Bootleg .040 is available for download!
Download Bootleg .040 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)
Bootleg .040 Change LogCode: [Select].040
Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
Added Save Point Model with Balls: Save Point FFX Edit Multicoloured Balls.7z
Added Support for Team Avalanche Cloud Battle Model: Battle Model.rar
Added Support for Team Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
Added Support for Team Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
Added Support for Team Avalanche Sweeper Battle Model with Bombing Mission Fix: Sweeper.rar
Added Support for Team Avalanche Save Point Model: Save Point.7z
Added Support for Team Avalanche Materia Models: materia.rar
Added ComplexMultiShader: ComplexMultiShader.zip
Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
Added Minmin's Transparent Avatars: minatars_1.1.zip
Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
Added Missing PSF Music: ff7 missing psfs.zip
Added Cait Sith Weapons: cait sith weapons.7z
Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
Added FMV Cutscene option: No Change
Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
Added FeliX Leonhart's World Map Ocean Textures: world.exe
Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
Added Bloodshot's Re-Animations: FF7 Re-animated.rar
Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
Added Recko's Transparent Avatars: Avatars.zip
Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
Added Bootloader Option to Disable Forced Refresh Rate
Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
Added Bootloader Option to Automatically Set the Data Drive
Added Bootloader Ability to Save Last Run Options
Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
Added Support for Anxious Heart Soundtrack Compilation by DLPB
Restored Missing Materia Animations
Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
Restored MinMin's Missing Avatars
Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
Revised Bootleg.log
Revised Avalanche and Remix Model Installation
Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
Revised Hairstyles to Accommodate New Models
Removed Glitched Field Textures: colne_6
Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
+Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
+Fixed Translation of DISC_US.LGP
+Fixed Broken Grimmy's AC Yuffie Battle Model
+Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
+Fixed Missing Weapon Textures for Grimmy's AC Cloud
+Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
+Fixed Crash due to Bootleg Setting Incorrect Sound Device
+Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
+Fixed Missing/Broken Hairstyles for Cloud
+Fixed Missing Cloud Wields Masamune Models
+Fixed Broken Timu Barret+Kleyon Field Installation
+Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
+Fixed Missing Romeo 14 Materia Texture in Normal Mode
+Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
+Fixed Missing Sailor Moon Tifa Weapon
+Fixed Missing Weapon Textures when No Change Selected for Battle Models
+Fixed Missing Texture Errors
+Fixed Hair Style Compatibility
+Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
+Fixed Mismatched Lookup Table in Remix Remastered Mode
+Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
+Fixed Bug When Creating FF7 Image
Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar, Save Point FFX Edit Multicoloured Balls.7z
Here are the new mod requirements:
AH.exe DLPB Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) TORRENT (https://dl.dropbox.com/u/87158028/AH.exe.torrent)
Battle Scenes.rar Avalanche Bombing Mission Battle Scene Textures Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195654#msg195654) FILE (http://adf.ly/GTWLa)
Battle Model.rar Avalanche Cloud from Team Avalanche Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOI5) Full-scale Battle Model
Chibi Cloud.rar Avalanche Cloud from Team Avalanche Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOBe) Chibi Field Model
ffviiremix mp3's part1.rar OCRemix OCRemix Soundtrack Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgWVMtdmVNN2JYTHc)
ffviiremix mp3's part2.rar OCRemix OCRemix Soundtrack Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgMmFzdGZjMTBtZEE)
FixedLightingTextures PART1.rar Omzy FacePalmer Add On Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)
FixedLightingTextures PART2.rar Omzy FacePalmer Add On Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)
FixedMissing Files.rar Omzy FacePalmer Add On Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)
FixedSpecialCases.rar Omzy FacePalmer Add On Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)
flevel.rar Tenko Kuugen Nightmare Conversion Full Flevel LINK (https://twitter.com/kuugenthefox) Download is in the description at the top.
Guard Scorpion.rar Avalanche Guard Scorpion Battle Model Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195547#msg195547) FILE (http://adf.ly/GNArX)
materia.rar Team Avalanche Team Avalanche Materia Models Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195742#msg195742) FILE (http://adf.ly/Gduq2)
Nightmare 1.01 core files.rar Tenko Kuugen Nightmare Overhaul Game Files Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NmZ5RWhXdnZ3dnM)
Nightmare 7 flevel slim 1-01.rar Tenko Kuugen Nightmare Overhaul Flevel Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2MmpGUEwtWGYxLTg)
Nightmare OST.part1.rar Tenko Kuugen Nightmare Overhaul Soundtrack Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2RGlpTFI3V2RQajA)
Nightmare OST.part2.rar Tenko Kuugen Nightmare Overhaul Soundtrack Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NFAtZG80OU51dTA)
Nightmare OST.part3.rar Tenko Kuugen Nightmare Overhaul Soundtrack Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2ODZtWTRMczdMaG8)
Omzy's FF7 Field Pack.zip Omzy FacePalmer Version 2.0 with Updates Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)
Save Point.7z Avalanche Avalanche Save Point Model Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195718#msg195718) FILE (http://adf.ly/Gbhc9)
Sweeper.rar Avalanche Avalanche Sweeper Battle Model Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195598#msg195598) FILE (http://adf.ly/GPdbU)
The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.
These are completed fixes. What else is important?
Added Aerith Death Mask Face Fix
Revised Language Conversion when Using the 2012 ReRelease
Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
Revised Menu Overhaul Installation to Prevent Broken Timers
+Fixed Incorrect Highwind Model Installing
+Fixed Missing ULGP Error During Language Conversion
+Fixed Modified Animations Installing when Fixes is Selected
+Fixed Missing Millenia's Ultima Weapon
Integrated Mods: touphScript-ger-exe-txt.zip
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1025966080 FREE 1017671680
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Well... I came here for Tifa... :-o
Careful... don't say that in front of Kratos ;)
is there anyway to go back to old translation without uninstalling the retranslation?
how about to return the old translated names for limit breaks and items?
i had the same issue. What you can do is go to the big list of mods page here
http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
they are all posted and maintained. i havent had any issues with these.
question of my own. if i want to change the mods can i change them in the bfe and run bootleg or do i have to reinstall
I'm having the issue of the retranslation not displaying despite it being enabled. I found out about bootleg from a youtube video, and it shows "Let's go newcomer... Follow me!" in the first textbox, yet I still get the original "C'mon newcomer... Follow me!" line.
Nice tutorial, but sadly there are so many dead links for mods I need for this :(
Thanks :)
I had no idea there was this many mods - the torrent is HUGE!
I have been downloading a lot of these mods overnight individually, I just had to brave mediafire's ridiculous throttling.
3-4 more files to go and I am good to go 8-)
Configure the sound driver in ff7config.exe.
Run FF7Config.exe as administrator.
Go to the SOUND tab.
Select the correct sound card.
Click OK to save and exit.
Q:Why is there no sound in the game? Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
Run .\FF7Config.exe as Administrator
In the SOUND tab, select the 'Sound Driver'
In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
Click OK to save the settings
Open the Volume Mixer
Adjust the volume for the playback device, applications and FF7 executable
Autosize Action Box
I have yet to recognize what this does.
Invincible
Main character cannot be hurt.
Lucky Cait
Takes out Death Joker from the Slots (I think?).
Canon Names
Uses original names. Example: Marlene = Marin
What language are you using?
Are you installing a North American English version of FF7?
Are you using the translation option in Bootleg?
I'm still waiting on the ULGP tool. The current version doesn't update archives consistently.Is there a possibility for this to be an option once things get ironed out? Something for people to attempt if they seem to keep getting weird errors with the faster method?
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
I'm still waiting on the ULGP tool. The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
So just a question here. I have already downloaded this into the default drive of C:\Program Files (x86)\Square Enix\FINAL FANTASY VII. So should I just move it to the location you suggest? I could always copy it into that directory and have both but I don't know if that would be a good idea or not.
Hi, I wanted to know if this version of the game is compatible with your mod:
http://www.ebay.it/itm/261089455473?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649
And then I wanted to get some clarification on how to apply your mod without problems.
Me or windows xp professional 32 bit.
I ran to the letter the suggestions in this tutorial to make the mod, I did it right?
http://forums.qhimm.com/index.php?topic=12008.msg168306 # msg168306
Then another thing I do not understand, when I mod list tells me that this file is missing, "Gjoerulv-1.0.5.rar" in your list I find only "Gjoerulv.exe" where can I find it?
I await your response.
. Now I have to mount the ISO ( I use daemoon tools for that) and I rename a USB hard disk with the name FF7DISC1
Do I have to put the ISO inside the USB hard disk?
I know it might seem a stupid question, but I tried yesterday to install the bootleg and everything and I failed haha... so I want to do everything good this time. My ignorance in computers is killing me ... haha
Thanks in advance & keep with the good job
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.
Let me know how it goes.
@kanelakisOk,thanks. :)
It is currently a Work In Progress (WIP). What you will have to do is convert your Italian? version to English so that it can have mods installed, then when you run Bootleg you can choose to Translate Text back to Italian.
Read more about it here: http://forums.qhimm.com/index.php?topic=13419.msg186845#msg186845
Keep your eyes on it and be patient :)
@Diegfry
You only need to do one or the other, not both.
Can someone help me?You are using the original game? If you try to follow this tutorial, I helped a lot:
I finished doing the conversion to the 2012's version to the 98's and all the things with bootleg 39
Everything step by step like in this video
http://www.youtube.com/watch?v=hfiVZ7YGFfA (thank you EQ2Alyza)
. This is how I have Bootloader
http://img689.imageshack.us/img689/6997/img1cbz.jpg
. After a click in "write cfg" this window appears
http://img52.imageshack.us/img52/8628/img2af.jpg
. The menu is ok I think, I click in new game and...
http://img3.imageshack.us/img3/5455/img3rl.jpg
After the click in new game, there's no intro with Aerith, only a black window, I can hear the train stopping, biggs & jesse and cloud jumping, the only thing I can see is Barret's first line:
http://desmond.imageshack.us/Himg259/scaled.php?server=259&filename=img4t.png&res=landing
What can I do?, any ideas or help? thanks in advance!
Ok,thanks. :)
But another problem or do not know how to change the graphics of enemies like in this video, especially the scorpion:
http://www.youtube.com/watch?v=UBCkLX_lMsQ&list=FLXla1fTspZgRjCZmWUgOMTw&index=2&feature=plpp_video
@kanelakis
Hi! yeah, I bought it & downloaded it from the square website a few weeks ago(after a few troubles they had) I have it installed in 2 different computers.
I looked at that tutorial & the EQ2Alyza's video in youtube, I'll start again from the begining, I am almost sure I did no mistake, but I will try, thanks a lot!
Take care
@kanelakisOk,i send a message,I hope you respond soon.
I believe those were made by BloodShot, but I don't know if they are available to the public. You should message and ask him: http://forums.qhimm.com/index.php?action=pm;sa=send;u=5124
@Diegfry
Please let me know how it goes. I'll be here if you need anything.
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.
Let me know how it goes.
Ok so I finally got everything downloaded and running how I want. The only question I have know is what is the use for the bootlegger? I guess to be more specific I have downloaded mods before and all I had to do was manually put them in folders they needed to be in. So I guess the question is: is this just to have a gui as opposed to just manually dropping lines of codes into files?
INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: 01/09/2012 - 14:37:09,16
INFO: Bootleg Options: /C6 /S2 /P1 /R0 /O100001000000000000111111001101010110000000000111111100100 /N0 /A1 /V1 /H4 /L5 /M1 /K0 /E1 /T0 /Z22 /B0 /J0 /U1 /W1 /Y1 /Q1 /G1
INFO: Brat Code: /@1110170102001110001011110011100001
---------Bootleg System Paths---------
INFO: Destination Location: "E:\Jeux\FF7\FFVII\"
INFO: Mod Path: "E:\Jeux\FF7\FFVII\;C:\Users\Hidden\Downloads\;E:\Jeux\FF7\FFVII\Mods\"
INFO: Temporary Files: "E:\Jeux\FF7\mods\Bootleg_Setup\"
--------------------------------------
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
Completed Battle Model Adjustments.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "E:\Jeux\FF7\FFVII\mods\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Completed Remix Recovery.
Searching for "ff7_opengl-0.7.11b.zip" in "E:\Jeux\FF7\FFVII\mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive L:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "E:\Jeux\FF7\FFVII\mods\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "E:\Jeux\FF7\FFVII\mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.
Installing Vincent's Animation Fix . . .
Well, to me I think it does two very useful things.
1) Compiles and organizes your mods.
2) Automates the installation.
I'm running the downloaded version 2012 from SE website. I managed to install everything and the game looks awesome now and i love the difficulty mode. But, the FMV i think (cut scenes or movies) are gone. At the boot loader, i have specified the movie path to: C:\Game\FFVII\FINAL FANTASY VII\movies but nothing happens. I'm not sure what i'm doing wrong, i'm going to do another installation to choose some other movie mods to see if it helps.It is normal that the functions you must first convert the old version of the 1998.
Hi, when will be released the new version of Bootleg?
The Bootleg 040?
P.S:You also know if there are any updated mod of the characters?
P.S.S. I am keeping my eyes on this mod for the main characters: http://forums.qhimm.com/index.php?topic=13489.0But this mod beta version is good for 039 Bootleg?
this mod has to be installed manually after running bootle 0039.How to unpack?
pitbrat does have a date in mind and hes doing what he can to stick to it.
from what i witnessed pitbrat seems pretty thorough and will include just about everything into bootleg
@Diegfry
There have been reports of memory leaks, and since you have to restart to fix the issue, it could be related. The Bootleg team is only a handful of people, so it's very good that you report this stuff. The players are very much a part of polishing and helping develop the tool :)
@Tarrachal
I have had that error with Bootloader as well. To be quite honest, it popped up a few times in all my installs (I've done probably close to 100 by now) but I never paid attention. What I have done every time I want to test something is uninstall FF7Music, uninstall FF7, then delete the junk folder of leftover mods, reboot, install clean FF7, install mods through Bootleg, Configure Bootloader, Play FF7 ---> all while keeping Anti-Virus disabled and never having anything (FF7 install or MODS) within a system folder (e.g. Program Files (x86) or Desktop). I will pass it along to PitBrat and see what he has to say.
As for those movies, they are made by Trojak however selecting his option in Bootleg does not seem to turn them red. In fact, none of the FMV options turn it red, so it may be 1 of 3 things.
1) A display bug within Bootleg.
2) A needed option from past Bootleg releases, but not anymore.
3) I'm stupid and don't really know what I'm talking about....
I will ask PitBrat. In the mean time, you can find download links here:
ff7_enhanced_movies_1.part1.rar - .part3.rar Trojak Enhanced Movie Pack 1 in 3 Parts Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)
ff7_enhanced_movies_2.zip Trojak Another Movie Pack 2 Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)
I think I may have someone make a new Torrent that includes all the missing yellow files. You never know what options people are choosing because the video I posted for converting doesn't go into details with the Bootleg install. The Bootleg install is where everyone is having issues and asking questions. Time to make a Tutorial video for installing Bootleg :)
Problem Event Name: BEX
Application Name: FF7.exe
Application Version: 0.0.0.0
Application Timestamp: 35feae6f
Fault Module Name: FF7.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 35feae6f
Exception Offset: 00513b35
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 52d1
Additional Information 2: 52d18ef64769b50b97b2eeee15476f9e
Additional Information 3: e016
Additional Information 4: e016fc082aafdf2c2c7d92ff65de73f5
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: C:\Games\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
I recall there being a DEP issue with the menu overhaul that wasn't fixed (as far as I know) in any of the new releases. I would not jump to the conclusion that its a pirated copy because of a DEP crash, plenty of other things could cause that.Old versions of the menu overhaul did have a problem with DEP but i am pretty sure lusky fixed it in the lastest version.
Let us know if it changes anything. We can try a few things suggested for DEP errors also.
Hopefully it is just the Menu Overhaul. There are solutions for other games with a DEP error / code C0005, so I was willing to give those a try.
I wasn't meaning to jump to a conclusion, but it had to be asked since the 2012 version was recently cracked.
how to set up the program so that the menu during the fight was original (from FF7)?
Checking Operating System . . .
Laying Bootleg Edit. . .
Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
"E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
1 Datei(en) kopiert
1 Datei(en) kopiert
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
2 Datei(en) kopiert
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
4 Datei(en) kopiert
37 Datei(en) kopiert
1 Datei(en) kopiert
4 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
2 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
3 Datei(en) kopiert
7 Datei(en) kopiert
2 Datei(en) kopiert
Completed Battle Model Adjustments.
Installing The Remix . . .
Please remain patient . . .
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.Hi. I updated the bottom of my last thread a little to help you in your endeavour. And I think you understood me wrong.
The original Cloud model does not support the weapons mods.That makes sense, but why do the weapons disappear when I choose APZ Cloud battle model, "Cloud with sword (bloodshot)" field model, and Mike+Millenia weapons?
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
Hello,Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.
Also with other charaters just looks the same but with number below the 302
And this last one look ath the words most of the letters are on top of each other
How can i fix these 2 problems??
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happeningIm sure that's normal...i think
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.
Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On
Thanks for the reply,
Here is an image of my settings, with this i have the issue.
(http://img841.imageshack.us/img841/7259/hhdsf.png)
As it shows im using a 1280x1024 screen, (17") not HD
i also tried the default config and still distorts the interface like the images in my previous post. I tried a lot of mod configs running the bootleg but still the problem persists.
EDIT: I just tried on windowed mode, compatibility mode, everything running as admin, changed the resolution values and still dont.
I want the original battle interface but transparent allowing to see the full battle scenario.
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.
When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.
Sweet thanks!!The spacing of letters on my menu screen are fine, but mine has been running slow for battle transitions and calculating experience after a battle, too. Runs fine everywhere else. I wonder if you have a GPU with shared memory like my laptop does?
I changed the internal resolution but it keeps running slow, some of the times i re-configured everything from scratch, it ran smooth, dont remember what i did or changed.
I think somehow the battle menu is the one from FFIX mod, even though i unchecked the Style Switcher at Overhaul tab...gonna post that screenie too.
Also ran the game from the icon, and not from the bootloader, it opened the 2012 pc launcher, clicked on play, and it ran well, all interfaces were fine, no letters on top of others. Respected all the field and battle models but not the scenarios.
so it has to be a mod causing this obviously
(http://img525.imageshack.us/img525/2884/fdhgfjk.th.png) (http://imageshack.us/photo/my-images/525/fdhgfjk.png/)
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.
When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.
having an issue right off the bat. Can't even open up bootleg. Getting this error....
"BFE.exe - Application error
The application failed to initialize properly (oxc0000135). Click on OK to terminate the application."
No idea where to go from here
Windows XP Dell Dimension 4600 pentium 4, 2 gigs ram nvidia geforce 5800
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.
When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.
i see only certain people get answered in this forum whats the point having this place to ask questions when your not gonna answer :xDougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.
bah nevermind what I said earlier, it was only on the first battle encountered while hard mode was enabled. Now everything's running smooth so it can't be related to shared memory.
Dougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.
How do i add picture i tried to drag and drop onto message but it won't have it i also at insert image but it doesn make senseThere's a button when you are replying to a post called 'Insert Image'.
That's not the correct font for Menu Overhaul.
Some of the textures are not installing correctly.
Before running Bootleg you must close all virus scanning software and any other open files.
I've recently learned that some firewalls can interfere with installation.
you can use the converter patch and then bootleg will work fine
I'm going to attempt to mod this once more, I have the 2012 re-release version and do remember reading that this is pointless until the Bootleg 40 version.
Is that true?
Other statement before I begin is do I need to somehow remove that registry add before I start this process again.You don't have to remove the registry each time. My typical process for a fresh install is: Uninstall FF7Music --> Uninstall FF7 --> Check to see if FF7 directory left over any junk files and delete the entire folder --> Reboot --> Install FF7 --> Kranmer's Converter + update registry (2012 version only) --> Run Bootleg --> Configure Bootloader --> Play FF7
What are some things you need to clean out to make sure your doing a fresh install.
I'm installing fresh download of FF7 in Games/FF7 and then I have all the downloaded mods in a desktop folder.
The youtube video of this tutorial is that updated for the 2012 Version? I know it says it is, but I feel its somewhat different process in some cases.
I know this is lengthy :'(
http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video (http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video)
???
EQ2Alyza Thanks so much for your responses! Came down with a cold so i'll be attempting the install today.
Thanks again i'll let ya know how it turns out.
Hey guys, bootleg installed the mods great, but ever since i dressed up like a girl in Wall Market, Cloud's sword doesn't show up in battle...he's just holding nothing. any idea how to fix this without reinstalling everything? thanks, using the Millenia swords if it matters
Still a lot of minor bugs being ironed out, I suppose. Did you install the "bunny girl" costumes? If so, try doing an install without them.
can someone please assist me with this or divert me to a place i can get help? i tried to re install everything and i'm getting the same issue
So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..
I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work. I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone. I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.
My issue: The game reliably freezes about an hour into active gameplay. This only seems to happen when I'm moving between areas or progressing the story. It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area. It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.
The problem presents only when entering a battle screen or changing field screens. Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).
Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.
I am running the legit, physical version of FF7's PC version from 1998. I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.
After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card. I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour. With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.
My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M
My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator. At this point I've turned UAC off so hard my computer doesn't even know what it is.
I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images. You can view them all at http://imageshack.us/g/1/9774043/. If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.
As well my app.log file is quite long, and would just take up a huge amount of space in the forum. Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG. Again, if you'd prefer I actually post the whole thing I will.
Thank you for any help, and if I forgot anything let me know. I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B
@Mops
Please post your APP log found inside the main installation folder.
@MopsTHANKS , it works almost fine.
Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.milenia+myke
Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.first of all, thank you VERY much for your help
1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe (http://www.mediafire.com/?zxj5iyzzmwi)
2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.
3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.
4) Open this ARCHIVED LIST (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3) of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.
5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.
6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.
7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.
8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
APP log is found in the main directory.Ah, I see it now, it's in the game directory. I was looking in the Bootleg folder.
What resolution are you trying to play at? What is your monitor's native resolution?1920x1080, which is native for me.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FinalFantasyVII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FinalFantasyVII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 378
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open
When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
Very nice post! :)
I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: http://forums.qhimm.com/index.php?topic=13248.0 --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.
The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE < (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.
If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 8.15.10.2696
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
INFO: C:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
[BATTLE] Begin main battle loop
ERROR: unhandled exception
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.
I've also tried it at lower resolutions, like 1280x768, and I get the same error.
ff7_opengl.cfgCode: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
@wiley87
What version of the game do you have, 1998 or 2012?
For music enhancements, search on the forums for Anxious Heart.
For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.
Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.
@nikolaz
You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?
Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.
@WSabey
I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
@WSabey
I am really sorry for not responding to you. To be honest, I can't replicate your problem.
The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
@Kompass63
Do you mind explaining how you think you replicated his problem?
Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many.
We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.
If you turn off refresh rate with the #, then will it not matter then what monitor is used?
@wiley87
What version of the game do you have, 1998 or 2012?
For music enhancements, search on the forums for Anxious Heart.
For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.
Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.
@nikolaz
You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?
Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.
@WSabey
I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
DataPath is C:\Games\FinalFantasyVII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\
File search paths:
C:\Games\FinalFantasyVII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\
File search paths:
C:\Games\FinalFantasyVII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7164): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
FTH: (6360): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
MIDI set volume trans: 127->0; step=60
MIDI stop
CSA6
CSR7
MIDI stop
CSA6
CSR7
-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'
-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'
-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'
-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'
-- LULnchr: starting target synchronously.
-- LULnchr: Returned from LaunchViaShellExecute. hProc = 600 (0x258), GetLastError: 0
-- LULnchr: --->| WFSO on hProc.
-- LULnchr: ---<| WFSO on hProc returned.
-< LULnchr: exiting.
reading midi file: OB.mid
OB.mid
Midi file matched! OB
CSA6
CSR7
File counterpart 02 - Bombing Mission.ogg
Resolved to 02 - Bombing Mission.ogg
MIDI stop
CSA6
CSR7
END UNINITIALIZE DD
WM_ACTIVATEAPP
I'm not sure why it appears to be probing my keyboard, could that have something to do with the problem?
So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby... ^_^
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there. Forgetting the remix music and just allowing the midi music to run doesn't change anything.
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\ff7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: movie dimensions exceed max texture size, skipping
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_f_00.png
INFO: c:\games\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
ERROR: movie dimensions exceed max texture size, skipping
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.oh snap.
oh snap.
He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.Ah, ok. My bad.
So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.
(http://farm9.staticflickr.com/8467/8084149972_df4c8f1c00.jpg) (http://www.flickr.com/photos/87164485@N07/8084149972/)
nvidia_settings (http://www.flickr.com/photos/87164485@N07/8084149972/)
Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
APP file:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
.
.
Intel HD Graphics 4000 (alle 13" und 15" Konfigurationen)
NVIDIA GeForce GT 650M mit 512 MB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,3 GHz)
oder NVIDIA GeForce GT 650M mit 1 GB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,6 GHz)
The 2010 MBP 13" has a sole Nvidia 320M, and unfortunately no BIOS to boot into :-(
You can find the keyboard control layout in the game folder.
.\Original_Readmes_Bootleg\Final_Fantasy_7_PC_Stock_Controls.jpg
How would I be able to post an in game screenshot of him?
I should be able to follow along with your instructions, but what do you mean by "you might have to install more tools"? Is it another program or more mods?
i already posted my app.log pls help me :(
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Hello,
I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
Thanks
Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?
Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
Hey I'm having trouble using the bootleg.exe
I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)
Command prompt error message:
http://imageshack.us/a/img9/5957/ff7cmdprompt.png
BFE installation tab:
http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png
Mods directory:
http://imageshack.us/a/img338/3348/ff7modsdirectory.png
Installed game directory:
http://imageshack.us/a/img87/8361/ff7installdirectory.png
Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter? Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(This bit shows the computer where to load the sounds and i doubt you installed the ficedula folder in c:\games\ficedula\ try to direct that path to where you actually installed it c:\games\ff7\ficedula try to locate it to load from there
isn't there a way to get music without that application ?
it appears this in my ff7.music
DataPath is c:\games\ficedula\
Jreeds26,If you run my New to Old patch you do NOT need to rename FF7_en.exe to FF7.exe, the patch comes with FF7.exe 1.02 official patch, just make sure to run my patch before running bootleg.
If you're using the 2012 ReRelease and Bootleg .039 or earlier, then you must first run the Kranmer New to Old patch:
Kranmer's New to Old Patch for FF7 2012 (http://www.mediafire.com/?yeacw1v0uf6d9av)
Then rename ff7_en.exe to ff7.exe.
Finally, run Bootleg.
BigBoss: Hey, I really feel dumb for asking this but what do I do to do that? Do I need another program? Are you referring to the mounting of the iso to the flash drive?
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 58814464
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1400 H 1050 P 1400 RGB 1 BPP 8
DD MODE: W 1400 H 1050 P 2800 RGB 1 BPP 16
DD MODE: W 1400 H 1050 P 5600 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
PALETTE 1 BITS 4 RGBA 0:0:0:0
PALETTE 1 BITS 8 RGBA 0:0:0:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Users\Ian\New folder\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
no registry entry... selecting MIDI_MAPPER
selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,
midi data type: GENERAL MIDI
using midi data file: C:\Users\Ian\New folder\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
Do you need a seed? Let me know and I will seed for you.
A new torrent will be made for Bootleg 0040. I will have someone hosting it on their seedbox, so it will be available 24/7/365.
The torrent link is in Step 7.
I was asking about the torrent because the link in Step 7 is dead at Mediafire.
If you can make new one, it would be VERY helpful and I can help seed as well.
Thanks.
Hi EQ2Alyza
The torrent file is blocked from MediaFire.
You will be prompted to install the "ilivid dowload manager".
Is there a torrent even without that manager?
Yes, it's just a regular .torrent file with no download manager needed. Let me trying uploading it to somewhere else.
EDIT: Please try this link and let me know if it works: http://www.fileserve.com/file/2B7PEmG
Thankyou! The second link worked and is downloading as we speak, unfortunately looks like it is going to take at least half a day...
FYI the first link said "The file you requested has been blocked for a violation of our Terms of Service."
i'm sorry but the torrent link tells me 'FileServe can only be used to download and retrieve files that you have uploaded personally.#
any other options? ^^
also, can somebody reupload the hq aerith model? megaupload doesn't exist anymore and rapidshare doesn't work.
i'm asking because her textures are not showing up and i want to try the texture slot fix.
I don't understand why it says that. There is no message of that sort of my screen :-o
These are the best battle models currently: http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139
Field model is in the torrent. Bootleg 0040 will feature menu choices for almost all individual field and battle model. You'll be able to mix and match everything to your liking. It should be coming very soon :)
Here's where the torrent is hosted: http://kat.ph/bootleg-mod-pack-t6709674.html
is 'very soon' before the end of the world or after? ;)I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)
Thanks, work like a charm.
I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)
Not sure if I post this here but,
Just finished installing everything seems good, BUT, I get to the start screen and the white hand sits on "continue?" and not "new game" and my keyboard wont allow me to do anything!
Any ideas?
I should have also stated that I don't understand why I have a terms of service violation. I don't host anything illegal.
It is because filserve have changed the way they operate you can only download what you have uploaded, you can not download anything you have not uploaded, so you maybe able to download it unfortunatly others can not from that site. That is why mediafire google docs, rapidshare, 4shared are the best hosting sites now.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650 4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\FF7\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\FF7\Data\sound\audio.fmt
Are you using Windows 8? There are still some issues when installing with Windows 8.
Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.
Are you using Windows 8? There are still some issues when installing with Windows 8.
Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.
Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650 4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Can you use the original FF7config.exe?
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061621760 FREE 1061314560
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Games\FF7\FINAL FANTASY VII\Data\minigame/condor.lgp
Config runsThat was it I wanted to know.
That was it I wanted to know.
Did you then use regedit, as I've written 3 posts before?
Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:fb,bd,10,e3,98,fd,3b,49,95,3b,73,44,d7,40,44,19
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="V:\\"
"AppPath"="C:\\Spiele\\Final Fantasy VII\\"
"DataPath"="C:\\Spiele\\Final Fantasy VII\\Data\\"
"MoviePath"="C:\\Spiele\\Final Fantasy VII\\Movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:
"DriverPath"=""
"Driver"=dword:ffffffff
"Mode"=dword:ffffffff
"Options"=dword:ffffffff
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:ffffffff
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:
"Options"=dword:00000000
"SFXVolume"=dword:00000064
???
Have you searched the whole registry?
There are two key sets...at least in the 1998 release
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.
How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?
I haven't reformatted in a while ;)
Lets see what happens ...
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.
Good luck, I'm going to bed ;D
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064
[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DiscNo"=dword:00000003
"DataDrive"="E:\\"
"AppPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\"
"DataPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\Data\\"
"MoviePath"="C:\\Games\\FF7\\FINAL FANTASY VII\\movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"Dummy"="Data"
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Dummy"="Data"
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.
So, if you have the original version there is no need for the re-release.
hmm.. i emailed Square Enix and was recommended to buy the 2012 version if I want to play on Win 8. So can anyone confirm about this? 1998 version can't run on Win 8?
And they are right about it :)
An unmodified FFVII would cause some trouble on W8 - but we're talking about modding it, right? ;)
so I assume that the modded 1998 version will run well on Win 7 and Win 8 x64? Hence, I should just keep my 1998 CDs?
update: also was told that 2012 support X360 controller while 1998 version doesn't --> does installing mods remove this on 2012?
Sorry for asking so many Qs. Just want to make informed decision before buying.
I wanted to ask, modding a game is not easy, is it? It's just that I'm a graphic designer and I'd like the opportunity to work with FF7 models to help here, and I often work with animation and videogame characters, but know nothing about programming and such... Don't know how big of a problem that is.
I'm sorry to bother you all again, but I was wondering if you can't answer this, where else can I ask? I'd really like to help. Besides, practicing would help ME since I want to start making videogames with a couple of programmer and designer friends later on.
I'll leave you with a couple videos of what I normally do, I know that 2D photoshop painting is not the same as 3D modelling, so these might not me 'appropriate credentials' but I just want to show you that at least I'm not all talk.
Photoshop original character colored painting:
http://www.youtube.com/watch?v=Kuw3k20xDT8
Black and white original manga page:
http://www.youtube.com/watch?v=FEJYl2BNdtY
My deviant: (though it's not up do date)
http://joquer.deviantart.com/gallery
Could you give the link of that desktop background here http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png ? Love it! ;D thanks
Works now, had to reset to factory settings. Thanks though Pitbrat.Can you tell me exactly how did you do? cause i got the same problem. And can't find any solution :'(
I have searched the forum for possible solutions, but nothing I found seems to work. I have installed Bootleg 0040 over a fresh install of FF7. Everything is great, except the safe combination in the Shinra Mansion. I only see the top part of the numbers, meaning I can't actually enter the combination. I have seen multiple threads where this was an issue, but the solutions offered there have not worked for me. Can anyone point me to which file contains that, so I can use the default file to get past that part, then switch back? Or even better, what may be causing the problem to begin with?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Reserved #1
Why have these been removed? Is there anywhere else I can see previews of models?It ain't removed just separated into another thread since it was too much info in one post i guess lol here:
Thank you to everyone who worked on this. I really appreciate all the time and effort. That being said, I have failed to install these mods properly. My problems are thus, and in the order they occurred:
1. The "Graphics Tab" never came up and asked me "enable the Aali's Custom Graphics Driver". Obviously, this did not allow me to check the proper sound tab as well.
2. I got an error message during the music installation that read:
3. FF7Music 1.51.13 Setup
Installer corrupted: invalid opcode
4. The "Installing FF7 Music" never happened as well.
All of these things occurred in the Guides' step 9. Other than having no music (in or outside of battle) everything runs perfectly
smooth. When I click on "ff7music_install_15113.exe" I get the error code I mentioned in 3. I read on the forums that there are some known problems with 15113, and the fix is to run 15112. Am I correct in assuming this? If so, where can I find 15112?
I feel it is worth mentioning I installed this in D:\ not C:\, because all of the recommended paths are in C:\ - however I don't see this being a problem if I pathed everything correctly.
Thanks in advanced, this is a great community and I'm glad I found it.
I am not dead! Sorry guys, I'm still here.
We are currently seeking helpers who would answer people's questions. We are currently three and cannot be everywhere at any time. I was also considering registering an IRC channel for the sole purpose of Bootleg. The current IRC channel serves this purpose well but it is also a general chat channel frequently. Most (to not say all) people there do not even know what Bootleg is or how to help, and people usually mistakenly think so (I don't blame them for that, it's my fault for putting general and specific chat in a same place). If there are enough people interested, I will consider it. If not, it will stay as it is right now.
What we want:
- Someone fluent in at least one programming language to code an IRC bot to help users;
- People willing to help, both here and on IRC;
- People fluent in at least two languages, including English;
- People fluent in VB.NET and/or Batch to debug Bootleg pre-release;
- People able to use the various modding tools (even if only a few);
- Anything else, feel free to apply!
We would prefer people who are nice and treat others nicely most of the time.
"The main thing is converting all of the buster swords to work with the 100+ Cloud field and world map models."
If you are interested in any of the above, you might reply, send a PM to me and PitBrat (make sure to send to both) or join the IRC channel (http://webchat.esper.net/?channels=Vgr&nick=), also irc.esper.net #Vgr
If you are interested in having another channel designed for Bootleg, you may reply, send a PM or join the IRC channel (see above). If enough people want it, I will take necessary steps.
~Vgr
Do you have any of the ReTranslation options checked?
whatever if i check the retranslation or not, the game stay in english :(
Thank you for your response EQ2Alyza.
I found and executed the ff7music, and followed the steps of the tutorial from there. Still, no sound.
As an impatient child, I just took the route of uninstalling/deleting everything (save for bootleg040 and Tifa's bootleg files), and am in the process of doing everything again. I'm not sure where I went wrong - I'm hoping it's just some computer voodoo. I'll let you know how I get on.
Also, every file I got was a link from this exact thread/tutorial.
Edit: I again want to reiterate that everything else worked perfectly fine, and there was movie and menu sound - just no battle sound or soundtrack in the background.
Computer voodoo would be nice. I actually played last night, and when I started up the game I had no music. The sound effects and FMV's could be heard. So, I reboot my computer and it un-voodoo'd itself. I'm not a computer guru, but I've used Bootleg long enough to never have that happen before. I can't explain why the reboot gave me back the music. Now, I reboot my computer every time before I start the game.
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead. It has far fewer bugs and doesn't require an internet connection.
Yes, install the game and then run Bootleg. Running Bootleg without the game installed will not work.
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.
ff7music_install_15112.exe Covarr FinalFanTim tracks looped as OGG & PSF Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw)
Yes Terrified. I'm looking into it.
Can you post a screenshot of your error message, or type it out exactly as it states.
Are you playing the Hardcore Difficulty mod?
Here is how I did Floor 65. It did not require gathering the last piece or fighting its boss (I believe this is a Hardcore Difficulty feature?): www.youtube.com/watch?v=16T4eWYFUfE#t=51m28s
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.
So what @wowdeww is basically saying, from what I understand, is that one must backup their save files by removing the folder called "save" to a safe location out of the folder called "C:\Games\Final Fantasy VII." Then one must do a fresh install of the vanilla version of either the 1998 version or of the 2012 version converted by @Kranmer of Final Fantasy VII with the aid of Bootleg Configurator. After the fresh install, then one places the folder called "save" back into the folder called "C:\Games\Final Fantasy VII" and copies and replaces both the save files and the folder itself.
Accually i managed to fix mine so far i just had to choose all my seeting that i like then run the bootleg but u nid to uninstal everything and do it all over but copy ur save data u know so u dont start over well then start the bootleg when u chose ur presets and carefully read each thing and use just wat u need then when ur ready run the bootleg like normal
My BP file, if needed:
C=0
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=0
V=0
H=0
L=0
M=0
K=0
E=4
T=0
Z=0
B=0
U=0
W=6
Y=1
Q=0
G=0000000000000000
@=00100000000000000000000000000000000000000000000000000
$=000000000000000000000000
Hey guys,i just installed ffvii and then the bootleg and the mods according to the tutorial(i hope).I installed it in c/games/ff7.I try running the game from the bootleg(as administrator) and it seems to start normally,but after the first few seconds of the logo the music stops and i get to the screen with new game/continue and then nothing.I cannot click anything apparently and there is no sound.Any ideas?
@Superfluous
Not sure if heavy trolling but you're descripting absolutely intended behavior of the game which is (as you should know) not controlled by mouse in any way. Use numpad.
OMG!!!!!!!!!!!!!Huh, how cute.
Alyza i hope you're a girl my age cause i'm gonna find you and HUG YOU!!!! XD no j/k j/k lol
it FREAKING WORKED!!!!! XD
thank you thank you thank you SO MUCH!!!
i was begging to wonder if i'd ever get it working again XD
thanks sooooo much
well i'm off to play now :lol:
thanks again! XD
Hi AdrianMC
Before Bootleg you could use my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
This gives you a German FF7, which can then be modified with other mods from this forum.
Unfortunately, the GC does not prevent other mods are still in English.
But the German Translation sometimes uses to much space. Like "Ausrüsten" in the Menu. It does not fit in the area. Is this normal?I must confess that I have to adapt the window is not taken care of properly.
cloudkitt,
Yes, the BFE has a tab that lets you choose all the locations. The Temp folder location is in there as well.
Hullo, I just recently installed bootleg+Tifa's package, but when I start up the game the eidos logo and chocobos run, then it freezes on the menu screen. I can't move the hand selector. Is there any way to fix this? (Haha I really want to play : x) Thanks for any help.
Details: 2012 pc version, followed eq2alyza's most recent yt tutorial (thanks!) downloaded extra mods, mildly bummed. Would it take as long as the first time if I reran bootleg with slight option changes again?
I'm having some trouble. I downloaded the torrent and set the preset settings to default. the installation went without a hitch, but when i try to load the game, i get a black screen and then a crash without an error message or anything. I've tried the various settings for graphics in the bootloader, even the safe one, and nothing happens. I'm using the 2012 re-release if that makes a difference. Thanks in advance.
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 03/27/2013 - 9:37:51.76
INFO: Bootleg Options: /C10 /S4 /P2 /R0 /O111001101010100000000111001101010111111111101111111100100 /N0 /A1 /V3 /H8 /L9 /M3 /K0 /E4 /T1 /Z18 /B0 /J /U1 /W2 /Y1 /Q4 /G3011110101121111
INFO: Brat Code: /@11110601130011000011111101111002111201223121151200112
---------Bootleg System Paths---------
INFO: Destination Location: "c:\games\FF7\"
INFO: Mod Path: "C:\Games\FF7Mods\;C:\Users\L Kimba\Downloads\;C:\Games\FF7Mods\"
INFO: Temporary Files: "C:\Users\LKIMBA~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "C:\Games\FF7Mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "C:\Games\FF7Mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive E:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "C:\Games\FF7Mods\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "C:\Games\FF7Mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "C:\Games\FF7Mods\"
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.
Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.
Searching for "MO.exe" in "C:\Games\FF7Mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "C:\Games\FF7Mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing OCRemix Sountrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "C:\Games\FF7Mods\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Games\FF7Mods\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "C:\Games\FF7Mods\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "C:\Games\FF7Mods\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Games\FF7Mods\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.
Searching for "Field Files Pack 1.rar" in "C:\Games\FF7Mods\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Games\FF7Mods\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "C:\Games\FF7Mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "C:\Games\FF7Mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Please post your APP.log file.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
I was hoping I would not have to make a post, but i'm not having any luck getting this thing to work.
I've been through the whole procedure as best I can. The mod list is all yellow and green, I run the mod installation and no errors came up. I have the two launch icons on the desktop. I open up bootloader and get the 'play' and 'configure' buttons.
When I click play, I get a unhandled exception error, where it says 'could not find file 'C:\program files (x86)\Square Enix\FINAL FANTAYS VII\ff7.exe
I know the program files folder was not the best place to install, but I made the installation before I decided to give the modding thing a go.
I imagine i've made a rather fundamental mistake, but I don't know how to rectify it.
Ah, so it is the install location that has done this?
As soon as I beat the motor bike boss and make my team and attempt to exit to the world map, the screen goes black and just freezes. No error messages or anything and I have to ctrl+alt+delete to get out of it.Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
Hey all,
I've started an FAQ on page 1: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
We get asked a lot of the same, or similar questions, over and over, and I think it'd be best to archive them. If you see anything in particular that is either posted a lot, or has a really rare and complicated solution, let me know so that I can add it to the FAQ.
One that already pops into my head is about the foreign language support. Kompass tends to answer a lot of those questions. I just need to find the time to go back and read the dozen or so pages again since Bootleg 040 released.
Thanks to any who help :)
Hello Guys,
Thank you very much for all the work you put into it and I'm giving my best to try it out finally. Unfortunately I seem to have some kind of a problem launching the game after I follow all the steps from the Tutorial. Unlike kingzope I have the file that he mentions and it seems to successfully mount everything. but after I go and start the game, an error message pops up saying "Please insert FF7 Game Disc 1,2 or 3 and try again".
I have re-release and bought it only because of the bootleg actually. The Applog in FF7 folder stays empty, bc it never gets to launch the game, I guess... I already uninstalled everything and tried again but with the same lack of success and now am desperate enough to go and buy final fantasy 7 from 1997 and try it with that one... but I still can't understand where the problem lies anyway.
Maybe you guys have an idea, would be great, thanks!
Check to see the drive letter that it auto-mounts to, then select that letter in Bootleg Configurator.
Alternatively, you can use Daemon Tools Lite to mount your own image. All you have to do is create a blank text document labeled FF7DISC1 and turn it into an ISO. Then mount that ISO with DTL, and set the drive letter that it's mounted to in Bootleg Configurator.
I am getting an error when launching the Bootloader after everything is configured and installed step by step via the tutorial. I have uninstalled and reinstalled several time both the game and Bootleg and all mods. I am not running from a system folder.
INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'use_pbo'
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1366x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: failed to stat file C:\Games\FINAL FANTASY VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp
Thanks for fast reply. I did everything suggested but there is no change in the outcome. Although I'm interested how this process actually should look like:
To pass the CD check, click the "Mount" button. Once a drive letter is assigned for FF7DISC1, use the drop-down menu for "Data Drive" and select it.
To get rid of this virtual drive, click "Unmount" or restart your computer.
because when "mount" button is clicked, I just get a brief black window that disappears immediatedly after that. There is no notification on the mounted drive or whatever. I am very nooby at this, I admit, but I clicked myself through the bootleg-modified FF7 folder and I think I can find the assigned drive there somewhere but the result never changes and I still get the same message everytime.
I can't seem to find anyone with the same problem wherever I look, so it would be totally understandable if you couldn't help me after all, but I'd still be happy if you could give me some ideas on what COULD have gone wrong, because maybe the problem lies somewhere else and I'm just too dumb to figure it out on my own : /
Thanks!
hello,
i followed every instructions strictly. i deactivated firewall, closed browsers, and anti-virus and even ff7-related folders/files. every mod was downloaded and no RED mod can be found in the mod listing. i've completed the installation, but here's my problem:
when i press "play" using the bootloader, it shows a black screen first and then after a few seconds, closes the ff7 game. nothing happens. anyone has any idea why? i'm confident that i followed every instructions carefully. i'm running windows 7 32 bit.
thanks a lot.
This happens all the time, so I have it in the FAQ below the Install Guide :)
http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
@ ffx800
do you have already checked the MIDI-Tab?
Looks as if I can not help.already uninstalled twice, strictly following every procedure. still, nothing happens.
Only way to install all over again ...
The only help that I can offer still is my FF7 Game Converter. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)dunno, looks complicated man. and i already installed mods.. so. :D
Also works with the English version of the game and add a few more registry keys.
However, then the new flevel.lgp (2012) is used, a converter for old flevel.lgp (1998) is not included. So you copy the flevel.lgp in 1998 before ...
is there anyone good enough give me link download file ReTranslation M05c MO.exe?
i tried ask everyone but no response...
Try my suggestion for manually mounting with Daemon Tools Lite, and let me know if you still have problems.
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly I'm sick hearing this, no offense.... everyone here is good enough to tell which one human or something, everyone has their problem and life, sure it is.
For your information, I done with download every mod in red colored for these 4 days, I've sent PM to other user who might/probably have copy files but no one replied, today I finished download all necessary files except some files I can't download because broken link and here I decided ask directly to author and you... and thank you for that someone sent me his copy.
thank you before
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P
I actually pay $4.99/month on mediafire so that some files never expire :)
I actually pay... on mediafire.
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P
Don't get mad. Get glad. You were still given your link 8)no, i'm not mad, just a bit annoyed...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.8664
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 68, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
ERROR: Failed to load library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
It happens just sucks I can't test some of my ideas since not all mods can be supported with the new one. Guess i'll have to wait I got the mount thing but when I try to change the registry it works but some how the game doesn't recognize it.
Edit: Okay things just got weird. I fixed the issue with the EXE not recognizing the ISO but then the game goes black like its loading up but then closes.
I have no idea what is wrong I got to virtual ISO programs and still closes when it starts up. I might have to redo the ISO.
- Check if no files are missing in your data folder.How the hell does a non-knower do that?
To start with thank you so much EQ2Alyza for such a comprehensive guide, without it and the video I would be at a total loss doing what really SE should have done when they re-released this amazing game!
Unfortunately I am also have some trouble getting it to work, I am up to the point where I select "New Game" the screen goes black, and then nothing, I sometimes get a little alert bleep from windows and then find a pop up saying that "Failed to load BVJF.yog" I have no idea what this means and cant seem to track down any fix, but it does seem to have affected other people out there loading mods.
Any ideas would be greatly appreciated,
This is the contents of my APP.LOGCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Go here and find (ctrl+f) the file BVJF.a - https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4
You will notice that it is an animation file for Tifa's father. Something wasn't installed correctly there, so you will need to star over. Which option did you choose for Base Models? Which animations option did you choose? (very doubtful that even applies to him). Both of these options are found under the Models tab in BFE.exe. I only want to know these things to see if I can replicate your issue. If I can't, I'm unsure how your installation corrupted that animation file.
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
Thanks for such a fast reply! Should I be able to download the file from that link?
I loaded your Presets, with Base Models of "Bootlegged (Best of Show)" and Animations of "Re-Animation Fixes"
I have just tried running the installer again but am getting pretty much the same errors, I am now attempting another install with differnet Base Models.
Also while reloading the mods I got an additional Error message in Notepad come up saying:
"ealin_2 patch failed, not original script
frcyo patch failed, not original script
Couldn't dump world_us: mesnot found
Couldn't dump scene: converting to scene failed, gzip decompression error"
I understand It says there can be some error message but I didnt notice this one on the video.
and a popup which i took a screen shot of:
(http://farm9.staticflickr.com/8109/8645746146_0b610d6a65.jpg) (http://www.flickr.com/photos/68616058@N06/8645746146/)
and then this one...
(http://farm9.staticflickr.com/8247/8644654101_5cb6890cea.jpg) (http://www.flickr.com/photos/68616058@N06/8644654101/)
edited:you could maybe try downloading a different opening from here and replace the other located inside the Movies folder and see if that fixes it
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
Final Fantasy VII 2012 ReRelease Installation Located:
"C:/Games/FF7/"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Privilidges.
Right Click on Bootleg.exe and in the context menu:
I found a problem ... each time i try to do The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg
I need help too please eh!
sorry but all the files says Invalid or Deleted File. i already checked all the links ... dont work :(
Are you clicking on the links called FILE in my above post? Because they work just fine for me, all 3 of them. The QHIMM link takes you to the original thread, and all its download links are broken as you describe.
Backup the folder called "save" before you uninstall. After your new install, copy/paste the save folder back into the main installation folder.
Post your APP.log
I can't see your screen to see how you replaced "enabled_postprocessing = yes" but your wording sounds as if you replaced it incorrectly. It needs to be replaced with "enable_postprocessing = no". Did you also file -> save before closing?
You can do these same things in Bootloader by clicking on the Configure button. Under the Main tab, leave Postprocessing unchecked. Under the plugins tab, the Post-processing Shader section has a drop-down menu for all the different plugins. Try the Disabled option first. Make sure to click the Write CFG button in the top right before closing the Configuration window. If the game launches, then try going down the list of plugins until you find a stable shader that you're satisfied with.
...
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
...
UAC is built into windows and gives you trouble whenever you try to change or install something.;D I have had no problems with UAC, also not with other games ;D
are you talking about this: ? http://sadpanda.us/images/1564727-GGWZKNF.jpgYes, and as I see you've even made a step higher...
my pc always got it disabled it ... 2 weeks ago i installed the game and work it good ... my problem started with the FORT CONDOR ( the game crash it when i start a battle inside fort condor) ... then i uninstallled and reinstalled the game and ff7 started to failPerhaps only the "condor.lgp" was broken.
I used your patch and dont work ... got same problemThis is not my patch (http://www.file-upload.net/download-7457615/BootLegPatch.exe.html), that is Kranmers one.
http://sadpanda.us/images/1565074-C1HIVBN.jpg
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1
[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10
[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=OSTRemastered
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
ProfileList=PSF;FilenamesOnly;OSTRemastered;"mp3 (remixed)";Custom;Bootleg
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0
[ID]
//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi
[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=chosen planet (cintro).PSF
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7 312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=mogu.psf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=Main Theme Variation (tb).psf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf
[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[mp3 (remixed)]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat(remix).mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis(remix).mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2(remix).mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2(remix).mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe(remix).mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll(remix).mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Custom]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Bootleg]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=bokujo(remix).mp3
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=chu(remix).mp3
chu2=JenovaRemix.ogg
chase=chase(remix).mp3
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=costa(remix).mp3
comical=JenovaRemix.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=3-16 - Interrupted by Fireworks-rev18.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=elec(remix).mp3
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=lb1(remix).mp3
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=odds(remix).mp3
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=pre(remix).mp3
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=sea(remix).mp3
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=sinra(remix).mp3
sid2=07 - Cid's Theme.ogg
snow=3-20 - Buried in the Snow-v.2.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=3-06 - The Nightmare's Beginning-rev8.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
sound initialized
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Game\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Seems as if the "[Gamefolder]\data\menu\menu_us.lgp" is broken.
An original is on the installation CD.
You could replace the modified FF7.exe with the originals by Square Enix
http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/
But you would lose some modifications or worse, the game does not work with it.
So renaming the FF7.exe before.
Quick question.
Just installed a bunch of mods and seems to be working great.
However, not a huge fan of the "New SoundFX" mod. Anyway to back that one out?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\Games\PC\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
There is none. You will need to start over with a fresh install.
Someone had the same problem and the reason for the issue was a too high DPI value.
The 2012 version is fully supported. Look Here (http://forums.qhimm.com/index.php?topic=13429.0). I don't know about Windows 8 but I assume it works fine.
First of all, you will need to BUY the English Version if you don't have it.
jus a quick one, whats with the 3 red triangles instead of a menu screen at start up, any 1 had this problem?
Just wanted to ask if this Mod only works with the purchases version of FF7 and no other ones such as free downloaded ones.
There are no free downloads unless through piracy. You do need a purchased game though for all the mods to work properly. The 2012 re-release is very cheap and is supported by these mods.
Also would the Mod work on this version, just want to make sure before I go buying stuff >.<
It's not a legal model.
Guys I need some serious help!This happened to me a long time ago too even when walking it runs all of a sudden what i did to fix it was i removed the alwaysrun patch then got past that then saved then put on the alwaysrun patch on again and back to normal no more problems :)
I'm in that part of the game where you have to sneak past Aerith's room to get by, to do that you need to walk not run.
This is the problem:
I installed the mod than makes you run all the time, now I know if you hold the cancel button it makes Cloud walk instead however whenever he reaches a certain point in the room he starts running automatically and I get sent back to the room, this happens again and again even while holding the cancel button.
Can anyone fix this? I've leveled up so much in the game I really don't want to have to re-install everything all over again
Oh hey guys, i'm up to the bit where Coud enters the Shinra building to save Aerith and... wow... there are a lot of bugs here. The bosses seem to be mixed up, i'm fighting Rufus even though i'm not suppose to even meet him yet. fighting the boss at the end of the motorbike scene when i'm not there yet.
Is there something I can do to fix this? I'm fighting bosses that i'm not supposed to fight yet and their levels are much higher than mine
Hello people. This is my first post so bear with me on this. I'm having 3 issues with this whole setup.
1: I'm having issues with all the mods I set up in BFE.exe not actually being executed in the actual game. For instance, the character models for Cloud and Barret are different from the ones I chose in the BFE interface. Or the beginning game screen loads as "Standoff with Logo" instead of the "Buster Glare" that I chose. Same thing with music and possibly the "Lost Wing" game difficulty I chose. I wouldn't know because...
2: The game crashes every time after I complete the very first battle. I will win and then the screen goes black. the music is still playing but the screen goes black then I'll get a popup stating the FF7 has crashed.
3: Also another problem that I am having is that I have a very small internal hard drive (30GB) because my old 500GB fried a while back. And the hard drive is pretty full with other things so I use a 1.5 TB external HD. I installed Bootleg and FF7 (everything) on the external. Could this be my entire issue or is it totally possible to run this setup on an external?
3. The 1.5TB is fine.Yes, that could just be just enough :-D
It sounds like you installed Mode Switching for your difficulty, no? It's full of bugs, so I'd recommend picking one difficulty and only installing that.
Ah man, i'm already halfway through the game and the bosses are all mixed up with ordinary opponents. Is there a way to fix this without me having to delete what i've done so far?
I've stuck with the Remastered difficulty and I won't switch but it's still going on. Any advice?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games add\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/SPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: ENEMY483.D SPAA
ERROR: could not open file ENEMY483.D
ERROR: unhandled exception
Thank you very much! I've learned so much from just these little hints here and there i'm starting to get the hang of how it works and i've managed to fix everything I wanted to change, trial and error!
there's just one more thing I wanted to ask, i've seemed to accidentally enabled something that changes the name of all of my Materia
-eg. Phoenix Down is now Phoenix Tail.
I know what I must have selected during the MO process I just wanted to know if I can actually remove this from the Bootleg without having to re-install >.<
I just added them all and am crashing at the same spot after the EIDOS logo disappears. The app log seems to have progressed to trying to get into the menu system though...
START OF CREDITS!!!
INFO: C:\Games\FF7legit\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
I want to ask a question why this game become fullscreen. I solved other questions.
^What? What does that link lead to? You need to convert to use mods . . . Ignore that and look Here (http://forums.qhimm.com/index.php?topic=13429.0) for converting your game.You do not need to convert the Rerelease into old, that bootleg done automatically.
You do not need to convert the Rerelease into old, that bootleg done automatically.
Unfortunately, requires bootleg (or Kranmers version) that disables UAC.
My FF7 Game Converter -BETA- (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) works with UAC enabled.
In Bootloader, click the Configure button. There you will see a check box for full screen.
You have black bars because you have preserve aspect turned on and there's always one on the bottom.thank you very much...
Don't unzip. Keep the mods as archives and put them in the folder. Problem solved.
Will someone post a picture of Millenia's Cloud Ultima Weapon in game? All the other models show up properly but I can't tell a difference with the Ultima Weapon. Not sure if I'm crazy.You can install the millenia installer on top after Bootleg if you widh but if you preselected separate weapons within Bootleg once you run that installer all weapons including the ultima will change to Millenia's one only, i personally prefer Mike's ultima the best :)
Update: Found some images online and I htink all models installed except for Ultima. Not sure why? Any advice? Would re-running the cloudswordinstall eff up my game?
Hi, first of all thanks for dedicate so much hours of your time to improve this wonderful game, and second please forgive my english.....
When i run "BFE.exe" an then click the "Mod Listing" button, the program displays a window with all the supported mods(it is like a cmd window) and there it shows the mods you have on your HDD and the ones you don´t.
My question is how can i extract the information of that window in order to have it in a .txt or .doc format?
I hope to be clear enough and please correct all my mistakes when writting.
INFO: ATI Technologies Inc. ATI Radeon X1250 2.0.6747 Release
Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.
Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.
Where did you get 512MB VRAM?
Much is from 2D images which do not need a lot of memory (1280 x 960 x 32bpp eg 5MB).
The characters need something more, but so much?
Or I'm somewhere a mistake in the calculation?
Okay, so I installed the 13.5 beta from the link to that post and curiously, it works again.???
With 13.5 beta downloaded directly from AMD servers, won't work. Strange, but now, it works fine.
Thanks to you !
Second question - is it possible to install individual mods using Booleg after the first round of installs has occurred?Bootleg is not designed to remove already installed Mod's back.
I'm looking back and thinking I may want to experience the nightmare or hardcore mod. Not sure if I have to do a fresh install.
EQ2Alyza, I tried all that, the problem is theres no png images to replace the original. Isnt it? Cause moving those files changes nothing for me.
I just now renamed a random wallpaper to one of the original diced up pics name (opback_b_00) and it came up when I loaded the game but only in a section. Guess Ill just dice the pic up in gimp the way the original was and then itll be fine. I have a better wallpaper in mind anyhow.
Followed all instructions, and everything worked perfectly. Well...so far anyway. Just see lots of people having troubles, wanted to let you know that the instructions work for some people as well!
-2012 Rerelease
-Win 7 Pro 64-bit
Everything seems to work fine with my installation of FF7 2012 PC re-release with the Tifa Bootleg, except that on my first visit to the Gold Saucer, Dio's chest is missing.
P.S. If you find an image you like, you could probably throw it in an editing program, split it into 6 parts, and save them as opback_a_00.png, opback_b_00.png, etc. and then replace them in the ...\mods\Bootleg\cr folder. I said before there were 5 parts, but there are actually 6. Sorry about that!
Using that LGPGui tool is so awesome. I mess my ff7 install up on purpose sometimes just so I can fix it again. I need a new hobby.
It's late and I have to go to bed, so I'll explain tomorrow when I get home from work. Look for this post to be edited.
EDIT: Download this program: http://www.mediafire.com/?zxj5iyzzmwi
Make a back-up of your battle.lpg before using it.
No installation is required. Just open it and point it to the data folder inside your FF7 installation folder. It will then show "Unlpg" and "Rebuild" options. Check the box for "Unlpg battle.lpg" and it will unpack it and open a new folder. This folder contains all the parts for every battle model that is packed inside battle.lpg. The spreadsheet I linked was to help you be aware of all the file names and what characters they correspond to. Anyways, now you want to put your Tifa files inside this folder. It's okay to overwrite since you made a back-up of your battle.lpg. Now open the UNLPG+LPG tool again, point it to the data folder, and check the box for "Rebuild battle.lpg." It will then close the folder with all the model parts and repack it into a new battle.lpg file.
That's it. Pretty simple 8)
Which Windows do you use?
Can anyone help? Or was this problem answered in another thread?
Hi Dances: basically same advice. It probably isn't what's causing that invalid switch spam, but your game directory looks funny. Make sure everything is correctly filled out in BFE Install tab and you aren't trying to use an ff7 install image. All the fields for destination location and mod source that sort of thing. Just kinda brainstorming. Good luck!
Edit: /sigh I write so slow. Posted this after EQ answered but started working on it like an hour before. Lots of distractions and also some M&Ms
Did you completely uninstall everything ff7 and start over? Need to remove registry entries with Ccleaner maybe?
I'm encountering the following problem:That I noticed only now ...
I'm running Windows XP Service Pack 2, Home Edition. I get a differing message on the DOS window and config windows never appear for me.
.
.
.
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
.
.
.
It then proceeds to go through extracting several files rapidly; after a brief time the window closes, the Bootleg Front End window reappears and nothing else happens.Start at this point the task manager (ctrl + alt + del) and see if you discover another DOS window that is busy with "7za.exe".
When I click Play FF7 from the bootloader, I get an error message saying MountFF7DISC1.bat is missing, then i get the same type of error for unmounting
It's been mentioned before. I was waiting for Kompass to chime in, as I believe his converter fixes this issue.
Why are we locked into using bootlegs virtual drive?locked? Absolutely not!
is this been the case in all of the bootleg releases previous?I believe this was only a problem when the re release came out and people had no more original CD's.
I'm guessing if PB didn't make bootleg compatible with XP it isn't something he can easily fix in the future? And it's not something possible to fix by changing your converter, right Kompass?Actually, I had assumed (apart from the virtual hard disk) that bootleg is already XP Compatible.
The advantage to the Vdrive is speed, presumably? Besides convenience, obviously.Convenience yes, speed no...
This issue is seperate from write protection, though... I do not remember having problems with file write protection being on when modding ff7 under xp 32 bit.Yes, I've also rarely had problems with the write protection.
But again I have never used the re-release. I bought a used but originally owned and fairly mint copy of ff7 PC on ebay in like 2002 for 80$ US iirc and then couldn't get it to work very well until 2010 or whatever it was when I found this forum. This game has given the tinkerer in me a lot of hamster-wheel time.2002 was about the year in which I also had massive problems with FF7 >:(
Okay, this looks to be the final issue before being able to actually play, when I press Play FF7, the mounting works but now the config crashes, doesn't load at all
Driver 306. works. But I don't know from which one exactly the confic dosen't work anymore...
It's nessesary to run the confic with the integrated graphic card. You could add FF7confic.exe in your Nvidia driver 3D-setting and choose to run the programm with the integrated graphic card.
There is no option to switch to an integrated graphics card, I'd be more than happy to go on skype with someone and share screens or stream it on twitch TV
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Edit: after turning shaders off completely everything seems to work, so its definitely something to do with how my video drivers interact with the shaders. Any ideas?
Not sure what is going on here, or if there's even a fix for this. For the meantime, I painstakingly edited the kernel file manually with Wallmarket and changed all the spell names and item names back to what they should be - however this still does not resolve my canon names issue.
My goodness you went the long way. What I do (cus this really bugged me too) is uncheck the Menu Overhaul from bootleg install completely. Then install Menu Overhaul after bootleg is finished. Install Menu Overhaul by itself using this installer (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) from DLPB. The menu overhaul options were one of the only things that got messed up in bootleg 40 and there was almost no documentation about this. DLPB has noted that there is an issue with Tough Script of some sort and is the likely cause. The Menu Overhaul options concerning the canon items and names work correctly when MO is installed separately after bootleg.
So that leaves me wondering if you actually uninstalled FF7 completely and deleted all of the files from your install directory before redoing bootleg. Leaving your previous install and doing bootleg on top of it is problematic. You seem like a tinkerer so I'm guessing you'll end up redoing bootleg 50 times before you're happy. Either learn the ff7 install image feature of bootleg, or use windows uninstaller to completely uninstall ff7music > ff7 then maybe even run Ccleaner (http://www.filehippo.com/download_ccleaner/download/6a3881bd70ba1bfc392e23d3a3877ad6/) and do a registry cleanup. THEN reinstall ff7 to C:\games\FF7 and redo bootleg (PITA). I really like PitBrat's install image function. Assuming windows 7 and 8 people have UAC turned off completely I think all this stuff works pretty flawlessly.
I probably should have been a little more careful in my response Saber.
I am not a retranslation user, for one. I uncheck retranslation completely in menu overhaul. If you want the retranslation you should be able to get Canon items and names anyway, though. At least, that is how DLPB designed it. And I do think it works, because I've tested this issue thoroughly before. The Americanized option works too, i think.
I honestly got tired of messing with it so I just unchecked retranslation altogether using Bootleg. This way I can still get all the features I want, including the new menus and updated models/textures/sounds/ect - but without having to hassle with the changed item and character names.
Hiya snc!
Wish everyone would check the troubleshooting section before posting here, you coulda saved yourself the time it took you to write your question. :lol: You were quite right that it is a driver issue. AMD's new drivers do not like ff7. fortunately the recent Catalyst 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) works nicely. Use the install manager to completely uninstall the catalyst drivers then put that 13.5 on and you should be ok.
I've got a problem. I can't see the safe combination numbers in the nibelheim mansion. With these mods, half of the numbers window is cut off, so I can't open the safe.
Any ideas?
Here's a little bootleg puzzle for ya:
Why is it that bootleg won't install the Aeris Revival Patch (says the file is missing) IF you don't have the Avalanche GUI in your mods folder with BFE? I started omitting the avalanche GUI from the install because it messes with the MenuOverhaul graphics. Erasing the installed GUi files from the menu mods directory doesn't fix the little issues either... DLPB has specifically stated that the avalanche GUI and MO05c are incompatible.
Not a big deal I just take Avalanche GUI out of the BFE directory and it skips it right? Yes, but then it wont do the Aeris Rivival Patch, either, which is right after that...
Heh, I tricked Bootleg to not freak out when Avalanche GUI comes up missing. I put a new download of the avalanche GUI in the BFE folder so that when it tries to run it during bootleg Windows asks me if it's ok to run, and I hit cancel. Bootleg thinks the install was successful and then it is able to find the Aeris Revival, right where it should be. Weird little problem, weird little solution. IF you try your bootleg 40 without avalanche GUI like this, you will see it makes DLPB's menu look a little more professional, the way he intended. This is one of about 4 things PB missed out of about 20,000 things he nailed perfectly.
What do you mean by "...a new download of the avalanche GUI in the BFE folder...?" My torrent has the Avalanche GUI v2.0.8.exe in it, but I never get a message to install it or not. It just does it automatically if the option is checked in BFE.
PitBrat answered below.
Sorry Alyza, I just now saw this... If you do downloads separately like I do (out of habit), when you have an installer that hasn't been run before, windows will put up a prompt asking if it's ok to run this application with a checkbox for "always do this action for this file" or something like that. if you dont check that box and just hit cancel, then Bootleg won't install the Avalanche GUI and it won't have a hiccup on the item that comes next or whatever is going on with Aeris Revival. IF Avalanche GUI isn't in the bootleg install folder with the rest of the mods, bootleg will claim the Aeris Revival is missing and move on to the next item, with no more errors as far as I could tell.Thanks for that brightened materia pack will use this when im done installing ffvii 2012 on my fresh pc, btw should i follow those steps when i install with Bootleg to make sure the Menu Overhaul install was more successful or not damaged? Haven't been able to play this for a long time due to crappy pc now ahh finally ^^ ..haven't installed yet will do sometime today
There is no option in Bootleg NOT to install the Avalanche GUI, it comes up red if its not in the install folder no matter what. And it absolutely does slightly conflict with Menu Overhaul. There's like 50 extra unneeded files in the mods/menu folder if you use avalanche gui. It is the cause for the asymmetrical black border of the HP bars in the menu. Presumably there are other issues but that always bugged me and that is what causes it.
It is ALSO the reason people can't easily switch out their menu materia icons. If you try to toss my brightened materia pack (https://docs.google.com/file/d/0B1g3qSVwwtNBQjBPbUNUMENma1E/edit?usp=sharing) into your mods/menu folder (made from either Grimmy or Romeo14's graphics; I really don't know who did them), they don't work unless you haven't installed Avalanche GUI with bootleg.
hi, when using the BootLoader i set the resolution to 1920x1080...but when i go to start the game it says "failed to set the requested fullscreen mode, reverting to original resolution windows mode"... how do i fix this so i can play full screen
Please post your APP.log with code tags.
Be careful about double posting.
I see you're running on Intel HD Graphics, which isn't supported. Are you running on a laptop? Does it have a dedicated graphics card? Give me some system specs please.
i dont know how to find that specs... ive played ff7 on full screen before
Open FF7 Bootloader and push the "Configure" button.
You're going to have crashes/freezes if you don't have it play off a video card. Are you playing on a laptop or a desktop?
I've updated the Tutorial:
1. Added the new Steam release as a modding option.
2. Added Kompass63's GC as a STEP 0 (Hopefully PitBrat can take a look at it for possibly implementing into 040.1).
3. Added disabling UAC to STEP 3.
4. Added Template's workaround to skipping Avalanche GUI 2.0 in STEP 9. This is to avoid incompatibilities with Menu Overhaul.
5. Added three more Q&A's:
- How to fix a black screen with red triangles on the start menu.
- How to fix cut off counters/timers, such as the Shinra Mansion Safe.
- How to fix a crash when opening the last chest on Floor 65 of the Shinra HQ
If I've missed something or anything else would like to be suggested, please let me know :)
Does anyone know what's causing these white lines to show up?It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)
(http://i.imgur.com/gyM5vCZ.png)
(http://i.imgur.com/PVXYcJW.png)
It seemed like everything downloaded and installed correctly, and this is the only issue that I've seen. Any fix for this would be highly appreciated.
Thanks.
Hi I installed the mod and I can start the game but I have no music at all I do have sound effects and yes... I have looked through the trouble shoot section and have tried some of there Idea's, They have not worked though.Do you have some Music-Files inside the subfolder [Gamedir]\FF7Music\OSTRe ?
Help would be nicely appreciated.
It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)
It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)
Do you have some Music-Files inside the subfolder [Gamedir]\FF7Music\OSTRe ?
Post you FF7Music.ini and FF7Music.log between [ code ] and [ /code ] (use the # during posting)
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1
[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10
[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=OSTRemastered
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
ProfileList=PSF;FilenamesOnly;OSTRemastered;"mp3 (remixed)";Custom;Bootleg
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0
[ID]
//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi
[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=chosen planet (cintro).PSF
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7 312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=mogu.psf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=Main Theme Variation (tb).psf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf
[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[mp3 (remixed)]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat(remix).mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis(remix).mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2(remix).mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2(remix).mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe(remix).mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll(remix).mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Custom]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Bootleg]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=bokujo(remix).mp3
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=chu(remix).mp3
chu2=JenovaRemix.ogg
chase=chase(remix).mp3
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=costa(remix).mp3
comical=JenovaRemix.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=3-16 - Interrupted by Fireworks-rev18.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=elec(remix).mp3
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=lb1(remix).mp3
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=odds(remix).mp3
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=pre(remix).mp3
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=sea(remix).mp3
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=sinra(remix).mp3
sid2=07 - Cid's Theme.ogg
snow=3-20 - Buried in the Snow-v.2.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=3-06 - The Nightmare's Beginning-rev8.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
DataPath is D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
mp3\
D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
.\
File search paths:
Custom_Music\
OSTRe\
FF7_PSF\
mp3\
D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
.\
Files count: 95
Patch init done
----------------------------------------------
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2
CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0
WM_ACTIVATEAPP
INITIALIZE DD/D3D START
FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
switcher.dll
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2
CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0
MIDI set volume trans: 127->0; step=60
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2
CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0
MIDI stop
CSA6
CSR7
MIDI stop
CSA6
CSR7
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2
CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2
CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0
MIDI stop
CSA6
CSR7
END UNINITIALIZE DD
WM_ACTIVATEAPP
I don't have an OSTRe folderTherein lies the problem!
Profile=OSTRemasteredSo you need a Folder "OSTRe" with music-files (https://rapidshare.com/files/3555615999/OSTRe.7z)
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
Therein lies the problem!
Inside your iniSo you need a Folder "OSTRe" with music-files (https://rapidshare.com/files/3555615999/OSTRe.7z)
DataPath is D:\program files \ Final Fantasy 7\FINAL FANTASY VII\ficedula\ ??? ??? ???
hmmmmm, seems looking back on the tutorial if you choose the overhaul option the avalanche GUI doesn't work. Is there anyway to just untick that option and install the other GUI, or do I have to "reinstall" everything using the bootleg again?
I'll give you the word If It actually works In like a hour >.>
Edit: perpetrated whaaa? If your asking why I have final fantasy 7 in a final fantasy 7 folder well I like my game folder's close and my Installer closer
Don't install to a system folder, such as Program Files. Choose somewhere like D:\Games\FF7.
Whoa... I thought that was done only because It was a C drive thing didn't think the same would apply to the D drive...True, drive D:\program files is (probably) not a system folder.
True, drive D:\program files is (probably) not a system folder.
Easier would be "D:\FF7" that would have caused less confusion ;D
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6700 Series 4.2.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\program files\Final Fantasy 7\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
[\code]
You are starting with Bootloader?
You now have the music-files inside "D:\program files\Final Fantasy 7\FINAL FANTASY VII\FF7Music\OSTRe" ?
This is the app.log, also interesting, but not for music...
Edit: uh~ correction it seems the music does work when you get off the train there Is no music but after the first battle Is over the music starts upYou have interrupted the movie?
You have interrupted the movie?
Then it's no wonder!
The music is waiting to play with until shortly before the end of the first Movie.
If you can not wait, the music will not sound again before the next track to be played.
Hi,
Quick (potentially stupid) question.. why do we need to avoid installing to a system folder? Is it to do with Windows permissions? I'm just not too keen on moving my whole Steam folder and am wondering if there is an alternative work-around...
Cheers
Im having problems doing step 0, the programme cant find ff vii (im using steam version if thats causing issues).
Ok, I installed following the guide and 1 hour into the game everything seems to have worked out fine, except... Tifa's battle model is broken (she's using the original one and her textures are messed up). Is there a simple way for me to fix one broken model without doing the whole reinstalling rigamarole again?
Some more info on the situation: I chose one of the HQ models for her. I also chose a ponytail from the separate hairstyle mod selector. Maybe these are clashing? There's also the fact that against recommendation I installed in a system folder (because it's the steam version) so has that caused some corruption maybe?
It's not unplayable or anything so I'll just keep going for now but it'd be nice to fix.
EDIT: I would respond to the PM Template sent but I can't (I'm going to assume new users can't PM) so I'll just say thanks here, and others don't have to respond to this post since I got the answers I wanted.
Im having problems doing step 0, the programme cant find ff vii (im using steam version if thats causing issues).
The "Team Avalanche HR" option in the Textures group supposedly has a new Barret model. If I choose this option, will the Barret model I chose be overwritten by the "Team Avalanche HR" Barret model?
You can't keep the achievements if you used the converter or Bootleg (which uses the converter). If you simply replaced the files in the lgp's then it should still do all that.
chad2584, I would just use Bootleg unless you want to make your life harder. On top of that, even if you didn't use Bootleg and did everything yourself, you would still lose achievements unless you used a very select few mods. The vast majority require you to convert your game to the old version, which is why you lose the achievements. (Bootleg does this for you)
The Bunny Girls option only replaces their outfit during the Don Corneo sequence, right?
Alright, thanks again. I'd be super duper ecstatic to replay Bootleg if the torrent was faster ;-;
when I start the game using the bootloader, I cant seem to figure out the controls. nothing on my keyboard work except the arrow keys and "enter" key on my numpad. not allowing my to access the menu or anything.Toggle your Numpad to enter numbers :-D
any ideas?
im using the steam version if it matters.
Numberpad controls are default. To change them, pause then go to config it should be in the options.For me, I can use both at the same, Numberpad and Gamepad 8-)
Numberpad controls are default. To change them, pause then go to config it should be in the options.
how do you pause? all I can do I move around with the numpad arrow keys. ive pressed every button nothing else worksPause only works in battle, and is then key "5" on the numpad.
I've just downloaded this mod pack, which is amazing, however I am actually having a sound issue.
The sound is great, although the music is coming through rather loud and the in game settings under config do not do anything to change the volume.
I actually am having a second sound problem. Some of the music (I haven't quite gotten to the first boss yet) is lagging behind. When I win a battle it will take about five seconds after the last enemy is killed before the fanfare plays. Coming back into the game the music will take quite a substantial amount of time before it will kick back in, a lot of times it will not kick in at all until after the next fight.
Any help would be much appreciated.
Thank you ahead of time,
Sahaquiel
I read over this thread a few times and can't seem to find anyone with the same issue I'm having, so here we go:
I bought FF7 on Steam yesterday and followed the tutorial. The mods load fine(new models, music is better, etc). My game is crashing after the swoosh on the first battle. Here's the app.log dump:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception
I've uninstalled and reinstalled the game, uninstalled the mods and reinstalled, tried running with certain ones turned off(anything to do with battle), etc. Does anyone have a clue on how to fix this?
Specs:
i7-2600k
GTX 690
16Gb Ram
Windows 7 Pro x64 Bit
Not sure if you are aware but the links to the ffviiremix mp3 files are broken and giving permission errors. Is it possible to install without these? They are listed in red on bootleg no matter which music profile i select so I assume they are required to run the installation.
Edit: Also I am the 1,000th post, do I get a cookie?
I've just downloaded this mod pack, which is amazing, however I am actually having a sound issue.
The sound is great, although the music is coming through rather loud and the in game settings under config do not do anything to change the volume.
I actually am having a second sound problem. Some of the music (I haven't quite gotten to the first boss yet) is lagging behind. When I win a battle it will take about five seconds after the last enemy is killed before the fanfare plays. Coming back into the game the music will take quite a substantial amount of time before it will kick back in, a lot of times it will not kick in at all until after the next fight.
Any help would be much appreciated.
Thank you ahead of time,
Sahaquiel
I read over this thread a few times and can't seem to find anyone with the same issue I'm having, so here we go:
I bought FF7 on Steam yesterday and followed the tutorial. The mods load fine(new models, music is better, etc). My game is crashing after the swoosh on the first battle. Here's the app.log dump:Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
I've uninstalled and reinstalled the game, uninstalled the mods and reinstalled, tried running with certain ones turned off(anything to do with battle), etc. Does anyone have a clue on how to fix this?
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[b]ERROR: could not open file camdat0.bin
[/b]WM_CLOSE
ERROR: unhandled exception
Specs:
i7-2600k
GTX 690
16Gb Ram
Windows 7 Pro x64 Bit
Is your operating system installed on the Z:\ drive? If so, you've installed your game into a system folder via Steam. I've not tested it before, but you can try copying the entire FINAL FANTASY VII folder to a non-system folder (e.g. Z:\Games\FINAL FANTASY VII) and running it from there. Windows is funky and can deny access to certain file extensions when trying to open them inside system folders.I can't say for certainty since I haven't tried this with your program but from past experience I think if he moves the ffvii folder and runs bootleg in the new directory with the same settings without a fresh install it would insert the missing files and the game should run and save a lot of time redownloading from steam. Worth trying.
If that turns out not working, then you will need to uninstall and delete EVERYTHING. Then after Steam installs the game again, move the fresh copy to a non-system folder and start modding it with Bootleg.
Oh and I am forgetting my manners. This should have been in my first post but thanks to all of the mod community for all your hard work and especially to Aali for making the opengl plugin that opened up the flood gates. It's really awesome to see gamers take it upon themselves to bring a classic masterpiece into the modern era when even Square Enix is worried they couldn't do it properly.
Is your operating system installed on the Z:\ drive? If so, you've installed your game into a system folder via Steam. I've not tested it before, but you can try copying the entire FINAL FANTASY VII folder to a non-system folder (e.g. Z:\Games\FINAL FANTASY VII) and running it from there. Windows is funky and can deny access to certain file extensions when trying to open them inside system folders.
If that turns out not working, then you will need to uninstall and delete EVERYTHING. Then after Steam installs the game again, move the fresh copy to a non-system folder and start modding it with Bootleg.
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?
Hey im having a problem whenever i start up the bootloader and click play it just crashes, how can i fix this? It works without the Load Anywhere option but with it i cant start.
the ffvii remix tracks links are working again now sorry about that
It isn't installed in a system folder(I think?). My C: drive houses my OS and a few programs, Z: is my game drive. It might say Program Files/Steam/Etc, but that was just the generic install route for Steam. Is that enough to break it?m I can try moving my Steam folder to something custom either way.
And btw, thank you so much to everyone that worked on these mods and loaders. I've beaten FF7 about 8 times, and this next playthrough is going to be awesome(just gotta figure out why its mad, heh)
It's missing, bummer. So I've uninstalled and reinstalled the game a few times now, and it keeps crashing in the same spot(first battle). Maybe I should start fresh and try from the top one more time?
Also, when running the bootloader, I get this:
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Error in elminn_1: Incorrect number of entries: 16/17
Not sure if this is related to the error, but yeah.
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.
And again, thank you for your help, you're amazing.
It isn't installed in a system folder(I think?). My C: drive houses my OS and a few programs, Z: is my game drive. It might say Program Files/Steam/Etc, but that was just the generic install route for Steam. Is that enough to break it?m I can try moving my Steam folder to something custom either way.
And btw, thank you so much to everyone that worked on these mods and loaders. I've beaten FF7 about 8 times, and this next playthrough is going to be awesome(just gotta figure out why its mad, heh)
the ffvii remix tracks links are working again now sorry about that
Steam release has peaked my interest in the PC version once again, guess the Vita is getting shelved for a bit haha.
I love the Bootleg and there have been a lot of improvements since I was last here a few years back, can't thank you all the modders enough for sharing this stuff.
Onto topic, I installed Bootleg, (for anyone interested I use D:\Games\Steam\blah blah and it works perfectly, C: is my root) and was having a blast, one of the reasons I got the Steam version was for the achievements, I've never hunted cheevos in a game before but I figured I'd make an exception to this, hence why I purchased VII again even though I have the 98 edition (and 97 disc and PSN lol)
after playing for a bit I decided to try load up the original FFVII steam exe and it works, I'm currently in the process of figuring out which mods are fine and which arn't for this, was thinking if I can get some to work and still get cheevos it would be pretty cool, so far it seems the sound effects and character changes are fine but magic and world map textures are a no go.
just wondering if anyone has tested this more than me and know what can be used and what cant to still allow for these Steam achievements to pop
In simple terms, anything that relies on Aali's Driver will not work. These are all the files you would see in the \mods\Bootleg folder after installing Bootleg. We actually already discussed this last year (http://forums.qhimm.com/index.php?topic=13424.0) with the 2012 version on the SE store. The file structures between that and the Steam version are identical, so it applies the same way.Thanks for the link, I shall have a read over the thread just now, currently I now have 2 installations of FFVII on my system, a Steam one with some mods and a full blown Bootleg modded one lol
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?Basically, let's say you do your Bootleg install and all goes well, right? Well, there's just one problem; you don't like [insert mod here]. So you uninstall FF7 and delete everything there (BUT NOT FF7Mods, JUST FF7 FOLDER), reinstall it, then change your stuff in BFE and run Bootleg. Kind of a bitch, I guess, but you can make an install image and totally simplify all the simplification stuff.
I am trying to replace the dll file to get my configue.exe to not crash but it says its open in another program and it wont let me replace it. I go to my task manager and I cannot shut down the program using the file.
Not sure what to do.
1. Do not install Team Avalanche menu overhaul or associated menu files. This mod will not support it. If you have done, please reinstall our Menu Overhaul Project again.So, that means don't check the 9999 option in bootloader, either.
2. Do not install ANY mod which changes the layout of the menu.
3. Do not install any break 9999HP patchers. Do NOT use aali's driver option for 9999 patch either. Use the one that comes with this installer.
The opening movie is fine however my textures are messed up.Plenuline (or anyone with a radeon HD card) use AMD Catalyst 13.5 beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) to resolve red triangles/shader issue. You MUST REMOVE your current drivers using the uninstall feature before a system restart and running the install program again putting the 13.5 beta2 on.
The maps are nothing but red squares
but there isn't anything we can do about the menu overhaul language incompatibilitiesWith my GameConverter this also running in German ;D (apart from a few minor errors :-\ )
Tifa's Bootleg
(http://fc03.deviantart.net/fs71/i/2011/062/8/f/tifa_lockhart_haaiiiyyaaa_by_evil1980-d3aszgr.png)
Install Tutorial for Bootleg Configurator
*snip*
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144 and that post always explains how to use it)
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.
The first is that the bottom inch or so of my screen is always black when I am not in battle.The error is known, the many attempts to fix have failed.
...Internal Resolution 3840x2160...The "internal resolution" is a function of Aalis driver, but he has not been documented, and for good reason.
However, the FF7-style menu is not without its problems either. I did a fresh install, but I'm getting graphical artifacts in the menus, as seen below. How can I fix this? :-oDuring the installation of the "Avalanche hires (https://docs.google.com/open?id=0B2bokCK-QnwZSXZhelJkaGZUMFM2S1hFZFp5ZkxrQQ)" were the Spanish fonts also installed.
Swear all the peaches and cream you wantLol Covarr I almost didn't notice.
There is nothing to be done about the famous "black bar" issue you describe. It's there to account for the fact that old CRT TV's cut this portion of the screen off. Were lucky the battle screens don't do it also.
But supposedly the upcoming version of the Menu Overhaul will have an original menus option.
The Tifa in that video looks like AC Tifa. Whiteraven has adjusted and repaired that model (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139)
During the installation of the "Avalanche hires (https://docs.google.com/open?id=0B2bokCK-QnwZSXZhelJkaGZUMFM2S1hFZFp5ZkxrQQ)" were the Spanish fonts also installed. You can try to install the mod again (without Spanish fonts) or you can try to install Avalanche GUI v2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)
I didn't install any other fonts. The game always looks messed up like that if I try to leave "Menu Overhaul" off. :(
Yeah, I've tried the "AC Tifa (Whiteraven)" model, but I don't like it. Looks like he tried to "repair" something that wasn't broken. Can I have the old model plz? :DOh, I found it, I think. The Big List of Mods is scary but this stuff is in there. Take a look. Grimmy's AC Tifa (http://www.mediafire.com/?aa97buhbke72ohg)
I didn't install any other fonts. The game always looks messed up like that if I try to leave "Menu Overhaul" off. :(Yah, I think that's totally correct, you cannot avoid the Menu Overhaul with Bootleg and not get some artifacts. PitBrat did not expect anyone to want to opt out of it. Just wait a couple weeks and Reunion Menu Overhaul will be complete and I think the issue you have brought up will be addressed.
I mean thisOh crap, I'll have to try it with that turned off...
There is nothing to be done about the famous "black bar" issue you describe. It's there to account for the fact that old CRT TV's cut this portion of the screen off. Were lucky the battle screens don't do it also.
Oh, I found it, I think. The Big List of Mods is scary but this stuff is in there. Take a look. Grimmy's AC Tifa (http://www.mediafire.com/?aa97buhbke72ohg)
I mean this
(http://img5.fotos-hochladen.net/uploads/tahiresf2jl67b1nc.png)
Hi,
I downloaded Tifa's package and ran bootleg with no issues. I purchased the game through steam. When I run the game through bootloader, the cmd black box comes up and then just goes away. I can't get the game to start.
I have an Nvidia GPU. I also checked to make sure auto-mount was selected. Anyone have any ideas why this could be happening?
Here's my APP.Log
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Specs: Windows 7 64 bit, Nvidia 670GTX SLI, Intel Ivy Bridge 3770k
Hi there, so I ran the bootleg and everything was installed/unzipped, however, at one stage the ff7config.exe popped up and then said it said it stopped working. So I closed it down and the bootleg carried on.
Once it was done the BootLoader popped up and I made all the configurations and went to start up FF7 and the ff7config.exe popped up again and swiftly stopped working and I had to shut it down. This stopped the game from starting. I assume the reason the ff7 config isn't working is because I have installed FF7 through steam which doesn't use the FF7config.exe unlike the other versions.
I understand the config is necessary for step 9 of the tutorial. Is there a solution for this?
Ive been reading and reading forums on how to fix this issue and I seem to have an error that doesnt have a .dll
While running the installation process I had the config.exe crash problem but it let me configure the music files no problem.
I followed the directions listed anyway as I knew I would have to run the config again later. I just assumed something was acting an ass due to some conflicting program being open or something like that. After installing the mods and opening bootloader the crash happened again when I clicked run ff7. I read forums on how to solve the issue which led me to the Manager section...
Here is a screen shot of what the errors show. There are 3 counts of the same error happening as it logs whenever the error is encountered and a different error im assuming is important to mention but I will include that info. I will have to copy and paste that error as its too big to show in a screen shot. The antivirus's are also disabled but I still have the windows open in this screen shot. Shouldnt be an issue.
Screenshot
http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html (http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html)
This is the other error log
Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage > 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected.
My computer specs -
Alienware X51
i7 3770 intel processor
Nvidia GTX 545
6g ram 64 bit OS
Windows 7
Steam version of FF7 and have saved it to my d drive. It is still in my steam library but its not in a program files(86x) folder
If there are any other specs I have failed to mention please ask and I will respond right away.
The crash seems to be a common issue and I see the same error log in the screenshots provided in the forums however it seems the .dll errors
involve nvidia. Im not seeing any of those errors mentioned in the error log so I'm really at a loss for what to do to solve the issue.
Thank you for your time and concern.
I don't think that's the same one. The face is totally different. Pause at 1:53 to see: https://www.youtube.com/watch?v=_1_Lq37vKe4#t=113s
Honestly, I really need help...
Also... if I change the settings in the bootleg screen do i have to run bootlader again to apply the changes?
I'm really not that savvy to modding games. Usually I just click subscribe in steam LOL. The only game ive successfully modified without steam to help was AvP classic 2000 and that was 2 folders dropped into the games main folder. This is much more advanced than my experience.
Hello,
I have tryed to resolve the issue I have : when I try and launch the game with Bootloader, it doesn't... There is a blackscreen as if the game was about to launch but then back again on my desktop.
I have done the solution for DLL problem, but now Windows journal gives me this problem : "A request to disable the Desktop Window Manager was made by process (FF7.exe)"
I have ATI card. I am running a dual screen with extended desktop but I already tried to deactivate the second screen and I still go the same error.
What can I do ?
Im just gonna go ahead with the uninstall and reinstall.. do I need to uninstall bootleg and bootloader also or should i set those aside in a different folder for when i reinstall???
This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
I tried the FF7config.exe fix and I'm still getting the same error. I've gone through a bunch of reinstallations of FF7 and reinstalling bootleg. I got one to work, but it crashed as soon as I hit a battle. I think my antivirus quarantined a battle file. Still trying to install the mods. Are there any conflicts with certain mods that may cause the game to not even start?
Step 8: Once you have downloaded all the red colored files, your mod list should be entirely yellow and green. Now you are ready to install !
IMPORTANT: Disable any Anit-Virus and Firewall software, and close any Internet Browser before continuing.
Click the red button labeled "Run Bootleg" to the right.
So on the tutorial, it suggested to install the steam version of ff7 on D:\Games\Steam. So does that mean I have to install the entire steam folder on a disc drive? Plus I assume I cant use FF7 BootLoader since the game is installed in my steam folder when it needs to be mounted.
This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
I tried the FF7config.exe fix and I'm still getting the same error. I've gone through a bunch of reinstallations of FF7 and reinstalling bootleg. I got one to work, but it crashed as soon as I hit a battle. I think my antivirus quarantined a battle file. Still trying to install the mods. Are there any conflicts with certain mods that may cause the game to not even start?
I tried disabling my antivirus, firewall, and clearing the registry. I reinstalled the game and tried to do a fresh mod install as well. Everything seemed to be going well. All the mods seemed to install correctly with no errors. I made sure FF7config had my sound device selected, and Aalis custom driver was being recognized. When I start it up, I still get a black cmd box, and then nothing. If I try to run it through FF7music, it just tells me that that ff7.exe stopped working.
I read someone else was having trouble with the latest NVIDIA drivers. I don't know if that could be an issue.
@Athmet
Check the FAQ about the command prompt pop-up: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
I've got everything downloaded and running however I can't use the post filters without the graphics becoming a complete messThe postprocessing shaders don't work correctly, as far as anyone here can tell. Maybe they used to.
then my main screen goes black as if the game is launching, then I get back to my desktop.Please post the contents of the file APP.log (it's a text file just open it and copy the text) in
tags. If I had to take a wild shot in the dark you maybe need to just run ff7config.exe and make sure to choose and test your sound output. The custom driver should be already chosen for you in video settings. Test midi too but that's probably fine, too. If I had to take a wild shot in the dark you maybe need to just run ff7config.exe and make sure to choose and test your sound output. The custom driver should be already chosen for you in video settings. Test midi too but that's probably fine, too.
... however I can't use the post filters without the graphics becoming a complete mess,...Look at this (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
It is in french as I am french. However the game is installed english speaking.Are you sure that you have the English version of Steam?
I went to config.exe and chose custom driver as I didn't do that before. A window appear telling me "Self test passed! You are now ready to use the custom driver. See ff7_opengl.cfg for configuration." When I try to launch the game I still have the same issue. However there is no more new entry in my APP.and before...
I have done the solution for DLL problem, but now Windows journal gives me this problem : "A request to disable the Desktop Window Manager was made by process (FF7.exe)"I look back your situation more clearly now. Maybe this is an issue with your dual desktop manager program? ff7.exe is trying to close it, or something. You disable second screen you say, but can you close the program that controls it?
I am running a dual screen with extended desktop but I already tried to deactivate the second screen and I still go the same error.
and before... I look back your situation more clearly now. Maybe this is an issue with your dual desktop manager program? ff7.exe is trying to close it, or something. You disable second screen you say, but can you close the program that controls it?
It is in french as I am french. However the game is installed english speaking.Are you sure that you have the English version of Steam?
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.
Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.
You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.
Another thing, where exactly does the modded FF7 hold its save file? I cant seem to find the save file location.
OK so I uninstalled the game completely , used the registry key editor I was suggested, I deleted the mods and started from scratch with the torrent, I set my bootleg the way I wanted it and I STILL get the config error =88839362&filters[recent]=1&sort=1&o=0]http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user]=88839362&filters[recent]=1&sort=1&o=0 (http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user).Same error in the error log as before Faulting application name: FF7Config.exe, version: 0.0.0.0, time stamp: 0x35fd9b33. If there is no .DLL error how am I supposed to solve this?
I think I know the issue that you are having with your graphics card. I had an issue that seriously isn't documented anywhere, but it works.
After installing and modding the installation, try and launch "FF7Config.exe" from your FF7 installation folder.
If it doesn't open, then you most likely have the same issue that I had.
1. If you have an NVidia card go to the directory "C:\Program Files (x86)\NVIDIA Corporation\coprocmanager" (It may be different directory on your system).
2. Rename the file "Nvd3d9wrap.dll" to something else.
3. Afterwards re-run the FF7Config.exe. If it works, set your display device, sound device, etc.
4. After closing FF7Config, rename "Nvd3d9wrap.dll" back to the original filename.
Then it should work. I hope this helps.
Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved ;)
Or maybe this:
Look at this (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.
Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved ;)I did rename it back using copy and past to make sure it was 100% correct and that didnt solve the new ff7.exe stopped working crash.
Or maybe this:
Edit: Did you rename it back?
Edit2: Before passing out for the night I can only suggest perhaps it didn't get spelled right when you changed it back? Other games working fine?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2875
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
ERROR: failed to stat file C:\Games\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Sansung Laptop
i7-3537U 2Ghz @2,5Ghz
8Gb RAM ddr3
Windows 8 64bits
Intel HD Graphics 4000
That is the Tifa model from Dissidia (http://www.youtube.com/watch?v=guqj4kDfoOA), ported and modified pretty poorly for FF7. Her legs are bow-legged because the bones are rotated backwards. This model is floating around the internet somewhere, but it would be against the site rules to provide links or support for it.
Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.
You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.
I've modded ff7 following all the steps, then i used a save from the non-modded game, and started playing. Everything went normal, but after a big cut-scene, when Sephiroth faces Cloud inside Jenova's chamber, my game crashed (after playing for like 1,5h.
Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?
New problem.....
I am able to get the game to launch BUT! I cannot get the resolution to anything above 680 x 420 . I also cant get the aspect ratio to change. When it launches, a large part of the screen is is not showing so basically its cut off.... I see ''SONY COMPUTER'' on the bottom right. In the config I dont have the option for anything other than 680x420 not even the 1280 option shows up. Im going to try a few things to see if I can at least get the entire screen to fix. When I installed the mods I installed the options for both 680 and 1280 there wasnt a torrent for a 1080p resolution included in the torrent mod. Dunno if that has anything to do with it or not.
STILL FIGHTING! :wink:
Im just going to have to have one of you people please please PLEASE access my computer remotely and set this up.... Ive tried everything I can think of to get this to work but nothing fixes the issue. I know Im really close but first off I dont want to play the game in 680x420 p At very least I would play with 1280. PREFERABLY 1080p tho.... Everytime it tries to launch in 1080 p it just crashes. Im sure that has something to do with no 1080 p torrent file in the Tifas package torrent. I really am completely at a loss for what to do and I beg you to please access my PC remotely so you can at least see whats going on. Also in my renderer tab in ff7config I saw something that said openGL driver (broken)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x420
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
You can still get Kranmer's run-always patch (http://forums.qhimm.com/index.php?topic=12008.msg180269#msg180269)without the menu overhaul but I don't think you can get save anywhere and skip movies.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
wow.... that didnt help anything other than giving me a bunch of errors i didnt know about. Where do I find APP.LOG?Heya drumblanket, remove the spaces in [ code] and [ /code] to use the tags. Thanks for posting your app.log. I don't know why it's behaving that way. Perhaps someone else with an Nvidia setup can shed some light on this.
using the custom driver it said ''You have passed the test and can now run the custom driver'' but when i launched the game it looked like i was playing on an apple from 1988. I lost a lot of quality if you can call what ive already experienced ''quality'' . Everything like quadruples and the game still registers as 680 x 420.Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x420
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I uninstalled ATI driver and Catalyst Control Center and installed the 13.5 one found in another thread.Turn shaders off in bootloader configuration. Let's see how that goes.
I launched the game using the loader and the prompt appearing, then blackscreen and it stayed black. Thought I would see Square logo or something but nothing happened. After like 15 seconds, I hit "enter" and few seconds later I was back on my desktop.
I closed and started again the computer and tried again to launch the game but then I am back to my older problem : prompt, then black screen for like 1 sec, then back to desktop.
Turn shaders off in bootloader configuration. Let's see how that goes.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Done but same problem still.Try also in bootloader configuration, under the plugins tab to switch the dropdown box for the movie plugin to safe.
Try also in bootloader configuration, under the plugins tab to switch the dropdown box for the movie plugin to safe.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Edit: well, ok try turn shaders and movie plugin back to normal. Turn PBO off. /crosses fingers
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
However, the FF7-style menu is not without its problems either. I did a fresh install, but I'm getting graphical artifacts in the menus, as seen below. How can I fix this? :-o
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1014904_10101937776651883_831341140_o.jpg)
Ok... New strategy! I tried installing BFE with pretty much every option set to "No Change", and the lines are finally gone! :DI have a suggestion, because I've been working on this exact problem myself, since you brought it up the other day. Without menu overhaul you get the critical hit flashes back and the end of battle menu black out thing is gone.
Now I just have to go through about 5-10 reinstalls to figure out which option(s) are causing the problem. I'll let you know what I find out. :)
(With all options turned "off", BFE still installs a few basic things such as the custom OpenGL driver, FF7 music, and the Avalanche GUI. This means I still get the upgraded FF7 menus, including menu transparency in battle! That's all I really want from the menus, so I'm getting much closer to figuring this all out now.)
Heya drumblanket, remove the spaces in [ code] and [ /code] to use the tags. Thanks for posting your app.log. I don't know why it's behaving that way. Perhaps someone else with an Nvidia setup can shed some light on this. Turn shaders off in bootloader configuration. Let's see how that goes.
Athmet: You and Drumblanket have me totally stumped. I'm sorry I haven't been able to solve your issue at all, much less quickly, I do however think both of you can get aali's driver working if you both keep just kinda playing with settings and waiting for someone smarter than me to help out.
:'( Thanks although for trying to help. It is very nice of you to have taken the time. I will look forward the next champion who will try and beat this damn problem ! ;D
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
I have a suggestion, because I've been working on this exact problem myself, since you brought it up the other day. Without menu overhaul you get the critical hit flashes back and the end of battle menu black out thing is gone.
You've got a little further than me on this. But this is the work around I would suggest:Instead of allowing bootleg to install the Avalanche Hi-Res when it tries(if you've told windows to default run it when it is opened you'll have to redownload that mod so that windows asks you, same as avalanche GUI skip workaround) let it sit at the place where it prompts you and instead, install it yourself manually, and it'll give you some options. Completely uncheck GUI and then let it install. After it's finished, hit cancel on the prompt you left sitting and it will then proceed to prompt you for the avalanche GUI. Let it install it. See how that goes. You shouldn't have to leave anything else out of your desired bootleg setup, but I haven't tested it.did not work
Athmet: You and Drumblanket have me totally stumped. I'm sorry I haven't been able to solve your issue at all, much less quickly, I do however think both of you can get aali's driver working if you both keep just kinda playing with settings and waiting for someone smarter than me to help out.
➣ I don't like XYZ mod. Can I just run Bootleg again with something else selected?
No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. More modern games, such as those found at Nexus Mods, have file structures capable of installing and uninstalling freely, but back in the early-mid 1990's, they did not have these features when developing this game.
You will need to start over to change or try a new mod. Follow these steps:
- Uninstall FF7Music via Windows Control Panel.
- Uninstall the game via Windows Control Panel.
- Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
- Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
- Install the game and start modding again.
I finally got everything working! :D (With FF7 menus.)
No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. More modern games, such as those found at Nexus Mods, have file structures capable of installing and uninstalling freely, but back in the early-mid 1990's, they did not have these features when developing this game.
You will need to start over to change or try a new mod. Follow these steps:
Uninstall FF7Music via Windows Control Panel.
Uninstall the game via Windows Control Panel.
Clean your registry using this tool: HERE
Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
Install the game and start modding again.
I think the problem may have been that I wasn't uninstalling properly during some of my earlier attempts. Perhaps you are having that problem too? Make sure that you are doing a *clean* install by following the steps below:
Previously, I had been doing steps 2, 4, and 5, but I had no idea about 1 and 3! I'm figuring that skipping step 3 may have been the culprit, but it could be either. Clearly one should not ignore these steps! ;)
(Note: If you have the Steam version, I don't think you really have to uninstall the game via Windows Control Panel. I just always right-click and "Delete Local Content..." from Steam.)
There are several people still looking for help, and I will respond to them eventually. I am really REALLY busy with my sister's baby shower this weekend, so give me some time. Hang in there!
To anyone reading, please let others know in case they miss this :)
I finally got everything working! :D (With FF7 menus.)Nice! Can you put up screenshots of it in action?
This Line means, you don't have installed a Graphics card driver (AMD or NVIDIA or INTEL).Code: [Select]...
INFO: Microsoft Corporation GDI Generic 1.1.0
...
INFO: fragment shader compile log:You have incompatible shader-files...
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: Loading external library Multi.dllTry playing without multi.dll
(With all options turned "off", BFE still installs a few basic things such as the custom OpenGL driver, FF7 music, and the Avalanche GUI.Installing the GUI should have fix your Problem...
...You have an totally broken flevel.lgp, maybe in a different language than english?
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 545/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 9.000000, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 308
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 323
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.066667, frames: 196
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
Field Quit
Entering MAIN
set music volume: 127
Exiting MAIN
set music volume trans: 127->0, step=60
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 0->0, step=60
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
You have incompatible shader-files...
Try playing without multi.dll
Thanks for your reply. If i understand to resolve my shadder problem i need to erase that dll right ?They are separate issues he's saying, I think, to turn shaders off and also, edit the file ff7opengl.cfg put a # in front of the line that says Load = Multi.dll for test
They are separate issues he's saying, I think, to turn shaders off and also, edit the file ff7opengl.cfg put a # in front of the line that says Load = Multi.dll for testYes, that's what I mean :)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
So, sorry again but still not working : however now, like the last time, the game is launching and I have a windows error about the FF7.exe.
here is the APP :
As for your question :
1) I followed the steps described in this thread so not sure what you mean by your "game converter"
2) Yes UAC is off
3) I have no antivirus :-[
1) Basically, the 2012 re-release and the 2013 Steam version need to be "converted" to the original 1998 PC version before most mods can be applied. Anyway, if you're using Bootleg as described in OP of this thread, then it should be doing this for you automatically. :)
Yes but, he's saying have they used HIS game converter, not the one that comes with bootleg.
Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game. :(Worked on this for longer than someone bright should... but I found how to install this and also where Gypt (skip movies) in Menu Overhaul came from. They are .exe patches created by Dziugo: for YAMP (Yet Another Multi-Patcher) (http://forums.qhimm.com/index.php?topic=5124.msg66838#msg66838) which is a little tricky to set up. I had to look carefully at his screenshot before I realized I needed a "patches" folder inside my game menu. Anyway, here's the link for the Always Run Patch (http://kruci.wz.cz/DefaultRun.rar) that they got working correctly, and here's Gypt (http://dziugo.republika.pl/474738/5A424E51/71627564696674/487A7175/Gypt.rar). Yamp install file and .ex_ in the main, game directory, patch files all in the patches folder, then open the install.bat and itl patch your ff7.exe for you! If your computer explodes it was xLostWingx's fault.
Is there any way to change the default to ON? I never had to turn it on when I was using the Menu Overhaul.
Worked on this for longer than someone bright should... but I found how to install this and also where Gypt (skip movies) in Menu Overhaul came from. They are .exe patches created by Dziugo: for YAMP (Yet Another Multi-Patcher) (http://forums.qhimm.com/index.php?topic=5124.msg66838#msg66838) which is a little tricky to set up. I had to look carefully at his screenshot before I realized I needed a "patches" folder inside my game menu. Anyway, here's the link for the Always Run Patch (http://kruci.wz.cz/DefaultRun.rar) that they got working correctly, and here's Gypt (http://dziugo.republika.pl/474738/5A424E51/71627564696674/487A7175/Gypt.rar). Yamp install file and .ex_ in the main, game directory, patch files all in the patches folder, then open the install.bat and itl patch your ff7.exe for you! If your computer explodes it was xLostWingx's fault.
Edit: and double post. I'd Smite myself but someone already did today :-P
But if I'm also using Bootleg, should I apply these patches before or after? I feel like I can't do both (if Bootleg is patching ff7.exe) since a patch would only work on the original ff7.exe...After, bootleg doesn't necessarily alter ff7.exe, just menu overhaul does. YAMP wont even start trying to patch if ff7.exe isn't untouched. Glad you made me find these, cus I wanted them too... :lol:
After, bootleg doesn't necessarily alter ff7.exe, just menu overhaul does. YAMP wont even start trying to patch if ff7.exe isn't untouched. Glad you made me find these, cus I wanted them too... :lol:
(http://dziugo.republika.pl/ff7/yamp/images/a.jpg)
Like I said it's tricky. Read the YAMP post by dziugo carefully. They do work. Need to put files in the right places. Itl say its successful even if you have them set up wrong and it just patches the file exactly the same as before. if you do it right the patcher will tell you each patch its instalkung individually before saying its finished. I dont just put up links without testing them.
FF7.exe file restored from the backup (backup_ff7.exe)
Applying patch: GyptInstant
Applying patch: KrucisDefaultRun
Patching done
Press any key to continue...
Mode switching doesn't work right AFAIK. Pretty sure Alyza advises against using it.
(Freaking Mode Switcher, eh? ::))Oh, good; my bad thinking you did it wrong... I did it wrong repeatedly lol. I keep failing helping people lately, get's confusing when stuff works for you and no one else. If you figured that out so quick, you're smart. Can you tell me more about your menus in game without the menu overhaul installed? I can't get mine looking the way I want at 1080p. At 1280x960 the GUI from the Avalanche Hi-Res looks perfect... Bump it to 1920X1080 and it starts to show little artifacts. Did you end up just scrapping the menu changes altogether and using the old one? I tried that, no glitches but it looks... out of place and jagged. Skipping the Avalanche GUI and using the Hi-Res menu changes at 1080p is not too bad, the glitches are not very noticeable or distracting to me. I really missed the critical hit flashes (if they are really working now, I need more time to play with this setup, but I saw Cloud hit one and it went off, whole screen went white for a split second I think). And like you said, the end of battle black out sticks out pretty bad, too. Wish I could fix the stock looking Avalanche-Hi-Res Menus for 1080p without glitches.
Oh, good; my bad thinking you did it wrong... I did it wrong repeatedly lol. I keep failing helping people lately, get's confusing when stuff works for you and no one else. If you figured that out so quick, you're smart. Can you tell me more about your menus in game without the menu overhaul installed? I can't get mine looking the way I want at 1080p. At 1280x960 the GUI from the Avalanche Hi-Res looks perfect... Bump it to 1920X1080 and it starts to show little artifacts. Did you end up just scrapping the menu changes altogether and using the old one? I tried that, no glitches but it looks... out of place and jagged. Skipping the Avalanche GUI and using the Hi-Res menu changes at 1080p is not too bad, the glitches are not very noticeable or distracting to me. I really missed the critical hit flashes (if they are really working now, I need more time to play with this setup, but I saw Cloud hit one and it went off, whole screen went white for a split second I think). And like you said, the end of battle black out sticks out pretty bad, too. Wish I could fix the stock looking Avalanche-Hi-Res Menus for 1080p without glitches.
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.
And again, thank you for your help, you're amazing.
Thanks a million times !!!! It worked !!!! Thanks to all who have helped me through this !! :D
I guess Kompass converter must have done the trick ;)
You should use this FF7-Remove-keys tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter (http://www.file-upload.net/download-7816545/FF7_GameConverter_0.8.exe.html), then try bootleg and see how that goes.Quotefrom: MrKravin on 2013-07-07 16:50:53I'm getting the same issues as you, it seems if you reinstall FF through Stream it places some files in data\lang-en\battle instead of just data\battle. Getting error when installing the Hardcore mod that it couldn't find scene.bin and then I get crashes on the first fight every time like you.
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.
Step 9 for me never shows up and I have no bootloader program to change the resolution. All my files were in green and yellow on the bootleg and Im using the latest version.
How do i configure the controls or use a controller once I've applied everything?
For some reason now I start the game and can only use the NUM pad to move and press enter to start.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
ERROR: unhandled exception
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
[quote author=bob7757 link=topic=13212.msg202125#msg202125 date=1373629311]
I am having some trouble, after I downloaded and ran BFE.exe and downloaded all the necessary mods and run bootleg an error message shows up.
it is titled Microsoft.NET Framework and says Unhandled exception has occurred in your application if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately. The System cannot find the file specified, and if I go to details it says:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
Assembly Version: 1.0.4748.37298
Win32 Version: 1.0.35.0
CodeBase: file:///D:/BFE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
what should I do?
[/quote]
Yeah... It seems to be quite a chore trying to play FF7 with all these mods installed. I have to play some story segments like 3-5 times before I can proceed because said story segments are too long for me to get through without experiencing at least one random crash. :cry:That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.
It turns out that my GUI artifacts were coming from the "Internal Resolution" option in the Bootloader. Have you tried turning that off?I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
I'm using the Avalanche GUI and Hi-Res stuff at 1920x1200 and everything is looking great. :)
The only problem I'm having now is that the game seems to crash from time to time... Like maybe every 30 mins to 1 hour, depending on how lucky I am. I guess I'd better save every chance I get. ::)
That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.
I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
The best I've got so far has been using output res of 1920X1080 and internal resolution of 2560X1920. It's really a far cry from what you get with that doubled internal res. Perhaps I will look into this further if the next Menu Overhaul release doesn't address this crap.
Is there any way to change the controls?
(Personally, I already had a PS3 controller hooked up to my computer, so I never had to deal with any of this keyboard nonsense. :-P)You speak out of my soul ;D
You speak out of my soul ;D
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.
I guess this really doesn't work with the Steam Re-Release. :cry:
Unfortunately, there is no crash log since it doesn't actually crash. Usually it freezes on a blank screen during some sort of transition.
Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
It doesn't matter if it's a crash or a freeze. When the APP.log halts is when the game shuts down, which you need to do on a game freeze anyways. If you don't have an APP.log, then you have not installed the mods correctly. It must be there and cannot be said otherwise.
The biggest reason I like to see APP.log is to witness the GPU being used. Are you running Intel HD Graphics or a dedicated video card? This question doesn't really matter at this point though because you need to start all over in order to record your APP.log through Aali's driver.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
INFO: D:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\junon.avi; h264/aac 1280x896, 15.000000 FPS, duration: 32.266667, frames: 484
GLITCH: missed palette write to external texture field/junonr1/junonr1_15
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
I apologize if this question has already been answered.
I have the steam version on my laptop and I was able to download all of the mods and went through the bootloader and it seems to work. But when I get to the title screen where I choose either new game or continue I can't get anything to work. I've tried every button on my keyboard and none of them seem to do anything. I can't get pass the title screen.
Hello, I have also recently bought the game on steam, and applied bootleg and other mods to the game. I am having the same issue with the game crashing sporadically throughout my playtime. I can't get all the way through the Kalm/Nibelheim scenes without crashing.Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there. If you continue to have problems, you may need to reinstall the game completely with those drivers on your system. Reinstalling the game involves uninstalling through windows control panel, manually deleting the ff7 directory you installed to, if it remains, and using a registry cleaner, and/or this ff7 remove Registry Key (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) tool made by Kompass63. Then you may reinstall. Sucks huh? This game was released in 1998. The remake is just a way of reprinting the old game.Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
I have "Override application settings" 24x Supersampling Edge-detect AA turned on in Catalyst Control Center, but I have no idea if it's being applied or not. There does seem to be some small amount of aliasing when I look at Cloud's field model closely (such as during the opening sequence, like in the images you posted), but I can't get rid of it. When I heard you say that AA wouldn't be applied unless the correct internal resolution is used, I definitely tried to mess around with it, but nothing ever changed (except my menus getting messed up).Kept poking at this and with your list of common 16:10 resolutions (I was late to the widescreen format... no wonder) ended up figuring out that, for whatever reason, my antialiasing decided to kick on nicely with my output resolution@ 1680X1050 and internal resolution @2560X1920. Weird numbers... but it looks pretty good. Not quite as nice as the res I use with Menu Overhaul, though, so I am crossing my fingers for some sort of solution in the upcoming version of menu overhaul to use higher internal resolutions and get rid of the end of battle blackout issue while preserving critical hit flashes. Not sure what to expect with the original menus option.
Actually, 1920x1200 is very much a standard resolution. Up until a few years ago, all widescreen computer monitors used the 16:10 aspect ratio, with resolutions such as 1280x800, 1440x900, 1680x1050, and 1920x1200. Perhaps you have heard of some of these? They are all the same ratio.
Edit: Okay, so I tried the 2560x1920 Internal Resolution, and the menus still look good! In the past, I was using something like 3840x2160 because that's what was there by default (for me). However, that isn't even a multiple of 640x480, so I have no idea why that was my default. I also tried something like 3200x2400 in the past (which *is* a multiple of 640x480), but there were still menu artifacts, so I gave up on it. It looks like if you choose a multiple that's too big, then it will cause problems.
@Alyza The driver versions should be highlighted in the Tutorial itself, perhaps. There's more going on than just red triangles. That seems to be just one possible manifestation, depending on which driver version people are having trouble with.
Microsoft .Net Framework Unhandled exception:Code: [Select]
I too am having this issue.
.net framwork is up to date.
I'm running win 7 64, both BFE and Bootleg are set to run as admin.
I'm also having issues on my Win8 machine.
Despite having both BFE and Bootleg set for run as admin, when I get to the "run bootleg" step the box comes up, goes through the first checks and then fails stating that Bootleg does not have admin permissions.
It's the Steam 2013 version on both computers. Both games are installed to either C:\games\ff7 (win 8 computer) or d:\games\ff7
the BFE,Bootleg and associated files are installed in the same directories as above just under games rather than ff7.
]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026097152 FREE 1020337152
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE G:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: G:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
The default controls are on the Numpad (for some reason). Your arrows are 2, 4, 6, and 8 (the ones with arrows on them), [Menu] is +, [OK] is Enter, [Cancel] is 0. Also, I believe Numlock needs to be ON.
You can change these by opening the in-game Menu and going to Config.
Awesome I have a Dell Studio 1558 that doesn't have a nim lock key. Pusing FN and Alt doesn't work either. I've been searching online but haven't been able to find a way to turn it on.
Laptop_Keypad_Patch: https://docs.google.com/file/d/0B7ZrngjoUqm-Wm9UMEQ2STZnVmM/edit (https://docs.google.com/file/d/0B7ZrngjoUqm-Wm9UMEQ2STZnVmM/edit)@NathanP Hiya! Try running the ff7config.exe file from within your game directory. Set the renderer to Custom Driver. If that doesn't work we need to start over and do a full uninstall I'm afraid. But you did 99% of the work already I think. Can you edit your post and put the App.log with [ code] [ /code] tags (no spaces) around it to save room? :)
Tada!
Hi There, I've tried modding FF7 with Bootleg040 about six times now.
I've gone through the whole bootleg process, with mods sourced from the Torrent (040)
Here is my App Log:Code: [Select]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026097152 FREE 1020337152
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE G:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: G:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
My system is Windows 7 on a Dell XPS Laptop with an nVida 435m. I do have optimius and FF7.exe is set to run on the card (though I tried both)
FF7Config.exe did not open at first due to a nVidia DLL. I renamed that DLL, ran the FF7config.exe, then renamed it back. The audio drive is selected, as well as "NVIDIA" in the graphics settings.
After that problem was fixed, FF7.exe now crashes after a black screen.
I'm kind of on the last leg here. I bought the Steam AND Square version to see if it would help. Seems to be the same results.
If the game is run from the launcher app, it's sort of half modded. The models are there, but not all the textures. Text boxes contain text that joins together and wraps oddly.
It sounds like you have Compress Textures enabled. This will create a texture cache that fluctuates as you play.Should I be worried that I don't have Compress Textures enabled and this still happens?
Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there.
Should I be worried that I don't have Compress Textures enabled and this still happens?
Thanks for this! My problem seems to be solved, as I actually made it past the Kalm/Nibelheim and saved outside of the Chocobo Ranch. Usually Catalyst lets me know when a new driver is available. "Usually" being the operative word. Maybe because it's a beta? In any case, thanks again.
Hello.
I want to thank you in advance for all the wonderful mods you have compiled. They're very awesome.
Now, to get to the point. I've been playing with the Nightmare Overhaul conversion that I installed through your lists of mods. They've been working great, until I get to the part of the game where I'm trying to escape from the reactor meltdown. After you fight Shinra soldiers, and make your way back up through the elevator, I get stuck after talking to Jesse, and Cloud just moves downward without me pressing any buttons, and won't allow me to continue moving. This allows the timer to reach 0 and I get a game over. Is there any way to fix this issue?
First off, LOVE this project; it's great!
Second thing, and probably the most minor issue you'll ever see: Everything works GREAT, except one thing. Cloud's face texture appears incomplete (using "no change" battle model). There's a black artifact-y blob where his mouth is. Please tell me there's a simple fix, as everything else works so well :)
OS: Win8 x86_64
game version: Steam
Video: 7970 GHz (Cat 13.2)
Cloud's face texture appears incomplete (using "no change" battle model). There's a black artifact-y blob where his mouth is. Please tell me there's a simple fix, as everything else works so well :)It's true and it's really ugly. Like someone tried to draw a fuzzy beard on him in Microsoft paint. Here's the corrected files (https://docs.google.com/file/d/0B1g3qSVwwtNBYnlqN2ZsYXROOEU/edit?usp=sharing). You need to dump your battle.lgp and then copy the files from the download to your unencoded battle folder. Then finally, encode the modified battle folder into battle.lgp and replace the file in your game directory. Pain but it should work.
It's true and it's really ugly. Like someone tried to draw a fuzzy beard on him in Microsoft paint. Here's the corrected files (https://docs.google.com/file/d/0B1g3qSVwwtNBYnlqN2ZsYXROOEU/edit?usp=sharing). You need to dump your battle.lgp and then copy the files from the download to your unencoded battle folder. Then finally, encode the modified battle folder into battle.lgp and replace the file in your game directory. Pain but it should work.Oh wow. Thanks! That's EXACTLY my issue.
I installed Final Fantasy VII a couple of days ago through Steam and I've been using Bootleg. All was fine and well until I reached the world map, it was all black. Tried this and that, found out that it was bootleg ( not the additional mods ) that caused it.
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.Sorry for reposting from last page but I really want people to start trying this for issues where it appears filenames are incorrect. world_us.lgp gets switched around with the others or something and I imagine the flevel.lgps do, too. Kompass63's Game Converter seems to help.
Guys, Kompass63 has a new version of his Game Converter out. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
You should post this in the N7 thread: http://forums.qhimm.com/index.php?topic=13468.0
The 13.5 beta2 are not the latest drivers. People have been testing and determining what works and what doesn't. You can read about it here: http://forums.qhimm.com/index.php?topic=14264.0
Thanks everyone for the guides here, my apologies for asking for this. I just got the Steam version of FF7 today, and have followed the instructions EXACTLY as they are given. When I'm on Step 8 which is to run Bootleg from BFE, I keep getting an error saying "access denied, installation aborted." I've tried using Kompass's game converter but I run into another snag, it asks me to insert a FF7 disc when I have none. Please help, I'm at my wits end here. I've tried uninstalling and re-installing etc and NOTHING seems to work. Thanks in advance.Good work solving this issue. Something I want to point out about Kompass's Game Converter: you can literally make your own CD image and name the VOLUME FF7DISC1 to get going, put a single file in so the imageburner will make the ISO for you. Or you can download mine (https://docs.google.com/file/d/0B1g3qSVwwtNBWVVVMmZwV21EbUE/edit?usp=sharing). You'll have to get a program like UltraISO (http://www.ezbsystems.com/ultraiso/) to mount it (these are free to use) and then you should be good to go. Or like Komp says you can use a USB stick or even a floppy disk! :-D
Edit: Problem solved, nevermind! I created a desktop shortcut for BFE and closed Windows Explorer. Also I forgot to properly mount my installation folder in BFE. I was running the program but it couldn't find my actual FF7 folder :-D. And to make it worse, I still had my Steam folder inside of Program Files. A quick google search and I was able to move the entire folder out of program files and put it in a non-system folder. Installer is doing its thing as we speak :mrgreen:
Microsoft .Net Framework Unhandled exception:I'm not sure if it's enough to have the newest .NET version.Code: [Select]I too am having this issue.
.net framwork is up to date.
I've installed all of the mods and when i click "run bootleg" the Final Fantasy VII Configuration window will not pop up. The black window will pop up though and it asks me which models i want....(cloud models, save point models, install team avalanche high resolution graphics, etc.) and after choosing a model for Aerith the window simply closes out and nothing else happens."BFE.exe" seems not to have the parameters passed to "Bootleg.exe".
Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
Should I be worried that I don't have Compress Textures enabled and this still happens?You can note the memory consumption of the hard disk and the games folder.
Or like Komp says you can use a USB stick or even a floppy disk! :-DBut please only 5.25 inch floppies :-D
how did you get grunts for your characters O: ?(http://i647.photobucket.com/albums/uu193/electrotoyou/BootleggedSFX_zps2dcd5b08.png)
Like when they are about to attack an enemy they have like a small grunt/sound they do whilst they attack.
Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game. :(I found a
Is there any way to change the default to ON? I never had to turn it on when I was using the Menu Overhaul.
Now I'm wondering how to install new mods that people release into the game? To be usable in BFE? Like character models and new portraits ?Unfortunately BFE is a standalone thing and if you want to change mods that have been released since Bootleg 40 (which was last Summer) or just move things around without having to completely reinstall, a good place to start is honestly at the start of this page in this thread. The issue with Cloud's base battle model from bootleg being corrupted, which warriorpoet was able to modify himself:
Thanks! I used this tutorial: http://forums.qhimm.com/index.php?topic=9924.0 (http://forums.qhimm.com/index.php?topic=9924.0) and everything looks great. Onward and upward!Hehe. My dad used to say onward and upward all the time! 8)
OK having a most frustrating time here with the steam version. After many hours of getting everything downloaded(several times) and in it's new location out of program files, I was finally able to get the Bootlader to work.Need some more information from you since the game wont launch at all. What operating system? Do you have all your system files updated? Do you have .Net framework installed and repeatedly updated? Someone suggested needing .net 4 AND .net 2. Just taking a big swing at it, let us know what video card you are using, what type of computer processor and operating system please^^
Only thing is it keeps causing a "Windows host process (rundll32) has stopped working" error everytime I try to launch the game through it. I've tried just about every combination on the configure menu, and no luck.
Sorry if this makes no sense, I usually don't have issues that aren't solvable by simple google searches.
OK having a most frustrating time here with the steam version. After many hours of getting everything downloaded(several times) and in it's new location out of program files, I was finally able to get the Bootlader to work.
Only thing is it keeps causing a "Windows host process (rundll32) has stopped working" error everytime I try to launch the game through it. I've tried just about every combination on the configure menu, and no luck.
The error details are as follows:
Problem Event Name: BEX
Application Name: rundll32.exe
Application Version: 6.1.7600.16385
Application Timestamp: 4a5bc637
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 033600a5
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
I have absolutely no idea what is going on with that.
Sorry if this makes no sense, I usually don't have issues that aren't solvable by simple google searches.
It crashes on the swirl-screen before the first battle. Looked at other posts about something similiar, but so far nothing is working. Hell I can't even FIND the crash report it says it is creating. Was kinda excited to finally play a game I bought 4 days ago...
First off I would like to say thank you for this mod it works perfectly. I am having one small issue, which is not a big deal but it gets annoying at times. My widescreen monitor will not play fully widescreen, it fills up 90% of the screen and has a small black bar running horizontally across the screen. I cannot figure how to get rid of it. Is there any way I can play full widescreen where the whole monitor is filled up?
I have unchecked that all ready, its not in 4:3 anymore its widescreen, but at the bottom I get a solid black bar that runs across the screen. Without the mod I can play full widescreen, where it fills up the whole screen. Do I need another driver/mod or anything like that?
Unfortunately, this is an issue with FF7 itself. That black bar will always be there, even if you play the unmodded version.
Thankfully, this black bar does not appear during battles and on the world map, so we do get full screen sometimes. But in towns and during FMVs, it is something that cannot be fixed. :(
Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there. If you continue to have problems, you may need to reinstall the game completely with those drivers on your system. Reinstalling the game involves uninstalling through windows control panel, manually deleting the ff7 directory you installed to, if it remains, and using a registry cleaner, and/or this ff7 remove Registry Key (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) tool made by Kompass63. Then you may reinstall. Sucks huh? This game was released in 1998. The remake is just a way of reprinting the old game.
@Muha You've basically got the same issue, as far as I can tell. Is your card not able to use the new catalyst releases? Seems like it would still be supported by catalyst updates. That one is like a month old or something. If you can use the 13.5beta2 try that before bothering with a full reinstall again.
So I got almost everything working properly, but the materia option does not appear in the menu and neither does the option below config, it also won't play full screen. I'm honestly not sure what the issue could be since everything is green on bootloader and there was no issues while installing.I hate to bump my own post, but I can't seem to fix it myself, being I have little knowledge in this sort of thing.
I hate to bump my own post, but I can't seem to fix it myself, being I have little knowledge in this sort of thing.
have you unchecked preserve aspect, and check full screen and put in 1920 x 1080?I did that before and I even ran bootleg another time with different settings and still have the same problems (no materia in menu and missing whatever is below config, game can not run in fullscreen).
You have an totally broken flevel.lgp, maybe in a different language than english?
Struggling to get this started. I've got all the mods downloaded, everything is green or yellow. I've got bootleg.exe and bfe.exe both set to run as admin. I reinstalled my steam folder so that the installation path for FF7 is: C:\Games\Steam\steamapps\common\FINAL FANTASY VII. When I run Bootleg it says "Access Denied, Installation Aborted."
So I used the Steam Mover to move FF7 to C:\Games\Final Fantasy VII and tried again. Same thing. I uninstalled the game through Steam, reinstalled to the original folder that I tried from the first time, and I still get the error. Any ideas?
I've been trying to get this mod to work for a few days now unsuccessfully and am stumped. No matter what I try and do I always get the "Access Denied! Installation aborted!" message when trying to run the bootleg.exe through the BFE.exe application. I've done the following in an attempt to allow access:
1. Ran both applications (bootleg.exe & BCE.exe) as administrator through the file properties
2. Disabled AVG / firewall settings
3. Moved all files and folders associated with FF7 and the mod into a separate drive solely made for the mod installation
4. Took ownership of all files located in the FF7 folder (including the mods)
5. Logged into the actual root administrator account and tried running BCE.exe from there
6. UAC is off
I don't know what else to try.. I run Win7 64bit by the way.
I foresee this being my last issue in getting the game to work. After working quite a while to get a setup that works with my PS3 d-pad, I finally got one to work by mapping the keyboard to the controller through Motion in Joy. The problem I have now is that the controller is only recognized in the unmodded Steam version of the game. I cannot seem to get the controller to function at all while playing the modded version.
Anyone ever experience this problem and solve it?
But how does this happen? This error appeared the first try, so I re-downloaded the mods necessary for the Full package (noticing that some files weren't completed for some reason). I made sure to force re-check the downloaded mods before installing a second time. I go through the steps carefully, and don't see any big errors in the process, yet I still got the same error. What's causing it and how do I fix it?
Tell me what keyboard keys you've mapped out. Controller Joystick UP --> What keyboard key??? , Controller X --> What keyboard key???, etc...
If I'm reading it correctly, your downloads aren't completing? If so, that's not Bootleg related and getting those files fully downloaded is the first priority.
If the downloads are okay, then the flevel.lpg is broken. This could be a result of incomplete downloads though, so we I need the above questioned clarified. We can also check your Bootleg installation by posting your bootleg.log.
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Thu 07/11/2013 - 16:23:21.83
INFO: Bootleg Options: /C10 /S1 /P1 /R1 /O111101101010100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H7 /L5 /M8 /K1 /E4 /T1 /Z4 /B0 /J /U1 /W4 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01111611030000000011221101111002210201231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\DARKAN~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Converting Re-Release to Old Version . . .
Completed Conversion.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive D:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Generating Boot Modes . . .
Completed Modes Generation.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Normal Mode . . .
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Finalizing Hardcore Mode . . .
Completed Hardcore Mode.
Searching for "Aeris_Patch_23_March_2011.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Creating Aeris Revival Modes . . .
Integrating Aeris Revival with Normal Mode . . .
Building Flevel.LGP . . .
Installing Aeris Revival in Hardcore Mode. . .
Integrating Aeris Revival with Hardcore Mode . . .
Building Hardcore Flevel.LGP . . .
Completed Aeris Revival.
Patching Kernel . . .
Mode Switching is Enabled, Updating Current Mode with Normal Settings . . .
Kernel Patches Installed - Menu
Completed Patching.
Searching for "MO.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Fixing Summon Menu Bug . . .
Updating Normal Mode with Menu Overhaul . . .
Installing Menu Overhaul in Hardcore Mode . . .
Fixing Summon Menu Bug for Hardcore Mode . . .
Completed Mode Update.
Completed Menu Overhaul.
Cleaning Mode Folders . . .
Completed Cleaning.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.
Searching for "Battle Scene enhacement lgp use.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.
Searching for "magochocobo_ff7_pack 3 lpg.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.
Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.
Searching for "data.7z.001" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing AC Potion Vials . . .
Completed AC Potion Vials.
Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.
Installing New APZ Cloud Battle Model . . .
Completed New APZ Cloud Battle Model.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.
Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.
Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.
Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.
Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.
Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.
Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.
Searching for "Guard Scorpion.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.
Installing Avatar Preset - Full Portrait Transparent Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Portrait . . .
Installing Vincent Avatar - Portrait . . .
Installing Chocobo Avatar - Portrait . . .
Installing Cid Avatar - Portrait . . .
Installing Cloud Avatar - Portrait . . .
Installing Aeris Avatar - Portrait . . .
Installing Cait Sith Avatar - Portrait . . .
Installing Sephiroth Avatar - Portrait . . .
Installing Proud Cloud Avatar - Portrait . . .
Installing RED XIII Avatar - Portrait . . .
Installing Tifa Avatar - Portrait . . .
Installing Yuffie Avatar - Portrait . . .
Completed Customized Avatars.
Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: Thu 07/11/2013 - 16:59:48.74.
Basically, the variable "PATH" should have a part "%SystemRoot%\System32" as the first entry.
- Right click My Computer and select Properties.
- Scroll down to the section called "Computer name, domain, and workgroup settings" and click on Change Settings.
- In the Advanced tab, click on Environmental Variables.
- Under "System variables" find the variable named Path, highlight it, and click Edit...
- Variable value should have a long string of directories that are separated by semicolons ( ; ). Add ";C:\Windows\system32" to the end.
Let us know what happens.
I've been trying to get this mod to work for a few days now unsuccessfully and am stumped. No matter what I try and do I always get the "Access Denied! Installation aborted!" message when trying to run the bootleg.exe through the BFE.exe application. I've done the following in an attempt to allow access:try the following
1. Ran both applications (bootleg.exe & BCE.exe) as administrator through the file properties
2. Disabled AVG / firewall settings
3. Moved all files and folders associated with FF7 and the mod into a separate drive solely made for the mod installation
4. Took ownership of all files located in the FF7 folder (including the mods)
5. Logged into the actual root administrator account and tried running BCE.exe from there
6. UAC is off
I don't know what else to try.. I run Win7 64bit by the way.
May interfere with the apostrophe ...?Code: [Select]...
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
try the following
1) Start BFE.exe
2) select "Installation"
3) goto "Temporary Files" and select a non-system-folder, eg "D:\Bootleg040-Cache"
Note, you will need about 20GB space, Bootleg is very wasteful here.
Sidenote:
If you are uninstall the game the whole game folder will deleted, regardless what's in there.
Therefore I have placed bootleg and all mods in a separate folder.
But this has nothing to do with your "Acess denied" problem.
For me (Win 7 Ultimate 64 Bit) BFE.exe and Bootleg.exe works without I give explicit admin rights, without take ownership and without UAC turned off.
Your problem is really a hard nut ...
I'm going to tinker a little batch file for you, let's see if we get out what.
May interfere with the apostrophe ...?I think I added the G: path for the second install because I moved the mods from my D drive to G instead of selecting it so now it contains both paths. However, I believe that it just searches those paths for the mods, so I don't see how that would affect/cause a broken LGP file. If the mods are being installed (for the most part correctly), what could be causing the broken field LGP files if I'm not getting errors in the Bootleg.log for those particular mod installs? I have uninstalled and re-installed the game a third time, and tried the mod once more. Yet again, the same error.
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 07/17/2013 - 14:01:16.29
INFO: Bootleg Options: /C10 /S1 /P1 /R1 /O111101101010100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H7 /L5 /M8 /K1 /E4 /T1 /Z4 /B0 /J /U1 /W4 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01111611030000000011221101111002210201231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\DARKAN~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Converting Re-Release to Old Version . . .
Completed Conversion.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive D:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Generating Boot Modes . . .
Completed Modes Generation.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Normal Mode . . .
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Finalizing Hardcore Mode . . .
Completed Hardcore Mode.
Searching for "Aeris_Patch_23_March_2011.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Creating Aeris Revival Modes . . .
Integrating Aeris Revival with Normal Mode . . .
Building Flevel.LGP . . .
Installing Aeris Revival in Hardcore Mode. . .
Integrating Aeris Revival with Hardcore Mode . . .
Building Hardcore Flevel.LGP . . .
Completed Aeris Revival.
Patching Kernel . . .
Mode Switching is Enabled, Updating Current Mode with Normal Settings . . .
Kernel Patches Installed - Menu
Completed Patching.
Searching for "MO.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Fixing Summon Menu Bug . . .
Updating Normal Mode with Menu Overhaul . . .
Installing Menu Overhaul in Hardcore Mode . . .
Fixing Summon Menu Bug for Hardcore Mode . . .
Completed Mode Update.
Completed Menu Overhaul.
Cleaning Mode Folders . . .
Completed Cleaning.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.
Searching for "Battle Scene enhacement lgp use.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.
Searching for "magochocobo_ff7_pack 3 lpg.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.
Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.
Searching for "data.7z.001" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing AC Potion Vials . . .
Completed AC Potion Vials.
Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.
Installing New APZ Cloud Battle Model . . .
Completed New APZ Cloud Battle Model.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.
Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.
Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.
Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.
Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.
Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.
Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.
Searching for "Guard Scorpion.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.
Installing Avatar Preset - Full Portrait Transparent Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Portrait . . .
Installing Vincent Avatar - Portrait . . .
Installing Chocobo Avatar - Portrait . . .
Installing Cid Avatar - Portrait . . .
Installing Cloud Avatar - Portrait . . .
Installing Aeris Avatar - Portrait . . .
Installing Cait Sith Avatar - Portrait . . .
Installing Sephiroth Avatar - Portrait . . .
Installing Proud Cloud Avatar - Portrait . . .
Installing RED XIII Avatar - Portrait . . .
Installing Tifa Avatar - Portrait . . .
Installing Yuffie Avatar - Portrait . . .
Completed Customized Avatars.
Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: Wed 07/17/2013 - 14:36:03.05.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x720
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
This sometimes works for the ACCESS DENIED problem.
Q:I am receiving an ACCESS DENIED error when running Bootleg.
A:Right click on Computer (or My Computer) and go to Properties
Scroll down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
Go to the advanced tab, and click on Environment Variables
In the System variables field, find the variable named 'Path', select it and click edit
Notice the long string of directories from C:\ each separated by a semicolon
Make sure that C:\Windows\system32 is in the list
If not add ;C:\Windows\system32 to the string
No more access denied
This worked for me, but only after I put the system32 filepath on the front of the list, as oppose to at the end. Thank you very much for the post - very odd this would be the thing to fix it.If that works, that's good.
HI, I have a question, I've been trying to get the high resolution Sephiroth
as a field model.
@DarkAngel777
I did not mean that you have the path in there twice, but this is an apostrophe in it
Rename it into (eg) "G:\Tifas Package Bootleg040 Mods", change this also in BFE.exe.
Maybe it is because of the apostrophe, or the brackets...
"BFE.exe" seems not to have the parameters passed to "Bootleg.exe".
Are the two programs in a system folder?
I want to use the german language, but what ever mod I installed, he ovverride my language.Hiya, wish I could read German so I could use this: Kaldarasha's German Reworked Mod (http://forums.qhimm.com/index.php?topic=13946.0) I highly recommend it.
Any Idea how I can ovveride the english Version back to german?
Does this mod include anything for new enemy models? At least, mine don't look like the Kotaku article:That scorpion model, along with a matching Mech Sweeper, are an official Team Avalanche release. It is compatible with bootleg and is included with Tifa's torrent. You select it in bootleg on the Models tab:
http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/ (http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/)
It has an animated gif with an enemy model that looks much better than mine. Is this a different mod that's not installed by default?
I have followed the tutorial exact....both programs are in the ff7 file I made. All mods are either yellow or green. I can't get the Final Fantasy VII Configuration v1.02 to pop up after i run bootleg.Hiya, I don't have any specific suggestions because you just haven't given us much information about where you installed to and how your files are set up. BUT I think reading the following suggestions for DarkAngel777 might be helpful to you:
Sorry, I misunderstood what you were saying. However, I tried what you suggested and still got the same error. So, what else could cause a broken LGP field file?I think he was on to something. The destination path, mod path should maybe be simplified for testing purposes. As an example: Here are the same several lines from my last bootleg.txt:
INFO: Bootleg Version 2012.12.31 Version .040
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Games\FFVII\"
INFO: Mod Path: "C:\FF7Mods\;C:\Users\Katelet\Downloads\;C:\FF7Mods\"
INFO: Temporary Files: "C:\Users\Katelet\AppData\Local\Temp\Bootleg_Setup\"
There is no high resolution for Sephiroth in field. Only in battle.
There is no high resolution for Sephiroth in field. Only in battle.
TheHierarchy, you lose achievements, you do know that.
Well, the one I have made is. I would say he's even better as the battle model.
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.
Guys, Kompass63 has a new version of his Game Converter out. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
yes I'm aware of that, but Is it possible to make one for the field?(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)
I would really like to see it, though i would also like to have the battle model as a field model, he's the best looking version to my knowledge (from what I've seen) and completes the matching aesthetics of the "PPR classic" style i'm using.
Also i was wondering, are there any programs that can read and edit LGP files and can safely run on Windows 8?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
WM_CLOSE
ERROR: unhandled exception
I am enjoying so far FF7 but came into a problem when I tried to do the first "Fort Condor" before Junon.Hiya Athmet, can you please edit your post and change the [ quote] tags around your app.log to [ code] tags, it will save a lot of space. :)
Hiya Athmet, can you please edit your post and change the [ quote] tags around your app.log to [ code] tags, it will save a lot of space. :)
I think this is an issue with file names. The new versions of ff7 have a bunch of lgp files that have 4 versions, 1 each for each language. You installed in French or something and now its looking for condor.lgp instead of fcondor.lgp maybe, you could probably just rename these files if that's whats going on. This goes back to how the original install went and using Kompass 63's Game Converter, which will correctly place files based on your language input. If you are playing in French you need to install in French from the beginning and use the bootleg French translation, too. If in English, same for English. Hope this helps.
I installed the game in English and used Kompass converter before running Bootleg. Everything was english from the beginning. Not sure I understand here. I will try and find that condor.lgp file and try to rename it as fcondor.lgp.
I may be wrong, Athmet, really just guessing but you have had problems just like this before. I would suspect rather that you might need to rename fcondor.lgp to condor.lgp, but that's nothing more than a test and please backup your files before renaming them anything and overwriting. Something went wrong with the install early on, anyway, but it really does seem like a filename issue. Is this from STEAM? Did you have it installed in French in STEAM? Before the Game Converter did you use Kompass's FF7 registry key tool? And after you used the Game Converter did you start the game to test it before running bootleg? I want to get this fixed but it's a stubborn problem; I think before you were having trouble with the world map and renamed some files, no? That's another one that has 4 versions. Anyway if the right one is in there with the wrong name, it will be larger in size than the other 3.
The error in elminn_1 is normal when installing the menu overhaul from DLPB, that is supposed to happen.alright thank you but why wont the battle screen ever appear any thoughts on the other code im getting?
I tried renaming the fcondor one in condor and thus overwritting the one which was there already (got condor / fcondor / gcondor in the data/minigame folder. The game didn't stop but I had a display problem : black screen and when I tried to use "enter" keybord button I got units displaying on blackscreen and couldn't do anything and I could move them randomly in the blackscreen.The reason is that even within the Fcondor.lgp some files must be renamed so that they can be used as condor.lgp.
@AthmetThe reason is that even within the Fcondor.lgp some files must be renamed so that they can be used as condor.lgp.
Your problem is that some MOD messed the English condor.lgp.
Or you are missing the images in the folder "mods\Bootleg\condor", as should be splashing around 29 images.
If a MOD messed the English condor.lgp, what can I do then ?If you've used my GC a folder "BackupGC" should be there.
If you've used my GC a folder "BackupGC" should be there.sorry man will do!
Since also the original condor.lgp is inside.
@xvdieselxv
Would you please do not write new posts but recent edit your post if go together?
If you've used my GC a folder "BackupGC" should be there.
Since also the original condor.lgp is inside.
@xvdieselxv
Would you please do not write new posts but recent edit your post if go together?
Ha... but then, I have to confess that I used your GC again when Template mentioned it thinking it could help. So the backup file I have is the one which is wrong :'(Already damaged files can not repair with my GC...
Is there any other way or will I need to reinstall it all over again ? :p And if so, is it possible to keep the save data apart and copy/past it in the new installation ?
to cloudstrife996:
look here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
PS: I took your picture :)
You can't use a direct replica of a battle model in the field because they have more bones and such, but there are good field models.
(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)
This is Kaldarasha's unshaded Sephiroth field model. I believe it's been or being adapted for the few battles he shows up in, but the battle version is not yet released, AFAIK.
uLGP and unlgp work fine on windows 8, I imagine. Check the tools section of The Big List of Mods, I use uLGP GUI .7 because I am too dumb/lazy for command line stuff.
Already damaged files can not repair with my GC...
Under these circumstances, it is probably the best solution to reinstall.
You can move the "save"-folder out of the Gamefolder, also the folder with BFE.exe and the MODs in it.
Uninstall the game and clean the registry with my "FF7 REMOVE Regitstry Keys" (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774).
Then reinstall the game in a non-system folder and run my "FF7 Game Converter" (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
Start the game, that should first call the config, so the last registry key to be set.
Now you can install other mods or start BFE.exe.
Side Note:
In the folder "BackupGC" only the files are backed up, which can also be changed by the GC.
If you want to save more files, you should do before you start BFE.exe.
Piccolo113, that retranslation is very old and unfinished. There will be a new release soon that is three years in the making.
That is a very good Sephiroth model, seeing him shaded in my roster of field characters would really make my day!(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)It is a screenshot taken from Kimera. It is unshaded because the game engine shades them... thus the name of the exact type of NPC project you are looking for is the Unshaded Models Collection or UMC (http://forums.qhimm.com/index.php?topic=13960.msg202271#msg202271) by Kaldarasha. That collection includes the best Sephiroth field model on the market. AND it has working transparency... There just isn't another alternative. It's what anyone who isn't willing to use the new fixed rerelease Chibis should be using. He's good old angry-looking nutso Sephiroth. One humble request on behalf of the troubleshooting team: If you are going to repost screenshots, as I have a habit of doing, please try to make them small, like I have done here with the img tag including [img width= height= ] before the image url. Original screenshots to illustrate the issue you are having as the post above mine are excellent, but I am constantly having to remind myself to make my posts as physically short as possible lest these TS threads get harder to research back through. :)
The left enemy (Hammer Blaster) is the only enemy which has this happen to me, Other fights work fine and if he dissapears before the fight is over it works fine also, but if i kill him the game freezes in terms that i cant select any more options and i cant run away.That enemy combination is not possible and makes me think your flevel.lgp is messed up. Something about Aeris revival maybe, anyway... I've seen this before, but I had to reinstall. Did you make any sudden moves during the bootleg install? :P
I finally got around to overclocking my i7 and decided to replay FFVII, I installed bootleg like I normally do on my laptop but for some reason this time after the initial movies all I get is a black screen with a couple of red triangles.Please uninstall your current graphics drivers and install the ones discussed in this troubleshooting forum post: Error in AMD Catalyst (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
That enemy combination is not possible and makes me think your flevel.lgp is messed up. Something about Aeris revival maybe, anyway... I've seen this before, but I had to reinstall. Did you make any sudden moves during the bootleg install? :P
If you are going to reinstall ff7 this is my procedure: uninstall ff7music and ff7 from the windows control panel uninstaller first, make sure to delete the entire contents of your install folder, if it hasn't been removed (depends on version and mods), use Kompass63's ff7 registry key removal utility, reinstall ff7, use Kompass63's Game Converter, run the game to make sure it works, then run bootleg. Be careful about skipping things in Bootleg manually. I wouldn't recommend that unless you are an experienced Bootleg user with some time on your hands.
(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)It is a screenshot taken from Kimera. It is unshaded because the game engine shades them... thus the name of the exact type of NPC project you are looking for is the Unshaded Models Collection or UMC (http://forums.qhimm.com/index.php?topic=13960.msg202271#msg202271) by Kaldarasha. That collection includes the best Sephiroth field model on the market. AND it has working transparency... There just isn't another alternative. It's what anyone who isn't willing to use the new fixed rerelease Chibis should be using.
He's good old angry-looking nutso Sephiroth.
One humble request on behalf of the troubleshooting team: If you are going to repost screenshots, as I have a habit of doing, please try to make them small, like I have done here with the img tag including [img width= height= ] before the image url.
Somehow, when i choose "New Game", the game don't lauch and the screen remains black 2 seconds before an error message.This is an issue with language versions, I think. Unfortunately this will require a full reinstall.
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
ERROR: unhandled exception
I get a crash every couple hours or so when going to a new screen. This is the first app log I've caught so I'm not sure if it is always the sameHiya, can you edit your post and put the whole APP.log in there? Need to see the driver info and everything. That wasn't all there was in the app.log was it?
I am having a problem where every time I encounter yuffie the game seems to freeze.Please restart your PC and then try it again.
Ok it's fixed :D
But now I can hear music but no sound. Please don't tell me to reinstall again :P
Q:Why is there no sound in the game? Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
Run .\FF7Config.exe as Administrator
In the SOUND tab, select the 'Sound Driver'
In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
Click OK to save the settings
Open the Volume Mixer
Adjust the volume for the playback device, applications and FF7 executable
Ive done that. Ive tried restarting. Multiple occasions too.What Yuffie model are you using?
What Yuffie model are you using?
Install this model in your battle.lgp instead (http://www.mediafire.com/download/bz20sbbysupzkqv/Whiteraven+Yufie+Battle+fixed.rar), it's slightly altered but doesn't crash. Credit to Whiteraven and Grimmy. I use uLGP .7 from Big List of Mods to encode and decode lgp files, but it doesn't overwrite within an archive, so you need to enter in a path for a new .lgp file when you go to encode after adding the mod to your decoded folder.
How do i enter the path for the new .lpgI had the same confusion... I didn't realize you can type in the box or just cut and paste. Personally I use the desktop to put the decoded folders on and so I use the folder button and choose the folder with my files I want to encode. Then I copy the path from the folder box and paste it into the lgp path box, then you just put .lgp on the end and hit encode and the new .lgp file will pop up on your desktop. Please backup your original just in case before you move the new file from your desktop or wherever to its correct place in the games data folder.
Template, I think this tool is easier for beginners to use: http://www.mediafire.com/?zxj5iyzzmwiNah, she's right, I like .5 better because it overwrites. Someone told me .7 was better... I'm so wishy-washy. And omg! Hate you? I'd "like" your post if I hadn't already "liked" something you said today. Learning new Karma system! Can like or dislike as many different people as you want, but only 1 time per person per day.
Sorry if I stepped on your toes Template, don't hate me :-P
Hiya, can you edit your post and put the whole APP.log in there? Need to see the driver info and everything. That wasn't all there was in the app.log was it?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 474
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 70
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 73
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 270
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 68
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/jumin/jumin_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 480
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 0->0, step=4
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 0->0, step=180
set music volume trans: 0->127, step=1
set music volume trans: 127->0, step=60
set music volume trans: 0->127, step=1
set music volume: 48
set music volume: 64
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 64->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 71
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 67
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 67
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 64->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 73
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 65
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 64->0, step=255
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\hiwind0.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 19.133429, frames: 287
set music volume trans: 0->127, step=255
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception
Well it crashed again and overwrote the log. Looks like memory issues.Code: [Select]ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Is that for Open GL? I've got 16 GB of memory, so that really shouldn't be a problem.
This is an issue with language versions and filenames, I think. Unfortunately this will require a full reinstall.
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
I am having an issue once I get to Disc 2 with the Bootleg mods installed. When it gets to the Please Insert Disc 2 screen it will not allow me to save even though I selected the correct option. Also I've run the fix listed in the FAQs to no avail. I have now played Aerith's death scene four times now and its driving me a little batty. How do I switch discs on a virtual drive?
Frequently Asked Questions
➣ I've completed Disc 1, but it keeps asking me to insert Disc 2 to continue.
- Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip)
- Extract the "DLL_in" folder and "Mult.dll" to your game folder.
- Download FF7anyCDv2.dll (http://www.mediafire.com/?l8p7yrysrvmbd5u).
- Place "FF7anyCDv2.dll" into the "DLL_in" folder.
- Add the line load_library = Multi.dll to ff7_opengl.cfg.
Im still having trouble with doing the lpg file stuff cant seem to get my newb ass to figure it out.Stealing this from the FAQ section of this thread too...
Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)Hope that helps :)
Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp battle.lgp"
A new folder will have opened. Extract all the files from [Whiteraven AC Yuffie] into the folder and overwrite.
Repeat step 3, but this time instead, check the box for "Rebuild battle.lpg"
Piccolo113, anywhere from a couple weeks to a month and a half. There are always new mods.
Yes, the first thing I did was follow the steps on the FAQ segment as stated before. It did not resolve the issue. I am still unable to move past the Insert Disc 2 screen.Oops, you did say that didn't you. :D Well... I'm guessing you did it right. Can you go back into the bootloader and double check your virtual drive settings?
Heya, plenty of memory that's for sure. The errors I quoted are probably what's sucking it all up. What platform are you on? 7 x64? This is basically gonna be the same fix recommendation I've been doing for everyone else with filename issues with the new releases. But first please post your bootleg.txt file from your main Game directory for us.
Then I can unfortunately only offer the following fix:
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 07/17/2013 - 23:54:36.27
INFO: Bootleg Options: /C2 /S1 /P1 /R0 /O000001101010100000000111001101010111111111001111111100100 /N0 /A1 /V3 /H3 /L5 /M10 /K0 /E4 /T1 /Z22 /B0 /J /U1 /W1 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01010601030000000010111101111004210201222141151200000
---------Bootleg System Paths---------
INFO: Destination Location: "D:\steam\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Games\FF7Mods\;C:\Users\Josef\Downloads\;G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Josef\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive H:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Patching Kernel . . .
Kernel Patches Installed - Bootleg
Scene Installed - Normal
Completed Patching.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing PSF MIDI Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing HD Potion Bottles . . .
Completed HD Potion Bottles.
Installing Bloodshot's Classic Cloud Field Model with Sword . . .
Completed Bloodshot's Cloud with Sowrd.
Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.
Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.
Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.
Installing Bloodshot's Classic Tifa Battle Model . . .
Completed Bloodshot's Classic Tifa Battle Model.
Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.
Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.
Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Dark Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Ruby Weapon Model.
Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.
Installing Avatar Preset - Aff7iction's Beautified Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Minmin . . .
Installing Vincent Avatar - Transparent by Minmin . . .
Installing Chocobo Avatar - Transparent by Minmin . . .
Installing Cid Avatar - Transparent by Minmin . . .
Installing Cloud Avatar - Transparent by Minmin . . .
Installing Aeris Avatar - Transparent by Minmin . . .
Installing Cait Sith Avatar - Transparent by Minmin . . .
Installing Sephiroth Avatar - Transparent by Minmin . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Minmin . . .
Installing Tifa Avatar - Transparent by Minmin . . .
Installing Yuffie Avatar - Transparent by Minmin . . .
Completed Customized Avatars.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: Thu 07/18/2013 - 0:08:57.03.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
UNEXPECTED: zero count
set music volume trans: 64->0, step=255
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\hiwind0.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 19.133429, frames: 287
set music volume trans: 0->127, step=255
song is already playing...
GLITCH: missed palette write to external texture field/junair/junair_15
set music volume trans: 127->127, step=255
set music volume trans: 127->0, step=180
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\junair_d.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 4.266688, frames: 64
set music volume trans: 0->32, step=255
set music volume: 127
set music volume trans: 127->0, step=60
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\junon.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 32.133494, frames: 482
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
set music volume trans: 127->1, step=244
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 96
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 485
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 96->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=128
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 488
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=40
set music volume: 127
set music volume trans: 127->0, step=60
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception
I don't think it is the directory issue... that was from the Fort Condor mini game, which worked fine. I've played a lot of sessions without mini games, which has been necessary because of the crashing.K I follow your logic, and so does that log. Perhaps this is related to the Vsync Glitch near the beginning. You are forcing Vsync off with driver settings or? Idk, try to get rid of that glitch and see if it helps.
K I follow your logic, and so does that log. Perhaps this is related to the Vsync Glitch near the beginning. You are forcing Vsync off with driver settings or? Idk, try to get rid of that glitch and see if it helps.
There's also a UNEXPECTED: zero count towards the beginning of the log just before hiwind.avi plays. No idea what that is. If the Vsync thing doesn't help I'd probably give the full uninstall with Kompass ff7registry key utility followed by reinstall and GameConverter .8 a shot, just because I wouldn't know what else to try. Not exactly a good reason but there you are.
If what I read in another post is true, Open GL has a memory leak that is causing the issue. No fixes given. Vsync is set to on with a refresh rate of 120 (my monitor supports that). Vsync is being forced on through the nVidia drivers as well.The memory leak is there but you shouldn't be running into it. Can play this game all day on a good machine like yours. VSYNC isn't working properly according to your APP.log. If this is causing your problem, no idea.
One more question in regards to the re-translation usage specifically for fixing the counter. Is the counter always broken without the re-translation installed?No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.
No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.
No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.
Actually yes, you have to install with ReTranslation to fix the counters window. It's a rather unfortunate bug that PitBrat says is fixed for the 040.1 patch. Until then, this is the only annoying way :| That or wait for the final MO release, which very well could happen before the patch is even released.
Since I'm going for a fresh install of everything, I'll just play the game without Retranslation up till I get to the Mansion and have the ability to open the safe. I'll worry about the counter, then. I'm only at ShinRa HQ at the moment. Got a little bit to go, and I've got someone watching me play who reads a tad slower than I. There's a bit of time before I have to worry about waiting for patches and whatnot :DLet's work with what we have for now. PitBrat isn't as excited about working on it as he used to be. Maybe when some more things happen and some other projects get sorted out. Definitely not before the Re-translation is released and tested. I'd say 6 months before I'd even bother PB personally. What we have is pretty great already, and installing add on mods is simple enough once you give it a try or three.
Edit: [CleverNameHere] said that the final ReTranslation may be as little as a few weeks off....is there an ETA on Bootleg 040.1?
I'm a little confused on how to unpack and repack character LGP files. Every time i manage to pull it off, it keeps on crashing when ever i load my saves. Would it be possible if any could upload Kaldarasha's field and battle characters as a working LGP file?The only reason we don't is because it violates the site's rules. Distributing encoded game files is close enough to piracy that we just steer clear.
The only reason we don't is because it violates the site's rules. Distributing encoded game files is close enough to piracy that we just steer clear.
I think some people recently said they liked using this tutorial (http://forums.qhimm.com/index.php?topic=9924.msg139248#msg139248).
I recommend using uLGP .5 GUI (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) to unpack and pack the files.
I am currently working on a tutorial for it, but I'm lazy and it's turning into a study in procrastination.
If what I read in another post is true, Open GL has a memory leak that is causing the issue. No fixes given.If you find the post again show it to me please ...
Vsync is set to on with a refresh rate of 120 (my monitor supports that). Vsync is being forced on through the nVidia drivers as well.That could possibly be problems with some mini-games ...
Yes, the first thing I did was follow the steps on the FAQ segment as stated before. It did not resolve the issue. I am still unable to move past the Insert Disc 2 screen.Check if you have in the bootloader configuration for the tab "Plugins" mark "External Library" and there is also entered "Multi.dll".
Ok, I managed to get it working on my own!!! But there does seem to be a lighting difference between what i had before.Oh man, I love this so much. Your side-by-side shows the difference between a shaded and an unshaded character. To me, the one on the left looks better not just because it has more polygons, but because the game engine's shading effect is working as intended, so the character is brighter. The one on the right has basically been shaded twice. This becomes super obvious with a shaded Barret, since he's dark by nature. To each his own, but most people who like the PRP look are moving to the new unshaded model types.
Is there a way i can add shading to the characters?
Oh man, I love this so much. Your side-by-side shows the difference between a shaded and an unshaded character. To me, the one on the left looks better not just because it has more polygons, but because the game engine's shading effect is working as intended, so the character is brighter. The one on the right has basically been shaded twice. This becomes super obvious with a shaded Barret, since he's dark by nature. To each his own, but most people who like the PRP look are moving to the new unshaded model types.
You have a nice rig, right? Do you run your monitor at 1080p? Try running the internal resolution in bootloader at 5120X3840 and force anti-aliasing as high as it'l go, See if that takes care of some of those jaggies.
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..
I am running AVG Internet security 2013.
As soon as I extract the bootleg zip I get alerts that bootleg.exe has the following Trojan:
Generic33.BGUM
Alerts for this repeatedly show up, AVG is not happy.
Any help, greatly appreciated.
AVG causes too many false positives (and for having seen the code of both BFE and the Bootleg process, I can assure you that there is NO trojan there).
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..
Turn your anti-virus off.
It's not from Rome. It doesn't say "naaaay." It won't make you sick.
Well that ain't happening. "False positive" doesn't quite add up, to me. I'd be more likely to use mods if it didn't look like dodgy software.. Just saying.Hehe. There's tons of legitimate software out there that advise you in their installers to turn off all anti-virus to proceed. Bootleg happens to be getting mis-flagged as a Trojan. Why? Because crappy AV prog manufacturers (who are actually responsible for most of the "virus" attacks out there) false-alarm on almost anything that attempts to alter another file on your system, in an effort to look like they are doing SOMETHING, when actually they are doing nothing.
So many people also don't use any anti-virus program at all, so it's hard to say whether they notice or not. It did actually cause some shady stuff, hence my caution. I'd rather a safer method, if there even is one.
Well.. That's one way to make it look super legit..
I have a ton of mods for both Saints Row 2 and Saints Row: The Third. Loads of mods. Not one .exe file involved. You can patch using a .bat format or simply add files to the steamapps/saints row the third folder directly. Boom. Done.As far as I know, the reason is because the game is really old and really hard to code for. The original Saints Row came out nearly a decade later. I think if PitBrat could have done it another way, he would have. He's that smart.
Why use an .exe file which is notoriously dodgy (third-party ones anyway) on the internet. Not once have I had to "turn off my anti-virus software" to install anything. That just isn't that wise..
Sorry if I came across as "being a jerk".. Just.. Yeah. Something seemed off.Think nothing of it.
new new new Sunday Sunday Sunday
Ok I tried to glance through as many of the 54 pages as I could to see if I could find this issue specifically. Anyways here goes:
Attempting to run Bootleg Front End, download everything and place it into the proper folder. Mod List will detect everything and all is well.
I turned off UAC (running Win 7 64 bit), Gave both BFE.exe and Bootleg.exe full admin privileges as directed in the instructions.
When I click the "Run Bootleg" button, it starts up fine but quicky states the following:
Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
Select PROPERTIES
Go to the COMPATIBILITY tab
Check the box by 'Run this program as an administrator'
which I am not sure this is stated. On top of that it deleted EVERY mod in the folder so I had to redownload (and made a backup copy because it does it everytime). I also noticed the FAQ about changing the "Path" variable in the computer advanced properties and this did not change a thing.
Suggestions?
Also I'm using the Steam release of FF7
Steam is located in my E:\Games\Steam directory. It was indeed moved (per the instructions) and still no go. Still the fact that it thinks that bootleg.exe does not have permissions, when it does, seems to be the hold up? I guess going off purely what it says anyways.
This is pretty much how I have mine too. On my 2TB drive in E:\Steam\steamapps\common\FINAL FANTASY VII directory. That still cool? It won't fit on C:\, that's a SATA.
Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Frequently Asked Questions➣ When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
- Right click "My Computer" and select Properties.
- Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
- In the Advanced tab, click on Environmental Variables.
- Under "System variables" find the variable named Path, highlight it, and click Edit...
- "Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.
Frequently Asked Questions
➣ When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
Right click "My Computer" and select Properties.
Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
In the Advanced tab, click on Environmental Variables.
Under "System variables" find the variable named Path, highlight it, and click Edit...
"Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..I wanna be very clear, Bootleg is not a trojan horse, nor does it contain one. It's often picked up by A/V software's heuristic measures (or as "generic" or something similar) because of the way it's packed. The extent of its "attacking" is that it decompresses and runs an executable file, behavior which is common in malware but is not inherently bad in and of itself. Many lesser antivirus software will just assume it's a trojan horse for that, regardless of what the packed exe actually does.
Final Fantasy VII Installation Located:Especially with the Steam release, it is important to specify the paths.
""=\"
Access Denied! Installation Aborted!!
Also I'm using the Steam release of FF7
@Hileict
I can understand you, I had years ago also a dispute here because of something like a False positive.
Until now my PC has survived all
Alternatively, you can use my FF7GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959), then you can also manually install all (?) the mods here.
Even without UAC, Antivir, firewall or something disable.
Especially with the Steam release, it is important to specify the paths.
(http://img4.fotos-hochladen.net/uploads/bootlegfrontende8rhzw2fts.png)
Both the games folder as well as the Temp folder I recommend every 20 GB to have free space.
Ah, and do not use quotes in the pathsboxes ...
@Hileict
I can understand you, I had years ago also a dispute here because of something like a False positive.
Until now my PC has survived all
Alternatively, you can use my FF7GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959), then you can also manually install all (?) the mods here.
Even without UAC, Antivir, firewall or something disable.
Especially with the Steam release, it is important to specify the paths.
(http://img4.fotos-hochladen.net/uploads/bootlegfrontende8rhzw2fts.png)
Both the games folder as well as the Temp folder I recommend every 20 GB to have free space.
Ah, and do not use quotes in the pathsboxes ...
Ok the Destination Location is left blank. What path do I exactly need to put down here? The location of the game install? Such as E:\Games\Steam\SteamApps\common\FINAL FANTASY VII?Yes
Second the FF7 Install image is left blank. What exatly do I need to put hereCan be left empty
Last the temp files entry is blank but this I can put as anything as its just going to temp extract and delete the files after, correct?Yes
When starting it, verify the options and then click "Play FF7" it tells me I need the disk.Rename a USB stick "FF7DISC1", remove the check mark for "automount" and choose the letter of the USB stick (in Bootloaderconfig)
According to the FAQ section it states that I need to use any disk to pass the "CD" check. Well what do you do if you have the steam version and have no CD as a result? Or do i need to tweak something more? I'm not sure now
I get this screen after the initial logos run. I updated my catalyst drivers to the ones recommended. Still no dice. Not sure what to do. Any suggestions would be greatly appreciated. I tried to read as much as I could but there are too many pages to find my specific issue.
Before you install the 13.5Beta2, it will be necessary to uninstall the current display driver. The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.
You can determine your version by using Device Manager.
Do you have a different version, the 13.5 the previous version has not overwritten.
In this case, please uninstall the display driver separately before you install the 13.5 again.
I'm sorry if this is a fixed problem already, but I swear I couldn't find the solution in the internet for the life of me (I registered in the forums just to solve this).Think maybe... this needs the "Everything Is Made of Light Fix" which is actually a little hard to research, imo, but these links are from the Big List of Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799), which is another of PitBrat's many gifts to the world.
So, when the game starts all I get is a blank white screen in what seems to be the intro movie. If I press something after that, it will take me to the menu where I can select a new game, but still with a pretty strong white filter in the image. After that, the screen just goes blank white again.
FIX : Everything is made of light (FF7 + FF8)
(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)
ff7_opengl.cfg : use_shaders = yes
Download these files and copy them to .\shaders\nolight : main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99) main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)
hey whats that bloom3.post? Did you write that?That found "der aus dem Westen" somewhere (german Forum)
Seem's I am getting an error when attempting to run Bootloader.exe. This error happens after all installation has been completed (Successfully). It is the final step in the OP's guide.Can you get ff7.exe to run on its own by navigating to the file itself in your game directory?
This "Everything is made of light" stuff is exactly my problem, I copied bloom3 and changed the two other files (I ovewrited) but that still doesn't solve the issue....The bloom is irrelevant, not sure why it's included, but I'll take a look at it. The important thing is to make sure you overwrite main.frag and main.vert into the shaders\nolight\ folder. not just the shaders folder. Either way it'l ask you to overwrite. In bootloader make sure shaders is checked and postprocessing is unchecked. PBO and VBO should probably be unchecked as well, but you can test those out yourself. If suddenly this fix doesn't work you're the first I've heard about.
I noticed that, in my bootloader, everytime I start the game the plugin boxes for the shaders and lightning effects keep turning blank (like no plugin is chosen). Does that help anyone elucidate the problem?
Can you get ff7.exe to run on its own by navigating to the file itself in your game directory?
:( hey just reporting a game play bug since i couldn't find it listed. I defeated the first boss, and as i was escaping i got back to the 2 doors you have to go through to get out and the girl opened one and closed as i was approaching it and i got stuck unable to move. Besides that everything is working just fine just gotta redo the boss since i didn't save lol.That's a new one for me. Please let us know if you run into any further strange bugs, because something may be going on.
I have a problem that I just cannot figure out. I'm using the 2013 Steam version of FF7 (using SteamMover to move the files), and I have followed the tutorial from step 0, and I cannot get Omza's field pack to work. I have tried the fix in the FAQ and it didn't do anything at all, keeping the default field textures. Most of the other mods in bootleg work, but this one is acting like the files are not there.I'm not sure if my GC works correctly with "SteamMover" together.
As well as this, the title menu has stayed as the default, instead of changing to the custom one that I chose, and the UI has become slightly glitched (I can live with it, but if there is a fix I would love to know).
If anyone can help, I really appreciate it.
The new beta driver of Nvidia makes every texture white.The strikes come closer and closer ...
I'm not sure if my GC works correctly with "SteamMover" together.
Please open "FF7_GC.log" and look at the end if there "Zielpfad ist:" contains the path to the moved folder. (or post the log here)
Please report it here so I know that in the future.
If you have Omzy later installed, you may see two folders in the folder "mods".
Move the contents of "FacePalmer" to "Bootleg" and make sure that "Bootleg" is registered in bootloader as "Mod Path".
Zielpfad ist: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIIAn alternative you can read here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).
It seems that its installed it to the default steam folder rather than the moved folder. Is there any way to fix this? (maybe an alternative to Steam Mover). As for Omzy's field mod, I installed it as part of bootleg, and also afterwards as per instruction of the FAQ, overwriting the original field folder within bootleg, so as far as I know, that should all be correct.
The new beta driver of Nvidia makes every texture white.
That's a new one for me. Please let us know if you run into any further strange bugs, because something may be going on.
Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.
Ya it happened twice but not the third time. I'm assuming it has to do with nightmare but it didn't crash or anything just got stuck in the door lol.
Hey guys,Some file hosting erase the data after a certain time, so there are often dead links here.
Does anyone know why the links to the anycd links won't open? I have tried many different approaches to opening them (different browser, different sites) but no luck. There are other sites but I don't trust them.
Some file hosting erase the data after a certain time, so there are often dead links here.
Try it here (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)
FF7_opengl.cfg is a file in your game directory. Just open it with notepad and add that text.
I just installed everything and it all works perfectly except that there is a purple list on the left side with things like ram time and palette stuff, and my status bars are all jumbled during fights. How can I fix?
FF7 Bootloader->Configure->System->Uncheck "Break Limit 9999, Show FPS, Show Stats, Missing Textures"
http://img716.imageshack.us/img716/5084/bootloadersystem.png
If you find the post again show it to me please ...
I think the many "ERROR: GL_OUT_OF_MEMORY" are the right note.
Your video card retains too much data.
Try to turn off vbo and pbo, may this helps.
If not, try also cache off.
Last shaders off could also help you to save video ram.
Thanks, that worked.The only problem out of all of those was possibly post-processing. We should make a note in the FAQ that post-processing is broken.
I turned on compress textures, then I turned off shaders, postprocessing, pbo and vbo.
I loaded Whiteraven's Vincent to see how it looked (looked great apart from the size compared to the rest of the characters) so I swapped over to Vincent Remodel. It also has a large model if not larger. I decided to go back to the original, however when I finished the bootleg everything (so far) has changed over except Vincent's battle model. Was wondering if this was an issue and if it can be fixed the way without running bootleg again (like the Yuffie Grimmy - Whiteraven fix)?1. You shouldn't install bootleg ontop of itself for changes like this, and it doesn't work anyway. You will need to completely uninstall and delete your entire FF7 directory (not the mods and the bootleg installer). If after bootleg you want to change something you need to do it outside of bootleg with other tools. If you had the exact battle model you wanted to insert in a file or folder, then you could do that without reinstalling bootleg. I don't know where to get that Vincent but you probably need to reinstall anyway. Be very careful with choices in bootleg because reinstalling it is a pain UNLESS you learn and use the bootleg "ff7 install image" function. "Install image", when correctly used, allows you to just reinstall bootleg over itself.
Second thing about the "Rebuilded" models. Are they worth loading if I am using the PRP classics? Is there much difference in the two? Or should T.A just remodel all of the characters like they did with Cloud?! ;D
Yes, and yes. But you can just move the "save" folder and put it back when you're done if you want to keep your saves.
Just the folder with all your mods and the Bootleg installer.
Not the folder called mods, just the folder where your packed Bootleg mods are. And it's alright, that's the purpose of this thread.
Alright so I deleted the FF7 folder, kept the bootleg.exe, the mods and such. Ran bootleg with the options I wanted, though the field models are fine.Did you actually uninstall ff7? There's a windows control panel for uninstalling programs. Are you running ff7 on STEAM?
Did you actually uninstall ff7? There's a windows control panel for uninstalling programs. Are you running ff7 on STEAM?
Yeah, that's what I am doing as we speak. Yeah I have the steam version.
(First page of this thread :P )Frequently Asked Questions
➣ I don't like XYZ mod. Can I just run Bootleg again with something else selected?
No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. You will need to start over to change or try a new mod.
- Uninstall FF7Music via Windows Control Panel.
- Uninstall the game via Windows Control Panel.
- Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
- Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
- Install the game and start modding again.
Unfortunately this will require a full reinstall. Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.Anyway,
And with Kaldarasha's models after downloading the UM-model overhaul where do I extract them? and if was to want to use the Team Avalanche Cloud battle model will the UM-model overhaul models show instead?These are reasonable but fairly complicated questions. The answers are written in threads peppered throughout this forum. As long as the search function is working it should be fairly easy to find. But the UM Overhaul thread isn't THAT long, and it's a lot of pictures, so I'd really suggest reading it if you plan to use it. It's sort of cryptic on purpose because Kaldarasha doesn't want just anyone being able to use his mods. You have to really want them. I made a sort of knock-off thread with his models in a package for unconverted (non-bootleg) ff7 (http://forums.qhimm.com/index.php?topic=14405.msg202879#msg202879) installs that also might be of help.
Just to be clear: (First page of this thread :P )
From page 54: (and it goes round and round and round)Anyway,These are reasonable but fairly complicated questions. The answers are written in threads peppered throughout this forum. As long as the search function is working it should be fairly easy to find. But the UM Overhaul thread isn't THAT long, and it's a lot of pictures, so I'd really suggest reading it if you plan to use it. It's sort of cryptic on purpose because Kaldarasha doesn't want just anyone being able to use his mods. You have to really want them. I made a sort of knock-off thread with his models in a package for unconverted (non-bootleg) ff7 (http://forums.qhimm.com/index.php?topic=14405.msg202879#msg202879) installs that also might be of help.
First time poster so I apologize if my format is off.No problem, thanks for posting the app.log. If you want you can edit your post and put [code ] [/code ] tags around the text from the APP to save space, but it's not important.
I am having an error occur when you exit the train and go fight your first battle. It will attempt to load the battle but when the screen goes black, I get the "something has gone wrong" box. Also, my sound did not start until after the train stopped, in case that is an issue. I've run the game three times and the sound issue is new, in case that helps.
This is an issue with language versions and filenames, I think. Unfortunately this will require a full reinstall.
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
PLEASE DO NOT USE "STEAM MOVER"
This Tool don't update the Registry, my FF7 GameConverter can not work correctly!
Preferring instead to move the whole Steam folder as described here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160That output res is weird looking. Did you put that on purpose? I think my computer would crash if I tried to play at that resolution, too. But that's probably not really a big deal. The other things are. Once you get everything working, try output res of 1920X1080 and internal res of 5120X3840 and crank up the driver-forced anti-aliasing. Also, you should use Vsync for this game (and any other where FPS is not a factor) it will actually interfere with the game having vsync forced off.
Just one more thing, I swear (at least until I run into any other odd problems).Sucks doesn't it? I got used to it, but I'd love it if someone would make a post-processing filter that blurred the jerky movement of ff7 PC. It's normal, VSYNC actually works fine with ff7 and is adjusted by the application for different parts (depending on which mods you're using this may or may not work in some minigames, like the motorbike escape from midgar) so you should allow the application to control it.
The Vsync doesn't seem to be working properly. Nothing gamebreaking or anything, but it shows mostly while walking on the field and during flv scenes (battle sections are pretty much fine). I'm not using post processing, vbo or pbo.
Is this to be expected (it is a pretty old game running on new system after all) or is there a fix? I tried forcing v-sync through nvidia control pannel to no avail.
Oh, alright then.
Also, I downloaded the tifa's package, which is over 17 GB, can I delete from my computer now that everything is installed? (I'm supposing the files that I chose in the configurator were unzipped and installed already, right?).
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Bootleg\FINAL_FANTASY_VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Bootleg\FINAL_FANTASY_VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 229
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
alright, I am out of ideas to fix this Tifa with white squares on her face and not being able to change her battle model.Oh, I was going to ask this forum for help about it now. Just noticed that Tifa is with her same battle model and a jumbled up face. So nobody knows how to fix that?
This is a Steam install, and I did use Steam Mover. Could that be the cause of these problems?I have the steam version, used steam mover and didn't use the game converter. Everything seems to be working fine so far...you know, except for the Tifa battle model glitch. I sure hope this is not the issue and I have to reinstall the whole freaking thing...
I'm using Windows XP with the Steam release
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
PLEASE DO NOT USE "STEAM MOVER"
This Tool don't update the Registry, my FF7 GameConverter can not work correctly!
Preferring instead to move the whole Steam folder as described here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.
So...do I need to uninstall the whole thing and reinstall again? Or can I just change one or two files from the game's folder or something.Here's what I would suggest. Test the Tifa model (http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z) cmh175 said to download above and install it in your DIRECT folder. It's good for testing out models individually. And for fixing problems with small mods.
Also, I've installed whitereaven's Yuffie from the get go, so I guess I don't need to worry about that, right?
I did just as you told me to, but Tifa still only has her prp model with white squares on her face... Any other way to do it?Yes, I forgot to tell you to activate direct mode in bootloader config! sorry, but yes they are supposed to be empty.
Also, my direct folders have nothing in it prior to the procedure you just described. Is that supposed to be empty?
Here's what I would suggest. Test the Tifa model (http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z) cmh175 said to download above and install it in your DIRECT folder. It's good for testing out models individually. And for fixing problems with small mods.
Here's what it will look like doing the process:
(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions2_zps45e54aea.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions3_zpsd0efd9f0.png)
notice the field folder files need to go to the direct\char\ folder. The others are named the same. All the files from world go to direct\world\ etc. Don't put the folder in, just the files inside the downloaded folders get moved over.
Once you've done that, load up the game and see if that worked. About Yuffie: I wasn't aware Whiteraven's AC Yuffie was on bootleg40, you may find yourself having to do the same process but with the Yuffie model from this thread (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139).
alright, it worked!
Thanks a bunch!
Just one more question though: Maybe I'll have to do it with Yuffie too, right? If that is the case, how should I procede? I'm guessing the files, even though they are for different characters, have the same name and I will be asked to ovewrite them, right? I'll have to choose which one I won't want to be bugged?
This is worth discussing. I know for a fact cmh175 is on an Nvidia card. This GL out of memory thing is Nvidia related maybe? But in the second link Kompass posted, that guy says he had postprocessing on. Cmh you aren't running post-processing are you? My Radeon card will try to do it, says it's working, makes no improvement and drops my fps considerably if I also have Anti-Aliasing forced on.
I play with the no-light bloom post-processing effect and lots of AA and I never have slowdown. It is also visually working correctly.OK! Sweet. This is good info to have, sincerely. Is that one of the filter sets that comes with bootleg? I actually also wanted to ask you about the thing you did with the NVIDIA wrapper file rename... Could you not play ff7 at all for a while before that? I vaguely remember you writing that your ff7config had been broken until that fix was posted. And if you get super bored and want to show the effects off can we see screenies in hi-res? Maybe just snipping tool a good res shot of Cloud looking into the camera from the opening scene? I haven't had anyone tell me they are working visually. I mean, I can get them to do SOMETHING, but it's not what they are supposed to do.
The new beta driver of Nvidia makes every texture white.
Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.
Edit: @ CNH Do you use PBO and VBO? I know you have a good setup but I forget if you are running SLI?
I would apply the mod manually, but for that I need an LGP extractor and I haven't been able to find one that's still available to download, all the links on the wiki are now dead. Anyone have any ideas?I commend you for wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807), I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here (http://forums.qhimm.com/index.php?topic=13212.msg203259#msg203259).
I commend you for wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807), I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here (http://forums.qhimm.com/index.php?topic=13212.msg203259#msg203259).Thanks but I already figured everything out, turns out the problem is that there is no chibi mod for Sephiroth's non-sword wielding model, which is kind of dumb considering that you see that model in the game more than any of the others.
Edit: thanks Clever. Trying to keep abreast of whats going on in Nvidia ff7 world. Seems like I now want another card to test with... er... replace my 6850 with... er... /sniff
APP.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: E:\FINAL FANTASY VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 16.184000, frames: 243
set music volume: 127
INFO: E:\FINAL FANTASY VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.467000, frames: 52
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: E:\FINAL FANTASY VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.800000, frames: 192
ERROR: unhandled exception
New Here...
Trying to Play FF7 (Steam version) on my PC.
Videos are crashing the game.
Hiya, couple things: you're using video drivers that don't like ff7modded. Look at this thread (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367).NO load now.
Also, turn PBO off and post processing off, they do not work with our Radeon HD cards at this time.
VBO & texture caching should work fine and I would recommend them, they will cause a stutter the very first time some textures are loaded, and they will be stored thereafter for loading heavy animations like the chocobo summon quickly.
Hope that helps :)
APP Log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
The first thing I would ask you about setting longer texts in [ code ] and not in [ quote ] (the # symbol)Sorry! I don't post to forums very often.
Secondly, I want to ask you, do you work in the Secret Service? Your information is very brief ;D
The third question I would ask you to restart your PC so the main memory and graphics memory is free again.
Processor: AMD Phenom(tm) 9950 Quad-Core Processor 2.60 GHz
Installed memory (RAM): 8.00 GB 7.75 GB usable)
System type: 64-bit Operating System
Video Card: ATI Radeon HD 5800 Series
Before you install the 13.5Beta2, it may be necessary to uninstall the current display driver. The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.
You can determine your version by using Device Manager.
Do you have a different version, the 13.5 the previous version has not overwritten.
In this case, please uninstall the display driver separately before you install the 13.5 again.
Well, for only 4 lines need not necessarily [ code ] :)Okay I have done this and faced with the problem of crashing on startup.
The problem I see is that the game has obviously works for some time, even with videos.
It may help to delete the "[gamedir]\cache" and "[gamedir]\mods\Bootleg\cache" folders.
So that these folders are not constantly refilled, you can uncheck the "Compress Textures" in the boot loader configuration.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
Assembly Version: 1.0.4748.37298
Win32 Version: 1.0.35.0
CodeBase: file:///E:/GAMES/BFE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
APP.LOG:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
Using Direct3D Hardware Acceleration Renderer the game would open but graphics were glitchedAPP.LOG:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1059958784 FREE 1051664384
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: E:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Has any one found a fix for this:OK now I've had a few drinks so bare with me--you haven't even done the install yet, I'm with ya. I'll think on it.
When attempting to run bootleg through BFE (using the run bootleg button) I get the following:
Microsoft .NET Framework
Unhandled exception has occurred in your application....
OK now I've had a few drinks so bare with me--you haven't even done the install yet, I'm with ya. I'll think on it.
OK! I have a plan. Can you please uninstall .net 4.5. Let's use 4.0. Microsoft admits things get complicated sometimes with backwards compatibility and so it is worth a shot. I wouldn't suggest this if I hadn't looked at what I'm running and it's 4.0; then remembered going to 4.5 when it came out, having problems, and going back to 4.0. Sorry for the several bogus leads I have tried to give you.
@DAYLIO Very sorry, this is some difficulty with the drivers we installed perhaps, as your card is coming out of date and towards a legacy product (in the AMD way of thinking). As counter-intuitive as it may sound, now we are desperate just to get the game running, so reinstall latest Catalyst driver. That is what AMD says you should run a 5800 series card with. Turn shaders off :'( See if it will load. If not, I'm out of ideas and can only suggest napalm.
I didn't use the game converter either. I'll try some of the alternate ways to move my steam directory.
Ok, the game is installed now and seems to be working well. I moved my Steam directory and that worked. The one problem I have is that the last few letters or lines of a lot of text are cut off. Cloud picked up a poition and it said "RECEIVED PO" almost like the rest of POTION wouldn't fit in the text box. There's also some weird word wrapping in the text boxes, and the last part of what everyone says is missing. Linking some pictures for clarity. My APP.log file is blank.I've always wondered what happens when you put translate to English in bootleg, when it's already English. Is that a possibility? Look for another app.log, maybe in your FF7music directory, or Ficedula, something like that, if the game is running theres an app.log with stuff in it somewhere.
http://imgur.com/a/PQ8qf
Yep, you are correct can't even install. I've done the initial BFE set up (picking the mods I want and making sure the list is green or yellow) and then I hit run bootleg and BAM .NET error.
So I'll give this 4.0 install a shot tomorrow once I'm back with that machine and let you know the results.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
at System.Diagnostics.Process.Start()
at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
Assembly Version: 1.0.4748.37298
Win32 Version: 1.0.35.0
CodeBase: file:///E:/GAMES/BFE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I'm fairly certain the first time I had the issue i had the 4.0 frame work and then then upgraded to 4.5 to see if that would help.2. The backgrounds? From the FAQ:This applies ONLY to XP!
➣ I installed FF7 Game Converter from STEP 0, and the FacePalmer field textures don't appear to be working.
Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
Extract the "field" folder into the ...\mods\Bootleg folder.
Edit "Run FFVII-Bootleg.bat" and remove all /AFFINITY F. Save before closing.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
tells me that the videos were foundINFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Try opening the game from the PLAY FF7 button in the bootloader.exe interface, if you haven't.
1. The various video packages are all just different versions of the same movies. They have different scaling and color/darkness qualities, but they are all almost all the same content. Which FMV package did you install in bootleg? I'm interested in the slow codec performance on them and I think my first suggestion would be to change the movie path in bootloader config to the movies folder in Final Fantasy VII/data/movies. Starting with the actual opening movie, those are some of the best examples of these old FMVs in existence. It's one of the few things SE really did to the rerelease at all.
2. The backgrounds? From the FAQ:
➣ I installed FF7 Game Converter from STEP 0, and the FacePalmer field textures don't appear to be working.
Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
Extract the "field" folder into the ...\mods\Bootleg folder.
Edit "Run FFVII-Bootleg.bat" and remove all /AFFINITY F. Save before closing.
EDIT>Whoops, this is only for XP i guess... made no sense to me either way lol, changed in FAQ
3. Don't really understand this issue, none of the names of the characters have been changed at all? The items? What do you mean it fails on various modes? Are you trying to reinstall bootleg on top of itself with different modes? The retranslation itself is a preview and only goes til so far in the game, the name changes and item changes should be permanent tho, unless you reinstall Menu Overhaul (which can be done multiple times after bootleg without uninstalling it) and uncheck the retranslation completely.
4. Known issue, very irritating I know, should be fixed soon (yay)
5. Out of scope. Test with another pair of earphones or another motherboard :roll:
@steamwolf
That's a whole mountain full of problems
Your APP.logCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
tells me that the videos were found
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
What Catalyst do you use?
How much memory does your graphics card?
I'm scared to suggest new drivers on a 5700, since I did that with a 5800 last night and the guy said no dice...
My opinion: At least it's running, dude. You win. About the Menu Overhaul thing: What I forgot to highlight is that you need to fix your mods folder. In the Final Fantasy VII\mods\ directory will be 2 folders: Bootleg and DK. Two steps now--
1. Copy and paste/overwrite everything from DK to Bootleg
2. In bootloader change the modpath to Bootleg
Anytime you reinstall Menu Overhaul on a bootleg build you'll have to do that.
If AMD wants you on 13.4 that's the current "legacy" driver (polite way for them to say your card is too old to keep up with properly) and that's up to you. I do not want to be responsible telling people to change drivers.
You changed the modpath to bootleg, too? This issue with menu overhaul is almost certainly user error. MO has been tested up the wazoo.
What are you using to launch the game? A file? The bootloader "Play ff7" button?
This was exactly my problem. My friend told me to load the game from steam, so I had been. One more question, how do I map my buttons? Steam has a settings page for it, I'm not sure how to do it otherwise.Sorry missed this post.
Theoretically, the Catalyst 13.5 BETA 2 should also work for the 5xxx series. (see here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367))
With the 12.8 (which I had before) it also goes.
Please let uninstall everything from Catalyst before installation of another driver.
I must retire now, just work on the GC.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
FF7 is activated within the bootloader, I've tried running the game via the bootloader and directly from FF7Music. I noticed that the bootlegger install wasn't actually moving over the OSTRe files in to the FF7 Music folder, even manually moving them over myself after made no difference at all. Every cutscene works flawlessly, every sound effect works the same. Just have no music what so ever.
Getting stressed with it now in all honesty lol, I'm quite a tech savvy person but this is just stumping me because after trying so many different solutions and fresh installs, nothing seems to work still.
I installed FF7 Game Converter from STEP 1, and the music doesn't seem to work correctly.
Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip).
Extract the "DLL_in" folder and "Mult.dll" to your game folder.
Copy all the .dll files out of the "LOADR" folder and paste them into the "DLL_in" folder.
Check for the line load_library = Multi.dll in ff7_opengl.cfg.
@Mono What version of ff7music_install are you using? I recommend v15112 (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw), Tifa's torrent includes v.15113 and it is slightly buggy. Sorry :-[I think you mean "very buggy". I tried to implement an auto-updater, fucked it up royally, and was too disheartened to ever touch it again or fix it.
I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.Good. This is normal behavior except for the black screen but you've made progress. Once ff7config.exe is set, you don't need to open it anymore, so that's why you can name the dll file back. Now try turning shaders off PBO VBO, set your resolution to what it should be all in bootloader.exe. Turning shaders off should help, at the very worst, and if not repost your new APP.log after trying. It may tell us more info.
INFO: Microsoft Corporation GDI Generic 1.1.0This means NO driver from NVIDIA is active.
INFO: GDI software renderer detected
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0With you will be written Quadro k1000 and not GeForce GTX 670.
I get an error after MO.exe has finished saying certain files aren't the original ones.This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).
1. Make a backup of your ...\mods\Bootleg folder.
2. Re-install Menu Overhaul with ReTranslation and Canon Names/Items checked.
3. Go to your FF7 folder and find the \mods\DK folder. Copy everything inside the DK folder to your \mods\Bootleg folder. Overwrite everything when asked.
4. Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.
That fix does work, mostly. I'm pretty sure all of the canon items names should go back to normal, though I haven't exactly tested the whole game... would be easy to do just give yourself 99 of everything and check the list. The only real issue, as I understand it is that some of the Canon names do not go back to normal. Like Marin/Marlene. This is one that doesn't bother me at all. Pardon me if your name is Marlene but ick. Marin is nicer.
Here's the thing to remember about the Retranslation--it's a small preview of a project that has taken a long time--the dialogue changes don't go very far into the story. There's no point in installing unless you just want the preview of the dialogue or you want the item/name changes. Otherwise, considering you're trying to keep to Canon, you're probably best unchecking the retranslation completely. You'll see a couple (and I mean a couple in the whole game) weird spots where timers are off, if you have any trouble with that you can always reinstall menu overhaul whenever you want over again and do the retranslation to fix a broken timer box and then put it back again after. Menu Overhaul is one of the few mods we have around here that can be reinstalled like that, because it keeps original backup files to use.
Tell, is it possible to install only the new character models and continue play in Steam cloud?Yes, but bootleg is limited to mods that were available at the time it was released. Here is a package of models and textures (http://forums.qhimm.com/index.php?topic=14405.msg201555#msg201555) created from bootleg and Kaldarasha's new models that is for Steam cloud play.
Two guesses: Either you're using a pc and selected laptop keyboard option in bootleg, or you're using a laptop and didn't select the keyboard option.
It looks like you have a pc. The controls now use the side number keys. I don't remember them all though because I use a controller. Ok is the enter button though at least, and menus.... + maybe.
http://www.finalfantasy7pc.com/game-info/game-controls/ (http://www.finalfantasy7pc.com/game-info/game-controls/)
(http://i1.wp.com/www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_Stock_Controls.jpg?resize=329%2C293)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 316
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\ontrain.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 12.800064, frames: 192
set music volume trans: 127->0, step=90
set music volume: 127
set music volume: 0
set music volume: 127
set music volume: 127
ERROR: unhandled exception
So yea, it skips the fmv, skips the mini fight when they're leaving the train, i see a textbox saying: "newcomer follow me", and the screen remains black. Then once i press menu, i can see the screen.
How can i use brazilian translation in this version mod? i modded with tifa's bootleg + tifa's package, but i want play in brazilian portuguese!
This is an issue with language versions, I think. Unfortunately this will require a full reinstall.
Reinstall completely using the Control Panel to uninstall FF7music, then FF7 (also make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7, making sure the GAME directory is moved out of the Program Files area, and then using Kompass63 Game Converter .9b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
Some things to note:
GameConverter is now completely compatible with Steam Mover. You can also just cut and paste the entire FFVII game folder and move it where you want from the STEAM directory. The Game Converter will detect your installation type. It will ask you to type your game path manually if you have moved your STEAM FF7 install or if it can't find one. If you haven't moved your STEAM FF7 install, you can just hit enter and it will do its thing. It is fully compatible with Steam FF7 in all 4 languages. You can change your language in FF7 STEAM by right clicking on the Final Fantasy VII entry in your Library, and choosing the bottom selection, properties. Then select language and there is a dropdown box. You must do this before using Kompass63's GameConverter. It is still necessary to move your FFVII install outside of the Program Files(system) area.
GameConverter will ask for you what language you would like to use if you are using the 2012 version, E S F G
Game Converter is now compatible with 1998 PC version for backwards compatibility and future uninstall functionality.
2 Kranmers Multi.dll seems to cause mistakes in connection with FF7Music.The Retranslation preview from the MenuOverhaul version contained with Tifa's Bootleg (the most recent MenuOverhaul) is NOT compatible with Game Converter at this time. Make sure you uncheck Retranslation (it's just a preview anyway). They will be integrated in the future.
Unfortunately, this DLL is re-installed by Bootleg.
If you want to use DLPBs Multi.dll (http://forums.qhimm.com/index.php?topic=13574.msg189863#msg189863), remember to copy all the DLLs out of the sub-folder "LOADR" into the sub-folder "DLL_in".
Hello. I'm like seconds from ripping my hair out. X.X I've followed every step perfectly. I've had it installed and working on my old computer(just replaced it 4 days ago) and I got pretty far in the game. I tried to switch it from my old computer to my new one. It didn't want to work(couldn't figure out why till it was to late). So I deleted the game and the mods, then redl them all along with reinstalling the game. I put them in the right spots like last time. I set everything up. Then started to play the game again. It was working fine, but it was on hardcore mode or something(Which was Way to hard for my tastes. I like a challenge, but that's a bit to much). I didn't know how to switch it out of hardcore mode. So I tried to reinstall the bootleg without hardcore mode. The problem is, now the game always works just fine, but when I enter battle(the first fight) it always crashes after the swirl is done. The crash is always caused by "camdat0.bin" for some reason. I've tried deleting the mods and game. I've tried reinstalling the game and mods, nothing works. Every single time now its the same thing. It crashes right when the battle swirl ends. And the app.log told me the "camdat0.bin" was the reason it crashed. Any ideas how to fix this? ty.
Hiya, please post your APP.log text file from your main game directory if you have further difficulties.
I'm guessing you just need to set your movie path. Try going to bootloader config and set movie path to YourInstallPath\YourFF7GameDirectoryName\data\movies if it isn't. If you look for your movies in your game directory, there should be files in either the *.*\movies\ <or> *.*\data\movies\ folders. If there are no files in either one, install an FMV package such as DLPB's or cmh175's. You can find almost any mod from the sticky Big List of Mods in the FAQ & tutorial section.
So I looked around... and found this genius post: The Multilanguage Thread (http://forums.qhimm.com/index.php?topic=14328)
(Actually, they just updated their post or I never woulda found it in General Discussion.) It should be in FAQs and there's some scripts we can rip from that thread. I don't think Chinese will work but Portuguese should. I plan on adding language support to 7thHeaven. For the moment, here's an unencoded Portuguese flevel (https://docs.google.com/file/d/0B1g3qSVwwtNBU2dLcDdRVGdBQW8/edit?usp=sharing) that SHOULD be compatible with bootleg40. Do NOT use the Menu Overhaul on it, especially not the retranslation.
To encode this downloaded folder into the flevel.lgp file you need--use uLGP .5 (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) and replace the flevel.lgp in your Game Directory after backing up the original. The Portuguese Mod linked from the Multilanguage Thread looks legitimate, but it's beta so use it at your own risk and back up your files.
Non-English language installs are not compatible (completely or not at all) with any mod that changes the game script, unless the mod is in that specific language.
You can find camdat0.bin in two locations:
[gamedir]\data\battle
[gamedir]\data\lang-en\battle
Your APP.LOG will tell you which of those locations it's trying to access camdat0.bin before the crash, so copy it from the other location and paste it into the folder missing it.
Thank you. Fixed it. Not sure why it was working perfectly fine before but wouldn't work now. Also it didn't tell me which it was trying to access. So I just copied it from the lang-en foulder and put it in the other one.(Took awhile because I was having a frustrating time getting the graphics program to work right. Wasn't saving)Yeah, it should only be the files in that lang-en folder that are involved, and maybe it is just that one. I can never tell who is gonna be able to handle swapping files like that, but I suppose it is a lot easier than reinstalling bootleg. EQ2Alyza is pretty much always right. Why are women always right??? :wink:
Tifa's Package
(http://img546.imageshack.us/img546/6703/tifalockhartstoppervert.png)Tifa's Package - [Torrent] All Mods For Bootleg Configurator (http://adf.ly/Qe8Dc)
The torrent folder is to remain untouched, so hopefully when you say "unpacked" you didn't extract any of the individual mods.
The APP.LOG has to do with using the default DD (Direct Draw) drivers and Aali's Custom Driver isn't set correctly in FFConfig.exe. Please read the FAQ on the front page for how to fix it. Your APP.LOG is specifically listed in one of the questions.
That said, am I correct in my assumption that my crummy laptop video is compatible with the Nightmare mod and the Menu Overhaul? I'm not concerned about the HD graphics, but I'd like to be able to use the gameplay upgrades.
I decided to set everything to default in the bootloader, and it made the "FF7.exe has stopped working" error to disappear. After I made everything back to the default settings, I set it to the "HDR Shader" option. Now it's back to the original black screen loud beep thing. My sound driver I am using for the configuration is my turtle beach P11 headset. Don't know if that helps with the sound error.Hiya. The turtle beach sound driver may indeed be an issue but I'm not sure. Did you hit test? right left center? Midi test runs? Try running the sound through standard speakers.
Logarithmic Volume Control is checked too.Does that mean that you have not used my Game Converter? (GC will removes the hook...)
I did download your converter.But not running it before Bootleg?
INFO: FF7/FF8 OpenGL driver version 0.7.11bYou want it to look like that.
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
however, i have a problem. Indeed, when i'm in shinra QG (at floor 65 when to pick differents blocks of midgar on the maquet). I got a black screen when i'm open the last chest and FF7.exe has stopped functioning.
➣ The game crashes after opening the last chest on the 65th Floor of Shinra HQ.
Download this file: HERE (http://www.file-upload.net/download-7507278/blin65_1.html)
Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
Play FF7.
thank's, but I have an error when i would like to play FF7. Can not find the C / file :/ games FFVII / data / field / flevel.lgp
So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.
Well. this problem is clear. But when i'm load my party I got a black screen
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgpThat looks odd. I don't know man... I'm thinking you didn't uninstall correctly and do GameConverter correctly or it woulda already been using Aali's custom driver.
➣ Why are there two movie folders? <OR> Why is my movie folder empty? <OR> Why is my game crashing on the opening movie?
GameConverter purposely does not alter the original movie folder in any way. By default bootleg uses the movies folder located in the main FFVII install directory (like the original PC release). If you wish to use the new release videos simply change the movie path in the Bootloader config, as illustrated here:
(http://i647.photobucket.com/albums/uu193/electrotoyou/blconfigmainyl8ue5fs32_zpse545fa3a.png)©Kompass63
This step should be taken if there are any crashes related to using the default bootleg movies folder.
If you wish to save space, you can do that, be careful about which movies you want to keep and which you delete, then same as above set the movie path as desired. You can move them to another drive completely, if you like.
About Steam Reinstalls:Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) before reinstalling ff7 and then using Kompass63 Game Converter.9b (http://www.file-upload.net/download-7904857/FF7_GameConverter_0.9b.exe.html), Start the game to test it once after the Game Converter. Then install bootleg.
GameConverter.9b is specifically made to be compatible with STEAM ff7 and bootleg (It works on Windows XP, 7&8 ).
i used a Nvidia cards with 320.49 driver.
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgpHa, that's what happened to me once!
It was using the custom driver at first. But I changed it around to see if it worked with different renderers.Unfortunately this does not work, because of the movies.
The HDD it's on has 1.5 TB left though...One partition? It with Win8?
And there is no battle.lgp in my battle folder.This is inexplicable...
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/blin65_2/blin65_2_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Hello!
I have been enjoying this game but unfortunately I am back with another problem.Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/blin65_2/blin65_2_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
The part of the game that is causing the crash is opening the Chest on Shinra Bldg. Floor 65 which contains the 66th floor keycard. This goes to a battle and never loads the battle.
So it's been over an hour and half now, and it still says "Installing FacePalmer Special Cases..."
*edit* got those two to work, now the FMVres files are corrupted... f*ck my life
the MO.exe found in the torrent is outdated, the newer version is found in the mo.exe thread on qhimm
The FMVRes files are safely in tact within the torrent. The corruption must somehow be on your end. Perhaps do a recheck on your torrent to see if it picks up any missing packets.
The MO.exe within the torrent is version M05c, which is the latest release. No further versions are being released until DLPB completes The Reunion (http://forums.qhimm.com/index.php?topic=11649.0) mod pack.
Hi, i have the steam version installed everything and got it to work fine.
Only i forgot to enable the music feature during installing the bootleg so now i have midi ost.
Is ther a way to change this to the music i like?
I also like to thank the modders for making this possible because it rocks.
Thnx in advance!
greetings dark!
hmmm. are you using mode switcher?
I'm not sur to understand that. I follow the guild lines of tifa's bootleg;
I get this error : (http://img4.hostingpics.net/pics/264802errorff7.jpg) (http://www.hostingpics.net/viewer.php?id=264802errorff7.jpg)
Your flevel.lgp is missing perhaps?thanks,
Sorry to post about this 3 times. But I would like to know how to fix the no sound effects issue I am having with the game. I can't really play if all I hear is music and nothing else :/
Are you using FF7Music?. If so, start FF7Music, go to configure, then change it from your output plugin.
Hi
I've got the Steam version, and followed the instructions to download EQ2Alyza's mod list using the torrent and so forth. This all seemed to work, but when I try to run the game, it doesn't register any inputs. It loads up: an empty command prompt, what looks like a starting screen for FF7 music, and the game itself (here's a screenshot: http://imgur.com/1cny7vp).
Thanks in advance for any help.
Thanks, your patch worked. Still don't know why it only did it after a session or two of play before having issues. Still need to redo the whole thing since I somehow selected the wrong music in bootleg.
EDIT: Also, I should point out suggesting that someone disable UAC isn't the greatest of ideas as they can be opening themselves up to security issues like rootkits. It's not even needed to use Bootleg. I've messed with it several times already testing things out. And besides the music issue I haven't had any issues. Well besides the frictionless wheel on my mouse but that's another problem entirely.
Pic of what I'm referring to.
http://i219.photobucket.com/albums/cc281/GameGeeks/CloudsMouth_zps3cacb717.jpg
OK, noticing an issue with Cloud's battle model with what appears to be a corrupted texture over his mouth. Don't know what's causing it. Especially since I selected no change for battle models. And so far it appears to just be Cloud that has it. Only other thing I can think of is it's somehow tied to APZ's Buster Sword model but I can't find anything on that in Google and it'll probably be a bit before I can get his next weapon.This was done on purpose as a safeguard against copyright issues with bootleg is my guess. It is CYA about not distributing original game material in its entirety.
@cmh175: I had to leave it open with the game in the background. Was just getting a black screen without it. Figured it didn't matter about cropping since all that was needed was the mouth.
@Template: Tried encoding those files over and it didn't work, still there. Thanks for the suggestion though.
Okay! So I got it all modded up properly now, after doing the reinstallation process etc., I'm now finding I'm having issues with my gamepad. It's registering all buttons multiple times instead of a single entry, when trying to configure the "Joystick" options in the config menu for example, by confirming with what would normally be circle, it would enter the key twice and automatically switch it around as opposed to waiting for what key I would like to change it to.
I'm using a Logitech F310, for the sake of reference. If I can get this last little kink sorted out I'll be a very happy camper, as I'm loving all of the updated bootlegged graphics, thanks for putting all the hard work into making this for shlubs like myself who want the updated graphics but don't know how to do it on our own!
Logitechs are great controllers, but the firmware sucks. I have a F710, and installed the xbox 360 firmware. Install this: http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows (http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows) then just add the firmware to the controller in device manager. Mine also has X and D inputs. I use D with Pinnacle and map the controls to match the old ps1.
So.... I played this mod a while ago...loved it. Went to go play today and my aspect ratio is all screwed in game. What I mean is a large portion of the game is off the screen. I have this same problem with Half Life 1, I was able to get around it via windowed mode, but not for this.
I did change my card from a GTX 260 to a 660. Shaders and Post Processing are off, I don't know what to do. I've tried changing options in the configurator, but it tells me opengl is broken, none of the others work. I've tried messing with the Nvidia control panel but only made it worse. I dont think its the mods fault, I dont really know. I also believe there is no fix for this. Shame...
At least I have memories....
Went to go play today and my aspect ratio is all screwed in game. What I mean is a large portion of the game is off the screen.
Strange. I've just reached the snowfields. Aren't there any Cloud models for the snowboard? O.o I find it odd to be using the very original one.
It's in the SNOWBOARD-US.LGP minigame file. I haven't opened it in awhile but I remember it's not the same as the other models and wont be as easy to edit.
I couldn't get it to work just with the pinnacle profiler, so I downloaded a premade profile from their website. All seems to be working well aside from the fact it won't allow me to change which of my 2 controllers is to be controlling the game. Thanks!
Upon boot, I'm still having the multiple selection problem. eg. I will press X once and it will press multiple times.
You're the one who made this awesome Aeris Patch, aren't you? I know you from the qhimm forum and I want to try your mod so badly! But may I ask you a question?
I installed your patch via Bootleg, everything went fine, but Aerith is still invisible and the game freezes on some part where Aerith should appear. I made her visible in the PHS with Black Chocobo and I'm still searching for a solution, because I just don't know how to fix this problem and what I did wrong...the installation was made with Bootleg and the Princess Guard+ is available, too.
I gave up and decided to ask the author himself of this awesome patch... .w. It would be nice to hear from you and your good work!
Thanks for doing this, I'm a huge Aerith fan! >//<
Try installing it again, if she's not there at all then it's not installed properly.
Sorry to annoy you again, but I installed everything with the Bootleg Tutorial again and every other mod is working as well, only Aeris is not there, even If I take her back with Black Chocobo...do you have any other suggestions? I also added your Aerith patch files with the LGP-Tool manually, but this won't make a difference. Is there a special setting I have to tick in the BFE or something? Thanks for your help anyway
I can't seem to resolve this issue. Even with the pinnacle controller mapping I'm unable to use my gamepad properly. I suppose I could just suffer and use the keyboard, but I want that retro feel I got from playing on the PSX.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Signature du problème :
Nom d’événement de problème: BEX
Nom de l’application: FF7.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 35feae6f
Nom du module par défaut: ff7_opengl.fgd
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 4dfd1f39
Décalage de l’exception: 0002b8a4
Code de l’exception: c0000417
Données d’exception: 00000000
Version du système: 6.2.9200.2.0.0.256.48
Identificateur de paramètres régionaux: 1036
Information supplémentaire n° 1: 667e
Information supplémentaire n° 2: 667ece240e97e09bfb4cfda33032a805
Information supplémentaire n° 3: 1229
Information supplémentaire n° 4: 1229e5a14dd16b48929606d89fc5aa4d
INFO: FF7/FF8 OpenGL driver version 0.7.6bI chekd, I don't have any Battle.lgp files in my folder...
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\battle/battle.lgp
I just picked up FF7 on steam this weekend and would like to play it with this mod, but I'm unable to download Avalanche GUI 2.0.8 anywhere. Most sites I go to say the file no longer exists, and the few that let me download it, the file disappears when it reaches my computer. I even downloaded it to a zip disk on a mac where I could see the full file (roughly 7.1 MB) was there, but when I moved the zip disk to my PC the Avalanche file was suddenly reduced to 4 KB.
Is anyone else experience a similar issue? Can anyone suggest a fix?
Thanks in advance.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Hi,
I follow your tutorial and video but after a complete installation/configuration, i start my game, it start correctly but when i select "New Game", a black screen appear and nothing else.
APP.log here =>Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Desktop, Windows7 (64bits), Intel Core i5, ATI Radeon HD 4800 serie.
Thank you in advance.
PS : Sorry for my bad english, i'm French..
I've been scanning the seventy-some pages and I can't seem to find a previous posting with my issue, so hopefully someone can help.
I ran a clean installation of FFVII from steam and word-for-word followed the instructions for the bootleg. I configured the bootloader to my graphics card (NVidia GeForce GTX 660M) according to other posts within the thread. I can boot up the game just fine and am presented with the New Game/Continue screen. I select "New Game" and the screen goes blank for a second, then the game closes out and I get the "FF7.exe has stopped working" window and it just tells me that there was an issue. I've tried messing around with all of the settings in both the bootloader and configurator 1.02 in order to try to alleviate the problem, but the only thing I can manage to do is get the game to fail fullscreen and revert to windowed mode. The odd thing is that when this happens, I sometimes get to the opening cutscene. I'm new to this site, so if I need to provide more information, please let me know.
I hope that someone can help and look forward to being able to enjoy the game in HD
Try running the 314.22 drivers.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 650M/PCIe/SSE2 4.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2087518208 FREE 2087211008
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save09.ff7
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
MIDI stop - OK
MS,
When you say crash, does Windows give the message that "...has stopped working."?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD FirePro M5950 4.2.11944 Compatibility Profile Context FireGL
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: broken LGP file (battle), don't use LGP Tools!
GLITCH: broken LGP file (battle), don't use LGP Tools!
ERROR: failed to find file battle/SCAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: BARRETT2.D SCAA
ERROR: could not open file BARRETT2.D
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 800x600
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
INFO: slow output format from video codec mpeg4; 0
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/OPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception
Hello, I am very impressed with this package but I was livestreaming my game and all of a sudden Yuffie crashes the game whenever I try to get her :(. Any solution?
Hi, I recently installed Tifa's Bootleg for Final Fantasy 7 and my game crashed whenever I got into a battle with Yuffie. She kept moving forward and did invisible attacks. I cannot run the game in compatibility mode it seems, and yes I have a custom model installed for yuffie. Can anyone help me with this problem? I had 40-50 viewers watching my stream and they were all disappointed by this :(
Not at all, there can be a million problems other than the install directory. Can you post your APP.log please?
Yes,
It gives the error that FF7.exe has stopped working and does the error report thing to Microsoft.
-MS
First, my thanks to all involved in this project.
I am a bit slow with these things but over the course of 3 days I got Tifa's Bootleg to run on my computer. While playing I noticed the glitch mentioned in the FAQ where Barret uses a melee animation with a ranged weapon. I ran though the fix covered there but now the game freezes at the start of the first battle after Barret joins the party. I have probably botched this in some way beyond my comprehension; please advise
I am trying to run this on an 64 bit Windows 7 Pro HP EliteBook 8560w with an Intel i5 2.60GHz and 1gb AMD Firepro 5950 GPU (I think)
app.logCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD FirePro M5950 4.2.11944 Compatibility Profile Context FireGL
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: broken LGP file (battle), don't use LGP Tools!
GLITCH: broken LGP file (battle), don't use LGP Tools!
ERROR: failed to find file battle/SCAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: BARRETT2.D SCAA
ERROR: could not open file BARRETT2.D
ERROR: unhandled exception
I'm sorry for spamming this thread, just excited and very impressed with this mod manager. But, Tifa. Will there by chance be an update on the torrent with any new files to be added in the new bootleg update as well as certain reanimation files and all of that when they're brought to action? O.o
Hi again. I fixed the problem myself. It was a bad yuffie model. I was using an AC Yuffie model I believe, and I basically switched in another yuffie model for the old on in the battle.lpg files. I'll be back if any other problems occur. So far, the game runs flawless even when streaming at 1080p (www.twitch.tv/novakakaz) The only 2 problems I had was the yuffie battle freeze and the bike minigame going beserk on me. I have Vsync on and I'm running on a 120hz monitor but I limited my refresh rate to 60 in game.
Her name is not Tifa lol ::)
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?
I am running bootlegged FF7 on an amd 7990 hd with the latest drivers no problems running at 70 fps, and it it run on my laptop sporting a 780m with the latest drivers no problems as well what is the exact problem with the new drivers then.
anytime i go above 314 drivers it screws up the visual settings to the point where all i see is a white screen when i attempt to load a game and beyondApparently this happens kos you installed nvidia update from Windows update, that only can be fixed if you reinstall your OS then in Windows Update where it says update nvidia thingy DON't update that and install nvidia driver from website manually then you can use latest drivers :) Thanks to Leonhart for finding this fix
come to think of it... it's probably cause i'm running an nvidia gpu -_-
go figure
nvidia... the way it's meant to fail lol...
I wondedr if this would be of use to anyone I have uploaded bootleg40 and nearly all the mod to a file host site. I know some people can not use torrents well if needed here are the files.
https://mega.co.nz/#fmsYl0lKYC
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?
I have nvidia geforce 9600 gt (old, i know)
i keep getting a crash, event viewer specified file nvd3dum.dll failure.
do you know of a good version of this file that works?
Hey guys! I installed the whole package and it really works like a charm!
However I have one (simple?) issue? Been playing for an hour now and everycutscene are in an "old version", like it was back then.
How can I get it to all look like this : http://www.youtube.com/watch?v=RPt68eVe0P0 ?
Ty :)
I have nvidia geforce 9600 gt (old, i know)
i keep getting a crash, event viewer specified file nvd3dum.dll failure.
do you know of a good version of this file that works?
Here use this: http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin (http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin) It's my game profile, I made it to match the psx controls exactly. I'm not sure of compatibility as far as Logitech rumble pads vs 360 windows controllers but it may work for anyone who wants to try it. I used the D input setting for older games (logitech cordless rumble pad firmware) so I could use L2 and R2 since for some reason it used the joystick buttons instead on X input, which uses the 360 firmware. It'll word either way though.
I'm not sure what you mean about choosing from which controller it uses. The system will pick which is dominant, probably by which usb port they use. If it's still a problem just unplug one.
Frequently Asked Questions
➣ Will this work with Intel HD Graphics?
No, they don't support enough video RAM. There will be frequent crashing and/or freezing throughout the game.
➣ I have a dedicated Nvidia GPU, but it will only launch the game with Intel HD Graphics.
Go into the Nvidia Control Panel and set a profile for ff7.exe. Then set the Nvidia GPU to run for that profile.
(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
➣ I don't like XYZ mod. Can I just run Bootleg again with something else selected?
No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. You will need to start over to change or try a new mod.➣ When I click Play, a black command box appears briefly, and then closes. Nothing else happens after that.
- Uninstall FF7Music via Windows Control Panel.
- Uninstall the game via Windows Control Panel.
- Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
- Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
- Install the game and start modding again.
➣ When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
- Open FF7Config.exe.
- Navigate to the Sound tab and choose a sound device. If it's left blank, the game won't launch.
- Right click "My Computer" and select Properties.
- Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
- In the Advanced tab, click on Environmental Variables.
- Under "System variables" find the variable named Path, highlight it, and click Edit...
- "Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.
➣ FF7Config.exe crashes when it tries to open.
This often happens with laptops featuring Nvidia Optimus.(http://imageshack.us/a/img16/7349/vgvt.png) (http://imageshack.us/a/img16/7349/vgvt.png)
- Right-Click on your My Computer and select the "Manage" option.
- Navigate to Event Viewer -> Windows Logs - > Application.
- Find the Error that is associated with FF7Config.exe.
- The "Faulting module path" shows which .dll created the error and where its located.
- Google and download that .dll file and replace it in that same location.
If Windows is being a poo face and not giving permission to copy the file, then try this:➣ FF7.exe crashes when it tries to open.
- Right-click My Computer and select "Manage"
- Navigate to "Local Users and Groups -> Users"
- Right-click Administrator and select "Properties"
- Type "Administrator" as the full name.
- Check "Password never expires"
- Uncheck "Account is disabled" and "User cannot change password"
- Click "Apply", then "OK"
- Right-click Administrator and select "Set Password"
- Set the password as "Windows SUCKS" (kidding...pick your own :-P).
- Log off and log back in as the Administrator, then try copying the file.
Check your APP.log and compare it to this one:Code: [Select]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1025966080 FREE 1017671680
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
If it's identical, then Aali's Custom Driver needs to be set.
- Open FF7Config.exe.
- Click on the "Graphics" tab and a message may appear saying "Self-test passed!"
- If the message does not appear, set the Renderer as "Custom driver" and hit OK to close out.
- Open FF7Config.exe again and click on the "Graphics" tab. The message will appear this time.
- Hit OK to close out and launch the game from FF7 Bootloader to play.
➣ FF7Music isn't playing music in-game.
Some computers don't cope well with the FF7Music installation during Bootleg. Download and run the following patch from inside your game folder:➣ The FacePalmer field textures don't appear to be working.
- FF7_Music_Patch.exe (http://www.file-upload.net/download-8054696/FF7_Music_Patch.exe.html)
To my knowledge, this may only occur with Windows XP users.➣ When I try playing, my screen looks like one of these:
- Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
- Extract the "field" folder into [gamedir]\mods\Bootleg.
- Edit "Run FFVII-Bootleg.bat" by removing all /AFFINITY F. Save before closing.
(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png) (http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png) (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png) (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png)
Your AMD Catalyst drivers are not compatible. Uninstall them, then install one of the following:➣ When I try playing, my screen looks like this:
- AMD Catalyst 13.8 Beta (http://www2.ati.com/drivers/beta/amd_catalyst_13.8_beta.exe)
- AMD Catalyst 13.5 Beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe)
(http://i39.tinypic.com/1zgq7gp.jpg) (http://i39.tinypic.com/1zgq7gp.jpg)
Your Nvidia 326.19 drivers are not compatible. Uninstall them, then install one of the following:➣ When I'm in battle, the text for HP/MP/Limit bars is congested and misaligned
- Nvidia GeForce 314.22 (http://us.download.nvidia.com/Windows/314.22/314.22-desktop-win8-win7-winvista-64bit-english-whql.exe)
This is because you have installed the "9999 Break" in Bootleg AND checked "Break Limit 9999" in Bootloader Configure.(http://imageshack.us/a/img11/5799/2e17.png) (http://imageshack.us/a/img11/5799/2e17.png)
- Open FF7 Bootloader and click Configure.
- Uncheck "Break Limit 9999"
- Click "Write CFG" to save.
➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.➣ I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).
- Make a backup of [gamedir]\mods\Bootleg.
- Re-install Menu Overhaul (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) with ReTranslation checked.
- Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
- Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and change mod_path = Bootleg. Be sure to save the file.
- Play past the counter and save right after.
- If you don't like the new text, repeat steps 2-4 with ReTranslation unchecked.
➣ The game crashes after opening the last chest on the 65th Floor of Shinra HQ.
- Make a backup of [gamedir]\mods\Bootleg.
- Re-install Menu Overhaul (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) with ReTranslation and Canon Names/Items checked.
- Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
- Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
➣ I try to launch the game, but it says "...MountFF7DISC1.bat is missing."
- Download this file: HERE (http://www.file-upload.net/download-7507278/blin65_1.html)
- Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
- Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
- A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
- Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
- Play FF7.
Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.
➣ I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."
You need to pass the CD Check at the game's launch. Any one may be used:➣ I've completed Disc 1, but it keeps asking me to insert Disc 2 to continue.
- Open FF7 Bootloader Configure and assure that Auto Mount is checked before starting the game.
- Open FF7 Bootloader Configure and click the "Mount" button.
A cmd prompt will appear and assign a new virtual drive labeled FF7DISC1.
In Bootloader Configure, assign that virtual drive letter as the Data Drive.
To get rid of this virtual drive, click "Unmount" or restart your computer.
(http://img855.imageshack.us/img855/2370/bootloadermount.png) (http://img855.imageshack.us/img855/2370/bootloadermount.png)- Rename an HDD or Flash Drive to "FF7DISC1" and assign it as the Data Drive.
➣ Barret is using melee attack animations, even with ranged weapons.
- Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip)
- Extract the "DLL_in" folder and "Mult.dll" to your game folder.
- Download FF7anyCDv2.dll (http://www.mediafire.com/?l8p7yrysrvmbd5u).
- Place "FF7anyCDv2.dll" into the "DLL_in" folder.
- Add the line load_library = Multi.dll to ff7_opengl.cfg.
There is an animation bug associated with the Timu+Kleyon+Asmodean battle model.This process will make a backup called battle.lpg.bak inside the ...\data\battle folder. You can always revert back to your previous battle models by renaming it to battle.lpg.
- Download the animation fix: HERE (https://docs.google.com/file/d/0B1g3qSVwwtNBQXZjN2FwakN3UXM/edit)
- Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
- Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp battle.lgp"
- A new folder will have opened. Extract all the files from step 1 into the folder and overwrite.
- Repeat step 3, but this time instead, check the box for "Rebuild battle.lpg"
Wow, I'm not sure why, but your profile fixed my problem exactly. I tried making one myself and it didn't resolve my issue, comparing the two I see no differences in how they were configured. I'll chalk it up to a new user experience.
My final conflict I'm having now is that my game is showing a black bar approx 1" thick on the bottom end of the screen, the resolution is a match to my monitor at 1920x1080, and it's only occurring on the field. Menus and battles do not have this issue.
I checked the FAQ page and did not see this issue, anyone have a tip for me? Loving it now so far, thanks once again for all the hard work that went into this!
Apologies to those who are helping me for the awkward time gaps between my posts, RL is a real pain sometimes.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
I am having a problem with the in-game volume controls not working. No matter where I adjust the slider to, the music volume remains the same.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/tunnel_5/tunnel_5_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 831
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 830
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception
Well the download links from guru send me to AMD page, one of them sends me to version2 and the other is unavailable. i cant seem to find links for either of these drivers elsewhere. But thats alright i can play without shaders. Thanks for your support anyway (:
UPDATE: ok during the raid on midgar on disc2 when battling rude and the others my game crashes with an error message... is it because of the drivers?Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/tunnel_5/tunnel_5_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 831
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 830
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7640G 4.2.11476 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 7640G 4.2.11476 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.
ERROR: failed to stat file C:\Steam\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Steam\SteamApps\common\FINAL FANTASY VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: E:\steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
Hey guys, right now I just got out of Midgar but every time a battle starts the game crashes. Please help.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 34
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/QVAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE67.D QVAA
ERROR: could not open file STAGE67.D
ERROR: unhandled exception
what might be the problem, if the 'write cfg' button doesn't do anything, and the settings dissappear after i close that window.
and also, what do i do, if the characters' field and battle models are white?
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro. I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?
you skip cutscenes with CTRL+SOh thx, I don't think u can fix the music but do you know how to save?
Oh thx, I don't think u can fix the music but do you know how to save?
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro. I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?
Hello,
this is my first post and i'm happy that the registration finally worked!
So, first I want to thank all people, that are giving so much heart in such
an amazing project! That gives a new FFVII experience ;)
Sorry for my english, since its not my motherlanguage.
I'm playing the steam version of the game.
I have some problems with the mods, hope someone here can help me out:
1) Virus Problem:
As i went through the installation process described in the start post, my antivirus made alert:
Avalanche GUI v2.0.8.exe --> TR/Offend.2.2262' [trojan]
FF7 BarCorrectionPatch.exe --> 'TR/Offend.2.2262' [trojan]
So i had to disable the antivirus program.
And when i wanted to start the game, the following files made problems:
[...]\common\FINAL FANTASY VII\Multi.dll' --> 'TR/ATRAPS.Gen' [trojan]
[...]\common\FINAL FANTASY VII\FF7 Load Saved Games By Kranmer.exe --> 'TR/Crypt.XPACK.Gen5' [trojan]
I don't want to say, that the files are a trojan, thats just what antivirus gave me. Why is that?
It's annoying when you want to start the game and it makes alert or you have to disable the program whenever
you want to play.
2) Language problem:
I got the mod working, but i saw, that my game is "denglish" :D it's confusing...
That means, texts in the normal environment are in german (i play the german version in steam^^)
but the texts in the menu are a mixture, most parts english and some german in the descriptions of materia.
In battle field --> english
Can you please tell me if there is a possibility to mod the game and play it completely in german?
In the bootleg i choosed the language german^^
3) Music bug
For the soundtrack options I choosed: Anxious Heart Original
When you send the character to sleep, the melody which normally comes up, isn't to hear.
Thanks!
Kobe
ok mods installed but when i launch the game its a white screen ? i can sort of read New game and Continue but when the game starts its still just a white screen.
There isn't a patch for laptop music. Not sure where you got that. There is a patch for no music in the FAQ section on the first page. Set your sound device again in FF7Config and open FF7Music (find it in your game folder) and check the music files it's using.The patch for no music in the FAQ is down and how do i check my music files through FF7music?
The patch for no music in the FAQ is down and how do i check my music files through FF7music?
There isn't a patch for laptop music. Not sure where you got that. There is a patch for no music in the FAQ section on the first page. Set your sound device again in FF7Config and open FF7Music (find it in your game folder) and check the music files it's using.
1) Turn off your AV software when Bootleg is installing (it says this in the tutorial). They are false positives. None of the mods will harm your PC :)
2) A lot of the translation options don't work well, or at all. Mods that modify specific menus aren't properly translated outside English, so you probably picked a mod option that is English only. I would love to fix the translation options for a future release, but the problem lies in getting reliable translators who know English as a second language well enough and who don't quit after starting the project :(
3) Post that in the Anxious Heart thread.
Read the FAQ please. There are a couple situations of white screens/textures and how to fix them.
load_library = Multi.dll
Hey staff
when i tried to ff7_opengl-0.7.11b.zip from mediafire
it said file not found
can you fix it please
Try this out:
Neuer-Ordner.rar (http://www.file-upload.net/download-8417676/Neuer-Ordner.rar.html)
Paste the content in your FF7 folder (where the exe is). If you use the MO you must move the MO-patch in to the Hext_in folder. Make sure that this line is in your FF7_opengl.cfg:Code: [Select]load_library = Multi.dll
Thank you Kaldarasha!
That helped me to solve the language problems!
I installed the FFVII_German_Reworked_beta04.exe but changed my char.lgp and flevel.lgp to
the one which I had before (to remain my bootleg mod settings^^).
So now, I can play it finally in complete german! Thanks again :)
I am having the same issue as a previous person on Windows 7. I work in IT so I'm relatively sure I'm not doing something stupid.
I'm running it as admin, etc etc. Cleaned registry. Cleaned install from steam on another drive and not in a system folder. Installing on a different drive letter. CD is mounted on E. Bootleg located on another drive and not in a system folder. Even gave all permissions to these directories for all users just for good measure. Antivirus is disabled. Steam isn't open.
It gets stuck on the Building LGP files step, it gets to "Building char.lgp . . ." and that's it. It doesn't do anything else. It just... stops. I've repeated this process 3 times, and it always happens.
I had this working the other day with sound after the music patch ;D but now when ever i open bootloader, the command box opens up then the game starts to begin (stays on a black screen) but after that there is a beep and everything closes. Any ideas?
I realize I am probably doing something right foolish, but I'm on Windows 7 and just got the Steam version, and while other people have issues with bootleg, I can't even get FF7_GameConverter_0.9b.exe to run! It just repeatedly tells me "Access Denied. Installation Aborted. Run this Program with Administrative Privalleges.", which I am doing. I have the blank iso mounted and I'm not in a system folder. Renaming a drive didn't work either. Rather frustrating, because after looking at all these mods I can't help but want to use them!
Is there something I could be doing wrong?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
2880x1800 sounds like you're playing on a TV?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 525M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1080x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
There was no mention of retina display, so I wasn't sure. You're the first to test and report that kind of display, so I have no experience dealing with it. I wasn't even aware people were playing it on Macs.
It's showing your output resolution as 2400x1800, so it's clear that it's not adjusting to your native unless that's the resolution you set in Bootloader. I've never dealt with any reports of that high a resolution, and I don't have anything that can output that to test. Basically, you're our first guinea pig to test and potentially solve it.
Have you tried playing windowed mode at a smaller resolution? Try testing one with a multiple of 640x480. If that works, then try a 16:9 resolution e.g. 1280x720 or 1920x1080.
A screenshot of the problem would be nice also. I'm unsure what you mean by seeing the top lefthand corner.
Hey
I need some help please
the menu noise does not work for me when i used this tifa bootleg mod
i installed everything right
so how can i fix this problem then
Hey
Yes i did
but after i install the .exe files
the .exe files always stays in red in the mod listing page on the bootleg program
thanks
INFO: FF7/FF8 OpenGL driver version 0.7.11b64bit Windows 7.
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.2843
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 320x240, window size 320x240, output resolution 320x240, internal resolution 320x240
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\owner\desktop\games\ff7input.cfg
initializing sound...
creating sound primary buffer
reading audio file
loading static sounds
sound initialized
Hey
when i finished setting up everything right on this mod
i get no random battles now when i use this mod
so what could be wrong then
because i did not turn on the random battle cheat at all
does anybody know about a zack mod, which replaces cloud or cait or any other mod which includes zack? i've seen one somewhere, but i think it wasn't supported anymore and the link was dead.
New PC I thought it time to give this majorly magnificent modification of FF7 a second shot. I'm stuck before I can even start playing though! Help would be mucho appreciated :) Given my luck with these things this probably won't be the first obstacle..
-Did a clean install of an old copy of FF7 to a non-system folder. (c:\desktop\games\final fantasy vii)
-Downloaded BFE and 'Tifa's Package [Bootleg040 mods]'
-Made sure the bootleg program pointed to the correct places for installing and retrieving files.
-Ran bootleg, everything installed that was supposed to. I saw no unusual error messages.
-Configured bootloader and then hit "Play FF7" and I get this error message: http://i.imgur.com/6qwVmvT.png
No matter where I google/search or download bootleg from I can not find "FFVII-bootleg.bat" ANYWHERE!
I read somewhere around here that the bootleg.exe IS the .bat so I copied the bootleg.exe to ..everywhere.. and that didn't fix it.
1. How do I find this mystery FFVII-bootleg.bat file?
2. When playing the game from its own launcher it crashes upon starting up. Is that because I must use the bootloader?
64bit Windows 7.
Edit: I see there is a "Run FFVII-Bootleg" batch file in the installation directory but that wasn't doing anything to help me. I even renamed it to "FFVII-Bootleg.bat" which had no effect.
Edit2: Setting graphics back to software renderer tells me there's something else going wrong because now it won't even start up normally like it was BEFORE i put the mods in. This setting does not give me an error message or a close program prompt that I was getting with 'Custom driver'.
I'm guessing my best bet it to start over and be more picky with what mods that go in but I'll leave this post here in case someone can answer my missing .bat file problem.
Edit-again: (Sorry) It's working now and all i did was re-run bootleg and unchecked an option for sounds/FMV along the way... wish I knew what I did. It's working at least! No idea why the bootloader suddenly decided there was a Bootleg.bat this time either... Now to see if I can get updated FMV's to work... hmmm maybe that was what happened.
Much love to the creators and organisers and what have you! <3 This rocks.
Sorry to ask again but i don't think u have read my last post
Hey! Just checking back in. I never got the FF7 converter to work on my desktop, since it would claim I didn't give the program administrator rights even when I did. So I downloaded all the files on my laptop and it worked perfectly. No idea why.
Going to transfer the files over when I get the chance. Looks great!
For a better comprehensive why nobody helps you. You do not ask for help, you do ask for babysitting and nobody has the time to take you by the hand. We all offer our free time here. The bootleg tutorial is a step by step guide for kids. Because of different system settings problems can and will occur and we are happy if we can solve them. But we also expects that everybody is able to find where the problem is themselves and using the help here, when nothing else work.
The biggest issue I keep seeing is people installing the game to the desktop. The tutorial clearly says install to games\final fantasy 7\ff7. Afterwards you pretty much just have to run bootleg, not much to it. Pretty much every issue posted is user error, double check the turorial and you'll probably find something you over looked.
MBP with bootcamp, nice. I did that with steam but that's something they tested. You're using simulated drivers from apple so that'll be interesting. Have you tried adjusting the interal resolution?
There's an option in bootleg to disable random battles, you probably have that checked. To reset that you'll either need a back up of the kernel or reinstall the game.
You have an error in your config file, some options may not have been parsed. (no such option 'FANTASY')
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 680/PCIe/SSE2 4.4.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
Post your ff7_opengl.cfg.
Miguel_Domingos, please don't post the same question in multiple places. This question is fine here; I've deleted your other thread. ~Covarr
System folders the ones created upon an OS installation, so the desktop is a system folder. A non-system folder is any folder you create after the OS installation, so C:\Games\FF7 would be a non-system folder. Try relocating Steam to a non-system folder (e.g. C:\Games\Steam) and going from there.
is the proyect dead? or no one is making or updating mods? :-(I sincerely hope not! These guys are doing an amazing, and much needed, job!!!
I've been re-installing FF7 and re-running Bootleg, trying some different things to see if they work, and I get these error messages every time:
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Error in elminn_1: Incorrect number of entries: 16/17
Hmm maybe someone else can help you.. i can remember i had that exact problem in bootleg 0390 and fixed it somehow forgot how but all i can think of is make sure .net is properly installed, right click it and click Unblock and apply, close every other program and Run the program as Admin
Nitpick: In magic menus, spells with an All materia attached to them don't have a little red > next to their names. I've tried running Bootleg and the Bootloader to try and get the old battle style window back, but I keep getting the FFX style battle interface. I really like it, but I want my little red arrow back! :) Right now, I'm running a fresh install, fresh run of bootleg, with none of the menu overhaul options checked - just things like script fixes, name changes, bug fixes, etc. It takes awhile, and I'll come back and let you know if there's any success. But it'd sure be swell to have the FFX battle style and still have those indicator marks that I have an All materia attached.
Edit: No luck. It was like it made room for the old style menu windows by blacking out where the window was, but still used the new style command window. The HP/MP window was kind of a squished together hybrid of a mess. I guess I'll just deal without my arrows, unless there's a way to fix it... and if there is, I will love you forever. :) Anyways, it looks like I need to fix my game now. Glad I backed up the fresh Steam install!
Menu Overhaul won't have the red arrows. That's just the way it is. It will tell you how many uses you have left. When you use the trigger buttons to switch between All and single-target, you should see the uses left.
Post a screenshot. I may know why it's squished together, but need to see it first.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output
resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file H:\FF7\SteamApps\common\FINAL FANTASY
VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path:
H:\FF7\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi;
indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames:
388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/¼vM ÈO (LGP) (path: )
ERROR: unhandled exception
Are you using the latest driver from Aali?
The current version is 0.8.1b. 7.11b comes with the Tifa torrent and is installed by bootleg, so I'm not really sure what you mean.
Installation
1. Extract the archive into your ff7 or ff8 folder
2. Run FF7Config.exe to configure sound settings (the graphics configuration you can do at this point is irrelevant)
FF7:
3a. Apply the registry information in ff7_opengl.reg
4a. Change your settings in ff7_opengl.cfg
FF8:
3b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
4b. Change your settings in ff8_opengl.cfg
5. Play!
Aw crap, encountered the white fort condor of death.
Any help please?
And seriously Alyza, please tell me what do I need to get to be able to use the BFE and bootloader in xp.
An upgrade to win7. :P
I'm not horribly sure, but it doesn't seem like much is compatible with XP at this point. In fact a lot of things had been updated to support Vista and Win7 (supposedly 8 as well). XP is going to be finally making it's exit soon anyways, so an upgrade is inevitable.
No offense but, forcing xp users to buy W7 just to be able to play a mod seems like a d*ck move to me,
lol dude no one's forcing you to do anything. I personally don't care what you do. How compatible do you expect a 12 year old OS to be though? I'm a Network Engineer and don't even offer support for it at this point.
By the way, I'm generally not rude to those who offer me help. Seems to make them inclined to help the next time I ask.
Now it says that my renderer doesnt support open gl 2.0...
Does 8.0 contain the memory leak fix?
EDIT: Gee thanks aali, my graphics only support open gl 1.4.
Gosh screw that.
Other System Requirements:Funny thing, literally every dedicated GPU ever made with 512MB of RAM has supported OpenGL 2.0.
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.
Funny thing, literally every dedicated GPU ever made with 512MB of RAM has supported OpenGL 2.0.
These requirements aren't just arbitrary decisions not to support older machines. Aali's driver and many other mods rely on features found in OpenGL 2.0, and simply cannot reasonably made to work with older versions without significant workarounds, all the while reducing performance for everyone with a system made in the past ten years.
I'm not positive on what that means. Bootloader works with a converted game, so it wont work through Steam anymore. To take screenshots turn off full screen.
Whatever, sorry to want to play this on a sh*tty and extremely outdated system.
Ill just go and download ultra HD remake.
It seems it does, I have another issue though.
Trying to add the bootloader through steam so I can take steam screenshots crashes the entire application. Any way around this?
However: I did notice that on higher internal resolutions some of the GUI elements break on the new gui, at least at 3840x2400. The limit/wait timers specifically overlap the health bars. at 1920x1200 these could be in a better place, but they're at least not overlapping other elements.
Yeah, that runs on Qhimm mods too including Aali's driver. It's not supported on Qhimm so those inclined to still help you wont be able to.
Does it look like this?
(http://imageshack.us/a/img11/5799/2e17.png)
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
cmh175, the screenshots clearly show he didn't use a system folder.
However, why are you running ff7.exe from your FF7MODS folder? in BFE you put that the game was installed to B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII
If I'm not mistaken, Bootleg installs all the stuff from your mods folder to the game's original install directory, not the other way around.
After that, install the game to a non-system folder and start from Step 1 of the tutorial. Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???It's also on his B drive, whereas his system drive is C. When you make a separate Steam library on another drive (which is pretty much required unless you wanna move your whole steam install out of Program Files), you can name the folder whatever you want. My steam games are mostly installed to D:\SteamLibrary\steamapps\common\, for example.
cmh175, the screenshots clearly show he didn't use a system folder.
However, why are you running ff7.exe from your FF7MODS folder? in BFE you put that the game was installed to B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII
If I'm not mistaken, Bootleg installs all the stuff from your mods folder to the game's original install directory, not the other way around.
@subie_king
Lots of errors need to be addressed.
1. The tutorial says it requires a minimum of 512MB of vRAM with your graphics cards. The 8400M GS only supports 256MB of vRAM, so you are going to run into memory crashes depending on what mods you choose. Whether you continue forward from here is up to you, but I won't be able to problem solve any crashes you may experience, especially if it's when you launch the game.
http://www.nvidia.com/object/geforce_8400M.html
@subie_king
2. Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0
After that, install the game to a non-system folder and start from Step 1 of the tutorial. Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???
3. Your mod folder shows that you have extracted mods that were archived. The guide never states to extract any mods from their archives. Bootleg will do all the extractions itself. Redo your mods folder and don't extract, open, touch, lick, etc. any of the mods. Leave them as is in the mods folder.
Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???
The game sometimes hangs at this point at a certain Yuffi model.
But with me it goes on after about 5 min.
Well, I'm not sure why or how that came up in my APP.Log....but I can assure you, sir, my graphics card has a 2GB memory...This is my card: XFX Double D FX-787A-CDBC Radeon HD 7870 GHz Edition Black Edition 2GB 256-bit GDDR5 PCI Express 3.0 x16 HDCP Ready CrossFireX Support Video Card
Ok, so unzipping everything was a bad idea, right? Haha, woops.....well if I go about deleting all of the unzipped files, BUT keep the zip files, would that work too? Or do I now have to go through and redownload everything again?!?!
Also, could you elaborate a little more on this please:
"Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0
The thing I dont understand is that I have NEVER had FF7 dl to my C drive.....so how, or why are there files there in the first place? Again, please excuse the noobness...
Thanks EQ2Alyza
Haha,yes I use steam, frequently matter of fact, and I named the folder SteamPowered Games back when I first moved my Steam files.... I doubt that is causing all these problems....should I change it back???
Hi subie_king,
Heavy Heavy Heavy...
I have problems to realize what you've done.
First explain me what is Drive B for a device??????? ? ?
And how much space is there?
Normally, A and B are reserved for floppy drives, I assure you FF7 does not fit on a floppy disk ;D
My Converter searches in the registry for the path to FF7.
If you have copied FF7 somewhere else, he will still find the original installation and manipulate, as long as you do not manually typing the new path.
If you have moved FF7 somewhere else, he will still abort any installation because he could not find any files.
I suspect that you have copied FF7, but not typing the new path into the Converter.
Please search on your drives for a file "FF7_GC.log", open it with Notepad and write the content here in the forum.
Maybe I am able to help you.
@subie_king
Pssst...when responding with quotes, do it all in one post. Just scroll down on the response window and push the "Insert Quote" button for each post. This way you don't double, or in your case, triple post and clog the thread.
Interesting. Your APP.log definitely shows the 8400M GS, which is an Nvidia card, and yet you're using a Radeon. When everything gets sorted out and working, that card will definitely play the game fully.
Yes, keep all the downloaded zip, rar, 7z files as they were. Check them in the Mod Listing and if they're showing green, it's fine. It's quite a bit of files to organize however, so perhaps start completely fresh just to make sure you don't make any errors.
I don't know either, but that's precisely what has registered in your APP.log. Perhaps a long time ago you had installed it once, uninstalled it, and those are the leftovers. It's not about "dl" it to a drive, but actually installing it and what the RegistryKeys do after that. Don't worry about it though, so long as you use the RegistryKey remover.
Nope, it can be named whatever you want. I was just curious if that was the default location that Steam created.
I assure you my "B" drive has the space...it's an internal 2TB Hard Drive.That reassures me a little :-D
And, I think what I'll do is just go through and delete EVERYTHING and start a new, for the fourth time :-\ haha. But first, I'll run the registry tool and make sure I delete everything that's old of FF7...or should I run the registry AFTER I go through and redelete everything? Including uninstalling FF7 from Steam?I recommend the latter variant, first uninstall everything and finally clean up the registry.
I recommend the latter variant, first uninstall everything and finally clean up the registry.
But you should know that "FF7 REMOVE registry keys" only remove the keys from the converted (old) game.
The Keys of the Steam release remain unaffected.
At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window.
Now, when you say: "The keys of the Steam release remain unaffected". Should that concern me at all?If you're using the Steam version of the game, it manages its own keys pretty well, and will properly remove them when you uninstall the game.
If you're using the Steam version of the game, it manages its own keys pretty well, and will properly remove them when you uninstall the game.
The converter uses the folder where the Steam version of FF7 was installed.
Also, could you elaborate a little bit more on this: "At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window." What are you saying I need to do here?
The converter uses the folder where the Steam version of FF7 was installed.
If you copy this folder to an other location and wishes to there will be manipulated, you have to specify the path to the copied folder.
The link works fine on my end.
You can also check Tifa's Package: http://forums.qhimm.com/index.php?topic=13981.0
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1366x768
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 415
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 127->0, step=255
set music volume: 127
set music volume trans: 127->0, step=255
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 420
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 424
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 436
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 436
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 422
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume trans: 127->0, step=180
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\monitor.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 7.533371, frames: 113
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
:mrgreen:
cansomeone please tell me how i change the controls to my keyboard?
I'm having an issue where when I start the game the screen size is all wrong. It's all zoomed in and placed up and to the right for some reason. I've tried to mess around with the screen resolution and selecting and unselecting the 'Preserve Aspect' option in the FF7 BootLoader OpenGL Configuration, but its always the same; the wrong size and placed up and to the right. Even in a smaller windowed mode. Also, the safe settings locked up my computer completely and messed up my desktop.
My screen is 1920 x 1080.
But, when I hover my mouse cursor over the taskbar the little preview window shows the game centered and sized up correctly. Maybe it's from having two screens? Maybe my screen resolution settings are somehow wrong or messing it up? Maybe it's the toggle fullscreen option I selected at some point? I have no idea.
Does anyone know what I might be doing wrong here? Any fixes for this problem?
I'm having a problem opening the game. Every time I try to open it using the bootloader, I only see a black screen with a lot of grey particles moving around, and there's no sound. Here's some information that might help...
[From CLI]
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Installing Eidos Logo . . .
1 File(s) copied
Completed Logo.
Installing Rhumba's Opening Movies . . .
2 File(s) copied
Completed Movies.
-------------------------------------------------------------------------------------------------------------------
Technical information:
NVIDIA GeForce 6150SE nForce 430
AMD Athlon II X2 235e 2.70GHz
6.00GB Ram
Windows 7 Ultimate 64-Bit
--------------------------------------------------------------------------------------------------------------------------------
[From APP.LOG]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY C:\FFVII\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Please post your APP.LOG
;D i've already reinstall and i can see red XII now. I change model for red XXII, field> prp classic battle> no change. at first i use field >HQ(kela51) and battle> HQ Red XII (kela51). Is there any video link to see the gameplay? I would like to compare with mine
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 6310 Graphics 4.2.12422 Compatibility Profile Context 13.152.1.1000
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported
INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\FFVII\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
- I placed multi.dll in the 'Final Fantasy VII' folder.There are two different versions, one of DLPB (http://forums.qhimm.com/index.php?topic=13574.msg189863#msg189863) (90 kb) and one of Kranmer (4 kb).
- added 'load_library=multi.dll' in 'ff7_opengl'.load_library = multi.dll
When I open the game, none of the controls seem to work. I can't select Continue or New Game.The game is controlled using the NUMPAD.
Oh, a complete uninstall? I really don't want to do that.. I was lucky enough to get the game working the first time, I don't want to undo that incase I can't get it working again.
Download DLPB_Tools.zipDone.
Extract the "DLL_in" folder and "Mult.dll" to your game folder.Done, hopefully. I put those files here: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII/>>(I put them here)<<
Download FF7anyCDv2.dll.Did this, although I already had it to begin with inside the DLL_in folder*.
Place "FF7anyCDv2.dll" into the "DLL_in" folder.*Yep, did this. Here's whats in my DLL_in folder now: FF7anyCD.dll, FF7anyCDv2.dll, Hext.dll, Hext_Reademe.txt, Multi.dll
Add the line load_library = Multi.dll to ff7_opengl.cfg.Did this, and I didn't need to- it was already there. It says:
Uh, not sure I really understand that one. So here's what I've done according to the FAQ:Done.Done, hopefully. I put those files here: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII/>>(I put them here)<<Did this, although I already had it to begin with inside the DLL_in folder*.*Yep, did this. Here's whats in my DLL_in folder now: FF7anyCD.dll, FF7anyCDv2.dll, Hext.dll, Hext_Reademe.txt, Multi.dll
Maybe I have to remove FF7anyCD.dll?Did this, and I didn't need to- it was already there. It says:
# Load Multiple DLLs
load_library = Multi.dll
On thing that was changed in the FAQ: Place "Mult.dll" into the root folder.YES
Is this still right?: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII >>(I put them here)<<
Or does it go into the DLL_in folder?NO
There are two different versions, one of DLPB (90 kb) and one of Kranmer (4 kb).
DLPB's needs a subfolder "DLL_in" in which other DLLs are there.
Kranmers needs a subfolder "LOADR" in which other DLLs are there.
Copy missing DLLs best in both folders ...
Ah, okay.
Its still not working, though.
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.10b
Creator: Kompass63
Editor: EQ2Alyza
Start running at Date: 24-02-2014 Time: 15:21:25,42
P gina de c¢digos activa: 850
ActualPath C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0
You are running "Windows 7 Home Premium" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64
This patch is not yet applied.
Steam is installed in "D:\SteamLibrary\steamapps\common\FINAL FANTASY VII"
Installation path found at...
"D:\SteamLibrary\steamapps\common\FINAL FANTASY VII"
If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"
If an installation path IS found, press ENTER.
Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"
Set own Registry Keys...
HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys
Setting language to en...
Detecting drive letter for FF7 Discs...
Drive letter for FF7 Discs F:\
Movies path found at...
"D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies\"
Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...
Copying 1.02 patch for ff7.exe...
Copying Aali's Custom Driver, version 0.7.11b...
Creating Final Fantasy VII Icon...
Creating FF7Config Icon...
Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Please check over the settings for FF7Config...
1) Graphics tab should have "Custom driver" set for the Renderer.
2) Sound tab should have a Sound device set.
3) Perform the Sound and MIDI tests.
Could not find the Sound Registry Key...
Please run FF7Config after this finishes.
Adding UAC Registry Keys to HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Inserting Multi.dll, Hext.dll, and Languagefile...
Patching FF7anyCDv2...
Should a Laptop Key patch to be installed?
(Only necessary if no NUMPAD is present.)
NO
Installation complete.
called with ""C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.10b.bat""
Arguments: "C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.10b.bat"
PROCESSOR_ARCHITECTURE: x86
PROCESSOR_ARCHITEW6432: AMD64
Actual Path: C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0
Product Name: Windows 7 Home Premium
Architecture: AMD64
Running in Modus 32Bit WOW64
OS Bit Version 64
Reg-Keyname Steam HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1 HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2 HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3 HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present: Yes
Steam Release Path: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Re-Release is present:
Re-Release Path:
Original Release is present:
Original Release Path:
Destination Path: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Source Path: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Videos Path: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:
Original Language en
Converted Language en
Original Drive Letter:
Converted Drive Letter: F:\
and now clear up Variables...
Ending at Date: 24-02-2014 Time: 15:22:34,02
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
INFO: FF7/FF8 OpenGL driver version 0.7.11b
Problem:Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
Solution:
Update to the newest driver.
Also you should use Anxious Heart 03, it will place the music in the rigth folder for the new driver.
at first, I want to thank all the people who generously made and share these beautiful mods.
I love it. but there's a problem.
I often, but not always, got the error window that said:
Oops, something very bad happened
Wrote crash.dmp to FF7 install dir.
please provide a copy of it along with APP.LOG when reporting this error.
write emergency save to save/crash.ff7?
during either start of the game or start of battle (or in the middle of battle).
I install the game in D:\Program Files\Final Fantasy VII while the mods are in E:\Games\Final Fantasy VII PC remake\Mods.
my pc specs are intel i5 3.0 GHz; ATI Radeon HD7850; 8GB of RAM.
I follow all the step in tutorial and already try uninstall-install the game and the mods but still, I often got the same damn error window.
here's my APP.LOG from when i got the window in the starting of the gameCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
and ff7_opengl.cfg:
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
I really have no idea what went wrong, so an help will be appreciated :) :)
how can i change the language of the game?
Start over and install the game to a non-system folder. Program Files is a system folder.
But I don't see anywhere a memory overflow crash in his app.log...?
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes <-- MUST set to no
use_vbo = yes
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 7900 Series 4.3.12780 Compatibility Profile Context 13.350.1005.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
I believe so. Whenever I open my FF7 Bootloader, there's a droplist fo difficulty mode. How do I disable it?
I remember the first time it crashed, it didn't have mode switching on. Since then, I tried reinstalling different bootleg presets to see if that fixes the problem or not. =\
BFE.exe then Game and Translate Text..
German Language works great for me.
EQ2Alyza i dont know why you talking its englisch only xD
@Kaldarasha
Right then. Do you know where I can download it and where I put it in?
Start over and install the game to a non-system folder. Program Files is a system folder.
It's English only for now.
To be honest I didn't read his app log. But it doesn't even show an error anyway. However a look in his config shows the possible reason for the crashes:
This doesn't solve the memory overflow. With the driver version 0.7.11b you will get this crash sooner or later, depending on how many textures are loaded in over the time. The bigger the textures the faster the crash. The new driver has solved this by limiting the texture cache. So the only solution is either to swap to the new driver (the old GUI overhauls wont work) or not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater) and reducing the possibility for a crash.
Every time someone reports that crash, they always have Mode Switching installed. It shouldn't crash if you install without Mode Switching. The fix in the FAQ works if it's associated with just installing Gjoerulv's Hardcore Mode, but it doesn't ever work with Mode Switching because of the way it swaps out the flevel.lgp files. If you can find the multiple flevel.lgp files that are used for each difficulty mode selected, then perhaps using the FAQ method needs to be used for each one of them. I've not used Mode Switching in a very long time, so I can't remember if/where those files are stored.
You can find this information in The Big List of Mods under the Tools, Drivers, and Patches section.
I just try that and still I got the damn error window
then I try to update the FF7 opengl to v.0.8.1b
but the font and the image in the bottom got screw up.
I dont know what to do.
please help :-( :-(
how could I "not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater)" ?
I dropped it in and I got the arrow keys and the Enter as a start button, but nothing else. Literally no other button on my keyboard does anything.
Also, I download the music, but nothing happens: it's silent except for sound effects. Does that have anything to do with the "postprocess initializing failed" message I keep getting?
I haven't been successful at installing the mods to my Steam version of FF7.
I followed the instructions on the first page of the first poster of this thread, starting at:
"NOTE: Be careful not to install with Steam inside a system folder, such as Program Files or Program Files (x86)."
So I installed FF7 on my "G:\" hard drive into a folder called "Games" at the root level of this drive, so it looks like this: "G:\Games\SteamApps\common\FINAL FANTASY VII"
I download the FF7 empty ISO and mounted it with a virtual drive.
Then I followed the first step which was:
"Step 1: Read, download, and run the latest version of FF7 Game Converter."
I ran the game converter exe as "Run as administrator" by right clicking the exe and clicking that option.
The command line interface (CMD) window runs and prints out my windows OS version and it's bit type, which is windows 7 64-bit.
It shows where it found a reference to the FF7 installation, but since I reinstalled FF7 from the seam default directory (C:\Program Files\Steam\...) to the current "G:\" drive I installed it to, the Game Converter prints out the old directory is the place where FF7 is installed.
I inputted "G:\Games\SteamApps\common\FINAL FANTASY VII" as the location since that's what the Game Converter prompt tells me to do if the tool does not find the correct FF7 installation directory.
The CMD window just hangs, since it looked like it was doing nothing for a long time, I let the Game Converter do its thing overnight and when I came back to the PC the CMD window just had a prompt that said: "Removed CompatFlags from "ff7config.exe"" over and over with a question prompt of "REG DELETE Y/N?" right after the previous message, but I couldn't type in the CMD window at all. I decided to kill the process by pressing "ctrl+c".
I tried the Game Converter as my user account, and not administrator. Same symptoms as described above happens.
I tried entering "G:\Games\SteamApps\common\FINAL FANTASY VII" without the quotation marks, still the same behavior.
I notice that while the Game Converter is running, a "find.exe" process is running, I assume this is searching for FF7 installation files and registry keys and might be the cause of my problem due to my odd PC setup (more than the normal HDD of common PC setup).
I also notice that the Game Converter will output "can't access directory", but that's because its trying to access the directory of "System Volume Information" for each drive, and is a hidden protected directory.
Any suggestion would be helpful.
My system specs are:
Windows 7 64-bit SP1 + all the updates currently, Disabled UAC since day one of windows installation.
Intel I7 920 stock speed.
12 GB DDR3
Nvidia 650Ti
Asus AC Wi-Fi NIC
1 real physical DVD-RW drive (D:\)
1 virtual drive (P:\)
Multiple hard drives:
C:\ (Samsung 830 256GB, only Windows OS and some games that I want to boot up quickly, 30 GB free).
E:\ (1TB Western Digital Black Edition, used for installation of programs and misc files)
G:\ (1TB Samsung, multimedia files and where I installed FF7)
and 8 other HDD.
Ok, I bought on steam FF VII yesterday just to give a try to this compilation, and I would give thanks you to who make this possible (modders and compilers of bootleg). The game is awsome.. :)
I didn't have many troubles to install all, just converted the game with gc..loaded EQ2Alyza's profile for bootleg (made some changes about models in config for my taste) and let's go all. Now i have just some questions.. Can I install manually some others graphics mods that came out recently (i would think to all last cmh175's great models) using 7thHeaven? IS there any incompatibility issue? because if I understand well, after i will load and apply the mods with 7thHeaven i have to lunch the game with its launcher, so all bootleg's mods will be load anyway?
I have another question a bit ot, can anyone tell me where can i find this shinra units models? (http://thumbnails110.imagebam.com/31721/c10ae7317201931.jpg) (http://www.imagebam.com/image/c10ae7317201931)
I tryed to search it follow all mods recompilation thread but didn't find anything.
Thanks in advance and sorry for bad english. ;)
thanks for answer :) The soldier's models seems to be part of a full pack.. or at least i thought that watching this video. http://www.youtube.com/watch?v=BOqQaYnHp8g Are freacking awsome.. shame that are no released :(
Well if someone else would help me about figure out how 7thHeaven works with bootleg in pm will be great ;)
Then I followed the first step which was:
"Step 1: Read, download, and run the latest version of FF7 Game Converter."
I ran the game converter exe as "Run as administrator" by right clicking the exe and clicking that option.
The command line interface (CMD) window runs and prints out my windows OS version and it's bit type, which is windows 7 64-bit.
It shows where it found a reference to the FF7 installation, but since I reinstalled FF7 from the seam default directory (C:\Program Files\Steam\...) to the current "G:\" drive I installed it to, the Game Converter prints out the old directory is the place where FF7 is installed.
I inputted "G:\Games\SteamApps\common\FINAL FANTASY VII" as the location since that's what the Game Converter prompt tells me to do if the tool does not find the correct FF7 installation directory.
The CMD window just hangs, since it looked like it was doing nothing for a long time, I let the Game Converter do its thing overnight...
... and when I came back to the PC the CMD window just had a prompt that said: "Removed CompatFlags from "ff7config.exe"" over and over with a question prompt of "REG DELETE Y/N?" right after the previous message, but I couldn't type in the CMD window at all. I decided to kill the process by pressing "ctrl+c".
I tried the Game Converter as my user account, and not administrator. Same symptoms as described above happens.
I tried entering "G:\Games\SteamApps\common\FINAL FANTASY VII" without the quotation marks, still the same behavior.
I notice that while the Game Converter is running, a "find.exe" process is running, I assume this is searching for FF7 installation files and registry keys and might be the cause of my problem due to my odd PC setup (more than the normal HDD of common PC setup).
I also notice that the Game Converter will output "can't access directory", but that's because its trying to access the directory of "System Volume Information" for each drive, and is a hidden protected directory.
I forgot to take out the part about having to move the Steam folder, sorry! We updated the Game Converter to move your game to your main HDD (C:\Games\FF7) if it's located in a system folder. Your C: drive is an SSD with only 30GB free, which it needs about that much after the game is installed. You may want to free up a couple more GB on it just in case.
Try the FF7Music Patch from the FAQ section.
What music option did you choose?
Got the game to play: yes! However, the patch for the music doesn't work. Every time I run it, it says "The system cannot find the file C:\Games\Steam\steamapps\common\Final Fantasy VII\FF7Music\FF7MUSIC.ini" I've looked around for an FF7MUSIC.ini file, but there doesn't seem to be one available for download. What happens now?
I start playing and after the opening cutscene (which has music) there is no music going into the gameplay. I am using the 1998 version of FF7, everything else in the MOD is working from what can be seen going 2 minutes into the game. I think maybe I am having an issue because I am using a Creative Labs Sound Blaster X-Fi Titanium sound card.... Any ideas?
I installed for steam version but ffconfig says stop working, download this http://forums.qhimm.com/index.php?topic=8306.25 but still same. I am waiting waiting but game not start. Anyone send me ff7 config file different from 1.02 or 441 kb?
Edit: I tried 5 times but still same this game not open, login with steam its open but I want to play with bootleg. FFconfig.exe still says "stop working" and my app files is empty. Why? Please help me.
My system is: Win 7 32 bit/3 gb ram/310m vga
I palyed this system about 50 hours with tifas bootleg. Why it does not work now why?
Bootleg version is 0.40
The FF7Music patch is not made to run twice.
See into the folder [gamedir]\ficedula, there all files should be located to FF7Music.
If there is a folder "fice" located in the Games folder, the patch is not finished. Rename "fice" into "ficedula", then it should work.
If nothing helps, I need the data structure of the game folder and more info...
Hi quitit,
In the game folder there should be a file "FF7_GC.log", please look for it and post it here.
I can go through the game Converter just in 27 seconds ;D
If it takes longer than 2 minutes without something is happening, then you can abort (ctrl + c) ...
The question prompt of "REG DELETE Y/N?" should not arise, it should be deleted without question.
Also, there is no situation where the Compat flags are cleared several times.
At this moment I strongly suspect that your system is faulty somewhere.
Try to test the RAM with a test program...
I also have connected multiple hard drives that will not disturb the Game Converter.
Find.exe is a CMD command that is included in any Windows, the game Converter used frequently this command.
? ? ?
The Game Converter does not access the "System Volume Information" which may not be the folder that can not be accessed.
30GB are for the Game Converter more than enough, Bootleg needs afterwards so much space.
Hello,
I am fairly new to this and I have spent several hours to get this to work.
Now, I have followed all the steps required, I downloaded everything via torrent and have unpacked everything with bootleg.
But I have encountered a problem when running bootloader, when ever I run the game it says the .exe has stopped working. When I enter my configuration, and try to mount the drive that my installation is in I get the message "MountFF7DISC1.bat is missing", I've got the iso mounted, and everything is ready to go, I don't see what I could possibly be missing?
I've tried unhooking the box with auto mount, I've tried changing location, I've tried everything and nothing seems to be working. ( I am using steam version of the game, post 2012 ). All files are green and some are yellow. None are red.
Nevermind, got it to work. Changed the modpath to bootleg. Ugh.
Now, when the battle starts, the whole bottom part is missing? Just a huge black box and doesn't render the rest of the graphics.
You need to stick to Aali's 0.7.11b. Bootleg is a bit funny with 0.8.11b, and do I have the time to replicate and offer support for it until May.
Ok just found a live link through a mirror on The Big List of Mods page.
Just re-installed 0.7.11b but the battle scene bottom graphics still don't appear (I just also installed the new unshaded models mod).
There something else that I'm not doing?
Do I need to restart the whole Bootleg if I want to add the Nightmare Conversion ?
Post your APP.LOG please.
Hi guys
When I run bootloader and then press play ff7 a black command box pops up, then a black ff7 box, then a small error message which reads postprocessing initialization failed, check APP.LOG for more information
then my APP.LOG says thisCode: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
I dont know whats wrong with it
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2622
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: fragment shader compile log:
ERROR: 0:14: 'precision' : Reserved word.
ERROR: 0:14: 'precision' : syntax error parse error
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Thanks for that, the game is now starting, but it says 'failed to set the requested fullscreen mode, reverting to original resolution window mode' and starts up at about a quarter screen. Also once the game starts, I get to the menu and can scroll between continue and new game but cannot select new game with either enter button or any other button on the keyboard.
Must not have deleted all the 0.8.11b to have that happen. Start over with a fresh install and let Bootleg install 0.7.11b for you.
Can I remove the Lucky Tifa and Cait from the bootleg without reinstalling everything ? Or I can run Menu Overhaul to disable them without messing with the game ?
Thanks EQ2Alyza. Just did a fresh install, and everything looks good/works fine, BUT the music doesn't start at all now. I'm using 7thHeaven to load the unshaded characters mod, that's the only thing I'm doing. How can I fix the music?
I remember last time when the music DID work, it was very finicky, like the world map music wouldn't start when it ended last time, for example.
There is a place in the options/settings to start an alternate program alongside the launch button. Have FF7Music.exe set for that.
Code: [Select]Field Start
Hey guys i have a problem.
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 87, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
set music volume trans: 127->0, step=32
MIDI set volume trans: 127->0; step=800
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 81
reading midi file: LB2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 81
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 924
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
pause_sound
MIDI pause
resume_sound ()
MIDI resume
ERROR: invalid color type
ERROR: unhandled exception
@ the last encouter ( sephiroth ) m game crashed.
I dont know what to do.
i hope some can help.
thx
Hi, thank you for this wonderful modding tool, it is the best thing for FF7 I've seen. Now I've encountered a few problems, just exited Midger and I seem to be stuck, any help?
1. Eligor from the train yard does not have Striking staff stealable, instead echo screens which I don't need, is that meant to change from the mods?
2. I teleported from outside of Midger (having just left near the beginning of the game and teleported using the trainer tool to Juno and rocket town respectively to go to the forests to try and recruit Yuffie, but I cannot find her at all, even the rocket town forest, supposedly with an encounter rate of 255/256 I cannot find her for over half an hour, is this a bug or do I have to follow the story first and leave Mythril Mines first?
3. when I teleported back to Kalm after the previous actions, I enter, my team mates tell me to go to the inn and I followed up stairs but no one's there, and the story get stuck somewhat. is this because I teleported to other locations first? or a bug?
4. I tried to install the character models AC style for both Tifa and Yuffie but both have their field avatar show up as RPG classic instead, though their battle avatar shows up properly, what causes this, I wonder?
if anyone can help, I will thank them in advance.
Hello everyone.
First, thank you for this mod. It looks amazing. At least on the screenshots.
I have trouble installing it. I've followed the steps of the tutorial.
My computer has a Geforce gtx 560 with last drivers.
I've downloaded FF7 from steam.
I've created a game folder in C:\Games\FF7
I've installed bootleg in C:\Games\FF7Mods.
All the mods are in green or yellow.
Bootleg is config as admin.
My antivirus and UAC are turned off.
I click on "run bootleg". It says in step 10: "The first window that will pop-up will be the Final Fantasy VII Configuration v1.02.
Click the "Graphics Tab" to enable Aali's Custom Graphics Driver."
This step never happens in my case. Instead, I have the overhaul menu and then the music window.
When I go to FF7config, I still have "custom driver" as a renderer. No sign of Aali's custom.
When I start the game, no opening movie, I have a message saying opengl is as the renderer, I can click on new game, and then nothing happens.
Thanks for your help.
Sorry I'm very new to this.
INFO: Microsoft Corporation GDI Generic 1.1.0That means you'll still uses the graphics card driver of the Win7 DVD.
INFO: GDI software renderer detected
-when I install bootleg, it says I have no movie folder within the FF7 install folder, and I have to manually make an empty folder and name it movie for it to continue, is that normal?My Game Converter sets as standard the movie path to "[gamedir]\data\movies\", but only with the Rerelease or the Steam release.
-after installing, it also seem to show a little word document indicating some errors, I can't remember what they were but when I close them and run the game it runs normally, so is that important? If it is then I will try to copy and paste it here the next time I find it.I suspect that the error messages from touphScript 1.2.8
-if I want to change an avatar of a character, or some of the mods installed, I need to uninstall everything and reinstall it right?Yes...
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Thu 03/04/2014 - 15:45:21.79
INFO: Bootleg Options: /C25 /S5 /P1 /R1 /O111001101111100011000111001101010111111111001111111100110 /N1 /A1 /V1 /H12 /L9 /M12 /K0 /E11 /T1 /Z5 /B1 /J /U1 /W4 /Y1 /Q6 /G1111111112121133
INFO: Brat Code: /@11111601030011100010211111111001110211121111151200112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Games\FF7\"
INFO: Mod Path: "C:\Users\Hex\Downloads\Bootleg040\;C:\Users\Hex\Downloads\;C:\Users\Hex\Downloads\Bootleg040\"
INFO: Temporary Files: "C:\Users\Hex\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive G:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Searching for "Avalanche High Res.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Searching for "Aeris_Patch_23_March_2011.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Integrating Aeris Revival . . .
Building Revival flevel.lgp
Completed Aeris Revival.
Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names, Aeris Revival and Scene Redux
Scene Patch Installed -
Completed Patching.
Searching for "MO.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FF7Music Silently . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "fmvs.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing PH03N1XFURY Ending and Meteo FMV's . . .
Extracting "fmvs.rar"
Completed PH03N1XFURY Ending and Meteo FMV's.
Preparing funeral&nibelheim-reworked.rar . . .
Installing PH03N1XFURY Funeral and Nibelheim FMV's . . .
Extracting "funeral_nibelheim-reworked.rar"
Completed PH03N1XFURY Funeral and Nibelheim FMV's.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.
Searching for "Field Files Pack 1.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing AC Potion Vials . . .
Completed AC Potion Vials.
Installing Bloodshot's Edited TA Cloud Field Model. . .
Completed Bloodshot's Edited TA Cloud Field Model.
Installing Bloodshot's Edited TA Cloud Battle Model . . .
Completed Bloodshot's Edited TA Battle Model.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.
Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.
Preparing Grimmy's AC Style Tifa Model . . .
Searching for "JKA Tifa.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "JKA Tifa.7z"
Completed Preparing Grimmy's AC Style Tifa.
Installing Grimmy's AC Style Tifa Field Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Field Model.
Installing Grimmy's AC Style Tifa Battle Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Battle Model.
Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.
Installing Grimmy's Yuffie Battle Model . . .
Completed Grimmy's Yuffie Battle Model.
Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Weemus' FMV Style Cid Model . . .
Completed Weemus' FMV Style Cid Model.
Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.
Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.
Installing Aaiki14's Bunny Girls . . .
Completed Bunny Girls.
Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.
Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.
Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Dark Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Ruby Weapon Model.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.
Searching for "Guard Scorpion.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Slayersnext's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Slayersnext's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Mike's Ultima Weapon . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing E1sunz's Save Point Model with Balls . . .
Completed E1sunz's Save Point Model with Balls.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.
Installing Grimmy's Cloud and Tifa Prelude Credits . . .
Completed Grimmy's Cloud and Tifa Prelude Credits . . .
Installing Avatar Preset - Milo Leonhart's 10th Anniversary Photographic Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Photography by Milo Leonhart . . .
Installing Vincent Avatar - Photography by Milo Leonhart . . .
Installing Chocobo Avatar - Photography by Milo Leonhart . . .
Installing Cid Avatar - Photography by Milo Leonhart . . .
Installing Cloud Avatar - Photography by Milo Leonhart . . .
Installing Aeris Avatar - Photography by Milo Leonhart . . .
Installing Cait Sith Avatar - Photography by Milo Leonhart . . .
Installing Sephiroth Avatar - Photography by Milo Leonhart . . .
Installing Proud Cloud Avatar - Photography by Milo Leonhart . . .
Installing RED XIII Avatar - Photography by Milo Leonhart . . .
Installing Tifa Avatar - Photography by Milo Leonhart . . .
Installing Yuffie Avatar - Photography by Milo Leonhart . . .
Completed Customized Avatars.
Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Formatting Game Text . . .
Using ENGLISH text . . .
Completed Formatting Text.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: Thu 03/04/2014 - 16:04:38.92.
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
I also reinstalled the whole again last night, this time I saved the log with the errors so I will post it here tooAs I thought, these are all patches of touphScript.Code: [Select]blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
I'm not sure what to say about the Tifa and Yuffie models. The Bootleg log clearly shows both the battle and field models being extracted and installed correctly. Perhaps they just don't appear how you thought they would? They do have a similar appearance to the PRP versions, with the hair and face being the noticeable difference.
I told you that you wont get achievements anymore. It's all handled through the FF7Launcher.exe. Possible that with some changes on the old FF7.exe, the old one could be used with it. But I do nothing know about hex editing and I doubt that the interest of the persons, who know about these stuff, will investigate it.
The patch is designed to change an installation with Bootleg.
That someone Covarrs ff7music_install_15112 used then, I have not considered.
I'm afraid you've deleted all the music files ...
Within the folder "Ficedula" itself should be located 26 files and minimum of three folders (Fake_MIDI, mad, plugins).
Other folders (FF7_PFS, OSTRe, AnxiousHeart, ...) should contain the music files if no other folders, you only have one set of music.
Start "FF7music.exe" in the folder "Ficedula", click on "Configure", click on the tab "Files", click the arrow next to the box "Profile" and select there "Rerelease".
Save it and close FF7Music completely.
If you have the file "OSTRe.7z", you can also unpack this music into the folder "Ficedula" and use this profile.
I know this might sound bothersome but would any one be able to test the AC style field models for Tifa and Yuffie? I just can't get those 2 to show up, the battle models work but the field models appear as PRP models, if any one can help with that, then I thank you in advance.
I'll check it sometime this week.
I know this might sound bothersome but would any one be able to test the AC style field models for Tifa and Yuffie? I just can't get those 2 to show up, the battle models work but the field models appear as PRP models, if any one can help with that, then I thank you in advance.
Hi everybody ! A little problem here..
Before, when I just installed bootleg, I had in the interface items colored, and it wasd vey pleasant.
Now, I have a Reunion install, and I added bootleg files to have both( I mean I copy magic, field and worl folders from my bootleg install to the Reunion folder ), and it perfectly works.
My only issue is that I lost the colored items interface in the menu. And I can't find in the big list of mods the post to it.
Can someone tell me how having it ?
Thanks by advance
thanks, I will try and see if I can work it out, otherwise I will wait for an update. Is it going to be long though?
I also found out that not able to recruit Yuffie the normal way and just hacking her into the party will also not trigger the Wutai side quest where she steals your materias, though the pagoda fights still trigger properly, and so do the gold saucer date. Not sure what causes the freeze during the mystery ninja fight, is it related to any of the mods for her models?
Loving your work, thanks for all your help so far.
HI there, I have been trying to solve this problem ;
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Error in elminn_1: Incorrect number of entries: 16/17
But I dont know what it is I sometimes get this error but earlier today I wasn't having any problem with it but now everytime I go for a fight it keep on crashing :(
any Idea? Thanks alot guys!
Hey
when i try to run tifa bootleg mod on my windows 8./ HP Laptop
this error message shows up for me
Checking Operating System . . .
Laying Bootleg Edit. . .
Checking Operating System...
Missing ff7.exe
Bootleg Aborting . . .
Removing setup files . . .
Please remain patient . . .
Completed Clean Up.
Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.
Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.
Close all open FF7 files and folders before starting Bootleg.
Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
Press any key to continue . . .
and yes i did try to run it in admin mode
Guys there are some graphic glitches with grimmy's upscaled textures, e.g here (black squares around rock parts)
(http://thumbnails110.imagebam.com/32076/5fe1dc320755254.jpg) (http://www.imagebam.com/image/5fe1dc320755254)
(http://thumbnails101.imagebam.com/32076/a069db320755325.jpg) (http://www.imagebam.com/image/a069db320755325)
The textures that give this problem are energy00_00.png and energy00_03.png into C:\Games\FF7\mods\Bootleg\Magic\ff7\data\battle\special\hado, without them looks like this (pixelled rock parts)
(http://thumbnails109.imagebam.com/32076/0768bb320755596.jpg) (http://www.imagebam.com/image/0768bb320755596)
(http://thumbnails109.imagebam.com/32076/b9ddeb320755512.jpg) (http://www.imagebam.com/image/b9ddeb320755512)
I tryed myself to give a shot http://www.imagebam.com/image/e6daaf320761440 with PS for remove the "black" backgound as grimmy sayed in his thead but stil not looks good (white lines)
(http://thumbnails111.imagebam.com/32076/551f5a320755395.jpg) (http://www.imagebam.com/image/551f5a320755395)
(http://thumbnails109.imagebam.com/32077/23c44a320761085.jpg) (http://www.imagebam.com/image/23c44a320761085)
Anyone please could give me a feed about how fix the textures correctly? :-)
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RSAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: FROG.D RSAA
ERROR: could not open file FROG.D
ERROR: failed to find file battle/RTAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.D RTAA
ERROR: could not open file CLOUD.D
ERROR: unhandled exception
I can't replicate your glitches, so it's not something I'm capable of fixing right now.
Do you mean the Mystery Ninja encounter? Have you tried it after I updated the JKA Tifa/Yuffie files last week?
With Dio, what Base Models option did you choose?
With Aeris Revival, what difficulty mod did you choose?
I used Bootlegged (Best of Show) for the base models,
and Normal Vanilla for the difficulty mod.
I haven't tried to reinstall with the updated JKA models yet, I will try soon and find out, thanks.
That's the one. Try another model or leave Cloud as default and install my updated TA model.
also when i enter the ff7 config i get an error every time i select the graphics tab says "ff7.exe is missing" and that "ff7 isnt installed correctly". how do i fix these?Make even a picture of your games folder and put it in here.
Looks like the link in my Tutorial was taken down. It used GC v.10b and you're using the new GC v.11. The main difference is that .11 implements Aali's 0.8.1b, which isn't fully compatible yet with Bootleg040.Bootleg040 instaled Aali's driver 0.7.11 about it, so no problem.
@ Sythik Mime
You have made two different gamefolders, one in
I:\Games\FF7Mods\Steam\steamapps\common\Final Fantasy VII (WRONG !)
an other in
I:\Steam\steamapps\common\Final Fantasy VII (seems to be the correct one)
@ Sythik Mime
Try to start bootloader from the correct folder.
If that works you have to delete the icon from the desktop and create a new shortcut.
But I fear that your registry is messed up...
Looks like the link in my Tutorial was taken down. It used GC v.10b and you're using the new GC v.11. The main difference is that .11 implements Aali's 0.8.1b, which isn't fully compatible yet with Bootleg040. I tend to get flak from others when I say this, but the proof is in the pudding it appears. I think some have gotten it to work by manually installing 0.8.1b after Bootleg040 is run, but I prefer to have the least amount of steps and clean line the process. We'll probably need to work on an update for Bootleg to work with GC v.11.so what should i do then. should i uninstall the game and all the mods and restart fresh again and use the converter you linked back?
I fixed the link in the Tutorial (STEP 1) to use a modified version of .10b that installs Aali's 0.7.11b. It's called FF7_GameConverter_BC.exe.
so what should i do then. should i uninstall the game and all the mods and restart fresh again and use the converter you linked back?It is probably necessary.
@ EQ2Alyza
Bootleg040 instaled Aali's driver 0.7.11 about it, so no problem.
The ff7_opengl.fgd has a date stamp of 2011 (see last picture).
Just tested, works! (0.7.11b IS installed !)
What Game Converter you use does not matter, BFE.exe install anyway Aali's driver 0.7.11b
@EQ2Alyza
Bootleg has its own Game Converter, namely of Kranmer.
But it only works with the English version, and only when UAC is turned off.
Perhaps some virus scanners also blocks Kranmers version.
These limitations don't exist with my Game Converter.
At the moment it is best to leave it that way ...
Easily integrate the GC not enough for me.
Bootleg should to be repeatedly startable and can also be uninstalled ... :)
all right then sweetness, i got it working, im all good now, thanks a lot for the help ^-^
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Did you at FF7Config also the TAB 'sound' and 'MIDI' times clicked and set everything?
sound initialized
set music volume: 127come.
EDIT 2: I was just checking out the graphics tab in the config and on the side has a list called "Required 3D Features for Direct3D" and they all pass except for the last one which says fail and its called "8-bit Paletted Textures"This is normal.
Your app.log ends abruptly with
Behind it should be something like come.
Obviously FF7 or Aali's driver have problems, to set the volume.
Just try to update your sound driver, then adjust again in FF7Config everything.
This is normal.
'8-bit Paletted Textures' my knowledge is nowadays supported by none graphics card anymore.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (coffee) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 247.533333, frames: 3713
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY D:\Steam\steamapps\common\FINAL FANTASY VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
It looks as if your char.lgp is wrong or missing.
This is in the folder '[gamedir]\data\field'
You can try to find an intact version in the backup folders and copy them there.
Rerun bootleg is not possible because bootleg does not reset the files to the origin.
You're probably going to uninstall the game, delete the registry (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) and have to start over.
EDIT: Have you installed 'norton 360'?
Is there instructions to uninstall everything?
Have you tried to start the game after my GameConverter but before bootleg?
He means to do STEP 1, then start the game before continuing. Need to see if your game starts up after converting but before modding.
Esther the chocobo manager seem to be in the unaltered original model, with the hammer arms and blocky body, is that normal?Bootleg isn't up to date. The model is done, but not included in the latest build of it.
To find out whether your problems at the GC or bootleg is, that would be helpful.
The modifications to the game are very extensive.
In order to find bugs, it is useful to make the modifications in small steps and in between to test, from when the error occurs.
There is a Final Fantasy 7 launch shortcut on my desktop which I tried launching from and all that does is go to a black screen and then back to desktop with no errors.This is bad :(
Bootleg isn't up to date. The model is done, but not included in the latest build of it.
ah I see, so when is the latest one going to come out?
i came across something in game, its around the part where your doing the squatting to win the wig for the disguise. when you do the squats they give you 30 secs, but the timer just blew through in like 5-10 secs. when i first did it, it worked normally but after i messed up and restarted the timer just starting blazing through really fast.
k that fixed the problem thank you ^-^. now i have another strange issue lols this one is kinda funny. ive gotten to the part where im supposed to fight the sample h0512, in case you dont know, the first boss fight that i get to use redxiii. the problem is that the boss i just mentioned is completely skipped. im supposed to be fighting that thing in the lab. instead im set up to fight the hundred gunner on the elevator and funny enough when i kill the boss. rufus and his dark nation come out in the same boss fight floating in between the elevators lols and i havent even officially gotten to rufus yet much less even met him. an interesting issue id say. perhaps i applied a mod that gave it this kind of effect? or maybe there was a selection that made this happen?
@ manta
I can discover nothing faulty in your FF7_GC.log unfortunately.
You can try to start FF7 with admin rights.
You can try to update your drivers for sound and/or graphics (so that it has sometimes been a problem).
You can try to start again FF7Config.
You can try to remove the Game Converter (start again and then choose 'Uninstall everything?') and then install bootleg (without GC).
If anything of these work, please get back here so we can fix the error.
I have tested the GC also with Win 8.0, but was long time ago.
Maybe it helps the Win7 compatibility mode to switch on...
"Failed to set the requested fullscreen mode, reverting to original resolution window mode."
So my TV is outputting the sound effect sounds and my laptop is outputting the music. How do I make ALL the sound output from my TV?
You have black bars because you have preserve aspect turned on and there's always one on the bottom.
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "ao" might be used before being initialized
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Nobody knows a solution?
:'( :cry:
Sora123masta, which version of the game do you have, and which OS are you running? This looks like a bad install that probably lacked rights. If it's the Steam version and you installed it in the Steam folder, that can happen, even when running as admin. To fix it you need to uninstall the game and re-download it, then copy it to another folder outside of the Steam folder, install Bootleg there and copy the game back (you might need to restart Steam for it to see you copied the game back).
Iceboundphoenix, the missing texture files are harmless. Many mods remove textures for their models. It's also unrelated to the black bar at the bottom, something I've never seen. Is "new_battle_interface" set to "on" in your config file of Aali's driver? Have you installed anything after Bootleg?
-Vgr
Iceboundphoenix, the missing texture files are harmless. Many mods remove textures for their models. It's also unrelated to the black bar at the bottom, something I've never seen. Is "new_battle_interface" set to "on" in your config file of Aali's driver? Have you installed anything after Bootleg?
-Vgr
So the process I did was converting ff7 to the 1997 version from the steam release. I then installed the aali 8.1 driver over the one installed by the converter.
Did you start a new game with the Hardcore mod installed (or similar) and then swap after making a save file? The Buster Sword in the Hardcore mod is unique in that it now has Vincent's Death Penalty effect (more kills = more damage). Thing is, to set it's initial power to what it is usually for the start of the game (40-50 damage) Gjoerulv set Cloud to have something like 1000 or so kills when starting the game, with the limit kills required adjusted to compensate. That means loading up most other mods with that save file will have Cloud instantly learn all three levels once he finishes a fight.
Sadly that is not (yet) officially supported. You can do it, but it won't uninstall anything you previously installed, so it can cause problems.
I have problems running the bootleg on windowed mode. On fullscreen it works perfectly on every default settings and shared, but when I uncheck the fullscreen it changes my desktops resolutioin to very low and the windowed game looks very bad.
Here is a print screen of the game's title screen on my desktop.
(https://dl.dropboxusercontent.com/u/35294966/vammaus.png)
What am I doing wrong?
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
ERROR: unhandled exception
Hey guys,http://forums.qhimm.com/index.php?topic=13212.msg202593#msg202593
could you tell me why my game crashes? Im getting this ERROR... it's at the condor battle 1!
Thank you for your help!Code: [Select]Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
ERROR: unhandled exception
The main issue you will encounter is on grey scale textures. For some reason if the original texture was in grey scale the mod path method doesn't properly remove the black that should appear transparent. The result is a black square around the magic spell. The way to fix this problem is to identify the offending texture. open the png in an image editor and delete the black leaving a transparent area. If you guys pm me or post up what textures are having this problem I'll put together a fix pack for them.
That'd be awesome, I was too lazy bothering with an image editor and just removed them... :D
"modpath"\magic\coin_00.png
"modpath"\magic\ff7\data\battle\magic\queir\stone_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_3_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_4_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha1_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha2_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha3_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha4_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha6_00.png
There is one more spell which I didn't bother to find yet... The Emerald Weapon casts it and it's impact causes splinters to fly through the air, uhm..., water.
Screens:
(http://s1.directupload.net/images/140729/5a8kxczv.png)
(http://s14.directupload.net/images/140729/8hx4gmef.png)
Hi all,
New user here and all. First of all, thanks for this amazing mod work!
Now, I installed everything and checked that it worked in game. But what if I want to add let's say a new mod, or change a character model? I also noticed I'm missing MO.exe (it's in red) but apparently the game started well without it.
My question is, do I need to run the whole lengthy "Run Bootleg" process, each time I change something or is it another quicker way?
Sadly you need to run it all over again. This will change for the next release.
Menus affected? Possible causes:
- Missing mod/file when installing,
- Unconverted Steam version or
- Installed in system folder (Program Files, Desktop, My Documents, etc).
At any rate you need to reinstall. What is your LastUsed.bp? It's a text file, just post the contents here.
Thanks for the file names. I've already edit and fixed them for the next release. If you want them before then, I can give them to install manually. I don't have the time right now to sort through and find the last texture for Emerald Weapon. If you, or anyone else, can find this for me, that'll be a big help. I'll edit it right away and add it to the rest of the fixes.Sounds great! Yes, I'd really appreciate a pack of only the fixed PNG files :)
Yeah, I bought it from steam but I followed the exact step by step insructions. Perhaps the torrent missed some files in the mod? I have it running from C:/Games/FF7.
I'll try to get you that file when I get home.
Sounds like Menu Overhaul might have been missing from the installation.
That's no surprise. Maybe you should try to search for LastUsed.bp instead ;)
It's in the same folder as Bootleg.
When you open BFE and go in Mod Listing, does anything appear read?
I'll check these options in a sec.
When you open BFE and go in Mod Listing, does anything appear read?
I'll check these options in a sec.
There we go, I found a pretty easy way to locate the correct files! Just delete your cache, restart the game, wait for the enemy to use the attack you are looking for, quit the game and check your cache for the file names :).
Here's Emerald Shoot:
"modpath"\magic\ff7\data\battle\special\hado\energy00_00.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_02.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_03.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_04.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_05.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_06.png
Hi so I got the game to work perfectly, with all mods and everything. But my hard drive started to go out so I moved everything to another HD but I had to reinstall everything. Im using the 2012 remake BTW, but whenever I use the game converter and test ff7.exe the game coloring and quality is terrible, almost like its 8-bit. Any idea why? I'm running Windows 7 x64
Music is dealt with FF7Music. It needs to run, so you need to launch one of the shortcuts that were created on your desktop.
If you get a file corrupted message, you may retry to download the package / installer again. Just in case. Try to start in administrator mode and make sure your antivirus program is not interfering.
i had the same problems with the music too. i have installed the latest aali 0.81b driver and downloaded the anxious heart package http://forums.qhimm.com/index.php?topic=12787.0 after bootlegging my ff7.
after that, i had no music problems anymore :)
You need to install Menu Overhaul and enable the New Battle Interface setting in the Bootloader (it should be on by default, though) for the black bar at the bottom to be gone. Check your profiles in FF7Music, make sure it's not blank. Stuff like that happens sometimes.
To change the difficulty, you will need to run Bootleg over a fresh install.
Where is your game installed?
You're welcome.
I didn't install any driver. I did a fresh start. I custom installed the 2012 remake, installed bfe and bootleg, downloaded all of the required mods for my settings. The entire process went well except a few things: when it came to ff7 music installing it said the installer was corrupted; it couldn't find gjoerulv.exe (hardcore mode mod); and in ff7 config under the graphics tab it shows everything as passing except for the "8-bit palleted textures". It says that it failed. And the screen still has this very blurry, low resolution when playing the game. Any ideas?
Sigh, I jumped the gun.
This time everything graphically works fine but I have jumbled letters everywhere from the start menu, to the game menu.
Also, for some reason FF7 music just didn't install... I don't have the folder with the OST music in it.
Installed in C:/Games/FF7
And I don't have break 9999 checked in config.
I also ran the FF7 Music patch in FAQ and it didn't work.
Any ideas?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1024x768
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 984x738, output resolution 984x738, internal resolution 984x738
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
If you're having to change the music plugin out of vgmstream, then that means you're using Aali's 0.8.1b, which isn't a part of the Bootleg install.
Sigh, these are reasons why I've almost given up helping the public with Bootleg anymore. All too often I run into users who don't follow the instructions in the tutorial.
Fun fact: When we made Bootleg, we made sure to squash all the bugs. 95% of the user helping I've done was caused by a PEBCAK problem. In some rare cases an odd bug pops in, but most of the time people don't read. Thank god I'm more patient than I used to be :P
ERROR: failed to find file snowboard/ea_k.TEX (LGP) (path: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame)
ERROR: offset error: ea_k.TEX
ERROR: could not open file ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.tim
Well, yes. There really isn't anything there that applies to this though (at least that I could see) xp
Edit:
I think I've found what the problem was. I now feel exceptionally stupid about it, but it turns out the UAC refused to be turned off the first time I did it. I watched the patcher in action a couple times and each time it said access to ff7.exe was denied, so I double checked the UAC. Turns out that was the problem the entire time.
Did you install Bootleg on top of an already-bootlegged installation?
Did you follow each step of Tifa's Tutorial?
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.i did that, and installed every thing (take a lot of time) then i run it from the FF7 BootLoader (i have prove it with every graphical preset) and the appears the error window
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?
Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Uh huh, so it's the save anywhere option that messes it up huh?
It has something to do with Menu Overhaul, but it's not the Save Anywhere option.
fixed my final problem by reinstalling the Menu Overhaul,somehow it didn't install with the bootleg installer.
Everything works now, thanks everyone
Is this mod compatible with the version of Steam? Or to always use tendre which convert the Steam to the 98 version?working perfectly steam. I use. No any problem.
working perfectly steam. I use. No any problem.OK thanks ^^ I will try that at the moment I have not managed it run lol
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
@CDog - I'm not sure if it has something to do with the text editor. I know it opens a file in notepad once it finishes, which you can ignore. It does take some time to finish, not sure what to do to un-hang it, besides trying to wait it out.
i fixed my half counter problem by reinstalling, i had to manually install my Menu Overhaul and selected Retranslation(someone suggested this would work). I now have fully visible Countdowns.
You could try to backup the game files and try to install Menu Overhaul. If it doesn't work you can just go back.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.2.0 - Build 10.18.10.3355
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.
Make a backup of [gamedir]\mods\Bootleg.
Install Menu Overhaul with "Re-Translation Project [R04]" checked.
Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after.
If you don't like the translated text, run Menu Overhaul again with "Uninstall this mod" checked at the bottom.
Go to the backup from Step 1 and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Hm, mind giving me the thread through pms to the Reunion? I would like to do this so I can have my chosen files from bootleg, fix the counter issue but keep the original American text.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2900
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Oyun\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: E:\Oyun\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
# ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12
#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
skip_frames = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
# Disable Error Notifications
disable_popup = on
# Load Multiple DLLs
load_library = Multi.dll
I need some help here.For music; uninstall game delete game folder and reinstall. When settings bfe.exe before install uncheck 9999 break. I tried like that and the music problem is fixed.
First of all, I wish to change all cutscenes to the completely fan made ones, (with clips from AC, CC etc.) So the question is: What should I pick in the box where I chose what kind of FMV pack I want?
It's driving me nuts that I can't get the music to work. I have downloaded the the patch and run it inside the game folder, but nothing happens.
Also, when I start the game it says that an error occurred when trying to use full screen.
For music; uninstall game delete game folder and reinstall. When settings bfe.exe before install uncheck 9999 break. I tried like that and the music problem is fixed.
Thanks for the amazing guide!! Really looking forward replaying this gem with some updated graphics HOWEVER
i'm stuck with a problem
(http://i.imgur.com/d1AxvVO.png)
The thing is I've set both programs to run as admin in compatibility turned my UAC off all my mods are GREEN etc
but still I get this message of run the program as ADMIN :( Anyone know what possibly could be wrong
It's the installation you have the game in. You have to install the game into your Hard drive, in a new folder not in the games folder but the hard drive itself . For instance. C:\FF7epic\Final Fantasy VII . When you create that folder, whatever antivirus you have, you need to set the exclusions for scans so it doesn't interrupt. Right click and select properties on the installed folder, Turn off your anti virus before running bootleg. Where it says "Read-Only" click it so it's OFF or emptied. Apply, and include subfolders.Oh I forgot to state that yes it's the FF7 from Square-Enix shop
Edit - Forgive the ignorance, looked at the photo and saw you did have the 2012 release.
Oh I forgot to state that yes it's the FF7 from Square-Enix shop
So it doesn't work because it's in the games folder!? Must I do a full unistall/reinstall directly to C:\ or does simply moving the folder help?
Not on my PC otm but will update as soon as I get home
This error means Bootleg cannot write to the folder. In 95% of the cases this means it's not running as admin, but this can also mean the folder is read-only. Check to disable if that's the case.
This error means Bootleg cannot write to the folder. In 95% of the cases this means it's not running as admin, but this can also mean the folder is read-only. Check to disable if that's the case.Alrighty my problem is getting really annoying now so I uncheck the read only option right it says do you want to apply changes to subfolders and files I press ok it's unchecked now I press ok to close the properties then when I check the properties again ITS FRIGGIN checked again!? Somehow it keeps rechecking the read-only thing
Be patient, you can't force things to go your way.I've waited literally more than 30min and it didn't go past the 15% mark ever :( how long did it take for you?
The Game Converter is not mandatory, Bootleg will work without it.
Try to open the command line and type the following: 'attrib "path of the game" -R /S /D', if that doesn't work try creating a brand new folder.
I've waited literally more than 30min and it didn't go past the 15% mark ever :( how long did it take for you?
Windows 7 64bit
Im trying to wiggle myself through the settings I've set the music on PSF Midi when the music setup comes and I close it does install the PSF Midi in the Bootleg window but then after some time it gets to a point where it says
Copying dummy textures and now it's stuck at that part :(
Hmm...do you have any internet browser open while installing bootleg?
What would that even change?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.4.0 NVIDIA 344.65
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: E:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/OPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception
Please post the contents of your "LastUsed.bp" and "bootleg.log" files found in the Bootleg directory.
C=10
S=1
P=1
R=0
O=100001001011100000111111001101010111111111001111111100100
N=1
A=1
V=1
H=8
L=9
M=6
K=10
E=4
T=1
Z=5
B=0
U=1
W=4
Y=1
Q=2
G=2111111111111111
@=01110611030000000011221101111002210411231121151400112
$=050505050505050505050505
C=10
S=1
P=1
R=0
O=111101101010100000111111001101010111111111001111111100100
N=1
A=1
V=1
H=7
L=5
M=8
K=10
E=4
T=1
Z=5
B=0
U=1
W=4
Y=1
Q=2
G=1111111111111111
@=01111611030000000011221101111002210201231121151400112
$=050505050505050505050505
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 15/11/2014 - 14:20:19,67
INFO: Bootleg Options: /C10 /S1 /P1 /R0 /O100001001011100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H8 /L9 /M6 /K0 /E4 /T1 /Z5 /B0 /J /U1 /W4 /Y1 /Q2 /G2111111111111111
INFO: Brat Code: /@01110611030000000011221101111002210411231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "E:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "E:\Games\FF7Mods\;C:\Users\Jay\Downloads\;E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Jay\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive F:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Searching for "Avalanche High Res.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.
Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Spell Names, Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.
Searching for "MO.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.
Searching for "Battle Scene enhacement lgp use.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.
Searching for "magochocobo_ff7_pack 3 lpg.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.
Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.
Searching for "data.7z.001" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing AC Potion Vials . . .
Completed AC Potion Vials.
Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.
Installing New APZ Black Cloud Battle Model . . .
Completed New APZ Cloud Black Battle Model.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.
Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.
Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.
Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.
Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.
Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.
Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.
Searching for "Guard Scorpion.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing Slayersnext's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.
Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.
Installing Avatar Preset - Milo Leonhart's 10th Anniversary Photographic Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Photography by Milo Leonhart . . .
Installing Vincent Avatar - Photography by Milo Leonhart . . .
Installing Chocobo Avatar - Photography by Milo Leonhart . . .
Installing Cid Avatar - Photography by Milo Leonhart . . .
Installing Cloud Avatar - Photography by Milo Leonhart . . .
Installing Aeris Avatar - Photography by Milo Leonhart . . .
Installing Cait Sith Avatar - Photography by Milo Leonhart . . .
Installing Sephiroth Avatar - Photography by Milo Leonhart . . .
Installing Proud Cloud Avatar - Photography by Milo Leonhart . . .
Installing RED XIII Avatar - Photography by Milo Leonhart . . .
Installing Tifa Avatar - Photography by Milo Leonhart . . .
Installing Yuffie Avatar - Photography by Milo Leonhart . . .
Completed Customized Avatars.
Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: 15/11/2014 - 14:44:37,47.
Okay, so I'm having the "no cutscenes and black screen" glitch. I looked at the movies folder, and it's almost completely empty - mkup.avi and opening.avi are both 0 bytes, as well (eidoslogo.avi is fine and works in-game). Yes, I have all the mods necessary, or at least Bootleg says I do - no red mods anywhere. I looked in the mod folder and most of the .zips can't be opened, and most of the ones I can open throw an error when I try to extract anything.
I also don't have any music, which I assume is an unrelated thing. Yes, I installed the music patch. I haven't a clue on this one.
Unrelated, but is there a way to run both 7thHeaven and Bootloader at the same time?
Did download all mods from the torrent? Did you follow the instructions? Make sure all directories are set correctly. Make sure you're installing mods on top of a fresh install of FF7. I'm not sure what 7thHeaven is but it sounds like you're trying to do 2 things at the same time. A recipe for disaster.I downloaded any and all red mods on the list Bootleg provided, but no, I did not download the torrent, because it would have taken approximately a solid week to download. I can not overstate how absolutely garbage my internet is.
7th Heaven and Bootleg can be used together. But if you play with the thought to use 7H the you should swap to it over entirely, because the custom driver Bootleg needs is outdated. The latest driver has a native music support.Well, can 7thHeaven do everything Bootleg can, and can it accept the same file formats as Bootleg?
Well, can 7thHeaven do everything Bootleg can, and can it accept the same file formats as Bootleg?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 371e
Error in blin62_2: Incorrect number of entries: 22/23
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 371e
Error in blin62_2: Incorrect number of entries: 22/23
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
That has something to do with the Translation I think. If you had it checked, I suggest installing Bootleg without the translation checked, then install the translation with Reunion.Reunion? What's that?
If I was any good at anything visually artistic I might take a stab at it... However my skills are limited to music and that's about it. Still though... Thank you so much for developing this!
The game doesn't need only visually artists, audio artists would be great too. Ficedula has made a great tool which is able to play ambient sound. Ambient sound would give the game a more liver feeling. The problem is that no one has started such a mod project.
I still have not been able to solve my problem myself... Is it possible that someone uploads his \FINAL FANTASY VII\direct\ folder somewhere so I can look whether my game works if I use the folder of someone else?
Which version of the game do you have, where is the game installed and which OS do you run?
Never knew Ambient sounds is now supported and I'm pretty sure 99% of other people here didn't know too. Maybe a notice should be made about this in Audio Releases thread? Don't know..
I have the Steam version, the game is installed in E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII and I use Windows 7 Home Premium 64 Bit
Did you use the Game Converter?I used the FF7_GameConverter_BC.exe, I hope that´s the right one
C=2
S=1
P=1
R=0
O=100001101011000000000111001101010111111111001111111100100
N=1
A=1
V=1
H=3
L=9
M=8
K=0
E=4
T=1
Z=22
B=0
U=1
W=1
Y=1
Q=2
G=1111111211111133
@=01100701020011100010111101111004010201222243261200112
$=242223212722212225222522
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 11/12/2014 - 17:42:21,88
INFO: Bootleg Options: /C20 /S1 /P1 /R0 /O100001101010101011000111001101010111111111001111111100100 /N1 /A1 /V3 /H3 /L1 /M6 /K0 /E5 /T2 /Z10 /B0 /J /U1 /W8 /Y1 /Q5 /G4111111111111131
INFO: Brat Code: /@11011101030011100011111101112002212911232243462100112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\"
INFO: Mod Path: "D:\games\FF 7 mods\;C:\Users\Ricado Marques\Downloads\;D:\games\FF 7 mods\"
INFO: Temporary Files: "E:\Arquivos de Programas\TEMPP\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "D:\games\FF 7 mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "D:\games\FF 7 mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive F:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Completed Audio Devices.
Searching for "Avalanche High Res.exe" in "D:\games\FF 7 mods\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "D:\games\FF 7 mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "D:\games\FF 7 mods\"
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.
Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Spell Names, Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.
Searching for "MO.exe" in "D:\games\FF 7 mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\games\FF 7 mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Searching for "AH.exe" in "D:\games\FF 7 mods\"
Installing DLPB's Anxious Heart Soundtrack . . .
Completed DLPB's Anxious Heart Soundtrack.
Configuring FF7Music . . .
Installing Anxious Heart - Professional Soundtrack . . .
Completed Music Installation and Integration.
Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\games\FF 7 mods\"
Verified 6 parts . . .
Completed Rumbah FMVs.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\games\FF 7 mods\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "D:\games\FF 7 mods\"
Installing sl1982's Field Enhancement . . .
Inserting Full SL1982 . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "D:\games\FF 7 mods\"
Installing yarLson's Blackfan Field Upscale Project . . .
Inserting Full BlackFan . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "D:\games\FF 7 mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing HD Potion Bottles . . .
Completed HD Potion Bottles.
Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.
Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.
Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.
Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.
Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.
Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.
Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.
Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.
Installing Timu Sumisu's Barret Battle Model . . .
Completed Timu Sumisu's Barret Battle Model.
Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.
Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.
Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing HQ Red XIII Field Model . . .
Completed HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's Simple Highwind Model . . .
Completed Costa07's Simple Highwind Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Brightest Ruby Weapon Model . . .
Completed JLOUTLAW's Brightest Ruby Weapon Model.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "D:\games\FF 7 mods\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.
Searching for "Guard Scorpion.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\games\FF 7 mods\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Kela51's Original V3 Limit Texture . . .
Completed V3 Limit.
Installing Zendar's Transparent Metallic Pink Coin Skill Texture . . .
Completed Zendar's Transparent Metallic Pink Coin Skill Texture.
Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.
Installing Stayoff's Prelude Credits Screen . . .
Completed Staryoff's Prelude Credits.
Installing Avatar Preset - Zendar's Round AC Style Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - AC Round V1 by Zendar . . .
Installing Vincent Avatar - AC Round V1 by Zendar . . .
Installing Chocobo Avatar - AC Round V1 by Zendar . . .
Installing Cid Avatar - AC Round V1 by Zendar . . .
Installing Cloud Avatar - AC Round V1 by Zendar . . .
Installing Aeris Avatar - AC Round V1 by Zendar . . .
Installing Cait Sith Avatar - AC Round V1 by Zendar . . .
Installing Sephiroth Avatar - AC Round V1 by Zendar . . .
Installing Proud Cloud Avatar - AC Round V1 by Zendar . . .
Installing RED XIII Avatar - AC Round V1 by Zendar . . .
Installing Tifa Avatar - AC Round V1 by Zendar . . .
Installing Yuffie Avatar - AC Round V1 by Zendar . . .
Completed Customized Avatars.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: 11/12/2014 - 18:11:14,06.
What Anti virus are you using? Some Anti virus programs check the FF7.exe or whatever as a trojan and delete it automatically. You need to go into the programs area of the anti virus' settings and exclude/allow the file needed to be passed. It worked for me and I have Norton.
Bootleg will convert the 2012 SE Store version to the 1998 version when ran. Where is your game installed? Not just the Program Files are system folders. Also where are the mods and Bootleg?
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.
See, now I'm going to need proof that you own the game. We don't help with pirated software. ~Covarr
Verification accepted, pirate avatar removed. For future reference, owning the game legally isn't enough, you need to use a legal copy because the integrity of the data in pirated versions cannot be verified.
For this problem, you'll need to set up another Steam library in a folder other than "Archivos de Programa (x86)" and reinstall FF7 there. Bootleg won't install to a Steam copy in the default Steam location. Someone else can provide details on how to do this, I can't remember offhand.
Did the counter say 30 minutes? There's a chance you're using Nightmare.
otsugua_aryam - Post the contents of bootleg.log and LastUsed.bp, both found in your Bootleg folder.
decency_breakin3 - You cannot use Bootleg to alter game files after it has run. You'll need to uninstall and re-install anew. If you plan to constantly swap between models and game modes, I recommend 7th Heaven.
C=20
S=4
P=1
R=0
O=100011101010101011000111001101010111111111001111111100100
N=0
A=1
V=3
H=3
L=1
M=8
K=10
E=5
T=3
Z=22
B=1
U=1
W=5
Y=1
Q=6
G=4111111111111131
@=01010101030000000011111101112002212911222243462100112
$=242223212722212225222522
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 19/12/2014 - 22:05:41.60
INFO: Bootleg Options: /C20 /S4 /P1 /R0 /O100011101010101011000111001101010111111111001111111100100 /N0 /A1 /V3 /H3 /L1 /M8 /K0 /E5 /T3 /Z22 /B1 /J /U1 /W5 /Y1 /Q6 /G4111111111111131
INFO: Brat Code: /@01010101030000000011111101112002212911222243462100112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\GAMES\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "D:\NosTeam\Bootleg040\;C:\Users\Ramón González\Downloads\;D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
INFO: Temporary Files: "D:\NosTeam\TEMP MOD\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive F:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Searching for "Avalanche High Res.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Gjoerulv's Hardcore Mod . . .
Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.
Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.
Searching for "MO.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Searching for "AH.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing DLPB's Anxious Heart Soundtrack . . .
Completed DLPB's Anxious Heart Soundtrack.
Configuring FF7Music . . .
Installing Anxious Heart Original Soundtrack . . .
Completed Music Installation and Integration.
Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Verified 6 parts . . .
Completed Rumbah FMVs.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "FixedLightingTextures PART1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing HD Potion Bottles . . .
Completed HD Potion Bottles.
Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.
Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.
Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.
Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.
Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.
Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.
Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.
Installing Aaiki14's Bunny Girls . . .
Completed Bunny Girls.
Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.
Installing Timu Sumisu's Barret Battle Model . . .
Completed Timu Sumisu's Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing HQ Red XIII Field Model . . .
Completed HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's Simple Highwind Model . . .
Completed Costa07's Simple Highwind Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Brightest Ruby Weapon Model . . .
Completed JLOUTLAW's Brightest Ruby Weapon Model.
Searching for "Guard Scorpion.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.
Searching for "Sweeper.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.
Searching for "materia.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.
Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Searching for "Save Point.7z" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Team Avalanche Save Point Model . . .
Extracting "Save Point.7z"
Completed Team Avalanche Save Point Model.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Kela51's Original V3 Limit Texture . . .
Completed V3 Limit.
Installing Zendar's Transparent Metallic Pink Coin Skill Texture . . .
Completed Zendar's Transparent Metallic Pink Coin Skill Texture.
Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.
Installing Grimmy's Cloud and Tifa Prelude Credits . . .
Completed Grimmy's Cloud and Tifa Prelude Credits . . .
Installing Avatar Preset - Aff7iction's Beautified Avatars . . .
Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Minmin . . .
Installing Vincent Avatar - Transparent by Minmin . . .
Installing Chocobo Avatar - Transparent by Minmin . . .
Installing Cid Avatar - Transparent by Minmin . . .
Installing Cloud Avatar - Transparent by Minmin . . .
Installing Aeris Avatar - Transparent by Minmin . . .
Installing Cait Sith Avatar - Transparent by Minmin . . .
Installing Sephiroth Avatar - Transparent by Minmin . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Minmin . . .
Installing Tifa Avatar - Transparent by Minmin . . .
Installing Yuffie Avatar - Transparent by Minmin . . .
Completed Customized Avatars.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: 19/12/2014 - 22:18:09.56.
ostugua_aryam - It doesn't seem like you installed any of the gameplay mods, which makes me wonder why this happens. Did you run the Game Converter prior to installing? It seems like a previous install was not successfully removed, or that it had trouble going through the Steam folder (that happens if the Game Converter wasn't installed, but can happen if it was).
This seems fine. What about your installation order?
This is really odd. Besides difficulty mods - which you don't seem to have installed - I can't think of anything that would make the Guard Scorpion any harder.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2 4.5.0 NVIDIA 347.09
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\GAMES\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/SPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: ENEMY483.D SPAA
ERROR: could not open file ENEMY483.D
ERROR: unhandled exception
The same battles being in the same order has nothing to do with any of the mods. This is normal behavior. Regarding the crash, this means you have either Hardcore, New Threat (not in the current Bootleg) or Nightmare installed without the new models. How do you launch the game?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.12874 Compatibility Profile Context 14.100.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Sorted my problem out turns out I can only run in native resolution or 1280x720. For some reason 1600x900 and 1920x1080 cut off bits of the screen.
When I try to run the game converter (I bought steam version), it say: unable to locate registry keys, please reinstall ff 7 properly.
What should I do?
ff7_opengl-0.7.11b config file - modified by Bootleg
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = no
fullscreen = no
#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
Please post your installation location, operating system and the locations of Bootleg and the mods.
Your location is under FF7/mods? Don't you mean just FF7? As for the original mod location that seems fine from here. Without any further information I can't tell what's wrong. Please post the contents of your LastUsed.bp (found in the Bootleg folder) and bootleg.log (found in the FF7 folder) files.
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 02/18/2015 - 23:16:54.66
INFO: Bootleg Options: /C20 /S0 /P1 /R0 /O111101101010101001000111001101010111111111001111111100110 /N0 /A1 /V1 /H3 /L9 /M1 /K0 /E4 /T1 /Z8 /B0 /J /U1 /W1 /Y1 /Q4 /G4111111111111133
INFO: Brat Code: /@01010601030100000010111101111001210201222243462300000
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Steam\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "D:\Swag\FFVII TIFA MODS\;C:\Users\Sytakan\Downloads\;D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Sytakan\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Initializing Bootleg . . .
Intialization Completed.
Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.
Backing up Vanilla Data . . .
Completed Backup.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.
Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.
Searching for "ffviiremix mp3's part1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.
Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Sytakan\Downloads\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.
Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .
Using Data Drive F:\
Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.
Searching for "Avalanche High Res.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.
Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Sytakan\Downloads\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.
Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.
Patching Kernel . . .
Kernel Patches Installed - Bootleg
Scene Installed - Normal
Completed Patching.
Searching for "MO.exe" in "C:\Users\Sytakan\Downloads\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.
Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.
Installing additional audio tracks . . .
Configuring FF7Music . . .
Installing PSF MIDI Soundtrack . . .
Completed Music Installation and Integration.
Searching for "FMVRes.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.
Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.
Searching for "eidoslogo.avi" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.
Searching for "MOVIE.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.
Searching for "RetFMV.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing ReTranslated FMVs . . .
Completed ReTranslated FMVs.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.
Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.
Searching for "Field Files Pack 1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.
Searching for "yarLson Field Upscale Project v0.35.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.
Searching for "FixedLightingTextures PART1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.
Searching for "FixedLightingTextures PART2.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.
Searching for "FixedMissing Files.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.
Searching for "FixedSpecialCases.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.
Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .
Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.
Searching for "FL-WME Beta.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.
Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.
Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.
Searching for "Magochocobo png battle files.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.
Searching for "corel prison and bonus.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.
Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.
Searching for "magochocobo_ff7pack3.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.
Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .
Searching for "Battle Scenes.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.
Completed Battle Art as PNG.
Searching for "data.7z.001" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.
Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.
Installing PRP Cloud base models . . .
Installing PRP Cid base models . . .
Installing PRP Tifa base models . . .
Installing PRP Yuffie base models . . .
Installing PRP Barret base models . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.
Installing PRP Red XIII base models . . .
Installing PRP Vincent base models . . .
Installing PRP Aeris base models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.
Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.
Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.
Completed Phoenix Rejuvenation Project.
Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.
Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.
Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.
Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .
Installing Bootlegged Cloud Base Models . . .
Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .
Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .
Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing HD Potion Bottles . . .
Completed HD Potion Bottles.
Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.
Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.
Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.
Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.
Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.
Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.
Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.
Installing Grimmy's AC Style Tifa Battle Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Battle Model.
Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.
Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.
Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.
Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.
Installing Cid Model . . .
Completed Cid Model.
Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.
Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.
Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.
Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.
Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.
Installing HQ Red XIII Field Model . . .
Completed HQ Red XIII Field Model.
Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.
Installing JLOUTLAW's Dark Core Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Core Ruby Weapon Model.
Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Mike's Ultima Weapon . . .
Completed Cloud's Weapons.
Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.
Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.
Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.
Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.
Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.
Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.
Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.
Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.
Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.
Installing JordiBo's Glowing Prelude Credits . . .
Completed JordiBo's Glowing Prelude Credits.
Installing Avatar Preset - Milo Leonhart's Demi Face Avatars V3. . .
Installing Customized Avatars . . .
Installing Barret Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Vincent Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Chocobo Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cid Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cloud Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Aeris Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cait Sith Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Sephiroth Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Proud Cloud Avatar - Demi Face V3 by Milo Leonhart . . .
Installing RED XIII Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Tifa Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Yuffie Avatar - Demi Face V3 by Milo Leonhart . . .
Completed Customized Avatars.
Installing Alternative Menu Background . . .
Completed Alternative Background.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.
Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .
Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.
Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.
Completed Finalizing Installation.
Completed Generating MODS Folder.
Removing setup files . . .
Completed Clean Up.
Completed Bootleg: Thu 02/19/2015 - 0:43:14.07.
C=20
S=0
P=1
R=0
O=111101101010101001000111001101010111111111001111111100110
N=0
A=1
V=1
H=3
L=9
M=1
K=0
E=4
T=1
Z=8
B=0
U=1
W=1
Y=1
Q=4
G=4111111111111133
@=01010601030100000010111101111001210201222243462300000
$=080808080808080808080808
You will have to do a fresh install. Reinstalling is not supported.
For some reason when I play on remastered difficulty all the bosses in the shinra building at the beginning of the game are swapped around.
Yes , the game difficulty mod is bugged with 7th heaven. Just remove it from the list until it's fixed and you should be able to battle proper monsters.
This is the Bootleg thread. 7H doesn't apply :-P
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.3.12618 Compatibility Profile Context 13.251.9001.1001
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file L:\games\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: L:\games\steamapps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: L:\games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
I'm having a little bit of an over-scaling issue. I can run the game just fun but the picture is "blown up". I can effectively only see 1/4 of what I should I actually be seeing. Been grinding on this for a few hours and I am ready to give up. Anyone have any ideas?
Hi, quick question: How do you modify the controls?
Oh man, I knew I'd love this! Just got everything working just the way I like it (I definitely recommend just leaving the menu overhaul alone), and I am SUPER impressed. FFVII modding has come a long way since the Phoenix Rejuvenation Project! Once again THANK YOU for making this package, typing out this easy-to-follow guide and offering a torrent with all of the necessary and optional files (I am now seeding it)! I am forever grateful!Wow, such a detailed explanation, with screenshots and everything. Thank you very much! I had only played the 2012 version, which had a control config screen in the launcher, so I didn't realize there was an in-game one :P
:-D 8) :-P :wink: :)
Since I'm here, I guess I'll answer this question:
While in-game, go to the menu, config and select "controller" to change it from "normal" to "customize".
(http://img1.wikia.nocookie.net/__cb20110511013302/finalfantasy/images/9/92/FFVII_Config.png)
While in the customize menu, line up the cursor with the command you want to assign and hit the "ok" button once to select it. Once selected, press the button to which you want to assign the command. I have a ps3 controller configured with Motioninjoy, so I would use the "Joystick" column, but if you're using the keyboard, change the buttons in the "keyboard" column.
(http://i276.photobucket.com/albums/kk38/johnnie_waves/Screenshot2012-03-24at62818PM.png)
Again, "Ok" button to select, then "any key" to reassign. Hope that answers your question!
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: movie dimensions exceed max texture size, skipping
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
ERROR: movie dimensions exceed max texture size, skipping
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
What GPU do you have? It's not reading it, shown by line 4.Geforce GTX 550 Ti. The drivers are up to date, and I have had no other problems with any other programs. I had also tried to go into the NVIDIA control and manually setting the GPU, and nothing changed.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon R9 200 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:14: error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
ERROR: error(#273) 1 compilation errors. No code generated
INFO: postprocessing program link log:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called. Link failed.
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: S:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
hey what is this? how can fix this? I am at Kalm at Clodu telling past and relationship with Sephiroth.
(...)
I am not level 95, I am level 14
ny the way my ff7 is steam version.
If one plays a pirated copy of the game, he has to expect such weird behaviour.He has the pirate avatar because he pirated FFX. I might remove it though, since we hardly support FFX here anyway and this keeps confusing people.
hey what is this? how can fix this? I am at Kalm at Clodu telling past and relationship with Sephiroth.
(http://i.imgur.com/XR7281X.png)
I am not level 95, I am level 14
ny the way my ff7 is steam version.
I am not pirate; please stop saying that.
By the way I saw your post; just I want to say that.
I have two ff7 save files one files work perfectly but that different character; this I added image broken.
Hi everyone. Recently got into the modding experience of FF7. As of now both the bootleg and 7th Heaven work very well without crashes. However, just wanted to know if these mod support up to a certain resolution. I play in a 4k monitor of 3840x2160 resolution which the steam config supports without any problems in fullscreen. However, using any modded launcher such as bootloader, with such a high resolution only is able to fit on screen about 25% of the whole image, making it unplayable. I'll provide the app.log once I get home today, but I wanted to verify if any resolution can be accepted in fullscreen or if there is any cap at all.
I read of a similar user having the same problem in the thread with a Mac retina display but sadly, his problem didn't arrive to a written solution within the thread's posts.
Thanks in advance.
FIXED: If you customized the display scaling from 100% to probably some range above of numbers, it isn't going to scale correctly with the bootloader or 7th Heaven. Return the value to 100% and it runs full screen at 4k without any problem.
I'm getting only one small issue. After installing all the mods, all my drivers, etc. everything is working great, EXCEPT, for some reason, even though I set the resolution to my monitors native res, it still seems to lower the res once the game launches and stretches it out so all I see is the top lefthand corner.
I'm actually running the Steam version on a 2013 Macbook Pro using Bootcamp with Windows 7. It's got an NVidia Geforce 720M GPU in it, so it can definitely handle the mods. However, I suspect it may have to do with the fact that my native reso is 2880 - 1800. However, I tried lowering it to similar multiples but still get the issue of my game being stretched out and unplayable. Here's my app log:Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
RR787, can you explain what settings you changed to make this work, and where you made these changes? I'm having the same issue...
Thanks!
Go to Control Panel -> Appearance and Personalization -> Display and change to 100% magnification.
So I goofed and tried to change the models of the characters after already loading the bootloader, and doing everything. I uninstalled, cleaned the registry, and reinstalled, but now all the words are 1 character long and jumbled. I searched the forums but nobody else apparently has this problems, or I can't search google or the forum right. Here's a screenshot:
http://imgur.com/zKLObvT
I'm going to uninstall and reinstall again. I tried messing with every option available and none helped. Third try.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 545v 3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.
INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
ERROR: could not open file C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\kernel/window.bin
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Yes inside of bootleg on "Menu overhaul" you can select "No Random Battles"txs :D
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
Sorry for the noob question but, is there any way to change only one model after I installed all mods with Tifas Bootleg?
Hello, My game crashed when at the beginning of the game when cloud fights the soldiers and then jumps onto the train. It crashed trying to load the first battle of that sequence. Can someone help me fix this? I really really want to play this mod if I can. My my app.log follows:
It told me to upload another file as well but I couldn't remember what it was.Code: [Select]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).
I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe
You ran out of video memory because you're trying to run on integrated graphics. Either set the game to run on your dedicated graphics card or suffer from these crashes if you don't have one. Lowering the internal resolution may help reduce the amount of crashes. I think Kaldarasha has a way to allocate the memory used that may also help, but I'm unfamiliar with what he does.
For those who may read this, please don't ignore the message I wrote in the tutorial about using integrated graphics. This is the result that can happen from using too many texture mods with integrated graphics.
Don't open FF7 Config as that could potentially screw up your registry keys. You can change internal resolution by clicking the "Configure" button from FF7 Bootloader. There is an image of it in STEP 11 of the tutorial
The APP.log says the internal resolution is 3840x2160 which is 4K resolution. The internal resolution can be set under the System tab at the bottom. Other than that, you can try turning off shaders and checking the box for texture cache, but you still may run into sporadic crashing.
The biggest change you would need to do for reinstalling is in the Textures tab of BFE.exe. The field textures, battle textures, and upscaled magic textures contribute the most to crashing without a GPU.
Unfortunately, you can't just run BFE again with a new mod selection. Most of what it does is open files/folders and copy/paste the new modded files, so you'd end up copy/paste modded files over top of modded files. That becomes a big mess and the game will break.
http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Refer to that link for the FAQ section and how to start over. It's second in the list, and MUST be done when starting over.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1240x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Opening FF7Config may have messed up the registry keys and/or Aali's Driver, otherwise I have no way of really knowing what's wrong. Best bet is to reinstall from scratch again.
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).
I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe
Windows 10 has broken the mod, I'm not really sure what is going on.
What happens: Launch bootloader, cmd prompt opens as usual and then game launches, immediately game crashes, cmd prompt closes and no error report is shown.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 8210 4.2.12422 Compatibility Profile Context 13.152.1.3000
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon R9 200 Series 4.3.12618 Compatibility Profile Context 13.251.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
ERROR: could not open file C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\Data\kernel/window.bin
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
Step 3: Open Bootleg040.zip and extract it to a non-system folder, e.g. C:\Games\FF7Mods
kidalot, did you follow this part exactly? With antivirus/firewall disabled? This says to save right after you get past the counter, and I assume you would change everything back right after that.
➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.
Make a backup of [gamedir]\mods\Bootleg.
Install Menu Overhaul with "Re-Translation Project [R04]" checked.
Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after.
If you don't like the translated text, run Menu Overhaul again with "Uninstall this mod" checked at the bottom.
Go to the backup from Step 1 and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 355.60
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\FF7\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Games\FF7\movies\sqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: couldn't open movie file: C:\Games\FF7\movies\opening.avi
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Tried following the guide word for word
Install Menu Overhaul with "Re-Translation Project [R04]" checked. - Yes did this. Even tried deselecting everything apart from Re-Translation [R04]
Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked. - All Folders were copied from within the DK Folder to the mod folder the the game install file and were replaced.
Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after. - Changed Mod = Bootleg within Bootloader Configure.
lay the game passed the counter and save right after. This part isn't actually possible, yes I was able to see the safe combination but as soon as you open the safe you don't have control a text box 'success' appears all you can press is the OK button and this triggers the fight and the crash. So not sure how to get around this, unless there was a way to save without going into in game menu?
I've already used this method for the Shinra Parade thing but there wasn't any fights in that section.
I'm trying to run the ff7 game converter since I have a steam installation, and it keeps saying "FATAL ERROR, COULD NOT FIND ANY LANGUAGES"
How do I fix this?
What language is your Steam version?I don't know, English? how do I check?
Go to your Steam library and right-click the game, select Properties at the bottom, then select the Language tab. Set the game to English.It is set to English.
I'm getting weird graphical artifacts now, like weird static(tv static in the effect) with bolt, and numbers and text in the limit break.
I Followed all the instructions in the video and the game refuses to even launch ( from both Bootloader and normal steam EN edition).
It launches to a black screen, I get a few artifacts ( like when you're display driver crashes) and no error message. Not sure what the deal is, little disappointed as this took some time but I would like to give this another go. I'm running a Nvidia 750ti, I5, 8gb Ram if that helps at all.
Would appreciate some help, would supply any additional info if need be.
I also couldn't get the 7th Heaven DLs to work with all that Megasync stuff, anyone else have any issues?
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.5.0 NVIDIA 353.30
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
I have FacePalmer text mods, no game difficulty mods, and most of the graphic ones installed also tried to turn the Battle Swirl limiter off to no effect. Any advice on how to get past this would be great, thanks.
Hey Alyzya!
I have the Steam version and a have some questions:
1) If i instal bootleg, i'll lose all achievs and save games?
2) i'll have to start from the beginning?
3) Starting from the beginning, I will win the achievments or bootleg cancels the rewards?
Thank you!
I have a question. I played this game a while ago and seeing that it's going to get remade made me want to buy the steam version so I bought it and I'm just now getting back into playing it again but I was curious on what the difference is between "Tifa's Bootleg" and "Tifa's Final Heaven". Yes, I have googled it and I can't seem to find any clear cut information. Can someone put into lamens terms what the difference is so I can make the best decision. I would surely appreciate it.
Ahhhh, that makes perfect sense. Do the mods that work with bootleg also work with final heaven?
I unchecked the "hide command box" option in the overhaul section, but it still removed the battle command box anyway. :P
Why is this happening?
If it helps, I have the following checked:
- Style Switcher
- Autosize Action Box
- Coloured Items
- Coloured Interface
- Re Transtalion
- Canon Names
- Canon Items
- Sense Fix
- 3D Battler Fix
- Clock Fix
- Coaster Fix
- Snowboard Fix
- Scrip Fixes