so all damage-only spells/enemy skills usable by the player like fire or ultima (would it be needed for enemy-only attacks as well?) need to be configured this way.
if by any chance I want to, say, add paralyze to bolt, I should see how a status spell works and copy that, but with paralyze?
EDIT: in wallmarket there are 2 options to "ignore defense". if added to status effects, it means the attack will bypass even accessory resistance/enemy immunity?
EDIT2: is it possible to make "gravity" spells that do damage based on the target's MAXhp, rather than current hp? UPDATE: Full-cure appears to use a variation of the gravity formula, based on MHP (M=Max?) rather current HP. strength=magical strength, not actual strength I believe?