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Messages - Divatox

Pages: [1] 2
1
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-19 20:23:51 »
Hum its more complex that i thought XD
but thanks ^^

2
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-19 19:42:31 »
I get it and Cactilio works to edit magics too? I just want to make scan more clear and after hp 99,999 still show us the HP, not in ????

3
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-19 18:24:00 »
Quick question.

Its possible edit some place to only put a determined enemie? For example, Ultimecia´s Castle you will only encounter bosses Gerogero, Elvoret, Ifrit, Granaldo and his Raldos etc

or lunatc pandora or other place

4
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-16 00:53:36 »
never mind for some reason i putt my backup battle files in the data and now its working the "mod"  :mrgreen:

5
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-15 23:44:05 »
Hum....no if i change HP or some ability now the game dont load the chars in battle O_o
When i was testing everthing on glacial eye worked. even a glacial eye with HP=1000000

6
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-15 21:45:11 »
Nope only the HP =/ strange...
Biggs
--------------
Quote
INT AI

unknown19(1)
say(0)
self.varDC = 0
battle.var60 = 0
battle.var62 = 0
--------
TURN AI

if (unknown(0x0A, 02) == 4) {
    if (battle.var60 == 0) {
        unknown1B(1, 0)
        battle.var60 = 1
        battle.var60 = 1
    }
}
else if (self.hp < 5) {
    if (self.varDC == 0) {
        target(200)
        domoveid(5)
        target(89)
        domoveid(3)
        self.varDC = 1
    }
    else if (rand() % 3 == 0) {
        target(200)
        domoveid(3)
    }
    else {
        target(201)
        choose(1, 0, 0)
    }
}
else {
    target(201)
    choose(2, 0, 0)
}

Wedge
Quote
INT AI

unknown19(1)
target(200)
domoveid(3)

TURN AI

if (rand() % 3 == 0) {
    return
}
target(201)
choose(0, 0, 1)


7
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-15 19:54:21 »
New issue, i changed only a little the HP1 and HP2 by 5 on the first battle against Biggs.
When the battle starts no one show up, like all char dissapear and only the music plays.

8
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-15 04:26:05 »
I begun to edit/mod some bosses to rise the dificulty and i notice something:



What happens if i change those 3 parts?
party level
char level
level increment
------
And why some abilities are 264,265,266 all null? Can i change them without a problem? add magics or repeat a definided attack

9
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-14 21:47:59 »
Like how do i make a enemie start on level 100? Link in the 2 island, close to heaven and hell

10
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-14 20:27:13 »
It´s true i just tested its not 1-10 it´s 0-9 the command list
now it´s working ^^

Thank so much guys now i will start to make the changes. Last question, in the level to the enemie start always on lvl 100 i just put 100<>100 ?

11
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-14 19:06:49 »
Now he use vampire on it self XD (in the code that you send me =/)

Im trying now just he uses triple, i think its more simple so i did:

1-custom=2 / anim=13
2-magic=4(blizzard) / anim=11
3-magic=34(triple) / anim=11
5-custom=20 (vampire) / anim=14
-----------
INT AI

 target(200)
        domoveid(5)
-----------
TURN AI

if (self.hp <= 5) {
    if (self.varDC == 0) {
        self.varDC = 1
        target(200)
        domoveid(3)
        return
    }
}
else if (rand() % 3 == 0) {
    target(201)
    choose(1, 5, 5)
}
else {
      target(201)
      domoveid(2)
       if (self.status == TRIPLE) {
              target(201)
              domoveid(2)
              target(201)
              domoveid(2)
         }
        return
}
-----
But he still crashes the game doing vampire on it self

12
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-13 19:55:22 »
Ok lets go, i want to the enemie do:

start casting triple
cast haste, cure (cura or curaga), shell or protect with 50% HP

to resume, he cast support magics in him self when necessary. (like bosses) Right now the enemie use blizzard and reflect on my party XD

to cast a high level magic in the hole party is:

if (rand() % 3 == 0) {
    target(204)
    domoveid(2) <------- my question is, this move in from the list of abilities right?
    return

13
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-13 17:48:02 »
BUT you already helped me ALOT if that thank you  8) 8)

i tested this:

if (rand() % 3 == 0) { <-------this works because he has 3 abilities with reflect
    target(200)
    domoveid(2)
    return
}
if (self.hp <= 100) {
    target(200)
    domoveid(3) <------this should work? 3 is the reflect magic, when he has 100 HP he will cast on it self?
    return

Abilities:
1-custom = 2 / anin=13
2-magic = 4(blizzard) / anin=11
3-magic = 31(reflect) / anin=11
4-custom = 2 / anin=13
5-custom = 20(vampire) / anin=14
6-custom = 20(vampire) / anin=14

Its possible i will come back to ask something else XD

14
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-12 18:19:03 »
That helped a little XD i guess i need to learn what some line means

self.hp ok
self.status ok
target ok
rand() % 3 != 0 ??? dont know
self.varDC = 0 ??? dont know
domoveid (2) ??? dont know

self.status != REFLECT (i know that if something happens he will cast reflect in him self?)

Exist some topic that explain each line? Im always testing on Glacial Eye and i want to make him cast in him self protect, shell, triple etc when the battle starts. To use this on bosses and other enemies.

And why some magics hit only 1 target? Like Glacial Eye cast Ultima and hit only Squall? Not Squall, Quistis and Irvine (all party)

15
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-11 19:35:46 »
Yes i was reading about it and trying to understand some things in there  :o
And still seaking some part even in the AI to correspond with support actions from the enemies (auto cast support magics)

And why high level magics cast from low enemies inflict damage only in 1 party member for ex:
Glacial Eye (my test subject XD) casting Ultima or Apocalypse and damage only Squall  ??? ???

That is eh only 2 things i want o learn to begin modding my FF8, enemies using support magic on them (not in my party) and magic damagind all party.

Would be cool see Edea cast Firaga and hit all the party XD

16
Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2017-10-10 21:36:16 »
Thank you so much Gjoerulv XD help me aloooot.
I don´t know if will help some one, but here is the list that you can use:

__________________________
Kernel = Magic
Ability = Magic Number
Anim = always "11"
__________________________
1-fire
2-fira
3-firaga
4-blizzard
5-blizzara
6-blizzaga
7-thunder
8-thundara
9-thundaga
10-water
11-aero
12-bio
13-demi
14-holy
15-flare
16-meteor
17-quake
18-tornado
19-ultima
20-apocalypse
21-cure
22-cura
23-curaga
24-life
25-full-life
26-regen
27-esuna
28-dispel
29-protect
30-shell
31-reflect
32-aura
33-double
34-triple
35-haste
36-slow
37-stop
38-blind
39-confuse
40-sleep
41-silence
42-break
43-death
44-drain
45-pain
46-berserk
47-float
48-zombie
49-meltdown
50-scan
51-full-cure
52-wall
53-rapture
54-percent
55-catastrophe
-------------------------
Kernel = CUSTOM
Anim = still "11"

124- LV5 Death
242- thunder summon (its a anim that´s look like Thunder Storm, but works like magic)
257/309- gravija
262/295- Mighty Guard
263- Doom
276- White Wind
338/365- Maelstrom
358- Hell´s Judgment
__________________________
I´m still testing some magics, like a enemie use Mighty Guard, White Wind, Haste, Double, Triple, Cure etc. In them self not in your party XD. And some magics that cause damage in the whole party, dealing damage only to 1 of them, ex: Ultima.

But i hope this help ^_^

17
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-10 20:39:16 »
Well after some time i begun to use IFRIT tool to mod and im loving it XD
Just came up 2 questions:

1-How do i make a enemie cast it self some magic? cure, double, triple etc (or its possible to make a enemie have like auto-cure, auto-triple) (because i tried haste on Glacial Eye lvl 8 and he cast the magic on me XD)

2-When i was testing some magics i notice that the magics gravija, catastrophe, ultima, meteor etc only have damaged 1 party member, why is that? Only enemie with high level can use those magics and inflict damage on the whole party?


18
Tools / Re: [FF8] Enemy editor - IFRIT (0.11)
« on: 2017-10-10 07:17:47 »
Hi there, im trying to edit just to see how it works. I just put on glacial eye the magic apocalypse to cast and saved
but when i try to put into the battle.if (intothe steam/steamapp/common/FFVIII/data/EN)

this shows up


any help?

19


there you go

20
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-06 18:40:59 »
Ok thank you so much ^^

21
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-06 15:23:56 »
Sorry keep asking (and stupid ones btw) in Ifrit program can i import or a need another program?
I cant find in Ifrit the comand to import back =/ sorry

22
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-06 14:58:59 »
OK then, ty all  ;D ;D ;D

23
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-05 21:29:59 »
Right and last question i promisse XD
When i finishes all the work i save and done? or i need to import the files or something?
And the anim number have a list too?

24
Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-05 20:14:34 »
TY so much guys  ;D ;D ;D

One more question, its possible make the scan magic shows the full HP from the enemies?  Instead of  ???? like Jumbo Cactuar, Omega Weapon etc

25
And i start the Hard launcher and the files don´t load =/

Someone?


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