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Miscellaneous Forums => Gameplay => Topic started by: Rayved on 2012-09-13 23:07:51

Title: Monster Arena / Pvp
Post by: Rayved on 2012-09-13 23:07:51
This is just an idea I had. I was thinking about how FF7 is being remade with Q-Gear and how it would be awesome to have the possibility to capture monsters and fight against other players. Has anyone ever made a mod that includes having a party of monsters?

Such a mod would require new locations, so a way to edit either the field (world map) or use an existing area and add a path somewhere by editing the background. It would also require a way to connect to the internet and a server. Anyone thinks it's a good idea?
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-13 23:46:33
i dont even know where to start with the impossibility of this
well, not TECHNICAL impossibility but it's not feasible

Lets start with this
New locations are ridiculously difficult to import and make. at best you can copy one field file over another like a debug room and use that. the walkmesh is complicated as sod too.
making the game send data to a server would require ENTIRELY new code. good luck with that lol
and capture monsters? even if you tried to do that something alike like chocobo capture, you would still need to store the monster and its values somewhere and so on.
and making them fight against others? jesus, everyone mods their game differently
what stops someone from hacking themselves a captured ruby weapon? or 10?

there are so many impossible things here that I pretty much guarantee you that this won't happen before what, 2014 or 2015 or something. realistically I'd say this will never ever happen.
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 00:30:05
What if the monster arena data was a separate one from the original for the monsters. And it would save to a different path and stuff. Kinda like a game built in the  game. And everyone who would play would have the same version of the battle arena add-on.
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 00:34:07
you were swimming in the lake of never going to happen and now you have taken the exit to the river of not in your lifetime.
this stuff is funny to speculate and dream about but I'm a pragmatist. I only think about things that are actually achievable
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 01:08:57
Anything is possible. It's all just data and files. There is a way for everything.
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 01:19:37
q-gears won't be complete for years and there is only so much you can do with the original engine and game
this, you can't do.
Title: Re: Monster Arena / Pvp
Post by: DLPB_ on 2012-09-14 01:23:28
It isn't going to happen. Ever.
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 02:58:24
Sounds like a challenge!








...for someone else maybe.
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 03:02:44
for someone that doesn't have a job
and about a year of patience
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 03:08:12
Honestly, I don't think it would take that long to do as a standalone game. Having it work with ff7 might be the only troublesome part.
Title: Re: Monster Arena / Pvp
Post by: ajthedj747 on 2012-09-14 06:20:14
The problem with all of these ideas is that the work needed to make them come true requires at least a team of three of the members of this forum to work together for at least six months of time. If we can all just work together, then count me in. If not, then I shall wait until I can find someone that will have a similar view about this.

An arena customized like this idea would be remarkable indeed.
Title: Re: Monster Arena / Pvp
Post by: Bosola on 2012-09-14 08:15:47
Sounds like a challenge!

...for someone else maybe.

No-one is going to spend 2+ years of unpaid labour on someone else's fantasy. One that, as Kuugen points out in his first post, may have various mechanics problems anyway.

If you really want to think about this, I would suggest writing a design document that specifically details the battle mechanics, match making process and how well most FFVII monsters currently fit the purpose. This will give you ideas as to the exact work items required.

Quote
Honestly, I don't think it would take that long to do as a standalone game. Having it work with ff7 might be the only troublesome part.

Well, it would.
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 13:41:23
The easiest way to do this would be to reverse engineer the heck out of the chocobo breed system, duplicate the farm, give some 'chocobos' different models, set a few custom variables to their stats that are called when you "summon" them ( with an item that you would have to make a new function for ) and thus deal damage
that's the closest you can get without absurdity.
Other than that, please forget about it and stick to your horses. That Gogo model looks gorgeous, you seem a talented modeller, so it would be a lot better for everyone if you stuck to that. I can't even imagine how awesome a 3D Kefka would be a secret super boss.
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 16:53:19
Well I like learning new stuff when there's a need, and if nobody already has experience for this kind of project, I might start looking into it. I'm gonna start learning unity for a game I wanna do with some friends, and since I'm a FF fan, I might get some general experience in game making with such a project. Nothing you learn is ever wasted, who cares about the money lol.

As for a kefka model, why didn't anyone think of getting a ripped model from Dissidia?
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 17:04:14
because this forum doesn't support ripping models from other games
in no way, shape or form
I personally think that's BS but I don't make the rules
Title: Re: Monster Arena / Pvp
Post by: nfitc1 on 2012-09-14 18:49:13
It sounds like you're asking for an entirely new game. That would be faster than learning to re-write this one.
Title: Re: Monster Arena / Pvp
Post by: omega res novae on 2012-09-14 21:40:03
Fantasies are nice. Id like to see a moded legend of dragoon, or implement the combo system into ff7, or see armor change depending on ur equipment. All things that are too tedious for one person and probably a team to undertake. Unless YOU can turn this fantasy into something tangible it wont be taken serious
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-14 22:34:54
What would also be nice is to be able to equip shields and relics from FFVI
Title: Re: Monster Arena / Pvp
Post by: omega res novae on 2012-09-14 22:37:27
rename this topic to day dreams and have it moved to general discussion or completely unrelated
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-14 22:38:55
we should have a sub forum for this stuff
so we can move all the unrealistic things there
Title: Re: Monster Arena / Pvp
Post by: Mendelevium on 2012-09-15 00:19:57
Yikes! Lighten up guys o.o. Sure, the idea is a tad bit unrealistic, but you don't have to rip the poor fella's throat out for dreaming ^_^.
However, as was stated before a project of this nature would require many, many hours upon hours of work; it is doable in the coding sense, it however is just not overly realistic. I'd say a whole new game (which seems to be the route you are taking now) would be a lot more feasible and cost effective. Also it'd be worth more in the long run, experience wise, at the very least.

Good luck in your endeavors!
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 00:23:40
if you think this is ripping out throats, you should maybe go to the rougher areas of the internet for a few hours
then you'll realize how incredibly carebearing this forum is.
and, a bit unrealistic? this is the most unrealistic thing I've ever seen proposed in here actually

I don't like encouraging people on stuff they won't be able to do. and no single person will be able to do this
Title: Re: Monster Arena / Pvp
Post by: KnifeTheSky77 on 2012-09-15 00:54:20
I wouldn't say that it would be impossible. When Q-gears matures, adding a playable field
and new characters would be as easy as adding some scripts and utilizing akari's various importers.
That won't be any time soon although q-gears seems to be picking up some steam.
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 01:09:25
Q-gears won't be done for another half a decade minimum
Bury those dreams in a time capsule
Title: Re: Monster Arena / Pvp
Post by: omega res novae on 2012-09-15 01:20:23
technically anything is possible for a game.  when we say impossible it means improbable. all this talk of q gears. its initial purpose is a cross platform game engine to run on any os. the priority isnt mods its getting it to work. once its up in running theyll work on mod compatability and new mods. until qgears is completely set stop assuming qgears is a cureall
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-15 01:24:49
I don't mind people not believing in it lol. It only proves how awesome my idea is. :)
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 01:42:44
That's not how "it proves that it's awesome" works but okay
lets concentrate on the actual awesome
namely, 3D ff6 models
Replacing Cait Sith with Gogo? Oh yeah should totally happen
Title: Re: Monster Arena / Pvp
Post by: cirellio on 2012-09-15 02:04:15
I don't mind people not believing in it lol. It only proves how awesome my idea is. :)
Uh, you're totally nuts. I wouldn't use this mod in a million years. I'd give you mad kudos if you somehow achieved it, but let's face it--if you start working on this side project, you'll be doing it for yourself because it's want YOU want to do. And that's perfectly fine.
I don't wanna kill your momentum though because you have some skills and I agree with the general consensus that your FF6 models are pretty damn awesome; I'd use those in a heartbeat.
Title: Re: Monster Arena / Pvp
Post by: KnifeTheSky77 on 2012-09-15 02:07:20
Q-gears won't be done for another half a decade minimum
Bury those dreams in a time capsule

Given the amount of progress over the past year and a half, I would estimate much sooner than that, actually.  :)
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 02:17:09
Given the amount of progress over the past year and a half, I would estimate much sooner than that, actually.  :)

then you don't know what you're talking about.
Title: Re: Monster Arena / Pvp
Post by: KnifeTheSky77 on 2012-09-15 02:39:42
Maybe, im not working on the thing. But leafing through the svn I would beg to differ.
inb4 spreading misinformation
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 10:13:39
(01:53:15) (@Covarr) Yeah, Q-Gears is probably a good ten years off
(01:53:31) (@Covarr) But even so, the svn would suggest that Akari's been working on it pretty consistently
(01:56:57) (Vgr) >svn
(01:57:05) (Vgr) svn may show it
(01:57:17) (Vgr) it doesn't mean there's any progress
(01:57:20) (Kuugen) sorry but I really couldn't care less about something that will be done in ten years
(01:57:37) (@Covarr) Vgr, it means that he's still working
(01:57:43) (Vgr) I know
(01:57:44) (@Covarr) Whether or not he's accomplishing anything, I dunno
(01:57:51) (@Covarr) But at the very least, he's uploading stuff pretty regularly
(01:57:54) (Kuugen) waiting for q-gears is like waiting for that ff7 remake
(01:58:00) (@Covarr) heh
(01:58:15) (@Covarr) I think people underestimate how long it'll take for q-gears to be complete


just to give an idea.
Title: Re: Monster Arena / Pvp
Post by: Nightmarish on 2012-09-15 10:48:33
Somehow related with the monster arena, wouldn't be possible to create a "beastiary" in FF7?
Just like FF6 beastiary in GBA?

It would require a extra line in the game menu (Beastiary) with a list of defeated monsters.
At a first stage we could only have the list. At a second one maybe add the stats of each one:

(http://images.wikia.com/finalfantasy/images/0/0f/FFVI_Bestiary_GBA.png)

Is this possible to do or would ir require a tremendous amout or work?
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 12:30:07
everything thats not in the game to begin with requires a tremendous amount of work
new field events with existing opcodes, sure, thats possible and not too hard
for a bestiary, the game would need some kind of function to read out data from either the scene.bin or somewhere else where you would have to manually put the enemy data
then you would need to modify the .exe to allow an extra menu, possibly even create a new opcode to display that menu and then code the entire menu from scratch

read: wont happen
Title: Re: Monster Arena / Pvp
Post by: KnifeTheSky77 on 2012-09-15 15:17:00
just to give an idea.
Neither of those two are developing qgears sillypants, we will really just have to wait and see
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 15:50:28
Neither of those two are developing qgears sillypants, we will really just have to wait and see

yeah, but they're pretty active here and at least Corsair has been here for a while. Not to mention he's a mod.
also
(Kuugen) sorry but I really couldn't care less about something that will be done in ten years
Title: Re: Monster Arena / Pvp
Post by: Rayved on 2012-09-15 16:28:12
Wow, a bestiary, that's a cool idea! Would it be easier if the bestiary is accessible from the main menu (outside of a game) like in the FF ports to ps1?
Title: Re: Monster Arena / Pvp
Post by: Tenko Kuugen on 2012-09-15 18:28:07
not really
still needs all if not more of the things I listed
Title: Re: Monster Arena / Pvp
Post by: omega res novae on 2012-09-17 00:04:25
mods are like trees

“Unless someone like you cares a whole awful lot,
Nothing is going to get better. It's not.”

― Dr. Seuss, The Lorax