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Topics - sfx1999

Pages: [1]
1
Scripting and Reverse Engineering / Python IDE
« on: 2006-10-10 13:37:21 »
Does anyone know of a good free Python IDE?

2
Scripting and Reverse Engineering / Good Assembler?
« on: 2006-08-06 05:29:19 »
What assembler do you prefer? I am learning it and am having some problems with some assemblers over others (mainly being that it is hard to find libraries).

3
Q-Gears / Minigames?
« on: 2006-07-02 00:20:29 »
Is anything known about the minigames? I might be able to help out with that.

4
Q-Gears / Sound library?
« on: 2006-06-14 19:24:08 »
Have you decided on a sound library? I might be able to convert a library from MSVC to MinGW if needed.

5
Q-Gears / Enhancements
« on: 2006-05-12 19:36:07 »
What kind of enhancements are you planning to do?

I was thinking that it would be a good idea to anti-alias the backgrounds and fix the palette problems, but here are some other ideas:

1.) Per-pixel lighting
2.) Particle effects in battle
3.) If necessary, a system to convert the vertex graphics to texture maps. This could help with things like eyes.
4.) Turn some effects into lights
5.) PSF support
6.) PSX Video Support
7.) Fix the automatic 256 color problem with movies
8.) MP3 support

Other less practical but cool ideas:

1) Bump mapping
2) Make it mod friendly
3) Make mod tools

6
Scripting and Reverse Engineering / JIT Emulation?
« on: 2005-08-24 03:47:59 »
What exactly is the difference between JIT emulation as apposed to a regular interpreter? I plan on writing an emulator some day, so it would help me a lot if I knew this.

7
OK I am having a problem with this. I want to test if an AABB lies within the view frustum for my program. The problem is, it will always say that a box is not in the frustum if all points are outside the frustum. This means that if I have an AABB with all points outside of the frustum that STILL intersects with it, then it will say it is not in the frustum. Does anyone have an idea on how fix this?

8
I have a problem. Let's say I have a string. Is there any way to make it into a FILE pointer without actually saving it?

9
Scripting and Reverse Engineering / OpenGL polygon sorting
« on: 2005-01-09 22:57:33 »
OK I am confused. I know that you need to sort polygons with an alpha channel before you draw them, but I have been looking through some code and not finding the information. I plan to use BSPs, so I know I could look them up in a reverse order easily. The problem I am having is with models and brush based entities. Sure, you can get them by looking at what node they are in, but the thing is, some models span across multiple nodes. I don't know what to do about that.

Another thing is that if I use skeletal animation, how can I optimize the it so I can still make use of hardware transform?

10
I was wondering if anyone would like to share there OpenGL optimization techniques?

I will share one:

Scissor testing portals and lights:

Whenever you use per pixel lighting and/or portals, you can do this. There may be a problem scissor testing portals and lights, though. You can project the boundaries of lights and portals into screen space, and then use scissor testing to eliminate polygons from ever going to be depth tested.

11
Hey I was wondering if anyone has tried to hack the format of CS:S maps? I DON'T MEAN ILLEGALLY OBTAINED COPIES OF HL2!!! I mean you use GCFScape to extract a BSP from CS:S cache files and use that.

Here is what I have:

Code: [Select]
int magicnumber = VBSP
int version = 19
int entity_lump_offset
int entity_lump_length

12
Scripting and Reverse Engineering / Image Library
« on: 2004-10-05 18:33:34 »
I found an interesting library that someone here may find useful. It is called Development Image Library, or DevIL for short. You can find it here:

http://openil.sourceforge.net/

It is liscesed under the GNU LGPL, so you can dynamically link with it. It comes with three libraries:

OpenIL (base; loads images)
OpenILU (filters for images)
OpenILUT (simplifies using the library with OpenGL and Allegro. Also can convert to HBITmaps for use with Windows programs)

This library supports most all formats you need (except the ones you hacked from FF7, that's a different story)

Another neat feature is the OpenGL screenshot function in OpenILUT.

13
Does anyone know how to do fullbright textures in OpenGL? Like in Quake when a player moves into a shadow, you can still see light-emitting stuff around his eyes that don't actually emit light.

14
Scripting and Reverse Engineering / Additive texturemode?
« on: 2004-08-23 00:28:41 »
I was wondering how an effect was achived in Half-life. What happens is you set a texture to additive and it lights up the stuff behind it (it is useful for lightbeams coming off lights and rotating ones). Does anyone know how this would be done in OpenGL?

15
General Discussion / FF8 Music
« on: 2003-03-23 22:29:51 »
I just realized something!!! FF8 uses DLS, a wavetable synthesis. Now I just learned something. MODs use the same principle as FF8 does; they use a soundfont and synthesis. Is it possible for someone to make an FF8 to MOD or FF8 to IT converter? It would be cool... Maybe I'll make a portable player project some day and play them.

On the other note... I have an idea for the remake. Wouldn't it be cool if there were cheat codes that did not really do much but entertain you? Like sprite battle mode, cell shaded mode, pen and ink mode, and maybe a code that makes Cloud pass gas or something and the party comes out and falls over.

16
General Discussion / the rules of ff
« on: 2002-10-26 23:14:35 »
Have you ever noticed one of the main rules that you MUST follow when creating a FF game. Here it goes:

In almost every FF game, you need to have some named Cid, Biggs (sometimes called Vicks), Wedge, and I think there was one more.

Like in FF7, Cid was a playable character and Biggs and Wedge are part of Avalanche. In FF8, Biggs and Wedge are soldiers and Cid is the Headmaster of Balamb Garden. In FF6, Vicks and Wedge are at the very beginning, and I don't know where Cid is, but I think he is in there. Cid is in FF9, I think he is with Zidane at the beginning. FF4, Cid is the ship builder. Biggs and Wedge are optionial, but Cid is in just about Every FF. Does anyone remeber the other character (if there is)?

17
General Discussion / A made a 3d model
« on: 2002-10-02 05:18:16 »
I made a 3d model for the remake!!!



It needs some work. It needs to be skinned. I don't know how to skin and I don't have photoshop.

18
General Discussion / Final Fantasy Music
« on: 2002-09-18 23:08:10 »
Where can I get some nice original, non remixed Final Fantasy/Chrono Trigger/Chrono Cross/etc. MP3's? Oh yeah, and um.. Microsoft make a program called Direct Music Producer that lets you listen to FF8 music... but it is not very easy to set up the first time.

19
General Discussion / Stupid FF Questions
« on: 2002-09-09 01:11:58 »
When Aeris dies, why don't they use a phoenix down or the life spell? I can just imagine cloud saying "Oh shit! I could have revived her!"

20
Scripting and Reverse Engineering / JSReg32
« on: 2002-04-20 22:21:00 »
How do I uninstall JSreg32?
[edited] 332 2002-04-20 23:21

21
General Discussion / FF Mytic Quest
« on: 2002-04-09 15:47:00 »
O yeah, an old one. I need to know if in the first dungeon, you can get the crystal right after beating the boss or that is just my emulator not working properly.

HELP
[edited] 332 2002-04-09 16:47

22
General Discussion / FF Anthology, Chronicles, Tatics
« on: 2002-03-29 19:49:00 »
Ok, here is what I know...

FF Chronicles has FF4. FF4 is FF2 only translated better with FMV. My friend told me FF Anthology has FF6. Did they call it that? I know the real FF3 hasn't been released. What else is on FF Anthology? What is FF tatics? Is it FF Mystic Quest? I liked that game...  :-?   :erm:

23
General Discussion / ff-series Debug on the PC
« on: 2002-03-10 23:51:00 »
Does anyone know how to access the debug for FF7 or FF8 on the PC? I here all this stuff about a debug room on PSX but none foe the computer.

Does anyone know how? Is anyone working on it? It would definitely be cool. And please, somone tell me how to view the battle models!!!

P.S. for anyone that owns The Sims, they can download a 3d model for Tifa on it at FilePlanet.

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