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Messages - ff7master

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FF7 music doesn't work with Aali's new driver (or it is mostly not needed for the driver), it works with 7th Heaven but it seems that they don't work so well with each other and FF7 Music starts to lag when huge mods are loaded in 7.H.
Aali's new driver doesn't support the old MO anymore so you have to use the Reunion only! If the game crashes right on start up, check if the right soundcard is selected in ff7config.exe.

I've checked ff7config.exe, and the soundcard selection is ok, I've installed AH but it doesn't seem to work over FF7Music.
I've also checked the ff7_opengl.cfg to use the vgmstream_music.fgp.

2
I've tried increasing the cache size but it didn't work for me. And it crashed after I installed MO over The Reunion.

Edit: The game doesn't crash if I start it with the FF7 Music, but since I'm using 7th Heaven, I'd like to use the Anxious Heart music files without crashing the game, since FF7Music doesn't work with 7th Heaven.

3
I've installed those mods, then the latest Aali's driver, but the game crashes before the Eidos movie.
The app.log gives an unhandled exception error, and the FF7 Config fails to load the driver.
I hadn't this issue before installing Reunion/Menu Overhaul. I installed Reunion b/c the new driver had a black box covering the battle menu, and then tried Menu Overhaul after Reunion. Maybe I messed up the game files with thses two mods?

4
Troubleshooting / Re: FF7 Black Screen Then Desktop Error
« on: 2013-01-01 18:00:14 »
I'm not using Intel integrated graphics on my desktop computer, I'm using Nvidia integrated graphics, which I've updated to the last version yesterday :S
One thing that makes no sense to me is that FF7 works fine with all mods on my laptop with Intel graphics :|

Edit: I found the problem. I didn't had selected the audio device properly. It was blank insted of my sound card (also, does anyone knows why the game can't run without the sound adapter selected?).

5
Troubleshooting / FF7 Black Screen Then Desktop Error
« on: 2013-01-01 07:21:18 »
Hey guys, I'm needing some help
A few days ago, I sold my GeForce 9800GTX+ (on which FF7 run perfectly)
Now I'm using my mobo's integrated graphics, but I can't play the game
When I double-click the .exe, I got a black screen and then it sends me to the desktop :|

Any idea on how to fix this?

PD: If it helps, my pc specs are

AMD Athlon 64 x2 7750 2.7GHz
ASRock N68-S UCC
3GB RAM (256MB shared with the integrated graphics)

Thanks in advance!

6
Solved Problems / Re: Blender UV Map
« on: 2012-10-16 14:19:54 »
I mean two texs for a piece

7
Solved Problems / Re: Blender UV Map
« on: 2012-10-16 13:44:19 »
Thanks! Thar did the trick!
One more question: How can I make the model use two textures at the same time?

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Solved Problems / Re: Blender UV Map
« on: 2012-10-15 22:51:21 »
I've fixed it a little, now it displays one of the textures.
The new problem is that I can't resize the head b/c when I click to resize or reposition it doesn´t let me do anything

9
Solved Problems / Re: Blender UV Map
« on: 2012-10-15 22:11:47 »
I've flipped the UV's; but I didn't assign a tex id :S

10
Solved Problems / Re: Blender UV Map
« on: 2012-10-15 15:14:33 »
I want to create it; I've already created with img2tex; but when importing to kimera it doesn't look good


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Solved Problems / Re: Blender UV Map
« on: 2012-10-15 12:57:35 »
Thanks! That worked :D

PD: Another issue... When  I save the file as a battle model, it gives me the *.* file but it doesn't give me the .tex files

12
Solved Problems / Blender UV Map
« on: 2012-10-15 02:56:26 »
Hi to all, I'm having troubles with PCreator and Blender when exporting and importing the UV's. I rename the UV file to .uvw but I onli get a "XXXX.uvw.tga" file :SS

13
Well, basically I want to know what mods of the ones released can work on the re-release

14
Troubleshooting / Re: 9999 limit break for FF7 Remake 2012
« on: 2012-09-11 15:18:29 »
Same here; the YAMP patcher says that the patching is done, but the .exe turns 0 kb

15
General Discussion / How do I edit the battle bones?
« on: 2011-04-27 03:41:52 »
Hi guys, you'll see... I have models in the battle.lgp, and in some animations, they broke and I can see though them. I tried using Kimera, but I dont know how to do it. What should I do?

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Releases / Re: [REL] Mike's custom models the last mod
« on: 2010-08-17 22:34:24 »
excuse me mike, there is a way that I an install the swords without installing the black guys? thnx

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Archive / Re: FF7 Characters Remake
« on: 2010-08-17 22:25:48 »
Anyway, what an epic models do you have!!

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Archive / Re: FF7 Characters Remake
« on: 2010-08-17 22:19:30 »
what happened with the AC Cloud? I cant download it

19
Troubleshooting / Re: Help FFVIII
« on: 2010-06-15 01:09:57 »
I know, sorry. But the thing with the FFVIII problem is that when I want to start the game it doesn't load. I tried the FF8Configurator and the FF8Launcher but it don't start. Is it better now?

PD: Thanks for the help with the c_eye2.tex problem and sorry

20
Troubleshooting / Help FFVIII
« on: 2010-06-15 00:55:21 »
Well. I installed FFVIII and when I double-click the .exe to play the game don't start. I only get a black square in the left of the screen. Can someone help me? Thanks in advance

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Ok, I'll search for it. Thanks

22
Ok, trouble fixed. The problem was the Cloud's eyebrow in the flevel.lgp. I just replaced with the original. Thanks for the help

PD: Anyone can help me with the Ficedula's FFVII Music?

Thanks again

23
What can I do? The c_eye2.tex file it's only an eyebrow! How can it be broken?

EDIT: What kind of files have the flevel.lgp?

24
Thanks, I'll try it now. But this only happen when I'm climbing the ladder, going to fight Hojo. If I have a battle before this nothing happen.

25
Hi, everybody! I have a problem. When I am back in Midgar, In disk II, after I climb the ladders and talk to Cait Sith my game crashes. Here is my APP.log:

http://www.mediafire.com/?1qmywfjtmdm

I uploaded it because it exceed the maximun characters

Please Help me

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