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Topics - Alferdos

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7th Heaven / Kaldarasha's Cloud Arms
« on: 2017-10-09 05:21:35 »
Hello I'm new at using 7th Heaven and I love it! Used the previous Bootleg a lot as well.

I have been having fun with the mods, and particularly Kaldarasha's cloud is my favorite for field models.

My problem is that I've noticed that in Equaliza's tutorial video and some picstures I fund here in the forums, cloud's arms are closer to his body, but in my game his arms are separated from his body. I'm wondering if there is a way to change that.

Oh and also, how can I add more mods like the advent children mod found on YouTube?

Thank you!

Update:
I have been testing, and I noticed that if I use the mod "Miscellaneous-Dynamic cloud weapons" and the "Animations" mod I get a badass cloud with arms close to his body plus has animations (so cool!), but if I activate the mods "Field models-Main characters" and/or "Field Models-Non-player characters" cloud goes back to the fixed T position. I happen's even if I select cloud on no change on the field model mod, Load order doesn't seem to help as both dynamic weapons and animations are in the top load order. It's like if the "Field" mods overwrite the animations.



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