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Messages - Tsunamix

Pages: [1] 2 3 ... 28
1
Sounds good, will that be out with Ro6 then?
Using Ultrasound is easy enough but i think it does have a cap s that's an issue i'd like to avoid down the line

2
Oh yeah this dll stuff you use. I'm gonna have to learn how that works. Didn't you say a while back it would make my voice mod easier to do?

3
Don't suppose you have any updated hex lists do you?
I still have those ones from around a year ago but was wondering if you made any adjustments

4
I hope this comes back eventually. It looked promising

5
Yeah i have no idea if edits to the op makes it appear in your "Unread posts" or not so i didnt really have much of a choice

6
Changed topic name with extra stuff matching this threads topic

7
When i write a hex notepad for an IRO file. Sure i can just write xxxxxxxx = xxxxxxx and leave it.
BUT how do i tell it to change said address to be a call or an ecx or blah blah 

Or how do i go about saving my changes inside the actual exe so i can release it instead?

8
Troubleshooting / Editing the window.bin
« on: 2017-12-02 07:21:49 »
Basically as the title suggests. How do i get inside it, how does it work?


9
Audio Mods / Re: [In Development] FF8 Voiceover Project
« on: 2017-11-28 00:36:09 »
If you ever need more actors lemme know. I got about 150 on hand anytime you need them. I'm also more than happy to help if you need it

10
Completely unrelated / Re: KALM (FFVII) Remake...
« on: 2017-11-24 14:59:00 »
This guy has some awesome skills

11
Perfect. Would i just use your flevel with all the fixes or just retype it all? using your seems like stealing but not having the fixes seems pointless.

Your call. Always bets to ask

12
When RO7 comes out is it okay for me to use its data for Echo-S? Dialogue and such.

13
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-11-22 20:01:28 »
There's this scene too. I have no idea if it matches the walkmesh or who made it but it's here either way

https://www.reddit.com/r/FinalFantasy/comments/58b6fw/artist_reimagines_final_fantasy_vii_prerendered/

14
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-20 15:48:38 »
Yeah i know. Its that i need to skip. The codes in the post above does allow it to be skipped but it skips everything. I need just that skipped if at all possible

15
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-20 12:38:55 »
Perfect idea. I'll try that. Thanks dude


EDIT: Ahh okay, so i dont think i can make the prelude a 0 second video because its all hex code and its like 6 images. I need a way to skip that

16
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 23:12:35 »
thats fine for me, but if i make something that others can use a mod wont delete it

17
Troubleshooting / Re: Sq Logo Start Menu blending
« on: 2017-11-19 17:05:09 »
Sorry for bringing this to life again but i got a question.

The solution to skipping the opening credits is here, i tested and its fine.
But is there a way to only skip certain ones?

Like going from the squaresoft logo movie to the new game screen?
Rather than skipping them all

18
Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2017-11-15 15:19:49 »
Do you make these in 3d?
Or better yet can you work with 3d versions?
I can supply a few im making if you can texture them.

If you can do that then im in to make a few to help out

19
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 01:14:26 »
Aha. I understand now. FINALLY!
Thanks dude. I like how instead of giving me the answer you give me a riddle haha.
Let me solve it myself. Works out better in the long run.

Yeah it's completely incomparable but at the same time it IS the reunions script so...
It could be worse.

Now this should allow me to do anything i want. Finally

20
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-11-01 00:53:04 »
So what i need is 0xDC0BCF right?
If im getting this right. If so then i now understand this stuff and should never have to ask again haha

21
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 22:48:10 »
Your database only goes up to 5 255 doesnt it?
I need 11 243

22
Scripting and Reverse Engineering / Re: Hex Editing
« on: 2017-10-31 14:28:07 »
Haha no i know. I was just making sure it was possible first.
I use Var 11 243 for my subtitles in my project.
Once you click new game it will ask if you would like them on or not.
Someone told me to have the game open and select yes while running it in variable mode through 7th heaven then Alt+F4'ing and it would save it somewhere.

I couldn't find it anywhere. So i just need the hex string that var is using. Thanks :D

https://mega.nz/#!pB8mFCbS!jt6SqCh7WA2JRXZ7Rdv3dWH1H0Wwpm-oP4qpb1_d-OU


Also for some reason the fight in this scene starts immediately too, not your concern but if you happen to be able to get it to be the way it normally is that would be fantastic.

23
Scripting and Reverse Engineering / Hex Editing
« on: 2017-10-31 00:03:13 »
Is anyone available to help me find a single hex number in FF7 for 1 variable?
I literally need one thing and even though i know what im doing. I cant seem to do it...

24
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2017-10-27 17:12:40 »
It will be yeah

25
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-10-14 20:15:30 »
When you add a new update you might wanna just edit your previous post.  This forum has a dislike to miltiposting. Sorry. Just wanna help you avoid getting watched.

Edit: Also I emailed you back

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