Author Topic: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack  (Read 14067 times)

Mcindus

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Project Hellfire v1.2 by MCINDUS
With huge help from FatedCourage


NEW Official Release! UPDATED - Fixed Diablos glitch!

I'm proud to announce the long anticipated release of Project Hellfire.
This is a full GF Upscale and Replacement texture pack for FF8


***This mod requires the latest version of Tonberry: Enhanced (2.04)***

Overhauled
(Has some sort of custom texture added)
Ifrit, Shiva, Siren, Brothers, Leviathan, Quezacotl, Carbuncle, Cactuar

Custom Upscales
(Upscaled, Color/light/exposure Treatment)
Diablos, Bahamut, Alexander, Tonberry, Odin, Gilgamesh, Cerberus, Phoenix, Pandemona, Eden, Doomtrain, Choco, MiniMog, Moomba, and Angelo


Download Link:
Project Hellfire v1.2


Donate HERE if you like this mod!


Before/After Comparisons:











If you look at Odin, you can see a sneak peek of SeeDReborn v4.0 - TBA

Enjoy!
« Last Edit: 2017-01-01 00:50:03 by Mcindus »

Nedus

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Re: [FF8PC-Steam] Project Hellfire v1.1 - GF Upscale Pack
« Reply #1 on: 2016-12-22 11:05:36 »
Thank you so much for this!
I have only a normal save data (early game), so i can test only very few GFs. But there's something i've noticed: Diablos palms, feet and wings are missing (in my game, at least). Both in the magic lamp battle and in his summon animation.





I'm pretty sure i installed the mod in the right way (it is not my first bump into FF8 mods). Also, the other early GFs i have seem to work as intended (and they look awesome, btw) so i'm not sure what's wrong with Diablos and why.

Anyway, keep up the great work. Looking forward for that SeedReborn v4; hopefully working for italian language as well ;)

iDerek759

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Re: [FF8PC-Steam] Project Hellfire v1.1 - GF Upscale Pack
« Reply #2 on: 2016-12-22 20:02:50 »
I can confirm the same issue.



I have the latest Tonberry version installed as well.

FatedCourage

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Re: [FF8PC-Steam] Project Hellfire v1.1 - GF Upscale Pack
« Reply #3 on: 2016-12-23 03:45:41 »
I've checked into it. And the reason that's happening to Diablos is because his "wing" textures are backwards in the folders. They just need switched around to the correct hashes pointing to them. Simple fix.

Kaldarasha

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Re: [FF8PC-Steam] Project Hellfire v1.1 - GF Upscale Pack
« Reply #4 on: 2016-12-23 04:35:16 »
I can confirm the same issue.



I have the latest Tonberry version installed as well.

I didn't know FF8 is censored.  :P

Mcindus

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Re: [FF8PC-Steam] Project Hellfire v1.1 - GF Upscale Pack
« Reply #5 on: 2016-12-23 05:31:29 »
Sorry everyone! I made a simple mistake and had two of the textures swapped! Just updated the OP with the new release!  Thanks for showing me this glitch.

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #6 on: 2017-02-22 23:17:02 »
Hey Mcindus, I really appreciate your effort in all the mods! Keep up the nice work

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #7 on: 2017-02-27 15:37:38 »
is this normal that Shiva does have her eyes open before she breaks the ice?

Mcindus

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #8 on: 2017-02-27 16:19:21 »
is this normal that Shiva does have her eyes open before she breaks the ice?

Actually, her eyes are supposed to open - but some of the smaller animations (blinking lights on Eden, etc) don't work with the current version of Tonberry.  In the next update of Tonberry with the new hashmap feature, this should be fixed - but that might be a long way off.

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #9 on: 2017-04-07 14:52:23 »
Actually, her eyes are supposed to open - but some of the smaller animations (blinking lights on Eden, etc) don't work with the current version of Tonberry.  In the next update of Tonberry with the new hashmap feature, this should be fixed - but that might be a long way off.

alright thanks, still great work!

JSomnia

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #10 on: 2017-04-12 15:54:51 »
This looks stellar, honestly. I can't wait to give it a shot...

However, there appears to be a teeny, tiny issue!



Hopefully it will pass, and soon. I need this in my life.

Edit: Finally got it downloaded. Was worth the wait. The clarity it offers is incredible. Thanks a bunch!
« Last Edit: 2017-04-14 13:17:59 by JSomnia »

Nedus

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #11 on: 2017-05-19 23:59:24 »
Sharing a little tip.

We probably all know that characters modded with awesome stuff like project hellfire, rebirth flame etc cannot blink (currently).
To me, that's a pity. Especially when it comes to Shiva. I've always loved her "awakening-like" summoning. Mcindus surely did a great job with this mod and the HD Shiva looks gorgeous, but i just miss that blinking.

For those interested, i've found a simple way to get a "50-50" result. A blinking Shiva with most of Mcindus' HD texture still in place. Basically, all you have to is remove the "sum_shvahd" folder (inside "su" folder). If you do that, the game will use the old/original Shiva's face which is a bit pixelated, but her eyes will blink.



And the game will read Mcindus HD textures of her body, so it won't be as pixelated as the original.











Mcindus

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #12 on: 2017-06-16 07:01:56 »
Sharing a little tip.

We probably all know that characters modded with awesome stuff like project hellfire, rebirth flame etc cannot blink (currently).
To me, that's a pity. Especially when it comes to Shiva. I've always loved her "awakening-like" summoning. Mcindus surely did a great job with this mod and the HD Shiva looks gorgeous, but i just miss that blinking.

For those interested, i've found a simple way to get a "50-50" result. A blinking Shiva with most of Mcindus' HD texture still in place. Basically, all you have to is remove the "sum_shvahd" folder (inside "su" folder). If you do that, the game will use the old/original Shiva's face which is a bit pixelated, but her eyes will blink.

An easier way to do this is to locate the hellfire_hm.csv hashmap file and put an asterisk (*) -before- the names for the 'sum_shvahd' codes and re-save. 
Alternately, you could just remove them - OR move them into their own .csv file (just a text/excel file with the .csv file extension) and then place that new file into the 'disabled' folder within /tonberry/hashmaps/ until you want to use her again ;)  -- you know... when Tonberry gets a new hashing algorithm :x

greator

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #13 on: 2017-09-16 20:10:12 »
I miss the uncensored Shiva.

Mcindus

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #14 on: 2017-09-16 22:01:10 »
I miss the uncensored Shiva.

You can extract her from the post in the berrymapper thread.  Shhh :X

She's not mine, so I take no credit (nor blame)

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #15 on: 2017-09-19 22:50:48 »
Sharing a little tip.

We probably all know that characters modded with awesome stuff like project hellfire, rebirth flame etc cannot blink (currently).
To me, that's a pity. Especially when it comes to Shiva. I've always loved her "awakening-like" summoning. Mcindus surely did a great job with this mod and the HD Shiva looks gorgeous, but i just miss that blinking.

For those interested, i've found a simple way to get a "50-50" result. A blinking Shiva with most of Mcindus' HD texture still in place. Basically, all you have to is remove the "sum_shvahd" folder (inside "su" folder). If you do that, the game will use the old/original Shiva's face which is a bit pixelated, but her eyes will blink.

Thanks for the tip!

Do you not like the "Linear Filtering"? Your Shiva looks a little more pixelated. Here's an example with "Linear Filtering"

« Last Edit: 2017-09-19 23:00:25 by Fendera »

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #16 on: 2017-09-19 22:59:02 »
Actually, her eyes are supposed to open - but some of the smaller animations (blinking lights on Eden, etc) don't work with the current version of Tonberry.  In the next update of Tonberry with the new hashmap feature, this should be fixed - but that might be a long way off.

Do you know any other GF animations (Like eye opening or blinking lights) that do not work with Project Hellfire? All I know is the "Shiva eye opener" and the "Blinking Lights on Eden". My goal ist to delete the specific files to keep the animations.

Mcindus

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #17 on: 2017-09-20 02:29:05 »
Do you know any other GF animations (Like eye opening or blinking lights) that do not work with Project Hellfire? All I know is the "Shiva eye opener" and the "Blinking Lights on Eden". My goal ist to delete the specific files to keep the animations.


I don't use Linear Filtering because it messes with Maki's UV fix (creates black lines, etc) -- so there's that issue.

I wish Mavirick and JeMa came back... we need that better hashing algorithm for the animations!

Animations: All characters don't blink (Rebirth Flame) - Summons don't animate -- Shiva, Eden, Tonberry's 'flame' (I think that's it?).
The ocean doesn't work with Horizonpack, so there's that issue also... that's why I never included my 'ocean' upscales.
Magics and GF animations might end up being a problem, but we're still working on that project...

Fendera

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Re: [FF8PC-Steam] Project Hellfire v1.2 - GF Upscale Pack
« Reply #18 on: 2017-09-20 13:15:48 »
I don't use Linear Filtering because it messes with Maki's UV fix (creates black lines, etc) -- so there's that issue.

I wish Mavirick and JeMa came back... we need that better hashing algorithm for the animations!

Animations: All characters don't blink (Rebirth Flame) - Summons don't animate -- Shiva, Eden, Tonberry's 'flame' (I think that's it?).
The ocean doesn't work with Horizonpack, so there's that issue also... that's why I never included my 'ocean' upscales.
Magics and GF animations might end up being a problem, but we're still working on that project...


Wasn't aware of that fix by Maki, nice. Only compromise are the pixelated magic and stuff even with all your mods applied, I'd rather have the weird lines on the world map than the pixel graphics. For Tonberry's flame I'll have to delete the "sum_tbft" right? Speaking of Tonberry.. Is there a folder for the Tonberry King in your Enemy Upscaling mod? I can only find the normal Tonberry. Thanks!

« Last Edit: 2017-09-20 13:37:52 by Fendera »