Author Topic: postprocessing fail  (Read 6356 times)

rilirryn

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postprocessing fail
« on: 2016-01-19 17:02:09 »
Ok, now the game works but the postprocessing fails. I get an error message about it when the game starts. I ignored it and played for some time but then it freezes and crashes. There was an error message GL_OUT_OF_MEMORY. Then I tried loading it again from a save point and it did the same thing in a different place.

There was something about a similar thing here, but I still don't understand what I have to do..
http://forums.qhimm.com/index.php?topic=12159.msg203404#msg203404

I have the steam version and windows 7.

mitzmitra

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Re: postprocessing fail
« Reply #1 on: 2016-01-19 17:10:58 »
what graphic hardware are you using? integrated intel HD? nvidia? ati?

can you post your APP.LOG and FF7_opengl details? (it can be opened with notepad)

rilirryn

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Re: postprocessing fail
« Reply #2 on: 2016-01-19 17:31:31 »
I have nvidia. App.log doesn't show GL_OUT_OF_MEMORY error..

Spoiler: app.log • show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2291
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: main program link log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] WM_CLOSE
[00000001] Exiting MAIN
[00000001] Field Quit
[00000001] UNINITIALIZE DD


Spoiler: ff7_opengl.cfg • show
# ff7_opengl-0.8.1b config file

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = on
fullscreen = on

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# include armor in magic defense calculation
mdef_fix = yes

# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes

# display frames per second counter in upper right corner
show_fps = off

# display some real-time debug information
show_stats = off

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll
« Last Edit: 2016-01-19 17:33:53 by Covarr »

mitzmitra

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Re: postprocessing fail
« Reply #3 on: 2016-01-19 17:57:43 »
ok.. you have nvidia but ff7 is using your integrated gpu.. go to notification bar, right click nvidia, then nvidia control panel, then manage 3D settings, global settings, preferred graphics processor:(choose "high performance nvidia processor" in the drop down list) then try running the game and post the app.log here

rilirryn

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Re: postprocessing fail
« Reply #4 on: 2016-01-20 12:18:24 »
Still crashed..

Spoiler: app.log • show
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2291
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
[00000000] INFO: vertex shader compile log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: main program link log:
No errors.
[00000000] INFO: fragment shader compile log:
No errors.
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000001] INFO: vertex shader compile log:
No errors.
[00000001] INFO: fragment shader compile log:
No errors.
[00000001] INFO: yuv program link log:
No errors.
[00000150] INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00000657] set music volume trans: 127->0, step=60
[00000722] END OF CREDITS!!!
[00000722] Entering MAIN
[00000722] set music volume: 127
[00000722] Exiting MAIN
[00000722] START OF MENU SYSTEM!!!
[00001046] END OF MENU SYSTEM!!!
[00001046] Entering MAIN
[00001050] Exiting MAIN
[00001050] Field Start
[00001482] Field Quit
[00001482] Entering MAIN
[00001482] Exiting MAIN
[00001482] Entering FRAME_INITIALIZE SWIRL
[00001482] Exitting FRAME_INITIALIZE SWIRL
[00001485] Swirl sound_effect1
[00001485] stop_sound
[00001485] End of Swirl sound_effect1
[00001564] Entering FRAME_QUIT SWIRL
[00001564] Exitting FRAME_QUIT SWIRL
[00001564] Entering MAIN
[00001566] Exiting MAIN
[00001566] [BATTLE] Entering FRAME_INITIALIZE
[00001566] [BATTLE] Scene# 322
[00001566] [BATTLE] Exitting FRAME_INITIALIZE
[00001627] [BATTLE] Begin main battle loop
[00002140] [BATTLE] End of current battle
[00002140] [BATTLE] Begin end battle stuff
[00002207] stop_sound
[00002208] [BATTLE] Entering FRAME_QUIT
[00002208] [BATTLE] endof battle.
[00002208] [BATTLE] Exitting FRAME_QUIT
[00002208] Entering MAIN
[00002208] Exiting MAIN
[00002208] START OF MENU SYSTEM!!!
[00002397] END OF MENU SYSTEM!!!
[00002397] Entering MAIN
[00002399] Exiting MAIN
[00002399] Field Start
[00002399] cross play music: 0
[00002399] set music volume trans: 127->0, step=4
[00002402] set music volume: 127
[00003650] Field Quit
[00003650] Entering MAIN
[00003650] Exiting MAIN
[00003650] Entering FRAME_INITIALIZE SWIRL
[00003650] Exitting FRAME_INITIALIZE SWIRL
[00003653] Swirl sound_effect1
[00003653] stop_sound
[00003653] End of Swirl sound_effect1
[00003732] Entering FRAME_QUIT SWIRL
[00003732] Exitting FRAME_QUIT SWIRL
[00003732] Entering MAIN
[00003734] Exiting MAIN
[00003734] [BATTLE] Entering FRAME_INITIALIZE
[00003734] [BATTLE] Scene# 309
[00003734] [BATTLE] Exitting FRAME_INITIALIZE
[00003796] [BATTLE] Begin main battle loop
[00003962] [BATTLE] End of current battle
[00003962] [BATTLE] Begin end battle stuff
[00004029] stop_sound
[00004030] [BATTLE] Entering FRAME_QUIT
[00004030] [BATTLE] endof battle.
[00004030] [BATTLE] Exitting FRAME_QUIT
[00004030] Entering MAIN
[00004030] Exiting MAIN
[00004030] START OF MENU SYSTEM!!!
[00004211] END OF MENU SYSTEM!!!
[00004211] Entering MAIN
[00004213] Exiting MAIN
[00004213] Field Start
[00004213] cross play music: 0
[00004213] set music volume trans: 127->0, step=4
[00004216] set music volume: 127
[00005086] : [00005791] fade music volume: 60->0, step=127
[00005791] set music volume: 60
[00005791] set music volume trans: 60->0, step=127
[00005791] MIDI fade volume: 60->0, step=127
[00005826] INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 16.184000, frames: 243
[00006025] set music volume: 127
[00006496] INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\data\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.467000, frames: 52
[00009380] Field Quit
[00009380] Entering MAIN
[00009380] Exiting MAIN
[00009380] Entering FRAME_INITIALIZE SWIRL
[00009380] Exitting FRAME_INITIALIZE SWIRL
[00009381] : GL_OUT_OF_MEMORY
[00009383] Swirl sound_effect1
[00009383] stop_sound
[00009383] End of Swirl sound_effect1
[00009383] : unhandled exception
« Last Edit: 2016-01-20 15:08:13 by Covarr »

mitzmitra

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Re: postprocessing fail
« Reply #5 on: 2016-01-20 15:28:17 »
your app log shows you still use integrated graphics.. which is intel, not your nvidia, look at mine

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GT 740M/PCIe/SSE2 4.5.0 NVIDIA 361.43
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO

whlie yours are:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2291
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO

rilirryn

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Re: postprocessing fail
« Reply #6 on: 2016-01-20 15:38:36 »
Hmmm.. that's weird..

mitzmitra

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Re: postprocessing fail
« Reply #7 on: 2016-01-20 16:16:45 »
Hmmm.. that's weird..

make sure your setting in nvidia control panel is set to this

rilirryn

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Re: postprocessing fail
« Reply #8 on: 2016-01-20 16:51:19 »
I have them both. I tried updating them and seems to work ok now. Thanks for your help! :)

mitzmitra

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Re: postprocessing fail
« Reply #9 on: 2016-01-20 16:52:06 »
I have them both. I tried updating them and seems to work ok now. Thanks for your help! :)

happy gaming! :)

rilirryn

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Re: postprocessing fail
« Reply #10 on: 2016-01-20 16:56:29 »
Oh and I checked the app.log and it showed nvidia after I updated it :)

mitzmitra

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Re: postprocessing fail
« Reply #11 on: 2016-01-20 16:57:17 »
good job..  ;D