Author Topic: where are the field models located? ff7? psx? via CD Mage?  (Read 3526 times)

itoikenza

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i wanna extract reeve's field model. to preview in Noesis. http://www.richwhitehouse.com/index.php?content=inc_projects.php#prjmp91

meesbaker

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Firstly only the field models of the main characters have an own bcx file while all other models are located in their respective scene files and secondly noesis will not view them ;)

To create a bcx model from the data you find in the scene you want to extract your model from I suggest you take a look at the BCX and BSX breakdown documentation made by Lazy Bastard:

http://forums.qhimm.com/index.php?topic=13420.0

http://forums.qhimm.com/index.php?topic=13412.0

If you need further assistance feel free to pm me. Making a Reeve model would be easy just let me know if you need a hand.

itoikenza

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well, that's the end of that! i guess i won't pursue, but thanks for the info, man! i was really hoping to see reeve in noesis, but it's too much, i'd have to do. i love hex editors and all, but i hoped it was as easy as viewing a .LZS
« Last Edit: 2014-09-30 17:44:11 by itoikenza »

meesbaker

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What are you planning to do? I can easily make a bcx file but you wont view that either...If you just wanna look at the model use Makou Reactor. Would be good to know your objective.

itoikenza

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well, i was thinkin' of chopping reeve's head off and putting it atop Rufus' .lzs model...
« Last Edit: 2014-12-23 18:54:03 by itoikenza »

meesbaker

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We had another topic about creating a reeve battle model, look here: http://forums.qhimm.com/index.php?topic=15824.msg221859#msg221859

The principal for the psx is equal, use a turk member as basis and inject some black haired head in the lzs. It will not look just like reeve but as his only model is a bcx his detail level is so low that his face is entirely up to your imagination.