Qhimm.com Forums
Miscellaneous Forums => Scripting and Reverse Engineering => Topic started by: volvania on 2016-10-06 08:46:53
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I would like to request some info if anyone could help me with this it will be also useful for many of the people out there trying to make their balancing mod of the game i thank you guys in advance,
My question is how does the game determine rare encounters in the world map like the t rexaur in the balamb forest ?
And could you change the battle music for specific battles like edea boss battle and where is these info stored i have been searching without any success so far
Again thank you in advance guys honestly.
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And could you change the battle music for specific battles like edea boss battle and where is these info stored i have been searching without any success so far
SETBATTLEMUSIC opcode in field script
http://wiki.qhimm.com/view/FF8/Field/Script/Opcodes/0CB_SETBATTLEMUSIC
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maki ty very much man any info for the rarity of encounter the one in dieling is for total encounter rate not for specific battles it will be nice if someone can add any more info about this :oops:
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Elaborate, you want to change encounters on field? It's right there in Deling. The encounters tab hold encounter ID of scene.out
http://wiki.qhimm.com/view/FF8/BattleStructure
For worldmap encounters: http://forums.qhimm.com/index.php?topic=17146.0
Haven't had time to reverse it yet.
EDIT- Ah, I understand. Trex is not that rare if you ask me, it's all the same encounter rate, the first encounter is the most likely to happen.
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thank you soo much i will have a look at wmsetus.obj although i know i wont get anywhere thank you again maki i really apreciate it