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Messages - Dinfevo

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1
there is a patch for 3 CDS FFVII PSX to break the limit, HP, MP, 9.999?
Use the search tool, you might find something.
And Guilwike, try to not post these kind of things when it is out of topic.

2
Solved Problems / SOLVED: FFVII Black Screen at Startup
« on: 2011-07-05 06:28:37 »
:EDIT:
Okay I found my problem, It was a problem with my Sound Driver.
I always connect my Notebook to my LCD TV with and HDMI Cable to play FF7 and other games, and in my FF7 configuration I selected my HDMI sound driver as default so the sound can be played on my LCD TV. When I don't connect it to my LCD TV Via HDMI, the FF7 Configuration doesn't selects another driver, so I need to change my settings manually. That was the reason why my game was crashing at the start up of the game.
:END EDIT:
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I have a real pissing off problem here.
Everyday my FFVII shows me a Black Screen and returns to the desktop everytime I want to start the game (Not a New Game), the way I fix it is reinstalling the game, updating to the original 1.02 version, installing aali's custom driver, avalanche GUI and gjoerulv's "Hardcore" mod. v1.0.4.
It's so annoying that everyday I want to play FFVII it happens the same thing and i need to reinstall all these.
Does anyone know a way to fix this issue?

By the way, I'm running Windows 7 with GeForce 9800M GS 512 MB.
Thanks.

3
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2011-06-28 15:14:38 »
Good :D

4
Great :)! Hope you upload a Beta soon.

5
So the PSX Project will be dead ? or you'll be doing both projects?

6
Releases / Re: [REL] FF7 Blue limit for AC mod
« on: 2011-06-28 08:15:45 »
I can't download any of the files, it seems that he put his files on mediafire to private. Can someone post the link for the files? I would be appreciated. ;)

7
Releases / Re: [REL] Menu Overhaul Project
« on: 2011-06-28 06:14:51 »
Well done, Tested on my PC Version & works like a charm.
By the way, the reason i asked about PSX version is because I prefer to play it on my PS or PSP, other reason is because the PC version usually has a lot of bugs and crashes, and that is because it is not 100% supported on my Notebook not even with MS Virtual Machine or Oracle VMBox with Windows 98. Luckily I Have an old PC with Windows XP where I can run FF7 PC version. :)


8
Releases / Re: Final Fantasy 7: Rebirth (PSX and PC)
« on: 2011-06-27 21:42:53 »
Well okay, I was just suggesting.

9
Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-06-27 21:39:30 »
well anyway, good Work :).

10
Releases / Re: [WIP] Menu Overhaul Project
« on: 2011-06-27 20:58:53 »
DLPB, one question.
Would this work for both PC & PSX Version? Or only PC version?
By the way. Excellent Job :). Hop this can be compatible with PSX Version.

11
Releases / Re: [Demo] Final Fantasy VII: 2D Remake
« on: 2011-06-27 20:29:52 »
Wow great idea 2D Game, I hope you can finish this project :).

12
Releases / Re: Final Fantasy 7: Rebirth (PSX and PC)
« on: 2011-06-27 20:08:43 »
Hi again Bosola, why don't you upload a Beta Version with the new progress. That could be great news for every fan in this forum :) and maybe we could help by telling you the bugs we could find. :)

13
Thanks dinfevo!! and yes this project is well and truly alive I hit a snack with field scripting but I think Ive overcome that now I have about 5 new enemy's done I could release a demo of one of these if people request it
Well, i would like to test it, could you upload the beta please? I would love to test this beta.
It's a shame the second project was lost :(, but heeey it's not the end of the world, and we still have until 21/12/12 to finish it and play it :).
Edit:
By the way, where can I get the tools you use? i only have hex editor, hojo and wallmarket. I can't seem to find the other ones :/ .

14
Congrats !! You got married and got a child!! ;)

I would like to know if this project is still alive.
Hope it does.

15
Oooh. You wanted a spell that inflicts both 'shield' status and fully cured, not just a materia that grants both spells?

In that case, use Wallmarket to modify your full-cure spell, not the materia. Check the 'shield' status in the spell's attack status listings, and make sure neither 'toggle status' nor 'cure status' are ticked.
By 'Cure Status' you mean 'Remove status'? Because I don't seem to find 'Cure Status'.
Thanks Again Bosola :).

16
You can do this by giving two materia levels the same AP requirement. For instance:

Level 4 (Full-cure) - 2000*100 AP
Level 5 (Shield) - 2000*100 AP


When the player reaches 200 000 AP, they'll unlock both spells.
Basola, Indeed it gave me both abilities, but it didn't gave me the shield effect by using it.
Let me explain again, what i need is that when i cast FullCure it fully restore hp and add the shield effect at the same time.

17
You can do this by giving two materia levels the same AP requirement. For instance:

Level 4 (Full-cure) - 2000*100 AP
Level 5 (Shield) - 2000*100 AP


When the player reaches 200 000 AP, they'll unlock both spells.

Thanks a lot Bosola, I'll give it a try, didn't thought using it that way :P.

18
Hi, I want to modify the  "Full Cure Materia", I've already changed the name to "Salvation" What I want it to do is have 3 lvl's, the first to are the default: level at AP (Total):
Level2=100*100
Level3=1000*100
and what I modifed was:
Level4=2000*100

What I want to do is, in level 4, the new ability would be a Full Cure + Shield Effect.
Is that Possible?
In other words:
MASTER SALVATION MATERIA= FULLCURE & SHIELD EFFECT AT THE SAME TIME. (This would be the new ability)

By the way, I'm Using WallMarket and i want to modify this for PSX FF7, If i need to use a HEX-Editor just explain me well how to do it, I learn this kind of stuff fast  :).
Thanks.

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