Author Topic: Red XIII WIP  (Read 59744 times)

Alkor

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Re: Red XIII WIP
« Reply #25 on: 2009-06-30 20:44:11 »
Hermoor
great work! :-o

squallff8

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Re: Red XIII WIP
« Reply #26 on: 2009-06-30 20:57:19 »
 :-o :-o :-o that F*CKING GREAT!!!
« Last Edit: 2009-07-01 17:01:01 by squallff8 »

obesebear

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Re: Red XIII WIP
« Reply #27 on: 2009-07-01 18:59:12 »
As for the hair on his head.. I have no idea what should be done.  However the 1 thing wrong with the model (besides his hair) is his back legs.  The "thigh" portion should be bigger

Kudistos Megistos

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Re: Red XIII WIP
« Reply #28 on: 2009-07-01 19:19:36 »
Yeah, he looks like he's lost some weight  :-P

I'd say that his limbs and body all need to be made a bit beefier, but the thighs of his back legs need to most muscle.

Prince Lex

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Re: Red XIII WIP
« Reply #29 on: 2009-07-01 19:55:15 »
Thighs need to be a tiny bit thicker than that again. IMO. Great work so far ^_^

obesebear

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Re: Red XIII WIP
« Reply #30 on: 2009-07-02 16:14:47 »
Wow, looking really good.  However, I think the bend in his front legs needs to be a little higher up

Hellbringer616

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Re: Red XIII WIP
« Reply #31 on: 2009-07-02 17:07:26 »
Thats a damn good model, Is this strictly battle only? Or both field and battle?

Hellbringer616

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Re: Red XIII WIP
« Reply #32 on: 2009-07-02 22:21:37 »
Well keep up the good work :-D

Prince Lex

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Re: Red XIII WIP
« Reply #33 on: 2009-07-03 00:11:14 »
Looking really good there ^_^

Kudistos Megistos

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Re: Red XIII WIP
« Reply #34 on: 2009-07-03 02:14:17 »
This seems to be coming along quite nicely now. I'd say he still needs a bit more muscle all over (you can see from this that he has a really muscular physique), but there has been quite an improvement. Keep it up  :wink:

Hellbringer616

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Re: Red XIII WIP
« Reply #35 on: 2009-07-03 04:42:25 »
Think his hair is just a tad to long on his back/neck area. And it seems more of a straight cut in the pictures. Other then that, awesome job :-D

But, I'd be happy with a release as is :-D

obesebear

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Re: Red XIII WIP
« Reply #36 on: 2009-07-04 18:08:06 »
I think he looks quite good.  I'd agree he's finished now except for texturing.  As far as I know we only have two people here who are great at it, Apz and Millenia, both of whom are currently engaged with other projects.

romeo14

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Re: Red XIII WIP
« Reply #37 on: 2009-07-05 15:21:06 »
i also agree hes done, nice job
the mods should make a release thread for each of all these new character models and sticky them so it will be easy to find

Hellbringer616

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Re: Red XIII WIP
« Reply #38 on: 2009-07-05 18:11:17 »
Wow. amazing job, Hope the Barret and Tifa models get released soon. Then the whole first part of my game will have awesome battle models! :-D

EDIT: is you don't mind me asking, How long have you been modeling? And did you go to school for it? If no to the second could you point me to where i could learn? I'd love to help out in this forum, But sadly, i can't model :-(
« Last Edit: 2009-07-05 18:24:33 by hellbringer616 »

Hellbringer616

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Re: Red XIII WIP
« Reply #39 on: 2009-07-05 19:10:13 »
Thanks! :-D And i know a lot of people are working on characters. But i am going to the more neglected then even Cait Sith.

Monsters! :-D my first goal is to remake all the enemies in the bombing mission. Which is Shina MP. and two things i don't know the name of. Think thats an easy task. Though at the rate i work, expect them mid 2020 XD

Timu Sumisu

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Re: Red XIII WIP
« Reply #40 on: 2009-07-07 21:53:15 »
images can be no larger than 512/512. in pcreator i think you can make up to 10 images for an model. you shouldnt need more than 1 or 2 though.

@ hermoor, you should add a few more seams near the end of limbs and such so that they spread more to a rectangular shape, rather than bunching up at the ends, that'll avoid texture warping.

Hellbringer616

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Re: Red XIII WIP
« Reply #41 on: 2009-07-07 21:54:44 »
Even with Aali's driver the limit is 512*512?

Hellbringer616

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Re: Red XIII WIP
« Reply #42 on: 2009-07-07 22:01:53 »
I can't wait for your Red XIII model to finish, And Timu's Barret. Then not just my Cloud look look amazing :-D

Might have to switch up my party to add Barret into my team, So all my party will be amazing looking :-P

Timu Sumisu

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Re: Red XIII WIP
« Reply #43 on: 2009-07-07 22:02:16 »
like on the bottom of the foot or something, and cut on the inside of the limbs, but alas, do your textures well and you wont see the seam :P

Aali

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Re: Red XIII WIP
« Reply #44 on: 2009-07-07 23:03:20 »
The original data does not use any textures larger than 256x256.

My driver supports whatever your GL driver supports. (2048x2048 for anything modern)

You should stick to 512x512 though, since people with older hardware may want to use your mods.

Timu Sumisu

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Re: Red XIII WIP
« Reply #45 on: 2009-07-07 23:04:50 »
will pcreator allow files larger than 512/512? because thats the bottle neck we need to bypass.

Aali

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Re: Red XIII WIP
« Reply #46 on: 2009-07-07 23:06:00 »
I have no idea, I've never used it.

But surely there must be other ways to create .tex files?

Timu Sumisu

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Re: Red XIII WIP
« Reply #47 on: 2009-07-07 23:08:55 »
i think the issue is invluding the uv data with the battle model file, i'm not sure if its saved into the file by pixel, or vector, in which case the image size would be irrelevant.

Aali

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Re: Red XIII WIP
« Reply #48 on: 2009-07-07 23:39:17 »
Texture coordinates are normalized (anything else would be insane). The image can be replaced with any other size and still look right.

Use 1024x1024 if you don't care about the original graphic card requirements of FF7, pretty much anything newer will support that.
Even 2048x2048 is probably supported by most cards out there, it may be slow on really old cards though.

Of course, the optimal texture size is where one pixel from the texture ends up being one pixel on the screen.

Timu Sumisu

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Re: Red XIII WIP
« Reply #49 on: 2009-07-07 23:40:55 »
well assuming most people are running ff7 at 1280/960, what resoultion would that be? characters are rarely cover much of the screen. apz's are 512/512 and they look fine to me.