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Messages - Timu Sumisu

Pages: [1] 2 3 4 5 6 ... 71
1
Completely Unrelated / Re: FF8 and drawing
« on: 2015-05-08 01:36:47 »
The idea I proposed is more to structure ff8 in such a way that you play through it more like a typical FF game, doing random battles regularly, but not in excess (unlike stock ff8 where you want to avoid every battle possible), as well as discourage drawn out battles drawing (see what I did there!?).

Some issues would remain however.

-With modified stat growth curves, characters would need to be become 'flavored' for certain roles.

-Limit breaks are ever broken (I'm not familiar with the math that goes on behind the scenes, but maybe something could happen there)

-reducing stat growth from junction is all fine and dandy, but needs to be tempered with junctioning to elem/stat atk/def


Square made a very complex system for FF8, which in terms of contemporary game design doesnt make much sense, so much as a hodgepodge of mildly interesting ideas. As per how game design tends to work, regardless of peoples' first take or opinions, the dominant strategy by definition comes to the foreground and is ever superior. Even when I've tried to play a 'regular' run, I'd eventually get blocked by the numbers of the game.

To push the discussion:

How do you guys think the limit break system could be adjusted to not be a go to of 'keep everyone at <25% hp to win'

2
Completely Unrelated / Re: FF8 and drawing
« on: 2015-05-07 18:18:22 »
Potentially, couldn't we solve all this with a clever little mod?

-Buff up the stat growth
-Heavily buff the weapon upgrades
-Generously limit the gains of junctioning (kind of like trading the weight with what weapons normally give)

3
Completely Unrelated / Re: FF8 and drawing
« on: 2015-05-07 02:52:32 »
I think its less of an issue of drawing 100 of a given spell, rather than the necessity of having a spell in your set without that 100 stock. The worst side effect of this is that it discourages actually casting magic most of the time.

4
Team Avalanche / Re: Build a 3D engine from scratch
« on: 2015-04-23 05:32:19 »
Been off adventuring, might even have some free time this summer!

5
Team Avalanche / Re: Build a 3D engine from scratch
« on: 2015-04-22 22:56:05 »
The turn based combat is not that hard to make on your own, Unity is just overall really easy to jump into.

6
Team Avalanche / Re: Build a 3D engine from scratch
« on: 2015-04-22 21:58:13 »
If you want to see ff7 with a more up to date engine, start picking up unity ;)

7
Completely Unrelated / Re: Math Help Topic
« on: 2014-04-28 14:56:30 »
try wolfram alpha, and go step by step

9
Team Avalanche / Re: Out of hibernation
« on: 2013-09-03 18:00:44 »
I'll try and have one up thusday night.

10
Completely Unrelated / Re: Nintendo 2DS
« on: 2013-08-29 14:20:40 »
I actually find this mildly tempting as I could easily throw down the reduced cost for it, and I have no interest in the 3D functionality, having tried it on several occasions, very instantly leading to nausea. (hopefully the rift does it better...)

11
Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2013-08-23 15:53:13 »
Reminds me of Titan A.E. with toon characters on top of decently rendered backgrounds :P

12
Graphical / Re: [WIP] Tifa
« on: 2013-08-22 19:40:35 »
I get you.

the joints need only really match when extended in certain ways. Make clever use of bits of mesh normally hidden to be colored correctly when the show, as well as keeping in mind joints shouldnt always blend, such as the creasing at the elbow when you lift your forearm in a bicep curl.

13
Graphical / Re: [WIP] Tifa
« on: 2013-08-22 12:31:53 »
Skirt needs some works on the creases still, and the bottom lip is still pretty giant. I'd also pass the whole texture over to add more depth with shadows/highlights, it still reads pretty flat. The skin especially.

14
Completely Unrelated / Re: [REL] Real life Buster sword
« on: 2013-08-21 17:10:27 »
What flipped me was riveting on a blade, as well as drawing the circuit lines onto the body and then... missing them when milling. He's usually quite good at making a spot on prop but this ended up looking like a botched cosplay prop... made with 75 pounds of metal.

15
Completely Unrelated / Re: [REL] Real life Buster sword
« on: 2013-08-21 15:38:59 »
Exactly. With a channel like that, if money isn't showing up, posts end up being a bit of a waste of time and its easier to filter them aside rather than read through many requests and proposed designs by people who may or may not know what they're talking about, to end up with no cash. It's the way of it.

I'm aware you were not literally spamming useless messages, but it was more than he's wanting to deal with. consider the amount of people messaging him for commissions :P

16
Completely Unrelated / Re: [REL] Real life Buster sword
« on: 2013-08-21 14:59:20 »
its not so much blocking a fan as blocking a slew of messages that arn't bringing him money.

17
Completely Unrelated / Re: [REL] Real life Buster sword
« on: 2013-08-21 14:05:59 »
It is fairly common to ask for a deposit on such projects before starting up. As to the OP's buster sword link... This one is subpar for that guy's work. I know he likes to make 'functional' sharp weapons, but he dropped the ball on the aesthetics this time.

18
Graphical / Re: [WIP] Tifa
« on: 2013-08-19 18:22:19 »
yep, n smooth out the dark block underneath, no hard shadows in that area :P

19
Graphical / Re: [WIP] Tifa
« on: 2013-08-19 12:00:56 »
cloth stretches over the boobs -> they're angled, should be more  flat horizontal.

20
Graphical / Re: [WIP] Tifa
« on: 2013-08-16 12:42:21 »
Eyes look better. I'd decrease her bottom lip too, in size as well as reduce the shadow underneath

21
Graphical / Re: [WIP] Tifa
« on: 2013-08-15 13:02:04 »
well you have the mesh scaled to ff7... so while you may inspire your texturing from dissidia, (which is fine, square has some lovely texture artists) features will need to stay the right size ; aka not dissidia. so big eyes, big head, etc.

22
Graphical / Re: [WIP] Tifa
« on: 2013-08-14 23:56:56 »
Eyes are way too small for the anime style head/body ratio.

23
General Discussion / Re: Aeris vs Aerith.
« on: 2013-08-14 15:52:47 »
I can't see anyone managing to fix Star Wars now... or make it anywhere near as good as the original.  The one thing that MIGHT work... would be to set it in the same universe but way in the future... or the past.

So... Knights of the Old Republic?

24
Graphical / Re: [WIP] Tifa
« on: 2013-08-14 13:29:11 »
Tifa's anatomy isnt quite as rediculous as you may think, she's just a clever dresser. The belly button should be under the belt/skirt. Her top cuts just shortly after her bust ends, showing her upper abs. The skirt goes from above the belly button, to just (srsly just) below her buttocks, giving the illusion of super long legs and a short upper body. this kind of hides her hips a bit, and can make modeling the hip/waist area kind of awkward.

25
Graphical / Re: [WIP] Tifa
« on: 2013-08-14 12:38:47 »
heh, am I gonna have to finish my tifa model now?

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