No. There are up to four formations in each scene (most of which are never used in the game), each with 20 bytes of battle setup data in this section of the file. Putting an ID in at 0x0A will only make the enemies appear after the first formation in the file is beaten. You can tell what the formations are by looking at the data from 0x0118 - 0x0297 (they are in the same order in both parts of the file. To make enemies appear after the other formations in the file are beaten, you have to put IDs in their battle setup section.
So, the two bytes at 0x0A of the file are the formation that appears after the first formation defined in the file is beaten, the bytes at 0x01E are the one that appears after the second formation in the file is beaten, 0x032 for the third formation in the file and 0x046 for the last one. You can put in the IDs of formations that are in the same file as well; this is actually done in scene 116, which has the Hundred Gunner and the Heligunner (IIRC); in the setup for the Hundred Gunner formation that is used there is the ID for the Heligunner fight, so the Heligunner turns up when the Hundred Gunner is beaten.
I fear that I might not be explaining this very well, so experiment and see what happens.