Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 599002 times)

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1475 on: 2009-09-23 01:36:50 »
i knwo there are at least 1000, its somewhere around there, but there are honestly a ton. and we dont have 20 men :P. not saying it cant be done. anyhow, the other problem is that many backgrounds have their own sets of problems, what i mean is we'll have to figure out how to deal with the particular shape or texture of objects in the scene.

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1476 on: 2009-09-23 02:19:37 »
Hm, the floor isn't even on the right angle. I mean, you can just slap on stuff fast, but it probaby would ruin the feel of the original. Making it similar to the original will take longer than 2 hrs =/

I think you're right about the only using photoshop is a bad idea though.
« Last Edit: 2009-09-23 02:21:14 by aaronlite »

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1477 on: 2009-09-23 02:21:51 »
none the less, thus far its a fairly promissing method of dealing with backgrounds, cuz SL n i messed with fractals, but it didnt work at all (it upscaled, but ended up just looking blurry ingame). What we want to acheive is adding more texture to the original images. They provide the color, and i dont think we really need to change the colors much, maybe slight touch ups in the odd place. if we can blend angle'd textures from 3d and use the details on the original textures we could probably get good results.

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1478 on: 2009-09-23 02:37:42 »
I wouldn't say perfect, but maybe im wrong... Are you going to attempt one fully anytime soon? curious to see what the results will look like :P

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1479 on: 2009-09-23 03:04:25 »
have fun


Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1480 on: 2009-09-23 03:34:31 »
no thats the original background, try pumpin up the resolution to 4x. (2048 i think) I didnt incluse the layer on top (what covers the red) and the glow is the base, there is an animated smoke effect that covers it.  and as to retouches well, it has to look good at 4x the resolution. try messing with the brick wall in the back or the beams.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1481 on: 2009-09-23 04:05:18 »
trust me, they look like shit ingame.

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1482 on: 2009-09-23 04:09:39 »
The point of boosting the res is to add more detail... so yes the res matters if you're adding texture. You could boost it up to 4x and shrink it down to half that after though prolly. I think only 1280 res textures worked anyways...

Here's a texture, only other one I ripped... http://i31.photobucket.com/albums/c356/CoolGuitar/yougan2_0_00000000.png

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1483 on: 2009-09-23 04:17:41 »
Yes, yes it is. : )

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1484 on: 2009-09-23 08:39:45 »
Interesting work maybe you should put out a tutorial and build a team. That going to probably be the only way to get it done.

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1485 on: 2009-09-23 21:23:33 »
My technique is to warp the texture to go at the same angles as the original. I also use match color, go over dark lines so matches the original, dodge and burn, also clone tool... Takes quite a bit of work, that's why I gave up on it. It's just not an easy project at all in anyway.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1486 on: 2009-09-23 21:27:46 »
could u make a tutorial?

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1487 on: 2009-09-23 21:43:53 »
Hm, I sort of just wing it. Don't think I could make a tutorial. Try to experiment with the things I said if you don't use them already.
After you warp a texture to fit... For the stuff that stands out on the original texture, just make outlines of it in black and then blend it with low opacity eraser. use dodge tool (midtones and highlights). use really low opacity and just go over the area a lot. I make backups of the layers before I use dodge or anything else thats on the texture directly.

Also, warping takes a little to get it matching properly, but it works ok.

for the colors - hue/saturation, exposure, match color, brightness/contrast. I just mess around with all those...

I think I was working on one of the easier textures, a lot of them will be more more difficult. =/


aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1488 on: 2009-09-23 22:03:52 »
Here, i'm just gonna upload my psd of the background I was working on. It's a little messy... All the layers that are disabled you don't need, but I left them there.

http://www.megaupload.com/?d=M9HWGXK3

Maybe that will help

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1489 on: 2009-09-25 02:35:30 »
But the original texture doesn't look like that at all, the lighting is dif and its not all flat.  ._.

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1490 on: 2009-09-25 03:13:05 »
Yeah, the light sources are a bit hard to deal with. Also agree with you bout the metal stuff, walls and floors/ organic things is best to work on.




darkvadd7

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1491 on: 2009-09-25 09:23:38 »
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1492 on: 2009-09-25 22:44:43 »
I'm testing to replace french textures (menu_fr.lgp) but, with the original names it doesn't work. Where can I find the names to use for this ?

Thanks !

wont work unless you know how to hex edit

darkvadd7

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1493 on: 2009-09-26 08:14:39 »
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1494 on: 2009-09-26 14:02:30 »
I have an hex editor, and I've open the menu_fr.lgp file, I think I can modify file's names or values between them no ?

Thanks !

Ok if you are comfortable with hex editing just open the tex files of the ones you want to replace and find the place in the file with the start of the pixel data. Put in EXT then the name of the file you want to open externally. Alternatively you could try to figure out which files correspond to the french files and rename them to that.

darkvadd7

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1495 on: 2009-09-26 21:51:07 »
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?
« Last Edit: 2009-09-26 22:23:56 by Vadd_VII »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1496 on: 2009-09-26 22:48:31 »
Sorry but I tried to replace the hex data in the .lgp file with the one I've modified, and it doesn't work.
Please can you give me, if you have the time, the process step by step to do this ?

Thanks  :wink:

Edit : Sorry I've found where to change the names of output files to use, but how do you now the number at the end of the file's name to correspond to each colors ?

Aali's driver does this automatically. You can find out the numbers from the name of the png files and look what color they are.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1497 on: 2009-10-05 19:01:28 »
Just a status update so people don't think the project is dead. I have been working on summons lately. Here is what is done and what is not

Deathblow - Done (already released)
Fat Chocobo - Still need to find textures
Diamond Dust - Work in progress
Hellfire - Complete
Judgement Bolt - Complete for the most part (missing 1 texture)
Anger of the Land - Complete
Steel Bladed Sword - Work in progress
Gunge Lance - Still need to find textures
Tetra Disaster - Not done
Black Cauldron - Not done
Tera Flare - Complete
Disintegration - Not done
Ultimate End - Not done

So dont worry people!  :-D

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1498 on: 2009-10-05 19:04:24 »
you didnt list mega flare and giga flare :P

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1499 on: 2009-10-05 19:05:49 »
You know, it's great to see the commitment you, pyrozen, and squallff8 have to your respective projects.  It almost makes me feel bad for being so fickle.