you.
Title: Battle model > Field model Conversion FINALLY!!
Post by: jamesyfx on 2005-08-09 17:10:19
Yeah, I'm not complaining - just an observation. :p
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-09 19:52:59
There's room for more tweaking in alot of areas. As long as everyone stays motivated at making new skins and tweaking existing ones we can do it. I plan on starting with several updated Shinra office executives, and maybe even Tseng once I study this project a little more.

Reunion: I haven't reached the point of the game where Cloud has the flashback with Sephiroth in Kalm, but do you think it'd be nice to replace the skin there with the original Cloud battle skin? It would definitely give him a "younger" feel, and sorry if you've already done this or it isn't possible.
Title: Battle model > Field model Conversion FINALLY!!
Post by: savage-xp on 2005-08-09 21:09:55
I love this patch!
The Eyes expressions are awesome , i noticed just a thing:The characters moves looks goffy on certain scenes. Unrealistic.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-08-09 23:14:33
Veclord: definatly impossible, as it calls in the same model for whatever you're currently using as your cloud battle model.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-10 01:50:59
It was worth asking. Thanks for the response.

Does anyone here happen to know which specific tools I need to get started on writing some decent NPC models in support of this patch? I've tried several but they all seem to be just for "viewing" the textures as opposed to building some from scratch or physically editing them. Reunion's breakthrough has inspired me, and I'm definitely willing to invest some hours into this project.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-08-10 05:28:32
If by "textures" you mean the 3d models, i think you can build'em up in 3dmax or anim8or, but converting them to .p is the pain in the ass.  I think alhexx has been working on .p encoding with some success, though i'm not 100% sure how well that's going ATM.
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-10 09:58:20
someone please help me im trying to install the patch ive been following velcords tutorial ive done everything up to a certain bit where u have to run the patch but everytime i download it it comes as a .rar and i dont know what to do
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-10 10:15:12
You will need WinRAR...

http://www.rarlab.com/
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-10 10:16:21
Ah thanks

-----

great...ive installed the patch now my game wont load any help?

MOD EDIT: Don't double-post.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-10 12:48:36
Quote from: YUffie
great...ive installed the patch now my game wont load any help?


my game doesn't load too...any help please? :( i followed all the instrunctions and the game once opened crashes even before the Eidos movie...please please help
Title: Battle model > Field model Conversion FINALLY!!
Post by: crimsondante on 2005-08-10 15:38:52
Quote from: _Sephiroth_
Here are a few things I noticed:

Cloud seems to like the "un-beaten path":
http://img301.imageshack.us/img301/6155/offroad3yr.png



And he's definitely sad, so sad parts of him are blue:
http://img301.imageshack.us/img301/6493/cloudblue9sx.png


And, just because I've always wondered about this:
http://img301.imageshack.us/img301/5018/vinleginair7ei.png

Why does Vicent's model do that? Patch or no? Something wrong with his coding or something?


he was always blue, watch when he goes in water, its supposed to be the shade of water but his model is different so it will make all of his body blue for some reason.

p.s. what release is this.. 1.5? what, what are the flaws to it, all i know is the N.P.C'S aren't done yet.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-10 18:38:46
TO THE PEOPLE EXPERIENCING CRASHES


If you are getting a message box just before the game crashes, we have a better chance of helping you if you tell us what that message says.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-11 06:47:56
No i'm not getting any message box... :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-11 08:28:17
Quote from: Beautiful_Intended
No i'm not getting any message box... :(


hmm... I don't know... did you update your FF7 with the 1.02 patch? or how about trying to replace the modified menu_us.lgp with the old one (from the install CD)?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-11 12:14:28
did everything you said enigma  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-11 12:33:35
gee... I'm not the expert.. wish I could help you. How big was the char.lgp file after patching? Was it 51020 KB? And if it really doesn't work, maybe you could just reinstall? I know it's pretty tedious, but I guess this are the things you have to put up with...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-11 13:17:11
yes the new char.lgp is 51.020 KB... :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-11 15:22:46
i got it working...it's great this patch...thank you Reunion...i commicted the mistake to move the ff7 folder in another place and the game used to crash...but now it's ok... :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-11 15:27:01
Beautiful_Intended what exactly did you do to stop it from crashing?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Beautiful_Intended on 2005-08-12 09:25:35
it used to crash because i moved the ff7 folder in another folder of mine and of course the game couldn't load anymore...so i reinstalled and left it where it sould be and now works fine...
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-12 09:51:19
ok ive got the patch 2 work but im still experiencing problems 1:the characters are only different on the world map and 2:im at the bit after riding the chocobo over the swamp and when i get to the bit with the turks its crashes and it also crashes when i use magic HELP!
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-12 15:01:09
Quote from: YUffie
ok ive got the patch 2 work but im still experiencing problems 1:the characters are only different on the world map and 2:im at the bit after riding the chocobo over the swamp and when i get to the bit with the turks its crashes and it also crashes when i use magic HELP!


about characters only appearing on world map, it most probably only means 1 thing - you did not create the char.lgp properly and only the world_us.lgp is patched; which is why Cloud appears as battle-mode Cloud only on the world map. Was your char.lgp file 51020 KB after patching? If it wasn't you have not created the new char.lgp correctly. What version of LGPTools are you using? I had this problem too, and I found that I should have used the latest version (which is version 1.60), not the version 1.55 which I had used ^_^;;
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-13 13:42:04
no i did use 1.60 and the file was 51020 kb so what went wrong?
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-13 16:52:41
hmm...the only thing I can think of now that is that your char.lgp file is not placed in the right folder. it should be in the squaresoft, inc > final fantasy vii > data > field. Hopefully that was the problem...

On another note, there're some really funny screenies I wanna show you folks on this forum. It happens in disc 3, so yeah, there are spoilers for people who have not played the game. But I don't have a webspace to load them up... oh well... gee what should I do..?
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-13 17:36:31
enigma 1 you should use photobucket and 2 the reason my chars are only different in the world is because i have to change the new char.lpg for the old one to actually get it to load
Title: Okie, here are the screenies...
Post by: enigma^^ on 2005-08-14 05:18:06
Ok, here's something really funny(at least I think so..)

This is the scene in the end of Disc 2 where Tifa and Cloud are talking. The patch does make them look really good like this:

(http://i3.photobucket.com/albums/y61/Frances2005/now.jpg)

However, at this part, I can't help but roll off laughing:

(http://i3.photobucket.com/albums/y61/Frances2005/lol.jpg)



So much for the sweet part.... ~_^;;;;

p/s: by the well, good for you Yuffie, I'm glad your problem's solved :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-14 06:14:34
That is rediculously funny.

So you're past Disc 2? I'm where right after you get Vincent. I should be farther but after I got Cosmo Memory I decided to power up Red 13's limits so he could use it right away.  8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-08-14 06:21:28
"Sniff, you probably don't remember this" ^_^

hahahahaha.  Seriously, wtf happened to her mouth and eyebrows?
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-14 06:36:55
Veclord:

Quote from: Veclord
That is rediculously funny.

So you're past Disc 2? I'm where right after you get Vincent. I should be farther but after I got Cosmo Memory I decided to power up Red 13's limits so he could use it right away.  8)


oh, so that means you're in Disc 1? Yeah, I'm past Disc 2...heheh :D


EmperorSteele:

Quote from: EmperorSteele
"Sniff, you probably don't remember this" ^_^

hahahahaha.  Seriously, wtf happened to her mouth and eyebrows?


Yes, I know...! It was like awww... then suddenly the expression on Tifa's face really dampens the scene. My friend and I just could not stop laughing hysterically at that when it was really supposed to be sad and all... lol... I wonder whether anything can be done to fix it. Hopefully Reunion sees this and knows what to do...  <looks at the picture again... BWAHAHAHAHAHA... ok I'll stop>
Title: Battle model > Field model Conversion FINALLY!!
Post by: Veclord on 2005-08-14 07:47:48
It looks like textures that are triggered just for that one scene. Someone could probably find their location in the field models and tone down the size of the mouth and eyes or something.
Title: Battle model > Field model Conversion FINALLY!!
Post by: jamesyfx on 2005-08-14 12:35:44
Aeris' expression was that way at the end of Disc 1, too.
Title: Battle model > Field model Conversion FINALLY!!
Post by: savage-xp on 2005-08-14 13:43:38
I dont thing so, also Weres Tifa doesnt have neck, i think the model need to be reviewed.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Naitguolf on 2005-08-15 15:49:45
Hello there!

This patch seems great. But seems other version than english cannot use the patch. Why? Reunion, can you please make a non-check version? The spanish data are slightly different. But the graphs are the same. Can you make a .ffpatch version? Hands patch works wonderfull...

menu_us.log:Unkonwn Version



Anyway, thanks for your work. :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-08-15 17:43:02
my problem still isnt solved i can only use the patch if i change the new char.lpg to the old one
Title: Battle model > Field model Conversion FINALLY!!
Post by: crimsondante on 2005-08-16 05:02:37
Will i have to start a new game to apply this patch?
and is there a version of this patch where you can get the older model of cloud (the first version battle one)
Title: Battle model > Field model Conversion FINALLY!!
Post by: enigma^^ on 2005-08-16 05:30:01
Quote from: crimsondante
Will i have to start a new game to apply this patch?
and is there a version of this patch where you can get the older model of cloud (the first version battle one)


No, you don't have to start a new game. You can just apply the patch. I did - I was playing disc 2 halfway.

And as for your other question, there is no such version like that - and you'll probably have to ask Reunion about it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Reunion on 2005-08-16 05:42:31
...finally got back home 12 hour car rides are fun!!

Quote from: Naitguolf
menu_us.log

It better not be ".log" it should be ".lgp"
Quote from: crimsondante
is there a version of this patch where you can get the older model of cloud

...No, In my opinion the higher the poly count the better!
If someone would like do that be my guest.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Naitguolf on 2005-08-16 17:54:05
Quote from: Reunion
...finally got back home 12 hour car rides are fun!!

Quote from: Naitguolf
menu_us.log

It better not be ".log" it should be ".lgp"


Yeah, i mean menu_us.lgp
 (the "real" name is menu_sp.lgp, but i renamed like that to fit english FF to able Hight Resolution Patch
Title: Battle model > Field model Conversion FINALLY!!
Post by: jamesyfx on 2005-08-16 18:59:36
Im curious - would it be possible to turn the dogs on the field to the ones in battle.?

Dogs, meaning the wolves, and the dog-like creature that teams with Rufus when you fight him.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-08-16 19:22:35
yes, it's possible.  hell, you could replace the dogs with guard scorpions if you really wanted to.

Thing is, Dark nation is a tiny bit mroe catlike than doglike.  And dark natiosn running around the steets woofing and whining would look rather stupid =P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Cyberman on 2005-08-17 16:56:53
Quote from: Reunion
...finally got back home 12 hour car rides are fun!!
...No, In my opinion the higher the poly count the better!
If someone would like do that be my guest.

All right.. here is a question did you rescale the hirez cloud model to fit within the same dimensions of the cloud field model? Same with the other characters.  I'm certain the game will have walk mesh issues if you don't.  Also some scenes might look.. odd :)

As for what's happening there the only way to find out is look at the field script data that is causing the characters to pose.  I know the textures for the field characters are different.  Maybe someone ought to make an image without the patch to compare it.

A suggestion is to allow the 'patch' to be reversable.  Might be handy for debugging some scenes.

Cyb
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-08-19 15:08:15
BUG: Red Guards are missing their right-arm limb. Noticed it both on the guards at the first Mako bombing and later in sector 7.

http://img385.imageshack.us/img385/8119/missinglimb7fo.jpg

MOD EDIT: Big image made into link.
Title: Battle model > Field model Conversion FINALLY!!
Post by: naki on 2005-08-21 12:26:59
Quote from: Cyberman
Quote from: Reunion
...finally got back home 12 hour car rides are fun!!
...No, In my opinion the higher the poly count the better!
If someone would like do that be my guest.

All right.. here is a question did you rescale the hirez cloud model to fit within the same dimensions of the cloud field model? Same with the other characters.  I'm certain the game will have walk mesh issues if you don't.  Also some scenes might look.. odd :)

As for what's happening there the only way to find out is look at the field script data that is causing the characters to pose.  I know the textures for the field characters are different.  Maybe someone ought to make an image without the patch to compare it.

A suggestion is to allow the 'patch' to be reversable.  Might be handy for debugging some scenes.

Cyb


I downloaded the patch and set it up and love it so far. I havnt left the world map yet to see if it works there but I will eventually arive. Also if you have trouble getting to certain area's why not just keep two copies of the char.lgp, one that is the original and one that is patched, so if you have issues then just copy of the original, get to where you are going and then just replace the patched file.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Cyrus XIII on 2005-08-21 15:12:45
I played through the game until the first save point in the slums with this and even though I love their level of detail, those new models simply don't fit into the surroundings. And since the whole game was designed to suit the original,  super deformed proportions, a realistic approach will probably never quite cut it.

Just hypotheticaly speaking, how about models more in the air of FF9 (SD but detailed)?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-08-21 16:00:35
I also like the SD aproach Cyrus XIII, but it looks like that there is a lot more people (Reunion, for example) who likes the realistic one. If you want SD models, you can try using a little tool I posted at the Programming feedback forum. The FF7PC field model resizer lets you change the size of a model and make it SD-like automatically (don't expect the result to be very acurate, though). Try playing with it a bit. It's simple. You have also a nice FAQ made by ice_cold513 in the pack.
By the way, I've been very lazy lately :-P. I'll try to release 3 more models next week.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Asquian on 2005-08-22 18:57:07
Just a short question from a total noob.

Do Reunion or Borde have their own sites dedicated to this project?
Title: Battle model > Field model Conversion FINALLY!!
Post by: naki on 2005-08-22 19:04:21
I've been here for a couple days and from what I seen I didnt notice reunion having a dedicated site for this patch. I had to scroll through I believe 11 pages of forum to find the updated download link for this patch.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Asquian on 2005-08-23 00:38:00
I don't suppose you could post the individual files so i can pick and choose which ones i want to replace, could you?
Title: Re: ---The Reunion Patch---
Post by: naki on 2005-08-23 01:17:02
Quote from: Reunion
Well I think it is about time for an update.

---The Reunion Patch---

The total battle models converted is 53!

This patch will change 47 field models in Char.lgp.

Aeris: earithf_sk, n_earith_sk
Barret: pballet_sk, sd_ballet_sk, yballet_sk
Cait Sith: sd_ketcy_sk
Cid: pcid_sk
Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk
Dyne: daing_st, dainy_st
Elena: sd_eriana_sk
Hoyo: sd_hojyo_sk
Palmer: sd_palmer_sk
RedXIII: c_red_sk, P_red_sk, sd_red_sk
Reno: sd_leno_sk, sd_leno_sk(notex), sd_leno_sk(red)
Rude: sd_rudo_sk
Rufas: sd_lufas_sk
Sephiroth: n_sefiros_s(bkhd.hrc), n_sefiros_s(erha.hrc), readc_sk, sefiro3_sk, swordc_sk
Tifa: n_tifa_sk, ptifa_sk, tifas_sk
Vincent: sd_vincent_sk
Yuffie: pyufi_sk, r_yufi_sk, sd_yufi_sk
Zack: lzacks_sk, szacks_sk, zacks_sk

Others:
Jenova: jenova_sk
nible_katana
potion_sk(eghe.hrc)

This patch will also change 6 world map models in world_us.lgp.

Diamond Weapon - diaweap_sk
Emerald Weapon - e_weap_sk
Cid - sd_cid_sk
Cloud - sd_cloud_sk
Tifa - sd_tifa_sk
Tinybronco - tinybronco_sk

-edit- Notice: All field models in this patch will clip below the forground.

Some random screen shots...
http://i4.photobucket.com/albums/y112/FFVIIIReunion/802aa564.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/ef5b38dd.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/cd3a1b01.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/06302a50.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/43b53bc8.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/60203c21.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fa738930.jpg
http://i4.photobucket.com/albums/y112/FFVIIIReunion/fb382ef8.jpg

Please read the instructions.txt for information on how to install.
-edit- make sure you have the latest version of lgptools (http://www.sylphds.net/f2k3/programs/lgptools/lgptools160.zip)
Download The Reunion Patch (http://venus.walagata.com/w/reunion/The_Reunion_Patch.rar)


just a repost of the patch for anyone that doesnt want to search through the thread.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Hybrid on 2005-08-23 07:15:30
Hi guys.
I have just installed FF7 (German) on my PC and downloaded the 'Animevamp 1.02 German Patch' !  Everything's good, everything works but the patch doesn't. How you can think, i have other files than you have in the english version. There it is not ****_us, there is ****_gm . So i did all right (I'm sure), all what's written in the little tutorial of Veclord, but i get this when i want install the patch:

http://www.emu1337er.de/Pics/hr1.PNG

I beg you, i want to play this game with this high res textures/graphics and could someone do a little change of the patch for the german version. I'm not good in speaking english, so sry for this. It would be very nice.

thx
HybriD
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-08-23 09:19:58
Mmmm... that's strange. That message meaans that the file has been modified. Maybe that Animevamp patch did it. I suggest you to try Reunion's patch before animevamp's one.
By the way, I don't know if Reunion has a dedicated page, but I don't. Sorry.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Hybrid on 2005-08-23 12:07:56
Quote from: Borde
Mmmm... that's strange. That message meaans that the file has been modified. Maybe that Animevamp patch did it. I suggest you to try Reunion's patch before animevamp's one.
By the way, I don't know if Reunion has a dedicated page, but I don't. Sorry.

No, i had the 'Hand Patch' and cause of this it didn't work.
Now all works fine, thx for help. I hope a new version will come soon.
There are many bugs with the patch, that must be fixed.

Bye, HybriD
Title: Battle model > Field model Conversion FINALLY!!
Post by: Asquian on 2005-08-26 23:27:20
aaand 3 days later i finally get this and the Avalanche team patch to work.


and the music patch.


and all i can say is.


sweet fuzzy blue jesus, god but are they beautiful. the clipping really is minimal, and dammit they look good!.

i'm hesitant to try to apply any other patches, as i fear the evil CRASH.

Note: The hands patch, if you use it before the reunion patch, doesn't seem to work. reunion patch then says it doesn't recognize certain files.

i havn't the guts to try it afterwards...not now that it's finally working...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Fafara on 2005-08-27 19:43:51
OPLZ HELP!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Aaron on 2005-08-27 19:53:54
You've already posted a thread about this (http://forums.qhimm.com/viewtopic.php?t=4513).  These forums are not that fast, be patient -- Posting more isn't going to get you help faster.

Warning issued.
Title: Battle model > Field model Conversion FINALLY!!
Post by: jc2k300 on 2005-08-28 00:18:05
Edit: Figered this out.
Title: Battle model > Field model Conversion FINALLY!!
Post by: jc2k300 on 2005-08-28 01:38:19
Got it fixed, now all I have to do is figure out the high res! =P If anyone could tell me why it crashes when I boot it up on TNT, that would be great! Thanks in advance.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-08-28 16:58:27
Here you have a little update for my part of the project. 3 more models added (yeah, not very much after such a long time but, you know, I'm lazy and so). With this all the models until you get to the train should be hi-res.
Included models:
-guard_sk
-man_sk
-woman_sk
I also included the avalanche team.
http://perso.wanadoo.es/e/ventanucos/NPC%20reconstruction%20project%20(Stage%200.2).rar
By the way, does anyone know how to make a short character (such as Wedge) stay at the same level as the other characters? I mean that he looks as if he was floatting and that's pretty anoying (at least for me).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-08-28 20:39:50
Coolness Borde!

Testing the "NPC (Stage 0.2)", right now. :D

Nice job! Can't find any faults at the moment.  8)

Now, all I need to do is get the hi-res Cloud battle patch to work, and I'm set. Though that can wait. :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-08-28 21:22:58
Quote from: _Sephiroth_
Coolness Borde!

i test when i get home
Title: Battle model > Field model Conversion FINALLY!!
Post by: jc2k300 on 2005-08-29 00:06:44
I have an idea, how about taking ff7 into 3rd person? Eh Eh?? Haha.
Title: Website + mod continuation
Post by: Eigaar on 2005-08-29 23:26:12
Are you guys planning to eventually replace all the npc models as well?
And are you planning on making a website for this mod?
If you want one, ill gladly make one for you.
Title: Battle model > Field model Conversion FINALLY!!
Post by: emmets_hell on 2005-08-30 17:26:10
i keep gettting a crash at the second reactor near the start of the game. it happens just as the fight with airbuster begins. just freezes and then crashes back to desktop. any help?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Damizean on 2005-08-30 17:48:32
Hello. I'm new around these forums. After founding my copy of FF7 PC, I was searching for info and patches around the net for playing one more time, and suddenly I founded this thread, wich inmediately caught attention.

After reading a bit, I downloaded the patch, and I have to say that it's the most impressive work I've seen. You guys have been making great progesses, and the result is much more than enjoyable.

And then, the last I can say is: Thank you very much! I really hope to see more stuff like this. :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-08-31 10:24:16
Eigaar, I plan redoing all the other NPCs... until I get tired. I think that Reunion said he wasn't interested in the other NPCs. Nothing surprising, he has already done more than enough.
If you want to do a page about the project, I think it's fine (I'm not going to do a page about it anytime soon). Don't know if Reunion will have any objections.
Title: WOW
Post by: jdimaulo on 2005-09-02 05:54:09
:o  man I have loved ff7 since it came out and I want to say that your work is incredible! I didn't think I'd be able to see the day when ff7 got even better, and people are complaining about the clipping problems I say It's better than the lego blocks that used to be running around great job man! I also have a question for you....would it be possible to update the sephiroth patch to suit the reunion patch? I say sephiroth in the kalm scene and I would love to have him as my main character. I was just wondering if that sort of thing is possible?
Title: uh problem
Post by: Banksy on 2005-09-04 03:31:17
i know that with xp this game stuffs up but whenever i try to apply the patch it says it cant find it or the things not big enough do u need something to get it to work cos ive never used these things before
Title: Battle model > Field model Conversion FINALLY!!
Post by: YUffie on 2005-09-06 19:09:42
yeah i found out what my previous problem was i was writing lpg instead of lgp now everytime i try to start it just goes black and nowt comes up any advice?
Title: Battle model > Field model Conversion FINALLY!!
Post by: matte on 2005-09-07 20:30:31
Okay, well.. I haven't got this to work yet really. Although it seems cool! :)
If this' any helpI can post the last lines of code in my log (I'm using cetra's debug patch). Here's what it says when I select Load:
Quote

OFFSET ERROR: CVAC.RSD
ERROR: COULD NOT OPEN FILE CVAC.RSD
OFFSET ERROR: CVAC.RSD
ERROR: COULD NOT OPEN FILE CVAC.RSD
OFFSET ERROR: AVFE.HRC
ERROR: COULD NOT OPEN FILE AVFE.HRC

And when I select New game:
Quote

OFFSET ERROR: BVJF.a
ERROR: COULD NOT OPEN FILE BVJF.a

Please help :weep:

Edit: I did check in my char.lgp that the files were there, and they were there...


However I did find out that the Reunion char.lgp had 200 more files than the original.. Is that normal?

You wrote that the char.lgp should include 12709 files when it's been patched, right? Well.. Mine had about 12800 files...  :-?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Squall_0690 on 2005-09-08 18:52:37
Hello, id like to say thanks for the reunion patch! it worked amazingly!!!! This is the first addon for ff7 of this magnatude that actually went on without any problems what so ever! so thanks. ...BUT!!!!!!

lol i do have a problem and i wana know if u or anyone else can fix this hopefully im not the only one who has this prob, hopefully it can be fixed. anyways i noticed from the screen shots that the models look clean and clear but mine are very pixolated, still looks very good but its not as good as i see in these screen shots, anyways can any one help me??

my laptop specs are:

                       Pentium 4 HT 3.8gh
                       512 mb DDR RAM
                       256mb 9800 ATI Raidion
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-09-08 19:03:04
Get the high-res patch?
Title: Curious
Post by: Roxas on 2005-09-09 20:40:46
I wanted to use the Hi-Res Cloud battle model, but whenever I entered a battle the game would exit.


Is there something different I need to do when installing the hi-res patch, while I have your mod installed?


Or is it like a trade off of sorts, you get hi-res Cloud out of battle, but low-res in? :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: knives on 2005-09-14 01:01:31
I get this error when i try to extract the new char.lgp...

(http://img.photobucket.com/albums/v518/Knivesx2004/lgperror.jpg)

it says "LGP TOC has invalid offset!"

i found out that i extracted it wrong... it was only 12k but i tried it again and it didn't work...

nvm i got it. looks great!
Title: Battle model > Field model Conversion FINALLY!!
Post by: jdimaulo on 2005-09-14 14:11:55
please help i need a battle model sephiroth in the field to go with the reunion patch and the sephiroth patch is it possible to do this?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Asquian on 2005-09-14 22:24:13
man, Borde and Reunion, you guys rock. added the 3 additional skins, of course i end up wanting more(until all are high rez), but nonetheless, even what is available is such a MASSIVE improvement.

w/ FF7 AC on it's way to shelves, it's becoming a good year for FF7 fans, eh?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-17 18:31:42
This is my question:

How do I add the new char files to the old char lgp?
Title: Battle model > Field model Conversion FINALLY!!
Post by: dziugo on 2005-09-17 19:49:33
Follow this tutorial: The newbie's tutorial for The Reunion Patch (http://forums.qhimm.com/viewtopic.php?t=4451)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-19 22:40:31
Well, i think it's time to post some W.I.P. in order to prove that I' still alive :-P. Those guys are from the train:
(http://i6.photobucket.com/albums/y231/usebio/pair.jpg)
If you don't know who they are, here is a picture of their original models:
(http://i6.photobucket.com/albums/y231/usebio/pair_old.jpg)
There are still 2 more characters in the train. I'll release a new little pack when they are done.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-09-19 23:19:57
Borde: The guy in the red suit also appears in other places (Costa del sol and junon barracks), so you may want to double-check that he fits well in those places before releasing him =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: CkRtech on 2005-09-20 02:31:21
I can't read "costa del sol" without hearing the music in my head.

Looking good, Borde!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Arsop on 2005-09-20 06:04:58
Oh man, this is nice  :o
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-09-20 07:59:37
Good job cant wait but i have too. I did have a part done on the pres model. The Reunion Patch and the NPC's you did all in there own files backup and SD. When i get home i will see if the pres model works.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-20 12:02:07
It's boring... I can't see the scene on the shinra tower, when rufus arrive... The game crashes and reboot my computer... And it's very frequently... I have a french version... I want to play with the high graphs it's so awesome!! :(

i'm on XP, do you think it's because of that?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2005-09-20 19:10:27
Is It possible to make a FF7 AC Cloud instead the one from the reunion patch?? Could someone try to do that, please? Oh and can I use the Reunion pack with Borde's at the same time? or is it the same package? or New version?
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-20 20:39:21
Quote from: Method
Is It possible to make a FF7 AC Cloud instead the one from the reunion patch??...
Simple answer: No.

Technical answer: No, because you would have to have an in-game model of AC Cloud... which, obviously, we do not have, because it did not exist until recently. I mean, yes, you could *try* importing a different model.. but, I doubt that the engine would be able to successfully run it.


-------


BTW, awesome job on all of this! Kudos goes to anyone that has helped out.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-09-20 20:48:10
Actually, we could have a cloud-in-ac costume..

We could probably edit the color on yuffie's arm-guard, and plop that on Cloud, as well as make Cloud's uniform darker.  Of course, that would end up looking lame becasue yuffies arms are significantly shorter than Cloud's.

So, you could try it, but, it won't look good until we have a reliable way to edit the size and shape of the 3d models.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-20 21:01:41
And for me...? No Idea...?  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: Melanthius on 2005-09-20 21:41:48
If I may post an idea,

It is somewhat confusing to try to sift through all 17 pages of this thread to find the patch.  (I eventually found it, but still...)


To Reunion, I suggest you put the link to the latest version of the patch in your signature, so it is easy to find.  

Maybe also a link to the tutorial.  

It would definitely help out people (like me) who randomly found this site on google and are now trying to make heads and tails out of all this hi-res stuff that has been going on over the course of the last few months.



And if I may ask a question,

why isn't this battle model conversion patch integrated into the other hi-res patch that the_saint posted?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-20 23:19:42
I noticed that the NPC reconstruction project (stage 0.2) has files that are named similarly between the folders and characters, as well has having counterparts after the Reunion patch. Do I replace these, and which ones do i replace with?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Melanthius on 2005-09-21 06:07:49
Bug report,

game crashes when Cloud goes into battle at Don Corneo's mansion.

Changing the lgp files back to their originals fixed the problem.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-21 09:01:53
I'd like to clarify that the NPC recosntruction project is meant to be used with Reunion's patch. So yes, both SHOULD be compatible. If anyone finds some kind of incompatibility please report it.
To install my patch, simply copy the files in every floder of it to the CHAR directory that you created to use the Reunion's patch (If you erased it simply extract char.lgp again) and then compile the files again to char.lgp.
By the way EmperorSteel, there is already at least one tool to change the size and (in a limited way) the shape of the models: Kimera (my little program :-P). You can find it in the programmig section.
Hey, sorry ice_cold513, I don't understand very well what you said. Are you working in a model?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Scnix on 2005-09-21 09:28:49
Hey guys, really great job on the high res models  :)
but just 1 problem i just occured.
I just did everything you guys mentioned in the previous pages.
But each time i try loading my game it kept saying "Fail to load ACFE.aki"
Any ideas how to solve this ?  :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-09-21 10:18:47
Quote from: Borde

Hey, sorry ice_cold513, I don't understand very well what you said. Are you working in a model?


yes all the models you and Reunion. I made folders like cloud then sub folders for all clouds models moving the right flies there. So if i want to edit any one's i can.


(http://img.photobucket.com/albums/v240/theicefox/testing.jpg)
  it gong t o be Rufas dad



This is all i got cos  was not home and my mate dont like ff7 so it was done it 5 secs when i get home i will make arms and lets
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-21 10:34:34
Erf, i'ts this these Scene what o can't see...

http://i4.photobucket.com/albums/y112/FFVIIIReunion/5aef03b5.jpg

If i put the cloud hi res mod do you think it will work...?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-21 11:21:43
-Scnix, I think that somehow you ACFE.A file got corrupted. Try using this one:
http://perso.wanadoo.es/e/ventanucos/acfe.rar
-DjidaneElric, does your comptuer reboot even if you don't install the Reunion's patch? XP allways is problematic with FF7 but I never heard It simply rebooted the system.
-Nice to see someone else doing models ice_cold513  :D
-Melanthius, does that crash happens allways? yeah, I know it sounds wired, but I've found places where the game crashes once and in a second try it works.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-21 11:42:45
Without the reunion patch, the game works... And not reboot my computer... It's also doing this at the pillar when Wedge falls... Sigh.. If i can't see all of the great scene...  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: Scnix on 2005-09-21 14:06:34
Can't seem to access the page..
Could be my connection problem.
Oh wait, got it working. but i don't understand a single word >_>
Title: Battle model > Field model Conversion FINALLY!!
Post by: Sk-F on 2005-09-21 18:18:45
I've got the same problem as Scnix. Can't play because of the error ACFE.AKI, and I can't download the ACFE.A file Borde uploaded from that site. Could anybody help? thanks very much
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-21 19:15:57
Do you think if i put the "US" files the crash diseapears...?

If yes, what is the file i must replace, ahd where can i find it?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-21 20:07:59
Mmm... it looks like wanadoo file hosting is having problems.
Well, try this mirror then:
http://mywebpage.netscape.com/usebio3k/acfe.a
Title: Battle model > Field model Conversion FINALLY!!
Post by: Scnix on 2005-09-22 00:22:56
Still can't get open the page  :weep:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-22 08:07:21
With this last link you should use "save as" to download the file.
Title: NPC Reconstruction
Post by: Omegaplex on 2005-09-22 09:43:34
First off I'd like to say thanks to everyone that has worked on this mod.  I was able to get the Reunion patch, PSX music, and Hires Cloud working with little effort.  Just goes to show if you actually read the posts you can do it [to top it off I use XP :o ] Anyway on to the question:

Borde: I was wanting to try the NPC Pack but cannot download from the link you have posted.  I was curious if you could post an alternate download for the pack or possibly email it to me at [email protected]

Thanks.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Eigaar on 2005-09-22 12:51:29
Hey Borde, sorry with not posting about the website i have been stupidly busy with college work.
I will start on it right away, i hav ea little time now so ill get to it.
Should i include a place for the other guys models? And should i compile your modles and ruinions models into one pack for a complete download when its needed?
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-22 18:42:18
Quote from: DjidaneElric
Do you think if i put the "US" files the crash diseapears...?

If yes, what is the file i must replace, ahd where can i find it?
Since you are on a french version of the game, and the patch is made for the English version, that is probably the root of your problems. I could be wrong, but just my guess.


Omegaplex: go here for the NPC patch. http://zero.gzanime.net/FF7/NPC_0.2.rar


Borde & Reunion: I can mirror your patches if you want me to. I have a site, and the server it is on is pretty stable. Let me know.


EDIT: fixed link..
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-22 18:52:25
Quote from: djzerious


Since you are on a french version of the game, and the patch is made for the English version, that is probably the root of your problems. I could be wrong, but just my guess.



erf, and there is no solution...? I have changed my graphic card, but it crashes too...
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-22 19:01:45
Quote from: DjidaneElric
Quote from: djzerious


Since you are on a french version of the game, and the patch is made for the English version, that is probably the root of your problems. I could be wrong, but just my guess.



erf, and there is no solution...? I have changed my graphic card, but it crashes too...
..ehh.. I'm not the person to ask that to.. all I know is what I've read. And what I have read is that the files are different (don't know how different or which ones) from the US version.. so some patches (such as Reunion's) may not work.. or.. may not work how they are intended to work at least..
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-22 19:41:19
Erf... Thanks. ^_^°

Anyone can answer me?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Decayrate on 2005-09-22 23:31:51
Reunion u'r the best, I think the new graphics on field models are simply swell........that was kinda goofy don't cha think. but would it be much hard work to make the other characters a bit better quality, like Cloud..........it is kinda silly i guss he has better qaulity on the field than in battle. hehe well I guess I would shacke your hand but i dont have the money to go to rio...................................anyway I ca't say how glad i am that someone have done this,

i haven't found any bugs either :o
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-22 23:42:11
Well, if I'm not mistaken.. that issue has been discussed... somewhere... in these 18 pages... but I'll try my best to recall it.

Actually, I know it's in here somewhere.. just don't know where.. lol. Anyways, the model that Reunion is using for the field model, is the Hi Poly/Hi Res/Whatever you wanna call it, model that is used in the last fight with Seph (that is right, unless I am mistaken). But none of the other characters have that better than normal battle model. So, yeah.. that answers as to why you can't make better models... from what is already in the game anyways.. I'm sure you could always customize one.. but.. that seems like excess work..



And, btw, has anyone thought how funny it would be to just switch out the original field models with the battle models completely.. hehe.. i.e., field models in battle, battle models in field.. it'd look funny... :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-23 00:15:13
Where can I find stage 0.01 of the NPC recon project? The original link is dead.
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 02:28:00
Why do you need stage 0.1...? 0.2 should include everything that was in 0.1...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-23 02:32:23
Quote from: djzerious
Why do you need stage 0.1...? 0.2 should include everything that was in 0.1...


Does this also include AVALANCHE? I was under the impression that they were different sets.
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 02:35:55
Quote from: Tain
Quote from: djzerious
Why do you need stage 0.1...? 0.2 should include everything that was in 0.1...


Does this also include AVALANCHE? I was under the impression that they were different sets.
Ah, I see. You are correct. My bad. Hmm.. that is odd..

Well, whenever it comes back online, I'll try to grab it.




Borde: If you would like, (I know I've already said this, but, here it goes again, lol..) if you want me to mirror this stuff, I can. And I can also put all the models into one .rar.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-23 05:13:33
I was under the impression stage 0.2 had Avalanche NPC's as well.  Oh well...[wait's for file to come back online or a mirror to surface].

BTW...I got the .2 opened up the rar but I'm not sure what/how I am supposed to edit these files into my FF7.  I looked back and didn't notice any instructions though through 18 pages it could be easy to miss:roll:

Any help would be appreciated...
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 05:20:59
The same way as with Reunions patch. LGP Tools.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-23 06:51:40
I'm just not getting something.  I probably did this wrong but I opened up char.lpg and drag&dropped the files from each dir into it and repacked it.  All fine and good.  Load up a new game and I see the Redguards waiting by the train except there is nothing where there hats should be.  Likewise people start jumping out of the train and hair and feet are missing.  Then the game crashes.  I wasn't sure of another way to input them into the file so I used the drag&drop method and I used the newbie tutorial to get the Reunion patch going... :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 06:58:11
Sounds like you just need to reapply the patch.. and, like I said, you apply the NPC patch the same way as the Reunion patch.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-23 10:33:37
-Don't worry Eigaar,  understand you very well. I'm pretty busy right now too.
I think you should ask Reunion about his patch. I supose he won't have any objections, but you should do it. As for my models, do what you find better.

-It looks like both netscape and eresmas are having problems. Ugh.... I'll have to look for a new location to host my files. Thanks for your offering djzerious, mirrors are allways welcome.

-DjidaneElric, I use a mixture of files from both the spanish (mainly flevel.lgp to get spanish texts) version and the US one. I must admit that I didn't got that far in the game, though. If you can hand me a save game just befor the crash, I'd like to test and see if it crashes my system too.

-Tain, the 0.2 version of the NPC reconstruction project also contains the AVALANCHE models.
-Omegaplex, I think the problem is that the drag&drop method has some kind of bug. Try extracting all the files from char.lgp to a directory, copy there my models and then use the CREATE option in LGPTools to repack it.

-By the way, nobody realized that my models use to have too dark textures? That's because a nasty bug in my Kimera program that prevented it from calculating the normals of multi-group models correctly. I'm working to solve that problem right now. The new version of the patch will include corrected versions of all my old models.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-23 11:15:08
Thanks Borde, this is the save game, it's a boosted save game,  I do not want to replay the game since the beginning lol.

save game (http://djidaneelric.webzzanine.net/save06.zip)

Thanks a lot! :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 13:02:13
Borde: Yeah, no problem. Just get the newest versions to me somehow (e-mail, AIM, MSN, Yahoo) and I'll put em up. And, btw, the 0.2 release only has 5 folders, and none look like they are named for the AVALANCHE team... maybe that's just my assumption that they'd be named after the members... but, otherwise, there are just 5 folders... :/


EDIT: hmm.. now that I look at it.. (with sleep I might add) I noticed that there are 6 folders... and the files are "avafat_sk," "avawoman_sk," and "avman_sk" .....to which... I will assume those are the AVALANCHE team members.... -_-

At any rate though, the more mirrors the merrier eh? :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-23 14:45:01
Borde:  Still having issues when it tries to load a scene with the altered models in it [crashes game].  

I unpacked char.lgp into a dir then manualy copied all files into it and repacked.  

One question, did I need to retain the folder structure or just copy the files out of each folder into the char folder?

Thanks...
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 14:54:14
If I am understanding what you did right... you need to keep the folder structure, I do believe. Or, copy what is in each folder, into the corresponding folder..
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-23 15:06:08
Quote from: djzerious
If I am understanding what you did right... you need to keep the folder structure, I do believe. Or, copy what is in each folder, into the corresponding folder..


That's the thing.  When I extract char.lgp to a folder I don't have any subfolders in there.  Just over 12,000 files.  

Where it stands is I extract char.lgp to a directory called Char.  Then I have the 0.2 pack and extract it.  This gives me 5 directories with files in each.  Do I just copy these directories into the Char directory then use LGPTools to repack it?  

Or is there still something I'm missing?

Thanks...
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 15:34:36
Oh. Oops. My bad. Misunderstood your question... :/

You just copy them in there.. yes.

As for the crash, I can't help ya out there..
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-23 16:15:57
You must copy all the files to that directory you created. I just set the files in diferent diretories in order to help people interested in modifying the models or viewing them with some kind of tool. There shouldn't be any subdirectories at all at the place you have unpacked char.lgp.
If you proceded this way already there must be something wrong with the models. Does it get to display something or simply crashes as soon as it tries to load any of the models?
Oh, by the way djzerious, that's right, those folders contain the avalanche members models.
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-23 16:20:43
Heh, okie.

I wonder if Reunion would like for me to mirror his patch as well... hmm... I guess he'll answer if he sees this post.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-23 16:52:50
Borde:  Been doing a little testing and it seems to crash whenever the Wedge model is shown.  The rest appear to be working.  I load a new game and The Redguards load fine Biggs jumps down, Jesse loads and knocks one down then it crashes right when Wedge should jump off the train... :erm:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-23 21:39:34
Quote from: Borde

-Tain, the 0.2 version of the NPC reconstruction project also contains the AVALANCHE models.


score
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-23 23:38:04
Here you have a new mirror for the NPC reconstruction project v0.2. Since the other one went down, here you have it. Please, keep in mind that it's exactly the same file posted weeks ago.
http://perso.wanadoo.es/eusebio2k/NPC%20reconstruction%20project%20(Stage%200.2).rar
Try with this file Omegaplex.
DjidaneElric, I played with your save game until it beat Rufus and it worked without problems. I'll try tomorrow with the completly spanish version of the game.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-24 01:11:20
I use the french version me huh? ^^
Thanks for your attention ^^
Title: Battle model > Field model Conversion FINALLY!!
Post by: Omegaplex on 2005-09-26 07:18:59
Sorry it took so long to post back.  Had some hard drive trouble.  Got everything back where it should be now.  

Borde:  Tried that file and it worked like a charm.

B>F Model Convertion, NPC Reconstruction Project, Final Battle Cloud mod, and FF7Music playing the PSX PSF's!  

:D I'm in heaven! :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: TDDx8 on 2005-09-27 02:35:18
Reunion and Borde, thank you so much for this. It looks great in game. The only troubles are the clipping issues, but its not a big deal. The models seem to work well with the surroundings as well (I would have thought the heads would be cut off by doorways, but I was proven wrong).

Borde, do you plan to make every NPC (or most) into these type of models? That would be wonderful if you did. It doesn't bother me when Cloud walks up to a SD character in game, but it just looks a little strange  :-?

Thanks again for the great work!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-27 19:52:48
-Hey DjidaneElric, I tried with the fully Spanish version of the game (well, I had to change World_sp and menu_sp in order to be able to install Reunion's patch) and I got past Rufus without any problems. I think the problem must be somewhere in your system. Did you upgrade XP with SP2?
-TDDx8, yes, I PLAN redoing all the NPCs. BUT, seriously, I don't think I can redo all of them on my own. Is way too much work for a single man. I'll keep working on this until i get bored. I hope someone decides to continue this project then...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-27 20:07:22
Quote from: Borde
-Hey DjidaneElric, I tried with the fully Spanish version of the game (well, I had to change World_sp and menu_sp in order to be able to install Reunion's patch) and I got past Rufus without any problems. I think the problem must be somewhere in your system. Did you upgrade XP with SP2?
-TDDx8, yes, I PLAN redoing all the NPCs. BUT, seriously, I don't think I can redo all of them on my own. Is way too much work for a single man. I'll keep working on this until i get bored. I hope someone decides to continue this project then...


I could help make some, if you need it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-27 20:20:48
Borde, no, i don't have upgrade to SP2. Dou you think it's that?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Domokun on 2005-09-28 00:21:42
Is it possible for someone to release a superdeformed version that looks like the one shown earlier in this thread? I thought it looked good, personally.
If no one wants to, can they show me how so I could do it myself?



Thanks,

Domokun
Title: Battle model > Field model Conversion FINALLY!!
Post by: TDDx8 on 2005-09-28 05:16:57
What are the programs you use Borde? If they are free downloads and easy to use, I could try and help. I have some very limited knowledge with creating 3D images. I could TRY to help at least.

I also had an idea. Are you going to try and make the different costumes that each of the main characters use at different times? (ie the Bear wearing a Marshmellow). If you are, couldn't you make these the actual battle animations as well (if we wanted a battling marshmellow)? That would be an awesome extra. I'd love beating Sephy with a dress wearing Cloud.
 :lol:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-28 08:46:43
-Domokun, you can make the models SD automatically using a little program I did. You can find it in this therad:
http://forums.qhimm.com/viewtopic.php?t=4331
It will work for humanoid models but you may need to edit some parts manually in order to make it look right. It would be a good idea to release an SD version of all this mod, because I think they look much better (Barret specially).
-TDDx8, I don't create models from scratch, I simply use modified parts from the battle models. To edit those parts I use Kimera, a little program I did. You can find it in this therad:
http://forums.qhimm.com/viewtopic.php?t=4194
To view how your work looks like you can use Biturn.
As for the battle models, they work in a more complex way than field ones. I don't know them very well so I can't help in that area.
-Tain, you don't need to ask. If you want to make some models, just do it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-09-28 09:13:02
Borde Said  It would be a good idea to release an SD version of all this
mod    

I have done that and start on a model and on my way home now to tune it up. I zip up all the SD models if anyone want them and Borde if you get msn and pm me your addy we can chat about the NPC's and get them up and running cos when i was working on the 1 I seen how hard and long time to get them working.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-28 10:28:48
And for me?  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-28 10:30:14
ice_cold: what's your progress..?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-28 11:34:20
-Great news ice_cold513!!! I send you a PM with my MSN address.
-DjidaneElric, I'd seriously think about updating the system. Yes, I know SP2 has a few compatibility issues with some old games, but It should be more reliable. If your computer keeps rebooting, SP2 may fix it. I've got it installed and I can't complain.
Another thing you can try is updating your GFX drivers (well, in fact I suposse you already did it)
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-28 13:20:40
lol, Yeah, i have already update it! ^^

Well, i go to install SP2 and i tell you! ;)
Title: Battle model > Field model Conversion FINALLY!!
Post by: .insomniac on 2005-09-28 15:29:05
Quote from: Kinseek
I`m getting a crash with this patch once I leave the train after the first bombing and try to enter the next sceen to the left. I get the error message "fail to load DAAD.tor". I replaced char.lgp with my original one and it works. If I save at the save point in that area I will get the same error if I try to use the altered char.lgp again. Up until this point it all worked very well. Any solutions?

Great work BTW!



WaaaaH!
Im getting the same shYt3!!  O.O
Once I get off the train after blowing up the Sector 1. reactor I get a error message about the DAAD.tor file =_=

It pisshes me off!  I cant play my most beloved *COUGH*downloaded*COUGH* game!

 :o  :o   Please please please please help!   :o  :o
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-28 16:05:04
Well, i've installed the SP2, the pc don't reboot, but the crash subsist, always at the same moment... Sigh...  :weep: And if i put the english files, the game can maybe work?
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-28 16:17:25
Quote from: .insomniac
Quote from: Kinseek
I`m getting a crash with this patch once I leave the train after the first bombing and try to enter the next sceen to the left. I get the error message "fail to load DAAD.tor". I replaced char.lgp with my original one and it works. If I save at the save point in that area I will get the same error if I try to use the altered char.lgp again. Up until this point it all worked very well. Any solutions?

Great work BTW!



WaaaaH!
Im getting the same shYt3!!  O.O
Once I get off the train after blowing up the Sector 1. reactor I get a error message about the DAAD.tor file =_=

It pisshes me off!  I cant play my most beloved *COUGH*downloaded*COUGH* game!

 :o  :o   Please please please please help!   :o  :o

-_-  http://forums.qhimm.com/viewtopic.php?t=3800
Title: Battle model > Field model Conversion FINALLY!!
Post by: .insomniac on 2005-09-28 16:53:49
Hey Hey Hey, cut me some slack here! :weep:
I had the game before... a rather long time ago, and the game is gone!
No shop - or webshop - that ships to my place has it anymore! (not that I know of anyway)

How the hell am I gonna get it other than downloading it?  :z

Im open for suggestions.

Would be nice to have a working one on the computer though...

You wont mail me your version of the game since you dont want me to use a dl'd copy?  8)

*Edit* Um, I say, I didnt download it, I got it from a friend? >.<  
Oh come on!
Everyone's downloaded it!  Im the only one saying I was! -__-
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-09-28 17:11:03
I have a suggestion: We do not support downloaded copies of the game, but you can go here and get it! (http://www.ebay.com)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-28 20:13:21
DjidaneElric, I think that some of your files got corrupted when you applied the patch. It's amazing how easily some animation files get damaged while using Reunion's patch (strangely enough, it never happened for me). I'd try to reinstall the game, apply the patch and see if it works. I it doesn't... well, I supose you should try the english version. :roll:
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-28 20:51:56
Quote from: .insomniac
Hey Hey Hey, cut me some slack here! :weep:
I had the game before... a rather long time ago, and the game is gone!
No shop - or webshop - that ships to my place has it anymore! (not that I know of anyway)

How the hell am I gonna get it other than downloading it?  :z

Im open for suggestions.

*Edit* Um, I say, I didnt download it, I got it from a friend? >.<  
Oh come on!
Everyone's downloaded it!  Im the only one saying I was! -__-


No, I'm pretty sure a lot of people here are using original copies, especially since a certain patch only works if it can run a cd check..

And, eBay has it. Amazon has it. I'm sure I could find some more if you want me to.

And, if you had the game before, you could have made a digital backup of it, and you wouldn't have this problem... that's what I do with all of my games. I either copy them to a disk or to my HDD so that I can store my originals so they don't get scratched.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-28 21:47:19
Oh djzerious, there are mini-images arround the net that fool the game's protection :-P So you can still use The Saint's patch even with a downloaded copy.
Title: Battle model > Field model Conversion FINALLY!!
Post by: .insomniac on 2005-09-28 22:30:02
Am I allowed to cry on this forum? .o_o.
Dammit!!
Thank you for ruining a almost perfect week...
I was looking forward to playing this game again but NO!

Hmm, maybe if I edit my posts a bit...
Aww screw it, who wants this game anyway? :isee:
:weep:  :weep:  :weep:  *Cries himself to sleep*  :weep:  :weep:  :weep:

Yes, you may now feel a bit of guilt.  :evil:
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-29 03:48:45
Quote from: Borde
Oh djzerious, there are mini-images arround the net that fool the game's protection :-P So you can still use The Saint's patch even with a downloaded copy.

Ah.. I see. Well.. that changes things.

Quote from: .insomniac
Am I allowed to cry on this forum? .o_o.
Dammit!!
Thank you for ruining a almost perfect week...
I was looking forward to playing this game again but NO!

Hmm, maybe if I edit my posts a bit...
Aww screw it, who wants this game anyway? :isee:
:weep:  :weep:  :weep:  *Cries himself to sleep*  :weep:  :weep:  :weep:

Yes, you may now feel a bit of guilt.  :evil:

No guilt felt here.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Eigaar on 2005-09-29 12:42:39
I think someones crying out for attention actually.....
Title: Battle model > Field model Conversion FINALLY!!
Post by: RPGillespie on 2005-09-29 13:13:50
Quote from: .insomniac
Am I allowed to cry on this forum? .o_o.
Dammit!!
Thank you for ruining a almost perfect week...
I was looking forward to playing this game again but NO!

Hmm, maybe if I edit my posts a bit...
Aww screw it, who wants this game anyway? :isee:
:weep:  :weep:  :weep:  *Cries himself to sleep*  :weep:  :weep:  :weep:

Yes, you may now feel a bit of guilt.  :evil:


Psh, no one cares, noobs like you who need help with your downloaded ff7 game are a dime a dozen.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-29 13:41:11
Borde: Do you think i'ts because of that? I will try to re-apply the patch and i will see... I hope it's not a bug of the new version of the ruenion patch... Do you have an Old version for i try it?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-09-29 18:49:25
Nop, I have the same version as everyone.
I say that some file got corrupted because the game also crashes for me if it finds one. I never get message boxes.
Title: Battle model > Field model Conversion FINALLY!!
Post by: DjidaneElric on 2005-09-29 19:05:53
ok, thanks, i try that, and i tell you!  :wink:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tain on 2005-09-29 20:29:47
Good lord, that was terrifying. Kinda like wolves tearing a sheep to bits.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Domokun on 2005-09-29 22:53:40
Quote from: ice_cold513
Borde Said  It would be a good idea to release an SD version of all this
mod    

I have done that and start on a model and on my way home now to tune it up. I zip up all the SD models if anyone want them and Borde if you get msn and pm me your addy we can chat about the NPC's and get them up and running cos when i was working on the 1 I seen how hard and long time to get them working.


Will you be posting a link to it or will you be sending it by email?

I can wait :D


<3
domokun
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-09-30 09:56:22
ok Here is a link to the SD model's if anyone what them i will have President Shinra model done by 2 night if my mates dont drag me out


http://www.freewebs.com/foxhoundthetribe/Final%20Fantasy%20VII%20SD%20Models.rar

if it dont work then i fix it later when i got home
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-09-30 10:50:04
Quote from: djzerious
-_-  http://forums.qhimm.com/viewtopic.php?t=3800

For one; just having a downloaded copy doesn`t magically create the problem he encontered.

Secondly; I myself have a perfectly legit and paid for version of FF7, and since I get the error it can`t be related to any "ultima-edition" or anything.

I ended up asking someone else that had patched their char.lgp to send it to me, and then it worked perfectly. I can only reason that either lgptools or the Reunion installer does something funny. I did follow the proper instructions several times, and I am 100% sure I followed the instructions the way they were meant to be followed.
Title: Battle model > Field model Conversion FINALLY!!
Post by: djzerious on 2005-09-30 15:20:53
I never said it did. All I did was link him to the thread that says we don't support downloaded copies.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-09-30 16:01:43
Ok ppl here we are all i got to do is the hair and he is done

President Shinra

http://img.photobucket.com/albums/v240/theicefox/ff7thththth.jpg

By the way if one can give me of a save where i can see him better what i need is where there having a meeting
Title: Battle model > Field model Conversion FINALLY!!
Post by: Domokun on 2005-10-01 14:30:14
Can someone give me instructions on how to install the SD models? The README only said "Install the same way as NPCs" and I don't know how to do that either.


-Thanks

Domokun
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kinseek on 2005-10-01 15:16:48
Quote from: Domokun
Can someone give me instructions on how to install the SD models? The README only said "Install the same way as NPCs" and I don't know how to do that either.


-Thanks

Domokun

http://forums.qhimm.com/viewtopic.php?t=4451

Make a guess from that.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-01 19:27:43
Hi all ok the SD models are not SD there just little to stop clipping and got some big errors init from me. I will be home in 1 or 2 hour and i give you guys the President Shinra model and start work on them errors

By the way if one can give me of a save where i can see him better what i need is where there all having a meeting Shinra HQ i can start work on somemore models

EDIT
there is the model im sleepy now and have not had time fix hes eyes i will fix them but i what you guys to see if his mod model looks ok to you alll

http://www.freewebs.com/foxhoundthetribe/President%20Shinra.zip
Title: Battle model > Field model Conversion FINALLY!!
Post by: Napper on 2005-10-02 16:38:51
Can you please make Tseng? The work your doing is amazing, who needs a remake!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Phyltre on 2005-10-02 16:50:52
Quote from: Napper
Can you please make Tseng? The work your doing is amazing, who needs a remake!


I was just thinking that if things keep progressing on this board, we'd basically have a remake.  The only thing lacking is higher-res backgrounds, but that's problematic.  We've already made it possible to play better music, use higher-quality videos, play with much more detailed characters...
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2005-10-02 17:04:19
higher-res backgrounds... but isn't it possible with 800x600? can ff7 PC be played with this ressolution?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Jedimark on 2005-10-02 17:07:57
Quote from: Method
higher-res backgrounds... but isn't it possible with 800x600? can ff7 PC be played with this ressolution?

The backgrounds are still just the 320x280 playstation backgrounds stretched on the screen to whatever resolution.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Domokun on 2005-10-02 17:30:34
I have a question about the HRC resizer, the default size is set to 100, what size should I set it so it would be the same size as the default models from Final Fantasy 7 (blocky ones)?


Thanks

-Domokun
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-02 17:32:59
Quote from: Domokun
I have a question about the HRC resizer, the default size is set to 100, what size should I set it so it would be the same size as the default models from Final Fantasy 7 (blocky ones)?


Thanks

-Domokun


 about 70
Title: Battle model > Field model Conversion FINALLY!!
Post by: apz freak on 2005-10-03 10:33:58
Maybe this is a wierd thing to say...

But seeing as how I cannot enjoy the these mods on my own (I only own the PSX version) and I have more important things to spend my money on lately...

is it too much to ask?

Can somebody share with us some more screenshots? :oops:  :roll:

This truly is a cool development and I'd like to see some more of it! I'm almost awestruck (I dunno why... newer games most obviously look so much better :lol: ) But maybe because it's just adding on to old memories and getting to see them in a new light, just alittle bit.

Of course... if anybody has the time! So I ask bluntly... :love: Please?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Niai on 2005-10-03 16:16:32
Sure. Here's some pics I took of it a while ago.

(http://img57.imageshack.us/img57/7035/better7fy.th.png) (http://img57.imageshack.us/my.php?image=better7fy.png)
(Ignore the strange character names there, it was just came from using the debug room >_>)

(http://img57.imageshack.us/img57/9163/better29hj.th.png) (http://img57.imageshack.us/my.php?image=better29hj.png)
(http://img57.imageshack.us/img57/2619/better49nd.th.png) (http://img57.imageshack.us/my.php?image=better49nd.png)

I'll take some more pics later if you like, if I get round to playing it again.
Title: Battle model > Field model Conversion FINALLY!!
Post by: sfx1999 on 2005-10-04 04:25:29
SPOILERS!!! Maybe you should link to it instead.
Title: Battle model > Field model Conversion FINALLY!!
Post by: apz freak on 2005-10-04 10:22:21
Yes Thank you! :D  But does anybody have any screenshots that aren't on the first few pages of this thread?

 I wonder what Barret's angry stomp looks like?  :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-05 10:33:04
ok ppl just a News update  the eyes are fixed
http://img.photobucket.com/albums/v240/theicefox/eyefixs.jpg

and it will be out on NPC reconstruction project (Stage 0.3)

and that wont be long working on Tifa in her dress and then ??? 8)


EDIT

More News ok the Tifa Dress model all i goto do is rename some files.
This 1 for you Napper   Tseng model working on it right now got too line up the hair and rename files then he's done too. I might post some pics later
Title: Battle model > Field model Conversion FINALLY!!
Post by: Elitist on 2005-10-05 21:38:30
Quote from: ice_cold513
and that wont be long working on Tifa in her dress and then ??? 8)

It's okay. You can discard the dress if you like. ;)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-05 23:39:48
Ok more news Tseng model is done. But when me and Borde had a chat about the tifa model both of us said her feet just dont look right. So i redoing her feet when i get up  

i will post some pic when i get up too. 8)  8)
Title: Battle model > Field model Conversion FINALLY!!
Post by: McBAIN on 2005-10-06 14:56:05
Holy mother of sweetness.
This is just too awesome. I installed te reunion models plus some custom ones from this topic from Borde nad such, and it's too good to be true.
It's even better looking than the FF8 models!

Way to go guys, way to go. Keep up the awesome work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-06 19:48:14
here is a pic of Scarlet and tifa

http://img.photobucket.com/albums/v240/theicefox/ff7models.jpg
Title: Battle model > Field model Conversion FINALLY!!
Post by: ~ Zack ~ on 2005-10-06 19:58:59
hum beautiful work! i love her  :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: The Skillster on 2005-10-06 20:03:01
I am assuming those are not the final colours.
Tifa's eyes are far too low, and possibly scarlets legs are too long (that may be the camera's fault)
What are you designing these on?
Is it possible to super duper the exisiting battle models?

What is with all the clipping? do these models need to be scaled down some more?
Title: Battle model > Field model Conversion FINALLY!!
Post by: vidiot on 2005-10-07 02:12:32
I thought that this could be done, and while I’m blown away that its happening, I’m even more blown away by the mass interest in this project. Which means it has a good chance of actually being completed! Seriously, a part of me wants me to learn how to create 3D models just because of this project, w00t!  :P

Just to drop in my 2 cents, I always thought Scarlet had long legs to begin with.
The kid models probably shouldn’t be changed, there’s a classic CG render of Barret with Marlene in the church and she’s still SD. Plus the ending cinema has her portrayed in SD form while everyone else is in “normal”(?) proportion.
I’m taking it the CG cutscenes one way or another are going to have to be edited, will that be really possible?

Please post a pic of the Tseng model!111111 --insert annoying statement here--
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack_Neji on 2005-10-07 06:53:30
Sorry... I'm new in the forum. That version is able to download? Is only for PC? If you want i can help you if you tell me how to do.

Thx.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-07 12:46:57
-Zack_Neji, the new version is not yet available. It wil propably be ready this weekend, though. And yes, It's only for the PC version.
If you want to do some models, that's allways good. This is a cooperative effort.
-Hey vidiot, we aren't creating new 3D models here, just modifing the existing ones and combining them. I don't know any 3D modeling either :-P.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack_Neji on 2005-10-07 14:27:46
I have a problem.

I put in game Jesse, biggs, etc. but they are more small than cloud or barret (of Reunion's patch) Why?

-----

Sorry for put in 2 posts (i don't know how edit)... What do you program use to make the chars?

MOD EDIT: Look real close.  See the "edit" button?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2005-10-07 18:21:51
Hey Borde and Ice_cold513 how many models are ready?
Title: Battle model > Field model Conversion FINALLY!!
Post by: vidiot on 2005-10-07 22:15:04
"Hey vidiot, we aren't creating new 3D models here, just modifing the existing ones and combining them. I don't know any 3D modeling either"

Well whatever your doing it looks awsome  :P
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack_Neji on 2005-10-08 01:55:54
Well, i have the kimera, but how do you do to separate the hair of the head?
I'm try to do the mother of Cloud...
Title: Battle model > Field model Conversion FINALLY!!
Post by: andrzejpopo on 2005-10-08 13:27:02
Hmm... just wondering.. is it possible to extract the models to some 3d modeling program, like Cinema4d or 3dsMax and increse the number of polygons? It would look awesome :D Greetz - Andre (aka Andrzejpopo)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-09 00:42:04
Well, here you have a new version of the NPCs Reconstruction Project. Now all the characters befor you get out of the train should be hi-res. There are also some more characters done by ice_cold513. Check the readme.txt file.
http://perso.wanadoo.es/eusebio2k/NPC%20reconstruction%20project%200.3.rar
I also leave you here an SD version of the patch. I recomend using the SD vesrion because it has less glitches:
http://perso.wanadoo.es/eusebio2k/NPC%20reconstruction%20project%200.3(SD).rar

-Zack_Neji, to extract the hair from the head, you must select the color of the hair and use the "Delete all polygons but those with the selected color" and "Kill textured groups". You can then combine that hair with another head by adding a reference to the hair after the one to the head in the HRC file.

-adrezjpopo, You can convert the model to 3DS, but I think there is no way turn 3DS to P files by now.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack_Neji on 2005-10-09 01:36:16
One more question.
How do you do for paint in the texture (ex. the face of Jesse whit the ribbonj)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rirse on 2005-10-09 05:31:34
Hey Borde, I been following this project for a while, but I am wondering which characters are replaced with the current NPC replacement patch?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-09 09:10:24
-To change the textures follow these steps:
  -First use biturn to convert to BMP the texture that originally belongs to the P file you are going to use.
  -Open the BMP with Paint Shop Pro (for example) and modify it at you will (allways keeping the structure it originally had). I told you to use Paint Shop pro because it handles better 8-bit BMPs than simpler programs such as Paint and it allows you to paste parts from other BMPs even if they have differnet palletes or are 24-bits.
  -Save the BMP and using LGPTools, REPLACE any texture from the char.lgp with your BMP. It doesn't matter which one you replace, but keep in mind that you will need to restore it befor playing.
  -Now EXTRACT that texture and save it with the name you want to use.
  -One last thing you must do is edit the texture with an Hexadecimal editor and change the 8th byte to 01.
And basically, that's all.

-Rirse, there is a list of the models in the readme.txt. Currently we have 14 models done.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zack_Neji on 2005-10-09 09:28:00
and one thing more... how can I make the .rsd of archive? I save the archive with kimera but in the bitrun says that this archive is a "p model".
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-09 11:23:10
Just open an RSD file with notepad. The structure is simple: the first 3 lines refer to the same file (the P model), then it specifies the number of textures to be used with that model and then there is a list of the texture files (it says TIM instead of TEX). Simply create a file with the same structure.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-10-09 17:00:26
The work all of you are doing for this classic is amazing!  I've dl the hi-resolution patch, the field model conversion, and the hi-res cloud patch.  They have all worked together perfectly.  The only one giving me trouble is the cetra music patch.  I recieve an error code and cant run the game once that is installed.  Any suggestions would be apprecitated, I have the original first edition with the not so handy tri fold design  :D  I was really wondering if there was any way that I could help out in this NPC conversion project?  I have a lot of experience in photoshop and I'm just getting into 3ds max.  Please let me know because these latest mod developments are the most exciting thing to happen to the ff7 pc in years.  It's like playing your favorite game again for the first time.  Thanks again everyone for all of your hard work.  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-10-09 18:09:34
Well, as for ff7music, you need version 1.15 of ficedulla.dll if i recall correctly, NOT the latest one.

As for this, photoshop probably wouldnt be of much use, becasue allt he cahracters in the game are msotyl vertex shaded; aso, full modesl aren't made by themselves, they're actually a colelction of parts (So teh head is a different model from the torso, which is different form the shoulders, which is different from the...)  But if you can do that kind of thing, make up an npc model and show everyone what you can do, and i'm sure borde or reunion will intergrate your work =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-10-09 18:56:57
Hmm I have ficadula dll 1.51a apparently, is there a link to this 1.15 dll? Thanks for your help emperorsteele, I've been a fan of your site for a long time now.  Well if you guys with the npc project could put a brief tutorial or pm me some basics, I think we could get this project rolling quick.  The more the better right?  :D  I just tried out the npc v.03 and its great.  Just that they all seem smaller and are not shaded the same as the battle models are.  I'm guessing that is just a scaling issue.  Anyways thanks a lot, great job, and good luck with the project.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-10-10 07:33:29
Quote from: Otokoshi
Hmm I have ficadula dll 1.51a apparently, is there a link to this 1.15 dll?


try this:

http://sylphds.net/f2k3/php/archives.php?num=14

if that doesnt work, go to http://www.ficedula.co.uk/, then click "ficedulla.dll, then click "archive".

And my msitake, there ISN'T a 1.15. but there IS a 1.10, which might be the version you need.  DL them all, and see which version works best, workin backwards.


Quote

 Thanks for your help emperorsteele, I've been a fan of your site for a long time now.


Always happy to meet a fan of my never-worked-on fansite, hahah ^_^

Quote
Well if you guys with the npc project could put a brief tutorial or pm me some basics, I think we could get this project rolling quick.  The more the better right?  :D  I just tried out the npc v.03 and its great.  Just that they all seem smaller and are not shaded the same as the battle models are.  I'm guessing that is just a scaling issue.  Anyways thanks a lot, great job, and good luck with the project.


Well, the shading is different because in the field, , there's a defined light source, and everything cast shadows on themsevles.  In battle, there IS NO light source, and the "shading" on everything is actually colored on.  So part of the conversion process is to remove the "highlights" and "shadows".  But now that full scale npcs are beign worked on, i think it's a matter of just stretching them all (and all their aprts) and maybe adding a few details.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-10-10 20:53:52
Awesome! Thanks again for your help.  Troubleshooted like you said and worked backward with the ficadula dll.  Turns out 1.10 works great.  Just played ff7 with updated tracks from the Advent Children sound track.  Two words, absolutly amazing!  I really see great promise in this NPC project.  My understanding is the field models are NOT lighted its just the textures that are shaded then applied to the model.  If that is the case, I think I could be of some help skinning the new models once they figure out the correct model proportions.  A great job with the project so far.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rogue Agent on 2005-10-11 13:18:41
what is the name of rufus' model?

and also how do I open up the models in 3ds max 7?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-11 14:33:08
-Otokoshi, the field models are shaded by the game engine. That's the reason why when you open them with Ifalna they have plain colors. The models that have pre-calculated lighting are the Battle ones (because the games turns off lighting during battles). This lighting isn't texture-based though. It is coded directly in the model by giving vertices colors diferent tones.
While I must admit that often this shadows are better than those FF7 engine can cast, It's quiet problematic to modify a model without killing this pre-calculated shadows because we often need to remove and add vertices. Even changing the colors can be quiet hard if you don't completly get rid of the original ones (this is partly due to my crappy color detection routine, sorry).
As for the size of the models, don't know, maybe you are right. We could take a look at it one day.
-Rouge Agent, to open a model with 3DStudio you must first convert it using Biturn.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rirse on 2005-10-11 15:06:10
By the way Borde, what models are you currently working on for the NPC Reconstruction Patch?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-11 18:23:08
Well... errrr... none :-P. Sorry, but I'm too bussy this week. When I continues, I'll the people arround 7th Heaven.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-10-13 01:28:18
the download links are down for the NPC v.03 patch and that makes me sad  :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: Armorvil on 2005-10-13 02:10:22
Maybe a stupid question, but would this work on PSX ?
Title: Battle model > Field model Conversion FINALLY!!
Post by: celestria on 2005-10-13 05:30:48
makes me sad also :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: Roxas on 2005-10-13 10:10:52
Hey Borde, I noticed that in the NPC v.03 patch, under the directory of "man_13_sk", there's a bitmap for "cege". Now I don't see any bitmaps in any of the other directories, so I was wondering if this wouldn't cause any errors?

Sorry if that's how it's supposed to be, I just wanted to double check. :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-13 12:39:54
Quote from: _Sephiroth_
Hey Borde, I noticed that in the NPC v.03 patch, under the directory of "man_13_sk", there's a bitmap for "cege". Now I don't see any bitmaps in any of the other directories, so I was wondering if this wouldn't cause any errors?

Sorry if that's how it's supposed to be, I just wanted to double check. :)


Just delete it and by the way i done the reeve's model as for the link

http://www.freewebs.com/foxhoundthetribe/NPC%20reconstruction%20project%200.3.rar
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tsukiyomi on 2005-10-13 18:22:54
Hi everyone, I just foudn this place, and read through a bunch of stuff...and WOW....u guys (like Reunion and Borde) are awesome...I showed my friend the game with the Reunion patch and played for a while, then I showed him how it was like originally and he was like "Wth...that's how it looked like before??" Ahah...Very nice jobs guys...frankly, I'm playing through it and I hardly even notice it's modded. It looks very original actually (despite the fact that most of the non-battle models are still sprites, but oh well). It's cool that you guys are slowly reinventing the game. =D

Ok which brings me to my question...I figured someone would've asked this alreayd, but I can't find an answer to it anywhere after searching the board. Can the "REUNION patch" and the "SEPHIROTH patch" be used together?? It crashed for me when I tried it. I guess the difference would be Sephiroth's battle model in place of the field sprite right? Anyway, is there any way to get this to work??

THanks a bunch...
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-10-13 20:01:08
Not likely, the "Sephiroth patch" doesn't swap models like we do, it actually forces the same models into taking on a new shape, from what I understand.

*shrug*
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kerber on 2005-10-13 20:35:13
This looks great..never would I have imagined FFVII looking this good. Even though I just beat FFVII, I might need to go through again with these high-res models. Keep up the great work. I have no idea how many NPC models exist in the game total, but roughly how far would you say you guys are percent wise with this project?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-14 12:55:37
-Armorvil, this pacth can't be used for the PSX version because the format of the files is completly different. Morove, I highly supsect that even if you replace them, the PSX wouldn't be able to render them at full speed (not due to the power of the PSX, but beacuse the power of the FF7 PSX engine).
-I haven't counted it, but I think that joining all the models we have redone (Reunion's, ice_cold513's and mine ones), it would be arround 10% of them.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rirse on 2005-10-14 16:39:32
By the way, maybe for the next NPC, you should probably do Doctor Gast and/or the Sephiroth clones (the weird people who wear robes). That and I think Don Corneo probably could be made using Palmer and something else.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-10-14 16:48:33
I was thinking a new thread should be dedicated to the NPC project.  Borde or ice_cold513 could start it and maybe use the model list mirex supplied in this thread http://forums.qhimm.com/viewtopic.php?t=4774  .  Then they could update the post showing what NPCs have been created or are currently being worked on.  Others could post which ones they will work on and so on.  Just thought this could get more people involved in the project and lighten the load for Borde and ice_cold513  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-14 18:17:26
i have done Dr Gast it be in the next NPC
Title: Battle model > Field model Conversion FINALLY!!
Post by: Dc1 on 2005-10-14 18:21:09
my ff7  crash so much time and in some areas,  the game result unplayable whit reunion patch... Other ppl have same problem?
Title: Battle model > Field model Conversion FINALLY!!
Post by: your evil twin on 2005-10-15 17:34:02
Ah, I see there is a new downlod link for the NPC patch, but not the SD version?  (Haven't actually tried it out yet, so perhaps I'll prefer the normal version to the SD, but I thought I'd mention the fact that there is no place to download the SD version from).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tsukiyomi on 2005-10-15 18:45:33
Hey umm...if Reunion is here, I was wondering, where did you get the filenames for the files that this patch replaces? For example, Cloud's files are:

Cloud:cloud_sk, chair_sk, clouds_sk, hei1_sk, hei2_sk, hei4_sk, n_cloud_sk, pcloud_sk, reifuku_sk, sd_hei_sk

But when I extract the char.lgp file, I can't find any of these files. There's a good chance that I'm probably just misinterpreting all of this, but does anyone else know??

Thanks....>.<....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Kiggles on 2005-10-15 19:57:14
They're internal names. You can view them with ifalna.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Tsukiyomi on 2005-10-15 21:40:58
Umm...ok i checked it out, but can u not view the ".p" files? I can't seem to find out how...Is there another program to do that?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-16 08:57:29
Quote from: your evil twin
Ah, I see there is a new downlod link for the NPC patch, but not the SD version?  (Haven't actually tried it out yet, so perhaps I'll prefer the normal version to the SD, but I thought I'd mention the fact that there is no place to download the SD version from).


Me or Borde will put i new link up soon i will when i get home or Borde when he gets home and looks here.


EDIT

Models i have done Reeve's Dr Gast and Cloud with sword on he's back.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rirse on 2005-10-16 19:01:40
Ice Cold, could you post some pictures of Reeve, Gast, and Tseng from the last release when you get home? Doesn't have to be ingame, just a image of their character model.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Vpresrufus on 2005-10-16 22:14:07
you guys probably dont have time for this, but id love to help out with the npc reconstruction, if you wouldnt mind givin me a brief tutorial on how its done? im quite  a fast learner so it wudnt have to be a indepth tutorial just summin to get me started. of course i appreciate ur probably extremely busy and if you dont have the time thats fine by me, just a suggestion:)
Title: Battle model > Field model Conversion FINALLY!!
Post by: your evil twin on 2005-10-17 01:57:00
Erm, on page 2 there is a link to an image of a new Shinra uniform... does the Reunion patch replace the Shinra soldiers?  They aren't mentioned on the list, or in the list of characters replaced by the seperate NPC pack.

Or does Cloud have a Shinra-skin and all the shinra soldiers use that same model?
Title: Battle model > Field model Conversion FINALLY!!
Post by: The Skillster on 2005-10-17 09:11:06
standard (blue) shinra soldiers are all updated the red officers arent
Title: Battle model > Field model Conversion FINALLY!!
Post by: your evil twin on 2005-10-17 21:33:22
I was just going to try installing the SD models pack... but I don't inderstand the instructions!  (Even though I succesfully installed the normal reunion pack.)


Quote
SD Models: FF7 v0.1:
========================================
Ok there are 2 models not to setup 1st is
Tifa - Parachute (aggb) 2nd is Turks - Reno - Normal (aodd)
i have missed 1 or 2 of there P files



HowTo
==========
load the SD models like the NPC's
and if i missed any model but reno and tifa tell me
i have made a backup folder it anyone need to put the old one's in


Erm, there are 2 models NOT to setup 1st?  Huh?  Is this a typing error, does he mean there are 2 models that you have got to setup 1st?
Or is he saying don't install the Tifa parachute model or the Reno model because there is something wrong with them?

He says he has missed 1 or 2 or their p files... does this mean that they could crash the game or look strange?  Am I supposed to do something to fix it?  Aargh!
Title: Battle model > Field model Conversion FINALLY!!
Post by: vidiot on 2005-10-18 03:09:00
Just a small question concerning the clipping that goes on with the high res models. I read somewhere here that you cant alter or edit walk-paths, is there any idea in the future on how to maybe, change or edit the game somehow so Cloud and company aren’t walking in-between floors and ladders and whatnot. Or is this something that just isn’t going to happen with this mod. Just curious.
Title: Battle model > Field model Conversion FINALLY!!
Post by: The Skillster on 2005-10-18 09:57:10
cant u just make the models smaller?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-10-18 14:54:54
Well, i think that ice_cold513 didn't explained himself right. The SD models pack isn't really SD. It has smaller models. As Skillster state, this is a solution to the cliping problems (although this patch has some glitches). Making the models SD is another solution. And the ultimate solution would be to change every animation file so that it set the models a bit higher. This last option was studied by Reunion long ago, but then he realized that some models share some animations. Actually, this shouldn't be a problem when every single NPC has been redone (well, maybe I should say IF that gets to happen). But meanwhile, it's very problematic.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-18 16:59:33
Ok here is v0.2 i redid the readme and fixs them bugs/glitches.
I SD them this time and did a nonSD but little model and made backup's



I will some pics of what Changes in SD and NonSD

EDIT
link down
working on it
Title: Battle model > Field model Conversion FINALLY!!
Post by: The Skillster on 2005-10-18 17:39:40
ice_cold, why does that link keep bouncing back to this page?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borman on 2005-10-18 18:58:30
If you need hosting for the file, just send me a PM, ive got plenty of space
Title: Question
Post by: virtual on 2005-10-19 07:31:28
Hi,

My FF7PC runs perfectly fine without the 1.02 patch (am using WinXP with NVidia GeForce4 MX 440).. but once I applied the 1.02 patch, the game won't even start at all.

So, without 1.02 patch, I can't use the Reunion patch either.. right? :(
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-10-19 07:38:22
The reunion patch mucks with a file completly independant of the exe and config files, so, you should be okay =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zenes on 2005-10-19 08:33:24
Great work people. This looks awesome. I tried to install it. Everything went well and no errors in installing. It even loads world map save well and looks very great. It even goes inside highwind, but when trying to enter any town it crashes and says "File missing" or something.

I noticed that files in my new char.lpg is in different order than original. In new char.lpg files are in alphabetical order, but in original they aren't. So is this the problem and can i fix it somehow?
Title: Certain things not showing up.
Post by: ishavewithbricks on 2005-10-20 20:57:54
When i go to unlock the safe to get Vincet, the numbers do not show up. Also the reels in the Battle Arena do not show up. Is there something wrong with my game or just the patch?  

Thanks
Tyler
Title: Re: Certain things not showing up.
Post by: dziugo on 2005-10-20 21:41:11
Quote from: ishavewithbricks
When i go to unlock the safe to get Vincet, the numbers do not show up. Also the reels in the Battle Arena do not show up. Is there something wrong with my game or just the patch?
Outdated version of HiRes patch.

dziugo
Title: Re: Question
Post by: The SaiNt on 2005-10-21 01:20:43
Quote from: virtual
Hi,

My FF7PC runs perfectly fine without the 1.02 patch (am using WinXP with NVidia GeForce4 MX 440).. but once I applied the 1.02 patch, the game won't even start at all.(


99% of the time, when the 1.02 patch works but not after applying the High Res patch, it means your display doesn't work at 1280x960, and if that's the case try the 1280x1024 patch that's included. Do check that your display supports such resolutions though as it seems some people are using displays with a max resolution of 1024x768. If that's the case, sorry can't help you.
Title: Battle model > Field model Conversion FINALLY!!
Post by: virtual on 2005-10-21 04:58:42
I tried applying the 1280x1024 patch, fiddled with the ff7config.exe settings, but it still won't start. I guess my main problem is that I can't use the 1.02 patch at all..

I'm out of options, huh.. Ah well, thanks anyway.
Title: Battle model > Field model Conversion FINALLY!!
Post by: The Skillster on 2005-10-21 06:42:07
I guess one way to find out why it keeps crashing is to start FF7 using ficedula's FF7music app, this will display all the debug messages including all supported display modes for directx and WHY ff7 failed to start in most cases
Title: Battle model > Field model Conversion FINALLY!!
Post by: your evil twin on 2005-10-22 12:46:22
Quote from: ice_cold513
Ok here is v0.2 i redid the readme and fixs them bugs/glitches.
I SD them this time and did a nonSD but little model and made backup's



I will some pics of what Changes in SD and NonSD

EDIT
link down
working on it


Please, I need these SD/smaller models, as the normal-sized ones have crashes like in the sunken Gelinika plane and stuff.

I'm planning on lending my FFVII to a friend, but he is not very good with computers so I want to be able to give him all the patches and everything in one big file so he doesnt have to worry about anything.  It is a bit awkward if I have to say "when you get to the gelenika plane, you have to uninstall the models so it will work".
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-10-25 19:41:41
ok here we are 1st things 1st if the links keep bouncing back to this page.
Just right click and save as

1st  In the  SD folders there is no Sephiroth models

2nd The NonSD and the SD of tseng look messed up working on that 1

3rd Final Fantasy VII SD & NonSD got non NPC's models and with cloud with his sword on his back

http://www.freewebs.com/foxhoundthetribe/Final%20Fantasy%20VII%20NPC%20NonSD%20Models.zip

http://www.freewebs.com/foxhoundthetribe/Final%20Fantasy%20VII%20NPC%20SD%20Models.zip

http://www.freewebs.com/foxhoundthetribe/Final%20Fantasy%20VII%20NonSD%20Models.zip

http://www.freewebs.com/foxhoundthetribe/Final%20Fantasy%20VII%20SD%20Models.zip
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-10-26 19:49:05
The links still don't work even though I used save target as  :weep:
"The compressed zip folder is invalid or corrupted"
Title: Battle model > Field model Conversion FINALLY!!
Post by: dziugo on 2005-10-26 20:00:59
Copy and paste those links directly into your browser's address box.

dziugo
Title: Battle model > Field model Conversion FINALLY!!
Post by: Changeling on 2005-10-26 20:02:19
Thanks for the advice Dziugo!
Title: Battle model > Field model Conversion FINALLY!!
Post by: zimbomonkey on 2005-10-29 02:23:58
Ummm... I think this destroyed my game...
Since I installed it, I can't even start the game. If I try, the screen goes black and I can't close it. I have to restart my dang computer every time I try...
What did I do wrong?

Edit:Alright, I've really done it now. I snapped my #&$%!) disk 1 in half! Anyone know where I could get it for less than $40? (that isn't eBay or amazon-Amazon wants $61.75 for Used and New versions!!! WTF???
Title: Battle model > Field model Conversion FINALLY!!
Post by: Vpresrufus on 2005-10-29 15:51:31
Quote
Edit:Alright, I've really done it now. I snapped my #&$%!) disk 1 in half! Anyone know where I could get it for less than $40? (that isn't eBay or amazon-Amazon wants $61.75 for Used and New versions!!! WTF???


alright i probably REALLY shouldnt say this and will probably end up gettin banned, but i figured seein as you own the original game it maybe doesnt matter, you could use a dummy image and daemon tools to make the game think disk 1 is inserted. I know the same thing happened to my brothers copy and thats what he had to do. Im not gonna give any instructions on how to do this until i get the go ahead though, i dont wanna get banned.
Title: Battle model > Field model Conversion FINALLY!!
Post by: tl2e3le4f on 2005-10-30 00:18:32
This is sweet man!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-11-01 21:02:09
I think It's time for a bit of W.I.P:
(http://i6.photobucket.com/albums/y231/usebio/Children.jpg)
"Only 2 characters?" Yes, sorry but I'm VERY busy right now. Anyway, ice_cold513 has done some more models too. I would have taken a few shots of those too, but I lost them :-P. Sorry.
See ya.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-11-01 23:08:00
Great work you guys are doing.  And as for, "only two characters", anyone that whines about it can go make their own. :P   Those non-sd models are making my game look pretty sweet. :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Coheed on 2005-11-03 17:35:05
Quick question: what's the size of an unmodified char.lgp?

Edit: Heh, I suppose while I'm waiting I'll go ahead and ask. When replacing the models with the Reunion and NPC Reconstruction sets, do I need to modify world_us.lgp or menu_us.lgp?
Because as of now, just modifying char.lgp gets me a black screen and a crash when I try to enter a different area.

Thanks in advance for all of your help, guys.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-11-03 22:38:20
The original char.lgp is 48.989.860 bytes long
As for your problem, I thinks it's probably retlated with some file corruption. Anyway, send me your save-game. Maybe there is some kind of bug in the models.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Coheed on 2005-11-03 23:16:04
Alright, thanks for the file size. Secondly, the crash only happens when I try to install the models via the tutorial, because I couldn't find another way to install the NPC models. Anyway, that's the only time it black screens, when I use the actual Reunion Patch everything runs smoothly, but I don't like the clipping.

Thanks again.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Nighthawk on 2005-11-04 22:30:21
Hmmm... this is probably closer related to lgptools, but hey. I do everything it says in the instructions, up to the bit when it says "create a new char.lgp". I click the Create button, and select char.lgp, only to be treated to an error screen.

http://bin.mypage.sk/FILES/error_lgp.jpg

Anyone know what's up? I don't know what it mens by it being in use, as it never is. Am I doing something wrong?
Title: Battle model > Field model Conversion FINALLY!!
Post by: fatty on 2005-11-05 10:31:03
does this really work???? :love:   :D  :)  :o

i have.... been searching..... all my frickin' life for this!

THANK YOU!
THANK YOU!!!!!!!!!!!!!!!!!!!!!!!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-11-05 13:21:37
Nighthawk, try creating char.lgp somewhere else (in the desktop, for example). When LGPTools finishes, close it and move the file to the field folder.
Title: Battle model > Field model Conversion FINALLY!!
Post by: pidey on 2005-11-07 20:04:34
I've noticed another battle model that you could perhaps switch in with the next patch, The boss after the second mako reactor in midgar is destroyed (whitened for possible though unlikely spoilers) It doesn't have its field model updated.
Title: Battle model > Field model Conversion FINALLY!!
Post by: EmperorSteele on 2005-11-08 07:36:22
Airbuster? heh.  That would be a logical next release; in fact, i'm surprised he wasn't in before.

Btw, you dont have to worry about spoilers, here.  You're talking to people who have been disecting the game from every angle, so obviously, we've all played it =)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Dreakon on 2005-11-12 04:07:48
I have been considering reinstalling FFVII and playing through again, and what better time to try out this mod and the higher resolution one.  I have some questions about them though.

1.) Are the majority of the models done?  I'd imagine it must look pretty silly if some of the models look all nice like that and some are still and boxy and little.

2.) Is the number of models fixed on the first post up to date, and is the download link on the first post the latest?  If there are any newer releases (with possibly more models/fixes) not posted there, could someone direct me to them?

3.) Are there major clipping problems?  If there are, are they really bad?  Like... scene ruining problems?  Perhaps people who have played through the whole game with the fixed models could help answer this one.

Thank you all very much and great job with this mod!  It's amazing!
Title: Battle model > Field model Conversion FINALLY!!
Post by: zero88 on 2005-11-12 05:54:20
Yeah, I have some questions, too.

I downloaded the first download link on the previous page. I believe it was the "Non-SD version" and whatnot. However, when I applied the mod, the NPCs were really small. I don't really know what SD or non-SD means, so if someone could explain that, it would be helpful.

I've pretty much skimmed through this entire thread and I can't make head or tail of most of the computer language and abbreviations in here. I know how to apply the patches and everything; I just want to know what patch would make the NPCs look proportional in size to my Battle>Field converted main characters. And what would be the most updated patch.

Thanks.  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-11-12 23:43:56
Well, let's see.
-There are still LOTS of model to be redone.
-It seems that there is a lot of people complaining about the size of the models. Well, sorry, probably you are right. I haven't checked the size of the remade NPCs against the size of those that Reunion converted from the battle models. If you think they are too small, well, make them larger. It's easy, seroiusly. Simply use the HRC resizer.
-I think the last pack ice_cold513 posted contains all the models that have been upgraded until now (including the reunion ones).
-SD stands for Super Deform. That is, with big head, hands and feet (like the original NPC or the FF9 NPCs).
-As for clipping... well, I think you can live with it. It doesn't ruin the game, but it's a bit odd.
Title: Battle model > Field model Conversion FINALLY!!
Post by: APOSEIGd15 on 2005-11-20 02:31:51
continueing an old save worked fine
startng a new game began with a box coming up saying follow me, newcomer, and a black background with nothing else otehr than that text box
i found that i could fix that by going to the menu and then exiting it
then, as the cool looking barret went away, two cool looking gurds came and started a fight
the window started opening up, and then when half the screen was still black and when the background music was about 2 seconds into the battle music, ff7 crashed
anyone know the problem here?
Title: .
Post by: but2002 on 2005-11-21 23:04:33
OK Reunion? Could you make the Y AXIS of the models higher so the feet dont go through the ground? :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: fatty on 2005-11-22 20:38:40
Quote from: d15c0d4v3
continueing an old save worked fine
startng a new game began with a box coming up saying follow me, newcomer, and a black background with nothing else otehr than that text box
i found that i could fix that by going to the menu and then exiting it
then, as the cool looking barret went away, two cool looking gurds came and started a fight
the window started opening up, and then when half the screen was still black and when the background music was about 2 seconds into the battle music, ff7 crashed
anyone know the problem here?


.........  :erm: this has nothing to do with this patch
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-11-23 18:25:00
The SaiNt, Reunion, Borde, and ice_cold513 must all have the patience of saints.  I can understand reporting a bug or something in a patch.  That lets the author know of problems and leads to a better final product.  The topic of clipping, model sizes, and alternate resolutions have been addressed several times on this forum.

I admit, I commented on the size of the models for the NPC project.  That's becuase I downloaded the SD model pack because it was recommended in a previous post.  Once I knew the difference between the SD and non-SD, I made the switch and have been happy ever since.  I think it's great that they have made two seperate patches for the community in the first place.

I just don't think that it's fair to clutter someone's forum topic with numerous pleas and bitching about their project they worked so hard on.  This is their hard work, that they do without compensation, on their free time.  I know this is not the first time I have expressed my distain for these types of posts.  I can overlook or ignore posts with horrible grammar or blatant poor typing.  This disrespect I can not ignore.

Like I stated previously, these patchers must have the patience of saints.  If I had to deal with all the moaning and bitching that they deal with in their project topic, I would do things differently.  After a while, I would just give up a public release.  If so many did not appreciate my hard work, I would privately send it to those that did.  Then, just in spite, I would post screenshots of my patch so all the whiners would just beg for my patch that has apparent "clipping problems."

To All Patchers -
I hope all of these new "members," with their two posts about the same complaints about your great work does not discourage you.  There are so many people here that value the quality of your work.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ice_cold513 on 2005-11-24 11:10:04
Hay Otokoshi Thank you for your posts me and Borde are busy with stuff. We have made a patcher like Reunion's one and going to take some pics and start a new topic soon
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-11-24 20:18:14
Thanks for your support Otokoshi.
It's a bit boring to answer so much times the same cuestion (and The Saint is probably specially pissed because of this), but I also understand how frustrating can get to be fighting FF7 (man, I took me ages to run it hardware accelerated mode) and other games.
The only reason of the lack of progress in this project is, as ice_cold513 stated, the large amount of real-life work. You know, as exams come closer the spare time begins to be scarce.
Since we are going to need more people to finish this in a reasonable amount of time, we will open a new therad soon to keep a more organized track of the progress. I'll also post a little tutorial to build custom models.
By the way but2002, making the Y Axis higher is harder than It looks like. The only way to do it is by modifing the animation files. Unfortunately, animation files are shared by several models and by modifing one you can solve the problems of one model but screw the rest (most noticiabily, SD models would be flying).
See ya.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-11-25 02:10:22
That's great news!  I have said before I would like to help you guys out with your project.  I know photoshop like the back of my hand, but that is of no use I'm guessing.  Unless, of course, these new custom models require new skins or something.  I've also dabbled in 3ds max a bit, but the tools you guys are using are a lot easier to pick up and learn.  So any help you guys need let me know either via post or private message.  :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Wintermute on 2005-11-26 21:57:29
Hi, everybody. (Oh no - another Newbie :D )
I am reading in this forum for some time now and I mainly registered because I wanted to say, that this is really, really great work, that you guys were and are doing here!

In my opinion these new models lend the game and its story much more depth and realism.
The cartoonish SD-models were one of the few things I actually disliked about the original game. And it also seemed really strange to me, that their look changed between field and battle models and even between different movies.
(So finally it makes some sense, that Square didn't render  the characters into some of the movies. With the improved models these movies improve as well. Too bad that there are still some prerendered SD-movies left.)

So once again: Great work and keep going!  :wink:
Title: Battle model > Field model Conversion FINALLY!!
Post by: Thau on 2005-11-28 20:37:12
i have only the german version of FF VII so i cant use the patch for the menu_US.lgp..and if i rename it i get: Unknow version of menu_us.lgp..... Plz help me^^


Thau :D
Title: Battle model > Field model Conversion FINALLY!!
Post by: Wintermute on 2005-11-29 15:43:14
Quote from: Thau
i have only the german version of FF VII so i cant use the patch for the menu_US.lgp..and if i rename it i get: Unknow version of menu_us.lgp.....
You don't really need it for the patch to work. It just shows a special message of Reunion in the main menu. If this file is not working for you, just stick with your old one.

Quote from: Borde
making the Y Axis higher is harder than It looks like. The only way to do it is by modifing the animation files. Unfortunately, animation files are shared by several models and by modifing one you can solve the problems of one model but screw the rest (most noticiabily, SD models would be flying).
The whole thing is not really a big deal, but I am curious. Since I don't know anything (yet !) about the internal structure of FF7's files I can only guess:

1. Wouldn't it be possible to shift the y-Coordinates of the models itself? Or is there a problem, because things would get messed up as a result of negative coordinates? (Since it seem that the Axis starts from the head downwards, which I think is a little bit strange).

2. If the above would not be possible I think it would be better to change the animation files anyway, since Cloud and his group are the persons you have to navigate and see on the screen almost all of the time anyway. In my opinion it would look less strange if there were sometimes a few flying characters than the party sinking into the ground all the time.

But as I said it's not that important, would be just a little extra. Maybe I'll have a look myself into the files, when I would have some time.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Ace266 on 2005-11-30 07:43:14
You guys are doing a great job keep it up  :)  This mod has breathed new life into the game for me.

a little off topic....
While I  was reading the forums I funny thought occured to me, how about converting the battle models to look like the SD models, I was just thinking how funny the battles would look with the SD version fighting monsters and SD versions of some monsters.  Its just something funny I thought up and thought you guys would get a kick out of it.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Rogue Agent on 2005-11-30 08:36:20
lol that would be funny.

I don't really mind the clipping as it does not happen very often and it still looks better.

I do have one question how do I change the normal cloud battle model to the one used in the final battle?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Otokoshi on 2005-11-30 14:33:39
Go here

http://forums.qhimm.com/viewtopic.php?t=4351

The patch is made by Dreakon
Title: Battle model > Field model Conversion FINALLY!!
Post by: Chrisu on 2005-12-05 10:29:17
The patch is great, but it doesnt change any things oín the world map or in the menu!
Can u tell me hpw to do that pls?
(Ivr got the german version)
Title: Interview
Post by: root2149 on 2005-12-07 09:49:09
Quote from: rmco2003
that looks amazing, this would be really effective if there was a way to scale down these new models to the sizes of the original field models, then there would be no size problems or anything.

 So when will we know more
Title: Battle model > Field model Conversion FINALLY!!
Post by: Jinrei on 2005-12-07 18:00:46
The SaiNt, Reunion, Borde, and ice_cold513,

I gotta tell you guys: Thank You. You've helped make a legendary game even more legendary with your work.

I wish you guys the best of luck in this endeavor, because I'm willing to bet that the best is yet to come.....

Just wanted to let you guys know that. :D

BTW, this might sound like a dumb question, but I was looking at the dialogue editor a while ago and I started editting some of it, like un-censoring Cid and Barret and Making Reno more like his movie self(he was a bit more "street" than his FFVII self...) and it got me thinking: If I can edit this, can I also edit character meshes? what about Character textures?

I remember a while ago that people were "skinning" games like DOA by extracting the textures, editting them, and re-injecting them into the character....Is it possible to do that here? If so, how?

I'd like to detail the characters' faces so that they don't look all blurry in-game.....
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-12-07 19:38:25
Sure Jinrei. In fact, editing the textures is very easy. Simply extract the TEX file, convert it to BMP (with biturn, for example) and modify it with some moderately good program (Paint Shop Pro will be fine). Keep in mind that you must keep the original structure of the file (for example, If a texture contains several object, keep them in the same place). Also keep in mind that FF7 textures are 8-bit. You can change the resolution if you want (FF7 uses percentual values to find objects in textures).
To convert the BMP back to a TEX file, use LGPTools. Open an LGP file, find a TEX file, replace it with your BMP and extract it. That way, you will get a TEX file with your custom texture. One last thing you should do is open the new TEX file with an HEX edito and change the 8ht byte to 01.
As for the meshes, I supose you already know that FF7 models are divided in pieces. Those pieces are stored in separate P files. You can edit those files (to some extent) with my little tool (Kimera) or with Ahlexx's one(Ultima). Kimera is a bit more buggy and is a little less flexible than Ultima, but is a lot easier to use also. Try both.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Jinrei on 2005-12-08 20:55:34
^ I'll try. Thanks for the info!

Just out of curiosity, where should I start looking for, say - Tifa and Cloud's textures?

I see a lot of files.......
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-12-08 21:25:53
Fortunately, files inside Char.lgp are lexicographically related. What I mean is that if you sort the files by name, all the files between one HRC file and the other usually belong to the same model.
You can see what HRC file defines every model by using Ifalna.
Title: Battle model > Field model Conversion FINALLY!!
Post by: mirex on 2005-12-08 23:40:07
Jinrei: Look here, you can find file names in this thread: http://forums.qhimm.com/viewtopic.php?p=62916
Title: Battle model > Field model Conversion FINALLY!!
Post by: but2002 on 2005-12-08 23:42:05
COulfd sombody tell me what CLOUDS is in battle.lgp   the normal cloud. not the good looking one
Title: small request
Post by: Great Sephiroth on 2005-12-14 23:10:03
Did someone can switch the Reunion Cloud model With Reunion Sephiroth

It will be great with Sephiroth instead cloud in batttle(i modified the ff7.exe) and it will be very realistic if Sephiroth replace cloud in the field

plzzzz somebody do something


thanks in advance

THE GREAT SEPHIROTH
Title: Battle model > Field model Conversion FINALLY!!
Post by: but2002 on 2005-12-15 04:12:45
I have done this with the SD models. I fixed the hair to    now all you need to do is use jenova to swap clouds name w sepiroths
Title: Battle model > Field model Conversion FINALLY!!
Post by: Great Sephiroth on 2005-12-16 02:27:20
Oh i tried to modifiechange his size the non SD cloud with sword i foud in this thread and but it does is the feets of cloud are too big and my question is what the real % i should use to my cloud to be at the sive of the one in Reunion path

PS i use the HRC Resizer


And another thing, In The Model NonSD Patch if i want to resize Cloud (with sword on back) i need to copy all the files in all folders (minus n_cloud_sk) Is that right ?



please someone help me
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2005-12-16 12:50:16
Errr... well, don't know if I understood you well.
Let's see, if you use HRC resizer to change the size of Cloud it shouldn't make his feet larger unless you use the SD-style mode. As for the right % to make it the same size of the model found at the Reunion's patch, I don't know. Maybe it should be about 110%. Don't know. Seriously, the only way to find it is by trial and error.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Zenes on 2005-12-16 13:51:51
I have a problem. I tried to install it. Everything went well and no errors in installing. It even loads world map well and looks very good. It even goes inside Highwind, but when trying to enter any town it crashes and says "File missing" or something.

I noticed that files in my new char.lpg is in different order than original. In new char.lpg files are in alphabetical order, but in original they aren't. So is this the problem and can i fix it somehow?

Please, help me!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Chrisu on 2005-12-22 12:09:14
The patch is great, but it doesnt change any things oín the world map or in the menu!
Can u tell me hpw to do that pls?
(Ive got the german version)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Claude on 2006-01-06 02:45:46
Hi. First post :) But i've been here for awhile...


Well, my problem, everytime i install this i get error saying something like this: fail to load bvjf.yos <- or something similar(too lazy to install it again,it would be like 14th time) Without this patch game works fine, works fine with resolution patch and music patch, i wonder what's wrong?


Thanks in advance.

*NOTE* I have read the newbies guide AND i'm SURE that i have installed it correctly..


System specs:

Pentium IV 2.53 GHZ
1024DDR Ram
Radeon9600XT 128MB

Latest drivers and 1.02 game patch installed.
Title: Yuffie
Post by: vidhath on 2006-01-07 14:20:23
Hey I'm having a problem with getting Yuffie.
Everytime I beat her in the fight and the screen is supposed to switch to the one with her lying on the ground, the game freezes up. Anyone else have a similarproblem and is there a fix?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ChaosControl on 2006-01-07 23:02:21
Omg, i registerd (cus I've been here for 1 year just reading) and i just registeras I mentioned before to tell you this IS NOT a fucking FAQ topic, is it?

Well, back to reading, os: ty for making this wonderfull ff additions
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2006-01-14 12:34:30
ok, I don't want to bug you, but I have request. I don't know if this is good place for this but ... ok
Could someone do a AC Cloud model? I know you can't do the same model...but from scratch....like Reunion's model and change the left arm with  Hojo's arm...hair the same[maybe little lower?] step by step... what do you think? Is that possible?
I am asking you because i can't work with those tools  :(  And i really would like to play FF7 with that model...
Thank you all for answers.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ESPerion on 2006-01-15 01:29:25
to Method:

AC Cloud has the fluttering cape thingie.. which won't be animated in FF7 as there's no bone for his cape. if i can figure out how to use all these tools, i reckon i can do an AC Cloud since my major is 3D Anim.

but the 1st thing is to figure out how to do all this... anyone cares to tell me how to import those .p model files into maya 'n export them back? ^^;;
Title: Battle model > Field model Conversion FINALLY!!
Post by: Findecano on 2006-01-15 07:17:49
Reunion, the Patch is really great, but i have one Question.
The Patch should change things on the worldmap too, but on my System there is stille the SD Model on the World Map. Do you know, how to fix this? I have a German Version of FF7 with the English ff7.exe and ff7konfig.exe
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2006-01-15 08:17:25
ESPerion, sorry to tell you that there is no way (yet) to convert a model to P format. Alhexx is working on it, but there seems to be a long way to go yet.
Findecano, the world-map models should be updated too. The problem is that you can't install it in the German version. You should have the US version of worldmap.lgp in order to use the patch perfectly.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Findecano on 2006-01-15 17:46:20
Thanks for the info. Well i think I'll have to wait for an GErman Version of the Patch, or buy the US VErsion of the Game
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2006-01-15 18:06:56
And without that cape? You know. As much as you can do to him... ?
Title: Battle model > Field model Conversion FINALLY!!
Post by: ESPerion on 2006-01-15 20:36:57
unfortunately as Borde pointed out, we can use biturn to convert .p to 3ds and go from there but we can't convert it back to .p ... so maybe not yet. 'side, one should learn to do with the current hi-poly reunion patch ^o^.

that, and i'm also not sure about the poly limit of the ff7 engine... among other stuff. so 'til then, AC Cloud's gotta wait in the corner. or like others are trying to do, u can swap parts in and out (yuffie's leftie in with some changes) to fashion ur own AC Cloud :p
Title: Battle model > Field model Conversion FINALLY!!
Post by: thenandoman on 2006-01-16 06:01:29
my bad i was trying to download the lighting fix that reunion released and the link on pg 3 doesn't work... is there a way to get this??
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2006-01-16 06:47:06
thenandoman, that lighting fix is actually an early version of the Reunion Patch that only covered Cloud. It says lighting fix because the older version had no lighing at all (the normals of the polygons where set to 0).
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2006-01-16 13:16:22
Quote from: ESPerion
u can swap parts in and out (yuffie's leftie in with some changes) to fashion ur own AC Cloud :p

Yeah, but i told you. I can't. These programs don't work for me  :(
That is why I'm asking you guys..
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2006-01-16 16:50:03
What problems do you have with those programs exactly? Maybe we can help.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2006-01-17 14:55:26
1. I don't have now FF7  :wink:  
2. Ok but when I had it, I,ve downloaded the program [name? :o ] and there was an error :z  message says that there was no xyz.dll - whatsoever - on my PC. I've downloaded that dll but still error was there. So I got mad and gave back FF7 to my cousin..... argh...
could someone just try to rip hojo's..left arm, colour it black and glue with cloud model? :wink: If this is pointless than I'm off this Idea.. Thank you for your help :)
Title: Battle model > Field model Conversion FINALLY!!
Post by: Myonosken on 2006-01-21 10:41:43
Hey.

I love this project and what you are doing, and have just three questions.

1)I keep seeing 'SD' and 'NSD', what the heck does that mean?

2)Is the link on the front page the newest version? Just wondering as all my char's arms are messed up.

3) Can you repost the full NPC link? Your site appears to have been taken down.

Thanks a lot!
Title: Battle model > Field model Conversion FINALLY!!
Post by: Borde on 2006-01-21 12:26:10
SD means "Super Deform". It basically means big head, hand and feet. Like original FF7 field models or FF9 models. Non-SD y simply normal-proportined models (like those used in battles). I like SD models because they look better in-game. They fit better with the original animations and have less clipping problems. But most people seems to prefer the Non-SD ones, so that's why we do 2 versions of the models.
Mmmm... yeah, I should post a new link.
Title: Battle model > Field model Conversion FINALLY!!
Post by: Myonosken on 2006-02-09 14:12:09
I know there is now the NPC reconstruction project, so I was wondering- did you ever fix the incorrectly placed hands and feet on the animations or is that never going to happen?
Title: Battle model > Field model Conversion FINALLY!!
Post by: Chrisu on 2006-02-24 10:02:58
Could anyone tell me please how to make the patch change the models in menu_us and world_us because it just changes the char.lgp file.
Ive got the german game.
Title: Damnit
Post by: Enya on 2006-02-25 13:34:05
Its not evryday you get stumbled across a mod this great, which also makes it frustrating when you dont get how to even install it at all. Call me stupid if you want, but i´m having trouble understanding the readme  :roll:

Really. Makes me feel real dumb when writing this message but i dont get a clue on wat you should do at all from step number 1 to 4. I have modyfied FF7 a couple of times and have the programs neccesary like the LGP tools, but if someone could give me a real super detailed faq on how to apply this mod, even how long it would become i would become greatly appreciated. Dont be afraid to write it like you were talking to a 3 year old child  :wink:

Thankyou //the dumb one
Title: Re: Damnit
Post by: kasumimi on 2006-03-24 05:05:03
Quote from: Enya
Its not evryday you get stumbled across a mod this great, which also makes it frustrating when you dont get how to even install it at all. Call me stupid if you want, but i´m having trouble understanding the readme  :roll:

Really. Makes me feel real dumb when writing this message but i dont get a clue on wat you should do at all from step number 1 to 4. I have modyfied FF7 a couple of times and have the programs neccesary like the LGP tools, but if someone could give me a real super detailed faq on how to apply this mod, even how long it would become i would become greatly appreciated. Dont be afraid to write it like you were talking to a 3 year old child  :wink:

Thankyou //the dumb one


I had trouble installing and took me about 2 hours even while browsing for helpfull posts/replies in this amazing thread.

All u need is: http://forums.qhimm.com/viewtopic.php?t=4451

A simply incredible player made patch...I'm extremely impressed.
Title: Battle model > Field model Conversion FINALLY!!
Post by: ssuutb on 2006-03-25 12:57:48
I just reverted to SD mode after applying the Reunion patch--very nice work, I just found the scene with Cloud (as a Reunionized character) and his mother a little jarring.

Anyway, since reverting, the game is running at a higher speed than it did before. Is there anything I can do besides a reinstall?
Title: Battle model > Field model Conversion FINALLY!!
Post by: FantasyClover on 2006-04-10 03:59:07
hi i really need help and hope someone can help me out.

i know someone JUST asked about the blocky deformed cloud on the world map.  the proportional one works in towns and in battle fields, but in the world map its just huge and blocky.  i have the english version, but its still like that.  any suggestions?  please help me  :isee:
Title: Battle model > Field model Conversion FINALLY!!
Post by: sanjiyan on 2006-04-10 07:20:51
maybe it's the type and amount of lighting? I'm guessing the amount of diffuse and ambient lighting is different (which has no direction, just a scalar amount).

This is just what I've learned in class about graphics; me thinks at this point the graphics weren't powerful enough to consider specular and emmisive lighting at this point.

I'm not sure how d3d implements its tho; all of my experience is in ogl.
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: peidoca on 2006-10-07 16:04:29
the link to download the reunion patch is broken pls fix it or post an other link  :-D
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Chrisu on 2006-10-07 19:31:13
You don't need reunion any more.
There's the NPC reconstruction patch now that replaces more models than reunion.
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: peidoca on 2006-10-07 20:06:08
ty
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: peidoca on 2006-10-07 20:37:56
this npc pathc... changes cloud ,tife red 13, vincent ,etc?
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: stormmedia on 2006-10-07 21:18:50
Well to be honnest we would need to rename the project since it's not anymore only the NPC that we change... so well there is all the Playable character and a lot of non-playble models in this patch.
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Method on 2006-10-10 06:38:52
Guys, wich version of NPC rec project is the newest? Could you post a link?

Oh and would some1 change the texture or model of buggy on world map? Change to the new buggy or.. Hardy Daytona or.. Fenrir [extra model or so..]?
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Dark_Ansem on 2006-10-10 08:14:03
I think that the NPC is "work in progress" at the moment, just like the Sephiroth Patch, all made by the same author... this was vey cool however, I'm glad it countinued in the NPC recontruction patch
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Owen_eX on 2006-11-10 07:23:22
Please someone upload the The Reunion Patch again... please...
Or where can I found it?
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Owen_eX on 2006-11-10 08:16:17
Ohhh... It was my fault... I found it in the "Dead Reunion Patch link" topic... :oops:
Title: Re: Battle model > Field model Conversion FINALLY!!
Post by: Psychotic Ninja on 2007-02-10 21:43:19
the link to the tut. doesnt work and also wen i try 2 run the  igptools it says that i need ficedula.dll were can i get that?



MOD EDIT: No, you will not quote the entire and long first post of the thread. No, you will not resurrect a thread that has been dead for three months to do that, either.

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