Final Fantasy 8 > Support
FF8 - Importing an FF8 Enemy Texture
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Sega Chief:
Hi all, I've been trying to alter an FF8 enemy texture as a test (palette swap); I was able to extract it as a PNG using Deling and have the omega tool for a TEX conversion, but not sure how to get it back into its comxxx.dat file.
Mcindus:
No idea. I think the closest person here to doing something like that was 5way...
Maki might be able to help you, also? But they are the only two I think have gone that far.
Xinlus:
The format of that textures are .TIM, the same as PSX version.
Aavock:
--- Quote from: Mcindus on 2017-09-07 10:07:48 ---I think the closest person here to doing something like that was 5way...
--- End quote ---
Hey, I've just changed my name 8) (surprisingly enough there's an option that let me do it). I did the same on Twitch years ago since people was getting confused by "five-way" instead of "Sway" -I'll change my avatar later so people can get familiar with the change-
Back to topic; I remember replacing Gerogero's censored blue blood by the original red texture so I used a great tool called Tim2View.
Choose "File" then "Scan file" and pick the desired comxxx.dat, the texture(s) will show up and you can extract them as *.png (or *tim) files. The tool also offers clut details and more details about the texture.
Once editing is done you can import the texture either as *.tim or directly *.png which is quite useful.
Good luck Sega!
Sega Chief:
--- Quote from: Aavock on 2017-09-08 00:27:29 ---Hey, I've just changed my name 8) (surprisingly enough there's an option that let me do it). I did the same on Twitch years ago since people was getting confused by "five-way" instead of "Sway" -I'll change my avatar later so people can get familiar with the change-
Back to topic; I remember replacing Gerogero's censored blue blood by the original red texture so I used a great tool called Tim2View.
Choose "File" then "Scan file" and pick the desired comxxx.dat, the texture(s) will show up and you can extract them as *.png (or *tim) files. The tool also offers clut details and more details about the texture.
Once editing is done you can import the texture either as *.tim or directly *.png which is quite useful.
Good luck Sega!
--- End quote ---
Thanks a million, bud!
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