1076
Gameplay / Final Fantasy VI - Definitive
« on: 2008-02-13 23:52:10 »
I'm not certain. I'll check it out.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Offset Start: Stop: Length: Description:
FFE00 100000 8*vary Words: blitz descriptions
1000AE ? ? Words: percentiles, Esper freebies
10D400 10FF00 10871 + 3 scrap? + 134 spares Text: team dialogue in battle
11F200 11F9A0 1952 Words: spell/attack results in battle
From what you posted it seems like you have tons left to do. I personally wouldn't even make a goal as huge as that. I find it extremely difficulty to decide what enimies to change and how the change will be done. I normally take days thinking about what to do and sometimes days to finally get my ass to do it. And then it may even take days to complete that one enimy.
Pointer section (32 bytes): FF FF 20 00 FF FF AA 00 FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
12 70 20 02 A0 20 90 60 20 61 15 03 92 73
12 (Push Value) 20 70: Target
02 (Load Address) 20 A0: Opponents
90 (Set Address)
60 (Push Byte) 20: This always precedes an executable ID. It either pushes 0x20 or 0x24 (I think it was). Dunno why.
61 (Push Word) 03 15: The attack ID
92 (Run Command)
73 (Script End)
In C++ code It'll be something like this:
CounterDeath()
{
SetTarget(Opponents);
SetCommand(0x315);
RunCommand();
} Or something like that...