Well i guess it's time....
I figured this out when i used the program texmod on pcsx2 to try and capture the textures.
The textures work JUST like FFX, they are in those horrible palettes. I've managed to merge some of them together, and i had to change the hue of the image by +170.
Zerogs does NOT give a good result for ripping textures, just gives garbage
Great job! Check out this post...
New info "Which model-ripping utility are you using with PCSX2"
3dripper dx + gdx 1.7 for texture and gsplugin for mesh.
and
3dvia printscreen grabs the axis data, so 2 views is unnecessary.
As you can see in the model I uploaded, 3DVia rips 3 separate angles of the model. All are scaled differently for some reason, and I can't for the life of me get the Z-axis to scale. It technically is a 3D model and has about 2 dozen different meshes, but this looks like a job for someone more efficient with 3D modeling.
Notice to grab the textures this guy had suggested to use gdx 1.7 (I think the newest is 1.14. 1.7 was the newest at the time of that post) Using it in DirectX10 with 3DRipperDX will get you nothing, but Directx9 in Software mode seems EXTREMELY promising. Hardware mode can grab stuff, but I couldn't get anything useful off of Chaos.
Then again it seems like texmod may be even better