Hey guys, been getting an itch to replay FF7 again and decided I'd like to do it with mods this time. I've followed the instructions in the 7th heaven guide to a letter, all my settings are set up properly, I ran the GC before on a brand new install of FF7 (with cleaned out registry using both FF7 remove keys and Ccleaner) my game is installed to D:/Steam Games rather than Program Files
and I've re-run the GC to ensure it worked properly etc. I've done some searching around before making this post as I hate not at least trying to fix my own problems before asking for help but I just can't for the life of me get 7th heaven to install any mods. One of the suggestions I came across was to make sure a setting in the ff7opengl.cfg called "Direct Mode" was set to On, which it is already.
So I've downloaded everything in the 7th heaven catalog and when I go to activate and configure my mods, nothing is actually being installed. I've tried reinstalling 7th heaven and deleting its data from C:/Users/Appdata/Roaming and still I can't get it to work. I've looked inside the mods/7th heaven folder in my main FF7 directory and the mods are showing up there but when installed nothing is showing up in the textures folder. I tried installing everything according to the guide, put them in the proper load order, configured every one of them but nothing actually works when I boot up my game. With the mod "Menu - Avatars and Backdrops" my main start menu that shows up should be changed to a modded one but it's still showing the default backdrop. Haven't bothered going any further than that since nothings actually going into the textures folder which I'm assuming is wrong.
Any help with this would be greatly appreciated! If I need to provide any further information please just let me know.
My GC log -
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: Wed 10/17/2018 Time: 22:50:05.94
Active code page: 437
ActualPath C:\Users\zay_s\AppData\Local\Temp\7ZipSfx.000
You are running "Windows 10 Home" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is already applied.
Variables are taken from GameConverterKeys.
Unpatch?
Overwrite?
End?
Selection is: Overwrite
Patching...
Copying Registry Keys...
Removed CompatFlags from "ff7config.exe"
Setting GC Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7DISC1 --- F:\
Movies path found at...
"D:\Steam Games\SteamApps\common\FINAL FANTASY VII\data\movies\"
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.8.1b...
Moving OGG music files...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
NO
Patching complete.
Check FF7_GC.log for details.
called with ""C:\Users\zay_s\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\zay_s\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\zay_s\AppData\Local\Temp\7ZipSfx.000
Product Name: Windows 10 Home
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path:
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: D:\Steam Games\SteamApps\common\FINAL FANTASY VII
Source Path: D:\Steam Games\SteamApps\common\FINAL FANTASY VII
Videos Path: D:\Steam Games\SteamApps\common\FINAL FANTASY VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: F:\
and now clear up Variables...
Ending at Date: Wed 10/17/2018 Time: 22:50:44.89
My ff7_opengl.cfg -
# ff7_opengl-0.8.1b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = off
fullscreen = off
# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Textures
# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off
# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/vgmstream_music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# include armor in magic defense calculation
mdef_fix = yes
# minigame fixes
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60
# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomAdvanced.post
enable_postprocessing = yes
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# enable alpha blending for textures without an existing blending effect
fancy_transparency = yes
# display frames per second counter in upper right corner
show_fps = off
# display some real-time debug information
show_stats = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 768
# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on
# show every failed attempt at loading a .png texture
show_missing_textures = off
# extern additional library
load_library = Multi.dll