Author Topic: FAQ: Chocobo races crash under NT/2000/XP (technical)  (Read 120805 times)

Aaron

  • *
  • Posts: 2818
    • View Profile
    • http://aaron-kelley.net/
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #25 on: 2002-04-24 20:41:27 »
I'd love to see that :-p

I think we should point out the solution to Eidos because I bet they get mails and calls from people saying "Why don't the races work?"

Heh... wonder what they'd think.

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #26 on: 2002-04-25 05:08:50 »
ARG!!! My version of FF7 is incompatible with the patch! Stupid 1.02 TNT/Riva patch for FF7 original edition... BE MORE COMPATIBLE!

Anyone care to try and fix my version, since I'm clueless?

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

J*** H*******

  • Guest
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #27 on: 2002-04-25 07:03:06 »
Message

sanjiyan

  • *
  • Posts: 38
    • View Profile
Offset for FF7 1.02 (Nvidia patched ver.) + patch makers?
« Reply #28 on: 2002-04-25 07:24:06 »
OK, for those of you who are having trouble with the patch because you're using FF7.exe v1.02 (the Nvidia patched one), here is the offset and bytes to change:

Offset @ 36E036

Bytes: B8 86 01 00

Change to: 00 00 50 00

This should take care of it. Remember, this is the Nvidia patched executable; it will not work with the one the game CD installs. To do the hex editing, try using XVI32; a nice powerful package and easy to use. (do a search for it, you'll find it)

Anyone know where to get a patch generator? I have the original and patched (hacked? <ducks a book>) executables, but don't know how to go about making a patch.

--Sir Sanjiyan
"For someone with a mortal lifespan, you do seem to adore wasting time!" - Q

Sir Canealot

  • *
  • Posts: 900
    • View Profile
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #29 on: 2002-04-25 07:30:25 »
What so this patch dosent work with 1.2 of FFVII? Err...okay.

This has been posted on the Eidos forums. I emaled the admin about it. Said it was fine to post this on the forums ect. Theres already one happy camper there that is typeing in all caps about this patch *sigh*

Heres the link to the post on Eidos if any one is intrested: http://www.eidosgames.com/ubb/Forum28/HTML/004745.html

Get working on that 1.2 patch :)

Qhimm

  • Founder
  • *
  • Posts: 1996
    • View Profile
    • Qhimm.com
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #30 on: 2002-04-25 09:13:12 »
Not to be an ass here or something, but the name he uses here is jedwin...  :wink:

Aaron

  • *
  • Posts: 2818
    • View Profile
    • http://aaron-kelley.net/
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #31 on: 2002-04-25 12:25:13 »
The patch works on 1.2... if you apply it manually.  As in hex editor.

jedwin

  • Guest
Page for patches
« Reply #32 on: 2002-04-25 14:39:30 »
Quote from: Aaron
The patch works on 1.2... if you apply it manually.  As in hex editor.


If you go to http://www.ugcs.caltech.edu/~jedwin/ff7/, you should see a page there with links to patches for 1.00 and 1.02 now.

Darkness

  • *
  • Posts: 2181
    • View Profile
    • http://www.x0r.net
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #33 on: 2002-04-25 21:10:42 »
interesting nvidia/ff7 info: im running 1.00 on my Geforce 4 Ti, and it runs perfectly.

Aaron

  • *
  • Posts: 2818
    • View Profile
    • http://aaron-kelley.net/
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #34 on: 2002-04-25 22:31:40 »
It better run on a GF4.

I'm currently planning on buying a GeForce4 TI 4600 in late May / early June... I can't help it, after seeing one score above 10,000 on 3DMark2001.  And, Neverwinter Nights is coming out, and that's gonna be pretty graphic intensive :-p

Sukaeto

  • *
  • Posts: 570
    • View Profile
    • Sukaeto's web server
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #35 on: 2002-04-26 02:44:48 »
I used the first patch on FF7 v. 1.02, and it worked fine . . . so weird . . .

Threesixty

  • *
  • Posts: 1171
    • View Profile
    • http://www.geocities.com/threesixtyci/
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #36 on: 2002-04-26 04:32:00 »
Boy....I never thought I would EVER, see a thread like this....

"Oh, (just in case yall wanted to know) remember that bug that Eidos and Square wouldn't / couldn't, solve? here's the fix."

Looks like Eidos got wind of this....they want to test it, and see if it works. I believe someone over there need to give this guy, a finders fee or something for doing their work for them...after what? How long have we been begging for a patch? Two years?

Guess I can go and buy WinXP, now. (M$soft should give you a percentage, too ;) )

Aaron

  • *
  • Posts: 2818
    • View Profile
    • http://aaron-kelley.net/
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #37 on: 2002-04-26 04:55:34 »
It definately is a funny situation.  Eidos should pay you for it :P  Ok, maybe not, but they should definately give you credit if they releaese an offocial patch.

They only didn't fix it because they are WAY to lazy to even bother.

[Edit]
Dang smily shortcut didn't work the way it did before...

Qhimm

  • Founder
  • *
  • Posts: 1996
    • View Profile
    • Qhimm.com
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #38 on: 2002-04-26 06:35:14 »
They will most likely not release it as an official patch. They might place a link to it somewhere though, with a bigass you're-on-your-own-if-you-use-this notice.

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #39 on: 2002-04-26 07:56:05 »
Yay! It patched! Too bad I'm now getting a problem with it LOADING. It's not just the patched version either. None of my ff7.exes are working, including the non-patched versions.

I'll just try uninstalling/reinstalling tomorrow, patch it, and see if it runs.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

The Skillster

  • *
  • Posts: 2284
  • Loving every Final Fantasy
    • View Profile
hmm
« Reply #40 on: 2002-04-26 17:51:27 »
you know im using the 1.2 patch but it aint patching it and its corrupting the EXE

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #41 on: 2002-04-26 19:31:49 »
I had that problem too. Delete the corrupted one, and replace it with an original 1.02 copy. Then re-patch it. Worked for me. Now I just have to get it to boot. (Different problem. Non-patched ones aren't working either...)

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

Darkness

  • *
  • Posts: 2181
    • View Profile
    • http://www.x0r.net
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #42 on: 2002-04-26 20:53:09 »
or just do it manually. i did in visual studio in about 10 seconds.

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
Damn FF7 & Win2k!
« Reply #43 on: 2002-04-27 07:38:26 »
Argh! If it's not one thing, it's another! I must of gone through about 4 or 5 "Get FF7 Working in Win2k" things, but it still won't work right! Whenever I pass through a doorway (aka, change field files) I get a fatal error of:

Instruction at 0x0069b26d referanced memory at 0x44200004. Memory could not be "read".

Anyone have a CLUE what's going on with this? I get the same error every time. Not to mention that my gfxs are totally messed up, except that the 3D stuff looks beautiful...

BTW: if you happen to have, or know where a "master" version of "Get FF7 Working in W2k" is, let me know, and I'll give it another try...

Sigh...

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

Sir Canealot

  • *
  • Posts: 900
    • View Profile
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #44 on: 2002-04-27 11:23:04 »
Right. Can any one email me a save before the choc races? I wanna check this patch is working fine for me.

[email protected]

Thanks.

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #45 on: 2002-04-28 01:12:34 »
Yeah, I just sent it to you. Enjoy!

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

Sukaeto

  • *
  • Posts: 570
    • View Profile
    • Sukaeto's web server
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #46 on: 2002-04-28 03:24:15 »
I have no idea if that "Make FF7 work in Win2K" topic still exists on the forum, but I downloaded a copy of it a while back.  I uploaded it it here.  Just remember to delete the .zip extension . . . it's really a Self extracting RAR file.

Sephiroth 3D

  • *
  • Posts: 1679
    • View Profile
    • ModCitizen 42
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #47 on: 2002-04-29 08:55:14 »
Hey, Thanks. The server was a little slow, but I got it. I'll post an updated copy of my guild if I get FF7 running.

Sephiroth 3D

"I don't understand..." "You don't have to understand." - Final Fantasy: The Spirits Within

Sephiroth 3D.com
[email protected]

CatsClaw

  • Guest
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #48 on: 2002-05-10 18:07:05 »
Greetings all.

I wear several hats at Eidos' San Francisco offices and all I can say is 'Hats of to jedwin'.

I have tested numerous saved games sent in from some kind folks and myself completed a playthrough (up to Gold Saucer/Chocobo race) under XP Home after hex-editing the ffvii.exe. Another Eidos tester also got a good playthrough on a separate XP system. Planning on doing the same for Win 2000 but right now other tasks are pressing.

Looks like a success.

(bows in jedwins' general direction)

The legal types have told me we cannot make this an officially supported patch or fix for several reasons, but (with jedwin's permission) I will be making an "unofficial FAQ" detailing how to fix the problem and crediting him with the fix.

I personally have spent quite a few hours over the past year trying to isolate and fix this crash (however, I am a small-brained non-programmer), and wish to say "Thanks, jedwin!!!"

Other FFVII players will be thanking you too.

Be well, and see you around the plantation.

Sukaeto

  • *
  • Posts: 570
    • View Profile
    • Sukaeto's web server
FAQ: Chocobo races crash under NT/2000/XP (technical)
« Reply #49 on: 2002-05-11 02:55:38 »
CatsClaw=Grey Mouser?