Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D
Only 1 question, can you change the texts from the box of Items, Materia, etc.? , and how do you do it?. :-D
Explain this further? Which texts :)?
That is also hex edited....they are there just as text using ff7text code...What's wrong with TA's font?? Are they slightly larger than the original??
So if you search for AGIC or "ORMATION" you will find the correct string (the M would not be found this way since they arranged it slightly from the unicode).
Then you just hex edit it with the ff7code >
http://wiki.qhimm.com/FF7/FF_Text
I have already changed Order to Formation
also, it turns out that the LV and HP text etc is misaligned because of problems in Team Avalanche's Font. It doesn't have this issue with the original.
4F 62 6A 65 74 6F 73 [color=red]00[/color]
Simply color tags don't work there. The only one allowed is 0xF8, which is used by limits for coloring the spell window box in battle.
I'm so glad that cannot be applied to menus. No, seriously.
Will there be a way to install this without installing your retranslation patch?
If anyone has any idea where we can find Strength and Attack status values in the status screen, we all are ears. It is in a differerent part of the exe.I would just like to say we have the values for moving the text and numbers of strength and attack etc on the status screen but we have to move them as a whole (so we can't move Strength on its own we would have to move Agility as well) So what we are looking for is the individual values for each name (if this is possible, i think they may be linked and that's why i cant move each separately)
Why not line up the Characters box with the top left of the screen?
That is actually impossible to do....the menu text on the right (left on your pic) isn't allowed to move as it animates to the other menus. They are all linked.
Wow nice progress seif!Definitely a fan of this. Maybe one day.
As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.
Here is an example, I think it looks pretty good:
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
I suggest to put the area box to the right edge of the screen
Wow nice progress seif!
As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.
Here is an example, I think it looks pretty good:
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
Without the box just doesn't look right.
I can't believe its possible!! I for one don't have any problem with it but can you move the area box where "midgar area" is shown to the right?? So that it will be seperated with time and gil. I know its just an experiment but it's just a suggestion. Nice work man!! :)Wow nice progress seif!
As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.
Here is an example, I think it looks pretty good:
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
I just tried making a left handed menu quickly, It was edited on the fly and i didn't use any measurements so things may look off or just too close together but since this was just a test that shouldn't matter to much.
http://www.youtube.com/watch?v=_54kAV4h9AU
you may notice i removed the box that they are in, this is because if i had left the box alone you would end up with a box in the middle of each menu (the box is in each menu so if i move it over to the left you end up with a small box on the left, usually in the middle of avatar's or text).
Ok and a final revision:
(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/revision3.png)
What do you think? Gemini notes that the Right menu looks ugly. Not sure what I can do about that without breaking the animation but I guess Kranmer and I can look into it.
Is it possible to add some background picture to the menu?I am with Shuffle
Wow nice progress seif!
As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.
Here is an example, I think it looks pretty good:
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
Won't be long now....as you can see I am off bed again at 5 AM. It is time consuming and stupid. There are multiple text values for the same window but different action too.
If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.
There are still a few things I am unhappy about too, but that can be left til the end and people have looked over this. Whatever, it is still amassive improvement.
Wow nice progress seif!
As for the menu design, I just thought of something we hadn't really considered: left alignment
Just like FFXII and FFXIII. Makes more sense really since English is left to right.
Here is an example, I think it looks pretty good:
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
How did you make that Krammer ? : http://www.youtube.com/watch?v=_54kAV4h9AU
Won't be long now....as you can see I am off bed again at 5 AM. It is time consuming and stupid. There are multiple text values for the same window but different action too.
If you go into magic menu for example, the description text values are different for Magic, Summon and E Skill despite being in exactly the same place.
There are still a few things I am unhappy about too, but that can be left til the end and people have looked over this. Whatever, it is still amassive improvement.
Oh I'm sure it's still a great improvement.
Will the removal of the useless attack / defend status effects be a part of this release, or is that still separate?
Ok and a final revision:
(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/revision3.png)
What do you think? Gemini notes that the Right menu looks ugly. Not sure what I can do about that without breaking the animation but I guess Kranmer and I can look into it.
Wow coming along really well, this is the best one so far!
Here:
(http://i247.photobucket.com/albums/gg129/SeiferAlmasy2008/original.png)
Oh you are right! Must be the avalanche mod making mine white...
I just ran 2 instances of FF7 on top of each other to compare the differences, and I must say, Wow!
You don't really realise how horribly misaligned everything is on the original until you compare.
This is a huge improvement!
You seem to have most things covered already, but here are some things I noticed:
- 'next level' on the status screen doesn't have a capital letter.
- On the Materia / Status / Equip screens, I think it would look a lot better if the names of the equipment are aligned with each other.
I just ran 2 instances of FF7 on top of each other to compare the differences, and I must say, Wow!
You don't really realise how horribly misaligned everything is on the original until you compare.
This is a huge improvement!
You seem to have most things covered already, but here are some things I noticed:
- 'next level' on the status screen doesn't have a capital letter.
- On the Materia / Status / Equip screens, I think it would look a lot better if the names of the equipment are aligned with each other.
Weapon2nd
Armor
Accessory
Weapon
Armor
Accessory
The problem with next level is, that particular "next level" is not in the exe :P Yup, that's right, you need to use Wallmarket and go to the battle text. It is actually there....that's how poorly designed this game is.
(http://justincoutts.com/files/ss/ff7menu%282%29.jpg)
Is it possible to make that into an other patch ?
Something like this:
Something like this:
The non re-translation will leave spirit in place along with the rest.
:)
Sorry, the page (or document) you have requested is not available.
Please check the address and try again.
It seems a little less ff7, more ff8-like, maybe just couse I'm used to it, original seems better
Also, those AP values aren't lined up properly on the original. Open it up in adobe and draw a line under it, and compare. The shadows are equal on beta 2. On beta 2 they are level. You can see that if you look at it, the original is far higher. It is because you are using dark blue background that it looks worse. Try white.