Author Topic: Uber-FF7 is here...  (Read 16763 times)

The SaiNt

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Uber-FF7 is here...
« Reply #25 on: 2001-07-22 19:44:00 »
Hmmm....
looking in more detail through the debug Output window, I found that the VC++ one is more detailed though it's sometimes more technical. One thing i noticed is that the battle scenes are ID'ed ^^.

I wish I could get more info on how the memory is modified though.


ficedula

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« Reply #26 on: 2001-07-22 21:44:00 »
...the VC++ one?

Sir Canealot

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« Reply #27 on: 2001-07-22 22:15:00 »
Right your 32 bit window thing gives me this error on start up:
DD Error
Error:88760091 The pixel format was invalid as specified in FILE c:libsrcgraphicsdirectx.cpp LINE 2079

Weird one that is...

Mp3s still arent working. Although does the ini file canealot do any thing? My config was in there and I had to copy it out of there and copy it into the ffmusic.ini to get it to show up in the program. Still no luck. But I am going to fiddle about a bit first.

Nope no luck with the mp3s. Log file isnt putting any thing out this time..nothing at all. I supose that is normal though.
Maybe I am just cursed.

[This message has been edited by Sir Canealot (edited July 22, 2001).]


ficedula

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« Reply #28 on: 2001-07-23 03:12:00 »
You sure you've got v1.02? According to my v1.02 source line 2079 isn't tested for errors ... you can't get an error on that line!

Hmmm.

I've posted some help on installing the latest version of my music patch in the other thread.


Sir Canealot

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« Reply #29 on: 2001-07-23 06:10:00 »
Well the config file has 1.02 in it..the only way is if I had mixed the 1.02 config with the 1.00 exe. Which is unlikely. I will double check that tomorow...2am now..need to be up at 8:30  :(

The SaiNt

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« Reply #30 on: 2001-07-23 19:31:00 »
Yeah, the 32 bit patch works for me.
For AVI's I get the same problem as Jari and the battle swirl doesn't work either.
In 32 bit mode, the gradient looks better. Obviously the textures don't look any better but if you look closely, the gradient on the 3D models is improved too.
Haven't tried the rest yet.

[This message has been edited by The SaiNt (edited July 23, 2001).]


Reznor007

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« Reply #31 on: 2001-07-24 07:40:00 »
I'm not sure why the videos don't work, but the battle swirl might not work because the program might be expecting a 16bit framebuffer readback to do the effect, and with a 32bit framebuffer it might not work.

ficedula

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« Reply #32 on: 2001-07-24 14:04:00 »
Probably, yes.

The SaiNt

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« Reply #33 on: 2001-07-25 14:19:00 »
Incidentally, the stripe of video that appears in the videos are in the exact position as the infamous "Nvidia" or was it "DirectX" problem?

Anyone tried using a PSX emulator before?
IIRC, on certain ones, if you look closely, there is a thin line of misallignent during FMV's on the right hand side.


ficedula

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« Reply #34 on: 2001-07-25 23:56:00 »
Makes sense; after all, the patch does mess around with the DirectDraw commands to force 32-bit.

Of course, you *should* be able to get 32-bit colour and avoid video corruption by using the window-mode patch.


Sir Canealot

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« Reply #35 on: 2001-07-26 03:18:00 »
Hey Ficedula did you get my email with the zipped ini?
Just wonbdering if you got it..I understand if you dont have time to help me with it and all.

Thanks  :)


ficedula

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« Reply #36 on: 2001-07-26 23:12:00 »
I did, yes. I haven't found any problems which is bugging me ... maybe I'll have to do a new release of the patch with MORE debugging information.

Sir Canealot

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« Reply #37 on: 2001-07-27 03:33:00 »
Great...
Well there is some good news!!
I did get both of your 32 bit patches working: The windowed one and the full screen one. The problem with the movies and battle swirl was aprent in both patches though....

Oh I got it working buy enambleing 8 but pattled texture support via a tweak program. I took the tick out of the TNT box and run the game in D3d with my Geforce 2! I will post about this tweak program in a minute. This might be handy for people having probs getting FFVII runnin gI bet....


ficedula

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« Reply #38 on: 2001-07-27 03:38:00 »
Um. That IS good ... but it works for me with the NVidia patches on!

Well, at least it works SOMEhow.


Anonymous

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« Reply #39 on: 2001-07-27 05:20:00 »
Message.

Sir Canealot

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« Reply #40 on: 2001-07-27 19:37:00 »
Naw naw naw. I tryed running it with ou the TNT patch and I got a pass on 8bit but it wouldent let me select D3d only software. So I still need the D3d patch  :(


Ged

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« Reply #41 on: 2001-08-18 13:01:00 »
About the Geforce2 unticking.

Bad idea. I did, and it often hangs in battles. It always did it when I fought Jenova*Birth..