Author Topic: [FF7] Qhimm Catalog 3.0 Reports / Requests  (Read 317132 times)

EQ2Alyza

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[FF7] Qhimm Catalog 3.0 Reports / Requests
« on: 2015-01-12 15:17:09 »
Catalog 3.0 reports and requests can be posted here. Please use our public Discord as well.

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Version reports will be posted below.

Code: [Select]
March 7th, 2020
     # Spell Textures - 3.1
          * Limits should now properly load. New previews added.
« Last Edit: 2020-03-14 23:27:07 by EQ2Alyza »

dkma841

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Re: 7th Heaven Mod Requests
« Reply #1 on: 2015-01-12 17:33:15 »
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« Last Edit: 2021-10-28 16:29:10 by dkma841 »

Sega Chief

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Re: 7th Heaven Mod Requests
« Reply #2 on: 2015-01-12 18:58:44 »
Sorry about all the recent updates, Alyza. I thought that the catalog pulled the NT's IRO file from the NT Thread; I didn't know you were having to keep it updated as a separate thing.

Kaldarasha

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Re: 7th Heaven Mod Requests
« Reply #3 on: 2015-01-14 15:06:01 »
If Iros doesn't find the time soon to fix the problem with high-us.lgp then I thik I should disable the models for the minigame and make them optional.
The other solution would be to let the games converter patch the lgp with some models. I haven't tested yet if a small change would make it editable for 7H. Maybe a small replacement with the original field models would work.

Mayo Master

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Re: 7th Heaven Mod Requests
« Reply #4 on: 2015-01-14 16:32:41 »
Would you think adding the Team Avalanche Sector 5 high res. fields would be a good idea? I should have that done around end of January-beginning of February.

EQ2Alyza

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Re: 7th Heaven Mod Requests
« Reply #5 on: 2015-01-14 22:34:38 »
Do you have a list of all the mods you put in 7th Heaven Catalog?

No, but I suppose I can make one if people care for it. What I could do is make the link in the catalog go to a google doc that lists what is in each category. How does that sound?

Sorry about all the recent updates, Alyza. I thought that the catalog pulled the NT's IRO file from the NT Thread; I didn't know you were having to keep it updated as a separate thing.

It's not a problem to update, once I can get the patch feature to work. Don't worry about it :)

If Iros doesn't find the time soon to fix the problem with high-us.lgp then I thik I should disable the models for the minigame and make them optional.
The other solution would be to let the games converter patch the lgp with some models. I haven't tested yet if a small change would make it editable for 7H. Maybe a small replacement with the original field models would work.

I could have the GC do that if needed.

Would you think adding the Team Avalanche Sector 5 high res. fields would be a good idea? I should have that done around end of January-beginning of February.

Sure. Do you want it combined with Omzy or yarLson fields, or have it a stand alone alongside vanilla textures?

Mayo Master

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Re: 7th Heaven Mod Requests
« Reply #6 on: 2015-01-15 05:08:22 »
Sure. Do you want it combined with Omzy or yarLson fields, or have it a stand alone alongside vanilla textures?
Thanks. Would it be possible to leave the combination choice open?

dkma841

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Re: 7th Heaven Mod Requests
« Reply #7 on: 2015-01-15 19:20:58 »
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« Last Edit: 2021-10-28 16:29:05 by dkma841 »

KohryuZX

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Re: 7th Heaven Mod Requests
« Reply #8 on: 2015-01-17 06:11:30 »
Anyway to add the Bloodshot Tifa model to the list?
If it isin't there already I mean.

KohryuZX

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Re: 7th Heaven Mod Requests
« Reply #9 on: 2015-01-17 14:05:47 »
And I mean to have her on the field I already know the battle model is there.

EQ2Alyza

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Re: 7th Heaven Mod Requests
« Reply #10 on: 2015-01-21 06:34:56 »
I can add her to the Field/World Models category.

KohryuZX

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Re: 7th Heaven Mod Requests
« Reply #11 on: 2015-01-22 13:18:01 »
If you could it would make my day :D
I dont mind Kaldarasha models, heck I really like how his version of Cloud can change swords but I would really like if the field models i use reflected the battle models too.

EQ2Alyza

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Re: 7th Heaven Mod Requests
« Reply #12 on: 2015-01-22 15:15:48 »
What do you mean? If you're using Kaldarasha field models, then there are also Kaldarasha battle models to choose. There are other authors who only have battle model options, so I need their names if that's what you mean by wanting the field models.

KohryuZX

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Re: 7th Heaven Mod Requests
« Reply #13 on: 2015-01-22 18:50:29 »
Ah I mean I don't use Kaldarasha battle models because i prefer the models like Avalanche and APZ Cloud and BloodShot Tifa better.
The prettier and more advanced looking ones in other words.

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #14 on: 2015-01-25 07:07:55 »
I added requests into a "To Do List" in the OP. Hopefully I can keep up with it as I go along.

Fischkopf

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Re: 7th Heaven Mod Requests - To Do List
« Reply #15 on: 2015-01-25 21:53:45 »
"AC Style Yuffie" (by Grimmy) should be included as well i think, I always liked that one in Bootleg. And the option to use all battle models as field models (and vice versa) and select them individually would be nice of course.

Kaldarasha

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Re: 7th Heaven Mod Requests - To Do List
« Reply #16 on: 2015-01-29 05:44:20 »
Quote
Fix White Weapons

Add CHaOS Features Into Models Categories

I'll see what I can do for it after I finished the models for Dan.
The GC should also install DLPB's Tools 2.0 instead of the multi.dll. If it is set to wait for the process FF7.exe it works pretty well together with 7H.

@Fischkopf
My German mod will need some time so don't expect to see it soon on the 7H list.

Kaldarasha

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Re: 7th Heaven Mod Requests - To Do List
« Reply #17 on: 2015-02-18 12:59:08 »
I polish Mike's and ZL325's Aerith model because she looks like a granny when the lighting is on (like it is in the field scenes):


I'll decompress the HQ models and see what is needed to fix current bugs like white weapons soon. Dynamic weapons for the different Clouds should also be possible.

levantine

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Re: 7th Heaven Mod Requests - To Do List
« Reply #18 on: 2015-02-18 17:45:57 »
Plz update the 1.3 new threat :)

saftle

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Re: 7th Heaven Mod Requests - To Do List
« Reply #19 on: 2015-02-18 19:21:20 »
Hey EQ2Alyza. So glad you are doing this. I've switched completely as well, and am waiting for R02 in 7th heaven before I try it ;)

I have one request:

I think it would be awesome to include cm175's videos (http://forums.qhimm.com/index.php?topic=14852.0). I personally like the quality in his videos in comparison to the others that are currently included in 7th heaven.

Thanks again for all of your work. Can't wait for the future updates.
« Last Edit: 2015-02-18 19:26:28 by saftle »

Rufus

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Re: 7th Heaven Mod Requests - To Do List
« Reply #20 on: 2015-04-29 00:26:21 »
I would very much like APZ cloud as well, the only options I have for field models aren't that great.

The Retranslation is a must as well.

I would like to request that air buster model replacer get added as well, the forum thread with the model can be found here

http://forums.qhimm.com/index.php?topic=15326.0

60fps Battle would be great as well.

http://forums.qhimm.com/index.php?topic=10474.0

Removal of the hand indicator may be a nice little tweak as well

http://forums.qhimm.com/index.php?topic=13521.0

Modern spell names would be great as well, cura etc.



also for the battle replacements I don't know if anyone used anything from this older thread, but I don't see the creators name credited in the battle replacement mod.

http://forums.qhimm.com/index.php?topic=10251.0
« Last Edit: 2015-04-30 03:52:56 by Rufus »

weltall

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Re: 7th Heaven Mod Requests - To Do List
« Reply #21 on: 2015-05-15 04:21:51 »
I only wanted to request something that has been requested already which is the Retranslation mod. I would really love to see how the real dialogues were XD Thank you for all the hard work EQ2Alyza. Thanks to you I am enjoying a really nice Final Fantasy and the modding was totally easy.

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #22 on: 2015-05-15 05:24:12 »
Thanks :)

ReTranslation will definitely be in if I can get the file structure to work with the current version of 7H. We may have a stupid workaround we have to deal with regarding the ff7.exe though.

weltall

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Re: 7th Heaven Mod Requests - To Do List
« Reply #23 on: 2015-05-30 02:07:24 »
Be it you manage to achieve it or not, what you have already done is awesome. I never expected I could start the game playing it with so little work. The interface is wonderful and customization as easy as ticking boxes. Mere words can't express enough the gratefulness for your effort and of course the effort of everyone that loves this game and did their best to make it look better!

EQ2Alyza

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Re: 7th Heaven Mod Requests - To Do List
« Reply #24 on: 2015-06-12 21:42:28 »
Well, school is out which means its officially summer vacation for us teachers. I will now have more free time to work on updating the 7H Catalog. The To-Do list above has been updated, but feel free to add any more suggestions as I continue along with it.