Blargh! I had a ton of stuff typed up, but my browser crashed.
Let me paraphrase.
I am going to make a patch with LGP tools.
Because it uses vactor shading instead of skins, the only way to make better models would be to make all new models.
The reason, I think, that they don't use it all the time, is that it's far to much for a playstation to run, with the rest of the stuff in some battles.
Lastly, it does do all the things the low res model does. My assupmtion is that the programmers, instead of making an all new skeleton/animation, simply copied the same skeleton/animation from the low res model. (They have the same number of objects in them, the only missing files the large one doesn't have aren't objects, I don't know what they are.) This lead me to an epiphany.
All the animations are identical, but the models aren't. Could the files be compared? If they could, maybe we could find the animations, and figure out how they are stored!
But it's just a thought.
-Contra-