Author Topic: [FF6] [OPEN BETA] Dancing Mad - FF6 Audio Replacement using MSU-1  (Read 23457 times)

Ackbar

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Thanks for the quick response, I hadn't thought of applying the Ted Woolsey patch afterwards. Now this is just fantastic  :mrgreen: However, I guess this means that there's no value in me reporting any music bugs/glitches since I am not running "vanilla"?

insidious611

  • Crazy poster
  • *
  • Posts: 111
  • Karma: 3
    • View Profile
I always appreciate bug reports, but just specify if you make a report that you're running another patch alongside and expect that your report might be lower priority just because it'll be more work to test.

That said we've done some more in depth testing and found that so far these specific patches don't touch any of the same code as I do, even if you're using the one with the add-ons and the music player and everything, the closest he ever comes to an area of the ROM I'm touching is still a very healthy 16kb away. So I'd be really surprised if you actually find a bug that's unique to this combination.

insidious611

  • Crazy poster
  • *
  • Posts: 111
  • Karma: 3
    • View Profile
Awesome news. That opera timing bug has (tentatively) been fixed. It still desyncs a bit but it's absolutely acceptable imo.

This means that the next version of the installer will ship with the audio files and patch to have a confirmed working Opera with MSU-1 audio.

EDIT: A properly timed version of the OST opera has been provided. As such, disregard what used to be here. OTH versions will be selected if you choose OCR, OCRAlt, or Developer's Recommendation, otherwise OST will be used.

The OTH versions have to be heard to be believed. They're far from perfect but just hearing the characters actually sing their lines is mind blowing.

I have to do more testing on the installer because I've made a lot of major changes to its architecture, but expect a release some time in the next couple of weeks. With all the changes this release will bring, this is going to be the most major release since we hit open beta.

I'm also going to look into the sleeping/event bug. No guarantees that'll make this new release unless the fix is simple, but it's in my queue.

I have to give a huge shout out to Github contributor edale2 for his work on the audio end of things. I am very much not an audio editor, or at least if I am I'm a rank amateur. His work has been exceptional.

Another bonus in the new installer will be support for MSU-1 replacement of certain sound effects that are played on the SPC as loops during sections with no music. At the moment this includes the raft scene with Banon, and there's work being done on the seashore wave sound effects from the world of ruin opening. Both of these are essentially original works (using PD sound effects as a basis) by edale2. In addition, he has also provided a few Black Mages tracks that will be added to the Other selection, including their versions of Dancing Mad, Decisive Battle, and the Battle theme.

In addition, he has provided, usable in the Other section, a version of Phantom Train that is the SSC track with a train effect, similar to the one present in the original and OCR mixes.

You'll have to choose a custom selection to enjoy many of these options, though I'll be turning the new sound effects on by default in the developer selection, using edale's modified version of the SSC phantom train track in the same,  and am on the fence on maybe switching to Black Mages for Dancing Mad.
« Last Edit: 2017-10-13 00:52:12 by insidious611 »

edale

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
Thanks for the quick response, I hadn't thought of applying the Ted Woolsey patch afterwards. Now this is just fantastic  :mrgreen: However, I guess this means that there's no value in me reporting any music bugs/glitches since I am not running "vanilla"?
It'll be easy to report bugs, just keep a copy of the unmodded ROM and the IPS files handy. (you can get the IPS for Dancing Mad here: https://github.com/Insidious611/DancingMadFF6/tree/master/patch)

If/when you find a bug, swap in a ROM modified with ONLY the Dancing Mad IPS, and load a save file (NOT a save state) before the bug and try and reproduce it.

If you can reproduce the bug with just the MSU patch, report to Insidious.

If you can't reproduce the bug, swap to a copy of the ROM modified with the other IPS patch you were using, load a save file (again, NOT a save state), before the bug and try and reproduce.

If you can reproduce the bug here, the bug is with the other patch, and should be reported to that patch's author.

If you still can't reproduce the bug, swap in a ROM with both patches, and try and reproduce.

If it's reproducible here, then there's probably a conflict with the patches (it might be emulator related). You can use this tool: https://www.romhacking.net/utilities/1080/ to check if 2 IPS patches are compatible with each other.



I've already found a few bugs in Dancing Mad, and one bug in the Ted Woolsey patch so far this way.

Oh, a nice bonus of the Ted Woosley patch? The optional music player will actually play the MSU-1 PCM files, not the SPC audio.
I have to give a huge shout out to Github contributor edale2 for his work on the audio end of things. I am very much not an audio editor, or at least if I am I'm a rank amateur. His work has been exceptional.
:-[  (god, the blushing emoticon on here looks like it's about to cry...)

Entirely self-taught, mostly (anything PCM related) since I started helping you a few days ago.  8) Honestly, the quality is more a result of my OCD, lol.

Another bonus in the new installer will be support for MSU-1 replacement of certain sound effects that are played on the SPC as loops during sections with no music. At the moment this includes the raft scene with Banon, and there's work being done on the seashore wave sound effects from the world of ruin opening. Both of these are essentially original works (using PD sound effects as a basis) by edale2. In addition, he has also provided a few Black Mages tracks that will be added to the Other selection, including their versions of Dancing Mad, Decisive Battle, and the Battle theme.

In addition, he has provided, usable in the Other section, a version of Phantom Train that is the SSC track with a train effect, similar to the one present in the original and OCR mixes.
I've had a busy few days, haven't I? lol. I highly encourage people to try out the new OTH Decisive Battle (The Black Mages' version), It was a pain in the ### to loop decently, but the end-result is definitely worth it.

For a bit more clarification, the OST and OCR Phantom Train songs had the "pulling away from the station" sound effects only during the intro, I added train sounds (just riding on the tracks, no whistles or anything like that) to the entire SSC track. It's a thing of beauty now, really helps set the mood for that part of the game.

I also fixed the timing of a few things, such as the OST ending, so things line up better in-game.

and am on the fence on maybe switching to Black Mages for Dancing Mad.
Do it!  ;D Unlike the OCR track, this one actually sounds like Dancing Mad!
https://www.youtube.com/watch?v=rrFmuiF2ENY
« Last Edit: 2017-10-13 05:51:37 by edale »

insidious611

  • Crazy poster
  • *
  • Posts: 111
  • Karma: 3
    • View Profile
A video of the Opera, fully working and voiced!

https://www.twitch.tv/videos/181781859

or on youtube https://www.youtube.com/watch?v=tgCZOtc4mm8

The new installer has been thoroughly tested at this point and seems to be working just fine. I'm holding off on a release until we have one more track uploaded (edale was working on the seashore sounds for the WoR and I've already got the installer pointing to that, so I don't want to upload a copy that will 404 on a track we've not got done yet.), but everything seems to be ready for release otherwise!

Keep watch on this space for the Final Beta release.

The only things left after this for a *final* release are the still-elusive fading support and fixing the two remaining minor bugs to do with event handling. Any release after this one will be either a hotfix to the Final Beta (only if necessary), a Release Candidate, or the Final Release. We're on the home stretch.
« Last Edit: 2017-10-13 03:11:18 by insidious611 »

edale

  • Newbie
  • *
  • Posts: 2
  • Karma: 0
    • View Profile
I've got a few potential sounds clips picked out, I need to loop and convert them to test in-game. May even play with slowing the tracks down slightly to help sell the feeling of desolation you're supposed to feel at that point in the game.

I should have a few potential tracks to you if not tonight, then tomorrow.


Oh, and a note about the Ted Woolsey patch. There's currently a bug in the ending. After the line at the end of Relm's ending "STRAGO: RELM! How can you be thinking about pictures at a time like this?" The game needs player input to advance the text. If left too long before hitting the button, it could glitch the game into a black screen. The only way to keep the ending theme synced to the audio is to be ready to advance the text as soon as it pops on screen. Author of the Ted Woolsey patch has been informed, and it should be fixed in the next patch update (he's working on hammering out a bug in his namingway patch for FFIV atm, but this is next on his list). I'm personally keeping compatibility pegged in my head at 99% until that bug is fixed, since it de-syncs the audio.

*edit- Odd that my first post didn't need to be approved by the moderators, but this one does...
« Last Edit: 2017-10-14 00:00:10 by edale »

Covarr

  • Covarr-Let
  • Administrator
  • No life
  • *
  • Posts: 3913
  • Karma: 116
  • The Great Redarr.
    • View Profile
*edit- Odd that my first post didn't need to be approved by the moderators, but this one does...
A user's first five posts are supposed to need it, but our forum software decided for no apparent reason not to assign the 0-post-count group to new members. That *should* be fixed now to prevent that from happening again, but with SMF one can never be certain.

insidious611

  • Crazy poster
  • *
  • Posts: 111
  • Karma: 3
    • View Profile
Had a more vital bug fix come in re: the Dancing Mad tracks and am going to do some more thorough testing on that and a fix for the "no music after sleep" bug before the Final Beta release, so that may take a bit longer, but it still should be out soon.