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Miscellaneous Forums => Archive => Bootleg Questions => Topic started by: EQ2Alyza on 2012-06-15 00:01:40

Title: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:01:40
This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.





Tifa's Bootleg
(http://fc03.deviantart.net/fs71/i/2011/062/8/f/tifa_lockhart_haaiiiyyaaa_by_evil1980-d3aszgr.png)
Install Tutorial for Bootleg Configurator


★ VIDEO TUTORIAL ★ (http://youtu.be/EOQH_DSbdwA)

♥ 2012 Kotaku Article ♥ (http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is)

✿ 2013 Kotaku Article ✿ (http://kotaku.com/how-to-make-final-fantasy-vii-look-like-an-hd-remaster-715805917?)

✚ Update Reports ✚ (http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581)

☛ Frequently Asked Questions ☚ (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582)



First of all, we do NOT support piracy here. You will need to BUY the game if you don't have it already.

1998 Version

Ebay (http://www.ebay.com/sch/i.html?_nkw=Final+Fantasy+VII+PC+-Crisis+-Core+-Dirge+-Cerberus+-Advent+-Children+-Strategy+-Guide+-Demo&_sacat=0&_trksid=p3286.m270.l1313&LH_BIN=1&_sop=12&LH_IncludeSIF=1&_dmd=1&_odkw=Final+Fantasy+VII+PC+-Crisis+-Core+-Dirge+-Cerber)
Amazon (Europe) (http://www.amazon.co.uk/gp/offer-listing/B00004UBMK/ref=dp_olp_used?ie=UTF8&condition=used)
Amazon (North America) (http://www.amazon.com/gp/offer-listing/B00000DMAA/ref=dp_olp_used?ie=UTF8&qid=1266087152&sr=8-1&condition=used)

2012/2013 Versions

Steam (http://store.steampowered.com/app/39140/)
Square Enix Store (Europe) (https://store.eu.square-enix.com/emea_europe/games/pc-windows-download/FINAL-FANTASY-VII.php)
Square Enix Store (North America) (http://store.na.square-enix.com/store/sqenixus/en_US/pd/productID.250845500#.Ulnj01Csj2x)



Which Windows?
Windows XP (32 & 64 bit)
Windows VISTA (32 & 64 bit)
Windows 7 (32 & 64 bit)
Windows 8 (32 & 64 bit)

Free Space needed:
The free space needed is approximately 30GB.

Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.



1998 Version - Original Discs

(http://img193.imageshack.us/img193/2051/bootlegtutorial01.png) (http://img193.imageshack.us/img193/2051/bootlegtutorial01.png)

(http://img687.imageshack.us/img687/747/bootlegtutorial03.png) (http://img687.imageshack.us/img687/747/bootlegtutorial03.png)

MAXIMUN INSTALLATION IS A MUST

(http://img543.imageshack.us/img543/564/bootlegtutorial02.png) (http://img543.imageshack.us/img543/564/bootlegtutorial02.png)



2012 Version - Square Enix Store

(http://img99.imageshack.us/img99/4324/ff7bootleg2012customins.png) (http://img99.imageshack.us/img99/4324/ff7bootleg2012customins.png)

(http://img444.imageshack.us/img444/5852/ff7bootleg2012directory.png) (http://img444.imageshack.us/img444/5852/ff7bootleg2012directory.png)

You will lose Achievements, Cloud Saves, and the Trainer after installing Bootleg.



2013 Version - Steam

(http://img825.imageshack.us/img825/7640/5qq.png) (http://img825.imageshack.us/img825/7640/5qq.png)

(http://img14.imageshack.us/img14/1715/c36y.png) (http://img14.imageshack.us/img14/1715/c36y.png)

You will lose Achievements, Cloud Saves, and the Trainer after installing Bootleg.




This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.




Now...
(http://img27.imageshack.us/img27/1415/tifalockharthighwaybyev.png)
Let's get going on the mods!




After installing Bootleg, issues involving bugs or user error could have potentially occurred.
Please read the Frequently Asked Questions (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582) before posting, as they may already be answered.




Step 1: Read, download, and run the latest version of FF7 Game Converter.

The Game Converter is only required if you have the Steam version!

                                 FILE                 AUTHOR              DESCRIPTION                  INFO             
           FF7_GameConverter_BC.exe       Kompass63         Compatibility Tool           Qhimm (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) FILE (http://adf.ly/kxtjg)

Before running it:
Rename a Hard Drive to FF7DISC1.
OR
Rename a USB Flash Drive to FF7DISC1.
OR
Mount this blank ISO: DOWNLOAD (http://www.mediafire.com/download/6vrl3k9k15soal6/FF7DISC1.ISO)



Step 2: Read about and download the latest version of Bootleg Configurator.

                  FILE            AUTHOR              DESCRIPTION                   INFO             
           Bootleg040.zip       PitBrat         Bootleg Configurator     Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) FILE (http://adf.ly/kxu0t) MIRROR (http://adf.ly/kxuDS) TORRENT (http://adf.ly/Rcc0n)



Step 3: Open Bootleg040.zip and extract it to a non-system folder, e.g. C:\Games\FF7Mods

(http://img254.imageshack.us/img254/2666/bootlegextract.png) (http://img254.imageshack.us/img254/2666/bootlegextract.png)



Step 4: Enable Administrator Privileges:

Right-Click on "Bootleg.exe"
Select "Properties"
Go to the "Compatibility Tab"
Check "Run this program as an administrator"
Click "Apply", then "OK".

AND

Turn OFF Windows UAC: How To Turn Off UAC (http://windows.microsoft.com/en-us/windows7/turn-user-account-control-on-or-off)



Step 5: Selecting your mods.

Open BFE.exe.

You can automatically setup your mods by clicking on "Presets" in the menu bar and selecting one.

(http://img407.imageshack.us/img407/1917/bootlegpresets.png) (http://img407.imageshack.us/img407/1917/bootlegpresets.png)

OR

You can manually setup your mods by using a check-box or drop-down menu.
(Recommended)
(http://img132.imageshack.us/img132/1844/bootlegplayer.png) (http://img132.imageshack.us/img132/1844/bootlegplayer.png)   (http://img15.imageshack.us/img15/7233/bootlegmodels.png) (http://img15.imageshack.us/img15/7233/bootlegmodels.png)   (http://img832.imageshack.us/img832/6128/bootlegweapons.png) (http://img832.imageshack.us/img832/6128/bootlegweapons.png)   (http://imageshack.us/a/img248/2408/bootlegtextures.png) (http://imageshack.us/a/img248/2408/bootlegtextures.png)   
(http://img203.imageshack.us/img203/1648/bootlegavatars.png) (http://img203.imageshack.us/img203/1648/bootlegavatars.png)   (http://img402.imageshack.us/img402/4493/bootleggame.png) (http://img402.imageshack.us/img402/4493/bootleggame.png)   (http://img577.imageshack.us/img577/7218/bootlegoverhaul.png) (http://img577.imageshack.us/img577/7218/bootlegoverhaul.png)

OR

You can load my settings (EQ2Alyza) from the torrent in STEP 8.

(http://img202.imageshack.us/img202/9830/eq2alyzasettings.png) (http://img202.imageshack.us/img202/9830/eq2alyzasettings.png)     

I'm confused. What do some of these mods do?
Tifa's Package: Mod Details for Bootleg Configurator (http://forums.qhimm.com/index.php?topic=13981.0)



Step 6: Now click on the menu bar "File --> Mod List" or the blue button labeled "Mod Listing" to the right.

(http://img713.imageshack.us/img713/4507/bootlegmodlist.png) (http://img713.imageshack.us/img713/4507/bootlegmodlist.png)





This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.





Step 7: You will see a big list with all the mods supported for Bootleg. Each mod shows a brief description of its use underneath, along with a download link to the right.

(http://img444.imageshack.us/img444/8881/ff7bootleg6.png) (http://img444.imageshack.us/img444/8881/ff7bootleg6.png)


What do the colors mean?

█ █ █ GREEN █ █ █
These are mod files required for your configuration and are placed properly into your "Installation Tab --> Mod Source" folder.

█ █ █ RED █ █ █
These are mod files required for your configuration but are not yet placed properly into your "Installation Tab --> Mod Source" folder.
Do not press "Run Bootleg" if you have any mods in red.

█ █ █ YELLOW █ █ █
These are mod files not required for your configuration.

█ █ █ ORANGE █ █ █
These are alternate mod files to a mod listed in red. If these are downloaded, the primary red is not required and will change to yellow.



Step 8: Start downloading every mod colored in RED.

FOR BROKEN LINKS TO INDIVIDUAL MODS, CHECK OUT < HERE > (http://adf.ly/bGNBk)

OR

DOWNLOAD THE TORRENT, WHICH HAS EVERY COMPATIBLE MOD: < TORRENT > (http://adf.ly/jcuLO)

AND

FOR MOD DETAILS, CHECK OUT < TIFA'S PACKAGE > (http://forums.qhimm.com/index.php?topic=13981.0)

NOTE: Place your downloaded mods into a non-system folder (e.g. C:\Games\FF7Mods) to prevent any Windows access errors.

Some mods have more than one different listing. Which should I use?
Choose one of them. You don't need both. Once you download one of them, the others will turn yellow like the image example below.

(FacePalmer Example)
(http://img535.imageshack.us/img535/638/ff7bootleg7.png) (http://img535.imageshack.us/img535/638/ff7bootleg7.png)

I have downloaded all the mods, but they still show as red. What's wrong?
The Installation tab isn't configured correctly.

Point "Destination Location" to the folder the game's installed.
Point "Mod Source" to the folder with the downloaded mods.
Point "Bootleg.exe Location" to the folder with the Bootleg files.
Point "Temporary Files" to anywhere with at least 30GB of hard drive space.

(Example)
(http://img204.imageshack.us/img204/2766/bootleginstallation.png) (http://img204.imageshack.us/img204/2766/bootleginstallation.png)




Step 9: Once you have downloaded all the red/orange colored files, your mod list should be entirely yellow and green and are now ready to install.

IMPORTANT: Disable any Anit-Virus and Firewall software. Sometimes Internet Browsers can cause a halt, so closing them may be needed.

Click the red button labeled "Run Bootleg" to the right.

(http://img132.imageshack.us/img132/9255/bootlegrunbootleg.png) (http://img132.imageshack.us/img132/9255/bootlegrunbootleg.png)



Step 10: Almost done!

(http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png) (http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png)

When installing Gjoerulv's Hardcore Mod for your Difficulty, click "Pick install folder" first.
Then click the big "PATCH" button, wait for 100% complete, and click "Close" afterwards.
Always select Original (1997). ALWAYS.

(http://img706.imageshack.us/img706/4411/ff7bootleg9b.png) (http://img706.imageshack.us/img706/4411/ff7bootleg9b.png)

When installing Menu Overhaul, there may be a few text documents that pop up which will give "error" reports.
These are normal and can be ignored.

(http://img406.imageshack.us/img406/7366/ff7ff7music4.png) (http://img406.imageshack.us/img406/7366/ff7ff7music4.png)   (http://img641.imageshack.us/img641/7556/ff7ff7music1.png) (http://img641.imageshack.us/img641/7556/ff7ff7music1.png)

When installing FF7Music, PSF is the original Playstation music and OSTRemastered is the Playstation score reworked with more modern instrumentation.
After installing, uncheck "Run FF7" and click "Finish".



Step 11: Configuring FF7 Bootloader

Here are some previews for it:

(http://img59.imageshack.us/img59/6012/ff7bootleg10.png) (http://img59.imageshack.us/img59/6012/ff7bootleg10.png)(http://imageshack.us/a/img248/3176/bootloadernomodes.png) (http://imageshack.us/a/img248/3176/bootloadernomodes.png)   (http://img541.imageshack.us/img541/8889/bootloadermain.png) (http://img541.imageshack.us/img541/8889/bootloadermain.png)   (http://img716.imageshack.us/img716/5084/bootloadersystem.png) (http://img716.imageshack.us/img716/5084/bootloadersystem.png)   (http://imageshack.us/a/img443/2258/bootloaderplugins.png) (http://img443.imageshack.us/img443/2258/bootloaderplugins.png)

NOTE 1: Always click the blue "Write CFG" button in the top-right to save your configurations. This must be done before closing the Configure window.
NOTE 2: You HAVE to run the game from FF7 Bootloader to get the fully modded effects! Click the "Play FF7" button to launch the game.

TIPS:
"Preserve Aspect" turns on/off the widescreen stretching.

Under the "Post-processing shader" menu, Complex Shaders are only used for Radeon Graphics cards.

"Postprocessing", "Max Lights", and "Post-processing shader" work in congruent with each other. Having them all on/off simultaneously is recommended.



What do I do if something doesn't work or appears broken?

Check the Bug Report (http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581) and Frequently Asked Questions (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582) below. If your issue isn't listed:

1. Please post specifically what is happening when you run into your issue(s).
2. Please post your APP.LOG report, which is found in the game's installation folder.

I enjoy helping people, so do me a favor and help me as well.




(http://img151.imageshack.us/img151/6067/tifalockharttrademarkpo.png) 
Credits:

PitBrat & Vgr for creating Bootleg Configurator.
Daniish for the old tutorial concept and images.
The respective creators of each and every mod featured.
EvilApai @ Deviantart (http://adf.ly/Gls09) for the lovely Tifa art.
The players, fans, supporters, and testers within the Qhimm community.




This has been discontinued and is no longer supported.
Please use the 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) mod manager for all future FF7 modding needs.



Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:02:29
Update Report - Current Release
Bootleg .040 is available for download!
Download Bootleg .040 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg .040 Change Log
Code: [Select]
.040
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added Save Point Model with Balls: Save Point FFX Edit Multicoloured Balls.7z
    Added Support for Team Avalanche Cloud Battle Model: Battle Model.rar
    Added Support for Team Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
    Added Support for Team Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
    Added Support for Team Avalanche Sweeper Battle Model with Bombing Mission Fix: Sweeper.rar
    Added Support for Team Avalanche Save Point Model: Save Point.7z
    Added Support for Team Avalanche Materia Models: materia.rar
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Added Support for Anxious Heart Soundtrack Compilation by DLPB
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Missing Weapon Textures for Grimmy's AC Cloud
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar, Save Point FFX Edit Multicoloured Balls.7z

Here are the new mod requirements:

AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) TORRENT (https://dl.dropbox.com/u/87158028/AH.exe.torrent)

Battle Scenes.rar                                Avalanche       Bombing Mission Battle Scene Textures   Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195654#msg195654) FILE (http://adf.ly/GTWLa)

Battle Model.rar                                 Avalanche       Cloud from Team Avalanche               Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOI5)     Full-scale Battle Model

Chibi Cloud.rar                                  Avalanche       Cloud from Team Avalanche               Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOBe)     Chibi Field Model

ffviiremix mp3's part1.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgWVMtdmVNN2JYTHc)

ffviiremix mp3's part2.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgMmFzdGZjMTBtZEE)

FixedLightingTextures PART1.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                           Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                            Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)

flevel.rar                                       Tenko Kuugen    Nightmare Conversion Full Flevel              LINK (https://twitter.com/kuugenthefox)     Download is in the description at the top.

Guard Scorpion.rar                               Avalanche       Guard Scorpion Battle Model             Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195547#msg195547) FILE (http://adf.ly/GNArX)

materia.rar                                      Team Avalanche  Team Avalanche Materia Models           Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195742#msg195742) FILE (http://adf.ly/Gduq2)

Nightmare 1.01 core files.rar                    Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NmZ5RWhXdnZ3dnM)

Nightmare 7 flevel slim 1-01.rar                 Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2MmpGUEwtWGYxLTg)

Nightmare OST.part1.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2RGlpTFI3V2RQajA)

Nightmare OST.part2.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NFAtZG80OU51dTA)

Nightmare OST.part3.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2ODZtWTRMczdMaG8)

Omzy's FF7 Field Pack.zip                        Omzy            FacePalmer Version 2.0 with Updates     Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)

Save Point.7z                                    Avalanche       Avalanche Save Point Model              Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195718#msg195718) FILE (http://adf.ly/Gbhc9)

Sweeper.rar                                      Avalanche       Avalanche Sweeper Battle Model          Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195598#msg195598) FILE (http://adf.ly/GPdbU)




Update Report - Next Release
The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 00:04:14
Frequently Asked Questions
Can I uninstall any mods after I've run Bootleg?

No, you cannot. Most mods directly alter the original file structure, and there is no way to revert back. At this point, you will need to start over fresh.

How do I start over fresh?
Will this work with Intel HD Graphics?

No, they don't support enough video RAM. There will be frequent crashing and/or freezing throughout the game.

I have a dedicated Nvidia GPU, but it will only launch the game with Intel HD Graphics.

Go into the Nvidia Control Panel and set a profile for ff7.exe. Then set the Nvidia GPU to run for that profile.

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)

When I click Play, a black command box appears briefly, and then closes. Nothing else happens after that.
When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
FF7Config.exe crashes when it tries to open.

This often happens with laptops featuring Nvidia Optimus.
(http://imageshack.us/a/img16/7349/vgvt.png) (http://imageshack.us/a/img16/7349/vgvt.png)

If Windows is being a poo face and not giving permission to copy the file, then try this:
FF7.exe crashes when it tries to open.

Check your APP.log and compare it to this one:
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1025966080 FREE 1017671680
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

If it's identical, then Aali's Custom Driver needs to be set.

FF7Music isn't playing music in-game.

Some computers don't cope well with the FF7Music installation during Bootleg. Download FF7_Music_Patch.exe and run it from inside your game folder:
The FacePalmer field textures don't appear to be working.

To my knowledge, this may only occur with Windows XP users.
When I try playing, my screen looks like one of these:

(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png) (http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png)   (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png) (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png)

Your AMD Catalyst drivers are not compatible. Uninstall them, then install one of the following:
When I try playing, my screen looks like this:

(http://i39.tinypic.com/1zgq7gp.jpg) (http://i39.tinypic.com/1zgq7gp.jpg)

Your Nvidia drivers (320+ series) are causing issues. Uninstall them, then install one of the following:
When I'm in battle, the text for HP/MP/Limit bars is congested and misaligned

This is because you have installed the "9999 Break" in Bootleg AND checked "Break Limit 9999" in Bootloader Configure.
(http://imageshack.us/a/img11/5799/2e17.png) (http://imageshack.us/a/img11/5799/2e17.png)

I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).
The game crashes after opening the last chest on the 65th Floor of Shinra HQ.
I try to launch the game, but it says "...MountFF7DISC1.bat is missing."

Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.

I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."

You need to pass the CD Check at the game's launch. Any one may be used:
I've completed Disc 1, and it's asking me to insert Disc 2 to continue.
Barret is using melee attack animations, even with ranged weapons.

There is an animation bug associated with the Timu+Kleyon+Asmodean battle model.
This process will make a backup called battle.lpg.bak inside the ...\data\battle folder. You can always revert back to your previous battle models by renaming it to battle.lpg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2012-06-15 01:45:37
Well... I came here for Tifa...  :-o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-06-15 03:43:53
I like this.
Thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-06-15 03:46:21
Well... I came here for Tifa...  :-o

Careful... don't say that in front of Kratos  ;)


I receive a lot of questions on YT since Kotaku featured my video. I needed to make this so that I could link everyone here and give credit where it was due.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2012-06-15 03:54:51
Careful... don't say that in front of Kratos  ;)

Well... since we are both Greek... I understand :D. Though I'm looking forward for 0039 version of Bootleg this is a special guide until then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: weezerguy on 2012-06-23 19:44:49
The game runs pretty smooth. My only problem is that the HQ Aeris does not work properly. Her character model appears but all white without any texture. How can i fix this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JobeStroud on 2012-07-03 21:46:13
Looks like the fixes you are making might fix my problem I am having. WE shall see.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-05 20:29:39
I updated mostly everything to fit Bootleg 0039. I will finish the smaller details later tonight.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-08 10:37:59
is there anyway to go back to old translation without uninstalling the retranslation?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-08 17:46:07
is there anyway to go back to old translation without uninstalling the retranslation?

Not that I know of. The ReTranslation Project is only complete up to Junon, so after that you will see original dialogue text again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-08 19:30:24
how about to return the old translated names for limit breaks and items?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-08 20:44:12
how about to return the old translated names for limit breaks and items?

PitBrat answered below.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-08 23:42:26
There are now two options with ReTranslation that allow you to enable/disable canon character names and canon item names.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-10 05:18:40
so should i enable or disable the canon names and items?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: exmorbis on 2012-07-10 17:05:36
Step 9 for me never shows up and I have no bootloader program to change the resolution. All my files were in green and yellow on the bootleg and Im using the latest version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Madlisbon on 2012-07-15 10:10:28
 After reach the part where i have to download the mods,i clik on mediafire links but all are removed/blocked :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-15 14:18:34
i had the same issue. What you can do is go to the big list of mods page here
http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
they are all posted and maintained. i havent had any issues with these.

question of my own. if i want to change the mods can i change them in the bfe and run bootleg or do i have to reinstall
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-15 22:49:06
i had the same issue. What you can do is go to the big list of mods page here
http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
they are all posted and maintained. i havent had any issues with these.

question of my own. if i want to change the mods can i change them in the bfe and run bootleg or do i have to reinstall

It's recommended that you don't run Bootleg over top itself again. You should start with a completely fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gjoerulv on 2012-07-16 08:46:37
Great!
Tifa is hot btw.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-16 09:42:43
thanks. i think i know what you mean. in the first bombing mission the boss didnt appear and also on my way out at the first ladder a battle happened and the scenery was the arena with the green insect thing i thought only appeared around mideel
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-17 15:26:34
EDIT:

If you're encountering the wrong enemies, then it's probably because you've installed Menu Overhaul ReTranslation with New Spell Name or Aeris Revival.
In Bootleg 0039, don't use ReTranslation with New Spell Name or Aeris Revival.

To fix broken models, you'll need to reinstall FF7 and rerun Bootleg.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-07-17 15:43:33
i did do that. but i never had 0038.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Madlisbon on 2012-07-18 21:45:05
 Ok the game works with patch now,but the first FMV dont not show,stay in black screen and after barret say new comer folow me,i have to press menu for show image game.anny ideas why?thx
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-18 22:25:04
Make sure you're running Bootleg from an account that has administrator privilege.
Close all open programs and disable any anti-virus software before running Bootleg.
Don't install FF7 to a system folder.
Don't set the TEMP folder to a system folder.
Don't place any mods or FF7 images inside the installation folder.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: musicskypirate on 2012-07-23 19:58:22
I got everything running pretty fine but for some strange reason the weapon mods are not appearing for Cloud. Unsure what the issue is as I'm quite new to this however I haven't been able to find a fix.

UPDATE: Did a manual install of a one of the sword mods and got it to work. Still might be worth noting it didn't work with Bootleg though ^-^b
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-23 20:43:51
What Cloud battle model did you select?
What sword option did you select?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: musicskypirate on 2012-07-23 21:53:19
I ended up trying all of them but no luck until I did a manual install of Millenia's Custom Weapons.exe. Will be fiddling about with bootleg in a bit to see if I can get it to change.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JobeStroud on 2012-07-24 20:23:37
It is most likely you cloud model you are using. 1 of them doesn't work well with maleenas weapons I believe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-07-24 20:51:09
For some reason, the battle.lgp mods are not installing on some systems.
I'm trying to determine what is blocking these mods.

Don't use downloaded copies of FF7.
Bootleg only works on the authentic 3-CDROM version of Final Fantasy VII.
International version are now supported.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-25 11:05:35
when i enabled the retranslation on menu overhaul on bootleg and uncheck the canon names and items, why is it still not the old names for items, magic and limit break? can anyone solve this problem? its really annoying as if how many times i reinstalled the bootleg and still nothing change.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2012-07-25 16:32:31
maybe its possible you need to remove the files from your HD after uninstall before reinstalling. clean slate. give it a shot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: les26 on 2012-07-25 19:37:36
i already tried that a couple of times, nothing happened
Title: Re: [Tutorial] Tifa's Bootleg
Post by: revenile on 2012-07-27 08:37:27
I'm having the issue of the retranslation not displaying despite it being enabled.  I found out about bootleg from a youtube video, and it shows "Let's go newcomer... Follow me!" in the first textbox, yet I still get the original "C'mon newcomer... Follow me!" line.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-07-27 15:39:06
I'm having the issue of the retranslation not displaying despite it being enabled.  I found out about bootleg from a youtube video, and it shows "Let's go newcomer... Follow me!" in the first textbox, yet I still get the original "C'mon newcomer... Follow me!" line.

Did you disable anit-virus software during the Bootleg install? ReTranslated is associated with MO.exe, and it tends to get picked up as a false positive which messes up the installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steven on 2012-08-02 08:10:44
Nice tutorial, but sadly there are so many dead links for mods I need for this :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-02 10:49:16
check out the big list of mods here. http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799 youll find good links here along with other tools like save editors and so on
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-02 18:04:05
Nice tutorial, but sadly there are so many dead links for mods I need for this :(

Thanks for letting me know. I'll update them this weekend.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Masamune on 2012-08-08 22:43:35
To skip movies, press 'Ctrl' and 'S'.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-09 04:36:02
Thanks, I updated that note.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-10 17:50:26
I fixed all the broken links. Let me know if you find anything else wrong  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-10 19:53:29
Great tutorial, but the boot loader does not work, and I can run the game directly from the .EXE though. It tries to run the game but ends up canceling and closing out. It doesn't error or anything, so there are really no leads for me to go on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-10 20:59:48
Helladen,
Did you install the game to a non-system folder such as C:\Games\Final Fantasy VII\ ??
Installing to a system folder like .\Program Files\ or .\Users\ causes problems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-10 21:30:48
The mods run fine for the most part, except the battle model for Cloud remained unchanged, but yes I installed it in C://Square Soft, Inc.//Final Fantasy 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-10 23:51:40
Some systems prevent Bootleg from installing mods to battle.lgp.
Are you running any anti-virus software?
Does the account from which you run Bootleg have administrator privileges?
What version of Windows are you using?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Helladen on 2012-08-11 00:15:26
Windows 8, it has administrative permissions, and my anti-virus would of popped up if it did anything - I use Avast. I'll look into it further, but all I use at the moment is Bootleg - UMI/other mods have not been added in yet, because I am still setting up my mod selection.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 00:23:56
Hi,

Thanks for this thread its been really helpfull - and has opened my eyes to modding FFVII.

Bootleg is a great tool and has renewed my interest in this classic game - however I am having a problem acquiring all of the mods I need which appear in red in the mod manager.

Most of the Links on the red bars given in the program are dead - especially the mediafire ones... I have found links in this thread which has helped but a lot of them are on filesharing sites - so a 100mb file can take hours due to throttle from the filehost.

Is there a complete mod collection available of all all supported mods as one download?

Perhaps as a torrent?

Any help appreciated.

Cheers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-13 07:24:31
Check here: http://forums.qhimm.com/index.php?topic=13418

I don't know if it's allowed though. You're supposed to get permission from the authors to distribute their work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 13:58:28
Thanks :)

I had no idea there was this many mods - the torrent is HUGE!

I have been downloading a lot of these mods overnight individually, I just had to brave mediafire's ridiculous throttling.

3-4 more files to go and I am good to go  8-)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-13 15:09:10
Most of the mods now have Google docs links.
Check out The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).

Many of the Rapidshare links expired due to lack of downloads.
I'm slowly mirroring everything on Fileden.
Pejeeshare has a high rate of failure.  It's frustrating to have to upload files again and again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 16:33:23
Thanks for the info PitBrat!

I have got all of the mod files I need, and installed through bootlegger, but now I have a whole different problem.

No sound in menu's, Battle SFX or in FMV's...

I read in a thread about this problem that a reinstall might work - although I am inclined to believe it could be a mod causing the problem :(

Just to clarify - I don't have to install any patches after a fresh install of FFVII do i? Just a clean out of the box installation, then the bootlegger mods by following this tutorial?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-13 17:00:42
Configure the sound driver in ff7config.exe.

Run FF7Config.exe as administrator.
Go to the SOUND tab.
Select the correct sound card.
Click OK to save and exit.

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-13 17:13:04
Thanks :)

I had no idea there was this many mods - the torrent is HUGE!

I have been downloading a lot of these mods overnight individually, I just had to brave mediafire's ridiculous throttling.

3-4 more files to go and I am good to go  8-)

We've all been there and done that  :P Once it's over with, you never have to do it again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scope on 2012-08-13 17:31:30
Configure the sound driver in ff7config.exe.

Run FF7Config.exe as administrator.
Go to the SOUND tab.
Select the correct sound card.
Click OK to save and exit.

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable

Thanks again Pit, I will try this out asap as I already started a fresh install before I saw your post!

I did set up the Sound Driver but didn't even look at MIDI as it was not in the Tutorial in the first post :)

Hopefully I will actually get to play FF7 some time today!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 02:43:05
Hi everyone,

First of all I'd like to say how amazed I am by how beautiful you guys have made the now outdated (though still brilliant) FFVII look! Thank you for putting so much effort in to this.

I myself own the original FFVII for psx and I just downloaded the "new" version on the Square Enix Store.

On the first page of this topic EQ2Alyza mentions that it isn't clear yet if the bootleg/mods work on this "new" version. Seeing how that post is 2 months old I was wondering if someone can tell me if it's now known whether the bootleg/mods work on the "new" version,

Forgive me if this has already been answered, but I couldn't find it plus I'm new to this forum.

Thanks in advance :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-15 02:52:35
they edited their post. when you edit a post the date doesnt change

start at about page 14 herehttp://forums.qhimm.com/index.php?topic=13220.375 (http://forums.qhimm.com/index.php?topic=13220.375)
starting list here http://forums.qhimm.com/index.php?topic=13424.0 (http://forums.qhimm.com/index.php?topic=13424.0)

assume that no mods work with new version until stated that they do work. if you wanna try out mods on the new version go ahead. back up your files and try. notify us with results
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-15 03:34:30
@Sebuzzie

Bootleg is currently not going to work for the re-release version. You will have to manage installing what you want individually and manually. Check for updates in this post: http://forums.qhimm.com/index.php?topic=13424.0

It will take some time to catch up, but don't stress over it. Learn and enjoy what you read. It is actually pretty fun to see how it's all done  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 03:57:46
Thanks for the quick reply!

So, correct me if I'm wrong, I can install the mods I find here, I just can't use the bootleg?

That would be awesome! I'll do the research on this forum and keep you updated! :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-08-15 04:10:43
some mods will work. Unified model installer is confirmed working.
some need work arounds and tweaks.
others just wont ever work

http://forums.qhimm.com/index.php?topic=13424.0;topicseen (http://forums.qhimm.com/index.php?topic=13424.0;topicseen) working out kinks look here for list of some working, not working and to be determined
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sebuzzie on 2012-08-15 13:20:54
Yeah I now see that this question has been popping up everywhere on this forum. Thanks for helping me though!

I just created backups and I'm now going to try to install the Unified Model Installer and Anxious Hearts mods. Hope that it's not a problem that I installed it on E:\.

I'll keep you updated and hope one day I can return the favor!

Edit: UMI gave an "error" message that the game isn't installed correctly. So I'm now just reinstalling it on C:\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DLPB_ on 2012-08-16 01:51:01
A few mistakes here:

Quote
Autosize Action Box
                                               I have yet to recognize what this does. 

It resizes the box at the top of the screen in battle to fit the text.  Thus the box is smaller for Cure than it is for Steel Bladed Sword. 
Quote
Invincible
                                               Main character cannot be hurt.       

Should read "characters"
Quote
Lucky Cait
                                               Takes out Death Joker from the Slots (I think?).   

No.  This is a mod by Dziugo. It allows you to take complete control of the slots.  I forget which keys do what, but you can advance to each reel after selecting manually with the use of Left and Right.  In other words, you can have ANY combination you want with Cait's reels.

Quote
Canon Names
                                               Uses original names. Example: Marlene = Marin     

Other way around...  Marin= Marlene.  Marlene is so-called canon.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-16 05:50:13
Thanks DLPB, I'll fix them tomorrow. Too tired tonight and heading to bed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kuraudo-Sutoraifu on 2012-08-17 08:00:40
Hello. Um.. I need some help on Bootleg. The timer/ratings/countdown doesn't really shows up completely. It's just shows the top of the clock. But whenever I install it with the Retranslation, there's no problem with it. Just when I only unckeck the Retranslation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-17 14:25:57
What  language are you using?
Are you installing a North American English version of FF7?
Are you using the translation option in Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dbloiterer on 2012-08-17 16:59:17
First of all, I would just like to thank everyone involved in this modding community for all their hard work. Replaying FFVII with these added bonuses has been a much needed distraction as I am in the middle of transitioning between jobs. You all are probably doing more for other people than you know, even if it is "just a game".

I am having one issue though and I have waited a bit before asking so I could browse the forums for answers; this turned out to be wise, because that one issue used to be more than one. I am using the Timu Barret+Kleyon field which looks great for the most part... except for his face in battle...

(http://img221.imageshack.us/img221/6317/barrettsface.png)


Not sure what is going on there... haha.

Anyway, I was wondering, if I decide I want to change an individual mod, is that safe to do after having applied bootleg? Like for instance, if I decided I didn't want to play with the Cloud model I originally chose in bootleg and wanted to use a different one (just an example). I don't have to run bootleg all over again for a small change like that, do I?

Forgive my ignorance here. A lot of stuff I read on here is really beyond me, though I try my best to soak it in. Thank you for your time though!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-17 21:12:31
Dbloiterer,
The Timu Sumisu+Kleyon Barret face texture problem is a bug in Bootleg 0039.
I fixed it for 040.  Thanks for the heads up . . .

You can re-run Bootleg as long as you don't try to alter Menu Overhaul or any of the modes like Hardcore, Aeris Revival or Lost Wing.
If you're just changing models, you can also use the UMI model installer:

UMI.exe                                         DLPB & More     Unified Model Installer U003            Qhimm (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4X2tMQk56SnlSZHc&export=download)


Remember that, in Bootleg 0039, Grimmy's AC Yuffie and Tifa models are broken.

Thanks again for helping me improve the Bootleg project.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kuraudo-Sutoraifu on 2012-08-18 03:27:45
What  language are you using?
Are you installing a North American English version of FF7?
Are you using the translation option in Bootleg?

I'm using English version of FF7. Translation option, you mean the translate text? I left it "No change" for the Translate Text. Did I made a mistake there?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-24 23:42:17
I'm gonna update this over the weekend to include a tutorial for converting FF7 2012 to FF7 1998 for use with Bootleg.


@PitBrat Any ETA on Bootleg 0040?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-08-25 01:23:04
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mendelevium on 2012-08-25 03:04:32
Plus Chibis I hope! :3.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Antonia on 2012-08-25 04:25:59
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.
Is there a possibility for this to be an option once things get ironed out?  Something for people to attempt if they seem to keep getting weird errors with the faster method?

Just a thought.  Looking forward to the new release either way.  =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Datapack on 2012-08-25 08:14:21
Thank you for sharing all the models
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-25 15:47:34
I'm still waiting on the ULGP tool.  The current version doesn't update archives consistently.
If I go back to the old way of building the entire archive from a folder, it adds about 10 minutes to the Bootleg running time.
Meanwhile, I'm adding all the mods that just came out: New APZ Cloud, FMV Cloud and coin skill textures.

Thank you for the response, kind sir.

When you say FMV Cloud, do you mean this one? http://forums.qhimm.com/index.php?topic=13489.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-26 23:38:36
I have updated the tutorial to include steps for converting the 2012 Version. I will edit it again once 0040 is released with the automatic conversion.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 00:11:37
Hi. I started a problem in the youtube video tutorial page.

I found a log file in my folder. The information are listed bellow

========

INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: 29/08/2012 - 19:16:57,22
INFO: Bootleg Options: /C2 /S2 /P1 /R1 /O110001101111101000000011000101000001111111001100111100100 /N1 /A1 /V1 /H3 /L9 /M3 /K0 /E5 /T3 /Z5 /B0 /J0 /U1 /W0 /Y1 /Q1 /G2
INFO: Brat Code: /@1111070101011110000121111111100111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Program Files (x86)\Square Enix\FINAL FANTASY VII\"
INFO: Mod Path: "D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\;C:\Users\Rafael\Downloads\;D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\"
INFO: Temporary Files: "C:\Users\Rafael\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "D:\Meus Documentos\Jogos\PC\Final Fantasy 7 PC 2012\Nova pasta\Bootleg 0039\MODS\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-30 00:29:24
@shiro

Installing to Program Files (x86) will cause errors. I recommend installing to C:/Games/FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 01:54:20
Hi
It worked. but after finishing everything, it crashes when I click play. Says that the FF7Config.exe encountered a problem and need to be closed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-30 05:53:17
@shiro

Can you post your APP.txt from the FF7 installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shiro on 2012-08-30 10:22:36
There is only an APP.LOG file and is empty...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-30 15:28:53
Hi there!

First of all thank you for the fantastic job you are doing.

I have some doubts with all this installation... I come from the "old school" of players from the SNES and playstation was the mos complicated thing I had. However when I saw the results you got with this bootleg, I though to try, the idea to play a "better" FFVII was so attractive.

I have no idea of computers so my doubts might seem quite stupid, but any help will be appreciated.

. I installed the 2012 version in C/games/finalfantasyVII

. I installed the krammer's converter in the same folder

. Now I have to mount the ISO ( I use daemoon tools for that) and I rename a USB hard disk with the name FF7DISC1

Do I have to put the ISO inside the USB hard disk?

I know it might seem a stupid question, but I tried yesterday to install the bootleg and everything and I failed haha... so I want to do everything good this time. My ignorance in computers is killing me ... haha

Thanks in advance & keep with the good job
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-30 17:43:14
Hi, I wanted to know if this version of the game is compatible with your mod:
http://www.ebay.it/itm/261089455473?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649

And then I wanted to get some clarification on how to apply your mod without problems.
Me or windows xp professional 32 bit.
I ran to the letter the suggestions in this tutorial to make the mod, I did it right?
http://forums.qhimm.com/index.php?topic=12008.msg168306 # msg168306

Then another thing I do not understand, when I mod list tells me that this file is missing, "Gjoerulv-1.0.5.rar" in your list I find only "Gjoerulv.exe" where can I find it?

I await your response.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 00:27:08
Hello again, I managed to make it work by buying the game on playstation store, but I can not find where to change the graphics of the Shinra and enemies, such as the Grand Scorpion, where after installing the mod?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-08-31 03:33:25
So just a question here. I have already downloaded this into the default drive of C:\Program Files (x86)\Square Enix\FINAL FANTASY VII. So should I just move it to the location you suggest? I could always copy it into that directory and have both but I don't know if that would be a good idea or not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 04:19:16
So just a question here. I have already downloaded this into the default drive of C:\Program Files (x86)\Square Enix\FINAL FANTASY VII. So should I just move it to the location you suggest? I could always copy it into that directory and have both but I don't know if that would be a good idea or not.

It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 04:51:19
Hi, I wanted to know if this version of the game is compatible with your mod:
http://www.ebay.it/itm/261089455473?ssPageName=STRK:MEWAX:IT&_trksid=p3984.m1423.l2649

And then I wanted to get some clarification on how to apply your mod without problems.
Me or windows xp professional 32 bit.
I ran to the letter the suggestions in this tutorial to make the mod, I did it right?
http://forums.qhimm.com/index.php?topic=12008.msg168306 # msg168306

Then another thing I do not understand, when I mod list tells me that this file is missing, "Gjoerulv-1.0.5.rar" in your list I find only "Gjoerulv.exe" where can I find it?

I await your response.

@kanelakis

It is currently a Work In Progress (WIP). What you will have to do is convert your Italian? version to English so that it can have mods installed, then when you run Bootleg you can choose to Translate Text back to Italian.

Read more about it here: http://forums.qhimm.com/index.php?topic=13419.msg186845#msg186845

Keep your eyes on it and be patient  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 05:31:41
. Now I have to mount the ISO ( I use daemoon tools for that) and I rename a USB hard disk with the name FF7DISC1

Do I have to put the ISO inside the USB hard disk?

I know it might seem a stupid question, but I tried yesterday to install the bootleg and everything and I failed haha... so I want to do everything good this time. My ignorance in computers is killing me ... haha

Thanks in advance & keep with the good job

@Diegfry

You only need to do one or the other, not both.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-08-31 06:15:47
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.
 

Yep we are good. I uninstalled the original folder then re installed to make sure it would be clean. Took a minute to find the installer though. It downloads to an odd spot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 10:24:19
@kanelakis

It is currently a Work In Progress (WIP). What you will have to do is convert your Italian? version to English so that it can have mods installed, then when you run Bootleg you can choose to Translate Text back to Italian.

Read more about it here: http://forums.qhimm.com/index.php?topic=13419.msg186845#msg186845

Keep your eyes on it and be patient  :)
Ok,thanks. :)
But another problem or do not know how to change the graphics of enemies like in this video, especially the scorpion:
http://www.youtube.com/watch?v=UBCkLX_lMsQ&list=FLXla1fTspZgRjCZmWUgOMTw&index=2&feature=plpp_video
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 12:21:18
@Diegfry

You only need to do one or the other, not both.


Yeah thank you, I had just also seen that in the tutorial in the beginnging. Thank you dude
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 12:40:11
Can someone help me?

I finished doing the conversion to the 2012's version to the 98's and all the things with bootleg 39

Everything step by step like in this video

http://www.youtube.com/watch?v=hfiVZ7YGFfA (thank you EQ2Alyza)

. This is how I have Bootloader

http://img689.imageshack.us/img689/6997/img1cbz.jpg

. After a click in "write cfg" this window appears

http://img52.imageshack.us/img52/8628/img2af.jpg

. The menu is ok I think, I click in new game and...
http://img3.imageshack.us/img3/5455/img3rl.jpg

After the click in new game, there's no intro with Aerith, only a black window, I can hear the train stopping, biggs & jesse and cloud jumping, the only thing I can see is Barret's first line:

http://desmond.imageshack.us/Himg259/scaled.php?server=259&filename=img4t.png&res=landing


What can I do?, any ideas or help? thanks in advance!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 17:09:18
Can someone help me?

I finished doing the conversion to the 2012's version to the 98's and all the things with bootleg 39

Everything step by step like in this video

http://www.youtube.com/watch?v=hfiVZ7YGFfA (thank you EQ2Alyza)

. This is how I have Bootloader

http://img689.imageshack.us/img689/6997/img1cbz.jpg

. After a click in "write cfg" this window appears

http://img52.imageshack.us/img52/8628/img2af.jpg

. The menu is ok I think, I click in new game and...
http://img3.imageshack.us/img3/5455/img3rl.jpg

After the click in new game, there's no intro with Aerith, only a black window, I can hear the train stopping, biggs & jesse and cloud jumping, the only thing I can see is Barret's first line:

http://desmond.imageshack.us/Himg259/scaled.php?server=259&filename=img4t.png&res=landing


What can I do?, any ideas or help? thanks in advance!
You are using the original game? If you try to follow this tutorial, I helped a lot:
http://forums.qhimm.com/index.php?topic=13212.msg183580 # msg183580
If you only have a copy downloaded from the internet does not work, because the mods were made from the original game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 17:16:19
@kanelakis

Hi! yeah, I bought it & downloaded it from the square website a few weeks ago(after a few troubles they had) I have it installed in 2 different computers.

I looked at that tutorial & the EQ2Alyza's video in youtube, I'll start again from the begining, I am almost sure I did no mistake, but I will try,  thanks a lot!

Take care
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 17:21:48
Ok,thanks. :)
But another problem or do not know how to change the graphics of enemies like in this video, especially the scorpion:
http://www.youtube.com/watch?v=UBCkLX_lMsQ&list=FLXla1fTspZgRjCZmWUgOMTw&index=2&feature=plpp_video

@kanelakis

I believe those were made by BloodShot, but I don't know if they are available to the public. You should message and ask him: http://forums.qhimm.com/index.php?action=pm;sa=send;u=5124
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-08-31 17:25:25
@kanelakis

Hi! yeah, I bought it & downloaded it from the square website a few weeks ago(after a few troubles they had) I have it installed in 2 different computers.

I looked at that tutorial & the EQ2Alyza's video in youtube, I'll start again from the begining, I am almost sure I did no mistake, but I will try,  thanks a lot!

Take care

@Diegfry

Please let me know how it goes. I'll be here if you need anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-08-31 17:39:45
@kanelakis

I believe those were made by BloodShot, but I don't know if they are available to the public. You should message and ask him: http://forums.qhimm.com/index.php?action=pm;sa=send;u=5124
Ok,i send a message,I hope you respond soon.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-08-31 19:39:00
@Diegfry

Please let me know how it goes. I'll be here if you need anything.

 I only can say:

Holy sh*t!!!! It is working!!

I just run again bootleg 0039 and put the language in english, and now I am playing the game.

And it looks just amazing!

http://img189.imageshack.us/img189/6163/finalhf.jpg

Well, thanks for all the help & all the amazing work you all doing.

Until now no mistakes with the game.

Cheers and take care everyone!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-09-01 03:40:51
It's not a good idea to copy. Instead, reinstall the game to C:\Games\FF7. I would put your Bootleg + Downloaded Mods in C:\Games\FF7Mods and run BFE.exe from there.

Let me know how it goes.

Ok so I finally got everything downloaded and running how I want. The only question I have know is what is the use for the bootlegger? I guess to be more specific I have downloaded mods before and all I had to do was manually put them in folders they needed to be in. So I guess the question is: is this just to have a gui as opposed to just manually dropping lines of codes into files?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-01 06:24:51
Ok so I finally got everything downloaded and running how I want. The only question I have know is what is the use for the bootlegger? I guess to be more specific I have downloaded mods before and all I had to do was manually put them in folders they needed to be in. So I guess the question is: is this just to have a gui as opposed to just manually dropping lines of codes into files?

Well, to me I think it does two very useful things.

1) Compiles and organizes your mods.

2) Automates the installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-01 12:44:51
Hi
1st, good tutorial really it help me a lot (first time I play FFVII tbh)
so all install goes well till it stuck to "Installing Vincent's Animation fix..."
and since two day i check all my mods and none is conrupted nothing weird,
so here is my question how can i bypass or fix that little error :)?
here the logs i got :

Bootleg.log:

Code: [Select]
INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: 01/09/2012 - 14:37:09,16
INFO: Bootleg Options: /C6 /S2 /P1 /R0 /O100001000000000000111111001101010110000000000111111100100 /N0 /A1 /V1 /H4 /L5 /M1 /K0 /E1 /T0 /Z22 /B0 /J0 /U1 /W1 /Y1 /Q1 /G1
INFO: Brat Code: /@1110170102001110001011110011100001
---------Bootleg System Paths---------
INFO: Destination Location: "E:\Jeux\FF7\FFVII\"
INFO: Mod Path: "E:\Jeux\FF7\FFVII\;C:\Users\Hidden\Downloads\;E:\Jeux\FF7\FFVII\Mods\"
INFO: Temporary Files: "E:\Jeux\FF7\mods\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
Completed Battle Model Adjustments.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "E:\Jeux\FF7\FFVII\mods\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Completed Remix Recovery.

Searching for "ff7_opengl-0.7.11b.zip" in "E:\Jeux\FF7\FFVII\mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive L:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "E:\Jeux\FF7\FFVII\mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "E:\Jeux\FF7\FFVII\mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .


system : Windows seven 64x ultimate
ram   : 4go
ATI radeon HD 4800
mouse / keyboard ? XD
(oh and I waited an hour at every try and still not passed it :p)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jevonite on 2012-09-01 18:08:28
Well, to me I think it does two very useful things.

1) Compiles and organizes your mods.

2) Automates the installation.

This is what I was thinking. I used to really be into computers when I was young but I strayed away as I went down a different career path. As such I didn't so much as loose knowledge of computers as much as just didn't keep up with the technology. Trying to get back into them and learn more so that I can do things like my own modding on the side and play around with them. Having said all that thanks a ton for this program. It is extremely easy to use once I finally wrapped my brain around it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-01 18:57:54
I'm running the downloaded version 2012 from SE website. I managed to install everything and the game looks awesome now and i love the difficulty mode. But, the FMV i think (cut scenes or movies) are gone. At the boot loader, i have specified the movie path to: C:\Game\FFVII\FINAL FANTASY VII\movies but nothing happens. I'm not sure what i'm doing wrong, i'm going to do another installation to choose some other movie mods to see if it helps.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-01 19:32:31
I got past my error by disabling all mods , now without any mods it hang at "Preparing chocobo.lgs ..." and since more than an hour now so :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 00:52:08
I'm running the downloaded version 2012 from SE website. I managed to install everything and the game looks awesome now and i love the difficulty mode. But, the FMV i think (cut scenes or movies) are gone. At the boot loader, i have specified the movie path to: C:\Game\FFVII\FINAL FANTASY VII\movies but nothing happens. I'm not sure what i'm doing wrong, i'm going to do another installation to choose some other movie mods to see if it helps.
It is normal that the functions you must first convert the old version of the 1998.
Here you will find all the instructions to convert even the program:
http://forums.qhimm.com/index.php?topic=13212.msg183580 # msg183580
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 18:07:55
Hi, when will be released the new version of Bootleg?
The Bootleg 040?


P.S:You also know if there are any updated mod of the characters?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-02 18:48:38
Hi, when will be released the new version of Bootleg?
The Bootleg 040?


P.S:You also know if there are any updated mod of the characters?

There is no date right now. Make sure to stick around and be ready to help test when it finally releases  :)

P.S.S. I am keeping my eyes on this mod for the main characters: http://forums.qhimm.com/index.php?topic=13489.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 19:09:19
P.S.S. I am keeping my eyes on this mod for the main characters: http://forums.qhimm.com/index.php?topic=13489.0
But this mod beta version is good for 039 Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-09-02 19:20:46
this mod has to be installed manually after running bootle 0039.
pitbrat does have a date in mind and hes doing what he can to stick to it.
from what i witnessed pitbrat seems pretty thorough and will include just about everything into bootleg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kanelakis on 2012-09-02 20:04:24
this mod has to be installed manually after running bootle 0039.
pitbrat does have a date in mind and hes doing what he can to stick to it.
from what i witnessed pitbrat seems pretty thorough and will include just about everything into bootleg
How to unpack?
I have a tutorial that type Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diegfry on 2012-09-05 12:17:29
Hi!

After a few days playing with no problems with the bootleg version, now the music sometimes runs down, if I restart the computer it usually works.

Any idea of what to do?

Thanks in advance
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-06 03:25:19
I have the 2012 re-release as well and I converted it to the older release and installed fine. I was blown away by the custom intro video as well as the quality of the regular videos and of course the field/battle/etc. picture quality. I, too, have the issue where I no longer see any movies. I also noticed that when I hit configure on bootloader it gives an unhandled (though continues to perform) and the box with the movie path blanks itself out each time as the user above said. I'm going to back up my saves and re-install and see how it goes.

As for Bootleg I got the all mods torrents but a few things were missing.  A few I grabbed no problem but "ff7_enhanced_movies_2.zip Enhanced FMVs part 2 of 2" and "ff7_enhanced_movies_1.part1.rar Alternate for ff7_enhanced_movies_1.zip, Part 1 of 3" are yellow and both files have been removed from the hosting site. Are these related to the movie issue despite being shown in yellow?

Other than the minor hiccups the mods as well as the loader and installer are all amazing. It's very appreciated!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-06 05:04:19
@Diegfry

There have been reports of memory leaks, and since you have to restart to fix the issue, it could be related. The Bootleg team is only a handful of people, so it's very good that you report this stuff. The players are very much a part of polishing and helping develop the tool  :)

@Tarrachal

I have had that error with Bootloader as well. To be quite honest, it popped up a few times in all my installs (I've done probably close to 100 by now) but I never paid attention. What I have done every time I want to test something is uninstall FF7Music, uninstall FF7, then delete the junk folder of leftover mods, reboot, install clean FF7, install mods through Bootleg, Configure Bootloader, Play FF7 ---> all while keeping Anti-Virus disabled and never having anything (FF7 install or MODS) within a system folder (e.g. Program Files (x86) or Desktop). I will pass it along to PitBrat and see what he has to say.

As for those movies, they are made by Trojak however selecting his option in Bootleg does not seem to turn them red. In fact, none of the FMV options turn it red, so it may be 1 of 3 things.

1) A display bug within Bootleg.
2) A needed option from past Bootleg releases, but not anymore.
3) I'm stupid and don't really know what I'm talking about....

I will ask PitBrat. In the mean time, you can find download links here:


ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)


I think I may have someone make a new Torrent that includes all the missing yellow files. You never know what options people are choosing because the video I posted for converting doesn't go into details with the Bootleg install. The Bootleg install is where everyone is having issues and asking questions. Time to make a Tutorial video for installing Bootleg  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-06 07:54:04
@Diegfry

There have been reports of memory leaks, and since you have to restart to fix the issue, it could be related. The Bootleg team is only a handful of people, so it's very good that you report this stuff. The players are very much a part of polishing and helping develop the tool  :)

@Tarrachal

I have had that error with Bootloader as well. To be quite honest, it popped up a few times in all my installs (I've done probably close to 100 by now) but I never paid attention. What I have done every time I want to test something is uninstall FF7Music, uninstall FF7, then delete the junk folder of leftover mods, reboot, install clean FF7, install mods through Bootleg, Configure Bootloader, Play FF7 ---> all while keeping Anti-Virus disabled and never having anything (FF7 install or MODS) within a system folder (e.g. Program Files (x86) or Desktop). I will pass it along to PitBrat and see what he has to say.

As for those movies, they are made by Trojak however selecting his option in Bootleg does not seem to turn them red. In fact, none of the FMV options turn it red, so it may be 1 of 3 things.

1) A display bug within Bootleg.
2) A needed option from past Bootleg releases, but not anymore.
3) I'm stupid and don't really know what I'm talking about....

I will ask PitBrat. In the mean time, you can find download links here:


ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)


I think I may have someone make a new Torrent that includes all the missing yellow files. You never know what options people are choosing because the video I posted for converting doesn't go into details with the Bootleg install. The Bootleg install is where everyone is having issues and asking questions. Time to make a Tutorial video for installing Bootleg  :)

Ya, I cleaned everything and re-installed. When I re-install with BFE.exe I no longer get a pop-up for selecting video or audio options though so maybe I didn't clean as well as I thought, (Registry maybe?) but it all still worked fine. I still get the unhandled exception when going into the loader (and when attempting to write to the .cfg) options but everything seems to be working again including videos. Thanks for the links, I'm gonna get those installed and see if it's any different.

Update - Movies worked until I quit the game and re-entered it. Now if I try to start a new game I get no movie again. Not sure if other movies work but I don't think so since this is what happened last time. Also, when I start a new game and it skips the movie the screen is all black but Barrett's text pops up as normal (something newcomer beside the train) but the screen stays black.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-06 23:06:52
@Tarrachal

What FMV option are you selecting in Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 08:16:41
Hi there, I just finished doing the install, running everything, etc. I have run into a wall when starting the game, though. If I try to get to the main menu from the loading/credits screen, it hangs, and then I get this error code from Windows when the game crashes:

Code: [Select]
Problem Event Name: BEX
  Application Name: FF7.exe
  Application Version: 0.0.0.0
  Application Timestamp: 35feae6f
  Fault Module Name: FF7.exe
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 35feae6f
  Exception Offset: 00513b35
  Exception Code: c0000005
  Exception Data: 00000008
  OS Version: 6.1.7601.2.1.0.256.1
  Locale ID: 1033
  Additional Information 1: 52d1
  Additional Information 2: 52d18ef64769b50b97b2eeee15476f9e
  Additional Information 3: e016
  Additional Information 4: e016fc082aafdf2c2c7d92ff65de73f5

Also, here's the APP.LOG info:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

I have the resolution in the bootloader set for 1440x900(native resolution for my monitor), but all of the other settings are exactly the same as yours. Any advice you can offer?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 14:18:08
@GrinningMonster

It says it could not open your ff7input.cfg. Can you tell me if you see that file in your FF7 installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 14:24:58
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: C:\Games\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

It happens with the file as well, as you can see.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 14:38:00
Well we now know it's exclusively the BEX error, so let's work with that. What operating system are you running? 32/64-bit?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 15:04:24
Windows 7 Ultimate 64-Bit, Service Pack 1
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 15:08:41
Is your game legit? (physical CD's or digital download)

I have to ask this because I am seeing a lot of BFE errors associated with cracked games.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Aali on 2012-09-07 15:41:37
You got a broken mod installed which is triggering DEP. Don't know which .exe mods you got installed but my guess would be DLPB's menu overhaul so try uninstalling that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 16:37:20
Yes, I see many of the DEP reports associated with cracked games. I wanted to make sure this wasn't the case, else we'd not be able to help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Aali on 2012-09-07 16:45:54
I recall there being a DEP issue with the menu overhaul that wasn't fixed (as far as I know) in any of the new releases. I would not jump to the conclusion that its a pirated copy because of a DEP crash, plenty of other things could cause that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-09-07 16:52:54
I recall there being a DEP issue with the menu overhaul that wasn't fixed (as far as I know) in any of the new releases. I would not jump to the conclusion that its a pirated copy because of a DEP crash, plenty of other things could cause that.
Old versions of the menu overhaul did have a problem with DEP but i am pretty sure lusky fixed it in the lastest version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 16:58:49
Hopefully it is just the Menu Overhaul. There are solutions for other games with a DEP error / code C0005, so I was willing to give those a try.

I wasn't meaning to jump to a conclusion, but it had to be asked since the 2012 version was recently cracked.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-07 19:29:24
My problem with videos seems to have been fixed. I think the issue was that I was leaving the bootloader open between games. Once I closed it out and re-opened it worked fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-07 20:27:52
No, it's legit. Just bought it on Wednesday.

So... a (possible) DEP issue then, with the menu. I'll uninstall it when I get home from the FNM tournament I'm judging tonight.

Thanks for the input, guys! I certainly hope it is taken care of after that... But it would be a shame to not have the nicer menus.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-07 21:17:51
Let us know if it changes anything. We can try a few things suggested for DEP errors also.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tarrachal on 2012-09-07 21:36:53
Well shoot. I haven't changed any settings or touched files and now when I start launch the game from the bootloader it loads as normal but almost immediately after it goes fullscreen it crashes to desktop without error. Ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-08 07:59:28
Let us know if it changes anything. We can try a few things suggested for DEP errors also.

Doesn't look like anything changed. Still getting the same errors. :/

I'm going to go ahead and disable DEP for FF7.exe and the trainers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GrinningMonster on 2012-09-08 10:41:28
And now it works!

Caveats: Cloud has no sword, and Barret looks like he has robot parts on his face.

But it works!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-08 11:53:08
Hopefully it is just the Menu Overhaul. There are solutions for other games with a DEP error / code C0005, so I was willing to give those a try.

I wasn't meaning to jump to a conclusion, but it had to be asked since the 2012 version was recently cracked.

the game has been cracked since about 2 days after it's release
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tomek_n on 2012-09-09 11:14:42
how to set up the program so that the menu during the fight was original (from FF7)?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-09 12:25:50
Hi,
me again so i still have my problem that stuck on fixing Vincent animation, etc.
I did all that with a original FFVII "2012"
and still have it so,
I tried to download a cracked version over internet and I still have that "bug"
I did used "TakeownerShip" on my right click,
Runned without anymod, redownload all mods,
used Admin power and right click run as admin and no UAC at all :)
btw Bootleg.exe tell that :
 
2012.07.04 Version .0039
Checking Operating System . . .
Laying Bootleg Edit. . .
Checking Operating System...
32Bit Installation

but my compt is running under "64x"....

and really I have no idea now... :(

(My comp spec:
Windows Seven 64 Ultimate
AMD Athlon(tm) 64x X2 Dual Core Processor 5400+ 2.80GHz
Installed Ram 4.0Go DDR2
Account Type: Main, Administrator ~
ATI Radeon HD 4800
thanks for any help provided I really want to play that game in good music at least :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-09 14:08:27
how to set up the program so that the menu during the fight was original (from FF7)?

When you're picking your Bootleg options, go to the Overhaul tab and keep "FFX Battle Style" and "Felix Style Menu" unchecked.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dammerung on 2012-09-09 14:44:55
Hey everyone involved with the project! Just want to say AMAZING job and thanks!

I have been using the mod for the past day now and after a few headaches I'm down to only 1 problem. Upon 1st install Cloud had no sword in battle (Millenia+Mike). So I just used Millenias custom sword installer to fix that. I thought the game was perfect until I got Aerith. Her weapons have no texture. It is not just the guard stick, I tested her out until the mythril staff. I've reinstalled it many times and am giving up hope.

Here are my PC specs:

   Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
           Language: English (Regional Setting: English)
System Manufacturer: CLEVO                           
       System Model: P150HMx
               BIOS: BIOS Date: 08/09/11 13:55:50 Ver: 04.06.04
          Processor: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (8 CPUs), ~2.2GHz
             Memory: 8192MB RAM

If you need any other specs, let me know how to grab them and I will post em ASAP.

Thanks again for everything!

EDIT: I'm also experiencing flickering faces on Aerith and Barret. I read this was fixed in an older bootlegger?

EDIT 2: Just found the 'solutions' in the other thread. Gonna try them out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-09 14:55:44
I'm not sure what i'm doing wrong. I can play the game moded but without the Movies, need some help T_T, not really sure what you guys need me to post but here is the APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 275/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY c:\games\final fantasy vii\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviesopening.avi
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baoulettes on 2012-09-09 15:32:07
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Games\Final Fantasy VII\moviessqlogo.avi

If I were you i would check these location :)
oh and i read that space on link for Bootleg isn't that good :p

-I am really deesperate , I can't find any solution and nothing point me to one :S~~
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-09 15:44:35
C:\Games\Final Fantasy VII\movieseidoslogo.avi
C:\Games\Final Fantasy VII\moviessqlogo.avi
should be
C:\Games\Final Fantasy VII\movies\eidoslogo.avi
C:\Games\Final Fantasy VII\movies\sqlogo.avi

he messed up the movie pathing
Title: Re: [Tutorial] Tifa's Bootleg
Post by: N3r3o on 2012-09-09 19:52:46
Thanks for the feedback guys, now i have the movies working. The file looks like this now:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 275/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\final fantasy vii\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Any idea with the ff7input.cfg file?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-09 20:26:17
Do you see it in your FF7 installation folder?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-09 20:34:32
FF7input.cfg isn't created by default.
It's normal for this file to be missing.
This file is created when you alter the keyboard configuration via the in-game menu.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GeekSquad on 2012-09-10 20:02:17
Wonder if someone can help me i install bootleg mods into FF7 with no problem. But when ever i enter a battle the game crashes here is my APP LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2418
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/jail2/jail2_15
UNEXPECTED: zero count
INFO: C:\Games\FF7\movies\biskdead.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.333380, frames: 140
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 0
set music volume trans: 0->64, step=150
set music volume trans: 64->0, step=240
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 527
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-10 20:33:07
Intel video cards are not supported.

It appears that a file is damaged or missing: .\data\battle\camdat0.bin
Is this file present in your game folder?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GeekSquad on 2012-09-10 20:42:37
PitBrat I am using a NVidia Geforce GT540M.
I just checked \data\battle\camdat0.bin the file not in there do i need to re-install the game to get the missing file (camdat0.bin)

Thanks...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-10 22:25:58
@GeekSquad

Check your Nvidia Control Panel to see if FF7 is set to run on your GPU. It should look like this: http://img18.imageshack.us/img18/8095/ff7nvidiasettings.png
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-10 23:18:43
If camdat0.bin is missing then you need to reinstall the game.
Your Geforce card must not be the default.
Run FF7Config.exe as administrator and configure the correct video card.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KryT1caL on 2012-09-11 02:27:46
Windows 7 - Final Fantasy 7 2012 remake version

I've completed all the steps and haven't had any problems that I'm aware of, now I'm getting a black screen when trying to play the game. Any clue what I did wrong or what I can do to fix this? Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-11 03:18:30
Disable fullscreen to run the game in a window.
Disable texture compression.
Make sure that vsync isn't forced on in your video card driver.

Are you able to play the game after running the conversion and before installing Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KryT1caL on 2012-09-11 11:33:57
I think at this point I'm having trouble mounting a disc for it to run on. I originally used the blank text document "FF7DISC1" which allowed me to continue with the setup, but at this point the game won't load from FF7.exe without the bootleg either. I tried to dismount the text doc and re mount it and now it says it can't be mounted because it contains no data. I tried to run in windowed, removed compressed textures and my nvidia driver is not forcing vsync. Black screen when I press play, then it closes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-11 15:37:41
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happening
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-11 18:34:05
First of all: <insert all abbreviations pertaining to awe and surprise here> THANK YOU FOR DOING THIS! You are all marvellous!

Now, I am happy to announce that aside from a few things, this is all working perfectly for me :D

The things not working, or that I noticed:
While using "No Change" for field model (it seems to load "Cloud with sword (bloodshot)" by default?):
- When I choose Millenia+Mike weapon models, I get the all-grey Buster Sword (Millenia), and not the one on the picture for Mike+Millenia

Using "Cloud with sword (bloodshot)" field model:
- No matter which collection of weapons I choose, APZ Cloud doesn't have any weapon in his hands.
- If I choose Hi-res Classic Cloud battle model, no matter which collection of weapons I choose, he still starts with a Buster Sword with a purple handle (the one seen in the High-res Field Model)
It seems choosing "Cloud with sword (bloodshot)" field model screws with the weapons, but it seems I get the same field-model by selecting "No Change"


- If I skip the Eidos-movie, it automatically skips the Squaresoft-movie too (not a biggie, and I don't really care, but I thought I might as well give a full report here)
- If I skip the intro, there's no music until I completely finish a battle (again, not a biggie)

While installing, it said to ignore any error-log messages, but as a programmer I can't :)
This is what it gave me:
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17
Error in startmap: Incorrect number of entries: 2/11

Summing up:
I got everything I wanted working by choosing "No Change" for field-model, except I really like the Buster Sword on the Mike+Millenia picture, and I can't get it. I get the all-grey one from Millenia.
Slayersnext models work fine.
I'm looking forward, d*ck in hand, to the day the interpolation of animations is up and running so we can get everything up to 60fps. The project looks killer as it is! Please don't ever stop!

My system and install:
Windows 7 64bit
Laptop
Intel i3 M 380 Dualcore 2,53GHz
4GB ram
Geforce 525M

Brat Code: 0101070111010000101111110011100001
Preset: https://www.yousendit.com/download/TEhYQ1Zxa0QzeUwwZXNUQw

NOTE: This is my working preset. If you just change the field model to be "Cloud with weapon (bloodshot)" the weapons disappear, and I still have the same field model as "No change", but the field model I'm getting from both settings, is some version of the original battle-model, with a sword on his back with a purple handle.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: freakozoid on 2012-09-11 18:36:30
hello,
i had a problem with bootleg.
when i choose a present ( for e.x. ac style) and all mods are green under mod listing , it happen thats when i press the run bootleg button , bootleg starts and work a while but every time its quiet after the unzipping the remix without any error.

my sys specs:

win 7 64 bit
amd phanome 2 x4
6 gb ram

Quote

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
"E:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
1 Datei(en) kopiert
1 Datei(en) kopiert

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
2 Datei(en) kopiert
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
4 Datei(en) kopiert
37 Datei(en) kopiert
1 Datei(en) kopiert
4 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
2 Datei(en) kopiert
1 Datei(en) kopiert
1 Datei(en) kopiert
3 Datei(en) kopiert
7 Datei(en) kopiert
2 Datei(en) kopiert
Completed Battle Model Adjustments.

Installing The Remix . . .
Please remain patient . . .
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-11 19:17:38
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.

@freakozoid - Reinstall the game to a non-system folder (e.g. E:\Games\Final Fantasy VII) and it should work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-11 19:57:14
@Ultroman - I could be wrong, but it sounds like the No Change Cloud, aka original game model, doesn't support the Millenia+Mike weapons. When I get home tonight, I'll reinstall my game and see if I can replicate your problem.
Hi. I updated the bottom of my last thread a little to help you in your endeavour. And I think you understood me wrong.

For all the settings I've posted in the previous thread, I'm using APZ Cloud for battle-model (except 1 where I indicate changing to "High res Cloud" battle model). It is the field-model I want to change as well, but when I choose the "bloodshot with sword" field model, I suddenly have no weapons on in battle. And when I change to "No change" field model, I have the same field model as I did when I chose "bloodshot with sword" field model, but the weapons work fine.

I must admit I don't know the visual difference from the "No change" model to the "bloodshot with sword" model, so I can't tell you exactly what is happening.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-11 19:58:52
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-11 20:52:30
do i not exist
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-12 03:54:14
The original Cloud model does not support the weapons mods.
If you select NO CHANGE with the original Cloud model, weapons mods won't work.
The NO CHANGE option is primarily for running Bootleg over an already modified game.
That makes sense, but why do the weapons disappear when I choose APZ Cloud battle model, "Cloud with sword (bloodshot)" field model, and Mike+Millenia weapons?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 12:58:52
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

(http://img513.imageshack.us/img513/9219/asdasab.png)

Also with other charaters just looks the same but with number below the 302

(http://img411.imageshack.us/img411/3931/57412586.png)

And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-12 16:48:53
Hello,
Need help with my game, it sometimes runs smoothly but sometimes runs pretty slow specially at the battle transition, feels like its going to crash, actually it did just once. Either way my intarface looks like this, both battle and menus interfaces.

Also with other charaters just looks the same but with number below the 302

And this last one look ath the words most of the letters are on top of each other

How can i fix these 2 problems??
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.

Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2012-09-12 17:37:50
Hey guys great work on the mods i have a small problem with the lighting i think not sure but i can see the game and play ok just when im on the train at the beginning and the alarm goes of on the second reactor i mean it goes really dark like i say i can still see but its annoying just woundered if you guys no why this might be happening
Im sure that's normal...i think
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 18:08:41
Double-check that in the Bootloader you have "internal resolution" on the System-tab set to a correct setting (a multiple of the original game resolution) and that your "screen resolution" on the Main-tab is a multiple of the original game resolution, or alternatively that you have "Preserve Aspect" on if you're using a widescreen resolution or any resolution that is NOT 4:3. Your screenshots are 640*512 which is not going to work well. They should be 640*480.

Settings that work for me on a widescreen 16:9 screen:
Internal Resolution: On (obviously)
Internal Resolution: 3840 x 2160
Screen Resolution: 1366 x 768
Preserve Aspect: On

Thanks for the reply,
Here is an image of my settings, with this i have the issue.

(http://img841.imageshack.us/img841/7259/hhdsf.png)

As it shows im using a 1280x1024 screen, (17") not HD

i also tried the default config and still distorts the interface like the images in my previous post. I tried a lot of mod configs running the bootleg but still the problem persists.

EDIT: I just tried on windowed mode, compatibility mode, everything running as admin, changed the resolution values and still dont.
I want the original battle interface but transparent allowing to see the full battle scenario.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-12 18:48:12
Thanks for the reply,
Here is an image of my settings, with this i have the issue.

(http://img841.imageshack.us/img841/7259/hhdsf.png)

As it shows im using a 1280x1024 screen, (17") not HD

i also tried the default config and still distorts the interface like the images in my previous post. I tried a lot of mod configs running the bootleg but still the problem persists.

EDIT: I just tried on windowed mode, compatibility mode, everything running as admin, changed the resolution values and still dont.
I want the original battle interface but transparent allowing to see the full battle scenario.

Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-12 19:04:48
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

Sweet thanks!!

I changed the internal resolution but it keeps running slow, some of the times i re-configured everything from scratch, it ran smooth, dont remember what i did or changed.

I think somehow the battle menu is the one from FFIX mod, even though i unchecked the Style Switcher at Overhaul tab...gonna post that screenie too.
Also ran the game from the icon, and not from the bootloader, it opened the 2012 pc launcher, clicked on play, and it ran well, all interfaces were fine, no letters on top of others. Respected all the field and battle models but not the scenarios.
so it has to be a mod causing this obviously
(http://img525.imageshack.us/img525/2884/fdhgfjk.th.png) (http://imageshack.us/photo/my-images/525/fdhgfjk.png/)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-12 19:46:21
Hi my antivirus keeps popping up saying ff7 trainer is attempting to start on my pc when my pc is idle why is it running on its own
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-12 20:07:32
Sweet thanks!!

I changed the internal resolution but it keeps running slow, some of the times i re-configured everything from scratch, it ran smooth, dont remember what i did or changed.

I think somehow the battle menu is the one from FFIX mod, even though i unchecked the Style Switcher at Overhaul tab...gonna post that screenie too.
Also ran the game from the icon, and not from the bootloader, it opened the 2012 pc launcher, clicked on play, and it ran well, all interfaces were fine, no letters on top of others. Respected all the field and battle models but not the scenarios.
so it has to be a mod causing this obviously
(http://img525.imageshack.us/img525/2884/fdhgfjk.th.png) (http://imageshack.us/photo/my-images/525/fdhgfjk.png/)
The spacing of letters on my menu screen are fine, but mine has been running slow for battle transitions and calculating experience after a battle, too. Runs fine everywhere else. I wonder if you have a GPU with shared memory like my laptop does?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-12 20:36:18
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

With a 1920*1080 screen resolution, have I to use more than 3840 x 2160 at Internal Resolution, or it's good like this ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-13 00:24:31
having an issue right off the bat. Can't even open up bootleg. Getting this error....

"BFE.exe - Application error
The application failed to initialize properly (oxc0000135). Click on OK to terminate the application."

No idea where to go from here
Windows XP Dell Dimension 4600 pentium 4, 2 gigs ram nvidia geforce 5800
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 00:48:13
having an issue right off the bat. Can't even open up bootleg. Getting this error....

"BFE.exe - Application error
The application failed to initialize properly (oxc0000135). Click on OK to terminate the application."

No idea where to go from here
Windows XP Dell Dimension 4600 pentium 4, 2 gigs ram nvidia geforce 5800

Have you tried running as admin or maybe your download messed up and something is missing or corrupt
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-13 00:59:52
Lower your internal resolution to 1280x960 and see if that gets rid of your lag.

When I get home from work this evening, I'll see what I can come up with for your Menu. I know what your problem is, and I know what you're asking for, but I have never set it up that way before. I am pretty sure I know what needs to be done though. I'll edit this post after I figure it out.

Well, I've tried this out in different resolutions, and it works fine for me. Maybe it's just an issue with 5:4 resolutions? I'll test on my desktop computer tomorrow. It has an old 6:5 screen running the same resolution
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-13 02:16:27
i ot it working and everything seems peachy, now....whilst i was unable to get it working, i bought the new 2012 version, i would like to get my 2012 cloud save and move it to this modded version....how the hell do i manage that?! haha
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 02:19:45
bah nevermind what I said earlier, it was only on the first battle encountered while hard mode was enabled. Now everything's running smooth so it can't be related to shared memory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 12:35:22
i see only certain people get answered in this forum whats the point having this place to ask questions when your not gonna answer  :x
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 12:57:33
i see only certain people get answered in this forum whats the point having this place to ask questions when your not gonna answer  :x
Dougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-13 13:14:32
bah nevermind what I said earlier, it was only on the first battle encountered while hard mode was enabled. Now everything's running smooth so it can't be related to shared memory.

Well im not running hard mode and the very first batlle runs slow, didnt try the next ones. but still i need to fix the letters and  battle interface first

My pc specs
Win 7 32 bit
Pentium D 2.8Ghz
3GB RAM corsair
ATI HD5450 2gb <----possible reason??? all drivers are updated

Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-13 13:58:52
For the video card, it's a lot 'old'.. Maybe possible
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-13 17:21:44
Dougle, a screenshot would go a long way. A lot further than a vague explanation, anyway.

How do i add picture i tried to drag and drop onto message but it won't have it i also at insert image but it doesn make sense
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-09-13 17:34:37
How do i add picture i tried to drag and drop onto message but it won't have it i also at insert image but it doesn make sense
There's a button when you are replying to a post called 'Insert Image'.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-13 17:58:35
I re-installed everything, removed the New battle interface, trasparent dialogs , fancy transparency, but still runs with letters all together and the battle menus messed up

Also i tried the following battles and keeps running slow, not just the first one agains the 2 guards, im out of ideas.  :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-14 00:18:14
That's not the correct font for Menu Overhaul.
Some of the textures are not installing correctly.
Before running Bootleg you must close all virus scanning software and any other open files.
I've recently learned that some firewalls can interfere with installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-14 02:24:39
okay so botleg ran gret and everything is fine. But Cloud is all updated and cool looking as a field mode but everyone else is normal. Does booleg not include the Phoenix rejuv project? Or did i mis something?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: FrostdAeon on 2012-09-14 05:45:11
That's not the correct font for Menu Overhaul.
Some of the textures are not installing correctly.
Before running Bootleg you must close all virus scanning software and any other open files.
I've recently learned that some firewalls can interfere with installation.

It worked!!! i removed entirely the antivirus. This fixed the letters issue, the battle menus now are considerably better but not as i expected, looks like this
(notice how ex-SOLDIER and the numbers are pretty tight, also i didnt choose FFX or FFIX style nor Style switcher)

(http://img145.imageshack.us/img145/5492/dttyj.th.png) (http://imageshack.us/photo/my-images/145/dttyj.png/)

How can i get the battle menus like this without the 9999 limit break

(http://img707.imageshack.us/img707/2092/sceneenhacement3.th.png) (http://imageshack.us/photo/my-images/707/sceneenhacement3.png/)

Also the battle transition (when the image is distorded just before the fight) goes slowly takes about 3-4 seconds to start the fight, and the movement of the characters are kinda slow too.

EDIT: the slow issue fixed, just changed to the default settings at bootloader, dont know what causes it exactly.
Still figuring how to get that battle menus
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dougle on 2012-09-14 12:48:40
(http://file:///C:/Users/Dougle/Pictures/WTF.jpg) i tried to insert image but i don't get it i press insert image but it does nothing
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-09-14 14:39:59
Hi Dougle,

You have to upload the image to a different portal and then the link paste it here between the IMG and /IMG.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-15 01:24:28
I'm going to attempt to mod this once more, I have the 2012 re-release version and do remember reading that this is pointless until the Bootleg 40 version.
Is that true?
Other statement before I begin is do I need to somehow remove that registry add before I start this process again.
What are some things you need to clean out to make sure your doing a fresh install.

I'm installing fresh download of FF7 in Games/FF7 and then I have all the downloaded mods in a desktop folder.
The youtube video of this tutorial is that updated for the 2012 Version? I know it says it is, but I feel its somewhat different process in some cases.
I know this is lengthy   :'(

http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video (http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video)

???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-15 01:43:24
you can use the converter patch and then bootleg will work fine
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-15 04:25:44
you can use the converter patch and then bootleg will work fine

I've already done the Kranmers Converter and added the 64bit file to my registry, but since i'm doing another reinstall will the added registry file conflict or anything like that?
I know i've added  that file maybe over 5 times, so just don't know if there has been issues at all with double'd up files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-15 12:35:18
You need to ask that someone else. I don't run 64 bit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-15 16:04:42
I'm going to attempt to mod this once more, I have the 2012 re-release version and do remember reading that this is pointless until the Bootleg 40 version.
Is that true?

The next Bootleg is going to ask which version of the game is installed. If it's a 2012 version, then it will do the conversion and registry update automatically.

Other statement before I begin is do I need to somehow remove that registry add before I start this process again.
What are some things you need to clean out to make sure your doing a fresh install.
You don't have to remove the registry each time. My typical process for a fresh install is: Uninstall FF7Music --> Uninstall FF7 --> Check to see if FF7 directory left over any junk files and delete the entire folder --> Reboot --> Install FF7 --> Kranmer's Converter + update registry (2012 version only) --> Run Bootleg --> Configure Bootloader --> Play FF7

If you're worried about the registry files, then you can always run a registry cleaner (e.g. CCleaner) before you Install FF7.

I'm installing fresh download of FF7 in Games/FF7 and then I have all the downloaded mods in a desktop folder.

Do not attempt installing the mods from a system folder (e.g. a Desktop folder). Place the mods within a non-system folder (e.g. ...\Games\FF7Mods) or Windows will deny access to some of them and they won't install properly.

Please make sure any Anti-Virus and/or Firewall software is disabled before running Bootleg.

Turn off UAC or allow Bootleg.exe to "Run as Administrator" before running Bootleg.

The youtube video of this tutorial is that updated for the 2012 Version? I know it says it is, but I feel its somewhat different process in some cases.
I know this is lengthy   :'(

http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video (http://www.youtube.com/watch?v=hfiVZ7YGFfA&list=PLB3794695EC5A2382&index=1&feature=plpp_video)

???

It is the 2012 version. I fast forwarded through the Bootleg install as I was just trying to edit it to the music, so it is missing some details. I am thinking about making another one that includes the details for a Bootleg install. But then again, it's all outlined in this Tutorial thread so I'm not sure yet if I should spend time on that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-16 03:56:06
Hey guys, bootleg installed the mods great, but ever since i dressed up like a girl in Wall Market, Cloud's sword doesn't show up in battle...he's just holding nothing. any idea how to fix this without reinstalling everything?   thanks, using the Millenia swords if it matters
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-17 14:18:03
EQ2Alyza Thanks so much for your responses! Came down with a cold so i'll be attempting the install today.
Thanks again i'll let ya know how it turns out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-09-20 01:03:42
EQ2Alyza Thanks so much for your responses! Came down with a cold so i'll be attempting the install today.
Thanks again i'll let ya know how it turns out.

Well I got it to work!
Only couple of differences when it all came out, some of the models didnt work, like cloud for example when I ran bootleg hes still classic cloud.
If i wanted to make some changes to models and such what are the steps to making those?
And other difference was when bootleg was running the first window that was supposed to appear didnt, the graphic and sound check.
I had to run it afterwards when bootleg was done.
Other than that i'll just have to play to find out what exactly changed in the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-20 02:40:10
Hey guys, bootleg installed the mods great, but ever since i dressed up like a girl in Wall Market, Cloud's sword doesn't show up in battle...he's just holding nothing. any idea how to fix this without reinstalling everything?   thanks, using the Millenia swords if it matters


can someone please assist me with this or divert me to a place i can get help? i tried to re install everything and i'm getting the same issue
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-20 14:41:46

can someone please assist me with this or divert me to a place i can get help? i tried to re install everything and i'm getting the same issue
Still a lot of minor bugs being ironed out, I suppose. Did you install the "bunny girl" costumes? If so, try doing an install without them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-20 21:41:12
@Shanker

I don't know what to say yet. I can't replicate it and have never seen it happen before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-09-20 23:35:56
I don't understand how that is possible.  Field models should not affect battle models.
Did you modify or alter the game in any other way?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Chachibenji on 2012-09-21 00:49:43
Looks like a really promising way to make FFVII amazing and a whole new experience.
Ill probably wait until bootleg v40 though, since I couldnt even mod skyrim without issues, and the comments section admittedly has me nervous.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Shanker on 2012-09-21 17:54:32
i reinstalled all different ways and it still didnt fix anything, i independently downloaded the cloudswords_installer.rar and ran it separately and it fixed it. I used the torrent that you posted to download the mods, maybe its not in there or something is wrong, i'm not sure, but you may want to look into it.
Thanks for the responses and for the great program
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2012-09-22 03:38:56
Some weird issues with the weapon models persist. What shanker is talking about, and I've also reported weird findings above (choosing a field model other than "No change", while choosing APZ Cloud battle model = no weapons, regardless of weapon-pack).
They might be related?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chrislister42 on 2012-09-23 10:14:34
So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: War Drake on 2012-09-23 11:01:54
I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-09-23 14:24:42
So I know I'm gonna sound like an idiot, but the instructions are going over my head today. I've got a PC version (official, on disc and everything, 1998 version), installed the OPENGL mod so it actually works on my Windows XP, I'm now downloading the ridiculously large 20GB file of mods. All I want to do is upgrade the graphics and models so they look a bit more modern. I'm not really interested in any gameplay changes (unless there's some excellent ones to let me know about?) so do I need all 20GB of the files? How does actually applying the mods work once I've got them? Does 'Bootleg' do it all for me? Thanks, and sorry for a question that must have been asked 400 times already..

the only excellent gameplay changes are
gjoerluvs hardcore mod
FF7 OVA
Nightmare 7

hardcore only makes it harder, OVA has new events and Nightmare combines both of the above with even more stuff.

and no, you don't need the ridiculous 20GB
that's countless duplicates
bootleg does all the work ( FF7 OVA and Nightmare 7 not included yet )
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-09-23 14:52:42
What is exactly the changes with OVA Kuugen ?

Edit : No it's okay, I saw on the spain forum, sorry  :)
I download the demo, will test it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 15:40:50
my pc:
phenom II 920
ati 4850

installed version:
remake + bootleg

My issue:
the game wont start, i´ve followed this guide http://www.youtube.com/watch?v=hfiVZ7YGFfA and as soon as i open the bootloader and press run ff7 , the screen goes black, as if the game is about to start, but it does not, and goes back to desktop.

if i click on the ff7 loader (re-make exe) the game still works , and with some of the mods. but i played for a few minutes and it "freezes" in the middle of a conversation ( the game keeps going , music still on ) but cant continue moving forward in the conversation

ps: i tried reinstalling everything and the problem persists, also tried with the option safemode in the bootloader
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:43:07
I've gathered many posts start this way, but I'll preface everything with a thank you for your time so far and the efforts you all put in towards making everything here work.  I'd also like to point out that I spent a good while reading the forums and, while I'm sure I missed some relevant topics, I did make an effort to solve my issue here without having to bother anyone.  I'll try organizing this post as best I can as to not make it harder on anyone who might try helping.

My issue: The game reliably freezes about an hour into active gameplay.  This only seems to happen when I'm moving between areas or progressing the story.  It's happened every single time I play, and I spent several hours before making this post testing different settings and trying to simply grind in one area to see if it caused the issue or shortened the time before it occurred after moving to a new area.  It all wound up being the same, and after about an hour's gameplay combined moving from area to area the game froze.

The problem presents only when entering a battle screen or changing field screens.  Music continues to play, but even after several minutes of waiting the screen remains black (or frozen at the start of a battle, in the case of a battle freeze) and inputs aren't registered(can't hear any sfx from moving or menu commands).

Aside from slight, occasional stuttering in battle the game runs smooth and without flaw during the period before the freeze, and as far as I can tell all installed mods are present and working properly.

I am running the legit, physical version of FF7's PC version from 1998.  I've had the disks since what feels like forever, and the thought of trying them out with mods interested me.

After my last freeze I read through the forums once more and realized I didn't use nvidia control panel to force ff7.exe to run with the nvidia card.  I do apologize profusely for posting after not testing my latest version, but I've been doing this for about five or six hours, almost straight, as each test takes longer than an hour.  With my settings the way they are and the change to the graphics card setting: Is there any other possible cause of this issue and/or do my current settings seem like they would present any other issues.

My computer specs:
Intel core i3 CPU M380, 2.53GB dual core
4gb ram
NVIDIA GeForce 310M

My install information:
Install folder: C:\Games\FF7
I'm not using any modes, mode switcher and I have always done a complete wipe and clean install before changing anything with the mods.
When installing I disconnect entirely from the internet, completely kill off my virus protection and run everything as administrator.  At this point I've turned UAC off so hard my computer doesn't even know what it is.

I took a total of 18 screenshots of my settings, information, etc and don't want to make this post longer than it already is by spamming it with that many images.  You can view them all at http://imageshack.us/g/1/9774043/.  If you'd prefer I did post the individual images in one post, I don't mind, it just seems like something obnoxious to do without grounds.

As well my app.log file is quite long, and would just take up a huge amount of space in the forum.  Instead I copied the file as is and uploaded it here: https://dl.dropbox.com/u/68922019/APP.LOG.  Again, if you'd prefer I actually post the whole thing I will.


Thank you for any help, and if I forgot anything let me know.  I will get to testing it again with the nvidia card force, but at this point I'm just burned out and the idea of trying it again just to have it freeze up because of something completely unrelated that I didn't see is just a bit too daunting.

Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: http://forums.qhimm.com/index.php?topic=13248.0 --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE <  (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:46:03
@Mops

Please post your APP log found inside the main installation folder.

@chrislister42

There are download links on Page 1 that are labeled just like they are in Bootleg. Find what you want and download them individually. Adding onto Kuggen's suggestions, Lost Wing is a decent gameplay mod as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 16:49:38
Edit: double post, sorry.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 18:07:15
@Mops

Please post your APP log found inside the main installation folder.


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11653 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1440x900, output resolution 1440x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file H:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 18:18:59
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 18:57:37
@Mops

Go into your FF7Config and check your Sound Driver. If the drop-down menu is left blank, the game will be unable to start.
THANKS , it works almost fine.

one more bug,  cloud´s sword´s graphic is missing WHILE in fights.
did NOT choose the model without sword
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 19:27:19
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-23 20:26:47
The options for "Cloud with/without Sword" is the Field Model only. The Battle Model is separate and not associated with it.

Which swords did you choose? (Slayersnext, Millenia, Millenia+Mike)
milenia+myke

wouldnt mind chaning it, should i ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-23 23:33:46
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe (http://www.mediafire.com/?zxj5iyzzmwi)

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3) of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-24 01:08:06
No, you don't have to change it. Models are stored in .lgp files within the ...\data folder of your FF7 directory. These files are packed/unpacked by a tool that is currently a bit buggy and is the cause for some of the issues reported with models. There is a way to solve it, but it will require some manual work.

1) Download this tool: UNLGP+LGP 0.5 Automatic By Kranmer.exe (http://www.mediafire.com/?zxj5iyzzmwi)

2) Run it and make sure the section "Select Destination Location" points to the ...\data folder inside your FF7 directory.

3) Check the box for "Unlgp battle.lpg" and then click Install. A new folder is going to appear called "battllelpg" with thousands of 4-letter files. All these files are models and model parts for everything related to the battle scenes. Keep this folder open in the background. We will return it.

4)  Open this ARCHIVED LIST (https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3) of the battle.lpg, press Ctrl + F, and search for Cloud. You should see 4-letter labels and the names of what parts they correspond. Find the ones that correspond to Cloud's weapons. For example, Cloud's Buster Sword is labeled rtck. Carefully highlight or note all the 4-letter labels for his weapons.

5) Next, find your mod file called "Trish(aka Mike)'s custom model pack" and extract it to a new folder somewhere. Inside the new folder, locate Cloud's weapon models @ ...\Battle\Non effect\Cloud Strife. Copy all the files you highlighted in Step 4) above.

6) Go back to your "battlelpg" folder from Step 3) and paste the copied models from Step 5) into the folder. Make sure to Copy and Replace all.

7) Open up the tool from Step 1), making sure it again points to the .../data folder. Then choose "Rebuild battle.lpg" and Install. This will repack your battle.lpg file with the Millenia+Mike weapons.

8 ) That's it. If you aren't confident you did it correctly, locate the "battle.lgp.bak" inside the .../data/battle folder. This is a backup that was created before models were unpacked. Rename it to "battle.lpg" and have it overwrite the current one. Now you are back to zero and can try from Step 1) again.
first of all, thank you VERY much for your help
i was about to try it, but i played a little more anyway, reached sector7, and HQ tiffa is invisible in teamfights, is this another problem and should be solved in a similar way ?

if thats the case, is there any guide to repair it so i can leave you alone XD ?

thanks again
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mops on 2012-09-24 02:06:17
double post sorry  :oops:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-24 02:36:05
Did you mean HQ Aerith?

It would be similar, yes. You just need to use that spreadsheet from Step 4) to find out the 4-letter labels for the skeleton and the body parts. Then go download the model you want from page 1 of this Tutorial, and replace them in your battle.lpg by the same methods in my last post.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-25 03:58:58
Hi, I need a little help please.
When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.
I installed the game from my original '98 copy, with the OpenGL mod, then I installed Bootleg with all the same options shown in the tutorial, on Windows 7 Ultimate. I'm not in a system folder, and I ran bootleg as admin, as well as disabling my antivirus.
I've looked through the thread, but I don't see anything that looks like my problem. Does anyone know what could be causing this? I can't find any log files to post, where would those be found?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-25 04:22:50
APP log is found in the main directory.

What resolution are you trying to play at? What is your monitor's native resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-25 08:35:27
APP log is found in the main directory.
Ah, I see it now, it's in the game directory. I was looking in the Bootleg folder.
What resolution are you trying to play at? What is your monitor's native resolution?
1920x1080, which is native for me.
APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FinalFantasyVII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FinalFantasyVII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cecil81067 on 2012-09-26 00:02:45
Hello

Computer Specs: Windows 7 Ultimate 64-bit, AMD Phenom(TM) II X4 955 Processor 3.20 GHz, 8.00 GB RAM, NVIDIA Corporation Ge Force GT 430/Pie/SSE2 4.2.0

FF7 Version: Final Fantasy 7 2012 Release

Problems:

1. Cloud is no longer holding a weapon, and Aeris appears to hold a texture-less staff as well as her battle model being completely torn up as in missing a great deal of detail. Picture below.

2. I was able to fix the weapon problem for both Cloud and Aeris doing a manual install but Aeris seems to stay in that weird jumbled state of hers and I have no idea what's causing it. Below is the app data i pulled only using the bootleg installation and not my manual fixes. When I compared the APP data however I still found the same issues so I don't think it's necessary yet to post both (but if you need me to just ask! haha)

Any help would be greatly appreciated, and I must also say you guys are doing a great job with the installation stuff I really enjoy it so far.

(http://i12.photobucket.com/albums/a215/Cecil81067/WeirdProblems.png)

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 430/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 378
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-09-26 05:59:27
Hi WSabey

When I try to run the game, it tells me "Failed to set the requested fullscreen mode, reverting to original resolution window mode", and loads up in a tiny window.

Open "ff7_opengl.cfg" with notepad and look exactly at the options

window_size_x = 1920
window_size_y = 1080

If that does not work check if you can use it with your desktop resolution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-09-26 06:05:40
@WSabey

Any time you set the game resolution higher than what you've set for your monitor's native resolution, then it will revert back to the default 640x480 resolution at start up. It seems there is just a silly mistake in your configuration. You can do what Kompass63 suggested above, making sure to File->Save before you close Notepad. You can also change it in Bootloader Configure, making sure to click Write CFG before you close it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chrislister42 on 2012-09-26 16:46:08
Guys, I think I'm doing this wrong :(

Downloaded the game (new version, 2012), installed to C:\Games\FF7. Installed New to Old mod, ran it, did the registry change, mounted a false CD, game loads up and plays fine. Downloaded bootleg and the whole 20GB pack, put all of that into the same folder, now here's the problem bit.. Bootleg.exe loads, gives me a load of questions with 0, 1, 2 as answers, I do them all, then bootleg.exe just closes, on opening the game nothing has changed. On running BFE.exe I just get 'the application failed to initialise' even though I'm running as admin and all that business. Any ideas anyone? Windows XP I'm running on.

Edit: I lie, it seems to have broken the music, random bars repeating, etc.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Typhlosion24 on 2012-09-27 04:03:13
Hi, I have installed the retranslation mod in Bootleg while checking the "canon names" box which i think is supposed to use the psx names like "Marlene" right? but when I 1st meet Barret's daughter she is called "Marin". Any idea of what may be going on?
Also if this project is not complete, does that mean that when I get to the parts of the game that have not yet been retranslated, the game will use the original psx text?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-09-27 13:11:56
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: War Drake on 2012-09-27 14:58:52
Very nice post!  :)

I noticed in your APP log is that you are running on the Intel HD Graphics. I did see in your images that you have the Nvidia Control Panel set to correctly to run from your GPU, so it's odd that the game doesn't register it when playing. Check this post to see if you're related: http://forums.qhimm.com/index.php?topic=13248.0 --- If that doesn't help, then you will need to do a search for your specific laptop on how to switch between the integrated and dedicated graphics.

The FacePalmer textures have been updated since the release of Bootleg 0039. You will want to use them > DOWNLOAD HERE <  (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms). Extract them to C:\Games\FF7\Bootleg\field. If you ever do a new install of Bootleg, leave the "Remove Glitched" box unchecked since the new pack fixed them.

If you want to post large strings of text, such as the APP log, just stick it between [ code ] [ /code ] (take out the spaces). It will then come out to look like this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2202
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 349
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 347
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 351
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 346
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 350
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 344
[B

Sorry it took me a few days to get back to you.  I wanted to give it the time to test and make sure it all worked.  I've got it registering the nvidia graphics card and (after a good deal of tweaking to get it running the way I really need it to for the purposes I'm replaying) running at a smooth 30-ish FPS.  I've given it several hours of play and a fresh save (new game to defeating airbuster) and not only have I not encountered my previous freeze issue, I've also noticed a general improvement in gameplay.

I very much appreciate the help, and I'll hopefully not have to come back with any other errors.  Just to make sure I've done it all right, I'll include my app.log.
[code]INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 310M/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 960x720
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 348
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 345
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!<[/code
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-09-29 20:16:12
This is can't use on cracked game send me someone please tutorial how to modding cracked Final Fantasy 7 version 1998

Protip: Read the rules before posting. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-09-29 20:30:54
 we dont condone or support piracy. Piracy is downloading the game illegaly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2012-09-30 11:45:57
Hey guys just went through all the huge mess with the mods and the trouble of getting them to work with the re-release.  That being said I like to thank you EQ2Alyza for your excellent tutorial it helped me out tremendously.  I thought it might interest you guys to know that you didn't need to worry about getting the disc check thing and the achievements work fine.  I plan on uploading some videos so I'll post a link when I get them done.  I just used the exe file from the re-release and it worked out like a charm.  Also one last thing to point out, if you did the Scorpicus sephiroth patch before running the game before it being updated by the client the portrait and model on the map outside of battle will revert to cloud.  To fix this you need to run the LGP tool portion again to get it to work but it is possible.

edit: waiting on the cutscene to download and I got over an half an hour till its done.

Edit 2: Well just got done making a video.  I'm using fraps and I had to push the button every five seconds so you might see some time lost but not to big tried to time it as close as I could.  Unfortunately I as mentioned in my recent post I couldn't get the cutscene one to work.  If anyone knows a way please let me know thank you in advance.

Edit 3: here it is the showcase sorry for the crappy video drop in between if only xfire worked but oh well hope you guys injoy regardless: http://www.youtube.com/watch?v=kkYWabPgN3o&feature=youtu.be

Edit 4: got xfire to work so you'll get treated to a better video.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wiley87 on 2012-09-30 12:31:55
Hello all, firstly thankyou all for your contributions. This game is most definitely my favourite of all time, so firstly having a remake was good. Then finding out about this community minutes after made it even better.

I've been fiddling with all the settings for around 20 hours, mostly non-stop, as i have been encountering a fair few problems. I would fix one, but then another would come up. I've now got to a point where everything seems fine apart from the game setting.

I go through all the steps of the bootleg with all the correct files, HOWEVER, with gjoerulv I could not find the .5 release, only the newest .6. That would then stay in red, so i just renamed it .5 and carried on, not sure how stupid this is of me as before it worked fine and I could use the harder gameplay.

Now however, all my mods are working except i do not get the bootloader config pop up box, it just goes straight into the Play and Configure part. Also, there is no choice for Game Mode, it says there is nothing else (although I went through the patch process).

Is it just a matter of me not checking 1997 instead of 2012 rerelease that has caused issues, or is there something here that i am missing? Essentially all i want is the exact same game, only with harder difficulty and a few graphical and musical enhancements.

w7 +sp1 x64.
Bought off Square Enix site, re-release.
Installed to C:\Games\FF7.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2012-09-30 12:59:08
By the way have you been able to get a work around for the cutscene's for sephiroth?  I tried to patch it but the version the re-release uses on one of them isnt compatible.  Also the problem with Sephiroth is his mouth is always open like going "Duh!" before he talks and when he puts his head down when he thinks its even more priceless but gets old quick.

Edit: well if you guys haven't yet just uploaded the video and linked it in my post before this one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nikolaz on 2012-10-01 07:05:25
Hi.

I have done all as said in the tutorial still i get a crash when i get into the first battles making the game leave.

This is what I get on my APP log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 8.15.10.2696
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1366x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
INFO: C:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
[BATTLE] Begin main battle loop
ERROR: unhandled exception


edit: I have solved the cloud file's not being found but still it's crashing. The battle menu with the atb bar and stuff seems all screwed up too. It looks like this:

(http://imageshack.us/a/img641/2820/ff7p.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-01 07:24:36
OK, I kinda disappeared at the bottom of the last page there. Reposting:
I checked the cfg file, but it was already set to 1920x1080, which is the same as my desktop resolution.

I've also tried it at lower resolutions, like 1280x768, and I get the same error.

ff7_opengl.cfg
Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-01 23:25:06
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nikolaz on 2012-10-02 09:22:58
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

I have the Break Limit 9999 disabled and I didn't install it on the Menu Overhaul cause I want basicly the same game with better graphics. Supposably I have a GeForce 520M on this thing I just don't know why it's working with the intel like u can see it in here:

(http://imageshack.us/a/img407/9643/graphicsc.png)

I really want to play this so please help me
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 15:36:52
Hi WSabey

@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem.

I think I can...

The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

Do not use this parameter!
Comment it out with a #.

# refresh_rate = 60

This option is not documented by Aali, he does not want it used.
The parameter applies only to a few mini-games (for example, G-Bike, snowboard).
In addition, there are only values allowed that your monitor (TV?) In the wanted resolution (1920x1080) are supported.
I.e. if your monitor at this resolution only eg 50Hz creates Aalis driver will display the note you mentioned and starts in a window.



@ nikolaz

I think your PC is using the first listed video card, so the Intel.
Start the FF7Config with admin rights and try on the tab "Graphics" in the "Display" the NVIDIA card to adjust.

If that does not help, you can try to disable the Intel graphics in the device manager.
Warning!
This may mean that you no longer have a picture, or a different plug is activated.
When that happens you can start your PC in safe mode and undo the changes.


Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 16:54:33
@nikolaz

Check your Nvidia Control Panel for these these settings:

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 17:07:34
@Kompass63

Do you mind explaining how you think you replicated his problem?

Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many. We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 18:25:45
@Kompass63

Do you mind explaining how you think you replicated his problem?


Of course.
Set option to a value that your monitor does not guarantee (eg refresh_rate = 10) and see what happens.

(http://www10.pic-upload.de/02.10.12/w54hj6vbq3go.png)


Despite what Aali has or hasn't documented, Refresh Rate is on by default and therefore used by many.

Bootleg sets this parameter, it is not present in the original.


We don't get any Bootleg issues reported with it being the case. Perhaps you can link us somewhere it has been discussed already? If disabling it fixes WSabey, then it would seem a rare case of hardware incompatibility.

Almost all monitors provide the 60 Hz.
WSabey may have a monitor, which can not.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-02 19:02:29
That is the error he reported originally, which happened for refresh rate @ 60.

I suspected the same as you for his monitor. He would have to know more about it than us. If you turn off refresh rate with the #, then will it not matter then what monitor is used?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-02 20:54:24
If you turn off refresh rate with the #, then will it not matter then what monitor is used?

So now you got me :)

After some tests I found out that Aalis driver always operates at 60 Hz, if you omit the parameter.
Even after I selected a resolution that only works on 50 Hz, the driver has simply chosen a different resolution at 60 Hz.
If I refresh rate = 50 explicitly set, the driver does so well, even if the monitor supports.

When one presses on the monitor the Info button, you can see the number of Hz.
If that is not 60, you can change the refresh rate accordingly.

I think we can only wait to see what WSabey has to say.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wiley87 on 2012-10-03 16:45:33
@wiley87

What version of the game do you have, 1998 or 2012?

For music enhancements, search on the forums for Anxious Heart.

For graphical enhancements, search on the forums for Universal Model Installer and Ozmy's FFVII Field Pack.

Whatever else you want you will need to search and read for yourself: http://forums.qhimm.com/index.php?topic=12503.0 --- Every mod can be installed separately from Bootleg and usually come with instructions on how to do so. If you are going to do the manual installs, it's not recommended to use Bootleg at all. Bootleg does have a Minimal Preset that might be for you. Just make sure to change the game mode to Hardcore before you run it.


@nikolaz

You are running on Intel HD Graphics, which runs poorly and isn't supported for these mods. Does your laptop have a GPU?

Your battle menu looks that way because you have enabled Break Limit 9999 for both Menu Overhaul and Bootloader Configure. Leave it unchecked inside Bootloader Configure.


@WSabey

I am really sorry for not responding to you. To be honest, I can't replicate your problem. The only thing else I can offer is to try running with vsync turned off and refresh rate set to 59. Test them separately.

thanks for the response.

i believe i have all mods working, except it doesn't allow me to choose the hardcore version before starting up the game. i have the hardcore mod (.6 version) so in bootleg it is in red, as that says the .5 is needed.

i'm not really sure what to do, as everything seems to work until it gets to actually running the game, where it says no other game modes are available.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-03 17:26:43
to install hardcore with bootleg 0039, you need the 1.5 install version
1.6 will work with bootleg 0040, but not 0039
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-03 18:02:44
Can you not rename it to 1.5?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-03 19:07:12
doesn't bootleg run hash or checksums?
also, you can just get the 1.5 somewhere...
1.6 basically adds nothing but 2012 functionality

since I'm such an incredibly good person, ( hahaha )
http://www.mediafire.com/?c11pjd9y423hr1b
1.5
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-04 12:57:59
Hi, I finally got around to testing things, and I can confirm that changing the refresh rate does affect it. With it set explicitly to 50 or 60, it fails, while when commented out or set explicitly to 30, it loads in fullscreen. I'm at a loss to suggest why, since I'm quite sure all my other games run just fine at 60Hz. Still, I'm happy now since I can play the game outside of a tiny 640x480 window (or whatever it was).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-04 13:55:26
Hi WSabey

Thank God we have this mystery come a little way to the bottom.
Can you do me a small favor?
Please make a screenshot like mine.

(http://www7.pic-upload.de/04.10.12/l9wy3rjsqwk.png)

Thanks Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-04 15:16:55
OK, I had a look in control panel, and for some reason the desktop was set to update at 30Hz! Presumably this was why FF7 wouldn't accept a higher frequency? I set it to 60Hz and the game now works just fine at 60Hz. Kinda odd that it would affect it like that; most games aren't affected by what the desktop resolution is set to.
I included the screenshot (http://wsabey.nfshost.com/Resolutions) too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-10-05 19:10:42
Please Help me someone I have already original version ff7 3cd bootleg don't work flevel can't be updated because flevel is locked or what and it write me some ff7 config is broken or what pls help
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-10-05 19:37:37
you're a pirate
suddenly claiming you have the original game won't make anyone believe you
also, you obviously are too lazy to write a proper sentence, so I'm too lazy to help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2012-10-05 19:43:36
You say you have a genuine copy of the game now on CD... Normally, once somebody is found to have pirated the game, we will not help them unless they can prove they have the game. A photo of your discs and a piece of paper with your username will do nicely. If you can provide that, we will remove the pirate avatar and gladly help you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-06 10:43:35
I don't think I'm having the best luck with this. I reinstalled the game to try some different settings in the menu overhaul (I read you can't just patch over an existing bootleg installation), since I couldn't find any 'before and after' screenshots, only now the music has stopped working. The logs for FF7Music show it identifying the MIDI playing, and mapping this to an mp3, but it doesn't actually play the music, all I get is silence. Does this thread cover FF7Music too?
FF7Music.log:
Code: [Select]
DataPath is C:\Games\FinalFantasyVII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\

File search paths:
   C:\Games\FinalFantasyVII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
Init patches
Reading ini...
Parsing paths... -currently C:\Games\FinalFantasyVII\ficedula\
.\

File search paths:
   C:\Games\FinalFantasyVII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (7164): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

FTH: (6360): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-> LULnchr: started with args: '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: will launch target: 'LogitechUpdate.exe' '/version:1.00.46 /prod:setpoint /lang:ENU /qs:hit=2 /conffile=C:\Program Files\Common Files\LogiShrd\SolarApp\LU\LuProduct.Sapp.xml'

-- LULnchr: starting target synchronously.

-- LULnchr: Returned from LaunchViaShellExecute.  hProc = 600 (0x258), GetLastError: 0

-- LULnchr: --->| WFSO on hProc.

-- LULnchr: ---<| WFSO on hProc returned.

-< LULnchr: exiting.

reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart 02 - Bombing Mission.ogg
Resolved to 02 - Bombing Mission.ogg
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP
I'm not sure why it appears to be probing my keyboard, could that have something to do with the problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-06 14:05:16
Try this: http://forums.qhimm.com/index.php?topic=13604.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: WSabey on 2012-10-06 15:52:57
Ah, that's done it, thanks. That must have been a pain to find initially, I know I wouldn't think to look for unescaped semicolons in an ini file...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-10 16:54:46
Hello there!
Just signed up for this forum.

My FF7 sense was tingling one week ago and to my surprise I realised that Square had remade the game for PC! Big was my disappointment though when reading reviews of it (MIDI sound? REALLY Square?) and seeing it on Youtube. UNTIL I stumbled on EQ2Alyza Youtube video of the modded version, and my guts went nuts with anticipation and sentimentality! What you have achieved is incredible!

So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby, mostly because of the problems that have been occurring to me ^_^

So I am running Windows 7 64-bit on a 13" Macbook Pro (the 2010 version using the Nvidia 320M) with updated everything. Firewall + Microsoft Security Essentials are turned off and I have closed all conceivable programs while installing. My first test run was on a pirated version of the game but this went completely wrong, so I caved yesterday and (re)-bought the game (must have paid for this game 4 times now. 2 x Playstation, 1 x PS3 and 1 x 2012 PC remake), attempting the hitherto impossible yet again.

On first launch using EQ2Alyza's settings (with the exception of 1920*1080 res, I had to run 1280*720) it worked! Intro was shown, splash screen and sound were good. However, no controls worked and I guess this was because I am on a laptop? I found and copied the file ff7input.cfg to c:\games\ff7 and on launch a black screen and the whole computer froze. I then rebooted, removed the cfg file and tried again to no avail.
The freezing thing also happened using the pirated version the day before though, however, it never made it to the start menu.
What really bothered me was that it actually ran once with the exception of having no controls.

So what should I do now?
The APP file is completely empty so something is definitely not initializing yet.
Should I recompile the bootleg to something less taxing for the videocard?
Uninstall and reinstall again (this is a pain btw because it takes half an hour)?

I just wanted to ask here first if it means that I can avoid starting all over again...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2012-10-10 17:37:39
Are you playing with a gamepad? if so it should pick up the control instantly and for fullscreen you should set your resolution to the max resolution of your screen btw. Not sure about the controls on keyboards
Im sure someone here will be able to help you out i've been out of the modding scene for many months now slowly forgetting everything..just waitin for a new laptop so i can play again :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-10 18:08:26
Thx for the reply.

No keypad no. I just figured I could use the arrow keys on the keyboard?
I went by the 1920*720 since it was recommended, wasn't sure 16:10 ratio was supported. No matter what it won't fix my problem of the game freezing on the first black screen... *sniffle* :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-10-10 18:16:01
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-10 18:29:42
So, after having bought the 2012 version I have kind of turned the Bootlegged version of FF7 into a longitudinal hobby... ^_^

Exactly how I feel  ;D

Try Kranmer's suggestions. There is definitely an issue with the driver if your APP log isn't recording anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-10 22:05:59
Alright I've been at it for a week and I can't take it anymore.  It's time to consult the experts.  I have the 2012 version of FFVII and followed EQ2Alyza's youtube video and the amazing tutorial exactly and I can't even get out of the starting gate.  Here's the situation:
C:\Games\FF7 (fresh install every time)
Bootleg has administrative privlages and all mods are within the folder (the folder IS on my desktop and that will be the next thing and last thing I try)  firewall/AV/AVC disabled
Used both Kranmer v0.3 and v0.2 new to old and same results
After A fresh install I run Kranmer, mount drive, point the registry at it and then run BFE close everything down and pull up my options and then hit run bootleg.
I've tried the options that I feel will make the game amazing looking and I've also tried running virtually no improvments just bootleg to see where the problem might be.  So far both results are the same no matter what options I have are selected.
After bootleg finishes I run the bootloader and for a second it looks like everything is about to go but then it says the Fullscreen isn't supported kicks down and then I get the error message, "Your Open_GL renderer appears to be the microsoft renderer... (bad stuff)" then windows 7 tells me that ff7.exe stopped working.

That is the ultimate state it ends up in.  What I've done to help trouble shoot:
After running Kranmer I can open it up by running ff7.exe  I can also still launch it from the 2012 launcher.  Both work fine except for the ff7.exe I have to disable shaders in the .cfg file so that not everything is white.  No problem.  I can run Kranmer and then update Alis graphics driver from 0.10. to 0.11b and it will still launch from ff7.exe and the 2012 launcher.  Again have to disable shaders.  I have been able to run Kranmer and then manually install Avalanche High Res.exe and Remix v2-5-1 and it will still launch from ff7.exe AND from the 2012 launcher.  Launching from the 2012 launcher will still show the modified field and battle models.

Conclusion:  So far it really seems like something that Bootleg does Corrupts the FF7.exe in my systerm.  Not sure what else to try at this point other than manually installing everything but at the moment I don't have the know how.  It seems to be bootleg because in every instance before that the 2012 launcher will run ff7 but after bootleg runs then the 2012 launcher gives the same widows 7 message as using bootloader or just ff7.exe. "Blah blah blah crashed."

Any thoughts guys?

Edit: Something I forgot to add in there is after running bootleg just to double check to see if it was something that Aalis's custom driver was doing I copied over the driver that Bootleg 039 with a fresh file of v11b and manually configured the settings and still get the windows 7 game crash.  Also just now tried a fresh install with v11b of Aali's graphic driver and that works just fine (after disabling shaders).  Something bootleg does.

Last thing I have a gtx260 218 core up to date drivers running if that makes a difference.  I know it causes problems with shaders but that's to be expected.

Do I patch or unpatch the Flvel when using Kranmer's tool?  I've tried with both so far but just wondering.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-10-10 22:23:29
did you set the graphics to custom in ff7config.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-10 22:49:21
It automatically does that but I check it every time anyway. Anyway yes.

Edit: Trying my best not to clutter forum but trying to add as much information as possible.  I'm looking through the App.log files from when the game works before bootleg and after and the only differences that might be key is this one

INFO: OpenGL 2.0 support detected (before) and then there is no entry stating that after.  (WRONG- this only happened because I changed the compatibility mode)

After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

my app log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

After hours of reading and reading and changing and ugh... I finally have no errors yet when I open up bootloader or just ff7.exe all that happens is the window blinks black and then thats it.  No error messages and that's all the app.log says.  I am sure that I have a sound device selected in ff7config.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-11 18:12:15
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.

Will try and get back to you. Thank you so much for the quick answer rate here!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: saftle on 2012-10-11 19:18:18
After even more testing and fiddling the before/good logs say the same thing exact thing as the logs that crash except the good logs keep recording after the entry "sound initialized" and the crashing logs just stop there.  Forgetting the remix music and just allowing the midi music to run doesn't change anything.

I think I have an idea of what could be the problem.

1. Right click FF7Config.exe, "Run as Administrator".
2. Choose your audio device that you would like to use.
3. Save changes and close.
4. Try again.

I had this exact same problem when using USB headphones. I had installed the game using USB headphones, and the next time I tried playing FF7, I didn't have the USB headphones in the same port where it was originally installed. This caused the game to crash until I re-selected the audio device within FF7Config.exe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-11 20:08:14
Maybe it's just something goofy with my audio card or perhaps it's not audio related at all and it's just a coincidence it stops there.  Anyway saftle tried what you said, same results.  Sad days...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-13 15:43:41
if your app.log is empty its likely that Aali's driver is not installed properly, have you fun FF7Config and made sure "Custom Driver" is selected on the graphics page ? if it is installed correctly try setting FF7 to run in a window instead of fullscreen inside "ff7_opengl.cfg" and then try running ff7.exe again and see what happens, if it comes up fullscreen still even though it was disabled in the cfg then its the driver not installed properly, if it runs in a window but still just black then its a different problem.

What I did:
Opened ff7config, pressed the graphics tab and made sure that I got the "self test passed" popup and checked that custom driver was selected below "primary display driver".
Edited ff7_opengl.cfg so fullscreen mode was disabled, internal res set to 640*480.

Results after running ff7.exe:
Popup with warning: "OpenGL renderer appears to be the Microsoft software renderer. Your graphics drivers are probably not installed correctly. Expect extreme lag."
Final fantasy 7 window appears but looks like software rendering. Also windows is set to 256 colors and "windows 7 basic".

So, no freezing this time, however a bit weirded out since I have installed the custom driver, no?

APP file:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\ff7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: movie dimensions exceed max texture size, skipping
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\ff7\/mods/bootleg/cr/opback_f_00.png
INFO: c:\games\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
ERROR: movie dimensions exceed max texture size, skipping
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-13 16:02:53
The 3rd line should display the Nvidia 320M, so it's not picking up your Graphics card correctly. Try checking over your Nvidia Control Panel:

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-13 22:30:13
So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.

(http://farm9.staticflickr.com/8467/8084149972_df4c8f1c00.jpg) (http://www.flickr.com/photos/87164485@N07/8084149972/)
nvidia_settings (http://www.flickr.com/photos/87164485@N07/8084149972/)

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-10-16 20:26:06
I've just completed Disc 1 and it asked if I wanted to save up to that point. I hit Yes, and then it went straight to the please insert Disc 2 screen with a graphic background just like PS version.
I have everything installed properly and everything has been fine up to this point.
My Daemon Tools has the FF7DISC1.iso mounted that was supplied from tutorial directions.
What is the problem at this point???

Thanks!
Help soon so I can continue my adventure :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-16 21:36:57
On YT, you asked me where to find the "Any CD Loader" option.

(http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png) (http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-17 06:06:51
Hi djableskyle

It probably will not be necessary to install the whole game again and modding.
One way would be, even to create a virtual CD with label FF7DISC2 (same for FF7DISC3) and insert it into the virtual CD drive.

The other option is to use Kranmers FF7anyCDv2.dll (http://forums.qhimm.com/index.php?topic=11564.msg161096#msg161096).
Open "ff7_opengl.cfg" with Notepad and check if there is a line

load_library = multi.dll

Check also whether multi.dll available in your game folder and if there is an additional folder "LOADR" (or "dll_in") exists.
In that folder should be the FF7anyCDv2.dll.

When you want to use DLPBs multi.dll (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=13574.msg189863#msg189863), make sure that any additional DLLs are copied inside the folder "dll_in".

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: djableskyle on 2012-10-17 15:21:23
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.
I tried to create a blank notepad file named FF7DISC2 but when I try to mount that it says the file contains no data.

As far as the FF7anyCDv2 file, its all there inside the LOADR Folder. The Multi.dll is inside my applications root folder. I double checked everything you said and it seems everything is there.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-10-17 17:16:25
Only problem is I dont know how to create a virtual file like the FF7DISC1 that I downloaded from Mediafire.
oh snap.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-17 19:40:11
oh snap.

He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JjUuRrAa on 2012-10-18 13:18:05
Zmrde ksurvenej vymrdanej ty si měl složitý dětství táta tě šukal do zadku tvoje máma to viděla ale nepomohla ti a y z toho máš doživotní trauma koště skurvený už mi to de kundo zasraná vyřešil sem to sám čůráku skurvenej vymrdanej
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cirellio on 2012-10-18 20:56:46
He's only talking about my FF7DISC1 ISO that a created with a blank text document. It's linked to Mediafire in the page 1 Tutorial.
Ah, ok. My bad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-18 21:06:02
I'm working on creating a ff7disc1.vhd image to use when converting from the new FF7 to the old one.
Win7 can mount .vhd images from the command line.
I'm hoping to automate the process of mounting the image and running the converted FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-21 17:49:30
Any suggestions for me to get that pesky custom driver recognized properly?

So far so good. This is how it looks in my Nvidia Control Panel. Doesn't seem like I am able to override it somehow... :/
Tried opening FF7 afterwards and still same results.

(http://farm9.staticflickr.com/8467/8084149972_df4c8f1c00.jpg) (http://www.flickr.com/photos/87164485@N07/8084149972/)
nvidia_settings (http://www.flickr.com/photos/87164485@N07/8084149972/)

Edit: Any good advice as to what I should try next in my (seemingly) everlasting troubleshooting attempts to make it work? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 00:13:05
Hi JeX

APP file:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
.
.
.

As long as this is in your the app.log you will have no luck.
Perhaps that helps to install a graphics card driver from NVIDIA?

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-22 00:34:24
Hi Kompass63.
Thanks for your reply. As already stated on page 11, I am unfortunately very well aware of this and has certainly been running the latest Nvidia drivers from the get go. Also shown in the screenshot in my previous post is a screenshot of the Nvidia control panel, and I have also set the custom driver to custom rather than the software renderer.

On the first run of the game immediately after install, the game actually ran with the custom driver but on further launches no such luck though...

My question so far is how to make FF7 or the Nvidia Control Panel realize that it should be using the custom + Nvidia driver?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 00:38:40
I just reread.
The 13" Macbook Pro only has a "Intel HD Graphics 4000" ???


Quote
Intel HD Graphics 4000 (alle 13" und 15" Konfigurationen)

NVIDIA GeForce GT 650M mit 512 MB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,3 GHz)
oder NVIDIA GeForce GT 650M mit 1 GB GDDR5 Arbeitsspeicher (15" Konfiguration mit 2,6 GHz)


On some PCs, there is an option in the BIOS, which graphics card to use first.
But I know nothing about Macbooks ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-22 17:03:48
The 2010 MBP 13" has a sole Nvidia 320M, and unfortunately no BIOS to boot into  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-10-22 23:30:22
Hi JeX

The 2010 MBP 13" has a sole Nvidia 320M, and unfortunately no BIOS to boot into  :-(

I'm sorry, I had entered the wrong year (2012 instead of 2010 :))

The whole thing seems to be a particular problem with MacBooks.
Best you turn to the Apple support and ask for OpenGL 2.0
I can not help you unfortunately.

Greeting Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: JeX on 2012-10-23 13:17:54
Ok thanks, that's good to know. I will try and find more specific solutions for this and get back then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jasong2004 on 2012-10-24 17:13:18
Jex I'm still trying to successfully get everything running but the INFO: Microsoft Corporation GDI Generic 1.1.0 only shows up in my app log when I run FF7.exe in compatibility mode for win 95/98 256 colors blah blah blah. If you tried the "safe" setting in bootloader then all that stuff is set up.  It you have to switch it back manually.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Erebus671 on 2012-10-28 03:16:38
I know this is off topic, but the control scheme doesn't seem to be the same as in the new (2012) version.  Where can I find the new control scheme?  Also I've tried just about every key on the keyboard but nothing seems to be working...  Please help...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-28 03:39:24
You can find the keyboard control layout in the game folder.
.\Original_Readmes_Bootleg\Final_Fantasy_7_PC_Stock_Controls.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Erebus671 on 2012-10-28 04:56:56
You can find the keyboard control layout in the game folder.
.\Original_Readmes_Bootleg\Final_Fantasy_7_PC_Stock_Controls.jpg

Thanks, I figured out most of them myself once I tried to use the numpad and the main menu started responding, but I just couldn't figure out the "switch" control.  I tend o think in PS1 controls (S,C,T,X etc...), so I was looking for the Square equivalent, I found the the Menu key (Triangle equivalent) works in the same way in battle.  :)  I need to get a PS1 Controller, well the PC equivalent to that, and figure out how to use it with the game.  Haha!  :)

If someone could point me in the right direction to that controller, that would be nice!  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Yuffiestar on 2012-10-29 02:52:07
Hello. First of all I just wanted to say thank you SO much!! These mods are amazing and your tutorials and forums were very helpful. I am a complete moron when it comes to computers but I was able to follow this one without too much trouble and my game is now up and running great! I did have a couple of questions though and I ran into a few minor problems which may be glitches or I may have just messed up somewhere in the process.

I have the 2012 version of the game that I downloaded from Square's website and ran the converter on. After downloading/installing/configuring everything, I had a few problems the first time I started the game. The Eidos logo at the beginning only takes up the top 1/3 or so of the screen, and I also can't open that movie from the FF7/movies folder like I can all of the others. It tells me that the file is corrupt and can't be opened. It will actually play in the game, it just doesn't take up the whole screen(I am running in full screen with the resolutions set as recommended in the tutorial). Everything after this looks perfect though. I also had no sound at all on either of the two logo movies, or through the opening cinematic. After the intro, the bombing run music will start up like it should and all of the other music so far has played fine, but there are no sound effects at all. I did run the sound and music tests in FF7config and they were fine. I had checked 'New Sound FX' in Bootleg under game and I figured this was what was causing the problem. So I deleted everything per the instructions in the tutorial and did a clean reinstall.

I had the exact same problems with the second install where I did not check Nw Sound FX. This time, I went into FF7config and changed the output device from my headset to my speakers and no I suddenly have sound. Any idea on why the sound won't work with my headset? All of the settings for it look fine in my computer itself, I'm stumped as to why that would be. I still have the problem with the Eidos logo after the reinstall too. Also, (very very minor issue) at the end of every battle, the bottom half of the screen will go black right before it fades to the EXP screen. Is this another glitch, or is this intentional?

My last question is pretty embarrassing. :(  I'm assuming that I have the game installed in the right place since it's working, but I'd rather be sure. I installed my game to C:/games/FF7 like the tutorial said, but the game automatically put itself in a folder after that. So the game itself is in C:/games/FF7/FINAL FANTASY VII, but Kranmer's in the games/FF7 folder and Bootlegger and all of the mods are in Games/FF7Mods. Is this correct? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-29 23:15:31
Hello, I went through the bootleg in its entirety after downloading the whole package of mods.  Everything seems to work great except for one small detail: cloud battle model. It doesn't seem like it changed from the original PC version. Anyone else having this issue or know what could be wrong? Let me know if you need further information.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-10-30 04:45:40
Which battle model are you wanting to install?

The current version of the ulgp tool has some bugs that cause model parts to go missing. It's been reported here enough to assume this is your issue. It should be fixed for the Bootleg 0040 release.

Until then, there are methods to manually install your models. Do you want help learning how to do that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-30 08:21:02
I haven't played through the game much, but so far everything seems to be intact. Its not that the cloud model is in any way corrupted, its just seems like there was no change. I wanted to install the Hi-Res classic or the AC Remix along with the Millenia swords. If the manual mod isn't too terribly difficult to do and you don't mind telling me how to do it, that would be great. Generally speaking, I'm extremely grateful for all of the mods that I was able to install as it is, and this is just a minor detail. To all of those who have worked on this: Great job! Everything looks amazing! This is what Square should have done a long time ago.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: whitERaven on 2012-10-30 09:14:46
Hi, I really would like to see what your current cloud model look like right now..
If you want the cloud on the remix version you can download the new one here http://forums.qhimm.com/index.php?topic=13476.0
I also made a revision here http://forums.qhimm.com/index.php?topic=13703.0

The current bootleg lacks the latest models so you might want to check the graphics section for the newly added custom models.

This will require manual installation though..
a quick run, manual install is
1. Locate and unpack the battle.lgp file(it is located in your data folder in the ff7 directory)(Unpacking/extracting the lgp file will make use of tools like LGP/UnLGP and other tools)

2. Copy the files you downloaded to the unpacked battle lgp

3. Repack the battle lgp then return or copy it again on the Data/battle folder , your done.


It's not hard but a little more complex procedure, also you will need to download other tools for it, It has been discussed a lot I believe and some models you download comes with installation instructions. If you cant follow those steps EQ2Alyza might help you but I suggest you do some searching on your own first.. Sorry I'm not very good at explaining things and I have no idea how much you know about modding ;D ;D

Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-31 04:00:47
I am pretty much a complete newbie to modding... I was able to follow the exact steps with the instructions listed on this very page, with almost %100 accuracy (besides the cloud model/his weapons).
How would I be able to post an in game screenshot of him?
He pretty much looks exactly like the original(I'm 90% sure...) and his weapon definitely hasn't changed. But compared to Barret, his detail level is very low.

I should be able to follow along with your instructions, but what do you mean by "you might have to install more tools"? Is it another program or more mods?

Also, I really like that second model of him that you linked. Looks very good to me, I'd be more that happy to be able to get that to work.

Hopefully in the future I will be able to create some mods of my own. Unfortunately, right now, I'm way too busy with college classes to give it the time and attention it deserves.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-10-31 04:12:55
Bootleg .040 is undergoing final testing.
If everything goes well, it should be online before your bag of candy is empty.
PM me if you want to help with beta testing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshotennis on 2012-10-31 06:52:29
Okay, great! I thought I saw somewhere that you guys were going to release bootleg 0040 soon... When that comes out, do I just replace the 0039 version that I have now with it and redo the whole thing? Cause I played a little bit further through the game, and it looks like both Aerith and Tifa remain as the original 1997 models... I'm guessing that none of the in battle characters changed besides Barrett. It would be nice to have the complete set...

PS. I'm not quite sure how to PM you (totally new to this forum, still trying to get the hang of it). But if there is some way that I can help, let me know and I'll do my best. (Just keep in mind that I'm still a newb at this and someone else might be a bit better suited than me for certain tasks)  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: omega res novae on 2012-10-31 09:18:13
youll be able to pm after 5 posts in threads you got one more to go.

you maybe be able to rerun bootleg in some cases for models and such but models are about it. if you change anything else then you have to backup your saves, uninstall ff7, delete the ff7 folder, restart, reinstall everything
Title: Re: [Tutorial] Tifa's Bootleg
Post by: whitERaven on 2012-10-31 16:03:06
How would I be able to post an in game screenshot of him?

You can get screenshots by pressing CTRL + Prtsc button. then open paint or any image editing software then click paste, I'm not sure if there are other easier method, I always this one since you can get screenshots of anything showing in your desktop.

I should be able to follow along with your instructions, but what do you mean by "you might have to install more tools"? Is it another program or more mods?


To be specific you will need tools to extract and repack the files to install the custom model mods.. other tools like kimera and pcreator will be needed for installation of other mods. But most you'll only need an LGP extracting tool.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 17:24:39
i have a problem  when i go to game it runs fine but it has no music after the opening scene e already removed the # and nothing and switch the path on FF7.MUSIC.INIR  and nothing too and I can't select configure on ff7music   pls help thx   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-04 17:34:30
What do you mean that you can't click Configure in FF7Music? If you can, post a screenshot of what you mean.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 18:39:12
what i meant was, when i put configure ff7.music crashes, and is not responding
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-04 18:58:36
Post your APP log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-04 19:01:31
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce 9200M GE/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: videogamers0 on 2012-11-05 03:19:05
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
(http://imageshack.us/a/img9/5957/ff7cmdprompt.png)

BFE installation tab:
(http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png)

Mods directory:
(http://imageshack.us/a/img338/3348/ff7modsdirectory.png)

Installed game directory:
(http://imageshack.us/a/img87/8361/ff7installdirectory.png)

Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mindolen on 2012-11-05 21:38:57
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mindolen on 2012-11-05 21:44:03
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-05 22:02:32
i already posted my app.log pls help me :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-06 00:21:47
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:51:45
i already posted my app.log pls help me :(

Try this: http://forums.qhimm.com/index.php?topic=13604.0

I can't fix your FF7Music crashing. That's pretty much all on you to figure your computer out.

I also noticed in your APP log "ERROR: failed to set fullscreen mode"--- Are you setting your game resolution higher than your monitor resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:52:57
i tried to apply bootleg to my ff7 game but when i got to the last step, where that little window comes up called bootloader and you have to configure it, i configured it just how it says in the tutorial but when i was done and tried to close the window a message popped up and said do you want to save changes to open gl or whatever and i clicked yes but when i did, the window would not go away so finally i just had to click no so none of the mods seem to have taken effect except for this weird cinematic in the beginning that I didn't want and was not in  EQ2Alyza's video.
PLEASE HELP as i have never played ff7 but i really want to. Thanks.

Post a screenshot of it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-06 00:54:21
Hello,
    I am receiving a "please insert FF7 Game Disc 1, 2, or 3 and try again" error. I have FF7DISC1 ISO mounted and have edited the registries for both the 32/64-bit files.
Can anyone tell me what I might have done wrong?
 
    Thanks

Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-06 21:19:29
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
 it appears this in my ff7.music

DataPath is c:\games\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
c:\games\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   c:\games\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart
Resolved to
WM_ACTIVATEAPP

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7

and sometimes says: error corde 0x0         ps: sorry if I am being boring :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-07 00:46:07
Did you set your drive letter in Bootloader Configure to match the drive letter your ISO is mounted to?

Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-07 02:06:40
Thank you, that was the issue. However when I click play FF7 I get a black screen for a few seconds and then it returns to my desktop. I apologize if a solution for this has
already been posted but I cant find it. Thanks again.

Post your APP log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: morelia on 2012-11-09 15:48:37
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\CGamesFF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-09 17:07:50
Morelia, go into FF7Config and set a sound device under the Sound tab. If it's left blank, the game doesn't launch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-09 17:09:03
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?

You could, yes. Search for the mod Anxious Heart.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-09 23:50:00
i installed the one it''s in your video description and it's the same do i need to uninstall f7.music first ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: user1990 on 2012-11-13 07:20:14
Hey I'm having trouble using the bootleg.exe

I run BFE.exe and click "Run Bootleg" but then it just tells me that a bunch of system files are missing (Sprinkles folder, Bootleg_readme.txt...)

Command prompt error message:
http://imageshack.us/a/img9/5957/ff7cmdprompt.png

BFE installation tab:
http://imageshack.us/a/img844/1470/ff7bfeinstallationtab.png

Mods directory:
http://imageshack.us/a/img338/3348/ff7modsdirectory.png

Installed game directory:
http://imageshack.us/a/img87/8361/ff7installdirectory.png

Im using the 2012 version btw with kranmers v3.0 installed to C:/Games/Final Fantasy VII
Could it be a problem with the kranmers converter?  Whenever I try to run ff7.exe i just get a black screen for a few seconds, and then a prompt saying it has stopped working
But the ff7_launcher.exe works just fine.
Or am I just doing something stupid with the directories lol

Hi I have the same problem.  Installed game to C:/Games/Final Fantasy VII, put mods and bootleg stuff in C:/Games/Bootleg0039.
BFE installation tab points to C:/Games/Final Fantasy VII for the installed game directory, and to C:/Games/Bootleg0039 for the mods and bootleg.exe

I don't get how it can find the mods just fine but not the bootleg_readme when they're in the exact same folder and both tabs on BFE installation are pointing to the same directory?  And what the heck is the sprinkles folder lol I dont see that anywhere

I bought the new pc version, installed it, then installed kranmer thing to same directory.   I even tried pirating the old version and using the mod on that but that didnt work either.  Same error message (though I think the one I pirated had a mod preinstalled or something idk, all I know is it wasnt the 'ultimate' version or whatever that is)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-13 11:40:07
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: user1990 on 2012-11-13 18:39:50
user1990,
Make sure to run BFE as administrator.
Close any virus protection software.
Something is blocking Bootleg from copying files to the game folder.

I have bootleg.exe and BFE.exe set to run as administrator
Both of my antiviruses (MBAM and Microsoft Security Essentials) are turned off
and the directories are all non-program-files folders

Running windows 7 64 bit

Could this error be related to the game files?  Or is it definitely a permission issue

Just like that other guy I quoted, the 2012 version runs fine (ff7_launcher.exe) but the old version (ff7.exe) just crashes when I run it. 
I opened ff7config.exe and under the graphics tab it said I failed 8 bit paletted textures
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2012-11-13 19:30:45
i will change my resolution later, but i already tried that but ff7 music is always crashing and ff7 without music is kinda bad :(
isn't there a way to get music without that application ?
 it appears this in my ff7.music

DataPath is c:\games\ficedula\
This bit shows the computer where to load the sounds and i doubt you installed the ficedula folder in c:\games\ficedula\ try to direct that path to where you actually installed it  c:\games\ff7\ficedula try to locate it to load from there
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-13 21:27:17
but i installed ff7 in c:\games and when i install ff7music goes to that path
 i don't have squaresoft,in folder   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-13 21:43:19
Based on your APP log, ficedula is installed in the correct folder. I don't think it's going to help, but you may want to uninstall, delete all the junk files in the games folder, and reinstall. I always recommend a folder path of C:\Games\FF7.

To me, this just seems to be a user error rather than a mod error. Everyone has different computers, and sometimes they run into their own issues because of how they are setup. I am afraid I don't how to solve issues for every computer setup out there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spike123 on 2012-11-14 09:52:53
ok, thx i will wait for bootleg 0040 it is out this month right ?
it might fix the problem
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-17 14:17:16
Hello. I just wanna say, what an amazing tutorial you have done, taking me step by step throughout the whole process! I'm pretty sucky with computers. Unfortunately I have run into a problem though. When I start the game, the audio... well the opening movie has no audio whatsoever. After that There is field music but no SFX whatsoever. There is also no audio for the Eidos and Squaresoft opening movies.

I'm pretty sure I did everything as the tutorial says, although here's one thing. the FF7Music installation didn't pop up automatically like the other stuff did on Step 9. When everything was done I ran it up myself and installed it. Was I wrong to do that?

Reading at other posts it seems it would help if I posted an APP log? How can I do that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-17 15:47:22
FF7Music has 2 versions: 15112 and 15113 --- Which did you install?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-18 00:27:10
It was 15113.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-18 00:32:43
FF7Music 15113 has some bugs.
Use 15112 instead.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-18 01:30:16
Yes, thank you PitBrat. That is exactly why I asked  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NateNight on 2012-11-18 09:40:15
Well I uninstalled FF7Music and installed the 15112 one instead but no change at all. Plays background field music but no audio for sound effects or movies  :(

EDIT: Aha, on further tinkering I have fixed it now! For some reason my computer had the audio split between two devices, one I could hear and the other I could not. Now it's all set to play through one via the FF7Config. I'm so sorry for my stupidity!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rachelsings on 2012-11-18 14:11:28
Hi-
Hoping someone can help me out.  First off, amazing work on this tutorial and amazing work on all the mods (to the creators).  I've got everything set up the way I want except for two issues.  The first is the more urgent one.

Game runs fine but I'm not a huge fan of the new sound effects in the battle scenes.  Also, my sound card seems to be having issues with it.  Effects will either:

a)  Come in very faintly and/or disappear.  For example, in the opening scenes the guards "Beam Gun" attack will usually work ok when the first guard uses it but subsequent usage of that attack by the guards will be silent.  Same thing with my characters attack sounds, sometimes they're fine but sometimes they don't register.  The new gun sounds seem to be the only attack sounds that always work.

b)  Spell castings and limit attack sounds by the main characters are spotty.  The casting sounds works (sometimes) with the new sound but the sound of the spell or limit hitting never work.

Initially installed the BFE configurator using Pitbrats settings.  When I encountered the issue I tried re-running the configurator while un-checking the "New SoundFX" box but it still tries to use the new sounds.

Note:  The save point  model is still FFX version even though I also had that unchecked/no change in the configurator.  So it seems like this change isn't holding through the installation for some reason.

I thought it might be a driver issue.  I have an integrated Nvidia C55-MB card, driver says it's up date.

Any suggestions?  I'd prefer to disable the new effects if I could.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-18 15:11:26
@rachelsings

Unchecking it doesn't mean it uninstalls that option. It means that it leaves it alone during the Bootleg installation. You will need to do a complete reinstall to change sounds and save points to the original.

1. Go to Control Panel
2. Uninstall FF7Music
3. Uninstall Final Fantasy VII
4. Delete the installation folder of all the junk files
5. Install Final Fantasy VII
6. Run Bootleg, keeping what you don't want unchecked
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rachelsings on 2012-11-20 01:29:00
Hi EQ2Alyza-
Thank you.  I did all that and that fixed the new battle sounds, thank you!

However, I'm still getting the same sound glitches with the old SFX.  Seems centered around spells.  Any ideas?

I also wanted to test something out.  I loaded the game and the mods on my Dell Vostro with Windows 7.  Sound on that one is perfect but the FMV's lag like crazy.  I don't care which system I really get it working on 100% lol, as long as I get it working on 1.  My vostro doesn't have a very beefy GPU, just the on board one.  Game play and battles run perfectly fine, just the FMV's/movies.

Anyway, any other suggestions you can make would be great.  Much appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-20 20:19:03
Have you tried testing the sound before applying any mods?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: domapples on 2012-11-22 00:48:57
Hey there,

Sorry to be a complete n00b but I'm having real difficulty making this game work.

List of problems:

- Movies don't play and instead show a red font error code
- At start-up I'm warned that Aali's OpenGL won't function and to expect serious lag
- Black screen instead of combat shown during start-up
- Custom beginning and game screen not showing

Please help me out, I'm an avid FF7 fan and have been since I was seven.
I just want to play this game to death with the modifications :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-22 02:07:15
Post your APP log first. It's in the main install folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-23 21:01:08
Ok I had my brother help me install this and got it working! I noticed the mods music, menu interface etc..all cool, but clouds field model was still the same..so I tried opening the bootleg and changing his field model to something different but I noticed there isn't a way to save? So after reading online a bit I think I needed to re-install ff7. So I reinstalled and tried running bootleg again and it said missing ff7.exe so my brother installed it to a diff folder ( I think J:games/FF7 was were he changed it to, and I copied the Kramer folder and pasted it into J:games/FF7 as well, like the guide said, (( keep in mind I have US 2012 version )) I then opened Kramer folder and doubled clicked the program and extracted it as well ( not sure if I even need to do that since I pasted the folder there? But then made sure to change the 32/64 to "E" and then double clicked each one to update registry. Now I made sure bootleg.exe was ran as admin. And opened BFE. I still had all my mods in J:games/FF7mods so I checked and all the files were green and yellow which is good.  ( I downloaded the entire mod list from torrent.) I changed the preset to pitbrat and I know some mods from overhaul were checked so I was thinking cool it'll be a little different. So I ran bootleg and it started the installation part. Sprinkles...Etc Etc....does say missing movie 1 files but it stilled worked last time so it didn't bother me but then eventually it gets towards the end I thinking..and it says something like "installing Aeroth revival and/or pheonix or something along those lines and it says like "copied files (0) copied files (0) and again and again etc...then it just sits there and does the ......thing I waited probably about 5 minutes thinking it wasn't going to finish...ANY HELP IS APPRECIATED, I feel like I'm doing something small wrong and I'm very close to getting this working, any help please!

Please don't cross-post the same question in multiple threads. I have deleted your other post. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-25 04:10:17
I followed the guide to the T but every time I try loading the game I get a black screen that doesn't change no matter how I wait. I thought it may have been that I was using the wrong drive for the registry but I tried every configuration I could think of but it always either gave me the black screen or the insert disk error. Has anybody else had this issue? If so how did you fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BigBoss on 2012-11-25 05:38:49
Jreeds26: To get the current bootleg to work with the 2012 version you need to rename ff7_en.exe to ff7.exe. Once bootleg is finished you need move the files in /Final Fantasy VII/data/Movies to /Final Fantasy VII/Movies. Finally you need to open up the bootloader utility and open up the configurations and select "mount". Save then exit the config and then open it again and choose the drive that was just mounted.

For the 0 copied error, the only time I've seen that is when there is not enough HDD space for the all the files and temp files.

XxwitelitexX: Are you using the 2012 version, if so you need to mount a virtual drive using the bootloader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-25 07:48:18
Thanks! but i dont see an option for Mount in bootloader? I just see "Main, System and Plugins." Also Not sure what I did but I do a full fresh re-install of ff7 and went through all the steps over again and I tried running bootleg again and still was close to same messages, maybe a little different? But i realized it wasnt giving me the Config popup tab to hit "Graphics" then "Sound" like part of the steps. So after that bootleg didnt go anywhere i opened the ff7config in my J:GAMES:ff7 folder where my games installed to and hit the graphics so it enables it, then selected the sound option. tried rerunning bootleg and it actually worked. It installed all the way through with no errors and I was all excisted until I tried to hit "Play FF7" from bootloader and it popped up like it was going to load and i got a "ff7.exe has stopped working...So i now cant even load the game! And btw you said to change my ff7_en.exe to ff7.exe I did that but there was already an existing file for ff7.exe so i now have (2) of them. If you have any idea what im doing wrong or what i should do id totally appreciated it. Either way thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BigBoss on 2012-11-25 09:02:57
Mount is under the "Main" tab above the "Movie Path".

When you ran bootleg the second time did you use the Install Image you can create with bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-11-25 12:17:58
Jreeds26,
If you're using the 2012 ReRelease and Bootleg .039 or earlier, then you must first run the Kranmer New to Old patch:

Kranmer's New to Old Patch for FF7 2012 (http://www.mediafire.com/?yeacw1v0uf6d9av)

Then rename ff7_en.exe to ff7.exe.

Finally, run Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kranmer on 2012-11-25 13:00:30
Jreeds26,
If you're using the 2012 ReRelease and Bootleg .039 or earlier, then you must first run the Kranmer New to Old patch:

Kranmer's New to Old Patch for FF7 2012 (http://www.mediafire.com/?yeacw1v0uf6d9av)

Then rename ff7_en.exe to ff7.exe.

Finally, run Bootleg.

If you run my New to Old patch you do NOT need to rename FF7_en.exe to FF7.exe, the patch comes with FF7.exe 1.02 official patch, just make sure to run my patch before running bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-25 19:02:48
Sorry a little computer dumb, thanks to my brother it actually worked the very first time but I reinstalled it trying to change some stuff and I'm sure I screwed something up. But to sum it up what I did was completely reinstalled ff7, I uninstalled ff7/ff7 music from control panel, I then reinstalled ff7, saved it to J:games/ff7 inst, then installed to J:games/FF7 ( not finally fantasy Vii),  chose custom, then downloaded kranmer converter, saved it to my desktop, double clicked it then installed to J:games/FF7, and what confuses me is it installs the ff7config and etc to games/FF7 but there's also the 2x files with 32/64 bit, I copied all 3 files, third being the ff7 pc new to old converter and pasted them into games/FF7 then changed the 32/64 to the same drive my brother made using dameon tools to add a ISo file. Which is drive E. but then doubled clicked each one and added to registry. And bootleg is ran as admin. But I heard some ppl say set all main files to run as admin too so I recently changed boot loader,ff7 config, ff7 etc to run as admin, should I only run JUST bootleg.exe as admin? Anyway I then open bfe and selected minimal preset with only changing clouds and Barrets field model, then I click mod list to see all mods ( I dl the entire pack from torrent) green and yellow, which is good. Note:: in the past I have ran bootleg at this point and it never gives me the step 9. Graphics tab, sound tab etc, that's when it fails trying to run bootleg, so recently before running bootleg I go into games/FF7/ff7 config, open it, click on graphics tab and it says "self-passed you are now ready to use custom driver see ff7_opengl.cfg for config", then I select sound tab and hit "ok" THEN I go into bootleg and run it and it installs correctly, it finishes as says I'm ready to play ff7, so I open boot loader and hit "play ff7" and black screen pops up and says "ff7.exe has stopped working" that's where Iam stuck. Ill try the mount thing you mentioned boss and as far as the image thing you were talking about with bootleg I'm not exactly sure what you mean. Thank you all for your time, I just want this fixed! 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2012-11-26 07:05:19
BigBoss:
No I didnt use a install image the second time. And im not sure if there was a install image the first time I did either. All i know is i followed bfe.readme and put the destination and mod source folder where it says to. but for install image it was just blank.. hmmmm
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 06:58:38
BigBoss: Hey, I really feel dumb for asking this but what do I do to do that? Do I need another program? Are you referring to the mounting of the iso to the flash drive?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-28 12:54:05
BigBoss: Hey, I really feel dumb for asking this but what do I do to do that? Do I need another program? Are you referring to the mounting of the iso to the flash drive?

He's referring to a feature in the next version of Bootleg that we're beta testing. He's unaware that feature doesn't exist in Bootleg 0039.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 18:38:50
EQ2Alyza: Alright, is there anything I can do in the meantime that I can do to get it working before the beta comes out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-28 21:07:13
Find APP.LOG inside the installation folder and copy/paste its details here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-11-28 22:52:15
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 58814464
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1400 H 1050 P 1400 RGB 1 BPP 8
DD MODE: W 1400 H 1050 P 2800 RGB 1 BPP 16
DD MODE: W 1400 H 1050 P 5600 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
DD MODE: W 1680 H 1050 P 1680 RGB 1 BPP 8
DD MODE: W 1680 H 1050 P 3360 RGB 1 BPP 16
DD MODE: W 1680 H 1050 P 6720 RGB 1 BPP 32
DD MODE: W 1920 H 1080 P 1920 RGB 1 BPP 8
DD MODE: W 1920 H 1080 P 3840 RGB 1 BPP 16
DD MODE: W 1920 H 1080 P 7680 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN SW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 1 BITS 4 RGBA 0:0:0:0
  PALETTE 1 BITS 8 RGBA 0:0:0:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Users\Ian\New folder\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
no registry entry... selecting MIDI_MAPPER
selecting device -1:Microsoft MIDI Mapper, mid=1, pid=1,
midi data type: GENERAL MIDI
using midi data file: C:\Users\Ian\New folder\FINAL FANTASY VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
BLEND MODE NOT FOUND
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60

Code tags make the world go round... and the page a lot less scroll-ridden. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: heyyitsdale on 2012-11-29 19:28:21
Hey so I got everything working right for the most part except for two things.
1.) In the tutorial above it mentions a music installer at the end of step 9. I never got that. I was able to finish off Bootleg without it popping up.
2.) Only problem I've received so far is that Cloud is not carrying a weapon in battle. And..well, to say the least it's really awkward to look at. .-.

Not sure what's happening. I have everything needed, but the model is just a tad bit messed up.
Using the APZ Cloud Remix battle model and Millenia sword set. Do they not work together? Haven't read this happening anywhere before. Unless I'm blind and just missed it. ;~;

Anyways, any help would be great. If I shouldn't be posting here please direct me to where I can post. Thank you.c:

EDIT:

Well. Now I've really screwed up. -.- I can't get anything working.
FFVII won't start, Bootleg Config works fine, but anytime it brings up the cmd, it replies with with not being able to find ff7.exe. Not sure what exactly it's looking for? Is it the .exe for the vanilla FFVII?

So. I'm completely lost here. Hands on help would be great here guys. If it's an inconvenience, I understand. But any help would be great.D:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-11-30 18:11:31
I believe the next Bootleg is releasing within a week. You should wait for it as it fixes issues with the model packaging.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Fthomknight on 2012-12-03 02:20:17
I just downloaded the 2012 version, installed it to c/games .  used the converter v3 changing the location to e my thumb stick and naming it "FF7DISC1" ran converter.  changed the ff7_opengl.cfg file to window_size_x = 1280, window_size_y = 720, preserve_aspect = no, fullscreen = no, mod_path = dk, use_shaders = no.   ran FF7config and changed rendered to custom driver which passed.   now before even attempting to use bootleg 39 I try to run game and i get the "please insert disc" issue.    I deploy in 2 weeks and really want this rdy for my deployemnt.  ANY help would be appreciated.  thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-12-08 04:41:58
EQ2Alyza:
Do you know if the updated version will be put up on here when it comes out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-08 14:13:18
Yes, it definitely will be updated here. I just received the RC2 version for testing, so it's close!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Fthomknight on 2012-12-09 12:55:10
Hopefully last ?'s.   Ok.. followed all instructions from tifa tutorial on bootleg.... and video from EQ2Alyza.   From the video i did not see the Fixed field stuf to extract...  was that already included in the torrent so was automaticly done?   second i followed the vid for AH audio install...  will get to issue in a sec.    set up loader exactly as tifa's pics  1920X1080 ...I did not check the box in bootleg for the 9999 so can i check it in the loader?    The game runs all opening vides and audio work.  Now apon starting to play on train station and in first battle there is no music... sound effects work but no audio.  Also i saved on the train platform as soon as game started... is there a way either with save edit or something to mod char stats?  ex if i wanted to raise his hp or str before first fight?   Any help would be appreciated.   Also if will make a lil easier .. please direct message me .. and maybe could yim or even phone call...  again im deploying fri would like all up and running smooth before i cant do anything about it.. lol.   Thanks again this has been awsome so far.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2012-12-16 01:14:41
any chance the torrent will be working?

Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-16 02:26:48
Do you need a seed? Let me know and I will seed for you.

A new torrent will be made for Bootleg 0040. I will have someone hosting it on their seedbox, so it will be available 24/7/365.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-16 10:15:26
Do you need a seed? Let me know and I will seed for you.

A new torrent will be made for Bootleg 0040. I will have someone hosting it on their seedbox, so it will be available 24/7/365.

I can seed for you too I got a great new internet connection so I can help out too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: XxwitelitexX on 2012-12-16 20:54:59
This may seem like a complete novice question but where should I look for the new torrent?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-16 22:36:43
The torrent link is in Step 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-12-16 22:56:48
hey all ! Nothin to say but, I just finished the CD1, and aerith died, ok.
But I can't have her now in my team, not visible in the PHS, although I checked the 'aerith revival' in bootleg installation. Don't work if I check too(or not) in the bootlodaer config.
Where am I wrong for you ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2012-12-16 23:52:48
I was asking about the torrent because the link in Step 7 is dead at Mediafire.

If you can make new one, it would be VERY helpful and I can help seed as well.

Thanks.

The torrent link is in Step 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-17 00:50:22
ManuBBXX,
You must have the Aeris Revival option check in Bootloader before you reach the death scene.
It's best to have Aeris Revival enabled from the beginning of the game.
When Aeris Revival is enabled, using a save game created without it may cause problems.

You can add Aeris back to the party with the save game editor Black Chocobo.

Black_Chocobo-1.9.7_win32.exe                   Sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) HOME (http://www.blackchocobo.com/) FILE (http://sourceforge.net/projects/blackchocobo/)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 04:19:40
I was asking about the torrent because the link in Step 7 is dead at Mediafire.

If you can make new one, it would be VERY helpful and I can help seed as well.

Thanks.

Are you sure? For me, it goes straight to a download link for Bootleg_Mod_Pack.torrent.

Seeding now @ 1mbs. Will keep it going over night.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-17 07:09:12
Hi EQ2Alyza

The torrent file is blocked from MediaFire.
You will be prompted to install the "ilivid dowload manager".
Is there a torrent even without that manager?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2012-12-17 11:27:29
Ohh, okay, thanks pitbrad. The little problem I have is that I loose fr re-translation with enabling the aerith revival. So I have to play ff7 in english for having aerith in my team ? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 12:27:34
Hi EQ2Alyza

The torrent file is blocked from MediaFire.
You will be prompted to install the "ilivid dowload manager".
Is there a torrent even without that manager?

Yes, it's just a regular .torrent file with no download manager needed. Let me trying uploading it to somewhere else.


EDIT: Please try this link and let me know if it works: http://www.fileserve.com/file/2B7PEmG
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-17 13:16:24
The torrent link doesn't work for me also, I've looked everywhere and cant find a link that works so I've started downloading files individually :(

The new link posted says "FileServe can only be used to download and retrieve files that you have uploaded personally" and doesn't allow download.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-17 13:19:55
Yes, it's just a regular .torrent file with no download manager needed. Let me trying uploading it to somewhere else.


EDIT: Please try this link and let me know if it works: http://www.fileserve.com/file/2B7PEmG

Fileserve link terminated they do not allow you to download stuff that is not yours anymore, would it be possible to have a mediafire or rapidshare link please EQ2Alyza they are a more stable hosting site thanks in advanced. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 13:24:21
New Mediafire link: http://www.mediafire.com/?demhwe8w5sdvifa (apparently there's a terms of service violation?)

Here's where the torrent is hosted: http://kat.ph/bootleg-mod-pack-t6709674.html
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-17 13:35:23
Thankyou! The second link worked and is downloading as we speak, unfortunately looks like it is going to take at least half a day...

FYI the first link said "The file you requested has been blocked for a violation of our Terms of Service."

Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 13:45:53
i'm sorry but the torrent link tells me 'FileServe can only be used to download and retrieve files that you have uploaded personally.#
any other options? ^^

also, can somebody reupload the hq aerith model? megaupload doesn't exist anymore and rapidshare doesn't work.
i'm asking because her textures are not showing up and i want to try the texture slot fix.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 14:14:10
Thankyou! The second link worked and is downloading as we speak, unfortunately looks like it is going to take at least half a day...

FYI the first link said "The file you requested has been blocked for a violation of our Terms of Service."

I don't understand why it says that. There is no message of that sort of my screen  :-o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 14:16:42
i'm sorry but the torrent link tells me 'FileServe can only be used to download and retrieve files that you have uploaded personally.#
any other options? ^^

also, can somebody reupload the hq aerith model? megaupload doesn't exist anymore and rapidshare doesn't work.
i'm asking because her textures are not showing up and i want to try the texture slot fix.

There is a link a couple posts up that takes you to the site hosting it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 14:31:24
thank you :)
and regarding aerith, do you know which one of the 20000 files are her field and battle models?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 15:09:28
These are the best battle models currently: http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139

Field model is in the torrent. Bootleg 0040 will feature menu choices for almost every individual field and battle model. You'll be able to mix and match everything to your liking. It should be coming very soon  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 15:19:30
there is a nice tifa model with her original hair style. are you going to include this as well?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-17 16:18:01
I don't understand why it says that. There is no message of that sort of my screen  :-o

If you originaly hosted the the file on that site the message will not appear for you because it will pick up your ip adress and see that you are the original uploader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-17 18:05:29
I should have also stated that I don't understand why I have a terms of service violation. I don't host anything illegal.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2012-12-17 21:05:23
These are the best battle models currently: http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139

Field model is in the torrent. Bootleg 0040 will feature menu choices for almost all individual field and battle model. You'll be able to mix and match everything to your liking. It should be coming very soon  :)

is 'very soon' before the end of the world or after? ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-17 21:39:24
Here's where the torrent is hosted: http://kat.ph/bootleg-mod-pack-t6709674.html

Thanks, work like a charm.


is 'very soon' before the end of the world or after? ;)
I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-18 09:55:29
Thanks, work like a charm.

I think it will be before the end of the world (21 Dec 2012, 23:59:59 ;D)

Would it be helpful to anyone that I upload all mods to mediafire and google docs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 13:31:57
Not sure if I post this here but,

Just finished installing everything seems good, BUT, I get to the start screen and the white hand sits on "continue?" and not "new game" and my keyboard wont allow me to do anything!

Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 13:48:02
I just put a save file in the ff7 folder, seems the problem is that the keyboard stops working at the start screen? I can skip the intro clips though with it :S
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-12-18 14:04:04
Not sure if I post this here but,

Just finished installing everything seems good, BUT, I get to the start screen and the white hand sits on "continue?" and not "new game" and my keyboard wont allow me to do anything!

Any ideas?

activate numlock, press keys
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ska8er56 on 2012-12-18 14:32:43
Sorted! since Im on an imac with a wireless keyboard, there is no numpad. Used another keyboard and it worked.

Next problem, Game worked fine but fmvs were laggy and didn't sync with music. Cloud had no sword in battle and the health and mp bars were out of line. Then, I died and the game crashed and said an error occurred, now it wont work properly anymore and I have tried restarting the computer but it did nothing.

I may have had firefox open for some duration during the bootleg process, could this cause this?

And lastly, (sorry!) do I need to reinstall bootleg to try fix all this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2012-12-18 14:58:51
firefox doesnt interfere, no
this is most likely related to WHAT you installed so post your applog
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-18 15:29:30
Should I add a section in the Tutorial about posting the APP.log when seeking help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedManMark86 on 2012-12-18 23:40:39
If you are using 0.39 then certain setups have issues with battle weapons and cloud so i choose the preset pitbrat and left the models as they were but changed everything else. Using the 0.40RC3 and all those issues are fixed.

As for the messed up display, you are playing hardcore mode with the 9999+ box checked in the bootloader, you don't need to tick that as it is enabled when the mod is installed and everything will line back up
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2012-12-19 11:58:29
I should have also stated that I don't understand why I have a terms of service violation. I don't host anything illegal.

It is because filserve have changed the way they operate you can only download what you have uploaded, you can not download anything you have not uploaded, so you maybe able to download it unfortunatly others can not from that site. That is why mediafire google docs, rapidshare, 4shared are the best hosting sites now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-19 14:03:15
It is because filserve have changed the way they operate you can only download what you have uploaded, you can not download anything you have not uploaded, so you maybe able to download it unfortunatly others can not from that site. That is why mediafire google docs, rapidshare, 4shared are the best hosting sites now.

I was talking about mediafire.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 11:27:12
Hello everyone! Firstly I want to thank everyone here at Qhimm.com who has been working with these outstanding looking mods! I spent last night trying to get this Bootleg working with my 2012 Re-release version of the game, now i'd like to ask your help.

I've followed the whole tutorial and everything went smooth, but it looks like the problem is FF7 config.exe which always crashes at startup. I've tried everything, Run as administrator, compatibility modes etc... Firewall/antivirus are disabled and so on, tried to reinstall few times also. I'm using Win7.

I'm new to this modding stuff, so probably this is just me being dumb =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-23 15:36:15
Scitu, please post your APP.log, which can be found in the main installation folder. Wrap it with [ code ] [ /code ] to make it easier to read.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Evilnoodle on 2012-12-23 16:45:54
Hi All,

My bootleg keeps crashing at the same point just after installing remix.

i have gone over this tutorial time and again and cant find out whats wrong.

please help

Kind regards

Noodle

Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-23 18:44:06
i'm having similar issues to scitu. new to modding, using the 2012 re-release, and crashes when i try to launch after adjusting the config. Also getting an error when i try to launch with full screen, but one problem at a time ...


Code: [Select]

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\FF7\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\FF7\Data\sound\audio.fmt


Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 19:49:04
My APP.log seems to be completely blank. ???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-23 19:58:34
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-23 20:04:35
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.

Not sure which of the two of us you're replying to, but this file exists for me. Running Windows 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 20:25:48
Are you using Windows 8?  There are still some issues when installing with Windows 8.

Also make sure that the file .\data\field\flevel.lgp is present.
Sometimes when running the new to old conversion multiple times deletes this file.



Located that file also and OS is Win7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-23 21:37:00
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2012-12-23 22:58:26
Just made clean install and didn't touch Chrome browser. My APP file is still blank and same problem exists ---> FF7 config.exe crashes at startup.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-23 23:15:20
To all who have problems with the FF7Config.exe

Please try the following test
1) Rename the FF7Config.exe to e.g. "FF7Config+. exe"
2) Download the patch 1.02 (http://ffsf.aaron-kelley.net/downloads/ff7_1.02.zip)
3) Extract out of the patch the "FF7Config.exe" into your game directory (only this one!)
4) Run the (original) "FF7Config.exe"

Caution:
If that work Aalis custom driver will be disabled!
You can not play the game without custom driver!

In order for the custom driver is working again you have to change with "regedit" one (or two) key(s).

For Win 7 64Bit run "regedit" and navigate to

HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics

"Driver"=dword:00000003.
.
.
"DriverPath"="ff7_opengl.fgd"

For Win 7 32Bit you (maybe) have to navigate to

HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics



Pease report if the (original) "FF7Config.exe" will run or not.


Edit:
@Scitu

Your app.log is maybe inside "ficedula" or "ff7Music"-folder
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:00:48
jansente,
Are you running some type of virus/malware software?
Something blocked the new sound effects patch and resulted in those missing files.
If you can't disable the protection software or add an exception for the Bootleg files, then try installing without the new sound effects.

Scitu,
Are you using the Chrome browser?
Close everything before opening FF7Config.exe.


Well ...
It looks like I didn't execute the converter properly. I re-installed everything from the beginning and there was a large section of the sound plugin install that had been missed initially (error popped up and I assumed it was part of the "ignore error reports" section). Sadly, this still hasn't resolved my problem ...

Anti-virus, firewall were disabled with no affect.

any other suggestions?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 5650    4.0.10188 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:10:58
Can you use the original FF7config.exe?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:20:22
Can you use the original FF7config.exe?

Config runs. When I try to launch the game using the 1.02 config.exe the game crashes with the following app.log entry.
For the record, I can run the game with the base 2012 install.

Code: [Select]

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1061621760 FREE 1061314560
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 480 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 600 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 480 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 600 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 480 P 3200 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 600 P 4096 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: C:\Games\FF7\FINAL FANTASY VII\Data\minigame/condor.lgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:30:30
Quote
Config runs
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-24 02:36:04
There is a bug in Bootleg .0039 that deletes condor.lgp when the condor enhancement option is disabled.
Replace the condor.lgp file with a vanilla version.
This bug is fixed  for the upcoming .040 release.

Another bug in .0039 sometimes prevents the sound driver from configuring correctly.
Set the sound driver with FF7Config.exe.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 02:45:17
That was it I wanted to know.

Did you then use regedit, as I've written 3 posts before?

Hadn't, but that didn't resolve the problem either. Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 02:49:32
Interesting to note though, I'm running 64 bit windows 7 and the files were found in the Local_machine registry directory.

???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

Code: [Select]

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:fb,bd,10,e3,98,fd,3b,49,95,3b,73,44,d7,40,44,19
"Options"=dword:00000000
"SFXVolume"=dword:00000064






Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="V:\\"
"AppPath"="C:\\Spiele\\Final Fantasy VII\\"
"DataPath"="C:\\Spiele\\Final Fantasy VII\\Data\\"
"MoviePath"="C:\\Spiele\\Final Fantasy VII\\Movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:
"DriverPath"=""
"Driver"=dword:ffffffff
"Mode"=dword:ffffffff
"Options"=dword:ffffffff

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:ffffffff
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:03:54
???

Have you searched the whole registry?
There are two key sets...at least in the 1998 release

I don't have a second set of keys. I dumped the registry to a txt file to look.

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000001
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 03:19:31
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:24:41
I suspect that Kranmers new to old patch gives the second set of keys no observance.
It may be that some reason is not working properly.

How brave are you?
Do you dare to add my set HKEY_CURRENT_USER with you and to test if Aali's FF7Config.exe will work now?

I haven't reformatted in a while ;)

Lets see what happens ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 03:56:41
I haven't reformatted in a while ;)

Lets see what happens ...


After a few more tweaks, I think it's all working now. Adding the second set off config files and putting the condor.lpg file back in its rightful place have done something. I can now launch exe without an immediate crash.

I was still having issues with the window/full screen thing, but I disabled a few of the compatibility options from the FF7.exe and changed resolution once the game started.

I suppose I'll be back shortly with an update.

Thanks for all the help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2012-12-24 04:07:01
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jansente on 2012-12-24 04:37:15
Please use Aali's FF7config also for sound and MIDI.
Then please post your two key sets in here.
Me (and perhaps some others) would be interested in the differences.

Good luck, I'm going to bed ;D

Got through the train cut scene after blowing up the first reactor, so it looks like everything is working well for me.
I copied the values from the keys in the "other" location, so I believe they should match.
Also, disabled the run in 256 colors and in 640x480 options from the FF7.exe.

Thanks again for the help.

Code: [Select]
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064

Windows Registry Editor Version 5.00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DiscNo"=dword:00000003
"DataDrive"="E:\\"
"AppPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\"
"DataPath"="C:\\Games\\FF7\\FINAL FANTASY VII\\Data\\"
"MoviePath"="C:\\Games\\FF7\\FINAL FANTASY VII\\movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001
"SSI_DEBUG"=hex:53,48,4f,57,4d,45,54,48,45,41,50,50,4c,4f,47,00

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"Dummy"="Data"
"DriverPath"="ff7_opengl.fgd"
"Driver"=dword:00000003
"Mode"=dword:00000002
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Options"=dword:00000000

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"Dummy"="Data"
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Dummy"="Data"
"Sound_GUID"=hex:f1,56,0e,11,e0,56,24,48,95,de,56,f1,b5,48,58,51
"Options"=dword:00000000
"SFXVolume"=dword:00000064

Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-24 18:55:02
If I already have the PC 1998 version, is there any reason why I should get this 2012 version? From reading the Bootleg mod, it sounds like the 2012 needs to be "downgraded" to the 1998 version --> making the 2012 purchase useless for ppl like me?

Can someone clarify? Thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-24 19:31:13
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.

So, if you have the original version there is no need for the re-release.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BearzYo on 2012-12-25 09:42:49
I pretty much made an account to thank you ever so much for this post :)

One tiny thing though, in the tute do a little step and link to aalias driver?

Only took 5 minutes to figure out that I needed it because it is mentioned in pretty small text! But it'd have been 5 minutes faster if it was a part of the tute!


But, I say again, thank you, ever so much.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-25 16:18:48
Well kind of.
If you downgrade the 2012 version all of it's "benefits" (achievements, Cloud/Internet-Saves, etc.) will be lost.

So, if you have the original version there is no need for the re-release.

hmm.. i emailed Square Enix and was recommended to buy the 2012 version if I want to play on Win 8.  So can anyone confirm about this? 1998 version can't run on Win 8?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2012-12-25 18:09:40
Ok, I'm new here, so first of all, hello, merry Christmas, and thank you so much for this, I've been playing FF7 over and over since I was like 10 and I wanted something like this so badly.

Now I don't know if I should ask here or somewhere else but I need urgent help, I'm stuck and I don't want to lose all the hours I've played to get out of midgar...

I was playing in hardcore mod, and saved just before the motorcycle minigame, I fought the robot boss thingie and all was good until he attacked all my characters dealing 7777 HP damage to all of them... That was insane, I don't know why it happened and how I was supposed to deal with that, but THE REAL PROBLEM is that now when I load, it loads straight into that battle and all my characters start with 1 HP and since the battle starts with an unblockable attack to all the party, I can't do anything about it and that's my only save file so I don't want to start again, is there anything I can do with this bug???

Please help, because that was extremely frustrating... Maybe I could use some sort of cheat or someone could point me to a save file I can use, I don't care if I lose my items, and character custom names, and such, as long as I can start right after leaving midgar.

THANKS!! And keep up the good work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-25 18:36:32
That Black Chocobo save game editor may help you.


Black_Chocobo-1.9.7_win32.exe                   Sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) HOME (http://www.blackchocobo.com/) FILE (http://sourceforge.net/projects/blackchocobo/)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-25 18:40:10
hmm.. i emailed Square Enix and was recommended to buy the 2012 version if I want to play on Win 8.  So can anyone confirm about this? 1998 version can't run on Win 8?

And they are right about it :)
An unmodified FFVII would cause some trouble on W8 - but we're talking about modding it, right? ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2012-12-25 18:55:10
Wow, that was quick! Thank you, this thing is amazing and really easy to setup. And I never would've guessed something like this existed... I can't believe I'll be able to adjust the game to be almost exactly as I left it. Thank you again! Btw PitBrat, you're one of the masterminds behind all this right? Big fan!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: agentghost on 2012-12-25 18:59:27
And they are right about it :)
An unmodified FFVII would cause some trouble on W8 - but we're talking about modding it, right? ;)

so I assume that the modded 1998 version will run well on Win 7 and Win 8 x64?  Hence, I should just keep my 1998 CDs?
update: also was told that 2012 support X360 controller while 1998 version doesn't --> does installing mods remove this on 2012?

Sorry for asking so many Qs.  Just want to make informed decision before buying.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luceid on 2012-12-27 10:30:34
Well, I don't have the X360 Controller, but some kind ofage-old  ripped PS2/3 controller thing.
And this one works like a charm :)

What the support meant, was like:
"An unmodded FF VII won't run smoothly" (Chocobo-Race, etc.)

But most of these things are handled by Aali's Custom Driver anyways.

Don't get me wrong: Purchasing the Re-Release and due this support S-E and show them, this game is sill loved, is a good thing... but it's not fundamental, if you have the original.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2012-12-27 13:16:54
so I assume that the modded 1998 version will run well on Win 7 and Win 8 x64?  Hence, I should just keep my 1998 CDs?
update: also was told that 2012 support X360 controller while 1998 version doesn't --> does installing mods remove this on 2012?

Sorry for asking so many Qs.  Just want to make informed decision before buying.

Win 7 works great. I can't say anything for Win 8.

The digital is very cheap, so I went ahead and bought it. My reason though was mainly for testing purposes to help out PitBrat and Vgr with their Bootleg support. I don't see the absolute need to buy the 2012 otherwise.

I don't use an X360 controller, so I can't be for sure. In order to have mods work properly on 2012, you have to convert it to 1998, so I'm going to assume the X360 won't be compatible after that is done.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tekkie.X on 2012-12-27 13:49:13
You can use pretty much any controller if you use something like Joy2Key or XPadder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2012-12-28 20:35:06
For PS3-controller is the MotioninJoy driver the best. It can even simulate the PS3-Controller as a XBox360 controller.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedManMark86 on 2012-12-29 09:57:29
i use an xbox controller on both windows 7 64bit and windows 8 64bit and it is fine. however if you do the 2012 conversion you cant reassign the buttons properly as it auto double presses the ok button every time you go to set it for some reason i dont know. Doesnt happen with the 1998 version
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Chrysalis on 2012-12-30 19:50:08
Wow this looks very nice.

Am I right certian parts of the graphics can be turned on and off? eg. I prefer original sounds and original battle menus but I do like the new character models and field graphics.

Also that I have heavily modded my game already and have my own custom balancing on bosses, stealing as well as using custom mp3's for music etc. How would this affect that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2012-12-30 20:23:44
Bootleg would overwrite your custom balancing and soundtrack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Salk on 2013-01-01 13:16:11
A couple of questions:

1) about Animations: what is the difference between "No Change" and "Original Animations"? And what about "Re-Animation Fixes"?

2) Is there a way to just have the game use and play the normal MIDI files as in the vanilla game? If so, what kind of option should I select in Soundtrack? Instead, if not possible, which option is the closest alternative?

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-01 15:42:26
1) I'll need an explanation as well on what all the animation options mainly do.

2) Either PSF Midi or Anxious Heart Original.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-01 17:15:40
The animation option installs Bloodshot's new animations.
Selecting just the fixes only corrects flaws in the existing animations.
The modifications include improved idle, walking and running animations that look very different from the originals.
The modifications aren't tested with all of the models.

As for the soundtrack, PSF MIDI is the closest thing to the original, but the quality of the sound really depends on the installed sound card.
Anxious Heart is DLPB's project.  He collects, optimizes and loops his favorite FF7 inspired music for use in the the game.
The Anxious Heart Original sountrack probably produces the most authentic sounding music.
I believe there is sometimes a slight delay when Anxious Heart tracks start playing.
This can cause the fanfare song to play a bit out of sync with the victory animation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2013-01-02 01:32:56
I see bootleg 0040 is here now! I'm kinda lazy, so I WILL wait for the torrent download for the additional files, I ALMOST can't wait though. And I have a pretty decent internet connection, I know nothing about modding games, but at least I can help seeding and I will.

Also, thanks for the help last time, Black Chocobo worked like a charm, so much that I've since then finished the game once more (in reasonable difficulty). Now I want to start again in full hardcore with bootleg 0040.

I wanted to ask, modding a game is not easy, is it? It's just that I'm a graphic designer and I'd like the opportunity to work with FF7 models to help here, and I often work with animation and videogame characters, but know nothing about programming and such... Don't know how big of a problem that is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: icepick314 on 2013-01-03 16:21:29
Do you have estimated time when the new torrent will be available?

Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-03 16:29:49
I'm putting it together tonight.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 02:38:11
Forgive me if this has been asked before, but will any bug fixes done on the 2012 version be lost during the conversion to the 1997 version (Magic Defense fix, Vincent's animation during Aeris' death fix, Chocobo Farm Greens re-translations, etc.)?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 02:53:30
The magic defense seems to work when I play with a modded 1998 version, so it could already be applied inadvertently with my mod selections.

I haven't a clue on Vincent's animation. I like to play with Yuffie and Tifa during that scene.

Do you mean the name of the Greens on the vendor? Can you elaborate on what is wrong and/or what should be the correct translations. I have videos (modded) with them being bought, so I can direct you to them once you respond.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 09:02:52
The Tutorial is updated to fit Bootleg 040, and a new torrent is available now. Its link is in STEP 7. Please help seed it to at least a 1.000 ratio after downloading.

I need to create another thread this weekend to put all the new Mod Details in it. I have already reached the character limit just trying to add all the new models for Cloud alone!  :|
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 15:55:20
The Magic Defense fix is done by Aali's driver on the 1997 versions.

The mistranslation of greens only shows up when you feed Chocobos that you catch yourself (if I recall correctly, Choco Billy may also say the incorrect name during a conversation as well). The names of five greens are different when you choose which one to feed your Chocobos. Curiel becomes Kurie, Mimett becomes Memit, Krakka becomes Karaka, Pahsana becomes Pasana, and Gysahl becomes Gizzard. The mistranslation issue is mentioned here (read the third bullet): http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII/Version_Differences#2012_re-release (http://finalfantasy.wikia.com/wiki/Final_Fantasy_VII/Version_Differences#2012_re-release)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 16:56:23
Then the magic defense works for both versions after modding. The 2012 requires conversion to the 1998 to have mods installed and includes the use of Aali's Driver to function.

It looks like the Greens are translated for a modded game, but they are slightly different translations from yours listed: http://www.youtube.com/watch?v=NM1feWLSceE#t=16m30s

I believe those translations are from the Menu Overhaul mod.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: joquersan on 2013-01-04 17:20:25
I wanted to ask, modding a game is not easy, is it? It's just that I'm a graphic designer and I'd like the opportunity to work with FF7 models to help here, and I often work with animation and videogame characters, but know nothing about programming and such... Don't know how big of a problem that is.

I'm sorry to bother you all again, but I was wondering if you can't answer this, where else can I ask? I'd really like to help. Besides, practicing would help ME since I want to start making videogames with a couple of programmer and designer friends later on.

I'll leave you with a couple videos of what I normally do, I know that 2D photoshop painting is not the same as 3D modelling, so these might not me 'appropriate credentials' but I just want to show you that at least I'm not all talk.

Photoshop original character colored painting:
http://www.youtube.com/watch?v=Kuw3k20xDT8

Black and white original manga page:
http://www.youtube.com/watch?v=FEJYl2BNdtY

My deviant: (though it's not up do date)
http://joquer.deviantart.com/gallery
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-01-04 19:56:41
Could you give the link of that desktop background here http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png ? Love it! ;D thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Klaw117 on 2013-01-04 21:19:15
I asked around a bit and it seems that the fixes done to the 2012 version (or at least the one I'm most concerned about) should carry over to the 1997 version after the conversion (http://forums.qhimm.com/index.php?topic=11992.msg195958#msg195958 (http://forums.qhimm.com/index.php?topic=11992.msg195958#msg195958)). Thanks for your help/info though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 22:00:14
I'm sorry to bother you all again, but I was wondering if you can't answer this, where else can I ask? I'd really like to help. Besides, practicing would help ME since I want to start making videogames with a couple of programmer and designer friends later on.

I'll leave you with a couple videos of what I normally do, I know that 2D photoshop painting is not the same as 3D modelling, so these might not me 'appropriate credentials' but I just want to show you that at least I'm not all talk.

Photoshop original character colored painting:
http://www.youtube.com/watch?v=Kuw3k20xDT8

Black and white original manga page:
http://www.youtube.com/watch?v=FEJYl2BNdtY

My deviant: (though it's not up do date)
http://joquer.deviantart.com/gallery

Lovely work! I am honestly not much of a modder (yet). My job is more so a tester for new mods and helper for new users. BUT, I would suggest creating your own Topic in the General Discussion board. Also, check out the Team Avalanche board and start posting/networking with some of them. I think you'll find a lot of help to your questions if you started with those places rather than buried pages within this Tutorial thread.

I welcome you whole-heartily and look forward to seeing more of your work  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-04 22:04:21
Could you give the link of that desktop background here http://img803.imageshack.us/img803/3586/gjoerulvhardcore.png ? Love it! ;D thanks

Oh, that silly thing? That's just a picture of me. It's not for sale  :evil:



LOL kidding. Here you go: http://img132.imageshack.us/img132/743/bd0gv500nc4fbsuins5u4j3.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 21:29:56
Hey guys, I just bought the 2012 version from the Square Enix store. I got all the way to Step 3 before trying to run BFE.exe and it keeps giving me the error that Bootleg Front End has stopped working. I run a Windows 7 64 bit edition.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-07 21:34:40
Do you have the .NET framework correctly installed?

Q:Why does BFE.exe fail to run with the error "The application failed to initialize properly (0xc0000135)"?
A:You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/en-us/download/details.aspx?id=22808
  Or the Microsoft .NET Framework 3.5 Service Pack 1 from: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=22

Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 21:35:45
i have the latest one, 4.5. i'll try using 3.5
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-07 22:09:55
I have 3.5.1 installed, and it still gives me the same error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sblakey8 on 2013-01-08 16:37:54
hi i installed tifas bootleg and for some reason the sound effects dont work music plays ok butno sound effects at all
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollywoodHavoc on 2013-01-08 19:27:40
Works now, had to reset to factory settings. Thanks though Pitbrat.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Skopin on 2013-01-12 21:01:10
I have searched the forum for possible solutions, but nothing I found seems to work. I have installed Bootleg 0040 over a fresh install of FF7. Everything is great, except the safe combination in the Shinra Mansion. I only see the top part of the numbers, meaning I can't actually enter the combination. I have seen multiple threads where this was an issue, but the solutions offered there have not worked for me. Can anyone point me to which file contains that, so I can use the default file to get past that part, then switch back? Or even better, what may be causing the problem to begin with?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-13 03:47:43
Works now, had to reset to factory settings. Thanks though Pitbrat.
Can you tell me exactly how did you do? cause i got the same problem.  And can't find any solution :'(

Edit: solved, just changed the soundtrack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scitu on 2013-01-13 13:56:44
I have searched the forum for possible solutions, but nothing I found seems to work. I have installed Bootleg 0040 over a fresh install of FF7. Everything is great, except the safe combination in the Shinra Mansion. I only see the top part of the numbers, meaning I can't actually enter the combination. I have seen multiple threads where this was an issue, but the solutions offered there have not worked for me. Can anyone point me to which file contains that, so I can use the default file to get past that part, then switch back? Or even better, what may be causing the problem to begin with?

I had same problem, but I still managed to get the combination right =) Took a while though. No idea what may have caused this problem =/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-13 14:43:14
Someone had this issue in a previous version of Bootleg, but I don't remember how/if it was resolved.

I'm waiting to see if PitBrat has a solution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-13 16:16:08
Just a question, my french translation in the bootleg menu don't work at all in game, how can i do for apply it?

Game is working correctly in any difficulty, but when i want to translate the game in french, all the game stay in english.

This is not a big problem, but that's just for the story. Translate everything while i'm playing is a bit boring, my head is gonna explode^^
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-14 04:12:07
Do you have any of the ReTranslation options checked?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-14 07:11:48
Please help, i have some trouble in Shinra Building 65th floor,
which you need the scale model of midgar with the midgar parts,
apparently the last scale model midgar item near the stairs, i couldn't take it,
after i take it, it would appear with a boss fight, and then it's a error, made me couldn't proceed on the game to get the 66th keycard,

any help on this please?
i'm loving the moded version so much now

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DLPB_ on 2013-01-15 16:17:11
Reserved #1

Why have these been removed? Is there anywhere else I can see previews of models?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-01-15 17:47:28
Why have these been removed? Is there anywhere else I can see previews of models?
It ain't removed just separated into another thread since it was too much info in one post i guess lol here:
http://forums.qhimm.com/index.php?topic=13981.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Marmarflam on 2013-01-16 15:56:19
how do i fix this? I'm having a problem installing. it's says it can't find certain .exes
my thread:
http://forums.qhimm.com/index.php?topic=14003.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 06:04:04
Thank you to everyone who worked on this. I really appreciate all the time and effort. That being said, I have failed to install these mods properly. My problems are thus, and in the order they occurred:

1. The "Graphics Tab" never came up and asked me "enable the Aali's Custom Graphics Driver". Obviously, this did not allow me to check the proper sound tab as well.

2. I got an error message during the music installation that read:

3. FF7Music 1.51.13 Setup
    Installer corrupted: invalid opcode

4. The "Installing FF7 Music" never happened as well.

All of these things occurred in the Guides' step 9. Other than having no music (in or outside of battle) everything runs perfectly
smooth. When I click on "ff7music_install_15113.exe" I get the error code I mentioned in 3. I read on the forums that there are some known problems with 15113, and the fix is to run 15112. Am I correct in assuming this? If so, where can I find 15112?

I feel it is worth mentioning I installed this in D:\ not C:\, because all of the recommended paths are in C:\ - however I don't see this being a problem if I pathed everything correctly.

Thanks in advanced, this is a great community and I'm glad I found it.

EDIT: Didn't think to include my music.log, it may help...

DataPath is D:\Games\FF7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
D:\Games\FF7\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   D:\Games\FF7\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
switcher.dll
reading midi file: PRE.mid

PRE.mid

Midi file matched! PRE
CSA6
CSR7
File counterpart
Resolved to
MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
reading midi file: OB.mid

OB.mid

Midi file matched! OB
CSA6
CSR7
File counterpart
Resolved to
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP



Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-17 15:04:53
is it possible that my error could be fixed? please help =(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-01-17 16:35:52
Which Hardcore mod are you using? Normally is there no bossfight, so scene.bin is possibly not updated. :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 16:36:40
Yes Terrified. I'm looking into it.

Can you post a screenshot of your error message, or type it out exactly as it states.

Are you playing the Hardcore Difficulty mod?

Here is how I did Floor 65. It did not require gathering the last piece or fighting its boss (I believe this is a Hardcore Difficulty feature?): www.youtube.com/watch?v=16T4eWYFUfE#t=51m28s
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 16:47:07
Thank you to everyone who worked on this. I really appreciate all the time and effort. That being said, I have failed to install these mods properly. My problems are thus, and in the order they occurred:

1. The "Graphics Tab" never came up and asked me "enable the Aali's Custom Graphics Driver". Obviously, this did not allow me to check the proper sound tab as well.

2. I got an error message during the music installation that read:

3. FF7Music 1.51.13 Setup
    Installer corrupted: invalid opcode

4. The "Installing FF7 Music" never happened as well.

All of these things occurred in the Guides' step 9. Other than having no music (in or outside of battle) everything runs perfectly
smooth. When I click on "ff7music_install_15113.exe" I get the error code I mentioned in 3. I read on the forums that there are some known problems with 15113, and the fix is to run 15112. Am I correct in assuming this? If so, where can I find 15112?

I feel it is worth mentioning I installed this in D:\ not C:\, because all of the recommended paths are in C:\ - however I don't see this being a problem if I pathed everything correctly.

Thanks in advanced, this is a great community and I'm glad I found it.

1. You can still access these features by opening FF7Config.exe in the main installation folder.

2/3/4. The installer isn't corrupt. Where did you download your 15113 version? Is OSTRe.7z downloaded as well? You can find the 15112 version by opening the Mod Listing in BFE.exe and clicking the download link. Or, you can visit here and look for it in the Sound and Music section: http://forums.qhimm.com/index.php?topic=12503.0

The driver letter doesn't matter, so long as the game isn't installed in a systems folder on your main OS drive. Your D:\ is fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-01-17 16:52:05
I have already posted this in the Bootleg thread, but it can easily become buried away under all the posts. Is anyone willing to help?

I am not dead! Sorry guys, I'm still here.

We are currently seeking helpers who would answer people's questions. We are currently three and cannot be everywhere at any time. I was also considering registering an IRC channel for the sole purpose of Bootleg. The current IRC channel serves this purpose well but it is also a general chat channel frequently. Most (to not say all) people there do not even know what Bootleg is or how to help, and people usually mistakenly think so (I don't blame them for that, it's my fault for putting general and specific chat in a same place). If there are enough people interested, I will consider it. If not, it will stay as it is right now.

What we want:

- Someone fluent in at least one programming language to code an IRC bot to help users;
- People willing to help, both here and on IRC;
- People fluent in at least two languages, including English;
- People fluent in VB.NET and/or Batch to debug Bootleg pre-release;
- People able to use the various modding tools (even if only a few);
- Anything else, feel free to apply!

We would prefer people who are nice and treat others nicely most of the time.

"The main thing is converting all of the buster swords to work with the 100+ Cloud field and world map models."

If you are interested in any of the above, you might reply, send a PM to me and PitBrat (make sure to send to both) or join the IRC channel (http://webchat.esper.net/?channels=Vgr&nick=), also irc.esper.net #Vgr

If you are interested in having another channel designed for Bootleg, you may reply, send a PM or join the IRC channel (see above). If enough people want it, I will take necessary steps.

~Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 17:00:39
Thank you for your response EQ2Alyza.

I found and executed the ff7music, and followed the steps of the tutorial from there. Still, no sound.

As an impatient child, I just took the route of uninstalling/deleting everything (save for bootleg040 and Tifa's bootleg files), and am in the process of doing everything again. I'm not sure where I went wrong - I'm hoping it's just some computer voodoo. I'll let you know how I get on.

Also, every file I got was a link from this exact thread/tutorial.

Edit: I again want to reiterate that everything else worked perfectly fine, and there was movie and menu sound - just no battle sound or soundtrack in the background.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jinrok on 2013-01-17 19:27:18
Do you have any of the ReTranslation options checked?
whatever if i check the retranslation or not, the game stay in english :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 20:23:15
jinrok,

Please screenshot all the tabs in your BFE.exe, upload them somewhere, and send them to me in a PM.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-01-17 20:28:19
Thank you for your response EQ2Alyza.

I found and executed the ff7music, and followed the steps of the tutorial from there. Still, no sound.

As an impatient child, I just took the route of uninstalling/deleting everything (save for bootleg040 and Tifa's bootleg files), and am in the process of doing everything again. I'm not sure where I went wrong - I'm hoping it's just some computer voodoo. I'll let you know how I get on.

Also, every file I got was a link from this exact thread/tutorial.

Edit: I again want to reiterate that everything else worked perfectly fine, and there was movie and menu sound - just no battle sound or soundtrack in the background.

Computer voodoo would be nice. I actually played last night, and when I started up the game I had no music. The sound effects and FMV's could be heard. So, I reboot my computer and it un-voodoo'd itself. I'm not a computer guru, but I've used Bootleg long enough to never have that happen before. I can't explain why the reboot gave me back the music. Now, I reboot my computer every time before I start the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-17 22:06:11
I'm not sure what changed in Windows 7 a few months back, but after some updates I've had all sorts of problems with Windows switching the audio output device.  Even though the default sound device is set correctly, Windows sometimes chooses to use a different output device.  This happens a lot when I'm using Media Player and watching YouTube videos at the same time.  I can usually fix it by closing everything and toggling the default device back and forth.  Rebooting does pretty much the same thing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-17 23:23:23
Computer voodoo would be nice. I actually played last night, and when I started up the game I had no music. The sound effects and FMV's could be heard. So, I reboot my computer and it un-voodoo'd itself. I'm not a computer guru, but I've used Bootleg long enough to never have that happen before. I can't explain why the reboot gave me back the music. Now, I reboot my computer every time before I start the game.

Could the fact I completely disconnect my internet while doing the install cause 1.51.13 to fail? The installation process went the exact same this time. I'm fairly certain that I am following all of the steps properly - any ideas? Any logs or screens I could post that would help? Sorry to be such a bother, I'm not usually so terrible at these things.

The only reason I mention disconnecting from the internet is that it's the only extra precaution I take that isn't listed in the section about turning off anti-virus software. I turn off windows firewall as well as AVG.

Edit: Here's some stuff and things.

http://i.imgur.com/Ovt85.png (http://i.imgur.com/Ovt85.png)

http://i.imgur.com/ZDzlV.png (http://i.imgur.com/ZDzlV.png)

http://i.imgur.com/dN725.png (http://i.imgur.com/dN725.png)

http://i.imgur.com/9Cq2A.png (http://i.imgur.com/9Cq2A.png)

http://i.imgur.com/CzOQm.png (http://i.imgur.com/CzOQm.png)

http://i.imgur.com/hNKZU.png (http://i.imgur.com/hNKZU.png)

http://i.imgur.com/2q56D.png (http://i.imgur.com/2q56D.png)

http://i.imgur.com/2lEhd.png (http://i.imgur.com/2lEhd.png)

All I can think is that somehow, the music files aren't in the right folder because I get the error message and have to install the ff7music.exe outside of the bootloader. Can any of you take a look at these pictures and tell me if something seems out of place to you - or let me know which screens you would require to deduce this problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 00:17:29
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead.  It has far fewer bugs and doesn't require an internet connection.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 00:27:20
There is a good chance the disconnecting from the internet will cause ff7music 1.51.13 to fail.
Use ff7music 1.51.12 instead.  It has far fewer bugs and doesn't require an internet connection.

Thank you for your reply PitBrat. I will try this immediately. I am assuming that this should be done on a fresh install of ff7, not just downloaded and run?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-01-18 00:33:36
Yes, install the game and then run Bootleg. Running Bootleg without the game installed will not work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 00:46:26
Yes, install the game and then run Bootleg. Running Bootleg without the game installed will not work.

Thank you for your prompt reply, but I feel you misunderstand me my friend. The game - as I have said before - it is running perfectly except for battle and ambient music. It would be quite hard to accomplish this without the game installed  ;)

I was asking if I should re-install the game before running 1.51.12, or if it would suffice to download 1.51.12 and try to run the game as is. Upon searching, I have not found a valid link for 1.51.12 - could anyone provide one? I would greatly appreciate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 01:22:31
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.


ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 02:11:05
If you install ff7music over an already modified game, then you'll lose the additional soundtrack options.
You should preserve the 3 Bootleg ff7music.ini files located in 3 folders within the game folder.


ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw)


Excuse my ignorance, but that last sentence is a complete alien language to me. I only see FF7MUSIC.ini (located both in the fidecula folder and in \FF7\FF7Music), as well as plugin.ini in the plugins folder.

So I only count two separate .ini files. And where should I "preserve them"? I am assuming this means just creating a random throwaway folder that will save them from being overwritten?

I'm really sorry that I don't understand this better, I know how frustrating it can be to have to explain things over and over. I do appreciate everyone's patience.

My simple mind just thinks I should take the mp3, FF7_PSF, and Custom_Music folders out, run 1.51.12, and then place them back in?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 02:22:17
It's the ff7music.ini files that are important.
Back up ff7music.ini in a safe place.
Run the ff7music installer.
Then copy the backed up ff7music.ini file into the game folder in these 3 places:
  .\ficedula\
  .\ff7music\
  .\ff7music\ficedula\

Copy and overwrite ff7music.ini into all 3 folders so that ff7music.exe is sure to find it.

This will ensure that you keep all of the Bootleg soundtrack options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Crough on 2013-01-18 02:31:31
Ok, that was interesting. It worked when I tested it with the 1.51.12 ini's. As soon as I replaced them, same problem occurred. Anyone have a confirmed working copy of the 1.51.13 FF7Music.ini? What could cause this?

EDIT: In all honesty, at this point I'm happy playing without the OCRemix, although that was one of the major things I was looking forward to. I'm just happy I know I can get it working with the remastered files if we can't ultimately fix this issue.

EDIT 2: I'm going to be out of town until Sunday, I'll keep you posted as best as I can from my laptop.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-18 14:42:20
Yes Terrified. I'm looking into it.

Can you post a screenshot of your error message, or type it out exactly as it states.

Are you playing the Hardcore Difficulty mod?

Here is how I did Floor 65. It did not require gathering the last piece or fighting its boss (I believe this is a Hardcore Difficulty feature?): www.youtube.com/watch?v=16T4eWYFUfE#t=51m28s

No, i'm playing under Normal Vanilla mode, just curious, does the difficulty does any different for the error occur in mine?
oh my bad, mine isn't gathering the last piece of midgar scale,

it's actually when i'm taking the treasure box the has Keycard 66 inside it,
apparently after i picked up, it brings me to a boss fight with the boss fight music,
and after that it just leads to error,

(http://i.imgur.com/kxWIn.jpg)

(http://i.imgur.com/rTVVP.jpg)

(http://i.imgur.com/EfUER.jpg)

(http://i.imgur.com/2wl67.jpg)


where do i find the error message? was it the 1 i posted up from my old message? if yes den i did copy and paste it there already

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-01-18 15:14:08
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Terrified on 2013-01-18 16:55:08
If you could send me a copy of the lastused.bp file and the save game, I'll investigate this problem.

where can i send to u from?

scratch that, i just uploaded on sendspace,
here's the link,

http://www.sendspace.com/file/os9sf8 (http://www.sendspace.com/file/os9sf8) (Saved File)
http://www.sendspace.com/file/rd7e4g (http://www.sendspace.com/file/rd7e4g) (Last used.bp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 02:19:37
im haveing the same issue as him so im watching wat u reply pitbrat so plz post wat the problem is ty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 11:19:51
Accually i managed to fix mine so far i just had to choose all my seeting that i like then run the bootleg but u nid to uninstal everything and do it all over  but copy ur save data u know so u dont start over well then start the bootleg when u chose ur presets and carefully read each thing and use just wat u need then when ur ready run the bootleg like normal
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ajthedj747 on 2013-01-19 13:23:25

Accually i managed to fix mine so far i just had to choose all my seeting that i like then run the bootleg but u nid to uninstal everything and do it all over  but copy ur save data u know so u dont start over well then start the bootleg when u chose ur presets and carefully read each thing and use just wat u need then when ur ready run the bootleg like normal
So what @wowdeww is basically saying, from what I understand, is that one must backup their save files by removing the folder called "save" to a safe location out of the folder called "C:\Games\Final Fantasy VII." Then one must do a fresh install of the vanilla version of either the 1998 version or of the 2012 version converted by @Kranmer of Final Fantasy VII with the aid of Bootleg Configurator. After the fresh install, then one places the folder called "save" back into the folder called  "C:\Games\Final Fantasy VII" and copies and replaces both the save files and the folder itself.

This is a decent fix if one is impatient to wait for help from the staff of this forum. :-X
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-01-19 15:26:48
@terrified im sure when you open that chest this special exclusive fight within the hardcore mod you will fight 3 strong soldiers maybe the models of them are messed up or somethin..or was that somewhere else :s i need to start refreshing my mind and play again haven't done so for time hate the pc im on now..:/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tenko Kuugen on 2013-01-19 17:34:16
It smells of
a) the custom models are not installed and thus the game can't find the asked for models and crashes while using the hardcore mod
b) Same thing but using the N7 mod
Title: Re: [Tutorial] Tifa's Bootleg
Post by: wowdeww on 2013-01-19 19:04:31
well i uninstalled everything even the game but copied just the save file then installed everything all over again and with the vanilla normal and now works awsome u should never run bootleg over itself. they mention it somewhere in a fact i just cant remember i just remember seeing it so thats wat i did hope it helps buddy
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 15:55:01
Hello, I have been enjoying replaying FF7 with this great collection of mods.  I got it installed and running great with the 2012 remake, but I have reached the end of the first disk. 

When I get the choice to save at the end of the first disk, nothing happens and it brings up the please insert disk 2 screen.

I have tried a save from the thread on this forum and it also asks me for the second disk.  I also tried a clean reinstall.  I have searched this forum and using google but have not found any hint as to what I am doing wrong.

Any help would be appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-17 16:14:29
You need to use the Mount feature in Step 10.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 17:00:02
Hi, thanks for the fast response. 

I probably was not detailed enough about my problem.  I have used the Mount feature to get the game running, and it has worked fine up until the end of disk 1.

I started a new game and played straight through to the save point just before the final cut scene on disk 1.  When I beat Jenova and finish the cut scene where you are back inside that shell-shaped house, it says end of disk 1 and asks if I want to save.  No matter what i choose, the game does not save and it goes straight to Please Insert Disk 2. 

I cannot figure out how to use the Mount in the bootloader to mount disk 2.  I bought the 2012 version and I do not have a disk 2.  I tried a downloaded save from the end of disk 1 but it also just asks for me to insert disk 2.  I have FFDISC1 mounted on virtual drive H: when I launch the game from the bootloader. 

The Bootleg collection has played great other than a few movie freezes that I had before adjusting the graphics settings.  I simply cannot get passed the insert disk 2. 

I figure that I must be overlooking something, but I have been through your tutorial, read the readmes and FAQs, but I still have not figure it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-17 17:14:03
The game can be played all the way through with the virtual FF7DISC1. No other disk mounts are required. If you were able to play up to Forgotten City, then your OS and mounting program appear working. Sooo, I am unsure what else to say  :-\

Perhaps someone else may respond.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-17 19:13:02
Thanks for trying.

Okay, after further testing, I have the same problem on 2 different PCs with very different hardware specs.  I was mistaken about being able to load a post disk 2 save also, I had gotten my save files mixed up.

If anyone has any ideas on why the virtual drive is only working as DISC1 please let me know.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-02-18 21:11:30
I think you're not the FF7 AnyCD (http://forums.qhimm.com/index.php?topic=11564.msg159899#msg159899) patch installed.
You can try to integrate it afterwards or you call the virtual drive easily into FF7DISC2 :lol:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-02-18 23:14:38
Sigh, I'm so forgetful sometimes. It probably is the Any CD Loader.

Look at Step 3 and find the image for the Game tab. There is a check box there for the Any CD Loader.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nafien on 2013-02-18 23:47:31
Hi again.

I had thought the same thing.  I re-installed and double checked that I clicked the Any CD loader.  Still would not let me pass into disk 2 or load a save for it. 

I also tried changing the name of the virtual drive, this just causes it to give the oops error message and I had to re-install again before I could get the game to launch.

All total I have re-installed 8 times while trying to get it to work.  I tried it on two PCs, but I think I will call it quits for a bit.

Thanks again for trying to help me solve this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: The_Gunslinger on 2013-02-20 10:49:41
Hi there, I'm having a little issue with the game and I was wondering if there was someone who could help me out of this:
I did everything as it was told in the walkthrough, and had no problem with installation. I've mounted with Daemon tool the FF7INSTALL CD1 on the G: driver, and set it as data driver in the bootloader configuration, but when I click "Play FF7" on bootloader, it says that I should insert the game cd.
Is there something I'm missing?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-02-20 11:36:52
There is only one install CD. Do you have mounted the install CD or the game CD1?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: parastylo on 2013-02-23 17:34:27
First thing i wanna say is that i appreciate how much effort the modders did for this game. Its like playing final fantasy 7 on a new level and i want to thank the modders for all of it.

I've got a issue though.

My FMV sometimes freezes and windows pop up with a error saying something VERY bad has happened xD.
Its happens sometimes during a fmv. After restarting the client, the game ussualy cut through the fmv clean without any freezes.
But now...i've reached disc 2 at the junon part where tifa and barret get's caught, tifa in the gas chamber etc. etc.
There's a fmv that a weapon is attacking junon. it consist of three fmv's and the client keeps getting stuck one of the fmv's.
Regardless if i restart the client...
You can hear the sound of the fmv looping all over again though....

You got any solutions for me? I've put a mod for playing the fmv at 1280 smooth. But before i did that it already happened occasionally with other fmv's.

Oh and btw, i copied tifa's package (which is absolutely stunning) for the mods i have installed in case...well maybe some mod is causing the freeze. I have no problem with the mods though it plays perfectly...except the fmv's -_-

Regards,

=]]]]



Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-02-24 14:24:30
In Bootloader Configuration try to switch the plugin to Safe on Plugins tab - plugins/ffmpeg_movies_compatibility.fgp - it helped me with the same issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: James Wine on 2013-02-24 17:07:50
I have a problem where when the avalanche menu overhaul begins to run while passing through the bootleg, my LaTeX distribution opens instead of the install file. I am using MiKTeX as my LaTeX distribution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vashtriguner on 2013-02-25 00:39:36
Every link leads to an ad. -_-
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shagvirus on 2013-02-28 00:48:13
Great work!!
Question, do i need to reinstall the whole bootleg if i was to change say a model or a texture?


So far running fine on win8 i-7 @ 3.8g GTX 670.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-02-28 02:14:48
If you don't know how to use lgp tools I suggest you always do a fresh install of the game... it's the only safe way. Otherwise go here (http://forums.qhimm.com/index.php?topic=12831.msg196790#msg196790). Maybe you can try ulgpGUI v0.5 (http://forums.qhimm.com/index.php?topic=12831.0). It simplifies the whole process. If you don't want to use the gui and work with the lgp files manually (these are compressed files) you can use https://dl.dropbox.com/u/3227870/ulgp.7z but is still in a testing mode. Aali's lgp/unlgp (http://www.mediafire.com/?zz2adyze5km) is the first version and they work well too. Make sure you read this guide here (http://forums.qhimm.com/index.php?topic=9924.msg139248#msg139248). For the latest version of ulgp.7z by luksy (in the link https://dl.dropbox.com/u/3227870/ulgp.7z) make sure you read the guide included inside the archive to avoid any mistakes.

P.S.: It was a little hard for me to find this guide again guys and I suppose people who are not familiar with the forum will not find it easily. I don't know how you can make these posts more noob friendly... ;) I suggest you add a section in Tifa's bootleg on how to work with lgp files or smt with all the links in one place, for those who need to replace models manually after installing bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: maergoth on 2013-03-01 11:52:49
Hello!

Moderate to severe problem here.. I'm not sure what's going on.

During the random battle with Yuffie, she never attacks. She does some weird seizure looking thing and the battle continues. If I ever hit her, the camera freezes on her and ceases to continue. The music keeps playing, the animations continue, I can still select menu options, etc. But no combat will take place, no actions will complete. The camera just stays there frozen on her.

To work around this, I downloaded Black Chocobo Save Editor and manually added her to my party / PHS.. as well as flagged my save as not being able to encounter her in the forest, and having unlocked her as a secret character. Unfortunately, I'm still missing a flag somewhere and the Wutai stolen materia side quest doesn't trigger.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported

INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "_ao" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

And.. here's a video of the issue.
http://www.twitch.tv/maergoth/b/372453134

Freezing @ 8:24:10

Running past the Stolen Materia trigger point around 7:20:30.. and other times.


I've tried redoing the bootleg to no avail. I'd change some settings and try again but I have no idea where to even start.

C=2
S=2
P=1
R=0
O=100111101011101000001111010111010001111111001111111100100
N=1
A=1
V=3
H=3
L=5
M=0
K=11
E=4
T=1
Z=22
B=0
U=1
W=0
Y=1
Q=0
G=1111121211121133
@=01110601030011100010111101111004110201222241151200110
$=242223212722212225222522

(That's my .BP file)

http://www.filedropper.com/save00

(That's my save file)

Any advice?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Superfluous on 2013-03-02 20:53:44
Hey guys,i just installed ffvii and then the bootleg and the mods according to the tutorial(i hope).I installed it in c/games/ff7.I try running the game from the bootleg(as administrator) and it seems to start normally,but after the first few seconds of the logo the music stops and i get to the screen with new game/continue and then nothing.I cannot click anything apparently and there is no sound.Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-03-03 07:23:03
@maergoth
This sounds like you're using custom Yuffie battle model in this one that is not fully supported... most presumably from Kula Wende distribution. If you were able to get the model in you should be able to get it out too. And that will hopefully resolve the issue.

@Superfluous
Not sure if heavy trolling but you're descripting absolutely intended behavior of the game which is (as you should know) not controlled by mouse in any way. Use numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: maergoth on 2013-03-03 15:19:30
Thank for the response. That completely fixed the freezing issue. I was able to obtain Yuffie conventionally, and headed straight for Wutai.

Unfortunately, the event is STILL not triggering. The only thing I can think to do at this point is somehow teleport to the scene prior to Yuffie stealing your materia.. or something. I have no idea, or I wouldn't be asking.

So, if ever a solution arises, I would be hugely appreciative to know about it. Otherwise, you have already helped more than I would have hoped.

Thanks a bunch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: miracle.flame on 2013-03-03 16:17:01
I might presume the most reliable solution would be playing from untampered save prior obtaining Yuffie conventionally as it may be puzzling when the real Wutai-situation-flag really happens. Maybe at the moment of obtaining Tiny Bronco.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: insidious611 on 2013-03-04 12:06:32
This is probably entirely the wrong thread to ask this in, but you seem quite knowledgable and also quite willing to help out dumbfounded newbies like myself.

I had a fairly modded-up copy of the original 1998 PC version of FF7 some time ago, but this was before Bootleg and a lot of other things, so I feel a bit lost :P.

I just purchased FF7 2012 recently, and am following this tutorial to try to mod up my new purchase, using a Minimal preset plus the Menu Overhaul and Retranslation as I want to save on bandwidth for the time being (my 3mbps download speed would make the 11GB a Full preset needs quite the undertaking).

Looking through the required mod list for minimum, I'm kind of... confused by something.

I read the threads for most of these mods, and Menu Overhaul quite emphatically states "Do not under any circumstances use with Avalanche's GUI mod".

So... why is Bootleg pulling in both? I'm not really understanding that. I'm also not understanding a few other things its pulling in (for example, it seems to always pull in the ocremix mp3s even if I say I just want the AH oggs).

Any clarification to give? :) Thanks in advance.

Code: [Select]
My BP file, if needed:

C=0
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=0
V=0
H=0
L=0
M=0
K=0
E=4
T=0
Z=0
B=0
U=0
W=6
Y=1
Q=0
G=0000000000000000
@=00100000000000000000000000000000000000000000000000000
$=000000000000000000000000
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ZiegIce on 2013-03-05 16:41:14
Quick an simple question:

How do I get the changes I make in the BFE to stick? I checked the ones I wanted the first time I ran the installation (game is working fine and all my initial selections are present in the game) but if I wanted to change things, how would I do so? I've gone back to BFE to change them and closed it and opened it again and the new changes are there, but when I use bootloader to open the game none of the new changes are there. What do I have to do to save them?

Do I have to run bootleg and let it install again to do all the patches? If so can I delete the temporary files it creates from my temporary folder since it's going to download them again? The sprinkle files and what not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-10 03:30:06
Yes, run Bootleg again to make the changes.

Note though that this is not an uninstaller, so unchecking or selecting "No Change" does not mean it uninstalls back to the original. It simply skips that feature to be modded, and is only useful if you are running Bootleg for the first time and want it to keep the original. Since you have already run Bootleg once, if you want the original back, then you must start with a fresh install again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Superfluous on 2013-03-10 13:39:20
Hey guys,i just installed ffvii and then the bootleg and the mods according to the tutorial(i hope).I installed it in c/games/ff7.I try running the game from the bootleg(as administrator) and it seems to start normally,but after the first few seconds of the logo the music stops and i get to the screen with new game/continue and then nothing.I cannot click anything apparently and there is no sound.Any ideas?


Dolan pls
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-10 16:16:13
Post your app.log please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-11 07:28:45

@Superfluous
Not sure if heavy trolling but you're descripting absolutely intended behavior of the game which is (as you should know) not controlled by mouse in any way. Use numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-03-15 21:24:19
This is an awesome MOD. I really enjoyed the experience good job!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: joostyboy on 2013-03-16 13:16:55
Cmd says "0 file(s) copied" and doesn't continue after it says "Installing Phoenix Rejunevation Project World models . . ."
Any idea what to do to fix it?

Edit: Never mind. I re-installed the game and it works now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-03-17 17:33:27
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1440x900, output resolution 1200x900, internal resolution 1440x900
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...

my app log

what does it mean could not open ff7input.cfg?

also i get this as an error message
http://i300.photobucket.com/albums/nn31/Matt72784/terminated_zps73703538.png

basically install everything fine and then i go to play it
after messing with the resolution a bit i get it to open but all i get is a black screen for a brief moment then it goes back to desktop
i'm doing EVERYTHING right i'm sure of it
btw these are my specs

Operating System
   Microsoft Windows 7 Ultimate 32-bit SP1
CPU
   Intel Mobile Core 2 Duo T9550 @ 2.66GHz   59 °C
   Penryn 45nm Technology
RAM
   4.00 GB Dual-Channel DDR3 @ 530MHz (7-7-7-20)
Motherboard
   Apple Inc. Mac-F42D86A9 (U2E1)   38 °C
Graphics
   Generic PnP Monitor (1440x900@60Hz)
   512MB GeForce 9600M GT (Apple Computer)   68 °C
Hard Drives
   298GB Hitachi HTS543232L9SA02 ATA Device (SATA)   40 °C
Optical Drives
   HL-DT-ST DVDRW GS21N ATA Device
Audio
   Realtek High Definition Audio

soooo dunno what's going on but it's driving me crazy as i've gotten it working in the past, granted with a few bugs
but i was actually able to play. so please help
thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-17 18:22:14
TheOmegaFactor,

Open up FF7Config.exe and set a sound device in the Sound tab. When it's left blank, the game does as you described.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-03-17 21:07:08
OMG!!!!!!!!!!!!!
Alyza i hope you're a girl my age cause i'm gonna find you and HUG YOU!!!! XD no j/k j/k lol
it FREAKING WORKED!!!!! XD
thank you thank you thank you SO MUCH!!!
i was begging to wonder if i'd ever get it working again XD
thanks sooooo much
well i'm off to play now :D
thanks again! XD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lefty82 on 2013-03-18 14:37:06
Thank you so much for all your hard work. I have a quick question. Sorry if this has been asked before.  Whenever I change models and things in BFE do i need to run bootleg again to make the changes take place in the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ajthedj747 on 2013-03-18 15:57:35
OMG!!!!!!!!!!!!!
Alyza i hope you're a girl my age cause i'm gonna find you and HUG YOU!!!! XD no j/k j/k lol
it FREAKING WORKED!!!!! XD
thank you thank you thank you SO MUCH!!!
i was begging to wonder if i'd ever get it working again XD
thanks sooooo much
well i'm off to play now :lol:
thanks again! XD
Huh, how cute.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sonicmfc on 2013-03-22 13:23:16
For some reason I'm getting some strange error which causes the game to crash whenever I'm trying to start a battle. I follow the APP log and see the last lines are saying 'Could not open Camdat0.bin'. I did a quick search and found that the file is there and is in the right place so why couldn't it be opened?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-03-23 04:04:14
In my APP log im recieving this error
"ERROR: failed to stat file F:\Square Enix\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled"
 
When i run the bootleg launcher it tell me it had failed to initialize, howver the game still runs. Wondering if there is a fix for this?

Tried a few clean installs still nothing.

Not a huge deal, just curious.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-03-23 08:25:53
I was wondering if it would ever be possible to have the achievements feature of the new re-release of the game along with the moddable version. i have recently purchased the new game and installed Bootleg again. Any idea when the new Bootleg version will be released? Thank you all guys for the excellent work you've been doing and the entertaining forum I so love to hang out with!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: [email protected] on 2013-03-23 14:07:49
The Mods are working very good. Thank you for that. I have only one Question. I bought the Re-Relase, installed in on English, applyed the Mods. How can i translate it to german now? I tryed it with Bootleg but, it was not translatet completely. It was mixed with English and some points only hat Numbers (for example: if i wanted to save, there was no entry Save, it was just a number (14).). I deletetd everything, reinstalled it on english, applyed the mods. But how can i get it in german? Is it possible to do it manually?

Thank you in advance,
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-23 15:14:09
Hi AdrianMC

Before Bootleg you could use my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
This gives you a German FF7, which can then be modified with other mods from this forum.
Unfortunately, the GC does not prevent other mods are still in English.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-03-23 15:17:51
If the field texts are english, you could change gflevel.lgp to flevel.lgp ( in ...Data/Field/) but this will undo any changes done by overhauls like Nightmare7 or the Hardcore mod.
Alternative you could use my german overhaul (http://forums.qhimm.com/index.php?topic=13946.0).
It changes the texts into (hopefully) better german and does many more. I will update it later today the current version (02) has some bugs.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: [email protected] on 2013-03-24 11:01:23
Hi AdrianMC

Before Bootleg you could use my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
This gives you a German FF7, which can then be modified with other mods from this forum.
Unfortunately, the GC does not prevent other mods are still in English.

Hy. Thank you. I downloaded FF7 from the german SquareEnix site and installed it in english. Does it mean, that if i use the conferter before applying the bootleg mods, it will be in german after that? I do not need the nightmare or hardcore mod, only the better graphics and the FFX menu overhaul.

@Kaldarasha: can i install your overhaul after i applyed the bootleg mods?

Thank you for the very fast answers. You are doing very great work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-24 16:00:07
Hi AdrianMC

You can install the Re Release in any language you want.
During the installation with my GameConverter you can select the language for the oldRelease again.
The GC will then copy the files in that way it should be usabel for the oldRelease.
In addition, the registry keys are set accordingly, that is what matters.
At the end you have an (almost) oldRelease eg in German, which, however, used the English FF7.exe.

It is a sort of 'new to old converter' with some additional features and for all four languages.

You can now install other mods manually or use bootleg.
You should NOT use an additional 'new to old patch' or the translation function from Bootleg.

Greeting Kompass63

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-03-24 16:39:50
My mod has to be installed at last. But be carefull, the mod uses special field models, any field models which are installed by bootleg will replaced with my selection.
However the battle models are untouched.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: [email protected] on 2013-03-24 17:33:53
Thank you for your help, you two. I managed to install both mods. But the German Translation sometimes uses to much space. Like "Ausrüsten" in the Menu. It does not fit in the area. Is this normal?

@ Kaldarasha: The new text is very good. It must have took you forever to rewrite the story!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudkitt on 2013-03-25 01:02:09
#1, I very much enjoy and appreciate everything that's done here. It really does make the process of modding everything a lot more enjoyable.

#2, this question is more of a general computer one, but hopefully one that someone will know the answer to. I recently built a new computer and I'm reinstalling all my mods so I can continue my game. I use a SSD boot drive, it's a small one however and there is not enough free space to install the mods because the application temporarily places the mod files in ...AppData\Local\Temp. I've already transferred the location temporary internet files and such go to. But do you know how to change where this application/Windows places it's temporary files?

Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-25 04:07:47
cloudkitt,

Yes, the BFE has a tab that lets you choose all the locations. The Temp folder location is in there as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-03-25 15:22:07
But the German Translation sometimes uses to much space. Like "Ausrüsten" in the Menu. It does not fit in the area. Is this normal?
I must confess that I have to adapt the window is not taken care of properly.
If you have integrated the menu overhaul, you can 'MO_ger_Patch.zip' integrate, therein be adjusted a few windows (but not all).

Otherwise, take a picture and send it to me via PM, I'll try to adapt it.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudkitt on 2013-03-25 23:25:14
cloudkitt,

Yes, the BFE has a tab that lets you choose all the locations. The Temp folder location is in there as well.

Wow, I'm an idiot. I looked in File and Presets and totally forgot about the Installation tab. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: BloodlustNL on 2013-03-26 05:46:37
WOW....

I used to play with the rmix edition cause it was on my torrent site then yesterday i found out about the Bootleg ed, and damn what an improvement thanks modders for making me fall in love with FF7 AGAIN after 16 years
Title: Re: [Tutorial] Tifa's Bootleg
Post by: silound on 2013-03-26 10:03:46
Hullo, I just recently installed bootleg+Tifa's package, but when I start up the game the eidos logo and chocobos run, then it freezes on the menu screen. I can't move the hand selector. Is there any way to fix this? (Haha I really want to play : x) Thanks for any help.

Details: 2012 pc version, followed eq2alyza's most recent yt tutorial (thanks!) downloaded extra mods, mildly bummed. Would it take as long as the first time if I reran bootleg with slight option changes again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mr.flibble on 2013-03-27 02:08:15
I'm having some trouble. I downloaded the torrent and set the preset settings to default. the installation went without a hitch, but when i try to load the game, i get a black screen and then a crash without an error message or anything. I've tried the various settings for graphics in the bootloader, even the safe one, and nothing happens. I'm using the 2012 re-release if that makes a difference. Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-27 02:28:08
Hullo, I just recently installed bootleg+Tifa's package, but when I start up the game the eidos logo and chocobos run, then it freezes on the menu screen. I can't move the hand selector. Is there any way to fix this? (Haha I really want to play : x) Thanks for any help.

Details: 2012 pc version, followed eq2alyza's most recent yt tutorial (thanks!) downloaded extra mods, mildly bummed. Would it take as long as the first time if I reran bootleg with slight option changes again?

Please post your APP.log file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-27 02:29:19
I'm having some trouble. I downloaded the torrent and set the preset settings to default. the installation went without a hitch, but when i try to load the game, i get a black screen and then a crash without an error message or anything. I've tried the various settings for graphics in the bootloader, even the safe one, and nothing happens. I'm using the 2012 re-release if that makes a difference. Thanks in advance.

Open up FF7Config.exe and set a sound device in the Sound tab. If left blank, the game won't launch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: username on 2013-03-27 05:52:26
Thanks for taking the time to put together the guides, I might finally get around to playing this game.  Credit to the mod developers too.

Just a general issue; I've tried a few presets briefly just to test the differences, some that wouldn't start at all.  Yours does work well, my only concern being there's no checkbox for the "Aeris Revival" mod in the bootloader when I use your preset so I want to be sure I have it working before making any progress.  Only things I changed were removing the difficulty mod in bootleg setup and a few character models if that helps any.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-27 23:12:11
I'll be sure to post my log tomorrow, as soon as someone let's me know where i can find it.  ::)

My problem is as follows, on every single attempt (apart from one) at installing the mods it fails at the same spot. I tried two versions of Win7 and one version of XP. After the Phoenix Rejuvenation Project mods are installed, it proceeds to Grimmy's PRP Addons, after 2 - 4 lines of '0 installed' it stops, and hangs there for an indefinite amount of time until I close it mid-process. Once, I don't remember how, I got to the end of the mod installation and it finished properly. But when I try to run it, no matter what iteration I choose (nightmare, remix or Gjoerulv) it force closes before even starting (ffVII has stopped working).

I am running a virtual machine from a Macbook Air, could that be the issue? Or, could it be that my pal CD (now ISO) was old and had scratches on it - could that corrupt the data on the ISO? The latter I mention only because I can't even run FFVII vanilla (with no mods installed via bootleg), the title screen comes up but I can't move the cursor (pointed hand) to select new game.

Update, no app.log but a bootleg.txt - is this what you are referring too?

Quote
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 03/27/2013 -  9:37:51.76
INFO: Bootleg Options: /C10 /S4 /P2 /R0 /O111001101010100000000111001101010111111111101111111100100 /N0 /A1 /V3 /H8 /L9 /M3 /K0 /E4 /T1 /Z18 /B0 /J /U1 /W2 /Y1 /Q4 /G3011110101121111
INFO: Brat Code: /@11110601130011000011111101111002111201223121151200112
---------Bootleg System Paths---------
INFO: Destination Location: "c:\games\FF7\"
INFO: Mod Path: "C:\Games\FF7Mods\;C:\Users\L Kimba\Downloads\;C:\Games\FF7Mods\"
INFO: Temporary Files: "C:\Users\LKIMBA~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "C:\Games\FF7Mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Games\FF7Mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive E:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "C:\Games\FF7Mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Games\FF7Mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "C:\Games\FF7Mods\"
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.

Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.

Searching for "MO.exe" in "C:\Games\FF7Mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "C:\Games\FF7Mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing OCRemix Sountrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "C:\Games\FF7Mods\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Games\FF7Mods\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "C:\Games\FF7Mods\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "C:\Games\FF7Mods\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Games\FF7Mods\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.

Searching for "Field Files Pack 1.rar" in "C:\Games\FF7Mods\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Games\FF7Mods\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Games\FF7Mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "C:\Games\FF7Mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "C:\Games\FF7Mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "C:\Games\FF7Mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .

Thanks to the makers behind every mod, and the bootleg as well - this is long hard work!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: silound on 2013-03-28 00:15:51
Please post your APP.log file.

I opened it up, but it's blank. APP.LOG under C:\Users\Me\MyDocuments\Square Enix\FINAL FANTASY VII

Sorry :I

(I ran bootloader in safe mode once, and since then everytime I launch through bootloader my graphics go all wonky and huge and the problem of freezing on the menu screen (new game/continue) without being able to move it persists. FFVII runs fine through it's own shortcut, but only the avatar mods seem to be working then.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-28 01:58:11
 The APP.log should be located in the game's main installation folder. Did you install the game in the My Documents folder? If so, please try a non-OS folder such as C:\Games\FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 18:41:10
I was hoping I would not have to make a post, but i'm not having any luck getting this thing to work.

I've been through the whole procedure as best I can. The mod list is all yellow and green, I run the mod installation and no errors came up. I have the two launch icons on the desktop. I open up bootloader and get the 'play' and 'configure' buttons.

When I click play, I get a unhandled exception error, where it says 'could not find file 'C:\program files (x86)\Square Enix\FINAL FANTAYS VII\ff7.exe

I know the program files folder was not the best place to install, but I made the installation before I decided to give the modding thing a go.

I imagine i've made a rather fundamental mistake, but I don't know how to rectify it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xallius on 2013-03-28 18:49:16
As soon as I beat the motor bike boss and make my team and attempt to exit to the world map, the screen goes black and just freezes. No error messages or anything and I have to ctrl+alt+delete to get out of it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-28 19:28:34
I was hoping I would not have to make a post, but i'm not having any luck getting this thing to work.

I've been through the whole procedure as best I can. The mod list is all yellow and green, I run the mod installation and no errors came up. I have the two launch icons on the desktop. I open up bootloader and get the 'play' and 'configure' buttons.

When I click play, I get a unhandled exception error, where it says 'could not find file 'C:\program files (x86)\Square Enix\FINAL FANTAYS VII\ff7.exe

I know the program files folder was not the best place to install, but I made the installation before I decided to give the modding thing a go.

I imagine i've made a rather fundamental mistake, but I don't know how to rectify it.

Seems simple. Uninstal FFVII, move mods and reinstalled FFVII to c/games/ffVII and do it over. Shouldn't take more than five minutes?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 19:52:20
Ah, so it is the install location that has done this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-28 20:07:46
Ah, so it is the install location that has done this?

I'm no expert, but if it is advised against in the install instructions (see OP) - then it must be for a reason. Could be permission troubles, or just Windows being a turd. Either way, why chance. Uninstall and reinstall, friend. It's a process of elimination, if it still doesn't work - then at least we know what it isn't  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Diego on 2013-03-28 20:36:40
Good call. Now lets hope it doesn't take too long to download from the square servers this time.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-28 21:29:22
As soon as I beat the motor bike boss and make my team and attempt to exit to the world map, the screen goes black and just freezes. No error messages or anything and I have to ctrl+alt+delete to get out of it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
INFO: C:\Final Fantasy VII\movies\bike.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 50.066917, frames: 751
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 468
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-

You're running on Intel HD Graphics, so it's probably an issue with video RAM and modded world map textures. Does your computer/laptop have a dedicated video card?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xallius on 2013-03-29 01:16:57
I'm fairly sure it does. Intel HD Graphics 3000. What can I do to fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-29 04:02:09
I'm confused by your response. Are you saying your dedicated video card is the Intel HD Graphics 3000? If so, that runs off your CPU and is not a dedicated GPU.

If you're running a separate Nvidia GPU, you can go into the Nvidia Control Panel and assign FF7.exe to a profile. Then you select it to run off your dedicated GPU.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-03-29 04:47:45
Hey all,

I've started an FAQ on page 1: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

We get asked a lot of the same, or similar questions, over and over, and I think it'd be best to archive them. If you see anything in particular that is either posted a lot, or has a really rare and complicated solution, let me know so that I can add it to the FAQ.

One that already pops into my head is about the foreign language support. Kompass tends to answer a lot of those questions. I just need to find the time to go back and read the dozen or so pages again since Bootleg 040 released.

Thanks to any who help  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kimba on 2013-03-29 08:11:07
Hey all,

I've started an FAQ on page 1: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

We get asked a lot of the same, or similar questions, over and over, and I think it'd be best to archive them. If you see anything in particular that is either posted a lot, or has a really rare and complicated solution, let me know so that I can add it to the FAQ.

One that already pops into my head is about the foreign language support. Kompass tends to answer a lot of those questions. I just need to find the time to go back and read the dozen or so pages again since Bootleg 040 released.

Thanks to any who help  :)

Thanks for the link to the FAQ, I know now that despite my log posted on page 22 - I can't play FFVII with bootleg. I'm on a Macbook Air, as such my graphics card is Intel HD 4000 and can't shoulder enough RAM. Shame, such a shame.

In any case, thanks very much for the hard work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kingzope on 2013-03-30 18:57:47
First off great tutorial.  I'm a noob at this so well done.

I'm stuck on Step 10.  When I click mount an error comes up saying MountFF7DISC1.bat is missing.

FYI: I have the rerelease.  I used bootleg 0.4.0.

I've done a search everywhere and cannot find whatever it is that needs mounted.  Everything that was red is green in bootleg so I'm not sure how I'm missing it.  I've also been searching the forum for the file and can't find it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rewriter on 2013-04-06 11:41:05
So: I GOT IT TO WORK!
After 4 days of torrenting and then going through Bootleg to set it all up, it finally works!

Now I'm wondering how I can change the mods I'm using. Specifically:
-Oops, shouldn't have checked the hardcore mod
-I wanted to change the Cloud model I'm using

Is the only (or best) way to do this by running Bootleg again and going through the whole install process?
So happy that I got all this working though, I just really didn't want to die before I even got to the first bridge! And Kranmer's trainer wasn't doing anything (probably me not knowing how to use it), so I think I'll just stick with vanilla difficulty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-08 17:31:51
Hello Guys,

Thank you very much for all the work you put into it and I'm giving my best to try it out finally. Unfortunately I seem to have some kind of a problem launching the game after I follow all the steps from the Tutorial. Unlike kingzope I have the file that he mentions and it seems to successfully mount everything. but after I go and start the game, an error message pops up saying "Please insert FF7 Game Disc 1,2 or 3 and try again".

I have re-release and bought it only because of the bootleg actually. The Applog in FF7 folder stays empty, bc it never gets to launch the game, I guess... I already uninstalled everything and tried again but with the same lack of success and now am desperate enough to go and buy final fantasy 7 from 1997 and try it with that one... but I still can't understand where the problem lies anyway.

Maybe you guys  have an idea, would be great, thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-08 22:48:50
Hello Guys,

Thank you very much for all the work you put into it and I'm giving my best to try it out finally. Unfortunately I seem to have some kind of a problem launching the game after I follow all the steps from the Tutorial. Unlike kingzope I have the file that he mentions and it seems to successfully mount everything. but after I go and start the game, an error message pops up saying "Please insert FF7 Game Disc 1,2 or 3 and try again".

I have re-release and bought it only because of the bootleg actually. The Applog in FF7 folder stays empty, bc it never gets to launch the game, I guess... I already uninstalled everything and tried again but with the same lack of success and now am desperate enough to go and buy final fantasy 7 from 1997 and try it with that one... but I still can't understand where the problem lies anyway.

Maybe you guys  have an idea, would be great, thanks!

Check to see the drive letter that it auto-mounts to, then select that letter in Bootleg Configurator.

Alternatively, you can use Daemon Tools Lite to mount your own image. All you have to do is create a blank text document labeled FF7DISC1 and turn it into an ISO. Then mount that ISO with DTL, and set the drive letter that it's mounted to in Bootleg Configurator.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 02:15:44
I am getting an error when launching the Bootloader after everything is configured and installed step by step via the tutorial. I have uninstalled and reinstalled several time both the game and Bootleg and all mods. I am not running from a system folder.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'use_pbo'
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1366x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: failed to stat file C:\Games\FINAL FANTASY VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-09 03:22:24
Check to see the drive letter that it auto-mounts to, then select that letter in Bootleg Configurator.

Alternatively, you can use Daemon Tools Lite to mount your own image. All you have to do is create a blank text document labeled FF7DISC1 and turn it into an ISO. Then mount that ISO with DTL, and set the drive letter that it's mounted to in Bootleg Configurator.

Thanks for fast reply. I did everything suggested but there is no change in the outcome. Although I'm interested how this process actually should look like:

To pass the CD check, click the "Mount" button. Once a drive letter is assigned for FF7DISC1, use the drop-down menu for "Data Drive" and select it.
To get rid of this virtual drive, click "Unmount" or restart your computer.

because when "mount" button is clicked, I just get a brief black window that disappears immediatedly after that. There is no notification on the mounted drive or whatever. I am very nooby at this, I admit, but I clicked myself through the bootleg-modified FF7 folder and I think I can find the assigned drive there somewhere but the result never changes and I still get the same message everytime.

I can't seem to find anyone with the same problem wherever I look, so it would be totally understandable if you couldn't help me after all, but I'd still be happy if you could give me some ideas on what COULD have gone wrong, because maybe the problem lies somewhere else and I'm just too dumb to figure it out on my own  : /

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 03:54:45
hello,

i followed every instructions strictly. i deactivated firewall, closed browsers, and anti-virus and even ff7-related folders/files. every mod was downloaded and no RED mod can be found in the mod listing. i've completed the installation, but here's my problem:

when i press "play" using the bootloader, it shows a black screen first and then after a few seconds, closes the ff7 game. nothing happens. anyone has any idea why? i'm confident that i followed every instructions carefully. i'm running windows 7 32 bit.

thanks a lot.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:35:32
I am getting an error when launching the Bootloader after everything is configured and installed step by step via the tutorial. I have uninstalled and reinstalled several time both the game and Bootleg and all mods. I am not running from a system folder.

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'use_pbo'
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Original resolution 640x480, window size 1366x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: failed to stat file C:\Games\FINAL FANTASY VII\/shaders/main.vert
ERROR: failed to load shaders, reverting to fixed function
ERROR: could not load movie plugin: plugins/ffmpeg_movies.fgp

You are using an older version of Aali's Driver (0.7.8b). Please use the latest driver (0.7.11b) and see how that works.

http://forums.qhimm.com/index.php?topic=8306.msg166102#msg166102
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:36:53
Thanks for fast reply. I did everything suggested but there is no change in the outcome. Although I'm interested how this process actually should look like:

To pass the CD check, click the "Mount" button. Once a drive letter is assigned for FF7DISC1, use the drop-down menu for "Data Drive" and select it.
To get rid of this virtual drive, click "Unmount" or restart your computer.

because when "mount" button is clicked, I just get a brief black window that disappears immediatedly after that. There is no notification on the mounted drive or whatever. I am very nooby at this, I admit, but I clicked myself through the bootleg-modified FF7 folder and I think I can find the assigned drive there somewhere but the result never changes and I still get the same message everytime.

I can't seem to find anyone with the same problem wherever I look, so it would be totally understandable if you couldn't help me after all, but I'd still be happy if you could give me some ideas on what COULD have gone wrong, because maybe the problem lies somewhere else and I'm just too dumb to figure it out on my own  : /

Thanks!


Try my suggestion for manually mounting with Daemon Tools Lite, and let me know if you still have problems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 04:44:44
hello,

i followed every instructions strictly. i deactivated firewall, closed browsers, and anti-virus and even ff7-related folders/files. every mod was downloaded and no RED mod can be found in the mod listing. i've completed the installation, but here's my problem:

when i press "play" using the bootloader, it shows a black screen first and then after a few seconds, closes the ff7 game. nothing happens. anyone has any idea why? i'm confident that i followed every instructions carefully. i'm running windows 7 32 bit.

thanks a lot.

This happens all the time, so I have it in the FAQ below the Install Guide  :)

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 04:51:29
This happens all the time, so I have it in the FAQ below the Install Guide  :)

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

i already did select the sound device but the problem is still there. nothing happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 05:21:28
after a series of tests, this is what i found out: it won't get past after the initialization of the sound. this is what my app.log contain

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

(http://img849.imageshack.us/img849/6637/soundp.jpg)


now, i don't have any idea how this would work. help me please :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 06:27:52
Thanks that worked and the game launches fine but now I get an error that closes FF7 after i go into battle. I get this error from the APP

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:03:09
@ ffx800
do you have already checked the MIDI-Tab?


@ Retodd

the file "camdat0.bin" should be in "[Gamedir]\data\battle".
You can copy it from "[Gamedir]\data\lang-en\battle" to that location...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Retodd on 2013-04-09 07:12:01
the file "camdat0.bin" should be in "[Gamedir]\data\battle".
You can copy it from "[Gamedir]\data\lang-en\battle" to that location...


The file is in both locations already
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:22:56
Datestamp from 1997?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 07:30:28
@ ffx800
do you have already checked the MIDI-Tab?

yes. i already did that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 07:41:56
Looks as if I can not help.
Only way to install all over again ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 08:24:08
Looks as if I can not help.
Only way to install all over again ...
already uninstalled twice, strictly following every procedure. still, nothing happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 08:59:17
The only help that I can offer still is my FF7 Game Converter. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
Also works with the English version of the game and add a few more registry keys.

However, then the new flevel.lgp (2012) is used, a converter for old flevel.lgp (1998) is not included. So you copy the flevel.lgp in 1998 before ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 09:55:22
The only help that I can offer still is my FF7 Game Converter. (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
Also works with the English version of the game and add a few more registry keys.

However, then the new flevel.lgp (2012) is used, a converter for old flevel.lgp (1998) is not included. So you copy the flevel.lgp in 1998 before ...
dunno, looks complicated man. and i already installed mods.. so. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-09 11:29:18
is there anyone good enough give me link download file ReTranslation M05c MO.exe?
i tried ask everyone but no response...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-09 12:07:26
http://forums.qhimm.com/index.php?topic=11649.msg184492#msg184492
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 12:24:40
is there anyone good enough give me link download file ReTranslation M05c MO.exe?
i tried ask everyone but no response...

You sent a PM and posted in 2 separate threads, all within 6 minutes. We're humans with day to day lives, not automated robots  :-P

Step 7: START DOWNLOADING EVERY MOD COLORED IN RED. FOR MOD DETAILS & BROKEN LINKS. USE THIS LIST: < TIFA'S PACKAGE > (http://forums.qhimm.com/index.php?topic=13981.0)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-09 13:33:49
Haha... that's right! Caps lock power! Show him Alyza :P :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-09 13:48:13
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly I'm sick hearing this, no offense.... everyone here is good enough to tell which one human or something, everyone has their problem and life, sure it is.
For your information, I done with download every mod in red colored for these 4 days, I've sent PM to other user who might/probably have copy files but no one replied, today I finished download all necessary files except some files I can't download because broken link and here I decided ask directly to author and you... and thank you for that someone sent me his copy.
thank you before
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-09 13:57:13

Try my suggestion for manually mounting with Daemon Tools Lite, and let me know if you still have problems.

I did it as soon as I read your suggestion and it still didn't work: created a text doc, converted to iso, mounted to a virtual drive using DTL, chose the right drive in bootleg... the iso is there and mounted, the path in regedit leads to that drive (I figured bootleg does that automatically, maybe :)). The problem is still there and it will still be there if I re-install everything... -.- I'm prepared to re-install it 10 times a day if it will work after a week, but there is something wrong elsewhere, almost sure of that, but I'll use every bit of information you would give me as good as I'm capable of. Thanks in advance Alyza.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-09 14:14:18
can i disable sound from the mod ff7? i just want to know if it's just the sound that's causing the problem, since the app.log stopped from there. thanks! i really really want to play this :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-09 18:52:04
HI i seem to be having a tad bit of trouble running this on XP
i had it working on 7 but i downgraded to XP cause 7 ran too slow
anyway, when i go to run the bootleg it briefly gives a invalid switch error then disappears then nothing happens
no mounting, no game, nothing.
also i can't seem to find my app.log, i did a search for it in the FFVII folder but it came back with nothing
sooo i'm a little annoyed that what i had working is now broken again -_-
any help is appreciated
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-09 21:32:34
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly

She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 22:28:01
"we are human not robot blablabla....", your word sounds arrogant, man.. honestly I'm sick hearing this, no offense.... everyone here is good enough to tell which one human or something, everyone has their problem and life, sure it is.
For your information, I done with download every mod in red colored for these 4 days, I've sent PM to other user who might/probably have copy files but no one replied, today I finished download all necessary files except some files I can't download because broken link and here I decided ask directly to author and you... and thank you for that someone sent me his copy.
thank you before

Don't get mad. Get glad. You were still given your link  8)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-09 22:28:46
By the way...

Happy 1000th post LeonheartGR! ;D

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-09 22:35:04
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P

I actually pay $4.99/month on mediafire so that some files never expire  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mystery_editor on 2013-04-09 23:59:52
I actually pay $4.99/month on mediafire so that some files never expire  :)

And I'm hosting a seedbox to ensure that the files are always available in a secondary place. What more could they want? :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-04-10 02:15:14
Well...it's Leonhart :P and thank you Sir! Haven't noticed that actually... sorry for spamming a lot though! :D Love you guys!

I actually pay... on mediafire.

Oh God... don't do that... use filetrip. It's pretty descent.

BTW... anyone else misses UGerlst? Where's that soul gone?

PS: I officially have "no life" now lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ffx800 on 2013-04-10 04:47:07

can i disable sound from the mod ff7? i just want to know if it's just the sound that's causing the problem, since the app.log stopped from there. thanks! i really really want to play this :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-10 07:41:32
She's a lady my friend and we all expect you to treat her like one! ;) It's not like someone is gaining money out of this... guys are working their asses off for free for people like you to rant about it... it's not their blame because filehosters delete archives without notice... like lovely mediafire... since your problem is solved peace off! That's my last words... :P :P

she's a girl? I'm sorry, I don't know so i just call her "man"...
no, i'm not blaming anyone, just to make clear my position ^x^

Don't get mad. Get glad. You were still given your link  8)
no, i'm not mad, just a bit annoyed...
well, it solved now, thanks...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fifou44 on 2013-04-10 14:06:26
Hey all!

First I wanted to thank you all for your job which I have enjoyed for... let's say 5 minutes, no more :P
I'm using bootleg040 and I am not able to make it working, I don't know why...

I used the preset "Full" and I got all mods needed (no red mods listed), so I desactivated both my firewall and antivirus and launched bootleg mod's installation.
I have no error message during it (only the error message noted in the log.txt file, which is obviously not important).
I choosed "custom driver" as graphic driver, and I choosed my audio codec aswell.
My OS is Windows XP. I am running it with a ATI Radeon and AMD processor. I'm playing "Hardcore mod" (at least I am trying)

First strange thing: nothing happens when I'm trying to change "configure-things" from BootLoader.exe. I change some things, click on "writte" but obviously nothing is written in the ff7_opengl.cfg file. There is only one line written:

# Load Multiple DLLs
load_library = Multi.dll

I have been be able to fix it by initializing the ff7_opengl.cfg file, by copy/paste (I found code's example I don't remember where, but that was here). So, now, I can change options and it's fine.
But then I had the following problem:
My game crashed during the first battle (Cloud versus 2 shinra guards) with the message "oops something bad has happened."
My battle-toolbar was fucked so I suspected the MO.exe file (the one which change ingame text) to be the responsabale of that crash. So I reinstalled the game, and all mods but without MO.exe.
My game doesn't crash anymore during the first battle (halleluyah!) but now it does randomly after a battle. It happens often; I haven't been able to reach the first savepoint. And always with the same message "oops..."
Here is the APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 2.1.8664
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 68, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
ERROR: Failed to load library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

I changed several option in Bootloader.exe (switching hardcore for normal mod,  default, safe, HDR, complex, etc.), but in vain :(
I would like to play this remasterized game, so I am looking for help!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 01:03:55
Will this scorpicus's Sephiroth mod now?  I ask because I am releasing some new mods for him and I am having trouble mounting the ISO and I know there was some big issues with it for bootleg.  If anyone knows the work around please either post it here or IM me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-11 01:43:58
I can't replicate the mounting issues. I've honestly tried on my computer and my laptop, but they work fine. So because I don't have something to work with, it's impossible for me to discover what's wrong. The next in line to ask would be PitBrat, but he's on vacation atm.

I don't believe it's a bug related to Bootleg, but rather a compatibility issue with all the different setups an OS can be. Not everyone runs the same computer, ya know? Sorry I can't be of more help  :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 03:56:13
It happens just sucks I can't test some of my ideas since not all mods can be supported with the new one.  Guess i'll have to wait I got the mount thing but when I try to change the registry it works but some how the game doesn't recognize it.

Edit: Okay things just got weird.  I fixed the issue with the EXE not recognizing the ISO but then the game goes black like its loading up but then closes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-11 04:58:14
It happens just sucks I can't test some of my ideas since not all mods can be supported with the new one.  Guess i'll have to wait I got the mount thing but when I try to change the registry it works but some how the game doesn't recognize it.

Edit: Okay things just got weird.  I fixed the issue with the EXE not recognizing the ISO but then the game goes black like its loading up but then closes.

Hey genesis063, man, would you mind telling me how exatly you managed to fix the bootleg to recoginze the mounted iso? If the game doesn't start after that, then it's fine for now because I would still be a step further than I am currently.
 I've had a similar problem for quite some time now but I wouldn't even know how to spell "a mod" so if someone is able to find the solution, then it would rather be you and not me :) thx man
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 05:02:46
No problem I forgot that you needed the FF7_CD you can get it from the new to old converter zip.  So I clicked it it opened a prompt and I told it to look in the new driver after I edited the registry.  I have no idea what is wrong I got to virtual ISO programs and still closes when it starts up.  I might have to redo the ISO.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-11 06:38:11
Quote
I have no idea what is wrong I got to virtual ISO programs and still closes when it starts up.  I might have to redo the ISO.

Some suggestions of personal experience (the same problem happened to me often):
- Check the sounddriver setting in your FF7config.
- Check if no files are missing in your data folder.

The ISO shouldn't be the problem. The game only wants to know if there is something in your data drive called FF7DISC1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-11 07:42:18
- Check if no files are missing in your data folder.
How the hell does a non-knower do that?
In my example lacked the "battle.lgp" I know that one belongs there. But how to know that a beginner?

Also missing some registry keys ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-11 08:10:48
I don't think he's a non-knower.
May be he has moved some files while he had done some work on his Sephiroth mod (http://forums.qhimm.com/index.php?topic=14178.0).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-11 12:18:49
Maybe when I tried to use the patcher but that doesn't make sense to me since I managed to copy the ISO to a disc and it worked perfectly.  I tried to re apply the patch but it said something about not able to open source file.  I looked at the new folder it made and it didn't have anything in them.  I tried to open the configure and nothing seemed out of place.  I don't know what is going wrong since I managed to copy it to a CD with no problems so i'm baffled that it doesn't mounting it to a driver using the virtual or ultra ISO mounting programs.  I tried administrator and run in compatability and still closes when I launch it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-11 23:33:46
For all who have problems to start the game after bootleg, see here (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fifou44 on 2013-04-12 09:50:49
I've just fixed my problem by installing PSX music instead of remasterised music.
I was used to install remasterised music from ff7music_install_15112.exe, and so I had the game crashing.
I tried to install remasterised music from ff7music_install_15113.exe and the game wasn't crashing anymore but I had no music instead.
So I installed PSX music from ff7music_install_15113.exe. The game doesn't crash anymore and music is playing.

edit: and, by the way, is that normal that my multi.dll is considered as a trojan to my anti-virus?
edit2 : actually, it didn't fix my problem :(
But now, I can affirm the gamecrash occurs less often!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-12 16:57:05
To start with thank you so much EQ2Alyza for such a comprehensive guide, without it and the video I would be at a total loss doing what really SE should have done when they re-released this amazing game!

Unfortunately I am also have some trouble getting it to work, I am up to the point where I select "New Game" the screen goes black, and then nothing, I sometimes get a little alert bleep from windows and then find a pop up saying that "Failed to load BVJF.yog" I have no idea what this means and cant seem to track down any fix, but it does seem to have affected other people out there loading mods.

Any ideas would be greatly appreciated,

This is the contents of my APP.LOG

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-12 20:21:03
To start with thank you so much EQ2Alyza for such a comprehensive guide, without it and the video I would be at a total loss doing what really SE should have done when they re-released this amazing game!

Unfortunately I am also have some trouble getting it to work, I am up to the point where I select "New Game" the screen goes black, and then nothing, I sometimes get a little alert bleep from windows and then find a pop up saying that "Failed to load BVJF.yog" I have no idea what this means and cant seem to track down any fix, but it does seem to have affected other people out there loading mods.

Any ideas would be greatly appreciated,

This is the contents of my APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception

Go here and find (ctrl+f) the file BVJF.a - https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

You will notice that it is an animation file for Tifa's father. Something wasn't installed correctly there, so you will need to star over. Which option did you choose for Base Models? Which animations option did you choose? (very doubtful that even applies to him). Both of these options are found under the Models tab in BFE.exe. I only want to know these things to see if I can replicate your issue. If I can't, I'm unsure how your installation corrupted that animation file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nobuyuki on 2013-04-12 22:38:24
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-13 14:30:29
Quote
Go here and find (ctrl+f) the file BVJF.a - https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

You will notice that it is an animation file for Tifa's father. Something wasn't installed correctly there, so you will need to star over. Which option did you choose for Base Models? Which animations option did you choose? (very doubtful that even applies to him). Both of these options are found under the Models tab in BFE.exe. I only want to know these things to see if I can replicate your issue. If I can't, I'm unsure how your installation corrupted that animation file.

Thanks for such a fast reply! Should I be able to download the file from that link?
I loaded your Presets, with Base Models of "Bootlegged (Best of Show)" and Animations of "Re-Animation Fixes"

I have just tried running the installer again but am getting pretty much the same errors, I am now attempting another install with different Base Models. EDIT: With new setting getting the same error message.


Also while reloading the mods I got an additional Error message in Notepad come up saying:

"ealin_2 patch failed, not original script
frcyo patch failed, not original script
Couldn't dump world_us: mesnot found
Couldn't dump scene: converting to scene failed, gzip decompression error"
I understand It says there can be some error message but I didnt notice this one on the video.

and a popup which i took a screen shot of:
(http://farm9.staticflickr.com/8109/8645746146_0b610d6a65.jpg) (http://www.flickr.com/photos/68616058@N06/8645746146/)

and then this one...
(http://farm9.staticflickr.com/8247/8644654101_5cb6890cea.jpg) (http://www.flickr.com/photos/68616058@N06/8644654101/)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 16:47:21
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?

What option did you choose for FMV Cutscenes? Most of the movie sounds are embedded into the movie file, so there aren't separate sound files to associate with them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 17:09:41
Thanks for such a fast reply! Should I be able to download the file from that link?
I loaded your Presets, with Base Models of "Bootlegged (Best of Show)" and Animations of "Re-Animation Fixes"

I have just tried running the installer again but am getting pretty much the same errors, I am now attempting another install with differnet Base Models.


Also while reloading the mods I got an additional Error message in Notepad come up saying:

"ealin_2 patch failed, not original script
frcyo patch failed, not original script
Couldn't dump world_us: mesnot found
Couldn't dump scene: converting to scene failed, gzip decompression error"
I understand It says there can be some error message but I didnt notice this one on the video.

and a popup which i took a screen shot of:
(http://farm9.staticflickr.com/8109/8645746146_0b610d6a65.jpg) (http://www.flickr.com/photos/68616058@N06/8645746146/)

and then this one...
(http://farm9.staticflickr.com/8247/8644654101_5cb6890cea.jpg) (http://www.flickr.com/photos/68616058@N06/8644654101/)

No, that link is just a spreadsheet that maps out all the file names and what they correspond to in the game.

The notepad errors are from Menu Overhaul (MO.exe) and have been around for a long time (http://forums.qhimm.com/index.php?topic=12636.msg182013#msg182013). The author (DLPB) says they can be ignored.

Your screenshot is not open to the public when I click on it, and it's a tad small for me to read. I'm unsure why HexChanger is appearing and associating the ryaa file. That is Cait Sith's battle skeleton. I have never seen this error before.

What version of the game are you running?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-04-13 17:25:24
edited:
now I just re-install in my sister's laptop which have higher specs than mine (dualcore).
the only one problem and really bugging me is the movie Opening didn't match with its sound (didn't syncronize), the movie go faster than its sound!
How to fix this? Where the setting for sound movie placed?
you could maybe try downloading a different opening from here and replace the other located inside the Movies folder and see if that fixes it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ARamblingFool on 2013-04-13 17:34:37
Oh sorry, changed those permissions, I'm running the 2012 re-release, all official and with proper serial keys. Only downloaded it a couple of weeks ago.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LynxCole on 2013-04-13 17:43:21
hey guys, it's me again.

I manage to get it started by now, but once I'm ingame I get problems with the music. In the opening movie the music doesn't keep up with the animation and after that I only get sound effects like sword strike soounds, item gathering sounds etc. but no music at all. I tried the suggestions from other threads on the forum but nothing worked out for me. I also tried re-installing FF7 Music without OSTRE and got the same result. Everything is configured like the tutorial says but somehow I can't get into CONFIG when I run ff7 music.exe - nothing happens when I press the button.

The suggested fixes for the problem seem outdated, because I don't have access to any files proposed for download from the threads for this kind of problem and most of the fixes are already implemented within the 040 version anyway, so it seems. Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-04-13 21:45:07
may need to get newer release of ff7music. After bootleg finishes, reinstall ff7music on top, then u should be able to get into the config and get options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 22:05:22
When everyone here talks about reinstalling to try and fix things, are you deleting the FF7 folder after you uninstall the game and before you start a new install? That folder will still have all the mod files in it, so installing back to it may cause issues.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-13 23:12:49
It also helps to delete your registry entries in between installs just incase. To do that open regedit and go to hkey_local_machine/software/wow6432node/ and delete squaresoft, inc. for x64 users. I don't know where it is for 32 bit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-13 23:51:39
I run CCleaner, and it does a good job cleaning up the registry entries. I swear, Bootleg is the reason I started using it lol Sooo many reinstalls when I was testing before every release.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: genesis063 on 2013-04-14 03:53:31
What's weird is when I write to a CD or DVD I have no problems getting it to start up.  I found my DVD case with blank ones so just burned the ISO on it and changed the registry and used the FF7_CD and then launched the game and it runs just fine except maybe some missing sounds here and there.  The mounting thing I don't know what's wrong with it and why it won't work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-14 08:45:36
Bootleg sets the registry incorrectly. To fix that use this (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Payback85 on 2013-04-15 20:11:44
All right... I'm quite embarrassed to have to be asking this question, because I'm pretty sure it's something really stupid and simple that I've missed.

I have a legitimate 2012 re-release, fresh-installed, bootleg040, and and "Tifa's Package"; running Windows 7 64-bit, firewalls and anti-virus are off, and, ostensibly, running bfe and bootleg.exe as an administrator. There is no red on the Mod List, and I should be good to go.

However, when I try to run bootleg, it tells me that bootleg.exe is not running as an administrator, which it most definitely is. My installation tab matches the tutorial exactly, bootleg.exe is ABSOLUTELY in "run as administrator" mode, so I don't know what the problem is.

Code: [Select]
Final Fantasy VII 2012 ReRelease Installation Located:
"C:/Games/FF7/"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Privilidges.
Right Click on Bootleg.exe and in the context menu:

etc, etc

I have to laugh at myself, because it totally looks like I'm just not running as admin, but I promise that I am.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-16 00:16:17
 Payback85, try this: http://forums.qhimm.com/index.php?topic=12008.msg196379#msg196379
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Payback85 on 2013-04-16 01:16:24
Alrighty, excellent, that seemed to do the trick. Bootleg is now installing everything. Apologies for not finding that when I searched earlier. I am glad to see that it was something more than me just being a dope.

Thank you for the prompt response. It seems to have installed correctly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-18 15:47:51
Hello , thanks a lot for the videoguide... i already downloaded and installed the game but i got a problem ... after install and start the game using the ff7bootloader the game dont answer me  freeze it here: http://sadpanda.us/images/1542378-6HRNFUT.jpg

Do i need to configure the commands or something because im pressing all the keyboard buttons and dont work ... can you explain me please. I really wanna play the game with the awesome mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-18 19:33:17
By default, the game uses number pad controls. Use numpad 8 and numpad 2 to go up and down and numpad enter to select.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-18 19:40:46
Thanks for the answer. Got another questions.
1- Its possible configure the command for atack, cancel, etc? Its weird play with numpads.
2- The game is running the background music is running too , but the sound effects ( atack, magic, menu) dont work ... someone can help me?

http://sadpanda.us/images/1542626-JPTPFO3.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-19 03:26:56
Pause and go to config. Then you can choose your keybinds or map your controller. If you use a controller you can't bind the d-pad or triggers. Also when you start the game the first button you press must be on the controller or the controller won't be used as input.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-19 11:52:44
Perfect thanks for answer me again ....now i need to fix the sound effect by example at the battle when i hit a monster i cant hear (the sword sound, limit sound, magic sound, etc)
Do i need to configure it? can u explain me and show me how i should do it? thanks alot
http://sadpanda.us/images/1544342-7W2G6AJ.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-04-19 12:04:40
Do you have selected in ff7config.exe  the right sound card? Sometimes if I played on TV over HDMI I forgot it myself.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-19 12:11:53
yes, thanks a lot sound effect is fixed :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 00:11:33
hi im experiencing difficulty downloading the mod in the link on this site i click file bootleg040 it takes me to a page that says download i click download it says " Sorry! this file is to big for our servers to scan for viruses, would you like to download the file anyways?" i click yes and it starts to download, it gets to 30 percent and resets to 0, it does this about 5 times then says the file is corrupt and cannot be opened. i have no firewall on my internet or computer, and ive tried using different internet browsers to, but it still wont download the file. im currently trying to find another website with it because ive seen pictures of your work and i really want some of these mods, but im having very little luck so far. EDIT*UPDATE* wait wait i found a way around it i just had to click "resume download" after it says files were corrupt, it then continues from 30% im guessing ill have to do it 2 more times and theres a chance it might mess with the download but im very excited i hope this worksEDIT*UPDATE* nope didnt work lol still stuck please help *EDIT*UPDATE*

OK! I GOT IT LOL had to try 2 new web browsers but i finaly got it, its some new problem with google interacting with other web browsers, if the file is saved on a google server or i dont know how it works but use firefox and the problem goes away
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 02:20:58
use the torrent for download heavy files
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 02:25:26
ah i finaly got around it, just had to use firefox, but i have a new question if i may.
i know it says that i must have all the files in red for bootleg to work. but thats about...all of them lol. and i dont want updated cut scenes or, mini games and whatnot i just wanted the updated graphics for characters and field (maybe not even field) and maybe a difficulty mod, some music maybe, i see alot of files that are very big and i dont really want them but they are colored in red. i was wondering if theres an updated list or guide maybe on the ones i could skip by not checking certain options or maybe installing them myself

EDIT*UPDATE* eh i did it anyways but im having trouble with the eidos logo avi and the fmvres.exe part 7 of 7.

i have the eidos logo fmv in the right folder and all (to my knowledge) but it still shows in red. and the fmvres.exe i cant find at all. i know theres a torrent that has all the mods but that one is the only one i dont have, can it be skipped? uhg wait make that 2 files i dont have yarlson feild update....i shoulda just done the torrrrennnt lol whyyyy
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-21 07:01:03
The BFE mod list is a bit unorganized, so try not to stress too much. Use this list to find everything you need: http://forums.qhimm.com/index.php?topic=13981.msg196162#msg196162

FMVRes.exe IS part 7. It's labeled differently than parts 1-6, so I understand the confusion.

Yarlson file can be found in the Field Textures section. It has a working mirrored link.

I'm not sure why your eidoslogo.avi is still red. Recheck for it in your Mods Source folder that you set in the Installation tab. There is no other reason why it would be red other than a misplacement.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 13:24:13
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-21 17:33:30
i found them all finaly got the game working, played for 5 minutes decided i wanted to reinstall it again and pick vanilla difficulty. did that broke my game lol all i get now is a black screen and weird errors ....all i want to know now is how to i get rid of all this program i dont want to play it anymore and i know it messed with my registry files cuz windows keeps popin up saying some changed and its unstable. what exactly did bootleg do and how do i undo it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-21 19:28:07
Just delete the registry entries, do a fresh install, then do bootleg. That will resolve every issue ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 19:51:36
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

I need help too please eh!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-21 20:11:36
A problem with the lgp containing the minigame maybe? I have no idea.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-21 20:14:03
Do you know who can help me? i wanna complete all the game ... and i will need to do it later for get huge materia and the phoenix materia.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-23 02:43:31
I found a problem ... each time i try to do  The Battle of Fort Condor the game crash it.
Anyone know how fix it? http://sadpanda.us/images/1548939-TCEK5HL.jpg

I need help too please eh!

Files taken from here: http://forums.qhimm.com/index.php?topic=13981.msg196165#msg196165

   Strayoff's Condor                                                       Author                              Bootleg Option                                             Info                                Preview

█ condor_models_v1.00_18-08-2011-strayoff.zip     StrayOff               Strayoff's Condor (Models)           Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.fileden.com/files/2012/7/12/3325024/condor_models_v1.00_18-08-2011-strayoff.zip)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)

█ fcondor_rmk_v1.0_05-08-2011-strayoff.rar        StrayOff               Strayoff's Condor (Textures)         Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (https://docs.google.com/file/d/0B7ZrngjoUqm-ZDhPWThBNDFjZm8/edit)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)

█ compilation_v1.0_17-08-2011-strayoff.zip        StrayOff               Strayoff's Condor (Compilation)      Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.fileden.com/files/2012/7/12/3325024/compilation_v1.0_17-08-2011-strayoff.zip)                IMAGE (http://www7.pic-upload.de/15.08.11/36mapwaavb7.png)


Option 1) Download the Compilation version first, extract its files, and run the setup.exe.

Option 2) If you still crash, try downloading the 2 files for Models and Textures, extract them, and run each of their setup.exe.

I do not know if either of these options will overwrite everything associated with the Fort Condor Battle, so if you are still crashing after trying both of them, then I would safely assume that Bootleg 040 installs the corrupted v1.02 texture pack for the Fort Condor Battle. So, what you need to do is uninstall and delete everything and start with a fresh installation again. Next, run Bootleg with the Strayoff's Condor option left unchecked. After it finishes installing the mods, run the Compilation version setup.exe and hopefully everything should work. The Compilation version installs the slightly older v1.01 texture pack, but at least it was a working version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-23 05:34:31
sorry but all the files says Invalid or Deleted File. i already checked all the links ... dont work :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-23 05:38:33
hey its been a few days and im ready to try this again i dont think i read the instructions all the way through the first time and when reading them again i realized i had some questions that might help me to install bootleg properly this time around. or if not bootleg at least some of the mods

1 do i need aalis graphics driver properly installed before i run bootleg and also do i still need to play the game all the way to the first save point and fill up the save slots?
2 do i need the official patches before i run bootleg? such as windows xp patch and the 1.2
3 failing to make bootleg work properly, in what order would i go about installing these, any that should be installed first or last? or never mixed ect.
4 ive read before bootleg came out you guys used lgptool.exe or lgpedit.exe forget what its called but can someone give me a link to its instructions? this seems to install one mod at a time last i checked so i can use it to see what patches i am compatible with.
5 believe it or not i had the game running at 100% with high definition and advent children character models, almost all the overhaul menu options on, bootlegs field models, basicly every option you could pick, i played through disk one before i decided to uninstall it and do vanilla difficulty instead of hardcore, and thats when it craped out on me and never worked again. i did that with no graphics card and an onboard intel chipset which im now aware it says intel wont work with bootleg.
any specific mods that do not need a graphics card and are intel friendly? (besides phoenix rebirth and reunion patch i have those they work 100% =D) edit* looks like the avalanche high res patch works with intel chipset no graphics cards as well
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-23 21:08:33
woah woah woah, Just uninstall, delete registry entries, then reinstall bootleg and run the Front End.

Also, probably the only mods you can't use with an old chipset are a few models such as the world vehicle models and kela51's red.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-23 22:13:24
sorry but all the files says Invalid or Deleted File. i already checked all the links ... dont work :(

Are you clicking on the links called FILE in my above post? Because they work just fine for me, all 3 of them. The QHIMM link takes you to the original thread, and all its download links are broken as you describe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedTowerScissor on 2013-04-23 22:38:05
as far as i know bootleg isnt a "installed program" its just a zip file i dont click yes or anything so i cant install it, so therefore i couldnt uninstall it. yes i am aware now it makes registry and temp admin entries and i deleted them each time, yes i click your links, i now have all the mods. but bootleg for some reason, not the mods themselves, but bootleg itself makes it so chipsets will not work. using them one at a time, im done modding now, i have my ff7 fully modded, i just had to use the mods 1 at a time instead of using bootleg to do it, when i do them one at a time i can use all mods in the torrent, so my questions are nulled all i have to say is for future no graphics card users, with intel or (just about any) chipset users, don't use bootleg at all, its completely 100% graphics card dependent and you should download the mods 1 at a time from the "big list of ff7 mods" link in the tuterial.  extract and use the read me file to install manually. use high wind to add to your lgp archives. the aalies lgp/unlgp is now banned or not supported. (at least in my state) i cant find it on google. this worked for me.

also i might add that at one point in time bootleg did actually work one time, and installed all the mods, but just that once. after i uninstalled all the game and deleted registry and temp files it never worked again. this way is a tad longer but if you copy your original ff7 into a random folder its actually easier. you can mess up infinite times with any mod and just delete all the files in squaresoft and copy your copy back into that folder. this is what i did and now i have the ac models and all that i posted a wile ago.

 also i would like to give a thanks to the people who made the mods and torrents themselves i never thought id play a childhood game in such good graphics! the creators of phoenix rebirth patch especially that was the first and easiest mod to install, i just downloaded it took one second, read this guide very easy to do instructions http://www.instructables.com/id/Final-Fantasy-7-mods/step2/Phoenix-Rejuvenation-Project/, replaced my char lgp and world lgp with the ffprp ones (use the link i just gave you very easy instructions) and my game was fully modded 100% with no glitches. avalanche also! this mod was very fast to install and works 100% so far. all you do is click yes, thats the only thing you do for that mod and it adds alot, no glitches what so ever even using a chipset. on top of those 2 i used the uo3 installer program, which is basicly from what i see as another bootleg.exe program, this also works with no graphics card. not as easy as phoenix patch and avalanche (some mods appear as white shapes depending on d3d and aalis graphics custom) but still works if you do trial and error. the "reshaded" section is my favorite part of this mod installer. thanks to all of you for your hard work. also eq2 for the torrent of the mods, altho bootleg itself didnt work except that one time and is mostly graphics card dependent the torrent was fast and gave me some of the mods i needed =D ty
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-24 05:26:17
Are you clicking on the links called FILE in my above post? Because they work just fine for me, all 3 of them. The QHIMM link takes you to the original thread, and all its download links are broken as you describe.

yes downloaded all and installed them ... but still crashing ... thats mean i need to reinstall again and lose my saved data u.u?

a question ... i know condor fort is for get materia phoenix ... if i dont go to fort condor on the future can i continue the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-24 11:08:35
Backup the folder called "save" before you uninstall. After your new install, copy/paste the save folder back into the main installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-24 23:33:38
Does anyone have any issues with the master materia?
cause when i add them with black chocobo it won't come up as "Master Magic, Command and Summon"
intead i get coin, banish and flash in place of where i put the master ones.
unless black chocobo is the problem itself which i don't think it could...
cause most everything else works fine
help?
thanks in advance
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-24 23:54:22
You're playing the Hardcore Difficulty Mod, which changes the Master Materia to those 3 you stated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-04-25 00:00:17
o.o DOH!!!!!!!!!
oh well...
thanks for the quick relpy :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-27 02:36:12
ok, i unistalled all the game, and reisntalled it .... but found new problem tryig to enter to the game  ...i cant play
http://sadpanda.us/images/1560647-Q90A6WK.jpg
http://sadpanda.us/images/1560667-NLE2CYU.jpg  ( is a spanish message i tried to translate it: termination signal sent to the process "ff7music.exe" with PID 3232.)

can you help me please?

Backup the folder called "save" before you uninstall. After your new install, copy/paste the save folder back into the main installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-27 05:00:45
Hi cloud15,

As the "Postprocessing initialization failed" already indicates the used filter is not working for you.
You can try a different filter or postprocessing it off entirely.

Open the file "ff7_opengl.cfg" with notepad, look for the line "enable_postprocessing = on", replace it with "enable_postprocessing = off" and save this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-27 10:21:06
just found "enable_postprocessing = yes" and i replaced it with "no or off" AND STILL NOT WORKING
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 01:28:35
i reinstalled it once more time and still failing :( ... what happened? the game worked before on my pc
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 02:36:48
Post your APP.log

I can't see your screen to see how you replaced "enabled_postprocessing = yes" but your wording sounds as if you replaced it incorrectly. It needs to be replaced with "enable_postprocessing = no". Did you also file -> save before closing?

You can do these same things in Bootloader by clicking on the Configure button. Under the Main tab, leave Postprocessing unchecked. Under the plugins tab, the Post-processing Shader section has a drop-down menu for all the different plugins. Try the Disabled option first. Make sure to click the Write CFG button in the top right before closing the Configuration window. If the game launches, then try going down the list of plugins until you find a stable shader that you're satisfied with.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 02:56:44
this is the app.log?

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 9280x860, output resolution 1146x860, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 03:00:27
Well i uninstalled the game and reinstalled it again ...
http://sadpanda.us/images/1563317-23DPCTJ.jpg
http://sadpanda.us/images/1563321-XZB6WOT.jpg (tried it and still dont working) :(

Post your APP.log

I can't see your screen to see how you replaced "enabled_postprocessing = yes" but your wording sounds as if you replaced it incorrectly. It needs to be replaced with "enable_postprocessing = no". Did you also file -> save before closing?

You can do these same things in Bootloader by clicking on the Configure button. Under the Main tab, leave Postprocessing unchecked. Under the plugins tab, the Post-processing Shader section has a drop-down menu for all the different plugins. Try the Disabled option first. Make sure to click the Write CFG button in the top right before closing the Configuration window. If the game launches, then try going down the list of plugins until you find a stable shader that you're satisfied with.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 03:04:08
or this is the log?

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 9280
window_size_y = 860
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-04-28 05:07:44
Hi guys,

I've been trying multiple times to get the FFX overhaul working but nothing seems to help. I've installed all the combinations I can think of, just clicking the FFX overhaul, the style selector etc but to no avail and I've made sure to uncheck the break 9999 box as per the instructions. The Ctrl+F6 did do SOMETHING to the battle menu but certainly didn't do what it's meant to, now only one character's ATB/HP/Name is on the bar (luckily I have a save before I implemented it so I should be able to at least go back to the way it was before).

As always, thank you for any help you can provide. It's hard to imagine that there's still so much great work being put into this game by you modders :)

Sed
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 06:31:02
Hi cloud15,

your app.log looks as if UAC is still active.
Disable UAC or use my patch (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372).

A resolution of 9280 in width is a bit much, I think ;D
"Refresh rate" checkbox you should omit. The game should decide how fast should be the monitor itself.
The "Auto Mount" feature works for me not good, the unit is registered slower than the game wants a disk. You can log in manually the disk previously.



@ PitBrat
...
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes
...

I do not want to nag, but "new_hp_limit" and "new_mp_limit" needs pure numbers, not yes or no (only if "break_9999limit = yes").
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 12:22:14
and... what is UAC for?  i dont undertand .... what should change, can you explain please?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 15:09:13
UAC is built into windows and gives you trouble whenever you try to change or install something. Disable it by going to Control Panel->User Accounts and Safety->User Accounts->Change User Account Control Settings and then turn the slider all the way to the bottom.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:19:06
are you talking about this: ? http://sadpanda.us/images/1564727-GGWZKNF.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:21:16
did it and the game still not working
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 15:32:25
Yes, that's the right thing. Try uninstalling and reinstalling with UAC disabled. Also, instead of double posting, edit your last post using the modify button.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 15:35:17
my pc always got it disabled it ... 2 weeks ago i installed the game and work it good ... my problem started with the FORT CONDOR ( the game crash it when i start a battle inside fort condor) ... then i uninstallled and reinstalled the game and  ff7 started to fail
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 17:18:50
UAC is built into windows and gives you trouble whenever you try to change or install something.
;D I have had no problems with UAC, also not with other games  ;D

are you talking about this: ? http://sadpanda.us/images/1564727-GGWZKNF.jpg
Yes, and as I see you've even made ​​a step higher...
I strongly recommend to use my patch, then UAC should work properly again with FF7.

my pc always got it disabled it ... 2 weeks ago i installed the game and work it good ... my problem started with the FORT CONDOR ( the game crash it when i start a battle inside fort condor) ... then i uninstallled and reinstalled the game and  ff7 started to fail
Perhaps only the "condor.lgp" was broken.
Somewhere the original file to a backup folder might be, you can then copy it back to the appropriate place.

Edit: Did you also change the resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 19:05:51
When you say "uninstalled and reinstalled," did you delete the old game folder before you reinstalled? The FF7 uninstaller doesn't get rid of the mods, so they remain there afterwards. If you then try to reinstall to that same location, problems can occur.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:10:33
Hi again and thanks for your support ... read my previous comments please... since im spanish is a bit hard explain my problem .... the game worked good the 1st time i installed it (i checked it strayoff condor) ... after that with the problems with the FORT CONDOR, EQ2Alyza told me to uninstall and reinstall the game  ("unchecking strayoff condor") ... now dont work

I used your patch and dont work ... got same problem
http://sadpanda.us/images/1565074-C1HIVBN.jpg

TO: EQ2Alyza
I installed it at same location then i should try new?
My location is c:games/ff7/finalfantasy7

I followed your video tutorial... same location ... ff7mods desktop too
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 19:15:53
http://forums.qhimm.com/index.php?topic=13212.msg198687#msg198687

I said some of that yes, but I was very specific with the directions. It wasn't just uninstall and reinstall. I've noticed the small details always missing in your responses, so I am wondering if the language barrier is preventing us from working this out. If anyone can speak good English and Spanish, help us out please  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:18:04
Ok thanks for your help too miss EQ2Alyza :)  ... i gonna delete the old files and reinstall again at another direction
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 19:20:52
I used your patch and dont work ... got same problem
http://sadpanda.us/images/1565074-C1HIVBN.jpg
This is not my patch (http://www.file-upload.net/download-7457615/BootLegPatch.exe.html), that is Kranmers one.
After that please try my one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 19:35:41
I took Spanish IV in high school lol ;D

Cloud15, ¿Ha eliminado la carpeta de instalación después de la desinstalación? Algunos archivos se deben eliminar manualmente.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 19:45:18
yes i dit it. i deleted all files, i changed install direction too ... im installing again right now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 19:48:48
Bien, todos los errores que deben fijarse. (no se si mi espanol es correcto)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 20:23:47
well, i did all you said me and the game still dont working ... changed direction... deleted old files... reinstalled and still dont working ...i clicked on play at bootloader and the black screen close it ...

to
Kompass63

i used your patch now and got same answer ... dont work (now appear a black screen and close it inmediatly)


"maybe if i check  the offstray condor  the game will work again :S"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-04-28 21:05:27
The black screen after clicking Play is common. Open FF7Config.exe, click on the Sound tab, and set a sound device. When it's left blank, the game won't start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 21:16:19
the ffconfig.exe aready has a sound device ... sorry for annoy you.
The game still dont working ...  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 21:30:30
What does your app log say?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 21:38:35
this:

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-28 22:12:36
This is not the app.log...
I think the latest app.log can be found in the folder "FF7Music".
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 22:40:36
Is there a way to use the enhanced ff7config shown there without bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 22:42:00
found this on ffmusic folder:

Code: [Select]
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=OSTRemastered
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
ProfileList=PSF;FilenamesOnly;OSTRemastered;"mp3 (remixed)";Custom;Bootleg
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0

[ID]

//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume

//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi


[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=chosen planet (cintro).PSF
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7 312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=mogu.psf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=Main Theme Variation (tb).psf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf

[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[mp3 (remixed)]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat(remix).mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis(remix).mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2(remix).mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2(remix).mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe(remix).mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll(remix).mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3

[Custom]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Bootleg]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=bokujo(remix).mp3
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=chu(remix).mp3
chu2=JenovaRemix.ogg
chase=chase(remix).mp3
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=costa(remix).mp3
comical=JenovaRemix.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=3-16 - Interrupted by Fireworks-rev18.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=elec(remix).mp3
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=lb1(remix).mp3
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=odds(remix).mp3
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=pre(remix).mp3
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=sea(remix).mp3
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=sinra(remix).mp3
sid2=07 - Cid's Theme.ogg
snow=3-20 - Buried in the Snow-v.2.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=3-06 - The Nightmare's Beginning-rev8.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg

But seriously, this is way too big a paste to not use code tags. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-28 22:43:05
1. That is not the app log
2. Please put it in code
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-28 23:15:13
wich code.. idont know
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-04-29 04:39:08
In the post editor, click the button with a # on it, and it will put "code" tags in your post. Paste your logs into there, and it makes a little box with its own scrollbar and prevents it from making the whole page a lot longer.

I already fixed your previous posts for you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-29 14:32:43
ok sorry mr mod i undertand now .... by the way i still dont undertanding what upload
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-04-29 21:07:32
The file is named APP.log
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-30 15:46:33
Hello good morning/afternoon ... just found 1 APP http://sadpanda.us/images/1569123-WG1LUUK.jpg

is this right?
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-04-30 18:59:35
yes, that is the app.log, we wanted to see.
Unfortunately, your app.log ends again with

Quote
sound initialized

and then stops.
Then really should the MIDI....

I just noticed something!
Just try this.
Open "ff7_opengl.cfg" with notepad, look for the line "music_plugin = plugins/ff7music.fgp" do a # before this line and save this (#music_plugin = plugins/ff7music.fgp).
Then start the FF7.exe, finish the game immediately (alt+F4) and write the new app.log in here.

If there is now something like "INITIALIZING MIDI..." appears, you can remove the # (which you had just inserted) and start the game normal with bootloader.

(http://www7.pic-upload.de/30.04.13/dduyukxkcmzr.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-04-30 19:47:56
i did itall  but you know.... still not working :S
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6530D 4.1.11005 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Game\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Game\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

removed#
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/Bloom2.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 6

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 07:52:46
Hi cloud15

Although the game has come a little further (INITIALIZING MIDI ...) has apparently nothing to do with your problem.



When I use bootleg somewhere he loses the file "battle.lgp".
Fortunately, there is a backup of it.

(http://www10.pic-upload.de/01.05.13/upu5ixabg2wy.png)

Make a copy of it in the same folder

(http://www7.pic-upload.de/01.05.13/8ypgenppgqi4.png)

rename this copy (highlighted remove) to "battle.lgp"

(http://www7.pic-upload.de/01.05.13/f8tpqwj7uhuh.png)

At the end it should look like

(http://www7.pic-upload.de/01.05.13/fdrj639te65.png)

But you can use my patch (http://forums.qhimm.com/index.php?topic=14189.msg198372#msg198372), he also corrected some other things.

Greetings Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 14:03:17
I TRIED MODIFING THE FILE AND THE SAME ANSWER ....

FOR UR PATCH ... http://sadpanda.us/images/1571197-UKOABNI.jpg

now?

I SHOULD CHOOSE ONLY 1 RIGHT?
a) navigate to [Gamedir]\MountDisc an double click onto "MountFF7DISC1.bat" (is only available if that was bootleg set) (ALREADY MOUNTED BUT STILL SEEING THE SAME MESSAGE )
b) plug in a USB stick and rename this  (TRIED AND DONT WORK)
c) Format a Floppydisc and rename this  :evil:  (NO BECAUSE MY PC DONT USE FLOOPY DISK)
d) ...

http://sadpanda.us/images/1571208-KQ0Q5JY.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 15:32:53
Ups... :-[

For me it looks like this

(http://www10.pic-upload.de/01.05.13/y6snwrvx421a.png)








I've updated my Patch a little, tell me, if this one will work please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 15:40:54
SAME CANT DETECT IT :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-01 15:54:11
This is bad ...

Next try ... BootLegPatch.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloud15 on 2013-05-01 17:10:12
dnt work :/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-05-02 08:34:26
I seem to be having some trouble with the game crashing when going to the world map, sometimes get past it but seems to be happening frequently after the Midgar Zolom scene. Hopefully someone will be able to provide an answer while I go through the forums searching for answer.

Thanks in advance!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 12:29:51
hi im replaying ff7 after a couple of years. the previous time i played was also using mods and im glad they have progressed so far.

sadly im currently stuck in with problems as well.

i manage to get the game to run after removing menu overhaul and reinstalling.
but now my game cant progress past the first screen whenever i hit the menu button.

attached is my app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

have honestly tried almost everything and ive followed the guides/instructions to the letter.

......

if i DONT press the menu button and let the game progess till the first fix battle. battle will progress smoothly till victory/xp screen in which it also crashes with this in the app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.11631 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

if anyone can shine a light into whats going wrong it would turn my week around. thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-02 14:40:54
Seems as if the "[Gamefolder]\data\menu\menu_us.lgp" is broken.
An original is on the installation CD.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 14:58:53
Seems as if the "[Gamefolder]\data\menu\menu_us.lgp" is broken.
An original is on the installation CD.

thanks for the responds. tried replacing it with the original copy from the disc but problem persist.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-02 16:06:10
You could replace the modified FF7.exe with the originals by Square Enix
http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/
But you would lose some modifications or worse, the game does not work with it.
So renaming the FF7.exe before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hotshot85 on 2013-05-02 16:41:59
You could replace the modified FF7.exe with the originals by Square Enix
http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/
But you would lose some modifications or worse, the game does not work with it.
So renaming the FF7.exe before.

thanks mate but i managed to track the culprit down to DEP. simply turning it off will do. (a quick google search will teach you how). leaving this here for anyone else with the same issue to stumble upon. ive noticed quite a few guys out there with similar issue as me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 13:28:45
Hey, I'm trying to do some manual tweaking to the soundtrack beyond what the Bootleg mods do.  However, when I try to run AH on top of the installed Bootleg mod, the changes don't seem to take.  Specifically I'm using the crisis core fight further version as my test case to see if it's working.  Is there a special way to trade out music tracks after bootleg's been installed?  Or does it need to be done some other way?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:28:18
Go to the folder where FF7Music gets the tracks from and you can just put the replacement in the folder without renaming it and tell FF7Music to play that one instead from the options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 18:39:28
Thanks for the reply - to clarify, when I run AH, it will create a music folder for the vanilla ff7 install, and then I will need to copy this folder to whatever location ff7 music draws from?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:45:29
I'm going to assume you mean Anxious Hearts when you say AH. Are you using Anxious Hearts or FF7Music? You can't use both. IIRC Bootleg lets you choose.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Veektarius on 2013-05-03 18:47:34
I've installed the bootleg several times while futzing around with this, and it is possible I have both installed simultaneously at this point, which could be the cause of my problems if what you're saying is true.  I'll try wiping the FF7 directory and doing a clean install when I get home tonight. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-03 18:55:33
Always uninstall, delete registry entries, and delete leftover files before reinstalling bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-05-04 04:03:11
Quick question.

Just installed a bunch of mods and seems to be working great.

However, not a huge fan of the "New SoundFX" mod. Anyway to back that one out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: melkahi on 2013-05-04 15:14:45
Edit: fixed my sound issue in FF7Config, I am dumb.

But, is there a recommended way to get an xbox controller configured to work with it? Using the num pad isn't... ideal, and I don't know much about any keymapping software. I tried installing Xpadder but it doesn't seem to work with pre-Windows 7.

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-04 17:45:19
It comes stock with controller support already. When starting the game, at the Eidos logo movie, press start on the controller. After that, load a game and configure from the config screen. IIRC controller mapping is the second column. Be sure to use the controller to skip the movie because if the controller is not the first thing pressed the game will not detect it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: earthnavas on 2013-05-04 17:46:52
thank you  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-05 04:05:46
Quick question.

Just installed a bunch of mods and seems to be working great.

However, not a huge fan of the "New SoundFX" mod. Anyway to back that one out?

There is none. You will need to start over with a fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 19:57:41
Looking for some help. Everything was working fine when I installed yesterday. Now when I boot up the game I'm only getting the top left portion of the "screen" to show up. It looks like all of the display settings are what they used to be so I'm not sure what I did.

(http://i1331.photobucket.com/albums/w600/jasonlarge/Untitled_zps1062e4e2.jpg) (http://s1331.photobucket.com/user/jasonlarge/media/Untitled_zps1062e4e2.jpg.html)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-05 20:01:02
What is your game's resolution and what is your monitor's recommended resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 20:05:42
My computers current resolution is set at 1920x1080 (HDTV). Bootloader shows the Screen Resolution at Width 1920 by Height 1080. Internal Resolution is not checked but listed at 3840x2160
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-05 20:18:41
for more info, I'm using Windows 8 and here is the APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\Games\PC\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


edit:

I've also discovered that if I launch the game in Windowed mode (unchecking Full Screen in the loader) it comes up the same size, but now it looks like im in the middle of the "screen"

(http://i1331.photobucket.com/albums/w600/jasonlarge/Untitled2_zps186b2d4e.jpg) (http://s1331.photobucket.com/user/jasonlarge/media/Untitled2_zps186b2d4e.jpg.html)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-06 02:02:35
Try putting your internal resolution to the same as your screen resolution in FF7Config. And instead of double posting, use the modify button.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-05-06 02:40:35
Someone had the same problem and the reason for the issue was a too high DPI value.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-05-06 03:17:47
There is none. You will need to start over with a fresh install.

Thank you. How about if I want to load a new char model? Can that be done using boot loader commands?

Also, sound seems to work pretty well but every now and then the background music will not play in certain areas. Not a huge deal but a bit annoying. Wondering if anyone else has this problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-06 21:49:07
If you want to use a new model, just go into FF7Config, change direct mode to on or yes I forget which, and then put the files that are all letters in the correct folder inside [ff7 directory] /direct
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2013-05-07 00:09:56
Please make note of this issue (http://forums.qhimm.com/index.php?topic=14235.0) since noone can help me restore my old ff7 registry entries... in case someone else can help with this. Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jasonlarge on 2013-05-08 22:08:09
Someone had the same problem and the reason for the issue was a too high DPI value.

How do I adjust the DPI value? (I'm not having luck searching google for an answer.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-08 23:27:13
Control Panel->Appearance and personalization->display
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zeroark on 2013-05-09 21:00:57
Hey, I'm new to this site. The thought of playing an upgraded FF7 sounds amazing, but I have a few questions first!

1) I have the ISO copy from my CDs, as the CDs themselves long since stopped working. I have no qualms about upgrading to the 2012 PC version that SE sells online, but I just want to clarify it works beforehand.

2) On that same note, I use Windows 8 (unfortunately) and my resolution is 1366x768. I would hope neither of these prove a problem.

3) Lastly, if you couldn't tell already I've never done any sort of modifications previously, so if I get stuck somewhere in the process of installing Boot Leg I would be able to get assistance.

I eagerly await your reply! These mods look fantastic, and I'd know quite a few people to pass the word along to!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-09 21:41:39
The 2012 version is fully supported. Look  Here (http://forums.qhimm.com/index.php?topic=13429.0). I don't know about Windows 8 but I assume it works fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zeroark on 2013-05-09 21:47:38
The 2012 version is fully supported. Look  Here (http://forums.qhimm.com/index.php?topic=13429.0). I don't know about Windows 8 but I assume it works fine.

My thanks! But unfortunately that only answers one of my three questions. Two to go before I'm an official convert  :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-09 21:56:10
I already said Windows 8 should be fine and question 3 doesn't really need to be asked since that is the entire purpose of this tutorial thread.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-05-12 00:37:54
Quote
First of all, you will need to BUY the English Version if you don't have it.

I have completely forgotten to say, that this is not up to date anymore. With the FF7 Game Converter (http://forums.qhimm.com/index.php?topic=14047.0) created by Kompass63 you can make any language (French, German and Spanish) equivalent to the English one.
It's also a good demonstration how DLPB's Tools could be used.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-12 01:04:45
Thanks! I'll edit it tomorrow.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MiksteR_RdY on 2013-05-14 16:16:23
Having a bit of a problem.  The first few installations ran fine except I missed some things I wanted to add but forgot to check them. Now everything's almost perfect. EXCEPT the music Bug. At first I had music. Now there is none. When I uncheck the music Plugin there IS music. But delayed. Everything music should play it's playing about 2 seconds later.

Not that big but it's annoying. Now I uninstalled the game again and installed a fresh copy + Bootleg. Before that I cleaned the mod folder. Now, again, no music or with the Plugin unchecked it's delayed. Anyone got an idea?


Edit1:// Everytime I run FF VII now FFVII Music pops out. It says run FFVII, configure and close. I think I have to configure it. But what to do?


DataPath is D:\Games\FF7\FINAL FANTASY VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
mp3\
D:\Games\FF7\FINAL FANTASY VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   D:\Games\FF7\FINAL FANTASY VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP

WM_ACTIVATEAPP




EDIT2:// GOT IT! I'm using the original Soundtrack. The MusicFFVII Config said it was using the new one. I didn't install the new one so there were no Sound Files the game could use. I switched to psd or psf whatever the name is. Now I got it. Don't mind.


And btw NICE Mod. =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kswa1987 on 2013-05-15 02:09:19
Hi there!  First off thank you so much for all your hard work on this mod!  It has been some great fun up to this point.

Also just an FYI to anyone curious I have been running it on Windows 8 Pro 64 bit and it works great.

However, I started messing with the bootloader configuration and accidentally moved some files so everything got all screwed up (didn't even have battle music!!), so I'm deciding to start fresh.  I have seen you post many many times to COMPLETELY UNINSTALL the entire game before trying again so I'm going to do my best to do that and hopefully achieve optimal results.

I uninstalled FF7 and FF7Music from the control panel (made a backup of what I hope is my save file -- save00.ff7), and it looks like all the files associated with it are gone.  Going to reinstall the 2012 version to C:/Games/FF7 because I originally had it installed under /ProgramFiles(x86).  My question is what Registry Entries (I'm assuming using regedit) do I need to delete in order to have a completely clean start?  Also, since I used to have it installed under program files is there anything else in C:/Games/FF7Mods I need to delete? Or are those files only used during the installation process?  Also there is another folder in C:/Games called "Downloads" that has a folder with an application (FF7_v1.0.5) and a couple of .bin files.... leave this be or delete it?

Sorry for the flood of questions I just want to get my install done right this time and then never touch it again!

Lastly, I am running this on a HD4850 with 512MB of RAM, 12GB system ram, 2.66GHz Quad Core, can you suggest optimal settings for the bootloader (and elsewhere)?

Thanks a bunch!!!

Edit: I didn't make any registry edits (because I didn't know which ones to do), but reinstalling into the new directory worked great, although no option came up where I had to select graphics and sound tabs like in the first install.  Things are working great though, thanks again for your work on this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spadge3k00 on 2013-05-16 00:17:34
jus a quick one, whats with the 3 red triangles instead of a menu screen at start up, any 1 had this problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-16 00:47:13
Just wanted to ask if this Mod only works with the purchases version of FF7 and no other ones such as free downloaded ones.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-16 01:14:53
jus a quick one, whats with the 3 red triangles instead of a menu screen at start up, any 1 had this problem?

If you're using a Radeon video card, then try one of the complex shaders in Bootloader Configure. If that doesn't work, disable shaders completely.

Just wanted to ask if this Mod only works with the purchases version of FF7 and no other ones such as free downloaded ones.

There are no free downloads unless through piracy. You do need a purchased game though for all the mods to work properly. The 2012 re-release is very cheap and is supported by these mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spadge3k00 on 2013-05-16 10:07:38
thanks for the prompt reply, stupidly i deleted the torrent download so im redownloading. ill post my results in a few hours, thanks

after re installing i still receive no backgrounds menus and funny red triangles on intro credits also tried different shaders and also no shaders at all, i have character models tho thats working, just nothing else. any ideas ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-16 11:20:38

There are no free downloads unless through piracy. You do need a purchased game though for all the mods to work properly. The 2012 re-release is very cheap and is supported by these mods.

Ah thank you very much no wonder it wasn't working for me, is this the 2012 re-release you were talking about

https://store.eu.square-enix.com/emea_uk/pc-windows-download/FINAL-FANTASY-VII.php

Also would the Mod work on this version, just want to make sure before I go buying stuff >.<
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedXell on 2013-05-16 13:17:15
Also would the Mod work on this version, just want to make sure before I go buying stuff >.<

I bought the rerelease on my self and every mods in Qhimm works fine with them. So you shouldn't have any problems ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-16 14:00:33
Is the link I sent the one for the re-release? I need to know before I buy it as I want the make sure the mod works on that version as I can't find any other
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RedXell on 2013-05-16 14:31:53
Link: https://store.eu.square-enix.com/emea_de/pc-windows-download/FINAL-FANTASY-VII.php

If you buy the game, you get a loader. The loader will download the game and after downloading you can install the game. It doesn't matter wich language you install. If you use Kompass63 GameConverter you can install all the mods you can find in Qhimm. (Bootleg too)

The link of the GC: http://forums.qhimm.com/index.php?topic=14047.0 (Maybe Kompass forgot to say but the GC works with a english installation fine too ;) )
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spadge3k00 on 2013-05-16 19:49:52
id like some help please. i purchased the game just to use this and it doesnt work for me at all, i get black screen after intro movie altho i can move the cursor, i get ingame and have no backgrounds and no Sound, jus character models, id really appreciate some help here to fix this , especially the sound.

also in response to the "turn off shaders" my game works when i turn them off but still no sound, what exactly am i loosing when u turn the shaders off ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 00:39:55
Hi thank you all for the help, I purchased the game and I got the mods working, I am very pleased with it except for one thing.

The resolution.

I used the BootLoader to set the resolution to 1080 (1920x1080) but I keep getting an error message saying "Failed to set the requested fullscreen mode, reverting to original resolution window mode".

How do i fix the resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-17 00:44:14
spadge, the shaders do not affect sound, they are merely visual.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 00:46:27
Is it normal for the the game to lose it's sound whenever I switch windows?

Also if it is possible to use a PC game controller for this game, and if so, how do I configure it to work?

Sorry for all the questions, any help is greatly appreciated!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-17 01:01:29
To use a controller, after launching the game don't press anything on the mouse or keyboard AT ALL. Then, skip the logos and load a game using your controller to navigate. Once in game, pause and go to config and map it the way you want. One side should say keyboard or something and the other should say joystick which is your controller.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 01:13:48
Ah yes found it thanks!

Just curious... is it possible to change the mods once i've started. Just realised some of the Avatars I picked don't look right and I wanted to change them, is this possible without having to do the entire setup again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-17 01:16:07
No, you have to uninstall, then delete the installation folder manually, then it is optional to delete registry entries but is not usually needed, then reinstall and run bootleg again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: spadge3k00 on 2013-05-17 01:32:36
im aware the shaders dont affect sound, what i want to know is why they dont work? and what exactly am i loosing out on if i turn them off is there much diffrence? im using a radeon 6990, core i7 if that helps, latest drivers direct x, c++ ect.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-05-17 11:53:42
shaders dont add much but im surprised they arent working at all with your gear. try different options in bootloader configurator like HDR shader etc. iirc some dont work on ATI cards but some do. Oh and I seem to remember there being something about people with intel's onboard graphics needing to specify which graphics card to use?

Just throwing some stuff out there.

For me, whenever FF7 crashes on startup it means my sound in the ff7config.exe utility isnt configured, the application will just close itself at opening movie. EG, if I switch my sound from HDMI out to the standard speaker jack thru windows, it requires a run through ff7config to reset the sound driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 12:25:01
Hey guys, in this video it shows Cloud with the outfit he wore in Advent Children

http://www.youtube.com/watch?v=0uD-2wyLROM

I checked all the Mods and the Tutorial page but I can't seem to find it, any idea how I can get it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-05-17 12:34:44
It's not a legal model.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 14:18:51
It's not a legal model.

Ah man that sucks, looked kinda cool.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-17 18:27:52
Yes, when it crashes at start, you usually just need to run FF7Config.exe and repick your sound driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-17 21:39:22
Guys I need some serious help!

I'm in that part of the game where you have to sneak past Aerith's room to get by, to do that you need to walk not run.

This is the problem:

I installed the mod than makes you run all the time, now I know if you hold the cancel button it makes Cloud walk instead however whenever he reaches a certain point in the room he starts running automatically and I get sent back to the room, this happens again and again even while holding the cancel button.

Can anyone fix this? I've leveled up so much in the game I really don't want to have to re-install everything all over again
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-17 21:44:19
Try running instead of walking. This has been reported before, and I think that's the work around to it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-05-17 22:14:02
Guys I need some serious help!

I'm in that part of the game where you have to sneak past Aerith's room to get by, to do that you need to walk not run.

This is the problem:

I installed the mod than makes you run all the time, now I know if you hold the cancel button it makes Cloud walk instead however whenever he reaches a certain point in the room he starts running automatically and I get sent back to the room, this happens again and again even while holding the cancel button.

Can anyone fix this? I've leveled up so much in the game I really don't want to have to re-install everything all over again
This happened to me a long time ago too even when walking it runs all of a sudden what i did to fix it was i removed the alwaysrun patch then got past that then saved then put on the alwaysrun patch on again and back to normal no more problems :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-05-17 22:20:11
Problem:
When the always run patch is enabled, it is impossible to walk past Aerith's bedroom to sneak out, because Cloud starts running even if you hold [cancel] to walk.

Explanation:
The scripting in this scene does not know about the always run patch. Instead of checking if you're running, it checks if you're holding [cancel], assuming that holding the button means you're running and not holding it means you're walking. That last bit of running has nothing to do with your movement, but is actually part of the script; you can even let go of the directional buttons at that point and he'll keep running a bit longer.

Solution:
Just don't hold cancel. Run right past. You won't get caught.


I wonder if it's possible to fix this script for the always-run patch, so this doesn't happen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-18 01:15:45
Thank you so much guys you have all been very helpful, quick and to the point the people of this site are extremely helpful.

I shall try running past it tomorrow see if it goes well :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-19 18:17:26
Oh hey guys, i'm up to the bit where Coud enters the Shinra building to save Aerith and... wow... there are a lot of bugs here. The bosses seem to be mixed up, i'm fighting Rufus even though i'm not suppose to even meet him yet. fighting the boss at the end of the motorbike scene when i'm not there yet.

Is there something I can do to fix this? I'm fighting bosses that i'm not supposed to fight yet and their levels are much higher than mine
Title: Re: [Tutorial] Tifa's Bootleg
Post by: raikodx on 2013-05-19 19:29:01
Hello people. This is my first post so bear with me on this. I'm having 3 issues with this whole setup.

1: I'm having issues with all the mods I set up in BFE.exe not actually being executed in the actual game. For instance, the character models for Cloud and Barret are different from the ones I chose in the BFE interface. Or the beginning game screen loads as "Standoff with Logo" instead of the "Buster Glare" that I chose. Same thing with music and possibly the "Lost Wing" game difficulty I chose.  I wouldn't know because...

2: The game crashes every time after I complete the very first battle. I will win and then the screen goes black. the music is still playing but the screen goes black then I'll get a popup stating the FF7 has crashed.

3: Also another problem that I am having is that I have a very small internal hard drive (30GB) because my old 500GB fried a while back. And the hard drive is pretty full with other things so I use a 1.5 TB external HD. I installed Bootleg and FF7 (everything) on the external. Could this be my entire issue or is it totally possible to run this setup on an external?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-19 21:18:52
The external drive is not the issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-19 21:35:02
Oh hey guys, i'm up to the bit where Coud enters the Shinra building to save Aerith and... wow... there are a lot of bugs here. The bosses seem to be mixed up, i'm fighting Rufus even though i'm not suppose to even meet him yet. fighting the boss at the end of the motorbike scene when i'm not there yet.

Is there something I can do to fix this? I'm fighting bosses that i'm not supposed to fight yet and their levels are much higher than mine

It sounds like you installed Mode Switching for your difficulty, no? It's full of bugs, so I'd recommend picking one difficulty and only installing that.


Hello people. This is my first post so bear with me on this. I'm having 3 issues with this whole setup.

1: I'm having issues with all the mods I set up in BFE.exe not actually being executed in the actual game. For instance, the character models for Cloud and Barret are different from the ones I chose in the BFE interface. Or the beginning game screen loads as "Standoff with Logo" instead of the "Buster Glare" that I chose. Same thing with music and possibly the "Lost Wing" game difficulty I chose.  I wouldn't know because...

2: The game crashes every time after I complete the very first battle. I will win and then the screen goes black. the music is still playing but the screen goes black then I'll get a popup stating the FF7 has crashed.

3: Also another problem that I am having is that I have a very small internal hard drive (30GB) because my old 500GB fried a while back. And the hard drive is pretty full with other things so I use a 1.5 TB external HD. I installed Bootleg and FF7 (everything) on the external. Could this be my entire issue or is it totally possible to run this setup on an external?

1. You're not seeing the mods you chose because they didn't install correctly. This is the result of a user error during the install process. I recommend turning off UAC and any anti-virus programs you may be running before running Bootleg. Was the Mod Listing all green and yellow?  It's good to read the command prompt as Bootleg is installing, and checking the installation log afterwards. I honestly have no other words to give because people make mistakes a lot when installing for the first time, but I can't really address what I can't see. In almost every case they come back later saying they figured it out, and it never had anything to do with the actually mods. Trial and error with good patience will get everything to work, I promise  :)

2. This is because of #1. If mods aren't installing properly, there will be indefinite problems running the game. Fix #1 and this should go away. Please post your APP.log so we may get an understanding of what causes the crash. Please post it with [code ] and [/code ] markings, minus the spaces.
.
3. The 1.5TB is fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-20 04:53:00
3. The 1.5TB is fine.
Yes, that could just be just enough :-D

@raikodx

Disable UAC and anti-virus software and run "BFE.exe" then again.
Click on the "Install" and assure you that the information is correct there.
Note that "Temporary Files" may require up to 20GB space alone, in addition to the space that is now required in the Games folder.
With 40GB space can be expected.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-20 18:41:53
It sounds like you installed Mode Switching for your difficulty, no? It's full of bugs, so I'd recommend picking one difficulty and only installing that.



Ah man, i'm already halfway through the game and the bosses are all mixed up with ordinary opponents. Is there a way to fix this without me having to delete what i've done so far?
I've stuck with the Remastered difficulty and I won't switch but it's still going on. Any advice?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-20 20:54:09
Ah man, i'm already halfway through the game and the bosses are all mixed up with ordinary opponents. Is there a way to fix this without me having to delete what i've done so far?
I've stuck with the Remastered difficulty and I won't switch but it's still going on. Any advice?

Copy the save folder somewhere safe. Uninstall FF7Music, then FF7, then delete all the junk files left over. Lastly, run CCleaner to clean out the registry.

Next, install the game and Bootleg again. This time, don't choose Mode Switching as your difficulty. Instead, choose Remastered. Once it's all installed again, put the save folder back into the main installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: raikodx on 2013-05-21 13:22:15
Thanks for the responses guys. EQ2Alyza, you were right. It was user error. What I did was install Bootleg mods before making changes to the mods. So I ended up with the default mods instead. So I uninstalled FF7 and reinstalled. Then made my mod changes and then ran bootleg to install. I got confused with your tutorial because it goes off on the "Downloading and installing the extra mods" tangent and I missed the part where the "Run Bootleg" was supposed to be clicked to install your chosen mods. Hope that makes sense, but over all, its fixed and running fine. Thanks again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-22 14:00:46
Well hello there guys. I'm having a bit of a problem. I've tried installing bootleg via the first page tutorial multiple times and solved several issues on my own, however I don't know where to go next. I get the install working and the bootloader is up and running with settings similar to the original post, however the game will not progress past the opening EIDOS logo. Here is my app log. I'm using windows vista 32 bit and bootleg/BFE are running as administrator for sure. I see that the problem is that it couldn't change to the save folder in my directory, but I just checked and it is definitely there. I even put a copy of my save in there and I'm still getting the unhandled exception. Any ideas?

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon X1250 2.0.6747 Release
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 960x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7legit\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Games\FF7legit\save
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-22 14:12:17
If you have installed the K-Lite Mega Codec Pack, this might help:

Start -> all Programms -> K-Lite Codec Pack -> Configuration -> LAV Splitter

remove the check mark for "avi" inside the Tab "Input Formats"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-22 15:49:01
I do not have the K-lite mega codec pack. Should I snag that to help out? I haven't seen anyone else mention that in the pages I've read here, nor have I ever heard of it in general.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-22 18:33:07
The k... is not necessary. I installed it and thereby could no longer play the old (1998) videos.
After some experimentation I found the above solution to make the old videos playable again.
If you also want to experiment a bit, you can try it. But if it helps (you uses other Videos) I do not know... ???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2013-05-22 21:28:36
Sorry for all my problems, but same with fresh reinstall of ff7, always thoses crashes. Here it's at a random fight just before the first boss of the game.
Here is my APP.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games add\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/SPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: ENEMY483.D SPAA
ERROR: could not open file ENEMY483.D
ERROR: unhandled exception


EDIT : Problem solved ! lol
It was just bootleg who have a problem for me to install correctly Gjoerulv's hardcore mod, and I missed the robot sweeper files.
I reinstalled manually gjoerulv's 1.06 and it's rulz
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-23 03:30:55
By the way guys if i want the 9999 break am I not allowed to tick the "Menu Overhaul" in the bootleg options?

Really want the 9999 break but not sure what's the best options.

I have tried selecting just 9999 break with the menu overhaul but it says not to...
I try just 9999 on the bootloader and the battle menu goes all weird.

Is it true that in order for me to use 9999 break (on the bootloader) I have to COMPLETELY disable the menu overhaul?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-23 16:56:47
If you are installing MO, then use its 9999 break and don't use Bootloader.

If you aren't installing MO, then use Bootloader's 9999 break.

Using both will mess up the alignment of you battle menu.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-24 10:59:31
Thank you very much! I've learned so much from just these little hints here and there i'm starting to get the hang of how it works and i've managed to fix everything I wanted to change, trial and error!

there's just one more thing I wanted to ask, i've seemed to accidentally enabled something that changes the name of all of my Materia

-eg. Phoenix Down is now Phoenix Tail.

I know what I must have selected during the MO process I just wanted to know if I can actually remove this from the Bootleg without having to re-install >.<
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-25 16:03:47
Thank you very much! I've learned so much from just these little hints here and there i'm starting to get the hang of how it works and i've managed to fix everything I wanted to change, trial and error!

there's just one more thing I wanted to ask, i've seemed to accidentally enabled something that changes the name of all of my Materia

-eg. Phoenix Down is now Phoenix Tail.

I know what I must have selected during the MO process I just wanted to know if I can actually remove this from the Bootleg without having to re-install >.<

Those are MO options. Try running Bootleg again with ReTranslation and the Canon options unchecked. I'm not sure if this will change an already installed MO, so if it doesn't, you will have to do a fresh install.

I know it's a bit difficult to take in all these different options at once, but Bootleg really requires everyone to read about the mods before installing. You can do that in the Tifa's Package thread (http://forums.qhimm.com/index.php?topic=13981.0).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-25 16:50:49
Does anyone have an idea for my earlier post with the unhandled exception? :\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-25 16:59:59
Do you have all save files used? you need to have save00 through save09 in order for Aali's driver to work. Just paste your save 9 times and rename them so you have save00 save01 save02 save03 save04 save05 save06 save07 save08 and save09.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-25 18:47:58
I just added them all and am crashing at the same spot after the EIDOS logo disappears. The app log seems to have progressed to trying to get into the menu system though...

START OF CREDITS!!!
INFO: C:\Games\FF7legit\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-25 18:50:36
You have to have all the saves before installing the driver. Move the save folder to the desktop, then uninstall, then delete the install folder, then reinstall, then install the 1.02 patch, then put the save folder back into the installation folder, then install Aali's driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-26 00:41:04
Well I have the 2012 version so it's at 1.0.7 but now when I open the launcher to try and sign in I get stuck at 10% and then the connection error pops up. Apparently this has been a problem since launch and I can't find a fix. Should I go ahead with the bootleg process again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zacharias on 2013-05-26 01:55:55
Hey guys I recently uninstalled ff7 and re-installed it. I've done this countless time without any problems but this time a portion of the sound is missing.

The logo that loads up doesn't have sound
Select screen has no sound
When people attack there is no sound
when selecting in the Menu there is no sound

The only thing there really is that makes a noise is the music, any idea what the problem could be?

Sorry ignore this!! Managed to fix it!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-26 10:05:53
1000 thousands thanks for modding but I have two problems.
http://i.imgur.com/4UYj2ib.png
there is no material and this
http://i.imgur.com/8krT5VX.jpg ,2 black lines under KiryuZERO no loading. The line loading under "MP" word.

I want to ask question why this game don't become fullscreen and do I reinstall this problems fix and lose my saves?
edit: Reinstall ff7 and sfixed picture 2 but picture 1 problem no fixed.

edit 2: picture 1 solved. I showed barret using material and fixed.

I want to ask a question why this game become fullscreen. I solved other questions.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-26 15:41:07
darthcaius did you convert to the 1998 version? You have to or nothing here will work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-26 15:51:12
I just added them all and am crashing at the same spot after the EIDOS logo disappears. The app log seems to have progressed to trying to get into the menu system though...

START OF CREDITS!!!
INFO: C:\Games\FF7legit\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

need no convert 1998 verison, download following link mount daemon tools like image.

http://i.imgur.com/kjscBR1.png
http://yadi.sk/d/4b0Wj7Mm5BhdJ
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-26 17:28:28
^What? What does that link lead to? You need to convert to use mods . . . Ignore that and look Here (http://forums.qhimm.com/index.php?topic=13429.0) for converting your game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-26 18:10:20
I want to ask a question why this game become fullscreen. I solved other questions.

In Bootloader, click the Configure button. There you will see a check box for full screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-26 18:16:33
^What? What does that link lead to? You need to convert to use mods . . . Ignore that and look Here (http://forums.qhimm.com/index.php?topic=13429.0) for converting your game.
You do not need to convert the Rerelease into old, that bootleg done automatically.
Unfortunately, requires bootleg (or Kranmers version) that disables UAC.

My FF7 Game Converter -BETA- (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) works with UAC enabled.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-26 18:27:36
You do not need to convert the Rerelease into old, that bootleg done automatically.
Unfortunately, requires bootleg (or Kranmers version) that disables UAC.

My FF7 Game Converter -BETA- (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) works with UAC enabled.

Please make sure to PM PitBrat if you haven't already. We spoke a few days ago, and I believe he wants to do an overhaul of the whole Bootleg process. It's a great program, the best we have, but it certainly could use some work still. I think it's difficult for one guy to do all the programming, and one gal to do all the testing. I'm sure the help would be appreciated...I know I do.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-26 19:31:56
In Bootloader, click the Configure button. There you will see a check box for full screen.

sorry, this is my setting
http://i.imgur.com/e8xooWM.png
and game no fullscreen look image
http://i.imgur.com/3MhaVrl.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-26 19:44:27
You have black bars because you have preserve aspect turned on and there's always one on the bottom.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-26 19:51:24
You have black bars because you have preserve aspect turned on and there's always one on the bottom.
thank you very much...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-26 19:53:17
In ff7_opengl.cfg, change preserve_aspect = yes into = no. It will stretch the image though so I would rather have the bars.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tai_Sharingan on 2013-05-27 21:07:19
how do I change the language of the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KingPizza on 2013-05-28 20:22:41
I've made an account in these forums just to find a solution to this problem.

I'm running a modern PC with W8 (if you still need more info I can provide that). I have the 2012 version of FF7. It plays fine, that's not the issue. I followed this guide to a T, and since none of the mod links work for me I just downloaded that torrent with ALL of them, and I still can't get Bootleg to recognize the mods. All necessary links are red.

The torrent provides zip files for all the mods. for example: I make sure bootleg needs the Aeris 2012 mod, I unzip and extract the mod into the folder that has bootleg. I made sure the install paths were all correct, with destination pointed to e:\games\FF7 (my files are on my e drive) and mod source at e:\games\FF7mods. The program still has red links. I can post screenshots or try and explain the issue further, but I have to go to work, so i'll be back later.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-28 21:51:50
Don't unzip. Keep the mods as archives and put them in the folder. Problem solved.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-05-28 22:35:33
Will someone post a picture of Millenia's Cloud Ultima Weapon in game? All the other models show up properly but I can't tell a difference with the Ultima Weapon. Not sure if I'm crazy.

Update: Found some images online and I htink all models installed except for Ultima. Not sure why? Any advice? Would re-running the cloudswordinstall eff up my game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KingPizza on 2013-05-29 05:47:50
Don't unzip. Keep the mods as archives and put them in the folder. Problem solved.

 :o Thank you very much, worked like a charm. You just saved me LOTS more headache.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-05-29 13:19:43
Will someone post a picture of Millenia's Cloud Ultima Weapon in game? All the other models show up properly but I can't tell a difference with the Ultima Weapon. Not sure if I'm crazy.

Update: Found some images online and I htink all models installed except for Ultima. Not sure why? Any advice? Would re-running the cloudswordinstall eff up my game?
You can install the millenia installer on top after Bootleg if you widh but if you preselected separate weapons within Bootleg once you run that installer all weapons including the ultima will change to Millenia's one only, i personally prefer Mike's ultima the best :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: intolko on 2013-05-29 17:14:04
Hi, first of all thanks for dedicate so much hours of your time to improve this wonderful game, and second please forgive my english.....

When i run "BFE.exe" an then click the "Mod Listing" button, the program displays a window with all the supported mods(it is like a cmd window) and there it shows the mods you have on your HDD and the ones you don´t.
My question is how can i extract the information of that window in order to have it in a .txt or .doc format?

I hope to be clear enough and please correct all my mistakes when writting.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-29 18:36:46
You could just download the torrent with all the mods so you don't have to worry you forgot any and you can pick different ones later.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-29 19:56:41
I thought the bootleg already converted it during that process. I'll give that a look with my UAC off. Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-29 20:07:51
Hi, first of all thanks for dedicate so much hours of your time to improve this wonderful game, and second please forgive my english.....

When i run "BFE.exe" an then click the "Mod Listing" button, the program displays a window with all the supported mods(it is like a cmd window) and there it shows the mods you have on your HDD and the ones you don´t.
My question is how can i extract the information of that window in order to have it in a .txt or .doc format?

I hope to be clear enough and please correct all my mistakes when writting.

You can't extract the information. Why do you need to do this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-05-29 20:11:50
After Bootleg runs, all of the information is stored in the BFI.ini file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-30 00:57:13
I think he meant so he knows what mods to download or something, I don't know. Bootleg tells you what ones you need anyway. . .
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-05-30 03:06:42
Hey I have to rebuild my computer after a power outage. I'm recovering data so it's ok other than an annoyance. I'm planning to upgrade to a solid state drive for the OS and use two drives with a raid1 for data. Can I install and run everything on a different drive or does bootleg really need to be in the C drive?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-05-30 04:20:28
:o  :-\  :cry:  >:( Man, you can... but I like my ff7 on my SSD. Maybe it's placebo effect but I swear mine runs smoother on solid state. Jeez I'm sorry that happened. Doesn't it always seem like that kinda thing happens when you most don't want to be separated from your system?What happened? Power flickered or there was a surge and it wasn't on a protector?

If it makes you feel any better at all, I once had a DVD Burner literally detonate a writable disc out in the form of about two hundred pieces of... whatever they make those out of. Scared me half to death.   :-X

I know that doesn't make you feel better.  :oops:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-30 09:28:55
I need Shinra - Bloody Floors save files after Aeris Rescue (opened all floors). I found save on the web but it's for ps and I dont want to start from the beginning or you can tell me how do I opening floor 67 (I can't back 65. floor I tried but it's give me same fault again and again. The last midgarbox don't place anyway. It's crazy me.

it is solved with black chocobo.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-05-30 15:13:07
Wow, yeah glad to say I never had a disk drive detonate a cd on me. Thanks. It's the weirdest thing, I was uploading the fmv release and the electricity cut out for about five minutes. I didn't think much of it since computers get turned off all the time like that sometimes, and I do have a surge protector. Damn thing never booted to windows again. Setup recovery didn't work and system restore from previous point didn't either. Had to boot from a Backtrack 5 live cd and slowly drag everything I need onto an external hard drive over usb 2.0, took forever. I'm upgrading drives today so I wanted to be sure bootleg works outside of the C drive. I'm getting WD Caviar Black drives so I'm not too worried about performance, so a 120 or 250gb ssd should cover the OS just fine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-05-30 19:13:48
:( I'm almost at my wit's end here. I have tried using the converter to turn my 2012 copy into the 1998 version via both of Kranmer's (.2 and .3) converters to no avail. In the OP of this topic it says that bootleg 040 converts the game automatically, but according to some it doesn't. Has the first post been updated in a while? I've done everything there step by step numerous times to no avail. I'm no newcomer to modding games and have not had this much trouble before. So I guess let me ask it plainly: Do I need to convert the game on my own using Kranmer's (http://forums.qhimm.com/index.php?topic=13429.0) or Kompass's (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) or does bootleg 040 do it for me? I'm going to go ahead and run bootleg on my supposedly converted copy of the game and see if that works, but I've had to sift through too much information that isn't in the OP to get where I'm at already :/ which suggests to me that it might need to be updated.

EDIT: It still does not work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-30 19:21:06
It does indeed convert the game automatically.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2013-05-30 20:10:03
darthcaius no need convert. just download the link and place daemon tools. and open bootlader click configure go to data drive and choice for appropriate data drive (c,d,e,f,g,h for ex my data drive is H) and click auto mount then play.

http://yadi.sk/d/4b0Wj7Mm5BhdJ 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-31 01:05:02
Hi darthcaius

Do you have UAC turned off?
Have you turned off anti-virus?
How much free space is on your hard drive c: ?

It seems as if one of your files is broken (eg data\menu\menu_us.lgp)...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-31 01:12:54
The reason he is crashing on start up is this...

INFO: ATI Technologies Inc. ATI Radeon X1250 2.0.6747 Release

ATI Radeon Xpress X1250 (http://www.notebookcheck.net/ATI-Radeon-Xpress-X1250.6946.0.html) = 128MB vRAM

Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.

I'm sorry, but your GPU isn't strong enough to run these mods  :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-05-31 01:55:55
Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.

Where did you get 512MB VRAM?
Much is from 2D images which do not need a lot of memory (1280 x 960 x 32bpp eg 5MB).
The characters need something more, but so much?
Or I'm somewhere a mistake in the calculation?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-05-31 02:29:07
512 does seem a bit much, you could probably play morrowind with half a gig.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-05-31 02:54:18
Where did you get 512MB VRAM?
Much is from 2D images which do not need a lot of memory (1280 x 960 x 32bpp eg 5MB).
The characters need something more, but so much?
Or I'm somewhere a mistake in the calculation?

Following what PitBrat says.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2013-05-31 21:13:20
I fight vs an uncredible type of problem since 2 days, many fresh-reinstalls of ff7 and bootleg, who always ran perfectly before, re-installed fresh latest radeon drivers( I run on a hd6970 ), nothin' to do :

When I launch ff7, when I press the action button( equivalent to OK, or the circle on ps1 pad ), I can see this fantastic screen, blocking the game( half diagonal band black / red ) :
(http://img46.imageshack.us/img46/982/bugff.jpg) (http://imageshack.us/photo/my-images/46/bugff.jpg/)

It's not possible to come at the principal menu, nor loading the game.
Someone had this issue yet ?

Edit : No crash in app.log, clean file. But game blocked with this screen
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-01 00:17:33
http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2013-06-01 01:08:26
Thank Kompass.
But I was on 13.5 beta, same thing. I tried the older 13.4, same thing too, as related on that post.
When it worked, I was on an out to date 12.9, who ran perfectly.

Does I have to downgrade at 12.x ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-01 04:30:23
We don't know yet but you should use the thread he linked to troubleshoot this issue. This is a tutorial FAQ and specific issues with hardware/driver problems belong in the troubleshooting forum, in my not always so humble opinion.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2013-06-01 10:33:44
Okay, so I installed the 13.5 beta from the link to that post and curiously, it works again.
With 13.5 beta downloaded directly from AMD servers, won't work. Strange, but now, it works fine.
Thanks to you !
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cjmstate on 2013-06-01 14:10:50
Second question - is it possible to install individual mods using Booleg after the first round of installs has occurred?

I'm looking back and thinking I may want to experience the nightmare or hardcore mod. Not sure if I have to do a fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-01 15:23:59
Okay, so I installed the 13.5 beta from the link to that post and curiously, it works again.
With 13.5 beta downloaded directly from AMD servers, won't work. Strange, but now, it works fine.
Thanks to you !
???
The link is from AMD's server (www2.ati.com). It would have to be the same file.
Perhaps the first run was only uninstall the old driver?


Second question - is it possible to install individual mods using Booleg after the first round of installs has occurred?

I'm looking back and thinking I may want to experience the nightmare or hardcore mod. Not sure if I have to do a fresh install.
Bootleg is not designed to remove already installed Mod's back.
I would recommend to uninstall everything and reinstall again.
You can of course try later to install individual's Mod without using bootleg to see if that works, but I do not know.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-01 21:54:57
Just a heads up, to benefit others you may want to change the tutorial and put the part about Aali's Custom Graphics Driver (more specifically tell them to download it first) before you go into the bootleg settings. It would save people, like myself, from having to stop everything after getting to the point of the graphics and sound. Having to exit out and install Aali's Driver and then have to click run and wait for it to get to the graphics driver tab all over again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-01 21:57:27
Bootleg automatically installs Aali's driver, you don't need to install it yourself.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-01 22:08:55
Touché.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-01 22:10:46
Did Bootleg finish installing without Aali's driver for you? If so, this should be documented.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-01 22:14:41
No the menu that popped up was Aali's. I just thought I had to see the actual name Aali's blah blah blah in the select list for graphics. Little did I know I was already using it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-01 22:29:27
Bootleg is a fully automated process that does everything for you (besides download the correct mods) so things like the update, the driver and game converting don't need to be performed manually.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-01 22:35:50
Yeah its pretty good at that, seemed like a hot mess when i was reading how to do it but its kind of straight forward. Download the mods put them in a folder, download bootleg, run it, choose your mods, select the folders everything's in, check for red, and then run it and wait a year.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-01 22:36:31
A year? It doesn't take THAT long lol.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 00:56:47
Step 9 tells how to enable Aali's Driver, and there is an image that shows the message for when it's enabled. I didn't explain that it will read "Custom Driver" when you enable it. Is this what confused you?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-02 06:47:15
Yep thats why.

Might as well tell you I also had some problem with music but fixed it after finding a download for ff7 music (which didnt install for me during bootleg) and tinkering with its settings.

My only problem now is I cant seem to change my prelude wallpaper at all through bootleg. Its just stuck on the JordieBo one no matter which I pick. I even tried following the note on the Grimmy Sephiroth (since Jordies links are dead) one to manually do it but it didnt change a thing. 

Quote:
"1. Back up original cr_us.lgp
2  replace with new cr_us.lgp, changing name from XXXXXXcr_us.lgp to cr_us.lgp"

I replaced it in the 2 locations I found the files ( data\ccr & data\cd) and nothing happened. Im sure theres an easy answer for this and Im missing something.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 06:57:54
Prelude images are in the ...\mods\Bootleg\cr folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-02 07:07:26
Theres just a diced up picture of the JordieBo wallpaper. Am I supposed to have a diced up pick of the wallpaper I want? Cause that didnt come in the zip.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: darthcaius on 2013-06-02 13:56:18
Ok, thanks for the heads up on the graphics card. I knew I was doing everything correctly. I'l retry it on my desktop and just play the original on my laptop when I can. Thanks for the replies and carry on doing great work!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 15:34:13
There are 5 files for the JordieBo wallpaper. Either raname them (remember the original names if you want to revert back), or cut/paste them to a backup folder. Then make a backup of ...data\cd\cr_us.lpg and paste the Grimmy Sephiroth into that folder, renaming it to cr_us.lpg. I just tested this and it works fine. This is a bug if you selected Grimmy's Sephiroth with Bootleg, so thanks for pointing it out  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LightAcolyte on 2013-06-02 16:00:47
Everything seems to work fine with my installation of FF7 2012 PC re-release with the Tifa Bootleg, except that on my first visit to the Gold Saucer, Dio's chest is missing.(http://s18.postimg.org/kigsr8y2h/Dio_Chest_Missing_First_Gold_Saucer_Visit.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xLostWingx on 2013-06-02 16:19:52
Followed all instructions, and everything worked perfectly.  Well...so far anyway.  Just see lots of people having troubles, wanted to let you know that the instructions work for some people as well!

-2012 Rerelease
-Win 7 Pro 64-bit
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-02 17:35:32
EQ2Alyza, I tried all that, the problem is theres no png images to replace the original. Isnt it? Cause moving those files changes nothing for me.

 I just now renamed a random wallpaper to one of the original diced up pics name (opback_b_00) and it came up when I loaded the game but only in a section. Guess Ill just dice the pic up in gimp the way the original was and then itll be fine. I have a better wallpaper in mind anyhow.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-06-02 20:57:01
You need to delete the cache folder in your mods folder, if you are using compressed textures.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 21:25:12
EQ2Alyza, I tried all that, the problem is theres no png images to replace the original. Isnt it? Cause moving those files changes nothing for me.

 I just now renamed a random wallpaper to one of the original diced up pics name (opback_b_00) and it came up when I loaded the game but only in a section. Guess Ill just dice the pic up in gimp the way the original was and then itll be fine. I have a better wallpaper in mind anyhow.

Kaldarasha suggested clearing the cache folder, so try that.

We're not trying to replace the PNGs, but rather remove them from the ...\mods\Bootleg\cr folder that way the game will move to registering cr_us.lpg. If by "nothing changes" you mean that Jordie's full wallpaper still shows, then the PNGs were not properly removed. Once they are removed from its folder and Grimmy's zip is extracted to its folder and renamed to cr_us.lpg, you're done. It 100% works for me, so I don't know what else advice to give  :-\

P.S. If you find an image you like, you could probably throw it in an editing program, split it into 6 parts, and save them as opback_a_00.png, opback_b_00.png, etc. and then replace them in the ...\mods\Bootleg\cr folder. I said before there were 5 parts, but there are actually 6. Sorry about that!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 21:26:01
Followed all instructions, and everything worked perfectly.  Well...so far anyway.  Just see lots of people having troubles, wanted to let you know that the instructions work for some people as well!

-2012 Rerelease
-Win 7 Pro 64-bit

Woohoo, my hero. Thanks  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-02 21:27:23
Everything seems to work fine with my installation of FF7 2012 PC re-release with the Tifa Bootleg, except that on my first visit to the Gold Saucer, Dio's chest is missing.

Can you open up your BFE.exe and post me the Brat code that it's in the Installation tab.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-03 01:09:29
P.S. If you find an image you like, you could probably throw it in an editing program, split it into 6 parts, and save them as opback_a_00.png, opback_b_00.png, etc. and then replace them in the ...\mods\Bootleg\cr folder. I said before there were 5 parts, but there are actually 6. Sorry about that!

I already did all that this morning, thanks though. Also put custom music in. However, I went into battle and Tifa was the default one and her face is scary looking. How do I edit that manually?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-03 03:10:51
Was she messed up in battle prior to all this? If not, then you have done something to alter the battle.lpg after Bootleg applied all your options to it. You would now need to run Bootleg again, or use an unpacker, import her models, then pack it up again. You can use this tool to do so: http://www.mediafire.com/?zxj5iyzzmwi

Use this spreadsheet to find (ctrl+f) the names of Tifa's model parts: https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-03 03:20:19
Using that LGPGui tool is so awesome. I mess my ff7 install up on purpose sometimes just so I can fix it again. I need a new hobby.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-03 04:30:00
I dont think its anything I did, I deleted everything and reinstalled it all with bootleg just to make sure. Also chose vanilla this time in case the remake changes did something.

Uhhhh... I have no idea how to do this. h-hellp. So I want to fix JKA Tifa if itll work. I downloaded the unpacker and theres five folders and inside each is a lgp.exe which double clicking it does nothing.. from what they talked about in other threads I need to use cmd with this? I also downloaded ulgpGUI_v0.5_aio which looks more straight forward with a LGP, Folder, Dump & Encode. Whichever is easiest would be the one I choose.

I guess my questions are what am I looking for and what am I doing with it when I find it? And whats the spreadsheet for?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-03 05:02:25
It's late and I have to go to bed, so I'll explain tomorrow when I get home from work. Look for this post to be edited.


EDIT: Download this program: http://www.mediafire.com/?zxj5iyzzmwi

Make a back-up of your battle.lpg before using it.

No installation is required. Just open it and point it to the data folder inside your FF7 installation folder. It will then show "Unlpg" and "Rebuild" options. Check the box for "Unlpg battle.lpg" and it will unpack it and open a new folder. This folder contains all the parts for every battle model that is packed inside battle.lpg. The spreadsheet I linked was to help you be aware of all the file names and what characters they correspond to. Anyways, now you want to put your Tifa files inside this folder. It's okay to overwrite since you made a back-up of your battle.lpg. Now open the UNLPG+LPG tool again, point it to the data folder, and check the box for "Rebuild battle.lpg." It will then close the folder with all the model parts and repack it into a new battle.lpg file.

That's it. Pretty simple  8)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-03 05:03:50
Using that LGPGui tool is so awesome. I mess my ff7 install up on purpose sometimes just so I can fix it again. I need a new hobby.

Hehe, very interesting and funny hobby. Hobbies are good though :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Xenovann on 2013-06-03 05:19:50
It's late and I have to go to bed, so I'll explain tomorrow when I get home from work. Look for this post to be edited.


EDIT: Download this program: http://www.mediafire.com/?zxj5iyzzmwi

Make a back-up of your battle.lpg before using it.

No installation is required. Just open it and point it to the data folder inside your FF7 installation folder. It will then show "Unlpg" and "Rebuild" options. Check the box for "Unlpg battle.lpg" and it will unpack it and open a new folder. This folder contains all the parts for every battle model that is packed inside battle.lpg. The spreadsheet I linked was to help you be aware of all the file names and what characters they correspond to. Anyways, now you want to put your Tifa files inside this folder. It's okay to overwrite since you made a back-up of your battle.lpg. Now open the UNLPG+LPG tool again, point it to the data folder, and check the box for "Rebuild battle.lpg." It will then close the folder with all the model parts and repack it into a new battle.lpg file.

That's it. Pretty simple  8)

Worked flawlessly! Thanks a whole lot. Tifa thanks you too, she would of never got with Cloud with that face.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-05 04:34:42
When I click Play FF7 from the bootloader, I get an error message saying MountFF7DISC1.bat is missing, then i get the same type of error for unmounting
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-05 23:32:56
Really need help :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: danceswithchihuahuas on 2013-06-06 01:48:08
I'm encountering the following problem:

I'm running Windows XP Service Pack 2, Home Edition.  I get a differing message on the DOS window and config windows never appear for me.

    .______    ______   ______ .___________. __       _______   _______
    |   _  \  /  __  \ /  __  \|           ||  |     |   ____| /  _____|
    |  |_)  ||  |  |  |  |  |  `---|  |----`|  |     |  |__   |  |  __
    |   _  < |  |  |  |  |  |  |   |  |     |  |     |   __|  |  | |_ |
    |  |_)  ||  `--'  |  `--'  |   |  |     |  `----.|  |____ |  |__| |
    |______/  \______/ \______/    |__|     |_______||_______| \______|
 _____ _             _   _____           _                 __     _____ ___
|  ___(_)_ __   __ _| | |  ___|_ _ _ __ | |_ __ _ ___ _   _\ \   / /_ _|_ _|
| |_  | | '_ \ / _` | | | |_ / _` | '_ \| __/ _` / __| | | |\ \ / / | | | |
|  _| | | | | | (_| | | |  _| (_| | | | | || (_| \__ \ |_| | \ V /  | | | |
|_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__\__,_|___/\__, |  \_/  |___|___|
     .______  __.___________.______  .______          |___/___________.
     |   _  \|  |           |   _  \ |   _  \        /   \|           |
     |  |_)  |  `---|  |----`  |_)  ||  |_)  |      /  ^  \---|  |----`
     |   ___/|  |   |  |    |   _  < |      /      /  /_\  \  |  |
     |  |    |  |   |  |    |  |_)  ||  |\  \----./  _____  \ |  |
   by|__|    |__|   |__|    |______/ |__| `._____/__/     \__\|__|
                                            2012.12.31 Version .040

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
32Bit Installation
Final Fantasy VII Installation Located:
"C:\Games\FINAL FANTASY VII\"
1 File(s) copied
1 File(s) copied

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Language Validation Completed.

Backing up Vanilla Data . . .
1 File(s) copied
1 File(s) copied
1 File(s) copied
1 File(s) copied
1 File(s) copied
Completed Backup.

Preparing Sprinkles . . .

It then proceeds to go through extracting several files rapidly; after a brief time the window closes, the Bootleg Front End window reappears and nothing else happens.

I've tried using FF7Music.exe in the file folder itself, but I'm only greeted with a "requires FF7 to be installed" error message, which is silly because I've plunked 47 hours into it before trying to mod it.  In fact, I'm playing it now.  Other .exe files are greeting me with similar messages.

Game install path is c:\Games\Final Fantasy VII
Mods foldier is c:\Games\FF7 Mods

The appropriate directories are listed in the Installation tab in Bootleg Front End, and all available mods are downloaded, up-to-date and green/yellow in the lists.

Dafuq am I doing wrong?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-06 02:02:59
Which Windows do you use?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: danceswithchihuahuas on 2013-06-06 02:13:50
Which Windows do you use?

XP, service pack 2, home edition.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-06 02:19:51
Can anyone help? Or was this problem answered in another thread?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-06 04:36:03
Can anyone help? Or was this problem answered in another thread?

It's been mentioned before. I was waiting for Kompass to chime in, as I believe his converter fixes this issue.

Uninstall everything, delete the leftovers, and clean your registry (CCleaner works well). Next, install a fresh copy, use Kompass' Converter (http://forums.qhimm.com/index.php?topic=14047.0), then run Bootleg normally.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-06 04:51:03
Ok thanks :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-06 04:52:58
Hi Exceed, those files should indeed be located in your game directory. What operating system? Have you tried redoing the entire ff7 install? I suggest backing up any save games, uninstall ff7music then ff7, erase entire ff7 directory completely, and reinstall clean to C:\Games\FF7. For whatever reason it may be important for that to be the exact spelling for the install directory in some cases, possibly just for where the bootleg stores temp files, not entirely sure. Mods and bootleg need to be in a different directory from the game directory, I use C:\FF7Mods and I have BFE and bootleg and like 90 other files in there. Follow Tifa's Bootleg Tutorial in the FAQ section carefully. I am sorry for the difficulties you are having.

Hi Dances: basically same advice. It probably isn't what's causing that invalid switch spam, but your game directory looks funny. Make sure everything is correctly filled out in BFE Install tab and you aren't trying to use an ff7 install image. All the fields for destination location and mod source that sort of thing. Just kinda brainstorming. Good luck!

Edit: /sigh I write so slow. Posted this after EQ answered but started working on it like an hour before. Lots of distractions and also some M&Ms
Title: Re: [Tutorial] Tifa's Bootleg
Post by: danceswithchihuahuas on 2013-06-06 05:28:37
Hi Dances: basically same advice. It probably isn't what's causing that invalid switch spam, but your game directory looks funny. Make sure everything is correctly filled out in BFE Install tab and you aren't trying to use an ff7 install image. All the fields for destination location and mod source that sort of thing. Just kinda brainstorming. Good luck!

Edit: /sigh I write so slow. Posted this after EQ answered but started working on it like an hour before. Lots of distractions and also some M&Ms

Changed destination location to C:/Games/FF7, same error and same problems on all fronts.  Install image field is blank.  I'm kind of sad, this looks AMAZING.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-06 06:36:14
Did you completely uninstall everything ff7 and start over, making sure to physically delete the ff7directory and all files you originally installed?  Need to remove registry entries with Ccleaner as well possibly. Try the process again with mods in a separate directory C:\FF7mods and reinstall from ff7 discs to C:\games\FF7 once it has been completely removed. Make sure in BFE that you check mod listings and everything is green or yellow. I'm sure you are doing things correctly just trying to be sure. I think this isn't an issue but make sure you have all .NET updates and everything squared away hardware wise.

One more thing: make sure you have 7-zip installed and a copy of 7za.exe in your bootleg folder, this is for decompressing all the mods themselves. I remember having a problem with that. Hopefully someone who really knows exactly what is up with recent bootleg + 32bit can help us because I'm shooting in the dark here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: danceswithchihuahuas on 2013-06-06 06:36:55
Did you completely uninstall everything ff7 and start over? Need to remove registry entries with Ccleaner maybe?

Yes on both counts.  Also uninstalled and redownloaded bootleg (which was a pain in the ass).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-06 06:54:57
I swear theres a SP3 for windows xp too, could that be related? Make sure everything system wise is up to date, I'm sure what you've got downloaded is all fine. Things like visual C++ and all the .NET crap that microsoft doesn't push out as recommended updates may be needed. Personally if I knew I was completely updated and it had been a long time on an XP machine if I ran into a thing like this I couldn't solve after a couple days, I'd reformat, but this seems specific and solvable.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-06 15:20:40
Yes, there is an sp3 for xp, I had it on my old machine.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-06 17:50:16
I'm encountering the following problem:

I'm running Windows XP Service Pack 2, Home Edition.  I get a differing message on the DOS window and config windows never appear for me.

.
.
.
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
Invalid switch - -I
.
.
.
That I noticed only now ...
Bootleg is not designed to work under XP.
You can try to remove before bootleg the write protection from all files and folders in the [game folder].
But if that helps to get on with bootleg I do not know...



It then proceeds to go through extracting several files rapidly; after a brief time the window closes, the Bootleg Front End window reappears and nothing else happens.
Start at this point the task manager (ctrl + alt + del) and see if you discover another DOS window that is busy with "7za.exe".



When I click Play FF7 from the bootloader, I get an error message saying MountFF7DISC1.bat is missing, then i get the same type of error for unmounting
It's been mentioned before. I was waiting for Kompass to chime in, as I believe his converter fixes this issue.

not really ...

The old FF7 (1998) expects a disk named "FF7DISC1" (or 2 or 3) at startup.
It does not matter whether it is a CD, DVD, BlueRay, Floppy, Hard Drive, Virtual CD, virtual hard drive, USB-Stick or whatever, the main thing is the name is correct.
The letter of the drive is to be found in the registry, for 32-bit Systems
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="V:\"
for 64-bit Systems
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="V:\"         (V:\ is my virtual CD-Drive ;D)

As luck would have it, a virtual harddisk is in the use of bootleg (NOT work with XP!) with installed and happened to this is called "FF7DISC1". (what a coincidence 8))
However, this hard drive has yet to be logged in and also the appropriate drive letter must be entered into the registry.
If the file "MountFF7DISC1.bat" is not there, something went wrong with the install of bootleg :?.

You can now make do by plugging a USB stick, this renames "FF7DISC1" and entering the drive letter of the sticks in the registry.
That with the registry you can also make with the boot loader -> Configure, choose the correct letter.
The check "Auto Mount" should be removed.

Unfortunately that is not always easy with the letters of the drives, for example if you has forgotten an SD card in the card reader, the letters are arranged differently again ...
The USB-Stick maybe get a different letter on the next reboot of the PC, you should pay attention. :roll:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-07 05:00:58
Well that explains a lot. But I also have buncha questions...

Why are we locked into using bootlegs virtual drive? Has this been the case in all of the bootleg releases previous? I have the actual disc in my DVD drive... I'm guessing if PB didn't make bootleg compatible with XP it isn't something he can easily fix in the future? And it's not something possible to fix by changing your converter, right Kompass?

The advantage to the Vdrive is speed, presumably? Besides convenience, obviously.

This issue is seperate from write protection, though... I do not remember having problems with file write protection being on when modding ff7 under xp 32 bit. But again I have never used the re-release. I bought a used but originally owned and fairly mint copy of ff7 PC on ebay in like 2002 for 80$ US iirc and then couldn't get it to work very well until 2010 or whatever it was when I found this forum. This game has given the tinkerer in me a lot of hamster-wheel time.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-07 13:41:52
Why are we locked into using bootlegs virtual drive?
locked? Absolutely not!
You can always change the drive letter (FF7 BootLoader -> Configure, do not forget to uncheck automount and do not forget write CFG) if there is media inside with correct name.
However, if you have checked the box next to Auto Mount is entered in the registry of the drive letter of the virtual disk.
For me it is (mostly) not logged in the system quickly enough, which is why I get an error message.
That's why I do not use the automount feature.



is this been the case in all of the bootleg releases previous?
I believe this was only a problem when the re release came out and people had no more original CD's.



I'm guessing if PB didn't make bootleg compatible with XP it isn't something he can easily fix in the future? And it's not something possible to fix by changing your converter, right Kompass?
Actually, I had assumed (apart from the virtual hard disk) that bootleg is already XP Compatible.
The error message "Invalid switch - I" taught me better
Some commands react differently between XP and Win7.
Also, the command line in 2146 (START /w /MIN "Bootleg - Unzipping" "7za.exe" x -y -o"%BootlegTemp%%Sprinkles%" "%Sprinkles%"), danceswithchihuahuas is stuck at the seems, not to function as intended under XP.
I wonder anyway why PB in many places starts a new DOS process, I would have written there simply
7za.exe x -y -o"%BootlegTemp%%Sprinkles%" "%Sprinkles%" >NUL

One would have to try out each command in XP, if it works as well as under Win7.
That's a lot of work (the Bootleg.bat has 10572 lines) for a few people who still use XP ... but doable.



The advantage to the Vdrive is speed, presumably? Besides convenience, obviously.
Convenience yes, speed no...
For a full installation of the game, only the video sequences are loaded from the CD.
Since these are now available through bootleg on the hard disk, the CD is actually no longer needed.
But "FF7.exe" asks the CD anyway.
You can even have a floppy disk in drive A: use the name FF7DISC1 ... (speed ???)



This issue is seperate from write protection, though... I do not remember having problems with file write protection being on when modding ff7 under xp 32 bit.
Yes, I've also rarely had problems with the write protection.
In the German version, almost all files are installed with write protection enabled.
In theory, this prevents that the files are deleted or tampered with.
In XP seems to not or not always function properly.
But it is always safer to remove the write protection if you want to change the files.



But again I have never used the re-release. I bought a used but originally owned and fairly mint copy of ff7 PC on ebay in like 2002 for 80$ US iirc and then couldn't get it to work very well until 2010 or whatever it was when I found this forum. This game has given the tinkerer in me a lot of hamster-wheel time.
2002 was about the year in which I also had massive problems with FF7 >:(
While running the game, but it crashed again and again from different video sequences.
I definitely needed a year to encircle the error and find a solution.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 15:55:51
Okay, this looks to be the final issue before being able to actually play, when I press Play FF7, the mounting works but now the config crashes, doesn't load at all
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-06-10 16:03:20
Okay, this looks to be the final issue before being able to actually play, when I press Play FF7, the mounting works but now the config crashes, doesn't load at all

Nvidia? If so, then look at this:
Driver 306. works. But I don't know from which one exactly the confic dosen't work anymore...
It's nessesary to run the confic with the integrated graphic card. You could add FF7confic.exe in your Nvidia driver 3D-setting and choose to run the programm with the integrated graphic card.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 16:23:37
Nvidia control panel doesn't give me an option to run programs with the integrated card
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-06-10 16:31:48
Do you have an integrated card?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 16:39:19
I do, I recently updated the driver for it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 16:52:53
(http://i42.tinypic.com/2s0xzjs.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-10 16:57:22
For whatever reason, integrated graphics cards dont seem to play well with aalis driver. Or something. Which one do you have? So is that what you use to game with? Or do you have a dedicated card as well?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 16:58:57
My integrated is Intel(R) HD Graphics 4000, my Nvidia is a GTX 670
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-06-10 17:05:45
Then you should be able to switch the graphic card in the Nvidia control panel. (It's the 2. point)
In the 3D setting you should have an option for it. Try to switch it temporary in the global setting. You only need to run the confic once (and after changes to the sound card).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 17:17:26
There is no option to switch to an integrated graphics card, I'd be more than happy to go on skype with someone and share screens or stream it on twitch TV
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-10 18:29:38
There is no option to switch to an integrated graphics card, I'd be more than happy to go on skype with someone and share screens or stream it on twitch TV

Integrated Graphics will not work. Your 670 is more than enough. The Nvidia 320.xx drivers have LOTS of issues, and it's recommended to stick with version 314.xx or earlier.

FF7Config crashes is addressed in the FAQ section after the Tutorial: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 20:41:23
I installed the missing .dll and it still doesn't work....I'd really appreciate it if someone could go on Skype or maybe something related to remote access
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 21:05:21
okay, i had to install Nvidia Driver version 310 for it to work, but now, after the New Game or Continue screen, it just goes black
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-10 21:07:00
You should revert back to the older set of drivers for your card, and do the profile for the game as suggested above in order to force this Frankenstein's monster of a modded 15 year old game to work, you might lose a few frames in quake but i dunno what else to tell u. This has zero to do with bootleg and everything to do with your computer's hardware. You might just as well be posting in the Nvidia forum.

Edit: meh, sorry clicked through the new post warning. So lemme look and see if I have any helpful suggestions from here.

first thing I would try is make sure you set profile for the correct executable... idk I use the bootleg bat file that it makes a desktop shortcut to not sure how the profile works exactly.

failing that, if you are sure that your nvidia card is actually being used to run the game, start turning off things in the bootloader config, first the safe mode of the movie player, then shaders. but all the mods should run np on your card, I think the profile isn't set but not positive by any means.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-10 21:18:59
I'm sorry if I'm being a pain, I just really want to get this to work, its my favorite game
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-10 21:24:03
nah nah i don't blame you. You are going about things logically. Keep info coming tho, does the start menu look weird? or nice and crisp and clear. give us your APP.log as well
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-11 04:27:27
(http://i41.tinypic.com/2ywb7h2.png)

missing this ryaa file....

This error comes up in notepad:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-11 18:03:39
https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3

The ryaa file is Cait Sith's battle skeleton. I don't know how it happened, but it didn't install correctly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-06-11 18:29:14
The incorrect # of entries message is supposed to happen if you installed the menu overhaul.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Exceed on 2013-06-12 16:50:56
It just crashed while Cloud was telling the Nibelheim story and Sephiroth goes crazy in the Mako Reactor and the capsule breaks letting the monster fall out. After that cutscene it black screens and stops working. Other than this its been working smoothly
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-12 19:13:54
What was the app log after the crash?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-12 22:04:47
Template responded to this problem before: http://forums.qhimm.com/index.php?topic=12008.msg196323#msg196323

We still need you to post your APP.log right after the crash occurs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-13 02:51:51
Pretty sure that's the same crash I was getting... But I haven't been able to duplicate it dince that first bootleg 40 install. unchecking remove glitches from facepalmer did get rid of it the first time, but I've rebuilt ff with those glitches removed since and gone through that flashback with no crashes. May be totally unrelated but there's something about ff7music and the piano in Tifa's room that causes problems after that scene. I've since been using the OSTRemastered soundtrack now a while and doesn't seem so crash happy.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-13 03:02:19
But OSTRemastered runs through FF7Music as well. It's what I always use. What music set were you using during the crash?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-13 03:06:48
Couldn't say. At the time I wasn't thinking clearly and didn't grab my app.log just started changing things.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MCMXCIX on 2013-06-24 03:05:50
Edit: Fixed by using a different copy of FFVII and reinstalling/re-bootlegging.

(Sorry if this is in the wrong place)
Hello all. First, let me say thank you for your excellent tutorial/mod/whatever you wanna call this stuff. I recently caught the FF7 bug so I decided to reinstall it, and when trying to find the music replacement patch I used for the 2012 re-release, I found a youtube video by EQ2Alyza, so I decided to get Bootleg.

I ran it, and things worked fine. I earlier had a problem with red triangles in the start menu, but thanks to this thread I found that my graphics driver was at fault. Anywhoo, when I start FF7, the screen after the start menu is a relatively small rectangle. This includes the intro movie and the actual game.

My initial settings were 1920x1080 screen res with 3840x2160 internal res, but then I tried the default, and the same problem occurred. Preserved aspect ratio doesn't seem to help. Here's my applog:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Relevant computer specs, if necessary: Windows 8 Pro 64-bit, i3 Dual-Core 3.3 GHz, 8GB RAM, Sapphire HD 7850 w/ 13.5 Beta2 driver, and I'm using the 2012 re-release version.

And here's my .bp: http://www.mediafire.com/download/wh22sqtema2gv4u/LastUsed.bp

I've already tried reinstalling, but I'm gonna try reinstalling FF7 and re-Bootleg again. In case that doesn't fix it, any help would be appreciated
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-24 03:31:30
I think my first move would be to use the AMD install manager to completely uninstall everything AMD and reinstall the driver, making sure its the beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MCMXCIX on 2013-06-24 03:41:35
That's what I did. I used the AMD clean uninstall utility then installed 13.5b2. That fixed the red triangle problem, but now I've got the small screen problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-24 04:13:01
I'm a bit puzzled but that's nothing new. Took me a bit to understand you meant it was actually playing windowed... but only after the start menu? So it plays eidoslogo movie in full screen? then it takes you to the start menu (does it look nice?) which is also full screen? then when you hit new game it takes you to a window size of the intro movie playing? and when you try a saved game it also goes to a window size? and you can see the rest of your desktop when this happens? 

Try turning the shaders off.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MCMXCIX on 2013-06-24 04:27:36
No, what happened was the Eidos logo played fullscreen, then the start screen was normal, then I started a new game, and it was still "fullscreen" but the game was taking up a fraction of the screen, the with huge black borders.

It actually doesn't matter, though. Tired of trying to get my copy to work, I decided to download a different version, and re-boot leg, and now it's working perfectly. I'll be sure to change my original post to reflect that. I know this board frowns on piracy, but four-letter-word Square Enix, I paid for two copies of the re-release, and when I tried to download it again recently, they claim the order never went through, so I resorted to go to The Pirate Bay instead of paying for a 3rd copy of FFVII. Fifth if you count PSX versions...

Anywhoo, I didn't end up needing your help, but thank you anyway, Template.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-06-24 04:32:44
Just try the following
Open the Games folder and run FF7Config
Go there on the Graphic tab
select 640x480 full screen, nvidia and tnt
click on ok
FF7Config open again, back to the graphics tab
This time you choose custom driver and then click on OK

That should fixed this.
Please let me know if it really helped or not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SaberClash on 2013-06-24 05:55:42
Hi everyone!

I want to start off by saying how amazing Tifa's Bootleg is. It's working pretty much flawlessly and my favorite game of all time can now be enjoyed at even higher standards. However, I do have one small problem. I have searched all over the forums and have yet to find a fix for this problem - though it seems some others are also suffering from the same issue.

This is in reference to the text changes from the Menu Overhaul. Although I understand that the retranslation project makes the item and character names a correct translation, I like many people grew up with these "incorrect" character names and want to play with them, regardless of how wrong they may be. For example, Marin should be Marlene, and Zeng should be Tseng, etc. I have tried installing the Bootleg with both Canon names and Canon items checked and unchecked. (Completely uninstalling & deleting and trying the other option). Both options yield the same result. I am afraid this pretty much forces me into disabling the retranslation altogether - which really bums me out because other than the names I really enjoyed the added/corrected text.

Also, my materia spell names have changed to Fira, Firaga, etc despite BFE having "New Spell Names" unchecked.

Not sure what is going on here, or if there's even a fix for this. For the meantime, I painstakingly edited the kernel file manually with Wallmarket and changed all the spell names and item names back to what they should be - however this still does not resolve my canon names issue.

Any help here would be greatly appreciated!

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snc on 2013-06-24 13:19:13
I followed the bootleg instructions to the letter, and Im getting a black screen at the start/new game menu and then red triangles. The into cinematics work but when the train stops all the textures are messed up. Talk windows dont show text. Battle backgrounds are all messed up. No music. Different shaders dont do anything.

Pretty frustrating after all the time I spent meticulously following the instructions.

i5 3570
ati 6970
4gigs ddr3 ram
windows 7

Edit: after turning shaders off completely everything seems to work, so its definitely something to do with how my video drivers interact with the shaders. Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-24 14:37:24
Edit: after turning shaders off completely everything seems to work, so its definitely something to do with how my video drivers interact with the shaders. Any ideas?

Hiya snc!

Wish everyone would check the troubleshooting section before posting here, you coulda saved yourself the time it took you to write your question. :lol: You were quite right that it is a driver issue. AMD's new drivers do not like ff7. fortunately the recent Catalyst 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) works nicely. Use the install manager to completely uninstall the catalyst drivers then put that 13.5 on and you should be ok.

Not sure what is going on here, or if there's even a fix for this. For the meantime, I painstakingly edited the kernel file manually with Wallmarket and changed all the spell names and item names back to what they should be - however this still does not resolve my canon names issue.

My goodness you went the long way. What I do (cus this really bugged me too) is uncheck the Menu Overhaul from bootleg install completely. Then install Menu Overhaul after bootleg is finished. Install Menu Overhaul by itself using  this installer  (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) from DLPB. The menu overhaul options were one of the only things that got messed up in bootleg 40 and there was almost no documentation about this. DLPB has noted that there is an issue with Tough Script of some sort and is the likely cause. The Menu Overhaul options concerning the canon items and names work correctly when MO is installed separately after bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SaberClash on 2013-06-24 18:25:05
Fantastic, thank you Template! I will give this a try right now and let you know what the result is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SaberClash on 2013-06-24 19:54:19
My goodness you went the long way. What I do (cus this really bugged me too) is uncheck the Menu Overhaul from bootleg install completely. Then install Menu Overhaul after bootleg is finished. Install Menu Overhaul by itself using  this installer  (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) from DLPB. The menu overhaul options were one of the only things that got messed up in bootleg 40 and there was almost no documentation about this. DLPB has noted that there is an issue with Tough Script of some sort and is the likely cause. The Menu Overhaul options concerning the canon items and names work correctly when MO is installed separately after bootleg.

Well, no dice. I unchecked the Menu Overhaul so that none of it would install when I run bootleg. After bootleg finished, I ran the Menu Overhaul as you suggested and made sure "Use original names for characters" and "Use 'series canon' for item names" were checked. Went into the game and character names were still incorrect "Zeng" instead of "Tseng", etc. Item names were "Phoenix Tail" instead of "Phoenix Down", etc.

Also, a new problem arose that I have never had before. The font ingame changed from the original font to some type of modified font (assuming this came from the Menu Overhaul installer - which made the font spacing very poor in the menu and chat dialogue. (Characters were running into each other and in some cases overlapping).

I'm going to keep toying with this to see if I can yield any better results, but in case you have any ideas I wanted to post about it here in the meantime.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-24 21:36:55
I probably should have been a little more careful in my response Saber.

I am not a retranslation user, for one. I uncheck retranslation completely in menu overhaul. If you want the retranslation you should be able to get Canon items and names anyway, though. At least, that is how DLPB designed it. And I do think it works, because I've tested this issue thoroughly before. The Americanized option works too, i think.

Edit: Look below for instructions on copying MOD folder items from the DK folder (where MO isntaller puts them) to the Bootleg folder. This will probably fix the script.

If not that leaves me wondering if you actually uninstalled FF7 completely and deleted all of the files from your install directory before redoing bootleg. Leaving your previous install and doing bootleg on top of it is problematic. You seem like a tinkerer so I'm guessing you'll end up redoing bootleg 50 times before you're happy. Either learn the ff7 install image feature of bootleg, or use windows uninstaller to completely uninstall ff7music > ff7, then MANUALLY remove all of the files from the ff7 directory since the uninstaller will leave them. Then maybe even run  Ccleaner  (http://www.filehippo.com/download_ccleaner/download/6a3881bd70ba1bfc392e23d3a3877ad6/) and do a registry cleanup. THEN reinstall ff7 to C:\games\FF7 and redo bootleg (PITA). I really like PitBrat's install image function. Assuming windows 7 and 8 people have UAC turned off completely I think all this stuff works pretty flawlessly.

The other issue of the fonts is an easy fix. When you install Menu Overhaul outside of bootleg you need to change the Mod directory in bootloader configuration. This is the same as changing it in the ff7_opengl.cfg file, which bootloader will edit for you. You also need to copy all of the files from the new directory DK which is located in your mods folder which is like C:\games\FF7\mods\DK\
to the original folder labeled Bootleg that is in the mods directory. Overwrite all the files.

This is one of those hobbies you kinda have to work on a while before this stuff becomes clear... Aali's driver is very sophisticated and complex.

Edit: There is a reall good feature of MO installer. You CAN install it over itself. You do not need to rebootleg to change MO settings, just rerun MO installer. It is possible I'm wrong and it isn't possible to get the Retranslation (which you probably don't want tbh, since you're after the original names and items I imagine some of the dialogue will bother you) without the Canon option. If this is truly what you find please report this and I'll retest it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SaberClash on 2013-06-24 22:01:13
So that leaves me wondering if you actually uninstalled FF7 completely and deleted all of the files from your install directory before redoing bootleg. Leaving your previous install and doing bootleg on top of it is problematic. You seem like a tinkerer so I'm guessing you'll end up redoing bootleg 50 times before you're happy. Either learn the ff7 install image feature of bootleg, or use windows uninstaller to completely uninstall ff7music > ff7 then maybe even run  Ccleaner  (http://www.filehippo.com/download_ccleaner/download/6a3881bd70ba1bfc392e23d3a3877ad6/) and do a registry cleanup. THEN reinstall ff7 to C:\games\FF7 and redo bootleg (PITA). I really like PitBrat's install image function. Assuming windows 7 and 8 people have UAC turned off completely I think all this stuff works pretty flawlessly.

You're right in your guess - I am definitely a tinkerer, and I have quite a bit of experience modding various games and understanding the concepts of how they work. I have already uninstalled/reinstalled FF7 probably at least a dozen times while messing with various settings to get that "perfect installation". Each time, I have completely uninstalled the game, including removing the folder from my computer and clearing out the registry files with CCleaner. None of this provided a fix to my problem, and as such I decided to finally give up.

I probably should have been a little more careful in my response Saber.

I am not a retranslation user, for one. I uncheck retranslation completely in menu overhaul. If you want the retranslation you should be able to get Canon items and names anyway, though. At least, that is how DLPB designed it. And I do think it works, because I've tested this issue thoroughly before. The Americanized option works too, i think.

This is what I wound up doing in the end. I honestly got tired of messing with it so I just unchecked retranslation altogether using Bootleg. This way I can still get all the features I want, including the new menus and updated models/textures/sounds/ect - but without having to hassle with the changed item and character names.

I appreciate all your help - I've been a lurker on these forums for years and years. I actually helped back in the day when Aali's custom driver was a brand new development and we were all still trying to diagnose why everyone had so many crashes during the FMV sequences.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-24 22:31:37
I honestly got tired of messing with it so I just unchecked retranslation altogether using Bootleg. This way I can still get all the features I want, including the new menus and updated models/textures/sounds/ect - but without having to hassle with the changed item and character names.

You will find your Counters display incorrectly starting in the Midgar train 2nd bombing mission.

If you want to repair this when you run into it, I think you can just fix it by reinstalling MO by itself, with the same settings you wanted. Shouldn't have to rebootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snc on 2013-06-25 00:35:40
Hiya snc!

Wish everyone would check the troubleshooting section before posting here, you coulda saved yourself the time it took you to write your question. :lol: You were quite right that it is a driver issue. AMD's new drivers do not like ff7. fortunately the recent Catalyst 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) works nicely. Use the install manager to completely uninstall the catalyst drivers then put that 13.5 on and you should be ok.



Hey, thanks for the helpful reply. Downloading the new drivers, hopefully all goes well. Been playing this game all day and enjoying it. Wonder what kind of impact the shaders will have when I get them to work.

Sorry for being lazy.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-25 02:03:40
they dont make a huge difference according to aali. iirc

try forcing anti aliasing with catalyst if u use a internal res of 5120x3840 or a larger multiple of 320x240

About SaberClash's issue: The important step we missed after changing settings in the separate MO installer was copying the contents of the DK mods folder to the bootleg mods folder and overwriting then changing the mods folder setting in bootloader back to "bootleg". I'm able to change the script all around this way. Retranslation with DLPB's fanboy options works but some of the names (like Marin) are still translated for whatever reason and the time counters are correctly displayed... Non-ReTranslated I can't get the counters correct.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2013-06-26 09:03:32
Little problem here with the new bosses added by the mod.
When I install bootleg, the console command says to me( error message popup ) : couldn't find gjoerulv's.exe. No problem, I click ok, I finish bootleg install, and then apply gjoerulv1.06.exe manually.
In game, the difficulty is effectively hardcore, but I haven't the new extra bosses added by gjoerulv. I picked choco-mog materia, and nothin' happens.
Somebody encountered same issue ? I have a gjoerulv.exe in windows path, but still this error message at bootleg install( never had it in bootleg0039 ), but with the last 0040, always had it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-27 04:49:32
Well, Manu, honestly I have no idea. Bootleg works in mysterious ways. Hardcore is a little tricky to get working correctly, I gather. Or at least, it is very easy to mess up your Hardcore build/install.

If my game is messed up like that I just reinstall. Hasn't happened in a while, but I stick to vanilla for now.

Here's a little bootleg puzzle for ya:

Why is it that bootleg won't install the Aeris Revival Patch (says the file is missing) IF you don't have the Avalanche GUI in your mods folder with BFE? I started omitting the avalanche GUI from the install because it messes with the MenuOverhaul graphics. Erasing the installed GUi files from the menu mods directory doesn't fix the little issues either... DLPB has specifically stated that the avalanche GUI and MO05c are incompatible.

Not a big deal I just take Avalanche GUI out of the BFE directory and it skips it right? Yes, but then it wont do the Aeris Rivival Patch, either, which is right after that... I'll install aeris patch manually. I tried that once but I messed up my enemies patterns somehow doing it. Gonna research it properly. Just thought I'd put this out there. I don't think there will be another solution to this particular issue until bootleg 41. Yup I did it. I'm looking forward to bootleg 41. So shoot me. This time around I'm gonna start donating. But I would like to see at least one more version before I die.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rand0Command0 on 2013-06-27 16:45:19
EDIT: I have recompiled the game this time not selecting the vanilla difficulty, and the problem with the crashing fights are solved.

Got a question for anyone who might be able to help.

I have gotten everything working flawlessly however ive run into a slight problem trying to get the huge materia from the corel reactor. The problem is with the 5 fights on the train before you stop it from hitting corel. the first battle is 2 gas ducts instead of one...so the battles arent setup correctly and when you get to the last train car theres a battle swirl and then it crashes. I have also had the same problem with getting a few of the summon materia as well..like kjata..and the alexander fight wasnt the fight with snow it was a fight with these flying green enemies with like 800 hp.

Anyways maybe someone has an answer or a solution to the problem, ive only seen one thread about this subject and it was never replied to in a fashion that would solve or at least let me know what the problem is.

Any help is appreciated. Thank you.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: snc on 2013-06-28 16:34:37
I've got a problem. I can't see the safe combination numbers in the nibelheim mansion. With these mods, half of the numbers window is cut off, so I can't open the safe.

Any ideas?

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-29 06:01:35
I've got a problem. I can't see the safe combination numbers in the nibelheim mansion. With these mods, half of the numbers window is cut off, so I can't open the safe.

Any ideas?

Reinstall the  Menu Overhaul 05c  (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) on top of your install and I think the safe graphics should be fixed no matter what options you choose. There should be backup DLPB files for the reinstall.

*After you finish the Menu Overhaul installer you NEED to reset the mods folder in bootloader or ff7_opengl.cfg to Bootleg and you also need to Cut and paste all the folders and files from inside the new folder labeled "DK" in your game install directory: something like C:\Games\FF7\Mods\DK to the other folder labeled "Bootleg". Make sure you do that part right and overwrite a bunch of files in the process. You also may need to delete the flevel directory inside your Mods\Cache\ folder, or turn off Texture caching just in case. None of this is likely to cause any harm.

If you are not using the retranslation option in the Menu Overhaul installer at all, and this fix didnt work, try the same process but make sure to check the box for the retranslation. You can switch it back after you get the safe fight complete. DLPB designed MO to be reinstallable. Still, FF7 likes to explode sometimes so be careful  :roll:

Here's a little bootleg puzzle for ya:

Why is it that bootleg won't install the Aeris Revival Patch (says the file is missing) IF you don't have the Avalanche GUI in your mods folder with BFE? I started omitting the avalanche GUI from the install because it messes with the MenuOverhaul graphics. Erasing the installed GUi files from the menu mods directory doesn't fix the little issues either... DLPB has specifically stated that the avalanche GUI and MO05c are incompatible.

Not a big deal I just take Avalanche GUI out of the BFE directory and it skips it right? Yes, but then it wont do the Aeris Rivival Patch, either, which is right after that...

Heh, I tricked Bootleg to not freak out when Avalanche GUI comes up missing. I put a new download of the avalanche GUI in the BFE folder so that when it tries to run it during bootleg Windows asks me if it's ok to run, and I hit cancel. Bootleg thinks the install was successful and then it is able to find the Aeris Revival, right where it should be. Weird little problem, weird little solution. IF you try your bootleg 40 without avalanche GUI like this, you will see it makes DLPB's menu look a little more professional, the way he intended. This is one of about 4 things PB missed out of about 20,000 things he nailed perfectly. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snc on 2013-06-29 22:50:18
Template you're a boss, thank you. Worked Perfectly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-06-29 23:15:31
Heh, I tricked Bootleg to not freak out when Avalanche GUI comes up missing. I put a new download of the avalanche GUI in the BFE folder so that when it tries to run it during bootleg Windows asks me if it's ok to run, and I hit cancel. Bootleg thinks the install was successful and then it is able to find the Aeris Revival, right where it should be. Weird little problem, weird little solution. IF you try your bootleg 40 without avalanche GUI like this, you will see it makes DLPB's menu look a little more professional, the way he intended. This is one of about 4 things PB missed out of about 20,000 things he nailed perfectly.

What do you mean by "...a new download of the avalanche GUI in the BFE folder...?" My torrent has the Avalanche GUI v2.0.8.exe in it, but I never get a message to install it or not. It just does it automatically if the option is checked in BFE.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-06-30 05:07:31
What do you mean by "...a new download of the avalanche GUI in the BFE folder...?" My torrent has the Avalanche GUI v2.0.8.exe in it, but I never get a message to install it or not. It just does it automatically if the option is checked in BFE.

Sorry Alyza, I just now saw this... If you do downloads separately like I do (out of habit), when you have an installer that hasn't been run before, windows will put up a prompt asking if it's ok to run this application with a checkbox for "always do this action for this file" or something like that. if you dont check that box and just hit cancel, then Bootleg won't install the Avalanche GUI and it won't have a hiccup on the item that comes next or whatever is going on with Aeris Revival. IF Avalanche GUI isn't in the bootleg install folder with the rest of the mods, bootleg will claim the Aeris Revival is missing and move on to the next item, with no more errors as far as I could tell.

There is no option in Bootleg NOT to install the Avalanche GUI, it comes up red if its not in the install folder no matter what. And it absolutely does slightly conflict with Menu Overhaul. There's like 50 extra unneeded files in the mods/menu folder if you use avalanche gui. It is the cause for the asymmetrical black border of the HP bars in the menu. Presumably there are other issues but that always bugged me and that is what causes it.

It is ALSO the reason people can't easily switch out their menu materia icons. If you try to toss my brightened materia pack (https://docs.google.com/file/d/0B1g3qSVwwtNBQjBPbUNUMENma1E/edit?usp=sharing) into your mods/menu folder (made from either Grimmy or Romeo14's graphics; I really don't know who did them), they don't work unless you haven't installed Avalanche GUI with bootleg. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Boulton123 on 2013-06-30 18:30:36
This tutorial is great! Nothing went wrong or felt confusing. These a great variety of mods to pick from but don't expect a remake like I did.

By the way, I love your avatar image, if you're still live on this thread could you send me a link for download or something, that would be great  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mr_nygren on 2013-07-04 09:20:47
PitBrat answered below.

The game seem to be working but everything went black at the first battle..

Then it crashes..

Help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-04 13:52:28
Post your APP.log with code tags.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-04 14:05:24
I need some help that been making me flip table left and right...

I have no music so I looked through the troubleshoot/solved section and found a-couple of thing's but they have not worked, One of them may have made thing's worse I can't say till I check the game one more time tomorrow, Let's just say when I clicked the exe and went as normal but Instead of going to the logo It just went as a black screen that I could not escape from AT ALL so I had to shutdown >.> help please "Begs"
 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-07-04 17:27:44
Sorry Alyza, I just now saw this... If you do downloads separately like I do (out of habit), when you have an installer that hasn't been run before, windows will put up a prompt asking if it's ok to run this application with a checkbox for "always do this action for this file" or something like that. if you dont check that box and just hit cancel, then Bootleg won't install the Avalanche GUI and it won't have a hiccup on the item that comes next or whatever is going on with Aeris Revival. IF Avalanche GUI isn't in the bootleg install folder with the rest of the mods, bootleg will claim the Aeris Revival is missing and move on to the next item, with no more errors as far as I could tell.

There is no option in Bootleg NOT to install the Avalanche GUI, it comes up red if its not in the install folder no matter what. And it absolutely does slightly conflict with Menu Overhaul. There's like 50 extra unneeded files in the mods/menu folder if you use avalanche gui. It is the cause for the asymmetrical black border of the HP bars in the menu. Presumably there are other issues but that always bugged me and that is what causes it.

It is ALSO the reason people can't easily switch out their menu materia icons. If you try to toss my brightened materia pack (https://docs.google.com/file/d/0B1g3qSVwwtNBQjBPbUNUMENma1E/edit?usp=sharing) into your mods/menu folder (made from either Grimmy or Romeo14's graphics; I really don't know who did them), they don't work unless you haven't installed Avalanche GUI with bootleg.
Thanks for that brightened materia pack will use this when im done installing ffvii 2012 on my fresh pc, btw should i follow those steps when i install with Bootleg to make sure the Menu Overhaul install was more successful or not damaged? Haven't been able to play this for a long time due to crappy pc now ahh finally ^^ ..haven't installed yet will do sometime today
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-04 21:55:32
I've updated the Tutorial:

1. Added the new Steam release as a modding option.
2. Added Kompass63's GC as a STEP 0 (Hopefully PitBrat can take a look at it for possibly implementing into 040.1).
3. Added disabling UAC to STEP 3.
4. Added Template's workaround to skipping Avalanche GUI 2.0 in STEP 9. This is to avoid incompatibilities with Menu Overhaul.
5. Added three more Q&A's:

If I've missed something or anything else would like to be suggested, please let me know  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-04 22:42:55
hi, when using the BootLoader i set the resolution to 1920x1080...but when i go to start the game it says "failed to set the requested fullscreen mode, reverting to original resolution windows mode"... how do i fix this so i can play full screen
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-04 23:35:14
hi, when using the BootLoader i set the resolution to 1920x1080...but when i go to start the game it says "failed to set the requested fullscreen mode, reverting to original resolution windows mode"... how do i fix this so i can play full screen

Please post your APP.log with code tags.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-04 23:47:44
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2827
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-04 23:52:10
Please post your APP.log with code tags.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2827
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 00:39:26
Be careful about double posting.

I see you're running on Intel HD Graphics, which isn't supported. Are you running on a laptop? Does it have a dedicated graphics card? Give me some system specs please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-05 00:48:38
Be careful about double posting.

I see you're running on Intel HD Graphics, which isn't supported. Are you running on a laptop? Does it have a dedicated graphics card? Give me some system specs please.

i dont know how to find that specs... ive played ff7 on full screen before
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 00:54:42
Maybe set your resolution to 1280x960...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-05 01:08:47
i dont know how to find that specs... ive played ff7 on full screen before


can i change these resolutions....and how?--> Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 01:19:03
Open FF7 Bootloader and push the "Configure" button.

You're going to have crashes/freezes if you don't have it play off a video card. Are you playing on a laptop or a desktop?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-05 01:42:16
Open FF7 Bootloader and push the "Configure" button.

You're going to have crashes/freezes if you don't have it play off a video card. Are you playing on a laptop or a desktop?

laptop
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 02:01:10
http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Read the 2nd question that talks about setting up an Nvidia video card. Hopefully you don't have ATI.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 02:05:33
Heee, my ATI card had no problems ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 02:20:42
That's not what I meant. I don't own any ATI cards, so I won't be able to help him with it  :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rossfarquhar on 2013-07-05 02:22:33
its ok i fixed it myself.  i have no idea what my graphic card is or where... i just seen some resolution numbers sum where and typed them into the bootloader....works fine now.....and whats an ATI :/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-07-05 02:31:11
ATI is short for: Anti Terror Informatic. :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-05 04:40:51
I really like ATI because it's cheap and usually works fine. If I could build a new system I would certainly go with Intel for the guts this time... but I think I would still consider an ATI video processor. I am very curious to see what happens in the coming months and if they continue to roll out drivers that conflict with aali's opengl, since it's beginning to look like that was a final version. With the 25th anniversary edition upcoming and a remake being hinted at, perhaps there is need for caution and secrecy.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Konoco on 2013-07-05 04:47:06
Does anyone know what's causing these white lines to show up?

(http://i.imgur.com/gyM5vCZ.png)

(http://i.imgur.com/PVXYcJW.png)

It seemed like everything downloaded and installed correctly, and this is the only issue that I've seen.  Any fix for this would be highly appreciated.

Thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 04:57:14
Hi I installed the mod and I can start the game but I have no music at all I do have sound effects and yes... I have looked through the trouble shoot section and have tried some of there Idea's, They have not worked though.

Help would be nicely appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 05:10:55
I've updated the Tutorial:

1. Added the new Steam release as a modding option.
2. Added Kompass63's GC as a STEP 0 (Hopefully PitBrat can take a look at it for possibly implementing into 040.1).
3. Added disabling UAC to STEP 3.
4. Added Template's workaround to skipping Avalanche GUI 2.0 in STEP 9. This is to avoid incompatibilities with Menu Overhaul.
5. Added three more Q&A's:
  • How to fix a black screen with red triangles on the start menu.
  • How to fix cut off counters/timers, such as the Shinra Mansion Safe.
  • How to fix a crash when opening the last chest on Floor 65 of the Shinra HQ

If I've missed something or anything else would like to be suggested, please let me know  :)

How to fix the music If you have none at the start of the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 05:30:42
Does anyone know what's causing these white lines to show up?

(http://i.imgur.com/gyM5vCZ.png)

(http://i.imgur.com/PVXYcJW.png)

It seemed like everything downloaded and installed correctly, and this is the only issue that I've seen.  Any fix for this would be highly appreciated.

Thanks.
It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)



Hi I installed the mod and I can start the game but I have no music at all I do have sound effects and yes... I have looked through the trouble shoot section and have tried some of there Idea's, They have not worked though.

Help would be nicely appreciated.
Do you have some Music-Files inside the subfolder [Gamedir]\FF7Music\OSTRe ?
Post you FF7Music.ini and FF7Music.log between [ code ]  and [ /code ]  (use the # during posting)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Konoco on 2013-07-05 05:35:14
It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)

hmmmmm, seems looking back on the tutorial if you choose the overhaul option the avalanche GUI doesn't work.  Is there anyway to just untick that option and install the other GUI, or do I have to "reinstall" everything using the bootleg again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 05:54:46
Frankly, I'm a bit stumped at the moment ...
Somewhere in the mods\bootleg  folder are the erroneous graphics, or was the textures folder?
You can try to find it and move it out of the folder.

EDIT: Yeah right! The Spanish fonts have been installed! (inside the TA-mod)
You can try to install the HiRes (https://docs.google.com/open?id=0B2bokCK-QnwZSXZhelJkaGZUMFM2S1hFZFp5ZkxrQQ) again, this time without Spanish fonts...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Konoco on 2013-07-05 06:33:48
Never clicked any Spanish option, and reinstalling didn't seem to fix it (it defaults to spanish language off).  Also checking through the files everything seemed like it was fine.  Maybe I'll just do a fresh install of everything just to see if that works out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 06:40:59
It would be possible that you installed the Team Avalanche HiRes package, but not the GUI 2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)


Do you have some Music-Files inside the subfolder [Gamedir]\FF7Music\OSTRe ?
Post you FF7Music.ini and FF7Music.log between [ code ]  and [ /code ]  (use the # during posting)

I don't have an OSTRe folder as for the ini and log

Code: [Select]
[Nitrane MPEG Decoder]
allow_sctitles=1
http_buffersize=64
hq=9
http_prebuffer=40
http_prebuffer_underrun=80
priority=32
8bit=1
downmix=0
downsample=0
bufall_k=128
Id3FormatString=%1 - %2
extension_list=mp3;mp2;MP1;
eq_mode=0
http_save_dir=
httpsave=0
enable_mms=1

[Dsound output driver]
panrev=0
volumeenabled=1
blocklen=16
bufferlen=10

[Setup]
InputPlugin=in_vgmstream.dll
OutputPlugin=out_wave.dll
Volume=255
Pan=0
Profile=OSTRemastered
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\
ProfileList=PSF;FilenamesOnly;OSTRemastered;"mp3 (remixed)";Custom;Bootleg
Loop=1
Remember=2
ResumeExclusions=aseri2,bat,chu,chu2,crwin,crlost,fanfare,fan2
ResumeAfter=aseri2,bat,chu,chu2,fan2,
ObeyStop=1
MidiDevice=0
MuteMidi=1
MaxMidi=0
PassThru=0
EmulateRamp=1
StopDelay=0

[ID]

//General Midi ID's
0031003100310031002D004F0026002F007400000001004F0077002600540021=aseri
00300030003000300030003C0038005100260000002F00730039003A004E8F8F=aseri2
003000040004000400040020003000300030000000490044004700468F8F8F8F=ayasi
002D0049004700460039003A002F003C00380000003000300030003000300030=barret
00300030003C004900490039003A0026002F000100490030003800388F8F8F8F=bat
00490046005000500039003A002D003000300000003000040004000400040004=bee
0004000400040004000400310031003100318F8F003100490074000C00748F8F=boo
000F004900470047004600180018001900198F8F0019002000198F8F8F8F8F8F=bokujo
8F8F00690069006900308F8F00200034007400000074003000300030001E0049=canyon
003400340034003400340030003000300030000000308F8F002F00010038003A=cannon
0030003000300031003100310031002000348F8F00340034000E007400018F8F=cephiros
001100110011001E0021004F004F003000300000005000508F8F8F8F8F8F8F8F=chu
00300039003A004F004F004F00010026002F000000380032003C005500310031=chu2
00300030004F004F004E0026002F8F8F00010000003700370011001100558F8F=chase
00470004000400040004003000308F8F8F8F000200200046003000308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F000E007400018F8F=cintro
0049004700380038003800380039003A00300000003000300030002F003C8F8F=condor
001800180018001800200049000400040004000300048F8F8F8F8F8F8F8F8F8F=costa
007300490021003A0000000000008F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=comical
004F00470046002D000E00310031003100188F8F004E8F8F8F8F8F8F8F8F8F8F=corel
0044004900470046002F0021003A0038003C8F8F003C004F004F003000300030=corneo
0051005100518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0051005100510051004F8F8F8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=crlost
00040049004400300030003000300030002E8F8F002E002E002E8F8F8F8F8F8F=date
0031003100310031003100310031001B001B000C001B001B00268F8F8F8F8F8F=dokubo
0004000400040004000400340034002E00308F8F004600460030003000300030=dun2
004900470004000400040004000400048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
00490049004400470046003C0039003900008F8F0030002E0030003A8F8F8F8F=earis
001000100010001B8F8F8F8F8F8F001C002100008F8F8F8F8F8F007800108F8F=elec
003800380038003800398F8F8F8F8F8F8F8F007F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
003000300030003000300030003800380038000000398F8F8F8F005100510051=fan2
006E006E0018001800180069001900190019000400190020006E00188F8F8F8F=fiddle
000000010030003000300030002E0049003C000000380039003A002F002E002F=fin
00490047004700470046002D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
00490008000400470008003000460008002600000051005100518F8F8F8F8F8F=gold1
00490047003C003C003C003800380039003A00000030003000300001002F8F8F=gun
001900190019001900198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0031000000000000000000300030003000308F8F003000268F8F8F8F8F8F8F8F=hen
0030003000300030003000490044003C0038000000460047003A002F00390039=hiku
00310031003100310031002F0073005100348F8F003100310031003100318F8F=horror
0049004400470046003000300030002E002D8F8F000E00010034003200320032=iseki
0049004400470046001900190019001900208F8F002D003000300030000E8F8F=jukai
0000000000000046000400040004000400318F8F003100318F8F8F8F8F8F8F8F=junon
00490038004700460030003000300030003000000039003A0026002F00448F8F=jyro
001100110011004700460021000F8F8F007300058F8F8F8F8F8F8F8F8F8F8F8F=ketc
00448F8F8F8F0027002700328F8F000000348F8F0034003400460047002F8F8F=kita
00310031003100310031002E002E004900048F8F000400040004000400040004=kurai
0030003000300030003000110050005000200000002000010026000E002F0050=lb1
0049003C00380039003A003000300030003000000030003000300000002F0074=lb2
0032003000300030004F003C003C003C00260006004F002F0030002000748F8F=ld
004F004F00310031003100310031004900448F8F004700460019001900190019=mati
0032003200320034003000770027000100010000002F000E0051005100510051=makoro
0004004F002E00300030003000300032002D8F8F002D002D0034003400340049=mekyu
000400040004000400040004000400048F8F0000002000310031003100318F8F=mura1
00310031003100310032003200040033002F0007003E003E007400740026002F=oa
004900380044003C00320037003000370032000700010020002600770039002F=ob
005100510051004F0050004E8F8F8F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=odds
0004002E002E002E002E002E002E002E002E8F8F00200031003100318F8F8F8F=over2
004900490038003800390039003A00748F8F00008F8F8F8F8F8F8F8F8F8F8F8F=parade
003C003C00390039003A0030003000300037000000370026002F00018F8F8F8F=pj
0049004400470046003C003C0031003100318F8F0031002E002E8F8F8F8F002E=pre
0031006900040004000400040004000400040000002000200074007400310031=red
0073001B8F8F00210074001B8F8F8F8F8F8F00088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
003C003C0038003800380030003000300030000000010026002F8F8F8F8F8F8F=riku
00490044003C00380039003A0030003000300009003000300026004F0074002F=roll
00300030003C00380039003A00300030003000000030000E002F003000490049=ro
004900470046000400300030002100218F8F00008F8F8F8F8F8F8F8F8F8F8F8F=rocket
000400040004004F00748F8F002100190019000000190019003100318F8F8F8F=rukei
004700180018001800200031003100318F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
0049004400470046002D00310031003100318F8F0004000400208F8F8F8F8F8F=sadbar
000F000400300030003000300049007400748F8F0020002E002E002E002E002E=seto
0030003000300030003100490044004700468F8F002E002E002E002E8F8F8F8F=sea
00490044004700470046003C003C003A8F8F00000000003000308F8F8F8F8F8F=sido
00490044004700460031003100310031002E8F8F0000000E002E002E002E002E=siera
00000030003100310031003100518F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
0030003000300030003000000000000000008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
00300034003C0039003A00010020000E005B000000300030003400348F8F8F8F=sinra
003A00360038003C00320032003200300030000A0030002600748F8F8F8F8F8F=sid2
00040004003000300030003000300030002D8F8F002D00208F8F8F8F8F8F8F8F=snow
0049004400470046003C002E0030003000300000003000300030003000000039=ta
004900390047003A003C00380030003000310000003100310031002E0001002F=tb
004900440047000400040004002E002E002E8F8F002E00300030003000300030=tender
0049004400470046000400040004000400048F8F003000310031003100308F8F=tifa
00300030003000300030002E002E002E002E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0049003E000F003000300030003000210001000B00748F8F8F8F8F8F8F8F8F8F=utai
0019001900190019005000508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
002E002E002E002E00490044003C003C00380000003A00208F8F8F8F002F0039=walz
00490047003C003C003C003800380039003A00000030003000010074002F000E=weapon
0049004F004F004F004F002E002E002E002E8F8F002E002E002E002E002E8F8F=yado
00490044004700470046002D00208F8F8F8F00008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
00040004001900190019001900000000000000000020000400048F8F8F8F8F8F=yufi
000300030003000300640064006400648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume

//AWE midi ID's
0131013101310131012D014F0126012F017401000101014F0177012601540121=aseri
02300230023002300230013C0138015101260100012F01730139013A014E8F8F=aseri2
013001040104010401040120013001300130010001490144014701468F8F8F8F=ayasi
012D0149014701460139013A012F013C01380100013001300130013001300130=barret
01300130013C014901490139013A0126012F010101490130013801388F8F8F8F=bat
01490146015001500139013A012D013001300100013001040104010401040104=bee
0104010401040104010401310131013101318F8F013101490174010C01748F8F=boo
010F014901470147014602180218011901198F8F0119012001198F8F8F8F8F8F=bokujo
8F8F01690169016901308F8F01200134027401000274013001300130011E0149=canyon
013401340134013401340130013001300130010001308F8F012F01010138013A=cannon
0130013001300231023102310231022001348F8F01340134010E017401018F8F=cephiros
011101110111011E0121014F014F043004300100025002508F8F8F8F8F8F8F8F=chu
01300139013A054F054F054F01010126012F010001380132013C015501310131=chu2
03300330044F044F014E0126012F8F8F01010100013701370111011102558F8F=chase
01470104010401040104013001308F8F8F8F010201200146013001308F8F8F8F=cinco
8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F010E017401018F8F=cintro
0144014901470146012F0121013A0138013C8F8F013C014F014F013001300130=corneo
014F01470146012D010E01310131013101188F8F014E8F8F8F8F8F8F8F8F8F8F=corel
0149014701380138013801380139013A01300100013001300130012F013C8F8F=condor
011801180118011801200149010401040104010301048F8F8F8F8F8F8F8F8F8F=costa
017301490121013A0100010001008F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=comical
0251025102518F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=crwin
0251025102510251014F8F8F8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=crlost
01040149014401300130013001300130012E8F8F012E012E012E8F8F8F8F8F8F=date
0131013101310131013101310131011B011B010C011B011B01268F8F8F8F8F8F=dokubo
0104010401040104010401340134012E01308F8F014601460130013001300130=dun2
01490149014401470146013C0139013901008F8F0530012E0530013A8F8F8F8F=earis
014901470104010401040104010401048F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=earislo
011001100110011B8F8F8F8F8F8F011C012101008F8F8F8F8F8F017801108F8F=elec
013001300130013001300130013801380138010001398F8F8F8F015101510151=fan2
013801380138013801398F8F8F8F8F8F8F8F017F8F8F8F8F8F8F8F8F8F8F8F8F=fanfare
016E016E0218021802180169011901190119010401190120016E02188F8F8F8F=fiddle
010001010130013001300130012E0149013C010001380139013A012F012E012F=fin
01490147014701470146012D8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=geki
01490108010401470108013001460108012601000151015101518F8F8F8F8F8F=gold1
01490147013C013C013C013801380139013A01000130013001300101012F8F8F=gun
011901190119011901198F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=guitar2
0331010001000100010006300630063006308F8F063001268F8F8F8F8F8F8F8F=hen
0130013001300130013001490144013C0138010001460147013A012F01390139=hiku
01310131013101310131012F0173015101348F8F013101310131013101318F8F=horror
0149014401470146073007300730012E012D8F8F010E01010134023202320232=iseki
0100010001000146010401040104010401318F8F013101318F8F8F8F8F8F8F8F=junon
0149014401470146011901190119011901208F8F012D013001300130010E8F8F=jukai
01490138014701460130013001300130013001000139013A0126012F01448F8F=jyro
011101110111014701460121010F8F8F017301058F8F8F8F8F8F8F8F8F8F8F8F=ketc
01448F8F8F8F0127012704328F8F010001348F8F0134013401460147032F8F8F=kita
04310431043104310431012E012E014901048F8F010401040104010401040104=kurai
0149013C01380139013A013001300130013001000130013001300100012F0174=lb2
0130013001300130013001110350035003200100032001010126010E012F0350=lb1
0149013C01380139013A013101310131013001000130013001300100012F0174=lb2_awe
0432013001300130034F013C013C013C01260106034F012F0130012001748F8F=ld
0332033203320134013001770227010101010100012F010E0351035103510351=makoro
014F014F01310131013101310131014901448F8F014701460119011901190119=mati
0104024F012E02300230023002300332012D8F8F012D012D0134013401340149=mekyu
010401040104010401040104010401048F8F0100012001310131013101318F8F=mura1
03310331033103310532053201040133012F0107013E013E017401740126012F=oa
014901380144013C03320137013001370332010701010120012601770139012F=ob
015101510151014F0450024E8F8F8F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=odds
0104012E012E012E012E012E012E012E012E8F8F01200131013101318F8F8F8F=over2
014901490138013801390139013A01748F8F01008F8F8F8F8F8F8F8F8F8F8F8F=parade
013C013C01390139013A0830083008300137010001370126012F01018F8F8F8F=pj
0149014401470146013C013C0131013101318F8F0131012E012E8F8F8F8F012E=pre
0131016901040104010401040104010401040100012001200274027401310131=red
0173011B8F8F01210174021B8F8F8F8F8F8F01088F8F8F8F8F8F8F8F8F8F8F8F=rhythm
013C013C0138013801380130013001300130010001010126012F8F8F8F8F8F8F=riku
01300130013C01380139013A01300130013001000130010E012F013001490149=ro
01490144013C01380139013A0130013001300109013001300126014F0174012F=roll
014901470146010401300130012101218F8F01008F8F8F8F8F8F8F8F8F8F8F8F=rocket
010401040104014F01748F8F012101190119010001190119013101318F8F8F8F=rukei
0149014401470146012D01310131013101318F8F0104010401208F8F8F8F8F8F=sadbar
014701180118011801200131013101318F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sadsid
010F010401300130013001300149027402748F8F0120012E012E012E012E012E=seto
0130013001300130013101490144014701468F8F012E012E012E012E8F8F8F8F=sea
01000130013101310131013101518F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=sinraslo
01490144014701470146013C013C013A8F8F01000100013001308F8F8F8F8F8F=sido
01490144014701460131013101310131012E8F8F0100010E012E012E012E012E=siera
013A01360138013C04320432043201300130010A0130012601748F8F8F8F8F8F=sid2
0130013001300130013001000100010001008F8F8F8F8F8F8F8F8F8F8F8F8F8F=si
01300134013C0139013A01010120010E015B010001300130013401348F8F8F8F=sinra
01040104013001300130013001300130012D8F8F012D01208F8F8F8F8F8F8F8F=snow
0149014401470146013C012E0130013001300100013001300130013001000139=ta
014901390147013A013C01380130013001310000013101310131012E0101012F=tb
014901440147010401040104012E012E012E8F8F012E07300730073007300730=tender
0149014401470146010401040104010401048F8F013001310131013101308F8F=tifa
01300130013001300130012E012E012E012E8F8F8F8F8F8F8F8F8F8F8F8F8F8F=tm
0149013E010F013001300130013001210101010B01748F8F8F8F8F8F8F8F8F8F=utai
0119011901190119065006508F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=vincent
012E012E012E012E01490144013C013C01380100013A01208F8F8F8F012F0139=walz
01490147013C013C013C013801380139013A01000130013001010174012F010E=weapon
0149014F014F014F014F012E012E012E012E8F8F012E012E012E012E012E8F8F=yado
01490144014701470146012D01208F8F8F8F01008F8F8F8F8F8F8F8F8F8F8F8F=yufi2
010301030103010301640164016401648F8F8F8F8F8F8F8F8F8F8F8F8F8F8F8F=yume
01040104011901190119011901000100010001000120010401048F8F8F8F8F8F=yufi


[PSF]
aseri=FF7 107 Hurry!.minipsf
aseri2=FF7 408 Hurry Faster!.minipsf
ayasi=FF7 108 Lurking in the Darkness.minipsf
barret=FF7 106 Barret's Theme.minipsf
bat=FF7 110 Fighting.minipsf
bee=FF7 116 Honeybee Manor.minipsf
bokujo=FF7 205 Farm Boy.minipsf
boo=FF7 302 Life Stream.minipsf
cannon=FF7 412a The Mako Cannon Fires! - Shinra Explodes.minipsf
canyon=FF7 301 Cosmo Canyon.minipsf
cephiros=FF7 305 Those Chosen by the Planet.minipsf
chase=FF7 122 Crazy Motorcycle.minipsf
chu=FF7 120 Still More Fighting.minipsf
chu2=FF7 214 J-E-N-O-V-A.minipsf
cinco=FF7 208 Cinco de Chocobo.minipsf
cintro=chosen planet (cintro).PSF
comical=FF7 214 J-E-N-O-V-A.minipsf
condor=FF7 210 Fortress of the Condor.minipsf
corel=FF7 218 Mining Town.minipsf
corneo=FF7 118 Don of the Slums.minipsf
costa=FF7 216 Costa del Sol.minipsf
crlost=FF7 314 Tango of Tears.minipsf
crwin=FF7 313 A Great Success.minipsf
date=FF7 316 Interrupted by Fireworks.minipsf
dokubo=FF7 114 Underneath the Rotting Pizza.minipsf
dun2=FF7 209 Chasing the Black-Caped Man.minipsf
earis=FF7 319 Aerith's Theme.minipsf
earislo=FF7 112 Flowers Blooming in the Church.minipsf
elec=FF7 207 Electric de Chocobo.minipsf
fan2=FF7 111 Fanfare.minipsf
fanfare=FF7 903 Fanfare (Variation).minipsf
fiddle=FF7 312 Fiddle de Chocobo.minipsf
fin=FF7 417 World Crisis.minipsf
geki=FF7 315 Debut.minipsf
gold1=FF7 219 Gold Saucer.minipsf
guitar2=FF7 407 On the Other Side of the Mountain.minipsf
gun=FF7 401 Shinra Army Wages a Full-Scale Attack.minipsf
hen=FF7 323 Who Am I.minipsf
hiku=FF7 403 Highwind Takes to the Skies.minipsf
horror=FF7 213 Trail of Blood.minipsf
iseki=FF7 318 You Can Hear the Cry of the Planet.minipsf
jukai=FF7 317 Forest Temple.minipsf
junon=FF7 406 Off the Edge of Despair.minipsf
jyro=FF7 308 Steal the Tiny Bronco!.minipsf
ketc=FF7 220 Cait Sith's Theme.minipsf
kita=FF7 321 The Great Northern Cave.minipsf
kurai=FF7 104 Anxious Heart.minipsf
lb1=FF7 415 The Birth of God.minipsf
lb2=FF7 416 One-Winged Angel.minipsf
lb2_awe=FF7 416 One-Winged Angel.minipsf
ld=FF7 413 Judgment Day.minipsf
makoro=FF7 103 Mako Reactor.minipsf
mati=FF7 202 Ahead on Our Way.minipsf
mekyu=FF7 322 Reunion.minipsf
mogu=mogu.psf
mura1=FF7 405 Parochial Town.minipsf
nointro=FF7 305 Those Chosen by the Planet.minipsf
oa=FF7 102 Opening - Bombing Mission.minipsf
ob=FF7 905 Bombing Mission (Variation).minipsf
odds=FF7 311 Racing Chocobos.minipsf
over2=FF7 215 Continue.minipsf
parade=FF7 211 Rufus' Welcoming Ceremony.minipsf
pj=FF7 414 Jenova Absolute.minipsf
pre=FF7 101 The Prelude.minipsf
red=FF7 301 Cosmo Canyon.minipsf
rhythm=FF7 113 Turk's Theme.minipsf
riku=FF7 412b The Mako Cannon Fires! - Shinra Explodes.minipsf
ro=FF7 410 The Countdown Begins.minipsf
rocket=FF7 115 Oppressed People.minipsf
roll=FF7 418 Staff Roll.minipsf
rukei=FF7 221 Sandy Badlands.minipsf
sadbar=FF7 217 Mark of the Traitor.minipsf
sadsid=FF7 409 Sending a Dream Into the Universe.minipsf
sea=FF7 404 A Secret, Sleeping in the Deep Sea.minipsf
seto=FF7 303 Great Warrior.minipsf
si=FF7 412d The Mako Cannon Fires! - Shinra Explodes.minipsf
sid2=FF7 307 Cid's Theme.minipsf
sido=FF7 212 It's Difficult to Stand on Both Feet, Isn't It.minipsf
siera=FF7 411 If You Open Your Heart.minipsf
sinra=FF7 109 Shinra Corporation.minipsf
sinraslo=FF7 119 Infiltrating Shinra Tower.minipsf
snow=FF7 320 Buried in the Snow.minipsf
ta=FF7 201 FF VII Main Theme.minipsf
tb=Main Theme Variation (tb).psf
tender=FF7 123 Holding My Thoughts In My Heart.minipsf
tifa=FF7 105 Tifa's Theme.minipsf
tm=FF7 204 On That Day, 5 Years Ago.minipsf
utai=FF7 309 Wutai.minipsf
vincent=FF7 306 The Nightmare's Beginning.minipsf
walz=FF7 206 Waltz de Chocobo.minipsf
weapon=FF7 402 Weapon Raid.minipsf
yado=FF7 203 Good Night, Until Tomorrow.minipsf
yufi=FF7 304 Descendant of Shinobi.minipsf
yufi2=FF7 310 Stolen Materia.minipsf
yume=FF7 117 Who Are You.minipsf

[FilenamesOnly]
aseri=aseri.mp3
aseri2=aseri2.mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo.mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu.mp3
chu2=chu2.mp3
chase=chase.mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa.mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec.mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mp3
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1.mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds.mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre.mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea.mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra.mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[out_wave]
cfg_buf_ms=2000
cfg_dev=0
cfg_volume=1
cfg_altvol=0
cfg_resetvol=0
cfg_prebuf=0
cfg_trackhack2=0
[out_ds]
cfg_volume=0
cfg_total_time=432006000000000069
[OSTRemastered]
aseri=07 - Hurry!.ogg
aseri2=08 - Hurry Faster!.ogg
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=05 - Farm Boy.ogg
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=20 - Still More Fighting.ogg
chu2=14 - J-E-N-O-V-A.ogg
chase=22 - Crazy Motorcycle.ogg
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=16 - Costa Del Sol.ogg
comical=14 - J-E-N-O-V-A.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=16 - Interrupted By Fireworks.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=07 - Electric De Chocobo.ogg
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=15 - The Birth Of God.ogg
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=11 - Racing Chocobo ~ Place Your Bets.ogg
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=01 - Prelude.ogg
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=18 - Staff Roll.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=04 - A Secret Sleeping In The Deep Sea.ogg
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=09 - Shinra Company.ogg
sid2=07 - Cid's Theme.ogg
snow=20 - Buried In The Snow.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=06 - The Nightmare's Beginning.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg
[mp3 (remixed)]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat(remix).mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis(remix).mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2(remix).mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2(remix).mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe(remix).mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll(remix).mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3

[Custom]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=ayasi.mp3
barret=barret.mp3
bat=bat.mp3
bee=bee.mp3
boo=boo.mp3
bokujo=bokujo(remix).mp3
canyon=canyon.mp3
cannon=cannon.mp3
cephiros=cephiros.mp3
chu=chu(remix).mp3
chu2=chu2(remix).mp3
chase=chase(remix).mp3
cinco=cinco.mp3
cintro=cintro.mp3
corneo=corneo.mp3
corel=corel.mp3
condor=condor.mp3
costa=costa(remix).mp3
comical=comical.mp3
crwin=crwin.mp3
crlost=crlost.mp3
date=date.mp3
dokubo=dokubo.mp3
dun2=dun2.mp3
earis=earis.mp3
earislo=earislo.mp3
elec=elec(remix).mp3
fan2=fan2.mp3
fanfare=fanfare.mp3
fiddle=fiddle.mp3
fin=fin.mid
geki=geki.mp3
gold1=gold1.mp3
gun=gun.mp3
guitar2=guitar2.mp3
hen=hen.mp3
hiku=hiku.mp3
horror=horror.mp3
iseki=iseki.mp3
junon=junon.mp3
jukai=jukai.mp3
jyro=jyro.mp3
ketc=ketc.mp3
kita=kita.mp3
kurai=kurai.mp3
lb2=lb2.mp3
lb1=lb1(remix).mp3
lb2_awe=lb2_awe.mp3
ld=ld.mp3
makoro=makoro.mp3
mati=mati.mp3
mekyu=mekyu.mp3
mogu=mogu.mp3
mura1=mura1.mp3
nointro=nointro.mp3
oa=oa.mp3
ob=ob.mp3
odds=odds(remix).mp3
over2=over2.mp3
parade=parade.mp3
pj=pj.mp3
pre=pre(remix).mp3
red=red.mp3
rhythm=rhythm.mp3
riku=riku.mp3
ro=ro.mp3
roll=roll.mp3
rocket=rocket.mp3
rukei=rukei.mp3
sadbar=sadbar.mp3
sadsid=sadsid.mp3
seto=seto.mp3
sea=sea(remix).mp3
sinraslo=sinraslo.mp3
sido=sido.mp3
siera=siera.mp3
sid2=sid2.mp3
si=si.mp3
sinra=sinra(remix).mp3
snow=snow.mp3
ta=ta.mp3
tb=tb.mp3
tender=tender.mp3
tifa=tifa.mp3
tm=tm.mp3
utai=utai.mp3
vincent=vincent.mp3
walz=walz.mp3
weapon=weapon.mp3
yado=yado.mp3
yufi2=yufi2.mp3
yume=yume.mp3
yufi=yufi.mp3
[Bootleg]
aseri=aseri(remix).mp3
aseri2=aseri2(remix).mp3
ayasi=08 - Lurking in the Darkness.ogg
barret=06 - Barret's Theme.ogg
bat=10 - Fighting.ogg
bee=16 - Honeybee Manor.ogg
boo=02 - Life Stream.ogg
bokujo=bokujo(remix).mp3
canyon=01 - Cosmo Canyon.ogg
cannon=12 - The Makou Cannon Is Fired ~ Shinra Explodes A.ogg
cephiros=05 - Those Chosen By The Planet.ogg
chu=chu(remix).mp3
chu2=JenovaRemix.ogg
chase=chase(remix).mp3
cinco=08 - Cinco De Chocobo.ogg
cintro=05 - Those Chosen By The Planet - Intro.ogg
condor=10 - Fortress Of The Condor.ogg
costa=costa(remix).mp3
comical=JenovaRemix.ogg
corel=18 - Mining Town.ogg
corneo=18 - Don of the Slums.ogg
crwin=13 - A Great Success.ogg
crlost=14 - Tango Of Tears.ogg
date=3-16 - Interrupted by Fireworks-rev18.ogg
dokubo=14 - Underneath the Rotting Pizza.ogg
dun2=09 - Chasing The Black-Caped Man.ogg
earislo=12 - Flowers Blooming in the Church.ogg
earis=19 - Aerith's Theme.ogg
elec=elec(remix).mp3
fanfare=11 - Fanfare - Intro.ogg
fan2=11 - Fanfare.ogg
fiddle=12 - Fiddle De Chocobo.ogg
fin=17 - World Crisis.mp3
geki=15 - Debut.ogg
gold1=19 - Gold Saucer.ogg
gun=01 - Shinra Army Wages A Full-Scale Attack.ogg
guitar2=07 - On The Other Side Of The Mountain.ogg
hen=23 - Who Am I.ogg
hiku=03 - Highwind Takes To The Skies.ogg
horror=13 - Trail Of Blood.ogg
iseki=18 - You Can Hear The Cry Of The Planet.ogg
jukai=17 - Forested Temple.ogg
junon=06 - Off The Edge Of Despair.ogg
jyro=08 - Steal The Tiny Bronco!.ogg
ketc=20 - Cait Sith's Theme.ogg
kita=21 - The Great Northern Cave.ogg
kurai=04 - Anxious Heart.ogg
lb1=lb1(remix).mp3
lb2=16 - One-Winged Angel.ogg
ld=13 - Judgement Day.ogg
mati=02 - Ahead On Our Way.ogg
makoro=03 - Makou Reactor.ogg
mekyu=22 - Reunion.ogg
mogu=03 - Highwind Takes To The Skies.ogg
mura1=05 - Parochial Town.ogg
nointro=05 - Those Chosen By The Planet - No Intro.ogg
oa=02 - Opening ~ Bombing Mission.mp3
ob=02 - Bombing Mission.ogg
odds=odds(remix).mp3
over2=15 - Continue.ogg
parade=11 - Rufus Welcomming Ceremony.ogg
pj=14 - Jenova Absolute.ogg
pre=pre(remix).mp3
red=21 - Red XIII's Theme.ogg
rhythm=13 - Turk's Theme.ogg
riku=12 - The Makou Cannon Is Fired ~ Shinra Explodes B.ogg
roll=4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
ro=10 - The Countdown Begins.ogg
rocket=15 - Oppressed People.ogg
rukei=21 - Sandy Badlands.ogg
sadsid=09 - Sending A Dream Into The Universe.ogg
sadbar=17 - Mark Of The Traitor.ogg
seto=03 - Great Warrior.ogg
sea=sea(remix).mp3
si=12 - The Makou Cannon Is Fired ~ Shinra Explodes C.ogg
sido=12 - It's Difficult To Stand On Both Feet, Isn't It.ogg
siera=11 - If You Open Your Hearts.ogg
sinraslo=19 - Infiltrating Shinra Tower.ogg
sinra=sinra(remix).mp3
sid2=07 - Cid's Theme.ogg
snow=3-20 - Buried in the Snow-v.2.ogg
ta=01 - Final Fantasy VII Main Theme.ogg
tb=01 - Final Fantasy VII Main Theme B.ogg
tender=23 - Holding My Thoughts In My Heart.ogg
tifa=05 - Tifa's Theme.ogg
tm=04 - On That Day, Five Years Ago.ogg
utai=09 - Utai.ogg
vincent=3-06 - The Nightmare's Beginning-rev8.ogg
walz=06 - Waltz De Chocobo.ogg
weapon=02 - Weapon Raid.ogg
yado=03 - Good Night, Until Tomorrow.ogg
yufi2=10 - Stolen Materia.ogg
yufi=04 - Descendant Of Shinobi.ogg
yume=17 - Who Are You.ogg
lb2_awe=16 - One-Winged Angel.ogg


Code: [Select]
DataPath is D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music\
OSTRe\
FF7_PSF\
mp3\
D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   D:\program files\Final Fantasy 7\FINAL FANTASY VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2

CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

FF7AlwaysRunKranmer.dll
FF7anyCDv2.dll
switcher.dll
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2

CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0

MIDI set volume trans: 127->0; step=60

CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2

CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0

MIDI stop

CSA6
CSR7
MIDI stop

CSA6
CSR7
CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2

CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0

CheckUsbPidVid--m_MouseType:2,m_CurrentMouse:2

CheckUsbPidVid--m_MouseType:0,m_CurrentMouse:0

MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 06:51:53
Quote
I don't have an OSTRe folder
Therein lies the problem!
Inside your ini
Quote
Profile=OSTRemastered
So you need a Folder "OSTRe" with music-files (https://rapidshare.com/files/3555615999/OSTRe.7z)
Quote
Paths=Custom_Music\;OSTRe\;FF7_PSF\;mp3\



DataPath is D:\program files  \  Final Fantasy 7\FINAL FANTASY VII\ficedula\    ??? ??? ???
Why have you perpetrated that  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 06:57:10
Therein lies the problem!
Inside your iniSo you need a Folder "OSTRe" with music-files (https://rapidshare.com/files/3555615999/OSTRe.7z)


DataPath is D:\program files  \  Final Fantasy 7\FINAL FANTASY VII\ficedula\    ??? ??? ???

I'll give you the word If It actually works In like a hour >.>

Edit: perpetrated whaaa? If your asking why I have final fantasy 7 in a final fantasy 7 folder well I like my game folder's close and my Installer closer

Also In the FF7 Music.exe/configure/files there Is ostremix, custom, bootleg and mp3 remixed... I don't really get what most of these thing's do so what one do I pick?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 06:59:27
hmmmmm, seems looking back on the tutorial if you choose the overhaul option the avalanche GUI doesn't work.  Is there anyway to just untick that option and install the other GUI, or do I have to "reinstall" everything using the bootleg again?

If you're new to here, then you probably don't know that it does work. The incompatibilities between Avalanche GUI and Menu Overhaul are a few slight misalignments with the menu texts. Apparently the textures are slightly enhanced as well, but it seems it may be the opposite. I never looked closely for white lines, and can barely see them in your screenshots.

Anyways, you can run Bootleg again and install Avalanche GUI just fine. The game will look almost perfect, but nothing blatantly out of place. For example, check the Save Slot menu box in the top-right corner when you're going to save/load a game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 07:02:27
I'll give you the word If It actually works In like a hour >.>

Edit: perpetrated whaaa? If your asking why I have final fantasy 7 in a final fantasy 7 folder well I like my game folder's close and my Installer closer

Don't install to a system folder, such as Program Files. Choose somewhere like D:\Games\FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 07:05:10
Don't install to a system folder, such as Program Files. Choose somewhere like D:\Games\FF7.

Whoa... I thought that was done only because It was a C drive thing didn't think the same would apply to the D drive...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 07:17:04
Whoa... I thought that was done only because It was a C drive thing didn't think the same would apply to the D drive...
True, drive D:\program files  is (probably) not a system folder.
Easier would be "D:\FF7" that would have caused less confusion ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 07:19:34
Well I've never seen anyone name a system folder like Program Files in a non-OS drive, so I was just confused.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 07:20:09
True, drive D:\program files  is (probably) not a system folder.
Easier would be "D:\FF7" that would have caused less confusion ;D

I'll make sure next time so people don't "wha~ ?"

Edit: still no music...

Also this weird file and a couple of other thing'a came out of nowhere In the music folder

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6700 Series 4.2.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\program files\Final Fantasy 7\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
[\code]
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 07:31:19
You are starting with Bootloader?
You now have the music-files inside "D:\program files\Final Fantasy 7\FINAL FANTASY VII\FF7Music\OSTRe" ?

This is the app.log, also interesting, but not for music...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 07:38:01
You are starting with Bootloader?
You now have the music-files inside "D:\program files\Final Fantasy 7\FINAL FANTASY VII\FF7Music\OSTRe" ?

This is the app.log, also interesting, but not for music...

yes I have the folder In the music folder

yes I started with bootloader and even the ff7music.exe

Edit: uh~ correction it seems the music does work when you get off the train there Is no music but after the first battle Is over the music starts up
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 07:54:45
Edit: uh~ correction it seems the music does work when you get off the train there Is no music but after the first battle Is over the music starts up
You have interrupted the movie?
Then it's no wonder!
The music is waiting to play with until shortly before the end of the first Movie.
If you can not wait, the music will not sound again before the next track to be played.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DraigoDragon on 2013-07-05 07:59:43
You have interrupted the movie?
Then it's no wonder!
The music is waiting to play with until shortly before the end of the first Movie.
If you can not wait, the music will not sound again before the next track to be played.

Oh well...   "Doing the num-nut dance with an Idiot cone on his head"

Thanks for the help and I swear the last time I defeated that guy the music did not come...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 08:07:31
Rather promise nothing you can hold maybe not  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CladInShadows on 2013-07-05 09:33:45
Edit - just realized I can use multiple steam library folders.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Amppelix on 2013-07-05 10:10:24
Ok, I installed following the guide and 1 hour into the game everything seems to have worked out fine, except... Tifa's battle model is broken (she's using the original one and her textures are messed up). Is there a simple way for me to fix one broken model without doing the whole reinstalling rigamarole again?

Some more info on the situation: I chose one of the HQ models for her. I also chose a ponytail from the separate hairstyle mod selector. Maybe these are clashing? There's also the fact that against recommendation I installed in a system folder (because it's the steam version) so has that caused some corruption maybe?

It's not unplayable or anything so I'll just keep going for now but it'd be nice to fix.

EDIT: I would respond to the PM Template sent but I can't (I'm going to assume new users can't PM) so I'll just say thanks here, and others don't have to respond to this post since I got the answers I wanted.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-05 10:39:57
Hi,

Quick (potentially stupid) question.. why do we need to avoid installing to a system folder? Is it to do with Windows permissions? I'm just not too keen on moving my whole Steam folder and am wondering if there is an alternative work-around...

Cheers

Hey, I think your question has sorta been answered by the one below it. It just seems to cause problems all around in mysterious and devious ways. I don't know the technical explanation but it has something or other to do with file permissions, just as you supposed. Something about the virtual store maybe? It's bad, mmmkay?  :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SacredD on 2013-07-05 12:52:00
Im having problems doing step 0, the programme cant find ff vii (im using steam version if thats causing issues).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-05 14:54:03
Im having problems doing step 0, the programme cant find ff vii (im using steam version if thats causing issues).

Game Converter can't find Steam version as of yet, try it without that step and you'll be fine I think, there is another version imbedded in the bootleg install; please report back if you have any issues.

Totally unrelated: I'm storing my digital copy of the non-Steam version on Google Drive for safe keeping. 15GB kinda hard to fill but omg it's taking forever. 2+GB upload on Time Warner standard dig. I get faster uploads with wifi, it's bizarre. Stillllll testing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 17:18:57
Ok, I installed following the guide and 1 hour into the game everything seems to have worked out fine, except... Tifa's battle model is broken (she's using the original one and her textures are messed up). Is there a simple way for me to fix one broken model without doing the whole reinstalling rigamarole again?

Some more info on the situation: I chose one of the HQ models for her. I also chose a ponytail from the separate hairstyle mod selector. Maybe these are clashing? There's also the fact that against recommendation I installed in a system folder (because it's the steam version) so has that caused some corruption maybe?

It's not unplayable or anything so I'll just keep going for now but it'd be nice to fix.

EDIT: I would respond to the PM Template sent but I can't (I'm going to assume new users can't PM) so I'll just say thanks here, and others don't have to respond to this post since I got the answers I wanted.

There is a way to fix it without running Bootleg again.

1. Find your battle model here: http://forums.qhimm.com/index.php?topic=13981.0
2. Download and open this tool: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe

I believe the ponytail mod will only display on her Field and Battle models if you chose PRP versions. That's the only time I've every used the ponytail at least.

The reason you can't PM is because there is a 5 post limit before being allowed to PM.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 17:20:30
Im having problems doing step 0, the programme cant find ff vii (im using steam version if thats causing issues).

Hmm, I thought I used mine on the Steam version just fine. Let me test it again, and I'll edit this post when my results.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-05 17:32:48
The problem is, I do not have a registry key from the Steam version, and manually input the path I want to avoid...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-05 23:10:15
The "Team Avalanche HR" option in the Textures group supposedly has a new Barret model. If I choose this option, will the Barret model I chose be overwritten by the "Team Avalanche HR" Barret model?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-05 23:14:51
The "Team Avalanche HR" option in the Textures group supposedly has a new Barret model. If I choose this option, will the Barret model I chose be overwritten by the "Team Avalanche HR" Barret model?

No, any models you choose on the Player tab will take priority.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-05 23:23:43
Thanks, I was wondering about that.
Also, I don't believe it's possible to choose which new SFX you want. I hope that's a feature in the next release. I tried using a debug command (I don't want to give the guy who gave it to me in trouble, plus I don't remember his name anyways, so...) to do it manually and I ended up filling up all the space on my D: drive (and making myself look like a total noob in the process). I guess I should talk about that to PitBrat, though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chad2584 on 2013-07-06 00:22:54
I was able to get the mods to work with the Steam download but is there a way to get the game to play through Steam where it tracks your time and achievements?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-06 00:43:23
You can't keep the achievements if you used the converter or Bootleg (which uses the converter). If you simply replaced the files in the lgp's then it should still do all that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chad2584 on 2013-07-06 00:55:40
You can't keep the achievements if you used the converter or Bootleg (which uses the converter). If you simply replaced the files in the lgp's then it should still do all that.

Thanks for the reply, I don't even know how I could change the files without using Bootleg though.  Any idea where I could find some type of tutorial on how to do that or is it more complex than just looking at a tutorial?

As you can tell I am not very savvy when it comes to programming, so it's probably best that I don't even try it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SacredD on 2013-07-06 01:15:17
Any alternate location to download all files? my isp blocks the site u listed T.T
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-06 01:18:11
chad2584, I would just use Bootleg unless you want to make your life harder. On top of that, even if you didn't use Bootleg and did everything yourself, you would still lose achievements unless you used a very select few mods. The vast majority require you to convert your game to the old version, which is why you lose the achievements. (Bootleg does this for you)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chad2584 on 2013-07-06 01:24:24
chad2584, I would just use Bootleg unless you want to make your life harder. On top of that, even if you didn't use Bootleg and did everything yourself, you would still lose achievements unless you used a very select few mods. The vast majority require you to convert your game to the old version, which is why you lose the achievements. (Bootleg does this for you)

Thanks for the advice, my life is hard enough as it is lol.  I'll just stick with Bootleg, if I really want the achievements that bad then I will just play it with the old school graphics.

One thing though, when I was playing with the mods added, there was a big black bar that would appear in the middle of the screen at the beginning of every battle and disappear after a couple seconds.  Any idea what could be causing that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-06 01:32:29
The Bunny Girls option only replaces their outfit during the Don Corneo sequence, right?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-06 01:42:05
That black bar is where the old battle menu used to be. No fullscreen effects will occur in that area.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: chad2584 on 2013-07-06 02:36:53
Thank you, I wasn't sure if it was supposed to be there or if I had done something wrong during the installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-06 03:27:21
The Bunny Girls option only replaces their outfit during the Don Corneo sequence, right?

Yes, same with the Sailor Moon outfits I believe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-06 07:29:48
Alright, thanks again. I'd be super duper ecstatic to replay Bootleg if the torrent was faster ;-;
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mystery_editor on 2013-07-06 08:48:35
Alright, thanks again. I'd be super duper ecstatic to replay Bootleg if the torrent was faster ;-;

I'm monitoring the torrents, and there is some kind of throttling on my seedbox atm. Investigating now, but my hosting company is having some issues. Persevere, and it'll be done soon :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sinocia on 2013-07-06 16:56:41
when I start the game using the bootloader, I cant seem to figure out the controls. nothing on my keyboard work except the arrow keys and "enter" key on my numpad. not allowing my to access the menu or anything.

any ideas?
im using the steam version if it matters.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-06 18:03:01
Numberpad controls are default. To change them, pause then go to config it should be in the options.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-06 20:37:14
when I start the game using the bootloader, I cant seem to figure out the controls. nothing on my keyboard work except the arrow keys and "enter" key on my numpad. not allowing my to access the menu or anything.

any ideas?
im using the steam version if it matters.
Toggle your Numpad to enter numbers  :-D


Numberpad controls are default. To change them, pause then go to config it should be in the options.
For me, I can use both at the same, Numberpad and Gamepad  8-)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: The Comfy Chair on 2013-07-06 22:21:22
Hi!

Has anyone been able to get the new steam version to work with the bootloader yet? I've set both the BFE.exe and Bootleg.exe to administrator, yet when running the bootloader via BFE.exe it does not appear to be finding the FF7 directory (well, in the cmd window it's showing a ff7 directory of "=/"). Is there anything that i need to do with the steam instillation first? Like run it for the first time (as in, start up the game as opposed to first time installation)? Or has it just worked for everyone?

My Steam folder for FF7 is just one one of my non-windows hard drives, so it's not in a system folder. I've also disabled UAC. I am on windows 8 if that could potentially cause an issue?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-06 22:23:01
Everything that works with the steam version works with the re-release because they are the same thing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sinocia on 2013-07-07 00:35:03
Numberpad controls are default. To change them, pause then go to config it should be in the options.

how do you pause? all I can do I move around with the numpad arrow keys. ive pressed every button nothing else works
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-07 01:20:08
how do you pause? all I can do I move around with the numpad arrow keys. ive pressed every button nothing else works
Pause only works in battle, and is then key "5" on the numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zexmaxwell001 on 2013-07-07 03:39:01
Like this program. one small problem. people would like to preview the types of musics sets you have in the bootleg. Sure, I can open up the zip file, but there is no real way to distinguish one music pack from the next. so, here I am waiting for the bootleg to install everything when I only did one change and hoping its the change I want.

ps: I'm part of the steam baby boom XD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-07 04:07:21
You can change the music profile also manually.
Start the FF7Music.exe inside the FF7Music folder and klick on "Configure", then go to the "Files"-TAB and select a different Profile.
Make sure that you also have the corresponding music files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 05:59:57
Not sure if you are aware but the links to the ffviiremix mp3 files are broken and giving permission errors. Is it possible to install without these? They are listed in red on bootleg no matter which music profile i select so I assume they are required to run the installation.

Edit: Also I am the 1,000th post, do I get a cookie?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sahaquiel on 2013-07-07 06:07:31
I've just downloaded this mod pack, which is amazing, however I am actually having a sound issue.

The sound is great, although the music is coming through rather loud and the in game settings under config do not do anything to change the volume.

I actually am having a second sound problem. Some of the music (I haven't quite gotten to the first boss yet) is lagging behind. When I win a battle it will take about five seconds after the last enemy is killed before the fanfare plays. Coming back into the game the music will take quite a substantial amount of time before it will kick back in, a lot of times it will not kick in at all until after the next fight.

Any help would be much appreciated.
Thank you ahead of time,
Sahaquiel
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 06:14:43
I've just downloaded this mod pack, which is amazing, however I am actually having a sound issue.

The sound is great, although the music is coming through rather loud and the in game settings under config do not do anything to change the volume.

I actually am having a second sound problem. Some of the music (I haven't quite gotten to the first boss yet) is lagging behind. When I win a battle it will take about five seconds after the last enemy is killed before the fanfare plays. Coming back into the game the music will take quite a substantial amount of time before it will kick back in, a lot of times it will not kick in at all until after the next fight.

Any help would be much appreciated.
Thank you ahead of time,
Sahaquiel

I'm no expert but it sounds like a problem I've had in some games,double check the sound settings in the mod configs but also check to see if you can adjust buffering and frequency in your audio drivers configuration, could be related to audio syncing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MrKravin on 2013-07-07 06:19:32
I read over this thread a few times and can't seem to find anyone with the same issue I'm having, so here we go:

I bought FF7 on Steam yesterday and followed the tutorial. The mods load fine(new models, music is better, etc). My game is crashing after the swoosh on the first battle. Here's the app.log dump:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception

I've uninstalled and reinstalled the game, uninstalled the mods and reinstalled, tried running with certain ones turned off(anything to do with battle), etc. Does anyone have a clue on how to fix this?

Specs:
i7-2600k
GTX 690
16Gb Ram
Windows 7 Pro x64 Bit
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 06:32:23
I read over this thread a few times and can't seem to find anyone with the same issue I'm having, so here we go:

I bought FF7 on Steam yesterday and followed the tutorial. The mods load fine(new models, music is better, etc). My game is crashing after the swoosh on the first battle. Here's the app.log dump:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
WM_CLOSE
ERROR: unhandled exception

I've uninstalled and reinstalled the game, uninstalled the mods and reinstalled, tried running with certain ones turned off(anything to do with battle), etc. Does anyone have a clue on how to fix this?

Specs:
i7-2600k
GTX 690
16Gb Ram
Windows 7 Pro x64 Bit

Check if this file is there, if it's not then a couple things could be wrong, did you run bootleg from a system folder or install to a system folder such as your desktop or program files? Another possibility is forced vsync causing conflicts. For steam version you need to move steam to your main hdd directory, C:\ or whatever drive letter you have assigned and try a fresh install and run bootleg in the final fantasy vii folder. also ensure any firewalls or antivirus are disabled during installation.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-07 06:45:08
Not sure if you are aware but the links to the ffviiremix mp3 files are broken and giving permission errors. Is it possible to install without these? They are listed in red on bootleg no matter which music profile i select so I assume they are required to run the installation.

Edit: Also I am the 1,000th post, do I get a cookie?

I'll fix it tomorrow. Please continue reporting broken or dead links. Not everyone uses paid services, so there are always limitations that pop up.

I've just downloaded this mod pack, which is amazing, however I am actually having a sound issue.

The sound is great, although the music is coming through rather loud and the in game settings under config do not do anything to change the volume.

I actually am having a second sound problem. Some of the music (I haven't quite gotten to the first boss yet) is lagging behind. When I win a battle it will take about five seconds after the last enemy is killed before the fanfare plays. Coming back into the game the music will take quite a substantial amount of time before it will kick back in, a lot of times it will not kick in at all until after the next fight.

Any help would be much appreciated.
Thank you ahead of time,
Sahaquiel

Open FF7Music.exe and click on the Configure button. You can adjust volume and latency values in there.

I read over this thread a few times and can't seem to find anyone with the same issue I'm having, so here we go:

I bought FF7 on Steam yesterday and followed the tutorial. The mods load fine(new models, music is better, etc). My game is crashing after the swoosh on the first battle. Here's the app.log dump:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: Z:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[b]ERROR: could not open file camdat0.bin
[/b]WM_CLOSE
ERROR: unhandled exception
I've uninstalled and reinstalled the game, uninstalled the mods and reinstalled, tried running with certain ones turned off(anything to do with battle), etc. Does anyone have a clue on how to fix this?

Specs:
i7-2600k
GTX 690
16Gb Ram
Windows 7 Pro x64 Bit

Is your operating system installed on the Z:\ drive? If so, you've installed your game into a system folder via Steam. I've not tested it before, but you can try copying the entire FINAL FANTASY VII folder to a non-system folder (e.g. Z:\Games\FINAL FANTASY VII) and running it from there. Windows is funky and can deny access to certain file extensions when trying to open them inside system folders.

If that turns out not working, then you will need to uninstall and delete EVERYTHING. Then after Steam installs the game again, move the fresh copy to a non-system folder and start modding it with Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 06:52:00
Thanks for the quick reply, in the mean time is there anyone with a mirror I can get the mp3s from? They are the last files I need before I get this up and running.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 06:56:32
Is your operating system installed on the Z:\ drive? If so, you've installed your game into a system folder via Steam. I've not tested it before, but you can try copying the entire FINAL FANTASY VII folder to a non-system folder (e.g. Z:\Games\FINAL FANTASY VII) and running it from there. Windows is funky and can deny access to certain file extensions when trying to open them inside system folders.

If that turns out not working, then you will need to uninstall and delete EVERYTHING. Then after Steam installs the game again, move the fresh copy to a non-system folder and start modding it with Bootleg.
I can't say for certainty since I haven't tried this with your program but from past experience I think if he moves the ffvii folder and runs bootleg in the new directory with the same settings without a fresh install it would insert the missing files and the game should run and save a lot of time redownloading from steam. Worth trying.

Looking at the bootleg setup all he would have to do is change the installation field in bootleg to target the changed directory for the game to try it.

If the conversion is forced when the program is run you might have to select your version as 1998 since it has been converted to that version already.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 07:37:44
Oh and I am forgetting my manners. This should have been in my first post but thanks to all of the mod community for all your hard work and especially to Aali for making the opengl plugin that opened up the flood gates. It's really awesome to see gamers take it upon themselves to bring a classic masterpiece into the modern era when even Square Enix is worried they couldn't do it properly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: The Comfy Chair on 2013-07-07 08:20:19
Oh and I am forgetting my manners. This should have been in my first post but thanks to all of the mod community for all your hard work and especially to Aali for making the opengl plugin that opened up the flood gates. It's really awesome to see gamers take it upon themselves to bring a classic masterpiece into the modern era when even Square Enix is worried they couldn't do it properly.

Indeed :) Got to love PC as a platform, who needs HD remakes when the community can make their own! :D

Anyways, after hearing that the Steam version should just work without an issue, i'm a little stumped as to why mine isn't! My Steam folder isn't a system one, i've made sure i have ownership of the folder, set bootleg and bfe.exe to run as admin, I even made sure i was running the mods from C:\games\FF7 in case it had to be a specific folder (i've also moved it to the same relative paths in case that was it too)!

When i run BFE.exe and select 'run bootleg', the bootleg.exe seems to think my FF7 install directory is ""=\". It is saying access denied though, complaining about administrator privileges. So maybe the file path is down to it not being run as an admin even though it has been set to do so? (note: i am running bootleg.exe through bfe.exe, maybe that transition between the two is the issue, but even then, won't others have encountered that issue too?).

Thanks

EDIT: never mind, i'm just derping (never mod when sleepy!) I just hadn't changed the directory for the installation in 'tool's in BFE.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sinocia on 2013-07-07 12:49:46
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: habaden on 2013-07-07 14:22:02
Hey im having a problem whenever i start up the bootloader and click play it just crashes, how can i fix this? It works without the Load Anywhere option but with it i cant start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-07-07 14:53:03
the ffvii remix tracks links are working again now sorry about that
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MrKravin on 2013-07-07 15:57:46
Is your operating system installed on the Z:\ drive? If so, you've installed your game into a system folder via Steam. I've not tested it before, but you can try copying the entire FINAL FANTASY VII folder to a non-system folder (e.g. Z:\Games\FINAL FANTASY VII) and running it from there. Windows is funky and can deny access to certain file extensions when trying to open them inside system folders.

If that turns out not working, then you will need to uninstall and delete EVERYTHING. Then after Steam installs the game again, move the fresh copy to a non-system folder and start modding it with Bootleg.

It isn't installed in a system folder(I think?). My C: drive houses my OS and a few programs, Z: is my game drive. It might say Program Files/Steam/Etc, but that was just the generic install route for Steam. Is that enough to break it?m I can try moving my Steam folder to something custom either way.

And btw, thank you so much to everyone that worked on these mods and loaders. I've beaten FF7 about 8 times, and this next playthrough is going to be awesome(just gotta figure out why its mad, heh)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-07 16:08:47
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?

If you run Bootleg and decide you want to try a different mod, you can run it again. Some mods are permanent though and can't be uninstalled, so you'll have to start over with a fresh game install.

Hey im having a problem whenever i start up the bootloader and click play it just crashes, how can i fix this? It works without the Load Anywhere option but with it i cant start.

Post your APP.log file after it crashes.

the ffvii remix tracks links are working again now sorry about that

Ty ty ty  ;D

It isn't installed in a system folder(I think?). My C: drive houses my OS and a few programs, Z: is my game drive. It might say Program Files/Steam/Etc, but that was just the generic install route for Steam. Is that enough to break it?m I can try moving my Steam folder to something custom either way.

And btw, thank you so much to everyone that worked on these mods and loaders. I've beaten FF7 about 8 times, and this next playthrough is going to be awesome(just gotta figure out why its mad, heh)

Try going into your ...\data\battle folder and seeing if there is a filed called camdat0.bin.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MrKravin on 2013-07-07 16:12:49
It's missing, bummer. So I've uninstalled and reinstalled the game a few times now, and it keeps crashing in the same spot(first battle). Maybe I should start fresh and try from the top one more time?

Also, when running the bootloader, I get this:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Error in elminn_1: Incorrect number of entries: 16/17

Not sure if this is related to the error, but yeah.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-07 16:16:27
It's missing, bummer. So I've uninstalled and reinstalled the game a few times now, and it keeps crashing in the same spot(first battle). Maybe I should start fresh and try from the top one more time?

Also, when running the bootloader, I get this:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe
Error in elminn_1: Incorrect number of entries: 16/17

Not sure if this is related to the error, but yeah.

Well camdat0.bin is a camera motion file. It should be there after you install your game, so there is some issue on your end as to why it doesn't install the file.

The errors you see are from Menu Overhaul. The Bootleg cmd prompt and my written guide both say you can ignore those messages. It's just tell you that your flevel.lpg isn't clean, but that's because the game gets converted before the mods are installed, so it's an inevitable message.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MrKravin on 2013-07-07 16:50:53
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.

And again, thank you for your help, you're amazing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: danieljustin84 on 2013-07-07 16:52:04
So, it looks like I am the only one with this issue, but hopefully someone has heard about it and knows a fix. When I start the game, the up arrow shows to be stuck on. I can tap the down arrow on the numpad and it will momentarily stop. I am using a Saitek keyboard.

Note, this issue was there with a fresh install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-07 17:08:16
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.

And again, thank you for your help, you're amazing.

It's possible. Copy the file somewhere safe and run Bootleg. After it finishes, check ...\data\batle and ...\data\lang-en\battle and put the file in there if it's missing.

I'm more curious as to why it's missing than just fixing it...hmm.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 19:22:50
It isn't installed in a system folder(I think?). My C: drive houses my OS and a few programs, Z: is my game drive. It might say Program Files/Steam/Etc, but that was just the generic install route for Steam. Is that enough to break it?m I can try moving my Steam folder to something custom either way.

And btw, thank you so much to everyone that worked on these mods and loaders. I've beaten FF7 about 8 times, and this next playthrough is going to be awesome(just gotta figure out why its mad, heh)

anything under program files is a system folder,you need to either move steam or final fantasy vii to the main directory of the drive. so it should either be Z:\steam or Z:\Final Fantasy VII if you move either, if you try to install into program files it won't do it correctly.

I recommend moving steam to a main directory anyway since oddly I have noticed it reduces load times and some stuttering in games on non solid state drives when it doesn't have to sort the data files from within a system folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-07 19:36:30
the ffvii remix tracks links are working again now sorry about that

Thank you very much,these were the last files I need.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KHCloud on 2013-07-07 20:36:48
Steam release has peaked my interest in the PC version once again, guess the Vita is getting shelved for a bit haha.

I love the Bootleg and there have been a lot of improvements since I was last here a few years back, can't thank you all the modders enough for sharing this stuff.

Onto topic, I installed Bootleg, (for anyone interested I use D:\Games\Steam\blah blah and it works perfectly, C: is my root) and was having a blast, one of the reasons I got the Steam version was for the achievements, I've never hunted cheevos in a game before but I figured I'd make an exception to this, hence why I purchased VII again even though I have the 98 edition (and 97 disc and PSN lol)

after playing for a bit I decided to try load up the original FFVII steam exe and it works, I'm currently in the process of figuring out which mods are fine and which arn't for this, was thinking if I can get some to work and still get cheevos it would be pretty cool, so far it seems the sound effects and character changes are fine but magic and world map textures are a no go.

just wondering if anyone has tested this more than me and know what can be used and what cant to still allow for these Steam achievements to pop
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-07 21:27:11
Steam release has peaked my interest in the PC version once again, guess the Vita is getting shelved for a bit haha.

I love the Bootleg and there have been a lot of improvements since I was last here a few years back, can't thank you all the modders enough for sharing this stuff.

Onto topic, I installed Bootleg, (for anyone interested I use D:\Games\Steam\blah blah and it works perfectly, C: is my root) and was having a blast, one of the reasons I got the Steam version was for the achievements, I've never hunted cheevos in a game before but I figured I'd make an exception to this, hence why I purchased VII again even though I have the 98 edition (and 97 disc and PSN lol)

after playing for a bit I decided to try load up the original FFVII steam exe and it works, I'm currently in the process of figuring out which mods are fine and which arn't for this, was thinking if I can get some to work and still get cheevos it would be pretty cool, so far it seems the sound effects and character changes are fine but magic and world map textures are a no go.

just wondering if anyone has tested this more than me and know what can be used and what cant to still allow for these Steam achievements to pop

In simple terms, anything that relies on Aali's Driver will not work. These are all the files you would see in the \mods\Bootleg folder after installing Bootleg. We actually already discussed this last year (http://forums.qhimm.com/index.php?topic=13424.0) with the 2012 version on the SE store. The file structures between that and the Steam version are identical, so it applies the same way.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MrKravin on 2013-07-07 22:10:09
Making the backup of the camdat files served useful, it seems they go missing once I install the mods. Not too sure why.

One more question before I get to playing: How did you get your pre-rendered background areas to look so sharp in your videos on youtube? Mine looks super blurry and muddy. All of my settings seem to match the tutorials. I actually used the EQ2Alyza.bp for the mod list, I only changed a few character models. And I also copied your screenshots for the bootloader.

Here's an example of what I'm talking about: http://imgur.com/thvABNL
Title: Re: [Tutorial] Tifa's Bootleg
Post by: KHCloud on 2013-07-07 22:45:52
In simple terms, anything that relies on Aali's Driver will not work. These are all the files you would see in the \mods\Bootleg folder after installing Bootleg. We actually already discussed this last year (http://forums.qhimm.com/index.php?topic=13424.0) with the 2012 version on the SE store. The file structures between that and the Steam version are identical, so it applies the same way.
Thanks for the link, I shall have a read over the thread just now, currently I now have 2 installations of FFVII on my system, a Steam one with some mods and a full blown Bootleg modded one lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Fest on 2013-07-08 17:47:07
I'm not getting certain sound effects outside of the music, like Barret slamming on the crate after the first reactor or the alarm on the second train when you're headed to the second reactor. Any sound effects in battle are also not playing. Any help would be appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-08 21:41:06
this may have already been asked but im just curious. do you have to run bootleg everytime you change something in the BFE?
Basically, let's say you do your Bootleg install and all goes well, right? Well, there's just one problem; you don't like [insert mod here]. So you uninstall FF7 and delete everything there (BUT NOT FF7Mods, JUST FF7 FOLDER), reinstall it, then change your stuff in BFE and run Bootleg. Kind of a bitch, I guess, but you can make an install image and totally simplify all the simplification stuff.

(I couldn't find the rules to consult Qhimm's position on profanity, so sorry if that's against the rules.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-09 00:38:13
Swear all the peaches and cream you want.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-09 18:23:28
I am trying to replace the dll file to get my configue.exe to not crash but it says its open in another program and it wont let me replace it. I go to my task manager and I cannot shut down the program using the file.

Not sure what to do.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-09 19:15:48
I am trying to replace the dll file to get my configue.exe to not crash but it says its open in another program and it wont let me replace it. I go to my task manager and I cannot shut down the program using the file.

Not sure what to do.

You should be able to do it if you log off your current user and log in as the Administrator. If you don't have the Administrator enabled, here's how to do it:

Let me know if logging in as the Administrator user allowed you to move the file.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nakeysnaky on 2013-07-09 19:23:30
Hi, I was able to get the mods to run properly after installing, and it played well for the first session played in. I then exited out of the game and came back to play it, so i tried to load the game through BootLoader, and everything ran fine, but when i made it to the menu screen, the game wouldn't take my inputs. Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-09 21:03:07
Nevermind, I just needed to clear history and my browser cashe,it was still directing me to the dead link from earlier this week but it is working now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mostvile on 2013-07-09 21:08:11
 I installed this a couple days ago and it was working fine. Now when it loads up, all I see is a black screen, WITH the sound in the back ground. I have no idea what I did or what has happened. I have tried to uninstall the game completely and reinstall it several times but each time its the same result. Black screen with sound. I have even went as far as re downloading this torrent to see if that was the problem but it didn't fix anything. I have no idea what to do and the search function for the forum appears to not be working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-09 21:49:14
So i was able to replace the dll file and all is working well so far! I did have one question though. I noticed that some of the music was overlapping. IE the music in the first reactor mixing with the music from the battles.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RyuNeonNinja on 2013-07-09 22:30:46
When I run bootleg It minimizes for a few seconds then a pop up says Unhandled exception has occurred in your application. if you click Continue. the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately

Access is denied.

The details of this contain

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: Access is denied
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///C:/Games/FF7Mods/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.mshtml
    Assembly Version: 7.0.3300.0
    Win32 Version: 7.0.3300.0
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Please help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ViagraPolice on 2013-07-09 22:55:17
Hi,

I downloaded Tifa's package and ran bootleg with no issues. I purchased the game through steam. When I run the game through bootloader, the cmd black box comes up and then just goes away. I can't get the game to start.

I have an Nvidia GPU. I also checked to make sure auto-mount was selected. Anyone have any ideas why this could be happening?

Here's my APP.Log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized


Specs: Windows 7 64 bit, Nvidia 670GTX SLI, Intel Ivy Bridge 3770k
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Noctis on 2013-07-09 22:57:45
Hi there, so I ran the bootleg and everything was installed/unzipped, however, at one stage the ff7config.exe popped up and then said it said it stopped working. So I closed it down and the bootleg carried on.

Once it was done the BootLoader popped up and I made all the configurations and went to start up FF7 and the ff7config.exe popped up again and swiftly stopped working and I had to shut it down. This stopped the game from starting. I assume the reason the ff7 config isn't working is because I have installed FF7 through steam which doesn't use the FF7config.exe unlike the other versions.

I understand the config is necessary for step 9 of the tutorial. Is there a solution for this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Plenilune on 2013-07-10 02:42:18
Ok I ran the bootleg, got all the files, and tried to play.
The opening screen everything is black, until I hit enter then a new game starts.
The opening movie is fine however my textures are messed up.
The maps are nothing but red squares  and the game freezes as soon as barret says something.
Using the steam version, moved to my desktop
PC Radeon graphics

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Users\Tammy\Desktop\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Tammy\Desktop\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Users\Tammy\Desktop\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-10 04:18:30
Most of you guys that are having problems are likely having 1 or more of these 4 issues:
1)you installed the game files to a system folder
2)you do not have updated system files like .NET framework 4.5
3)not running things as an administrator (or you need User Access Controls[UAC] turned off)
4)installing a non-english version has it's own special set of problems; bootleg is designed only with the english version in mind and it will only alter the English versions of files. I'm guessing you have to rename some things if you install a French version and then use bootleg on it.1

#3&4 are fully or partially addressed by installing Kompass63's Game Converter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) before installing bootleg.
#1 and 2 are mandatory

*If you are playing on Steam, and you want to use bootleg you will have to install steam outside of the Program Files directory. Like C:\Games\Steam. If you don't want to because of x,y, or z I'm sorry but the Bootleg program is complex and we're lucky it works at all on STEAM. You will have to reinstall STEAM if you want to use bootleg... sorry, i know for some of you this is a slight inconvenience.

Same goes for the Square Enix store download: you cannot install it to a system folder like the Program Files directory (which is default) and then use bootleg. It won't work correctly. Use C:\Games\FF7 or something like it.

Also, if you are using the Menu Overhaul :
Quote
1. Do not install Team Avalanche menu overhaul or associated menu files.  This mod will not support it. If you have done, please reinstall our Menu Overhaul Project again.

2. Do not install ANY mod which changes the layout of the menu.

3. Do not install any break 9999HP patchers. Do NOT use aali's driver option for 9999 patch either.  Use the one that comes with this installer.
So, that means don't check the 9999 option in bootloader, either.

The opening movie is fine however my textures are messed up.
The maps are nothing but red squares
Plenuline (or anyone with a radeon HD card) use AMD Catalyst 13.5 beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) to resolve red triangles/shader issue. You MUST REMOVE your current drivers using the uninstall feature before a system restart and running the install program again putting the 13.5 beta2 on.

1Perhaps this is a good enough reason to overhaul bootleg one more time, even if there is no new driver. I am sure PitBrat could fix it so that bootleg recognized the installed language and modified files accordingly, but there isn't anything we can do about the menu overhaul language incompatibilities 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-10 05:49:09
Before you reinstall the game you should even use "FF7 REMOVE Regitstry Keys (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774)".


Quote
but there isn't anything we can do about the menu overhaul language incompatibilities
With my GameConverter this also running in German  ;D (apart from a few minor errors :-\ )

(http://www.fotos-hochladen.net/uploads/bootlegmenupaqwarmp34dh.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-10 12:09:20
Tifa's Bootleg
(http://fc03.deviantart.net/fs71/i/2011/062/8/f/tifa_lockhart_haaiiiyyaaa_by_evil1980-d3aszgr.png)
Install Tutorial for Bootleg Configurator

*snip*

Hello! First, let me just say thank you so much for writing this guide! I've got it more or less working now, and FF7 has never looked better! :D

However, there do seem to be a few annoying issues that I cannot seem to fix. The first is that the bottom inch or so of my screen is always black when I am not in battle. My screen has a native res of 1920x1200, and that's exactly what I set in the Booloader Configuration, but it doesn't seem to listen to me. It looks like it's only using the first 1080 rows of my screen outside of battle (ala 1920x1080) and refuses to recognize the remaining 120 rows of pixels. The worst part is that this issue does *not* occur during battle! When I'm in battle, every single pixel on the screen is used (if I uncheck "Preserve Aspect", that is), so the game definitely understands what 1920x1200 means. Is there any way to fix this? :-o

Here are some of my Bootloader settings that may be pertinent to this issue: 1920x1200, Fullscreen, VSync 60Hz, Advanced HDR Bloom, Internal Resolution 3840x2160. I realize that 3840x2160 is a 16:9 aspect ratio (double 1080p on each side), but I have tried changing it to 3840x2400 (double my native res on each side) and it made no difference. (By the way, I've uninstalled and reinstalled the game+mod about a half a dozen different times now, mainly to test out different options and so forth, and this issue is *always* present, so it doesn't seem like it's an issue with any particular mod that I chose.)

Next, I was wondering if there is a way that I can keep the old FF7 style menus while still enabling certain options such as "Always Run", "Save Anywhere", and "Allow Movie Skip"? It seems that these are tied into the "Menu Overhaul" option that forces me to have the FF9/FF10 menus, which I do not like much. If not, then I might consider using the FF9 menus, but there is another issue. When using the FF9 and/or 10 menus, battle scenes do not fade out properly. When the battle ends, the part of the screen containing the menu goes completely black, whereas the upper part of the screen is still visible. I can understand from a programming stand-point why this glitch might happen, but it's very undesirable. When using the FF7 menus, everything disappears at the same time. (Whether it fades to black, or switches to the next screen instantly, I forget. But it does not have a third of the screen disappearing at a separate time.)

Furthermore, it looks like there's a lot of seemingly important "fixes" that are only available under the Menu Overhaul. I would love to install these without being forced to use a menu that I don't like. :(

However, the FF7-style menu is not without its problems either. I did a fresh install, but I'm getting graphical artifacts in the menus, as seen below. How can I fix this? :-o

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1014904_10101937776651883_831341140_o.jpg)

(Sorry if the image is too small here. Please right-click and copy the image URL to view the original.)

Lastly, I really love the idea of Grimmy's FMVs, but somehow they have even *more* letterboxing than the enhanced originals! (Well, I've only seen the intro video, but I love the idea already.) For instance, the "Rumbah 1280 Smooth" option gives me an upgrade of the original FMVs that takes up my whole screen if I have "Preserve Aspect" turned off (actually, the bottom 120 rows of pixels are blank, but that's a separate issue). However, the "Bootleg+Grimmy" option gives me an intro with black bars at the top and the bottom of the screen (even when I'm telling the game to just use the whole screen and ignore Aspect Ratio). In other words, if I actually tell it to preserve the original aspect ratio, then I end up with black bars on all 4 sides of my screen! I don't see why that should ever happen. That means I'm staring at a little window inside of my screen, which is not watchable IMO. Is there any way to make it use the full height of my screen? :(

And... that should be about it. Oh, except, where would I find a Tifa battle model similar to the one in this (https://www.youtube.com/watch?v=_1_Lq37vKe4) video? I'm not terribly satisfied with any of the Tifa battle models available in the Bootleg Front End (nor the Tifa field models, for that matter), so I'd really love to get my hands on the model in that video! :D (So to speak... ;-))



Thanks in advance for any guidance you may have! :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-10 12:23:48
There is nothing to be done about the famous "black bar" issue you describe. It's there to account for the fact that old CRT TV's cut this portion of the screen off. Were lucky the battle screens don't do it also.

About the menu overhaul: If you don't want to use it, you need to let the Avalanche GUI install. You can still get Kranmer's run-always patch  (http://forums.qhimm.com/index.php?topic=12008.msg180269#msg180269)without the menu overhaul but I don't think you can get save anywhere and skip movies. In Kranmer's words:
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144 and that post always explains how to use it)
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.

But supposedly the upcoming version of the Menu Overhaul will have an original menus option. If so just one more reason to drink DLPB's bathwater.

The movies I'm not clear on what the issue is. Try them out and see which ones work? Seems to me the best vids are a combo between cmh175's and the vids that came with the rerelease.

The Tifa in that video looks like AC Tifa.  Whiteraven has adjusted and repaired that model (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139) Look in the FAQs section for The Big List of Mods (http://forums.qhimm.com/index.php?topic=12503.0) and you'll see pretty much everything available. FAQs section again for help on installing mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-10 16:55:28
Quote
The first is that the bottom inch or so of my screen is always black when I am not in battle.
The error is known, the many attempts to fix have failed.

Quote
...Internal Resolution 3840x2160...
The "internal resolution" is a function of Aalis driver, but he has not been documented, and for good reason.
It increases the memory requirements for the graphics card significantly (and slows it) without a visible effect occurs (at least not with me).

Quote
However, the FF7-style menu is not without its problems either. I did a fresh install, but I'm getting graphical artifacts in the menus, as seen below. How can I fix this? :-o
During the installation of the "Avalanche hires (https://docs.google.com/open?id=0B2bokCK-QnwZSXZhelJkaGZUMFM2S1hFZFp5ZkxrQQ)" were the Spanish fonts also installed.
You can try to install the mod again (without Spanish fonts) or you can try to install Avalanche GUI v2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-10 16:56:39
Quote
Swear all the peaches and cream you want
Lol Covarr I almost didn't notice.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: andr1y7 on 2013-07-10 18:04:21
Hi, I have a question. What if I want the original FF7 music, with no change? What options do I choose? I modified only some textures and models and I left everything else on default, but it still showed me that I have to download some files named ffviiremix mp3's.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-10 18:06:47
There is nothing to be done about the famous "black bar" issue you describe. It's there to account for the fact that old CRT TV's cut this portion of the screen off. Were lucky the battle screens don't do it also.

Can I at least shift the picture downward by 60 pixels so that it's centered? :(

But supposedly the upcoming version of the Menu Overhaul will have an original menus option.

Sounds great, I can't wait! :D

The Tifa in that video looks like AC Tifa.  Whiteraven has adjusted and repaired that model (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139)

Yeah, I've tried the "AC Tifa (Whiteraven)" model, but I don't like it. Looks like he tried to "repair" something that wasn't broken. Can I have the old model plz? :D



During the installation of the "Avalanche hires (https://docs.google.com/open?id=0B2bokCK-QnwZSXZhelJkaGZUMFM2S1hFZFp5ZkxrQQ)" were the Spanish fonts also installed. You can try to install the mod again (without Spanish fonts) or you can try to install Avalanche GUI v2.0.8 (https://docs.google.com/open?id=0B7ZrngjoUqm-bjRSMldBaWFZa1E)

I didn't install any other fonts. The game always looks messed up like that if I try to leave "Menu Overhaul" off. :(
Title: Re: [Tutorial] Tifa's Bootleg ff7config.exe problem i cannot solve
Post by: drumblanket on 2013-07-10 18:08:04
 Ive been reading and reading forums  on how to fix this issue and I seem to have an error that doesnt have a .dll
While running the installation process I had the config.exe crash problem but it let me configure the music files no problem.
I followed the directions listed anyway as I knew I would have to run the config again later.  I just assumed something was acting an ass due to some conflicting program being open or something like that. After installing the mods and opening bootloader the crash happened again when I clicked run ff7.  I read forums on how to solve the issue which led me to the Manager section...
Here is a screen shot of what the errors show. There are 3 counts of the same error happening as it logs whenever the error is encountered and a different error im assuming is important to mention but I will include that info. I will have to copy and paste that error as its too big to show in a screen shot. The antivirus's are also disabled but I still have the windows open in this screen shot. Shouldnt be an issue.   
 Screenshot
http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html (http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html)

This is the other error log
Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage > 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected.

 My computer specs -

 Alienware X51
 i7 3770 intel processor
 Nvidia GTX 545
 6g ram  64 bit OS
 Windows 7
Steam version of FF7 and have saved it to my d drive.  It is still in my steam library but its not in a program files(86x) folder

If there are any other specs I have failed to mention please ask and I will respond right away.   
The crash seems to be a common issue and I see the same error log in the screenshots provided in the forums however it seems the .dll errors
involve nvidia.  Im not seeing any of those errors mentioned in the error log so I'm really at a loss for what to do to solve the issue. 
Thank you for your time and concern.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-10 18:34:42
I didn't install any other fonts. The game always looks messed up like that if I try to leave "Menu Overhaul" off. :(

I mean this

(http://img5.fotos-hochladen.net/uploads/tahiresf2jl67b1nc.png)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-10 18:42:59
Yeah, I've tried the "AC Tifa (Whiteraven)" model, but I don't like it. Looks like he tried to "repair" something that wasn't broken. Can I have the old model plz? :D
Oh, I found it, I think. The Big List of Mods is scary but this stuff is in there. Take a look.  Grimmy's AC Tifa (http://www.mediafire.com/?aa97buhbke72ohg)
I didn't install any other fonts. The game always looks messed up like that if I try to leave "Menu Overhaul" off. :(
Yah, I think that's totally correct, you cannot avoid the Menu Overhaul with Bootleg and not get some artifacts. PitBrat did not expect anyone to want to opt out of it. Just wait a couple weeks and Reunion Menu Overhaul will be complete and I think the issue you have brought up will be addressed.
I mean this
Oh crap, I'll have to try it with that turned off...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-10 18:44:45
There is nothing to be done about the famous "black bar" issue you describe. It's there to account for the fact that old CRT TV's cut this portion of the screen off. Were lucky the battle screens don't do it also.

I just checked the unmodded Steam version, and it happens there too! So bascially... Square just released a game that does not display properly on 90% of computer screens, and they didn't even bother to fix it? :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-10 18:51:16
Oh, I found it, I think. The Big List of Mods is scary but this stuff is in there. Take a look.  Grimmy's AC Tifa (http://www.mediafire.com/?aa97buhbke72ohg)

I don't think that's the same one. The face is totally different. Pause at 1:53 to see: https://www.youtube.com/watch?v=_1_Lq37vKe4#t=113s

I mean this

(http://img5.fotos-hochladen.net/uploads/tahiresf2jl67b1nc.png)

Thanks! Starting reinstallation number 11... :o

Edit: Still messed up. :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-10 19:42:49
 Honestly, I really need help.   If I've missed an explanation in this forum please...... A simple copy and paste would be much appreciated.... i mean 43 pages in this particular forum to find the answer to one problem can be very overwhelming.  I do not mean to ask questions to which the answer has already been given but if I have please direct me to the proper page and I will read it.  Maybe I over looked something along my way?  I would love to be able to solve the issue and get to playing.   
Thank you
Also...  if I change the settings in the bootleg screen do i have to run bootlader again to apply the changes? 
I'm really not that savvy to modding games. Usually I just click subscribe in steam LOL.   The only game ive successfully modified without steam to help was AvP classic 2000 and that was 2 folders dropped into the games main folder.   This is much more advanced than my experience.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-10 20:35:27
Hi,

I downloaded Tifa's package and ran bootleg with no issues. I purchased the game through steam. When I run the game through bootloader, the cmd black box comes up and then just goes away. I can't get the game to start.

I have an Nvidia GPU. I also checked to make sure auto-mount was selected. Anyone have any ideas why this could be happening?

Here's my APP.Log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized


Specs: Windows 7 64 bit, Nvidia 670GTX SLI, Intel Ivy Bridge 3770k

This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Hi there, so I ran the bootleg and everything was installed/unzipped, however, at one stage the ff7config.exe popped up and then said it said it stopped working. So I closed it down and the bootleg carried on.

Once it was done the BootLoader popped up and I made all the configurations and went to start up FF7 and the ff7config.exe popped up again and swiftly stopped working and I had to shut it down. This stopped the game from starting. I assume the reason the ff7 config isn't working is because I have installed FF7 through steam which doesn't use the FF7config.exe unlike the other versions.

I understand the config is necessary for step 9 of the tutorial. Is there a solution for this?

This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Ive been reading and reading forums  on how to fix this issue and I seem to have an error that doesnt have a .dll
While running the installation process I had the config.exe crash problem but it let me configure the music files no problem.
I followed the directions listed anyway as I knew I would have to run the config again later.  I just assumed something was acting an ass due to some conflicting program being open or something like that. After installing the mods and opening bootloader the crash happened again when I clicked run ff7.  I read forums on how to solve the issue which led me to the Manager section...
Here is a screen shot of what the errors show. There are 3 counts of the same error happening as it logs whenever the error is encountered and a different error im assuming is important to mention but I will include that info. I will have to copy and paste that error as its too big to show in a screen shot. The antivirus's are also disabled but I still have the windows open in this screen shot. Shouldnt be an issue.   
 Screenshot
http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html (http://s615.photobucket.com/user/Drumblanket/media/scrnshotconfig.png.html)

This is the other error log
Event filter with query "SELECT * FROM __InstanceModificationEvent WITHIN 60 WHERE TargetInstance ISA "Win32_Processor" AND TargetInstance.LoadPercentage > 99" could not be reactivated in namespace "//./root/CIMV2" because of error 0x80041003. Events cannot be delivered through this filter until the problem is corrected.

 My computer specs -

 Alienware X51
 i7 3770 intel processor
 Nvidia GTX 545
 6g ram  64 bit OS
 Windows 7
Steam version of FF7 and have saved it to my d drive.  It is still in my steam library but its not in a program files(86x) folder

If there are any other specs I have failed to mention please ask and I will respond right away.   
The crash seems to be a common issue and I see the same error log in the screenshots provided in the forums however it seems the .dll errors
involve nvidia.  Im not seeing any of those errors mentioned in the error log so I'm really at a loss for what to do to solve the issue. 
Thank you for your time and concern.

Does FF7Config.exe crash when you try to open it after running Bootleg?

Click on the Details tab and see what it says. I love screenshots btw  :)

I don't think that's the same one. The face is totally different. Pause at 1:53 to see: https://www.youtube.com/watch?v=_1_Lq37vKe4#t=113s

That is the Tifa model from Dissidia (http://www.youtube.com/watch?v=guqj4kDfoOA), ported and modified pretty poorly for FF7. Her legs are bow-legged because the bones are rotated backwards. This model is floating around the internet somewhere, but it would be against the site rules to provide links or support for it.

Honestly, I really need help...

Also...  if I change the settings in the bootleg screen do i have to run bootlader again to apply the changes? 
I'm really not that savvy to modding games. Usually I just click subscribe in steam LOL.   The only game ive successfully modified without steam to help was AvP classic 2000 and that was 2 folders dropped into the games main folder.   This is much more advanced than my experience.

Help is on the way! A lot of us generally work during the days, so sometimes waiting 24-48 hours is necessary before we can get around to everyone's questions.

To change settings, you have to start over. This is an installer, not an uninstaller because unfortunately, the file structure doesn't allow for easy reversion. Go to your Control Panel and uninstall FF7Music first, then the game. Then you should clean your registry keys with this (http://forums.qhimm.com/index.php?topic=14421.0) before beginning a new installation.

I think I need to add this question to the FAQ  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Grady on 2013-07-10 20:41:06
Question - my install is working perfectly, however I was wondering that after playing, if there's something I want to change in the bootleg config, do I have to install it all again with my new changes and will doing this effect my saved games?

Thanks! And thank you for such an amazing modified game!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-10 20:49:34
You have to uninstall and reinstall the entire game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-10 21:31:00
Hello,

I have tryed to resolve the issue I have : when I try and launch the game with Bootloader, it doesn't... There is a blackscreen as if the game was about to launch but then back again on my desktop.

I have done the solution for DLL problem, but now Windows journal gives me this problem : "A request to disable the Desktop Window Manager was made by process (FF7.exe)"

I have ATI card. I am running a dual screen with extended desktop but I already tried to deactivate the second screen and I still go the same error.

What can I do ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-10 21:34:04
Hello,

I have tryed to resolve the issue I have : when I try and launch the game with Bootloader, it doesn't... There is a blackscreen as if the game was about to launch but then back again on my desktop.

I have done the solution for DLL problem, but now Windows journal gives me this problem : "A request to disable the Desktop Window Manager was made by process (FF7.exe)"

I have ATI card. I am running a dual screen with extended desktop but I already tried to deactivate the second screen and I still go the same error.

What can I do ?

Post your APP.log please.

When you say "...a blackscreen as if the game was about to launch..." do you mean a black command prompt appears and disappears?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-10 21:41:46
Yes, a black command prompt appears, but then my screen goes like if the game was about to launch but quickly revert to my desktop.

Here is the APP.Log :
Nom du journal :Application
Source :       Desktop Window Manager
Date :         10/07/2013 23:34:00
ID de l’événement :9010
Catégorie de la tâche :Aucun
Niveau :       Information
Mots clés :    Classique
Utilisateur :  N/A
Ordinateur :   Principal-JB
Description :
Une demande de désactivation du Gestionnaire de fenêtrage a été effectuée par le processus (FF7.exe)
XML de l’événement :
<Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event">
  <System>
    <Provider Name="Desktop Window Manager" />
    <EventID Qualifiers="16384">9010</EventID>
    <Level>4</Level>
    <Task>0</Task>
    <Keywords>0x80000000000000</Keywords>
    <TimeCreated SystemTime="2013-07-10T21:34:00.000000000Z" />
    <EventRecordID>8593</EventRecordID>
    <Channel>Application</Channel>
    <Computer>Principal-JB</Computer>
    <Security />
  </System>
  <EventData>
    <Data>FF7.exe</Data>
  </EventData>
</Event>

It is in french as I am french. However the game is installed english speaking.

Edit : I am running steam version and I did reinstall Steam away from Program folder as well as the game is installed in another hard drive than the one windows is in.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-10 22:06:58
@Athmet

Check the FAQ about the command prompt pop-up: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-10 22:28:16
Im just gonna go ahead with the uninstall and reinstall.. do I need to uninstall bootleg and bootloader also or should i set those aside in a different folder for when i reinstall??? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-10 22:34:34
Im just gonna go ahead with the uninstall and reinstall.. do I need to uninstall bootleg and bootloader also or should i set those aside in a different folder for when i reinstall???

Oh sorry, I almost forgot. Completely delete your old installation folder as it will leave all the leftover mods. Installing back into that folder will cause a mess without deleting the junk first.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-10 22:37:22
Im sorry I must not understand completely.  Are you saying ''yes you will  have to reinstall the bootleg and bootloader''?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ViagraPolice on 2013-07-10 22:45:47
This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582


I tried the FF7config.exe fix  and I'm still getting the same error. I've gone through a bunch of reinstallations of FF7 and reinstalling bootleg. I got one to work, but it crashed as soon as I hit a battle. I think my antivirus quarantined a battle file. Still trying to install the mods. Are there any conflicts with certain mods that may cause the game to not even start?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-10 22:53:22
Quote
Step 8: Once you have downloaded all the red colored files, your mod list should be entirely yellow and green. Now you are ready to install !

IMPORTANT: Disable any Anit-Virus and Firewall software, and close any Internet Browser before continuing.

Click the red button labeled "Run Bootleg" to the right.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xjunsu on 2013-07-10 23:19:50
So on the tutorial, it suggested to install the steam version of ff7 on D:\Games\Steam.  So does that mean I have to install the entire steam folder on a disc drive? Plus I assume I cant use FF7 BootLoader since the game is installed in my steam folder when it needs to be mounted.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-10 23:31:43
So on the tutorial, it suggested to install the steam version of ff7 on D:\Games\Steam.  So does that mean I have to install the entire steam folder on a disc drive? Plus I assume I cant use FF7 BootLoader since the game is installed in my steam folder when it needs to be mounted.

Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.

You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nakeysnaky on 2013-07-11 00:06:35
Hi guys, I'm still having issues, i've tried to resolve this on my own and i'm still unsuccessful. The game loads up to the title screen and all mods work, but i cant control my cursor to do anything. Help would be much appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ViagraPolice on 2013-07-11 01:24:13
This is answered in the FAQ: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582


I tried the FF7config.exe fix  and I'm still getting the same error. I've gone through a bunch of reinstallations of FF7 and reinstalling bootleg. I got one to work, but it crashed as soon as I hit a battle. I think my antivirus quarantined a battle file. Still trying to install the mods. Are there any conflicts with certain mods that may cause the game to not even start?

I tried disabling my antivirus, firewall, and clearing the registry. I reinstalled the game and tried to do a fresh mod install as well. Everything seemed to be going well. All the mods seemed to install correctly with no errors. I made sure FF7config had my sound device selected, and Aalis custom driver was being recognized. When I start it up, I still get a black cmd box, and then nothing. If I try to run it through FF7music, it just tells me that that ff7.exe stopped working.

I read someone else was having trouble with the latest NVIDIA drivers. I don't know if that could be an issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-11 05:05:22
I've got everything downloaded and running however I can't use the post filters without the graphics becoming a complete mess, is there a specific configuration I need to use to run these? I use a Radeon HD 6970 with more than enough memory and all to support it, I can use post processing injectors, fxaa and post processing and hd rendering in any other game that supports it so I am thinking it has to do with the textures I installed or the shaders themselves are somehow corrupted. I have tried running without any forced hardware enhancements through ati catalyst or radeonpro as well and I get the same results.

My installation settings are as follows:

Character models:
Cloud: Field-APZ With Sword Battle-New APZ Mature
Barret: Field-Kleyon/Timu Battle-Timu/Kleyon/Asmodean
Tifa:Field-AC Grimmy Battle-AC Grimmy
Aeris:Field-HQ Battle-HQ
Vincent:Field-Remodel w/gun Battle-Remodel w/gun
Yuffie:Field-AC Grimmy Battle-AC Grimmy
Sephiroth:Field-FMV Style Battle-HD
Red XII:Field-HQ Battle-HQ
Cid: FMV
Cait Sith: No Change

Hair:
Cloud: High Hair
Yuffie: No Change
Tiffa: Pony Tail

Bunny Girls is on
HD Masamune is on
Cait Sith Weapon remodel is on

Models:
Base: Bootleg best of show
Assault Team Biggs,Jessie,Wedge are all on
Buggy and submarine on
Tank/Pirate Ship are off
Highwind:HQ
Ruby Weapon:Dark
Guard Scorpion retex is on
Sweeper retex is on
Animations:Re-Animation Fixes only
Pheonix Summons:New Style
Save Point: Crisis Core
Potions: AC Vials
Materia:Team Avalanche
Huge Materia on

Weapons:
Millenia's Buster
Millenia's Mythril Saber
Millenia's Hardedge
Slayernext Butterfly Edge
Slayernext Enhanced Sword
Slayernext Organics
Slayernext Crystal Sword
Millenia's Force Stealer
Millenia's Rune Blade
Dragon Murasame
Millenia's Nail Bat
Slayernext Yoshiyuki
Millenia's Apocalypse
Millenia's Heaven's Cloud
APZ Ragnarok
Mike's Ultima Weapon

Textures:
Prelude:JordieBo Normal
Background: Buster Glare
Field Textures:Bootlegged with Removed Glitches and Romeo 14 AC Materia
Limit Texture: Mike's Flame V2
Additional Textures:
Team Avalanche HR on
Strayoff's Condor on
Battle Scenes as PNG on
Battle Scenes as LGP off
Upscaled Magic on
Blue Counter on
Coin Skill Texture-Metalic Purple

Avatars: Recko Preset

game:
New SoundFX on
Any CD Loader off
Laptop Keyboard off
Always Run off
Kranmars Master Controll off
Game Modes: Mode Switching
Nightmare Conversion off
Aeris Revival on
Soundtrack:Bootleg
FMVs:Bootleg+Rumbah
FMVS without Cait Sith off
FMVs Re Translated off
Translation Text: No Change

Overhaul: On

style switcher on
9999 break on
show status on
ffx battle style on
hide command box off
felix style menu on
olde style map off
autosize action box on
coloured items on
always run off
no random battles off
wave anywhere off
invincible off
lucky cait off
lucky tifa off
re translation on
canon names off
canon items on
american spelling on
sense fix on
3d battler fix on
clock fix on
coaster fix on
snowboard fix on
script fixes on
disable mouse on
no dialogue boxes off
allow movie skip off

I installed from F:\bootleg to F:\Final Fantasy VII like suggested and everything else works fine, if you have any ideas as to what I am doing wrong please let me know. My configs are an open slate untill I get some suggestions.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 05:16:44
@Athmet

Check the FAQ about the command prompt pop-up: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Hello,

I tried that, but everything is selected as it should be and I got the same problem still. Just to make sure I am clear : the command prompt pop-up appear and disappear, then I can see something telling me about ctr+L (I think) for save games, then my main screen goes black as if the game is launching, then I get back to my desktop.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 05:45:59
I've got everything downloaded and running however I can't use the post filters without the graphics becoming a complete mess
The postprocessing shaders don't work correctly, as far as anyone here can tell. Maybe they used to.
then my main screen goes black as if the game is launching, then I get back to my desktop.
Please post the contents of the file APP.log (it's a text file just open it and copy the text) in
Code: [Select]
tags. If I had to take a wild shot in the dark you maybe need to just run ff7config.exe and make sure to choose and test your sound output. The custom driver should be already chosen for you in video settings. Test midi too but that's probably fine, too.     
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-11 05:49:55
Ah alright thanks, thought I was losing my mind. I am usually good at this sort of thing and I was completely stumped. Glad it's not just me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 05:57:36
If I had to take a wild shot in the dark you maybe need to just run ff7config.exe and make sure to choose and test your sound output. The custom driver should be already chosen for you in video settings. Test midi too but that's probably fine, too.   

Thanks for your quick reply. I went to config.exe and chose custom driver as I didn't do that before. A window appear telling me "Self test passed! You are now ready to use the custom driver. See ff7_opengl.cfg for configuration." As for the sound, the test is passed.
When I try to launch the game I still have the same issue. However there is no more new entry in my APP. It is weird and I am afraid I won't be able to play this game with the modes :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-11 06:13:12
... however I can't use the post filters without the graphics becoming a complete mess,...
Look at this (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)


It is in french as I am french. However the game is installed english speaking.
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 06:20:39
I went to config.exe and chose custom driver as I didn't do that before. A window appear telling me "Self test passed! You are now ready to use the custom driver. See ff7_opengl.cfg for configuration." When I try to launch the game I still have the same issue. However there is no more new entry in my APP.
and before...
I have done the solution for DLL problem, but now Windows journal gives me this problem : "A request to disable the Desktop Window Manager was made by process (FF7.exe)"
I am running a dual screen with extended desktop but I already tried to deactivate the second screen and I still go the same error.
I look back your situation more clearly now. Maybe this is an issue with your dual desktop manager program? ff7.exe is trying to close it, or something. You disable second screen you say, but can you close the program that controls it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 06:27:13
and before... I look back your situation more clearly now. Maybe this is an issue with your dual desktop manager program? ff7.exe is trying to close it, or something. You disable second screen you say, but can you close the program that controls it?

Not sure what that program would be. To deactivate the multi screen, I simply goes in the "screen resolution" of windows and just say that I want my desktop on my first screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-11 06:30:55

It is in french as I am french. However the game is installed english speaking.
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 06:40:06
Yah I thought it was weird your app.log was in French... some PMs back and forth and he's using an older video driver, also. Could be couple things going on. Usually a good idea to follow Kompass' logic, though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 06:42:15
Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.

Hello, going to work now but I checked again and I have this "ff7_en.exe" and steam is in english.

I will get around this 13.5 later this evening and post here how it worked. thanks again for your time all.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-11 06:56:50
Where is the app.log?
If you mean that (http://forums.qhimm.com/index.php?topic=13212.msg201979#msg201979), that's not the app.log
This is something like an event log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xjunsu on 2013-07-11 07:30:23
Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.

You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.

Ok so since I dont have a disk large enough to copy the whole FF7 folder, I just moved my steam folder to C:\Games. I just needed to delete everything besides steam.exe and SteamApps (which contains all my installed games) and ran steam.exe which automatically re-downloads and updates all the necessaries files for steam to run in the new location while my games are still intact (C:\Games\Steam). As for Bootloader, I changed my data drive to C:\ and was able to run FF7 (thank god).

-edit-

 Another thing, where exactly does the modded FF7 hold its save file? I cant seem to find the save file location.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-11 07:43:29
Another thing, where exactly does the modded FF7 hold its save file? I cant seem to find the save file location.

[Gamefolder]\save   :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 08:26:49
OK so I uninstalled the game completely , used the registry key editor I was suggested, I deleted the mods and started from scratch with the torrent,  I set my bootleg the way I wanted it and I STILL get the config error   =88839362&filters[recent]=1&sort=1&o=0]http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user]=88839362&filters[recent]=1&sort=1&o=0 (http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user). This is really starting to get under my skin.   Why wont this work for me?   
Same error in the error log as before  Faulting application name: FF7Config.exe, version: 0.0.0.0, time stamp: 0x35fd9b33.     If there is no .DLL error how am I supposed to solve this?

I'm to a point with this where I'm just willing to give you remote access to my computer and watch how you install the mods.  Seriously,  Ive done everything I was supposed to do and I just cant get it to work for me.

Ok ... On further investigation I found this in the error log.   
Faulting application name: FF7Config.exe, version: 0.0.0.0, time stamp: 0x35fd9b33
Faulting module name: nvd3d9wrap.dll, version: 8.17.13.2049, time stamp: 0x51c40f61
Exception code: 0xc0000005
Fault offset: 0x00003554
Faulting process id: 0x1594
Faulting application start time: 0x01ce7e1499ec57d7
Faulting application path: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\FF7Config.exe
Faulting module path: C:\Program Files (x86)\NVIDIA Corporation\CoProcManager\nvd3d9wrap.dll
Report Id: d7b5c99c-ea07-11e2-a742-848f69f580d7

 So that info should be helpful to you.   I see the .dll but im not sure exactly what to do to solve it though ive read the forums. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 09:03:22
OK so I uninstalled the game completely , used the registry key editor I was suggested, I deleted the mods and started from scratch with the torrent,  I set my bootleg the way I wanted it and I STILL get the config error   =88839362&filters[recent]=1&sort=1&o=0]http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user]=88839362&filters[recent]=1&sort=1&o=0 (http://s615.photobucket.com/user/Drumblanket/media/confignotworking.png.html?filters[user).Same error in the error log as before  Faulting application name: FF7Config.exe, version: 0.0.0.0, time stamp: 0x35fd9b33.     If there is no .DLL error how am I supposed to solve this?

Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved ;)

Or maybe this:
I think I know the issue that you are having with your graphics card. I had an issue that seriously isn't documented anywhere, but it works.

After installing and modding the installation, try and launch "FF7Config.exe" from your FF7 installation folder.

If it doesn't open, then you most likely have the same issue that I had.

1. If you have an NVidia card go to the directory "C:\Program Files (x86)\NVIDIA Corporation\coprocmanager" (It may be different directory on your system).
2. Rename the file "Nvd3d9wrap.dll" to something else.
3. Afterwards re-run the FF7Config.exe. If it works, set your display device, sound device, etc.
4. After closing FF7Config, rename "Nvd3d9wrap.dll" back to the original filename.

Then it should work. I hope this helps.

Edit: Did you rename it back?
Edit2: Before passing out for the night I can only suggest perhaps it didn't get spelled right when you changed it back? Other games working fine?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 09:21:49
Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved ;)

Or maybe this:

Ok... your suggestion of renaming did in fact get the config to launch. YAY!!!!   However, When I launched the game it crashed right away .....  I went to the nvidia control panel and set a value for ff7.exe but that did not help.  I also had tried the config.exe before renaming the nvidia dll.  After getting the bootlegger to launch I renamed it back from horsesh*t.dll to the correct name it originally had and it still launches but when it launches ff7 I get this error.

screenshot   http://s615.photobucket.com/user/Drumblanket/media/ff7hasstopped.png.html (http://s615.photobucket.com/user/Drumblanket/media/ff7hasstopped.png.html)
 Thank you for helping.... I feel we are almost there!!!!   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-11 10:18:53
Oh... my... god... I recommend the hardcore mod only to those who eat glass and like to get punched in the throat and rolled down flights of stairs regularly.. I lasted maybe three minutes against the guard scorpion and hardly scratched it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mslayten on 2013-07-11 10:25:20
Look at this (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)

Are you sure that you have the English version of Steam?
Please refer to in your game folder, if there a "ff7_en.exe" is splashing.

HAH,you rock. that was the problem, I updated from catalyst 13.4 beta to 13.6 without doing a driver clean like I did with my old nvidia card any time i updated. Hadn't had any issues with amd drivers till now. Thank you very much.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 10:42:36
Something about it's trying to use your CPU's onboard video chip? Maybe set a profile for config.exe in your driver software? It's a tough one, for sure. Don't worry! You'll feel better when you get this solved ;)

Or maybe this:
Edit: Did you rename it back?
Edit2: Before passing out for the night I can only suggest perhaps it didn't get spelled right when you changed it back? Other games working fine?
I did rename it back using copy and past to make sure it was 100% correct and that didnt solve the new ff7.exe stopped working crash.   
Dunno whats going on.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 11:22:31
 New problem.....
I am able to get the game to launch BUT!  I cannot get the resolution to anything above 680 x 420  . I also cant get the aspect ratio to change.   When it launches, a large part of the screen is is not showing so basically its cut off.... I see ''SONY COMPUTER''  on the bottom right.  In the config I dont have the option for anything other than 680x420 not even the 1280 option shows up.  Im going to try a few things to see if I can at least get the entire screen to fix.   When I installed the mods I installed the options for both 680 and 1280 there wasnt a torrent for a 1080p resolution included in the torrent mod.  Dunno if that has anything to do with it or not.

STILL FIGHTING!  :wink:
 Im just going to have to have one of you people please please PLEASE access my computer remotely and set this up.... Ive tried everything I can think of to get this to work but nothing fixes the issue.   I know Im really close but first off I dont want to play the game in 680x420 p   At very least I would play with 1280.   PREFERABLY 1080p tho....  Everytime it tries to launch in 1080 p it just crashes.  Im sure that has something to do with no 1080 p torrent file in the Tifas package torrent.    I really am completely at a loss for what to do and I beg you to please access my PC remotely so you can at least see whats going on.    Also in my renderer tab in ff7config I saw something that said openGL driver (broken)   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: caveira on 2013-07-11 16:07:57
Hello everybody!

I've modded ff7 following all the steps, then i used a save from the non-modded game, and started playing. Everything went normal, but after a big cut-scene, when Sephiroth faces Cloud inside Jenova's chamber, my game crashed (after playing for like 1,5h.

I really need some help, please...

(http://img818.imageshack.us/img818/9294/h0mj.jpg)


This is the APP.log:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2875
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
INFO: C:\Games\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Specs:
Code: [Select]
Sansung Laptop
i7-3537U 2Ghz @2,5Ghz
8Gb RAM ddr3
Windows 8 64bits
Intel HD Graphics 4000
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-11 16:25:47
That is the Tifa model from Dissidia (http://www.youtube.com/watch?v=guqj4kDfoOA), ported and modified pretty poorly for FF7. Her legs are bow-legged because the bones are rotated backwards. This model is floating around the internet somewhere, but it would be against the site rules to provide links or support for it.

Ah, I see. Thank you very much! I will see if I can't find it somewhere. :)

Just one question though. How do I modify the field and/or battle models without running Bootleg? I went poking around in the game folder, and I was able to find the FMVs and various textures that the Bootleg had installed, but I can't seem to find the character models.

(Of course, I know the character models aren't something simple like an image or a movie that my computer would be able to show me by default. So even if I did run across the files, I guess there'd be no way for me to know it without some additional software.)

Yeah, I realize this is inconvenient for some people because they may have lots of Steam games already installed. Be my test dummy and try installing as normal, then copying the FINAL FANTASY VII folder into D:\Games\. Make sure Bootleg is pointing to that folder for the game directory before you run it.

You will always need to use FF7Bootloader to run with Bootleg mods. It will install a desktop shortcut for it, so run from that.

Actually, you don't need to uninstall Steam or move any of your games. When you install FF7, just tell Steam to install it in a different folder. :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 16:29:11
I've modded ff7 following all the steps, then i used a save from the non-modded game, and started playing. Everything went normal, but after a big cut-scene, when Sephiroth faces Cloud inside Jenova's chamber, my game crashed (after playing for like 1,5h.

Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: caveira on 2013-07-11 16:33:00
Think that may have been the memory leak issue. It's a random crash when you run out of memory after been playing a while. Did you make it past that scene yet?

Hi! Thank you for answering.

No, i've never get past that screne. It was a screne where there was a fast blinking white background, mixing cloud's and sephiroth's faces.

Do you think of a solution for this case?

Edit: Ive started again, and now i got some blinking green background in some cutscenes. I found out another thing, when i was playing before the first crash, inside the shinra mansion, it was all black, i couldnt see the path to sephiroth but i thought it was normal. So probably im having some trouble with the lights, or something?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 16:37:33
New problem.....
I am able to get the game to launch BUT!  I cannot get the resolution to anything above 680 x 420  . I also cant get the aspect ratio to change.   When it launches, a large part of the screen is is not showing so basically its cut off.... I see ''SONY COMPUTER''  on the bottom right.  In the config I dont have the option for anything other than 680x420 not even the 1280 option shows up.  Im going to try a few things to see if I can at least get the entire screen to fix.   When I installed the mods I installed the options for both 680 and 1280 there wasnt a torrent for a 1080p resolution included in the torrent mod.  Dunno if that has anything to do with it or not.

STILL FIGHTING!  :wink:
 Im just going to have to have one of you people please please PLEASE access my computer remotely and set this up.... Ive tried everything I can think of to get this to work but nothing fixes the issue.   I know Im really close but first off I dont want to play the game in 680x420 p   At very least I would play with 1280.   PREFERABLY 1080p tho....  Everytime it tries to launch in 1080 p it just crashes.  Im sure that has something to do with no 1080 p torrent file in the Tifas package torrent.    I really am completely at a loss for what to do and I beg you to please access my PC remotely so you can at least see whats going on.    Also in my renderer tab in ff7config I saw something that said openGL driver (broken)

The renderer tab needs to be on custom driver. Aali had to make a driver because the opengl driver is broken. Your resolution issue has nothing to do with Tifa's torrent. Have you tried changing out your video drivers?
Post your APP.LOG text file.
Edit: APP.log is in the ff7 game directory. Post it in [ code] [ /code] tags if you would.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 16:52:57
wow.... that didnt help anything other than giving me a bunch of errors i didnt know about.  Where do I find APP.LOG? 
using the custom driver it said ''You have passed the test and can now run the custom driver''  but when i launched the game it looked like i was playing on an apple from 1988.  I lost a lot of quality if you can call what ive already experienced ''quality'' .   Everything like quadruples and the game still registers as 680 x 420.   

   
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x420
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
 

That was the APP.LOG file there....  Thank you!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-11 18:36:41
You can still get Kranmer's run-always patch  (http://forums.qhimm.com/index.php?topic=12008.msg180269#msg180269)without the menu overhaul but I don't think you can get save anywhere and skip movies.

Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game. :(

Is there any way to change the default to ON? I never had to turn it on when I was using the Menu Overhaul.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 18:58:34
Hello,

Back from work and kid in bed. I uninstalled ATI driver and Catalyst Control Center and installed the 13.5 one found in another thread.

I launched the game using the loader and the prompt appearing, then blackscreen and it stayed black. Thought I would see Square logo or something but nothing happened. After like 15 seconds, I hit "enter" and few seconds later I was back on my desktop.

I closed and started again the computer and tried again to launch the game but then I am back to my older problem : prompt, then black screen for like 1 sec, then back to desktop.

Here is the APP log :

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

I am looking forward to resolve that issue as I would love to play this game again (been since its released on PS that I haven't played it).

Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 19:15:45
wow.... that didnt help anything other than giving me a bunch of errors i didnt know about.  Where do I find APP.LOG? 
using the custom driver it said ''You have passed the test and can now run the custom driver''  but when i launched the game it looked like i was playing on an apple from 1988.  I lost a lot of quality if you can call what ive already experienced ''quality'' .   Everything like quadruples and the game still registers as 680 x 420.   
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x420
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Heya drumblanket, remove the spaces in [ code] and [ /code] to use the tags. Thanks for posting your app.log. I don't know why it's behaving that way. Perhaps someone else with an Nvidia setup can shed some light on this.
I uninstalled ATI driver and Catalyst Control Center and installed the 13.5 one found in another thread.
I launched the game using the loader and the prompt appearing, then blackscreen and it stayed black. Thought I would see Square logo or something but nothing happened. After like 15 seconds, I hit "enter" and few seconds later I was back on my desktop.
I closed and started again the computer and tried again to launch the game but then I am back to my older problem : prompt, then black screen for like 1 sec, then back to desktop.
Turn shaders off in bootloader configuration. Let's see how that goes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 19:20:11
Turn shaders off in bootloader configuration. Let's see how that goes.

Done but same problem still. Here is the APP

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

In case it can helps : running Windows 7 Pro SP1 64 bits / Intel Core i5-3450 CPU @3.10GHz 3.10GHz / 8,00 Go RAM
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 19:25:35
Done but same problem still.
Try also in bootloader configuration, under the plugins tab to switch the dropdown box for the movie plugin to safe.

Edit: well, ok try turn shaders and movie plugin back to normal. Turn PBO off. /crosses fingers
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 19:29:50
Try also in bootloader configuration, under the plugins tab to switch the dropdown box for the movie plugin to safe.

Still same problem. At least we are trying and thanks a lot for that. It still gives me hope this can be resolved :)

Here is the APP for this time :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Edit: well, ok try turn shaders and movie plugin back to normal. Turn PBO off. /crosses fingers

Really sorry but still same problem. Here is the new APP

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-11 19:42:15
However, the FF7-style menu is not without its problems either. I did a fresh install, but I'm getting graphical artifacts in the menus, as seen below. How can I fix this? :-o

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1014904_10101937776651883_831341140_o.jpg)

Ok... New strategy! I tried installing BFE with pretty much every option set to "No Change", and the lines are finally gone! :D

Now I just have to go through about 5-10 reinstalls to figure out which option(s) are causing the problem. I'll let you know what I find out. :)

(With all options turned "off", BFE still installs a few basic things such as the custom OpenGL driver, FF7 music, and the Avalanche GUI. This means I still get the upgraded FF7 menus, including menu transparency in battle! That's all I really want from the menus, so I'm getting much closer to figuring this all out now.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-11 19:51:58
Ok... New strategy! I tried installing BFE with pretty much every option set to "No Change", and the lines are finally gone! :D
Now I just have to go through about 5-10 reinstalls to figure out which option(s) are causing the problem. I'll let you know what I find out. :)
(With all options turned "off", BFE still installs a few basic things such as the custom OpenGL driver, FF7 music, and the Avalanche GUI. This means I still get the upgraded FF7 menus, including menu transparency in battle! That's all I really want from the menus, so I'm getting much closer to figuring this all out now.)
I have a suggestion, because I've been working on this exact problem myself, since you brought it up the other day. Without menu overhaul you get the critical hit flashes back and the end of battle menu black out thing is gone.

You've got a little further than me on this. But this is the work around I would suggest: Instead of allowing bootleg to install the Avalanche Hi-Res when it tries(if you've told windows to default run it when it is opened you'll have to redownload that mod so that windows asks you, same as avalanche GUI skip workaround) let it sit at the place where it prompts you and instead, install it yourself manually, and it'll give you some options. Completely uncheck GUI and then let it install. After it's finished, hit cancel on the prompt you left sitting and it will then proceed to prompt you for the avalanche GUI. Let it install it. See how that goes. You shouldn't have to leave anything else out of your desired bootleg setup, but I haven't tested it. did not work

Athmet: You and Drumblanket have me totally stumped. I'm sorry I haven't been able to solve your issue at all, much less quickly, I do however think both of you can get aali's driver working if you both keep just kinda playing with settings and waiting for someone smarter than me to help out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 19:56:37
Heya drumblanket, remove the spaces in [ code] and [ /code] to use the tags. Thanks for posting your app.log. I don't know why it's behaving that way. Perhaps someone else with an Nvidia setup can shed some light on this. Turn shaders off in bootloader configuration. Let's see how that goes.

 I think the error is somewhere in this part of the log maybe?   INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 680x420
INFO: No NPOT texture support and output resolution is not a multiple of 320x240, expect missing framebuffer effects
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 20:01:59
Athmet: You and Drumblanket have me totally stumped. I'm sorry I haven't been able to solve your issue at all, much less quickly, I do however think both of you can get aali's driver working if you both keep just kinda playing with settings and waiting for someone smarter than me to help out.

 :'( Thanks although for trying to help. It is very nice of you to have taken the time. I will look forward the next champion who will try and beat this damn problem !  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-11 20:37:02
:'( Thanks although for trying to help. It is very nice of you to have taken the time. I will look forward the next champion who will try and beat this damn problem !  ;D

 I think God hates me....  and for that there are no answers.  On a lighter note im drinking some brandy and relaxing trying to forget all this for now.    :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-11 22:51:05
Should we try and get help by going in the http://forums.qhimm.com/index.php?topic=12008.0 (http://forums.qhimm.com/index.php?topic=12008.0) ([Tutorial] Bootleg Configurator and FF7 Mod Installation) ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DarkAngel777 on 2013-07-11 23:08:50
When I start the game, I can select New Game, but then the game freezes and I get the notification that "something very bad happened."
I have followed the tutorial to the letter twice already, and re-downloaded certain files from the torrent again for the second install, and I still get the same error.
The APP.log contents are as follows:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception



Here are my computer specs: Windows 7 64-bit, 6GB RAM, NVIDIA 9500GS
I cannot find any similar posts or fixes for this problem. I hope someone can help shed some light on this issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-11 23:58:54
I have a suggestion, because I've been working on this exact problem myself, since you brought it up the other day. Without menu overhaul you get the critical hit flashes back and the end of battle menu black out thing is gone.

You've got a little further than me on this. But this is the work around I would suggest: Instead of allowing bootleg to install the Avalanche Hi-Res when it tries(if you've told windows to default run it when it is opened you'll have to redownload that mod so that windows asks you, same as avalanche GUI skip workaround) let it sit at the place where it prompts you and instead, install it yourself manually, and it'll give you some options. Completely uncheck GUI and then let it install. After it's finished, hit cancel on the prompt you left sitting and it will then proceed to prompt you for the avalanche GUI. Let it install it. See how that goes. You shouldn't have to leave anything else out of your desired bootleg setup, but I haven't tested it. did not work

Athmet: You and Drumblanket have me totally stumped. I'm sorry I haven't been able to solve your issue at all, much less quickly, I do however think both of you can get aali's driver working if you both keep just kinda playing with settings and waiting for someone smarter than me to help out.

I finally got everything working! :D (With FF7 menus.)

I think the problem may have been that I wasn't uninstalling properly during some of my earlier attempts. Perhaps you are having that problem too? Make sure that you are doing a *clean* install by following the steps below:

I don't like XYZ mod. Can I just run Bootleg again with something else selected?

No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. More modern games, such as those found at Nexus Mods, have file structures capable of installing and uninstalling freely, but back in the early-mid 1990's, they did not have these features when developing this game.

You will need to start over to change or try a new mod. Follow these steps:
  • Uninstall FF7Music via Windows Control Panel.
  • Uninstall the game via Windows Control Panel.
  • Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
  • Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
  • Install the game and start modding again.

Previously, I had been doing steps 2, 4, and 5, but I had no idea about 1 and 3! I'm figuring that skipping step 3 may have been the culprit, but it could be either. Clearly one should not ignore these steps! ;)

(Note: If you have the Steam version, I don't think you really have to uninstall the game via Windows Control Panel. I just always right-click and "Delete Local Content..." from Steam.)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-12 02:05:02
I finally got everything working! :D (With FF7 menus.)

No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. More modern games, such as those found at Nexus Mods, have file structures capable of installing and uninstalling freely, but back in the early-mid 1990's, they did not have these features when developing this game.

You will need to start over to change or try a new mod. Follow these steps:
Uninstall FF7Music via Windows Control Panel.
Uninstall the game via Windows Control Panel.
Clean your registry using this tool: HERE
Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
Install the game and start modding again.

I think the problem may have been that I wasn't uninstalling properly during some of my earlier attempts. Perhaps you are having that problem too? Make sure that you are doing a *clean* install by following the steps below:

Previously, I had been doing steps 2, 4, and 5, but I had no idea about 1 and 3! I'm figuring that skipping step 3 may have been the culprit, but it could be either. Clearly one should not ignore these steps! ;)

(Note: If you have the Steam version, I don't think you really have to uninstall the game via Windows Control Panel. I just always right-click and "Delete Local Content..." from Steam.)


 There is another step I had to take but I did not know about it until after I had installed the mods.  The step was changing the name of the nvidia .dll error which was Nvd3d9wrap and should be this on other systems.   
 My recommendation is to add this step before running the bootleg (pushing the blue button) in the BFE file.  Start > computer > c drive> program files (x86) > nvidia corporation > coprocmanager.  You will see Nvd3d9wrap.dll you would change it to any name you like (I chose Horsesh*t.dll)  THEN you would click the blue button. After the bootlegger has finished be sure to change the file name back to Nvd3d9wrap.dll (copy the file name before you change it then paste it back after the bootlegger has finished) I have not tried this in the installation process yet but its the only extra step I had to take which was not mentioned in the post quoted.  I will try this and see if it helps my situation and will let you know if it solved my problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-12 02:15:22
There are several people still looking for help, and I will respond to them eventually. I am really REALLY busy with my sister's baby shower this weekend, so give me some time. Hang in there!

To anyone reading, please let others know in case they miss this  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-12 05:12:32
There are several people still looking for help, and I will respond to them eventually. I am really REALLY busy with my sister's baby shower this weekend, so give me some time. Hang in there!

To anyone reading, please let others know in case they miss this  :)

All right, thanks for letting us know. Enjoy the party this week-end !
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 05:19:43
I finally got everything working! :D (With FF7 menus.)
Nice! Can you put up screenshots of it in action?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-12 05:52:29
Code: [Select]
...
INFO: Microsoft Corporation GDI Generic 1.1.0
...
 
This Line means, you don't have installed a Graphics card driver (AMD or NVIDIA or INTEL).
You are using the one from Win 7, thats not good






INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
You have incompatible shader-files...

Quote
INFO: Loading external library Multi.dll
Try playing without multi.dll









(With all options turned "off", BFE still installs a few basic things such as the custom OpenGL driver, FF7 music, and the Avalanche GUI.
Installing the GUI should have fix your Problem...
The Problem are the spanisch Fonts inside the Team Avalanche High Res mod...









...
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
...
You have an totally broken flevel.lgp, maybe in a different language than english?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: drumblanket on 2013-07-12 09:10:19
I finally got the game to work.   I had to put the bootloader on default settings. Then in the ff7config I had to switch up my resolution to 640x480 where as I had it at 680x420.   I also had to check off nvidia and the option that is NOT  TNT.   
The game looks awesome but the FMV's are super grainy and play at 680x420 while the game seems to be in 1080p . Im just happy I have it running tho.  Any recommendations to get the FMV's looking as good as the game and possibly not cut off around the edges?
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 545/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; truemotion2/null 320x224, 15.000000 FPS, duration: 9.000000, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 308
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 323
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 13.066667, frames: 196
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
Field Quit
Entering MAIN
set music volume: 127
Exiting MAIN
set music volume trans: 127->0, step=60
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 0->0, step=60
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

 Also... any way to switch the controls up?  and how do i take a screen shot?
After getting the game to run in default mode I tried HDR shader and the game still ran correctly.   In my bootlader I have the otion to remove original aspect ratio which when i did that on my untouched steam version I was able to stretch the game across my widescreen (I dont mind stretching)   But for some reason the redux wont allow this.  At least not that I have seen.  I am really happy that its playing at all to be honest.  But if you guys know some additional tweaks involving losing the grain in the FMV's and all of that I would like to know. 
Thank you guys so much for helping me.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-12 09:31:24
You have incompatible shader-files...
Try playing without multi.dll

Hello,

Thanks for your reply. If i understand to resolve my shadder problem i need to erase that dll right ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 10:43:46
Thanks for your reply. If i understand to resolve my shadder problem i need to erase that dll right ?
They are separate issues he's saying, I think, to turn shaders off and also, edit the file ff7opengl.cfg put a # in front of the line that says Load = Multi.dll for test
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bob7757 on 2013-07-12 11:41:51
I am having some trouble, after I downloaded and ran BFE.exe and downloaded all the necessary mods and run bootleg an error message shows up.

it is titled Microsoft.NET Framework and says Unhandled exception has occurred in your application if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately. The System cannot find the file specified, and if I go to details it says:

 See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///D:/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

what should I do?

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 12:44:06
Have you updated your .Net framework files? 4.5 is latest full release I believe, google it :lol:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-12 16:15:33
They are separate issues he's saying, I think, to turn shaders off and also, edit the file ff7opengl.cfg put a # in front of the line that says Load = Multi.dll for test
Yes, that's what I mean :)


@ Athmet:
If you have repaired the shaders, we can work on the next problem.
If you are turn off the multi.dll all other dll's also turned off (all are in the folder "LOADR").
If the game is working properly then it's up to one of the dll's.
Then you can gradually switch back to the dll's to see at which the error occurs (if it is ever to the dll's)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-12 17:19:25
Hello,

I did turn off the shaders and put the # infront the load = multi.dll.

I tryed and launch the game : black screen but behind it was a windows error telling me there was a problem with FF7.exe. However I couldn't access to this window so I had to shut off FF7.

Here is the APP :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

I keep getting this message about the ff7input.cfg in this report and others previously... not sure what to do with it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-12 18:35:53
Then it is not so on the shaders, but still let them out.
Also the DLL's do not seem to be the problem, but also let them out.

As a next step, we turn FF7Music off.
Rename the folder "FF7Music" and "Ficedula" into "-FF7Music" and "-Ficedula" (or whatever you like).
Do not be surprised if the game should work now, you have no music :-D

Some questions still
1) Did you use my Game Converter?
2) Is UAC on or off?
3) Is Antivirus on or off?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-12 19:08:28
So, sorry again but still not working : however now, like the last time, the game is launching and I have a windows error about the FF7.exe.

here is the APP :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Games\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

As for your question :
1) I followed the steps described in this thread so not sure what you mean by your "game converter"
2) Yes UAC is off
3) I have no antivirus  :-[
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-12 22:04:27
So, sorry again but still not working : however now, like the last time, the game is launching and I have a windows error about the FF7.exe.

here is the APP :
As for your question :
1) I followed the steps described in this thread so not sure what you mean by your "game converter"
2) Yes UAC is off
3) I have no antivirus  :-[

1) Basically, the 2012 re-release and the 2013 Steam version need to be "converted" to the original 1998 PC version before most mods can be applied. Anyway, if you're using Bootleg as described in OP of this thread, then it should be doing this for you automatically. :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 22:24:47
1) Basically, the 2012 re-release and the 2013 Steam version need to be "converted" to the original 1998 PC version before most mods can be applied. Anyway, if you're using Bootleg as described in OP of this thread, then it should be doing this for you automatically. :)

Yes but, he's saying have they used HIS game converter, not the one that comes with bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-12 22:31:00
Yes but, he's saying have they used HIS game converter, not the one that comes with bootleg.

I used Bootleg from the start that is for sure. Does that mean I need to uninstall everything and start over using his game converter before bootleg ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 22:38:03
Yes, and it may not help, so be prepared for disappointment. Then again, it may solve the problems. We haven't had a lot of people test Kompass's Game Converter yet, but I'd say it's worth a shot. You should use his FF7-Remove-keys tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter (http://www.file-upload.net/download-7816545/FF7_GameConverter_0.8.exe.html), then try bootleg and see how that goes. No idea what's causing your issue so at this point I'd probably start over anyway. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-12 23:19:10
Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game. :(
Is there any way to change the default to ON? I never had to turn it on when I was using the Menu Overhaul.
Worked on this for longer than someone bright should... but I found how to install this and also where Gypt (skip movies) in Menu Overhaul came from. They are .exe patches created by Dziugo: for YAMP (Yet Another Multi-Patcher) (http://forums.qhimm.com/index.php?topic=5124.msg66838#msg66838) which is a little tricky to set up. I had to look carefully at his screenshot before I realized I needed a "patches" folder inside my game menu. Anyway, here's the link for the Always Run Patch (http://kruci.wz.cz/DefaultRun.rar) that they got working correctly, and here's Gypt (http://dziugo.republika.pl/474738/5A424E51/71627564696674/487A7175/Gypt.rar). Yamp install file and .ex_ in the main, game directory, patch files all in the patches folder, then open the install.bat and itl patch your ff7.exe for you! If your computer explodes it was xLostWingx's fault.

Edit: and double post. I'd Smite myself but someone already did today :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-13 00:56:11
Worked on this for longer than someone bright should... but I found how to install this and also where Gypt (skip movies) in Menu Overhaul came from. They are .exe patches created by Dziugo: for YAMP (Yet Another Multi-Patcher) (http://forums.qhimm.com/index.php?topic=5124.msg66838#msg66838) which is a little tricky to set up. I had to look carefully at his screenshot before I realized I needed a "patches" folder inside my game menu. Anyway, here's the link for the Always Run Patch (http://kruci.wz.cz/DefaultRun.rar) that they got working correctly, and here's Gypt (http://dziugo.republika.pl/474738/5A424E51/71627564696674/487A7175/Gypt.rar). Yamp install file and .ex_ in the main, game directory, patch files all in the patches folder, then open the install.bat and itl patch your ff7.exe for you! If your computer explodes it was xLostWingx's fault.

Edit: and double post. I'd Smite myself but someone already did today :-P

Thanks for the tips. :)

But if I'm also using Bootleg, should I apply these patches before or after? I feel like I can't do both (if Bootleg is patching ff7.exe) since a patch would only work on the original ff7.exe...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-13 00:59:27
But if I'm also using Bootleg, should I apply these patches before or after? I feel like I can't do both (if Bootleg is patching ff7.exe) since a patch would only work on the original ff7.exe...
After, bootleg doesn't necessarily alter ff7.exe, just menu overhaul does. YAMP wont even start trying to patch if ff7.exe isn't untouched. Glad you made me find these, cus I wanted them too...  :lol:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-13 01:07:28
After, bootleg doesn't necessarily alter ff7.exe, just menu overhaul does. YAMP wont even start trying to patch if ff7.exe isn't untouched. Glad you made me find these, cus I wanted them too...  :lol:

Thanks. I'm reinstalling right now since I had installed the Always Run toggle thingy, which is different than this patch. I'll let you know how the patching goes. :)

(Although I know the Always Run toggle from Bootleg is a DLL, so perhaps I could just delete it? Anyway, better to let Bootleg figure it out for me. :-P)



Edit: Unfortunately, the patches do not work for me at all. The patching says it was successful, but I can press Ctrl+S all day and it never skips the opening FMV. Also, Cloud will not run unless I hold down Cancel. :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-13 01:47:15
Like I said it's tricky. Read the YAMP post by dziugo carefully. They do work. Need to put files in the right places. Itl say its successful even if you have them set up wrong and it just patches the file exactly the same as before. if you do it right the patcher will tell you each patch its instalkung individually before saying its finished.
(http://dziugo.republika.pl/ff7/yamp/images/a.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-13 02:02:58
Like I said it's tricky. Read the YAMP post by dziugo carefully. They do work. Need to put files in the right places. Itl say its successful even if you have them set up wrong and it just patches the file exactly the same as before. if you do it right the patcher will tell you each patch its instalkung individually before saying its finished. I dont just put up links without testing them.

Yes, I know how to read. :-P

I set the files up just like he said. Here is the output (the backup part is because I'm running it for the second time):

Code: [Select]
FF7.exe file restored from the backup (backup_ff7.exe)
Applying patch: GyptInstant
Applying patch: KrucisDefaultRun
Patching done
Press any key to continue...

I know it's a valid patch, but I can't get mine working somehow. :(



I'm going to try reinstalling Bootleg without the Difficulty Mode Switching. I'm sure that must do a bunch of funky things involving ff7.exe?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-13 02:31:17
Mode switching doesn't work right AFAIK.  Pretty sure Alyza advises against using it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-13 02:44:48
Mode switching doesn't work right AFAIK.  Pretty sure Alyza advises against using it.

Yeah, I've seen some people advise against it, but I never had any problems with it before.

But I guess there's really no reason to switch difficulties mid-game. I'll just play vanilla for now and re-install a different difficulty later if I want. :)

Sweet, the patches are working now! :D

(Freaking Mode Switcher, eh?  ::))
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-13 03:00:58
(Freaking Mode Switcher, eh?  ::))
Oh, good; my bad thinking you did it wrong... I did it wrong repeatedly lol. I keep failing helping people lately, get's confusing when stuff works for you and no one else. If you figured that out so quick, you're smart. Can you tell me more about your menus in game without the menu overhaul installed? I can't get mine looking the way I want at 1080p. At 1280x960 the GUI from the Avalanche Hi-Res looks perfect... Bump it to 1920X1080 and it starts to show little artifacts. Did you end up just scrapping the menu changes altogether and using the old one? I tried that, no glitches but it looks... out of place and jagged. Skipping the Avalanche GUI and using the Hi-Res menu changes at 1080p is not too bad, the glitches are not very noticeable or distracting to me. I really missed the critical hit flashes (if they are really working now, I need more time to play with this setup, but I saw Cloud hit one and it went off, whole screen went white for a split second I think). And like you said, the end of battle black out sticks out pretty bad, too. Wish I could fix the stock looking Avalanche-Hi-Res Menus for 1080p without glitches. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-13 05:08:08
Oh, good; my bad thinking you did it wrong... I did it wrong repeatedly lol. I keep failing helping people lately, get's confusing when stuff works for you and no one else. If you figured that out so quick, you're smart. Can you tell me more about your menus in game without the menu overhaul installed? I can't get mine looking the way I want at 1080p. At 1280x960 the GUI from the Avalanche Hi-Res looks perfect... Bump it to 1920X1080 and it starts to show little artifacts. Did you end up just scrapping the menu changes altogether and using the old one? I tried that, no glitches but it looks... out of place and jagged. Skipping the Avalanche GUI and using the Hi-Res menu changes at 1080p is not too bad, the glitches are not very noticeable or distracting to me. I really missed the critical hit flashes (if they are really working now, I need more time to play with this setup, but I saw Cloud hit one and it went off, whole screen went white for a split second I think). And like you said, the end of battle black out sticks out pretty bad, too. Wish I could fix the stock looking Avalanche-Hi-Res Menus for 1080p without glitches.

It turns out that my GUI artifacts were coming from the "Internal Resolution" option in the Bootloader. Have you tried turning that off?

I'm using the Avalanche GUI and Hi-Res stuff at 1920x1200 and everything is looking great. :)



The only problem I'm having now is that the game seems to crash from time to time... Like maybe every 30 mins to 1 hour, depending on how lucky I am. I guess I'd better save every chance I get. ::)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: evrelia on 2013-07-13 11:45:28
Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.

And again, thank you for your help, you're amazing.

I'm getting the same issues as you, it seems if you reinstall FF through Stream it places some files in data\lang-en\battle instead of just data\battle. Getting error when installing the Hardcore mod that it couldn't find scene.bin and then I get crashes on the first fight every time like you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-13 13:23:18
Thanks a million times !!!! It worked !!!! Thanks to all who have helped me through this !! :D

I guess Kompass converter must have done the trick ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-13 14:06:20
Thanks a million times !!!! It worked !!!! Thanks to all who have helped me through this !! :D

I guess Kompass converter must have done the trick ;)

Aha, fantastic news! Komp will be very pleased. Great job working it through.

"Seems like this game is held together with tape sometimes" - cmh175

Quote
from: MrKravin on 2013-07-07 16:50:53

    Hmm, so I deleted everything and started over. After installing FF7 from Steam again, I searched for the file and found it under Steam\SteamApps\common\FINAL FANTASY VII\data\lang-en\battle. So if I install the mods again, but move the cam files to \data\battle, would it work? Just thinking out loud.
I'm getting the same issues as you, it seems if you reinstall FF through Stream it places some files in data\lang-en\battle instead of just data\battle. Getting error when installing the Hardcore mod that it couldn't find scene.bin and then I get crashes on the first fight every time like you.
You should use this FF7-Remove-keys tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter (http://www.file-upload.net/download-7816545/FF7_GameConverter_0.8.exe.html), then try bootleg and see how that goes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ViagraPolice on 2013-07-13 20:17:43
I was finally able to get it to work. I think I kept getting errors when I used the same folder for bootleg and Temp for multiple installations. I think some things were saved in bootleg and the temp folder from previous installations, and it was causing errors when I tried reinstalling.

For the installation that worked, I created a brand new folder to put bootleg and the mods into, as well as a new temp folder. It completed without any issues, and it ran on the first try! Can finally enjoy this game again!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Emogenu on 2013-07-13 20:48:30
For some reason my game wont play. When I hit Play FF7 the screen goes black for a second, then back to normal, no game. It doesn't give me any error or tell me why.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razzy on 2013-07-13 21:17:47
How do i configure the controls or use a controller once I've applied everything?
For some reason now I start the game and can only use the NUM pad to move and press enter to start.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Articuno76 on 2013-07-13 23:22:31
Step 9 for me never shows up and I have no bootloader program to change the resolution. All my files were in green and yellow on the bootleg and Im using the latest version.

I am having the same problem with the Steam version (English v1.0.8.12).  I get a black DOS-box and it asks me to specify which character models within the preset I want to use.  After going through all the options it cuts out (the box/program closes as if it is done). 

The game doesn't even attempt to start.  If I attempt to start the game from the regular installer I end up with the Square-Enix installer (which doesn't have the option to switch to a custom rendering/sound option).  Not really sure what I'm supposed to do as this tutorial gave me the impression that the Bootlegger would downgrade the game for me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ViagraPolice on 2013-07-13 23:50:06
How do i configure the controls or use a controller once I've applied everything?
For some reason now I start the game and can only use the NUM pad to move and press enter to start.


I have an xbox360 controller that I plug in. The game automatically recognized it. The D-Pad doesn't work, though, only the joystick.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jwguy on 2013-07-14 03:27:58
This doesn't seem to work on the Steam 2013 version. I followed the instructions, but some steps seem to be out-of-place or non-applicable (For example, step 9 doesn't look anything like what it does in your screen shots.)

I'm using the torrent package, with all the mods, but when I start the game with 1920x1080, it crashes, immediately. It will load the title screen when I remove "Preserve Aspect", but it crashes immediately after selecting New Game in the same manner, with only a black screen.

After working with the Game Converter, I was able to get past this and start the game. Immediately after starting the game, in the first FMV while the stars are moving, the game crashes. The Applog returns the following:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
ERROR: unhandled exception

I made sure to set my Sound Device in FF7 Config. There were a few errors (Mostly just the incorrect number of files errors from Menu Overhaul) that came up during installation, like the following, which appeared twice:

Quote
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Has this been tested? Or was it just stated that the Steam version would work with it on the assumption that it was the same version as the 2012 Square Enix one? Or am I just doing something wrong? I'd really like to play the game with these mods, and I appreciate the work you've all done with this, but it's looking increasingly like it can't be done.


EDIT:

With a little luck and some setting changes, I've managed to get into the First Reactor and through a few battles, to the first save point. Hopefully, no more errors will appear~ Now, I just need to configure my Xbox 360 controller to work with it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mirror on 2013-07-14 06:06:57
Microsoft .Net Framework Unhandled exception:
Code: [Select]
[quote author=bob7757 link=topic=13212.msg202125#msg202125 date=1373629311]
I am having some trouble, after I downloaded and ran BFE.exe and downloaded all the necessary mods and run bootleg an error message shows up.

it is titled Microsoft.NET Framework and says Unhandled exception has occurred in your application if you click continue the application will ignore this error and attempt to continue. if you click quit the application will close immediately. The System cannot find the file specified, and if I go to details it says:

 See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///D:/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

what should I do?
[/quote]

I too am having this issue.
.net framwork is up to date.
I'm running win 7 64, both BFE and Bootleg are set to run as admin.
I'm also having issues on my Win8 machine.
Despite having both BFE and Bootleg set for run as admin, when I get to the "run bootleg" step the box comes up, goes through the first checks and then fails stating that Bootleg does not have admin permissions.

It's the Steam 2013 version on both computers. Both games are installed to either C:\games\ff7 (win 8 computer) or d:\games\ff7
the BFE,Bootleg and accociated files are installed in the same directories as above just under games rather than ff7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jwguy on 2013-07-14 06:36:10
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.

I guess this really doesn't work with the Steam Re-Release.  :cry:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-14 07:22:44
I'm not sure which video card driver you are using.
Try  AMD Catalyst 13.5 BETA2 (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-14 10:59:36
Yeah... It seems to be quite a chore trying to play FF7 with all these mods installed. I have to play some story segments like 3-5 times before I can proceed because said story segments are too long for me to get through without experiencing at least one random crash. :cry:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 12:16:40
Yeah... It seems to be quite a chore trying to play FF7 with all these mods installed. I have to play some story segments like 3-5 times before I can proceed because said story segments are too long for me to get through without experiencing at least one random crash. :cry:
That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.
It turns out that my GUI artifacts were coming from the "Internal Resolution" option in the Bootloader. Have you tried turning that off?
I'm using the Avalanche GUI and Hi-Res stuff at 1920x1200 and everything is looking great. :)
The only problem I'm having now is that the game seems to crash from time to time... Like maybe every 30 mins to 1 hour, depending on how lucky I am. I guess I'd better save every chance I get. ::)
I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
The best I've got so far has been using output res of 1920X1080 and internal resolution of 2560X1920. It's really a far cry from what you get with that doubled internal res. Perhaps I will look into this further if the next Menu Overhaul release doesn't address this crap.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Joedin on 2013-07-14 14:55:39
Is there any way to change the controls?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-14 16:50:19
That's just not normal at all. I play for hours at a time sometimes, going through the early parts of the game through the story and stuff. Can you post an APP log after one of these crashes? can chop it down to the end and see what kinda error it throws off.

Unfortunately, there is no crash log since it doesn't actually crash. Usually it freezes on a blank screen during some sort of transition.

I was quite shocked to hear your solution to the non-menu overhaul graphics issue. I have played around a lot with internal resolution settings and found 5120X3840 with an output res of 1920X1080 to be stunning, particularly because Antialiasing also works with these settings... but the menu graphics glitches we've been talking about come up without the menu overhaul. Unfortunately, my setup does not allow me to go up to 1920X1200... that's fantastic. I kinda want to try that, but I'm curious what you do about your internal resolution and antialiasing and if you've been able to play around with these settings. Also... since 1920X1200 is not a standard res that I know of... and this is really speculation here, it could possibly be the source of your crashes.
The best I've got so far has been using output res of 1920X1080 and internal resolution of 2560X1920. It's really a far cry from what you get with that doubled internal res. Perhaps I will look into this further if the next Menu Overhaul release doesn't address this crap.

I have "Override application settings" 24x Supersampling Edge-detect AA turned on in Catalyst Control Center, but I have no idea if it's being applied or not. There does seem to be some small amount of aliasing when I look at Cloud's field model closely (such as during the opening sequence, like in the images you posted), but I can't get rid of it. When I heard you say that AA wouldn't be applied unless the correct internal resolution is used, I definitely tried to mess around with it, but nothing ever changed (except my menus getting messed up).

Actually, 1920x1200 is very much a standard resolution. Up until a few years ago, all widescreen computer monitors used the 16:10 aspect ratio, with resolutions such as 1280x800, 1440x900, 1680x1050, and 1920x1200. Perhaps you have heard of some of these? They are all the same ratio.

Edit: Okay, so I tried the 2560x1920 Internal Resolution, and the menus still look good! In the past, I was using something like 3840x2160 because that's what was there by default (for me). However, that isn't even a multiple of 640x480, so I have no idea why that was my default. I also tried something like 3200x2400 in the past (which *is* a multiple of 640x480), but there were still menu artifacts, so I gave up on it. It looks like if you choose a multiple that's too big, then it will cause problems.

However, the aliasing still doesn't look any different.



Is there any way to change the controls?

Just like in the old days. Open the menu in-game, then go to Config -> Controller -> Customize.

Of course, the horrible part about this is that the default keyboard controls are completely retarded, and there's no way to change them or figure out what they are unless you already know the defaults. So, if you're using a keyboard: Pretty much all of the controls are on the numpad. It looks like [Menu] is "+" and [OK] is "Enter". Make sure you use the + and Enter on the Numpad, otherwise it won't work! :-P

(Personally, I already had a PS3 controller hooked up to my computer, so I never had to deal with any of this keyboard nonsense. :-P)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-14 18:03:52
(Personally, I already had a PS3 controller hooked up to my computer, so I never had to deal with any of this keyboard nonsense. :-P)
You speak out of my soul ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-14 18:24:30
You speak out of my soul ;D

Yeeeee. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-14 18:39:46
Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-14 18:44:12
Unfortunately, it no longer seems to work, and just breaks down and crashes at random intervals.

I guess this really doesn't work with the Steam Re-Release.  :cry:

It has been tested by many on this forum, including myself, and it works great. Over 3200 have downloaded Bootleg040 and the Mod Package since the Steam release, and there have been only a handful or two of the same questions asked, and we've pretty much solved all with the FAQ or a simple fix to a user error.

Post your bootleg.log, ff7_opengl.cfg, and whether or not you installed the AMD Catalyst 13.5 BETA2 (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367) drivers.

Unfortunately, there is no crash log since it doesn't actually crash. Usually it freezes on a blank screen during some sort of transition.

It doesn't matter if it's a crash or a freeze. When the APP.log halts is when the game shuts down, which you need to do on a game freeze anyways. If you don't have an APP.log, then you have not installed the mods correctly. It must be there and cannot be said otherwise.

The biggest reason I like to see APP.log is to witness the GPU being used. Are you running Intel HD Graphics or a dedicated video card? This question doesn't really matter at this point though because you need to start all over in order to record your APP.log through Aali's driver.

Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?

It sounds like you have Compress Textures enabled. This will create a texture cache that fluctuates as you play.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-14 19:26:37
It doesn't matter if it's a crash or a freeze. When the APP.log halts is when the game shuts down, which you need to do on a game freeze anyways. If you don't have an APP.log, then you have not installed the mods correctly. It must be there and cannot be said otherwise.

The biggest reason I like to see APP.log is to witness the GPU being used. Are you running Intel HD Graphics or a dedicated video card? This question doesn't really matter at this point though because you need to start all over in order to record your APP.log through Aali's driver.

Ah, I see. I just remember it asking me questions about the log during an actual crash, so I didn't realize it would be there otherwise. I'm using an ATI HD 5970 video card, which was like, the best card you could possibly buy 3 years ago.

Maybe it's not happy with dual GPUs? :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: timetolove4 on 2013-07-14 19:27:01
I played the game for a few hours through Steam, had a save file and everything.  I just ran through the bootleg process and was disappointed to see it did not import my save file. How do you migrate your Steam save file to work from a mod? I'd really not like to start over.

EDIT: Figured it out! Had to navigate to the Final Fantasy VII Steam folder in My Documents, find the save00.ff7 file, and copy it over to the "save" folder under the main installation folder, which was previously empty.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hopenosis on 2013-07-14 20:02:15
Hello, I have also recently bought the game on steam, and applied bootleg and other mods to the game. I am having the same issue with the game crashing sporadically throughout my playtime. I can't get all the way through the Kalm/Nibelheim scenes without crashing. It's getting frustrating to be quite honest.  Attached is my APP code. I sure hope you guys can help me figure out what's going on. :(

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaoss1208 on 2013-07-14 20:06:19
I apologize if this question has already been answered.

I have the steam version on my laptop and I was able to download all of the mods and went through the bootloader and it seems to work. But when I get to the title screen where I choose either new game or continue I can't get anything to work. I've tried every button on my keyboard and none of them seem to do anything. I can't get pass the title screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-14 20:06:57
I just got another frozen black screen when switching areas. Here's my APP.LOG, if it helps:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1200, output resolution 1920x1200, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
INFO: D:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\junon.avi; h264/aac 1280x896, 15.000000 FPS, duration: 32.266667, frames: 484
GLITCH: missed palette write to external texture field/junonr1/junonr1_15
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start



I apologize if this question has already been answered.

I have the steam version on my laptop and I was able to download all of the mods and went through the bootloader and it seems to work. But when I get to the title screen where I choose either new game or continue I can't get anything to work. I've tried every button on my keyboard and none of them seem to do anything. I can't get pass the title screen.

The default controls are on the Numpad (for some reason). Your arrows are 2, 4, 6, and 8 (the ones with arrows on them), [Menu] is +, [OK] is Enter, [Cancel] is 0. Also, I believe Numlock needs to be ON.

You can change these by opening the in-game Menu and going to Config.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 20:16:17
Hello, I have also recently bought the game on steam, and applied bootleg and other mods to the game. I am having the same issue with the game crashing sporadically throughout my playtime. I can't get all the way through the Kalm/Nibelheim scenes without crashing.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1400x1050, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception
Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there. If you continue to have problems, you may need to reinstall the game completely with those drivers on your system. Reinstalling the game involves uninstalling through windows control panel, manually deleting the ff7 directory you installed to, if it remains, and using a registry cleaner, and/or this ff7 remove Registry Key (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) tool made by Kompass63. Then you may reinstall. Sucks huh? This game was released in 1998. The remake is just a way of reprinting the old game. 

@Muha You've basically got the same issue, as far as I can tell. Is your card not able to use the new catalyst releases? Seems like it would still be supported by catalyst updates. That one is like a month old or something. If you can use the 13.5beta2 try that before bothering with a full reinstall again.

@Alyza The driver versions should be highlighted in the Tutorial itself, perhaps. There's more going on than just red triangles. That seems to be just one possible manifestation, depending on which driver version people are having trouble with.   

Edit:
I have "Override application settings" 24x Supersampling Edge-detect AA turned on in Catalyst Control Center, but I have no idea if it's being applied or not. There does seem to be some small amount of aliasing when I look at Cloud's field model closely (such as during the opening sequence, like in the images you posted), but I can't get rid of it. When I heard you say that AA wouldn't be applied unless the correct internal resolution is used, I definitely tried to mess around with it, but nothing ever changed (except my menus getting messed up).

Actually, 1920x1200 is very much a standard resolution. Up until a few years ago, all widescreen computer monitors used the 16:10 aspect ratio, with resolutions such as 1280x800, 1440x900, 1680x1050, and 1920x1200. Perhaps you have heard of some of these? They are all the same ratio.

Edit: Okay, so I tried the 2560x1920 Internal Resolution, and the menus still look good! In the past, I was using something like 3840x2160 because that's what was there by default (for me). However, that isn't even a multiple of 640x480, so I have no idea why that was my default. I also tried something like 3200x2400 in the past (which *is* a multiple of 640x480), but there were still menu artifacts, so I gave up on it. It looks like if you choose a multiple that's too big, then it will cause problems.
Kept poking at this and with your list of common 16:10 resolutions (I was late to the widescreen format... no wonder) ended up figuring out that, for whatever reason, my antialiasing decided to kick on nicely with my output resolution@ 1680X1050 and internal resolution @2560X1920. Weird numbers... but it looks pretty good. Not quite as nice as the res I use with Menu Overhaul, though, so I am crossing my fingers for some sort of solution in the upcoming version of menu overhaul to use higher internal resolutions and get rid of the end of battle blackout issue while preserving critical hit flashes. Not sure what to expect with the original menus option.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-14 20:30:42
@Alyza The driver versions should be highlighted in the Tutorial itself, perhaps. There's more going on than just red triangles. That seems to be just one possible manifestation, depending on which driver version people are having trouble with.

I thought the same, but let's work on getting them the new drivers first and see how that helps out. Most people of the past have tested with Nvidia, so we're learning the ATI ways of this. I may need to add an Nvidia driver to the FAQ as well because their latest 320.xx series is wretchedly bugged and doesn't like FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mirror on 2013-07-14 20:53:06
Microsoft .Net Framework Unhandled exception:
Code: [Select]

I too am having this issue.
.net framwork is up to date.
I'm running win 7 64, both BFE and Bootleg are set to run as admin.

I'm also having issues on my Win8 machine.
Despite having both BFE and Bootleg set for run as admin, when I get to the "run bootleg" step the box comes up, goes through the first checks and then fails stating that Bootleg does not have admin permissions.


It's the Steam 2013 version on both computers. Both games are installed to either C:\games\ff7 (win 8 computer) or d:\games\ff7
the BFE,Bootleg and associated files are installed in the same directories as above just under games rather than ff7.

Any one have any suggestions on where to start on these issues?
The Admin not being seen as Admin one is particularly frustrating..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ramosan on 2013-07-14 20:55:23
I've installed all of the mods and when i click "run bootleg" the Final Fantasy VII Configuration window will not pop up.  The black window will pop up though and it asks me which models i want....(cloud models, save point models, install team avalanche high resolution graphics, etc.) and after choosing a model for Aerith the window simply closes out and nothing else happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nathanp on 2013-07-14 20:58:23
Hi There, I've tried modding FF7 with Bootleg040 about six times now.

I've gone through the whole bootleg process, with mods sourced from the Torrent (040)

Here is my App Log:

Code: [Select]
]INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026097152 FREE 1020337152
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE G:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: G:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

My system is Windows 7 on a Dell XPS Laptop with an nVida 435m. I do have optimius and FF7.exe is set to run on the card (though I tried both)

FF7Config.exe did not open at first due to a nVidia DLL. I renamed that DLL, ran the FF7config.exe, then renamed it back. The audio drive is selected, as well as "NVIDIA" in the graphics settings.

After that problem was fixed, FF7.exe now crashes after a black screen.


I'm kind of on the last leg here. I bought the Steam AND Square version to see if it would help. Seems to be the same results.

If the game is run from the launcher app, it's sort of half modded. The models are there, but not all the textures. Text boxes contain text that joins together and wraps oddly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaoss1208 on 2013-07-14 21:00:25

The default controls are on the Numpad (for some reason). Your arrows are 2, 4, 6, and 8 (the ones with arrows on them), [Menu] is +, [OK] is Enter, [Cancel] is 0. Also, I believe Numlock needs to be ON.

You can change these by opening the in-game Menu and going to Config.

Awesome I have a Dell Studio 1558 that doesn't have a nim lock key. Pusing FN and Alt doesn't work either. I've been searching online but haven't been able to find a way to turn it on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 21:03:59
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.

Guys, Kompass63 has a new version of his Game Converter out.  (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
Awesome I have a Dell Studio 1558 that doesn't have a nim lock key. Pusing FN and Alt doesn't work either. I've been searching online but haven't been able to find a way to turn it on.
Laptop_Keypad_Patch: https://docs.google.com/file/d/0B7ZrngjoUqm-Wm9UMEQ2STZnVmM/edit (https://docs.google.com/file/d/0B7ZrngjoUqm-Wm9UMEQ2STZnVmM/edit)
Tada!
@NathanP Hiya! Try running the ff7config.exe file from within your game directory. Set the renderer to Custom Driver. If that doesn't work we need to start over and do a full uninstall I'm afraid. But you did 99% of the work already I think. Can you edit your post and put the App.log with [ code] [ /code] tags (no spaces) around it to save room?  :) 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaoss1208 on 2013-07-14 21:18:03
I was able to use the on screen keyboard to get into the game and then access the menu and change the controls thankfully.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-14 21:36:32
Hi There, I've tried modding FF7 with Bootleg040 about six times now.

I've gone through the whole bootleg process, with mods sourced from the Torrent (040)

Here is my App Log:

Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1026097152 FREE 1020337152
DD MODE: W 320 H 200 P 320 RGB 1 BPP 8
DD MODE: W 320 H 200 P 640 RGB 1 BPP 16
DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32
DD MODE: W 320 H 240 P 320 RGB 1 BPP 8
DD MODE: W 320 H 240 P 640 RGB 1 BPP 16
DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32
DD MODE: W 400 H 300 P 400 RGB 1 BPP 8
DD MODE: W 400 H 300 P 800 RGB 1 BPP 16
DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32
DD MODE: W 512 H 384 P 512 RGB 1 BPP 8
DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16
DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32
DD MODE: W 640 H 400 P 640 RGB 1 BPP 8
DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16
DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8
DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16
DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32
DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8
DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16
DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32
DD MODE: W 1440 H 900 P 1440 RGB 1 BPP 8
DD MODE: W 1440 H 900 P 2880 RGB 1 BPP 16
DD MODE: W 1440 H 900 P 5760 RGB 1 BPP 32
DD MODE: W 1600 H 900 P 1600 RGB 1 BPP 8
DD MODE: W 1600 H 900 P 3200 RGB 1 BPP 16
DD MODE: W 1600 H 900 P 6400 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE G:\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: G:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

My system is Windows 7 on a Dell XPS Laptop with an nVida 435m. I do have optimius and FF7.exe is set to run on the card (though I tried both)

FF7Config.exe did not open at first due to a nVidia DLL. I renamed that DLL, ran the FF7config.exe, then renamed it back. The audio drive is selected, as well as "NVIDIA" in the graphics settings.

After that problem was fixed, FF7.exe now crashes after a black screen.


I'm kind of on the last leg here. I bought the Steam AND Square version to see if it would help. Seems to be the same results.

If the game is run from the launcher app, it's sort of half modded. The models are there, but not all the textures. Text boxes contain text that joins together and wraps oddly.

You have done everything correctly so far. The first 2 lines of your APP.log are the key because you're using the games original Direct Draw renderer. We need the renderer to be Aali's Driver.

Open FF7Config.exe and click on the Graphics tab. Set the Renderer as "Custom driver" and you may get a message saying "self-test passed!" If that message doesn't appear, click OK to close out, then reopen FF7Config.exe and click on the Graphics tab again. The message will appear this time, then hit OK and begin playing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EagleGuy on 2013-07-14 21:56:54
It sounds like you have Compress Textures enabled. This will create a texture cache that fluctuates as you play.
Should I be worried that I don't have Compress Textures enabled and this still happens?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hopenosis on 2013-07-14 22:20:39
Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there.

Thanks for this! My problem seems to be solved, as I actually made it past the Kalm/Nibelheim and saved outside of the Chocobo Ranch. Usually Catalyst lets me know when a new driver is available. "Usually" being the operative word. Maybe because it's a beta? In any case, thanks again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thepsynergist on 2013-07-14 22:30:53
Hello. 

I want to thank you in advance for all the wonderful mods you have compiled.  They're very awesome.

Now, to get to the point.  I've been playing with the Nightmare Overhaul conversion that I installed through your lists of mods.  They've been working great, until I get to the part of the game where I'm trying to escape from the reactor meltdown.  After you fight Shinra soldiers, and make your way back up through the elevator, I get stuck after talking to Jesse, and Cloud just moves downward without me pressing any buttons, and won't allow me to continue moving.  This allows the timer to reach 0 and I get a game over.  Is there any way to fix this issue?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: warriorpoet on 2013-07-14 22:33:20
First off, LOVE this project; it's great!

Second thing, and probably the most minor issue you'll ever see:  Everything works GREAT, except one thing.  Cloud's face texture appears incomplete (using "no change" battle model).  There's a black artifact-y blob where his mouth is.  Please tell me there's a simple fix, as everything else works so well :)

OS: Win8 x86_64
game version: Steam
Video: 7970 GHz (Cat 13.2)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-14 22:43:22
Should I be worried that I don't have Compress Textures enabled and this still happens?

That's up to you to find out. Honestly, we have no proof if Bootleg is really causing your hard drive to periodically fill up. The only case it may be is if texture cache is enabled through that option, but it's not for you. I don't know what else to say, sorry  :|

Thanks for this! My problem seems to be solved, as I actually made it past the Kalm/Nibelheim and saved outside of the Chocobo Ranch. Usually Catalyst lets me know when a new driver is available. "Usually" being the operative word. Maybe because it's a beta? In any case, thanks again.

The 13.5 beta2 are not the latest drivers. People have been testing and determining what works and what doesn't. You can read about it here: http://forums.qhimm.com/index.php?topic=14264.0

Hello. 

I want to thank you in advance for all the wonderful mods you have compiled.  They're very awesome.

Now, to get to the point.  I've been playing with the Nightmare Overhaul conversion that I installed through your lists of mods.  They've been working great, until I get to the part of the game where I'm trying to escape from the reactor meltdown.  After you fight Shinra soldiers, and make your way back up through the elevator, I get stuck after talking to Jesse, and Cloud just moves downward without me pressing any buttons, and won't allow me to continue moving.  This allows the timer to reach 0 and I get a game over.  Is there any way to fix this issue?

You should post this in the N7 thread: http://forums.qhimm.com/index.php?topic=13468.0

First off, LOVE this project; it's great!

Second thing, and probably the most minor issue you'll ever see:  Everything works GREAT, except one thing.  Cloud's face texture appears incomplete (using "no change" battle model).  There's a black artifact-y blob where his mouth is.  Please tell me there's a simple fix, as everything else works so well :)

OS: Win8 x86_64
game version: Steam
Video: 7970 GHz (Cat 13.2)

Can you post a screenshot? I'd also like to see your APP.log after the battle ends. Just play a fight normally and exit game right afterward, then post it.

You may run into graphical issues with your current drivers. You can read about upgrading to 13.5 beta2 drivers here: http://forums.qhimm.com/index.php?topic=14264.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: warriorpoet on 2013-07-14 22:48:16
Hm.  Not really sure how to take an in-game screenshot.  Can you help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 22:49:24
Cloud's face texture appears incomplete (using "no change" battle model).  There's a black artifact-y blob where his mouth is.  Please tell me there's a simple fix, as everything else works so well :)
It's true and it's really ugly. Like someone tried to draw a fuzzy beard on him in Microsoft paint. Here's the corrected files (https://docs.google.com/file/d/0B1g3qSVwwtNBYnlqN2ZsYXROOEU/edit?usp=sharing). You need to dump your battle.lgp and then copy the files from the download to your unencoded battle folder. Then finally, encode the modified battle folder into battle.lgp and replace the file in your game directory. Pain but it should work. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: warriorpoet on 2013-07-14 22:51:04
It's true and it's really ugly. Like someone tried to draw a fuzzy beard on him in Microsoft paint. Here's the corrected files (https://docs.google.com/file/d/0B1g3qSVwwtNBYnlqN2ZsYXROOEU/edit?usp=sharing). You need to dump your battle.lgp and then copy the files from the download to your unencoded battle folder. Then finally, encode the modified battle folder into battle.lgp and replace the file in your game directory. Pain but it should work.
Oh wow.  Thanks!  That's EXACTLY my issue.

Not sure I understand what you're saying, but I figured out Morrowind modding, I should be able to figure this out, too :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 22:58:28
We need a good tutorial with screenies for uLGP .7 (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.7.7z) That is the easy to use utility for adding patches like this to your lgp files. The only twist is that it can't overwrite to an existing lgp file so you need to type in where you want the new one for encoding. I put my folders for compiling on my desktop and then when I'm ready to encode an lgp i simply cut/paste the address of the folder to the lgp field and then add .lgp to it and hit encode. Then it drops my lgp file on my desktop. Hope that makes sense. After that you can copy the lgp you made from your desktop into your proper data directory. For me its C:\Games\FF7\data\battle\battle.lgp (which is where you need to start from when you dump it)
I'll make a tutorial if I get time. I sorta started to but it got out of control.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Alathios on 2013-07-14 23:01:35
Hello,

I'm having a problem. I installed Final Fantasy VII a couple of days ago through Steam and I've been using Bootleg. All was fine and well until I reached the world map, it was all black. Tried this and that, found out that it was bootleg ( not the additional mods ) that caused it.

Any advice?

Cheers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: warriorpoet on 2013-07-14 23:07:20
Thanks!

I used this tutorial: http://forums.qhimm.com/index.php?topic=9924.0

and everything looks great.  Onward and upward!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-14 23:10:46
I installed Final Fantasy VII a couple of days ago through Steam and I've been using Bootleg. All was fine and well until I reached the world map, it was all black. Tried this and that, found out that it was bootleg ( not the additional mods ) that caused it.
Quote from: Template
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.
Guys, Kompass63 has a new version of his Game Converter out.  (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
Sorry for reposting from last page but I really want people to start trying this for issues where it appears filenames are incorrect. world_us.lgp gets switched around with the others or something and I imagine the flevel.lgps do, too. Kompass63's Game Converter seems to help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thepsynergist on 2013-07-14 23:15:24
You should post this in the N7 thread: http://forums.qhimm.com/index.php?topic=13468.0

Will do, thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: josheru on 2013-07-15 01:26:12
I am getting the "please insert disk..." message after installing the mod and trying to run the game. This is my third attempt at installation and I'm sad that it's not working. Is there anyone that is able to help me at all? I'm normally pretty good at following directions, but I just can't seem to get this right apparently.

I have 64-bit Windows Vista, and I purchased the Steam version of the game. I feel like the issue here is probably linked to Steam being a jackass about me choosing to install only one game on a different drive, but I seriously don't want to reinstall everything I have on Steam just to see if it will help me mod FF7.

Edit: I forgot to add that I did try all of the suggestions in the FAQ for this problem. None of them seemed to work for my situation.

EDIT 2: As embarrassing as it is to admit this, I probably should in case someone else has this problem. I fixed the issue by renaming the virtual drive from "FF7Disk1" to "FF7Disc1". I now have a new problem that I will make a new post for.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hopenosis on 2013-07-15 02:10:30
The 13.5 beta2 are not the latest drivers. People have been testing and determining what works and what doesn't. You can read about it here: http://forums.qhimm.com/index.php?topic=14264.0

Interesting. I guess I should have tried looking in the troubleshooting forum more than I did. I just knew that if I kept watching this thread, someone would eventually report a similar issue! In any case, that driver is newer than what I had installed. Thanks again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: josheru on 2013-07-15 02:36:48
I have music but no sound. What can I do about this?

Solved: For some reason, using my television as a cloned display had split the music and the sound between the two sets of speakers. Running FF7config.exe while having them cloned was enough to fix the issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Alexandrious on 2013-07-15 05:13:34
I followed your instructions completely to the letter.  After doing the bootleg loader, placing in the hardcore preset and making some adjustments.  I went with gjoerulvs hardcore mod.  I gotta ask, are all the enemies even the scorpian boss supposed to have like 3-5x or so HP?  The scorpian boss even withstood about 20 Thunders and still wouldnt die.
Title: Can't get past Bootleg process
Post by: famouswolfe on 2013-07-15 06:03:32
Thanks everyone for the guides here, my apologies for asking for this. I just got the Steam version of FF7 today, and have followed the instructions EXACTLY as they are given. When I'm on Step 8 which is to run Bootleg from BFE, I keep getting an error saying "access denied, installation aborted." I've tried using Kompass's game converter but I run into another snag, it asks me to insert a FF7 disc when I have none. Please help, I'm at my wits end here. I've tried uninstalling and re-installing etc and NOTHING seems to work. Thanks in advance.

Edit: Problem solved, nevermind! I created a desktop shortcut for BFE and closed Windows Explorer. Also I forgot to properly mount my installation folder in BFE. I was running the program but it couldn't find my actual FF7 folder  :-D. And to make it worse, I still had my Steam folder inside of Program Files. A quick google search and I was able to move the entire folder out of program files and put it in a non-system folder. Installer is doing its thing as we speak  :mrgreen:
Title: Re: Can't get past Bootleg process
Post by: Template on 2013-07-15 06:41:54
Thanks everyone for the guides here, my apologies for asking for this. I just got the Steam version of FF7 today, and have followed the instructions EXACTLY as they are given. When I'm on Step 8 which is to run Bootleg from BFE, I keep getting an error saying "access denied, installation aborted." I've tried using Kompass's game converter but I run into another snag, it asks me to insert a FF7 disc when I have none. Please help, I'm at my wits end here. I've tried uninstalling and re-installing etc and NOTHING seems to work. Thanks in advance.

Edit: Problem solved, nevermind! I created a desktop shortcut for BFE and closed Windows Explorer. Also I forgot to properly mount my installation folder in BFE. I was running the program but it couldn't find my actual FF7 folder  :-D. And to make it worse, I still had my Steam folder inside of Program Files. A quick google search and I was able to move the entire folder out of program files and put it in a non-system folder. Installer is doing its thing as we speak  :mrgreen:
Good work solving this issue. Something I want to point out about Kompass's Game Converter: you can literally make your own CD image and name the VOLUME FF7DISC1 to get going, put a single file in so the imageburner will make the ISO for you. Or you can download mine (https://docs.google.com/file/d/0B1g3qSVwwtNBWVVVMmZwV21EbUE/edit?usp=sharing). You'll have to get a program like UltraISO (http://www.ezbsystems.com/ultraiso/) to mount it (these are free to use) and then you should be good to go. Or like Komp says you can use a USB stick or even a floppy disk!  :-D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-15 08:25:45
Microsoft .Net Framework Unhandled exception:
Code: [Select]
I too am having this issue.
.net framwork is up to date.
I'm not sure if it's enough to have the newest .NET version.
It can maybe helpful to install .NET2.0 too. (+ Updates)




I've installed all of the mods and when i click "run bootleg" the Final Fantasy VII Configuration window will not pop up.  The black window will pop up though and it asks me which models i want....(cloud models, save point models, install team avalanche high resolution graphics, etc.) and after choosing a model for Aerith the window simply closes out and nothing else happens.
"BFE.exe" seems not to have the parameters passed to "Bootleg.exe".
Are the two programs in a system folder?




Wrong place for this, I know, but I ain't sure this deserves a whole thread in the Troubleshooting board. Anyways, the remaining available space on my HDD has been "fluctuating" by a range of about 8GB ever since I've gotten Bootleg and been playing it again. Right now, it's at 61.8GB, and I haven't played it today. Yesterday, it was at around 57GB, and I haven't uninstalled or deleted anything (Except a 5MB .swf file that I downloaded and deleted shortly after today). I think this has something to do with Bootleg, because this has only happened since I've gotten it. I am aware there are viruses (Like Vundo, for instance) that can make the amount of space you have left on your hard drive "fluctuate", but I've ran a full scan at least once ofter the past few days with Malwarebytes and gotten nothing. What gives?
Should I be worried that I don't have Compress Textures enabled and this still happens?
You can note the memory consumption of the hard disk and the games folder.
After that you play two minutes. (or so)
Then again you control the memory consumption.
Tell what happens.






Or like Komp says you can use a USB stick or even a floppy disk!  :-D
But please only 5.25 inch floppies :-D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razzy on 2013-07-15 08:50:30
Tifa, or anyone else

how did you get grunts for your characters O: ?
Like when they are about to attack an enemy they have like a small grunt/sound they do whilst they attack.
I downloaded your torrent and thought it would already be there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athilias on 2013-07-15 09:15:27
So I got almost everything working properly, but the materia option does not appear in the menu and neither does the option below config, it also won't play full screen. I'm honestly not sure what the issue could be since everything is green on bootloader and there was no issues while installing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-15 09:16:58
how did you get grunts for your characters O: ?
Like when they are about to attack an enemy they have like a small grunt/sound they do whilst they attack.
(http://i647.photobucket.com/albums/uu193/electrotoyou/BootleggedSFX_zps2dcd5b08.png)
OR if you want to install the sounds yourself without redoing bootleg, instructions and download are HERE (http://forums.qhimm.com/index.php?topic=10237.msg142799#msg142799).

Thanks! I got the Always Run option working, but it looks like I need to press Ctrl+F4 every time I start up the game. :(
Is there any way to change the default to ON? I never had to turn it on when I was using the Menu Overhaul.
I found a better another can't get it to apply these patches permanently, though I'm probably missing something way to do the Always Run, Gypt and Save/PHS anywhere patches: this program Otyugh (http://forums.qhimm.com/index.php?topic=14194.msg198482#msg198482). Shoulda known there was something slick like this already done for The Reunion.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razzy on 2013-07-15 10:17:26
Thanks for the help!

Got it almost all figured out.
Now I'm wondering how to install new mods that people release into the game? To be usable in BFE?
Like character models and new portraits ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-15 10:45:48
Now I'm wondering how to install new mods that people release into the game? To be usable in BFE? Like character models and new portraits ?
Unfortunately BFE is a standalone thing and if you want to change mods that have been released since Bootleg 40 (which was last Summer) or just move things around without having to completely reinstall, a good place to start is honestly at the start of this page in this thread. The issue with Cloud's base battle model from bootleg being corrupted, which warriorpoet was able to modify himself:
Thanks! I used this tutorial: http://forums.qhimm.com/index.php?topic=9924.0 (http://forums.qhimm.com/index.php?topic=9924.0) and everything looks great. Onward and upward!
Hehe. My dad used to say onward and upward all the time!  8)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luciferkrist on 2013-07-15 12:35:24
OK having a most frustrating time here with the steam version. After many hours of getting everything downloaded(several times) and in it's new location out of program files, I was finally able to get the Bootlader to work.


Only thing is it keeps causing a "Windows host process (rundll32) has stopped working" error everytime I try to launch the game through it. I've tried just about every combination on the configure menu, and no luck.

The error details are as follows:

 Problem Event Name:   BEX
  Application Name:   rundll32.exe
  Application Version:   6.1.7600.16385
  Application Timestamp:   4a5bc637
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Offset:   033600a5
  Exception Code:   c0000005
  Exception Data:   00000008
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


I have absolutely no idea what is going on with that.

Sorry if this makes no sense, I usually don't have issues that aren't solvable by simple google searches.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-15 12:46:53
OK having a most frustrating time here with the steam version. After many hours of getting everything downloaded(several times) and in it's new location out of program files, I was finally able to get the Bootlader to work.
Only thing is it keeps causing a "Windows host process (rundll32) has stopped working" error everytime I try to launch the game through it. I've tried just about every combination on the configure menu, and no luck.
Sorry if this makes no sense, I usually don't have issues that aren't solvable by simple google searches.
Need some more information from you since the game wont launch at all. What operating system? Do you have all your system files updated? Do you have .Net framework installed and repeatedly updated? Someone suggested needing .net 4 AND .net 2. Just taking a big swing at it, let us know what video card you are using, what type of computer processor and operating system please^^
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luciferkrist on 2013-07-15 13:07:13
Windows 7 64 Os. As far as I can tell everything is up to date for my system files. An AMD955 black 3.2ghz processor and a GeForce GT 640 Graphics card.

And sorry, but I am unsure about my .net framework status. Going to grab them both just in case.

No change.

Appreciate the try.


UPDATE:

Finally after repairing and replacing rundll32 all together got it to launch, everything is there, but...

It crashes on the swirl-screen before the first battle. Looked at other posts about something similiar, but so far nothing is working. Hell I can't even FIND the crash report it says it is creating. Was kinda excited to finally play a game I bought 4 days ago...


OK screw it. It is now giving me an rundll32 error AGAIN. I have changed nothing. The universe has spoken.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: js2shanks on 2013-07-15 21:08:58
First off I would like to say thank you for this mod it works perfectly. I am having one small issue, which is not a big deal but it gets annoying at times. My widescreen monitor will not play fully widescreen, it fills up 90% of the screen and has a small black bar running horizontally across the screen. I cannot figure how to get rid of it. Is there any way I can play full widescreen where the whole monitor is filled up?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-15 21:29:05
OK having a most frustrating time here with the steam version. After many hours of getting everything downloaded(several times) and in it's new location out of program files, I was finally able to get the Bootlader to work.


Only thing is it keeps causing a "Windows host process (rundll32) has stopped working" error everytime I try to launch the game through it. I've tried just about every combination on the configure menu, and no luck.

The error details are as follows:

 Problem Event Name:   BEX
  Application Name:   rundll32.exe
  Application Version:   6.1.7600.16385
  Application Timestamp:   4a5bc637
  Fault Module Name:   StackHash_0a9e
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Offset:   033600a5
  Exception Code:   c0000005
  Exception Data:   00000008
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   0a9e
  Additional Information 2:   0a9e372d3b4ad19135b953a78882e789
  Additional Information 3:   0a9e
  Additional Information 4:   0a9e372d3b4ad19135b953a78882e789


I have absolutely no idea what is going on with that.

Sorry if this makes no sense, I usually don't have issues that aren't solvable by simple google searches.

This isn't Bootleg related.

Read what CAZ61 wrote: http://productforums.google.com/forum/#!msg/chrome/tJUlosRqE3U/iZRbWWN0_hIJ

It crashes on the swirl-screen before the first battle. Looked at other posts about something similiar, but so far nothing is working. Hell I can't even FIND the crash report it says it is creating. Was kinda excited to finally play a game I bought 4 days ago...

You're looking for APP.LOG in the game's install folder. If it's not there, then things have not been installed correctly.

First off I would like to say thank you for this mod it works perfectly. I am having one small issue, which is not a big deal but it gets annoying at times. My widescreen monitor will not play fully widescreen, it fills up 90% of the screen and has a small black bar running horizontally across the screen. I cannot figure how to get rid of it. Is there any way I can play full widescreen where the whole monitor is filled up?

Bootloader->Configure and uncheck "Preserve Aspect"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: js2shanks on 2013-07-15 21:43:24
I have unchecked that all ready, its not in 4:3 anymore its widescreen, but at the bottom I get a solid black bar that runs across the screen. Without the mod I can play full widescreen, where it fills up the whole screen. Do I need another driver/mod or anything like that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-15 22:08:41
I have unchecked that all ready, its not in 4:3 anymore its widescreen, but at the bottom I get a solid black bar that runs across the screen. Without the mod I can play full widescreen, where it fills up the whole screen. Do I need another driver/mod or anything like that?

Unfortunately, this is an issue with FF7 itself. That black bar will always be there, even if you play the unmodded version.

Thankfully, this black bar does not appear during battles and on the world map, so we do get full screen sometimes. But in towns and during FMVs, it is something that cannot be fixed. :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: js2shanks on 2013-07-15 22:25:29
Unfortunately, this is an issue with FF7 itself. That black bar will always be there, even if you play the unmodded version.

Thankfully, this black bar does not appear during battles and on the world map, so we do get full screen sometimes. But in towns and during FMVs, it is something that cannot be fixed. :(

I was afraid of that, well I guess I will have to deal with it, now only if it was possible to have FF7 AC mods that would be epic
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luciferkrist on 2013-07-15 23:41:51
Still can't get this thing to work at all now, but I really do appreciate the responses.

Getting helpful replies on the internet is a rare thing nowadays.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Muhahahahaz on 2013-07-16 00:11:45
Hiya, you're using the wrong driver, I think. So you've had to turn shaders off. Amazing it's working at all. Use the 13.5beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) installer to UNINSTALL first, do a system restart, then use it again to put the drivers on. Turn shaders back on in bootloader config, then go from there. If you continue to have problems, you may need to reinstall the game completely with those drivers on your system. Reinstalling the game involves uninstalling through windows control panel, manually deleting the ff7 directory you installed to, if it remains, and using a registry cleaner, and/or this ff7 remove Registry Key (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) tool made by Kompass63. Then you may reinstall. Sucks huh? This game was released in 1998. The remake is just a way of reprinting the old game. 

@Muha You've basically got the same issue, as far as I can tell. Is your card not able to use the new catalyst releases? Seems like it would still be supported by catalyst updates. That one is like a month old or something. If you can use the 13.5beta2 try that before bothering with a full reinstall again.

Thanks! Everything seems to be working so far with 13.5beta2 (though I don't plan on playing FF7 very much for the next few days).

I guess I was just using whatever the current drivers were when I last re-imaged my computer earlier this year. I didn't realize there were any specific ones I should be using. ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Luciferkrist on 2013-07-16 01:39:30
Decided I can't just let this go. I've removed Chrome from my computer completely and re-installed Firefox. That was apparently what was causing my rundll32 issues, but it still continues.

All of my crash reports were blank, which I found odd.

Going to try a 100% from-scratch install again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: VisualMercenary on 2013-07-16 03:25:39
Ok I have no issues with any other mods but the FF7Music mod, I have tried several times with a clean copy of the just released steam version of FF7. The issue is that only 1 song works, the FF intro/credits. After the train stops and the FMV is done the music is gone, I have alt tabbed to see if there are errors in FF7Music and see none. I have tried with your settings and I have tried the Final Fan tim's stuff and nothing works except the crappy original PSF. Can you tell me what I need to do to have the plugins properly configured for Final Fan Tim?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athilias on 2013-07-16 04:19:49
So I got almost everything working properly, but the materia option does not appear in the menu and neither does the option below config, it also won't play full screen. I'm honestly not sure what the issue could be since everything is green on bootloader and there was no issues while installing.
I hate to bump my own post, but I can't seem to fix it myself, being I have little knowledge in this sort of thing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: js2shanks on 2013-07-16 04:56:20
I hate to bump my own post, but I can't seem to fix it myself, being I have little knowledge in this sort of thing.

have you unchecked preserve aspect, and check full screen and put in 1920 x 1080?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razzy on 2013-07-16 05:01:58
is there any way to keep the grunts the characters do and keep the old sfx like the cursor sounds and stuff ;m;
I really don't like the clicks in battle.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athilias on 2013-07-16 08:17:24
have you unchecked preserve aspect, and check full screen and put in 1920 x 1080?
I did that before and I even ran bootleg another time with different settings and still have the same problems (no materia in menu and missing whatever is below config, game can not run in fullscreen).

For what it may matter, I did get 2 error logs this time around:
ealin_2 patch failed, not original script
frcyo patch failed, not original script

and

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
Couldn't encode world_us.lgp: Incompatible filename

I do not know if these are what are causing my errors or not. It's all just jibberish to me really. Normally I would fix errors like this by just cycling through settings, but it takes a very long time simply run bootleg through again (and have to extract everything again) so I'm just sort of hoping someone else may know, or has fixed the problem before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudstrife996 on 2013-07-16 10:21:54
I have installed FFVII without any error messages (I am using FFVII version 2012). I also followed all steps to install mods (Tifa's Bootleg package) by using Bootleg040 . However when running FFVII, I have got this problem.

(http://upanhviet.net/?di=RAKK)

Only characters appear correctly. Background and text do not show correctly (Just blue, red, black etc) as the picture above.
Does anyone know how to fix it? I also checked the box for Shaders and click Write CFG to save in FF7 BootLoader.

I am not good at English, so sorry for any grammar mistakes.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-16 14:37:55
to Athilias:
I think you should uninstall the game and start all over again.
Before you Installing again you should use FF7-REMOVE-Keys.exe (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html)



to cloudstrife996:
look here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
PS: I took your picture  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: butchered on 2013-07-16 15:27:30
Struggling to get this started. I've got all the mods downloaded, everything is green or yellow. I've got bootleg.exe and bfe.exe both set to run as admin. I reinstalled my steam folder so that the installation path for FF7 is: C:\Games\Steam\steamapps\common\FINAL FANTASY VII. When I run Bootleg it says "Access Denied, Installation Aborted."

So I used the Steam Mover to move FF7 to C:\Games\Final Fantasy VII and tried again. Same thing. I uninstalled the game through Steam, reinstalled to the original folder that I tried from the first time, and I still get the error. Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cdrive on 2013-07-17 00:01:05
I've been trying to get this mod to work for a few days now unsuccessfully and am stumped. No matter what I try and do I always get the "Access Denied! Installation aborted!" message when trying to run the bootleg.exe through the BFE.exe application. I've done the following in an attempt to allow access:

1. Ran both applications (bootleg.exe & BCE.exe) as administrator through the file properties
2. Disabled AVG / firewall settings
3. Moved all files and folders associated with FF7 and the mod into a separate drive solely made for the mod installation
4. Took ownership of all files located in the FF7 folder (including the mods)
5. Logged into the actual root administrator account and tried running BCE.exe from there
6. UAC is off

I don't know what else to try.. I run Win7 64bit by the way.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: josheru on 2013-07-17 01:42:49
I foresee this being my last issue in getting the game to work. After working quite a while to get a setup that works with my PS3 d-pad, I finally got one to work by mapping the keyboard to the controller through Motion in Joy. The problem I have now is that the controller is only recognized in the unmodded Steam version of the game. I cannot seem to get the controller to function at all while playing the modded version.

Anyone ever experience this problem and solve it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DarkAngel777 on 2013-07-17 02:34:35

You have an totally broken flevel.lgp, maybe in a different language than english?

But how does this happen? This error appeared the first try, so I re-downloaded the mods necessary for the Full package (noticing that some files weren't completed for some reason). I made sure to force re-check the downloaded mods before installing a second time. I go through the steps carefully, and don't see any big errors in the process, yet I still got the same error. What's causing it and how do I fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-17 02:39:02
Struggling to get this started. I've got all the mods downloaded, everything is green or yellow. I've got bootleg.exe and bfe.exe both set to run as admin. I reinstalled my steam folder so that the installation path for FF7 is: C:\Games\Steam\steamapps\common\FINAL FANTASY VII. When I run Bootleg it says "Access Denied, Installation Aborted."

So I used the Steam Mover to move FF7 to C:\Games\Final Fantasy VII and tried again. Same thing. I uninstalled the game through Steam, reinstalled to the original folder that I tried from the first time, and I still get the error. Any ideas?
I've been trying to get this mod to work for a few days now unsuccessfully and am stumped. No matter what I try and do I always get the "Access Denied! Installation aborted!" message when trying to run the bootleg.exe through the BFE.exe application. I've done the following in an attempt to allow access:

1. Ran both applications (bootleg.exe & BCE.exe) as administrator through the file properties
2. Disabled AVG / firewall settings
3. Moved all files and folders associated with FF7 and the mod into a separate drive solely made for the mod installation
4. Took ownership of all files located in the FF7 folder (including the mods)
5. Logged into the actual root administrator account and tried running BCE.exe from there
6. UAC is off

I don't know what else to try.. I run Win7 64bit by the way.

Both of you, try this:

Let us know what happens.

I foresee this being my last issue in getting the game to work. After working quite a while to get a setup that works with my PS3 d-pad, I finally got one to work by mapping the keyboard to the controller through Motion in Joy. The problem I have now is that the controller is only recognized in the unmodded Steam version of the game. I cannot seem to get the controller to function at all while playing the modded version.

Anyone ever experience this problem and solve it?

Tell me what keyboard keys you've mapped out. Controller Joystick UP --> What keyboard key??? , Controller X --> What keyboard key???, etc...

But how does this happen? This error appeared the first try, so I re-downloaded the mods necessary for the Full package (noticing that some files weren't completed for some reason). I made sure to force re-check the downloaded mods before installing a second time. I go through the steps carefully, and don't see any big errors in the process, yet I still got the same error. What's causing it and how do I fix it?

If I'm reading it correctly, your downloads aren't completing? If so, that's not Bootleg related and getting those files fully downloaded is the first priority.

If the downloads are okay, then the flevel.lpg is broken. This could be a result of incomplete downloads though, so we I need the above questioned clarified. We can also check your Bootleg installation by posting your bootleg.log.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: josheru on 2013-07-17 02:46:53

Tell me what keyboard keys you've mapped out. Controller Joystick UP --> What keyboard key??? , Controller X --> What keyboard key???, etc...

For the directional buttons, I first tried the number pad, but then I tried the directional keys on the keyboard. For the buttons, I assigned them similar to the following link:

http://img.photobucket.com/albums/v280/paladin181/forums/Xpadderconfig.png

Except I kept the cancel and confirm buttons in the normal positions. Mind you, I used each of Xpadder and Motion in Joy separately, then attempted to use a mixture of them as per a suggestion on the Steam forums. The guy swears it works for him, but I also don't think he is playing a modded version of the game. I read somewhere on here that the FF7 music mod may be interfering with any gamepad programs, so I am beginning to wonder if I am out of luck here.

This wouldn't be a problem if the thumb stick wasn't so awful with menu navigation...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-17 02:59:36
The thing is, those keyboard keys are for the Steam (2013) and Square Enix (2012) versions. A game modded with Bootleg converts to a 1998 version, which has different keyboard key binds.

Numpad 8 = Up
Numpad 2 = Down
Numpad 4 = Left
Numpad 6 = Right

I don't remember which are Cancel, OK, Menu, Switch, but they are something like Numpad 0, Numpad +, Numpad Enter, etc. Everything is situated on the Numpad keys.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DarkAngel777 on 2013-07-17 03:17:04
If I'm reading it correctly, your downloads aren't completing? If so, that's not Bootleg related and getting those files fully downloaded is the first priority.

If the downloads are okay, then the flevel.lpg is broken. This could be a result of incomplete downloads though, so we I need the above questioned clarified. We can also check your Bootleg installation by posting your bootleg.log.

Well, they didn't complete the first time I tried to install the mod. I made sure to complete and force re-check the downloads before trying a second time, but still the same error occurred.

And here's the Bootleg.log:
Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Thu 07/11/2013 - 16:23:21.83
INFO: Bootleg Options: /C10 /S1 /P1 /R1 /O111101101010100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H7 /L5 /M8 /K1 /E4 /T1 /Z4 /B0 /J /U1 /W4 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01111611030000000011221101111002210201231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\DARKAN~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Converting Re-Release to Old Version . . .
Completed Conversion.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive D:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Generating Boot Modes . . .
Completed Modes Generation.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Normal Mode . . .
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Finalizing Hardcore Mode . . .
Completed Hardcore Mode.

Searching for "Aeris_Patch_23_March_2011.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Creating Aeris Revival Modes . . .
Integrating Aeris Revival with Normal Mode . . .
Building Flevel.LGP . . .
Installing Aeris Revival in Hardcore Mode. . .
Integrating Aeris Revival with Hardcore Mode . . .
Building Hardcore Flevel.LGP . . .
Completed Aeris Revival.

Patching Kernel . . .
Mode Switching is Enabled, Updating Current Mode with Normal Settings . . .
Kernel Patches Installed - Menu
Completed Patching.

Searching for "MO.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Fixing Summon Menu Bug . . .
Updating Normal Mode with Menu Overhaul . . .

Installing Menu Overhaul in Hardcore Mode . . .
Fixing Summon Menu Bug for Hardcore Mode . . .
Completed Mode Update.
Completed Menu Overhaul.

Cleaning Mode Folders . . .
Completed Cleaning.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.

Searching for "Battle Scene enhacement lgp use.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.

Searching for "magochocobo_ff7_pack 3 lpg.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.

Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.

Searching for "data.7z.001" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.

Installing New APZ Cloud Battle Model . . .
Completed New APZ Cloud Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.

Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.

Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Avatar Preset - Full Portrait Transparent Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Portrait . . .
Installing Vincent Avatar - Portrait . . .
Installing Chocobo Avatar - Portrait . . .
Installing Cid Avatar - Portrait . . .
Installing Cloud Avatar - Portrait . . .
Installing Aeris Avatar - Portrait . . .
Installing Cait Sith Avatar - Portrait . . .
Installing Sephiroth Avatar - Portrait . . .
Installing Proud Cloud Avatar - Portrait . . .
Installing RED XIII Avatar - Portrait . . .
Installing Tifa Avatar - Portrait . . .
Installing Yuffie Avatar - Portrait . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Thu 07/11/2013 - 16:59:48.74.

EDIT: Sorry, I didn't know there were code tags. Fixed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-17 03:55:51
Please put that in code tags not quotes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Balekkar on 2013-07-17 03:58:47
I'm trying to fix the timer issue based on the FAQ, but I don't have a DK folder in my mods folder.  What can I do?

EDIT:
Nevermind, I ran the game and the timer was showing after step 3.  I'm just going to put the backup back in because I undid several mods in the process.

Edit 2:
Is there a way to just run the Menu Overhaul?  I've been doing it by re-running the Bootlegger, but that just takes so darn long.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-17 06:07:37
@josheru
Have you installed a driver for the PS3 d-pad?




  • Right click My Computer and select Properties.
  • Scroll down to the section called "Computer name, domain, and workgroup settings" and click on Change Settings.
  • In the Advanced tab, click on Environmental Variables.
  • Under "System variables" find the variable named Path, highlight it, and click Edit...
  • Variable value should have a long string of directories that are separated by semicolons ( ; ). Add ";C:\Windows\system32" to the end.

Let us know what happens.
Basically, the variable "PATH" should have a part "%SystemRoot%\System32" as the first entry.
This is the same as "C:\Windows\System32" provided one has the OS on C:\.




I've been trying to get this mod to work for a few days now unsuccessfully and am stumped. No matter what I try and do I always get the "Access Denied! Installation aborted!" message when trying to run the bootleg.exe through the BFE.exe application. I've done the following in an attempt to allow access:

1. Ran both applications (bootleg.exe & BCE.exe) as administrator through the file properties
2. Disabled AVG / firewall settings
3. Moved all files and folders associated with FF7 and the mod into a separate drive solely made for the mod installation
4. Took ownership of all files located in the FF7 folder (including the mods)
5. Logged into the actual root administrator account and tried running BCE.exe from there
6. UAC is off

I don't know what else to try.. I run Win7 64bit by the way.
try the following
1) Start BFE.exe
2) select "Installation"
3) goto "Temporary Files" and select a non-system-folder, eg "D:\Bootleg040-Cache"
Note, you will need about 20GB space, Bootleg is very wasteful here.






Code: [Select]
...
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
May interfere with the apostrophe ...?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Joedin on 2013-07-17 12:33:19
Can I change the translations after I've run the bootleg? I chose the wrong option it seems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cdrive on 2013-07-17 13:10:02

try the following
1) Start BFE.exe
2) select "Installation"
3) goto "Temporary Files" and select a non-system-folder, eg "D:\Bootleg040-Cache"
Note, you will need about 20GB space, Bootleg is very wasteful here.

Already done. These are what my current locations look like, a long with the current installation drive and all it contains.
(http://i.imgur.com/w4oJJEY.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-17 15:14:00
Sidenote:
If you are uninstall the game the whole game folder will deleted, regardless what's in there.
Therefore I have placed bootleg and all mods in a separate folder.

But this has nothing to do with your "Acess denied" problem.

For me (Win 7 Ultimate 64 Bit) BFE.exe and Bootleg.exe works without I give explicit admin rights, without take ownership and without UAC turned off.

Your problem is really a hard nut ...
I'm going to tinker a little batch file for you, let's see if we get out what.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cdrive on 2013-07-17 16:44:27
Sidenote:
If you are uninstall the game the whole game folder will deleted, regardless what's in there.
Therefore I have placed bootleg and all mods in a separate folder.

But this has nothing to do with your "Acess denied" problem.

For me (Win 7 Ultimate 64 Bit) BFE.exe and Bootleg.exe works without I give explicit admin rights, without take ownership and without UAC turned off.

Your problem is really a hard nut ...
I'm going to tinker a little batch file for you, let's see if we get out what.

Sounds great. Waiting anxiously!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-07-17 17:32:38
This sometimes works for the ACCESS DENIED problem.

Q:I am receiving an ACCESS DENIED error when running Bootleg.
A:Right click on Computer (or My Computer) and go to Properties
  Scroll down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
  Go to the advanced tab, and click on Environment Variables
  In the System variables field, find the variable named 'Path', select it and click edit
  Notice the long string of directories from C:\ each separated by a semicolon
  Make sure that C:\Windows\system32 is in the list
  If not add ;C:\Windows\system32 to the string
  No more access denied
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-17 18:19:09
HI, I have a question, I've been trying to get the high resolution Sephiroth
as a field model.

My Setup Is all PPR Classic With a high resolution Cloud strife, Barret,  and Sephiroth (only in battle).
(http://oi41.tinypic.com/nou7va.jpg)


I'm using The 2012 PC version (for achievements and performance) which does work with modified "LGP" files.  Anyways, I was wondering if anyone could upload The "char.lgp" file with my PPR settings along with the high resolution sephiroth as a field model.
 
Many Thanks if anyone could help!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DarkAngel777 on 2013-07-17 19:57:09
Quote
May interfere with the apostrophe ...?
I think I added the G: path for the second install because I moved the mods from my D drive to G instead of selecting it so now it contains both paths. However, I believe that it just searches those paths for the mods, so I don't see how that would affect/cause a broken LGP file. If the mods are being installed (for the most part correctly), what could be causing the broken field LGP files if I'm not getting errors in the Bootleg.log for those particular mod installs? I have uninstalled and re-installed the game a third time, and tried the mod once more. Yet again, the same error.

Bootleg.log
Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 07/17/2013 - 14:01:16.29
INFO: Bootleg Options: /C10 /S1 /P1 /R1 /O111101101010100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H7 /L5 /M8 /K1 /E4 /T1 /Z4 /B0 /J /U1 /W4 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01111611030000000011221101111002210201231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Tifa's Package [Bootleg040 Mods]\;C:\Users\Dark Angel\Downloads\;G:\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\DARKAN~1\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Converting Re-Release to Old Version . . .
Completed Conversion.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive D:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Generating Boot Modes . . .
Completed Modes Generation.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Updating Normal Mode . . .
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Finalizing Hardcore Mode . . .
Completed Hardcore Mode.

Searching for "Aeris_Patch_23_March_2011.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Creating Aeris Revival Modes . . .
Integrating Aeris Revival with Normal Mode . . .
Building Flevel.LGP . . .
Installing Aeris Revival in Hardcore Mode. . .
Integrating Aeris Revival with Hardcore Mode . . .
Building Hardcore Flevel.LGP . . .
Completed Aeris Revival.

Patching Kernel . . .
Mode Switching is Enabled, Updating Current Mode with Normal Settings . . .
Kernel Patches Installed - Menu
Completed Patching.

Searching for "MO.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Fixing Summon Menu Bug . . .
Updating Normal Mode with Menu Overhaul . . .

Installing Menu Overhaul in Hardcore Mode . . .
Fixing Summon Menu Bug for Hardcore Mode . . .
Completed Mode Update.
Completed Menu Overhaul.

Cleaning Mode Folders . . .
Completed Cleaning.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.

Searching for "Battle Scene enhacement lgp use.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.

Searching for "magochocobo_ff7_pack 3 lpg.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.

Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.

Searching for "data.7z.001" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.

Installing New APZ Cloud Battle Model . . .
Completed New APZ Cloud Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.

Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.

Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "G:\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Avatar Preset - Full Portrait Transparent Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Portrait . . .
Installing Vincent Avatar - Portrait . . .
Installing Chocobo Avatar - Portrait . . .
Installing Cid Avatar - Portrait . . .
Installing Cloud Avatar - Portrait . . .
Installing Aeris Avatar - Portrait . . .
Installing Cait Sith Avatar - Portrait . . .
Installing Sephiroth Avatar - Portrait . . .
Installing Proud Cloud Avatar - Portrait . . .
Installing RED XIII Avatar - Portrait . . .
Installing Tifa Avatar - Portrait . . .
Installing Yuffie Avatar - Portrait . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Wed 07/17/2013 - 14:36:03.05.


APP.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x720
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Games\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception

So, I ask again, what is wrong with the installation process that is causing the broken LGP file? I know it's a broken LGP file, but how do I fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cdrive on 2013-07-17 20:09:13
This sometimes works for the ACCESS DENIED problem.

Q:I am receiving an ACCESS DENIED error when running Bootleg.
A:Right click on Computer (or My Computer) and go to Properties
  Scroll down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
  Go to the advanced tab, and click on Environment Variables
  In the System variables field, find the variable named 'Path', select it and click edit
  Notice the long string of directories from C:\ each separated by a semicolon
  Make sure that C:\Windows\system32 is in the list
  If not add ;C:\Windows\system32 to the string
  No more access denied

This worked for me, but only after I put the system32 filepath on the front of the list, as oppose to at the end. Thank you very much for the post - very odd this would be the thing to fix it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-17 22:19:29
@DarkAngel777
I did not mean that you have the path in there twice, but this is an apostrophe in it
Rename it into (eg) "G:\Tifas Package Bootleg040 Mods", change this also in BFE.exe.
Maybe it is because of the apostrophe, or the brackets...


@cdrive
This worked for me, but only after I put the system32 filepath on the front of the list, as oppose to at the end. Thank you very much for the post - very odd this would be the thing to fix it.
If that works, that's good.

But I can not understand it ...
Would you be kind enough to write me the contents of 'Path' once in here?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-07-17 23:34:43
HI, I have a question, I've been trying to get the high resolution Sephiroth
as a field model.

There is no high resolution for Sephiroth in field. Only in battle.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DarkAngel777 on 2013-07-18 00:31:44
@DarkAngel777
I did not mean that you have the path in there twice, but this is an apostrophe in it
Rename it into (eg) "G:\Tifas Package Bootleg040 Mods", change this also in BFE.exe.
Maybe it is because of the apostrophe, or the brackets...

Sorry, I misunderstood what you were saying. However, I tried what you suggested and still got the same error. So, what else could cause a broken LGP field file?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-18 00:40:22
TheHierarchy, you lose achievements, you do know that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ramosan on 2013-07-18 01:18:32
"BFE.exe" seems not to have the parameters passed to "Bootleg.exe".
Are the two programs in a system folder?

I have followed the tutorial exact....both programs are in the ff7 file I made.  All mods are either yellow or green.  I can't get the Final Fantasy VII Configuration v1.02 to pop up after i run bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Baz on 2013-07-18 03:48:05
I have an problem by using these mod tool.
I want to use the german language, but what ever mod I installed, he ovverride my language.

In the option I choose the german language, but the mod tool doesn't care.

Any Idea how I can ovveride the english Version back to german?


Thank you very much in advance.

Baz
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-18 08:30:35
Does this mod include anything for new enemy models?  At least, mine don't look like the Kotaku article:
http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/ (http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/)

It has an animated gif with an enemy model that looks much better than mine.  Is this a different mod that's not installed by default?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-18 09:11:35
I want to use the german language, but what ever mod I installed, he ovverride my language.
Any Idea how I can ovveride the english Version back to german?
Hiya, wish I could read German so I could use this: Kaldarasha's German Reworked Mod (http://forums.qhimm.com/index.php?topic=13946.0) I highly recommend it.
I think the instructions on there will help you. I think some are in German even but if not, you should probably: reinstall completely (make sure everything is deleted from install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) and then his Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), then install bootleg, last the Reworked German mod (assuming you want to use that).
Also:
(http://i647.photobucket.com/albums/uu193/electrotoyou/41b485cb-3b33-42cf-96ee-145d5f95609a_zpsab3a5093.jpg)
I haven't ever tested the Translate text option in bootleg, did you try that? I think either way, even if you are in English after bootleg, if you install Kaldarasha's Reworked German mod, the game will be in German after.
Also: I have heard that Menu Overhaul isn't completely compatible with languages other than English. You may find your battle menu is a bit glitched (but useable) with Menu Overhaul. I think perhaps Kompass63 and RedXell w/ Kaldarasha addressed some of the Menu Overhaul issues (for German only).

Does this mod include anything for new enemy models?  At least, mine don't look like the Kotaku article:
http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/ (http://www.kotaku.com.au/2013/07/how-to-make-final-fantasy-vii-look-like-an-hd-remaster/)
It has an animated gif with an enemy model that looks much better than mine.  Is this a different mod that's not installed by default?
That scorpion model, along with a matching Mech Sweeper, are an official Team Avalanche release. It is compatible with bootleg and is included with Tifa's torrent. You select it in bootleg on the Models tab:
(http://i647.photobucket.com/albums/uu193/electrotoyou/d58c4b49-2f88-4ccd-b2df-e20de7128aff_zps95119555.jpg)

I have followed the tutorial exact....both programs are in the ff7 file I made.  All mods are either yellow or green.  I can't get the Final Fantasy VII Configuration v1.02 to pop up after i run bootleg.
Hiya, I don't have any specific suggestions because you just haven't given us much information about where you installed to and how your files are set up. BUT I think reading the following suggestions for DarkAngel777 might be helpful to you:

Sorry, I misunderstood what you were saying. However, I tried what you suggested and still got the same error. So, what else could cause a broken LGP field file?
I think he was on to something. The destination path, mod path should maybe be simplified for testing purposes. As an example: Here are the same several lines from my last bootleg.txt:
Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Games\FFVII\"
INFO: Mod Path: "C:\FF7Mods\;C:\Users\Katelet\Downloads\;C:\FF7Mods\"
INFO: Temporary Files: "C:\Users\Katelet\AppData\Local\Temp\Bootleg_Setup\"

AND Here is a screenshot of the bootleg installations tab that produced those pathing codes:(http://i647.photobucket.com/albums/uu193/electrotoyou/Bootset_zps67adbfc1.png)
Let's get rid of as many variables at once as possible. First off, I don't use spaces in these directory names, out of habit. Also, I don't like the idea of installing FF7 to a path, and then just moving the whole game directory somewhere else, that seems like asking for trouble. Even if it works for some people, it's just bad form. You should install the game to the path you are actually going to use (if you didn't). Keep your mods folder OUT of your game folder.  Since you've already installed the game and bootleg, and are having troubles, I definitely suggest a COMPLETE uninstall, as I discuss at the top of this post. I would delete the entire install folder permanently (not your mods folder), run the ff7 registry key tool linked above, then reinstall the game and give Kompass's Game Converter a shot. Then Bootleg that sucker. Hope this helps.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-07-18 09:54:17
There is no high resolution for Sephiroth in field. Only in battle.

Well, the one I have made is. I would say he's even better as the battle model.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 15:40:09
is anyone else having this problem? so the game turns on fine loads up and everything and every time i get into the very first battle where cloud jumps off the train it never loads up the fight screen and crashes!! any one else have this problem or know what it could be??
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 17:04:06
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17

This is the error code im receiving after clicking the big patch button is this normal or is this whats causing my problem with the first battle screen? any idea?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-18 17:11:26
The error in elminn_1 is normal when installing the menu overhaul from DLPB, that is supposed to happen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-18 17:49:37
There is no high resolution for Sephiroth in field. Only in battle.

yes I'm aware of that, but Is it possible to make one for the field?


TheHierarchy, you lose achievements, you do know that.

When you run Bootleg's conversion yes, but you can also load the 2012 version which can read the edited LGP files too. for me running the 2012 version plays faster on my PC and is more stable. 


Well, the one I have made is. I would say he's even better as the battle model.

I would really like to see it, though i would also like to have the battle model as a field model, he's the best looking version to my knowledge (from what I've seen) and completes the matching aesthetics of the "PPR classic" style i'm using.

--------------------------------------------------------------------------------------------------------------------

Also i was wondering, are there any programs that can read and edit LGP files and can safely run on Windows 8?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MJB428 on 2013-07-18 18:23:57
I am running Windows 8 Home Premium and I cannot get the bootleg to run successfully. I have tried setting all that I can to run as admin, and when I run it separate from BFE it runs as admin and gives me some options to set (cloud's skin etc.) but after trying to manually input all the data it just ends and seems to have done nothing. How can I get the program to run as admin when I click on the BFE button? I have installed to an outside system directory and am running from a steam DL.

Just to clarify, I have tried several means of altering the UAC permissions with some third party software but haven't found anything to work. I have spent nearly 3 hours today going through questions and searching Google for ways to bypass the UAC too for this but haven't found anything. One thing that seemed promising was something called secpol.msc but it is not included in the Home Edition of Windows 8.

Thank you for your help in advance :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-18 18:43:37
@MJB428

Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.

Guys, Kompass63 has a new version of his Game Converter out.  (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.

After the GameConverter you should start the game once, befor you go on with Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-18 18:50:26
You can't use a direct replica of a battle model in the field because they have more bones and such, but there are good field models.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-18 19:13:27
yes I'm aware of that, but Is it possible to make one for the field?

I would really like to see it, though i would also like to have the battle model as a field model, he's the best looking version to my knowledge (from what I've seen) and completes the matching aesthetics of the "PPR classic" style i'm using.

Also i was wondering, are there any programs that can read and edit LGP files and can safely run on Windows 8?
(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)
This is Kaldarasha's unshaded Sephiroth field model. I believe it's been or being adapted for the few battles he shows up in, but the battle version is not yet released, AFAIK.

uLGP and unlgp work fine on windows 8, I imagine. Check the tools section of The Big List of Mods, I use uLGP GUI .7 because I am too dumb/lazy for command line stuff.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-18 19:17:19
Hello,

I am enjoying so far FF7 but came into a problem when I tried to do the first "Fort Condor" before Junon.

Here is the APP :
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
WM_CLOSE
ERROR: unhandled exception

Thanks for any help on this problem :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-18 19:25:23
I am enjoying so far FF7 but came into a problem when I tried to do the first "Fort Condor" before Junon.
Hiya Athmet, can you please edit your post and change the [ quote] tags around your app.log to [ code] tags, it will save a lot of space.  :)
I think this is an issue with file names. The new versions of ff7 have a bunch of lgp files that have 4 versions, 1 each for each language. You installed in French or something and now its looking for condor.lgp instead of fcondor.lgp maybe, you could probably just rename these files if that's whats going on. This goes back to how the original install went and using Kompass 63's Game Converter, which will correctly place files based on your language input. If you are playing in French you need to install in French from the beginning and use the bootleg French translation, too. If in English, same for English. Hope this helps.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-18 19:30:20
Hiya Athmet, can you please edit your post and change the [ quote] tags around your app.log to [ code] tags, it will save a lot of space.  :)
I think this is an issue with file names. The new versions of ff7 have a bunch of lgp files that have 4 versions, 1 each for each language. You installed in French or something and now its looking for condor.lgp instead of fcondor.lgp maybe, you could probably just rename these files if that's whats going on. This goes back to how the original install went and using Kompass 63's Game Converter, which will correctly place files based on your language input. If you are playing in French you need to install in French from the beginning and use the bootleg French translation, too. If in English, same for English. Hope this helps.

I installed the game in English and used Kompass converter before running Bootleg. Everything was english from the beginning. Not sure I understand here. I will try and find that condor.lgp file and try to rename it as fcondor.lgp.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-18 19:33:26
I installed the game in English and used Kompass converter before running Bootleg. Everything was english from the beginning. Not sure I understand here. I will try and find that condor.lgp file and try to rename it as fcondor.lgp.

I may be wrong, Athmet, really just guessing but you have had problems just like this before. I would suspect rather that you might need to rename fcondor.lgp to condor.lgp, but that's nothing more than a test and please backup your files before renaming them anything and overwriting. Something went wrong with the install early on, anyway, but it really does seem like a filename issue. Is this from STEAM? Did you have it installed in French in STEAM? Before the Game Converter did you use Kompass's FF7 registry key tool? And after you used the Game Converter did you start the game to test it before running bootleg? I want to get this fixed but it's a stubborn problem; I think before you were having trouble with the world map and renamed some files, no? That's another one that has 4 versions. Anyway if the right one is in there with the wrong name, it will be larger in size than the other 3.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-18 19:39:20
If you used my GC, you can also use French.
GC converts (not only rename!) the fcondor into condor to make them compatible for english ff7.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-18 19:43:27
I may be wrong, Athmet, really just guessing but you have had problems just like this before. I would suspect rather that you might need to rename fcondor.lgp to condor.lgp, but that's nothing more than a test and please backup your files before renaming them anything and overwriting. Something went wrong with the install early on, anyway, but it really does seem like a filename issue. Is this from STEAM? Did you have it installed in French in STEAM? Before the Game Converter did you use Kompass's FF7 registry key tool? And after you used the Game Converter did you start the game to test it before running bootleg? I want to get this fixed but it's a stubborn problem; I think before you were having trouble with the world map and renamed some files, no? That's another one that has 4 versions. Anyway if the right one is in there with the wrong name, it will be larger in size than the other 3.

The version I installed from Steam is in English and Steam is itself in english. Since I was able to play after dealing with my initial problem, I didn't encounter any problem. It's just with "Fort Condor" there was a problem.

I tried renaming the fcondor one in condor and thus overwritting the one which was there already (got condor / fcondor / gcondor in the data/minigame folder. The game didn't stop but I had a display problem : black screen and when I tried to use "enter" keybord button I got units displaying on blackscreen and couldn't do anything and I could move them randomly in the blackscreen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 20:12:11
The error in elminn_1 is normal when installing the menu overhaul from DLPB, that is supposed to happen.
alright thank you but why wont the battle screen ever appear any thoughts on the other code im getting?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-18 20:21:41
@Athmet
Quote
I tried renaming the fcondor one in condor and thus overwritting the one which was there already (got condor / fcondor / gcondor in the data/minigame folder. The game didn't stop but I had a display problem : black screen and when I tried to use "enter" keybord button I got units displaying on blackscreen and couldn't do anything and I could move them randomly in the blackscreen.
The reason is that even within the Fcondor.lgp some files must be renamed so that they can be used as condor.lgp.

Your problem is that some MOD messed the English condor.lgp.
Or you are missing the images in the folder "mods\Bootleg\condor", as should be splashing around 29 images.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-18 20:47:12
@AthmetThe reason is that even within the Fcondor.lgp some files must be renamed so that they can be used as condor.lgp.

Your problem is that some MOD messed the English condor.lgp.
Or you are missing the images in the folder "mods\Bootleg\condor", as should be splashing around 29 images.

Counted them and all the 29 are accounted for :D

If a MOD messed the English condor.lgp, what can I do then ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 20:50:56
this gonna sound funny but is it just me or are the enemies stronger and seem like they take longer to die? Also i got it to run hoperfully nothing occurs in the future but it seems to me that the blue jaguar enemies in the beginning are a little op lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 20:51:53
would the problem be fixed by maybe unchecking the 9999 break barrier thing?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 20:55:26
i just noticed you can change the mode im assuming "difficulty" i have no modes the config says so it should just be standard difficulty correct?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-18 21:02:58
If a MOD messed the English condor.lgp, what can I do then ?
If you've used my GC a folder "BackupGC" should be there.
Since also the original condor.lgp is inside.


@xvdieselxv
Would you please do not write new posts but recent edit your post if go together?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-18 21:11:46
Diesel, I haven't heard of your other problem, sorry.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: xvdieselxv on 2013-07-18 21:25:23
If you've used my GC a folder "BackupGC" should be there.
Since also the original condor.lgp is inside.


@xvdieselxv
Would you please do not write new posts but recent edit your post if go together?
sorry man will do!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-18 22:18:40
If you've used my GC a folder "BackupGC" should be there.
Since also the original condor.lgp is inside.


@xvdieselxv
Would you please do not write new posts but recent edit your post if go together?

Ha... but then, I have to confess that I used your GC again when Template mentioned it thinking it could help. So the backup file I have is the one which is wrong :'(
Is there any other way or will I need to reinstall it all over again ? :p And if so, is it possible to keep the save data apart and copy/past it in the new installation ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: islandboy0707 on 2013-07-19 02:39:22
I need help fixing the field and battle music.  There is a slight delay when entering a new area, such as entering into the mako reactor for the first time. The music doesn't kick in until 5 seconds in. The victory fanfare when the battle is over is delayed. The worst part is when entering into a battle, the field music is still playing while the battle music is playing. Another example would be when entering into 7th heaven for the first time. The field music is still playing while Tifa's theme is playing. Anyone know how to fix this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-19 03:31:15
Ha... but then, I have to confess that I used your GC again when Template mentioned it thinking it could help. So the backup file I have is the one which is wrong :'(
Is there any other way or will I need to reinstall it all over again ? :p And if so, is it possible to keep the save data apart and copy/past it in the new installation ?
Already damaged files can not repair with my GC...

Under these circumstances, it is probably the best solution to reinstall.
You can move the "save"-folder out of the Gamefolder, also the folder with BFE.exe and the MODs in it.
Uninstall the game and clean the registry with my "FF7 REMOVE Regitstry Keys" (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774).
Then reinstall the game in a non-system folder and run my "FF7 Game Converter" (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
Start the game, that should first call the config, so the last registry key to be set.

Now you can install other mods or start BFE.exe.

Side Note:
In the folder "BackupGC" only the files are backed up, which can also be changed by the GC.
If you want to save more files, you should do before you start BFE.exe.



@islandboy0707
have a look here (http://forums.qhimm.com/index.php?topic=14455.msg202404#msg202404)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudstrife996 on 2013-07-20 04:04:49

to cloudstrife996:
look here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
PS: I took your picture  :)

Thank you very much. It worked perfectly :D.
It seems that only AMD Catalyst_13.5 Beta2 driver work with FFVII for those who use Radeon card. My previous version is AMD Catalyst_13.6 Beta2 does not work either.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-20 05:44:56
You can't use a direct replica of a battle model in the field because they have more bones and such, but there are good field models.

Yeah, i can see the complications, I've been looking for a few days now for a solution. Cloud's hi-rez PPR classic model looks the best to be honest.


(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)
This is Kaldarasha's unshaded Sephiroth field model. I believe it's been or being adapted for the few battles he shows up in, but the battle version is not yet released, AFAIK.

That is a very good Sephiroth model, seeing him shaded in my roster of field characters would really make my day!

I'm not too fond of seeing sehpiroth glamored up with a typical smirk on his face. I'm looking for something mean,

This.
(http://oi39.tinypic.com/2enoxs1.jpg)


Quote
uLGP and unlgp work fine on windows 8, I imagine. Check the tools section of The Big List of Mods, I use uLGP GUI .7 because I am too dumb/lazy for command line stuff.

I'll take a look at them, thanks. I'm interested in making the ultimate roster of characters, but i want them to all blend with one an other and with the NPCs and environments.  a high rez rendition of the PPR classic Tifa and Aerith would be awesome too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-20 07:09:09
So, just to be clear, there is no way to have ALL "canon" names work even with Canon Names checked when Retranslation is installed to fix the counters? Marlene will permanently be changed to Marin, and so on? Is there a specific file I can edit manually to change these myself? :?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Athmet on 2013-07-20 08:22:49
Already damaged files can not repair with my GC...

Under these circumstances, it is probably the best solution to reinstall.
You can move the "save"-folder out of the Gamefolder, also the folder with BFE.exe and the MODs in it.
Uninstall the game and clean the registry with my "FF7 REMOVE Regitstry Keys" (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774).
Then reinstall the game in a non-system folder and run my "FF7 Game Converter" (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).
Start the game, that should first call the config, so the last registry key to be set.

Now you can install other mods or start BFE.exe.

Side Note:
In the folder "BackupGC" only the files are backed up, which can also be changed by the GC.
If you want to save more files, you should do before you start BFE.exe.


Thanks a lot ! Worked perfectly !!!!

PS : got trouble to access forums last night to give the good news
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-20 08:51:20
Piccolo113, that retranslation is very old and unfinished. There will be a new release soon that is three years in the making.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-20 09:31:15
Piccolo113, that retranslation is very old and unfinished. There will be a new release soon that is three years in the making.

Oh, what? There IS a new wave of mods incoming? I thought everyone was just satisfied with the status quo and weren't going to bother. Do you know how soon "soon" is?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ashekyros on 2013-07-20 10:13:41
Sorry if this has already been fixed by someone who had the same issue, but i couldn't find a way to fix it


I'm currently using this setup and i'm in the Shinra HQ floor 65, but during one fight the game just freezes if i kill a certain enemy.

(http://i.imgur.com/IgsZQai.jpg)

The left enemy (Hammer Blaster) is the only enemy which has this happen to me, Other fights work fine and if he dissapears before the fight is over it works fine also, but if i kill him the game freezes in terms that i cant select any more options and i cant run away.


(http://i.imgur.com/YOnRNeD.jpg)

Here is a picture of what i mean, I can't do anything anymore.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 13:22:52
That is a very good Sephiroth model, seeing him shaded in my roster of field characters would really make my day!
(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)It is a screenshot taken from Kimera. It is unshaded because the game engine shades them... thus the name of the exact type of NPC project you are looking for is the Unshaded Models Collection or UMC (http://forums.qhimm.com/index.php?topic=13960.msg202271#msg202271) by Kaldarasha. That collection includes the best Sephiroth field model on the market. AND it has working transparency... There just isn't another alternative. It's what anyone who isn't willing to use the new fixed rerelease Chibis should be using. He's good old angry-looking nutso Sephiroth. One humble request on behalf of the troubleshooting team: If you are going to repost screenshots, as I have a habit of doing, please try to make them small, like I have done here with the img tag including [img width= height= ] before the image url. Original screenshots to illustrate the issue you are having as the post above mine are excellent, but I am constantly having to remind myself to make my posts as physically short as possible lest these TS threads get harder to research back through.  :)

The left enemy (Hammer Blaster) is the only enemy which has this happen to me, Other fights work fine and if he dissapears before the fight is over it works fine also, but if i kill him the game freezes in terms that i cant select any more options and i cant run away.
That enemy combination is not possible and makes me think your flevel.lgp is messed up. Something about Aeris revival maybe, anyway... I've seen this before, but I had to reinstall. Did you make any sudden moves during the bootleg install?   :P
If you are going to reinstall ff7 this is my procedure: uninstall ff7music and ff7 from the windows control panel uninstaller first, make sure to delete the entire contents of your install folder, if it hasn't been removed (depends on version and mods), use Kompass63's ff7 registry key removal utility, reinstall ff7, use Kompass63's Game Converter, run the game to make sure it works, then run bootleg. Be careful about skipping things in Bootleg manually. I wouldn't recommend that unless you are an experienced Bootleg user with some time on your hands.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jesiah on 2013-07-20 13:36:44
I finally got around to overclocking my i7 and decided to replay FFVII, I installed bootleg like I normally do on my laptop but for some reason this time after the initial movies all I get is a black screen with a couple of red triangles.

I can move the cursor and I hear it, but I cannot see it, if I enter the game after the intro sequence All I can see are character models, everything else is blacked out.

I am on an i7 920, overclocked to 3.8, Ati Radeon 5880 1gb ddr5 and 12gb of ddr3 1600. Windows 7x64 and bitdefender antivirus. I have tried to reinstall the game a couple of times now to the same results.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 13:45:26
I finally got around to overclocking my i7 and decided to replay FFVII, I installed bootleg like I normally do on my laptop but for some reason this time after the initial movies all I get is a black screen with a couple of red triangles.
Please uninstall your current graphics drivers and install the ones discussed in this troubleshooting forum post: Error in AMD Catalyst (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ashekyros on 2013-07-20 15:01:21
That enemy combination is not possible and makes me think your flevel.lgp is messed up. Something about Aeris revival maybe, anyway... I've seen this before, but I had to reinstall. Did you make any sudden moves during the bootleg install?   :P
If you are going to reinstall ff7 this is my procedure: uninstall ff7music and ff7 from the windows control panel uninstaller first, make sure to delete the entire contents of your install folder, if it hasn't been removed (depends on version and mods), use Kompass63's ff7 registry key removal utility, reinstall ff7, use Kompass63's Game Converter, run the game to make sure it works, then run bootleg. Be careful about skipping things in Bootleg manually. I wouldn't recommend that unless you are an experienced Bootleg user with some time on your hands.

I don't remember installing Aeris Revival, reinstalled the game before but i'll try it again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gman2 on 2013-07-20 17:22:21
Hello I've just tried this and the steam version looks like this:

(http://img.photobucket.com/albums/v205/Gman2/2013-07-20_00001_zps4e467205.jpg) (http://smg.photobucket.com/user/Gman2/media/2013-07-20_00001_zps4e467205.jpg.html)

And the bootleg version hasn't got my old save, where is the save file located so I can put my old save there for it to load?

How do you get rid of the bootleg version?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-20 19:20:56
Piccolo113, anywhere from a couple weeks to a month and a half. There are always new mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-20 19:25:18
(http://i647.photobucket.com/albums/uu193/electrotoyou/UnshadedSephField_zps224afcbb.png)It is a screenshot taken from Kimera. It is unshaded because the game engine shades them... thus the name of the exact type of NPC project you are looking for is the Unshaded Models Collection or UMC (http://forums.qhimm.com/index.php?topic=13960.msg202271#msg202271) by Kaldarasha. That collection includes the best Sephiroth field model on the market. AND it has working transparency... There just isn't another alternative. It's what anyone who isn't willing to use the new fixed rerelease Chibis should be using.

oh,  awesome, I did not know that!!

He's good old angry-looking nutso Sephiroth.

Then i found the right one, many thanks!



One humble request on behalf of the troubleshooting team: If you are going to repost screenshots, as I have a habit of doing, please try to make them small, like I have done here with the img tag including [img width= height= ] before the image url.

Duly noted, i'll remember the next time i make a reply to edit the size. sorry.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-20 20:05:22
Hello  :D

Somehow, when i choose "New Game", the game don't lauch and the screen remains black 2 seconds before an error message. Here is my APP:
-------------------------------------------------------------------------------------
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2867
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/¼¤ÈO (LGP) (path: )
WM_CLOSE
ERROR: unhandled exception
------------------------------------------------------------------------------------------
What can I do to fix the issue?  :P

PS: sorry for my bad english
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 20:18:11
Somehow, when i choose "New Game", the game don't lauch and the screen remains black 2 seconds before an error message.
This is an issue with language versions, I think. Unfortunately this will require a full reinstall.

Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-20 21:20:29
Hi Syno

Before you do anything please send me your "bootleg.log", thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-20 22:31:05
I get a crash every couple hours or so when going to a new screen.  This is the first app log I've caught so I'm not sure if it is always the same:

Code: [Select]
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
ERROR: unhandled exception

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 22:35:34
I get a crash every couple hours or so when going to a new screen.  This is the first app log I've caught so I'm not sure if it is always the same
Hiya, can you edit your post and put the whole APP.log in there? Need to see the driver info and everything. That wasn't all there was in the app.log was it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-20 23:08:23
I am having a problem where every time I encounter yuffie the game seems to freeze.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-20 23:22:48
I am having a problem where every time I encounter yuffie the game seems to freeze.
Please restart your PC and then try it again.
Please write if that helped or not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-20 23:29:58
Ok it's fixed  :D
But now I can hear music but no sound. Please don't tell me to reinstall again  :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-20 23:30:14
Ive done that. Ive tried restarting. Multiple occasions too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 23:34:02
Ok it's fixed  :D
But now I can hear music but no sound. Please don't tell me to reinstall again  :P
Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable
Ive done that. Ive tried restarting. Multiple occasions too.
What Yuffie model are you using?
Install this model in your battle.lgp instead (http://www.mediafire.com/download/bz20sbbysupzkqv/Whiteraven+Yufie+Battle+fixed.rar), it's slightly altered but doesn't crash. Credit to Whiteraven and Grimmy. I use uLGP .7 from Big List of Mods to encode and decode lgp files, but it doesn't overwrite within an archive, so you need to enter in a path for a new .lgp file when you go to encode after adding the mod to your decoded folder. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-20 23:35:41
The AC Style.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-20 23:47:46
Thanks for your help :p
Now I can enjoy the game  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-20 23:52:23
What Yuffie model are you using?
Install this model in your battle.lgp instead (http://www.mediafire.com/download/bz20sbbysupzkqv/Whiteraven+Yufie+Battle+fixed.rar), it's slightly altered but doesn't crash. Credit to Whiteraven and Grimmy. I use uLGP .7 from Big List of Mods to encode and decode lgp files, but it doesn't overwrite within an archive, so you need to enter in a path for a new .lgp file when you go to encode after adding the mod to your decoded folder.

How do i enter the path for the new .lpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-20 23:58:17
How do i enter the path for the new .lpg
I had the same confusion... I didn't realize you can type in the box or just cut and paste. Personally I use the desktop to put the decoded folders on and so I use the folder button and choose the folder with my files I want to encode. Then I copy the path from the folder box and paste it into the lgp path box, then you just put .lgp on the end and hit encode and the new .lgp file will pop up on your desktop. Please backup your original just in case before you move the new file from your desktop or wherever to its correct place in the games data folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-20 23:59:52
Template, I think this tool is easier for beginners to use: http://www.mediafire.com/?zxj5iyzzmwi

Run the tool and choose Unlgp battle.lgp, put the files Template linked into the new folder it creates, then run the tool again and choose Rebuild battle.lgp. Back up your battle.lgp before doing this, just in case.

Sorry if I stepped on your toes Template, don't hate me  :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 00:05:49
Template, I think this tool is easier for beginners to use: http://www.mediafire.com/?zxj5iyzzmwi
Sorry if I stepped on your toes Template, don't hate me  :-P
Nah, she's right, I like .5 better because it overwrites. Someone told me .7 was better... I'm so wishy-washy. And omg! Hate you? I'd "like" your post if I hadn't already "liked" something you said today. Learning new Karma system! Can like or dislike as many different people as you want, but only 1 time per person per day.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-21 00:11:59
Hiya, can you edit your post and put the whole APP.log in there? Need to see the driver info and everything. That wasn't all there was in the app.log was it?

Well it crashed again and overwrote the log.  Looks like memory issues.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 474
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 70
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 73
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 75
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 270
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 74
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 68
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 0->0, step=4
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/jumin/jumin_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 480
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 0->0, step=4
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 0->0, step=180
set music volume trans: 0->127, step=1
set music volume trans: 127->0, step=60
set music volume trans: 0->127, step=1
set music volume: 48
set music volume: 64
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 64->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 71
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 67
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 67
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 64->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 73
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 65
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 64->0, step=255
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\hiwind0.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 19.133429, frames: 287
set music volume trans: 0->127, step=255
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception

Is that for Open GL?  I've got 16 GB of memory, so that really shouldn't be a problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Drakkarn on 2013-07-21 00:15:37
I am having an issue once I get to Disc 2 with the Bootleg mods installed. When it gets to the Please Insert Disc 2 screen it will not allow me to save even though I selected the correct option. Also I've run the fix listed in the FAQs to no avail. I have now played Aerith's death scene four times now and its driving me a little batty. How do I switch discs on a virtual drive?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 00:49:11
Well it crashed again and overwrote the log.  Looks like memory issues.

Code: [Select]
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\
ERROR: COULD NOT CHANGE TO DIRECTORY D:\steam\steamapps\common\FINAL FANTASY VII\Data\minigame/data\

Is that for Open GL?  I've got 16 GB of memory, so that really shouldn't be a problem.

Heya, plenty of memory that's for sure. The errors I quoted are probably what's sucking it all up. What platform are you on? 7 x64? This is basically gonna be the same fix recommendation I've been doing for everyone else with filename issues with the new releases. But first please post your bootleg.txt file from your main Game directory for us.

Then I can unfortunately only offer the following fix:
This is an issue with language versions and filenames, I think. Unfortunately this will require a full reinstall.

Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.

I am having an issue once I get to Disc 2 with the Bootleg mods installed. When it gets to the Please Insert Disc 2 screen it will not allow me to save even though I selected the correct option. Also I've run the fix listed in the FAQs to no avail. I have now played Aerith's death scene four times now and its driving me a little batty. How do I switch discs on a virtual drive?
Frequently Asked Questions

I've completed Disc 1, but it keeps asking me to insert Disc 2 to continue.
  • Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip)
  • Extract the "DLL_in" folder and "Mult.dll" to your game folder.
  • Download FF7anyCDv2.dll (http://www.mediafire.com/?l8p7yrysrvmbd5u).
  • Place "FF7anyCDv2.dll" into the "DLL_in" folder.
  • Add the line  load_library = Multi.dll  to ff7_opengl.cfg.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-21 00:50:36
Im still having trouble with doing the lpg file stuff cant seem to get my newb ass to figure it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 01:00:51
Im still having trouble with doing the lpg file stuff cant seem to get my newb ass to figure it out.
Stealing this from the FAQ section of this thread too...
Quote
Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp battle.lgp"
A new folder will have opened. Extract all the files from [Whiteraven AC Yuffie] into the folder and overwrite.
Repeat step 3, but this time instead, check the box for "Rebuild battle.lpg"
Hope that helps  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-21 01:05:37
Piccolo113, anywhere from a couple weeks to a month and a half. There are always new mods.

I honestly had no idea that people were still making mods. That's awesome!

I always played FF7 on console, so the entirety of the modding community for FF7 is new to me. I didn't even know about this forum until Kotaku pointed it out in a bit about modding FF7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Drakkarn on 2013-07-21 01:14:25
Yes, the first thing I did was follow the steps on the FAQ segment as stated before. It did not resolve the issue. I am still unable to move past the Insert Disc 2 screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: stickypaper on 2013-07-21 01:15:25
Thanks guys got it working. Now i can play the game again!!!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 01:41:00
Yes, the first thing I did was follow the steps on the FAQ segment as stated before. It did not resolve the issue. I am still unable to move past the Insert Disc 2 screen.
Oops, you did say that didn't you. :D Well... I'm guessing you did it right. Can you go back into the bootloader and double check your virtual drive settings?
(http://i647.photobucket.com/albums/uu193/electrotoyou/BootloaderVirtualDrive_zps4d2d929b.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-21 01:51:01
Heya, plenty of memory that's for sure. The errors I quoted are probably what's sucking it all up. What platform are you on? 7 x64? This is basically gonna be the same fix recommendation I've been doing for everyone else with filename issues with the new releases. But first please post your bootleg.txt file from your main Game directory for us.

Then I can unfortunately only offer the following fix:

I don't think it is the directory issue... that was from the Fort Condor mini game, which worked fine.  I've played a lot of sessions without mini games, which has been necessary because of the crashing.

Bootleg.log:

Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 07/17/2013 - 23:54:36.27
INFO: Bootleg Options: /C2 /S1 /P1 /R0 /O000001101010100000000111001101010111111111001111111100100 /N0 /A1 /V3 /H3 /L5 /M10 /K0 /E4 /T1 /Z22 /B0 /J /U1 /W1 /Y1 /Q2 /G1111111111111111
INFO: Brat Code: /@01010601030000000010111101111004210201222141151200000
---------Bootleg System Paths---------
INFO: Destination Location: "D:\steam\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "G:\Games\FF7Mods\;C:\Users\Josef\Downloads\;G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Josef\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive H:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernel . . .
Kernel Patches Installed - Bootleg
Scene Installed - Normal
Completed Patching.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing PSF MIDI Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing HD Potion Bottles . . .
Completed HD Potion Bottles.

Installing Bloodshot's Classic Cloud Field Model with Sword . . .
Completed Bloodshot's Cloud with Sowrd.

Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.

Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.

Installing Bloodshot's Classic Tifa Battle Model . . .
Completed Bloodshot's Classic Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Dark Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Ruby Weapon Model.

Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "G:\ffviimods\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Avatar Preset - Aff7iction's Beautified Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Minmin . . .
Installing Vincent Avatar - Transparent by Minmin . . .
Installing Chocobo Avatar - Transparent by Minmin . . .
Installing Cid Avatar - Transparent by Minmin . . .
Installing Cloud Avatar - Transparent by Minmin . . .
Installing Aeris Avatar - Transparent by Minmin . . .
Installing Cait Sith Avatar - Transparent by Minmin . . .
Installing Sephiroth Avatar - Transparent by Minmin . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Minmin . . .
Installing Tifa Avatar - Transparent by Minmin . . .
Installing Yuffie Avatar - Transparent by Minmin . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Thu 07/18/2013 -  0:08:57.03.

New crash log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
UNEXPECTED: zero count
set music volume trans: 64->0, step=255
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\hiwind0.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 19.133429, frames: 287
set music volume trans: 0->127, step=255
song is already playing...
GLITCH: missed palette write to external texture field/junair/junair_15
set music volume trans: 127->127, step=255
set music volume trans: 127->0, step=180
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\junair_d.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 4.266688, frames: 64
set music volume trans: 0->32, step=255
set music volume: 127
set music volume trans: 127->0, step=60
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
INFO: D:\steam\steamapps\common\FINAL FANTASY VII\movies\junon.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 32.133494, frames: 482
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
set music volume trans: 127->1, step=244
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 96
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 485
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 96->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->127, step=128
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 488
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
set music volume trans: 127->0, step=40
set music volume: 127
set music volume trans: 127->0, step=60
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 02:02:10
I don't think it is the directory issue... that was from the Fort Condor mini game, which worked fine.  I've played a lot of sessions without mini games, which has been necessary because of the crashing.
K I follow your logic, and so does that log. Perhaps this is related to the Vsync Glitch near the beginning. You are forcing Vsync off with driver settings or? Idk, try to get rid of that glitch and see if it helps.

There's also a UNEXPECTED: zero count towards the beginning of the log just before hiwind.avi plays. No idea what that is. If the Vsync thing doesn't help I'd probably give the full uninstall with Kompass ff7registry key utility followed by reinstall and GameConverter .8 a shot, just because I wouldn't know what else to try. Not exactly a good reason but there you are.

 

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-21 02:13:30
K I follow your logic, and so does that log. Perhaps this is related to the Vsync Glitch near the beginning. You are forcing Vsync off with driver settings or? Idk, try to get rid of that glitch and see if it helps.

There's also a UNEXPECTED: zero count towards the beginning of the log just before hiwind.avi plays. No idea what that is. If the Vsync thing doesn't help I'd probably give the full uninstall with Kompass ff7registry key utility followed by reinstall and GameConverter .8 a shot, just because I wouldn't know what else to try. Not exactly a good reason but there you are.

If what I read in another post is true, Open GL has a memory leak that is causing the issue.  No fixes given.  Vsync is set to on with a refresh rate of 120 (my monitor supports that).  Vsync is being forced on through the nVidia drivers as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-21 02:45:56
One more question in regards to the re-translation usage specifically for fixing the counter. Is the counter always broken without the re-translation installed?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 02:46:40
If what I read in another post is true, Open GL has a memory leak that is causing the issue.  No fixes given.  Vsync is set to on with a refresh rate of 120 (my monitor supports that).  Vsync is being forced on through the nVidia drivers as well.
The memory leak is there but you shouldn't be running into it. Can play this game all day on a good machine like yours. VSYNC isn't working properly according to your APP.log. If this is causing your problem, no idea.

One more question in regards to the re-translation usage specifically for fixing the counter. Is the counter always broken without the re-translation installed?
No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-21 03:36:02
No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.

I'm going to do a clean install of FF7 and then use BFE only once this time around. I'll wait for the Re-Translation till they get the full-blown one finished. [CleverNameHere] pointed out that it's soon in the coming, so I can wait it out. If I finish my playthrough before the new translation comes out, then I'll just re-play the game :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-21 04:24:43
No, but you need to reinstall Menu Overhaul by itself to fix it. And even then, there's still a couple of the non-essential ones that it won't fix. Some weird problem with ToughScript that I wouldn't be able to understand if I studied it for the rest of my life. Guessing Luksy fixed it already tho.

Actually yes, you have to install with ReTranslation to fix the counters window. It's a rather unfortunate bug that PitBrat says is fixed for the 040.1 patch. Until then, this is the only annoying way  :| That or wait for the final MO release, which very well could happen before the patch is even released.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: piccolo113 on 2013-07-21 05:00:36
Actually yes, you have to install with ReTranslation to fix the counters window. It's a rather unfortunate bug that PitBrat says is fixed for the 040.1 patch. Until then, this is the only annoying way  :| That or wait for the final MO release, which very well could happen before the patch is even released.

Since I'm going for a fresh install of everything, I'll just play the game without Retranslation up till I get to the Mansion and have the ability to open the safe. I'll worry about the counter, then. I'm only at ShinRa HQ at the moment. Got a little bit to go, and I've got someone watching me play who reads a tad slower than I. There's a bit of time before I have to worry about waiting for patches and whatnot :D

Edit: [CleverNameHere] said that the final ReTranslation may be as little as a few weeks off....is there an ETA on Bootleg 040.1?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 05:45:59
Since I'm going for a fresh install of everything, I'll just play the game without Retranslation up till I get to the Mansion and have the ability to open the safe. I'll worry about the counter, then. I'm only at ShinRa HQ at the moment. Got a little bit to go, and I've got someone watching me play who reads a tad slower than I. There's a bit of time before I have to worry about waiting for patches and whatnot :D

Edit: [CleverNameHere] said that the final ReTranslation may be as little as a few weeks off....is there an ETA on Bootleg 040.1?
Let's work with what we have for now. PitBrat isn't as excited about working on it as he used to be. Maybe when some more things happen and some other projects get sorted out. Definitely not before the Re-translation is released and tested. I'd say 6 months before I'd even bother PB personally. What we have is pretty great already, and installing add on mods is simple enough once you give it a try or three. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-21 05:54:22
I'm a little confused on how to unpack and repack character LGP files. Every time i manage to pull it off,  it keeps on crashing when ever i load my saves. Would it be possible if any could upload Kaldarasha's field and battle characters as a working LGP file?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 06:03:24
I'm a little confused on how to unpack and repack character LGP files. Every time i manage to pull it off,  it keeps on crashing when ever i load my saves. Would it be possible if any could upload Kaldarasha's field and battle characters as a working LGP file?
The only reason we don't is because it violates the site's rules. Distributing encoded game files is close enough to piracy that we just steer clear.

I think some people recently said they liked using this tutorial (http://forums.qhimm.com/index.php?topic=9924.msg139248#msg139248).

I recommend using uLGP .5 GUI (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) to unpack and pack the files.

I am currently working on a tutorial for it, but I'm lazy and it's turning into a study in procrastination. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-21 06:11:06
The only reason we don't is because it violates the site's rules. Distributing encoded game files is close enough to piracy that we just steer clear.

I think some people recently said they liked using this tutorial (http://forums.qhimm.com/index.php?topic=9924.msg139248#msg139248).

I recommend using uLGP .5 GUI (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) to unpack and pack the files.

I am currently working on a tutorial for it, but I'm lazy and it's turning into a study in procrastination.

Oh, ok then, I'm going to try it out. thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-21 07:08:34
If what I read in another post is true, Open GL has a memory leak that is causing the issue.  No fixes given. 
If you find the post again show it to me please ...
I think the many "ERROR: GL_OUT_OF_MEMORY" are the right note.
Your video card retains too much data.
Try to turn off vbo and pbo, may this helps.
If not, try also cache off.
Last shaders off could also help you to save video ram.


Vsync is set to on with a refresh rate of 120 (my monitor supports that).  Vsync is being forced on through the nVidia drivers as well.
That could possibly be problems with some mini-games ...
The Vsync signal is then the timer and normally runs at 50Hz.
60Hz with modern televisions and monitors is still acceptable, but 120Hz ...
My recommendation, put the nVidia drivers so that the application can take control.



Yes, the first thing I did was follow the steps on the FAQ segment as stated before. It did not resolve the issue. I am still unable to move past the Insert Disc 2 screen.
Check if you have in the bootloader configuration for the tab "Plugins" mark "External Library" and there is also entered "Multi.dll".
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-21 07:37:49
Ok, I managed to get it working on my own!!! But there does seem to be a lighting difference between what i had before.

[Left New----------------- Right Old]
(http://oi40.tinypic.com/2w7n1vs.jpg)


Is there a way i can add shading to the characters?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 07:51:56
Ok, I managed to get it working on my own!!! But there does seem to be a lighting difference between what i had before.
Is there a way i can add shading to the characters?
Oh man, I love this so much. Your side-by-side shows the difference between a shaded and an unshaded character. To me, the one on the left looks better not just because it has more polygons, but because the game engine's shading effect is working as intended, so the character is brighter. The one on the right has basically been shaded twice. This becomes super obvious with a shaded Barret, since he's dark by nature. To each his own, but most people who like the PRP look are moving to the new unshaded model types.

You have a nice rig, right? Do you run your monitor at 1080p? Try running the screen res in bootloader's main tab at 1920X1080 and the internal resolution in the bootloader "system" tab at 5120X3840 and then force anti-aliasing with your video drivers as high as it'l go; see if that takes care of some of those jaggies.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-21 08:24:30
Oh man, I love this so much. Your side-by-side shows the difference between a shaded and an unshaded character. To me, the one on the left looks better not just because it has more polygons, but because the game engine's shading effect is working as intended, so the character is brighter. The one on the right has basically been shaded twice. This becomes super obvious with a shaded Barret, since he's dark by nature. To each his own, but most people who like the PRP look are moving to the new unshaded model types.

yeah, I see the extra modeled work on the characters which the left one shows much better form.  I now understand how the engine is supposed to work on the characters; I'm just trying to strike a balance between brightness levels to expose more of the hidden details, so things wont stick out so much. I'm up for the task to find that balance.

You have a nice rig, right? Do you run your monitor at 1080p? Try running the internal resolution in bootloader at 5120X3840 and force anti-aliasing as high as it'l go, See if that takes care of some of those jaggies.

I'm currently running on a laptop; which runs at 1360X768 (with resizing enabled.) I'll see if i can put some multi-sampling later when i get a chance to. and as mentioned in my post before; I'm running on the 2012 PC Edition of FFVII (Unconverted.) which can run edited LGP files. 

(http://oi41.tinypic.com/wconbb.jpg)

.....well it's about time i get some rest, it's way past 1 AM where i'm at. I'll reply when i get a chance to.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-21 12:04:34
In Wall Market, Cloud become a shadow and the screen is dark with black squares. How can I fix it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 12:51:15
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 13:10:41
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..

I know it's scary but don't worry! Turn your anti-virus off. :P Which AV program are you using? Look at the most ever online this forum in one day, 1919. 1900 of them were after bootleg. No one got a Trojan.

I am running AVG Internet security 2013.
As soon as I extract the bootleg zip I get alerts that bootleg.exe has the following Trojan:
Generic33.BGUM
Alerts for this repeatedly show up, AVG is not happy.
Any help, greatly appreciated.
AVG causes too many false positives (and for having seen the code of both BFE and the Bootleg process, I can assure you that there is NO trojan there).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-21 13:14:22
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..

It's not from Rome. It doesn't say "naaaay." It won't make you sick.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 13:53:44
Turn your anti-virus off.

Well that ain't happening. "False positive" doesn't quite add up, to me. I'd be more likely to use mods if it didn't look like dodgy software.. Just saying.

So many people also don't use any anti-virus program at all, so it's hard to say whether they notice or not. It did actually cause some shady stuff, hence my caution. I'd rather a safer method, if there even is one. That mod manager thread sounds way better. Something more official.. Looks like some of the mods listed in Bootleg aren't really supported anymore.. And some are straight up missing, like.. Any Cid models, etc.. Game would look pretty weird.

Quote
It's not from Rome. It doesn't say "naaaay." It won't make you sick.

Well.. That's one way to make it sound super legit.. :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 14:17:51
Well that ain't happening. "False positive" doesn't quite add up, to me. I'd be more likely to use mods if it didn't look like dodgy software.. Just saying.

So many people also don't use any anti-virus program at all, so it's hard to say whether they notice or not. It did actually cause some shady stuff, hence my caution. I'd rather a safer method, if there even is one.

Well.. That's one way to make it look super legit..
Hehe. There's tons of legitimate software out there that advise you in their installers to turn off all anti-virus to proceed. Bootleg happens to be getting mis-flagged as a Trojan. Why? Because crappy AV prog manufacturers (who are actually responsible for most of the "virus" attacks out there) false-alarm on almost anything that attempts to alter another file on your system, in an effort to look like they are doing SOMETHING, when actually they are doing nothing.
Personally, it means squat to me whether or not you install bootleg, but I will defend the program and its author from baseless accusations from unidentified anti-virus programs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 14:37:57
Fair enough.. But allow me to provide some context.

I have a ton of mods for both Saints Row 2 and Saints Row: The Third. Loads of mods. Not one .exe file involved. You can patch using a .bat format or simply add files to the steamapps/saints row the third folder directly. Boom. Done.
Why use an .exe file which is notoriously dodgy (third-party ones anyway) on the internet. Not once have I had to "turn off my anti-virus software" to install anything. That just isn't that wise..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 14:42:53
I have a ton of mods for both Saints Row 2 and Saints Row: The Third. Loads of mods. Not one .exe file involved. You can patch using a .bat format or simply add files to the steamapps/saints row the third folder directly. Boom. Done.
Why use an .exe file which is notoriously dodgy (third-party ones anyway) on the internet. Not once have I had to "turn off my anti-virus software" to install anything. That just isn't that wise..
As far as I know, the reason is because the game is really old and really hard to code for. The original Saints Row came out nearly a decade later. I think if PitBrat could have done it another way, he would have. He's that smart.

btw, i +1 your last post for being reasonable and logical  ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 14:52:51
Well, I'd like to think I can be reasonable.. But can you blame me for being cautious, after past mod experience, then coming to this with.. Weird patching processes? (No disrespect to the creators, just.. Yeah.) Maybe that's SE's fault. Probably is. It'd be nice if they had co-operation with modders to at least contribute the higher quality models, etc, because I will admit, the FFX style battle layout and some of Cloud's models? Awesome. Not gonna lie. Seeing as I like Cid though, not seeing any battle models for him is pretty disappointing. He just wants his goddamn tea! :(

Sorry if I came across as "being a jerk".. Just.. Yeah. Something seemed off.

Is it also possible, if it converts the game to the 1998 PC version, to un-do that if I wish later, and go back to the 2012/Steam version? I'm curious where the Point of No Return is, that's all. :3
Like, with Saints Row 2 and 3, I know I still have the game I bought, just with "optional cosmetic extras", which is really all I'd want. I have FFVII on my Vita, looks pretty damn shiny on it. But if there's a way to simply, y'know.. Only change models, music and stuff and leave the majority of the game "vanilla". I tend to prefer to play the game I bought, y'know?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 14:57:52
Sorry if I came across as "being a jerk".. Just.. Yeah. Something seemed off.
Think nothing of it.
As for Cid............. allow me to direct your attention to this thread (http://forums.qhimm.com/index.php?topic=13960.msg201163#msg201163). The newer updates are on the last page or two, but there is a new new new Sunday Sunday Sunday version with a BIG UPDATE coming soon. Anyway Cid's in there already, battle and field.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 15:00:44
new new new Sunday Sunday Sunday

I like it already. I'll take ten of them.

EDIT: Aha! I saw the Vincent preview (andZackwhatIcan'teven). I am very appoint. Some of the ones I saw currently on Bootleg seemed.. Lacking/flat.. Apparently that guy got banned for some not-so-cool things though?

...I should learn how to mod stuff. Did some 3D Modelling classes last year, but I'm more of a writer than designer. Otherwise I'd be more than happy to help!

Probably another reason why I'm like "Well what's up with this then, ol' chaps?" is that I've run into issues with other mods before too (Saints Row 3 again) where things would derp so hard that my character doesn't know it exists. I guess I'm like Nomura, a perfectionist. XD Like things looking somewhat natural/similar to the original (though to be honest, the Avalanche Chibi/Tall Cloud and Whiteraven's models? Shiny. The HD Sweeper and Guard Scorpion look frakkin' incredible as well. Squeenix should just hire you guys already.

That's the other thing. The script/grammar update in the 2012/Steam versions.. Is that what the "Fix Script Errors" mod is in Bootleg? I like the Steam fixes, but if it converts the game to the 1998 version.. Is all that lost?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 16:34:46
Ok I tried to glance through as many of the 54 pages as I could to see if I could find this issue specifically. Anyways here goes:

Attempting to run Bootleg Front End, download everything and place it into the proper folder. Mod List will detect everything and all is well.
I turned off UAC (running Win 7 64 bit), Gave both BFE.exe and Bootleg.exe full admin privileges as directed in the instructions.

When I click the "Run Bootleg" button, it starts up fine but quicky states the following:


Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
    Select PROPERTIES
    Go to the COMPATIBILITY tab
    Check the box by 'Run this program as an administrator'

which I am not sure this is stated. On top of that it deleted EVERY mod in the folder so I had to redownload (and made a backup copy because it does it everytime). I also noticed the FAQ about changing the "Path" variable in the computer advanced properties and this did not change a thing.

Suggestions?

Also I'm using the Steam release of FF7
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-21 16:45:09
Ok I tried to glance through as many of the 54 pages as I could to see if I could find this issue specifically. Anyways here goes:

Attempting to run Bootleg Front End, download everything and place it into the proper folder. Mod List will detect everything and all is well.
I turned off UAC (running Win 7 64 bit), Gave both BFE.exe and Bootleg.exe full admin privileges as directed in the instructions.

When I click the "Run Bootleg" button, it starts up fine but quicky states the following:


Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
    Select PROPERTIES
    Go to the COMPATIBILITY tab
    Check the box by 'Run this program as an administrator'

which I am not sure this is stated. On top of that it deleted EVERY mod in the folder so I had to redownload (and made a backup copy because it does it everytime). I also noticed the FAQ about changing the "Path" variable in the computer advanced properties and this did not change a thing.

Suggestions?

Also I'm using the Steam release of FF7

Are your Steam Files in a non-system folder? If they were in a system folder and you moved them, and then launch steam, a new steam file could be created in the previous folder. Cut and paste this file with the other in the non-system folder
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 16:49:41
Steam is located in my E:\Games\Steam directory. It was indeed moved (per the instructions) and still no go. Still the fact that it thinks that bootleg.exe does not have permissions, when it does, seems to be the hold up? I guess going off purely what it says anyways.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Syno on 2013-07-21 16:52:31
Are your firewall and your anti virus off? :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 16:55:01
Steam is located in my E:\Games\Steam directory. It was indeed moved (per the instructions) and still no go. Still the fact that it thinks that bootleg.exe does not have permissions, when it does, seems to be the hold up? I guess going off purely what it says anyways.

This is pretty much how I have mine too. On my 2TB drive in E:\Steam\steamapps\common\FINAL FANTASY VII directory. That still cool? It won't fit on C:\, that's a SATA.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 16:59:09
This is pretty much how I have mine too. On my 2TB drive in E:\Steam\steamapps\common\FINAL FANTASY VII directory. That still cool? It won't fit on C:\, that's a SATA.

Lol yesssss they are all off :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: waldoh on 2013-07-21 17:01:17
I'm having the same issue. My steam ff7 is installed in C:/Games, i have bootleg running as admin, firewall and anti-virus are off. All mods are green/yellow, yet I'm still getting:

Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 17:05:17
Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!
Frequently Asked Questions
When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
  • Right click "My Computer" and select Properties.
  • Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
  • In the Advanced tab, click on Environmental Variables.
  • Under "System variables" find the variable named Path, highlight it, and click Edit...
  • "Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: waldoh on 2013-07-21 17:09:56
Frequently Asked Questions
➣ When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
Right click "My Computer" and select Properties.
Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
In the Advanced tab, click on Environmental Variables.
Under "System variables" find the variable named Path, highlight it, and click Edit...
"Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.

Sorry, I should have mentioned that I did this as well.

I'm running windows 8 if that makes any difference
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hileict on 2013-07-21 17:40:37
Uh.. I don't mean to be rude or whatever, but.. What's up with Reno being called "Leno" at the end of the tutorial video? http://youtu.be/LlmxuFYnpsE?t=22m13s
Why was that even changed? It's not in the vanilla version..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: waldoh on 2013-07-21 17:41:54
I've been messing around and still can't really find a solution. I'm giving up for now, but here's what I have in-detail, maybe someone will eventually know what the issue is:

Steam is installed in Program files
Games are installed outside Program files (C:/games)
all mods+bootleg are in c:/games/ff7mods
bfe+bootleg.exe are running as admin
all mods are installed, mod-list shows 100% green/yellow
UAC is off
firewall is off
windows defender is off
C:/windows/system32 is the first variable in the 'path' environmental variables

when I hit run bootleg I get the following error:

Checking Operating System...
64Bit Installation
Final Fantasy VII Installation Located:
""="
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Proviledges.
etc.
etc.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-07-21 17:54:12
Waldoh,
In BFE, what is the FF7 install directory? Is it detected correctly?
Try manually setting the FF7 install directory in BFE before running Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-07-21 17:59:12
Hey guys, so.. I would totally go ahead and use Bootleg and all, but hell no while it's being picked up as a known Trojan horse virus. A rather nasty one too. Luckily, I had a ton of preventative stuff in place to block it from attacking. Once that business is fixed, I'll be more inclined to not think this is messed up..
I wanna be very clear, Bootleg is not a trojan horse, nor does it contain one. It's often picked up by A/V software's heuristic measures (or as "generic" or something similar) because of the way it's packed. The extent of its "attacking" is that it decompresses and runs an executable file, behavior which is common in malware but is not inherently bad in and of itself. Many lesser antivirus software will just assume it's a trojan horse for that, regardless of what the packed exe actually does.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-21 19:15:33
@Hileict
I can understand you, I had years ago also a dispute here because of something like a False positive.
Until now my PC has survived all

Alternatively, you can use my FF7GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959), then you can also manually install all (?) the mods here.
Even without UAC, Antivir, firewall or something disable.



Final Fantasy VII Installation Located:
""=\"
Access Denied! Installation Aborted!!

Also I'm using the Steam release of FF7
Especially with the Steam release, it is important to specify the paths.

(http://img4.fotos-hochladen.net/uploads/bootlegfrontende8rhzw2fts.png)


Both the games folder as well as the Temp folder I recommend every 20 GB to have free space.

Ah, and do not use quotes in the pathsboxes ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 19:44:22
@Hileict
I can understand you, I had years ago also a dispute here because of something like a False positive.
Until now my PC has survived all

Alternatively, you can use my FF7GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959), then you can also manually install all (?) the mods here.
Even without UAC, Antivir, firewall or something disable.


Especially with the Steam release, it is important to specify the paths.

(http://img4.fotos-hochladen.net/uploads/bootlegfrontende8rhzw2fts.png)


Both the games folder as well as the Temp folder I recommend every 20 GB to have free space.

Ah, and do not use quotes in the pathsboxes ...

Ok the Destination Location is left blank. What path do I exactly need to put down here? The location of the game install? Such as E:\Games\Steam\SteamApps\common\FINAL FANTASY VII?

Second the FF7 Install image is left blank. What exatly do I need to put here

Last the temp files entry is blank but this I can put as anything as its just going to temp extract and delete the files after, correct?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 19:50:50
@Hileict
I can understand you, I had years ago also a dispute here because of something like a False positive.
Until now my PC has survived all

Alternatively, you can use my FF7GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959), then you can also manually install all (?) the mods here.
Even without UAC, Antivir, firewall or something disable.


Especially with the Steam release, it is important to specify the paths.

(http://img4.fotos-hochladen.net/uploads/bootlegfrontende8rhzw2fts.png)


Both the games folder as well as the Temp folder I recommend every 20 GB to have free space.

Ah, and do not use quotes in the pathsboxes ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LexiPixel on 2013-07-21 19:52:07
(http://i.imgur.com/WUTZaj5.png)

I get this screen after the initial logos run. I updated my catalyst drivers to  the ones recommended. Still no dice. Not sure what to do. Any suggestions would be greatly appreciated. I tried to read as much as I could but there are too many pages to find my specific issue.

Is there any information you need to help me fix this?

EDIT:: Also, I seem to be able to still control the menu. I get some sound, but cannot seem to activate any input beyond up and down. The okay button doesn't seem to do anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Razgriz777 on 2013-07-21 21:07:56
Ok. After figuring out the issue (thank you for all that helped. I appreciate it) everything seemed to installed with no problem. Now I have the FF7 BootLoader Icon on my desktop.

When starting it, verify the options and then click "Play FF7" it tells me I need the disk.

According to the FAQ section it states that I need to use any disk to pass the "CD" check. Well what do you do if you have the steam version and have no CD as a result? Or do i need to tweak something more? I'm not sure now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-21 21:17:25
It doesn't matter what version you have because using Bootleg will always convert it to the 1998 version, which was the original CD copies. You will still need to pass the CD check, but it's easy enough with any of the three options stated in the FAQ.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-21 21:23:49
Ok the Destination Location is left blank. What path do I exactly need to put down here? The location of the game install? Such as E:\Games\Steam\SteamApps\common\FINAL FANTASY VII?
Yes

Second the FF7 Install image is left blank. What exatly do I need to put here
Can be left empty

Last the temp files entry is blank but this I can put as anything as its just going to temp extract and delete the files after, correct?
Yes


When starting it, verify the options and then click "Play FF7" it tells me I need the disk.

According to the FAQ section it states that I need to use any disk to pass the "CD" check. Well what do you do if you have the steam version and have no CD as a result? Or do i need to tweak something more? I'm not sure now
Rename a USB stick "FF7DISC1", remove the check mark for "automount" and choose the letter of the USB stick (in Bootloaderconfig)

(http://www10.pic-upload.de/08.06.13/wnjk3qvyll.png)


@LexiPixel
Look here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-21 21:29:32
I get this screen after the initial logos run. I updated my catalyst drivers to  the ones recommended. Still no dice. Not sure what to do. Any suggestions would be greatly appreciated. I tried to read as much as I could but there are too many pages to find my specific issue.
Before you install the 13.5Beta2, it will be necessary to uninstall the current display driver. The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.
You can determine your version by using Device Manager.
Do you have a different version, the 13.5 the previous version has not overwritten.
In this case, please uninstall the display driver separately before you install the 13.5 again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zhian on 2013-07-21 21:40:16
Hey all.

Seem's I am getting an error when attempting to run Bootloader.exe.  This error happens after all installation has been completed (Successfully).  It is the final step in the OP's guide.

(http://i.imgur.com/XWjdpnv.png)

There is error code associated with it, which can be viewed from here;

http://pastebin.com/ebBjf106 (http://pastebin.com/ebBjf106)


To add, each .exe is given administrator priveledges.  UAC is off.  Access is granted to the files needing it.  Everything seems normal =/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LexiPixel on 2013-07-21 21:50:38
Thanks for the response. The FaQ wasn't as detailed with solving my problem as that.

Uninstalled my drivers this time rather than overwriting and the game runs great. Thank you for the response. <3

Problem solved.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-22 00:24:52
I'm sorry if this is a fixed problem already, but I swear I couldn't find the solution in the internet for the life of me (I registered in the forums just to solve this).
So, when the game starts all I get is a blank white screen in what seems to be the intro movie. If I press something after that, it will take me to the menu where I can select a new game, but still with a pretty strong white filter in the image. After that, the screen just goes blank white again.
Does anyone know what to do?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-22 00:38:10
I'm sorry if this is a fixed problem already, but I swear I couldn't find the solution in the internet for the life of me (I registered in the forums just to solve this).
So, when the game starts all I get is a blank white screen in what seems to be the intro movie. If I press something after that, it will take me to the menu where I can select a new game, but still with a pretty strong white filter in the image. After that, the screen just goes blank white again.
Think maybe... this needs the "Everything Is Made of Light Fix" which is actually a little hard to research, imo, but these links are from the Big List of Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799), which is another of PitBrat's many gifts to the world.
main.frag (https://rapidshare.com/files/2495355694/main.frag)
and
main.vert (https://rapidshare.com/files/1158864087/main.vert)
download those and put them in your game's "nolight" folder in the shaders directory; something like this (my install path):
C:\Games\FFVII\shaders\nolight
Backup the originals please.  :-\
Hope that helps  :)

Edit: Lol I posted busted links.... look below. Thanks Komp, hey whats that bloom3.post? Did you write that?

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-22 00:48:08

FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)


The links of the Post from UGerstl not work, get this here.
shaders-fix.zip (http://forum.finalfantasy.de/attachment.php?attachmentid=57525)   

Quote
hey whats that bloom3.post? Did you write that?
That  found "der aus dem Westen" somewhere (german Forum)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-22 01:00:56
Seem's I am getting an error when attempting to run Bootloader.exe.  This error happens after all installation has been completed (Successfully).  It is the final step in the OP's guide.
Can you get ff7.exe to run on its own by navigating to the file itself in your game directory?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-22 04:21:03
This "Everything is made of light" stuff is exactly my problem, I copied bloom3 and changed the two other files (I ovewrited) but that still doesn't solve the issue....
I noticed that, in my bootloader, everytime I start the game the plugin boxes for the shaders and lightning effects keep turning blank (like no plugin is chosen). Does that help anyone elucidate the problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-22 04:58:54
This "Everything is made of light" stuff is exactly my problem, I copied bloom3 and changed the two other files (I ovewrited) but that still doesn't solve the issue....
I noticed that, in my bootloader, everytime I start the game the plugin boxes for the shaders and lightning effects keep turning blank (like no plugin is chosen). Does that help anyone elucidate the problem?
The bloom is irrelevant, not sure why it's included, but I'll take a look at it. The important thing is to make sure you overwrite main.frag and main.vert into the shaders\nolight\ folder. not just the shaders folder. Either way it'l ask you to overwrite. In bootloader make sure shaders is checked and postprocessing is unchecked. PBO and VBO should probably be unchecked as well, but you can test those out yourself. If suddenly this fix doesn't work you're the first I've heard about.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-22 05:39:45
Just unchecked post-processing and overwrote the files in the shaders folder (before I just overwrote the files in the no light folder), also unchecked vbo and pbo. Still getting the same white screen at the beginning, menu with a lot of white, white screen again...actually, holy crap, I think the problem is something else entirely.
I just left the game running past the white screen and got...this...

(http://i39.tinypic.com/1zgq7gp.png)

What...the...hell? Does it mean some of the pre-rendered environments are missing or something? The game and sound are running normal...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lambdafish on 2013-07-22 05:43:22
I have a problem that I just cannot figure out. I'm using the 2013 Steam version of FF7 (using SteamMover to move the files), and I have followed the tutorial from step 0, and I cannot get Omza's field pack to work. I have tried the fix in the FAQ and it didn't do anything at all, keeping the default field textures. Most of the other mods in bootleg work, but this one is acting like the files are not there.

As well as this, the title menu has stayed as the default, instead of changing to the custom one that I chose, and the UI has become slightly glitched (I can live with it, but if there is a fix I would love to know).

If anyone can help, I really appreciate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-22 05:54:49
Edit: Didn't see your other posts.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zhian on 2013-07-22 06:18:54
Can you get ff7.exe to run on its own by navigating to the file itself in your game directory?


I apologize, it seems a restart fixed the issue. Turned it on this morning to see if I could run it from the "ff7.exe", decided to try Bootloader again out of curiosity and it worked.  I have no idea why, but working in an IT profession myself I really should have tried a restart first!!

Possibly an issue with Administrator options not kicking in until restarted, who knows.

It seems to boot up anyway, I will keep you informed if anything else kicks up.  Thanks for the help :)
Title: Bootleg gameplay bug
Post by: cain9696 on 2013-07-22 07:22:27
 :( hey just reporting a  game play bug since i couldn't find it listed. I defeated the first boss, and as i was escaping i got back to the 2 doors you have to go through to get out and the girl opened one and closed as i was approaching it and i got stuck unable to move. Besides that everything is working just fine just gotta redo the boss since i didn't save lol.
Title: Re: Bootleg gameplay bug
Post by: Template on 2013-07-22 11:40:10
:( hey just reporting a  game play bug since i couldn't find it listed. I defeated the first boss, and as i was escaping i got back to the 2 doors you have to go through to get out and the girl opened one and closed as i was approaching it and i got stuck unable to move. Besides that everything is working just fine just gotta redo the boss since i didn't save lol.
That's a new one for me. Please let us know if you run into any further strange bugs, because something may be going on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-22 12:35:20
@Funchal99
Please refer to whether "[Gamedir]\shaders\nolight\main.frag" has a manipulationdate in 2011 or 2012.

You may also need to empty the cache folders, one in "[Gamedir]\mods\Bootleg\cache" other in "[Gamedir]\cache". (or turn off "Compress Textures")


I have a problem that I just cannot figure out. I'm using the 2013 Steam version of FF7 (using SteamMover to move the files), and I have followed the tutorial from step 0, and I cannot get Omza's field pack to work. I have tried the fix in the FAQ and it didn't do anything at all, keeping the default field textures. Most of the other mods in bootleg work, but this one is acting like the files are not there.

As well as this, the title menu has stayed as the default, instead of changing to the custom one that I chose, and the UI has become slightly glitched (I can live with it, but if there is a fix I would love to know).

If anyone can help, I really appreciate it.
I'm not sure if my GC works correctly with "SteamMover" together.
Please open "FF7_GC.log" and look at the end if there "Zielpfad ist:" contains the path to the moved folder. (or post the log here)
Please report it here so I know that in the future.

If you have Omzy later installed, you may see two folders in the folder "mods".
Move the contents of "FacePalmer" to "Bootleg" and make sure that "Bootleg" is registered in bootloader as "Mod Path".
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-07-22 14:30:59
The new beta driver of Nvidia makes every texture white.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-22 14:54:50
The new beta driver of Nvidia makes every texture white.
The strikes come closer and closer ...

last solution, turn shader off...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lambdafish on 2013-07-22 15:41:38
I'm not sure if my GC works correctly with "SteamMover" together.
Please open "FF7_GC.log" and look at the end if there "Zielpfad ist:" contains the path to the moved folder. (or post the log here)
Please report it here so I know that in the future.

If you have Omzy later installed, you may see two folders in the folder "mods".
Move the contents of "FacePalmer" to "Bootleg" and make sure that "Bootleg" is registered in bootloader as "Mod Path".

Zielpfad  ist: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII

It seems that its installed it to the default steam folder rather than the moved folder. Is there any way to fix this? (maybe an alternative to Steam Mover). As for Omzy's field mod,  I installed it as part of bootleg, and also afterwards as per instruction of the FAQ, overwriting the original field folder within bootleg, so as far as I know, that should all be correct.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-22 16:29:15
Zielpfad  ist: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII

It seems that its installed it to the default steam folder rather than the moved folder. Is there any way to fix this? (maybe an alternative to Steam Mover). As for Omzy's field mod,  I installed it as part of bootleg, and also afterwards as per instruction of the FAQ, overwriting the original field folder within bootleg, so as far as I know, that should all be correct.
An alternative you can read here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).
The Steam Mover moves the files, but does not fit into the registry.
I would therefore classify it as a concern. In particular, therefore, because the moved folder are not expected to be uninstalled.

But because most still works, just leave it there ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-22 16:57:20
Quote
The new beta driver of Nvidia makes every texture white.

So...that's probablt the reason to my problem, I guess. I have just installed the beta driver. There is nothing I can do until they decide to launch a new one?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-07-22 17:21:57
Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.
Title: Re: Bootleg gameplay bug
Post by: cain9696 on 2013-07-22 18:57:06
That's a new one for me. Please let us know if you run into any further strange bugs, because something may be going on.

Ya it happened twice but not the third time. I'm assuming it has to do with nightmare  but it didn't crash or anything just got stuck in the door lol.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-22 18:59:59
Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.

I've had nightmares dealing with the entire 320.xx series. My recommendation is to revert back to the 314.22 drivers.
Title: Re: Bootleg gameplay bug
Post by: EQ2Alyza on 2013-07-22 19:01:16
Ya it happened twice but not the third time. I'm assuming it has to do with nightmare  but it didn't crash or anything just got stuck in the door lol.

N7 has a funky way dealing with those doors. I can see how this happened.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-22 22:48:56
IT WORKED! FINALLY!
Thanks for the support.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: reshin on 2013-07-22 23:16:10
Hello,

I'm running the Steam release on a Windows 7 desktop, and I did move the Steam installation to a non system directory.  Had no problems with that.  I then proceeded to download the mods that were given for the "Minimal" preset setup.  I did download the files.  I also unzipped (which I'm not sure I needed to do), and when I rerun the mod list, I have only green and yellow items on the mod list, so it looks like I'm clear for the next step.  However...when I click on Run Bootleg, the command prompt does appear for roughly 5 seconds.  The window then closes, and nothing else happens.  I'm returned to the Bootleg program. 

Something I'm just now noticing in the instructions that may have been a problem is that I had an internet explorer open as well as some mozilla firefox windows.  Where do I need to go from here?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-23 00:01:24
The files aren't supposed to be extracted. Use the exact files that are downloaded for your mod folder and check the Installation tab to be sure everything is directed to the right locations.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: reshin on 2013-07-23 01:52:33
Well, I went back and deleted the old Bootleg folder.  Redownloaded, didn't extract, but it didn't change my results, unfortunately.  It did seem like my command prompt window was open for a second or two longer.  Doublechecked the locations, which seem to be accurate.  I'm still not getting to the next step.  Any other ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheHierarchy on 2013-07-23 03:31:14
Well, I seem to have gotten the hang of things on my ruthless Sephiroth.

(http://oi42.tinypic.com/2mnp1tu.jpg)


I have one problem though, him and his flashy effects are missing.

(http://oi42.tinypic.com/302ti78.jpg)



Any ways i can fix this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-23 05:32:57
@reshin
Post the Bootleg.log
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-23 05:33:48
@reshin
Post the Bootleg.log


Edit: What's that?  ???
My internet stuck somehow ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-23 05:56:39
Hey guys,

Does anyone know why the links to the anycd links won't open?  I have tried many different approaches to opening them (different browser, different sites)  but no luck.  There are other sites but I don't trust them. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-23 06:10:25
Hey guys,

Does anyone know why the links to the anycd links won't open?  I have tried many different approaches to opening them (different browser, different sites)  but no luck.  There are other sites but I don't trust them.
Some file hosting erase the data after a certain time, so there are often dead links here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-23 06:16:53
Some file hosting erase the data after a certain time, so there are often dead links here.

Any idea where I can get a safe version of this file?

Thanks for the reply
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-23 06:21:40
Try it here (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-23 06:46:02
Try it here (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)

Awesome that worked thanks a lot for the help there.  One other thing when the instructions say add line load_library = Multi.dll  to ff7_opengl.cfg.  How is this done?  Is it under properties > details somewhere?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-23 06:47:25
FF7_opengl.cfg is a file in your game directory. Just open it with notepad and add that text.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-23 06:50:17
FF7_opengl.cfg is a file in your game directory. Just open it with notepad and add that text.

Ah of course okay,  It seemed to already be there at the bottom I will load up the game and try it out.

Thanks again to those who helped out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hank11234 on 2013-07-23 18:37:16
I just installed everything and it all works perfectly except that there is a purple list on the left side with things like ram time and palette stuff, and my status bars are all jumbled during fights. How can I fix?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-23 18:44:03
Start FF7Config (inside the Gamefolder) goto Tab "Graphics" choose "640x480 Fullscreen" + "NVIDIA" + "TNT" and press OK.
Start FF7Config again, goto Tab "Graphics" choose "Custom Driver" and press OK.

Tell whether that helped.


EDIT:
Again misunderstood something :(
I think the heat has fried my brain...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-23 19:19:30
I just installed everything and it all works perfectly except that there is a purple list on the left side with things like ram time and palette stuff, and my status bars are all jumbled during fights. How can I fix?

FF7 Bootloader->Configure->System->Uncheck "Break Limit 9999, Show FPS, Show Stats, Missing Textures"

http://img716.imageshack.us/img716/5084/bootloadersystem.png
Title: Re: [Tutorial] Tifa's Bootleg
Post by: hank11234 on 2013-07-23 19:38:16
FF7 Bootloader->Configure->System->Uncheck "Break Limit 9999, Show FPS, Show Stats, Missing Textures"

http://img716.imageshack.us/img716/5084/bootloadersystem.png

Worked like a charm, thanks so much.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: reshin on 2013-07-23 21:58:55
As embarrassing as this is, I don't see an app.log file anywhere in the bootleg folder.  Help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-07-23 22:52:10
(http://imageshack.us/a/img16/4302/6qhe.jpg)

In the FF7 folder should be one.

This post is the proud winner of my prestigious "post of the day" award. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: aurelios on 2013-07-24 00:50:09
it is normal the low fps ? i getting only 10~20 on open field and  60(only a few) on battles.My AMD driver is 13.5 beta
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 00:59:52
try turning off post processing if u have it checked.  it doesn't work right but itl do that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: aurelios on 2013-07-24 01:22:38
thank you, it work, just one more question, there is some way to load my savegame from ff remake ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zatos on 2013-07-24 04:51:18
If you find the post again show it to me please ...
I think the many "ERROR: GL_OUT_OF_MEMORY" are the right note.
Your video card retains too much data.
Try to turn off vbo and pbo, may this helps.
If not, try also cache off.
Last shaders off could also help you to save video ram.

Thanks, that worked.  For anyone else in the future that might have the problem.  Even though my graphics card has plenty of memory... 2GB I believe.  Apparently, for whatever reason, it doesn't like going over a certain amount of memory in FF7.

I turned on compress textures, then I turned off shaders, postprocessing, pbo and vbo.  In task manager I have kept an eye on its memory usage.  It seems like FF7 would be close to crashing whenever memory usage started getting up to around 150,000 K.  Which is hardly anything, but whatever.  Changing all those settings has helped me play the game several hours without a crash, and the memory no longer got up that high (except momentarily when loading battles).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-24 06:06:02
Very well.
Now you can activate the functions individually again to find out, what caused the error.

Reports then again, thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 07:37:34
Just came across an issue, wondering if anyone has a fix (similar to the Yuffie fix).

I loaded Whiteraven's Vincent to see how it looked (looked great apart from the size compared to the rest of the characters) so I swapped over to Vincent Remodel.  It also has a large model if not larger.  I decided to go back to the original, however when I finished the bootleg everything (so far) has changed over except Vincent's battle model.  Was wondering if this was an issue and if it can be fixed the way without running bootleg again (like the Yuffie Grimmy - Whiteraven fix)?

Second thing about the "Rebuilded" models.  Are they worth loading if I am using the PRP classics? Is there much difference in the two? Or should T.A just remodel all of the characters like they did with Cloud?!  ;D

Lengthy but any help would be great.

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 13:02:41
Thanks, that worked. 
I turned on compress textures, then I turned off shaders, postprocessing, pbo and vbo. 
The only problem out of all of those was possibly post-processing. We should make a note in the FAQ that post-processing is broken.

I loaded Whiteraven's Vincent to see how it looked (looked great apart from the size compared to the rest of the characters) so I swapped over to Vincent Remodel.  It also has a large model if not larger.  I decided to go back to the original, however when I finished the bootleg everything (so far) has changed over except Vincent's battle model.  Was wondering if this was an issue and if it can be fixed the way without running bootleg again (like the Yuffie Grimmy - Whiteraven fix)?

Second thing about the "Rebuilded" models.  Are they worth loading if I am using the PRP classics? Is there much difference in the two? Or should T.A just remodel all of the characters like they did with Cloud?!  ;D
1. You shouldn't install bootleg ontop of itself for changes like this, and it doesn't work anyway. You will need to completely uninstall and delete your entire FF7 directory (not the mods and the bootleg installer). If after bootleg you want to change something you need to do it outside of bootleg with other tools. If you had the exact battle model you wanted to insert in a file or folder, then you could do that without reinstalling bootleg. I don't know where to get that Vincent but you probably need to reinstall anyway. Be very careful with choices in bootleg because reinstalling it is a pain UNLESS you learn and use the bootleg "ff7 install image" function. "Install image", when correctly used, allows you to just reinstall bootleg over itself.

2. The "rebuilded" set by Squallff8 is a good base model set, it is used by many other sets that have come out since he did them, several years ago. The choice you'll probably want as far as model set is "Bootlegged". It uses a lot of the "rebuilded" models, but a lot of other models that are more complex as well, many of which are just built off of the "rebuilded" set.

3. Once you are happy with your bootleg setup, you should look into the Unshaded Model Overhaul (http://forums.qhimm.com/index.php?topic=13960.msg201163#msg201163) project by Kaldarasha. 
(http://i647.photobucket.com/albums/uu193/electrotoyou/NewUMC2_zps31a60124.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 16:30:08
1. You shouldn't install bootleg ontop of itself for changes like this, and it doesn't work anyway. You will need to completely uninstall and delete your entire FF7 directory (not the mods and the bootleg installer). If after bootleg you want to change something you need to do it outside of bootleg with other tools. If you had the exact battle model you wanted to insert in a file or folder, then you could do that without reinstalling bootleg. I don't know where to get that Vincent but you probably need to reinstall anyway. Be very careful with choices in bootleg because reinstalling it is a pain UNLESS you learn and use the bootleg "ff7 install image" function. "Install image", when correctly used, allows you to just reinstall bootleg over itself.

2. The "rebuilded" set by Squallff8 is a good base model set, it is used by many other sets that have come out since he did them, several years ago. The choice you'll probably want as far as model set is "Bootlegged". It uses a lot of the "rebuilded" models, but a lot of other models that are more complex as well, many of which are just built off of the "rebuilded" set.


3. Once you are happy with your bootleg setup, you should look into the Unshaded Model Overhaul (http://forums.qhimm.com/index.php?topic=13960.msg201163#msg201163) project by Kaldarasha. 


Alright I will try this out.  Just to be sure what am I deleting?  you say the entire FF7 directory, is this the "Final Fantasy VII" file folder?  Will this delete any of the save games? I'm not sure where those files are.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-24 16:34:39
Yes, and yes. But you can just move the "save" folder and put it back when you're done if you want to keep your saves.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 16:36:48
Yes, and yes. But you can just move the "save" folder and put it back when you're done if you want to keep your saves.

Okay, are there any other folders I should keep such as the Multi_DLL?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-24 16:37:49
Just the folder with all your mods and the Bootleg installer.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 16:40:14
Just the folder with all your mods and the Bootleg installer.

All my mods being the bootleg040mods?  or the actual folder called "mods"?

Sorry for all the questions  :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-24 16:49:51
Not the folder called mods, just the folder where your packed Bootleg mods are. And it's alright, that's the purpose of this thread.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 18:40:56
Not the folder called mods, just the folder where your packed Bootleg mods are. And it's alright, that's the purpose of this thread.

Alright so I deleted the FF7 folder, kept the bootleg.exe, the mods and such.  Ran bootleg with the options I wanted, though the field models are fine. the battle models are just the default even though I set them differently. Tifa's battle model did not change and the one she has now, her face has white pixel squares on it. Not sure where I went wrong here.

I have lost my music too... I was just using the FF7 music that came with the installation of bootleg before.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 19:02:50
Alright so I deleted the FF7 folder, kept the bootleg.exe, the mods and such.  Ran bootleg with the options I wanted, though the field models are fine.
Did you actually uninstall ff7? There's a windows control panel for uninstalling programs. Are you running ff7 on STEAM?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 19:09:11
Did you actually uninstall ff7? There's a windows control panel for uninstalling programs. Are you running ff7 on STEAM?

Yeah, that's what I am doing as we speak.  Yeah I have the steam version.

And with Kaldarasha's models after downloading the UM-model overhaul where do I extract them?  and if was to want to use the Team Avalanche Cloud battle model will the UM-model overhaul models show instead?

Thanks again
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 19:41:33
Yeah, that's what I am doing as we speak.  Yeah I have the steam version.

Just to be clear:
Frequently Asked Questions

I don't like XYZ mod. Can I just run Bootleg again with something else selected?

No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. You will need to start over to change or try a new mod.
  • Uninstall FF7Music via Windows Control Panel.
  • Uninstall the game via Windows Control Panel.
  • Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
  • Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
  • Install the game and start modding again.
(First page of this thread  :P )

From page 54: (and it goes round and round and round)
Unfortunately this will require a full reinstall. Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
Anyway,
And with Kaldarasha's models after downloading the UM-model overhaul where do I extract them?  and if was to want to use the Team Avalanche Cloud battle model will the UM-model overhaul models show instead?
These are reasonable but fairly complicated questions. The answers are written in threads peppered throughout this forum. As long as the search function is working it should be fairly easy to find. But the UM Overhaul thread isn't THAT long, and it's a lot of pictures, so I'd really suggest reading it if you plan to use it. It's sort of cryptic on purpose because Kaldarasha doesn't want just anyone being able to use his mods. You have to really want them. I made a sort of knock-off thread with his models in a package for unconverted (non-bootleg) ff7 (http://forums.qhimm.com/index.php?topic=14405.msg202879#msg202879) installs that also might be of help.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-24 19:50:34
Just to be clear: (First page of this thread  :P )

From page 54: (and it goes round and round and round)Anyway,These are reasonable but fairly complicated questions. The answers are written in threads peppered throughout this forum. As long as the search function is working it should be fairly easy to find. But the UM Overhaul thread isn't THAT long, and it's a lot of pictures, so I'd really suggest reading it if you plan to use it. It's sort of cryptic on purpose because Kaldarasha doesn't want just anyone being able to use his mods. You have to really want them. I made a sort of knock-off thread with his models in a package for unconverted (non-bootleg) ff7 (http://forums.qhimm.com/index.php?topic=14405.msg202879#msg202879) installs that also might be of help.

Ah I thought his mods were available for use by anyone like the bootleg mods, my mistake I will settle for the bootleg ones so I don't hurt myself trying to figure out how to use them.  Hopefully I can get the game up and running again.  All the cool mods have spoiled me since I found this forum haha,  Should just take the ones I have and settle with that.

I will read back on the forum and see if I can solve the music issue if not I may be an annoyance again.

Thanks again for your help and great work with all of this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gundi on 2013-07-24 20:12:59
First time poster so I apologize if my format is off.

I am having an error occur when you exit the train and go fight your first battle. It will attempt to load the battle but when the screen goes black, I get the "something has gone wrong" box. Also, my sound did not start until after the train stopped, in case that is an issue. I've run the game three times and the sound issue is new, in case that helps.

My APP is as follows:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file G:\New games\ff7\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: G:\New games\ff7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: G:\New games\ff7\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: G:\New games\ff7\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced OFF, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception

I am on a PC running windows 7 with an AMD FX(tm)-6200 six-Core Processor 3.80GHz.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 20:39:52
First time poster so I apologize if my format is off.

I am having an error occur when you exit the train and go fight your first battle. It will attempt to load the battle but when the screen goes black, I get the "something has gone wrong" box. Also, my sound did not start until after the train stopped, in case that is an issue. I've run the game three times and the sound issue is new, in case that helps.
No problem, thanks for posting the app.log. If you want you can edit your post and put [code ] [/code ] tags around the text from the APP to save space, but it's not important.
There are a few things going on looking at it:
First off, it shows what video driver you are using, and you are using a newer version of Catalyst that breaks Aali's custom opengl driver (the first line of the APP.log shows you are rendering the game using Aali's custom driver, which is correct).
Uninstall your current drivers first (very important), then install these AMD Catalyst 13.5 Beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe) drivers.
Second, your install itself is broken. I'm guessing this is a STEAM install? Steam ff7 is annoying to mod. To be specific, the new-to-old game patch that comes with bootleg was made before STEAM released ff7, they don't like each other.
This is an issue with language versions and filenames, I think. Unfortunately this will require a full reinstall.
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.

PLEASE DO NOT USE "STEAM MOVER"
This Tool don't update the Registry, my FF7 GameConverter can not work correctly!
Preferring instead to move the whole Steam folder as described here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).

and finally:
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 3840x2160
That output res is weird looking. Did you put that on purpose? I think my computer would crash if I tried to play at that resolution, too. But that's probably not really a big deal. The other things are. Once you get everything working, try output res of 1920X1080 and internal res of 5120X3840 and crank up the driver-forced anti-aliasing. Also, you should use Vsync for this game (and any other where FPS is not a factor) it will actually interfere with the game having vsync forced off.

1 more thing I thought of which might be added to the Tutorial. Post-processing doesn't work at all anymore. Feel free to play around with it to see if you are King Arthur and can fix it, but mostly it's just going to grind your video proc. needlessly, and at worst it will cause graphic anomalies and crashes. Also, pretty jealous of your machine... think might be time to build a new computer to make myself feel better.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-24 21:59:43
Just one more thing, I swear (at least until I run into any other odd problems).
The Vsync doesn't seem to be working properly. Nothing gamebreaking or anything, but it shows mostly while walking on the field and during flv scenes (battle sections are pretty much fine). I'm not using post processing, vbo or pbo.
Is this to be expected (it is a pretty old game running on new system after all) or is there a fix? I tried forcing v-sync through nvidia control pannel to no avail.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-24 22:06:13
Just one more thing, I swear (at least until I run into any other odd problems).
The Vsync doesn't seem to be working properly. Nothing gamebreaking or anything, but it shows mostly while walking on the field and during flv scenes (battle sections are pretty much fine). I'm not using post processing, vbo or pbo.
Is this to be expected (it is a pretty old game running on new system after all) or is there a fix? I tried forcing v-sync through nvidia control pannel to no avail.
Sucks doesn't it? I got used to it, but I'd love it if someone would make a post-processing filter that blurred the jerky movement of ff7 PC. It's normal, VSYNC actually works fine with ff7 and is adjusted by the application for different parts (depending on which mods you're using this may or may not work in some minigames, like the motorbike escape from midgar) so you should allow the application to control it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-24 22:19:39
Oh, alright then.
Also, I downloaded the tifa's package, which is over 17 GB, can I delete from my computer now that everything is installed? (I'm supposing the files that I chose in the configurator were unzipped and installed already, right?).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lemon on 2013-07-25 00:14:41
I'm having a terrible time getting this to work. My game shows a black screen then kicks me back to the desktop. I have the sound driver configurated, and I can test the sound and it's fine. This is a Steam install, and I did use Steam Mover. Could that be the cause of these problems?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-25 02:39:06
Yah Steam Mover seems to be a dead end. If you scroll up just a little is a link about how to move the entire STEAM directory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-25 03:17:58
Is this just an issue of where the games installed? Steam gives you the option of choosing where you want to install games, it maybe easier to just reinstall to the directory you want. I have it set to install everything on a separate drive I have in a raid configuration so it doesn't bog down my C drive.
Oh, alright then.
Also, I downloaded the tifa's package, which is over 17 GB, can I delete from my computer now that everything is installed? (I'm supposing the files that I chose in the configurator were unzipped and installed already, right?).

I would keep everything, or at least back it up somewhere. If for any reason you need to reinstall or just rerun bootleg again you'll have to have them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-25 04:15:22
Alright, I am out of ideas to fix this Tifa with white squares on her face and not being able to change her battle model.  I uninstalled completely except for bootleg and ran the Remove Keys tool.  Got the music working again, though lost it after the second reboot. If there is any ideas to solve this, I am down otherwise I may just have to live with a blotchy Tifa.

I am sure something is not being deleted just no idea what or where it could be.  There's no reason to have to re download the mods is there?  because they took a decent chunk of a day.

Here is the APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Bootleg\FINAL_FANTASY_VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Bootleg\FINAL_FANTASY_VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 229
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
WM_CLOSE
-=-=[END OF WORLD MAP!!!]=-=-
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: reshin on 2013-07-25 05:18:55
All right, I found the app.log, and it's totally empty.  Ran a couple of googles, which mentioned the possibility of a UAC problem, but I already set it to the minimum...I'm running Windows 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-25 05:35:33
Quote
alright, I am out of ideas to fix this Tifa with white squares on her face and not being able to change her battle model.
Oh, I was going to ask this forum for help about it now. Just noticed that Tifa is with her same battle model and a jumbled up face. So nobody knows how to fix that?

Also, I am playing now with preserve aspect (much better), but the menu still seems like it was designed to be shown in wide screen, resulting in the feeling that the whole interface of the menu is slightly...how should I put it...squeezed? I found in the opengl archive that there is an "widescreen hack" feature, so I changed it from "Yes" to "No", but the menu still looks rather odd.

Quote
This is a Steam install, and I did use Steam Mover. Could that be the cause of these problems?
I have the steam version, used steam mover and didn't use the game converter. Everything seems to be working fine so far...you know, except for the Tifa battle model glitch. I sure hope this is not the issue and I have to reinstall the whole freaking thing...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-25 12:15:40
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lemon on 2013-07-25 12:16:51
I didn't use the game converter either. I'll try some of the alternate ways to move my steam directory.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cloudstrife996 on 2013-07-25 13:25:04
Does any one have this problem?
(http://i7.upanh.com/2013/0725/13//56946598.capture.png) (http://upanh.com/view/?id=7vpe4n2oaml)
Quite annoyed..:(. The counter number does not show all.
How to fix this? Help me please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RayofSpeed on 2013-07-25 16:00:40
Hello; made this account just to post this - all this looks great and I'd love to be able to play around with it. I'm using Windows XP with the Steam release, having used the torrent to acquire everything, and have followed the tut all the way through, so my game is converted properly and all the rest.

I've been having an issue where my bootleg.exe hangs indefinitely at "building condor.lgp" - I have to close it by force, and it's not usually until several minutes after that I get a "lgp.exe has ceased working" Windows message. Notably, after it moves on to "copying LGP files", I get several error messages regarding Windows being unable to find files within Sprinkles.7z; clicking okay makes bootleg.exe spit out "Invalid switch - -I" and move on to the next .LGP file. This continues through "Installing Field Art as PNG to Mods Folder", then through the various Facepalmer files, and finally it gives the same error when it comes to "Extracting condor.lgp" in the Strayoff's Condor Minigame Upgrades set.

... except this time, apparently, as I'm writing this. This time it's chosen to hang at "Installing FeliX Leonhart's World Art", and I haven't got the lgp error message yet (several minutes later).
EDIT: lgp error message never appeared on that attempt, weirdly.

My APP.log file is unfortunately empty, presumably because that would make things too easy. I'm currently in the process of reinstalling VII so I can attack it from the top down.

Something I should mention - I didn't check at the time (and I will in future), but "Sprinkles.7z" doesn't exist anywhere in my FF7 folder after the fact, although I did get a "Sprinkles is ready" message when bootleg was initially setting up.
EDIT: In spite of a folder named Sprinkles.7z appearing in my designated temp files folder, and recieving a "Sprinkles is ready" message in bootleg.exe, that folder has nothing inside of it.

Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-25 16:08:49
I'm using Windows XP with the Steam release

Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7 and then using Kompass63 Game Converter .8b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.

GameConverter.8 is specifically made to be compatible with XP and STEAM ff7. It's the only way to get a clean install for you. Please be sure to install ff7 outside of the Program Files area of your Windows install disk.
PLEASE DO NOT USE "STEAM MOVER"
This Tool don't update the Registry, my FF7 GameConverter can not work correctly!
Preferring instead to move the whole Steam folder as described here (https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: RayofSpeed on 2013-07-25 16:32:31
Yeah, I've done that. Sorry if that wasn't clear.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cwatt6661 on 2013-07-25 17:31:52
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.

Yeah sorry.  I have the battle model AC Grimmy selected yet the original is the one that shows in battle with the strange white shapes ,  though Grimmy had worked perfectly fine before.  I will try Whiteraven to see if it fixes and maybe try switching back again after.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-25 18:28:04
I noticed something about Game Converter, the rerelease and bootleg. If you choose no change to the movies with bootleg after GC, you'll end up with an empty movie folder. Weird. Guess I'll bug Kompass63 about it if I can recreate the issue. 

Edit: no, no, no. There is an empty movies folder in the main install folder, but in data is the correct movies path... Where did this come from? I just change movie path in bootloader and it's fine, guess that changes the registry quietly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-25 19:00:58
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.

Yeah there's a problem with Grimmys Tifa and Yuffie models. Yuffie will crash the game, so use Whiteravens. Tifa will work but for some reason the version included with the torrent just loads the prp model, so download the one from the mod lists here: http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z (http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z) and over write the file in your ff7 mods folder. It'll now install Tifa when you rerun bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: reshin on 2013-07-25 22:36:35
What steps should I take with a Windows 7 to fully reinstall FFVII with the steam release, since my APP.log is empty as well?  I had followed the tutorial previously up to the "Run Bootleg" step, which briefly brings up the command prompt in a new window, and then closes after a few seconds, seemingly without doing anything.  Also, I didn't use the steam mover, I did move everything per a tutorial on moving the steam installation.  Any ideas of where I should start?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-25 22:49:14
No problem it's actually pretty easy. To start you'll need to uninstall the game though. Then go to file>settings and click the download tab. It'll show you what directories are set to install games. Click add library folder and just navigate to the directory you want to use. Probably games\final fantasy vii\ff7 yes?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-25 23:18:00
@reshin and all other people who move FF7-Steam

My Game Converter reads the registry key

"HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140"        for 64Bit-Systems

"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140"        for 32Bit-Systems

There is a value "InstallLocation" which contains the path to FF7.
Please refer in your registry, if the path is also pointing to the moved folder. (use "C:\Windows\regedit" for this)

If not, the key is obviously not set to the moved folder, no matter what method you use to move.

If you set this key manually (after moving) to the moved path, my GC should take this path as the source/destination.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-25 23:45:26
I'll add this info to the FAQ I've stolen from the front page of this thread and reposted HERE (http://forums.qhimm.com/index.php?topic=14489.msg203207#msg203207)

You guys can feel free to keep posting questions here or there, but I think 58 pages is too hard to search through and people are missing the FAQ because it's at the very bottom of the front page of this thread, after it looks like Alyza's tutorial is finished.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-25 23:47:10
Quote
Tifa with white squares... What model is this...? AC Tifa? Try installing Whiteraven's Tifa instead if that's the only issue you've got going, I think AC Tifa AND Yuffie may have problems off boot40.

So...do I need to uninstall the whole thing and reinstall again? Or can I just change one or two files from the game's folder or something.

Also, I've installed whitereaven's Yuffie from the get go, so I guess I don't need to worry about that, right?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 00:35:36
So...do I need to uninstall the whole thing and reinstall again? Or can I just change one or two files from the game's folder or something.
Also, I've installed whitereaven's Yuffie from the get go, so I guess I don't need to worry about that, right?
Here's what I would suggest. Test the Tifa model (http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z) cmh175 said to download above and install it in your DIRECT folder. It's good for testing out models individually. And for fixing problems with small mods.
Here's what it will look like doing the process:
(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions2_zps45e54aea.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions3_zpsd0efd9f0.png)
notice the field folder files need to go to the direct\char\ folder. The others are named the same. All the files from world go to direct\world\ etc. Don't put the folder in, just the files inside the downloaded folders get moved over.
Once you've done that, you just need to ACTIVATE "direct mode" in bootloader and load up the game and see if that worked. About Yuffie: I wasn't aware Whiteraven's AC Yuffie was on bootleg40, you may find yourself having to do the same process but with the Yuffie model from this thread (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-26 01:59:29
I did just as you told me to, but Tifa still only has her prp model with white squares on her face... Any other way to do it?
Also, my direct folders have nothing in it prior to the procedure you just described. Is that supposed to be empty?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 02:02:51
I did just as you told me to, but Tifa still only has her prp model with white squares on her face... Any other way to do it?
Also, my direct folders have nothing in it prior to the procedure you just described. Is that supposed to be empty?
Yes, I forgot to tell you to activate direct mode in bootloader config! sorry, but yes they are supposed to be empty.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-26 02:06:08
Here's what I would suggest. Test the Tifa model (http://www.mediafire.com/download/aa97buhbke72ohg/JKA+Tifa.7z) cmh175 said to download above and install it in your DIRECT folder. It's good for testing out models individually. And for fixing problems with small mods.
Here's what it will look like doing the process:
(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions2_zps45e54aea.png)(http://i647.photobucket.com/albums/uu193/electrotoyou/instructions3_zpsd0efd9f0.png)
notice the field folder files need to go to the direct\char\ folder. The others are named the same. All the files from world go to direct\world\ etc. Don't put the folder in, just the files inside the downloaded folders get moved over.
Once you've done that, load up the game and see if that worked. About Yuffie: I wasn't aware Whiteraven's AC Yuffie was on bootleg40, you may find yourself having to do the same process but with the Yuffie model from this thread (http://forums.qhimm.com/index.php?topic=13703.msg192139#msg192139).

Directions with screenshots, dude you're the man. My directions tend to be overly vague. Make sure you check direct mode in bootloader first. Yes the direct files will be empty.

~ Ah, Templates got this covered.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-26 02:08:36
alright, it worked!
Thanks a bunch!
Just one more question though: Maybe I'll have to do it with Yuffie too, right? If that is the case, how should I procede? I'm guessing the files, even though they are for different characters, have the same name and I will be asked to ovewrite them, right? I'll have to choose which one I won't want to be bugged?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 02:10:56
Different files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-07-26 02:14:02
Oh, great! Thanks, then!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-26 02:15:15
alright, it worked!
Thanks a bunch!
Just one more question though: Maybe I'll have to do it with Yuffie too, right? If that is the case, how should I procede? I'm guessing the files, even though they are for different characters, have the same name and I will be asked to ovewrite them, right? I'll have to choose which one I won't want to be bugged?

Grimmys Yuffie is broken though so make sure you're using Whiteravens. It's an updated version of Grimmys so they look pretty similar for the most part, but it has updates and corrections made to it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-26 03:33:15
"ERROR: GL_OUT_OF_MEMORY"


http://forums.qhimm.com/index.php?topic=13212.msg202782#msg202782
http://forums.qhimm.com/index.php?topic=13212.msg203060#msg203060
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 03:44:45
This is worth discussing. I know for a fact cmh175 is on an Nvidia card. This GL out of memory thing is Nvidia related maybe? But in the second link Kompass posted, that guy says he had postprocessing on. Cmh you aren't running post-processing are you? My Radeon card will try to do it, says it's working, makes no improvement and drops my fps considerably if I also have Anti-Aliasing forced on.

Edit: Wow... OK yeah, I'm gonna put something about this in the FAQ. VBO and PBO should work perfectly on NVIDIA cards, even while using texture-caching. Post processing is not working right now, and it probably will cause a video related crash on either card. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-26 03:49:28
This is worth discussing. I know for a fact cmh175 is on an Nvidia card. This GL out of memory thing is Nvidia related maybe? But in the second link Kompass posted, that guy says he had postprocessing on. Cmh you aren't running post-processing are you? My Radeon card will try to do it, says it's working, makes no improvement and drops my fps considerably if I also have Anti-Aliasing forced on.

...yes I've been running post processing. It promised me good things. Sounds like that's the issue than huh? It uses up more memory than FF7 can handle. Are the other options like pbo and vbo ok or are they contributing to the error? I was thinking not having these options running in the 7thwrapper maybe why I was getting a delay with the ff7music. I'm not sure though of course, I posted the error code in that thread though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-26 04:22:07
I do not think the problem is in post-processing.
I think it is up to VBO and PBO, the first was not listed by Aali.

But I can be wrong ...
What postprocessing filter are you using?
How long must you play FF7, so it crashes?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-26 04:23:25
I play with the no-light bloom post-processing effect and lots of AA and I never have slowdown. It is also visually working correctly.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-26 04:34:05
Actually you're probably right about the vbo and pbo. I forgot that when you disable the shading options in the plugins tab I think it unchecks post processing. I haven't used the shading options since I did my fmv mod. They darken the videos some and after spending....too long looking at each video with the color and contrast settings I used they looked off to me. I had v-sync and everything else on the right side checked other than post processing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 04:53:43
I play with the no-light bloom post-processing effect and lots of AA and I never have slowdown. It is also visually working correctly.
OK! Sweet. This is good info to have, sincerely. Is that one of the filter sets that comes with bootleg? I actually also wanted to ask you about the thing you did with the NVIDIA wrapper file rename... Could you not play ff7 at all for a while before that? I vaguely remember you writing that your ff7config had been broken until that fix was posted. And if you get super bored and want to show the effects off can we see screenies in hi-res? Maybe just snipping tool a good res shot of Cloud looking into the camera from the opening scene? I haven't had anyone tell me they are working visually. I mean, I can get them to do SOMETHING, but it's not what they are supposed to do.

So maybe it's a certain .post file that works, and some of the others will cause crashes, but Aali used to say that PBO and VBO should work for Nvidia. On my Radeon I have to turn off PBO or texture caching won't work right. But new drivers all the time. So maybe things changed on the Nvidia side.

Edit: @ CNH Do you use PBO and VBO? I know you have a good setup but I forget if you are running SLI?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-26 04:56:23
I was able to play prior, but my config worked only the first time after install. I am not using Bootleg, and the post is just the default bloom2.post but the no-light fix version.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dukeinator on 2013-07-26 05:12:38
I purchased the Steam edition of FF7 and am encountering some difficulty getting Tifa's bootleg to work. It appears as if only some of the mods are working and the game is extremely unplayable. The first menu screen is using the default wallpaper instead of the custom settings and it is almost completely white. After the opening FMV only the character models show up and the background is completely white. After winning the first fight Clouds portrait was missing in the menu screen. The dialogue is almost impossible to read from the white effect on the screen. I have tried to uninstall and re-install a bunch of times but I'm not having any success. I'm using an E8400 with a 660GTX+4GB of ram. Any help is greatly appreciated.

Edit: Also the first few times I installed it I was trying to use Bootleg + Rumbah and the FMVs would not load. Reinstalling with Rumbah 1280 Smooth fixed the issue. Not sure why that was happening. All of the mods came from a ~17GB torrent and I'm using Bootleg 040. All of the items appear in green or yellow.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-26 05:22:10
The new beta driver of Nvidia makes every texture white.

Install the one before the beta. The driver 320.49 will work. You can download it from the Nvidia hompage.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Dukeinator on 2013-07-26 05:24:56
Wow that's great news. I'm gonna rollback now. Thanks so much.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: savigy on 2013-07-26 12:22:20
First of all many thanks for this guide and all the work put into the mods.

I have a question regarding the Menu Overhaul ( ? ) and it's pretty much the only thing bothering me so far; I like the new style a lot but why is the little arrow next to the magic that is joint with an All materia gone.  For example normally if I have Fire + All - in the Magic menu there would be an arrow next to Fire meaning that there is All with it which dissapears when I have used up it's charges.  It's a small thing, but I'm wondering if I did something wrong.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-26 13:13:07
Quote
Edit: @ CNH Do you use PBO and VBO? I know you have a good setup but I forget if you are running SLI?

Me? I do have them checked. Just about everything that said it boosted the games performance and needed a powerful pc and gpu and I switched on. I eventually turned off post processing since it gets unchecked if you change the shading option to disable in the plugins tab. PBO and VBO could be the culprits of the GL error. By the way, further investigating this is a good idea but maybe we should resurrect the original post in troubleshooting. This will start gumming up the tutorial thread for new members. http://forums.qhimm.com/index.php?topic=12159.msg168474#msg168474 (http://forums.qhimm.com/index.php?topic=12159.msg168474#msg168474)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nahald on 2013-07-26 18:13:22
I recently used FFVII bootleg to change all the main characters' field models to their Classic Chibi models. For some reason though it doesn't change Sephiroth to his Classic Chibi model, instead it changes him to his Rebuilded model. I've tried a few different things, even seeing if applying the Rebuild model would actually apply the Classic Chibi model, but nothing seems to work. I would apply the mod manually, but for that I need an LGP extractor and I haven't been able to find one that's still available to download, all the links on the wiki are now dead. Anyone have any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-26 19:44:05
I would apply the mod manually, but for that I need an LGP extractor and I haven't been able to find one that's still available to download, all the links on the wiki are now dead. Anyone have any ideas?
I commend you for  wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807), I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here (http://forums.qhimm.com/index.php?topic=13212.msg203259#msg203259).

Edit: thanks Clever. Trying to keep abreast of whats going on in Nvidia ff7 world. Seems like I now want another card to test with... er... replace my 6850 with... er... /sniff. Because of your testimony I'm fairly sure the GL_OUT_OF_MEMORY issues are coming from PBO or VBO. These newer GPUs and CPUs are so fast now... these little driver speed tricks are totally unnecessary anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-26 19:56:35
Template, I do use SLI cards, but only for games such as Metro and Crysis 1, not for FF7. I just use one of them and I don't use PBO or VBO.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nahald on 2013-07-26 21:43:04
I commend you for  wanting to attempt LGP modifcation. The wiki is neglected... Try the Big List of Mods tools section (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807), I like uLGP .5 for simple stuff like this. Also you might just try direct mode, which is simpler and faster to test models with, as explained here (http://forums.qhimm.com/index.php?topic=13212.msg203259#msg203259).

Edit: thanks Clever. Trying to keep abreast of whats going on in Nvidia ff7 world. Seems like I now want another card to test with... er... replace my 6850 with... er... /sniff
Thanks but I already figured everything out, turns out the problem is that there is no chibi mod for Sephiroth's non-sword wielding model, which is kind of dumb considering that you see that model in the game more than any of the others.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-07-26 21:46:35
Nahald,
The Chibi Reconstruction Project is incomplete. Some of Sephiroth's chibi models are missing.
There are chibi models available for two of Sephiroth's models: BBAB - Sephiroth with Sword and BGJC - Sephiroth with Sword 2.
There are two missing chibi models for Sephiroth: BKHD - Sephiroth and EOEA - Sephiroth with Book.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 03:57:15
New Here...
Trying to Play FF7 (Steam version) on my PC.
Videos are crashing the game.
Code: [Select]
APP.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: E:\FINAL FANTASY VII\movies\northmk.avi; h264/aac 1280x896, 15.000000 FPS, duration: 16.184000, frames: 243
set music volume: 127
INFO: E:\FINAL FANTASY VII\movies\mk8.avi; h264/null 1280x896, 15.000000 FPS, duration: 3.467000, frames: 52
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 330
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: E:\FINAL FANTASY VII\movies\ontrain.avi; h264/aac 1280x896, 15.000000 FPS, duration: 12.800000, frames: 192
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-27 04:15:19
New Here...
Trying to Play FF7 (Steam version) on my PC.
Videos are crashing the game.

Hiya, couple things: you're using video drivers that don't like ff7modded. Look at this thread (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367).
Also, turn PBO off and post processing off, they do not work with our Radeon HD cards at this time.
VBO & texture caching should work fine and I would recommend them, they will cause a stutter the very first time some textures are loaded, and they will be stored thereafter for loading heavy animations like the chocobo summon quickly.
Hope that helps  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 04:57:18
Hiya, couple things: you're using video drivers that don't like ff7modded. Look at this thread (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367).
Also, turn PBO off and post processing off, they do not work with our Radeon HD cards at this time.
VBO & texture caching should work fine and I would recommend them, they will cause a stutter the very first time some textures are loaded, and they will be stored thereafter for loading heavy animations like the chocobo summon quickly.
Hope that helps  :)
NO load now.
Code: [Select]
APP Log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-27 05:15:58
The first thing I would ask you about setting longer texts in [ code ] and not in [ quote ] (the # symbol)
Secondly, I want to ask you, do you work in the Secret Service? Your information is very brief  ;D
The third question I would ask you to restart your PC so the main memory and graphics memory is free again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 05:29:31
The first thing I would ask you about setting longer texts in [ code ] and not in [ quote ] (the # symbol)
Secondly, I want to ask you, do you work in the Secret Service? Your information is very brief  ;D
The third question I would ask you to restart your PC so the main memory and graphics memory is free again.
Sorry! I don't post to forums very often.
I have tried to reset my pc and am experiencing the same issue. I would like to add my PC specs for review.
Code: [Select]
Processor: AMD Phenom(tm) 9950 Quad-Core Processor 2.60 GHz
Installed memory (RAM): 8.00 GB 7.75 GB usable)
System type: 64-bit Operating System
Video Card: ATI Radeon HD 5800 Series
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-27 05:38:05
Before you install the 13.5Beta2, it may be necessary to uninstall the current display driver. The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.
You can determine your version by using Device Manager.
Do you have a different version, the 13.5 the previous version has not overwritten.
In this case, please uninstall the display driver separately before you install the 13.5 again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 05:45:25
Have uninstalled all display drivers and installed the latest one through the link provided (13.5Beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe))
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-27 05:47:04
Well, for only 4 lines need not necessarily [ code ] :)

The problem I see is that the game has obviously works for some time, even with videos.
It may help to delete the "[gamedir]\cache" and "[gamedir]\mods\Bootleg\cache" folders.
So that these folders are not constantly refilled, you can uncheck the "Compress Textures" in the boot loader configuration.


EDIT: That was my 500th post ... and I've slept  :'(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 05:54:17
Well, for only 4 lines need not necessarily [ code ] :)

The problem I see is that the game has obviously works for some time, even with videos.
It may help to delete the "[gamedir]\cache" and "[gamedir]\mods\Bootleg\cache" folders.
So that these folders are not constantly refilled, you can uncheck the "Compress Textures" in the boot loader configuration.
Okay I have done this and faced with the problem of crashing on startup.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-27 05:57:20
Happy 500th post, Komp!  ;D
(http://i647.photobucket.com/albums/uu193/electrotoyou/h4D9F8557_zpsf2414b8c.gif)
Daylio try running ff7config.exe again. What are you using to launch the game? The bootloader play button?
Show new App.log, I'm still awake lol
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-27 06:01:52
@DAYLIO
Hm ...
Maybe start again "FF7Config" and make all the adjustments and testing?

@Template
That is so sweet with the balloons  :-*
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mirror on 2013-07-27 06:17:12
Has any one found a fix for this:
When attempting to run bootleg through BFE (using the run bootleg button) I get the following:
 Microsoft .NET Framework
Unhandled exception has occurred in your application....

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///E:/GAMES/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I've installed the most recent .net updated and still nothing.
I asked this once before back around page 40 but never got an answer to it.. or at least not one that I saw.

This is a windows 7 64 machine, admin rights are given to BFE and bootleg, UAC is off.
This machine is my last hope as our other two machines are win 8 and no matter what it always gives the error for needing admin rights when I try to run bootleg, despite the admin rights being given/UAC off.
I also tried the path change and it still didn't work.
Am I just doomed to never have ff7 with mods?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-07-27 06:19:33
Using FF7 Bootloader to play.
Loaded FF7Config and tried using the Renderer "Custom Driver".

Code: [Select]
APP.LOG:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: unhandled exception
Using Direct3D Hardware Acceleration Renderer the game would open but graphics were glitched
Code: [Select]
APP.LOG:
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1059958784 FREE 1051664384
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: E:\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\FINAL FANTASY VII\save/save09.ff7
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-27 06:31:59
Has any one found a fix for this:
When attempting to run bootleg through BFE (using the run bootleg button) I get the following:
 Microsoft .NET Framework
Unhandled exception has occurred in your application....
OK now I've had a few drinks so bare with me--you haven't even done the install yet, I'm with ya. I'll think on it.
OK! I have a plan. Can you please uninstall .net 4.5. Let's use 4.0. Microsoft admits things get complicated sometimes with backwards compatibility and so it is worth a shot. I wouldn't suggest this if I hadn't looked at what I'm running and it's 4.0; then remembered going to 4.5 when it came out, having problems, and going back to 4.0. Sorry for the several bogus leads I have tried to give you.

@DAYLIO Very sorry, this is some difficulty with the drivers we installed perhaps, as your card is coming out of date and towards a legacy product (in the AMD way of thinking). As counter-intuitive as it may sound, now we are desperate just to get the game running, so reinstall latest Catalyst driver. That is what AMD says you should run a 5800 series card with. Turn shaders off  :'( See if it will load. If not, I'm out of ideas and can only suggest napalm.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mirror on 2013-07-27 08:27:25
OK now I've had a few drinks so bare with me--you haven't even done the install yet, I'm with ya. I'll think on it.
OK! I have a plan. Can you please uninstall .net 4.5. Let's use 4.0. Microsoft admits things get complicated sometimes with backwards compatibility and so it is worth a shot. I wouldn't suggest this if I hadn't looked at what I'm running and it's 4.0; then remembered going to 4.5 when it came out, having problems, and going back to 4.0. Sorry for the several bogus leads I have tried to give you.

@DAYLIO Very sorry, this is some difficulty with the drivers we installed perhaps, as your card is coming out of date and towards a legacy product (in the AMD way of thinking). As counter-intuitive as it may sound, now we are desperate just to get the game running, so reinstall latest Catalyst driver. That is what AMD says you should run a 5800 series card with. Turn shaders off  :'( See if it will load. If not, I'm out of ideas and can only suggest napalm.

Yep, you are correct can't even install. I've done the initial BFE set up (picking the mods I want and making sure the list is green or yellow) and then I hit run bootleg and BAM .NET error.

So I'll give this 4.0 install a shot tomorrow once I'm back with that machine and let you know the results.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lemon on 2013-07-27 18:52:34
I didn't use the game converter either. I'll try some of the alternate ways to move my steam directory.

Ok, the game is installed now and seems to be working well. I moved my Steam directory and that worked. The one problem I have is that the last few letters or lines of a lot of text are cut off. Cloud picked up a poition and it said "RECEIVED PO" almost like the rest of POTION wouldn't fit in the text box. There's also some weird word wrapping in the text boxes, and the last part of what everyone says is missing. Linking some pictures for clarity. My APP.log file is blank.

http://imgur.com/a/PQ8qf
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 01:41:39
Ok, the game is installed now and seems to be working well. I moved my Steam directory and that worked. The one problem I have is that the last few letters or lines of a lot of text are cut off. Cloud picked up a poition and it said "RECEIVED PO" almost like the rest of POTION wouldn't fit in the text box. There's also some weird word wrapping in the text boxes, and the last part of what everyone says is missing. Linking some pictures for clarity. My APP.log file is blank.

http://imgur.com/a/PQ8qf
I've always wondered what happens when you put translate to English in bootleg, when it's already English. Is that a possibility? Look for another app.log, maybe in your FF7music directory, or Ficedula, something like that, if the game is running theres an app.log with stuff in it somewhere.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lemon on 2013-07-28 01:43:54
I don't see another APP.log in my music folder or ficedula. Where else is it hiding?

edit: searching for it only brings up the empty one.

edit again: sorry for all the edits, how can I tell if it's trying to translate to english from english?

last edit: i see on the BFE where under the Game tab it says "translate text," I have this set to NO CHANGE.

another small album that better illustrates my problem http://imgur.com/a/2ti3U
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 03:47:35
Those menus look original. The backgrounds should be way nicer than that, too, using bootleg with Omzy field pack installed. I'm guessing you are launching the game with the STEAM launcher or something. Try opening the game from the PLAY FF7 button in the bootloader.exe interface, if you haven't. This also explains why your app.log is empty  :roll:
If you look in your game folder after bootloader is done with it, you'll notice a LOT of .exe files, one each for the 4 launcher languages, another plain rerelease launcher....... and then you will have a nice simple ff7.exe. The ff7.exe is the only one of those that will work with the mods. That ff7.exe file is installed with the official 1.02 patch(from an ORIGINAL 1998 PC game) and both bootloader's "Play FF7" button as well as the launchff7.exe in your ff7music directory point to it.
The truth is, there's a TON of files that can be completely deleted after bootleg on a rerelease install. But I'm not gonna get into the specifics and confuse anybody.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mirror on 2013-07-28 05:19:59
Yep, you are correct can't even install. I've done the initial BFE set up (picking the mods I want and making sure the list is green or yellow) and then I hit run bootleg and BAM .NET error.

So I'll give this 4.0 install a shot tomorrow once I'm back with that machine and let you know the results.

Update from last night
..sadly it didn't work. Still getting the error..
Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The system cannot find the file specified
   at System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   at System.Diagnostics.Process.Start()
   at System.Diagnostics.Process.Start(ProcessStartInfo startInfo)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///E:/GAMES/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I'm fairly certain the first time I had the issue i had the 4.0 frame work and then then upgraded to 4.5 to see if that would help.
 this may just not be posible on this machine.
How about my other issue of a windows 8 machine having bootleg throw the "needs permissions" error despite having full permissions and UAC being off?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-28 05:51:43
I have installed on my system. Net 1.1 and. NET 4.5. (Win7)
In addition, various runtimes are already installed and some DX extra packages ...

Try it once with. NET 1.1 ...
http://www.microsoft.com/en-us/download/details.aspx?id=26
http://www.microsoft.com/en-us/download/details.aspx?id=33
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 05:56:04
Ya I went to 4.5 to test as well, and no problems. I think I'd probably reinstall windows if it were me but I'm crazy like that. It should work fine on your win7 machine. It should work on win8, too, but I'd really be talking out of nowhere if I tried to advise you any further on these issues. I have no win8 OS to test on and I'm just not really well informed about anything .net or permissions related. I hate UAC, I turn it off the moment windows is built. Perhaps try bootleg on those win8 machines without GameConverter.8 after a complete uninstall from scratch, if you have been using it, or with GC if you haven't. Maybe even try the same thing on the win7 machine. Sorry it's being such a pain.
Here are the C++ packages I have installed. No idea why I have so many or if it's related, but I think it's odd the rerelease wants you to install some of this stuff.
(http://i647.photobucket.com/albums/uu193/electrotoyou/new2_zpsbb036f38.png)

Edit: Oh yay... win 8 for 90 days free... not doing it, Kompass says GC works on win8 and I am going with that.  :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-28 06:09:00
Windows 8 can be downloaded from Microsoft officially. (90 day trial version)
Google that, you may even find the English version, I'm too lazy to do ... :-D

Oh, and my GC works with win 8 (trial version)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steamwolf on 2013-07-28 06:26:07
I've run into a few problems so far.

1. FMVs did not change, they're the same FMVs as the original game had. I had specifically tried to install mods to change these and not use the originals.
2. Field textures seem to not be changing and appear to be the original textures of the game
3. The retranslation is not applying at all. During the patching process, it came up and failed in normal and various hardcore modes, and trying to reinstall the Menu Overhaul seemed to not work either.
4. At the end of a battle as the camera zooms in on the characters, half the screen is cut off by a black square for a few seconds before changing to the next screen.
5. Sound effects and music are getting split up between my headphones and my computer's speakers when using headphones. When the headphones are unplugged, this is not an issue.

App Log: http://www.mediafire.com/download/nn45cumyfep3jp7/APP.LOG

PC Type: Desktop
OS: Windows 7
CPU: AMD Phenom II X3 720 Processor 2.80 GHz

Sorry if any fixes have been posted in this thread about these issues, admittedly I did not look over the entire thread but I did try reinstalling MO while reading the FAQs and that unfortunately did not work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 06:46:34
1. The various video packages are all just different versions of the same movies. They have different scaling and color/darkness qualities, but they are all almost all the same content. Which FMV package did you install in bootleg? I'm interested in the slow codec performance on them and I think my first suggestion would be to change the movie path in bootloader config to the movies folder in Final Fantasy VII/data/movies. Starting with the actual opening movie, those are some of the best examples of these old FMVs in existence. It's one of the few things SE really did to the rerelease at all. 
2. The backgrounds? From the FAQ:
➣ I installed FF7 Game Converter from STEP 0, and the FacePalmer field textures don't appear to be working.

    Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
    Extract the "field" folder into the ...\mods\Bootleg folder.
    Edit "Run FFVII-Bootleg.bat" and remove all /AFFINITY F. Save before closing.
EDIT>Whoops, this is only for XP i guess... made no sense to me either way lol, changed in FAQ
3. Don't really understand this issue, none of the names of the characters have been changed at all? The items? What do you mean it fails on various modes? Are you trying to reinstall bootleg on top of itself with different modes? The retranslation itself is a preview and only goes til so far in the game, the name changes and item changes should be permanent tho, unless you reinstall Menu Overhaul (which can be done multiple times after bootleg without uninstalling it) and uncheck the retranslation completely.
4. Known issue, very irritating I know, should be fixed soon (yay)
5. Out of scope. Test with another pair of earphones or another motherboard :roll:     
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-28 06:49:36
2. The backgrounds? From the FAQ:
➣ I installed FF7 Game Converter from STEP 0, and the FacePalmer field textures don't appear to be working.

    Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
    Extract the "field" folder into the ...\mods\Bootleg folder.
    Edit "Run FFVII-Bootleg.bat" and remove all /AFFINITY F. Save before closing.
This applies ONLY to XP!


@steamwolf
That's a whole mountain full of problems
Your APP.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
 
tells me that the videos were found
Quote
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12

What Catalyst do you use?
How much memory does your graphics card?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 07:06:17
I'm scared to suggest new drivers on a 5700, since I did that with a 5800 last night and the guy said no dice...

My opinion: At least it's running, dude. You win. About the Menu Overhaul thing: What I forgot to highlight is that you need to fix your mods folder. In the Final Fantasy VII\mods\ directory will be 2 folders: Bootleg and DK. Two steps now--
1. Copy and paste/overwrite everything from DK to Bootleg
2. In bootloader change the modpath to Bootleg

Anytime you reinstall Menu Overhaul on a bootleg build you'll have to do that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: lemon on 2013-07-28 07:17:05
Try opening the game from the PLAY FF7 button in the bootloader.exe interface, if you haven't.

This was exactly my problem. My friend told me to load the game from steam, so I had been. One more question, how do I map my buttons? Steam has a settings page for it, I'm not sure how to do it otherwise.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steamwolf on 2013-07-28 07:22:54
1. The various video packages are all just different versions of the same movies. They have different scaling and color/darkness qualities, but they are all almost all the same content. Which FMV package did you install in bootleg? I'm interested in the slow codec performance on them and I think my first suggestion would be to change the movie path in bootloader config to the movies folder in Final Fantasy VII/data/movies. Starting with the actual opening movie, those are some of the best examples of these old FMVs in existence. It's one of the few things SE really did to the rerelease at all. 
2. The backgrounds? From the FAQ:
➣ I installed FF7 Game Converter from STEP 0, and the FacePalmer field textures don't appear to be working.

    Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
    Extract the "field" folder into the ...\mods\Bootleg folder.
    Edit "Run FFVII-Bootleg.bat" and remove all /AFFINITY F. Save before closing.
EDIT>Whoops, this is only for XP i guess... made no sense to me either way lol, changed in FAQ
3. Don't really understand this issue, none of the names of the characters have been changed at all? The items? What do you mean it fails on various modes? Are you trying to reinstall bootleg on top of itself with different modes? The retranslation itself is a preview and only goes til so far in the game, the name changes and item changes should be permanent tho, unless you reinstall Menu Overhaul (which can be done multiple times after bootleg without uninstalling it) and uncheck the retranslation completely.
4. Known issue, very irritating I know, should be fixed soon (yay)
5. Out of scope. Test with another pair of earphones or another motherboard :roll:   

1. I don't actually remember off the top of my head now (silly, I know) but I remember a mod that utilized movies from the tech demo and Crisis Core for the opening etc etc and had wanted to apply this. I did not try to install the bootleg on top of the bootleg, I know that's bad.
2. Oh well I did forget to try it but yeah I'm on 7.
3. Nothing changes. Basically when I say "fails in various modes", I installed the multiple mods option for different difficulty settings, remastered, etc. In the command prompt during the bootleg install, it showed up with the retranslation failing in normal and hardcore modes for the game.
4. Well that is good to know!
5. Well I've actually had the problem on another pair of headphones. And...yeah...I am not buying another motherboard for FFVII lol. Is there no known fix for this?



@steamwolf
That's a whole mountain full of problems
Your APP.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.1.10834 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FFVII\Steam\SteamApps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
 
tells me that the videos were found
What Catalyst do you use?
How much memory does your graphics card?

Catalyst version 11.6. I just noticed there is an update available. Do you think I should update to 13.4?
Memory on the graphics card should be 1gb as I recall.

I'm scared to suggest new drivers on a 5700, since I did that with a 5800 last night and the guy said no dice...

My opinion: At least it's running, dude. You win. About the Menu Overhaul thing: What I forgot to highlight is that you need to fix your mods folder. In the Final Fantasy VII\mods\ directory will be 2 folders: Bootleg and DK. Two steps now--
1. Copy and paste/overwrite everything from DK to Bootleg
2. In bootloader change the modpath to Bootleg

Anytime you reinstall Menu Overhaul on a bootleg build you'll have to do that.

Well I've had it running before and a qhimm user actually ended up having to remote into my system and fixing it. There was a major compatibility issue but once he fixed it up everything was fine. Yes, I deleted everything (probably a bad idea). But I just would like to think I can get this working better like it was before lol. And yeah I did the copy from DK to Bootleg thing didn't help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 07:30:36
If AMD wants you on 13.4 that's the current "legacy" driver (polite way for them to say your card is too old to keep up with properly) and that's up to you. I do not want to be responsible telling people to change drivers.
You changed the modpath to bootleg, too? This issue with menu overhaul is almost certainly user error. MO has been tested up the wazoo.
What are you using to launch the game? A file? The bootloader "Play ff7" button?

Edit: BTW people have lots of troubles with multiple difficulty modes. It is not advisable.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steamwolf on 2013-07-28 07:34:39
If AMD wants you on 13.4 that's the current "legacy" driver (polite way for them to say your card is too old to keep up with properly) and that's up to you. I do not want to be responsible telling people to change drivers.
You changed the modpath to bootleg, too? This issue with menu overhaul is almost certainly user error. MO has been tested up the wazoo.
What are you using to launch the game? A file? The bootloader "Play ff7" button?

I'm fairly certain I changed the modpath to bootleg. I'm not trying to say MO is the issue, it probably was something I did wrong. I was using the bootloader.

Edit: I'm just gonna uninstall and reinstall. Considering multiple difficulty mods isn't advised, I may just do the remastered only. Though I really did like the option of swapping difficulty mods on the fly without having to reinstall.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-28 08:02:25
Theoretically, the Catalyst 13.5 BETA 2 should also work for the 5xxx series. (see here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367))
With the 12.8 (which I had before) it also goes.

Please let uninstall everything from Catalyst before installation of another driver.

I must retire now, just work on the GC.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 08:13:45
This was exactly my problem. My friend told me to load the game from steam, so I had been. One more question, how do I map my buttons? Steam has a settings page for it, I'm not sure how to do it otherwise.
Sorry missed this post.
By default they will be mapped to the Number pad... which is kinda inconvenient for laptop people. The + button on the numpad will bring up the menu. From there you can navigate to the controls and it will allow you to map them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: steamwolf on 2013-07-28 11:06:45
Theoretically, the Catalyst 13.5 BETA 2 should also work for the 5xxx series. (see here (http://forums.qhimm.com/index.php?topic=14264.msg199367#msg199367))
With the 12.8 (which I had before) it also goes.

Please let uninstall everything from Catalyst before installation of another driver.

I must retire now, just work on the GC.

Okay I had the wrong movies selected so no issue there. Fixed the sound issue. Textures still seem a bit eh gonna try a higher graphics setting in config with shaders see how it goes. The retranslation is still not applying. I had it applied in the past when I did this with the original PC discs, but for some reason it's not working now. I may have to give up on the multiple game modes after all if I want the retranslation but I'm really hesitant to do so. If anyone has any ideas about that I'm all ears. I may take some screenshots tomorrow for the textures but for now I am heading to bed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mono on 2013-07-28 13:32:00
I am having an extremely torrid time in getting FF7Music to actually work, every other MOD installs perfectly fine, I've followed maybe 6-7 different solutions throughout this forum and they all leave me back in exactly the same place.  Not to mentioned I've re-installed all of the MODs and re-downloaded the game on no less than 8 occasions in the past 24 hours.

I'll put the two APP files here and see if anyone notices anything out of the ordinary that could help me.

Edit: Forget to mention im using the Steam version.

FF7MUSIC APP
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Main Install APP
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Also if anyone would be willing to jump on team viewer to take a look at maybe a botched setup, I wouldn't say no ;)

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 13:57:29
ff7music isn't ordinarily hard to set up after bootleg, it just works... What are you using to launch the game? In this case, the app.log really doesn't help much, anyway it's not showing errors from a bad MIDI output or anything like that. So have almost no info. Try hitting the play ff7 button from within bootloader. Make sure in bootloader under plugins tab, ff7music is activated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mono on 2013-07-28 14:05:22
FF7 is activated within the bootloader, I've tried running the game via the bootloader and directly from FF7Music.  I noticed that the bootlegger install wasn't actually moving over the OSTRe files in to the FF7 Music folder, even manually moving them over myself after made no difference at all.  Every cutscene works flawlessly, every sound effect works the same.  Just have no music what so ever.

Getting stressed with it now in all honesty lol,  I'm quite a tech savvy person but this is just stumping me because after trying so many different solutions and fresh installs, nothing seems to work still.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 14:47:10
Theres a thread lurking around somewhere I can't find because search is down. It's fairly recent. The user had the same issue and solved it by deleting one of these 2 folders, either ficedula folder of ff7music folder has a bunch more stuff in it than the other, delete the emptyish one. Make sure ff7music is checked again in bootloader plugins tab after you do that, it may flip that switch. Try running ff7music itself from the remaining folder. There is a profile for OSTRe that you will want to make sure is selected.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-07-28 14:59:35
FF7 is activated within the bootloader, I've tried running the game via the bootloader and directly from FF7Music.  I noticed that the bootlegger install wasn't actually moving over the OSTRe files in to the FF7 Music folder, even manually moving them over myself after made no difference at all.  Every cutscene works flawlessly, every sound effect works the same.  Just have no music what so ever.

Getting stressed with it now in all honesty lol,  I'm quite a tech savvy person but this is just stumping me because after trying so many different solutions and fresh installs, nothing seems to work still.

Have you tried the music fix in the FAQ yet?

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 15:14:33
Quote
I installed FF7 Game Converter from STEP 1, and the music doesn't seem to work correctly.

    Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip).
    Extract the "DLL_in" folder and "Mult.dll" to your game folder.
    Copy all the .dll files out of the "LOADR" folder and paste them into the "DLL_in" folder.
    Check for the line  load_library = Multi.dll  in ff7_opengl.cfg.

This one right? That's a good suggestion, sorry Alyza. :( You'd think I'd know the FAQ a bit better...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mono on 2013-07-28 15:54:58
Yea I've tried the music fix on a couple of occasions with no luck.  Going to try another install in a bit see if that helps.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 16:33:44
There's another piece of info I want from every TS post I think, which I hadn't really considered before. Are you using Tifa's Bootleg torrent? Or are you manually downloading these mods yourself?

@Mono What version of ff7music_install are you using? I recommend v15112 (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw), Tifa's torrent includes v.15113 and it is slightly buggy. Sorry  :-[
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mono on 2013-07-28 18:26:56
Well I installed 15112 as recommended and it seems to be for the most part actually working now, had a few minor issues at the opening train scene with battle music etc not playing but once in to the actual reactor everything seems to be working a-ok.

Thanks for the help Template, much appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-28 18:31:09
If you skip the opening movie, the music will not begin until after you win the first battle. Nice to actually fix something for a change. :roll:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-07-29 03:54:19
@Mono What version of ff7music_install are you using? I recommend v15112 (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw), Tifa's torrent includes v.15113 and it is slightly buggy. Sorry  :-[
I think you mean "very buggy". I tried to implement an auto-updater, fucked it up royally, and was too disheartened to ever touch it again or fix it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 00:32:00
Hi there,

I've tried looking through the thread to find my problem but I can't seem to find anything, if I missed it sorry. But I've installed everything correctly (I hope) and followed instructions but whenever I try to start the game either with bootloader or directly using ff7.exe it doesnt work. When I use the bootloader, it just opens and closes within a second. When I use ff7.exe the program doesn't respond and it's frozen at a black screen. Below is my APP.log.


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 9.17.10.2843
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 00:43:34
Try running ff7config.exe. Renderer is set to custom like you have it in the app.log there, that's correct, but check the sound settings and run all tests. It looks like it crashed initializing sound but I'm just kinda taking a poke at it without much thought.
More likely you need to turn shaders off or something like that because bootleg40 is a little hot for integrated graphics chips. Even the 4000 will struggle, but you should be able to work with it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 00:48:47
Unfortunately there's not much to play around with when it comes to the sound tabs. All I could change is the MIDI Data, but that doesn't fix anything. I went to the event viewer place and this is what comes up in the details, I don't know if it'll help or not.

 FF7.exe
   0.0.0.0
   35feae6f
   ff7_opengl.fgd
   0.0.0.0
   4dfd1f39
   c0000417
   0002b8a4
   41b0
   01ce8cbe3a2146db
   E:\Steam\steamapps\common\FINAL FANTASY VII\FF7.exe
   E:\Steam\steamapps\common\FINAL FANTASY VII\ff7_opengl.fgd
   7944332f-f8b1-11e2-a8eb-3c970e40cedc
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 00:51:52
Oh sorry I didnt even read the rest of your message. I don't know why its using the Intel HD4000 graphics, but I want it to use my Nvidia graphics card. I went to the settings and I had it use nvidia on ff7.exe but I guess its not working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-07-30 02:31:19
You may have to force the game to run on the Nvidia card.

Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 06:47:20
Soooo I think I may know what the problem is as it has been discussed here before but I can't seem to fix it.

I did add ff7.exe to the nvidia graphics options and forced it to open with that but I had a problem before with nvidia and ff7config. Specifically with the Nvd3d9wrap.dll. The fix in this tutorial said to download another driver and replace it but after I tried everything it suggested I could not get permissions to replace it, even on the administrator account. I saw a different post elsewhere saying to just rename it to _Nvd3d9wrap.dll and it'll just pretend its not there, but I think doing this makes the nvidia card not work, and thus doesnt open ff7.exe with the nvidia graphics card but with the Integrated graphics instead.

Do you think this is the problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 07:00:21
As I understand it the proper way to do it is to rename the wrap file for ff7config.exe and then name it back.
When you are in ff7config.exe u need to set custom renderer and your sound settings then go ahead and rename the wrap file back and see if itl let you play... That's what I heard from someone who heard it from his aunt's cousin, anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 07:15:44
.......You lost me at wrap file. I have never heard of this and do not know where/how to change it. Sorry :/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 12:23:48
Yah... I don't get the whole story on this nvidia driver issue/wrap.dll rename. What I do know is that EQ2Alyza says the whole series of recent drivers Nvidia has put out are difficult to work with, and to roll back to a previous set for compatibility with bootleg40ff7. If this is like an FPS issue where you can't stand to rollback you'll have to ask an Nvidia expert like CleverNameHere about getting the hot drivers to work. Anyway, in theory renaming the wrap.dll file you mentioned to _somethingwrap.dll and then running ff7config.exe should allow you to set the custom driver properly. After which you can supposedly just rename that .dll file back to it's original name and then play the game. The thread where this gets reported is like really hard to find. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-07-30 14:18:08
The Nvidia 32x.xx drivers have many problems. The excessive number of updates in the last two months is confirmation. Use the 314.22 driver for best reliability.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-07-30 15:32:44
The file is Nvd3d9wrap.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 16:33:54
So I tried getting the 314.22 driver but it doesn't work with my graphics card. 314.22 is for GEforce and mine is a Quadro k1000m. I was using an older driver but the update is 320.49 and I installed that. Now when I open ff7.exe it just goes all black and nothing happens, it doesn't close, the software renderer message comes up though. I was using the 311.50 driver before. Ahh I have no idea what to do, I'm probably doomed to never play this...I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 16:45:35
I know the Nvd3d9wrap.dll file name, when I change it ff7config.exe lets me set the custom driver. But when I change the name back, ff7config.exe wont even open.
Good. This is normal behavior except for the black screen but you've made progress. Once ff7config.exe is set, you don't need to open it anymore, so that's why you can name the dll file back. Now try turning shaders off PBO VBO, set your resolution to what it should be all in bootloader.exe. Turning shaders off should help, at the very worst, and if not repost your new APP.log after trying. It may tell us more info. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 17:11:03
Nothing seems to have changed...


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 17:18:11
in that app.log u can see its not attempting to use the custom renderer. either ff7config didn't get set right, your drivers aren't installed properly or you need to reset the nvidia profiler for ff7.exe. test another game to ensure your drivers are ok.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 17:32:51
Other games work fine, as I said before, when I change the name of the .dll back it seems ff7config.exe resets as well. I didn't open it this time but I'm sure that's what happened again. Ff7config.exe and my nvidia don't seem to want to work together.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-30 17:44:32
Has anyone tried setting the nvidia profiler for ff7config.exe?  :? I'm sure people did, just throwing the bottles and cans at it now... Might try switching to safe mode on the movie plugin also!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-30 23:59:18
No that didn't do anything...
Thank you guys for trying though, I can see you guys put a lot of work into this and although I cant play it I still appreciate it!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-07-31 02:38:38
Quote
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
This means NO driver from NVIDIA is active.
It is a standard driver from the Win7 DVD, which does not support OpenGL 2.0.

It should appear something like the
Quote
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.3.0
With you will be written Quadro k1000 and not GeForce GTX 670.

In some cases, it is important to READ what you click on!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: naderx300 on 2013-07-31 07:20:51
I don't know why it won't use my Nvidia card. It's on, it's working, other games use it, but this won't...AM I NOT GOOD ENOUGH FOR YOU BOOTLEG?!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-07-31 07:50:12
Hi there,

I tried following your advise to change the ReTranslation+Canon names but it's not working, I get an error after MO.exe has finished saying certain files aren't the original ones. I am currently going through the 63 pages in this topic to see if this has been addressed already, so forgive me if I've repeated a question that's already been answered :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-07-31 08:16:21
I get an error after MO.exe has finished saying certain files aren't the original ones.
This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.

Quote
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).

    1. Make a backup of your ...\mods\Bootleg folder.
    2. Re-install Menu Overhaul with ReTranslation and Canon Names/Items checked.
    3. Go to your FF7 folder and find the \mods\DK folder. Copy everything inside the DK folder to your \mods\Bootleg folder. Overwrite everything when asked.
    4. Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.

That fix does work, mostly. I'm pretty sure all of the canon items names should go back to normal, though I haven't exactly tested the whole game... would be easy to do just give yourself 99 of everything and check the list. The only real issue, as I understand it is that some of the Canon names do not go back to normal. Like Marin/Marlene. This is one that doesn't bother me at all. Pardon me if your name is Marlene but ick. Marin is nicer. 

Here's the thing to remember about the Retranslation--it's a small preview of a project that has taken a long time--the dialogue changes don't go very far into the story. There's no point in installing unless you just want the preview of the dialogue or you want the item/name changes. Otherwise, considering you're trying to keep to Canon, you're probably best unchecking the retranslation completely. You'll see a couple (and I mean a couple in the whole game) weird spots where timers are off, if you have any trouble with that you can always reinstall menu overhaul whenever you want over again and do the retranslation to fix a broken timer box and then put it back again after. Menu Overhaul is one of the few mods we have around here that can be reinstalled like that, because it keeps original backup files to use.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gingercat on 2013-07-31 09:48:19
Not sure if I've said thank you or not for the amazing collection of projects that is Bootleg and the tutorial on getting it running, so...

THANKS!  :mrgreen:

Absolutely loving it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-07-31 14:03:24
This is mentioned in the bootleg readme. It's normal. It means the files had been touched because some text had already been fixed.

That fix does work, mostly. I'm pretty sure all of the canon items names should go back to normal, though I haven't exactly tested the whole game... would be easy to do just give yourself 99 of everything and check the list. The only real issue, as I understand it is that some of the Canon names do not go back to normal. Like Marin/Marlene. This is one that doesn't bother me at all. Pardon me if your name is Marlene but ick. Marin is nicer. 

Here's the thing to remember about the Retranslation--it's a small preview of a project that has taken a long time--the dialogue changes don't go very far into the story. There's no point in installing unless you just want the preview of the dialogue or you want the item/name changes. Otherwise, considering you're trying to keep to Canon, you're probably best unchecking the retranslation completely. You'll see a couple (and I mean a couple in the whole game) weird spots where timers are off, if you have any trouble with that you can always reinstall menu overhaul whenever you want over again and do the retranslation to fix a broken timer box and then put it back again after. Menu Overhaul is one of the few mods we have around here that can be reinstalled like that, because it keeps original backup files to use.

The canon and American spelling options don't work in this release. I still have "Leno" and "Colours". I forget what DLPB had said when I'd asked about it, but all those options will be restored on his next release.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: powerflame79 on 2013-08-01 20:20:27
Hey there, can anyone help me? I installed everything correctly, and when I tried to run the game the keyboard is remapped and I can't use the arrow keys anymore nor can I access the menu. I also have a problem with the sound not working, and I installed the Remastered FF7 OST.

here is what I gathered from APP

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

(http://i.imgur.com/UIPtRLH.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-08-01 20:26:28
Two guesses: Either you're using a pc and selected laptop keyboard option in bootleg, or you're using a laptop and didn't select the keyboard option.

It looks like you have a pc. The controls now use the side number keys. I don't remember them all though because I use a controller. Ok is the enter button though at least, and menus.... + maybe.

http://www.finalfantasy7pc.com/game-info/game-controls/ (http://www.finalfantasy7pc.com/game-info/game-controls/)

(http://i1.wp.com/www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_Stock_Controls.jpg?resize=329%2C293)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Omik on 2013-08-02 13:52:42
Tell, is it possible to install only the new character models and continue play in Steam cloud?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-08-02 13:56:47
If you launch the game through steam it should work that way, yes. You wont have the new menus, backgrounds, or sound though. The only advantage you'll have is Cloud saving and achievements. Cloud saving is nice, but not horribly necessary, and the achievements for this game are just silly.

~only if you lgp them though btw. If you're using 7thwrapper than they wont show up in Steam.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-02 14:29:44
Tell, is it possible to install only the new character models and continue play in Steam cloud?
Yes, but bootleg is limited to mods that were available at the time it was released. Here is a package of models and textures (http://forums.qhimm.com/index.php?topic=14405.msg201555#msg201555) created from bootleg and Kaldarasha's new models that is for Steam cloud play.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Omik on 2013-08-02 16:31:45
cmh175
Template

Thanks for the answer, try to use it.

ps. I write through Google translator.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TineSionnach on 2013-08-05 09:11:59
Hello I am having a problem, I followed the guide and read through the post but i dont see anything like the issue I'm getting I go to run the game and it gets to the start new game or continue menu and it, stops there I cant even select one. But otherwise great work on this mod my friend uses it and that why i want to it looks great.

APP.Log follows

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7MODS\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7MODS\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-05 11:36:26
The game uses the numpad keys, and they must be enabled.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-08-05 13:17:18
Two guesses: Either you're using a pc and selected laptop keyboard option in bootleg, or you're using a laptop and didn't select the keyboard option.

It looks like you have a pc. The controls now use the side number keys. I don't remember them all though because I use a controller. Ok is the enter button though at least, and menus.... + maybe.

http://www.finalfantasy7pc.com/game-info/game-controls/ (http://www.finalfantasy7pc.com/game-info/game-controls/)

(http://i1.wp.com/www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_Stock_Controls.jpg?resize=329%2C293)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: El Stormo on 2013-08-07 07:19:21
Greetings! First of all, great work on this enormous mod collection and tools, and thank you all for making them! It's amazing what you guys put together.

Now, I don't wish to impose but maybe someone can help me with this. I'm getting a reliable crash whenever Jessie explains the train's route, and the game tries to cut to the FMV showing the train passing. I'm guessing it's a missing or incorrectly referenced FMV (the ontrain.avi mainplr.avi one), but I thought I'd ask you people since, well, you're the experts. :)

I scoured this thread, did a search both here and on the net, and didn't find anything. I'm using Win7, the Steam version of the game, Bootleg correctly installed (including compatibility with the old version of FF7), with an ATi graphics card. The game runs alright, if a bit unstable, and the mods work fine too. It's just that one crash that's stopping me from continuing on. My APP.log can be found below:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
set music volume: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 311
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 316
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 313
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 329
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\ontrain.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 12.800064, frames: 192
set music volume trans: 127->0, step=90
set music volume: 127
set music volume: 0
set music volume: 127
set music volume: 127
ERROR: unhandled exception


It would be really great if someone could take a look at this. Thanks a lot in advance!


edit: I did some more checking and it seems the ontrain.avi (the one where Cloud jumps on the train) is fine, since I can get past that. The avi that causes the crash is mainplr.avi, where you see the train rounding the pillar. The .avi is present in the game directory and opens fine in VLC.

Sorry about the confusion :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-07 08:07:22
Hiya,
Almost all of your issues are discussed on the FAQ (http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582)
1. Looks like you are using an old driver version for your AMD graphics card. Update to 13.5beta2 as advised in the FAQ. Do not update to a newer driver than 13.5beta2, that is the latest driver that WORKS for bootlegged FF7. It's not very old either. Anyway, it's best to uninstall your drivers first (you can do that with the 13.5 installer even), then restart your computer, then run the installer again and put on the newer drivers.
2. Turn PBO and Post Processing off. VBO works fine, you might consider turning on Texture caching if you haven't--it will make things run smoother once textures have been cached once.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: El Stormo on 2013-08-07 09:41:14
Alright, I'll give those suggestions a go, thanks!

edit: It seems like that did it, got past the problem area without a hitch. Thanks a lot!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sagaopc on 2013-08-07 23:58:19
How can i use brazilian translation in this version mod? i modded with tifa's bootleg + tifa's package, but i want play in brazilian portuguese!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-08-08 00:21:01
I don't have access to the Portuguese version. If you use touphscript to extract the text from the original Portuguese game, then you can reinsert that text into the modified game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-08 00:46:45
There's a Portuguese 1998 version?? I think this calls for Boxff7 (http://forums.qhimm.com/index.php?topic=14436.msg202026#msg202026)!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manuchan on 2013-08-09 08:33:25

how can i add mods on top of bootleg40 using 7th heaven, and then run the game through bootloader? help appreciated :(




Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-09 09:19:22
Bootloader and 7thHeaven are both game launchers. They also have other functions, so you can still use bootloader to make changes to Aali's driver configuration, the data path (CD or ISO drive for the disc check), etc. But if you want to use 7thHeaven, you have to launch FFVII from the 7thHeaven application. It is totally compatible with bootleg, it just needs to launch from its own GUI.
(http://i647.photobucket.com/albums/uu193/electrotoyou/sdf_zps330731d2.png)
I know, I know, but it says I need to insert disc1!
Well, I don't have time to make a tutorial or whatever to fix this, and even if I did people wouldn't read it and ask anyway. All you have to do is Name an iso, there are several blank isos floating around the forum in fairly logical places (the FAQ, for example) that are titled properly and will pass the disc check for the old exe. How do you make them work? Google it! I use UltraISO lots of people use DaemonTools. Mount the FF7DISC1 iso wherever you want, and then make sure the data path in the Bootleg or FFVII registry is set to the drive where you mount that ISO or VirtualHardDisc or USBstick or Floppy disc, or whatever.
THIS:
(http://i647.photobucket.com/albums/uu193/electrotoyou/03c00c76-7d2b-4d45-8b23-420040956de5_zps8cc7c44a.jpg)
Is what this does:
(http://i647.photobucket.com/albums/uu193/electrotoyou/a20cc2ff-191e-4ec1-9e8c-c2dfc62a5696_zps4d08fcaf.jpg)
If you have bootleg installed you can set the path from bootloader.
If you don't have bootleg installed, you can edit the registry like in the first picture with regedit. Google it!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lonewuhf on 2013-08-10 06:18:09
Ok, I've looked all over the place and did some searches on these forums, nothing seems to help my problem. Everything in the mod seems to work right, except that I don't have any music. Sound effects work fine. I've tried the solutions in these threads to no avail:

http://forums.qhimm.com/index.php?topic=13604.msg194090#msg194090
http://forums.qhimm.com/index.php?topic=14437.msg202065#msg202065
http://forums.qhimm.com/index.php?topic=13680.msg192044#msg192044

Any other ideas? The only thing I did after I ran the bootleg installer was to replace the opening movie with the HD one that Square redid. Anything would help! I can throw my own music on and it's ok, but I'd really love to play with real FF7 music.

Edit: I can apparently get it working with the original FF7 soundtrack but I'd prefer to have the remastered music. At least I have something now. Any ideas on how to get the remastered music working?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-10 07:29:51
If you have integrated my folder in your game folder and use bootloader, you should first rename the folder "FF7Music".
All Stuff is in the folder "Ficedula".

Maybe you have set the MIDI device in FF7Music (Playback Options) to the same device as in FF7Config.

If that does not help, post your "FF7Music.log" in here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: da_head on 2013-08-10 19:23:33
Hey guys, great work you've done here! I have everything installed and the game runs, but im encountering a problem. Actually, someone on the first page had the exact same problem, so ill just quote him: "first FMV dont not show,stay in black screen and after barret say new comer folow me,i have to press menu for show image game"

So yea, it skips the fmv, skips the mini fight when they're leaving the train, i see a textbox saying: "newcomer follow me", and the screen remains black. Then once i press menu, i can see the screen.

Im running on admin, have my av disabled, set up my config to the exact same settings that the main post had it as. Any ideas? Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-10 20:17:34
So yea, it skips the fmv, skips the mini fight when they're leaving the train, i see a textbox saying: "newcomer follow me", and the screen remains black. Then once i press menu, i can see the screen.

Hiya, please post your APP.log text file from your main game directory if you have further difficulties.

I'm guessing you just need to set your movie path. Try going to bootloader config and set movie path to YourInstallPath\YourFF7GameDirectoryName\data\movies if it isn't. If you look for your movies in your game directory, there should be files in either the *.*\movies\  <or>  *.*\data\movies\ folders. If there are no files in either one, install an FMV package such as DLPB's or cmh175's. You can find almost any mod from the sticky Big List of Mods in the FAQ & tutorial section.

How can i use brazilian translation in this version mod? i modded with tifa's bootleg + tifa's package, but i want play in brazilian portuguese!

So I looked around... and found this genius post: The Multilanguage Thread (http://forums.qhimm.com/index.php?topic=14328)
(Actually, they just updated their post or I never woulda found it in General Discussion.) It should be in FAQs and there's some scripts we can rip from that thread. I don't think Chinese will work but Portuguese should. I plan on adding language support to 7thHeaven. For the moment, here's an unencoded Portuguese flevel (https://docs.google.com/file/d/0B1g3qSVwwtNBU2dLcDdRVGdBQW8/edit?usp=sharing) that SHOULD be compatible with bootleg40. Do NOT use the Menu Overhaul on it, especially not the retranslation.

To encode this downloaded folder into the flevel.lgp file you need--use uLGP .5 (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) and replace the flevel.lgp in your Game Directory after backing up the original. The Portuguese Mod linked from the Multilanguage Thread looks legitimate, but it's beta so use it at your own risk and back up your files.

Non-English language installs are not compatible (completely or not at all) with any mod that changes the game script, unless the mod is in that specific language.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-10 21:25:19
bleh double post, please remove.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bloodceles on 2013-08-11 03:22:08
Hello. I'm like seconds from ripping my hair out. X.X I've followed every step perfectly. I've had it installed and working on my old computer(just replaced it 4 days ago) and I got pretty far in the game. I tried to switch it from my old computer to my new one. It didn't want to work(couldn't figure out why till it was to late). So I deleted the game and the mods, then redl them all along with reinstalling the game. I put them in the right spots like last time. I set everything up. Then started to play the game again. It was working fine, but it was on hardcore mode or something(Which was Way to hard for my tastes. I like a challenge, but that's a bit to much). I didn't know how to switch it out of hardcore mode. So I tried to reinstall the bootleg without hardcore mode. The problem is, now the game always works just fine, but when I enter battle(the first fight) it always crashes after the swirl is done. The crash is always caused by "camdat0.bin" for some reason. I've tried deleting the mods and game. I've tried reinstalling the game and mods, nothing works. Every single time now its the same thing. It crashes right when the battle swirl ends. And the app.log told me the "camdat0.bin" was the reason it crashed. Any ideas how to fix this? ty.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-11 03:33:54
Hi, very sorry for your frustrations. It does sound like things have gotten a bit out of hand with the uninstall/reinstall attempts.
All I can really suggest is that you either aren't doing a proper full uninstall, aren't placing the STEAM (guessing this is a steam deal because your language specific files are out of whack) FF7 directory outside of the Program Files area, or you aren't using the latest version of GameConverter.
Quote
This is an issue with language versions, I think. Unfortunately this will require a full reinstall.

Reinstall completely using the Control Panel to uninstall FF7music, then FF7 (also make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) before reinstalling ff7, making sure the GAME directory is moved out of the Program Files area, and then using Kompass63 Game Converter .9b (http://forums.qhimm.com/index.php?topic=14047.0), Start the game to test it once after the Game Converter. Then install bootleg.
Some things to note:

GameConverter is now completely compatible with Steam Mover. You can also just cut and paste the entire FFVII game folder and move it where you want from the STEAM directory. The Game Converter will detect your installation type. It will ask you to type your game path manually if you have moved your STEAM FF7 install or if it can't find one. If you haven't moved your STEAM FF7 install, you can just hit enter and it will do its thing. It is fully compatible with Steam FF7 in all 4 languages. You can change your language in FF7 STEAM by right clicking on the Final Fantasy VII entry in your Library, and choosing the bottom selection, properties. Then select language and there is a dropdown box. You must do this before using Kompass63's GameConverter. It is still necessary to move your FFVII install outside of the Program Files(system) area.

GameConverter will ask for you what language you would like to use if you are using the 2012 version, E S F G
Game Converter is now compatible with 1998 PC version for backwards compatibility and future uninstall functionality.
2 Kranmers Multi.dll seems to cause mistakes in connection with FF7Music.
   Unfortunately, this DLL is re-installed by Bootleg.
   If you want to use DLPBs Multi.dll (http://forums.qhimm.com/index.php?topic=13574.msg189863#msg189863), remember to copy all the DLLs out of the sub-folder "LOADR" into the sub-folder "DLL_in".
The Retranslation preview from the MenuOverhaul version contained with Tifa's Bootleg (the most recent MenuOverhaul) is NOT compatible with Game Converter at this time. Make sure you uncheck Retranslation (it's just a preview anyway). They will be integrated in the future.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-11 03:46:03
Hello. I'm like seconds from ripping my hair out. X.X I've followed every step perfectly. I've had it installed and working on my old computer(just replaced it 4 days ago) and I got pretty far in the game. I tried to switch it from my old computer to my new one. It didn't want to work(couldn't figure out why till it was to late). So I deleted the game and the mods, then redl them all along with reinstalling the game. I put them in the right spots like last time. I set everything up. Then started to play the game again. It was working fine, but it was on hardcore mode or something(Which was Way to hard for my tastes. I like a challenge, but that's a bit to much). I didn't know how to switch it out of hardcore mode. So I tried to reinstall the bootleg without hardcore mode. The problem is, now the game always works just fine, but when I enter battle(the first fight) it always crashes after the swirl is done. The crash is always caused by "camdat0.bin" for some reason. I've tried deleting the mods and game. I've tried reinstalling the game and mods, nothing works. Every single time now its the same thing. It crashes right when the battle swirl ends. And the app.log told me the "camdat0.bin" was the reason it crashed. Any ideas how to fix this? ty.

You can find camdat0.bin in two locations:

[gamedir]\data\battle
[gamedir]\data\lang-en\battle

Your APP.LOG will tell you which of those locations it's trying to access camdat0.bin before the crash, so copy it from the other location and paste it into the folder missing it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-11 03:51:19
That is very unlikely to be the only file that is out of place. You cannot just reinstall bootleg on top of itself to change out something like Hardcore mode. Every time you want to make a change to bootleg (especially on STEAM) you need to do the extra steps of uninstalling and deleting everything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: da_head on 2013-08-11 04:40:47
Hiya, please post your APP.log text file from your main game directory if you have further difficulties.

I'm guessing you just need to set your movie path. Try going to bootloader config and set movie path to YourInstallPath\YourFF7GameDirectoryName\data\movies if it isn't. If you look for your movies in your game directory, there should be files in either the *.*\movies\  <or>  *.*\data\movies\ folders. If there are no files in either one, install an FMV package such as DLPB's or cmh175's. You can find almost any mod from the sticky Big List of Mods in the FAQ & tutorial section.

So I looked around... and found this genius post: The Multilanguage Thread (http://forums.qhimm.com/index.php?topic=14328)
(Actually, they just updated their post or I never woulda found it in General Discussion.) It should be in FAQs and there's some scripts we can rip from that thread. I don't think Chinese will work but Portuguese should. I plan on adding language support to 7thHeaven. For the moment, here's an unencoded Portuguese flevel (https://docs.google.com/file/d/0B1g3qSVwwtNBU2dLcDdRVGdBQW8/edit?usp=sharing) that SHOULD be compatible with bootleg40. Do NOT use the Menu Overhaul on it, especially not the retranslation.

To encode this downloaded folder into the flevel.lgp file you need--use uLGP .5 (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) and replace the flevel.lgp in your Game Directory after backing up the original. The Portuguese Mod linked from the Multilanguage Thread looks legitimate, but it's beta so use it at your own risk and back up your files.

Non-English language installs are not compatible (completely or not at all) with any mod that changes the game script, unless the mod is in that specific language.

thanks that worked perfectly :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bloodceles on 2013-08-11 04:43:35
You can find camdat0.bin in two locations:

[gamedir]\data\battle
[gamedir]\data\lang-en\battle

Your APP.LOG will tell you which of those locations it's trying to access camdat0.bin before the crash, so copy it from the other location and paste it into the folder missing it.

Thank you. Fixed it. Not sure why it was working perfectly fine before but wouldn't work now. Also it didn't tell me which it was trying to access. So I just copied it from the lang-en foulder and put it in the other one.(Took awhile because I was having a frustrating time getting the graphics program to work right. Wasn't saving)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-11 05:02:32
Thank you. Fixed it. Not sure why it was working perfectly fine before but wouldn't work now. Also it didn't tell me which it was trying to access. So I just copied it from the lang-en foulder and put it in the other one.(Took awhile because I was having a frustrating time getting the graphics program to work right. Wasn't saving)
Yeah, it should only be the files in that lang-en folder that are involved, and maybe it is just that one. I can never tell who is gonna be able to handle swapping files like that, but I suppose it is a lot easier than reinstalling bootleg. EQ2Alyza is pretty much always right. Why are women always right???  :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manuchan on 2013-08-11 06:44:36
thanks, working fine now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-11 19:04:07
Hi !

Thanks for your tips !

I have one questions . I don't find EQ2Alyza torrent in step 7? Can I get it? Or this EQ2Alyza is on torrent in step 8?

thanks !
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-11 19:11:12
Tifa's Package
(http://img546.imageshack.us/img546/6703/tifalockhartstoppervert.png)
Tifa's Package - [Torrent] All Mods For Bootleg Configurator (http://adf.ly/Qe8Dc)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Morris on 2013-08-11 22:16:57
Hi There.

So, I downloaded everything using the Torrent file, unpacked the whole thing to the same location, and followed the instructions at the front of the thread meticulously, but I'm still having two problems.

First: Despite the fact that the entire torrent was unpacked to the same folder, and I have that folder specified as the Mod location in the Bootloader, some of the items selected show Green, and some don't. Specifically it's the Nightmare mod that I'm trying to install. Even though the whole thing is visibly right there in the same folder with all the items that show green, it remains obstinately red in the bootloader.

Second: When I couldn't get that to work, I went ahead and de-selected the Nightmare mod so that I had only Green and Yellow in the bootloader, ran the rest of the steps, and started the game. The game will run, but I only get as far as the point where the opening cinematic should play, and then I just get a black screen that never goes away. I've let it sit for up to 15 minutes to make sure that it won't just run out its time and then load the game, but it does not.

Please note: I'm running this on a Lenovo laptop with no hardware graphics card, so I'm assuming from the start that I can't run any of the graphics updates. All I'm trying to load there are the menu/interface changes, the music, and, ideally, the Nightmare mod.

Applog posted below. Any ideas?


APPLOG:

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 67108864 FREE 66801664
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\steamapps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Steam\steamapps\common\FINAL FANTASY VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
WM_CLOSE
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-08-11 23:34:00
Do you have Intel onboard graphics?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Morris on 2013-08-11 23:36:37
Yes, I do. That's why I wasn't trying to install any of the graphical mods, I know they won't work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-11 23:47:46
The torrent folder is to remain untouched, so hopefully when you say "unpacked" you didn't extract any of the individual mods.

The APP.LOG has to do with using the default DD (Direct Draw) drivers and Aali's Custom Driver isn't set correctly in FFConfig.exe. Please read the FAQ on the front page for how to fix it. Your APP.LOG is specifically listed in one of the questions.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Morris on 2013-08-12 00:27:46
The torrent folder is to remain untouched, so hopefully when you say "unpacked" you didn't extract any of the individual mods.

Ahh, thank you, that's exactly what I did. I just assumed when the instructions said "Put the downloaded files in the same folder with the bootloader" that they had to be extracted. Thanks!

Quote
The APP.LOG has to do with using the default DD (Direct Draw) drivers and Aali's Custom Driver isn't set correctly in FFConfig.exe. Please read the FAQ on the front page for how to fix it. Your APP.LOG is specifically listed in one of the questions.

I was wondering about that, but didn't want to go too far with the second problem until I'd resolved the first.

That said, am I correct in my assumption that my crummy laptop video is compatible with the Nightmare mod and the Menu Overhaul? I'm not concerned about the HD graphics, but I'd like to be able to use the gameplay upgrades.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-12 00:42:43
That said, am I correct in my assumption that my crummy laptop video is compatible with the Nightmare mod and the Menu Overhaul? I'm not concerned about the HD graphics, but I'd like to be able to use the gameplay upgrades.

Should be fine, but don't install the Retranslation with Menu Overhaul.
What integrated processor do you have? I think the HD4000 can pretty much run most of the graphics mods, maybe not the Avalanche Hi-Res summons.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Morris on 2013-08-12 00:52:50
Intel HD3000. It's a Lenovo Thinkpad 2.2Ghz with 6 gigs of RAM, I got it for work so I wasn't really worried about graphics at the time. I suppose if I really want to see the fancy graphics mods, I'll install it on my wife's machine with the beefy video card.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-13 12:42:20
I followed through everything you said, and I am having an issue. The game crashes when I open it. I read the FAQ, and I did set the renderer to the custom driver. But every time I open the game a black box appears, and my screen goes full screen black for a second. But after that second, I hear a loud beep, and it closes everything down. I really hope this can be easily fixed. Here's my APP.log report.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 680/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

I have a Desktop, and here are my specs:

CPU: Intel I5 3570k (not overclocked)
GPU: Nvidia Geforce GTX 680 2GB
Ram: 4GB
Windows Version: 8
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-14 13:30:08
Now I am getting the error "FF7.EXE has stopped working". I really hope there is a way to fix my game. I really want to play it  :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-14 22:31:59
The information is not sufficient.
According your app.log the game fails on initializing MIDI, namely that should show up at next.

Did you my FF7 Game Converter 0.9b used and worked the game with it? (before Bootleg)
Do you have the "FF7Config.exe" called again and there made ​​and tested all the settings?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-14 22:42:35
The original APP.LOG suggests that you needed to setup your sound driver in FF7Config.exe. It sounds like you tampered with something to get your FF7.exe to stop working, so that can't be offered help until we know what you did.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-14 22:53:01
I decided to set everything to default in the bootloader, and it made the "FF7.exe has stopped working" error to disappear. After I made everything back to the default settings, I set it to the "HDR Shader" option. Now it's back to the original black screen loud beep thing. My sound driver I am using for the configuration is my turtle beach P11 headset. Don't know if that helps with the sound error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-14 23:23:56
FF7Confi.exe is in your game folder and can be launched from there.

(http://www10.pic-upload.de/14.09.12/wjes6gbdjuis.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-14 23:32:52
I know where it's at. Sorry if I mislead. I went into the sound driver part of the configuration, and set it to my turtle beach. I am also using the custom driver as the guide says. But I am still getting a full black screen with a loud beep before it all crashes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-14 23:45:42
Can you play the videos manually?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-14 23:56:15
What do you mean by play the videos manually?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 00:01:09
Wherever are your movies (eg [Gamedir]\movies), open the folder and double-click on one of the movies (eg eidoslogo.avi).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:06:19
Just played a couple of movies manually, so yes I can.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 00:18:46
What MIDI driver you have set, does the test work?

FF7Music used the same driver? (FF7Music.exe -> Configure -> Playback Options)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 00:20:00
I decided to set everything to default in the bootloader, and it made the "FF7.exe has stopped working" error to disappear. After I made everything back to the default settings, I set it to the "HDR Shader" option. Now it's back to the original black screen loud beep thing. My sound driver I am using for the configuration is my turtle beach P11 headset. Don't know if that helps with the sound error.
Hiya. The turtle beach sound driver may indeed be an issue but I'm not sure. Did you hit test? right left center? Midi test runs? Try running the sound through standard speakers.
Turn the post processing completely off (that's those HDR shaders). It's not working correctly right now.
The "beep" is from GameConverter lol. Specifically it is DLPB's hext.dll which can be taken off if the beep bothers you. hext may be part of upcoming mods though. The beep is harmless.

I don't have an Nvidia card but are we sure about that driver version? I would actually like to put a current working driver version section for both manufacturers on the Bootleg40 FAQ repost. So if someone could let me know or point me to the appropriate post where someone is keeping track of that I'd be much obliged.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:27:05
I tested it out the sound drivers that I could select, and my Asus VS238-1 Nvidia HD audio played the best, so I changed it to that. And it worked left, right, and center. My MIDI Driver is Microsoft GS Wavetable Synth (which is the only option I can choose.) And my MIDI Data is General MIDI. I tested them out, and they both work. Logarithmic Volume Control is checked too.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 00:32:19
Logarithmic Volume Control is checked too.
Does that mean that you have not used my Game Converter? (GC will removes the hook...)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:34:44
I did download your converter.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 00:37:48
I did download your converter.
But not running it before Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:39:09
It was the first thing I downloaded and used. So I did run it before the bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 00:41:06
Yah, that's why I like the beep. Let's you know you got all that stuff working. I really think you are good to go but maybe Nvidia driver version doesn't like aali's custom opengl. What driver version are you using, have you tried a different one? Please if you get it running with a different driver version can you let us know which one works for you?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:43:35
I am using the most recent driver. The driver I am using is Geforce 320.49.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 00:45:18
Yeah, I don't think that's going to work, Need to roll back, maybe. Didn't you get my PM where I suggest that? :wink:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:46:34
I did get your pm haha. The forum won't let me send or reply to pm's though. What driver should I use then?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 00:52:26
I would go back to the last of the 20series .29 if that's available or was an actual version. Then work your way through the 40s I guess, I'm really not sure on that, I don't have an Nvidia and I dunno how they do their versioning. I'm going off my memory of a post that was later edited. If it's giving you crap and you are about to throw the comp out the window try just turning shaders off. A lot of people don't like to recommend drivers because people tend to screw up their computers (inexplicably) while rolling back (need to uninstall current driver first, reboot, then install desired driver).

You can PM now that you have made 5 posts.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 00:55:11
That's going to be really annoying to re install so many drivers  :-\  Nobody knows an exact one that is guaranteed to work?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 01:04:57
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
You want it to look like that.
I really think 320.29 iirc
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 01:08:26
I couldn't find the 320.29 driver, so I am downloading the 320.27 driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 01:31:37
320.27 wasn't compatible, so I am now installing 320.18
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 01:35:01
320.18 made the "FF7.exe has stopped working" error to appear again.  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 01:44:16
Use edit post so you dont double-up. idk whats up, it might not have been the driver. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 01:47:37
Man this sucks so hard. I just wanted to play a graphically improved version of FF7. I guess that's too much to ask  :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 01:53:13
Try to set "shaders off"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 01:55:15
They are off. As is post processing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-08-15 01:58:34
Geforce Driver 314.22WHQL (http://www.nvidia.com/object/win8-win7-winvista-64bit-314.22-whql-driver.html) work for FF7.
The 32X.XX series has mixed results.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 02:22:14
Just downloaded the 314.22, and just got a black screen, then it crashed. Getting really annoyed on how this is not working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 02:34:31
I think now it is time to uninstall the whole game, then use my FF7-REMOVE-Keys.exe (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) and to start all over again.

Install the game again in a new non-system folder.
After that run my GC and then start the game.
Write if that works.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 02:39:55
If only steam would let me install into a different folder besides my Steam library folder or my program files folder (I have two HDD's) Is there a way to install into a different folder with steam?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 02:51:17
Copy the whole ff7 folder somewhere else and start GC.
You have to manually type in the new folder ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 03:28:31
Alright. I uninstalled it from steam, and installed it to a new folder. I then used the gameconverter, and it worked! I just loaded the bootloader and ran it. Are all the mods still applied? Or do I have to re-apply them again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-15 11:45:15
Hi all!

i'm french so sorry if my english is bad :p

well, this bootleg is an amazing work first!

however, i have a problem. Indeed, when i'm in shinra QG (at floor 65 when to pick differents blocks of midgar on the maquet). I got a black screen when i'm open the last chest and FF7.exe has stopped functioning.

i used a Nvidia cards with 320.49 driver.

So if you need more informations, don't hesitate,

have a good day!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 12:47:23
however, i have a problem. Indeed, when i'm in shinra QG (at floor 65 when to pick differents blocks of midgar on the maquet). I got a black screen when i'm open the last chest and FF7.exe has stopped functioning.

Quote
➣ The game crashes after opening the last chest on the 65th Floor of Shinra HQ.

    Download this file: HERE (http://www.file-upload.net/download-7507278/blin65_1.html)
    Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
    Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
    A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
    Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
    Play FF7.

It will make that floor in English, but it should help
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-15 13:20:29
thank's, but I have an error when i would like to play FF7. Can not find the C / file :/ games FFVII / data / field / flevel.lgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-15 13:23:15
thank's, but I have an error when i would like to play FF7. Can not find the C / file :/ games FFVII / data / field / flevel.lgp

Well. this problem is clear. But when i'm load my party I got a black screen
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 20:05:02
So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 22:13:34
So the game worked before I applied all the mods. I then applied the mods, and now it's back to the black screen crash problem.

I'd start over and read the FAQ. Complete uninstall.

Well. this problem is clear. But when i'm load my party I got a black screen

hmmm. are you using mode switcher?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 22:25:46
I did uninstall the game though. By complete, do you want me to delete the mod torrent with the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 22:34:57
no not the torrent! lol that would suck
in the boot40 FAQ theres a section at the bottom about steam reinstalls
if u did that lets look at the app.log again. what are u using to launch the game? bootloader? might need change movie path or something
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 22:44:38
I am using the bootloader to launch the game. Here's my app.log report.

INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2091581440 FREE 2091274240
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\FF7\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-08-15 22:45:47
You need to enable Aali's driver. This is the second instance I've seen where Bootleg fails to do that for you -_-
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 22:52:17
I just set it, and it's still crashing after a full black screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 22:56:49
Quote
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
That looks odd. I don't know man... I'm thinking you didn't uninstall correctly and do GameConverter correctly or it woulda already been using Aali's custom driver.

If you use GameConverter it will prompt you to open ff7config.exe and put a choco icon for it on your desktop. It beeps too... It should auto choose aali's custom driver for renderer when you open it.

Quote
Why are there two movie folders? <OR> Why is my movie folder empty? <OR> Why is my game crashing on the opening movie?

GameConverter purposely does not alter the original movie folder in any way. By default bootleg uses the movies folder located in the main FFVII install directory (like the original PC release). If you wish to use the new release videos simply change the movie path in the Bootloader config, as illustrated here:
(http://i647.photobucket.com/albums/uu193/electrotoyou/blconfigmainyl8ue5fs32_zpse545fa3a.png)©Kompass63
This step should be taken if there are any crashes related to using the default bootleg movies folder. 
If you wish to save space, you can do that, be careful about which movies you want to keep and which you delete, then same as above set the movie path as desired. You can move them to another drive completely, if you like.     

About Steam Reinstalls:
Reinstall completely (make sure everything is deleted from the game install folder) and use Kompass63's Registry tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) before reinstalling ff7 and then using Kompass63 Game Converter.9b (http://www.file-upload.net/download-7904857/FF7_GameConverter_0.9b.exe.html), Start the game to test it once after the Game Converter. Then install bootleg.

GameConverter.9b is specifically made to be compatible with STEAM ff7 and bootleg (It works on Windows XP, 7&8 ).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 22:59:09
Nobody knows how to fix this :( It was using the custom driver at first. But I changed it around to see if it worked with different renderers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-08-15 23:05:28
I think you are probably just in such a hurry to play you aren't taking the time to do this complicated process carefully. I know how frustrating this crap can be believe me. Take a break and come back- start completely over, that's my advice. STEAM is by far the most frikkin annoying POS rerelease to mod. It saved us a dollar. We shall overcome. You might go back to latest driver version, if you didn't already. Seems like it works for someone else...
Quote
i used a Nvidia cards with 320.49 driver.

It's probably best if you focus your frustration on me instead of your computer or furniture at this point  :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 23:14:25
Quote
Failed to load: F:\FF7\FINAL FANTASY VII\Data\battle/battle.lgp
Ha, that's what happened to me once!

BFE.exe & Bootleg & Game need 40 GB of free space on the HDD.
If not enough space is free, not disassemble the eg battle.lgp and/or reassembled.
Place the temp path to another HDD.

It was using the custom driver at first. But I changed it around to see if it worked with different renderers.
Unfortunately this does not work, because of the movies.
To play the movie is the plugin of Aalis driver indispensable.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 23:27:11
The HDD it's on has 1.5 TB left though...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-15 23:38:39
The HDD it's on has 1.5 TB left though...
One partition? It with Win8?

I like to share my HDD into two parts, 50GB for Win7 and the rest as data partition, games and other ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-15 23:44:00
I have two separate HDD's, and I am using Windows 7.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-16 00:00:18
Where should make BFE the Temporary Files and how much free space is there?

Do you have a file "battle.lgp" in your "[gamefolder]\data\battle", which modification date and how big is it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 00:17:43
There is 1.5 TB on the HDD where the BFE makes the temporary files go. And there is no battle.lgp in my battle folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-16 00:30:55
And there is no battle.lgp in my battle folder.
This is inexplicable...

Please add the "Bootleg.log" as [ code ] (the # when editing) here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 00:58:29
Post the brat code on the forum?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-16 01:06:12
Bratcode nothing of use to me, "Bootleg.log" should be in your game folder.
If you do not want to make public that, you can also send me a PM ...

But possibly find many eyes more than just two :-D


I have for fun search the term "battle.lgp" in the bootleg.bat, it is used 370 times... :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DAYLIO on 2013-08-16 02:45:49
Hello!
I have been enjoying this game but unfortunately I am back with another problem.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/blin65_2/blin65_2_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

The part of the game that is causing the crash is opening the Chest on Shinra Bldg. Floor 65 which contains the 66th floor keycard. This goes to a battle and never loads the battle.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-16 02:50:43
Hello!
I have been enjoying this game but unfortunately I am back with another problem.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/blin65_2/blin65_2_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception

The part of the game that is causing the crash is opening the Chest on Shinra Bldg. Floor 65 which contains the 66th floor keycard. This goes to a battle and never loads the battle.

Please read the FAQ section on page 1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 13:58:55
So I uninstalled FF7, and I tired to do the process again. Now the bootleg just gets stuck on "Installing FacePalmer Special Cases..." Why is it stuck on this? It's not frozen, but it's not doing anything now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-08-16 14:08:46
Somethings take awhile to install. How long did you wait till you decided it was hung? As long as you have the necessary mod files you shouldn't have any problems. Did you download the bootleg torrent? Most of the things being installed on bootleg will open a second cmd window that'll show it's progress. Try again and wait till it either finishes or bootleg actually crashes and gives you an error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 14:10:59
I'm waiting about 10 more minutes to see if any progress is made. And yes, I downloaded the bootleg torrent.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-08-16 14:18:37
What directory did you install the game? Did you do c\games\final fantasy vii\ff7, or did you do standard install into the programs file? You'll need to reinstall again if you did a standard installation. I've only had one instance of bootleg not working, and that was because I accidentally removed a file I needed. If something fails it'll usually gives you an error. It can take awhile, I've since taken all of my mods into a single iro for 7thHeaven, so if I need to reinstall it only has to load the music and background files and stuff. I'd ride it out and see what happens. If it seems hung end the process and make sure nothing else is really running, then try again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 14:22:13
I created my own folder I called "FF7" Which is in my other HDD "F". I got the steam version, so all I did was download the game. After that, I just copied the game to the folder I made, used the converter, then started the bootleg. and yes, I did set everything in the installation tab in the bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-16 16:53:50
So it's been over an hour and half now, and it still says "Installing FacePalmer Special Cases..."
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-16 18:23:46
So it's been over an hour and half now, and it still says "Installing FacePalmer Special Cases..."

Stop everything and start over from scratch. Do not skip any of these steps and do them exactly...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-17 01:45:22
YES! Thank you! I did exactly what you said, and started from scratch, and after I ran the bootleg, the game runs! One problem though. There's no sound. I did the DLPB_Tools.zip thing in the FAQ, and there's still no sound at all.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-08-17 03:56:42
If you cut the first video, you have until the reactor 1 no music.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-17 04:02:42
Thanks! Got sound now. Thanks for the help everyone! Sorry for being a bother.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-17 04:53:30
Still got one last problem. I have music, but no sound effects at all.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jrbgarcia on 2013-08-18 02:28:47
hello, my Gjoerulv's  Mod could not be found because of incorrect file name? i followed the labelling instructions completely. please help. also, my mo.exe is a 16 bit unsupported application, how do i get around this?

*edit* got those two to work, now the FMVres files are corrupted... f*ck my life
           the MO.exe found in the torrent is outdated, the newer version is found in the mo.exe thread on qhimm
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-18 04:15:04
*edit* got those two to work, now the FMVres files are corrupted... f*ck my life
           the MO.exe found in the torrent is outdated, the newer version is found in the mo.exe thread on qhimm

The FMVRes files are safely in tact within the torrent. The corruption must somehow be on your end. Perhaps do a recheck on your torrent to see if it picks up any missing packets.

The MO.exe within the torrent is version M05c, which is the latest release. No further versions are being released until DLPB completes The Reunion (http://forums.qhimm.com/index.php?topic=11649.0) mod pack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jrbgarcia on 2013-08-18 07:25:51
The FMVRes files are safely in tact within the torrent. The corruption must somehow be on your end. Perhaps do a recheck on your torrent to see if it picks up any missing packets.

The MO.exe within the torrent is version M05c, which is the latest release. No further versions are being released until DLPB completes The Reunion (http://forums.qhimm.com/index.php?topic=11649.0) mod pack.

okay, i got mo.exe to work and Gjoerulv's Hardcore Mod to work. re-torrenting all the fmvres packs now. i hope this works...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-18 19:26:59
Is there a way to fix this sound effect issue? I hear music, but no sound effects are present.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-19 11:09:10
hmmm. are you using mode switcher?
[/quote]

I'm not sur to understand that. I follow the guild lines of tifa's bootleg;

I get this error :  (http://img4.hostingpics.net/pics/264802errorff7.jpg) (http://www.hostingpics.net/viewer.php?id=264802errorff7.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: d4rkn3ss91 on 2013-08-19 13:34:56
Hi, i have the steam version installed everything and got it to work fine.
Only i forgot to enable the music feature during installing the bootleg so now i have midi ost.
Is ther a way to change this to the music i like?
I also like to thank the modders for making this possible because it rocks.

Thnx in advance!

greetings dark!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: d4rkn3ss91 on 2013-08-19 14:27:52
Hi, i have the steam version installed everything and got it to work fine.
Only i forgot to enable the music feature during installing the bootleg so now i have midi ost.
Is ther a way to change this to the music i like?
I also like to thank the modders for making this possible because it rocks.

Thnx in advance!

greetings dark!

I've already made it work!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-19 19:33:37
hmmm. are you using mode switcher?


I'm not sur to understand that. I follow the guild lines of tifa's bootleg;

I get this error :  (http://img4.hostingpics.net/pics/264802errorff7.jpg) (http://www.hostingpics.net/viewer.php?id=264802errorff7.jpg)

APP.log text :
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 240M/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\FFVII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FFVII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
INFO: C:\Games\FFVII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-08-20 01:03:19
Your flevel.lgp is missing perhaps?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pantera31619 on 2013-08-20 01:04:40
Sorry to post about this 3 times. But I would like to know how to fix the no sound effects issue I am having with the game. I can't really play if all I hear is music and nothing else :/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: returnz17 on 2013-08-20 15:29:53
Your flevel.lgp is missing perhaps?
thanks,
how to get it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-08-20 16:49:17
I don't know if that's the issue but it would require you to follow Alyza's steps for reinstalling Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-08-21 02:26:16
Hi there guys, me (the n00b) again.
I've been playing the game just fine and I love all the mods I've installed, but I've been running into a bit of a small but annoying issue: the music is too loud compared to sound effects.
You see, this is not so bad (yet still perceptible) when playing with the speakers, but on headphones the mixing between the music (using the remastered version) and the sound effects is just plain uneven. I could barely hear anything that happened besides the battle BGM on the Jenova BIRTH battle.
That's not a dealbreaker issue, but it is pretty annoying and pulls me out of the experience.
Is there any way I can adjust the sound levels?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-08-21 03:22:49
Are you using FF7Music?. If so, start FF7Music, go to configure, then change it from your output plugin.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-08-21 05:31:45
Sorry to post about this 3 times. But I would like to know how to fix the no sound effects issue I am having with the game. I can't really play if all I hear is music and nothing else :/

Have you set the right sound card in the FF7 config? FF7 Music changes automatically if you use a HDMI output, but FF7 needs to be changed separately.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Walter255 on 2013-08-21 14:31:08
Hello all!  I jumped on this boat PRETTY late in the game. :) I'm excited to play my favorite Final Fantasy in such a beautiful fashion after being away from it for so long, and the tutorial is quite comprehensive.  I had a pretty easy time figuring everything out.  I HAVE been looking around for a bug that I'm experiencing and haven't been able to find an answer, however.  Let me try to be as specific as possible.  I'm using the AC Yuffie mod made by Grimmy and I am outside of Junon after having traversed the Mythril Caves.  No problems thus far in the game.  I experience a strange crash when I battle her.  It seems typical that the game crashes following the battle, but the problem I experience is slightly different.  Upon encountering her, her shuriken shakes fairly violently, and after I hit her ONCE the camera stays on her in-battle and I can't progress.  My characters are still animated, the music still plays, but I can't continue the battle. 

I have run it in compatibility mode and as an administrator, and I'm not sure where to go from here.  One thread noted that I needed to run it in software rendering mode--not sure what this means.  Any ideas, everyone? I don't want to NOT get Yuffie, and it's too early to abandon the game. :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rukenu on 2013-08-21 17:10:49
Hi, i have a question, if i install the Aeris Revival Patch in Spanish Ff7, i'll keep the spanish texts?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Funchal99 on 2013-08-21 17:46:46
Quote
Are you using FF7Music?. If so, start FF7Music, go to configure, then change it from your output plugin.

You mean in the "buffer length" bar?

EDIT: Oh, forget it, there's the volume bar right there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PitBrat on 2013-08-21 19:22:51
Walter255,
Grimmy's AC Yuffie is broken. Don't use her!

Rukenu,
Applying the Spanish translation to the Aeris Revival mod will only translate parts of the modified scenes. Aeris' dialogue will  still be in English.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jrbgarcia on 2013-08-23 05:48:22
hi i have a new problem. after doing the tiny bronco dialog when the thing crashes, i get sent back to the MT. Nibel area. i dont get tiny bronco at all. how do i get it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-08-23 14:00:23
Was this after a Bootleg install? Did you follow the tutorial? Please post the size of your FF7 game folder before and after a Bootleg install (in any case, I suggest re-installing the game + Bootleg following the tutorial).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sed7 on 2013-08-24 04:16:13
Erm,

Has anyone found issues with Chocobo Breeding? Looks like the appropriate menu options from Billy at the Chocobo Farm don't relate to what the text says. For example I kept clicking "Mate a Chocobo" and nothing happened, then tried to feed one which took me to the mating options. Eventually got a Green chocobo (again the options when selecting which nut to feed them were all jumbled up, selecting yes resulted in picking the nuts again, clicking another exited the menu and clicking leave until later resulted in a yes) but clicking the "Ride a Chocobo" option gives me the same result as the "Mate a Choco" option, nothing happens.

Really messed up
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-08-24 05:35:09
This looks like a Menu Overhaul issue to me. Font spacing error somewhere.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dr_jimboedius on 2013-08-31 01:31:08
Hi

I've got the Steam version, and followed the instructions to download EQ2Alyza's mod list using the torrent and so forth. This all seemed to work, but when I try to run the game, it doesn't register any inputs. It loads up: an empty command prompt, what looks like a starting screen for FF7 music, and the game itself (here's a screenshot: http://imgur.com/1cny7vp).

Thanks in advance for any help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-08-31 02:52:43
Hi

I've got the Steam version, and followed the instructions to download EQ2Alyza's mod list using the torrent and so forth. This all seemed to work, but when I try to run the game, it doesn't register any inputs. It loads up: an empty command prompt, what looks like a starting screen for FF7 music, and the game itself (here's a screenshot: http://imgur.com/1cny7vp).

Thanks in advance for any help.

Default input is the numpad keys. If you don't have a numpad, then you need to install the laptop keyboard fix.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Melbu1989 on 2013-09-01 21:14:33
I know that this isn't the place for it, or perhaps it is, but I figured since this thread was still active I would ask. I have two questions/concerns I wanted to voice. I will list them below. First I am not running into any errors with the actual functionality or playabilty of the game, it runs fine, I followed EQ2Alyza's guide and everything runs like a charm. Now for the reason I'm posting.

Question/Concerns
1. After installing and running everything, my virus protection did it's daily auto scan and found 5 cases of Sprinkles.7z being malicious files. I'm assuming this is nothing to worry about and just a false positive correct?
2. I started off by making a copy of my Steam Copy file (Final Fantasy VII) folder and pasting it to (K:\Games\FF7) and made another folder (K:\Games\FF7\FF7 Mods). After everything is installed and running, I can launch both my Steam Vanilla Version and my modded version, the thing is is that my steam version still has all Achievements and acts as if the modded game had no correlation. I read that it was supposed to have the opposite effect?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: jonmar on 2013-09-05 20:12:43
Edit: Found the answer in the trouble shooting thread. Must have went over it too fast last time.

Edit 2: Yep that worked. My apologies for not looking hard enough the first time!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: 77kbk77 on 2013-09-06 15:34:52
I have a quick question regarding Bootloader - Do I absolutely have to start FF7 through it if I installed mods? The only way I could run Bootleg was on my laptop which I guess doesn't meet the specifications, so I was thinking of just moving my FF7 folder onto my desktop (can't install it there because I don't have admin rights), which would leave me SOL if Bootloader is needed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-09-06 18:44:21
There's more installed than what's just in the FF7 directory. You'll need to get admin rights and install the game if you want to play it on your desktop. You don't have to use bootloader, but unless you're using 7thHeaven for mods you're better off just using it anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-13 17:47:37
Been trying this and I seem to be running into an issue with FFVII Music. Seems to work the first time or two and then doesn't work. I get a null node error, ie, Access violation at address 00000000. Read of address 00000000. Don't know what's causing this but I rather not have to spend an hour uninstalling, reinstalling and running bootleg every other time I play. Sound and everything else seems to work fine, it's just music that is having this odd issue. I did read up FFVII Music doesn't install properly which I think might be the problem but I can't find a recent fix or a fix that mimics my problem exactly. Though I do think it's simply not installing properly since the OSTRe folder is indeed missing.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-09-14 02:13:49
You can try my FF7 Music Patch (http://forums.qhimm.com/index.php?topic=14629.msg205597#msg205597), but if you don't have some Music-Files, you have to insert the Music-Files by hand.
If you have the Torrent package, there a file "OSTRe.7z" is also there.
Extract this into "[Gamedir]\FF7Music\OSTRe" or (if you have used my Patch) into "[Gamedir]\Ficedula\OSTRe".

This (http://forums.qhimm.com/index.php?topic=13395.msg205773#msg205773) post may also interest you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-14 03:27:48
Thanks, your patch worked. Still don't know why it only did it after a session or two of play before having issues. Still need to redo the whole thing since I somehow selected the wrong music in bootleg.

EDIT: Also, I should point out suggesting that someone disable UAC isn't the greatest of ideas as they can be opening themselves up to security issues like rootkits. It's not even needed to use Bootleg. I've messed with it several times already testing things out. And besides the music issue I haven't had any issues. Well besides the frictionless wheel on my mouse but that's another problem entirely.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-09-14 04:37:51
Thanks, your patch worked. Still don't know why it only did it after a session or two of play before having issues. Still need to redo the whole thing since I somehow selected the wrong music in bootleg.

EDIT: Also, I should point out suggesting that someone disable UAC isn't the greatest of ideas as they can be opening themselves up to security issues like rootkits. It's not even needed to use Bootleg. I've messed with it several times already testing things out. And besides the music issue I haven't had any issues. Well besides the frictionless wheel on my mouse but that's another problem entirely.

When you say redo, do you mean start from complete scratch and install game and Bootleg again? If so, can you try using ff7music_install_15112.exe (https://docs.google.com/open?id=0B-hwq03xfTU8b1dBZ055TmxST1dkRU9TSmpVcGYyZw) and tell me if the music plays or not. Also, take ff7music_install_15113.exe out of your mod folder before starting the Bootleg install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-14 04:59:25
I can try it tomorrow. Wish I had seen it earlier before all this, but oh well. I still have packing to do so I can just do that for the hour it takes to do all of this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-09-14 06:40:44
The installation with bootleg installed significantly more than the FF7Music installer.
It will be created, including related music files, 10-11 different profiles.
If the FF7Music-installer is used, my patch has no effect at all. (only "PSF" and "OSTRe")

If then "Anxious Heart" (AH.exe) is used, presumably nothing works properly.
Please save the folder "Ficedula" before attempting another installations.

My FF7 Music Patch contains the 11 profiles and renames some music files (corresponding to profiles).
Also, some profiles are revised.
This is all lost if you using FF7Music-installer or AH.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-14 17:56:17
Haven't tried the older version yet but I don't seem to be having that issue anymore. Wondering if not using that all difficulty selection option had anything to do with it. Would be odd but then it only takes a byte to screw things over so you never know.

EDIT: OK, noticing an issue with Cloud's battle model with what appears to be a corrupted texture over his mouth. Don't know what's causing it. Especially since I selected no change for battle models. And so far it appears to just be Cloud that has it. Only other thing I can think of is it's somehow tied to APZ's Buster Sword model but I can't find anything on that in Google and it'll probably be a bit before I can get his next weapon.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-09-15 21:27:36
So what is recommended if I was a dumbass and missed step 5 due to distractions while doing the installation procedure? Is it possible to run bootleg over top of itself or is it still recommended to do a fresh install?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2013-09-15 23:25:14
You WHAT?

(http://imgs.xkcd.com/comics/scantron.png)

It's recommended to start over. Installing Bootleg over an already-Bootlegged install is not supported and can lead to weird results.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-16 16:39:33
Pic of what I'm referring to.

http://i219.photobucket.com/albums/cc281/GameGeeks/CloudsMouth_zps3cacb717.jpg
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-09-16 19:36:14
Pic of what I'm referring to.

http://i219.photobucket.com/albums/cc281/GameGeeks/CloudsMouth_zps3cacb717.jpg

All I can see is the window of paint you left open in the screen shot. You need to be aware of what's on screen first and crop screen shots like this so it just shows what you're talking about. Also post them as an image instead of a url.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Template on 2013-09-16 22:33:21
OK, noticing an issue with Cloud's battle model with what appears to be a corrupted texture over his mouth. Don't know what's causing it. Especially since I selected no change for battle models. And so far it appears to just be Cloud that has it. Only other thing I can think of is it's somehow tied to APZ's Buster Sword model but I can't find anything on that in Google and it'll probably be a bit before I can get his next weapon.
This was done on purpose as a safeguard against copyright issues with bootleg is my guess. It is CYA about not distributing original game material in its entirety.
You can repair Cloud's original model using the following unencoded files: Cloud Battle Original Model (https://docs.google.com/file/d/0B1g3qSVwwtNBYnlqN2ZsYXROOEU/edit?usp=sharing)

Use uLGP to unpack battle.lgp and overwrite these files into the archive, then repack and replace.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-16 23:57:51
@cmh175: I had to leave it open with the game in the background. Was just getting a black screen without it. Figured it didn't matter about cropping since all that was needed was the mouth.

@Template: Tried encoding those files over and it didn't work, still there. Thanks for the suggestion though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-09-17 00:51:25
I think the problem is that original Cloud model has two textures for the face (ID 0 for the eyes and ID 1 for the mouth). The HighRes model use only one texture ID for them, so ID 1 was free and is now used by the weapon mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameGeeks on 2013-09-17 01:30:17
In that case can someone tell me what archive the high-res classic model is in so I can extract that and apply it without having to do the entire bootleg process over? The archive names don't really describe what most of the stuff is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-09-17 03:04:17
@cmh175: I had to leave it open with the game in the background. Was just getting a black screen without it. Figured it didn't matter about cropping since all that was needed was the mouth.

@Template: Tried encoding those files over and it didn't work, still there. Thanks for the suggestion though.

Open the game in window mode, turn off full screen in bootloader. You'll get the full image and can just minimize the game to open paint.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-09-19 00:10:50
Okay! So I got it all modded up properly now, after doing the reinstallation process etc., I'm now finding I'm having issues with my gamepad. It's registering all buttons multiple times instead of a single entry, when trying to configure the "Joystick" options in the config menu for example, by confirming with what would normally be circle, it would enter the key twice and automatically switch it around as opposed to waiting for what key I would like to change it to.

I'm using a Logitech F310, for the sake of reference. If I can get this last little kink sorted out I'll be a very happy camper, as I'm loving all of the updated bootlegged graphics, thanks for putting all the hard work into making this for shlubs like myself who want the updated graphics but don't know how to do it on our own!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-09-19 01:46:33
Okay! So I got it all modded up properly now, after doing the reinstallation process etc., I'm now finding I'm having issues with my gamepad. It's registering all buttons multiple times instead of a single entry, when trying to configure the "Joystick" options in the config menu for example, by confirming with what would normally be circle, it would enter the key twice and automatically switch it around as opposed to waiting for what key I would like to change it to.

I'm using a Logitech F310, for the sake of reference. If I can get this last little kink sorted out I'll be a very happy camper, as I'm loving all of the updated bootlegged graphics, thanks for putting all the hard work into making this for shlubs like myself who want the updated graphics but don't know how to do it on our own!

Logitechs are great controllers, but the firmware sucks. I have a F710, and installed the xbox 360 firmware. Install this: http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows (http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows) then just add the firmware to the controller in device manager. Mine also has X and D inputs. I use D with Pinnacle and map the controls to match the old ps1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EpiKer on 2013-09-21 10:06:10
First of all, thank you for all the hard work! I just have a question. How do I change the sound effect when you move through menus? There is a click sound (like when you click on the mouse) and I wanna use the original sound effect. How to change that?


Posts Merged.


And apparently the game doesn't work. It worked fine yesterday but today when I click the Play FF7 in the bootloader it just shows a black screen and goes back to desktop. Any way to fix this? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Squall_1904 on 2013-09-28 08:13:54
Hi. I have this issue with RedXIII avatar http://imageshack.us/photo/my-images/585/74w1.jpg/ but only when I'm in-doors. It isn't like that when I'm on the outside world. I use the PNG avatars from the mod folder I tried deleting it and copy a red.tex to the menu_us instead, but the problem remained, I even tried with the original avatar and I got the same problem. And yes, I did deleted my cache before every try. I don't get it why I keep getting that materia-like avatar when I'm indoors only.  :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-09-28 21:54:30
Logitechs are great controllers, but the firmware sucks. I have a F710, and installed the xbox 360 firmware. Install this: http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows (http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows) then just add the firmware to the controller in device manager. Mine also has X and D inputs. I use D with Pinnacle and map the controls to match the old ps1.

I couldn't get it to work just with the pinnacle profiler, so I downloaded a premade profile from their website. All seems to be working well aside from the fact it won't allow me to change which of my 2 controllers is to be controlling the game. Thanks!

Upon boot, I'm still having the multiple selection problem. eg. I will press X once and it will press multiple times.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Squall_1904 on 2013-09-29 10:20:33
After moving away red_00 from Final Fantasy VII\textures\avatar  and  Final Fantasy VII\mods\Bootleg\menu  the problem still persists. I noticed it only happens inside Wutai and only in the very first image. Then, I found out the problem has something to do with that field image. That black japanese-like letter on my avatar is one of the letters of one of the stores there. I still don't know why the materia is also shown on the avatar lol but I suppose it's due to my save model. (the one that looks like FFX save but with the materias flying around it)
I also get the "UNEXPECTED: zero count" line.
With all this, I don't think there's some kind of fix for my problem lol.


UPDATE: This issue with RedXIII's avatar happens on every place where there's a save point, so forget all I just said and the japanese letter, I'm now 100% sure it has something to do with the save point model I use and it's red materia. Namely the red.tex file most probably, it seems to be in conflict with RedXIII's avatar file (probably named red_00.tex I suppose).
I will personally talk with this save point model's owner and try to see what I can do from here.


UPDATE 2: Fixed. For anyone also having this issue, extract the files from char.lgp and rename the red.tex to reda.tex (for example), then, join all the files into a new char.lgp and voilá no more RedXIII avatar glitch. ^^
I figured out it was indeed a conflict between the red materia from the rotating materia-like save point (red.tex), and RedXIII's avatar from the menu_us.lgp (red.tex). Both had the same name, thus the problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-10-02 01:58:22
So.... I played this mod a while ago...loved it. Went to go play today and my aspect ratio is all screwed in game. What I mean is a large portion of the game is off the screen. I have this same problem with Half Life 1, I was able to get around it via windowed mode, but not for this.
I did change my card from a GTX 260 to a 660. Shaders and Post Processing are off, I don't know what to do. I've tried changing options in the configurator, but it tells me opengl is broken, none of the others work. I've tried messing with the Nvidia control panel but only made it worse. I dont think its the mods fault, I dont really know. I also believe there is no fix for this. Shame...
At least I have memories....
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-02 04:12:41
So.... I played this mod a while ago...loved it. Went to go play today and my aspect ratio is all screwed in game. What I mean is a large portion of the game is off the screen. I have this same problem with Half Life 1, I was able to get around it via windowed mode, but not for this.
I did change my card from a GTX 260 to a 660. Shaders and Post Processing are off, I don't know what to do. I've tried changing options in the configurator, but it tells me opengl is broken, none of the others work. I've tried messing with the Nvidia control panel but only made it worse. I dont think its the mods fault, I dont really know. I also believe there is no fix for this. Shame...
At least I have memories....

Post the APP.log file. What driver version are you using?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Squall_1904 on 2013-10-02 06:04:36
Strange. I've just reached the snowfields. Aren't there any Cloud models for the snowboard?  O.o I find it odd to be using the very original one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-10-02 09:18:30
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 4.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


327.23 geforce driver

The mod worked just fine 4 months ago
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2013-10-02 14:50:55
Went to go play today and my aspect ratio is all screwed in game. What I mean is a large portion of the game is off the screen.

Perhaps the following can help:

1) Run "[Gamedir]\FF7Config.exe"
2) Goto Tab "Graphics"
3) Select "Direct3D Hardware Acceleration", "640 x 480 16bpp (Full Screen)", "NVIDIA", "TNT"

(http://www10.pic-upload.de/14.09.12/j4smv91r9rrs.png)

4) Press "OK"

5) Run "[Gamedir]\FF7Config.exe" again
6) Goto Tab "Graphics" and Select "Custom driver"

(http://www10.pic-upload.de/14.09.12/wjes6gbdjuis.png)

7) Press "OK"

Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-10-02 16:53:45
Strange. I've just reached the snowfields. Aren't there any Cloud models for the snowboard?  O.o I find it odd to be using the very original one.

It's in the SNOWBOARD-US.LGP minigame file. I haven't opened it in awhile but I remember it's not the same as the other models and wont be as easy to edit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-10-03 05:15:16
(https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/1383499_10202334912078632_1416716730_n.jpg)

I tried what you told me to do Kompass63, but the problem persists. The configurator is also cut off inside its box and I cannot resize it. The same thing in game.

(https://scontent-b-ord.xx.fbcdn.net/hphotos-prn1/31540_10202334917758774_1937223348_n.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-03 05:36:18
Try running the 314.22 drivers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Squall_1904 on 2013-10-03 21:17:33
It's in the SNOWBOARD-US.LGP minigame file. I haven't opened it in awhile but I remember it's not the same as the other models and wont be as easy to edit.

Oh ok, thanks for the intel. :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-10-04 17:28:59
Just bought the steam version today all i wanted to know is after i convert it to be able to use Bootleg later can i turn it back to normal and it will integrate with steam again accessing achievements still etc ?
If not it's cool just wondering..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-04 18:52:39
I think you'll have to go in Steam and click "delete local content" and then re-install.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-10-04 19:22:37
Yeah think that'l work, thanks :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-04 19:24:35
You'll also have to clear out your installation folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-10-04 22:18:47
I couldn't get it to work just with the pinnacle profiler, so I downloaded a premade profile from their website. All seems to be working well aside from the fact it won't allow me to change which of my 2 controllers is to be controlling the game. Thanks!

Upon boot, I'm still having the multiple selection problem. eg. I will press X once and it will press multiple times.

I can't seem to resolve this issue. Even with the pinnacle controller mapping I'm unable to use my gamepad properly. I suppose I could just suffer and use the keyboard, but I want that retro feel I got from playing on the PSX.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ultima espio on 2013-10-05 21:55:36
I just got this on Deviantart, gonna paste it here so someone can help her.

Quote
You're the one who made this awesome Aeris Patch, aren't you? I know you from the qhimm forum and I want to try your mod so badly! But may I ask you a question?

I installed your patch via Bootleg, everything went fine, but Aerith is still invisible and the game freezes on some part where Aerith should appear. I made her visible in the PHS with Black Chocobo and I'm still searching for a solution, because I just don't know how to fix this problem and what I did wrong...the installation was made with Bootleg and the Princess Guard+ is available, too.

I gave up and decided to ask the author himself of this awesome patch... .w. It would be nice to hear from you and your good work!

Thanks for doing this, I'm a huge Aerith fan! >//<

Quote
Try installing it again, if she's not there at all then it's not installed properly.

Quote
Sorry to annoy you again, but I installed everything with the Bootleg Tutorial again and every other mod is working as well, only Aeris is not there, even If I take her back with Black Chocobo...do you have any other suggestions? I also added your Aerith patch files with the LGP-Tool manually, but this won't make a difference. Is there a special setting I have to tick in the BFE or something? Thanks for your help anyway
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-10-06 02:41:05
I can't seem to resolve this issue. Even with the pinnacle controller mapping I'm unable to use my gamepad properly. I suppose I could just suffer and use the keyboard, but I want that retro feel I got from playing on the PSX.

Here use this: http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin (http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin) It's my game profile, I made it to match the psx controls exactly. I'm not sure of compatibility as far as Logitech rumble pads vs 360 windows controllers but it may work for anyone who wants to try it. I used the D input setting for older games (logitech cordless rumble pad firmware) so I could use L2 and R2 since for some reason it used the joystick buttons instead on X input, which uses the 360 firmware. It'll word either way though.

I'm not sure what you mean about choosing from which controller it uses. The system will pick which is dominant, probably by which usb port they use. If it's still a problem just unplug one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Israphil on 2013-10-06 21:52:03
Hey guys! Decided to go thourgh FF7 and heard about this awesome mod but can't make it work. Here are some details:

I run on Windows 8@64. My game is on steam. I put the patch directly on the steams/FF7 folder. My steam games are all relocated on a non-system hard drive.

I followed all the step on the tutorial, didn't get any error message but when I was launching the game, I'd get a black screen followed by a windows error box that forces me to close the game.

I chose my sound driver, I'm launching through FF7BootLoader and specified via the Nvdia control panel to not use the integrated graphic but the high performance ones.
Here was my applog:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

That's it. The windows error box was saying this (sorry for the french, my OS is in French):
Quote
Signature du problème :
  Nom d’événement de problème:   BEX
  Nom de l’application:   FF7.exe
  Version de l’application:   0.0.0.0
  Horodatage de l’application:   35feae6f
  Nom du module par défaut:   ff7_opengl.fgd
  Version du module par défaut:   0.0.0.0
  Horodateur du module par défaut:   4dfd1f39
  Décalage de l’exception:   0002b8a4
  Code de l’exception:   c0000417
  Données d’exception:   00000000
  Version du système:   6.2.9200.2.0.0.256.48
  Identificateur de paramètres régionaux:   1036
  Information supplémentaire n° 1:   667e
  Information supplémentaire n° 2:   667ece240e97e09bfb4cfda33032a805
  Information supplémentaire n° 3:   1229
  Information supplémentaire n° 4:   1229e5a14dd16b48929606d89fc5aa4d

So i figured something was wrong with ff7_opengl.fgd. I did my research, and followed this tutorial to try solve the problem : http://forums.qhimm.com/index.php?topic=8306.25

I did a backup of my first install  + modding before that though. Now I still have the black screen, then the game quit without any windows error message, here is the newapplog :
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.6b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
Failed to load: D:\Gaming stuff\Steam\SteamApps\common\FINAL FANTASY VII\Data\battle/battle.lgp
I chekd, I don't have any Battle.lgp files in my folder...
I don't understand where the problem is coming from, if anybody has an idea... Thanks a lot!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-07 00:22:22
Whatever you did, you either moved or deleted your battle.lgp. I don't know what could have caused that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Israphil on 2013-10-07 00:31:50
Got my mistake. I missed the step 1 on first install -_-. Uninstalled evrything and modded again, works like a charm! I'm only at intro and I can't see the weapons on mercenaries Avalanche, but nothing hard.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-07 00:46:53
They don't have weapons, they just act like they're holding guns. That's not a glitch, just poor design choice by Square.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: johnfloyd on 2013-10-07 16:01:22
I just picked up FF7 on steam this weekend and would like to play it with this mod, but I'm unable to download Avalanche GUI 2.0.8 anywhere. Most sites I go to say the file no longer exists, and the few that let me download it, the file disappears when it reaches my computer. I even downloaded it to a zip disk on a mac where I could see the full file (roughly 7.1 MB) was there, but when I moved the zip disk to my PC the Avalanche file was suddenly reduced to 4 KB.

Is anyone else experience a similar issue? Can anyone suggest a fix?

Thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Squall_1904 on 2013-10-07 16:16:09
I just picked up FF7 on steam this weekend and would like to play it with this mod, but I'm unable to download Avalanche GUI 2.0.8 anywhere. Most sites I go to say the file no longer exists, and the few that let me download it, the file disappears when it reaches my computer. I even downloaded it to a zip disk on a mac where I could see the full file (roughly 7.1 MB) was there, but when I moved the zip disk to my PC the Avalanche file was suddenly reduced to 4 KB.

Is anyone else experience a similar issue? Can anyone suggest a fix?

Thanks in advance.


Here you go. ^^ https://docs.google.com/file/d/0B7ZrngjoUqm-bjRSMldBaWFZa1E/edit?usp=drive_web&urp=http://forums.qhimm.com/index.php?topic%3D12503.0&pli=1
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-07 16:59:18
It sounds like your AV program is deleting it. I'm pretty sure the Avalanche GUI produces a false positive for some AV programs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Irvin on 2013-10-07 17:51:53
Hi,

I follow your tutorial and video but after a complete installation/configuration, i start my game, it start correctly but when i select "New Game", a black screen appear and nothing else.

APP.log here =>
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception

Desktop, Windows7 (64bits), Intel Core i5, ATI Radeon HD 4800 serie.

Thank you in advance.

PS : Sorry for my bad english, i'm French..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollowBass on 2013-10-09 00:55:21
I've been scanning the seventy-some pages and I can't seem to find a previous posting with my issue, so hopefully someone can help.
I ran a clean installation of FFVII from steam and word-for-word followed the instructions for the bootleg. I configured the bootloader to my graphics card (NVidia GeForce GTX 660M) according to other posts within the thread. I can boot up the game just fine and am presented with the New Game/Continue screen. I select "New Game" and the screen goes blank for a second, then the game closes out and I get the "FF7.exe has stopped working" window and it just tells me that there was an issue. I've tried messing around with all of the settings in both the bootloader and configurator 1.02 in order to try to alleviate the problem, but the only thing I can manage to do is get the game to fail fullscreen and revert to windowed mode. The odd thing is that when this happens, I sometimes get to the opening cutscene. I'm new to this site, so if I need to provide more information, please let me know.

I hope that someone can help and look forward to being able to enjoy the game in HD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-09 01:44:22
Hi,

I follow your tutorial and video but after a complete installation/configuration, i start my game, it start correctly but when i select "New Game", a black screen appear and nothing else.

APP.log here =>
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series 3.3.11672 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception

Desktop, Windows7 (64bits), Intel Core i5, ATI Radeon HD 4800 serie.

Thank you in advance.

PS : Sorry for my bad english, i'm French..


For whatever reasons, your installation didn't go well. It's trying to access files from the flevel.lgp that aren't there. Try starting over from the very beginning.

I've been scanning the seventy-some pages and I can't seem to find a previous posting with my issue, so hopefully someone can help.
I ran a clean installation of FFVII from steam and word-for-word followed the instructions for the bootleg. I configured the bootloader to my graphics card (NVidia GeForce GTX 660M) according to other posts within the thread. I can boot up the game just fine and am presented with the New Game/Continue screen. I select "New Game" and the screen goes blank for a second, then the game closes out and I get the "FF7.exe has stopped working" window and it just tells me that there was an issue. I've tried messing around with all of the settings in both the bootloader and configurator 1.02 in order to try to alleviate the problem, but the only thing I can manage to do is get the game to fail fullscreen and revert to windowed mode. The odd thing is that when this happens, I sometimes get to the opening cutscene. I'm new to this site, so if I need to provide more information, please let me know.

I hope that someone can help and look forward to being able to enjoy the game in HD

Post your APP.LOG please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: CplDingo1987 on 2013-10-09 06:20:17
Try running the 314.22 drivers.

Still a large portion of the screen cut off... it helped but still not playable.

EDIT!!!!
I fixed it. That was dumb.
I have my monitor set at a resolution of 1920x1080, as you know the higher the resolution the smaller the text. Since my monitor is my HDTV i had gone an upscaled the text in order to see it better, this inadvertently caused a lot of my games to be bigger than my screen would allow, as seen on page 69.
I recommend placing this fix in the FAQ section of this mod incase anyone has the same issue I did. All i did was set the dpi scaling back to default, from 120%.
Thanks for the attempts at help yall i appreciate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MilleniumStrife on 2013-10-09 11:18:41
Hey everyone,

First off, thanks to all the contributors that made the Bootleg project possible. I've been excited to jump into playing FFVII again with some renewed elements, so I've been trying to make this work since I learned about this from Cracked yesterday. Got out my old first release version of FFVII for PC by Eidos from 1998 so I could make this happen. But alas, running into some issues.

So, my problem is rather straightforward.

The game crashes immediately after I launch FF7.exe.

Here's what I've done to try to troubleshoot this.
I've done several installs, uninstalls and reinstalls of the Bootleg mods through the Tutorial provided by EQ2Alyza.
I've also done all the applicable steps in the FAQ too.

My computer is a Laptop running Windows 8 Pro 64 bit. CPU is an Intel i7-3615QM. Graphics card is a GeForce GT 650M with Driver version 314.22 (as suggested by the FAQ).

Here's my APP.LOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 650M/PCIe/SSE2 4.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

Some other information I've found from looking at my application log is that the error is caused by ff7_opengl.fgd. I've even gone to the Aali's Custom Graphic Driver FAQ page to see if this is a common issue, which apparently it is for Nvidia cards. Sadly, none of those troubleshooting tips worked either (turning off shaders, etc).

It seems to a problem with the OpenGL driver, as I was able to get the game to launch to the Start/Continue screen as a vanilla install, but unable to start as it is a laptop keyboard with no numpad.

So any help in getting this working would make my day!

Thanks in advance!
-MS
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-09 13:51:50
MS,

When you say crash, does Windows give the message that "...has stopped working."?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Irvin on 2013-10-09 15:15:53
Thank you for your fast answer and i'll try to reinstall it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: HollowBass on 2013-10-09 23:12:41
Here's my app log->
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 2087518208 FREE 2087211008
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
Ramp Emulation
  Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
  Microsoft Direct3D RGB Software Emulation
Direct3D HAL
  Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
  PALETTE 0 BITS 16 RGBA 5:6:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:0
  PALETTE 0 BITS 16 RGBA 5:5:5:1
  PALETTE 0 BITS 16 RGBA 4:4:4:4
  PALETTE 0 BITS 32 RGBA 8:8:8:0
  PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save00.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\save/save09.ff7
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
MIDI stop - OK
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-10 00:09:51
HallowBass, check out the FAQ section on the first page. I have that issue shown and how to fix it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MilleniumStrife on 2013-10-10 01:47:05
MS,

When you say crash, does Windows give the message that "...has stopped working."?

Yes,

It gives the error that FF7.exe has stopped working and does the error report thing to Microsoft.

-MS
Title: Re: [Tutorial] Tifa's Bootleg
Post by: rrpwiii on 2013-10-10 23:09:24
First, my thanks to all involved in this project.

I am a bit slow with these things but over the course of 3 days I got Tifa's Bootleg to run on my computer. While playing I noticed the glitch mentioned in the FAQ where Barret uses a melee animation with a ranged weapon. I ran though the fix covered there but now the game freezes at the start of the first battle after Barret joins the party. I have probably botched this in some way beyond my comprehension; please advise

I am trying to run this on an 64 bit Windows 7 Pro HP EliteBook 8560w with an Intel i5 2.60GHz and 1gb AMD Firepro 5950 GPU (I think)

app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD FirePro M5950 4.2.11944 Compatibility Profile Context FireGL
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: broken LGP file (battle), don't use LGP Tools!
GLITCH: broken LGP file (battle), don't use LGP Tools!
ERROR: failed to find file battle/SCAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: BARRETT2.D SCAA
ERROR: could not open file BARRETT2.D
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-11 16:27:33
I'm having a similar issue, i've installed the 2012 remake and i've done everything correct with Bootleg, cept when I had to manually install the GUI stuff but here's my APPlog.

Edit -  Is the Bootleg modification supposed to delete and recreate the BIN files needed in the game? O.o  Some errors came up in reinstallation about Scene not being found or something.  Which could be a reason for one problem I had.


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 800x600
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
set music volume trans: 127->0, step=60
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: slow output format from video codec mpeg4; 0
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Users\Dan\Downloads\SQUARE SOFT\Final Fantasy VII\movies\opening.avi; mpeg4/mp3 1280x960, 15.000000 FPS, duration: 119.400000, frames: 1791
INFO: slow output format from video codec mpeg4; 0
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/OPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-12 16:52:36
Okay, I reread everything that I had to do. xD I installed it to c:games directory  as recommended and the bootleg worked as well as turning off the UAC and antivirus.  Tifa, you have done a great job on this, lemme say for someone interested in modding. I am very glad that an easy installation like this is around.

This morning I accidentally uninstalled without unmounting the virtual drive. xD DERP. Then rebooted so I can do it again but now it's giving me crap. >:C I was trying a lot of major things because the enhanced menu style in the overhaul selection is making the graphics twitch in some parts, you know how on some Nvidia cards or ATI ones that you see square lines or straight lines in some picture areas in the game?  I removed the enhanced menu and it worked with others, just gotta try to reinstall it AGAIN. :|

Anywho, I love this, it was worth the torrent download. Thank you, and god bless. :O
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-14 04:13:12
I'm sorry for spamming this thread, just excited and very impressed with this mod manager.  But, Tifa. Will there by chance be an update on the torrent with any new files to be added in the new bootleg update as well as certain reanimation files and all of that when they're brought to action? O.o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvz on 2013-10-14 05:27:48
Hello, I am very impressed with this package but I was livestreaming my game and all of a sudden Yuffie crashes the game whenever I try to get her :(.  Any solution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-14 14:08:28
Hello, I am very impressed with this package but I was livestreaming my game and all of a sudden Yuffie crashes the game whenever I try to get her :(.  Any solution?

Which directory do you have the game installed?  If you have it installed in Games then everything should have gone fine.   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-14 14:11:25
Not at all, there can be a million problems other than the install directory. Can you post your APP.log please?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-10-14 14:24:29
Hi, I recently installed Tifa's Bootleg for Final Fantasy 7 and my game crashed whenever I got into a battle with Yuffie.  She kept moving forward and did invisible attacks. I cannot run the game in compatibility mode it seems, and yes I have a custom model installed for yuffie.  Can anyone help me with this problem? I had 40-50 viewers watching my stream and they were all disappointed by this :(

There is probably an issue with your Yuffie model. Which one are you using?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-14 14:26:39
Not at all, there can be a million problems other than the install directory. Can you post your APP.log please?

Good point there man.  And hey, I have had past problems before, it could be that he's missing certain mod files to interact and recreate the files in the LGP's.  But who knows. I had that problem before a couple days ago, took me a while to figure out some things if you want me to elaborate. I was quite impressed with the work, but the internal resolution was my big issue, not the mods. o.o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvz on 2013-10-14 21:14:54
Hi again.  I fixed the problem myself.  It was a bad yuffie model.  I was using an AC Yuffie model I believe, and I basically switched in another yuffie model for the old on in the battle.lpg files.  I'll be back if any other problems occur.  So far, the game runs flawless even when streaming at 1080p (www.twitch.tv/novakakaz)  The only 2 problems I had was the yuffie battle freeze and the bike minigame going beserk on me.  I have Vsync on and I'm running on a 120hz monitor but I limited my refresh rate to 60 in game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-16 03:42:00
Yes,

It gives the error that FF7.exe has stopped working and does the error report thing to Microsoft.

-MS
I had not updated STEP 1 with Kompass' latest 0.9b FF7 Game Converter. A similar problem to yours occurred on a report awhile back. Same APP.LOG, same FF7.exe crash. I'm hoping it's just an incorrect usage of the FF7 Game Converter.

First, my thanks to all involved in this project.

I am a bit slow with these things but over the course of 3 days I got Tifa's Bootleg to run on my computer. While playing I noticed the glitch mentioned in the FAQ where Barret uses a melee animation with a ranged weapon. I ran though the fix covered there but now the game freezes at the start of the first battle after Barret joins the party. I have probably botched this in some way beyond my comprehension; please advise

I am trying to run this on an 64 bit Windows 7 Pro HP EliteBook 8560w with an Intel i5 2.60GHz and 1gb AMD Firepro 5950 GPU (I think)

app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD FirePro M5950 4.2.11944 Compatibility Profile Context FireGL
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\steamapps\common\FINAL FANTASY VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 307
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: broken LGP file (battle), don't use LGP Tools!
GLITCH: broken LGP file (battle), don't use LGP Tools!
ERROR: failed to find file battle/SCAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: BARRETT2.D SCAA
ERROR: could not open file BARRETT2.D
ERROR: unhandled exception

You definitely botched the import somehow. It's showing errors with Barrett's battle files.

I'm sorry for spamming this thread, just excited and very impressed with this mod manager.  But, Tifa. Will there by chance be an update on the torrent with any new files to be added in the new bootleg update as well as certain reanimation files and all of that when they're brought to action? O.o

Yes, I'll be updating this for the new Bootleg release. I believe PitBrat and Vgr are working on a complete overhaul of the installation process, so things may change drastically. Things have been quiet for a couple months now, so I'm not sure when the next release will be though.

Hi again.  I fixed the problem myself.  It was a bad yuffie model.  I was using an AC Yuffie model I believe, and I basically switched in another yuffie model for the old on in the battle.lpg files.  I'll be back if any other problems occur.  So far, the game runs flawless even when streaming at 1080p (www.twitch.tv/novakakaz)  The only 2 problems I had was the yuffie battle freeze and the bike minigame going beserk on me.  I have Vsync on and I'm running on a 120hz monitor but I limited my refresh rate to 60 in game.

I know that FMV's run at 12 fps, and then all other parts of the game run at either 15 or 30 fps. I've never run into someone reporting with a 120hz monitor, but I know the game is not coded to run on 60 fps at any points. That may have sped up your minigame to an uncontrollable speed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-16 06:59:01
I see, can you keep me updated on it Tifa? I really love this and I grew up on FF7.  It's a big memory to me, brings back a lot of good memories.  I'm checking almost everyday, it's so exciting to know about the updates.  If I had the right education in something like this, I could help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-10-16 18:42:00
Her name is not Tifa lol ::)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-10-17 14:49:31
Her name is not Tifa lol ::)

Hurr, I knows.  But, I don't really care. >> 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PrideTheProud on 2013-10-20 20:11:36
Hi all. First of all thanks to Alyza for helping me with the registration and sorry for my bad english. I have a problem with the translation (I use the steam version). I think that the problem is touphScript, cause during and at the end of the installation I receive the following message:

Quote
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

There's a way to use the last version of touphScript with Tifa's Bootleg?

Thanks for the help!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-10-20 20:39:00
I wondedr if this would be of use to anyone I have uploaded bootleg40 and nearly all the mod to a file host site. I know some people can not use torrents well if needed here are the files.

https://mega.co.nz/#fmsYl0lKYC
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-10-20 23:27:37
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-10-21 18:14:14
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?

I am running bootlegged FF7 on an amd 7990 hd with the latest drivers no problems running at 70 fps, and it it run on my laptop sporting a 780m with the latest drivers no problems as well what is the exact problem with the new drivers then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-10-21 18:15:43
is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?

I am running bootlegged FF7 on an amd 7990 hd with the latest drivers no problems running at 70 fps, and it it run on my laptop sporting a 780m with the latest drivers no problems as well what is the exact problem with the new drivers then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-10-21 18:21:34
I am running bootlegged FF7 on an amd 7990 hd with the latest drivers no problems running at 70 fps, and it it run on my laptop sporting a 780m with the latest drivers no problems as well what is the exact problem with the new drivers then.

anytime i go above 314 drivers it screws up the visual settings to the point where all i see is a white screen when i attempt to load a game and beyond
come to think of it... it's probably cause i'm running an nvidia gpu -_-
go figure
nvidia... the way it's meant to fail lol...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: dkma841 on 2013-10-21 18:30:18
anytime i go above 314 drivers it screws up the visual settings to the point where all i see is a white screen when i attempt to load a game and beyond
come to think of it... it's probably cause i'm running an nvidia gpu -_-
go figure
nvidia... the way it's meant to fail lol...
Apparently this happens kos you installed nvidia update from Windows update, that only can be fixed if you reinstall your OS then in Windows Update where it says update nvidia thingy DON't update that and install nvidia driver from website manually then you can use latest drivers :) Thanks to Leonhart for finding this fix
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-10-21 18:40:48
um... really?
i have to reinstall my whole os?
eh ok XD
i was planning on that anyway XD
*sigh* the things i do for games lol...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-10-21 18:53:52
Uh, I don't think you need to reinstall Windows to fix this. You can get the drivers manually from NVIDIA and it'll replace the ones from Windows Update.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: TheOmegaFactor on 2013-10-21 18:59:39
ok i'll try that first :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-21 23:58:10
I wondedr if this would be of use to anyone I have uploaded bootleg40 and nearly all the mod to a file host site. I know some people can not use torrents well if needed here are the files.

https://mega.co.nz/#fmsYl0lKYC

For whatever reason, I'm only getting the front page to upload or drag/drop files.

is this ever going to support the latest Gpu drivers for nvidia OR AMD?
cause i can't get my drivers to stay rolled back to the ones that work -_-
it ALWAYS updates after like a couple days to 327.23
and then boom! i can't run FFVII untill i roll back to the ones that work -_-
it's very annoying
any chance this'll get worked to to support the newest gpu drivers?

This is because you have Windows Update set to automatically download and install. If you switch that to only notify of updates, then you can open Windows Update when it notifies and Right-Click -> Hide Update to get rid of it ever asking again. After that, just install driver updates from Nvidia's site as they reportedly work while the Windows Update drivers do not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: btannehill on 2013-10-24 23:41:53
I have nvidia geforce 9600 gt (old, i know)
i keep getting a crash, event viewer specified file nvd3dum.dll failure.
do you know of a good version of this file that works?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Israphil on 2013-10-26 08:10:07
Hey guys! I installed the whole package and it really works like a charm!
However I have one (simple?) issue? Been playing for an hour now and everycutscene are in an "old version", like it was back then.

How can I get it to all look like this : http://www.youtube.com/watch?v=RPt68eVe0P0 ?

Ty :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-26 15:13:53
I have nvidia geforce 9600 gt (old, i know)
i keep getting a crash, event viewer specified file nvd3dum.dll failure.
do you know of a good version of this file that works?

I don't know of any, sorry.

Hey guys! I installed the whole package and it really works like a charm!
However I have one (simple?) issue? Been playing for an hour now and everycutscene are in an "old version", like it was back then.

How can I get it to all look like this : http://www.youtube.com/watch?v=RPt68eVe0P0 ?

Ty :)

That looks to be the Bootleg+Grimmy option. It's just the PS3 tech demo for the opening, and the rest of the cut scenes will still be upscaled versions of the originals.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lionsmane on 2013-10-26 21:46:08
 Is MO.exe still to be downloaded and used in bootleg? I read from the thread included with it on the big list of mods and it seemed like you arent supposed to?

thanks!

*nevermind, this was clarified for me*
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-10-27 00:29:45
I have nvidia geforce 9600 gt (old, i know)
i keep getting a crash, event viewer specified file nvd3dum.dll failure.
do you know of a good version of this file that works?

Try this fella  this is a link that give you to the latest version of drivers for your card witch should also fix your .dll file problem

http://www.siliconguide.com/drivers/device/262/
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-10-27 20:05:34
Here use this: http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin (http://www.mediafire.com/view/muit00xtpc8qtuq/Final_Fantasy_VII.pin) It's my game profile, I made it to match the psx controls exactly. I'm not sure of compatibility as far as Logitech rumble pads vs 360 windows controllers but it may work for anyone who wants to try it. I used the D input setting for older games (logitech cordless rumble pad firmware) so I could use L2 and R2 since for some reason it used the joystick buttons instead on X input, which uses the 360 firmware. It'll word either way though.

I'm not sure what you mean about choosing from which controller it uses. The system will pick which is dominant, probably by which usb port they use. If it's still a problem just unplug one.

Wow, I'm not sure why, but your profile fixed my problem exactly. I tried making one myself and it didn't resolve my issue, comparing the two I see no differences in how they were configured. I'll chalk it up to a new user experience.

My final conflict I'm having now is that my game is showing a black bar approx 1" thick on the bottom end of the screen, the resolution is a match to my monitor at 1920x1080, and it's only occurring on the field. Menus and battles do not have this issue.

I checked the FAQ page and did not see this issue, anyone have a tip for me? Loving it now so far, thanks once again for all the hard work that went into this!

Apologies to those who are helping me for the awkward time gaps between my posts, RL is a real pain sometimes.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mr_nygren on 2013-10-28 22:02:50
Frequently Asked Questions

Will this work with Intel HD Graphics?

No, they don't support enough video RAM. There will be frequent crashing and/or freezing throughout the game.

I have a dedicated Nvidia GPU, but it will only launch the game with Intel HD Graphics.

Go into the Nvidia Control Panel and set a profile for ff7.exe. Then set the Nvidia GPU to run for that profile.

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)

I don't like XYZ mod. Can I just run Bootleg again with something else selected?

No, you cannot. Many of the mods will alter the main files of the game, and uninstalling does not revert back to their original file structure. You will need to start over to change or try a new mod.
  • Uninstall FF7Music via Windows Control Panel.
  • Uninstall the game via Windows Control Panel.
  • Clean your registry using this tool: HERE (http://forums.qhimm.com/index.php?topic=14421.0)
  • Delete the old installation folder completely. It will have junk files leftover from modding, and installing back into will cause a nightmare.
  • Install the game and start modding again.
When I click Play, a black command box appears briefly, and then closes. Nothing else happens after that.
  • Open FF7Config.exe.
  • Navigate to the Sound tab and choose a sound device. If it's left blank, the game won't launch.
When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
  • Right click "My Computer" and select Properties.
  • Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
  • In the Advanced tab, click on Environmental Variables.
  • Under "System variables" find the variable named Path, highlight it, and click Edit...
  • "Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.

FF7Config.exe crashes when it tries to open.

This often happens with laptops featuring Nvidia Optimus.
  • Right-Click on your My Computer and select the "Manage" option.
  • Navigate to Event Viewer -> Windows Logs - > Application.
  • Find the Error that is associated with FF7Config.exe.
  • The "Faulting module path" shows which .dll created the error and where its located.
  • Google and download that .dll file and replace it in that same location.
(http://imageshack.us/a/img16/7349/vgvt.png) (http://imageshack.us/a/img16/7349/vgvt.png)

If Windows is being a poo face and not giving permission to copy the file, then try this:
  • Right-click My Computer and select "Manage"
  • Navigate to "Local Users and Groups -> Users"
  • Right-click Administrator and select "Properties"
  • Type "Administrator" as the full name.
  • Check "Password never expires"
  • Uncheck "Account is disabled" and "User cannot change password"
  • Click "Apply", then "OK"
  • Right-click Administrator and select "Set Password"
  • Set the password as "Windows SUCKS" (kidding...pick your own :-P).
  • Log off and log back in as the Administrator, then try copying the file.
FF7.exe crashes when it tries to open.

Check your APP.log and compare it to this one:
Code: [Select]
INITIALIZE DD/D3D START
DIRECT DRAW 2
TOTAL 1025966080 FREE 1017671680
DD MODE: W 640 H 480 P 640 RGB 1 BPP 8
DD MODE: W 720 H 480 P 720 RGB 1 BPP 8
DD MODE: W 720 H 576 P 720 RGB 1 BPP 8
DD MODE: W 800 H 600 P 800 RGB 1 BPP 8
DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8
DD MODE: W 1152 H 864 P 1152 RGB 1 BPP 8
DD MODE: W 1176 H 664 P 1176 RGB 1 BPP 8
DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 800 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 960 P 1280 RGB 1 BPP 8
DD MODE: W 1280 H 1024 P 1280 RGB 1 BPP 8
DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16
DISPLAY MODE MATCH
DD MODE: W 720 H 480 P 1440 RGB 1 BPP 16
DD MODE: W 720 H 576 P 1440 RGB 1 BPP 16
DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16
DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16
DD MODE: W 1152 H 864 P 2304 RGB 1 BPP 16
DD MODE: W 1176 H 664 P 2352 RGB 1 BPP 16
DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 800 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 960 P 2560 RGB 1 BPP 16
DD MODE: W 1280 H 1024 P 2560 RGB 1 BPP 16
DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32
DD MODE: W 720 H 480 P 2880 RGB 1 BPP 32
DD MODE: W 720 H 576 P 2880 RGB 1 BPP 32
DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32
DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32
DD MODE: W 1152 H 864 P 4608 RGB 1 BPP 32
DD MODE: W 1176 H 664 P 4704 RGB 1 BPP 32
DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 800 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 960 P 5120 RGB 1 BPP 32
DD MODE: W 1280 H 1024 P 5120 RGB 1 BPP 32
Ramp Emulation
Microsoft Direct3D Mono(Ramp) Software Emulation
RGB Emulation
Microsoft Direct3D RGB Software Emulation
Direct3D HAL
Microsoft Direct3D Hardware acceleration through Direct3D HAL
EXCLUSIVE MODE
16-BIT Z BUFFER CREATED IN HW
HAL
HEL
TEXTURE FORMATS:
PALETTE 0 BITS 16 RGBA 5:6:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:0
PALETTE 0 BITS 16 RGBA 5:5:5:1
PALETTE 0 BITS 16 RGBA 4:4:4:4
PALETTE 0 BITS 32 RGBA 8:8:8:0
PALETTE 0 BITS 32 RGBA 8:8:8:8
INITIALIZE D3D 2
VIEWPORT INITIALIZE
VIEWPORT 2 INITIALIZE
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: COULD NOT OPEN FILE C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY
TEXTURE LOADED INTO VIDEO MEMORY

If it's identical, then Aali's Custom Driver needs to be set.
  • Open FF7Config.exe.
  • Click on the "Graphics" tab and a message may appear saying "Self-test passed!"
  • If the message does not appear, set the Renderer as "Custom driver" and hit OK to close out.
  • Open FF7Config.exe again and click on the "Graphics" tab. The message will appear this time.
  • Hit OK to close out and launch the game from FF7 Bootloader to play.

FF7Music isn't playing music in-game.

Some computers don't cope well with the FF7Music installation during Bootleg. Download and run the following patch from inside your game folder:
  • FF7_Music_Patch.exe (http://www.file-upload.net/download-8054696/FF7_Music_Patch.exe.html)
The FacePalmer field textures don't appear to be working.

To my knowledge, this may only occur with Windows XP users.
  • Download Omzy's FF7 Field Textures (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms).
  • Extract the "field" folder into [gamedir]\mods\Bootleg.
  • Edit "Run FFVII-Bootleg.bat" by removing all /AFFINITY F. Save before closing.
When I try playing, my screen looks like one of these:

(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png) (http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png)   (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png) (http://i647.photobucket.com/albums/uu193/electrotoyou/caterror022lwpmd46ag_zpsf3a6cef5.png)

Your AMD Catalyst drivers are not compatible. Uninstall them, then install one of the following:
  • AMD Catalyst 13.8 Beta (http://www2.ati.com/drivers/beta/amd_catalyst_13.8_beta.exe)
  • AMD Catalyst 13.5 Beta2 (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe)
When I try playing, my screen looks like this:

(http://i39.tinypic.com/1zgq7gp.jpg) (http://i39.tinypic.com/1zgq7gp.jpg)

Your Nvidia 326.19 drivers are not compatible. Uninstall them, then install one of the following:
  • Nvidia GeForce 314.22  (http://us.download.nvidia.com/Windows/314.22/314.22-desktop-win8-win7-winvista-64bit-english-whql.exe)
When I'm in battle, the text for HP/MP/Limit bars is congested and misaligned

This is because you have installed the "9999 Break" in Bootleg AND checked "Break Limit 9999" in Bootloader Configure.
  • Open FF7 Bootloader and click Configure.
  • Uncheck "Break Limit 9999"
  • Click "Write CFG" to save.
(http://imageshack.us/a/img11/5799/2e17.png) (http://imageshack.us/a/img11/5799/2e17.png)

I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.
  • Make a backup of [gamedir]\mods\Bootleg.
  • Re-install Menu Overhaul (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) with ReTranslation checked.
  • Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
  • Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and change mod_path = Bootleg. Be sure to save the file.
  • Play past the counter and save right after.
  • If you don't like the new text, repeat steps 2-4 with ReTranslation unchecked.
I selected ReTranslation + Canon Names/Items, but the names/items are still ReTranslated (e.g. Reno=Leno or Phoenix Down=Phoenix Tail).
  • Make a backup of [gamedir]\mods\Bootleg.
  • Re-install Menu Overhaul (https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit) with ReTranslation and Canon Names/Items checked.
  • Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
  • Open up Bootloader Configure and change the Mod Path to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
The game crashes after opening the last chest on the 65th Floor of Shinra HQ.
  • Download this file: HERE (http://www.file-upload.net/download-7507278/blin65_1.html)
  • Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
  • Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp flevel.lgp"
  • A new folder will have opened. Put the file from step 1 into the folder and overwrite. I suggest making a backup of the file first before overwriting.
  • Repeat step 3, but this time instead, check the box for "Rebuild flevel.lpg"
  • Play FF7.
I try to launch the game, but it says "...MountFF7DISC1.bat is missing."

Rename a Hard Drive or Flash Drive to "FF7DISC1" and assign it's drive letter as the Data Drive within Bootloader Configure.

I try to launch the game, but it says "Please insert FF7 Game Disc 1, 2, or 3 and try again."

You need to pass the CD Check at the game's launch. Any one may be used:
  • Open FF7 Bootloader Configure and assure that Auto Mount is checked before starting the game.
  • Open FF7 Bootloader Configure and click the "Mount" button.
    A cmd prompt will appear and assign a new virtual drive labeled FF7DISC1.
    In Bootloader Configure, assign that virtual drive letter as the Data Drive.
    To get rid of this virtual drive, click "Unmount" or restart your computer.
    (http://img855.imageshack.us/img855/2370/bootloadermount.png) (http://img855.imageshack.us/img855/2370/bootloadermount.png)
  • Rename an HDD or Flash Drive to "FF7DISC1" and assign it as the Data Drive.
I've completed Disc 1, but it keeps asking me to insert Disc 2 to continue.
  • Download DLPB_Tools.zip (http://dl.dropbox.com/u/36889302/Programs/DLPB_Tools.zip)
  • Extract the "DLL_in" folder and "Mult.dll" to your game folder.
  • Download FF7anyCDv2.dll (http://www.mediafire.com/?l8p7yrysrvmbd5u).
  • Place "FF7anyCDv2.dll" into the "DLL_in" folder.
  • Add the line  load_library = Multi.dll  to ff7_opengl.cfg.
Barret is using melee attack animations, even with ranged weapons.

There is an animation bug associated with the Timu+Kleyon+Asmodean battle model.
  • Download the animation fix: HERE (https://docs.google.com/file/d/0B1g3qSVwwtNBQXZjN2FwakN3UXM/edit)
  • Download this tool: HERE (http://www.mediafire.com/?zxj5iyzzmwi)
  • Open the UNLGP+LGP tool, point it to the FF7 data folder, and check the box for "Unlgp battle.lgp"
  • A new folder will have opened. Extract all the files from step 1 into the folder and overwrite.
  • Repeat step 3, but this time instead, check the box for "Rebuild battle.lpg"
This process will make a backup called battle.lpg.bak inside the ...\data\battle folder. You can always revert back to your previous battle models by renaming it to battle.lpg.

Hi, everything seemed to work perfectly but then the game started freezing every time i hit Yuffie Kisaragi in the forest battle.. I have modified her looks and the weapon seems to be f*cked up..

Anyway, do you know what might be the problem with Yuffie Kisaragis new model? Can i change her again without reinstalling everything as the game works fine if you don't count her in.. And unfortunately i wanna play with Yuffie too.

I may be able to load a savegame where she already is in the party.. But then i miss out on some epic story.. And she may be bugged even when the player uses her in battle but i don´t really know as i haven´t tried.

Video of the problem:
http://www.youtube.com/watch?v=mGEd0JJxfwo (http://www.youtube.com/watch?v=mGEd0JJxfwo)

PS: I´m using Grimmys Yuffie.

After adding the lvl one Yuffie and using her in battle she worked just fine.. But the ai controlled hostile Yuffie is bugged..
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-10-28 23:16:45
You can change models after installing, you need an lgp tool. Just be careful though, it's a good idea to make a back up first. I think the problem with Grimmys Yuffie is the animation file. If you open an original battle.lgp, or download another yuffie model I guess, and copy the **da files for each of her models that may fix it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lionsmane on 2013-10-29 07:19:48
http://forums.qhimm.com/index.php?topic=12831.0

There was some kind of massive table in the wiki maybe that listed all the characters model files or whatever, it helped me a lot when exporting new models instead of just using bootleg.
Anyone know what im talking about? Its been forever.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-10-29 11:23:59
https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Lionsmane on 2013-10-29 19:23:14
^this is why I love this place. Thanks. I'm sure itll help mr_nygren as well.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bwsrpnch on 2013-11-02 22:30:27
I don't have a clue what happened, but my FF7 Bootleg just completely stopped working today. I hadn't played in a couple of days, and it was working just fine a couple of days ago.

Basically, a command prompt opens up, the FF7 music program opens up, and the screen adjusts as if direct x or something is kicking in, it does the direct x process like twice (I don't really know how to explain this, but the screen goes dark for a second, then it snaps back on showing all of the open windows I'm running in a much lower resolution, then it snaps back again to normal resolution). The command prompt stays open, and I can't close it for the life of me. Not even by ending process in task manager.

I'm lost here. I am already around 60% of the way through the game, and I just want to beat it again already.... Any help is appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-11-02 23:39:58
My recommendation is to copy paste your save folder and AnxiousHeart folder (From ficedula folder) to a different folder then delete the installed game, reinstall it and reinstall your bootleg modifications. I've had to do this before when I accidentally messed up a mod setup.  Tell me, have you made any recent changes to certain files?  What are your bootleg settings before playing the game? What is checked and what isn't checked? What is your current resolution and internal resolution?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2013-11-03 00:18:32
Anywho,  I have a question, what are the best texture settings that can be selected? I've tried only a couple when installing but I haven't tried others.   And other settings that are considered the 'best'.  o.o
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bwsrpnch on 2013-11-03 18:30:52
I've uninstalled and reinstalled everything multiple times. I've even used the registry cleaning tool that was posted in the original troubleshooting thread.

I really don't know what is causing it. I did receive an error earlier that said OpenGL something or other, but it was the first time I saw it so it may have just been the effect of something I'd done in my attempt to get everything working again.

I'm going to try rolling back my video card drivers (Nvidia 780M) to see if that makes any difference.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-11-03 19:57:44
I don't have time to test the game every time a Windows or video driver update is done, but in the past people have discovered certain updates that don't work with the game. It could very well be something you updated in between play times that has caused it to go bonkers.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: leadwing85 on 2013-11-08 17:09:44
hello, this looks to be an amazing project, I researched it and am ready to give it a go. However I fail upon Step 1 outlined in this tutorial.

I mount install image and install fine, I install old video drivers fine. I test play and everything works fine as in original.

then I download the required  FF7_GameConverter_0.9b.exe as specified in tutorial outline and install in game root directory. here -> http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959 it states you should run the game once before applying any mods with the bootleg.

I check as admin and proceed to run, BUT I get an error stating there is a error and cant run full screen/ reverting to original resolution. I click ok and then it say that the application has stopped working and it closes the program.

I have tried all number of settings in the ff7 config in attempts to get it working so I can then add the redone character models ect, but im either met with the same failure, or it fails to open anything whatsoever.

any help at all is much appretiated, shoot me a PM, im happy to anyswer any questions about my process of install ect. thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-11-08 23:59:06
I never run the game in between FF7GC and Bootleg for the 1998 version and all is well. Bootleg will patch the game to 1.02 and install the correct cfg files to work with Aali's driver, and it's best to adjust cfg settings and run the game through FF7 Bootloader after Bootleg finishes. I would just skip running the game, go straight to STEP 2, and report back once you've finished installing Bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Akitu on 2013-11-09 22:19:18
Wow, I'm not sure why, but your profile fixed my problem exactly. I tried making one myself and it didn't resolve my issue, comparing the two I see no differences in how they were configured. I'll chalk it up to a new user experience.

My final conflict I'm having now is that my game is showing a black bar approx 1" thick on the bottom end of the screen, the resolution is a match to my monitor at 1920x1080, and it's only occurring on the field. Menus and battles do not have this issue.

I checked the FAQ page and did not see this issue, anyone have a tip for me? Loving it now so far, thanks once again for all the hard work that went into this!

Apologies to those who are helping me for the awkward time gaps between my posts, RL is a real pain sometimes.

I've searched the forums and can't seem to see anything relating to mini games having excessive frame rates? eg. The coaster game is running at 202-206 fps as did the first motorcycle game after exiting Shinra HQ. I see no options to limit the frame rate of the mini games anywhere, can anyone help me with that? My bar at the bottom was there because I was using the preserve aspect ratio button option, a little bit of playing around resolved that for me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvno on 2013-11-14 15:34:28
Hello i followed everything in the guide but when i start the game, after the squaresoft intro, when the music starts playing, my screen goes black with several red triangles and when i click Enter the game goes black. I've installed AMD Catalyst 13.8 Beta2 Driver for Windows and the same still happens.

APPLOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


UPDATE: IT seems to work when in the configuration menu i unchecked Shaders...

Would still appreciate  some help tho (:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-11-14 19:52:29
I don't have any confirmation from others on the 13.8 Beta2 drivers working. We know 13.8 Beta and 13.5 Beta2 drivers work, and I updated the download links to them in the FAQ section. Try them out and let me know your results.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvno on 2013-11-15 01:18:48
one of the links sends me to Beta2 and the other is unavailable ):
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-11-15 02:03:15
They work fine for me. The downloads are from guru3d. I found them with a search on Google, so you can do the same.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Practicedummy on 2013-11-15 16:09:26
I am having a problem with the in-game volume controls not working. No matter where I adjust the slider to, the music volume remains the same.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-11-20 15:37:04
I am having a problem with the in-game volume controls not working. No matter where I adjust the slider to, the music volume remains the same.

Have you tried using the volume control in the music mod itself because I believe that the mod overrides the game music controls.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvno on 2013-11-20 16:54:59
Well the download links from guru send me to AMD page, one of them sends me to version2 and the other is unavailable. i cant seem to find links for either of these drivers elsewhere. But thats alright i can play without shaders. Thanks for your support anyway (:

UPDATE: ok during the raid on midgar on disc2 when battling rude and the others my game crashes with an error message... is it because of the drivers?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/tunnel_5/tunnel_5_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 831
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 830
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: tifalockheart1983 on 2013-11-20 20:25:34
Well the download links from guru send me to AMD page, one of them sends me to version2 and the other is unavailable. i cant seem to find links for either of these drivers elsewhere. But thats alright i can play without shaders. Thanks for your support anyway (:

UPDATE: ok during the raid on midgar on disc2 when battling rude and the others my game crashes with an error message... is it because of the drivers?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5800 Series 4.2.12217 Compatibility Profile Context 12.104.0.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/tunnel_5/tunnel_5_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 831
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 830
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 833
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
fade music volume: 127->0, step=60
set music volume: 127
set music volume trans: 127->0, step=60
fade music volume: 0->127, step=1
set music volume: 0
set music volume trans: 0->127, step=1
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 840
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception

You have a unhandled error message those usually come with some error number, if it did would be useful to know what that error number is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: nvno on 2013-11-20 20:36:27
lol... well somehow when i tried again to try and see the error message again i actually finished the battle with no problems. weird :S
thank you for the answer thou!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: NeedlesKane on 2013-11-29 16:41:08
I am a newb with the Final Fantasy VII PC version, which I bought yesterday during the Steam sale. However, I am not a newb to the game, which I bought the day it was released on PlayStation back when I was a senior in high school.

I really appreciate all of the hard work everyone has put together with these mods, and they made me excited to play the game again. Now after following the directions illustrated on this page I have encountered a couple of problems so I have some questions, one somewhat unrelated.

1. I have monitors with 2 different resolutions connected to my computer with max resolutions of 1920x1080 and 1920x1200. When using these resolutions I am left with a black bar at the bottom of the screen that bugs me. I have deselected "Preserve Aspect" in the Bootloader and expected the image to stretch out across the screen. However, I am not receiving my desired results. I am guessing that the game was designed with the taskbar in mind on the bottom of the screen, and this mod is just stretching the game horizontally. I am just guessing that this is the case.

2. In the Bootloader I do not have any modes installed even though I did install Gjoerulv's Hardcore Mod, following the directions in the tutorial.

3. I want to use my Xbox 360 controller to play the game, and I am surprised that when I am mapping the controls using Xpadder they're not working the same way as expected. I can use the analog for moving around, but I can't use the d-pad for doing the same even though it is mapped out. Also the 0 key on the numpad is cancel and also makes me run. However, the enter key bound to the B button on my 360 controller makes me run. It seems like there are some conflicting controls stored somewhere for the game. The strange thing is that my 360 controller did nothing until I launched and configured Xpadder.

Note: Running Windows 8.1 Pro 64-bit with Media Center and my video card is an Sapphire Radeon HD 6970 2GB with the Catalyst 13.11 drivers installed.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Arkais on 2013-11-30 15:07:16
First of all, thank you to everyone involved in all of these mods, as well as posting a comprehensive torrent to collect them and an explanation as to how to install them! I recently bought the Steam version and found this thread on how to mod the game. I downloaded everything, and followed the instructions (as near as I can figure). Everything installed without errors and in the same fashion as described in the screenshots and original post. When I start the game, I get the Eidos and Square logo movies, and the FF crystal theme starts playing. The game then fades to a whitish screen, and I can see the "New Game" and "Continue" in the middle of the screen with the pointer, and there is no picture, and the screen is almost all white, and at this point, the music stops, and the game is frozen. Any ideas on what is causing this? I attempted to search this thread, but it is gargantuan and I had not seen this issue posted. Any help would be appreciated, thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Arkais on 2013-11-30 15:17:01
Nevermind! Updating my graphics drivers to the newest actually seems to have solved that problem.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-02 19:41:37
Okay so, I thought this would be  simple (if a bit time consuming), and did everything step by step, but suddenly I'm getting errors, and the game won't even let me start because the menu isn't working.

Here's my APP log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7640G 4.2.11476 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD

Any idea what I did wrong?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-12-02 19:49:00
You must install it outside of Steam folders or system folders.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-12-02 20:26:36
Probably not on the desktop either. You're best bet is c:\games\final fantasy 7\ff7, and final fantasy 7\ff7 mods for bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-02 20:30:27
So would I have to reinstall it, or just move it and do all the bootlegger stuff again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-12-02 21:02:51
I'd reinstall first, you cant really move software installation files around without it causing issues.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-02 21:11:16
Well, I can't choose where it installs because I have the steam version and it automatically puts it in steamapps\common. So even if I do reinstall, what good does it do?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-12-02 21:29:51
If you have another HDD, you can set up a second Steam library on there in whatever directory you want. I've got one in D:\SteamLibrary, and I don't have the concerns that come with installing things in Program Files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-02 21:38:29
Well, I reread the instructions, and from what I can tell, a steam library is fine so long as it's not in program files or a system folder. My steam installation is on my desktop, so I see no issue with the location.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-12-02 22:55:30
The desktop is a system folder. It may not seem like it, but programs do treat it differently than other folder, as does Windows, and you are quite likely to run into issues there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-02 22:56:22
System folders are any folders generated from a clean install of Windows.

C:\Users\Admin\Desktop\Steam\SteamApps\common\FINAL FANTASY VII\

The bold is always created from a clean install of Windows, so it's treated as a system folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-02 23:15:04
Oh, I didn't know that. So making literally any folder in C: will fix it, so long as I reinstall steam there?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-03 01:17:52
Okay, so reinstalling and following the steps more closely, along with the information I got from you guys made it run uh... differently. The menus still doesn't work, but it exists, and there are way less errors in the APP.log file.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 7640G 4.2.11476 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

ERROR: failed to stat file C:\Steam\SteamApps\common\FINAL FANTASY VII\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Steam\SteamApps\common\FINAL FANTASY VII\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Now what did I do wrong? This is starting to get a little frustrating.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-03 02:30:24
What do you mean by the menus still not working? Need specifics.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-03 03:37:43
Whenever I start the game, I get the options for new game and continue, but I can't select either of them and none of my keys do anything.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-03 04:04:52
You have a keyboard without a numpad, which is common for laptops. The numpad is where the default keys are set. Bootleg has a check box in the Game tab to patch a Laptop Keyboard, but this can be done manually as well.

Download this ff7input.cfg and place it in the game folder: https://docs.google.com/file/d/0B7ZrngjoUqm-Wm9UMEQ2STZnVmM/edit
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zweistar on 2013-12-03 04:26:17
It's working now, thank you. Some of the keybindings are a bit weird, though I can change those. The game is running fine now, thank you for helping!
Title: Re: [Tutorial] Tifa's Bootleg strange crash not in FAQ
Post by: belfouf on 2013-12-03 18:52:03
Hello,

first of all thank you this community is awesome. I saw ff7 on steam and like many, I bought it and I'm very pleased. Sadly, backscreens suck, they were really poor so I looked for a way to increase resolution and I found bootleg; I folllowed instruction carefully, didn't worked. I removed FF7, did it again.

FF7 does launch, I come to new game / load game screen.

If I do new game, game crashes after fullscreen black

If I load the game I started 2days ago ( copied save game) the game starts ! with all mods it looks wonderful. But if I enter a town or fight the same full black screen appears (with music) and game crashes. What can it come from ?  I'm Win7 64b with ff7steam

APPLOG:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: E:\steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1

thank you

regards
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-12-03 23:17:47
Your Flevel.lgp appears to be missing, don't know how you managed that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-04 00:14:15
@belfouf

Did you install the Nightmare difficulty mod?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: battlereaper on 2013-12-11 20:41:51
Hey guys, right now I just got out of Midgar but every time a battle starts the game crashes. Please help.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 34
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/QVAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE67.D QVAA
ERROR: could not open file STAGE67.D
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-12 20:51:33
what might be the problem, if the 'write cfg' button doesn't do anything, and the settings dissappear after i close that window.
and also, what do i do, if the characters' field and battle models are white?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-12 23:10:54
Hey guys, right now I just got out of Midgar but every time a battle starts the game crashes. Please help.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 34
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/QVAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE67.D QVAA
ERROR: could not open file STAGE67.D
ERROR: unhandled exception

It's not finding your battle files. For whatever reason, they aren't installed correctly. I have no way of knowing what you installed or how you did it differently to end up with missing files. My only suggestion is to copy/paste your save folder somewhere safely, then redo the game installation and modding.

what might be the problem, if the 'write cfg' button doesn't do anything, and the settings dissappear after i close that window.
and also, what do i do, if the characters' field and battle models are white?

No idea, I've never heard of Write CFG not working. You can always manually edit the settings in ff7_opengl.cfg,

Can you post a screenshot of the white models? There is a section in the FAQ dealing with a couple white screen scenarios, but your situation sounds different.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-13 01:03:43
i'll try again with the antivirus off, cause it told me that there are viruses a couple of times.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-13 08:31:08
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro.  I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-13 15:25:28
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro.  I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?

you skip cutscenes with CTRL+S
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2013-12-13 17:10:37
Hello,

this is my first post and i'm happy that the registration finally worked!

So, first I want to thank all people, that are giving so much heart in such
an amazing project! That gives a new FFVII experience ;)

Sorry for my english, since its not my motherlanguage.

I'm playing the steam version of the game.

I have some problems with the mods, hope someone here can help me out:


1) Virus Problem:
As i went through the installation process described in the start post, my antivirus made alert:
Avalanche GUI v2.0.8.exe --> TR/Offend.2.2262' [trojan]
FF7 BarCorrectionPatch.exe -->  'TR/Offend.2.2262' [trojan]

So i had to disable the antivirus program.

And when i wanted to start the game, the following files made problems:
[...]\common\FINAL FANTASY VII\Multi.dll' -->  'TR/ATRAPS.Gen' [trojan]
[...]\common\FINAL FANTASY VII\FF7 Load Saved Games By Kranmer.exe --> 'TR/Crypt.XPACK.Gen5' [trojan]

I don't want to say, that the files are a trojan, thats just what antivirus gave me. Why is that?
It's annoying when you want to start the game and it makes alert or you have to disable the program whenever
you want to play.


2) Language problem:

I got the mod working, but i saw, that my game is "denglish" :D it's confusing...
That means, texts in the normal environment are in german (i play the german version in steam^^)
but the texts in the menu are a mixture, most parts english and some german in the descriptions of materia.
In battle field --> english

Can you please tell me if there is a possibility to mod the game and play it completely in german?

In the bootleg i choosed the language german^^


3) Music bug

For the soundtrack options I choosed: Anxious Heart Original
When you send the character to sleep, the melody which normally comes up, isn't to hear.


Thanks!

Kobe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-13 20:07:10
you skip cutscenes with CTRL+S
Oh thx, I don't think u can fix the music but do you know how to save?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-13 22:45:45
Oh thx, I don't think u can fix the music but do you know how to save?

open the menu and press 'Save', maybe? either at save points or anywhere, if you enabled the 'save anywhere' mod.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ralgrad on 2013-12-14 17:06:00
ok mods installed but when i launch the game its a white screen ? i can sort of read New game and Continue but when the game starts its still just a white screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-14 17:37:03
Music in game doesn't work (Sounds, such as the battle into's still work) and i have no idea how to save or skip the intro.  I have already tried downloading the patch for the laptop music but the link is down. Could u tell me how to save or skip cut scenes and also how to fix music ASAP?

There isn't a patch for laptop music. Not sure where you got that. There is a patch for no music in the FAQ section on the first page. Set your sound device again in FF7Config and open FF7Music (find it in your game folder) and check the music files it's using.

Hello,

this is my first post and i'm happy that the registration finally worked!

So, first I want to thank all people, that are giving so much heart in such
an amazing project! That gives a new FFVII experience ;)

Sorry for my english, since its not my motherlanguage.

I'm playing the steam version of the game.

I have some problems with the mods, hope someone here can help me out:


1) Virus Problem:
As i went through the installation process described in the start post, my antivirus made alert:
Avalanche GUI v2.0.8.exe --> TR/Offend.2.2262' [trojan]
FF7 BarCorrectionPatch.exe -->  'TR/Offend.2.2262' [trojan]

So i had to disable the antivirus program.

And when i wanted to start the game, the following files made problems:
[...]\common\FINAL FANTASY VII\Multi.dll' -->  'TR/ATRAPS.Gen' [trojan]
[...]\common\FINAL FANTASY VII\FF7 Load Saved Games By Kranmer.exe --> 'TR/Crypt.XPACK.Gen5' [trojan]

I don't want to say, that the files are a trojan, thats just what antivirus gave me. Why is that?
It's annoying when you want to start the game and it makes alert or you have to disable the program whenever
you want to play.


2) Language problem:

I got the mod working, but i saw, that my game is "denglish" :D it's confusing...
That means, texts in the normal environment are in german (i play the german version in steam^^)
but the texts in the menu are a mixture, most parts english and some german in the descriptions of materia.
In battle field --> english

Can you please tell me if there is a possibility to mod the game and play it completely in german?

In the bootleg i choosed the language german^^


3) Music bug

For the soundtrack options I choosed: Anxious Heart Original
When you send the character to sleep, the melody which normally comes up, isn't to hear.


Thanks!

Kobe

1) Turn off your AV software when Bootleg is installing (it says this in the tutorial). They are false positives. None of the mods will harm your PC  :)

2) A lot of the translation options don't work well, or at all. Mods that modify specific menus aren't properly translated outside English, so you probably picked a mod option that is English only. I would love to fix the translation options for a future release, but the problem lies in getting reliable translators who know English as a second language well enough and who don't quit after starting the project  :(

3) Post that in the Anxious Heart thread.

ok mods installed but when i launch the game its a white screen ? i can sort of read New game and Continue but when the game starts its still just a white screen.


Read the FAQ please. There are a couple situations of white screens/textures and how to fix them.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-15 01:40:25
There isn't a patch for laptop music. Not sure where you got that. There is a patch for no music in the FAQ section on the first page. Set your sound device again in FF7Config and open FF7Music (find it in your game folder) and check the music files it's using.
The patch for no music in the FAQ is down and how do i check my music files through FF7music?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-15 06:56:28
The patch for no music in the FAQ is down and how do i check my music files through FF7music?

I updated 2 new download links in the FAQ.

To check music files, open FF7Music.exe and click the Configure button. Then go to the Files tab and the drop-down menu will list all the music Profiles you have installed. Make whatever else changes you want in there and click Save and Exit.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-17 11:49:33
My texture problem looks like this:
(http://i.imgur.com/XM4dVkn.jpg)
Barret looks the same and the battle model textures only pop when the cursor is over his head.

EDIT: It was the 'Shaders' option in the Bootloader configuration.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2013-12-18 12:31:07
There isn't a patch for laptop music. Not sure where you got that. There is a patch for no music in the FAQ section on the first page. Set your sound device again in FF7Config and open FF7Music (find it in your game folder) and check the music files it's using.

1) Turn off your AV software when Bootleg is installing (it says this in the tutorial). They are false positives. None of the mods will harm your PC  :)

2) A lot of the translation options don't work well, or at all. Mods that modify specific menus aren't properly translated outside English, so you probably picked a mod option that is English only. I would love to fix the translation options for a future release, but the problem lies in getting reliable translators who know English as a second language well enough and who don't quit after starting the project  :(

3) Post that in the Anxious Heart thread.

Read the FAQ please. There are a couple situations of white screens/textures and how to fix them.

Thanks for your answer!

1) I disabled it, as i mentionend in my post. But the problem (virus alert) appears also when i want to start the game.

2) There must be a solution. Aren't there specific files which are for the languages? So I could copy them from the original
files and add them to the specific folders? :) But I don't know which files they are and where they belong.

3) Ok.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-12-18 15:40:04
Try this out:
Neuer-Ordner.rar (http://www.file-upload.net/download-8417676/Neuer-Ordner.rar.html)
Paste the content in your FF7 folder (where the exe is). If you use the MO you must move the MO-patch in to the Hext_in folder. Make sure that this line is in your FF7_opengl.cfg:

Code: [Select]
load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-18 20:21:25
Hey

can someone help me to install this tifa bootleg mod on my ff7 steam version please

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-19 21:38:51
Hey staff

when i tried to ff7_opengl-0.7.11b.zip from mediafire

it said file not found

can you fix it please
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-19 21:49:05
Hey staff

when i tried to ff7_opengl-0.7.11b.zip from mediafire

it said file not found

can you fix it please

There is no mediafire link to it from this guide. Use the links in STEP 8 to download it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-19 22:59:49
Hey EQ2Alyza

where do i place the .exe files in the bootleg setup

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2013-12-20 09:59:26
Try this out:
Neuer-Ordner.rar (http://www.file-upload.net/download-8417676/Neuer-Ordner.rar.html)
Paste the content in your FF7 folder (where the exe is). If you use the MO you must move the MO-patch in to the Hext_in folder. Make sure that this line is in your FF7_opengl.cfg:

Code: [Select]
load_library = Multi.dll

That didn't work. The problem still remains.
Here a example of my problems:
http://imgur.com/a/nV6Xx

I used MO. Should I move the Mo.exe file form my bootleg folder to the Hext_in folder? I did it like that, because in the ff7 folder there was no mo.exe
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-12-20 10:54:05
It's the kernel2.bin. It's not important for the MO, but for the retranlation project. If you have made a backup of the files you can easily restore the file.
You can also take a look here:
http://forums.qhimm.com/index.php?topic=13946.0 (http://forums.qhimm.com/index.php?topic=13946.0)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2013-12-20 12:33:58
Thank you Kaldarasha!

That helped me to solve the language problems!

I installed the FFVII_German_Reworked_beta04.exe but changed my char.lgp and flevel.lgp to
the one which I had before (to remain my bootleg mod settings^^).

So now, I can play it finally in complete german! Thanks again  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-20 18:16:54
Thank you Kaldarasha!

That helped me to solve the language problems!

I installed the FFVII_German_Reworked_beta04.exe but changed my char.lgp and flevel.lgp to
the one which I had before (to remain my bootleg mod settings^^).

So now, I can play it finally in complete german! Thanks again  :)

I want to be able to help others who may ask about German translations. So you used Kaldrasha's installer, but before so you backed up your char.lgp and flevel.lgp, then replaced them back after the installer finished?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2013-12-20 19:06:53
Yes, like you described it.
As mentioned in the "German FFVII Reworked BETA" thread (http://forums.qhimm.com/index.php?topic=13946.0)
the files char.lgp and flevel.lgp have changings for the models. I saw that because I had a setting in the bootleg, and
after the installation ot Reworked the models looked different.
When you replace the backuped files than you can play it with the settings of the bootleg + all in german (but here i have to add: it's
a new translation project)

I want to try to test it with original files to get the original (complete) german translation + Modding :) . Maybe tomorrow :P

Maybe I can send you a PM with further details if you want.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-20 20:22:45
Yes, that would be great. PM whenever you'd like.

I think the char.lgp and flevel.lgp have Kaldrasha's unshaded model project in it, which aren't included as a Bootleg option. The flevel.lgp specifically changes the size proportions of his models against the field backgrounds to match correctly. I personally think his work is the best for having a uniformed look to the game, but don't let thet persuade you from playing the way you like it  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: duskplume on 2013-12-21 18:54:16
I managed to install it correctly (I think) but once I start the game I get past the main menu to start a new game, then I get one dialog box and then it just stays as a black screen forever
Title: Re: [Tutorial] Tifa's Bootleg
Post by: srvait on 2013-12-22 05:52:18
I am having the same issue as a previous person on Windows 7. I work in IT so I'm relatively sure I'm not doing something stupid.
I'm running it as admin, etc etc. Cleaned registry. Cleaned install from steam on another drive and not in a system folder. Installing on a different drive letter. CD is mounted on E. Bootleg located on another drive and not in a system folder. Even gave all permissions to these directories for all users just for good measure. Antivirus is disabled. Steam isn't open.

It gets stuck on the Building LGP files step, it gets to "Building char.lgp . . ." and that's it. It doesn't do anything else. It just... stops. I've repeated this process 3 times, and it always happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-22 07:13:28
I had this working the other day with sound after the music patch ;D but now when ever i open bootloader, the command box opens up then the game starts to begin (stays on a black screen) but after that there is a beep and everything closes. Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MoshMosh on 2013-12-22 12:36:10
I realize I am probably doing something right foolish, but I'm on Windows 7 and just got the Steam version, and while other people have issues with bootleg, I can't even get FF7_GameConverter_0.9b.exe to run! It just repeatedly tells me "Access Denied. Installation Aborted. Run this Program with Administrative Privalleges.", which I am doing. I have the blank iso mounted and I'm not in a system folder. Renaming a drive didn't work either. Rather frustrating, because after looking at all these mods I can't help but want to use them!

Is there something I could be doing wrong?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: srvait on 2013-12-22 15:03:49
MoshMosh: Did you disable UAC? Did you right click on BFE.exe and go to compatibility and make it run as administrator? And Bootleg.exe too?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-22 16:20:43
I am having the same issue as a previous person on Windows 7. I work in IT so I'm relatively sure I'm not doing something stupid.
I'm running it as admin, etc etc. Cleaned registry. Cleaned install from steam on another drive and not in a system folder. Installing on a different drive letter. CD is mounted on E. Bootleg located on another drive and not in a system folder. Even gave all permissions to these directories for all users just for good measure. Antivirus is disabled. Steam isn't open.

It gets stuck on the Building LGP files step, it gets to "Building char.lgp . . ." and that's it. It doesn't do anything else. It just... stops. I've repeated this process 3 times, and it always happens.

How long are you waiting for it to build char.lgp? It's one of the biggest files in the game initially, and turns probably the biggest if you chose any of the character Field Models, Base Models (NPCs), and Battle Scenes as LGP options.

I had this working the other day with sound after the music patch ;D but now when ever i open bootloader, the command box opens up then the game starts to begin (stays on a black screen) but after that there is a beep and everything closes. Any ideas?

Post your APP.LOG after it happens. Use code tags please --- [ code] APP.LOG text [ /code]

When you say open Bootloader, I assume you mean opening it and then pressing Play FF7?

Have you updated any kind of drivers or hardware between the time it was launching and now?

I realize I am probably doing something right foolish, but I'm on Windows 7 and just got the Steam version, and while other people have issues with bootleg, I can't even get FF7_GameConverter_0.9b.exe to run! It just repeatedly tells me "Access Denied. Installation Aborted. Run this Program with Administrative Privalleges.", which I am doing. I have the blank iso mounted and I'm not in a system folder. Renaming a drive didn't work either. Rather frustrating, because after looking at all these mods I can't help but want to use them!

Is there something I could be doing wrong?

Are you running the Game Converter with Admin Privileges?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MoshMosh on 2013-12-22 17:05:37
@srvait and EQ2Alyza

Yes, I running it with administrative privileges. Still seems to hate me. Haven't touched bootleg.exe since I figured I needed the converter to work first.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mikeyyyc on 2013-12-22 21:15:45
I'm getting only one small issue. After installing all the mods, all my drivers, etc. everything is working great, EXCEPT, for some reason, even though I set the resolution to my monitors native res, it still seems to lower the res once the game launches and stretches it out so all I see is the top lefthand corner.

I'm actually running the Steam version on a 2013 Macbook Pro using Bootcamp with Windows 7. It's got an NVidia Geforce 720M GPU in it, so it can definitely handle the mods. However, I suspect it may have to do with the fact that my native reso is 2880 - 1800. However, I tried lowering it to similar multiples but still get the issue of my game being stretched out and unplayable. Here's my app log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-22 22:16:02
2880x1800 sounds like you're playing on a TV?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mikeyyyc on 2013-12-22 23:12:40
2880x1800 sounds like you're playing on a TV?

Nope. As I said in my original post, I'm playing on a MBP retina display with windows 7 on a bootcamp install. I'm more than willing to tone down my resolution in order to get it working, but it seems like whatever I change my resolution to, the game scales top about 1 and 3/4ths the size of my screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-22 23:34:52
There was no mention of retina display, so I wasn't sure. You're the first to test and report that kind of display, so I have no experience dealing with it. I wasn't even aware people were playing it on Macs.

It's showing your output resolution as 2400x1800, so it's clear that it's not adjusting to your native unless that's the resolution you set in Bootloader. I've never dealt with any reports of that high a resolution, and I don't have anything that can output that to test. Basically, you're our first guinea pig to test and potentially solve it.

Have you tried playing windowed mode at a smaller resolution? Try testing one with a multiple of 640x480. If that works, then try a 16:9 resolution e.g. 1280x720 or 1920x1080.

A screenshot of the problem would be nice also. I'm unsure what you mean by seeing the top lefthand corner.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-22 23:45:03
Yes, I have updated a program (razer surround) recently that affects sound
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 525M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1080x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: srvait on 2013-12-23 00:49:55
It has been running on Building char.lgp for 8 hours now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mikeyyyc on 2013-12-23 03:49:14
There was no mention of retina display, so I wasn't sure. You're the first to test and report that kind of display, so I have no experience dealing with it. I wasn't even aware people were playing it on Macs.

It's showing your output resolution as 2400x1800, so it's clear that it's not adjusting to your native unless that's the resolution you set in Bootloader. I've never dealt with any reports of that high a resolution, and I don't have anything that can output that to test. Basically, you're our first guinea pig to test and potentially solve it.

Have you tried playing windowed mode at a smaller resolution? Try testing one with a multiple of 640x480. If that works, then try a 16:9 resolution e.g. 1280x720 or 1920x1080.

A screenshot of the problem would be nice also. I'm unsure what you mean by seeing the top lefthand corner.

Ah, apologies. I thought that I had mentioned it was a retina display.

Here is a screenshot of my current issue. This is what the credits screen looks like on fullscreen mode, when I launch the game fullscreen at a resolution of 1920x1080

(http://i41.tinypic.com/2dhi3xw.png)

It seems to work okay in windowed mode at 1920x1080, but I really would love to be able to play full screen. Still, I'll take what I can get, but it seems like a really strange issue with a really simple solution that I'm overlooking.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-24 08:57:00
Hey

I need some help please

the menu noise does not work for me when i used this tifa bootleg mod

i installed everything right

so how can i fix this problem then
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-24 11:34:36
I Have autism and OCD

i do not know how to work mods at all okay

it was my first time trying to get this mod to work 100% right

and now its making me very anxious that this mod is breaking down on me alot now

so can someone help me with this mod please
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2013-12-24 16:16:43
Patience, man. We aren't on 24/7, there won't always be someone who can help at any given time. Maybe wait a day or two instead of three hours to post again.

Also, did you seriously need to report your own post just to continue to ask for help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-24 17:29:07
Hey

I need some help please

the menu noise does not work for me when i used this tifa bootleg mod

i installed everything right

so how can i fix this problem then

Did you check "New SoundFX" when you ran Bootleg?


P.S. Sleep is good. Wait for me to wake up next time before spamming my PM box  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-24 17:41:03
Hey

Yes i did

but after i install the .exe files

the .exe files always stays in red in the mod listing page on the bootleg program

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-24 18:46:37
Hey

Yes i did

but after i install the .exe files

the .exe files always stays in red in the mod listing page on the bootleg program

thanks

You installed .exe files before running Bootleg? Which ones did you install?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-24 19:06:03
Hey

when i installed FMVRes.exe

and ff7music_install_15112.exe, it did not turn green on the bootleg page at all

and when i try to install the ff7 menu overhaul it said

can not open file h:\FF7\SteamApps\common\final fantasy VII\dlpb\ff7.exe

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-24 20:17:23
I need help with this mod please
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zorrodood on 2013-12-24 21:05:52
does anybody know about a zack mod, which replaces cloud or cait or any other mod which includes zack? i've seen one somewhere, but i think it wasn't supported anymore and the link was dead.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tifatree on 2013-12-25 13:30:10
New PC I thought it time to give this majorly magnificent modification of FF7 a second shot. I'm stuck before I can even start playing though! Help would be mucho appreciated :) Given my luck with these things this probably won't be the first obstacle..

-Did a clean install of an old copy of FF7 to a non-system folder. (c:\desktop\games\final fantasy vii)
-Downloaded BFE and 'Tifa's Package [Bootleg040 mods]'
-Made sure the bootleg program pointed to the correct places for installing and retrieving files.
-Ran bootleg, everything installed that was supposed to. I saw no unusual error messages.
-Configured bootloader and then hit "Play FF7" and I get this error message: http://i.imgur.com/6qwVmvT.png

No matter where I google/search or download bootleg from I can not find "FFVII-bootleg.bat" ANYWHERE!

I read somewhere around here that the bootleg.exe IS the .bat so I copied the bootleg.exe to ..everywhere.. and that didn't fix it.

1. How do I find this mystery FFVII-bootleg.bat file?

2. When playing the game from its own launcher it crashes upon starting up. Is that because I must use the bootloader?

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.2843
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 320x240, window size 320x240, output resolution 320x240, internal resolution 320x240
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\users\owner\desktop\games\ff7input.cfg
initializing sound...
creating sound primary buffer
reading audio file
loading static sounds
sound initialized
64bit Windows 7.

Edit: I see there is a "Run FFVII-Bootleg" batch file in the installation directory but that wasn't doing anything to help me. I even renamed it to "FFVII-Bootleg.bat" which had no effect.

Edit2: Setting graphics back to software renderer tells me there's something else going wrong because now it won't even start up normally like it was BEFORE i put the mods in. This setting does not give me an error message or a close program prompt that I was getting with 'Custom driver'.

I'm guessing my best bet it to start over and be more picky with what mods that go in but I'll leave this post here in case someone can answer my missing .bat file problem.

Edit-again: (Sorry) It's working now and all i did was re-run bootleg and unchecked an option for sounds/FMV along the way... wish I knew what I did. It's working at least! No idea why the bootloader suddenly decided there was a Bootleg.bat this time either... Now to see if I can get updated FMV's to work... hmmm maybe that was what happened.

Much love to the creators and organisers and what have you! <3 This rocks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Bullets2Xchange on 2013-12-26 09:34:41
Sorry to ask again but i don't think u have read my last post
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MoshMosh on 2013-12-26 17:32:47
Hey! Just checking back in. I never got the FF7 converter to work on my desktop, since it would claim I didn't give the program administrator rights even when I did. So I downloaded all the files on my laptop and it worked perfectly. No idea why.

Going to transfer the files over when I get the chance. Looks great!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2013-12-27 14:02:25
Hey

when i finished setting up everything right on this mod

i get no random battles now when i use this mod

so what could be wrong then

because i did not turn on the random battle cheat at all
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2013-12-27 15:02:08
Hey

when i finished setting up everything right on this mod

i get no random battles now when i use this mod

so what could be wrong then

because i did not turn on the random battle cheat at all

For a better comprehensive why nobody helps you. You do not ask for help, you do ask for babysitting and nobody has the time to take you by the hand. We all offer our free time here. The bootleg tutorial is a step by step guide for kids. Because of different system settings problems can and will occur and we are happy if we can solve them. But we also expects that everybody is able to find where the problem is themselves and using the help here, when nothing else work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2013-12-27 16:55:42
The biggest issue I keep seeing is people installing the game to the desktop. The tutorial clearly says install to games\final fantasy 7\ff7. Afterwards you pretty much just have to run bootleg, not much to it. Pretty much every issue posted is user error, double check the turorial and you'll probably find something you over looked.

MBP with bootcamp, nice. I did that with steam but that's something they tested. You're using simulated drivers from apple so that'll be interesting. Have you tried adjusting the interal resolution?

There's an option in bootleg to disable random battles, you probably have that checked. To reset that you'll either need a back up of the kernel or reinstall the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-28 03:55:21
does anybody know about a zack mod, which replaces cloud or cait or any other mod which includes zack? i've seen one somewhere, but i think it wasn't supported anymore and the link was dead.

There was one being made by weeemus about a year ago, but it's long since been dead. I don't know of any other Zack mods currently.

New PC I thought it time to give this majorly magnificent modification of FF7 a second shot. I'm stuck before I can even start playing though! Help would be mucho appreciated :) Given my luck with these things this probably won't be the first obstacle..

-Did a clean install of an old copy of FF7 to a non-system folder. (c:\desktop\games\final fantasy vii)
-Downloaded BFE and 'Tifa's Package [Bootleg040 mods]'
-Made sure the bootleg program pointed to the correct places for installing and retrieving files.
-Ran bootleg, everything installed that was supposed to. I saw no unusual error messages.
-Configured bootloader and then hit "Play FF7" and I get this error message: http://i.imgur.com/6qwVmvT.png

No matter where I google/search or download bootleg from I can not find "FFVII-bootleg.bat" ANYWHERE!

I read somewhere around here that the bootleg.exe IS the .bat so I copied the bootleg.exe to ..everywhere.. and that didn't fix it.

1. How do I find this mystery FFVII-bootleg.bat file?

2. When playing the game from its own launcher it crashes upon starting up. Is that because I must use the bootloader?
64bit Windows 7.

Edit: I see there is a "Run FFVII-Bootleg" batch file in the installation directory but that wasn't doing anything to help me. I even renamed it to "FFVII-Bootleg.bat" which had no effect.

Edit2: Setting graphics back to software renderer tells me there's something else going wrong because now it won't even start up normally like it was BEFORE i put the mods in. This setting does not give me an error message or a close program prompt that I was getting with 'Custom driver'.

I'm guessing my best bet it to start over and be more picky with what mods that go in but I'll leave this post here in case someone can answer my missing .bat file problem.

Edit-again: (Sorry) It's working now and all i did was re-run bootleg and unchecked an option for sounds/FMV along the way... wish I knew what I did. It's working at least! No idea why the bootloader suddenly decided there was a Bootleg.bat this time either... Now to see if I can get updated FMV's to work... hmmm maybe that was what happened.

Much love to the creators and organisers and what have you! <3 This rocks.

You didn't fix your problem. You ignored it and did something else that doesn't cause the problem. The issue was with the game installed to C:\Desktop...That's a system folder.

Sorry to ask again but i don't think u have read my last post

Open FF7Config and reset the Sound Driver.

Hey! Just checking back in. I never got the FF7 converter to work on my desktop, since it would claim I didn't give the program administrator rights even when I did. So I downloaded all the files on my laptop and it worked perfectly. No idea why.

Going to transfer the files over when I get the chance. Looks great!

That's going to cause possible registry errors and things may not fully work. Try running the converter from a non-system folder and turning UAC off.

For a better comprehensive why nobody helps you. You do not ask for help, you do ask for babysitting and nobody has the time to take you by the hand. We all offer our free time here. The bootleg tutorial is a step by step guide for kids. Because of different system settings problems can and will occur and we are happy if we can solve them. But we also expects that everybody is able to find where the problem is themselves and using the help here, when nothing else work.

The biggest issue I keep seeing is people installing the game to the desktop. The tutorial clearly says install to games\final fantasy 7\ff7. Afterwards you pretty much just have to run bootleg, not much to it. Pretty much every issue posted is user error, double check the turorial and you'll probably find something you over looked.

MBP with bootcamp, nice. I did that with steam but that's something they tested. You're using simulated drivers from apple so that'll be interesting. Have you tried adjusting the interal resolution?

There's an option in bootleg to disable random battles, you probably have that checked. To reset that you'll either need a back up of the kernel or reinstall the game.

Exactly. I've written a tutorial as clearly and user friendly as I possibly can, made a video showcasing the process, written out a fairly helpful FAQ, and created an entirely new thread that links and details mostly every mod used.  It's just too much when most responses are fixing user errors instead of smashing any kind of bugs that pop up.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Mortagon on 2013-12-29 02:54:52
I'm currently getting an error of the following:

Quote
You have an error in your config file, some options may not have been parsed. (no such option 'FANTASY')

Any idea what may be causing this? This occurs when I set my mod directory to the bootleg directory in the mod folder. If I don't, the screen just goes black then goes back to the desktop

So the game was working pretty much great with a full set of mods prior to me upgrading to Windows 8.1, I go for 8.1, and now I can't play at all. When I launch Bootloader and click Play FF7, the dos prompt appears to mount the disc, the screen turns black, then it returns to the desktop without any messages. I can play FF7 fine through steam though not through BootLoader. Any tips on anything I can do? Any help would be appreciated. I've tried reinstalling with no luck, tried BFE again with no luck...

APP.LOG reads:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 680/PCIe/SSE2 4.4.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2013-12-29 03:05:14
Post your ff7_opengl.cfg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2013-12-29 04:38:42
Post your ff7_opengl.cfg.

This.

Also read the FAQ section. There is something there about the command prompt appearing and disappearing with no game launch.

Did you use the FF7 Game Converter from STEP 1?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tifatree on 2013-12-31 00:01:28
Ah well I feel stupid now :P I have to re-install all over anyway. Turned laptop on today and the game can't find any of the lgp files needed to play o.O I'll figure it out. Ty and happy holidays!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: blaight on 2014-01-03 08:55:58
Just wanted to thank you for this really easy to install mod package.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Miguel_Domingos on 2014-01-06 20:26:18
Hi there!

I'm playing FF VII with Tifa's Bootloader installed. I had some problems trying to open the safe in Shinra's Mansion but solved it changing to window mode and unselecting new timer. The count down slowed a little bit and I could put the combination in time.

But now, I'm stuck on Cid's flashback when we see the rocket countdown like the image below...

[IMG=http://img197.imageshack.us/img197/5055/gvk7.png]http://[/img] (http://imageshack.us/photo/my-images/197/gvk7.png/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://img197.imageshack.us/img197/5055/gvk7.png)

Nothing happens when the countdown reaches 00:00... What should I do?

Thank you!

My best regards,
Miguel Domingos
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-06 20:34:00
Miguel_Domingos, please don't post the same question in multiple places. This question is fine here; I've deleted your other thread. ~Covarr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Miguel_Domingos on 2014-01-06 22:00:12
Miguel_Domingos, please don't post the same question in multiple places. This question is fine here; I've deleted your other thread. ~Covarr

I'm sorry about that... I saw this thread after I post the other one...  :oops:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ashesarise on 2014-01-07 01:02:20
➣ When I run Bootleg, I get a message that says "Access Denied. Installation Aborted!".
Right click "My Computer" and select Properties.
Scroll down to "Computer name, domain, and workgroup settings" and click on Change Settings.
In the Advanced tab, click on Environmental Variables.
Under "System variables" find the variable named Path, highlight it, and click Edit...
"Variable value" should have a long string of directories. Add %SystemRoot%\System32; as the first entry.

I have this problem, but the FAQ solution didn't solve it. Below installation aborted it is telling me to run as administrator. I do have it running as administrator so that isn't it either. It also says make sure your ff7 installation folder isn't in a system file. I honestly don't understand what that means, but I have my steam folder relocated to my desktop. Steam has always confused me when it comes to their installation files. I don't actually know where my FF7 installation folder is. I can search for it, but it doesn't appear.  I would post my APP.LOG report, but I don't know how to access my FF7 installation folder due to it being a steam installation. I'm fairly computer savvy being an IT guy, but this kind of stuff really gets me confused. Anyways I'd appreciate the help because from what I read this is the best way to use mods for FF7. I really feel weird asking for help for a non paid for service. That said I wouldn't mind making a donation if I can get this up and running right.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-07 01:30:03
System folders the ones created upon an OS installation, so the desktop is a system folder. A non-system folder is any folder you create after the OS installation, so C:\Games\FF7 would be a non-system folder. Try relocating Steam to a non-system folder (e.g. C:\Games\Steam) and going from there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ashesarise on 2014-01-07 03:45:55
System folders the ones created upon an OS installation, so the desktop is a system folder. A non-system folder is any folder you create after the OS installation, so C:\Games\FF7 would be a non-system folder. Try relocating Steam to a non-system folder (e.g. C:\Games\Steam) and going from there.

thanks for the quick reply. I ran into a few other bumps after this, but eventually got it working. Honestly I just got a new computer with windows 8 and I'm having issues doing some of the simplest navigation. With a little extra direction you got me back on track.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: itx on 2014-01-07 21:42:07
Hello.

I played ff7 with bootleg a year ago and i wanna play the game again. I see that the version of bootleg is still 0.40, from 2012, so since a year ago there are no updates.

is the proyect dead? or no one is making or updating mods? :-(

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Ultroman on 2014-01-09 21:59:05
is the proyect dead? or no one is making or updating mods? :-(
I sincerely hope not! These guys are doing an amazing, and much needed, job!!!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2014-01-09 22:10:41
Pitbrat is on leave for a while, but in no way is Bootleg dead!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: LeonhartGR on 2014-01-09 22:15:45
There is a lot of progress and new updates. With the new Aali's driver and some re-texture maps/models, as well as the DLPB's "Reunion" collection of mods and re-translation project, we can expect a new version of Bootleg coming :) Go through the forum to install every new update separately if you are not patient to wait for a new Bootleg release. ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-15 21:31:03
Hi, When I wanted to run the BFE.exe to configure the graphical enhancements I want to use, I got an error:

Bootleg front end has encountered a problem and needs to close. we are sorry for the inconvenicence.

Would anyone be kind enough to help me please?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mrcooopcake on 2014-01-16 23:31:45
Hi. I did everything required to get Bootleg to run, and I just now started the game. I chose the Whiteraven APZ Cloud Battle Model (adjusted) in BFE, and when I'm playing, this is how it shows up:

(http://i39.tinypic.com/jl0w2c.png)

I know I have the mod for it, because I downloaded the torrent with all the mods.
All of the other character models (i.e. Barret, Jessie, etc) look fine, and the battle models also work.
I have looked in the forums, at FAQ's, on the web, and I haven't been able to find anyone else that has had this problem.
Any help would be great, thank you!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-17 01:13:22
Is it just Cloud you've seen do that so far? Do you have the torrent or did you download the mod online? I'd say it's a transparency issue, but none of the parts that are showing up look like Cloud. Post your app log too, may give us some clues.

In the mean time you could try manually adding the model using an lgp tool.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mrcooopcake on 2014-01-17 01:36:03
Yes, its just Cloud, and I have the torrent. I don't know if its important, but sometimes the outline of his head appears but only for a split second.
I'm new to this and so I'm not sure how to find the app log. I found a notepad called APP:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

That's everything that was inside of it, but I don't know if its what you need.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-17 20:50:41
Reinstalled .NET 2.0. Still crashes...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mrcooopcake on 2014-01-18 02:27:34
I've been re-installing FF7 and re-running Bootleg, trying some different things to see if they work, and I get these error messages every time:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-18 03:10:35
I've been re-installing FF7 and re-running Bootleg, trying some different things to see if they work, and I get these error messages every time:

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17

This is weird. Ok what's the full set up? OS, system type, and directory locations? You have the game installed in games\steam right? How about the torrent files and bootleg .exe? I'm not sure if it matters, but do you have them stored on the desktop or any other system directory? It's recommend to have them in games\ff7 mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: mrcooopcake on 2014-01-18 03:26:26
Windows 7, its a laptop, and I have everything installed into the recommended locations except the torrent files which I have in downloads because I was too lazy to put them anywhere else and it seems to work fine.  I changed the field model and it works fine, it was just the one model. I think its probably just some kind of glitch and I just won't be able to use that model, which is fine, because everything else works. I'm okay now, but if you want to try to resolve it still, I'll help any way I can.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-18 03:28:20
Just seems odd, I've used that model before from a bootleg install. You could try downloading it from the forum and test it in the direct folders. If it works than you could just manually install it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-18 09:04:33
Hmm maybe someone else can help you.. i can remember i had that exact problem in bootleg 0390 and fixed it somehow forgot how but all i can think of is make sure .net is properly installed, right click it and click Unblock and apply, close every other program and Run the program as Admin

Umm, thats the problem. I mean, I use win xp 32bit, so I dont have option like that available. Anyways, I reinstalled .NET framewok completely from the ground, but nothing has changed. Also tried to add BFE as an exception to the data execution prevention, with no avail. I will probably have to either use different mod, or wait for a new release.

EDIT: Just tried Wallmarket editor and it crashed in exactly same manner. There is earth and file icon in upper left part of the screen in the error message window.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Rundas on 2014-01-18 19:24:38
Upgrade your OS, then we'll be able to help you better.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2014-01-18 19:26:50
hey

is there anyway to use this tifa bootleg mod

to control sephiroth on this game
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2014-01-18 21:40:03
Hey

How great is this tifa bootleg mod?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Azcaduil on 2014-01-19 16:13:30
I love the extra life that Bootleg has breathed into my FF7 game, and I'm very grateful for that.  The work of the modders is amazing, as is the whole compiler.  It's so awesome to be able to customize all these mods from one interface!

I do have some nitpicks and questions that hopefully haven't been asked ad nauseam, but 73 pages of a thread is a LOT to read through in one go.

First, I'm using the Steam version of the game, which I converted using the FF7_GameConverter_0.9b.exe file that I downloaded from a link on page one of the thread. I downloaded the torrent of mods linked here also.  This was just before New Year's.  I'm using Bootleg 0.40.

Nitpick: In magic menus, spells with an All materia attached to them don't have a little red > next to their names.  I've tried running Bootleg and the Bootloader to try and get the old battle style window back, but I keep getting the FFX style battle interface.  I really like it, but I want my little red arrow back!  :)  Right now, I'm running a fresh install, fresh run of bootleg, with none of the menu overhaul options checked - just things like script fixes, name changes, bug fixes, etc.  It takes awhile, and I'll come back and let you know if there's any success.  But it'd sure be swell to have the FFX battle style and still have those indicator marks that I have an All materia attached.

Edit: No luck. It was like it made room for the old style menu windows by blacking out where the window was, but still used the new style command window. The HP/MP window was kind of a squished together hybrid of a mess.  I guess I'll just deal without my arrows, unless there's a way to fix it... and if there is, I will love you forever. :)  Anyways, it looks like I need to fix my game now. Glad I backed up the fresh Steam install!

Bug: [Edit: Never mind, found the answer]

Anyway, wonderful work. Thank you very much for putting in all the time and effort!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-19 19:00:19
Nitpick: In magic menus, spells with an All materia attached to them don't have a little red > next to their names.  I've tried running Bootleg and the Bootloader to try and get the old battle style window back, but I keep getting the FFX style battle interface.  I really like it, but I want my little red arrow back!  :)  Right now, I'm running a fresh install, fresh run of bootleg, with none of the menu overhaul options checked - just things like script fixes, name changes, bug fixes, etc.  It takes awhile, and I'll come back and let you know if there's any success.  But it'd sure be swell to have the FFX battle style and still have those indicator marks that I have an All materia attached.

Menu Overhaul won't have the red arrows. That's just the way it is. It will tell you how many uses you have left. When you use the trigger buttons to switch between All and single-target, you should see the uses left.

Quote
Edit: No luck. It was like it made room for the old style menu windows by blacking out where the window was, but still used the new style command window. The HP/MP window was kind of a squished together hybrid of a mess.  I guess I'll just deal without my arrows, unless there's a way to fix it... and if there is, I will love you forever. :)  Anyways, it looks like I need to fix my game now. Glad I backed up the fresh Steam install!

Post a screenshot. I may know why it's squished together, but need to see it first.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2014-01-19 19:01:52
Hey EQ2Alyza

Can i have some help with your mod please

because i tried everything to make it before

and will your mod allow me to control sephiroth in battle
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2014-01-19 19:59:41
I am crying here now, because everyone think i know how to work ff7 and ff8 mods all by myself with no help at all

guess what, i do not know how to work mods at all okay
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Azcaduil on 2014-01-19 20:14:42
Menu Overhaul won't have the red arrows. That's just the way it is. It will tell you how many uses you have left. When you use the trigger buttons to switch between All and single-target, you should see the uses left.

Post a screenshot. I may know why it's squished together, but need to see it first.

Thanks for the response - I figured it was something like this.  I can probably get around that by not using ANY part of the menu overhaul, huh?  That stinks, I was hoping to utilize the fixes and script tweaks without the actual UI stuff.  Like I said, it's a nitpick; it's just a visual queue that A) helps me out and B) I'm used to.  I suppose I can get used to not having it. 

Unfortunately, I can't post a screenshot, since I've been working on a fresh install after I posted (it was a kinda throw-my-hands-in-the-air "screw it!" kinda thing) the results... Right now I'm working on the mess I made installing XBCD so I could use my wired 360's D-pad rather than the joystick as well as the L/R triggers... I also confess to exaggerating a bit. It wasn't a buggy mess, but it was a weird hybrid.  I had to start a new game (or thought I did, I found my saved game files in my recycle bin, yay!), and the name "Ex-SOLDIER" overlapped into the HP/MP window.  Seemed like a combination of things working together that really weren't meant to.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nikodrako on 2014-01-19 20:22:11
Thanks for explaining this.
i started playing and when i encountered the boss and heard those who fight further (the black mages version)
my child inside started rocking i honestly didn't want to kill the boss just to keep hearing that song XD.
oh here is a gift:
(http://imagizer.imageshack.us/v2/800x600q90/10/ehll.png) (https://imageshack.com/i/0aehllp)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-20 15:24:21
Just bumped into that nasty memory leak problem.

It happens randomly after playing at least one hour. The screen goes black when going from one area to another and there is no way to continue.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-01-20 16:51:37
Are you using the latest driver from Aali?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Zara8 on 2014-01-20 17:37:57
hey

here is my app log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output
resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file H:\FF7\SteamApps\common\FINAL FANTASY
VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path:
H:\FF7\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\FF7\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi;
indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames:
388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/¼vM ÈO  (LGP) (path: )
ERROR: unhandled exception

when i started a new using this mod and the hardcore mod

my game crashed on me when selecting new game
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-20 17:49:57
Post applogs as code please (this button #) Makes it easy to read and your post wont appear as big. I cant be sure what, but something didn't install right I think. You have a lot of errors loading textures and flevel files. Unless someone else can shed more light on the issue, I'd say you may have missed something in the directions. The mods you're installing are all in bootleg so it's just the one tutorial. Go through each bootleg tab slowly and make sure you have necessary options selected as well as the ones you like (like the any disk mod so you don't have to worry about ff7 disks) Maybe just use EQ2Alyza's preset configuration.

Best suggestion from me, try again and make sure you follow the tutorial absolutely step by step. It sounds like you're rushing and overlooking things. I'm sorry but it's bulletproof so when done correctly your game will work. Another suggestion would be asking someone you live with or something for help. If computers really aren't your forte it's ok to ask someone for help.

Also try looking through this: http://forums.qhimm.com/index.php?topic=14489.0 (http://forums.qhimm.com/index.php?topic=14489.0) Many bootleg issues have been addressed here.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-20 18:24:38
Are you using the latest driver from Aali?

I tried to install 7.11b release, but it messes up bootleg...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-20 18:38:02
The current version is 0.8.1b. 7.11b comes with the Tifa torrent and is installed by bootleg, so I'm not really sure what you mean.

The crash you're talking about I think is the GL out of memory error right? 7.11b would eventually crash due to loading so many textures. This was fixed in the current release. There's an issue with the limited RAM cache, but setting it to 1024 seems to correct it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-20 18:41:46
The current version is 0.8.1b. 7.11b comes with the Tifa torrent and is installed by bootleg, so I'm not really sure what you mean.

Uh sorry my bad. I acessed the wrong page.

Anyways, are you sure I can just go ahead, download it and drag and drop it in FF7 install folder without any problems?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-20 19:03:10
Quote
Installation
1. Extract the archive into your ff7 or ff8 folder
2. Run FF7Config.exe to configure sound settings (the graphics configuration you can do at this point is irrelevant)
FF7:
3a. Apply the registry information in ff7_opengl.reg
4a. Change your settings in ff7_opengl.cfg
FF8:
3b. Make sure EAX is properly installed (run EAXUnified.exe to install it if unsure)
4b. Change your settings in ff8_opengl.cfg
5. Play!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-20 19:19:28
Now it says that my renderer doesnt support open gl 2.0...

Does 8.0 contain the memory leak fix?

EDIT: Gee thanks aali, my graphics only support open gl 1.4.

Gosh screw that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 20:05:23
Aw crap, encountered the white fort condor of death.

Any help please?

And seriously Alyza, please tell me what do I need to get to be able to use the BFE and bootloader in xp.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-01-22 20:13:39
Aw crap, encountered the white fort condor of death.

Any help please?

And seriously Alyza, please tell me what do I need to get to be able to use the BFE and bootloader in xp.

An upgrade to win7.  :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 20:23:08
An upgrade to win7.  :P

The last time I looked, Win XP was listed as being compatible with bootleg.

and besides, I dont want to buy separate operating system just to play one mod.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-22 20:27:43
I'm not horribly sure, but it doesn't seem like much is compatible with XP at this point. In fact a lot of things had been updated to support Vista and Win7 (supposedly 8 as well). XP is going to be finally making it's exit soon anyways, so an upgrade is inevitable. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 20:30:10
I'm not horribly sure, but it doesn't seem like much is compatible with XP at this point. In fact a lot of things had been updated to support Vista and Win7 (supposedly 8 as well). XP is going to be finally making it's exit soon anyways, so an upgrade is inevitable.

No offense but, forcing xp users to buy W7 just to be able to play a mod seems like a dick move to me,
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-22 20:34:46

No offense but, forcing xp users to buy W7 just to be able to play a mod seems like a d*ck move to me,

lol dude no one's forcing you to do anything. I personally don't care what you do. How compatible do you expect a 12 year old OS to be though? I'm a Network Engineer and don't even offer support for it at this point.

By the way, I'm generally not rude to those who offer me help. Seems to make them inclined to help the next time I ask.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 21:32:26
lol dude no one's forcing you to do anything. I personally don't care what you do. How compatible do you expect a 12 year old OS to be though? I'm a Network Engineer and don't even offer support for it at this point.

By the way, I'm generally not rude to those who offer me help. Seems to make them inclined to help the next time I ask.

Whatever, sorry to want to play this on a sh*tty and extremely outdated system.

Ill just go and download ultra HD remake.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gvaz on 2014-01-22 21:44:03
Does the 360 Controller Fix work with this? If not, is there a way I can make it work with this?

http://steamcommunity.com/sharedfiles/filedetails/?id=179295659#-1
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-22 22:12:17
Now it says that my renderer doesnt support open gl 2.0...

Does 8.0 contain the memory leak fix?

EDIT: Gee thanks aali, my graphics only support open gl 1.4.

Gosh screw that.

Other System Requirements:
A dedicated GPU with at least 512MB of RAM. Integrated Graphics will NOT work.
Funny thing, literally every dedicated GPU ever made with 512MB of RAM has supported OpenGL 2.0.

These requirements aren't just arbitrary decisions not to support older machines. Aali's driver and many other mods rely on features found in OpenGL 2.0, and simply cannot reasonably made to work with older versions without significant workarounds, all the while reducing performance for everyone with a system made in the past ten years.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 22:15:55
Funny thing, literally every dedicated GPU ever made with 512MB of RAM has supported OpenGL 2.0.

These requirements aren't just arbitrary decisions not to support older machines. Aali's driver and many other mods rely on features found in OpenGL 2.0, and simply cannot reasonably made to work with older versions without significant workarounds, all the while reducing performance for everyone with a system made in the past ten years.

No need to bother, I am already downloading a different mod anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gvaz on 2014-01-22 22:23:12
It seems it does, I have another issue though.

Trying to add the bootloader through steam so I can take steam screenshots crashes the entire application. Any way around this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-22 22:25:08
I'm not positive on what that means. Bootloader works with a converted game, so it wont work through Steam anymore. To take screenshots turn off full screen.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gvaz on 2014-01-22 22:30:40
I'm not positive on what that means. Bootloader works with a converted game, so it wont work through Steam anymore. To take screenshots turn off full screen.

I realize it wont work through steam natively, at least if the exe itself is changed or is required to run a different launcher. You can add things as a shortcut and get the steam community and screenshots anyways, though you won't get steam achievements. That's fine.

Anyways, it seems to be an issue with the latest steam beta, not the configuration.

However: I did notice that on higher internal resolutions some of the GUI elements break on the new gui, at least at 3840x2400. The limit/wait timers specifically overlap the health bars. at 1920x1200 these could be in a better place, but they're at least not overlapping other elements.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-22 22:46:59
Whatever, sorry to want to play this on a sh*tty and extremely outdated system.

Ill just go and download ultra HD remake.

Yeah, that runs on Qhimm mods too including Aali's driver. It's not supported on Qhimm so those inclined to still help you wont be able to.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-22 22:50:59
It seems it does, I have another issue though.

Trying to add the bootloader through steam so I can take steam screenshots crashes the entire application. Any way around this?

There is not.

However: I did notice that on higher internal resolutions some of the GUI elements break on the new gui, at least at 3840x2400. The limit/wait timers specifically overlap the health bars. at 1920x1200 these could be in a better place, but they're at least not overlapping other elements.

Does it look like this?
(http://imageshack.us/a/img11/5799/2e17.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nightmare799 on 2014-01-22 22:55:43
Yeah, that runs on Qhimm mods too including Aali's driver. It's not supported on Qhimm so those inclined to still help you wont be able to.

Ill just use the older version, no biggie.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Gvaz on 2014-01-22 23:16:27
Does it look like this?
(http://imageshack.us/a/img11/5799/2e17.png)

Just the black parts.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-23 04:52:53
Check out the FAQ section on how to fix it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-23 16:45:04
Apparently I'm the world's biggest noob when it comes to playing a modded game.....PLEASE HELP ME!

Ok, bare with me, as I am very new to the process of modding a game and running it. But, to my own defense, I am no stranger to forums in general so please tell me if I shouldn't be posting in this thread. I just assumed I could from EQ2Alyza's original post of:

"What do I do if something doesn't work or appears broken?

Check the Bug Report and Frequently Asked Questions below. If your issue isn't listed:

1. Please post specifically what is happening when you run into your issue(s).
2. Please post your APP.LOG report, which is found in the game's installation folder.

I enjoy helping people, so do me a favor and help me as well.
"

Now forgive me on how long this post actually is, I'm just trying to be as descriptive as possible for you all...
Ok, This is now the third time that I have erased everything and re-downloaded all of the mods to try and get this to work, and still no dice! I have spent hours searching on Qhimm trying every possible thing that people have suggested to try and fix my possible problems. I have finally hit a wall, as I don't know what else to try other than erasing everything again, for the 4th time now, and re-downloading it all again.....Please help...

Also, I have my firewall and privacy protection down, UAC disabled, and all .exe set to run as admin...just FYI

Here is my APP.LOG...I believe. If this isn't correct, please let me know.

Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

In addition to that, here are some screen shots of how I am set up...

How my Bootleg Front End looks (Installation page)
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled1_zps103c4fad.png) (http://s925.photobucket.com/user/subie_king/media/Untitled1_zps103c4fad.png.html)

Obviously, not all of my mods in green, but you get the idea that I have all mods DLed successfully.
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled2_zpsc7cdb6c4.png) (http://s925.photobucket.com/user/subie_king/media/Untitled2_zpsc7cdb6c4.png.html)

What happens when I click on Run Bootleg...
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled3_zps44573848.png) (http://s925.photobucket.com/user/subie_king/media/Untitled3_zps44573848.png.html)

Here are two shots of my folder with all of the mods and various DLs (PLEASE let me know if you see something awry here!).
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled4_zpscad5146a.png) (http://s925.photobucket.com/user/subie_king/media/Untitled4_zpscad5146a.png.html)

(http://i925.photobucket.com/albums/ad98/subie_king/Untitled5_zpsf2ded96e.png) (http://s925.photobucket.com/user/subie_king/media/Untitled5_zpsf2ded96e.png.html)

What happens when I run Game Converter...
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled6_zpsd2607ec9.png) (http://s925.photobucket.com/user/subie_king/media/Untitled6_zpsd2607ec9.png.html)

No custom driver option when I open FF7Config.exe
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled7_zpsee8d6df8.png) (http://s925.photobucket.com/user/subie_king/media/Untitled7_zpsee8d6df8.png.html)

And lastly, what happens when I run FF7.exe...
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled8_zps2de5a3a8.png) (http://s925.photobucket.com/user/subie_king/media/Untitled8_zps2de5a3a8.png.html)

Thanks all for your time, I hope you can help me (fingers crossed)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-23 16:49:21
I like your level of detail, makes it easier troubleshooting issues. I didn't really go through all of it though after I saw this "ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7". You need to try again with a fresh install to a non-system directory and double check each step of the tutorial as you go along.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-23 17:16:01
Thanks for your response....I have no Square-Soft folders in my C:/ drive....

C:/ Program Files
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled9_zps731e24f8.png) (http://s925.photobucket.com/user/subie_king/media/Untitled9_zps731e24f8.png.html)

C:/ Program Files (x86)
(http://i925.photobucket.com/albums/ad98/subie_king/Untitled10_zpsb80e8313.png) (http://s925.photobucket.com/user/subie_king/media/Untitled10_zpsb80e8313.png.html)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-23 17:18:29
cmh175, the screenshots clearly show he didn't use a system folder.

However, why are you running ff7.exe from your FF7MODS folder? in BFE you put that the game was installed to B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII

If I'm not mistaken, Bootleg installs all the stuff from your mods folder to the game's original install directory, not the other way around.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-01-23 17:34:11
cmh175, the screenshots clearly show he didn't use a system folder.

However, why are you running ff7.exe from your FF7MODS folder? in BFE you put that the game was installed to B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII

If I'm not mistaken, Bootleg installs all the stuff from your mods folder to the game's original install directory, not the other way around.

I generally use OSX so I'm not as familiar with Windows, but isn't the C:\Program Files a system folder on a 64 bit OS? I'm using my phone right now so didn't see the B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII. If that's the case than this is weird because the game is looking for files in the programs folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-23 17:35:48
Yeah I dunno what happened. The game isn't looking for saves where it's installed. Possibly a registry key got screwed up, I don't know for sure.

One of these days I'm gonna have to move beyond music mods, and download and install this pack.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-23 17:37:06
@subie_king

Lots of errors need to be addressed.

1. The tutorial says it requires a minimum of 512MB of vRAM with your graphics cards. The 8400M GS only supports 256MB of vRAM, so you are going to run into memory crashes depending on what mods you choose. Whether you continue forward from here is up to you, but I won't be able to problem solve any crashes you may experience, especially if it's when you launch the game.

http://www.nvidia.com/object/geforce_8400M.html

2. Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0

After that, install the game to a non-system folder and start from Step 1 of the tutorial. Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???

3. Your mod folder shows that you have extracted mods that were archived. The guide never states to extract any mods from their archives. Bootleg will do all the extractions itself. Redo your mods folder and don't extract, open, touch, lick, etc. any of the mods. Leave them as is in the mods folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-23 17:40:45
After that, install the game to a non-system folder and start from Step 1 of the tutorial. Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???
It's also on his B drive, whereas his system drive is C. When you make a separate Steam library on another drive (which is pretty much required unless you wanna move your whole steam install out of Program Files), you can name the folder whatever you want. My steam games are mostly installed to D:\SteamLibrary\steamapps\common\, for example.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 01:28:33
cmh175, the screenshots clearly show he didn't use a system folder.

However, why are you running ff7.exe from your FF7MODS folder? in BFE you put that the game was installed to B:\SteamPowered Games\steamapps\common\FINAL FANTASY VII

If I'm not mistaken, Bootleg installs all the stuff from your mods folder to the game's original install directory, not the other way around.

Could you be a little more specific in where I should allocate my FF7 install please...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 01:33:37
@subie_king

Lots of errors need to be addressed.

1. The tutorial says it requires a minimum of 512MB of vRAM with your graphics cards. The 8400M GS only supports 256MB of vRAM, so you are going to run into memory crashes depending on what mods you choose. Whether you continue forward from here is up to you, but I won't be able to problem solve any crashes you may experience, especially if it's when you launch the game.

http://www.nvidia.com/object/geforce_8400M.html

Well, I'm not sure why or how that came up in my APP.Log....but I can assure you, sir, my graphics card has a 2GB memory...This is my card: XFX Double D FX-787A-CDBC Radeon HD 7870 GHz Edition Black Edition 2GB 256-bit GDDR5 PCI Express 3.0 x16 HDCP Ready CrossFireX Support Video Card
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 01:39:03
@subie_king

2. Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0

After that, install the game to a non-system folder and start from Step 1 of the tutorial. Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???

3. Your mod folder shows that you have extracted mods that were archived. The guide never states to extract any mods from their archives. Bootleg will do all the extractions itself. Redo your mods folder and don't extract, open, touch, lick, etc. any of the mods. Leave them as is in the mods folder.

Ok, so unzipping everything was a bad idea, right? Haha, woops.....well if I go about deleting all of the unzipped files, BUT keep the zip files, would that work too? Or do I now have to go through and redownload everything again?!?!

Also, could you elaborate a little more on this please:
"Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0
The thing I dont understand is that I have NEVER had FF7 dl to my C drive.....so how, or why are there files there in the first place? Again, please excuse the noobness...

Thanks EQ2Alyza
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 01:41:25
Question, do you even use Steam? I've never heard of Steam creating a folder called "SteamPowered Games" ???


Haha,yes I use steam, frequently matter of fact, and I named the folder SteamPowered Games back when I first moved my Steam files.... I doubt that is causing all these problems....should I change it back???
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-01-24 06:22:42
Hi subie_king,

Heavy Heavy Heavy...

I have problems to realize what you've done.
First explain me what is Drive B for a device??????? ? ?
And how much space is there?
Normally, A and B are reserved for floppy drives, I assure you FF7 does not fit on a floppy disk ;D

My Converter searches in the registry for the path to FF7.
If you have copied FF7 somewhere else, he will still find the original installation and manipulate, as long as you do not manually typing the new path.
If you have moved FF7 somewhere else, he will still abort any installation because he could not find any files.
I suspect that you have copied FF7, but not typing the new path into the Converter.

Please search on your drives for a file "FF7_GC.log", open it with Notepad and write the content here in the forum.
Maybe I am able to help you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vanshb on 2014-01-24 06:30:56
I'm having a problem when I'm in a battle against 'Mystery Ninja', or Yuffie. As soon as the first person attacks, my party and yuffie just do nothing, even if I've already picked attack or summon or spell or whatever.The battle just goes on and I can't escape it, so I have to restart the game from my last save.

Not to mention when Yuffie attacks it's like she just spreads her arms and her shuriken just like goes through her body and attacks somebody. There's no sound or damage shown but they still lose health.

If this goes on I won't be able to get Yuffie, pleast tell me what to do ASAP  :'(

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-01-24 06:35:43
The game sometimes hangs at this point at a certain Yuffi model.
But with me it goes on after about 5 min.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vanshb on 2014-01-24 08:14:32
The game sometimes hangs at this point at a certain Yuffi model.
But with me it goes on after about 5 min.

I've waited for 20 minutes but it still doesn't work  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vanshb on 2014-01-24 09:14:30
I just saw the FAQ and solved the problem, sorry didn't check before :-P

Thanks anyway!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-24 12:21:16
@subie_king

Pssst...when responding with quotes, do it all in one post. Just scroll down on the response window and push the "Insert Quote" button for each post. This way you don't double, or in your case, triple post and clog the thread.

Well, I'm not sure why or how that came up in my APP.Log....but I can assure you, sir, my graphics card has a 2GB memory...This is my card: XFX Double D FX-787A-CDBC Radeon HD 7870 GHz Edition Black Edition 2GB 256-bit GDDR5 PCI Express 3.0 x16 HDCP Ready CrossFireX Support Video Card

Interesting. Your APP.log definitely shows the 8400M GS, which is an Nvidia card, and yet you're using a Radeon. When everything gets sorted out and working, that card will definitely play the game fully.

Ok, so unzipping everything was a bad idea, right? Haha, woops.....well if I go about deleting all of the unzipped files, BUT keep the zip files, would that work too? Or do I now have to go through and redownload everything again?!?!

Also, could you elaborate a little more on this please:
"Your APP.log and the Converter are registering your game as already installed in C:\Program Files\Square Soft, Inc.\... which is a system folder. My guess is that you had previously had the game installed there, but reinstalled to your Steam location for use with this tutorial. Uninstall everything, delete all the game files/folders, and use this tool to clean your registry: http://forums.qhimm.com/index.php?topic=14421.0
The thing I dont understand is that I have NEVER had FF7 dl to my C drive.....so how, or why are there files there in the first place? Again, please excuse the noobness...

Thanks EQ2Alyza


Yes, keep all the downloaded zip, rar, 7z files as they were. Check them in the Mod Listing and if they're showing green, it's fine. It's quite a bit of files to organize however, so perhaps start completely fresh just to make sure you don't make any errors.

I don't know either, but that's precisely what has registered in your APP.log. Perhaps a long time ago you had installed it once, uninstalled it, and those are the leftovers. It's not about "dl" it to a drive, but actually installing it and what the RegistryKeys do after that. Don't worry about it though, so long as you use the RegistryKey remover.

Haha,yes I use steam, frequently matter of fact, and I named the folder SteamPowered Games back when I first moved my Steam files.... I doubt that is causing all these problems....should I change it back???

Nope, it can be named whatever you want. I was just curious if that was the default location that Steam created.




@vanshb

This has been reported before in the past, but no one ever gives their solution. Do you mind sharing what the FAQ did to "solve the problem" because I don't have anything written there for the hang with the Yuffie forest encounter.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 13:58:36
@Kompass63

Hi subie_king,

Heavy Heavy Heavy...

I have problems to realize what you've done.
First explain me what is Drive B for a device??????? ? ?
And how much space is there?
Normally, A and B are reserved for floppy drives, I assure you FF7 does not fit on a floppy disk ;D

My Converter searches in the registry for the path to FF7.
If you have copied FF7 somewhere else, he will still find the original installation and manipulate, as long as you do not manually typing the new path.
If you have moved FF7 somewhere else, he will still abort any installation because he could not find any files.
I suspect that you have copied FF7, but not typing the new path into the Converter.

Please search on your drives for a file "FF7_GC.log", open it with Notepad and write the content here in the forum.
Maybe I am able to help you.

Haha, yes I know. I had renamed my drive to "B" in order to keep it on top of the "C" drive (when looking at all the drives stacked) so I wouldn't make the mistake of ever moving anything into the "C" drive (which is only a 120GB SSD) by accident. Probably a little silly to do, but I like to be organized, haha. I assure you my "B" drive has the space...it's an internal 2TB Hard Drive.

I will search for the "FF7_GC.log" and let you know what I find.

@EQ2Alyza

@subie_king

Pssst...when responding with quotes, do it all in one post. Just scroll down on the response window and push the "Insert Quote" button for each post. This way you don't double, or in your case, triple post and clog the thread.

Interesting. Your APP.log definitely shows the 8400M GS, which is an Nvidia card, and yet you're using a Radeon. When everything gets sorted out and working, that card will definitely play the game fully.

Yes, keep all the downloaded zip, rar, 7z files as they were. Check them in the Mod Listing and if they're showing green, it's fine. It's quite a bit of files to organize however, so perhaps start completely fresh just to make sure you don't make any errors.

I don't know either, but that's precisely what has registered in your APP.log. Perhaps a long time ago you had installed it once, uninstalled it, and those are the leftovers. It's not about "dl" it to a drive, but actually installing it and what the RegistryKeys do after that. Don't worry about it though, so long as you use the RegistryKey remover.

Nope, it can be named whatever you want. I was just curious if that was the default location that Steam created.

I apologize about the triple post, I am used to forums with a "multiple quote" tab which I was looking for on here and didn't see....which is why I just kept posting individually....won't happen again   ;D

Ok, glad to know my fancy GPU will still be able to play a 1998 game, haha.

And, I think what I'll do is just go through and delete EVERYTHING and start a new, for the fourth time  :-\ haha. But first, I'll run the registry tool and make sure I delete everything that's old of FF7...or should I run the registry AFTER I go through and redelete everything? Including uninstalling FF7 from Steam?

Thanks again for the help EQ2Alyza, I'm sure it can be frustrating dealing with such amatures, haha  :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-01-24 15:02:17
I assure you my "B" drive has the space...it's an internal 2TB Hard Drive.
That reassures me a little :-D

And, I think what I'll do is just go through and delete EVERYTHING and start a new, for the fourth time  :-\ haha. But first, I'll run the registry tool and make sure I delete everything that's old of FF7...or should I run the registry AFTER I go through and redelete everything? Including uninstalling FF7 from Steam?
I recommend the latter variant, first uninstall everything and finally clean up the registry.
But you should know that "FF7 REMOVE registry keys" only remove the keys from the converted (old) game.
The Keys of the Steam release remain unaffected.

At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 15:13:44
I recommend the latter variant, first uninstall everything and finally clean up the registry.
But you should know that "FF7 REMOVE registry keys" only remove the keys from the converted (old) game.
The Keys of the Steam release remain unaffected.

At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window.

I did the latter, and am now going through and re-installing everything. I went ahead and uninstalled FF7 from steam and then ran the registry afterwards, which DID find 10 old registry keys that it deleted. Then, re-downloaded FF7 to my steam folder, etc....and now, I'm going through again and re-downloading all of the required mods.

Now, when you say: "The keys of the Steam release remain unaffected". Should that concern me at all?

Also, could you elaborate a little bit more on this: "At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window."
What are you saying I need to do here?

Thanks a bunch Kompass63
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-01-24 15:23:43
Now, when you say: "The keys of the Steam release remain unaffected". Should that concern me at all?
If you're using the Steam version of the game, it manages its own keys pretty well, and will properly remove them when you uninstall the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 15:35:07
If you're using the Steam version of the game, it manages its own keys pretty well, and will properly remove them when you uninstall the game.

Great! Thanks for letting me know...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-01-24 16:11:08

Also, could you elaborate a little bit more on this: "At one point, the converter outputs the found path and asks if he's right.
At this point you can enter the path manually.
Easy does it, if you copy the new path from the Windows Explorer as text and adding back in the converter window."
What are you saying I need to do here?
The converter uses the folder where the Steam version of FF7 was installed.
If you copy this folder to an other location and wishes to there will be manipulated, you have to specify the path to the copied folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 16:17:45
The converter uses the folder where the Steam version of FF7 was installed.
If you copy this folder to an other location and wishes to there will be manipulated, you have to specify the path to the copied folder.

Ahhh, I gotcha now. Yes, I did that this go around...

I'm actually just about to try this all over again (I just completed all the mod DL's again)

Fingers crossed everybody!!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 17:01:06
EDIT: Nevermind, just got it to work....randomly

UGHHH...I have all of my Mods downloaded...except for one! The Sweeper.rar Every-time I click on the link from MegaUploads; https://mega.co.nz/#F!KkpwxKwY!RXZASwZN6yRNBvxTKCMH-A (https://mega.co.nz/#F!KkpwxKwY!RXZASwZN6yRNBvxTKCMH-A), it just says "Temporary Error, Retrying" and then doesn't do anything!!!

Anyone have a link for the Sweeper.rar THAT IS NOT the one with multiple different files?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-24 17:45:13
The link works fine on my end.

You can also check Tifa's Package: http://forums.qhimm.com/index.php?topic=13981.0
Title: Re: [Tutorial] Tifa's Bootleg
Post by: subie_king on 2014-01-24 18:56:30
The link works fine on my end.

You can also check Tifa's Package: http://forums.qhimm.com/index.php?topic=13981.0

Yea thanks! I got it to work!


In other news! I finally got everything else to work properly too!!! All of the help you guys gave me helped me out a ton!

Just played about an hour's worth and there were no hiccups...so far (and hopefully never)!!!

A very special thanks to EQ2Alyza, Kompass63, Covarr, and cmh175 for helping me through my noobieness.... :mrgreen:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: devanito on 2014-01-28 09:59:13
Thanks for all people which involved in this FF7 mods now i can play renew FF7  ;D
but there's  a problem here that i cant see red XII character, at field an battle what has gone wrong with my installation?  :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-29 00:48:36
Please post your APP.LOG
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thebeanie on 2014-01-29 05:46:55
Hello I am new to mods, i recently installed mods for FF7 and believe it or not this is my first time playing FF7. I am 5 hours into the game and the game has crashed two times on me so far, I will be posting my APP log. If someone could find out what the problem is with my mod that would be great! The mods I chose to install were the default, I also use the OST remastered music.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3.1.0 - Build 9.17.10.2932
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1366x768
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 415
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 127->0, step=255
set music volume: 127
set music volume trans: 127->0, step=255
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 420
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 424
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 436
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 436
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 422
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume trans: 127->0, step=180
set music volume: 127
INFO: D:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\monitor.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 7.533371, frames: 113
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
  :mrgreen:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-29 11:52:38
Could you please edit your post with the APP.LOG in code tags. It's a lot of scrolling otherwise. Thanks  :)

Your problem is in the 3rd line. You're using Intel Integrated Graphics to play the game. If you have a dedicated GPU, then enabling it to use during gameplay is shown how to do in the FAQ section on page 1. If you don't have a dedicated GPU, then it states at the beginning of the tutorial that Integrated Graphics won't work, or at least poses many instability problems depending on how old of a CPU it is.

I hope that helps you better understand the crashing  8)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thebeanie on 2014-01-29 18:45:45
Sorry about posting such a long message. I will go and look into the integrated graphics situation. If I can hopefully fix the problem a bit that be great. Thank you for your help! (Maybe i'll end up playing FF7 on my bootcamp mac 27" screen which would hopefullynot crash.)
 :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thebeanie on 2014-01-29 19:10:43
Could i transfer my save file to a different computer? Or would re installing the mods and game make me start over?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-29 22:26:38
You can transfer your save folder to any installation on any computer. Just copy/paste the save folder somewhere before uninstalling the game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: thebeanie on 2014-01-30 02:17:58
Thank you. I am now playing modded FF7 on the right computer without intel graphics.  8-)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: doltrin on 2014-01-30 20:53:02
cansomeone please tell me how i change the controls to my keyboard?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-01-30 22:06:18
cansomeone please tell me how i change the controls to my keyboard?

Default controls are on the numpad. If you don't have one, then you need to check the box for Laptop Keyboard in the Game tab.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-05 03:54:43
I'm having an issue where when I start the game the screen size is all wrong. It's all zoomed in and placed up and to the right for some reason. I've tried to mess around with the screen resolution and selecting and unselecting the 'Preserve Aspect' option in the FF7 BootLoader OpenGL Configuration, but its always the same; the wrong size and placed up and to the right. Even in a smaller windowed mode.  Also, the safe settings locked up my computer completely and messed up my desktop.

My screen is 1920 x 1080.

But, when I hover my mouse cursor over the taskbar the little preview window shows the game centered and sized up correctly. Maybe it's from having two screens? Maybe my screen resolution settings are somehow wrong or messing it up? Maybe it's the toggle fullscreen option I selected at some point? I have no idea.

Does anyone know what I might be doing wrong here? Any fixes for this problem?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: PINGW4NG on 2014-02-05 06:23:02
I'm having a problem opening the game. Every time I try to open it using the bootloader, I only see a black screen with a lot of grey particles moving around, and there's no sound. Here's some information that might help...

[From CLI]

ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Installing Eidos Logo . . .
1 File(s) copied
Completed Logo.

Installing Rhumba's Opening Movies . . .
2 File(s) copied
Completed Movies.
-------------------------------------------------------------------------------------------------------------------

Technical information:

NVIDIA GeForce 6150SE nForce 430

AMD Athlon II X2 235e 2.70GHz

6.00GB Ram

Windows 7 Ultimate 64-Bit
--------------------------------------------------------------------------------------------------------------------------------

[From APP.LOG]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY C:\FFVII\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-05 17:18:32
Bit of an update regarding my issue with screen size from yesterday. It seems that the screen size and positioning can be fixed if I hit the windows key and click the 'show desktop' button, then restore the FF7 game window. I'm glad that I have a way of fixing this, but I'd rather not have to do this every time I boot up the game, so I'd still very much appreciate a solution to the problem altogether.


But yeah, so far I LOVE this mod. My favourite game remade the way I want it to be, prettying up the graphics and not messing with the story or how/what the characters say.
When I first played this game in 1997 I loved it, but I didn't know of anime back then. So Advent Children, Crisis Core, etc. kinda ruin Final Fantasy 7 for me. I'd much prefer to imagine how the characters act and speak for myself, rather than how they would in an anime- which comes across as bizarre and alien to me.

I love and enjoy this game like I would a book, with how I can narrate and interpret the character's small gestures as I see appropriate. And I think a full and official remake would completely ruin that and utterly break my heart.

Any voice acting or awkward and untranslatable facial and bodily expressions would transform the game into a betrayal of how I interpret and enjoy the game.

If Cloud were to smile like he did in Advent Children, or laugh like Titus. If Barrett were to get an offensively bad Mr.T voice. If Aeris were to become a ditzy and fragile flower girly-girl face-palmfest like in Crisis Core, or if Yuffie began to act like a kawaii Japanese schoolgirl rather than the sardonic/sarcastic almost-4th wall breaking rebel jokester of a character as I've come to know her as.. I would die.

So yeah, this is perfect, thank-you so much for doing this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-05 18:32:28
I'm having an issue where when I start the game the screen size is all wrong. It's all zoomed in and placed up and to the right for some reason. I've tried to mess around with the screen resolution and selecting and unselecting the 'Preserve Aspect' option in the FF7 BootLoader OpenGL Configuration, but its always the same; the wrong size and placed up and to the right. Even in a smaller windowed mode.  Also, the safe settings locked up my computer completely and messed up my desktop.

My screen is 1920 x 1080.

But, when I hover my mouse cursor over the taskbar the little preview window shows the game centered and sized up correctly. Maybe it's from having two screens? Maybe my screen resolution settings are somehow wrong or messing it up? Maybe it's the toggle fullscreen option I selected at some point? I have no idea.

Does anyone know what I might be doing wrong here? Any fixes for this problem?

First time this has been reported, so I don't know what to do. If you figure out a way to resolve other than the "show desktop" button every time it launches, let us know. That is really not a fix, so much as a temporary bypass since it still occurs each time you launch the game. Try fiddling with Windows desktop resolutions. Also test whether the screen does this on a clean, unmodded installation.

I'm having a problem opening the game. Every time I try to open it using the bootloader, I only see a black screen with a lot of grey particles moving around, and there's no sound. Here's some information that might help...

[From CLI]

ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Installing Eidos Logo . . .
1 File(s) copied
Completed Logo.

Installing Rhumba's Opening Movies . . .
2 File(s) copied
Completed Movies.
-------------------------------------------------------------------------------------------------------------------

Technical information:

NVIDIA GeForce 6150SE nForce 430

AMD Athlon II X2 235e 2.70GHz

6.00GB Ram

Windows 7 Ultimate 64-Bit
--------------------------------------------------------------------------------------------------------------------------------

[From APP.LOG]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected

INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FFVII\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FFVII\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\FFVII\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: COULD NOT CHANGE TO DIRECTORY C:\FFVII\FINAL FANTASY VII\save
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

The bold lines mean it is not reading your Nvidia graphics card when it's running. Check the FAQ section on how to fix that.

The "missing parts" for the movies is supposed to happen. Those movies have multiple sets, so it will choose one of them to install, and the ignore the other. When it ignores it, it says the "missing parts" message rather than that it's ignoring them. I didn't code that, so sorry for the miscommunication.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-06 14:42:32
I have a new problem, no music.
This is the error message I get:

Access violation at address 00000000. Read of address 00000000.

I did copy some music files earlier, but I didn't mess with the original files. Maybe I need to reinstall them or something?


EDIT:
Okay, I fixed it. I just dumped all the files back in the FFVII folder. But I might have more updates, like the screen resolution thing. So instead of constantly posting and adding to the length of this thread I'll just update this post from now on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: devanito on 2014-02-06 15:29:13
Please post your APP.LOG

 ;D i've already reinstall and i can see red XII now. I change model for red XXII, field> prp classic battle> no change. at first i use  field >HQ(kela51) and battle> HQ Red XII (kela51). Is there any video link to see the gameplay? I would like to compare with mine
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-02-06 18:50:49
;D i've already reinstall and i can see red XII now. I change model for red XXII, field> prp classic battle> no change. at first i use  field >HQ(kela51) and battle> HQ Red XII (kela51). Is there any video link to see the gameplay? I would like to compare with mine

You can find an updated version of that Red XIII model on my release thread. I haven't heard about any installation issues with it.

http://forums.qhimm.com/index.php?topic=14852.0 (http://forums.qhimm.com/index.php?topic=14852.0)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snunny88 on 2014-02-07 15:40:23
i have done everything step by step and when I run bootleg it tells me it cant go to full screen the edios logo plays and then goes to new game/ continue screen and I cant control anything after that.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 6310 Graphics 4.2.12422 Compatibility Profile Context 13.152.1.1000
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-07 15:58:17
you have to edit "ff7_opengl.cfg" with Notepad and set the resolution to a value that is supported by your PC.

FF7 is controlled with the numeric keypad. If you have not, you must install the LaptopKeyPatch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snunny88 on 2014-02-07 20:52:24
this is what I see in that file

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

what would I change without messing anything up
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-07 21:03:15
You can't run the game at a fullscreen resolution that is different than your Windows resolution.

Go review Step 11 again. You can set your game resolution there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: snunny88 on 2014-02-07 22:11:02
works great now thank you
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-09 02:07:38
I've come across a game breaking bug. I'm on floor 65 of the Shin-Ra building and after assembling the Midgar model puzzle I go to open the last box containing the next Keycard and BAM, battle! Boss music?.. aaaand, nothing. Just a black screen and a semi-frozen computer. Also, just before this I noticed that Cloud's EXP didn't go up after winning a fight on the same floor.

And now I've noticed that I get an error message:

   Oops! Something very bad happened
   Wrote crash.dmp tp FF7 install dir,
   Please provide a copy of it along with APP.LOG when reporting this error.
   Write emergency save to save/crash.ff7?

So, uh.. yeah?

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-09 02:26:48
@bobothehippo

Read the FAQ please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-09 03:16:29
Ah, okay. Cool! So I did that but it doesn't seem to work. Do you think it's fixed, but my save state is still messed up? Will I need to load an earlier save or start all over again? Or maybe I'm not installing it correctly..?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-09 04:13:48
No, saves don't get affected by mods. You can load any save file found on the internet and it'll still crash in this case.

Let's fix this together, that way I can add it to the FAQ. Please tell me what mods you have installed. If you open BFE.exe, it should load your last selection of mods. Can you please take screenshots of every tab and post them here. If you can't post screenies, then you will need to type out everything.

It's possible there is a certain mod that is causing this issue because others and I have ran into this long ago and the FAQ was our fix. But that's not to say we just missed using another mod selection that is editing the flevel.lgp to cause this error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-09 04:47:11

(http://i518.photobucket.com/albums/u343/bobothehippo/7db7e831-2506-440a-95ae-db32478e9428_zps634219ba.jpg)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe2_zpsa6097077.jpg?t=1391924448)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe3_zps94653f96.jpg?t=1391924468)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe4_zpse8f56192.jpg?t=1391924406)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe5_zps96df44c7.jpg?t=1391924428)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe6_zpsb4fe99a5.jpg?t=1391924488)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe7_zps8dee1376.jpg?t=1391924513)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe8_zps3eac5c19.jpg?t=1391924382)

(http://i518.photobucket.com/albums/u343/bobothehippo/bfe9_zps33e05942.jpg?t=1391838383)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-09 05:19:37
The battle chest on the 65th floor is actually a part of gjoerulv's hardcore mod (and is present in Nightmare). Since hardcore is installed, your battle.lgp and/or scene.bin might be corrupted. From the looks of it one of the files was not patched at all during the installation.

You can also post the contents of your 'LastUsed.bp' file located inside the Bootleg folder, instead of screenshots (when reporting an error).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-09 06:23:21
Ah yes, if I turn on the hardcore difficulty the boss appears. So cool, until I can get that to not happen I'll have to grind until I can beat that hardcore boss and move on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-09 13:19:22
This happens because the flevel.lgp file is not actually changed. I need to fix that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-09 15:42:15
Yes, I knew it was due to the flevel.lgp, but I was predicting it to be Nightmare 7. Mode Switching is definitely the issue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kobe on 2014-02-10 12:36:32
@ EQ2Alyza

did you receive my pm's? :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-11 04:45:40
So is there no way to get around the 65th floor chest bug? I've reinstalled several times, unselected Mode Switching, and tried that UNLGP+LGP tool thing, but nothing works.

Maybe I'll just have to to level grind for a few days and try to beat that Hardcore Mode boss to continue.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-11 14:03:51
Just reinstall without Mode Switching, loot the chest, save the game, and reinstall with Mode Switching again.

FYI Mode Switching is buggy right now. We're working to fix it, but it'll take some time.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-12 05:43:27
I couldn't reinstall without Mode Switching for some reason, so I just selected Invinsibility in Hardcore Mode and beat the boss, then switched back to normal without Invinsibility Mode on. I'll keep it like this incase I come across this problem again later on.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tokoro on 2014-02-12 21:38:27
Installed everything according to the instructions.

Black window pops up, nothing happens and disappears. I made sure to select a sound driver. Tried this four times now. Not sure what to do.

Here is my APP.LOG

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(20) : warning C7508: extension ARB_framebuffer_object not supported

INFO: postprocessing program link log:
Fragment info
-------------
0(20) : warning C7508: extension ARB_framebuffer_object not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file F:\FFVII\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

If I select default setting or safe setting in the config, it FF7.exe stops working and the game crashes.
I am stumped.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-12 22:08:47
Which shader are you using when you get the black screen?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Tokoro on 2014-02-12 22:28:16
It appears to be doing the same thing with every shader option. Command box pops up, goes to black screen, and then the black screen disappears and nothing happens.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-13 03:45:00
This may have to do with the installed codecs.
I recently did the K-Lite Mega Pack 10.30 installed, so everything seems to be working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vanshb on 2014-02-14 07:01:13
I'm in Disc 3 of the game when by mistake my antivirus removed multi.dll, and I'm not sure from which folder.
I did what was written in Frequently Asked Questions;
 - I placed multi.dll in the 'Final Fantasy VII' folder.
 -  'ff7anyCDv2.dll' in 'Dll_in' folder.
 - added 'load_library=multi.dll' in 'ff7_opengl'.
But when I load my save it still says insert Disc 3. Help Please?  :'(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gravesend on 2014-02-14 08:38:55
When I open the game, none of the controls seem to work. I can't select Continue or New Game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-14 09:00:59
- I placed multi.dll in the 'Final Fantasy VII' folder.
There are two different versions, one of DLPB (http://forums.qhimm.com/index.php?topic=13574.msg189863#msg189863) (90 kb) and one of Kranmer (4 kb).
DLPB's needs a subfolder "DLL_in" in which other DLLs are there.
Kranmers needs a subfolder "LOADR" in which other DLLs are there.
Copy missing DLLs best in both folders ...

- added 'load_library=multi.dll' in 'ff7_opengl'.
               load_library = multi.dll
should it be, blank space before and after the =




When I open the game, none of the controls seem to work. I can't select Continue or New Game.
The game is controlled using the NUMPAD.
If you do not have NUMPAD, install the Laptopkey patch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: vanshb on 2014-02-14 15:25:18
Omg it's working now! thank you so much!  :-D :-D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-15 05:38:00
Okay, so now I'm really stuck with that bug. I can't beat a made-up Hardcore boss even with Invincibility on.

Are you sure there's no way to turn this off or fix this? I don't want to fight any of these new bosses. Is there some way I can disable Mode Switching or whatever else might be causing this game breaking bug?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-15 06:19:53
Reinstall everything again and don't select Mode Switching for your Difficulty Mode.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-15 07:32:38
Yeah, that was the first thing I tried. That doesn't work, Mode switching can't be disabled that way.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-15 16:47:15
Sure it can :)

1. Control Panel -> Uninstall a Program -> FF7Music
2. Control Panel -> Uninstall a Program -> Final Fantasy VII
3. Delete all the leftover mod files from the FF7 folder.
4. Clean your Registry: http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774
5. Install Final Fantasy VII.
6. Open Bootleg and select a different Difficulty Mode.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-15 19:59:26
Oh, a complete uninstall? I really don't want to do that.. I was lucky enough to get the game working the first time, I don't want to undo that incase I can't get it working again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-15 21:15:35
Nothing prevents you from installing the game in a new folder, if you have the space.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-02-15 21:40:06
Vgr, I have tried installing multiple copies to different locations and had some issues with mods not working correctly.

Oh, a complete uninstall? I really don't want to do that.. I was lucky enough to get the game working the first time, I don't want to undo that incase I can't get it working again.

Your choice, but it's not going to magically work without doing it :-P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-15 21:45:27
Possible. I have like 5 different installations, but they're all for testing and debugging purposes. Bootleg does update the registry though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-16 05:08:23
Okay, so I went and did that, restalled everything. And it worked!

But... now there's a new problem.

I can't continue playing on Disk 2.
Even after following the FAQ's instructions, which were unnecessary anyway, it wont work.

Unhhhhhhghhhhhhhh...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-16 06:22:44
Did you install AnyCD.dll in Multi, with Multi.dll being loaded?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-16 07:08:17
AnyCD.dll in Multi? Isn't it "FF7anyCD.dll", not "AnyCD.dll"? Are you saying that there's supposed to be a "Multi" folder I'm putting AnyCD.dll/FF7anyCD.dll into? And how would I go about "loading" Multi.dll?

Uh, not sure I really understand that one. So here's what I've done according to the FAQ:
Quote
    Download DLPB_Tools.zip
Done.
Quote
    Extract the "DLL_in" folder and "Mult.dll" to your game folder.
Done, hopefully. I put those files here: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII/>>(I put them here)<<
Quote
    Download FF7anyCDv2.dll.
Did this, although I already had it to begin with inside the DLL_in folder*.
Quote
    Place "FF7anyCDv2.dll" into the "DLL_in" folder.
*Yep, did this. Here's whats in my DLL_in folder now: FF7anyCD.dll, FF7anyCDv2.dll, Hext.dll, Hext_Reademe.txt, Multi.dll
Maybe I have to remove FF7anyCD.dll?
Quote
    Add the line  load_library = Multi.dll  to ff7_opengl.cfg.
Did this, and I didn't need to- it was already there. It says:
     # Load Multiple DLLs
     load_library = Multi.dll
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-16 13:18:52
My bad. FF7anyCD.dll and DLL_in folder.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-17 01:37:35
Uh, not sure I really understand that one. So here's what I've done according to the FAQ:Done.Done, hopefully. I put those files here: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII/>>(I put them here)<<Did this, although I already had it to begin with inside the DLL_in folder*.*Yep, did this. Here's whats in my DLL_in folder now: FF7anyCD.dll, FF7anyCDv2.dll, Hext.dll, Hext_Reademe.txt, Multi.dll
Maybe I have to remove FF7anyCD.dll?Did this, and I didn't need to- it was already there. It says:
     # Load Multiple DLLs
     load_library = Multi.dll

You do not need two times the same DLL.
delete the old (red) and keep the new (green).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-17 03:57:09
Okay, I removed that old DLL file.

And now I've noticed that the FAQ instructions have been updated. I still didn't need to follow them, the FF7anyCDv2.dll was already in the LOADR folder.

On thing that was changed in the FAQ: Place "Mult.dll" into the root folder.
Is this still right?: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII >>(I put them here)<<
Or does it go into the DLL_in folder?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-17 08:53:20
On thing that was changed in the FAQ: Place "Mult.dll" into the root folder.
Is this still right?: (F:)/Games/Steam/FFVII/SteamApps/common/FINAL FANTASY VII >>(I put them here)<<
YES
Or does it go into the DLL_in folder?
NO

See also here (http://forums.qhimm.com/index.php?topic=13212.msg210645#msg210645)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-17 20:30:23
uh, okay. So whats this Kranmer thing and where do I get it? Yeah, actually- I don't understand any of these instructions.

Quote
There are two different versions, one of DLPB (90 kb) and one of Kranmer (4 kb).
DLPB's needs a subfolder "DLL_in" in which other DLLs are there.
Kranmers needs a subfolder "LOADR" in which other DLLs are there.
Copy missing DLLs best in both folders ...

So that DLPB thing I download, I need to create a "DLL_in" subfolder inside? Shouldn't I be extracting files from it and putting them in my FINAL FANTASY VII folder somewhere?

Other DLLs and other DLLs? Best in both folders?.. What?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-02-17 21:44:21
Actually DLPB and kranmer are both programmers, and their name is used to refer to who made the DLL. Use DLPB's.

It should have the DLL_in folder with it. Put every other DLL inside it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-18 00:58:26
Ah, okay.

Its still not working, though.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-02-18 01:19:35
Ah, okay.

Its still not working, though.

I forget what the problem was here but I'd suggest just restarting with a fresh installation and make sure it's not to a system directory (if it's to the C: and not a folder you added yourself just assume it's a system directory). Run Kompass63's converter here -> http://www.file-upload.net/download-8615002/FF7_GameConverter_0.10b.exe.html (http://www.file-upload.net/download-8615002/FF7_GameConverter_0.10b.exe.html), and I'd suggest installing Aali's new driver right after, 8.1b. The converter installs the LOADR folder with the .dlls you need for the insert disk issues. Just unzip Aali's file and copy everything into the games install directory and run the .reg file. Then you can run the Reunion for any MO mods and stuff you want. Then just configure your setting in the ff7_opengl.cfg. All you need are the resolution settings, and change the texture cache to 1024 (instead of 256). That's really all there is to it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-18 03:41:53
Oh wow, okay. Sounds confusing though, might be tough for me, but I'll give it a try.

Before I attempt that though, I should ask; can I use my game save files in the unmodded Steam version of the game? Just until I get into Disc 2, then reinstall the mod and continue from there?
Is that worth trying?
Or, maybe someone could take my save file at the end of disc 1 and play it through a little into disc 2, save it, and send it back to me?
Maybe I could try that if all else fails.

Also, thanks for putting up with me guys. I'm sure this is a little frustrating for you aswell. But hopefully I'm revealing some easier/simplier ways of assisting other newbies who might come along asking the same stupid questions that I have been.
There will be some more clarification I'll need from that last post later, too. Sorry.

EDIT:
Ohh, ohh! I got it to go past disc 1! I think I might've forgotten to run Kompass63's converter.

So I got into disc 2 and saved on the world map, the game was windowed and alot of mod stuff wasn't running. So I've gone into Bootloader config and set up my old setttings, started up the game and...
"Please insert Disc 2".
And now I can't get it to run again, even after i run Kompass63's converter. So I'm going to reinstall everything again, see if that works.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-18 07:39:14
bobothehippo,
start the bootloader please, click on the Configure button and then on the tab "Plugins".
Is there selected "External Library" and including "Multi.dll" entered?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bobothehippo on 2014-02-18 09:19:52
Ahh....

hmm, yes. err, well.  :-[



Thank-you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hitachis on 2014-02-21 22:27:20
Hey

I love this tifa bootleg mod alot

keep up the great work
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Livarnia on 2014-02-24 03:43:12
Sorry guys but...

I just bought, downloaded and installed a Steam version of final fantasy (it's a 1.09 version)

The problem occurs right at the start with the game converter. What happens is, the game converter says that it has aplayed the 1.02 patch but the game itself doesn't get updated. Because of that, the FF7 config won't work and, because of that, BFE and bootleg won't work either.

I've searched the whole internet (ok not whole but did a search) and couldn't find a manual update to 1.02 version.

Am I missing something? Or Am I just dumb? (the game is installed on a second partion of the disc so I don't think that's the problem. Plus, I mounted the blank ISO when running the game converter)

Any help is apreciated
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-24 08:30:03
Please post the FF7_GC.log.

The update to 1.02 is for the old or converted game, not for the Steam version.
The GameConverter is installed this already, you do not need to worry about that.
It must have run something else wrong ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Livarnia on 2014-02-24 14:32:06
Oh sorry completely forgot to put the gc log
I've tried again today (reinstalled the game from scratch) but still nothing.

Here's the log

Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 0.10b
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 24-02-2014    Time: 15:21:25,42
P gina de c¢digos activa: 850
ActualPath C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0

You are running "Windows 7 Home Premium" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "D:\SteamLibrary\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"D:\SteamLibrary\steamapps\common\FINAL FANTASY VII"

If an installation path IN NOT found, TYPE IT IN and press ENTER.
EXAMPLE: "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.


Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Set own Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7 Discs     F:\

Movies path found at...

"D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies\"

Backing up files to be modified...
Backing up more files to be modified...
Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.7.11b...

Creating Final Fantasy VII Icon...

Creating FF7Config Icon...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Graphics tab should have "Custom driver" set for the Renderer.
2) Sound tab should have a Sound device set.
3) Perform the Sound and MIDI tests.
Could not find the Sound Registry Key...
Please run FF7Config after this finishes.

Adding UAC Registry Keys to HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Should a Laptop Key patch to be installed?
(Only necessary if no NUMPAD is present.)
NO

Installation complete.



called with ""C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.10b.bat""
Arguments: "C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0\FF7_GameConverter_0.10b.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\ANDR~1\AppData\Local\Temp\RarSFX0
Product Name:                    Windows 7 Home Premium
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Source Path:                     D:\SteamLibrary\steamapps\common\FINAL FANTASY VII
Videos Path:                     D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          F:\
and now clear up Variables...
Ending at           Date: 24-02-2014    Time: 15:22:34,02

EDIT
So after all that I tried running FF7 confing to see what happened and it crashed immediately
I went to my pc and discovered that the Nvd3d9wrap.dll was the cause of the crash. Problem is, that dll is related to my graphics cards (it is a nvidia geforce card) and the only way to replace it was by running the pc in safe mode. But, even after I replaced the dll with another working one, and after reeboting the pc, the system replaces the file I put in with the original file, thus, rendering the ff7 config impossible to run. I have no idea if this is related to the problem or not, but I thought I should post it anyway.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-24 17:31:09
I can see no error in the log, seems to have everything working.

While the GC is working the FF7Config appeared, right?

Just try FF7Config to start with admin rights.
If this works, you have to also start FF7.exe with admin rights.

Otherwise, I see the problem is actually in the drivers (graphics or sound) ...


Oh, I see now, you can (if you want) also use the Spanish version... ;D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Livarnia on 2014-02-25 03:07:58
Thank you for the help!
Seems the problem I had is very common on nvidia cards. If you anyone experience the same Nvd3d9wrap.dll error all that needs to be done is to go to where it is located and cut the file to any place (like the desktop). When you are done playing just put in again (to be on the safe side).

Thanks for the big help Kompass63 :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-02-25 07:27:20
I've done nothing, the error you have found alone, exellent!

I would still like to try to do something against this Nvd3d9wrap.dll installed in the GC.

Is there a version of the Nvd3d9wrap.dll that works and that could be crossing copy without thereby cause other disorders?
And would this survive a reboot?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Livarnia on 2014-02-26 00:41:55
Well actually... I've read (somewhere on the internet of course) that older versions of the dll seem to have less compatibility problems and I found out that actually, by replacing the dll with an older version, even after reboot, it stays. What lead me to believe that, after rebooting, the system would automatically replace the file with the original one, was because I was replacing the file located in my "C:\Program Files\NVIDIA Corporation\coprocmanager" instead of the C:\Program Files (x86)\NVIDIA Corporation\coprocmanager (notice the "x86"). That was the dll that was making the program unworkable.

For me, the solution was to take out the dll to another folder (it's sitting in the desktop) but, as I stated, it seems that replacing the file with an older version might work as well, though; I have no idea what version might actually work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 01:18:19
I get an error whole time i try to setup this.

I'm using steams version. And I have used old version before where you did do everything manually. So I'm no noob.

Might be something i missed thou, but anyway.
http://prntscr.com/32y109

And i have activated administrative mode on both program and bootleg.

Any tip?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-22 01:32:10
How much free space is on your D: drive?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 02:01:54
23 GB of 465GB is free
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 04:13:47
I really don't know what happens. But it extracts everything now. Dont know if it is suppose to like copy some file to the temp map or something. anyway. Its still going.. I will get an update if it starts and so.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 05:13:54
Well i figured out that this error http://prntscr.com/32zoqm is when space is low. (How i know this is that i cleared out even more space to the hard drive then it worked. But i doubt the mod needs more than 20 GB... Hum).
http://prntscr.com/32zy0w  My space on the HDD. (With the mods on it.)


And I got everything to install now without any errors. But yeah I'm impatiens so I guess I have to read instructions 1 more time.

This time its the battle menu that's weird, numbers go on top of each other and so on. And when I tried to change the overlay ingame the game crashed. But I read something about 9999 break could effect this. I have to check this out.
Seems its harder now than before. Because now I don't know what I could have done wrong.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-22 06:43:02
It gives you the error during Bootleg when it's compiling the lgp files, and then you crash when it's trying to access an lgp file, so it's not installing everything. I am pretty sure it's because you don't have enough space on your hard drive for the temp files extraction.

Try freeing up some more space, perhaps 30GB? and go again.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 07:31:10
I was just about to write I got everything setup and working. And I love it!!

Yeah more space were required, even if it didn't take all space.

You are the best EQ2Alyza
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-03-22 11:56:11
Average Bootleg installation requires about 30GB for the final install and the temp files.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 20:21:04
Yeah if you look at the image i put in  http://prntscr.com/32zy0w   then you see there is 38 gig free space AFTER the installation and temp.

I didn't make it clear, but when i said i had 23 GB left, i meant after i downloaded the 16 GB mod pack =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-22 20:23:43
I also noticed she updated the approximately space required to 30 GB hehe. Maybe change it to 35, to be absolutely clear. And I noticed also that if you have steam on a different HDD then make sure that HDD have space also, make sound like its obvious and common sense, but when the mind is set to find out a problem in one HDD then you might forget about the second HDD. I did.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-22 23:14:35
You caught me!  :) It was an honest copy/paste mistake. This guide is almost two years old now (wow), and that's what I had for older versions that required less space.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: taurini on 2014-03-23 01:34:43
Hahaha! Yeah I understand that hehe. Great work anyway, works flawless now! =)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ProtoX on 2014-03-25 00:00:01
Okay so I mananged to track down Megaten's HQ Aerith and have uploaded it to my Mediafire account
http://www.mediafire.com/download/qvv7s26o4i7alac/HQ_Aerith.7z
Title: Re: [Tutorial] Tifa's Bootleg
Post by: adnanrannu on 2014-03-25 13:35:22
at first, I want to thank all the people who generously made and share these beautiful mods.
I love it. but there's a problem.
I often, but not always, got the error window that said:

Oops, something very bad happened
Wrote crash.dmp to FF7 install dir.
please provide a copy of it along with APP.LOG when reporting this error.
write emergency save to save/crash.ff7?

during either start of the game or start of battle (or in the middle of battle).
I install the game in D:\Program Files\Final Fantasy VII while the mods are in E:\Games\Final Fantasy VII PC remake\Mods.
my pc specs are intel i5 3.0 GHz; ATI Radeon HD7850; 8GB of RAM.
I follow all the step in tutorial and already try uninstall-install the game and the mods but still, I often got the same damn error window.

here's my APP.LOG from when i got the window in the starting of the game

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153

and ff7_opengl.cfg:

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

I really have no idea what went wrong, so an help will be appreciated  :) :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-03-25 16:37:28
Problem:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
Solution:
Update to the newest driver.

Also you should use Anxious Heart 03, it will place the music in the rigth folder for the new driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaimikatzematrix on 2014-03-25 17:00:46
how can i change the language of the game?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-25 17:38:15
Problem:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
Solution:
Update to the newest driver.

Also you should use Anxious Heart 03, it will place the music in the rigth folder for the new driver.

Hold off on using the new driver after a Bootleg install. I have no idea what mods may not work after doing that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-25 20:01:57
at first, I want to thank all the people who generously made and share these beautiful mods.
I love it. but there's a problem.
I often, but not always, got the error window that said:

Oops, something very bad happened
Wrote crash.dmp to FF7 install dir.
please provide a copy of it along with APP.LOG when reporting this error.
write emergency save to save/crash.ff7?

during either start of the game or start of battle (or in the middle of battle).
I install the game in D:\Program Files\Final Fantasy VII while the mods are in E:\Games\Final Fantasy VII PC remake\Mods.
my pc specs are intel i5 3.0 GHz; ATI Radeon HD7850; 8GB of RAM.
I follow all the step in tutorial and already try uninstall-install the game and the mods but still, I often got the same damn error window.

here's my APP.LOG from when i got the window in the starting of the game
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153

and ff7_opengl.cfg:

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1600
window_size_y = 900
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

I really have no idea what went wrong, so an help will be appreciated  :) :)

Start over and install the game to a non-system folder. Program Files is a system folder.

how can i change the language of the game?


It's English only for now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-03-25 21:50:53
Quote
Start over and install the game to a non-system folder. Program Files is a system folder.

This doesn't solve the memory overflow. With the driver version 0.7.11b you will get this crash sooner or later, depending on how many textures are loaded in over the time. The bigger the textures the faster the crash. The new driver has solved this by limiting the texture cache. So the only solution is either to swap to the new driver (the old GUI overhauls wont work) or not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater) and reducing the possibility for a crash.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-25 22:36:34
But I don't see anywhere a memory overflow crash in his app.log...?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-25 23:08:14
How do you set the controls? Every time I run the game, I get to the screen for starting a NEW GAME, but I can't do anything. No matter what buttons I press, nothing responds.

Also, not sure how to attach the app log. Sorry, I'm really new to this.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-03-26 01:26:37
But I don't see anywhere a memory overflow crash in his app.log...?

To be honest I didn't read his app log. But it doesn't even show an error anyway.  However a look in his config shows the possible reason for the crashes:
Quote
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes <-- MUST set to no
use_vbo = yes

@shwikkaman
The default key setting uses the numpad. There is a keypatch for laptops somewhere, which haven't a numpad.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-26 02:59:54
That could be something he could try also. Regardless, the guide says not to install to system folders, and I will always make my case for that in people's app.log.

The laptop keyboard patch is an option you can select. You can either run Bootleg again with it selected, or manually install it. The file for the patch can be found in The Big List of Mods.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gliliumho on 2014-03-26 07:10:58
Hi, my game is crashing 65th floor of Shinra HQ. I tried using the UNLGP+LGP and then overwrite the blin65_1 file as you mentioned in your FAQ but it still crashes with the boss battle music playing.

Any other way to fix it?

Here's my app.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. AMD Radeon HD 7900 Series 4.3.12780 Compatibility Profile Context 13.350.1005.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 1000
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-26 07:47:51
Are you using Mode Switching?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gliliumho on 2014-03-26 08:42:59
I believe so. Whenever I open my FF7 Bootloader, there's a droplist fo difficulty mode. How do I disable it?
I remember the first time it crashed, it didn't have mode switching on. Since then, I tried reinstalling different bootleg presets to see if that fixes the problem or not. =\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaimikatzematrix on 2014-03-26 09:46:53
BFE.exe then Game and Translate Text..
German Language works great for me.
EQ2Alyza i dont know why you talking its englisch only xD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-26 12:46:17
@Kaldarasha
Right then. Do you know where I can download it and where I put it in?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-26 15:26:11
I believe so. Whenever I open my FF7 Bootloader, there's a droplist fo difficulty mode. How do I disable it?
I remember the first time it crashed, it didn't have mode switching on. Since then, I tried reinstalling different bootleg presets to see if that fixes the problem or not. =\

Every time someone reports that crash, they always have Mode Switching installed. It shouldn't crash if you install without Mode Switching. The fix in the FAQ works if it's associated with just installing Gjoerulv's Hardcore Mode, but it doesn't ever work with Mode Switching because of the way it swaps out the flevel.lgp files. If you can find the multiple flevel.lgp files that are used for each difficulty mode selected, then perhaps using the FAQ method needs to be used for each one of them. I've not used Mode Switching in a very long time, so I can't remember if/where those files are stored.

BFE.exe then Game and Translate Text..
German Language works great for me.
EQ2Alyza i dont know why you talking its englisch only xD

It doesn't work in a lot of cases when people choose the Menu Overhaul options. Did you install Bootleg onto an English or German copy of the game? Did you install any Menu Overhaul options?

@Kaldarasha
Right then. Do you know where I can download it and where I put it in?

You can find this information in The Big List of Mods under the Tools, Drivers, and Patches section.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: adnanrannu on 2014-03-26 17:34:30
Start over and install the game to a non-system folder. Program Files is a system folder.

It's English only for now.

I'm not.
my system folder is in C:\Program Files (x86) or C:\Program Files
Title: Re: [Tutorial] Tifa's Bootleg
Post by: adnanrannu on 2014-03-26 17:38:03
To be honest I didn't read his app log. But it doesn't even show an error anyway.  However a look in his config shows the possible reason for the crashes:

I just try that and still I got the damn error window
then I try to update the FF7 opengl to v.0.8.1b
but the font and the image in the bottom got screw up.
I dont know what to do.
please help :-(  :-(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: adnanrannu on 2014-03-26 17:57:32
This doesn't solve the memory overflow. With the driver version 0.7.11b you will get this crash sooner or later, depending on how many textures are loaded in over the time. The bigger the textures the faster the crash. The new driver has solved this by limiting the texture cache. So the only solution is either to swap to the new driver (the old GUI overhauls wont work) or not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater) and reducing the possibility for a crash.

how could I "not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater)" ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gliliumho on 2014-03-26 18:31:26
Every time someone reports that crash, they always have Mode Switching installed. It shouldn't crash if you install without Mode Switching. The fix in the FAQ works if it's associated with just installing Gjoerulv's Hardcore Mode, but it doesn't ever work with Mode Switching because of the way it swaps out the flevel.lgp files. If you can find the multiple flevel.lgp files that are used for each difficulty mode selected, then perhaps using the FAQ method needs to be used for each one of them. I've not used Mode Switching in a very long time, so I can't remember if/where those files are stored.

Okay, I just tried playing it at hardcore difficulty since the file fixes it for hardcore mode. It ran without a problem. I guess that a way to work around it. Thanks a lot!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-26 21:05:27
You can find this information in The Big List of Mods under the Tools, Drivers, and Patches section.

I dropped it in and I got the arrow keys and the Enter as a start button, but nothing else. Literally no other button on my keyboard does anything.
Also, I download the music, but nothing happens: it's silent except for sound effects. Does that have anything to do with the "postprocess initializing failed" message I keep getting?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-27 05:22:21
I just try that and still I got the damn error window
then I try to update the FF7 opengl to v.0.8.1b
but the font and the image in the bottom got screw up.
I dont know what to do.
please help :-(  :-(
how could I "not to use too many texture improvements ( I suggest the HQ magic shouldn't be used. Most of them aren't improvements anyway and are only memory eater)" ?

@Kaldarasha
*hugs* *hugs* *hugs* I love you, but this has made a mountain out of a molehill.  :) Our responses have mixed together and created a new problem that is too difficult to pinpoint. When responding here, always note that Bootleg 040 and its associated mods are not updated for anything beyond Aali's 0.7.11b. It "may" work in some cases, but that is all dependent on the kind of mods they have chosen to install.

@adnanrannu
You need to start over completely fresh. Everything needs to be uninstalled, cleaned, and reinstalled. Do it by following these directions:
Please do this and then run Bootleg again.

It is also okay to choose the updated magic textures as many others and I have completed the entire game with them prior to any texture cache features introduced from Aali's Driver 0.8.11b.

Do NOT overwrite with Aali's Driver 0.8.11b afterwards.

I dropped it in and I got the arrow keys and the Enter as a start button, but nothing else. Literally no other button on my keyboard does anything.
Also, I download the music, but nothing happens: it's silent except for sound effects. Does that have anything to do with the "postprocess initializing failed" message I keep getting?

You should be able to start a New Game now and then configure your controls from the in-game menu.

Try the FF7Music Patch from the FAQ section.

Postprocess initializing failed could be caused by several things. It just means your shaders aren't being initialized. Post your APP.LOG if you want me to take a look at that.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EpiKer on 2014-03-27 05:27:38
Hi, I have a problem.

I want the Bootleg just for the Save Anywhere mod, new magic names and the new music but none of them seem to work. Here's what I did.
I installed FFVII, went to BFE > Menu Overhaul and ticked Save Anywhere, ran Bootleg, went to Bootleg.exe and enabled the Save Anywhere and New Magic Names mod. Now, this doesn't work. And also, where do I install the new music mod?

Thanks in advance :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaimikatzematrix on 2014-03-27 12:55:38
@ EQ2Alyza
I Install Bootleg Translate Text in German.I dont change anything in the overhaul options.Sometimes spelling mistake but this doesnt bother me.
Works fine^^ :mrgreen: :mrgreen:
   

   
Title: Re: [Tutorial] Tifa's Bootleg
Post by: quitit on 2014-03-27 18:44:59
I haven't been successful at installing the mods to my Steam version of FF7.

I followed the instructions on the first page of the first poster of this thread, starting at:
"NOTE: Be careful not to install with Steam inside a system folder, such as Program Files or Program Files (x86)."
So I installed FF7 on my "G:\" hard drive into a folder called "Games" at the root level of this drive, so it looks like this: "G:\Games\SteamApps\common\FINAL FANTASY VII"
I download the FF7 empty ISO and mounted it with a virtual drive.

Then I followed the first step which was:
"Step 1: Read, download, and run the latest version of FF7 Game Converter."
I ran the game converter exe as "Run as administrator" by right clicking the exe and clicking that option.
The command line interface (CMD) window runs and prints out my windows OS version and it's bit type, which is windows 7 64-bit.
It shows where it found a reference to the FF7 installation, but since I reinstalled FF7 from the seam default directory (C:\Program Files\Steam\...) to the current "G:\" drive I installed it to, the Game Converter prints out the old directory is the place where FF7 is installed.
I inputted "G:\Games\SteamApps\common\FINAL FANTASY VII" as the location since that's what the Game Converter prompt tells me to do if the tool does not find the correct FF7 installation directory.
The CMD window just hangs, since it looked like it was doing nothing for a long time, I let the Game Converter do its thing overnight and when I came back to the PC the CMD window just had a prompt that said: "Removed CompatFlags from "ff7config.exe"" over and over with a question prompt of "REG DELETE Y/N?" right after the previous message, but I couldn't type in the CMD window at all.  I decided to kill the process by pressing "ctrl+c".

I tried the Game Converter as my user account, and not administrator. Same symptoms as described above happens.
I tried entering "G:\Games\SteamApps\common\FINAL FANTASY VII" without the quotation marks, still the same behavior.

I notice that while the Game Converter is running, a "find.exe" process is running, I assume this is searching for FF7 installation files and registry keys and might be the cause of my problem due to my odd PC setup (more than the normal HDD of common PC setup).
I also notice that the Game Converter will output "can't access directory", but that's because its trying to access the directory of "System Volume Information" for each drive, and is a hidden protected directory.

Any suggestion would be helpful.

My system specs are:
Windows 7 64-bit SP1 + all the updates currently, Disabled UAC since day one of windows installation.
Intel I7 920 stock speed.
12 GB DDR3
Nvidia 650Ti
Asus AC Wi-Fi NIC
1 real physical DVD-RW drive (D:\)
1 virtual drive (P:\)
Multiple hard drives:
C:\ (Samsung 830 256GB, only Windows OS and some games that I want to boot up quickly, 30 GB free).
E:\ (1TB Western Digital Black Edition, used for installation of programs and misc files)
G:\ (1TB Samsung, multimedia files and where I installed FF7)
and 8 other HDD.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Loki_ on 2014-03-27 20:08:42
Ok, I bought on steam FF VII yesterday just to give a try to this compilation, and I would give thanks you to who make this possible (modders and compilers of bootleg). The game is awsome..  :)

I didn't have many troubles to install all, just converted the game with gc..loaded EQ2Alyza's profile for bootleg (made some changes about models in config for my taste) and let's go all. Now i have just some questions.. Can I install manually some others graphics mods that came out recently (i would think to all last cmh175's great models) using 7thHeaven?  IS there any incompatibility issue? because if I understand well, after i will load and apply the mods with 7thHeaven i have to lunch the game with its launcher, so all bootleg's mods will be load anyway?

I have another question a bit ot, can anyone tell me where can i find this shinra units models? (http://thumbnails110.imagebam.com/31721/c10ae7317201931.jpg) (http://www.imagebam.com/image/c10ae7317201931)
I tryed to search it follow all mods recompilation thread but didn't find anything.
Thanks in advance and sorry for bad english.  ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-28 06:38:25
I haven't been successful at installing the mods to my Steam version of FF7.

I followed the instructions on the first page of the first poster of this thread, starting at:
"NOTE: Be careful not to install with Steam inside a system folder, such as Program Files or Program Files (x86)."
So I installed FF7 on my "G:\" hard drive into a folder called "Games" at the root level of this drive, so it looks like this: "G:\Games\SteamApps\common\FINAL FANTASY VII"
I download the FF7 empty ISO and mounted it with a virtual drive.

Then I followed the first step which was:
"Step 1: Read, download, and run the latest version of FF7 Game Converter."
I ran the game converter exe as "Run as administrator" by right clicking the exe and clicking that option.
The command line interface (CMD) window runs and prints out my windows OS version and it's bit type, which is windows 7 64-bit.
It shows where it found a reference to the FF7 installation, but since I reinstalled FF7 from the seam default directory (C:\Program Files\Steam\...) to the current "G:\" drive I installed it to, the Game Converter prints out the old directory is the place where FF7 is installed.
I inputted "G:\Games\SteamApps\common\FINAL FANTASY VII" as the location since that's what the Game Converter prompt tells me to do if the tool does not find the correct FF7 installation directory.
The CMD window just hangs, since it looked like it was doing nothing for a long time, I let the Game Converter do its thing overnight and when I came back to the PC the CMD window just had a prompt that said: "Removed CompatFlags from "ff7config.exe"" over and over with a question prompt of "REG DELETE Y/N?" right after the previous message, but I couldn't type in the CMD window at all.  I decided to kill the process by pressing "ctrl+c".

I tried the Game Converter as my user account, and not administrator. Same symptoms as described above happens.
I tried entering "G:\Games\SteamApps\common\FINAL FANTASY VII" without the quotation marks, still the same behavior.

I notice that while the Game Converter is running, a "find.exe" process is running, I assume this is searching for FF7 installation files and registry keys and might be the cause of my problem due to my odd PC setup (more than the normal HDD of common PC setup).
I also notice that the Game Converter will output "can't access directory", but that's because its trying to access the directory of "System Volume Information" for each drive, and is a hidden protected directory.

Any suggestion would be helpful.

My system specs are:
Windows 7 64-bit SP1 + all the updates currently, Disabled UAC since day one of windows installation.
Intel I7 920 stock speed.
12 GB DDR3
Nvidia 650Ti
Asus AC Wi-Fi NIC
1 real physical DVD-RW drive (D:\)
1 virtual drive (P:\)
Multiple hard drives:
C:\ (Samsung 830 256GB, only Windows OS and some games that I want to boot up quickly, 30 GB free).
E:\ (1TB Western Digital Black Edition, used for installation of programs and misc files)
G:\ (1TB Samsung, multimedia files and where I installed FF7)
and 8 other HDD.

I forgot to take out the part about having to move the Steam folder, sorry! We updated the Game Converter to move your game to your main HDD (C:\Games\FF7) if it's located in a system folder. Your C: drive is an SSD with only 30GB free, which it needs about that much after the game is installed. You may want to free up a couple more GB on it just in case.

Go ahead and uninstall all copies of FF7 and clean your registry keys with this: http://forums.qhimm.com/index.php?topic=14421.0
Install the game again wherever you want, and the Game Converter will ask to move it to a non-system folder if it needs to.

Ok, I bought on steam FF VII yesterday just to give a try to this compilation, and I would give thanks you to who make this possible (modders and compilers of bootleg). The game is awsome..  :)

I didn't have many troubles to install all, just converted the game with gc..loaded EQ2Alyza's profile for bootleg (made some changes about models in config for my taste) and let's go all. Now i have just some questions.. Can I install manually some others graphics mods that came out recently (i would think to all last cmh175's great models) using 7thHeaven?  IS there any incompatibility issue? because if I understand well, after i will load and apply the mods with 7thHeaven i have to lunch the game with its launcher, so all bootleg's mods will be load anyway?

I have another question a bit ot, can anyone tell me where can i find this shinra units models? (http://thumbnails110.imagebam.com/31721/c10ae7317201931.jpg) (http://www.imagebam.com/image/c10ae7317201931)
I tryed to search it follow all mods recompilation thread but didn't find anything.
Thanks in advance and sorry for bad english.  ;)

You should be able to use 7H after a Bootleg install, but I've not tested it to know. I do know you will need to set FF7Music.exe as its program to launch when running the game through 7H.  cmh175 may know more about whether it works, so send him a PM.

I don't know where to find those soldier models. They aren't any I've seen here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Loki_ on 2014-03-28 09:00:42
thanks for answer :) The soldier's models seems to be part of a full pack.. or at least i thought that watching this video. http://www.youtube.com/watch?v=BOqQaYnHp8g Are freacking awsome.. shame that are no released :(


Well if someone else would help me about figure out  how 7thHeaven works with bootleg in pm will be great ;)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-03-28 13:17:11
7thHeaven does not work well with Bootleg, as they both do the same thing, more or less. I recommend sticking to either, but not both at once.

The new OpenGL driver does not support popup disabling anymore, but it should work fine with Bootleg, as far as I'm concerned. Some changes in the driver might not go well with Bootleg, however.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-03-28 13:34:32
thanks for answer :) The soldier's models seems to be part of a full pack.. or at least i thought that watching this video. http://www.youtube.com/watch?v=BOqQaYnHp8g Are freacking awsome.. shame that are no released :(


Well if someone else would help me about figure out  how 7thHeaven works with bootleg in pm will be great ;)

Those models cant be released and distributed on Qhimm. You can try your luck with Google, but you wont be able to get help and support for them here.

7thHeaven will work fine with a Bootleg install, regardless of what options you select. It was designed and tested to work regardless of how you installed everything. It'll replace bootloader to launch the game, but you can still use it to set the game settings.

After you download and unzip 7H place it in the same folder you put the tifa torrent. Set to it run as Admin, and open the settings. The Library location is where you want to store your 7H mods, I suggest in the same folder you put 7H. The next line is for the exe, it needs to be the ff7.exe that bootleg installs, not the exe for bootloader (make sure the game is mounted on the D:\, otherwise it wont work). Set the mod path to the folder inside the mods folder, with bootleg that's ff7\mods\bootleg. You can skip the movie path if you're not using an iro for videos. Set the Launch also option to FF7music.exe, that way it'll open it for you when you hit launch. Then just place the 7H mods you want in the library folder you made. When you open 7H and go to the Library tab to activate the mods it'll probably be blank, hit Search and everything will show up.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fizzgig on 2014-03-28 15:30:25
Hey, I just went through the whole modding process, but when I try to launch the game from the bootloader it gives me an error 'could not find ff7.exe in the game folder.' anyone know how I can fix this? can't find anything about it in the FAQ or google
Title: Re: [Tutorial] Tifa's Bootleg
Post by: fizzgig on 2014-03-28 15:43:53
Just to add to that this is the exact message i get

(http://i.imgur.com/g1U8Hs3.png?1)


EDIT: Same thing happens when I launch ff7 config. it tells me ff7.exe is not found and that it wasn't installed correctly. Should I just reinstall the game? I'm using the steam version
Title: Re: [Tutorial] Tifa's Bootleg
Post by: SlackerD on 2014-03-28 18:16:09
I try installing it to a non-system folder like you specified, but I get an error message about a steam folder already existing on that drive. How can I fix that?

Nevermind, just found out how to do so on the Steam website.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-03-29 02:43:20
Hi quitit,

In the game folder there should be a file "FF7_GC.log", please look for it and post it here.


Then I followed the first step which was:
"Step 1: Read, download, and run the latest version of FF7 Game Converter."
I ran the game converter exe as "Run as administrator" by right clicking the exe and clicking that option.
The command line interface (CMD) window runs and prints out my windows OS version and it's bit type, which is windows 7 64-bit.
It shows where it found a reference to the FF7 installation, but since I reinstalled FF7 from the seam default directory (C:\Program Files\Steam\...) to the current "G:\" drive I installed it to, the Game Converter prints out the old directory is the place where FF7 is installed.
I inputted "G:\Games\SteamApps\common\FINAL FANTASY VII" as the location since that's what the Game Converter prompt tells me to do if the tool does not find the correct FF7 installation directory.
The CMD window just hangs, since it looked like it was doing nothing for a long time, I let the Game Converter do its thing overnight...

I can go through the game Converter just in 27 seconds ;D
If it takes longer than 2 minutes without something is happening, then you can abort (ctrl + c) ...

... and when I came back to the PC the CMD window just had a prompt that said: "Removed CompatFlags from "ff7config.exe"" over and over with a question prompt of "REG DELETE Y/N?" right after the previous message, but I couldn't type in the CMD window at all.  I decided to kill the process by pressing "ctrl+c".

The question prompt of "REG DELETE Y/N?" should not arise, it should be deleted without question.
Also, there is no situation where the Compat flags are cleared several times.
At this moment I strongly suspect that your system is faulty somewhere.
Try to test the RAM with a test program...

I tried the Game Converter as my user account, and not administrator. Same symptoms as described above happens.
I tried entering "G:\Games\SteamApps\common\FINAL FANTASY VII" without the quotation marks, still the same behavior.

I notice that while the Game Converter is running, a "find.exe" process is running, I assume this is searching for FF7 installation files and registry keys and might be the cause of my problem due to my odd PC setup (more than the normal HDD of common PC setup).

I also have connected multiple hard drives that will not disturb the Game Converter.
Find.exe is a CMD command that is included in any Windows, the game Converter used frequently this command.

I also notice that the Game Converter will output "can't access directory", but that's because its trying to access the directory of "System Volume Information" for each drive, and is a hidden protected directory.

? ? ?
The Game Converter does not access the "System Volume Information" which may not be the folder that can not be accessed.





I forgot to take out the part about having to move the Steam folder, sorry! We updated the Game Converter to move your game to your main HDD (C:\Games\FF7) if it's located in a system folder. Your C: drive is an SSD with only 30GB free, which it needs about that much after the game is installed. You may want to free up a couple more GB on it just in case.

30GB are for the Game Converter more than enough, Bootleg needs afterwards so much space.




Hi fizzgig,

obviously lack the (old) main program.
You can try to unpack the ff7.exe from the 1.02 patch (http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/) and copy it to the game, but the modifications made ​​by Bootleg lost.
Better yet, once again to uninstall everything and start from scratch is.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-29 17:22:36

Try the FF7Music Patch from the FAQ section.


Got the game to play: yes! However, the patch for the music doesn't work. Every time I run it, it says "The system cannot find the file C:\Games\Steam\steamapps\common\Final Fantasy VII\FF7Music\FF7MUSIC.ini" I've looked around for an FF7MUSIC.ini file, but there doesn't seem to be one available for download. What happens now?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-03-29 18:13:49
What music option did you choose?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-03-29 19:01:50
I installed for steam version but ffconfig says stop working, download this http://forums.qhimm.com/index.php?topic=8306.25 but still same. I am waiting waiting but game not start. Anyone send me ff7 config file different from 1.02 or 441 kb?

Edit: I tried 5 times but still same this game not open, login with steam its open but I want to play with bootleg. FFconfig.exe still says "stop working" and my app files is empty. Why? Please help me.

My system is: Win 7 32 bit/3 gb ram/310m vga
I palyed this system about 50 hours with tifas bootleg. Why it does not work now why?

Bootleg version is 0.40
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-29 19:43:49
What music option did you choose?

I tried on both the original PSF and remastered version, each after making sure that the patch had deleted the old folder so there would be no overlap. Both come up with the same error message and uninstall the music.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-03-29 23:57:36
Got the game to play: yes! However, the patch for the music doesn't work. Every time I run it, it says "The system cannot find the file C:\Games\Steam\steamapps\common\Final Fantasy VII\FF7Music\FF7MUSIC.ini" I've looked around for an FF7MUSIC.ini file, but there doesn't seem to be one available for download. What happens now?

The FF7Music patch is not made ​​to run twice.
See into the folder [gamedir]\ficedula, there all files should be located to FF7Music.
If there is a folder "fice" located in the Games folder, the patch is not finished. Rename "fice" into "ficedula", then it should work.

If nothing helps, I need the data structure of the game folder and more info...


Title: Re: [Tutorial] Tifa's Bootleg
Post by: BloodyBonzai on 2014-03-30 07:26:36
I start playing and after the opening cutscene (which has music) there is no music going into the gameplay.  I am using the 1998 version of FF7, everything else in the MOD is working from what can be seen going 2 minutes into the game.  I think maybe I am having an issue because I am using a Creative Labs Sound Blaster X-Fi Titanium sound card....  Any ideas?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-03-30 07:55:38
I start playing and after the opening cutscene (which has music) there is no music going into the gameplay.  I am using the 1998 version of FF7, everything else in the MOD is working from what can be seen going 2 minutes into the game.  I think maybe I am having an issue because I am using a Creative Labs Sound Blaster X-Fi Titanium sound card....  Any ideas?

downoad and install ffmusic 1.1.12
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-03-30 15:37:04
I installed for steam version but ffconfig says stop working, download this http://forums.qhimm.com/index.php?topic=8306.25 but still same. I am waiting waiting but game not start. Anyone send me ff7 config file different from 1.02 or 441 kb?

Edit: I tried 5 times but still same this game not open, login with steam its open but I want to play with bootleg. FFconfig.exe still says "stop working" and my app files is empty. Why? Please help me.

My system is: Win 7 32 bit/3 gb ram/310m vga
I palyed this system about 50 hours with tifas bootleg. Why it does not work now why?

Bootleg version is 0.40

I solved just delete ffconfig and download 7thheaven for ff7. Just unrar in ff7 root file and click 7th heaven.exe and I play witg bootleg, but there is another problem the game does not appear playing on steam. Interesting.

Edit: I solved. Just on steam add a non-steam game and add final fantasy 7 bootloader then ok. I want to say something. I click FF7 on steam but bootleg not working the game open with normal mod, then I click ff7 bootlader on steam ff7 opening wiht bootleg. I want to click normal FF7 and the game open with bootleg. I hope you understand. Sorry my english. 

Edit 2: I solved. Just rename FF7 to ff7_launcher and delete original ff7_launcher and ff7_en so its working. Thanks again EQALYZA and other mod programmers. One last thing, is there a download link for ff7 rebot advent children videos? I did not fount.

edit 3: There is no music in game I tried many things but no music in game.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-03-30 20:54:09
The FF7Music patch is not made ​​to run twice.
See into the folder [gamedir]\ficedula, there all files should be located to FF7Music.
If there is a folder "fice" located in the Games folder, the patch is not finished. Rename "fice" into "ficedula", then it should work.

If nothing helps, I need the data structure of the game folder and more info...

Everything is under the folder  C:\Games\Steam\steamapps\common\Final Fantasy VII. This is where I put the FF7_Music_Patch and this is also where I have the folder Fice, which I renamed to Ficedula as you said. Right now, there is no FF7Music folder. I've tried downloading it via the ff7music_install_15112 program, both PSF and the remastered version, which creates the FF7Music folder. However, running the game after either of these downloaded doesn't work.

Running the patch with an FF7Music folder and Fidecula do nothing. After running the patch, it always says that it's copying ff&Music and dll's, that 31 files were copied, but then says "moving Musicfolders..." and "rename some fies..." where both have multiple "The system cannot find the file specified." messages. It then says "set profile..."", copies 1 file, then returns the "The system cannot find the file C:\Games\Steam\steamapps\common\Final Fantasy VII\FF7Music\FF7MUSIC.ini" message. Finally, it always says my Used Profil is FF7_PSF, uninstalls old FF7Music... copies one file, and says "Press any key to continue..."

After this, any FF7Music folder is gone and we're back to where we started
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-03-31 02:58:17
The patch is designed to change an installation with Bootleg.
That someone Covarrs ff7music_install_15112 used then, I have not considered.
I'm afraid you've deleted all the music files ...

Within the folder "Ficedula" itself should be located 26 files and minimum of three folders (Fake_MIDI, mad, plugins).
Other folders (FF7_PFS, OSTRe, AnxiousHeart, ...) should contain the music files if no other folders, you only have one set of music.

Start "FF7music.exe" in the folder "Ficedula", click on "Configure", click on the tab "Files", click the arrow next to the box "Profile" and select there "Rerelease".
Save it and close FF7Music completely.

If you have the file "OSTRe.7z", you can also unpack this music into the folder "Ficedula" and use this profile.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Psymon on 2014-03-31 10:14:56
Hey guys,

I hope someone can help me. I bought the steam version of final fantasy 7 and used some mods. Everything worked fine until I wanted to play the mini game in Junon. I just received a Windows error and the game closes. First I ignored this issue but now I have to do the snowboard ride and the same error occurs. I've read about Vsync on and Minigame limiter but nothing worked. I also tried to install the overhaul menu (because there is a snowboard fix mentioned) without luck. I reinstalled around 8 times now. As I own the steam version I did it like this:

Deinstall FF7Music
Remove the SteamApps folder which contains Final Fantasy 7
Restore the original SteamApps folder
Use the FF7-REMOVE-Keys.exe
Try the next mod

I am using Windows 8.1 64bit. I was not able to find anything about this error at this thread as the search function is currently deactivated.

Hope someone can help me out, because I already spent 30 hrs and now I am not able to go on...

Best regards,
Psymon

Edit: I found a solution. I copied the original lgp files to the data folder and now it works.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-03-31 17:57:03
http://i.imgur.com/nU5Thjq.jpg I dont understand not this happen here. I try uninstall and reinstall 2 time but still nothing.
I am using steam verison. I wonder did save file corrupted? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-03-31 18:04:03
You have set the bomb? :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: quitit on 2014-04-01 00:48:13
Hi quitit,

In the game folder there should be a file "FF7_GC.log", please look for it and post it here.
I can go through the game Converter just in 27 seconds ;D
If it takes longer than 2 minutes without something is happening, then you can abort (ctrl + c) ...
The question prompt of "REG DELETE Y/N?" should not arise, it should be deleted without question.
Also, there is no situation where the Compat flags are cleared several times.
At this moment I strongly suspect that your system is faulty somewhere.
Try to test the RAM with a test program...
I also have connected multiple hard drives that will not disturb the Game Converter.
Find.exe is a CMD command that is included in any Windows, the game Converter used frequently this command.
? ? ?
The Game Converter does not access the "System Volume Information" which may not be the folder that can not be accessed.
30GB are for the Game Converter more than enough, Bootleg needs afterwards so much space.

Hey Kompass63, sorry about my late reply.  I just decided to just plug in only the necessary drives that have the game.
I ran the GameConverter and it goes through and says my installation is in a "System Folder", but it’s not, it’s in my "G:\" drive with this directory structure: "G:\Games\SteamApps\common\FINAL FANTASY VII", I also did a symlink from my "C:\Games\" directory to point to my "G:\Games\" directory.  Anyways, it copies the files to "C:\Games\FF7" (remember this is a symbolic link, I don't know if this will screw up with the GameConverter).  It then cannot find: "ff7.exe" and could not remove the registry, "ff7config.exe" and could not remove the registry, and finally "ff7music.exe" and could not remove the registry.  Then it said "Set own Registry Keys..." then "Setting language to en...", then it says it cannot find the drive with the "FF7DISC1" label which I mounted to a virtual drive "F:\" and also burned the ISO to a CD and put it back in to my real DVD drive, I also noticed the GameConverter was trying to find the "FF7DISC1" in my "I:\" drive, but since I removed it, it could not find the directory, so I added several more virtual CD drives to include an "I:\" drive.
I could not find the "FF7_GC.log" in my "Games" directory.
Any assistance would be much appreciated  :).

Here are some screen shots:


CMD output:
(http://i.imgur.com/9B1LCs7.png)

No "FF7_GC.log" file:
(http://i.imgur.com/vHSoT1I.png)

My "FF7DISC1" naming of the drive:
(http://i.imgur.com/wtB8k0g.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bhemont on 2014-04-01 02:19:18
Hello,

I am fairly new to this and I have spent several hours to get this to work.

Now, I have followed all the steps required, I downloaded everything via torrent and have unpacked everything with bootleg.

But I have encountered a problem when running bootloader, when ever I run the game it says the .exe has stopped working.  When I enter my configuration, and try to mount the drive that my installation is in I get the message "MountFF7DISC1.bat is missing",  I've got the iso mounted, and everything is ready to go, I don't see what I could possibly be missing? 

I've tried unhooking the box with auto mount, I've tried changing location, I've tried everything and nothing seems to be working.  ( I am using steam version of the game, post 2012 ).  All files are green and some are yellow. None are red.

(http://s27.postimg.org/n7f16sqvm/read.jpg)

When clicking the mount button I get this message
(http://s18.postimg.org/u2tq3e655/fjkldbagjkb.jpg)


Aaaand when clicking play the game I get this message.
(http://s27.postimg.org/n4zqxpclv/cheappictureofsomehotelcatalog.jpg)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-01 04:00:54
Hey guys, just installed Aali's newest custom driver, but now all the textures/models/basically everything from Bootleg didn't carry over. Even the menu/GUI looks pixelated. Did I do something wrong?  :|

What can I do to bring them back? 7th heaven or something? Or Would I have to re-install Bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-01 04:56:40
Nevermind, got it to work.  Changed the modpath to bootleg. Ugh.

Now, when the battle starts, the whole bottom part is missing? Just a huge black box and doesn't render the rest of the graphics.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-01 05:34:41
Hello,

I am fairly new to this and I have spent several hours to get this to work.

Now, I have followed all the steps required, I downloaded everything via torrent and have unpacked everything with bootleg.

But I have encountered a problem when running bootloader, when ever I run the game it says the .exe has stopped working.  When I enter my configuration, and try to mount the drive that my installation is in I get the message "MountFF7DISC1.bat is missing",  I've got the iso mounted, and everything is ready to go, I don't see what I could possibly be missing? 

I've tried unhooking the box with auto mount, I've tried changing location, I've tried everything and nothing seems to be working.  ( I am using steam version of the game, post 2012 ).  All files are green and some are yellow. None are red.

Post your APP.LOG please.

Nevermind, got it to work.  Changed the modpath to bootleg. Ugh.

Now, when the battle starts, the whole bottom part is missing? Just a huge black box and doesn't render the rest of the graphics.

You need to stick to Aali's 0.7.11b. Bootleg is a bit funny with 0.8.11b, and do I have the time to replicate and offer support for it until May.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MarinoKadame on 2014-04-01 06:35:12
Do I need to restart the whole Bootleg if I want to add the Nightmare Conversion ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-01 07:08:17
You need to stick to Aali's 0.7.11b. Bootleg is a bit funny with 0.8.11b, and do I have the time to replicate and offer support for it until May.

Ok, not even v0.8 ? Part of the reason I wanted to update was the new Anxious Heart music and it requires at least 0.8 (since ff7music is super finicky and doesn't loop correctly in most parts).

Also...the link to 0.7.11b looks like it's down. Any other live links?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-01 07:23:43
Ok just found a live link through a mirror on The Big List of Mods page.

Just re-installed 0.7.11b but the battle scene bottom graphics still don't appear (I just also installed the new unshaded models mod).

There something else that I'm not doing?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-01 07:51:53
Ok just found a live link through a mirror on The Big List of Mods page.

Just re-installed 0.7.11b but the battle scene bottom graphics still don't appear (I just also installed the new unshaded models mod).

There something else that I'm not doing?

Must not have deleted all the 0.8.11b to have that happen. Start over with a fresh install and let Bootleg install 0.7.11b for you.

Do I need to restart the whole Bootleg if I want to add the Nightmare Conversion ?

Yes, because it changes many different files from the originals. If you have mods that already changed them, it can run into possible issues. When in doubt, start fresh. You can never go wrong with modding an original, untouched game  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: bhemont on 2014-04-01 11:25:58
Post your APP.LOG please.

Apologies, but it appears that I am dumb and must inform you that my problem has been solved, I seem to have manually interrupted the extraction process.  Although in my defense the cmd window font was so small I could not make out what the hell was going on, and it seem to take more time then I realized.  Guess all I needed was a little bit more patience.

AWESOME mod btw, kudos!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Darkness572 on 2014-04-01 16:11:16
Hi guys

When I run bootloader and then press play ff7 a black command box pops up, then a black ff7 box, then a small error message which reads postprocessing initialization failed, check APP.LOG for more information

then my APP.LOG says this

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2622
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: fragment shader compile log:
ERROR: 0:14: 'precision' : Reserved word.
ERROR: 0:14: 'precision' : syntax error parse error


ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

I dont know whats wrong with it
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-01 18:26:10
Hi guys

When I run bootloader and then press play ff7 a black command box pops up, then a black ff7 box, then a small error message which reads postprocessing initialization failed, check APP.LOG for more information

then my APP.LOG says this
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2622
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: fragment shader compile log:
ERROR: 0:14: 'precision' : Reserved word.
ERROR: 0:14: 'precision' : syntax error parse error


ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
I dont know whats wrong with it

Set your graphics card to fun off ff7.exe in the graphics control panel. If you don't know how to do this, check the FAQ.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Darkness572 on 2014-04-01 22:58:10
Thanks for that, the game is now starting, but it says 'failed to set the requested fullscreen mode, reverting to original resolution window mode' and starts up at about a quarter screen. Also once the game starts, I get to the menu and can scroll between continue and new game but  cannot select new game with either enter button or any other button on the keyboard.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: quitit on 2014-04-01 23:10:48
Hey Kompass63, I saw your PM, but I can't send a reply so I'll post it here hoping you will read it.

Running CHCP in my CMD, it's output is: "Active code page: 437"

Thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-01 23:16:51
Thanks for that, the game is now starting, but it says 'failed to set the requested fullscreen mode, reverting to original resolution window mode' and starts up at about a quarter screen. Also once the game starts, I get to the menu and can scroll between continue and new game but  cannot select new game with either enter button or any other button on the keyboard.

Open Bootloader Configure and set the screen resolution equivalent to your windows resolution. You can also uncheck fullscreen and set the screen resolution to anything equivalent or lower to your windows resolution.

The controls are on a numpad, which the GameCoverter asks if you need the patch for it. If you don't have a numpad keyboard, then you need to go to The Big List of Mods (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807) and download/install the Laptop_Keypad_Patch.zip. Bootleg also has an option under the Game tab to install it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-01 23:29:24
Hi quitit,

Did I forget you can until 5 Posts (or so) send PMs ...
EQ2Alyza has the same code page, and with her it's running ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: MarinoKadame on 2014-04-02 01:49:41
Can I remove the Lucky Tifa and Cait from the bootleg without reinstalling everything ? Or I can run Menu Overhaul to disable them without messing with the game ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-02 04:52:46
Must not have deleted all the 0.8.11b to have that happen. Start over with a fresh install and let Bootleg install 0.7.11b for you.

Thanks EQ2Alyza. Just did a fresh install, and everything looks good/works fine, BUT the music doesn't start at all now. I'm using 7thHeaven to load the unshaded characters mod, that's the only thing I'm doing. How can I fix the music?

I remember last time when the music DID work, it was very finicky, like the world map music wouldn't start when it ended last time, for example.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-02 05:46:00
Can I remove the Lucky Tifa and Cait from the bootleg without reinstalling everything ? Or I can run Menu Overhaul to disable them without messing with the game ?

Bootleg doesn't have an uninstall feature. You need to start over with a fresh install. Read the FAQ to see how to do this.

Thanks EQ2Alyza. Just did a fresh install, and everything looks good/works fine, BUT the music doesn't start at all now. I'm using 7thHeaven to load the unshaded characters mod, that's the only thing I'm doing. How can I fix the music?

I remember last time when the music DID work, it was very finicky, like the world map music wouldn't start when it ended last time, for example.

There is a place in the options/settings to start an alternate program alongside the launch button. Have FF7Music.exe set for that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Loki_ on 2014-04-02 12:31:59
Sorry for noob question maybe, but Is there any correct procedure for replace music with custom tracks using bootleg? My procedure was ff music.exe > Config > files > double click every track and select new track from my custom music folder on my desktop. But in game i have some issues.. or background music is not loaded at all, or tracks are loaded simultaneus (background song with battle song, ecc). What i want to do is use "Fantasy VII OST Symphonic Remaster" from Captain Eric.

And Little ot question as usual  ;D is this battle scene ever released? (http://thumbnails110.imagebam.com/31841/e4045b318402150.jpg) (http://www.imagebam.com/image/e4045b318402150)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-02 14:07:49

There is a place in the options/settings to start an alternate program alongside the launch button. Have FF7Music.exe set for that.

Hmm, just tried that, but upon hitting launch, FF7Music DOES launch, but in game it states an "error music plugin not found" (or similar in messaging). Afterwards, it plays only in MIDI. What else can I do?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kaimikatzematrix on 2014-04-02 17:49:18
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 87, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
set music volume trans: 127->0, step=32
MIDI set volume trans: 127->0; step=800
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 81
reading midi file: LB2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 81
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 924
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
pause_sound
MIDI pause
resume_sound ()
MIDI resume
ERROR: invalid color type
ERROR: unhandled exception

Hey guys i have a problem.
@ the last encouter ( sephiroth ) m game crashed.
I dont know what to do.
i hope some can help.
thx
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Darkness572 on 2014-04-02 19:48:21
Thanks heaps for your quick replies, everything seems to be working well as far as i can tell now, the weird thing is, i do have a numpad, but oh well, again thanks heaps for all the help
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-03 18:15:13
Hi, thank you for this wonderful modding tool, it is the best thing for FF7 I've seen. Now I've encountered a few problems, just exited Midger and I seem to be stuck, any help?

1. Eligor from the train yard does not have Striking staff stealable, instead echo screens which I don't need, is that meant to change from the mods?

2. I teleported from outside of Midger (having just left near the beginning of the game and teleported using the trainer tool to Juno and rocket town respectively to go to the forests to try and recruit Yuffie, but I cannot find her at all, even the rocket town forest, supposedly with an encounter rate of 255/256 I cannot find her for over half an hour, is this a bug or do I have to follow the story first and leave Mythril Mines first?

3. when I teleported back to Kalm after the previous actions, I enter, my team mates tell me to go to the inn and I followed up stairs but no one's there, and the story get stuck somewhat. is this because I teleported to other locations first? or a bug?

4. I tried to install the character models AC style for both Tifa and Yuffie but both have their field avatar show up as RPG classic instead, though their battle avatar shows up properly, what causes this, I wonder?

if anyone can help, I will thank them in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-03 20:15:43
Code: [Select]
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 87, time: 4
MIDI set volume trans: 127->127; step=4
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
set music volume trans: 127->0, step=32
MIDI set volume trans: 127->0; step=800
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 81
reading midi file: LB2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 81
song is already playing...
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 924
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
ERROR: invalid color type
pause_sound
MIDI pause
resume_sound ()
MIDI resume
ERROR: invalid color type
ERROR: unhandled exception
Hey guys i have a problem.
@ the last encouter ( sephiroth ) m game crashed.
I dont know what to do.
i hope some can help.
thx

Post your APP.LOG after the crash occurs.

Hi, thank you for this wonderful modding tool, it is the best thing for FF7 I've seen. Now I've encountered a few problems, just exited Midger and I seem to be stuck, any help?

1. Eligor from the train yard does not have Striking staff stealable, instead echo screens which I don't need, is that meant to change from the mods?

2. I teleported from outside of Midger (having just left near the beginning of the game and teleported using the trainer tool to Juno and rocket town respectively to go to the forests to try and recruit Yuffie, but I cannot find her at all, even the rocket town forest, supposedly with an encounter rate of 255/256 I cannot find her for over half an hour, is this a bug or do I have to follow the story first and leave Mythril Mines first?

3. when I teleported back to Kalm after the previous actions, I enter, my team mates tell me to go to the inn and I followed up stairs but no one's there, and the story get stuck somewhat. is this because I teleported to other locations first? or a bug?

4. I tried to install the character models AC style for both Tifa and Yuffie but both have their field avatar show up as RPG classic instead, though their battle avatar shows up properly, what causes this, I wonder?

if anyone can help, I will thank them in advance.

1. What difficulty mod are you using?

2. Need to follow the story. Many things in the game are triggered by previous events and how they unfold. Porting around skips these events, and although trainers work for unmodded games, the same may not apply for modded games. There is no way I can pinpoint that kind of issue as Bootleg is only meant to play the game through from start to finish without a trainer. You can try downloading the Black Chocobo tool and checking the  box to allow Mystery Ninja Fights in Forests, but I don't know if that will really work. It also may not prevent future issues you could run into. If Black Chocobo doesn't work, than you can either port back to leaving Midgar and try continuing regularly, or load the closest save before your port and continue regularly.

3. Again, because of the porting I can't pinpoint this at all. Normal playthroughs with Bootleg installed will not run into this issue, so it's more than likely due to the trainer. I don't know if Black Chocobo can help any with this.

4. If you look at your Bootleg log, it can show whether it installed or not. Posting here is fine, but make sure you surround it with the code tags or else it's going to be an insanely long post.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-04 10:46:23
1. What difficulty mod are you using?

I installed Scene Redux - Better Steal mod, I thought it would just allow me to steal things quicker/easier, didn't know it changes whatever is available to steal, is there a list of changes somewhere? And is changing what's available to steal the only thing it does? Also, I take it that I have to reinstall the whole thing to fix it?

2. Need to follow the story. Many things in the game are triggered by previous events and how they unfold. Porting around skips these events, and although trainers work for unmodded games, the same may not apply for modded games. There is no way I can pinpoint that kind of issue as Bootleg is only meant to play the game through from start to finish without a trainer. You can try downloading the Black Chocobo tool and checking the  box to allow Mystery Ninja Fights in Forests, but I don't know if that will really work. It also may not prevent future issues you could run into. If Black Chocobo doesn't work, than you can either port back to leaving Midgar and try continuing regularly, or load the closest save before your port and continue regularly.

I tried with Black Chocobo, it would allow me to get to fight her, but as soon as I executed one action, the battle would freeze and I can't do anything else at that point. So I'm guessing I have to replay it.

3. Again, because of the porting I can't pinpoint this at all. Normal playthroughs with Bootleg installed will not run into this issue, so it's more than likely due to the trainer. I don't know if Black Chocobo can help any with this.

I'm using the trainer that came with the bootleg, by Kranmer I believe, does it still clash with the system?

4. If you look at your Bootleg log, it can show whether it installed or not. Posting here is fine, but make sure you surround it with the code tags or else it's going to be an insanely long post.
I'm not sure where to look for it, sorry, can you tell me?

thanks for all your help so far.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nico on 2014-04-05 01:03:12
Hello everyone.
First, thank you for this mod. It looks amazing. At least on the screenshots.
I have trouble installing it. I've followed the steps of the tutorial.

My computer has a Geforce gtx 560 with last drivers.
I've downloaded FF7 from steam.
I've created a game folder in C:\Games\FF7
I've installed bootleg in C:\Games\FF7Mods.
All the mods are in green or yellow.
Bootleg is config as admin.
My antivirus and UAC are turned off.
I click on "run bootleg". It says in step 10: "The first window that will pop-up will be the Final Fantasy VII Configuration v1.02.
Click the "Graphics Tab" to enable Aali's Custom Graphics Driver."
This step never happens in my case. Instead, I have the overhaul menu and then the music window.
When I go to FF7config, I still have "custom driver" as a renderer. No sign of Aali's custom.

When I start the game, no opening movie, I have a message saying opengl is as the renderer, I can click on new game, and then nothing happens.

Thanks for your help.
Sorry I'm very new to this.


 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-05 03:02:12
Hello everyone.
First, thank you for this mod. It looks amazing. At least on the screenshots.
I have trouble installing it. I've followed the steps of the tutorial.

My computer has a Geforce gtx 560 with last drivers.
I've downloaded FF7 from steam.
I've created a game folder in C:\Games\FF7
I've installed bootleg in C:\Games\FF7Mods.
All the mods are in green or yellow.
Bootleg is config as admin.
My antivirus and UAC are turned off.
I click on "run bootleg". It says in step 10: "The first window that will pop-up will be the Final Fantasy VII Configuration v1.02.
Click the "Graphics Tab" to enable Aali's Custom Graphics Driver."
This step never happens in my case. Instead, I have the overhaul menu and then the music window.
When I go to FF7config, I still have "custom driver" as a renderer. No sign of Aali's custom.

When I start the game, no opening movie, I have a message saying opengl is as the renderer, I can click on new game, and then nothing happens.

Thanks for your help.
Sorry I'm very new to this.

Run "boot loader", click on "Configure" and check if the path to the Movies is correct.
At the end a \ must be.

And "custom driver" IS Aali's custom driver.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nico on 2014-04-05 03:50:17
Thanks for the answer,

I've changed the movie path to C:\Program Files\Steam\steamapps\common\FINAL FANTASY VII\data\movies\.
I still have no renderer working
This is what happen when I start the game.
(http://i59.tinypic.com/11jn2wp.jpg)

The drivers have been updated, and the steam version without mods works fine.

During the run bootleg procedure, at no point it opens the configuration v1.02.

When the procedure is done, I can open the config and the renderer is set as custom and the sound device is also correct.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-05 04:32:21
Nico, those directions in STEP 10 are an error on my part. The old guide used to have you configure Aali's Driver at that point, but since we updated the Game Converter from STEP 1, it does that part for you. I will edit out that part in STEP 10 now.

Did you run the FF7GameConverter v0.10b from STEP 1? After that, you don't need to run FF7Config again else it will edit the registry keys to be incorrect.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nico on 2014-04-05 04:42:08
Thanks for your quick reply.

Indeed, during step 1 it opens the config, pass the test, set to custom driver and the sound is OK.

It seems to be another problem then.

Here is my APP.log, it looks pretty bad:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: no video codec found
ERROR: NPOT textures not suppported, will not be able to load C:\Games\FF7\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\FF7\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\FF7\/mods/bootleg/cr/opback_f_00.png
ERROR: no video codec found
ERROR: GL_INVALID_VALUE
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load C:\Games\FF7\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Games\FF7\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-05 04:53:58
It's running the original software renderer instead of Aali's Driver, so you won't be able to run the game. Check the FAQ on how to uninstall, clean the registry, and start over fresh. Don't open FF7Config after STEP 1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Nico on 2014-04-05 05:31:36
Thank you so much it works now!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-05 08:01:28
I've noted a few other things too, not sure whether they are errors or not and whether they affect the problems I've encountered or not, but they are:

-when I install bootleg, it says I have no movie folder within the FF7 install folder, and I have to manually make an empty folder and name it movie for it to continue, is that normal?

-after installing, it also seem to show a little word document indicating some errors, I can't remember what they were but when I close them and run the game it runs normally, so is that important? If it is then I will try to copy and paste it here the next time I find it.

-if I want to change an avatar of a character, or some of the mods installed, I need to uninstall everything and reinstall it right? please let me know ASAP, thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-05 13:41:37
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
That means you'll still uses the graphics card driver of the Win7 DVD.
Update your graphics card drivers.


-when I install bootleg, it says I have no movie folder within the FF7 install folder, and I have to manually make an empty folder and name it movie for it to continue, is that normal?
My Game Converter sets as standard the movie path to "[gamedir]\data\movies\", but only with the Rerelease or the Steam release.
With the old release, the movie has yet to be copied to the hard drive, so I've added a warning.


-after installing, it also seem to show a little word document indicating some errors, I can't remember what they were but when I close them and run the game it runs normally, so is that important? If it is then I will try to copy and paste it here the next time I find it.
I suspect that the error messages from touphScript 1.2.8
This version is included in bootleg and was not intended for the new flevel.lgp.


-if I want to change an avatar of a character, or some of the mods installed, I need to uninstall everything and reinstall it right?
Yes...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-06 06:09:34
I think I found the bootleg log on my computer when I installed it this time, and here it is:

Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Thu 03/04/2014 - 15:45:21.79
INFO: Bootleg Options: /C25 /S5 /P1 /R1 /O111001101111100011000111001101010111111111001111111100110 /N1 /A1 /V1 /H12 /L9 /M12 /K0 /E11 /T1 /Z5 /B1 /J /U1 /W4 /Y1 /Q6 /G1111111112121133
INFO: Brat Code: /@11111601030011100010211111111001110211121111151200112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Games\FF7\"
INFO: Mod Path: "C:\Users\Hex\Downloads\Bootleg040\;C:\Users\Hex\Downloads\;C:\Users\Hex\Downloads\Bootleg040\"
INFO: Temporary Files: "C:\Users\Hex\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive G:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Searching for "Avalanche High Res.exe" in "C:\Users\Hex\Downloads\Bootleg040\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Searching for "Aeris_Patch_23_March_2011.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Integrating Aeris Revival . . .
Building Revival flevel.lgp
Completed Aeris Revival.

Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names, Aeris Revival and Scene Redux
Scene Patch Installed -
Completed Patching.

Searching for "MO.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FF7Music Silently . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "fmvs.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing PH03N1XFURY Ending and Meteo FMV's . . .
Extracting "fmvs.rar"
Completed PH03N1XFURY Ending and Meteo FMV's.

Preparing funeral&nibelheim-reworked.rar . . .
Installing PH03N1XFURY Funeral and Nibelheim FMV's . . .
Extracting "funeral_nibelheim-reworked.rar"
Completed PH03N1XFURY Funeral and Nibelheim FMV's.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FacePalmer V2 Field Textures . . .
Extracting "Omzy's FF7 Field Pack.zip"
Completed FacePalmer V2 Installation.

Searching for "Field Files Pack 1.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing Bloodshot's Edited TA Cloud Field Model. . .
Completed Bloodshot's Edited TA Cloud Field Model.

Installing Bloodshot's Edited TA Cloud Battle Model . . .
Completed Bloodshot's Edited TA Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.

Preparing Grimmy's AC Style Tifa Model . . .
Searching for "JKA Tifa.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "JKA Tifa.7z"
Completed Preparing Grimmy's AC Style Tifa.
Installing Grimmy's AC Style Tifa Field Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Field Model.

Installing Grimmy's AC Style Tifa Battle Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Grimmy's Yuffie Battle Model . . .
Completed Grimmy's Yuffie Battle Model.

Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing Weemus' FMV Style Cid Model . . .
Completed Weemus' FMV Style Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing Aaiki14's Bunny Girls . . .
Completed Bunny Girls.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.

Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.

Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Dark Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "C:\Users\Hex\Downloads\Bootleg040\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing Millenia's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Slayersnext's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Slayersnext's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Mike's Ultima Weapon . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing E1sunz's Save Point Model with Balls . . .
Completed E1sunz's Save Point Model with Balls.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "C:\Users\Hex\Downloads\Bootleg040\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.

Installing Grimmy's Cloud and Tifa Prelude Credits . . .
Completed Grimmy's Cloud and Tifa Prelude Credits . . .

Installing Avatar Preset - Milo Leonhart's 10th Anniversary Photographic Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Photography by Milo Leonhart . . .
Installing Vincent Avatar - Photography by Milo Leonhart . . .
Installing Chocobo Avatar - Photography by Milo Leonhart . . .
Installing Cid Avatar - Photography by Milo Leonhart . . .
Installing Cloud Avatar - Photography by Milo Leonhart . . .
Installing Aeris Avatar - Photography by Milo Leonhart . . .
Installing Cait Sith Avatar - Photography by Milo Leonhart . . .
Installing Sephiroth Avatar - Photography by Milo Leonhart . . .
Installing Proud Cloud Avatar - Photography by Milo Leonhart . . .
Installing RED XIII Avatar - Photography by Milo Leonhart . . .
Installing Tifa Avatar - Photography by Milo Leonhart . . .
Installing Yuffie Avatar - Photography by Milo Leonhart . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Formatting Game Text . . .
Using ENGLISH text . . .
Completed Formatting Text.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Thu 03/04/2014 - 16:04:38.92.

I noticed a few things missing, such as improved movies or other such, but I have ALL the mods downloaded from the torrent on the first page of this message board.

also is there a place where I can see samples of each mod so I can choose which to install or not? right now I'm mostly blind to what I selected and picked ones that sounds good to me. Especially the better steal mod, I wonder what it does exactly.

thanks in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-06 19:58:07
Your movie files installed okay. The reason it tells you the missing lines is because some mods have multiple types of archives that install the same thing. I noted this in the install tutorial. Bootleg will check over every archive, report missing if it's not there, then move to the next check. If it finds none of them, it will say that specific mod could not be installed, otherwise it does list the mod as being installed. If you're curious as to why there are multiples for the same mod, it's because of storage sites and their rules on file sizes for uploads.

You can view Tifa's Package for lists of all the mods used in Bootleg. Many of them have previews and links directly to the mod that might also have previews.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-06 21:45:09
thank you very much, that explains a lot, I feel secure now that it isn't error. And I will look through the package board, thanks for that.

though I still have the question of why the Tifa and Yuffie field models are not installed properly, I selected AC Style Grimmy for both but both turned up in PRP classic, those two are the only ones to have AC style so does that have something to do with it?

I also reinstalled the whole again last night, this time I saved the log with the errors so I will post it here too

Code: [Select]
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-07 01:22:46
I also reinstalled the whole again last night, this time I saved the log with the errors so I will post it here too

Code: [Select]
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
As I thought, these are all patches of touphScript.
But they only work with the old English flevel.lgp.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-07 01:53:32
thanks, so does that mean they are not important? they don't affect my mod choices in the end?

also, anyone got a clue about the Tifa and Yuffie's field model not installing properly? those two are my favourite
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-07 02:16:13
On the appearance of the models is that probably have no influence, only on that what they do or say.
touphScript can be found here (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-07 04:24:16
STEP 10 says to ignore the toughscript errors. They come from Menu Overhaul and DLPB's readme says to ignore them. They won't cause any issues.

I'm not sure what to say about the Tifa and Yuffie models. The Bootleg log clearly shows both the battle and field models being extracted and installed correctly. Perhaps they just don't appear how you thought they would? They do have a similar appearance to the PRP versions, with the hair and face being the noticeable difference.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ff7_mania7777 on 2014-04-07 05:21:24
Hello. First off, thank you for this tutorial...I bought the game and have been using other tutorials trying to mod it and have been failing miserably until I found this one. Everything seems to be working fine, and I'm completely excited...the only thing is that for some reason it won't load the full screen. Here's what I think is the relevant part of the applog:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 4000 4.0.0 - Build 10.18.10.3316
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\games\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!

I read over the FAQ and didn't see anything about a fullscreen error...Also, When looking in the applog I noticed it also says it couldn't open the ff7input, which i'm guessing has something to do with the game's controls. I managed to sort of figure them out in the numberpad, but is there some way to make it so I can use the other parts of the keyboard? this is less of an issue though...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-07 06:21:51
1. You're running on Intel HD Graphics. Check the FAQ on how to fix that.

2. Open Bootloader Configure and set the screen resolution equal to your desktop resolution. Fullscreen will default to 640x480 if they aren't equal.

3. Numpad uses the default controls. Start a game and change the controls under Config in the Menu.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-07 07:37:03
Quote
I'm not sure what to say about the Tifa and Yuffie models. The Bootleg log clearly shows both the battle and field models being extracted and installed correctly. Perhaps they just don't appear how you thought they would? They do have a similar appearance to the PRP versions, with the hair and face being the noticeable difference.

actually, they are fair bit different, the AC styles are more refined and less blocky, with different colours and facial structures. whereas the PRP versions are just like the unmodded battle models, less blocky than the original field models but still blocky and the colours are more original looking.

for example:

AC style (what I selected)
http://s689.photobucket.com/user/grimmy307/media/ScreenShot003-5.jpg.html?t=1332544749

PRP style (what I got)
http://img507.imageshack.us/img507/7992/yuffieprpclassic.png

so it bothers me that everything else installs right except these 2, anyone else have any idea how to fix that? much appreciated.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ff7_mania7777 on 2014-04-07 20:39:28
Your suggestions worked! Thank you very much!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: strife on 2014-04-08 02:34:24
EQ2Alyza thank you for this wonderful mod.

I have installed everything right (I hope :D )and the game looks really beautiful.

I have only one question:I have installed italian language,but if I want to take back english i have to reinstall all the modded file,running bootleg?Or maybe I can patch over only the language files?

Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-04-08 08:06:32
I want to ask one thing. Why achievements dont appear? I gained 17 achievement but just 3 appear.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-04-08 11:33:05
I told you that you wont get achievements anymore. It's all handled through the FF7Launcher.exe. Possible that with some changes on the old FF7.exe, the old one could be used with it. But I do nothing know about hex editing and I doubt that the persons, who know about these stuff, will investigate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-08 12:05:42
I know this might sound bothersome but would any one be able to test the AC style field models for Tifa and Yuffie? I just can't get those 2 to show up, the battle models work but the field models appear as PRP models, if any one can help with that, then I thank you in advance.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: kenichi on 2014-04-08 12:37:38
I told you that you wont get achievements anymore. It's all handled through the FF7Launcher.exe. Possible that with some changes on the old FF7.exe, the old one could be used with it. But I do nothing know about hex editing and I doubt that the interest of the persons, who know about these stuff, will investigate it.

Whatever, I will play with no gain achievement and when I finished I start with no mod.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shwikkaman on 2014-04-08 14:09:53
The patch is designed to change an installation with Bootleg.
That someone Covarrs ff7music_install_15112 used then, I have not considered.
I'm afraid you've deleted all the music files ...

Within the folder "Ficedula" itself should be located 26 files and minimum of three folders (Fake_MIDI, mad, plugins).
Other folders (FF7_PFS, OSTRe, AnxiousHeart, ...) should contain the music files if no other folders, you only have one set of music.

Start "FF7music.exe" in the folder "Ficedula", click on "Configure", click on the tab "Files", click the arrow next to the box "Profile" and select there "Rerelease".
Save it and close FF7Music completely.

If you have the file "OSTRe.7z", you can also unpack this music into the folder "Ficedula" and use this profile.

I downloaded the OST Remastered music (couldn't find any Rerelease file under the big list of mods), unpacked it into the Fidecula file, ran the FF7 music program, and selected the profile before saving and exiting then exiting the music program. However, when I run the game through bootloader, there's still no music. I start a new game, the cut scene starts, and within 3 seconds, it's just dead silence.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-08 18:56:56
I know this might sound bothersome but would any one be able to test the AC style field models for Tifa and Yuffie? I just can't get those 2 to show up, the battle models work but the field models appear as PRP models, if any one can help with that, then I thank you in advance.

I'll check it sometime this week.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-09 08:42:03
I'll check it sometime this week.

thank you, on a related note, I got to finding Yuffie normally without teleporting but it's still the same as before, I get to attack her once and then the battle would freeze, the music still runs but nothing else change anymore and I have to shut it down. I noticed that when I got into the battle with Yuffie, her shuriken is wobbling slightly constantly, and when she attacks (that's when it freezes) the shuriken doesn't leave her hand even though she's throwing it. Not sure whether this is useful or not, but the last time (when I was teleporting) the same thing happened with the freezing and her shuriken wobbling.

the mods I have related to her are:

AC Style (Grimmy) for both field and battle models, and I recall in the log that a mod for her weapons was also installed though I'm not sure what it's part of as I don't see the option for her weapons in BFE.

on a side note, on the world map, Cloud's field model see to change from TA Bloodshot Edit (which I installed, and worked fine in normal places) to one with a buster sword model, due to the size I can't identify which model it changed to, just wondering what causes that. I recall reading about something like that on another board here that some bugs within bootleg causes certain mods to be installed no matter what you select (Highwind for eg, as it will install HD Highwind even if you select the basic one), could that be the cause? And could that be what causes the problem with Tifa and Yuffie?

Also, just curious, what mods do other people have installed that still allow them to get Yuffie normally? I know I can hack her into the party but I don't want to risk it. Thanks in advance, sorry about the long post.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: seijuro on 2014-04-09 18:51:22
Hey guys, I installed the Reasonable Difficulty mod but the wrong enemies are showing in the wrong places. I fought Demon Wall in the Sleeping Forest area for example. (That's just one of many....)

Is something wrong with the core files? What can I do to keep the difficulty mod but just have enemies show up in the right places?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-10 07:50:49
hi, something else that showed up kinda weird but when I went to Gold Saucer, Dio had a white bag on his back, not sure whether that was added on but he also had NO BODY, just his head, arms and legs with the bag behind him, is this recorded?

edit:
last night I encountered something else, when Shera was recalling how Cid shut down the Rocket to save her, the 30 second count down seem to glitch and after it's over, the music still runs but nothing else does. I skipped it with teleporting and go back to Cid's house, the scene continued as if she just finished recalling and proceeded onwards normally. Not sure whether this is recorded or not, just thought I'd point it out.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: ManuBBXX on 2014-04-11 08:03:52
Hi everybody ! A little problem here..
Before, when I just installed bootleg, I had in the interface items colored, and it wasd vey pleasant.
Now, I have a Reunion install, and I added bootleg files to have both( I mean I copy magic, field and worl folders from my bootleg install to the Reunion folder ), and it perfectly works.
My only issue is that I lost the colored items interface in the menu. And I can't find in the big list of mods the post to it.
Can someone tell me how having it ?
Thanks by advance
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-11 20:18:08
I know this might sound bothersome but would any one be able to test the AC style field models for Tifa and Yuffie? I just can't get those 2 to show up, the battle models work but the field models appear as PRP models, if any one can help with that, then I thank you in advance.

I tested and got the same results. Bootleg installs correctly, so I checked the mods themselves and found they were missing their field files. Tifa was also missing her world and chocobo models. I'll get the update on them soon and edit this post when I have done it.

EDIT: I updated the links in STEP 8 to include the missing files for JKA Tifa and JKA Yuffie (aka Grimmy AC Tifa/Yuffie).

You can either wait for the update and run Bootleg again as it was, no changes, or you can manually edit in the files by doing the following:
What I had done accidentally was include only the battle model fixes that caused the game to crash in an older version. I didn't put in the field, world, and chocobo models when I did this.

Hi everybody ! A little problem here..
Before, when I just installed bootleg, I had in the interface items colored, and it wasd vey pleasant.
Now, I have a Reunion install, and I added bootleg files to have both( I mean I copy magic, field and worl folders from my bootleg install to the Reunion folder ), and it perfectly works.
My only issue is that I lost the colored items interface in the menu. And I can't find in the big list of mods the post to it.
Can someone tell me how having it ?
Thanks by advance

Sorry but you'll have to figure that out on your own. The purpose of this thread is to help those with Bootleg specific problems. I can't help if other mods packs are being mixed together when they are meant to be separate.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-11 21:29:46
thanks, I will try and see if I can work it out, otherwise I will wait for an update. Is it going to be long though?

I also found out that not able to recruit Yuffie the normal way and just hacking her into the party will also not trigger the Wutai side quest where she steals your materias, though the pagoda fights still trigger properly, and so do the gold saucer date. Not sure what causes the freeze during the mystery ninja fight, is it related to any of the mods for her models?

Loving your work, thanks for all your help so far.

Edit:
found a vid on youtube by someone who also encountered the problem with recruiting Yuffie, people seem to think that it's caused by that particular Yuffie model, is that the case?

https://www.youtube.com/watch?v=mGEd0JJxfwo

and another thing, Aeris Revival option seems to not work, as I selected it as to be installed but Aeris still was unavailable after her death scene, I have to physically re-add her to the team afterwards.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-13 03:08:27
thanks, I will try and see if I can work it out, otherwise I will wait for an update. Is it going to be long though?

I also found out that not able to recruit Yuffie the normal way and just hacking her into the party will also not trigger the Wutai side quest where she steals your materias, though the pagoda fights still trigger properly, and so do the gold saucer date. Not sure what causes the freeze during the mystery ninja fight, is it related to any of the mods for her models?

Loving your work, thanks for all your help so far.

If I can get access to a save file that isn't touched by Black Chocobo, then I can test it out. I'd prefer it to be around a forest area prior to the Mystery Ninja fight if possible.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: C-Sharp on 2014-04-13 21:25:42
Just bought FFVII from steam, followed word to word to the last part of the instruction.
Everything turns out good except for one thing, the prelude credit is not the Grimmy Tifa prelude credit as I selected.
Can you show me how to fix this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-13 21:28:11
thanks, but I tend not to make more than 1 saves and have already reached Icicle Inn, maybe if I try with my other computer I will have a new save file that I can send you, but that might take a few days of time to reach there.

Since I've played through that part of the story a few years back, I still remember it, and I just added the missed items and material with black chocobo.

but I will let you know if I get there on my other computer.

thanks for the offer though, really appreciate it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hitachis on 2014-04-14 00:04:34
Hey

when i try to run tifa bootleg mod on my windows 8./ HP Laptop

this error message shows up for me

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
Missing ff7.exe
Bootleg Aborting . . .

Removing setup files . . .
Please remain patient . . .
Completed Clean Up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
Press any key to continue . . .

and yes i did try to run it in admin mode
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pixel on 2014-04-14 00:26:20
HI there, I have been trying to solve this problem ;

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17


But I dont know what it is I sometimes get this error but earlier today I wasn't having any problem with it but now everytime I go for a fight it keep on crashing :(

any Idea? Thanks alot guys!

Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-14 00:49:47
HI there, I have been trying to solve this problem ;

Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 36fe

Error in elminn_1: Incorrect number of entries: 16/17


But I dont know what it is I sometimes get this error but earlier today I wasn't having any problem with it but now everytime I go for a fight it keep on crashing :(

any Idea? Thanks alot guys!

Post your full APP.LOG please.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-14 11:18:41
Hey

when i try to run tifa bootleg mod on my windows 8./ HP Laptop

this error message shows up for me

Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
Missing ff7.exe
Bootleg Aborting . . .

Removing setup files . . .
Please remain patient . . .
Completed Clean Up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
Press any key to continue . . .

and yes i did try to run it in admin mode

I remember this a little while back when I was installing. Have you installed FF7 to a non-system folder? (aka program files, etc)
I use C:\Games\FF7
install bootleg into the same directory, but in a different folder.
I use C:\Games\Bootleg

should work once that happens, make sure Bootleg is set to run as Administrator by default through the Property tab.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Loki_ on 2014-04-14 13:04:18
Guys there are some graphic glitches with grimmy's upscaled textures, e.g here (black squares around rock parts)

(http://thumbnails110.imagebam.com/32076/5fe1dc320755254.jpg) (http://www.imagebam.com/image/5fe1dc320755254)

(http://thumbnails101.imagebam.com/32076/a069db320755325.jpg) (http://www.imagebam.com/image/a069db320755325)

The textures that give this problem are energy00_00.png and energy00_03.png into C:\Games\FF7\mods\Bootleg\Magic\ff7\data\battle\special\hado, without them looks like this (pixelled rock parts)

(http://thumbnails109.imagebam.com/32076/0768bb320755596.jpg) (http://www.imagebam.com/image/0768bb320755596)
(http://thumbnails109.imagebam.com/32076/b9ddeb320755512.jpg) (http://www.imagebam.com/image/b9ddeb320755512)

I tryed myself to give a shot http://www.imagebam.com/image/e6daaf320761440 with PS for remove the "black" backgound as grimmy sayed in his thead but stil not looks good (white lines)

(http://thumbnails111.imagebam.com/32076/551f5a320755395.jpg) (http://www.imagebam.com/image/551f5a320755395)
(http://thumbnails109.imagebam.com/32077/23c44a320761085.jpg) (http://www.imagebam.com/image/23c44a320761085)

Anyone please could give me a feed about how fix the textures correctly?  :-)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pixel on 2014-04-15 14:10:30
I have figured out for my settings I unchecked on Texutes the Battle Scene as LGP and it worked! no erros after that and no crashes :) Thanks for the reply EQ2Alyza :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: magiec on 2014-04-15 19:25:22
can anyone seed the torrent with all mods ? trying to download it since 4 days 88.1 %   :-\
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-15 19:51:33
Is your torrent named "Tifa's Package [Bootleg040 Mods - 4.12.2014]"?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: magiec on 2014-04-15 21:45:02
Yes Its 17,1 GB big
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-04-15 22:11:56
Guys there are some graphic glitches with grimmy's upscaled textures, e.g here (black squares around rock parts)

(http://thumbnails110.imagebam.com/32076/5fe1dc320755254.jpg) (http://www.imagebam.com/image/5fe1dc320755254)

(http://thumbnails101.imagebam.com/32076/a069db320755325.jpg) (http://www.imagebam.com/image/a069db320755325)

The textures that give this problem are energy00_00.png and energy00_03.png into C:\Games\FF7\mods\Bootleg\Magic\ff7\data\battle\special\hado, without them looks like this (pixelled rock parts)

(http://thumbnails109.imagebam.com/32076/0768bb320755596.jpg) (http://www.imagebam.com/image/0768bb320755596)
(http://thumbnails109.imagebam.com/32076/b9ddeb320755512.jpg) (http://www.imagebam.com/image/b9ddeb320755512)

I tryed myself to give a shot http://www.imagebam.com/image/e6daaf320761440 with PS for remove the "black" backgound as grimmy sayed in his thead but stil not looks good (white lines)

(http://thumbnails111.imagebam.com/32076/551f5a320755395.jpg) (http://www.imagebam.com/image/551f5a320755395)
(http://thumbnails109.imagebam.com/32077/23c44a320761085.jpg) (http://www.imagebam.com/image/23c44a320761085)

Anyone please could give me a feed about how fix the textures correctly?  :-)

The pixels of the textures in battle can only have the status visible or not visible (the alpha canal can be only 0 or 100, but not between those two). Transparent looking effects are placed on transparent polygons.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: magiec on 2014-04-16 17:38:58
Still need a Seeder. I'm at 93.8% atm.
Thanks for the seed yesterday!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-04-16 22:54:07
Seeding right now.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: zanderus on 2014-04-17 02:00:37
I've been sitting on 93.8% for 2 days now. The mod preview looks fantastic. I'm so eager for it to finish ;D

If someone is able to seed me to 100%, i'd be more than happy to let it seed on my server box indefinitely.  :mrgreen:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-17 03:04:48
I'm seeding now.

zanderus, is there anyway we can keep in touch outside of the forums? In case there is to be an update to the torrent, I'm always looking for seedboxes that want to help host our mods. Let me know  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Pixel on 2014-04-17 06:58:12
Hi Hitachis, have you solved your problem with Bootleg? try this D:\PogramsFiles\FINAL FANTASY VII\MODS\Tifa's Package [Bootleg040 Mods]\Bootleg040 do make sure that in the Bootleg before running the mods search in the Mod source that is in the right location, also check if the Destination Location where you install final fantasy VII is showing there rigth.

thats all I know :/ if not try to do a fresh install of ff7 thats my last option. sorry if I am not a big help :/

Good luck friend!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: magiec on 2014-04-17 09:20:21
Thanks for the Seed guys! finally got 100% i willl keep seeding for a while now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: soratheultima on 2014-04-18 19:24:20
Hey, i just bought the game off of steam and followed all the steps. Everything worked perfectly until the first battle starts.
the swirl goes through but crashes at the start of the battle. here is a copy of my APP.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/RSAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: FROG.D RSAA
ERROR: could not open file FROG.D
ERROR: failed to find file battle/RTAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.D RTAA
ERROR: could not open file CLOUD.D
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-18 20:14:37
Your battle.lgp is missing files it seems. How much free space did you have in the temp folder you assigned?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: soratheultima on 2014-04-18 20:16:32
is it bad that i put the temp folder in the same folder as the mod source folder? the place i installed it to has 800 GB of space left.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-18 20:45:56
It's only bad if the temp folder doesn't have any free space in it. Some say 10GB, while others say 30GB. I've never assigned it to the mod source folder, so perhaps try starting over with a different location assigned e.g. D:\temp
Title: Re: [Tutorial] Tifa's Bootleg
Post by: soratheultima on 2014-04-18 21:30:33
did that, it works now! the only problem i have now is that the bottom part (15 percent of the screen) is black even though i have it on fullscreen 1080p and there are also some graphical gltiches (lines).
[EDIT]: if i increase the resolution to 1920x1300 the lines disappear, yet that black part still remains on the bottom part of the screen. the fields also haven't changed in resolution for some reason (very low quality)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-19 03:35:13
The bottom black area will always be there. It's present in my playthrough as well: https://www.youtube.com/watch?v=8e18Ay2kJE4&list=PLB3794695EC5A2382&index=3

What option did you choose for your field textures?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: soratheultima on 2014-04-19 10:16:14
the regular option that was available. (not the facepalmer one) should i pick the facepalmer one? I'd have to re install everything again, but that's alright since i have already done a complete uninstall last night before i went to bed.  :roll:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-19 11:03:25
I'm pretty sure that the texture configuration can be altered in the FF7 Bootloader without having to reinstall everything, hell, the first time I played I was shocked to see how bad the background is and thought something was wrong with my game, when I changed the resolution, it's much better now, though there are still come imperfections.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-19 15:54:16
There is nowhere in the Bootloader Configure to change actual textures. FacePalmer is the most complete and consistent of the field texture options, and it's the option I always play with.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: soratheultima on 2014-04-19 19:04:57
Thanks for the help! it works now  :D
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-20 00:48:34
hi, any luck with fixing Yuffie's encounter glitch? or the other things I mentioned?

such as Dio having no body, and Aeris revival not working?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-20 01:41:55
I can't replicate your glitches, so it's not something I'm capable of fixing right now.

Do you mean the Mystery Ninja encounter? Have you tried it after I updated the JKA Tifa/Yuffie files last week?

With Dio, what Base Models option did you choose?

With Aeris Revival, what difficulty mod did you choose?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-21 07:02:51
I can't replicate your glitches, so it's not something I'm capable of fixing right now.

Do you mean the Mystery Ninja encounter? Have you tried it after I updated the JKA Tifa/Yuffie files last week?

With Dio, what Base Models option did you choose?

With Aeris Revival, what difficulty mod did you choose?

I used Bootlegged (Best of Show) for the base models,

and Normal Vanilla for the difficulty mod.

I haven't tried to reinstall with the updated JKA models yet, I will try soon and find out, thanks.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-04-21 14:33:28
I used Bootlegged (Best of Show) for the base models,

and Normal Vanilla for the difficulty mod.

I haven't tried to reinstall with the updated JKA models yet, I will try soon and find out, thanks.

What Cloud model? Apparently the Team Avalanche one effects Dio and another npc. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-22 08:31:34
I use TA Bloodshot Edit for Cloude, and on the world map, his model is changed to one with buster sword on his back.

also, another thing happened to me last night. In the Whirlwind maze, the wind doesn't stop, meaning I cannot cross it. Ended up having to teleport over the thing, missed the Nibelheim scene altogether, at least I got to fight Jenova-Death and collected all the items. Not sure whether it's caused by one of the graphics mod or not.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: cmh175 on 2014-04-22 13:30:11
That's the one. Try another model or leave Cloud as default and install my updated TA model.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora93130 on 2014-04-22 19:15:00
Hi.

I'm at the end of the installation, all mymods were green or yellow but I got this :

Error in blackbgb: converting to field failed, Attempted to read 41414141 bytes from 374b

Error in blin67_2: converting to field failed, Attempted to read 5a58f06 bytes from 77e6

Error in blackbgb: converting to field failed, Attempted to read 41414141 bytes from 374b

Error in blin67_2: converting to field failed, Attempted to read 5a58f06 bytes from 77e6

chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script


Will I still be able to play or have I something to fix ?

Thank you for the answer and thank you for your work.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-23 00:13:05
That's the one. Try another model or leave Cloud as default and install my updated TA model.

do you mean the one about Dio without a body? And who's the other NPC, just curious?

I kinda like the TA Bloodshot model for Cloud, is there another way?

Edit:
through teleporting, I was able to get to the screen where you beat Yuffie after the fight in the forests and recruit her normally, and then the Wutai side-quest triggered properly, so it definitely was because of that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-25 03:56:16
yeah im having a bit of trouble trying to get the game to work ive tried following the guide and i made it through for the most part. but now im having some issues. for starters when i open up the ff7 bootloader it wont let me mount the ff7disc1 and it wont allow me to select its path. i already followed the first step and i decided to mount the ff7disc1 iso through DTL. also at random when it does allow me to select the path and mount it it says "ff7disc1.bat is missing". also when i enter the ff7 config i get an error every time i select the graphics tab says "ff7.exe is missing" and that "ff7 isnt installed correctly". how do i fix these? another note that i suppose is notable is when im applying the mods from the BFE.exe when it reaches a certain point it says that its missing "Aalis custom driver". though my thing is when i use the game converter in the beginning it says that it implements the Aalis driver 8.1 or something like that, though when i look for the drivers on here. it shows the latest is 7.11b. so im not sure if im suposed to replace the files from the game converter or not. im looking through all these pages in the forums for now to see if anything can be found on my problem so i figure posting this now would make it faster in case i didnt find anything or if anyone replies before then.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-25 17:59:57
also when i enter the ff7 config i get an error every time i select the graphics tab says "ff7.exe is missing" and that "ff7 isnt installed correctly". how do i fix these?
Make even a picture of your games folder and put it in here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-26 03:22:08
this is the first error i get when im installing the mods from the BFE.exe
http://postimg.org/image/q1d6yl65j/
this the Aali error i get even though it was supposedly installed already when i did the converter in the beginning
http://postimg.org/image/ao0lj2w2v/
here is the converter which shows it supposedly installed aalis driver version 0.8.1b
http://postimg.org/image/d9grpdrc9/
this is the error i get at the end of hte mods being installed, it opened a notepad window and asked if i wanted to make a bootleg readme. i selected no and closed out and then i got this
http://postimg.org/image/ieir5eef1/
this one is the error i get when i opened the ff7config, i clicked the graphics tab and this is what i got. also if this is even relevant when i went in the tab, it shows the nvidia box unchecked.
http://postimg.org/image/q0knrtyit/
this ones is the issue i get when i open up bootloader, the first link is the one that shows that i have the ff7disc1 mounted but it doesnt allow me to choose the path for it. the 2nd link is when i try and mount it it says that its missing.
1st http://postimg.org/image/yqvt11ozp/
2nd http://postimg.org/image/yqvt11ozp/
*side note, i did mention that it let me select the path randomly once. it still shows the same issue that it was missing*
*side note, also i dunno if this is relevant but in the plugin tab it did not let me check the external library box, dunno why*
this is my mods folder and it has all the mods to make the mod list in the BFE.exe yellow and green and as you can see it shows a steam folder that was made when i installed the mods
http://postimg.org/image/9b6rozpvx/
this is what it looks like inside the steam folder in the mods folder
http://postimg.org/image/uzlwu5izf/
and lastly this is my steam folder after i converted it and followed the steps in the guide. as you can see in the address bar up top, my steam folder is outside the programs folder, it just sits in I when you go in the drive, from the earlier links youll see my mods folder is in the games folder. i dont think this should be a problem but its good to note just in case
http://postimg.org/image/6r72tu5yb/
this is everything that i found was wrong and i dont know how to fix
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-26 04:42:04
Looks like the link in my Tutorial was taken down. It used GC v.10b and you're using the new GC v.11. The main difference is that .11 implements Aali's 0.8.1b, which isn't fully compatible yet with Bootleg040. I tend to get flak from others when I say this, but the proof is in the pudding it appears. I think some have gotten it to work by manually installing 0.8.1b after Bootleg040 is run, but I prefer to have the least amount of steps and clean line the process. We'll probably need to work on an update for Bootleg to work with GC v.11.

I fixed the link in the Tutorial (STEP 1) to use a modified version of .10b that installs Aali's 0.7.11b. It's called FF7_GameConverter_BC.exe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-26 05:39:04
@ Sythik Mime

You have made two different gamefolders, one in
   I:\Games\FF7Mods\Steam\steamapps\common\Final Fantasy VII     (WRONG !)
an other in
   I:\Steam\steamapps\common\Final Fantasy VII   (seems to be the correct one)

Try to start bootloader from the correct folder.
If that works you have to delete the icon from the desktop and create a new shortcut.
But I fear that your registry is messed up...



@ EQ2Alyza

Looks like the link in my Tutorial was taken down. It used GC v.10b and you're using the new GC v.11. The main difference is that .11 implements Aali's 0.8.1b, which isn't fully compatible yet with Bootleg040.
Bootleg040 instaled Aali's driver 0.7.11 about it, so no problem.
The ff7_opengl.fgd has a date stamp of 2011 (see last picture).

Just tested, works! (0.7.11b IS installed !)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-26 06:38:57
@ Sythik Mime

You have made two different gamefolders, one in
   I:\Games\FF7Mods\Steam\steamapps\common\Final Fantasy VII     (WRONG !)
an other in
   I:\Steam\steamapps\common\Final Fantasy VII   (seems to be the correct one)


the steam folder that was in the mods folder was made after i finished implementing the mods from the BHE.exe. it just appeared there for one reason or another i dunno why really.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-26 06:56:54
Have you turned off anti-virus scanner during installation?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-26 07:10:08
yes i had the AV turned off and i even closed down the browser just to be safe.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-26 07:12:39
@ Sythik Mime

Try to start bootloader from the correct folder.
If that works you have to delete the icon from the desktop and create a new shortcut.
But I fear that your registry is messed up...


the thing about that, if you look, the bootloader is in the steam folder where the game is currently installed in. not the steam folder in the mods folder. im assuming thats the correct folder your talking about?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-26 07:33:38
Looks like the link in my Tutorial was taken down. It used GC v.10b and you're using the new GC v.11. The main difference is that .11 implements Aali's 0.8.1b, which isn't fully compatible yet with Bootleg040. I tend to get flak from others when I say this, but the proof is in the pudding it appears. I think some have gotten it to work by manually installing 0.8.1b after Bootleg040 is run, but I prefer to have the least amount of steps and clean line the process. We'll probably need to work on an update for Bootleg to work with GC v.11.

I fixed the link in the Tutorial (STEP 1) to use a modified version of .10b that installs Aali's 0.7.11b. It's called FF7_GameConverter_BC.exe.
so what should i do then. should i uninstall the game and all the mods and restart fresh again and use the converter you linked back?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-26 16:11:53
so what should i do then. should i uninstall the game and all the mods and restart fresh again and use the converter you linked back?
It is probably necessary.
Uninstall the game and then use FF7-REMOVE-Keys.exe (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) to clean the registry.
Delete then all other games folders, if any, but not the folder  I:\Games\FF7Mods
Now reinstall the game.

If there's room on I:\, you can copy the folder 'Final Fantasy VII' elsewhere again.
Then you must specify the path to the copy in both, the Game Converter (after 'If an installation path IS NOT found, TYPE IT IN and press ENTER.') and in BFE.exe (TAB 'Installation', field 'Destination Location').

What Game Converter you use does not matter, BFE.exe install anyway Aali's driver 0.7.11b

You should at BFE.exe in the 'Temporary Files' specify a folder that is not a system folder, eg 'I:\Games\BFE_TEMP' (please create before).
Also the other fields in the TAB 'Installation' should contain the correct paths.

Good luck this time and sign up, if it works.


Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-26 16:26:49
@ EQ2Alyza
Bootleg040 instaled Aali's driver 0.7.11 about it, so no problem.
The ff7_opengl.fgd has a date stamp of 2011 (see last picture).

Just tested, works! (0.7.11b IS installed !)

You're right, it does. I need to figure how to edit the ff7_opengl.cfg from Bootleg040. There could be better default settings given so that most users won't have to necessarily open Configure and can just Play right away.

What Game Converter you use does not matter, BFE.exe install anyway Aali's driver 0.7.11b

Yeah, it doesn't matter. I created a new one called FF7_GameConverter_BC but it's the same as FF7_GameConverter_v11 except I edited it to install 0.7.11b files. Bootleg040 just overwrites them anyways, so it was all for nothing. I'd like to figure out how to edit FF7 GameConverter into the Bootleg install, so that it would make for one less step with the Tutorial.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Moon_chilD on 2014-04-26 16:54:34
Hi,
I'm new here. Also its the first time I modded FFVII.

My question is:
I have chosen a music mod I don't like. Now I want to try out another one. Can I just patch everything with the bootleg again, exept I'm changing the music mod?

Many Greetings
Moony
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-26 17:26:50
@EQ2Alyza

Bootleg has its own Game Converter, namely of Kranmer.
But it only works with the English version, and only when UAC is turned off.
Perhaps some virus scanners also blocks Kranmers version.

These limitations don't exist with my Game Converter.

At the moment it is best to leave it that way ...




@Moon_chilD

You can try to manually start FF7Music and select another profile (TAB 'Files').
Or you create a new profile and choose the music from which you want.
Double-click on the song title on the left and select the file to be played instead.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Moon_chilD on 2014-04-26 18:00:33
@Kompass63 Thanks alot!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-27 01:30:26
@EQ2Alyza

Bootleg has its own Game Converter, namely of Kranmer.
But it only works with the English version, and only when UAC is turned off.
Perhaps some virus scanners also blocks Kranmers version.

These limitations don't exist with my Game Converter.

At the moment it is best to leave it that way ...

Yes, that's what I'm saying. We need to get your GC into the Bootleg install since Kramner's isn't updated anymore.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-27 06:31:40
Easily integrate the GC not enough for me.
Bootleg should to be repeatedly startable and can also be uninstalled ...  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-27 14:10:26
ok i think i might have found my issue. the problem i think is that everytime i run the bootleg and install the mods, it installs and reads off the wrong folder
http://postimg.org/image/pleoo9k2h/
if you go back to my previous post where i posted all the screenies with the issues i was having, one of htem showed a steam folder in the mods folder. i think the issue is that that steam folder is supposed to go into "THEE" steam folder but for some reason is putting it there. the link i posted shows the paths for installation. please tell me which is supposed to go where. i think thats why some of hte errors said the ff7.exe file is missing, because its not reading it from the correct folder. if thats the case. what should i do about this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-27 15:00:53
Your last picture looks okay for me ... except for one little thing.
In the 'Destination Location' you have a \ at the end, with me no \ exists there ...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-27 15:28:09
so then what should i do exactly about this? apparently the mods arent being installed into the right folder for whatever reason.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-04-27 16:22:08
Yes, remove the trailing / at the end of the path.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-27 16:45:38
Easily integrate the GC not enough for me.
Bootleg should to be repeatedly startable and can also be uninstalled ...  :)

Yes, those would be nice features also  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-04-27 17:52:37
Sadly, this is a lot easier said than done. Yes, it is possible, but the amount of work and coding needed might not be worth it. However, un-installation and multiple subsequent installations are on the to-do list since a long time.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-27 22:40:08
A lot easier said than done. Wishful thinking :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-27 23:28:52
all right then sweetness, i got it working, im all good now, thanks a lot for the help ^-^
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-04-28 04:54:29
all right then sweetness, i got it working, im all good now, thanks a lot for the help ^-^

Oh ho,... Now you embarrassing me  :-[
(http://s14.directupload.net/images/140428/uuix9e34.gif)

 :P
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 04:49:11
Ok so I downloaded all the files and followed the instructions properly and everything installed fine as far as I know. Then I opened up the bootloader and went to config and changed settings to my liking and clicked "write CFG" close that and click play FF7 black window pops up and then says FF7.exe has stopped working. So I changed it from full screen to windowed, same thing. I looked at the FAQS and found the one where it says FF7.exe has stopped working and it told me to change my graphic settings if the self test message doesn't pop up. It pops up and it still won't launch. I'm running Windows 8 64-bit. I tried running in compatability mode for Windows 7 as my friend uses these mods on Windows 7. Tried launching it as admin. Always the same error so I have no idea what to do at this point. No idea what an AP log is but I went to a text file called AP in my Final Fantasy 7 steam directory and here it is copy and pasted.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-29 07:32:01
Did you at FF7Config also the TAB 'sound' and 'MIDI' times clicked and set everything?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 19:25:40
Did you at FF7Config also the TAB 'sound' and 'MIDI' times clicked and set everything?

I went into sound and didn't change anything its defaulted to my sound output and when I click test the test sounds work fine. In MIDI I didn't change anything either MIDI is set to the only choice which is "Microsoft GS Wavetable Synth" For MIDI Data its set to "General MIDI" with 2 other choices "Soundfront MIDI (Creative AWE32/AWE64)" and "Yamaha XG MIDI" this is raelly frustrating because I so badly want to play this mod.

EDIT: I did the rename hard drive method instead of mounting it.

EDIT 2: I was just checking out the graphics tab in the config and on the side has a list called "Required 3D Features for Direct3D" and they all pass except for the last one which says fail and its called "8-bit Paletted Textures"
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-29 19:48:16
Your app.log ends abruptly with

Quote
sound initialized

Behind it should be something like
Quote
set music volume: 127
come.

Obviously FF7 or Aali's driver have problems, to set the volume.

Just try to update your sound driver, then adjust again in FF7Config everything.


Quote
EDIT 2: I was just checking out the graphics tab in the config and on the side has a list called "Required 3D Features for Direct3D" and they all pass except for the last one which says fail and its called "8-bit Paletted Textures"
This is normal.
'8-bit Paletted Textures' my knowledge is nowadays supported by none graphics card anymore.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 20:05:15
Your app.log ends abruptly with

Behind it should be something like  come.

Obviously FF7 or Aali's driver have problems, to set the volume.

Just try to update your sound driver, then adjust again in FF7Config everything.

This is normal.
'8-bit Paletted Textures' my knowledge is nowadays supported by none graphics card anymore.

Hmmmm I'm not really even sure what to update for sound, I currently have my PC connected to my TV, so I have a monitor cable with and hdmi cable hook up at the end and that's hooked up to my TV's LG sound system which is "LG-BDHT-0 (NVIDIA High Definition Audio)" So I'm not really sure what to update.

Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 21:31:03
Well I thought I had it fixed and working great, but nope its giving me new problems now! Ok so I went back into the bootleg program and clicked on "Mod Listing" to make sure there was no red and there isn't, then I clicked "Run Bootleg" and let that install everything all over again. Once that was done I started up BootLoader and left all the config settings at default and click Play FF7 and it launched and went through the intro credits and got to the main menu where you can click start or continue, I clicked start and my screen went black and made an error noise so alt tabbed and there was an error box saying "Fail to load BVJF.yos" So I clicked ok and it told me to submit my APP LOG again. So here it is.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (coffee) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: D:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 247.533333, frames: 3713
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY D:\Steam\steamapps\common\FINAL FANTASY VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-29 22:01:17
It looks as if your char.lgp is wrong or missing.
This is in the folder '[gamedir]\data\field'
You can try to find an intact version in the backup folders and copy them there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 22:10:34
It looks as if your char.lgp is wrong or missing.
This is in the folder '[gamedir]\data\field'
You can try to find an intact version in the backup folders and copy them there.

I wouldn't even know where to begin to look for that? Any help please? I'm using the steam version of Final Fantasy 7 btw. Do I need to reinstall Final Fantasy 7 on steam or something? I'm totally lost here.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-29 22:19:07
I have bootleg not installed at the moment, so I do not know exactly where you need to look for.
But you can make search for 'char.lgp' your whole hard drive.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-29 22:28:56
Ok well I tried changing the base models in bootleg to no change and re ran the installer and got this error now "D:\steamapps\common\FINAL FANTASY VII\BACKUP-dlpb\FF7.exe An error occurred while trying to read the source file: Access is denied. Click Retry to try again, Ignore to skip this file (no recommended), or Abort to cancel installation." I clicked retry which does nothing, so I clicked ignore and it continues installing Final Fantasy 7 Menu Overhaul and gives me more of the same Access denied error, click ignore again and get another error at the end saying "HextChanger 1.0 cannot open file "D:\Steam\steamapps\common\FINAL FANTASY VII\dlpb-mods\ff7.exe the system cannot find the file specified" So now I'm totally lost and getting very angry. Anyway I set it back to what I had before and now I'm still getting the same access denied error with that.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-04-29 22:57:05
Rerun bootleg is not possible because bootleg does not reset the files to the origin.
You're probably going to uninstall the game, delete the registry (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) and have to start over.



EDIT: Have you installed 'norton 360'?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-04-30 01:05:55
bump

anyone know which mod setting causes Dio to have no body? and how it affect other NPCs?

and what about Aeris Revival? not working for me either.

and in the Crater the wind won't stop, no way for me to go through, all I get is get knocked on my ass and a fight starts.

any help?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-30 03:35:09
Rerun bootleg is not possible because bootleg does not reset the files to the origin.
You're probably going to uninstall the game, delete the registry (http://forums.qhimm.com/index.php?topic=14421.msg201774#msg201774) and have to start over.



EDIT: Have you installed 'norton 360'?

Yeah I'm going to have to uninstall and start over again, bleh. I have AVG free installed but disabled it for the entirety of the install. Is there instructions to uninstall everything?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-30 03:40:09
Is there instructions to uninstall everything?

In the FAQ on page 1.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-30 12:00:42
ok i have a question. say i want to change out the music mods, currently im using FinalFanTim OGG and id like to switch over to OCRemix or Anxious Heart DLPB. how would i do it. would i just remod over everything again or do i have to start fresh again and start it all over again? also same thing with the character mods, if i want to switch out to different mods to change how the char looks can i repatch over it or do i have to remod from a fresh install?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-30 12:01:53
also would be nice if anyone can direct me to any sites/links that i could sample what the music mods available here sound like.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-04-30 14:20:01
ok i took it down then and ill remember not to post things like that here
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-04-30 14:39:36
His model parts are ripped from other FF games, so we can't support them here. I think the reason the legs are strangely bent is because some bones in the legs were placed backwards. The only way to get what you want would be to figure out how to rotate them yourself, but please never share those results here. Links will be taken down immediately.

A big reason why this site remains active and alive is because we simply can't support mods such as that, for obvious copyright reasons.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-04-30 20:12:02
Ok so I followed the instructions and uninstalled FF7 from steam, I uninstalled the FF7 Music from my control panel, I cleaned my registry with the tool, deleted the whole FF7 installation folder.

I then went into steam re downloaded and installed FF7. I went back through the instructions and followed everything to the T, made sure all the mods I selected we're green and ran the install, it went through the entire installation with no problems or errors of any kind. I mounted FF7 Disc 1 with Daemon Tools, made sure all my configs were correct with graphics, sound, MIDI, left all the settings in the bootloader config as default, clicked Play FF7, launches to a black screen and FF7.exe has stopped working!!!! I'm beyond frustrated as this makes no sense what so ever, I just want to get this stupid thing working!! Here's my APP Log again. It seems to be the same APP Log as before and messes up on the sound for some stupid reason. I have no idea what driver I'm suppose to update for the sound, I have my PC connected to my TV and the sound is being supplied via HDMI which goes from my video card via monitor cable and on the other end of the cable is an HDMI which is hooked up to my LG receiver which outputs my PC sound through my surround sound system. I updated my video card driver to the newest driver which is beta? Please help me get this to work.....

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (coffee) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

EDIT: So I tried hooking my PC up where it usually is with a seperate sound source with an optical hook up to my logitech sound system and I'm still getting the FF7.exe crash and the APP log is the exact same thing, ending with "sound initialized" could this be something to do with the music i'm selecting in the BFE? I just left on the default sound choice in BFE. I'm so lost and stuck at this point and frustrated. Please help.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-01 01:21:41
Have you tried to start the game after my GameConverter but before bootleg?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-01 01:32:24
Have you tried to start the game after my GameConverter but before bootleg?

Hmmmm I'm not really sure what you mean?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-01 02:11:51
He means to do STEP 1, then start the game before continuing. Need to see if your game starts up after converting but before modding.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-01 02:12:24
He means to do STEP 1, then start the game before continuing. Need to see if your game starts up after converting but before modding.

Oh so I should uninstall everything again?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-01 07:43:25
To find out whether your problems at the GC or bootleg is, that would be helpful.
The modifications to the game are very extensive.
In order to find bugs, it is useful to make the modifications in small steps and in between to test, from when the error occurs.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-05-02 21:56:05
another graphical bug I found

Daichou fire cave's fire seem to not die out when Leviathan scales were used, though it's just cosmetic as I was able to walk in and get the items.

Esther the chocobo manager seem to be in the unaltered original model, with the hammer arms and blocky body, is that normal?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-05-02 22:49:17
Quote
Esther the chocobo manager seem to be in the unaltered original model, with the hammer arms and blocky body, is that normal?
Bootleg isn't up to date. The model is done, but not included in the latest build of it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-03 20:06:00
To find out whether your problems at the GC or bootleg is, that would be helpful.
The modifications to the game are very extensive.
In order to find bugs, it is useful to make the modifications in small steps and in between to test, from when the error occurs.

Ok just got a chance to sit down and try this again. I uninstalled everything again, re downloaded and re installed Final Fantasy 7 in steam, ran the game converter and it went through fine, I said No to the laptop Keyboard thing since I'm on a PC. I'm not clear where I should try launching the game from? There is a Final Fantasy 7 launch shortcut on my desktop which I tried launching from and all that does is go to a black screen and then back to desktop with no errors. If I try to launch it within the steam folder same issue black screen and no errors BUT if I try to launch the game from steam it works perfectly fine. Is this right?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-03 21:31:40
There is a Final Fantasy 7 launch shortcut on my desktop which I tried launching from and all that does is go to a black screen and then back to desktop with no errors.
This is bad :(
Actually, the game should work so already.

Please search in the Games folder the file 'FF7_GC.log' and post it in here.
Has been started once FF7Config during the conversion?

(http://www.fotos-hochladen.net/uploads/configsettingszb3ivwpdk1.png)


Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-04 01:51:29
Yes the config came up during the game conversion one time and all the settings looked fine. Here's the log:

FF7 GameConverter, Version Bootleg Configurator
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 2014-05-03    Time: 15:55:01.39
Active code page: 437
ActualPath C:\Users\Eric\AppData\Local\Temp\7ZipSfx.000

You are running "Windows 8 Pro" on a 64 Bit Operating System (AMD64)
Real Management 32Bit WOW64

This patch is not yet applied.

Steam is installed in "D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII"

Installation path found at...

"D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII"

If an installation path IS found, press ENTER.
If an installation path IN NOT found, TYPE IT IN and press ENTER.



Copying Registry Keys...
Removed CompatFlags from "ff7.exe"
Removed CompatFlags from "ff7config.exe"

Set own Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7 Discs     G:\

Movies path found at...

"D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII\data\movies\"
Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.7.11b...

Creating Final Fantasy VII Icon...

Creating FF7Config Icon...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Graphics tab should have "Custom driver" set for the Renderer.
2) Sound tab should have a Sound device set.
3) Perform the Sound and MIDI tests.

Adding UAC Registry Keys to HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keypad patch?
(Only necessary if keyboard does NOT have a NUMPAD)
NO

Installation complete.



called with ""C:\Users\Eric\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_BC.bat""
Arguments: "C:\Users\Eric\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_BC.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\Eric\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 8 Pro
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:        Yes
Steam Release Path:              D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII
Re-Release is present:           
Re-Release Path:                 
Original Release is present:     
Original Release Path:           
Destination Path:                D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII
Source Path:                     D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII
Videos Path:                     D:\SSF_012_beta_R3\Steam\steamapps\common\FINAL FANTASY VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          G:\
and now clear up Variables...
Ending at           Date: 2014-05-03    Time: 15:56:13.54
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-05-04 08:25:35
Bootleg isn't up to date. The model is done, but not included in the latest build of it.

ah I see, so when is the latest one going to come out?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-04 10:30:29
i came across something in game, its around the part where your doing the squatting to win the wig for the disguise. when you do the squats they give you 30 secs, but the timer just blew through in like 5-10 secs. when i first did it, it worked normally but after i messed up and restarted the timer just starting blazing through really fast.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-04 14:14:55
ah I see, so when is the latest one going to come out?

There is not ETA. Summer is around the corner, so Vgr is out of school and I'm out of work (teacher). Something may get done in the next few months.

i came across something in game, its around the part where your doing the squatting to win the wig for the disguise. when you do the squats they give you 30 secs, but the timer just blew through in like 5-10 secs. when i first did it, it worked normally but after i messed up and restarted the timer just starting blazing through really fast.

Go to Bootloader Configure and check the box for Minigame Limiter.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-04 19:04:53
Anymore help with my issue? I really really really want to get this working, I wan to play with these mods so badly!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-04 20:16:08
k that fixed the problem thank you ^-^. now i have another strange issue lols this one is kinda funny. ive gotten to the part where im supposed to fight the sample h0512, in case you dont know, the first boss fight that i get to use redxiii. the problem is that the boss i just mentioned is completely skipped. im supposed to be fighting that thing in the lab. instead im set up to fight the hundred gunner on the elevator and funny enough when i kill the boss. rufus and his dark nation come out in the same boss fight floating in between the elevators lols and i havent even officially gotten to rufus yet much less even met him. an interesting issue id say. perhaps i applied a mod that gave it this kind of effect? or maybe there was a selection that made this happen?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-04 20:52:05
k that fixed the problem thank you ^-^. now i have another strange issue lols this one is kinda funny. ive gotten to the part where im supposed to fight the sample h0512, in case you dont know, the first boss fight that i get to use redxiii. the problem is that the boss i just mentioned is completely skipped. im supposed to be fighting that thing in the lab. instead im set up to fight the hundred gunner on the elevator and funny enough when i kill the boss. rufus and his dark nation come out in the same boss fight floating in between the elevators lols and i havent even officially gotten to rufus yet much less even met him. an interesting issue id say. perhaps i applied a mod that gave it this kind of effect? or maybe there was a selection that made this happen?

Are you using Mode Switching?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-04 20:54:40
mode switching? im not exactly sure what that is or how to use it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-04 21:00:35
It's a difficulty mod you choose in the BFE. You should see a drop-down menu in Bootloader that allows you to choose various difficulty modes. That bug has been reported many times before and always lines up with having Mode Switching chosen as the difficulty mode.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-04 21:33:30
@ manta

I can discover nothing faulty in your FF7_GC.log unfortunately.

You can try to start FF7 with admin rights.
You can try to update your drivers for sound and/or graphics (so that it has sometimes been a problem).
You can try to start again FF7Config.

You can try to remove the Game Converter (start again and then choose 'Uninstall everything?') and then install bootleg (without GC).

If anything of these work, please get back here so we can fix the error.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-04 21:42:46
@ manta

I can discover nothing faulty in your FF7_GC.log unfortunately.

You can try to start FF7 with admin rights.
You can try to update your drivers for sound and/or graphics (so that it has sometimes been a problem).
You can try to start again FF7Config.

You can try to remove the Game Converter (start again and then choose 'Uninstall everything?') and then install bootleg (without GC).

If anything of these work, please get back here so we can fix the error.

I've tried the admin rights and it doesn't work, I have my video card drivers and sound drivers up to date. What do you mean by starting up FF7Config again? I can run FF7Config fine. Actually the last time I had all the mods installed I had forgotten about the game converter so that still didn't work.

I'm gonna try installing it on my laptop and see if that works. Is it maybe an issue with Windows 8? Because the only difference between my friend's install and mine is he's on Windows 7 and used a preset mod config where as I have Windows 8 and customized all the mods to my liking. Also I did not download any of the mods myself, he had all the mods 16.9GB I believe and put it on a USB stick and gave them to me. the only stuff I downloaded was the ISO, the game converter and I think that's it.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-04 21:48:34
I have tested the GC also with Win 8.0, but was long time ago.
Maybe it helps the Win7 compatibility mode to switch on...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-04 22:11:58
I have tested the GC also with Win 8.0, but was long time ago.
Maybe it helps the Win7 compatibility mode to switch on...

Well I try Windows 7 compatability mode on my first install and still got FF7.exe has stopped working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-04 22:22:11
After I had looked more closely, I see that you used the BC version of the Game Converter.
I do not think that the newer version 0.11 (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959) works better, but it's worth a try.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-04 22:51:05
BC is the same as 0.11. I just changed 0.11 script to install 0.7.11b instead of 0.8.1b, which doesn't even make a difference in the end.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-04 23:05:00
Meh I can try it anyway, I'm desperate to get this working.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hitachis on 2014-05-04 23:08:03
Hey

do you think the tifa bootleg mod is breaking

the sephiorth story mod

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jamakabo on 2014-05-05 00:10:24
I checked the Aerith Revival patch while setting up bootleg, and she is no where to be found :(
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-05 02:07:34
ok i checked out the bootleg difficulty, i had it on remastered - the remix, is that the problem? should i select another option?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-05 02:57:08
Ok so I installed it all on my laptop and its all working fine other then a couple mods, like the intro credits scene backround I chose isn't showing up. Also the most annoying thing is it won't let me play in fullscreen it says "Failed to set the requested fullscreen mode, reverting to original resolution window mode." and when I click ok the screen is a small box in the middle of my screen which is highly annoying. How do I fix this? Also I was wondering in BFE in the game tab, which FMV Cutscene do I pick for like the advent children opening video?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-05-05 03:14:17
Advent children opening video?  ???

Quote
"Failed to set the requested fullscreen mode, reverting to original resolution window mode."

The output resolution is set higher than your monitor can manage. Check the resolution of your monitor.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: manta on 2014-05-05 03:37:51
Yeah I figured out the fullscreen issue. Now I have another issue, sound issue. I have my laptop hooked up to my TV via HDMI, the TV outputs all the sound effect sounds but no music except for in the opening video, my laptop outputs the music. So my TV is outputting the sound effect sounds and my laptop is outputting the music. How do I make ALL the sound output from my TV?

Also does this game/mod support game controllers? Like if I hook up my PS3 controller and use motion joy, will that work?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-05 04:19:43
There have been a few reports in the past of people who hook up sound through a separate receiver output like your TV, but it gets the same results. I don't have that  kind of setup to fiddle with it, but it's possible the driver doesn't support that. I don't really know for sure though.

There is a mod for 360 controller support, so perhaps console controllers don't work? I use a PC Gamepad, and it works fine. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-05 11:38:26
ok i checked and the one im using is the remastered - the remix difficulty mode, which honestly im finding a little too easy. so how would i go about resolving the issue? would changing up the difficulty mode fix it or would i need to do something else? if changing the mode will fix it, what would be a good mode to switch to that will up the difficulty and make it a bit more challenging.
also another question i have i think has to do with the spell names mod? im assuming that the new spell names mods affects the limit break names? for cloud his 2nd limit break, which is supposed to be called cross-slash, is called jinx slash. do i uncheck new spell names to revert it back or is it something else?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sythik Mime on 2014-05-05 23:24:46
k nvm i fixed all of what i mentioned, i just selected a different mode and that solved everything for now
Title: Re: [Tutorial] Tifa's Bootleg
Post by: DoomWingAngel on 2014-05-06 10:47:02
anyone got any idea what causes the wind to not stopping in whirlwind maze? that kinda breaks the game for me and I can't progress through without teleporting to another screen
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-06 21:32:06
Pretty sure it's related to the shaders and its effect on the transparency of that scene. What I did was run into the wind, which knocked me back and put me into a battle. As soon as battle ended, I had the forward direction held down and was able to run through. It's one of the very few glitches in the game we haven't fixed yet.

This is me doing it: http://www.youtube.com/watch?v=qzWb-zMsjLo&t=17m50s
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Hitachis on 2014-05-06 21:43:53
Hey EQ2Alyza

I am having a hard time getting the sephiorth story mod to work the right way

so can you help me out here please

thanks
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-05-06 23:33:45
FIXED: Whirlwind Maze Issue caused by Field art enhancements

http://forums.qhimm.com/index.php?topic=13059.msg181398#msg181398
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jamakabo on 2014-05-07 04:44:28
Anyone know how to fix the aeris revival patch? Not working for me...

and im also not sure how to edit lgps or any of that jazz...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-05-07 18:15:56
 
Quote
So my TV is outputting the sound effect sounds and my laptop is outputting the music. How do I make ALL the sound output from my TV?

The problem with HDMI is that the graphic card has its own soundcard. You need to change the soundcard in the configure FF7config.exe when using HDMI. But remember to switch back to the default soundcard when unplugging from HDMI or the game will crash.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cynas on 2014-05-20 02:42:54
Hi everyone,

First thanks to the creators of the mods - I'm having a blast reliving my days in HD, and playing some challenges!  Thanks also to EQ2Alyza for being patient and responding to youtube, forums, and everywhere else possible.

The FAQ has covered every tweak that I need to make this game sing, however, I've got a black bar at the bottom of my screen in the Field screen only.  I'm running two monitors, and don't seem to easily be able to take a screenshot, so please allow me to list some of the (I think pertinent?) settings that may be the problem.

My monitors have a native resolution of 1920 x 1080.  In the bootloader configuration, I have entered these same values, and even gone so far as to match every config option as in the FAQ to no avail.

Full Screen, Preserve Aspect, Vsync, Refresh Rate at 60, Internal Resolution of 3840 x 2160.  The mods I'm running are best in show from the bootleg.exe, including Facepalmer, Ozmy, etc.

Please let me know if there's anything else useful that I might post here to solve this little issue!  Thank you for your time, and look forward to your reply!

Edit: I had enough time to comb through this entire thread and answered my own question.  For others that may see this post:

You have black bars because you have preserve aspect turned on and there's always one on the bottom.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: coco2bezak on 2014-05-23 09:44:04
Hello Everyone!
I'm sorry, my english is very bad.

I just install FFVII re-releas 2013 Steam Version. I run BFE configure with the FUll Preset, check that I got Every mod in green or yellow, and run bootleg.exe.
The install finish succesfully then I run the game.

The Eidos and squaresoft animaiton ar fine, the title screen in which I have to chose betxenne "New game" and "Continue" shows too. I choose Newgame hit enter and the the game crash...

Here's the app log  :

Quote
0(20) : warning C7508: extension ARB_framebuffer_object not supported
0(264) : warning C7050: "ao" might be used before being initialized

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Jeux\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception

Did i make a mistake?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-05-23 20:47:59
It looks like there are corrupted files. It may be due to an aborted installation or lack of admin rights during install (which shouldn't have happened). Maybe it's lacking admin rights to run properly. Have you launched the game as administrator?



(French version, just in case)

On dirait qu'il y a des fichiers corrompus. Ça peut être dû à une installation interrompue ou le manque de droits d'admin durant l'installation (ça ne devrait pas arriver, normalement). Peut-être que le jeu n'a pas les autorisations nécessaires. As-tu essayé de lancer le jeu en tant qu'admin?

-Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: coco2bezak on 2014-05-24 05:13:52
Thanks for the response!

Unfortunately, it didn't work either.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: coco2bezak on 2014-05-27 08:19:43
Nobody knows a solution?

 :'( :cry:
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scrat on 2014-05-28 07:31:59
Are you running windows 8 or 8.1? I had an issue where even though I had checked the "run as adminisrator" box, it was running normally. Might be worth going through all the applications you need to run as administrator and unchecking and rechecking them :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: coco2bezak on 2014-05-28 12:24:11
No, I'm under Windows 7...
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Scrat on 2014-05-29 08:40:21
Well, I would check it anyway because it's still microsoft after all, but then I'm out
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-05-29 11:57:45
Nobody knows a solution?

 :'( :cry:

Is that your full app.log?

How much free space did you have where your temp folder was located? The temp folder is assigned in the Installation Tab.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: shOcKmAnz on 2014-05-29 13:50:05
 Battles Scenes LPG is all  Battles Scenes ?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: sithlord48 on 2014-05-29 14:53:05
battle.lgp contains both the scenes and models used in the battle module for FF7 ..

see the file reconstruction sheet for more detailed info.

https://docs.google.com/spreadsheet/ccc?key=0AhqH9L8_QubjdEstb1JrRjV6NFFzOHBtSG8wVG93MWc&usp=drive_web#gid=3

for the pictures the mirror is down if you need to see a picture you need to replace the

"mirror.ff7data.com.ar" with "dopplereffect.us.to"

and you will get a picture.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gabdo on 2014-06-08 15:11:59
Hi everyone : I have steam version and there are some problems
1 - after I finished disc 1 it is asking to switch to disc 2  I read the FAQ and looked at the folder nothing is wrong
 :)- I can't get the game to play in fullscreen
3- Barrett uses melee with long range weapons I searched FAQ and fixed it but now when he is poisoned only his weapon become green
4- the game crash on me about every hour so I need to quit
Sorry for asking many questions but the first one is the most important  :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-08 15:20:19
Do you have the AnyCD, Multi or Kranmer's Master Control DLL loaded? Check in the Bootloader config, the load library.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gabdo on 2014-06-08 15:24:55
Yes I have multi in the main folder and anycd in LODAR folder

And the line load_library = multi.dll is present in opengl
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-08 15:40:00
Then I don't know what this might be. I don't have the Steam version to check, someone else might know.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: gabdo on 2014-06-08 15:42:07
Thank u very much
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-06-21 05:27:44
Was wondering if anyone could please help me on settting this up on my laptop. I have done it in the past and have got it working, but decided to play again, and it s been some time. I use gtx 670m, nividia optimus. I do have ff7.exe set as running for high perf graphics. My problem is.... ( I followed all steps on tutuorial ), is during the ff7 converer BC, I get ff7config.exe has stopped working. I DID read the FAQ on how to solve that, but am literally computer not so savvy. Basically I would need further advice on how to find the fodule path and download a .dll which I have no idea what that even means. Anyways, I still finished the whole tutorial and tried opening ff7config later and still got the same error. If anyone can help me out, would totally be appreciated!!
Using steam FF7 windows 7, 64bit if that helps.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-06-21 12:01:55
http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 00:53:46
Okay i've not had some issues to administer as a report before but right now I am ready to speak about them. I have the option for the slow battle swirl effect put in and yet it doesn't do so. It goes normally swift and some areas have blocks on them.  I wish I had screen shots. My field textures are Blackfan+SL1982+facepalmer.  And my texture art for the prelude credits isn't showing right, it's just showing the original.  I clicked check on New Spell Names and it didn't work.  I have Battle Scenes as PNG and LGP checked.  Upscaled Magic checked.  Anyone wanna give me some pointers on what gives the better  areas without any issues? 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Iceboundphoenix on 2014-06-24 07:21:43
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000018] set music volume trans: 127->0, step=60
[00000083] END OF CREDITS!!!
[00000083] Entering MAIN
[00000083] set music volume: 127
[00000083] Exiting MAIN
[00000083] START OF MENU SYSTEM!!!
[00000320] END OF MENU SYSTEM!!!
[00000320] Entering MAIN
[00000324] Exiting MAIN
[00000324] Field Start
[00000324] ERROR: failed to find file aabb1.TEX; tried direct/char/aabb1.TEX, direct/char//aabb1.TEX, char/aabb1.TEX (LGP) (path: )
[00000324] ERROR: offset error: aabb1.TEX
[00000324] ERROR: could not open file aabb1.TEX
[00000324] ERROR: COULD NOT LOAD TEXTURE DATA FILE aabb1.TEX
[00000324] ERROR: COULD NOT LOAD TEXTURE DATA FILE aabb1.TIM
[00000324] ERROR: COULD NOT LOAD RSD DATA AAAF2.RSD
[00000445] ERROR: failed to find file aabb1.TEX; tried direct/char/aabb1.TEX, direct/char//aabb1.TEX, char/aabb1.TEX (LGP) (path: )
[00000445] ERROR: offset error: aabb1.TEX
[00000445] ERROR: could not open file aabb1.TEX
[00000445] ERROR: COULD NOT LOAD TEXTURE DATA FILE aabb1.TEX
[00000445] ERROR: COULD NOT LOAD TEXTURE DATA FILE aabb1.TIM
[00000445] ERROR: COULD NOT LOAD RSD DATA AAAF2.RSD
[00000688] Field Quit
[00000688] Entering MAIN
[00000688] Exiting MAIN
[00000688] Entering FRAME_INITIALIZE SWIRL
[00000688] Exitting FRAME_INITIALIZE SWIRL
[00000691] Swirl sound_effect1
[00000691] stop_sound
[00000691] End of Swirl sound_effect1
[00000770] Entering FRAME_QUIT SWIRL
[00000770] Exitting FRAME_QUIT SWIRL
[00000770] Entering MAIN
[00000772] Exiting MAIN
[00000772] [BATTLE] Entering FRAME_INITIALIZE
[00000772] [BATTLE] Scene# 853
[00000772] [BATTLE] Exitting FRAME_INITIALIZE
[00000836] [BATTLE] Begin main battle loop
[00000859] WM_CLOSE
[00000859] [BATTLE] Entering FRAME_QUIT
[00000859] [BATTLE] endof battle.
[00000859] [BATTLE] Exitting FRAME_QUIT
[00000859] Field Quit
[00000859] UNINITIALIZE DD
END UNINITIALIZE DD

The aabb1.tex file and .tim file are not present in the install which is the first time this has happened to me using the bootleg. Ok well the game seems to run fine but when I get into combat the screen has a black portion on the bottom half. The battle menu is still there but behind the menu is a black space with no detail. going to add a picture to hopefully get the ball rolling on this issue. I also would like to know if I can offset this problem by attempting to implement some kind of battle menu mod that can give me those files I am missing. http://i.imgur.com/IZA3VzV.png  http://i.imgur.com/un8gwJU.png
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-24 17:22:50
Sora123masta, which version of the game do you have, and which OS are you running? This looks like a bad install that probably lacked rights. If it's the Steam version and you installed it in the Steam folder, that can happen, even when running as admin. To fix it you need to uninstall the game and re-download it, then copy it to another folder outside of the Steam folder, install Bootleg there and copy the game back (you might need to restart Steam for it to see you copied the game back).

Iceboundphoenix, the missing texture files are harmless. Many mods remove textures for their models. It's also unrelated to the black bar at the bottom, something I've never seen. Is "new_battle_interface" set to "on" in your config file of Aali's driver? Have you installed anything after Bootleg?

-Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 18:00:29
Sora123masta, which version of the game do you have, and which OS are you running? This looks like a bad install that probably lacked rights. If it's the Steam version and you installed it in the Steam folder, that can happen, even when running as admin. To fix it you need to uninstall the game and re-download it, then copy it to another folder outside of the Steam folder, install Bootleg there and copy the game back (you might need to restart Steam for it to see you copied the game back).

Iceboundphoenix, the missing texture files are harmless. Many mods remove textures for their models. It's also unrelated to the black bar at the bottom, something I've never seen. Is "new_battle_interface" set to "on" in your config file of Aali's driver? Have you installed anything after Bootleg?

-Vgr

2012 remake edition with Windows 7. I have my UAC turned off and my Norton shut off.  I have the game installed into my games folder where everything can be done without any issues.

Edit: Maybe I forgot to add administrator rights to the bootleg installation and the game. I don't know.  I bought the game from the website and all just maybe lacked rights.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Iceboundphoenix on 2014-06-24 19:14:41
Iceboundphoenix, the missing texture files are harmless. Many mods remove textures for their models. It's also unrelated to the black bar at the bottom, something I've never seen. Is "new_battle_interface" set to "on" in your config file of Aali's driver? Have you installed anything after Bootleg?
-Vgr

So the process I did was converting ff7 to the 1997 version from the steam release. I then installed the aali 8.1 driver over the one installed by the converter. I made the necessary changes in the .cgf file and registry entry file. From there I ran the bootleg and installed the settings that I will be posting with this response. I made sure not to install ff7 music through the bootleg installation. I then after installing overwritten the aali driver once more made the necessary changes again to insure the new driver was active. Then I installed Anxious Heart to complete the installation. this is the only noticeable problem that I am experiencing. The files that are missing do not appear to be damaging the installation at all? So if the files are the cause for this what might be the bad file that is associated with the battle menu? As seen in the picture I posted the battle menu is fine other than that the background part for the menu is black. If there is such a file can I use a tool to replace that with someones mod? Could this be a resolution glitch? I have tried changing many different settings for resolution to attempt to fix this issue. When I input a command into the .cfg file for aali's driver does these commands need to be in a specific spot in the .cfg file or can they lay where ever? http://i.imgur.com/ctUa2qY.png This picture should be the most relevant of options in bootleg for the issue I am having.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: EQ2Alyza on 2014-06-24 20:10:13
So the process I did was converting ff7 to the 1997 version from the steam release. I then installed the aali 8.1 driver over the one installed by the converter.

Can anyone confirm that they have installed the Menu Overhaul through Bootleg, overrode Aali 0.7.11b with 0.8.1b, and had the menus display correctly?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-24 20:47:34
Iceboundphoenix, I recommend not doing that. You need to install Bootleg on a fresh install, without installing anything at all before (not Aali's driver and not having converted the game, unless you follow the tutorial, in which case convert it first).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 20:52:55
What about my little issue? Any tweaks that need to be done? Again it's a 2012 release.  Windows 7 and all.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-24 21:01:57
Whoops, forgot to reply! I don't know how the Square Enix store version works, but try right-clicking the game folder, click properties and see if "Read-Only" is ticked. If so, try un-ticking it (apply to all files and folders), then hit ok and immediately re-open the properties to check if the flag was effectively disabled (for instance, Steam always puts it back on). Before you do that though, where is your game installed? If it's in the Program Files, the Desktop or in My Documents, install it somewhere else first (then try installing Bootleg again).

-Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 21:15:40
I installed it in C:\\Games  xD  Well I did it and it reset it to read-only after I unticked it. :T

Well it was a full square filling the box and I clicked it off. Did the deed and reuploaded the properties to see the box there.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-24 21:30:24
I have never known what caused this. Instead of messing around too much, I usually change folders, and if that works, then that's good. If you can't figure it out you can send me a PM I'll help you troubleshoot this. I have to head out in a few though so it'll be later.

-Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Iceboundphoenix on 2014-06-24 22:14:42
I am going to run the settings like I did normally and will stop trying to re-invent the wheel so to speak. So with the settings I have no are sound files allowed to be tampered with after the bottleg install? Such as swapping out soundtrack files for different versions? Would this mess the install up in any way?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 22:20:59
Okay the blue box where the read only thing is,  it's just normal behavior from what I have theorized. I'm going to do a full installation again and switch around some things to fix up the deals.  I appreciate all the help you've given.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-24 22:44:33
Okay here are the screens for my bootleg stuff.  If possible i'd like some major pointers on what would work best.  I've marked a certain screen shot incase anyone may have some better opinions on the textures stuff. (http://i750.photobucket.com/albums/xx150/SoraxxMazoku/1_zps64b14912.png)(http://i750.photobucket.com/albums/xx150/SoraxxMazoku/2_zps9ef47196.png)
(http://i750.photobucket.com/albums/xx150/SoraxxMazoku/3_zps82fffc5d.png)(http://i750.photobucket.com/albums/xx150/SoraxxMazoku/4_zps7df7c8c4.png)
(http://i750.photobucket.com/albums/xx150/SoraxxMazoku/5_zps1f6ec325.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-24 23:53:30
Iceboundphoenix, you can swap music files without any problem.

Sora123masta, if you install Bootleg in a read-only folder, it will fail, or at least some parts will.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-25 00:00:18
Ah, okay.  I just made my games folder non read only but like I said it'll show the blue box where it must be checked. However the effects are active for it to be 100% deactivated.  I'm going to install my stuff now so, just wanted to be sure everything was alright. VGR,  EQ2Alyza. I appreciate all the work and help you've given me and the gaming community.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-25 00:11:43
If you can't disable it, try applying it to all files and folders, then hitting OK. Then try disabling it. If I'm not wrong, a full square means it's only partly enabled.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-25 00:20:39
The full square is normal behavior from what I read.  The effects of removing Read Only do take effect but the square remains. I have learned of this from a microsoft page.  So it's alright. 
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-25 02:10:40
Okay, made a full reinstallation, and sadly it still does not do the battle swirl limiter or the new spell names.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-25 02:13:05
That is odd. I don't know what might be causing it. I've ran out of ideas!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-06-25 02:26:20
It's alright. I can deal with the prelude art. I'll  manually install the battle swirl and the new spell patch. xD   Anyway. Yeah y'all are amazing. Love ya!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-06-29 04:50:31
This could be a dumb question and I apologize if it is, but I got this bootleg running perfectly fine on my desktop and have auto run enabled, but I am walking still unless I hold X. Is there a hot key to enable this? I would appreciate any feedback
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-06-29 13:54:22
This is default behavior from the game. You need to install the "Always Run" patch from the Menu Overhaul (I think there is a hotkey with Kranmer's master command DLL, but I forgot which).
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-06-30 03:12:59
Ah, thought I did have it checked, I guess I didn't. Anyways, thank you.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sora123masta on 2014-07-01 01:28:35
Ya know, I have been wondering. Is it just my CPU being slow? Certain movies, like the custom ones made with Crisis Core vids for the opening SQlogo and such. Even one of the opening videos go slow. Like, they play normally but the sound comes in ten to twenty or fifty seconds later. o-o. Anyone else have that?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Iceboundphoenix on 2014-07-04 11:40:23
I am looking into the bootleg and hopefully in the future I can help with problems but I will do what I can and will keep eye on this topic.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Robs on 2014-07-05 14:41:33
Anyone know why Cloud learns new limit breaks straight away? Don't want that because it ruins the whole limit thing, tested both vanilla difficulty and gjoerulvs hardcore with the same results. Using EQ2Alyza config for bootleg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Sega Chief on 2014-07-05 14:52:29
Did you start a new game with the Hardcore mod installed (or similar) and then swap after making a save file? The Buster Sword in the Hardcore mod is unique in that it now has Vincent's Death Penalty effect (more kills = more damage). Thing is, to set it's initial power to what it is usually for the start of the game (40-50 damage) Gjoerulv set Cloud to have something like 1000 or so kills when starting the game, with the limit kills required adjusted to compensate. That means loading up most other mods with that save file will have Cloud instantly learn all three levels once he finishes a fight.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Robs on 2014-07-05 15:06:29
Did you start a new game with the Hardcore mod installed (or similar) and then swap after making a save file? The Buster Sword in the Hardcore mod is unique in that it now has Vincent's Death Penalty effect (more kills = more damage). Thing is, to set it's initial power to what it is usually for the start of the game (40-50 damage) Gjoerulv set Cloud to have something like 1000 or so kills when starting the game, with the limit kills required adjusted to compensate. That means loading up most other mods with that save file will have Cloud instantly learn all three levels once he finishes a fight.

That's exactly what I did so that explains it. Thanks a lot for the answer Sega Chief!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Robs on 2014-07-05 19:58:24
Rookie question, is it possible to change anything in the bootleg and re-patch the game without uninstalling everything? Trying out some different settings to see which ones I prefer best.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-05 21:15:52
Sadly that is not (yet) officially supported. You can do it, but it won't uninstall anything you previously installed, so it can cause problems.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Robs on 2014-07-05 21:37:47
Sadly that is not (yet) officially supported. You can do it, but it won't uninstall anything you previously installed, so it can cause problems.

Thanks for that Vgr.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Arzga on 2014-07-07 15:31:14
I have problems running the bootleg on windowed mode. On fullscreen it works perfectly on every default settings and shared, but when I uncheck the fullscreen it changes my desktops resolutioin to very low and the windowed game looks very bad.

Here is a print screen of the game's title screen on my desktop.

(https://dl.dropboxusercontent.com/u/35294966/vammaus.png)

What am I doing wrong?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-07-07 17:50:56
Hello
I was hoping somebody could help fix a disc change message I am getting once I complete disc 1. I have read the FAQ on it and tried the solution and still no luck. I'm running windows 7 64bit, US steam ff7 desktop comp. all the mods are working just fine, but once I get to end of disc 1, it says please insert disc 2, ( I do have disc change checked in overhaul ). I originally renamed one of my drives FF7DiSC1 to begin with. I did try to rename it to FF7DISC2, but then once I load the game, it says please insert disc 1. I was wondering if I could just add two more drives to "FF7DISC2" and "FF7DISC3"
Well I would appreciate any help, thanks anyone :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kompass63 on 2014-07-07 18:47:56
@ Arzga

Try FF7Config, section graphic, set to 640x480 fullscreen.


@ Jreeds26

look whether "load_library = multi.dll"  the last line of ff7_opengl.cfg is.
look also if "multi.dll" is in your game folder and "FF7anyCDv2.dll" in subfolder "LOADR".

(http://img5.fotos-hochladen.net/uploads/ff7diskfehlerdkhzq8w0u7.png)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-07-08 05:09:38
First off thank you. I think I may have found the problem. My version of FF7 was installed from steam. and installed into :J/ff7install/steamapps/common/Final Fantasy VII. I ALSO have :J/games/Final Fantasy VII ( I keep FF7MODS in games folder as well ). There is no ff7_opengl.cfg file in the /ff7install/steamapps/common/Final Fantasy VII. I do however, have everything else where it should be ( multi.dll, the LOADR folder with the FF7anyCDv2.dll file, and "load_library = Multi.dll" is at the end of the file from :J/games/Final Fantasy VII/ff7_opengl.cfg

Sorry if this sounds confusing, but it appears i have two different Final Fantasy VII folders.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-07-08 05:14:27
I apologize for repost, but after opening ff7_opengl.cfg from where I found it, I noticed it has been removed somehow, it now seems, I am completely missing that file. Weird.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Jreeds26 on 2014-07-08 06:47:32
I found the error. My installation folder of FF7 had a folder named ff7_opengl file   not .cfg, but was a CFG file I saw when I looked closer. I guess they are somewhat the same file? Anyways, I opened that file up and noticed the end line path had a # sign in front of it. I deleted, saved and bingo. I now realize the root folder is the installation folder, not the modded part. Thanks for your help Kompass :)
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Arzga on 2014-07-08 10:15:42
I have problems running the bootleg on windowed mode. On fullscreen it works perfectly on every default settings and shared, but when I uncheck the fullscreen it changes my desktops resolutioin to very low and the windowed game looks very bad.

Here is a print screen of the game's title screen on my desktop.

(https://dl.dropboxusercontent.com/u/35294966/vammaus.png)

What am I doing wrong?

I found the solution for this. I had to venture all the way to my Steam-folder where the game exe was and disable everything in it's properties compatibility tab, except the "Run as administrator" thing. Nonetheless, thanks Kompass for trying to help me.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: StuntZero on 2014-07-12 13:38:30
I can get everything modded (As far as I can tell) but when I load up the playable version after running bootleg and all that I can't do anything, no buttons seem to do anything. Any fix for this or did I do something wrong?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-12 13:44:23
The buttons are on the numpad (8 4 6 2 to move, 5 is start, . is select, 7 9 1 3 are the triggers, + is menu, - is assist, Enter is confirm, 0 is cancel). You can change the controls once in the game. If you don't have a numpad and thus can't start a new game, you need the Laptop Keyboard Patch.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Arzga on 2014-07-12 17:01:48
Ok, so now I have met another problem regarding the windowed mode. I'm using the complex shader preset, and everything runs smoothly on the fullscreen. But when I uncheck the fullscreen-option and run the game in window, the game runs clearly more slow than on fullscreen. What could be causing this?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-12 17:33:54
I honestly don't know, but it seems that many games run better in fullscreen than windowed mode. I've experienced that with not only FF7 but also other games such as TF2 or Portal. So I don't think that's something to do with the game, but I'm not 100% sure.

Edit: And Covarr explained it much better than I could.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Covarr on 2014-07-12 18:03:47
When you run a game in windowed mode, the game has a few extra steps to communicate with the graphics card. In fullscreen, it can take over, but in windowed it has to share and compete with your desktop compositor. This is true of any game. It's the same reason why games with a 'fullscreen windowed' mode or something similar perform worse in that than in proper fullscreen; all that desktop stuff is still being rendered in the background, and there's still an extra layer deciding what to show and what not to, and being ready in case you move or minimize any windows.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cmilan on 2014-07-13 00:07:56
Hey guys,
could you tell me why my game crashes? Im getting this ERROR... it's at the condor battle 1!

Thank you for your help!

Code: [Select]
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
ERROR: unhandled exception
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-13 00:14:20
Well, I am really not sure, but I think there's a small chance it's related to the condor.lgp file. Not sure, though.

Joking aside, that's odd. I've never seen it happen before, and I'm positive that Bootleg does not touch all these files. It may alter a few, I'm not sure, but certainly not that many. Is there even a "condor.lgp" file in your data\minigame folder? Maybe it was mistakenly renamed. Did you install any mod after Bootleg? Did you install Bootleg twice? What version of the game do you have?

-Vgr
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cmilan on 2014-07-13 11:42:36
Well, the condor.lpg is in the minigame folder.

I installed bootleg only once but i was missing "yarLson Field Upscale" now im downloading it, i got the old PC version 1993? And the only thing i changed are battle and char.lpg.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-13 12:32:06
Maybe something went wrong somewhere. Is your game installed in the Program Files, My Documents or the Desktop? If not where is it?
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Kaldarasha on 2014-07-13 12:35:10
Hey guys,
could you tell me why my game crashes? Im getting this ERROR... it's at the condor battle 1!

Thank you for your help!

Code: [Select]
Field Start
Field Quit
Entering MAIN
Exiting MAIN
ERROR: failed to find file condor/AA.rsd (LGP) (path: )
ERROR: offset error: AA.rsd
ERROR: could not open file AA.rsd
ERROR: failed to find file condor/AB.rsd (LGP) (path: )
ERROR: offset error: AB.rsd
ERROR: could not open file AB.rsd
ERROR: failed to find file condor/AC.rsd (LGP) (path: )
ERROR: offset error: AC.rsd
ERROR: could not open file AC.rsd
ERROR: failed to find file condor/AD.rsd (LGP) (path: )
ERROR: offset error: AD.rsd
ERROR: could not open file AD.rsd
ERROR: failed to find file condor/AE.rsd (LGP) (path: )
ERROR: offset error: AE.rsd
ERROR: could not open file AE.rsd
ERROR: failed to find file condor/AF.rsd (LGP) (path: )
ERROR: offset error: AF.rsd
ERROR: could not open file AF.rsd
ERROR: failed to find file condor/AG.rsd (LGP) (path: )
ERROR: offset error: AG.rsd
ERROR: could not open file AG.rsd
ERROR: failed to find file condor/AH.rsd (LGP) (path: )
ERROR: offset error: AH.rsd
ERROR: could not open file AH.rsd
ERROR: failed to find file condor/AI.rsd (LGP) (path: )
ERROR: offset error: AI.rsd
ERROR: could not open file AI.rsd
ERROR: failed to find file condor/AJ.rsd (LGP) (path: )
ERROR: offset error: AJ.rsd
ERROR: could not open file AJ.rsd
ERROR: failed to find file condor/AK.rsd (LGP) (path: )
ERROR: offset error: AK.rsd
ERROR: could not open file AK.rsd
ERROR: failed to find file condor/AL.rsd (LGP) (path: )
ERROR: offset error: AL.rsd
ERROR: could not open file AL.rsd
ERROR: failed to find file condor/AM.rsd (LGP) (path: )
ERROR: offset error: AM.rsd
ERROR: could not open file AM.rsd
ERROR: failed to find file condor/AN.rsd (LGP) (path: )
ERROR: offset error: AN.rsd
ERROR: could not open file AN.rsd
ERROR: failed to find file condor/AO.rsd (LGP) (path: )
ERROR: offset error: AO.rsd
ERROR: could not open file AO.rsd
ERROR: failed to find file condor/AP.rsd (LGP) (path: )
ERROR: offset error: AP.rsd
ERROR: could not open file AP.rsd
ERROR: failed to find file condor/AQ.rsd (LGP) (path: )
ERROR: offset error: AQ.rsd
ERROR: could not open file AQ.rsd
ERROR: failed to find file condor/AR.rsd (LGP) (path: )
ERROR: offset error: AR.rsd
ERROR: could not open file AR.rsd
ERROR: failed to find file condor/AS.rsd (LGP) (path: )
ERROR: offset error: AS.rsd
ERROR: could not open file AS.rsd
ERROR: failed to find file condor/AT.rsd (LGP) (path: )
ERROR: offset error: AT.rsd
ERROR: could not open file AT.rsd
ERROR: failed to find file condor/AU.rsd (LGP) (path: )
ERROR: offset error: AU.rsd
ERROR: could not open file AU.rsd
ERROR: failed to find file condor/AV.rsd (LGP) (path: )
ERROR: offset error: AV.rsd
ERROR: could not open file AV.rsd
ERROR: failed to find file condor/AW.rsd (LGP) (path: )
ERROR: offset error: AW.rsd
ERROR: could not open file AW.rsd
ERROR: failed to find file condor/AX.rsd (LGP) (path: )
ERROR: offset error: AX.rsd
ERROR: could not open file AX.rsd
ERROR: failed to find file condor/AY.rsd (LGP) (path: )
ERROR: offset error: AY.rsd
ERROR: could not open file AY.rsd
ERROR: failed to find file condor/AZ.rsd (LGP) (path: )
ERROR: offset error: AZ.rsd
ERROR: could not open file AZ.rsd
ERROR: failed to find file condor/BA.rsd (LGP) (path: )
ERROR: offset error: BA.rsd
ERROR: could not open file BA.rsd
ERROR: failed to find file condor/BB.rsd (LGP) (path: )
ERROR: offset error: BB.rsd
ERROR: could not open file BB.rsd
ERROR: failed to find file condor/BC.rsd (LGP) (path: )
ERROR: offset error: BC.rsd
ERROR: could not open file BC.rsd
ERROR: failed to find file condor/BD.rsd (LGP) (path: )
ERROR: offset error: BD.rsd
ERROR: could not open file BD.rsd
ERROR: failed to find file condor/BE.rsd (LGP) (path: )
ERROR: offset error: BE.rsd
ERROR: could not open file BE.rsd
ERROR: failed to find file condor/BF.rsd (LGP) (path: )
ERROR: offset error: BF.rsd
ERROR: could not open file BF.rsd
ERROR: failed to find file condor/BG.rsd (LGP) (path: )
ERROR: offset error: BG.rsd
ERROR: could not open file BG.rsd
ERROR: failed to find file condor/BH.rsd (LGP) (path: )
ERROR: offset error: BH.rsd
ERROR: could not open file BH.rsd
ERROR: failed to find file condor/BI.rsd (LGP) (path: )
ERROR: offset error: BI.rsd
ERROR: could not open file BI.rsd
ERROR: failed to find file condor/BJ.rsd (LGP) (path: )
ERROR: offset error: BJ.rsd
ERROR: could not open file BJ.rsd
ERROR: failed to find file condor/BK.rsd (LGP) (path: )
ERROR: offset error: BK.rsd
ERROR: could not open file BK.rsd
ERROR: failed to find file condor/BL.rsd (LGP) (path: )
ERROR: offset error: BL.rsd
ERROR: could not open file BL.rsd
ERROR: failed to find file condor/BM.rsd (LGP) (path: )
ERROR: offset error: BM.rsd
ERROR: could not open file BM.rsd
ERROR: failed to find file condor/BN.rsd (LGP) (path: )
ERROR: offset error: BN.rsd
ERROR: could not open file BN.rsd
ERROR: failed to find file condor/BO.rsd (LGP) (path: )
ERROR: offset error: BO.rsd
ERROR: could not open file BO.rsd
ERROR: failed to find file condor/BP.rsd (LGP) (path: )
ERROR: offset error: BP.rsd
ERROR: could not open file BP.rsd
ERROR: failed to find file condor/BQ.rsd (LGP) (path: )
ERROR: offset error: BQ.rsd
ERROR: could not open file BQ.rsd
ERROR: failed to find file condor/BR.rsd (LGP) (path: )
ERROR: offset error: BR.rsd
ERROR: could not open file BR.rsd
ERROR: failed to find file condor/BS.rsd (LGP) (path: )
ERROR: offset error: BS.rsd
ERROR: could not open file BS.rsd
ERROR: failed to find file condor/BT.rsd (LGP) (path: )
ERROR: offset error: BT.rsd
ERROR: could not open file BT.rsd
ERROR: failed to find file condor/BU.rsd (LGP) (path: )
ERROR: offset error: BU.rsd
ERROR: could not open file BU.rsd
ERROR: failed to find file condor/BV.rsd (LGP) (path: )
ERROR: offset error: BV.rsd
ERROR: could not open file BV.rsd
ERROR: failed to find file condor/BW.rsd (LGP) (path: )
ERROR: offset error: BW.rsd
ERROR: could not open file BW.rsd
ERROR: failed to find file condor/BX.rsd (LGP) (path: )
ERROR: offset error: BX.rsd
ERROR: could not open file BX.rsd
ERROR: failed to find file condor/BY.rsd (LGP) (path: )
ERROR: offset error: BY.rsd
ERROR: could not open file BY.rsd
ERROR: failed to find file condor/BZ.rsd (LGP) (path: )
ERROR: offset error: BZ.rsd
ERROR: could not open file BZ.rsd
ERROR: failed to find file condor/CA.rsd (LGP) (path: )
ERROR: offset error: CA.rsd
ERROR: could not open file CA.rsd
ERROR: failed to find file condor/CB.rsd (LGP) (path: )
ERROR: offset error: CB.rsd
ERROR: could not open file CB.rsd
ERROR: failed to find file condor/CC.rsd (LGP) (path: )
ERROR: offset error: CC.rsd
ERROR: could not open file CC.rsd
ERROR: failed to find file condor/CD.rsd (LGP) (path: )
ERROR: offset error: CD.rsd
ERROR: could not open file CD.rsd
ERROR: failed to find file condor/CE.rsd (LGP) (path: )
ERROR: offset error: CE.rsd
ERROR: could not open file CE.rsd
ERROR: failed to find file condor/CF.rsd (LGP) (path: )
ERROR: offset error: CF.rsd
ERROR: could not open file CF.rsd
ERROR: failed to find file condor/CG.rsd (LGP) (path: )
ERROR: offset error: CG.rsd
ERROR: could not open file CG.rsd
ERROR: failed to find file condor/CH.rsd (LGP) (path: )
ERROR: offset error: CH.rsd
ERROR: could not open file CH.rsd
ERROR: failed to find file condor/CI.rsd (LGP) (path: )
ERROR: offset error: CI.rsd
ERROR: could not open file CI.rsd
ERROR: failed to find file condor/CJ.rsd (LGP) (path: )
ERROR: offset error: CJ.rsd
ERROR: could not open file CJ.rsd
ERROR: failed to find file condor/CK.rsd (LGP) (path: )
ERROR: offset error: CK.rsd
ERROR: could not open file CK.rsd
ERROR: failed to find file condor/CL.rsd (LGP) (path: )
ERROR: offset error: CL.rsd
ERROR: could not open file CL.rsd
ERROR: failed to find file condor/CM.rsd (LGP) (path: )
ERROR: offset error: CM.rsd
ERROR: could not open file CM.rsd
ERROR: failed to find file condor/CN.rsd (LGP) (path: )
ERROR: offset error: CN.rsd
ERROR: could not open file CN.rsd
ERROR: failed to find file condor/CO.rsd (LGP) (path: )
ERROR: offset error: CO.rsd
ERROR: could not open file CO.rsd
ERROR: failed to find file condor/CP.rsd (LGP) (path: )
ERROR: offset error: CP.rsd
ERROR: could not open file CP.rsd
ERROR: failed to find file condor/CQ.rsd (LGP) (path: )
ERROR: offset error: CQ.rsd
ERROR: could not open file CQ.rsd
ERROR: failed to find file condor/CR.rsd (LGP) (path: )
ERROR: offset error: CR.rsd
ERROR: could not open file CR.rsd
ERROR: failed to find file condor/CS.rsd (LGP) (path: )
ERROR: offset error: CS.rsd
ERROR: could not open file CS.rsd
ERROR: failed to find file condor/CT.rsd (LGP) (path: )
ERROR: offset error: CT.rsd
ERROR: could not open file CT.rsd
ERROR: failed to find file condor/CU.rsd (LGP) (path: )
ERROR: offset error: CU.rsd
ERROR: could not open file CU.rsd
ERROR: failed to find file condor/CV.rsd (LGP) (path: )
ERROR: offset error: CV.rsd
ERROR: could not open file CV.rsd
ERROR: failed to find file condor/CW.rsd (LGP) (path: )
ERROR: offset error: CW.rsd
ERROR: could not open file CW.rsd
ERROR: failed to find file condor/CX.rsd (LGP) (path: )
ERROR: offset error: CX.rsd
ERROR: could not open file CX.rsd
ERROR: failed to find file condor/CY.rsd (LGP) (path: )
ERROR: offset error: CY.rsd
ERROR: could not open file CY.rsd
ERROR: failed to find file condor/CZ.rsd (LGP) (path: )
ERROR: offset error: CZ.rsd
ERROR: could not open file CZ.rsd
ERROR: failed to find file condor/DA.rsd (LGP) (path: )
ERROR: offset error: DA.rsd
ERROR: could not open file DA.rsd
ERROR: failed to find file condor/DB.rsd (LGP) (path: )
ERROR: offset error: DB.rsd
ERROR: could not open file DB.rsd
ERROR: failed to find file condor/DC.rsd (LGP) (path: )
ERROR: offset error: DC.rsd
ERROR: could not open file DC.rsd
ERROR: failed to find file condor/DD.rsd (LGP) (path: )
ERROR: offset error: DD.rsd
ERROR: could not open file DD.rsd
ERROR: failed to find file condor/DE.rsd (LGP) (path: )
ERROR: offset error: DE.rsd
ERROR: could not open file DE.rsd
ERROR: failed to find file condor/DF.rsd (LGP) (path: )
ERROR: offset error: DF.rsd
ERROR: could not open file DF.rsd
ERROR: failed to find file condor/DG.rsd (LGP) (path: )
ERROR: offset error: DG.rsd
ERROR: could not open file DG.rsd
ERROR: failed to find file condor/DH.rsd (LGP) (path: )
ERROR: offset error: DH.rsd
ERROR: could not open file DH.rsd
ERROR: failed to find file condor/DI.rsd (LGP) (path: )
ERROR: offset error: DI.rsd
ERROR: could not open file DI.rsd
ERROR: failed to find file condor/DJ.rsd (LGP) (path: )
ERROR: offset error: DJ.rsd
ERROR: could not open file DJ.rsd
ERROR: failed to find file condor/DK.rsd (LGP) (path: )
ERROR: offset error: DK.rsd
ERROR: could not open file DK.rsd
ERROR: failed to find file condor/DL.rsd (LGP) (path: )
ERROR: offset error: DL.rsd
ERROR: could not open file DL.rsd
ERROR: failed to find file condor/DM.rsd (LGP) (path: )
ERROR: offset error: DM.rsd
ERROR: could not open file DM.rsd
ERROR: failed to find file condor/DN.rsd (LGP) (path: )
ERROR: offset error: DN.rsd
ERROR: could not open file DN.rsd
ERROR: failed to find file condor/DO.rsd (LGP) (path: )
ERROR: offset error: DO.rsd
ERROR: could not open file DO.rsd
ERROR: failed to find file condor/DP.rsd (LGP) (path: )
ERROR: offset error: DP.rsd
ERROR: could not open file DP.rsd
ERROR: failed to find file condor/DQ.rsd (LGP) (path: )
ERROR: offset error: DQ.rsd
ERROR: could not open file DQ.rsd
ERROR: failed to find file condor/DR.rsd (LGP) (path: )
ERROR: offset error: DR.rsd
ERROR: could not open file DR.rsd
ERROR: failed to find file condor/DS.rsd (LGP) (path: )
ERROR: offset error: DS.rsd
ERROR: could not open file DS.rsd
ERROR: failed to find file condor/DT.rsd (LGP) (path: )
ERROR: offset error: DT.rsd
ERROR: could not open file DT.rsd
ERROR: failed to find file condor/DU.rsd (LGP) (path: )
ERROR: offset error: DU.rsd
ERROR: could not open file DU.rsd
ERROR: failed to find file condor/DV.rsd (LGP) (path: )
ERROR: offset error: DV.rsd
ERROR: could not open file DV.rsd
ERROR: failed to find file condor/DW.rsd (LGP) (path: )
ERROR: offset error: DW.rsd
ERROR: could not open file DW.rsd
ERROR: failed to find file condor/DX.rsd (LGP) (path: )
ERROR: offset error: DX.rsd
ERROR: could not open file DX.rsd
ERROR: failed to find file condor/DY.rsd (LGP) (path: )
ERROR: offset error: DY.rsd
ERROR: could not open file DY.rsd
ERROR: failed to find file condor/DZ.rsd (LGP) (path: )
ERROR: offset error: DZ.rsd
ERROR: could not open file DZ.rsd
ERROR: failed to find file condor/EA.rsd (LGP) (path: )
ERROR: offset error: EA.rsd
ERROR: could not open file EA.rsd
ERROR: failed to find file condor/EB.rsd (LGP) (path: )
ERROR: offset error: EB.rsd
ERROR: could not open file EB.rsd
ERROR: failed to find file condor/EC.rsd (LGP) (path: )
ERROR: offset error: EC.rsd
ERROR: could not open file EC.rsd
ERROR: failed to find file condor/ED.rsd (LGP) (path: )
ERROR: offset error: ED.rsd
ERROR: could not open file ED.rsd
ERROR: failed to find file condor/EE.rsd (LGP) (path: )
ERROR: offset error: EE.rsd
ERROR: could not open file EE.rsd
ERROR: failed to find file condor/EF.rsd (LGP) (path: )
ERROR: offset error: EF.rsd
ERROR: could not open file EF.rsd
ERROR: failed to find file condor/EG.rsd (LGP) (path: )
ERROR: offset error: EG.rsd
ERROR: could not open file EG.rsd
ERROR: failed to find file condor/EH.rsd (LGP) (path: )
ERROR: offset error: EH.rsd
ERROR: could not open file EH.rsd
ERROR: failed to find file condor/EI.rsd (LGP) (path: )
ERROR: offset error: EI.rsd
ERROR: could not open file EI.rsd
ERROR: failed to find file condor/EJ.rsd (LGP) (path: )
ERROR: offset error: EJ.rsd
ERROR: could not open file EJ.rsd
ERROR: failed to find file condor/EK.rsd (LGP) (path: )
ERROR: offset error: EK.rsd
ERROR: could not open file EK.rsd
ERROR: failed to find file condor/EL.rsd (LGP) (path: )
ERROR: offset error: EL.rsd
ERROR: could not open file EL.rsd
ERROR: failed to find file condor/EM.rsd (LGP) (path: )
ERROR: offset error: EM.rsd
ERROR: could not open file EM.rsd
ERROR: failed to find file condor/EN.rsd (LGP) (path: )
ERROR: offset error: EN.rsd
ERROR: could not open file EN.rsd
ERROR: failed to find file condor/EO.rsd (LGP) (path: )
ERROR: offset error: EO.rsd
ERROR: could not open file EO.rsd
ERROR: failed to find file condor/EP.rsd (LGP) (path: )
ERROR: offset error: EP.rsd
ERROR: could not open file EP.rsd
ERROR: failed to find file condor/EQ.rsd (LGP) (path: )
ERROR: offset error: EQ.rsd
ERROR: could not open file EQ.rsd
ERROR: failed to find file condor/ER.rsd (LGP) (path: )
ERROR: offset error: ER.rsd
ERROR: could not open file ER.rsd
ERROR: failed to find file condor/ES.rsd (LGP) (path: )
ERROR: offset error: ES.rsd
ERROR: could not open file ES.rsd
ERROR: failed to find file condor/ET.rsd (LGP) (path: )
ERROR: offset error: ET.rsd
ERROR: could not open file ET.rsd
ERROR: failed to find file condor/EU.rsd (LGP) (path: )
ERROR: offset error: EU.rsd
ERROR: could not open file EU.rsd
ERROR: failed to find file condor/EV.rsd (LGP) (path: )
ERROR: offset error: EV.rsd
ERROR: could not open file EV.rsd
ERROR: failed to find file condor/EW.rsd (LGP) (path: )
ERROR: offset error: EW.rsd
ERROR: could not open file EW.rsd
ERROR: failed to find file condor/EX.rsd (LGP) (path: )
ERROR: offset error: EX.rsd
ERROR: could not open file EX.rsd
ERROR: failed to find file condor/EY.rsd (LGP) (path: )
ERROR: offset error: EY.rsd
ERROR: could not open file EY.rsd
ERROR: failed to find file condor/EZ.rsd (LGP) (path: )
ERROR: offset error: EZ.rsd
ERROR: could not open file EZ.rsd
ERROR: failed to find file condor/FA.rsd (LGP) (path: )
ERROR: offset error: FA.rsd
ERROR: could not open file FA.rsd
ERROR: failed to find file condor/FB.rsd (LGP) (path: )
ERROR: offset error: FB.rsd
ERROR: could not open file FB.rsd
ERROR: failed to find file condor/FC.rsd (LGP) (path: )
ERROR: offset error: FC.rsd
ERROR: could not open file FC.rsd
ERROR: failed to find file condor/FD.rsd (LGP) (path: )
ERROR: offset error: FD.rsd
ERROR: could not open file FD.rsd
ERROR: failed to find file condor/FE.rsd (LGP) (path: )
ERROR: offset error: FE.rsd
ERROR: could not open file FE.rsd
ERROR: failed to find file condor/FF.rsd (LGP) (path: )
ERROR: offset error: FF.rsd
ERROR: could not open file FF.rsd
ERROR: failed to find file condor/FG.rsd (LGP) (path: )
ERROR: offset error: FG.rsd
ERROR: could not open file FG.rsd
ERROR: failed to find file condor/FH.rsd (LGP) (path: )
ERROR: offset error: FH.rsd
ERROR: could not open file FH.rsd
ERROR: failed to find file condor/FI.rsd (LGP) (path: )
ERROR: offset error: FI.rsd
ERROR: could not open file FI.rsd
ERROR: failed to find file condor/FJ.rsd (LGP) (path: )
ERROR: offset error: FJ.rsd
ERROR: could not open file FJ.rsd
ERROR: failed to find file condor/FK.rsd (LGP) (path: )
ERROR: offset error: FK.rsd
ERROR: could not open file FK.rsd
ERROR: failed to find file condor/FL.rsd (LGP) (path: )
ERROR: offset error: FL.rsd
ERROR: could not open file FL.rsd
ERROR: failed to find file condor/FM.rsd (LGP) (path: )
ERROR: offset error: FM.rsd
ERROR: could not open file FM.rsd
ERROR: failed to find file condor/FN.rsd (LGP) (path: )
ERROR: offset error: FN.rsd
ERROR: could not open file FN.rsd
ERROR: failed to find file condor/FO.rsd (LGP) (path: )
ERROR: offset error: FO.rsd
ERROR: could not open file FO.rsd
ERROR: failed to find file condor/FP.rsd (LGP) (path: )
ERROR: offset error: FP.rsd
ERROR: could not open file FP.rsd
ERROR: failed to find file condor/FQ.rsd (LGP) (path: )
ERROR: offset error: FQ.rsd
ERROR: could not open file FQ.rsd
ERROR: failed to find file condor/FR.rsd (LGP) (path: )
ERROR: offset error: FR.rsd
ERROR: could not open file FR.rsd
ERROR: failed to find file condor/FS.rsd (LGP) (path: )
ERROR: offset error: FS.rsd
ERROR: could not open file FS.rsd
ERROR: failed to find file condor/FT.rsd (LGP) (path: )
ERROR: offset error: FT.rsd
ERROR: could not open file FT.rsd
ERROR: failed to find file condor/FU.rsd (LGP) (path: )
ERROR: offset error: FU.rsd
ERROR: could not open file FU.rsd
ERROR: failed to find file condor/FV.rsd (LGP) (path: )
ERROR: offset error: FV.rsd
ERROR: could not open file FV.rsd
ERROR: failed to find file condor/FW.rsd (LGP) (path: )
ERROR: offset error: FW.rsd
ERROR: could not open file FW.rsd
ERROR: failed to find file condor/FX.rsd (LGP) (path: )
ERROR: offset error: FX.rsd
ERROR: could not open file FX.rsd
ERROR: failed to find file condor/FY.rsd (LGP) (path: )
ERROR: offset error: FY.rsd
ERROR: could not open file FY.rsd
ERROR: failed to find file condor/FZ.rsd (LGP) (path: )
ERROR: offset error: FZ.rsd
ERROR: could not open file FZ.rsd
ERROR: failed to find file condor/GA.rsd (LGP) (path: )
ERROR: offset error: GA.rsd
ERROR: could not open file GA.rsd
ERROR: failed to find file condor/GB.rsd (LGP) (path: )
ERROR: offset error: GB.rsd
ERROR: could not open file GB.rsd
ERROR: failed to find file condor/GC.rsd (LGP) (path: )
ERROR: offset error: GC.rsd
ERROR: could not open file GC.rsd
ERROR: failed to find file condor/GD.rsd (LGP) (path: )
ERROR: offset error: GD.rsd
ERROR: could not open file GD.rsd
ERROR: failed to find file condor/GE.rsd (LGP) (path: )
ERROR: offset error: GE.rsd
ERROR: could not open file GE.rsd
ERROR: failed to find file condor/GF.rsd (LGP) (path: )
ERROR: offset error: GF.rsd
ERROR: could not open file GF.rsd
ERROR: failed to find file condor/GG.rsd (LGP) (path: )
ERROR: offset error: GG.rsd
ERROR: could not open file GG.rsd
ERROR: failed to find file condor/GH.rsd (LGP) (path: )
ERROR: offset error: GH.rsd
ERROR: could not open file GH.rsd
ERROR: failed to find file condor/GI.rsd (LGP) (path: )
ERROR: offset error: GI.rsd
ERROR: could not open file GI.rsd
ERROR: failed to find file condor/GJ.rsd (LGP) (path: )
ERROR: offset error: GJ.rsd
ERROR: could not open file GJ.rsd
ERROR: failed to find file condor/GK.rsd (LGP) (path: )
ERROR: offset error: GK.rsd
ERROR: could not open file GK.rsd
ERROR: failed to find file condor/GL.rsd (LGP) (path: )
ERROR: offset error: GL.rsd
ERROR: could not open file GL.rsd
ERROR: failed to find file condor/GM.rsd (LGP) (path: )
ERROR: offset error: GM.rsd
ERROR: could not open file GM.rsd
ERROR: failed to find file condor/GN.rsd (LGP) (path: )
ERROR: offset error: GN.rsd
ERROR: could not open file GN.rsd
ERROR: failed to find file condor/GO.rsd (LGP) (path: )
ERROR: offset error: GO.rsd
ERROR: could not open file GO.rsd
ERROR: failed to find file condor/GP.rsd (LGP) (path: )
ERROR: offset error: GP.rsd
ERROR: could not open file GP.rsd
ERROR: failed to find file condor/GQ.rsd (LGP) (path: )
ERROR: offset error: GQ.rsd
ERROR: could not open file GQ.rsd
ERROR: failed to find file condor/GR.rsd (LGP) (path: )
ERROR: offset error: GR.rsd
ERROR: could not open file GR.rsd
ERROR: failed to find file condor/GS.rsd (LGP) (path: )
ERROR: offset error: GS.rsd
ERROR: could not open file GS.rsd
ERROR: failed to find file condor/GT.rsd (LGP) (path: )
ERROR: offset error: GT.rsd
ERROR: could not open file GT.rsd
ERROR: failed to find file condor/GU.rsd (LGP) (path: )
ERROR: offset error: GU.rsd
ERROR: could not open file GU.rsd
ERROR: failed to find file condor/GV.rsd (LGP) (path: )
ERROR: offset error: GV.rsd
ERROR: could not open file GV.rsd
ERROR: failed to find file condor/GW.rsd (LGP) (path: )
ERROR: offset error: GW.rsd
ERROR: could not open file GW.rsd
ERROR: failed to find file condor/GX.rsd (LGP) (path: )
ERROR: offset error: GX.rsd
ERROR: could not open file GX.rsd
ERROR: failed to find file condor/GY.rsd (LGP) (path: )
ERROR: offset error: GY.rsd
ERROR: could not open file GY.rsd
ERROR: failed to find file condor/GZ.rsd (LGP) (path: )
ERROR: offset error: GZ.rsd
ERROR: could not open file GZ.rsd
ERROR: failed to find file condor/HA.rsd (LGP) (path: )
ERROR: offset error: HA.rsd
ERROR: could not open file HA.rsd
ERROR: failed to find file condor/HB.rsd (LGP) (path: )
ERROR: offset error: HB.rsd
ERROR: could not open file HB.rsd
ERROR: failed to find file condor/HC.rsd (LGP) (path: )
ERROR: offset error: HC.rsd
ERROR: could not open file HC.rsd
ERROR: failed to find file condor/HD.rsd (LGP) (path: )
ERROR: offset error: HD.rsd
ERROR: could not open file HD.rsd
ERROR: failed to find file condor/HE.rsd (LGP) (path: )
ERROR: offset error: HE.rsd
ERROR: could not open file HE.rsd
ERROR: failed to find file condor/HF.rsd (LGP) (path: )
ERROR: offset error: HF.rsd
ERROR: could not open file HF.rsd
ERROR: failed to find file condor/HG.rsd (LGP) (path: )
ERROR: offset error: HG.rsd
ERROR: could not open file HG.rsd
ERROR: failed to find file condor/HH.rsd (LGP) (path: )
ERROR: offset error: HH.rsd
ERROR: could not open file HH.rsd
ERROR: failed to find file condor/HI.rsd (LGP) (path: )
ERROR: offset error: HI.rsd
ERROR: could not open file HI.rsd
ERROR: failed to find file condor/HJ.rsd (LGP) (path: )
ERROR: offset error: HJ.rsd
ERROR: could not open file HJ.rsd
ERROR: failed to find file condor/HK.rsd (LGP) (path: )
ERROR: offset error: HK.rsd
ERROR: could not open file HK.rsd
ERROR: failed to find file condor/HL.rsd (LGP) (path: )
ERROR: offset error: HL.rsd
ERROR: could not open file HL.rsd
ERROR: failed to find file condor/HM.rsd (LGP) (path: )
ERROR: offset error: HM.rsd
ERROR: could not open file HM.rsd
ERROR: failed to find file condor/HN.rsd (LGP) (path: )
ERROR: offset error: HN.rsd
ERROR: could not open file HN.rsd
ERROR: failed to find file condor/HO.rsd (LGP) (path: )
ERROR: offset error: HO.rsd
ERROR: could not open file HO.rsd
ERROR: failed to find file condor/HP.rsd (LGP) (path: )
ERROR: offset error: HP.rsd
ERROR: could not open file HP.rsd
ERROR: failed to find file condor/HQ.rsd (LGP) (path: )
ERROR: offset error: HQ.rsd
ERROR: could not open file HQ.rsd
ERROR: failed to find file condor/HR.rsd (LGP) (path: )
ERROR: offset error: HR.rsd
ERROR: could not open file HR.rsd
ERROR: failed to find file condor/HS.rsd (LGP) (path: )
ERROR: offset error: HS.rsd
ERROR: could not open file HS.rsd
ERROR: failed to find file condor/HT.rsd (LGP) (path: )
ERROR: offset error: HT.rsd
ERROR: could not open file HT.rsd
ERROR: failed to find file condor/HU.rsd (LGP) (path: )
ERROR: offset error: HU.rsd
ERROR: could not open file HU.rsd
ERROR: failed to find file condor/HV.rsd (LGP) (path: )
ERROR: offset error: HV.rsd
ERROR: could not open file HV.rsd
ERROR: failed to find file condor/HW.rsd (LGP) (path: )
ERROR: offset error: HW.rsd
ERROR: could not open file HW.rsd
ERROR: failed to find file condor/HX.rsd (LGP) (path: )
ERROR: offset error: HX.rsd
ERROR: could not open file HX.rsd
ERROR: failed to find file condor/HY.rsd (LGP) (path: )
ERROR: offset error: HY.rsd
ERROR: could not open file HY.rsd
ERROR: failed to find file condor/HZ.rsd (LGP) (path: )
ERROR: offset error: HZ.rsd
ERROR: could not open file HZ.rsd
ERROR: failed to find file condor/IA.rsd (LGP) (path: )
ERROR: offset error: IA.rsd
ERROR: could not open file IA.rsd
ERROR: failed to find file condor/IB.rsd (LGP) (path: )
ERROR: offset error: IB.rsd
ERROR: could not open file IB.rsd
ERROR: failed to find file condor/IC.rsd (LGP) (path: )
ERROR: offset error: IC.rsd
ERROR: could not open file IC.rsd
ERROR: failed to find file condor/ID.rsd (LGP) (path: )
ERROR: offset error: ID.rsd
ERROR: could not open file ID.rsd
ERROR: failed to find file condor/IE.rsd (LGP) (path: )
ERROR: offset error: IE.rsd
ERROR: could not open file IE.rsd
ERROR: failed to find file condor/IF.rsd (LGP) (path: )
ERROR: offset error: IF.rsd
ERROR: could not open file IF.rsd
ERROR: failed to find file condor/IG.rsd (LGP) (path: )
ERROR: offset error: IG.rsd
ERROR: could not open file IG.rsd
ERROR: failed to find file condor/IH.rsd (LGP) (path: )
ERROR: offset error: IH.rsd
ERROR: could not open file IH.rsd
ERROR: failed to find file condor/II.rsd (LGP) (path: )
ERROR: offset error: II.rsd
ERROR: could not open file II.rsd
ERROR: failed to find file condor/IJ.rsd (LGP) (path: )
ERROR: offset error: IJ.rsd
ERROR: could not open file IJ.rsd
ERROR: failed to find file condor/IK.rsd (LGP) (path: )
ERROR: offset error: IK.rsd
ERROR: could not open file IK.rsd
ERROR: failed to find file condor/IL.rsd (LGP) (path: )
ERROR: offset error: IL.rsd
ERROR: could not open file IL.rsd
ERROR: failed to find file condor/IM.rsd (LGP) (path: )
ERROR: offset error: IM.rsd
ERROR: could not open file IM.rsd
ERROR: failed to find file condor/IN.rsd (LGP) (path: )
ERROR: offset error: IN.rsd
ERROR: could not open file IN.rsd
ERROR: failed to find file condor/IO.rsd (LGP) (path: )
ERROR: offset error: IO.rsd
ERROR: could not open file IO.rsd
ERROR: failed to find file condor/IP.rsd (LGP) (path: )
ERROR: offset error: IP.rsd
ERROR: could not open file IP.rsd
ERROR: failed to find file condor/IQ.rsd (LGP) (path: )
ERROR: offset error: IQ.rsd
ERROR: could not open file IQ.rsd
ERROR: failed to find file condor/IR.rsd (LGP) (path: )
ERROR: offset error: IR.rsd
ERROR: could not open file IR.rsd
ERROR: failed to find file condor/IS.rsd (LGP) (path: )
ERROR: offset error: IS.rsd
ERROR: could not open file IS.rsd
ERROR: failed to find file condor/IT.rsd (LGP) (path: )
ERROR: offset error: IT.rsd
ERROR: could not open file IT.rsd
ERROR: failed to find file condor/IU.rsd (LGP) (path: )
ERROR: offset error: IU.rsd
ERROR: could not open file IU.rsd
ERROR: failed to find file condor/IV.rsd (LGP) (path: )
ERROR: offset error: IV.rsd
ERROR: could not open file IV.rsd
ERROR: failed to find file condor/IW.rsd (LGP) (path: )
ERROR: offset error: IW.rsd
ERROR: could not open file IW.rsd
ERROR: failed to find file condor/IX.rsd (LGP) (path: )
ERROR: offset error: IX.rsd
ERROR: could not open file IX.rsd
ERROR: failed to find file condor/IY.rsd (LGP) (path: )
ERROR: offset error: IY.rsd
ERROR: could not open file IY.rsd
ERROR: failed to find file condor/IZ.rsd (LGP) (path: )
ERROR: offset error: IZ.rsd
ERROR: could not open file IZ.rsd
ERROR: failed to find file condor/JA.rsd (LGP) (path: )
ERROR: offset error: JA.rsd
ERROR: could not open file JA.rsd
ERROR: failed to find file condor/JB.rsd (LGP) (path: )
ERROR: offset error: JB.rsd
ERROR: could not open file JB.rsd
ERROR: failed to find file condor/JC.rsd (LGP) (path: )
ERROR: offset error: JC.rsd
ERROR: could not open file JC.rsd
ERROR: failed to find file condor/JD.rsd (LGP) (path: )
ERROR: offset error: JD.rsd
ERROR: could not open file JD.rsd
ERROR: failed to find file condor/JE.rsd (LGP) (path: )
ERROR: offset error: JE.rsd
ERROR: could not open file JE.rsd
ERROR: failed to find file condor/JF.rsd (LGP) (path: )
ERROR: offset error: JF.rsd
ERROR: could not open file JF.rsd
ERROR: failed to find file condor/JG.rsd (LGP) (path: )
ERROR: offset error: JG.rsd
ERROR: could not open file JG.rsd
ERROR: failed to find file condor/JH.rsd (LGP) (path: )
ERROR: offset error: JH.rsd
ERROR: could not open file JH.rsd
ERROR: failed to find file condor/JI.rsd (LGP) (path: )
ERROR: offset error: JI.rsd
ERROR: could not open file JI.rsd
ERROR: failed to find file condor/JJ.rsd (LGP) (path: )
ERROR: offset error: JJ.rsd
ERROR: could not open file JJ.rsd
ERROR: failed to find file condor/JK.rsd (LGP) (path: )
ERROR: offset error: JK.rsd
ERROR: could not open file JK.rsd
ERROR: failed to find file condor/JL.rsd (LGP) (path: )
ERROR: offset error: JL.rsd
ERROR: could not open file JL.rsd
ERROR: failed to find file condor/JM.rsd (LGP) (path: )
ERROR: offset error: JM.rsd
ERROR: could not open file JM.rsd
ERROR: failed to find file condor/JN.rsd (LGP) (path: )
ERROR: offset error: JN.rsd
ERROR: could not open file JN.rsd
ERROR: failed to find file condor/JO.rsd (LGP) (path: )
ERROR: offset error: JO.rsd
ERROR: could not open file JO.rsd
ERROR: failed to find file condor/JP.rsd (LGP) (path: )
ERROR: offset error: JP.rsd
ERROR: could not open file JP.rsd
ERROR: failed to find file condor/JQ.rsd (LGP) (path: )
ERROR: offset error: JQ.rsd
ERROR: could not open file JQ.rsd
ERROR: failed to find file condor/JR.rsd (LGP) (path: )
ERROR: offset error: JR.rsd
ERROR: could not open file JR.rsd
ERROR: failed to find file condor/JS.rsd (LGP) (path: )
ERROR: offset error: JS.rsd
ERROR: could not open file JS.rsd
ERROR: failed to find file condor/JT.rsd (LGP) (path: )
ERROR: offset error: JT.rsd
ERROR: could not open file JT.rsd
ERROR: failed to find file condor/JU.rsd (LGP) (path: )
ERROR: offset error: JU.rsd
ERROR: could not open file JU.rsd
ERROR: failed to find file condor/JV.rsd (LGP) (path: )
ERROR: offset error: JV.rsd
ERROR: could not open file JV.rsd
ERROR: failed to find file condor/JW.rsd (LGP) (path: )
ERROR: offset error: JW.rsd
ERROR: could not open file JW.rsd
ERROR: failed to find file condor/JX.rsd (LGP) (path: )
ERROR: offset error: JX.rsd
ERROR: could not open file JX.rsd
ERROR: failed to find file condor/JY.rsd (LGP) (path: )
ERROR: offset error: JY.rsd
ERROR: could not open file JY.rsd
ERROR: failed to find file condor/JZ.rsd (LGP) (path: )
ERROR: offset error: JZ.rsd
ERROR: could not open file JZ.rsd
ERROR: failed to find file condor/KA.rsd (LGP) (path: )
ERROR: offset error: KA.rsd
ERROR: could not open file KA.rsd
ERROR: failed to find file condor/KB.rsd (LGP) (path: )
ERROR: offset error: KB.rsd
ERROR: could not open file KB.rsd
ERROR: failed to find file condor/KC.rsd (LGP) (path: )
ERROR: offset error: KC.rsd
ERROR: could not open file KC.rsd
ERROR: failed to find file condor/KD.rsd (LGP) (path: )
ERROR: offset error: KD.rsd
ERROR: could not open file KD.rsd
ERROR: failed to find file condor/KE.rsd (LGP) (path: )
ERROR: offset error: KE.rsd
ERROR: could not open file KE.rsd
ERROR: failed to find file condor/KF.rsd (LGP) (path: )
ERROR: offset error: KF.rsd
ERROR: could not open file KF.rsd
ERROR: failed to find file condor/KG.rsd (LGP) (path: )
ERROR: offset error: KG.rsd
ERROR: could not open file KG.rsd
ERROR: failed to find file condor/KH.rsd (LGP) (path: )
ERROR: offset error: KH.rsd
ERROR: could not open file KH.rsd
ERROR: failed to find file condor/KI.rsd (LGP) (path: )
ERROR: offset error: KI.rsd
ERROR: could not open file KI.rsd
ERROR: failed to find file condor/KJ.rsd (LGP) (path: )
ERROR: offset error: KJ.rsd
ERROR: could not open file KJ.rsd
ERROR: failed to find file condor/KK.rsd (LGP) (path: )
ERROR: offset error: KK.rsd
ERROR: could not open file KK.rsd
ERROR: failed to find file condor/KL.rsd (LGP) (path: )
ERROR: offset error: KL.rsd
ERROR: could not open file KL.rsd
ERROR: failed to find file condor/KM.rsd (LGP) (path: )
ERROR: offset error: KM.rsd
ERROR: could not open file KM.rsd
ERROR: failed to find file condor/KN.rsd (LGP) (path: )
ERROR: offset error: KN.rsd
ERROR: could not open file KN.rsd
ERROR: failed to find file condor/KO.rsd (LGP) (path: )
ERROR: offset error: KO.rsd
ERROR: could not open file KO.rsd
ERROR: failed to find file condor/KP.rsd (LGP) (path: )
ERROR: offset error: KP.rsd
ERROR: could not open file KP.rsd
ERROR: failed to find file condor/KQ.rsd (LGP) (path: )
ERROR: offset error: KQ.rsd
ERROR: could not open file KQ.rsd
ERROR: failed to find file condor/KR.rsd (LGP) (path: )
ERROR: offset error: KR.rsd
ERROR: could not open file KR.rsd
ERROR: failed to find file condor/KS.rsd (LGP) (path: )
ERROR: offset error: KS.rsd
ERROR: could not open file KS.rsd
ERROR: failed to find file condor/KT.rsd (LGP) (path: )
ERROR: offset error: KT.rsd
ERROR: could not open file KT.rsd
ERROR: failed to find file condor/KU.rsd (LGP) (path: )
ERROR: offset error: KU.rsd
ERROR: could not open file KU.rsd
ERROR: failed to find file condor/KV.rsd (LGP) (path: )
ERROR: offset error: KV.rsd
ERROR: could not open file KV.rsd
ERROR: failed to find file condor/KW.rsd (LGP) (path: )
ERROR: offset error: KW.rsd
ERROR: could not open file KW.rsd
ERROR: failed to find file condor/KX.rsd (LGP) (path: )
ERROR: offset error: KX.rsd
ERROR: could not open file KX.rsd
ERROR: failed to find file condor/KY.rsd (LGP) (path: )
ERROR: offset error: KY.rsd
ERROR: could not open file KY.rsd
ERROR: failed to find file condor/KZ.rsd (LGP) (path: )
ERROR: offset error: KZ.rsd
ERROR: could not open file KZ.rsd
ERROR: failed to find file condor/LA.rsd (LGP) (path: )
ERROR: offset error: LA.rsd
ERROR: could not open file LA.rsd
ERROR: failed to find file condor/LB.rsd (LGP) (path: )
ERROR: offset error: LB.rsd
ERROR: could not open file LB.rsd
ERROR: failed to find file condor/LC.rsd (LGP) (path: )
ERROR: offset error: LC.rsd
ERROR: could not open file LC.rsd
ERROR: failed to find file condor/LD.rsd (LGP) (path: )
ERROR: offset error: LD.rsd
ERROR: could not open file LD.rsd
ERROR: failed to find file condor/LE.rsd (LGP) (path: )
ERROR: offset error: LE.rsd
ERROR: could not open file LE.rsd
ERROR: failed to find file condor/LF.rsd (LGP) (path: )
ERROR: offset error: LF.rsd
ERROR: could not open file LF.rsd
ERROR: failed to find file condor/LG.rsd (LGP) (path: )
ERROR: offset error: LG.rsd
ERROR: could not open file LG.rsd
ERROR: failed to find file condor/LH.rsd (LGP) (path: )
ERROR: offset error: LH.rsd
ERROR: could not open file LH.rsd
ERROR: failed to find file condor/LI.rsd (LGP) (path: )
ERROR: offset error: LI.rsd
ERROR: could not open file LI.rsd
ERROR: failed to find file condor/LJ.rsd (LGP) (path: )
ERROR: offset error: LJ.rsd
ERROR: could not open file LJ.rsd
ERROR: failed to find file condor/LK.rsd (LGP) (path: )
ERROR: offset error: LK.rsd
ERROR: could not open file LK.rsd
ERROR: failed to find file condor/LL.rsd (LGP) (path: )
ERROR: offset error: LL.rsd
ERROR: could not open file LL.rsd
ERROR: failed to find file condor/LM.rsd (LGP) (path: )
ERROR: offset error: LM.rsd
ERROR: could not open file LM.rsd
ERROR: failed to find file condor/LN.rsd (LGP) (path: )
ERROR: offset error: LN.rsd
ERROR: could not open file LN.rsd
ERROR: failed to find file condor/LO.rsd (LGP) (path: )
ERROR: offset error: LO.rsd
ERROR: could not open file LO.rsd
ERROR: failed to find file condor/LP.rsd (LGP) (path: )
ERROR: offset error: LP.rsd
ERROR: could not open file LP.rsd
ERROR: failed to find file condor/LQ.rsd (LGP) (path: )
ERROR: offset error: LQ.rsd
ERROR: could not open file LQ.rsd
ERROR: failed to find file condor/data.bin (LGP) (path: )
ERROR: unhandled exception
http://forums.qhimm.com/index.php?topic=13212.msg202593#msg202593
http://forums.qhimm.com/index.php?topic=13212.msg202628#msg202628

I knew this was familiar to me. Try to grab the condor.lgp from the CD and replace with that the corrupted one.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Vgr on 2014-07-13 12:46:06
That will certainly fix it. I'm curious however at what caused it to be corrupted in the first place.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Cmilan on 2014-07-13 12:47:28
I did replaced it no crash anymore but now i got a blackscreen i hear the sound and if i press enter i get the soldiers to recrute but nothing more....
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: mathgod on 2014-07-18 00:33:34
My screen is almost completely white when I launch the game.

I installed Nvidia GeForce 314.22 per the FAQ, but the issue persists. 

Any advice?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kompass63 on 2014-07-20 09:20:43
You can try different options in the ff7_opengl.cfg to switch on or off.
One possibility would be for example to switch the shaders off

use_shaders = off

Open the cfg file with notepad, search the appropriate option and change the switch behind it.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: mrcooopcake on 2014-07-20 19:03:05
I got a new laptop and am attempting to get bootleg again. When I press play in bootloader, a black command box appears and then disappears right away. I already checked several times that FF7Config had everything selected and in order as suggested by the FAQ. Something I noticed is that when I press 'Write CFG' in bootloader, it doesn't save any settings and when I go back in everything is blank.

I would post my APP.LOG, but I'm struggling to find it. The last time I downloaded bootleg on Windows 7 I had no problem finding it, but now on Windows 8 I can't find it or anything about it anywhere.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Iceboundphoenix on 2014-07-23 05:37:36
I can't say for sure for others but I had this exact issue yesterday after not loading the program for awhile. The boot-loader would load and then the black box shows and poof gone. Try to uninstall the game and then re-install as this fixed the issue for me. Nothing else I can provide but that. By all means though if someone knows what causes this I'd love to know for future reference and a easier fix.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: gabdo on 2014-07-29 07:41:46
Hi everyone   :)  I have a problem with shadow flare enemy skill there is black squares around the the circles and sometimes no circles
Can someone tell me what is wrong please
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: bjaxx87 on 2014-07-29 12:17:19
That's an issue resulting from "Grimmy's Upscaled Magic Textures" pack.

The main issue you will encounter is on grey scale textures. For some reason if the original texture was in grey scale the mod path method doesn't properly remove the black that should appear transparent. The result is a black square around the magic spell. The way to fix this problem is to identify the offending texture. open the png in an image editor and delete the black leaving a transparent area. If you guys pm me or post up what textures are having this problem I'll put together a fix pack for them.

When I'm at home, I can post a list of all files suffering from that issue (at least all which I noticed during my playthrough).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-07-29 14:24:30
If you post the name of all those textures, I'll edit out the black in them. I have meant to do this for a long time, but I've not had the time to sort through all the textures to find them.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: bjaxx87 on 2014-07-29 15:38:05
That'd be awesome, I was too lazy bothering with an image editor and just removed them... :D

"modpath"\magic\coin_00.png
"modpath"\magic\ff7\data\battle\magic\queir\stone_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_3_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_4_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha1_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha2_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha3_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha4_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha6_00.png

There is one more spell which I didn't bother to find yet... The Emerald Weapon casts it and it's impact causes splinters to fly through the air, uhm..., water.

Screens:
(http://s1.directupload.net/images/140729/5a8kxczv.png)
(http://s14.directupload.net/images/140729/8hx4gmef.png)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Prince Lex on 2014-07-31 02:44:14
Just a heads up EQ2Alyza, the torrent link in the OP (to all compatible mods) isn't working (although it's possible this is just for me). I have since managed to find your updated torrent on Kickass.to, which I had to access via proxy since I'm from the UK and my ISP doesn't allow the site *shakes fist*

Just wanted to let you know/ see if anyone else was having problems with the link. Also, your previous torrent seems to have more seeders than the more recent version of the collection, so maybe a heads up to those of you here who are seeding to stop and switch to the newer one, if that's the case.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-07-31 03:13:35
The torrent link is good on my end. It should download a .torrent file which you then open with your torrent program. I use uTorrent. If you have problems getting seeds from it, let me know, and I'll seed it for a bit. It should be hooked up to a seedbox and always have a seed.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-07-31 03:18:17
I can seed too if need be. I have crappy Internet so I shutdown µTorrent, but I can launch it for a couple hours overnight.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Prince Lex on 2014-07-31 03:18:50
Thanks, that's nice of you both. It's running at about 4.3MB/s down in uTorrent so I shouldn't have too many problems getting it all downloaded. I'll make sure to seed it for a long time too.

I can't get the OP link to work, but it's more than likely something to do with using the chrome adblock with the adfly link. No worries :)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: great_k on 2014-07-31 19:09:57
Have run into a glitch when attempting to enter combination to safe in nibelheim mansion.
Safe indicator in top right hand corner does not load properly:
(http://s23.postimg.org/yk6mbhrrv/safe.png)
Can anyone help me resolve?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: mrcooopcake on 2014-08-02 02:45:26
Running the latest version of bootleg, the Grimmy model of Yuffie still holds up the game when I fight her in the forest near Fort Condor. I know I need to change the model, but is there a way to do that without having to run bootleg all over again? I'm not very excited about starting the game over at this point.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-02 04:40:34
There is a way, but you need to know your way around the command line and LGPs. If you don't feel too comfortable, you can copy your saves off the save folder in another place, uninstall the game, run Bootleg fresh and copy back your saves once it's done.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-03 22:51:28
You can't uninstall MO when it's done through Bootleg. That process is embedded into the Bootleg install. Plus, installing other mods over top of Bootleg is generally a no-no because if Bootleg modified an lgp for a specific mod, and then you run an installer that overwrites the same files within the lgp, the mod installed by Bootleg will not function correctly anymore.

Menu Overhaul might be okay since it uses toughscript to edit the lgp code, rather than directly overwriting with already modified lgps, but if the mod has a coding problem that toughscript identifies, it won't proceed.

We can't really provide anymore support beyond that if you decide to run installers after Bootleg. There is just too much alteration in your data files at that point to pinpoint where the problem lies.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-03 22:55:28
That'd be awesome, I was too lazy bothering with an image editor and just removed them... :D

"modpath"\magic\coin_00.png
"modpath"\magic\ff7\data\battle\magic\queir\stone_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_3_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_4_00.png
"modpath"\magic\ff7\data\battle\blue\sflea\flea_5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha1_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha2_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha3_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha4_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha5_00.png
"modpath"\magic\ff7\data\battle\special\konoha\ha6_00.png

There is one more spell which I didn't bother to find yet... The Emerald Weapon casts it and it's impact causes splinters to fly through the air, uhm..., water.

Screens:
(http://s1.directupload.net/images/140729/5a8kxczv.png)
(http://s14.directupload.net/images/140729/8hx4gmef.png)

Thanks for the file names. I've already edit and fixed them for the next release. If you want them before then, I can give them to install manually. I don't have the time right now to sort through and find the last texture for Emerald Weapon. If you, or anyone else, can find this for me, that'll be a big help. I'll edit it right away and add it to the rest of the fixes.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Erik on 2014-08-04 15:07:21
Hi all,

New user here and all. First of all, thanks for this amazing mod work!

Now, I installed everything and checked that it worked in game. But what if I want to add let's say a new mod, or change a character model? I also noticed I'm missing MO.exe (it's in red) but apparently the game started well without it.

My question is, do I need to run the whole lengthy "Run Bootleg" process, each time I change something or is it another quicker way?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-08-04 15:08:53
Seems everything is going smoothly. I'm eager to see the results of the next release.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-04 16:36:22
Hi all,

New user here and all. First of all, thanks for this amazing mod work!

Now, I installed everything and checked that it worked in game. But what if I want to add let's say a new mod, or change a character model? I also noticed I'm missing MO.exe (it's in red) but apparently the game started well without it.

My question is, do I need to run the whole lengthy "Run Bootleg" process, each time I change something or is it another quicker way?

Sadly you need to run it all over again. This will change for the next release.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Erik on 2014-08-04 19:15:52
Sadly you need to run it all over again. This will change for the next release.

I see. That I'm sure will be a great change.

Still though I'm curious that I can run the game fine without MO.exe (it's listed as red in mod list). Anyway maybe I shall try adding it and see if it's interesting.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 02:18:18
Hey Guys,

First thing, this is amazing and I love you guys for making this.

But, I am having a issue within the game itself. Everything loads fine and I can get to the point of the first fight but after i kill them (when it should turn into the experience menu) the game crashes.
This also happens when I click + before that intial fight.
It just looks like the menus are not working for me.

I get FF7.exe has stopped working and needs to shut down.

Thanks for the help!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-06 03:22:42
Menus affected? Possible causes:

- Missing mod/file when installing,
- Unconverted Steam version or
- Installed in system folder (Program Files, Desktop, My Documents, etc).

At any rate you need to reinstall. What is your LastUsed.bp? It's a text file, just post the contents here.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 16:27:01
Menus affected? Possible causes:

- Missing mod/file when installing,
- Unconverted Steam version or
- Installed in system folder (Program Files, Desktop, My Documents, etc).

At any rate you need to reinstall. What is your LastUsed.bp? It's a text file, just post the contents here.

Yeah, I bought it from steam but I followed the exact step by step insructions. Perhaps the torrent missed some files in the mod? I have it running from C:/Games/FF7.

I'll try to get you that file when I get home.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-06 18:13:11
Sounds like Menu Overhaul might have been missing from the installation.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: bjaxx87 on 2014-08-06 18:44:58
Thanks for the file names. I've already edit and fixed them for the next release. If you want them before then, I can give them to install manually. I don't have the time right now to sort through and find the last texture for Emerald Weapon. If you, or anyone else, can find this for me, that'll be a big help. I'll edit it right away and add it to the rest of the fixes.
Sounds great! Yes, I'd really appreciate a pack of only the fixed PNG files :)

I will try to find the Emerald Shoot textures and I'll let you know if I succeed.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-06 18:57:50
Yeah, I bought it from steam but I followed the exact step by step insructions. Perhaps the torrent missed some files in the mod? I have it running from C:/Games/FF7.

I'll try to get you that file when I get home.

The torrent is all well and up to date :)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: bjaxx87 on 2014-08-06 20:16:00
There we go, I found a pretty easy way to locate the correct files! Just delete your cache, restart the game, wait for the enemy to use the attack you are looking for, quit the game and check your cache for the file names :).

Here's Emerald Shoot:

"modpath"\magic\ff7\data\battle\special\hado\energy00_00.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_02.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_03.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_04.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_05.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_06.png
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 20:29:17
Sounds like Menu Overhaul might have been missing from the installation.

Yeah I don't even have the LastUsed.dp in my computer. Is there something I can do or should I try a complete reinstall?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-06 20:37:54
That's no surprise. Maybe you should try to search for LastUsed.bp instead ;)

It's in the same folder as Bootleg.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 20:44:05
That's no surprise. Maybe you should try to search for LastUsed.bp instead ;)

It's in the same folder as Bootleg.

Hahahah ok you caught me lol
Here it is.

C=2
S=1
P=1
R=0
O=000001101010100000000111001101010111111111001111111100100
N=0
A=1
V=3
H=3
L=5
M=10
K=0
E=4
T=1
Z=24
B=0
U=1
W=1
Y=1
Q=2
G=1111111111111111
@=01010601030000000010111101111004210201222141151200000
$=242223212722212225222522
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-06 21:02:23
When you open BFE and go in Mod Listing, does anything appear read?

I'll check these options in a sec.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 21:17:25
When you open BFE and go in Mod Listing, does anything appear read?

I'll check these options in a sec.

No everything is green and yellow.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-06 23:47:52
When you open BFE and go in Mod Listing, does anything appear read?

I'll check these options in a sec.

Is there anything else you can think of?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 01:52:58
I actually got it to work finally! But now the music wont play once it starts. Any ideas?
Also, does anyone have a good program for a plugged in s3 controller?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-07 02:44:16
Music is dealt with FF7Music. It needs to run, so you need to launch one of the shortcuts that were created on your desktop.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-07 03:34:48
There we go, I found a pretty easy way to locate the correct files! Just delete your cache, restart the game, wait for the enemy to use the attack you are looking for, quit the game and check your cache for the file names :).

Here's Emerald Shoot:

"modpath"\magic\ff7\data\battle\special\hado\energy00_00.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_02.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_03.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_04.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_05.png
"modpath"\magic\ff7\data\battle\special\hado\energy00_06.png

Thanks! Let me know if it did the trick :)

DOWNLOAD: Grimmy Magic Fixes (https://www.mediafire.com/folder/hl6zo0g9w5tkz/Grimmy_Magic_Fixes)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-07 12:59:55
Hi so I got the game to work perfectly, with all mods and everything. But my hard drive started to go out so I moved everything to another HD but I had to reinstall everything. Im using the 2012 remake BTW, but whenever I use the game converter and test ff7.exe the game coloring and quality is terrible, almost like its 8-bit. Any idea why? I'm running Windows 7 x64
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-07 16:13:26
Hi so I got the game to work perfectly, with all mods and everything. But my hard drive started to go out so I moved everything to another HD but I had to reinstall everything. Im using the 2012 remake BTW, but whenever I use the game converter and test ff7.exe the game coloring and quality is terrible, almost like its 8-bit. Any idea why? I'm running Windows 7 x64

Where is your game installed? If it's in Program Files, My Documents or the Desktop you will need to move it outside of those places. You can try ignoring the Game Converter and installing Bootleg directly. Bootleg already has a Game Converter included. Kompass' GC is mainly for the Steam version. It will work with the 2012 re-release, though. If it doesn't work (and it should), make sure you have a vanilla install with nothing else than the game itself, then follow the tutorial step-by-step.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-07 18:27:25
The install directory is FF7DISC1>Games>FF7>Final Fantasy 7. I tried modding with bootleg without game converter last time and the mods didn't install properly but I'll try it again. How do I do a vanilla install? Is that the same as custom install?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 18:33:21
Music is dealt with FF7Music. It needs to run, so you need to launch one of the shortcuts that were created on your desktop.

Is there anyway to get the Music to run automatically through the bootloader? Also, to have it automatically mount the play disk?
Other than that it looks to run perfectly.

Thanks again!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-08-07 18:45:33
This is only as information!
The new custom openGL driver supports ogg music files natively and don't need FF7music anymore. But due to some internal changes it's not full compatible with Bootleg.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 19:55:53
So, I got everything working finally but I still for some reason cannot get the music to work. When I load the game the FF7 music automatically loads but no music is played. Any ideas?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Insight on 2014-08-07 20:19:27
did you installed besides bootleg something else? did you install aalis driver 0.81b perhaps?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-07 20:38:37
I didn't install any driver. I did a fresh start. I custom installed the 2012 remake, installed bfe and bootleg, downloaded all of the required mods for my settings. The entire process went well except a few things: when it came to ff7 music installing it said the installer was corrupted; it couldn't find gjoerulv.exe (hardcore mode mod); and in ff7 config under the graphics tab it shows everything as passing except for the "8-bit palleted textures". It says that it failed. And the screen still has this very blurry, low resolution when playing the game. Any ideas?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Insight on 2014-08-07 20:48:38
If you get a file corrupted message, you may retry to download the package / installer again. Just in case. Try to start in administrator mode and make sure your antivirus program is not interfering.

i had the same problems with the music too. i have installed the latest aali 0.81b driver and downloaded the anxious heart package http://forums.qhimm.com/index.php?topic=12787.0 after bootlegging my ff7.
after that, i had no music problems anymore :)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 21:12:02
If you get a file corrupted message, you may retry to download the package / installer again. Just in case. Try to start in administrator mode and make sure your antivirus program is not interfering.

i had the same problems with the music too. i have installed the latest aali 0.81b driver and downloaded the anxious heart package http://forums.qhimm.com/index.php?topic=12787.0 after bootlegging my ff7.
after that, i had no music problems anymore :)

AFTER bootlegging it? So If i install this now it should be fine? I don't have to reinstall.
Did you also have a problem with it being semi-hard as fuck lol is there a difficulty changer that I can see?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Insight on 2014-08-07 21:21:51
I tested it by myself and it worked. You could also first try the following :

Install anxious hearts and then look at the config of the current aali driver up, so you can play the inf loop ogg with aali, not with ff7music. You need to set correcte path to the vgmstream plugin and music folder

Unfortunately i am not at the pc anymore. Additional information i can provide tomorrow or other members of the board can do that.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 21:22:29
I was actually hoping to get the OST soundtrack during the game not the original. Can you think of anything else that I can do to fix the music?
The FF7 music is up and running during the game, it's just not playing.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-07 21:51:36
For some reason, the default path to the music wasn't right! But, I finally got everything to work right now!
Thanks all!

One more thing, is there a way to change the difficulty without uninstalling or anything? I must of accidentally picked hardcore mode cause this is insane haha.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-08 00:57:38
Hey guys, I came across another problem just recently. During battles, the screen is half black where the character bars are. I tried to configure the graphics in bootlegger but they won't save after I click write CFG. When I go to FF7 Configuration, it's set to custom driver but it gives me "The specified procedure cannot be found" instead of the good message.
Is there something I can do about this?
Thanks.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-08 02:30:31
You need to install Menu Overhaul and enable the New Battle Interface setting in the Bootloader (it should be on by default, though) for the black bar at the bottom to be gone. Check your profiles in FF7Music, make sure it's not blank. Stuff like that happens sometimes.

To change the difficulty, you will need to run Bootleg over a fresh install.

Where is your game installed?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-08 05:18:48
You need to install Menu Overhaul and enable the New Battle Interface setting in the Bootloader (it should be on by default, though) for the black bar at the bottom to be gone. Check your profiles in FF7Music, make sure it's not blank. Stuff like that happens sometimes.

To change the difficulty, you will need to run Bootleg over a fresh install.

Where is your game installed?

I reinstalled one more time and did all the configs right this time before I ran the mod installer.
Everything works great now!

Thanks VGR for helping me out man! I really appreciate it!

If I ever met you guys in real life I would buy you all beers. (or twenty)

Thanks so much all!!!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-08 05:24:26
You're welcome.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-08 05:26:51
Can somebody please help me out? With my screen resolution issue during gameplay?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kiddster on 2014-08-08 05:31:32
You're welcome.

Sigh, I jumped the gun.

This time everything graphically works fine but I have jumbled letters everywhere from the start menu, to the game menu.
Also, for some reason FF7 music just didn't install... I don't have the folder with the OST music in it.

Installed in C:/Games/FF7
And I don't have break 9999 checked in config.
I also ran the FF7 Music patch in FAQ and it didn't work.

Any ideas?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-08 13:53:39
I didn't install any driver. I did a fresh start. I custom installed the 2012 remake, installed bfe and bootleg, downloaded all of the required mods for my settings. The entire process went well except a few things: when it came to ff7 music installing it said the installer was corrupted; it couldn't find gjoerulv.exe (hardcore mode mod); and in ff7 config under the graphics tab it shows everything as passing except for the "8-bit palleted textures". It says that it failed. And the screen still has this very blurry, low resolution when playing the game. Any ideas?

8-bit textures failing is normal and harmless. You should re-download manually FF7Music's installer as well as Gjoerulv's hardcore mod. What do you mean by blurry, low resolution? Can you provide a screenshot?

Sigh, I jumped the gun.

This time everything graphically works fine but I have jumbled letters everywhere from the start menu, to the game menu.
Also, for some reason FF7 music just didn't install... I don't have the folder with the OST music in it.

Installed in C:/Games/FF7
And I don't have break 9999 checked in config.
I also ran the FF7 Music patch in FAQ and it didn't work.

Any ideas?

FF7Music not installing is odd. Are you sure the installer is in there? What do you mean by jumbled letters? Are they overlapping, making it look like a big odd letter? A screenshot would be appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-08 15:23:39
Here's what happens when I launch the game through boot loader
(http://img.tapatalk.com/d/14/08/08/sy5ejupy.jpg) (http://img.tapatalk.com/d/14/08/08/4y9ahena.jpg) (http://img.tapatalk.com/d/14/08/08/bubanu5e.jpg)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-08 15:43:31
When using full screen, set the game resolution equal to your Windows resolution. The screenshots are too dark to tell what kind of textures are loading. There is a bootleg.log file that displays the Bootleg install process. View that to see what mods may have been missed.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-08 16:27:17
The thing is that is exactly what the screen looks like when I'm playing. Its almost as if some textures simply aren't being loaded. I'll take a look at the file and let you know what I find out. Anything you want me to post to help you help me a little more?

You can use the Modify button to change your post instead of posting twice or thrice -Vgr
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: great_k on 2014-08-08 18:45:36
Have run into an issue with the Wutai sidequest.
After rescuing Yuffie and Elena my materia is not returned.
Has anyone else encountered this issue?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-08 19:18:22
It doesn't seem like an issue with Bootleg, but let's see if I can do anything. Where is your game installed?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-08 19:59:05
Good news, I adjusted the game resolution - made it equal to my windows resolution just as you suggested and the screen looks good as new! However I'm having issues with the ff7 music installer now. I try to run it but keep keeps saying that the installer is corrupted, even after downloading another copy and running it, with administrator privileges
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-08 22:28:57
I don't know what may cause this. Maybe Covarr would know.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Covarr on 2014-08-08 22:32:00
Usually this error comes from trying to run 16-bit software on 64-bit windows, but that installer is absolutely not 16-bit, so that wouldn't be it. I recall seeing similar errors caused by interfering antivirus software from time to time. If you've got any running, you should probably disable it while you install this.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: RayofSpeed on 2014-08-09 14:56:53
Hi; I'm having a somewhat bizarre problem. I've been running the game (after a bunch of mods) just fine for days, in windowed 1024x768 resolution; today, when I went to boot it up from bootloader, it pitched an "internal resolution too high" fit and locked up, forcing me to end the process to kill it.

Now, this actually happened to me several days ago, when I initially attempted to play the game after not touching it for months, but everything was going fine after reinstalling; I know at least one person on this forum has asked this question before (http://forums.qhimm.com/index.php?topic=11248.msg158892#msg158892), but it doesn't seem like they got a reply, so I'm rather at a dead end.

Any help would be appreciated.
Also, here is my APP.LOG file. Note that eidoslogo.avi and sqlogo.avi have both been intentionally removed from my movies folder because for some reason they lag like crazy and then crash, but I'd removed them before I commenced my enormous stream yesterday where the game ran fine, so that's not part of the problem.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-09 15:52:56
Internal resolution must not be higher than window size.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-09 16:00:10
Internal resolution can be higher than window size (screen resolution). It's the window size (screen resolution) that can't be higher than your Windows resolution. Go into Bootloader Configure and set the screen resolution and internal resolution to 1024x768. You can even disable internal resolution by unchecking its box if you want.

FYI, your GPU has 256 MB of vRAM so it's going to struggle playing with a ton of graphical mods. If your movies are a modded selection, than the eidos and square movies may be an indication of what's to come.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-09 16:02:46
Well it can be higher, but (correct me if I'm wrong) I believe it needs to be the same aspect ratio (which it's not). At any rate what Alyza said; set it to 1024*768, it should work.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-09 16:34:35
Yep, that's correct. It says that in its hover message.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-09 17:04:09
Oh my mistake, I had windows firewall turned on when I downloaded and installed it. Ill turn it off, download it reinstall and post the results
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: RayofSpeed on 2014-08-09 18:54:55
It's actually just the Eidos logo that lags badly, but the Square one could; none of the other ingame cutscenes do (thus far).  Regarding my GPU, it chugs and struggles a bit when loading a large texture for the first time, but it's far from unplayable. Anyway, weirdly it worked just fine yesterday, with internal resolution disabled.

As it transpires, my internal resolution has, for no reasons known to man, set itself to 3840x2160 (according to the bootloader).

Checking the internal resolution box and setting it to 1024x768 causes it to pop the same error, and on rebooting the bootloader, the internal resolution box is still checked and still set to 1024x768. Here's the APP.LOG:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x738, output resolution 984x738, internal resolution 1024x768
INFO: FBO extension detected, using fast scaling/postprocessing path
ERROR: Driver didn't accept our FBO attachments, reverting to slow path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 984x738
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

EDIT: on a whim I decided to try setting both the internal resolution and the window resolution to 984x738, following this line -
>INFO: internal resolution clamped to 984x738
- and while the game is no longer popping the "internal resolution too high" error, the opening credits are now chugging at about one frame per minute, which is absolutely not supposed to happen and didn't when the game was functioning just fine yesterday. Here's the APP.LOG from that:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 984x738, output resolution 984x738, internal resolution 984x738
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-10 06:15:22
Okay so I installed and ran the installer, but I can't hear any music when I play. Nor any found fx like shooting or slicing
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-10 07:01:28
Wait I got it to work. I changed the music plugin on ff7opengl from vgmstream_music.fgp to ff7music.fgp. At first the midi and sound fx wasn't working, so I opened ff7config and I tested all the sound drivers. Then I ran the game and it works perfectly now! Thank you for the help, I appreciate it
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-10 13:51:39
If you're having to change the music plugin out of vgmstream, then that means you're using Aali's 0.8.1b, which isn't a part of the Bootleg install.

Sigh, these are reasons why I've almost given up helping the public with Bootleg anymore. All too often I run into users who don't follow the instructions in the tutorial.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-08-11 13:58:56
If you're having to change the music plugin out of vgmstream, then that means you're using Aali's 0.8.1b, which isn't a part of the Bootleg install.

Sigh, these are reasons why I've almost given up helping the public with Bootleg anymore. All too often I run into users who don't follow the instructions in the tutorial.

I know the feeling, people don't read. They're too fucking lazy to read the fine print.  That's education for you, but you know what they say right? Ignorance is bliss.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-08-11 15:23:19
Fun fact: When we made Bootleg, we made sure to squash all the bugs. 95% of the user helping I've done was caused by a PEBCAK problem. In some rare cases an odd bug pops in, but most of the time people don't read. Thank god I'm more patient than I used to be :P
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cynas on 2014-08-11 15:34:16
Having a problem with music because I screwed around with something I shouldn't have and windows crashed on me.

This is the log from FF7Music:

Prevented from resuming
CSR9
WM_ACTIVATEAPP

LOG_SYSTEM: [GoogleUpdate:goopdate]: ERROR - Cannot create ETW log writer

Proceed with written floggings and laughter, then please help!

EDIT: I may have fixed this already by playing around in FF7Config as well as FF7Music under config.  I believe I was expecting an updated track where there shouldn't have been one (sector 7 pillar).
Proceed with floggings anyway.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: RayofSpeed on 2014-08-13 14:00:44
Fun fact: When we made Bootleg, we made sure to squash all the bugs. 95% of the user helping I've done was caused by a PEBCAK problem. In some rare cases an odd bug pops in, but most of the time people don't read. Thank god I'm more patient than I used to be :P

Apparently not all the bugs. At the moment what I'm noticing is that FF7 will run fine on my first boot of it after a fresh install, but if at any point I close and re-open Bootloader, it breaks; I'm starting to wonder if it's because I'm running on Windows 7, since I never had this kind of problem when my computer ran XP.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-13 14:32:05
He said 95%, which doesn't mean all the bugs. 100% would, and that'd be realistically impossible. I don't know how we'd be able to solve your issue, considering I run all my installs on Windows 7 for a desktop and a laptop. We can't replicate every computer setup, so "bugs" are bound to pop-up. And when we're talking "bugs" here, it's really just the programs associated with Bootleg that give people problems. Very rarely does anyone report mod bugs.

I think Bootleg should always be considered a beta build, and it's up to the users to know how to resolve issues due to their own computer setups and settings. We have a limited number of computer setups to test before a release, and whenever it is released, it's tested as Vgr says.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-14 15:38:16
I appreciate the large amount of work you have put in to making ff7 a much better experience and I sincerely apologize for asking dumb questions. I understand that you've been at this for years and you probably get annoyed as hell when you have newbs like myself asking trivial things about issues that arose from not properly following instructions.

But I accidentally run into these issues because I live in an area where I have limited bandwidth so I am unable to simply download every single mod, package and program. The first time I installed everything correctly and it worked fine, but the hard drive I had it installed on went out so I sort of got flustered and carelessly rushed through the installation on the new hard drive I got
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-08-15 13:36:55
Just remember not to rush things next time. Do a fresh install and take your time. Whenever I get mine installed I simply do stuffs. Hurr paaa durrrp
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Salvy on 2014-08-15 15:35:24
Oh it works perfectly now. I used that one program that deleted any trace of ff7, then I followed everything step-by-step. However the music was the only issue for a while because I installed anxious heart. So question (informational purpose only, I'm not having issues with the music): is it possible to run the bootleg without having FF7 music install? I noticed that the music_ogg folder in data is gone after ff7 music installs. It seems simpler to replace the ogg music files with the ones included with AH.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-08-15 15:38:05
It will be in the next Bootleg release when it supports Aali's Driver 0.8.1b.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-08-15 17:39:14
Yo I do have a question I have been meaning to ask. All the new mods that are going to be coming out for graphic updates, audio and gameplay; will they all be put into another torrent for a full package like your other ones when the new bootleg comes out?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cmilan on 2014-08-25 14:17:06
Well guys i still got problems with the minigames now on snowboard and this time i find no way to avoid it like the condor one! :(

It completly crashes my game when i want to go to the snowboard minigame!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-08-25 14:20:42
If the snowboard minigame crashes then it's possible that FF7.exe is the problem. Make a backup of it and replace it with the one from the 1.02 patch.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cmilan on 2014-08-26 08:30:11
Well if i replace the exe the game doesn't even start ^^

Here the error message when i want to start the snowboard event and i already replaced the snowboard file the one in the cd2!

Code: [Select]
ERROR: failed to find file snowboard/ea_k.TEX (LGP) (path: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\minigame)
ERROR: offset error: ea_k.TEX
ERROR: could not open file ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE ea_k.tim
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: BlazingSpirit on 2014-09-05 20:35:40
Well, I'm having a kinda big problem with my installation. I've done everything as instructed by the Tutorial, downloaded the entire set of mods from the mega page, and tried to install them. However, at the very last step, trying to play the game from the bootloader, it gives the error message of "Cannot find C:Games:FF7:ff7.exe" I've checked the folder and there actually isn't an ff7.exe, it's ff7_en.exe. I guess this is because I have the steam version, but I'm really trying to figure out why it can't accept the _en version. I can't change the name of the _en file due to "Administrator" problems, despite the fact I am the only user and admin of my computer as well as changing the security on the full control for all users. I've done this several times, retrying all the steps in order three times now after fully uninstalling everything and clearing the registry and deleting the "Games" folder. I've already looked through the forum for a fix to no avail, so thanks for everything y'all have done and for a simple fix to this.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-09-05 20:53:43
Did you use FF7_GameConverter_BC.exe from STEP 1?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: BlazingSpirit on 2014-09-05 21:06:17
Yeah, I did. D:

Edit:
I just realized that the ff7_en.exe in the steam folder could be modified however I wanted but the copied one refused to be renamed, as well as refusing to let me copy a renamed one from the steam folder into the FF7 folder.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-09-05 21:40:00
Did you follow all the troubleshooting steps for the steam version listed in the first page? :I
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: BlazingSpirit on 2014-09-05 21:51:18
Well, yes. There really isn't anything there that applies to this though (at least that I could see) xp

Edit:
I think I've found what the problem was. I now feel exceptionally stupid about it, but it turns out the UAC refused to be turned off the first time I did it. I watched the patcher in action a couple times and each time it said access to ff7.exe was denied, so I double checked the UAC. Turns out that was the problem the entire time.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-09-08 18:01:11
Well, yes. There really isn't anything there that applies to this though (at least that I could see) xp

Edit:
I think I've found what the problem was. I now feel exceptionally stupid about it, but it turns out the UAC refused to be turned off the first time I did it. I watched the patcher in action a couple times and each time it said access to ff7.exe was denied, so I double checked the UAC. Turns out that was the problem the entire time.

Of course, naturally.  I overlooked this issue. Sadly I did not have time to give notice due to my mom being put in the hospital, Pneumonia from smoking. e.e  Oh well, if you have any more problems we'll be glad to help. I'm just another user of bootleg but I like to work with coding and CSS, python refuses to work on my pc but meh.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: RR787 on 2014-09-09 12:03:31
Hi everyone. Recently got into the modding experience of FF7. As of now both the bootleg and 7th Heaven work very well without crashes. However, just wanted to know if these mod support up to a certain resolution. I play in a 4k monitor of 3840x2160 resolution which the steam config supports without any problems in fullscreen. However, using any modded launcher such as bootloader, with such a high resolution only is able to fit on screen about 25% of the whole image, making it unplayable. I'll provide the app.log once I get home today, but I wanted to verify if any resolution can be accepted in fullscreen or if there is any cap at all.

I read of a similar user having the same problem in the thread with a Mac retina display but sadly, his problem didn't arrive to a written solution within the thread's posts.

Thanks in advance.

FIXED: If you customized the display scaling from 100% to probably some range above of numbers, it isn't going to scale correctly with the bootloader or 7th Heaven. Return the value to 100% and it runs full screen at 4k without any problem.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WhiteZero on 2014-09-16 20:49:55
Hi there! Firstly, thanks for your hard work on Bootleg and I hope such great work continues!

I'm having some issues running FF7 with a fresh bootleg install. I'm fairly sure I followed the instructions to the T. What I get after loading the game with BootLoader (default settings, except I changed the resolution to 1920x1080), I get the New Game or Continue screen (with music), after clicking New Game I get a black screen, no intro movie. I hear the sound effects of Barret/Cloud jumping off the train and the first dialog box pops up and no music. So it seems nothing in the game is rendering.

This is on a fresh Steam version install. Non-system folder (separate hard drive). My Final Fantasy VII folder is 7.46GB in size, with an empty movies folder (I selected No Change under FMVs, assuming that would let me use the Steam FMVs). I downloaded the torrent for the mod pack (17.1GB). Every app involved in running Bootleg/BootLoader is set to Run As Admin and I have UAC disabled. And FF7Config shows the Custom Driver as selected. I've also tried using the "Safe" presets with BootLoader with similar results.

APP.LOG: http://pastebin.com/P1HquN4L
Bootleg.log http://pastebin.com/2gDM0kAN
FF7_GC.log  http://pastebin.com/NR9w3GDa
The Bootleg config I used http://www.mediafire.com/view/3ecwu1shm05c5fh/WhiteZero.bp

My specs are:
Windows 8.1 Pro
Intel i7-4770k
Nvidia GTX 770 (335.23 drivers)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: britipinojeff on 2014-09-19 05:45:49
Hi! So first off great job with the Bootleg I had an awesome first experience with FF7 using it.
I'm having a problem with some of the modded weapons specifically the lovelace weapon that's supposed to replace murasame. Whenever I run the Bootleg I never seem to get this weapon to change.
Also, how would i edit the rtaf file within the battlelgp? I tried to mod the murasame weapon with the original lovelace mod i found online, but replacing the rtaf file in the mod seemed to have a weird effect on other weapons textures.

Edit:
Vgr helped me get the weapon in the game so yay! :D
However, now the weapon's colors are all weird so it's probably a texture problem :(
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-09-19 10:53:20
That's because the weapons share a texture. Was the mod for the lovelace green? Or is it already included, I forgot. Since this mod was rarely used it's not impossible that this is a bug that was simply never addressed. I'll have a look into it.

-Vgr

Edit: That's a bug, I just checked. It's possible to fix it, but you'll need to edit the code yourself. If it really matters for you and you're ready to do some editing, I'll tell you how.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: britipinojeff on 2014-09-19 15:14:26
Well I would ok if I couldn't get it to work, but it'd be fun to try! What do i do?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-09-19 15:28:58
I sent you a PM.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jesiah on 2014-09-20 10:04:50
Just plugged in my old hdd and low and behold there was my old ff7 bootleg install,  complete with my save games.  Checked on here to see if there was a new bootleg, should I hold off for a new release? I can wait if it's not too far off. Or I may just jump in anyways. Man I missed this game.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-09-20 11:10:11
I suggest not waiting for the next release, it's too far off.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: raijin on 2014-09-21 12:35:21
Hey guys, new here. I've succesfully installed all the mods I want and got it working but I can't get it to go fullscreen. Can anyone help?

Due to this picture having some of your personal information, I've removed it from your post. I recommend uploading a picture without your Facebook profile behind, and you can use Imgur to upload -Vgr
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-09-21 13:54:37
Is your screen resolution the same as what is specified in your config?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: raijin on 2014-09-21 16:30:59
It is now and works perfectly. Thanks so much!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-09-21 16:37:50
You're welcome.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Xplodzion on 2014-09-22 21:14:00
Hi, i just wanted to provide a little feedback about the integrated graphics warning, I'm having to temporarily use my 2500k's integrated Intel HD3000 graphics while my card is out for repair and I decided to try bootleg anyway with field textures and all, I haven't had any crashing/performance issues after around 4 hours of playing at 1080p, it runs just as nicely as it did when I had a dedicated GPU, so it seems that some integrated GPU's can handle it pretty fine.
Title: Re: [FF7] Original and Outdated Tutorial - Bootleg Configurator
Post by: marwa on 2014-09-22 21:39:10
Hi.. I recently discover the bootleg mod and i used it as the tutorial said and realy liked it so thank you guys for these graphic and all the efforts you put in the game ..but i'm facing a real problem because i'm a biggner and i don't realy understand things in computer any way my real problem is aeris revival patch doesn't work for me and i have no idea why i even tried and searched in the frequently asked question and never found any one having my problem.. Anyway aeris after the temple of ancient removed from my party and when i went to the forgotten city after her death she never return to my party whatervet i did ..i don't know what to do and i don't realy think i have problem in instalation because the mod is completely work with all its graphic and every thing is fine except for aeris.. in bootleg in menu i put tick on aeris revival so it should work .but that never happen please help me what should i do ..what i missed
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kamegami on 2014-10-01 13:04:02
I am having issues with the Bootleg. I am attempting to install the Simple preset with Bootleg Fields with Battle Scenes are PNG, Bootlegged Field Textures (Remove Glitched), and Always Run Toggle Game Option. I am installing to the Steam version and followed the guide. My issue is it appears the Field Textures aren't installing correctly. I'm going through the intro and so far the only field that is any different is the second field (the one right after the train station). What could I be doing wrong?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: musrah on 2014-10-03 23:37:14
¿ SOME BODY CAN HELP ME ?This seem awesome but i can't run it, i already have installed the bootleg with all the mods  in green or yellow and when i try to run it, a black screen with a error message appears. 
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION." :-\

here my app.log:
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.13084 Compatibility Profile Context 14.301.1001.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:14: error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
ERROR: error(#273) 1 compilation errors.  No code generated


INFO: postprocessing program link log:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FF7\FINAL FANTASY VII\ff7input.cfg
initializing sound...


my specs:

windows 7 ultimate 64 bits
4gb RAM
AMD Radeon HD 7800 Series
AMD FX 8150 8 cores 3.60 GHz

something i have done for error is run the bootleg of the black window without the mods, could be that ?

THANKS in advance
sorry for my bad english
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-04 00:53:46
Did you install Bootleg on top of an already-bootlegged installation?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: musrah on 2014-10-04 01:19:04
Did you install Bootleg on top of an already-bootlegged installation?


it was my first time instaling it in a not modded ff7,  STEAM ff7
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-04 01:22:02
Did you follow each step of Tifa's Tutorial?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: musrah on 2014-10-04 01:35:14
Did you follow each step of Tifa's Tutorial?

yes, i think ,  the only suspesious thing was that  i ran the bootleg (the one of the black screen) and  i didn't knew too well where to put the mods and it says  error  or something  like that, and  then it closes,  later i put the mods and ran the other bootleg (the one with the graphic interface where you pick what you want).  and   i  follow the  steps....     :cry:
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-04 01:48:39
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: musrah on 2014-10-04 01:59:37
You need to run the Graphical Interface to pick your settings, and hit "Run Bootleg" from there. It will launch the main Bootleg process from there on.
i did  that,  and  installed  every thing (take a lot of time)  then  i run it from the FF7 BootLoader (i have prove it with every graphical preset)   and  the  appears  the error window
"POSTPROCESSING INITIALIZATION FAILED,CHECK APP.LOG FOR MORE INFORMATION."
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fennas on 2014-10-04 16:16:57
Edit: I did a lot of reinstalling hardware drivers and fixing other stuff today and the problem was gone. So ignore this post please :)


Hello everyone

this is my first time posting here and I wanted to thank you for supporting my favorite game of all time up until now.

I have a problem with the Minigames running too fast. I have played about 60 hours in hardcore mode and I am enjoying it very much but the one part were you have to snowboard at the beginning of the 2nd CD has been frustrating me for 3 months. I know i can just get down and continue but i want to play the minigames later in the GS. I guess the problem should have been discussed before in this thread but unfortunately the search function is unavailable atm.


I have the Framelimiter for Minigames set to "On" with activated V-Sync.

Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Is there something else that I can try to make this work?

Thanks in advance

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fennas on 2014-10-08 19:14:45
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-09 18:04:39
Ok, I still got another problem. This one is with the Countdown. Everytime there is Countdowntimer the digits are only partly visible(the upper 10-20% maybe) and I can only guess the number. It was extremely difficult inputing the keycode at the Shinra mansion. How can I fix it? Do i have to reinstall the mods? Which options do I check?

Edit: I got that fixed now by reinstalling completely but i can't Save anywhere now. I made sure i checked the Option in the bootleg.

Uh huh, so it's the save anywhere option that messes it up huh?
Title: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Groomp56 on 2014-10-10 03:15:57
The game crashes when I go to the char menu, it was working fine until I restarted my computer.
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Vgr on 2014-10-10 11:55:18
Please provide your APP.log, found in your game folder.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-10-10 13:22:58
I cant install; when I using Win7 the mod succesfully working but now I am using Win 8.1 64 bit but the mod not install.
The UAC is closed. Game location is E:/.../Steam/Steamapps/Final Fantasy VII

I tried everything that on cmd screen; but not working.

(http://i.imgur.com/bcjb3PU.jpg)

Edit: I renamed FINAL FANTASY VII to Final Fantasy 7 and its working.
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Groomp56 on 2014-10-10 17:25:48
Here it is, I put it in my last post but nobody was responding. The game is using my Intel card instead of my Nvidia for some reason.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Vgr on 2014-10-10 18:46:26
Try to set the internal resolution to the same as your monitor (1600*900), see if that changes anything.
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Groomp56 on 2014-10-10 19:18:56
It still does it, it does it at the character menu and at the end of the first battle, so could it be something with the menus?
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Vgr on 2014-10-10 20:05:46
Did Bootleg complete successfully?
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Groomp56 on 2014-10-10 20:20:14
Yeah I reinstalled it and everything, this is really weird , it was working fine until I restarted my comp.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-10-10 21:16:42
Uh huh, so it's the save anywhere option that messes it up huh?

It has something to do with Menu Overhaul, but it's not the Save Anywhere option.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Nikkolas on 2014-10-10 22:17:32
It's funny - you say in the OP that this wouldn't work with Integrated Graphics or GPU or whatever. I have a really crappy old computer I got for discount on Amazon for $200 three years ago but it ruins Bootleg just fine.

The funny part though was that I tried upgrading to 7th Heaven since some posts on here said Bootleg is out of date. 7H also seemed a lot simpler, even if it didn't have quite the number of options. Only it was 7H that proved  real laggy and impossible to run for me. Ah well.

I really like this, "outdated" or no. I first found this forum and FF7 mods back in...2008 I think and Bootleg is a godsend compared to those days. Then again, I'm sure many people on here remember even darker days. And of course I'm just a laymen who has problems simply installing stuff which is nothing compared to the people who can make these mods. Thank God for smart people.

So thank you everyone for making this.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-11 01:08:22
It has something to do with Menu Overhaul, but it's not the Save Anywhere option.

Damn damn damn mulligan. >:I   Well, hopes to a fix for it. I really do not like having to change things on the spot. ;-;
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fennas on 2014-10-11 21:30:49
fixed my final problem by reinstalling the Menu Overhaul,somehow it didn't install with the bootleg installer.

Everything works now, thanks everyone
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-11 21:44:48
fixed my final problem by reinstalling the Menu Overhaul,somehow it didn't install with the bootleg installer.

Everything works now, thanks everyone

Huh, could you explain this in some detail? I am kind of confused here. o.O  It didn't install with the bootleg huh? 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: CloudLeonHart on 2014-10-12 18:07:25
Is this mod compatible with the version of Steam? Or to always use tendre which convert the Steam to the 98 version?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-10-12 18:21:02
Is this mod compatible with the version of Steam? Or to always use tendre which convert the Steam to the 98 version?
working perfectly steam. I use. No any problem.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-12 18:26:20
Why....why do people have a lack of education...?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: CloudLeonHart on 2014-10-12 18:29:52
working perfectly steam. I use. No any problem.
OK thanks ^^ I will try that at the moment I have not managed it run lol
Title: Re: Re: [FF7] Mod Details for Bootleg - Tifa's Package (WIP)
Post by: Groomp56 on 2014-10-13 02:15:19
Is anyone else gonna help me? Please...

Edit: Merging topics and pasting the previous posts so someone can hopefully answer -Vgr

The game crashes when I go to the char menu, it was working fine until I restarted my computer.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.3.0 - Build 10.18.10.3652
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1600x900, internal resolution 1920x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\FF7 Remastered\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

It does it at the character menu and at the end of the first battle, so could it be something with the menus?

Yeah I reinstalled it and everything, this is really weird , it was working fine until I restarted my comp.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-13 02:26:30
Someone else (http://forums.qhimm.com/index.php?topic=15633.0) fixed it by reinstalling, so I suggest you do that if all else fails.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Groomp56 on 2014-10-13 03:53:29
I'll try that, I'll give you an update.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Groomp56 on 2014-10-13 06:17:49
Unfortunately, it still happens, even with a clean re install. At this point I don't know what to do. I have the same issue as that guy in the other post, but his fix didn't work for me. I deleted all the files, and re installed everything. Never should have restarted my computer...  Could it be the game using my Intel card instead of my Nvidia? I set it to use it in the Nvidia Control Panel.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: CDog on 2014-10-13 09:51:39
Hi, I'm new around here and I've just come with a problem installing. I'm attaching a picture of where my installation hangs.
(http://i58.tinypic.com/2envk9c.jpg)
The install freezes up at this point and won't go any further after 2 attempts. Anyone have any advice? :?

EDIT:
I thought it may have been because my default txt editor was set to notepad++, when I changed to notepad I get some errors but installation still hangs.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-13 12:18:56
@Groomp56 - I don't know what this could be, perhaps someone else will be able to help you.

@CDog - I'm not sure if it has something to do with the text editor. I know it opens a file in notepad once it finishes, which you can ignore. It does take some time to finish, not sure what to do to un-hang it, besides trying to wait it out.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Groomp56 on 2014-10-13 18:27:52
@Vgr Ok, thanks for your help up to this point.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: CDog on 2014-10-13 18:54:30
@CDog - I'm not sure if it has something to do with the text editor. I know it opens a file in notepad once it finishes, which you can ignore. It does take some time to finish, not sure what to do to un-hang it, besides trying to wait it out.

It opened a text document but then remained open but appearing to do nothing. After a while the Sephiroth animation even stopped moving every time I've run the installer.

I ended the process with the task manager and everything seems to have worked, I'm able to play the game with no problems so far (I'm still on the bombing mission though).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-13 19:17:54
Has anyone else found a complete fix for the [half counter] issue from the Menu Overhaul? I figure one would just reinstall the menu overhaul completely and overwrite the copy paste. But, I am too hesitant about this. I don't like redoing things too many times. e.e
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fennas on 2014-10-14 15:17:11
i fixed my half counter problem by reinstalling, i had to manually install my Menu Overhaul and selected Retranslation(someone suggested this would work). I now have fully visible Countdowns.

You could try to backup the game files and try to install Menu Overhaul. If it doesn't work you can just go back.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-14 17:59:07
i fixed my half counter problem by reinstalling, i had to manually install my Menu Overhaul and selected Retranslation(someone suggested this would work). I now have fully visible Countdowns.

You could try to backup the game files and try to install Menu Overhaul. If it doesn't work you can just go back.


I see, but when you manually reinstall it and copy the files in, do you recopy the files of the Kernels and the ff7.exe back into place afterwards so you won't lose your chosen models and stuff?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Superhiro415 on 2014-10-15 04:29:40
Hey I just starting using this set of mods and am loving it so far. I've just been having a couple small issues that maybe you guys could help me out with.

1. The motorbike minigame at the end of Midgar played at superspeed. Not the biggest deal as I still managed to get past it, but I was wondering if there's a way to fix it and if that means the other minigames will also run at superspeed.

2. The in game volume control for the music doesn't seem to do anything. Is there another way I should be adjusting the music volume? It seems to be considerably louder than anything else on my pc, which just makes it hard if I wanna play the game while watching a twitch stream or something.

Any help on these two issues would be appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Mahglazzies on 2014-10-16 08:20:14
Greetings,

So far I'm loving the work that you've done, this is fantastic and really streamlines a process that would otherwise deter a lot of people from experiencing FFVII at its finest. I have, however, encountered a few issues that I have not been able to find solutions to, within the FAQ and this thread (though I will admit that I did not sift through all 100 pages of this thread).

A little bit of preliminary information:

I'm running Windows 8, 64 bit.
I'm using the Steam version of Final Fantasy VII, which I have installed to C:/Games and NOT in the Program Files folder.


- I have user account control turned off (always do), installed everything as an administrator and turned off my anti-virus/firewall for setup.
- I downloaded the compilation torrent provided with all of the mods that are supposed to work together seamlessly.
- I'm operating on a laptop with a dedicated Nvidia GPU.
- During the installation process, I was only prompted once to configure the installation of a mod as it ran through the command prompt. I can't remember which it was, but, as suggested, I selected "1997 version" and continued with the install. (Is this normal? When I read "pick 1997 for EVERYTHING", I can only assume there should have been more configuration prompts...)

I put my mods in the suggested folder (Games/FF7Mods) and my FF7 install is in Games/Steam/Steamapps/Common/FINAL FANTASY VII. I ran bootloader and the command prompt went to work. After installation was completed, I went through and set all of my options in Bootleg Front End and upon using the Bootloader, I went ahead and configured everything to the recommended specification (minus Postprocessing - I read that it doesn't work on Nvidia cards and it does result in a post-processing error at launch).

Anyhow, on to the problems. When I launch the game with bootloader, FF7Music launches in the background as well. Upon starting a new game, the music in the opening starts about 20 seconds later than it should, but it does start (with the remastered music too). Is there a reason why it launches FF7Music in the background? I read in some of these threads that the game must be launched with FF7Music in order for the mod to work, but I also read that for a good portion of the other mods to work, the game must be launched with Bootloader. Is it normal for the FF7Music launcher to pop-up in the background when you start the game with bootloader? Sometimes when I use bootloader to launch the game, there is no music at all. This is more of a curiosity and an annoyance, it isn't really a huge deal.

However, the thing that really bothers me is that the Bootleg Front End doesn't remember all of my settings after exiting. Again, this issue isn't enough to make it unplayable, but still. It makes me paranoid that not all has gone smoothly. Under "models", "Guard Scorpion" and "Sweeper" won't stay selected. I always pick "Team Avalanche" for the save point and it does show it as such in the bootleg front end, but in-game it actually shows the Final Fantasy X savepoint. Under "Overhaul", "Always Run", "Re-Translation" (including Canon Names, Canon Items and American Spelling) won't stay selected.
(https://imagizer.imageshack.us/v2/667x475q90/674/AhQdEQ.jpg)
(https://imagizer.imageshack.us/v2/673x489q90/743/GILGoL.jpg)
(https://imagizer.imageshack.us/v2/672x488q90/661/auZ52O.jpg)

Also, my APP.LOG:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.2.0 - Build 10.18.10.3355
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Just in-case something looks odd there too. Is it weird that during installation, I wasn't prompted to configure more than one mod? Is it normal to have FF7Music launcher open in the background when I launch with bootloader? Any insight as to why the options I mentioned earlier won't save in bootleg front-end? I'd really love to use them.

Sorry if this post was needlessly verbose. Appreciate any feedback/insight. Thanks!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-16 10:45:33
FF7Music is needed during running of the game, and so is ran all the time. The music starting later in the intro is intentional and normal behavior.

I think you got it backwards. You need to configure your settings in the Bootleg Front End, then hit "Run Bootleg" to install. You cannot change your settings once installed, you need to re-install.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Mahglazzies on 2014-10-16 20:14:56
... Oh. Well, that definitely makes me feel like a giant moron, but I suppose that makes sense. Don't know why I assumed it was more flexible than that. Thanks for the information, I'll just do a clean install and be very, very sure about how I want everything to look before I proceed.

So there's absolutely nothing in those menus that I can change after I run bootleg install? Even slight cosmetic things? Haven't tested that out yet, but probably not, if I'm understanding what you're telling me.

Thank-you. I really appreciate the help, hopefully I didn't make you facepalm too hard when you read my post.  ;D
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-16 20:58:42
With the (godly awful, unpractical, brain-aching and cringing) way it's coded, this cannot be done, sadly.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fennas on 2014-10-17 18:41:07
Quote
➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.

    Make a backup of [gamedir]\mods\Bootleg.
    Install Menu Overhaul with "Re-Translation Project [R04]" checked.
    Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
    Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
    Play the game passed the counter and save right after.
    If you don't like the translated text, run Menu Overhaul again with "Uninstall this mod" checked at the bottom.
    Go to the backup from Step 1 and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.

I followed these Instructions and got it to work.


Anyway, now I got another problem with the Countdowns on the train chase in Corel. The Countdown runs at twice the speed, making it impossible to stop the train in time.
How can i get the timer to run at normal speed?

Edit: I used the EQ2Alyza preset for my Bootleg installation.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-17 20:01:55
Oh you followed that bit. e.e When I did that, just to get Vincent, I wasn't able to have my loaded models or anything until I got Vincent. So, meh.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-18 21:29:58
Okay, concerning the retranslation project fixing the time counters I need for the Shinra Mansion and the train. I have to say it worked. BUT.. I did it on an initial install of Bootleg with a fresh install . I dislike the retranslation, but, I will work with it and get my happy self over it.  I wanted to keep the original , but meh.  I have canon names, items and american spelling checked. It fixed everything with the retranslation checked.  To the point at hand, i'm good now. e.e After weeks of tests, i'm good.

Edit: Scratch that, I checked the american spelling thing and it just retranslated anyway. The duck man!?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-18 22:21:37
Bootleg is strawberries old, what you're seeing is the old Menu Overhaul, which is sadly what Bootleg has. Reunion can be installed afterwards, but then troubleshooting is up to you.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-18 22:29:25
Hm, mind giving me the thread through pms to the Reunion?  I would like to do this so I can have my chosen files from bootleg, fix the counter issue but keep the original American text.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-10-18 23:09:29
Right about here (http://forums.qhimm.com/index.php?topic=14914.0).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Nikkolas on 2014-10-19 00:17:51
Are some of the soundtrack options broken or is that just me? I tried to use FFTim's OGG for example and got nothing. I also don't know what "The Remix" and "Bootleg" are. I'm trying to remember what  OST options I used last time.... It sounded like FFTim's stuff but maybe not. Was that incorporated into "Remix" or "Bootleg"?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-10-19 01:59:03
Hm, mind giving me the thread through pms to the Reunion?  I would like to do this so I can have my chosen files from bootleg, fix the counter issue but keep the original American text.

Did you choose any difficulty mod from Bootleg? Reunion "Beacause" is the updated ReTranslation from Menu Overhaul. Keep in mind that it alters files that are associated with most difficulty mods as well, so all you could be doing is a work-around to one problem while creating another.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-10-19 02:55:46
I have this issue already assessed . Thanks to VGR giving me the bump to the Reunion project. I got the changes I needed, I had no difficulty mods chosen in bootleg, just the normal original mod. <3
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-10-21 17:22:33
I tried everything I uninstall and reinstall 3 times but no sound or music in game; just fmv s including sounds.  I am using win 8.1 64 bit laptop.

my app log

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2900
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Oyun\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

INFO: E:\Oyun\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


my ff7_opengl_cfg

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Zutnop on 2014-10-23 13:25:05
I need some help here.
First of all, I wish to change all cutscenes to the completely fan made ones, (with clips from AC, CC etc.) So the question is: What should I pick in the box where I chose what kind of FMV pack I want?

It's driving me nuts that I can't get the music to work. I have downloaded the the patch and run it inside the game folder, but nothing happens.

Also, when I start the game it says that an error occurred when trying to use full screen.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-10-23 21:24:11
I need some help here.
First of all, I wish to change all cutscenes to the completely fan made ones, (with clips from AC, CC etc.) So the question is: What should I pick in the box where I chose what kind of FMV pack I want?

It's driving me nuts that I can't get the music to work. I have downloaded the the patch and run it inside the game folder, but nothing happens.

Also, when I start the game it says that an error occurred when trying to use full screen.
For music; uninstall game delete game folder and reinstall. When settings bfe.exe before install uncheck 9999 break. I tried like that and the music problem is fixed.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Zutnop on 2014-10-24 14:02:04
For music; uninstall game delete game folder and reinstall. When settings bfe.exe before install uncheck 9999 break. I tried like that and the music problem is fixed.

Still doesn't work. I reinstalled the game and the mod, but now I can't even use the music patch.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Artemis on 2014-11-01 18:29:18
I was using mods on FF this month and run bootleg without problems, but I have a mini-question. Is there a way to install only one mod? For example, I want to change harcore to nightmare mod, or I want to change one char model to other but you have to install all mods... thanks for helping!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 00:07:52
Thanks for the amazing guide!! Really looking forward replaying this gem with some updated graphics HOWEVER
i'm stuck with a problem
(http://i.imgur.com/d1AxvVO.png)

The thing is I've set both programs to run as admin in compatibility turned my UAC off all my mods are GREEN etc
but still I get this message of run the program as ADMIN :( Anyone know what possibly could be wrong
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 01:58:58
Thanks for the amazing guide!! Really looking forward replaying this gem with some updated graphics HOWEVER
i'm stuck with a problem
(http://i.imgur.com/d1AxvVO.png)

The thing is I've set both programs to run as admin in compatibility turned my UAC off all my mods are GREEN etc
but still I get this message of run the program as ADMIN :( Anyone know what possibly could be wrong

It's the installation you have the game in.  You have to install the game into your Hard drive, in a new folder not in the games folder but the hard drive itself . For instance. C:\FF7epic\Final Fantasy VII .  When you create that folder, whatever antivirus you have, you need to set the exclusions for scans so it doesn't interrupt. Right click and select properties on the installed folder,  Turn off your anti virus before running bootleg. Where it says "Read-Only" click it so it's OFF or emptied. Apply, and include subfolders. 


Edit - Forgive the ignorance, looked at the photo and saw you did have the 2012 release. 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 01:38:16
It's the installation you have the game in.  You have to install the game into your Hard drive, in a new folder not in the games folder but the hard drive itself . For instance. C:\FF7epic\Final Fantasy VII .  When you create that folder, whatever antivirus you have, you need to set the exclusions for scans so it doesn't interrupt. Right click and select properties on the installed folder,  Turn off your anti virus before running bootleg. Where it says "Read-Only" click it so it's OFF or emptied. Apply, and include subfolders. 


Edit - Forgive the ignorance, looked at the photo and saw you did have the 2012 release.
Oh I forgot to state that yes it's the FF7 from Square-Enix shop

So it doesn't work because it's in the games folder!? Must I do a full unistall/reinstall directly to C:\ or does simply moving the folder help?
Not on my PC otm but will update as soon as I get home
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 01:41:27
Oh I forgot to state that yes it's the FF7 from Square-Enix shop

So it doesn't work because it's in the games folder!? Must I do a full unistall/reinstall directly to C:\ or does simply moving the folder help?
Not on my PC otm but will update as soon as I get home

A fresh install will help.  Like I said, do a fresh install to the drive C:\ in any folder you create in that area.  Then follow the steps I provided.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-02 03:39:19
This error means Bootleg cannot write to the folder. In 95% of the cases this means it's not running as admin, but this can also mean the folder is read-only. Check to disable if that's the case.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 04:48:25
This error means Bootleg cannot write to the folder. In 95% of the cases this means it's not running as admin, but this can also mean the folder is read-only. Check to disable if that's the case.

HABBABOI D:< I was gunna explain that. xD <333
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 09:41:10
This error means Bootleg cannot write to the folder. In 95% of the cases this means it's not running as admin, but this can also mean the folder is read-only. Check to disable if that's the case.
Alrighty my problem is  getting really annoying now so I uncheck the read only option right it says do you want to apply changes to subfolders and files I press ok it's unchecked now I press ok to close the properties then when I check the properties again ITS FRIGGIN checked again!? Somehow it keeps rechecking the read-only thing

Trying with a new install I get a problem with the FF7_GameConverter_BC as well saying (http://i.imgur.com/8f8NM89.png) sigh going from bad to worse somehow when I was so close ;p the gameconverter is absolutely needed right or?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-02 10:06:13
The Game Converter is not mandatory, Bootleg will work without it.

Try to open the command line and type the following: 'attrib "path of the game" -R /S /D', if that doesn't work try creating a brand new folder.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 10:21:00
Hmm oke so somehow I got it work !! Woohoo but... As always there's another problem going on at some point in the install thing he gets to the music install I select that I want the original PS music the setup starts but never goes past 15%ish the setup is just stuck there even if I just press "x" to not install the bootleg says: installing anxious heart original soundtrack and it's stuck there :( ... so close to the finishline but not yet there
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 13:02:26
Be patient, you can't force things to go your way.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 15:05:16
Be patient, you can't force things to go your way.
I've waited literally more than 30min and it didn't go past the 15% mark ever :( how long did it take for you?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-11-02 15:07:40
The Game Converter is not mandatory, Bootleg will work without it.

Try to open the command line and type the following: 'attrib "path of the game" -R /S /D', if that doesn't work try creating a brand new folder.

It's needed for at least the Steam version since Kranmer's doesn't support it.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-02 15:20:30
Yes, but he has the Square Enix store, which is internally supported by Bootleg.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 15:43:46
I've waited literally more than 30min and it didn't go past the 15% mark ever :( how long did it take for you?

With the way I have mine set up, with help from VGR and Alyza, it took no less than three minutes for the FF7music to install. The total time it took for everything to install was an hour. Honestly, I think it's something with your computer. It shouldn't take that long. Are you running on a Windows Vista, Seven, or Eight?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: SAKRAY on 2014-11-02 16:10:06
Windows 7 64bit
Im trying to wiggle myself through the settings I've set the music on PSF Midi when the music setup comes and I close it does install the PSF Midi in the Bootleg window but then after some time it gets to a point where it says
Copying dummy textures and now it's stuck at that part :(
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 18:17:42
Windows 7 64bit
Im trying to wiggle myself through the settings I've set the music on PSF Midi when the music setup comes and I close it does install the PSF Midi in the Bootleg window but then after some time it gets to a point where it says
Copying dummy textures and now it's stuck at that part :(

Hmm...do you have any internet browser open while installing bootleg?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-02 20:52:50
Hmm...do you have any internet browser open while installing bootleg?

What would that even change?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-11-02 21:58:40
What would that even change?

Well it could also be that with the internet ports open it's conflicting with the installation, in my theory. Before I gained some knowledge with this project I did tests and running the internet Explorers like the original IE. Chrome, Firefox or whatever can conflict with things. xP Just trying to figure out a solution for his issue.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-02 23:05:32
Ports being open or not would not matter. Ports matter for incoming connections, not outcoming ones.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: jake38 on 2014-11-14 19:30:50
Hello! I am new here and i am having a problem. I followed all the instructions and installed everything but whenever i click run ff7 i get a black screen. sometimes it loads the select new game or continue screen but when i click new game, i just get a black screen. Please help!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-15 00:13:41
Which version of the game do you have, and where is the 'movies' folder?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-15 15:07:41
Ok, been a long time FF7 player but 1st time I'd have played with mods. Installed the mods to the right directory, all the mods I've selected from the BFE.exe are all OK, I selected FULL and changed a couple of the field models to my preference. The game loads and plays, but it then crashes at the first battle! I have tried numerous different configs of the game but still the same happens again and again.

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 4.4.0 NVIDIA 344.65
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: E:\Games\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/OPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception

EDIT: 7th Heaven doesn't seem to have as many different mods as Bootleg, I'd love to run a harder version (similar to Hardcore mod) with maxed out graphics and updated UI etc. What's best?

Any ideas?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-15 15:10:23
Please post the contents of your "LastUsed.bp" and "bootleg.log" files found in the Bootleg directory.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-15 15:16:58
Please post the contents of your "LastUsed.bp" and "bootleg.log" files found in the Bootleg directory.

I don't seem to have a "bootleg.log" file in there, I have a "bootleg.bp"
Hope this is what you mean below.

LastUsed.bp
Quote
C=10
S=1
P=1
R=0
O=100001001011100000111111001101010111111111001111111100100
N=1
A=1
V=1
H=8
L=9
M=6
K=10
E=4
T=1
Z=5
B=0
U=1
W=4
Y=1
Q=2
G=2111111111111111
@=01110611030000000011221101111002210411231121151400112
$=050505050505050505050505

Bootleg.bp

Quote
C=10
S=1
P=1
R=0
O=111101101010100000111111001101010111111111001111111100100
N=1
A=1
V=1
H=7
L=5
M=8
K=10
E=4
T=1
Z=5
B=0
U=1
W=4
Y=1
Q=2
G=1111111111111111
@=01111611030000000011221101111002210201231121151400112
$=050505050505050505050505

EDIT: My Bootleg.log is in the Final Fantasy VII directory, may that be the problem?

Quote
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 15/11/2014 - 14:20:19,67
INFO: Bootleg Options: /C10 /S1 /P1 /R0 /O100001001011100000111111001101010111111111001111111100100 /N1 /A1 /V1 /H8 /L9 /M6 /K0 /E4 /T1 /Z5 /B0 /J /U1 /W4 /Y1 /Q2 /G2111111111111111
INFO: Brat Code: /@01110611030000000011221101111002210411231121151400112
---------Bootleg System Paths---------
INFO: Destination Location: "E:\Games\FINAL FANTASY VII\"
INFO: Mod Path: "E:\Games\FF7Mods\;C:\Users\Jay\Downloads\;E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Jay\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive F:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Searching for "Avalanche High Res.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.

Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Spell Names, Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.

Searching for "MO.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing Bootleg Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.

Searching for "Battle Scene enhacement lgp use.zip" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.

Searching for "magochocobo_ff7_pack 3 lpg.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.

Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.

Searching for "data.7z.001" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing APZ's Cloud Field Model with Sword Field Model . . .
Completed APZ's Cloud Field Model with Sword.

Installing New APZ Black Cloud Battle Model . . .
Completed New APZ Cloud Black Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Grimmy's Shirtless Sephiroth model . . .
Completed Grimmy's Shirtless Sephiroth Battle Model.

Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.

Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing Jinkazama2k7's Vincent ReModel Field Model . . .
Completed Vincent ReModel Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Light Ruby Weapon Model . . .
Completed JLOUTLAW's Light Ruby Weapon Model.

Searching for "Guard Scorpion.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing Slayersnext's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing Millenia's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "E:\Games\FF7Mods\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Avatar Preset - Milo Leonhart's 10th Anniversary Photographic Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Photography by Milo Leonhart . . .
Installing Vincent Avatar - Photography by Milo Leonhart . . .
Installing Chocobo Avatar - Photography by Milo Leonhart . . .
Installing Cid Avatar - Photography by Milo Leonhart . . .
Installing Cloud Avatar - Photography by Milo Leonhart . . .
Installing Aeris Avatar - Photography by Milo Leonhart . . .
Installing Cait Sith Avatar - Photography by Milo Leonhart . . .
Installing Sephiroth Avatar - Photography by Milo Leonhart . . .
Installing Proud Cloud Avatar - Photography by Milo Leonhart . . .
Installing RED XIII Avatar - Photography by Milo Leonhart . . .
Installing Tifa Avatar - Photography by Milo Leonhart . . .
Installing Yuffie Avatar - Photography by Milo Leonhart . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: 15/11/2014 - 14:44:37,47.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-15 15:37:02
My bad, I remembered wrong.

The installation seems to have completed successfully, and offhand I don't see any error. I'm going to look at your issue a bit deeper in the next hour.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-15 17:31:03
I don't see any error after looking through your settings.

Which version of the game are you using?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-15 19:33:43
Square-enix store, 2012 version.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-15 20:08:28
Did you install the Game Converter? Because it's not required for Bootleg to work on the 2012 version. Also do make sure to install Bootleg only on a fresh install and not on an already-bootlegged install.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-16 07:36:18
No I didn't use it, I'm at work today so may do a fresh install and start again. Just a question, if I want the the best looking mods to improve the look of the game as well as making it harder is it best I use bootleg or should I use 7th Heaven? (7th Heaven didn't look like it has the full range of mods that Bootleg does, I don't see the difference? (Noob questions, sorry!))
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-16 11:28:51
The difference between Bootleg and 7H is that Bootleg installs the mods once, and alter the game files. 7th Heaven adds the mods files on runtime, meaning you need to do it everytime. If you intend to change mods a lot, 7H is probably a better choice. If you plan to stick to one setup of mod, Bootleg is the way to go.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Robgatti on 2014-11-25 05:11:39
I have everything working but ingame Music.
I've ran the Music Patch.
Still no good, only SFX are playing.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-25 07:50:33
I had the same problem with FF7 Music, instead I used a different soundtrack, is it Reunion? I forget. It's the one that's more orchestral anyway and it works fine.

Btw, I just did a clean install of FF7 and Bootleg and my game works fine now. Only Hardcore mode is pretty tough! I seem to run out of potions quickly, lol. I'm just grinding inside the reactor before taking on the scorpion boss.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-25 11:08:09
Reunion isn't an audio mod, you might be thinking of Anxious Heart?

Regarding Hardcore, try to beat lone Sweepers. They drop Bolt Plumes. Then use them to beat Sweepers that are with other enemies, and beat lone ones without using any. Then you can use them against Guard Scorpion.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Robgatti on 2014-11-25 15:31:47
Will I need to re-mod everything?
As in Full Install etc etc as noted in the FAQ?

It seems that way, as when I installed Anxious Heart its telling me "plugins\vgmstream_music.fgp" cannot be found.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: avfcjay on 2014-11-25 15:46:11
Yeah Anxious Heart that's the one! Sorry, mind slipped!

I completely uninstalled FF7 and then re-installed it with all the mods again from scratch. Didn't take long (15 mins?) Worth trying that then watching Bootleg install again and again trying different setups.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Robgatti on 2014-11-25 16:33:13
Yeah, Anxious Heart installed fine this time, but no music on launch again.
I'll keep at it, at least I'm learning.

Thanks for the recommendations guys!

Whats a good OST for the game out of the available ones in the latest Bootleg?

EDIT:
I've re-modded and tried EVERY version of Anxious Heart.
NO sound yet.
I'm highly confused.

EDIT 2: Got it. Have no idea what I did, but its working like a charm now. Ill be looking through my logs and such to see what I fixed and meddled with for users who encounter the same issue.

EDIT 3: I'm apparently getting the crappy MIDI files because it cant locate the Plugin for Anxious Heart.
Im completely lost.
Title: Re: [Tutorial] Tifa's Bootleg
Post by: Leafia_Barrett on 2014-11-26 22:25:12
Okay, so I'm having the "no cutscenes and black screen" glitch. I looked at the movies folder, and it's almost completely empty - mkup.avi and opening.avi are both 0 bytes, as well (eidoslogo.avi is fine and works in-game). Yes, I have all the mods necessary, or at least Bootleg says I do - no red mods anywhere. I looked in the mod folder and most of the .zips can't be opened, and most of the ones I can open throw an error when I try to extract anything.
I also don't have any music, which I assume is an unrelated thing. Yes, I installed the music patch. I haven't a clue on this one.

Unrelated, but is there a way to run both 7thHeaven and Bootloader at the same time?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: blueknavish on 2014-11-27 01:06:35
Guys, amazing work on all these mods. Is there a site set up for donations which gives credit to all authors?

However, there is one glaring problem that is still not addressed with all these updates--the 15 frame per second battle animations. Can this be addressed to at least allow the battles to run at 30 fps? 60 fps would be best. And more importantly, can it be successfully implemented with all the other game fixes?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: blueknavish on 2014-11-27 02:31:06
Sorry, one more issue.

It doesn't appear that XPadder works with all these mods because it conflicts with the music package. Is there a workaround for this? How can we use a controller to play the game with all the mods? It's not really functional for me to play this game on a keyboard. I want to relax on the couch.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: blueknavish on 2014-11-27 02:35:57
Okay, so I'm having the "no cutscenes and black screen" glitch. I looked at the movies folder, and it's almost completely empty - mkup.avi and opening.avi are both 0 bytes, as well (eidoslogo.avi is fine and works in-game). Yes, I have all the mods necessary, or at least Bootleg says I do - no red mods anywhere. I looked in the mod folder and most of the .zips can't be opened, and most of the ones I can open throw an error when I try to extract anything.
I also don't have any music, which I assume is an unrelated thing. Yes, I installed the music patch. I haven't a clue on this one.

Unrelated, but is there a way to run both 7thHeaven and Bootloader at the same time?

Did download all mods from the torrent? Did you follow the instructions? Make sure all directories are set correctly. Make sure you're installing mods on top of a fresh install of FF7. I'm not sure what 7thHeaven is but it sounds like you're trying to do 2 things at the same time. A recipe for disaster.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-11-27 05:50:03
7th Heaven and Bootleg can be used together. But if you play with the thought to use 7H the you should swap to it over entirely, because the custom driver Bootleg needs is outdated. The latest driver has a native music support.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: blueknavish on 2014-11-27 07:14:45
The latest driver has a native music support.

There should be no conflict with XPadder then?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Leafia_Barrett on 2014-11-27 12:45:56
Did download all mods from the torrent? Did you follow the instructions? Make sure all directories are set correctly. Make sure you're installing mods on top of a fresh install of FF7. I'm not sure what 7thHeaven is but it sounds like you're trying to do 2 things at the same time. A recipe for disaster.
I downloaded any and all red mods on the list Bootleg provided, but no, I did not download the torrent, because it would have taken approximately a solid week to download. I can not overstate how absolutely garbage my internet is.
I followed every instruction, yes.
All the directories are correctly set. I double checked to be sure.
All mods are installed over a completely fresh install. I wiped the game off of my computer (with the tools provided to get rid of registry entries in a different post) after my first attempt, in which I missed a couple steps somehow. This is on my second attempt.
I'm not attempting to use 7thHeaven (a separate mod loader that dynamically loads mods rather than altering the files) with Bootleg, I was simply asking if it could be done, as there's a mod for Tifa that I want to use, but it's not in a format that Bootleg can do anything with, and I have absolutely 0 idea how to get it into said format, much less add it via Bootleg.

It's worth noting that the game DOES work, and the majority of the mods installed successfully. After Barret's dialogue (which should be changed but isn't, ReTranslation apparently failed to patch) pops up, if I open the menu, then close it, the game's screen goes back to normal. It still has no music, though.

7th Heaven and Bootleg can be used together. But if you play with the thought to use 7H the you should swap to it over entirely, because the custom driver Bootleg needs is outdated. The latest driver has a native music support.
Well, can 7thHeaven do everything Bootleg can, and can it accept the same file formats as Bootleg?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-11-27 19:14:16
Well, can 7thHeaven do everything Bootleg can, and can it accept the same file formats as Bootleg?

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-11-27 22:14:34
@Leafia_Barrett - Where is your game installed, which version do you have, where is Bootleg.exe and where are the mods? I need the complete paths. Also, while 7th Heaven and Bootleg can be used together, I recommend you stick to one. 7th Heaven works differently than Bootleg. It alters the game at runtime without changing the files. It's temporary and per-run. Bootleg alters the game files. It's permanent until you uninstall or re-install. For now it's impossible to install Bootleg over an already-Bootlegged install, but that will be changed. About the mods being corrupted, there's a high chance it's due to your Internet. If all else fails, the torrent might be your best guess (a week isn't that long if you forget about it :P ). I can seed if needed.

@blueknavish - About the 60 FPS, that's a mod which is still new and will be in the next Bootleg, however it's not in right now. If you know your way around the game files you can add it yourself. I don't recommend it if you don't know what you're doing. FF7 has a native controller support, but if that fails Joy2Key is a good guess. Sure, it's not as advanced as XPadder, but there's literally no difference for the game, since it was never designed for more than a D-Pad to begin with.

-Vgr
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: blueknavish on 2014-11-28 09:14:07
Thanks, Vgr. I had no idea the game had native controller support. It works fine with an XBOX One Controller, except it's using the joystick instead of the D-Pad, but no big deal.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-01 16:23:19
So I followed your instructions but somehow the game does not want to work... The problem is that when I select "new game" on the title menu I get a error stating the BVJF.yos was not found. The APP.LOG says it searched for this file in "E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\direct\char\BVJF.a" but the char folder is empty. Actually the whole "direct" folder consists of folders that are empty. There is not much to find on the internet about this problem, the only thing I can find is that it might be related to a NPC Reconstruction mod. I would be gratefull if you could help me somehow...
Here is the whole APP.LOG:
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: texture dimensions exceed max texture size, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-12-02 05:22:10
Quote
INFO: Microsoft Corporation GDI Generic 1.1.0

Find out what the graphic hardware is of your PC and install its proper driver.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-02 19:36:22
I uninstalled AMD Catalyst again, now it shows which card and driver I am using. The problem remains the same, my design folder is completely empty, aside from some other empty folders, and BVJF.a still can´t be found/does not exist for some reason...

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception

Edit: I reinstalled it right now and I get a strange Error in the end of the installation. I had it the first time I installed it too, so maybe there is a soultion in there.

Quote
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 371e

Error in blin62_2: Incorrect number of entries: 22/23
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-12-03 13:08:16
Error in blackbgb: converting to field failed, Attempted to read 323135 bytes from 371e

Error in blin62_2: Incorrect number of entries: 22/23
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script

That has something to do with the Translation I think.  If you had it checked, I suggest installing Bootleg without the translation checked, then install the translation with Reunion.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Leafia_Barrett on 2014-12-03 13:53:36
That has something to do with the Translation I think.  If you had it checked, I suggest installing Bootleg without the translation checked, then install the translation with Reunion.
Reunion? What's that?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-03 14:23:01
I reinstalled it without English translation but it did not help. :/
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-12-03 15:35:01
Go look through the other mods section for Reunion. Other releases or something I think.  Reunion should be in there.  It is a mod that has the proper "Latest" translations and menu overhaul stuff.   Okay,  if nothing worked then I am not sure. Haven't been checking things out that much but I will take a look into it.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jordancyre on 2014-12-06 02:22:06
SO this tool is about the coolest thing i've ever seen when it comes to modding FFVII.  It makes modding super simple for many already popular mods. 

Love.

It.

Two thumbs up!  The mods that replace the models in the game are ay cool but they focus mainly on the playable characters and the npcs.  Are there any mods out there for enemy overhauls?  Like the guard scorpion mod by Team Avalanche!  That was sick.

Keep this up man! :lol:
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-06 02:32:07
There are really few enemy remodels around, sadly. I'm glad you like.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jordancyre on 2014-12-06 02:59:58
If I was any good at anything visually artistic I might take a stab at it...  However my skills are limited to music and that's about it.  Still though...  Thank you so much for developing this!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-12-07 19:18:34
If I was any good at anything visually artistic I might take a stab at it...  However my skills are limited to music and that's about it.  Still though...  Thank you so much for developing this!

The game doesn't need only visually artists, audio artists would be great too. Ficedula has made a great tool which is able to play ambient sound. Ambient sound would give the game a more liver feeling. The problem is that no one has started such a mod project.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-07 19:30:35
The game doesn't need only visually artists, audio artists would be great too. Ficedula has made a great tool which is able to play ambient sound. Ambient sound would give the game a more liver feeling. The problem is that no one has started such a mod project.

This. Modding isn't all about graphics.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-09 20:54:51
I still have not been able to solve my problem myself... Is it possible that someone uploads his \FINAL FANTASY VII\direct\ folder somewhere so I can look whether my game works if I use the folder of someone else?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-09 22:40:40
I still have not been able to solve my problem myself... Is it possible that someone uploads his \FINAL FANTASY VII\direct\ folder somewhere so I can look whether my game works if I use the folder of someone else?

Wouldn't change a thing. The direct folder shouldn't be used for normal gameplay, and I don't think any mod uses it, although I can't be sure. Using someone else's folder would not solve your issue, whatever it is.

Onto troubleshooting. Which version of the game do you have, where is the game installed and which OS do you run?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-10 11:26:54
Quote
Which version of the game do you have, where is the game installed and which OS do you run?

I have the Steam version, the game is installed in E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII and I use Windows 7 Home Premium 64 Bit
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2014-12-10 13:29:51
Never knew Ambient sounds is now supported and I'm pretty sure 99% of other people here didn't know too. Maybe a notice should be made about this in Audio Releases thread?  Don't know..

Aye, the game itself has the feature already (the reactor sound as example), but with the tool it is mod independent and do work better (at last I hope so). I had added sound in the field's script to the engines room of the highwind and don't want to play without it anymore.  :wink:
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-10 23:05:12
I have the Steam version, the game is installed in E:\SteamLibrary\SteamApps\common\FINAL FANTASY VII and I use Windows 7 Home Premium 64 Bit

Did you use the Game Converter? From what I know, this error doesn't mean the direct folder should be used. It just means it failed to find that particular file. However, it does seem like your char.lgp file is broken someone. Can I have the contents of your LastUsed.bp file, found in the Bootleg folder?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: rgmarks on 2014-12-11 08:51:05
Somebody please can help me? The "menu_us.lgp" on data folder, what does it do? It messes with sound on menus? I think that i overwrite it with another menu_us.lgp and now i dont get sounds effects on the menu, only in battles. Where can i get this file without redoing the whole installation? Sorry if this is not the place and for the bad english.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Someone on 2014-12-11 13:33:00
Did you use the Game Converter?
I used the FF7_GameConverter_BC.exe, I hope that´s the right one

Here is my LastUsed.bp file:
Quote
C=2
S=1
P=1
R=0
O=100001101011000000000111001101010111111111001111111100100
N=1
A=1
V=1
H=3
L=9
M=8
K=0
E=4
T=1
Z=22
B=0
U=1
W=1
Y=1
Q=2
G=1111111211111133
@=01100701020011100010111101111004010201222243261200112
$=242223212722212225222522
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2014-12-11 17:09:55
FF7_GameConverter_BC.exe is the correct one for the Steam version. The current built in GC for Bootleg only covers original and 2012 SE versions.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-11 19:36:02
Yes. However, Bootleg's integrated converter will also work on the Steam version if it's not inside any of Steam's folders; if the installation was moved outside of the Steam folder for instance. I will check these settings when I have some time this evening.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: rgmarks on 2014-12-12 01:46:43
One more question, im havind a really hard time to make the field hd textures to work, i've already tried all options on bootleg fresh intalls. The last try, i installed a mix of the mods, maybe the third one. The first field(train) was HD, the ladders too. But before Wall market the majority of fields were vanilla, including Wall Market, its super ugly. So, what is the best option for the field hd textures? Can i change after running bootleg, without a fresh install? If yes, can somebody make a detailed installation instructions on the "best" field mod? The instructions on facepalmer and omzy field pack are horrendous, sorry. By the way, what is the difference between these mods? what is the best? Sorry, i know that its a lot of quetions, but im losing my mind trying to make these mods to work.

Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 11/12/2014 - 17:42:21,88
INFO: Bootleg Options: /C20 /S1 /P1 /R0 /O100001101010101011000111001101010111111111001111111100100 /N1 /A1 /V3 /H3 /L1 /M6 /K0 /E5 /T2 /Z10 /B0 /J /U1 /W8 /Y1 /Q5 /G4111111111111131
INFO: Brat Code: /@11011101030011100011111101112002212911232243462100112
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\"
INFO: Mod Path: "D:\games\FF 7 mods\;C:\Users\Ricado Marques\Downloads\;D:\games\FF 7 mods\"
INFO: Temporary Files: "E:\Arquivos de Programas\TEMPP\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "D:\games\FF 7 mods\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "D:\games\FF 7 mods\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive F:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "D:\games\FF 7 mods\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "D:\games\FF 7 mods\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Romeo14 AC Style Materia for Avalanche . . .
Completed Romeo14 Materia for Avalanche.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "D:\games\FF 7 mods\"
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.

Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Spell Names, Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.

Searching for "MO.exe" in "D:\games\FF 7 mods\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Updating Menu Overhaul with Romeo14 AC Style Materia . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\games\FF 7 mods\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Searching for "AH.exe" in "D:\games\FF 7 mods\"
Installing DLPB's Anxious Heart Soundtrack . . .
Completed DLPB's Anxious Heart Soundtrack.

Configuring FF7Music . . .
Installing Anxious Heart - Professional Soundtrack . . .
Completed Music Installation and Integration.

Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\games\FF 7 mods\"
Verified 6 parts . . .
Completed Rumbah FMVs.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\games\FF 7 mods\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "D:\games\FF 7 mods\"
Installing sl1982's Field Enhancement . . .
Inserting Full SL1982 . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "D:\games\FF 7 mods\"
Installing yarLson's Blackfan Field Upscale Project . . .
Inserting Full BlackFan . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "D:\games\FF 7 mods\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\games\FF 7 mods\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "D:\games\FF 7 mods\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "D:\games\FF 7 mods\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing HD Potion Bottles . . .
Completed HD Potion Bottles.

Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.

Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.

Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.

Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.

Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.

Installing Timu Sumisu's Barret Battle Model . . .
Completed Timu Sumisu's Barret Battle Model.

Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.

Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.

Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing  HQ Red XIII Field Model . . .
Completed  HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's Simple Highwind Model . . .
Completed Costa07's Simple Highwind Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Brightest Ruby Weapon Model . . .
Completed JLOUTLAW's Brightest Ruby Weapon Model.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "D:\games\FF 7 mods\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Searching for "Guard Scorpion.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "D:\games\FF 7 mods\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\games\FF 7 mods\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V3 Limit Texture . . .
Completed V3 Limit.

Installing Zendar's Transparent Metallic Pink Coin Skill Texture . . .
Completed Zendar's Transparent Metallic Pink Coin Skill Texture.

Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.

Installing Stayoff's Prelude Credits Screen . . .
Completed Staryoff's Prelude Credits.

Installing Avatar Preset - Zendar's Round AC Style Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - AC Round V1 by Zendar . . .
Installing Vincent Avatar - AC Round V1 by Zendar . . .
Installing Chocobo Avatar - AC Round V1 by Zendar . . .
Installing Cid Avatar - AC Round V1 by Zendar . . .
Installing Cloud Avatar - AC Round V1 by Zendar . . .
Installing Aeris Avatar - AC Round V1 by Zendar . . .
Installing Cait Sith Avatar - AC Round V1 by Zendar . . .
Installing Sephiroth Avatar - AC Round V1 by Zendar . . .
Installing Proud Cloud Avatar - AC Round V1 by Zendar . . .
Installing RED XIII Avatar - AC Round V1 by Zendar . . .
Installing Tifa Avatar - AC Round V1 by Zendar . . .
Installing Yuffie Avatar - AC Round V1 by Zendar . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: 11/12/2014 - 18:11:14,06.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-12-16 16:10:45
I bought new pc and I played ff7 again with tiafs bootleg. The mod works perfectly but there is a problem. I saw first time like this?

(http://i.imgur.com/V2iE8bf.png)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-16 18:46:46
That's installing the Menu overhaul with the 9999 Limit break checked if it's not installed, or the other way around. Both will result in what you have.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2014-12-16 20:03:52
thansk I unchecked 9999 break bootleg menu and it' done.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: rgmarks on 2014-12-17 01:04:23
OOOK, now i get it!

"Shouldn't be a lot of work involved.

I used winRAR to unpack everything and it does it more or less automatically.

The first time I tried to do it, I ended up stuck with folders within folders thinking I needed to manually unpack them... So i started over. I don't remember the order of operations off the top of my head, and I deleted the big file after I was finished.

Basically, you unpack the big rar file you downloaded, then you get a big folder full of more rars. So: select all > right click > extract to a folder of your choice, and I think that's pretty much it, except it took my computer about 5 minutes to unpack them all.

For me, my modpath = DK (the menu overhaul's default)
so the files are in my C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\DK\field directory.

They are organized in folders to tell the game where to look for each scene. Like this one: C:\Program Files\Square Soft, Inc\Final Fantasy VII\mods\DK\field\ancnt1\ancnt1_00_00.png

Hope that helps! That's just how it worked for me."

Thanks Template! I forget to unrar the folders on field directory.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-18 03:26:47
hi, i followed every pass to the part when i need to press "run bootleg" then i got this error: missing FFVII.exe, bootleg aborted FF (http://), i put the correct path to every folder, and my ffvii is not installed on a system folder, im using win 8.1 and i have the SE store version, hope you can help me
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2014-12-18 03:51:48
What Anti virus are you using?  Some Anti virus programs check the FF7.exe or whatever as a trojan and delete it automatically.  You need to go into the programs area of the anti virus' settings and exclude/allow the file needed to be passed.  It worked for me and I have Norton.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-18 18:03:40
What Anti virus are you using?  Some Anti virus programs check the FF7.exe or whatever as a trojan and delete it automatically.  You need to go into the programs area of the anti virus' settings and exclude/allow the file needed to be passed.  It worked for me and I have Norton.

I have Mcafee and i disabled protection and exclude that files, the problem is i cant find any file named ffvii.exe my game folder it only have those: FF7_Launcher.exe, ff7_fr.exe, ff7_es.exe, ff7_en.exe, ff7_de.exe and the game runs fine when i execute it
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-18 19:48:58
Bootleg will convert the 2012 SE Store version to the 1998 version when ran. Where is your game installed? Not just the Program Files are system folders. Also where are the mods and Bootleg?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-18 20:52:14
Bootleg will convert the 2012 SE Store version to the 1998 version when ran. Where is your game installed? Not just the Program Files are system folders. Also where are the mods and Bootleg?

here a picture, hope you can help me

(http://i1382.photobucket.com/albums/ah276/otsuguaaryam/problemabootleg_zps61a0b8dd.jpg) (http://s1382.photobucket.com/user/otsuguaaryam/media/problemabootleg_zps61a0b8dd.jpg.html)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Covarr on 2014-12-18 21:06:17
Quote from: The Rules
We Do Not Condone Software Piracy
Asking where to get illegal software or cracks will not be tolerated. Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.

See, now I'm going to need proof that you own the game. We don't help with pirated software. ~Covarr
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-18 23:41:50
See, now I'm going to need proof that you own the game. We don't help with pirated software. ~Covarr

im sorry for trouble you, this time im using my steam "legal"version of the game, i restarted the tutorial then reach the part where i have to click on "run bootleg" but i got this problem:

(http://i1382.photobucket.com/albums/ah276/otsuguaaryam/ERROR2_zps480d735f.jpg) (http://s1382.photobucket.com/user/otsuguaaryam/media/ERROR2_zps480d735f.jpg.html)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Covarr on 2014-12-18 23:46:12
Verification accepted, pirate avatar removed. For future reference, owning the game legally isn't enough, you need to use a legal copy because the integrity of the data in pirated versions cannot be verified.

For this problem, you'll need to set up another Steam library in a folder other than "Archivos de Programa (x86)" and reinstall FF7 there. Bootleg won't install to a Steam copy in the default Steam location. Someone else can provide details on how to do this, I can't remember offhand.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-19 01:07:23
Copy the FF7 folder to a non-system folder and use it on there. The Program Files, My Documents or the Desktop are not valid install locations.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-19 01:15:39
Verification accepted, pirate avatar removed. For future reference, owning the game legally isn't enough, you need to use a legal copy because the integrity of the data in pirated versions cannot be verified.

For this problem, you'll need to set up another Steam library in a folder other than "Archivos de Programa (x86)" and reinstall FF7 there. Bootleg won't install to a Steam copy in the default Steam location. Someone else can provide details on how to do this, I can't remember offhand.

i read how to install the game into another folder instead steam ones, but i have a question, if i download all the 17gb from the torrent and use the EQ2Alyza profile, do i need download something more?  or the instalation will be kinda äutomatic, because on  my last try i had a lot of glichs but i think it was because the game was on a  steam route
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-20 04:42:16
Guys, i did it! my game finally works with mods but i didnt like it with the gjoerulv's "Hardcore" mod (v1.0.6s) on it, so i uninstalled and installed again the game and this time i didnt install that mod, but the dificulty is not "high"is kinda imposible to beat, i cannot win a single battle, enemies are inmortals, sometimes i have to hit 8 or 9 times to beat an enemy other times just 2 or 3 (the same enemy family), and i was fighting with the mako reactor boss for around 25 minutes, i casted like 12 thunders on it, used a few limits and hit it, and he never died. thanks for your time.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-20 12:33:08
Did the counter say 30 minutes? There's a chance you're using Nightmare.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-20 14:43:45
Did the counter say 30 minutes? There's a chance you're using Nightmare.

thanks to the reply, how can i check that? there is a way to turn the game dificulty on normal mode?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: decency_breakin3 on 2014-12-20 15:37:12
Quick question. ive been reading page after page of qhimm for days. i have tifas bootleg running flawlessly. but i keep hearing mention of a way to add models that dont come with "the package" theres even a folder "Bootlegcustommodels" using tifas bootleg i have the game 90% to the way i want it. i just wanna swap a few models here or there without having to unpack and repack and using gui and what not. is there a simpler way just to swap a couple in or out or load them to the presets that come with BFE? a redirect or a simple explanation would be much appreciated as im trying to do this while working 40+ hours six days a week.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-20 16:52:13
otsugua_aryam - Post the contents of bootleg.log and LastUsed.bp, both found in your Bootleg folder.

decency_breakin3 - You cannot use Bootleg to alter game files after it has run. You'll need to uninstall and re-install anew. If you plan to constantly swap between models and game modes, I recommend 7th Heaven.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-21 00:33:17
otsugua_aryam - Post the contents of bootleg.log and LastUsed.bp, both found in your Bootleg folder.

decency_breakin3 - You cannot use Bootleg to alter game files after it has run. You'll need to uninstall and re-install anew. If you plan to constantly swap between models and game modes, I recommend 7th Heaven.

the content for the LasUsed.bp is:

Code: [Select]
C=20
S=4
P=1
R=0
O=100011101010101011000111001101010111111111001111111100100
N=0
A=1
V=3
H=3
L=1
M=8
K=10
E=5
T=3
Z=22
B=1
U=1
W=5
Y=1
Q=6
G=4111111111111131
@=01010101030000000011111101112002212911222243462100112
$=242223212722212225222522

And the .log is:
Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 19/12/2014 - 22:05:41.60
INFO: Bootleg Options: /C20 /S4 /P1 /R0 /O100011101010101011000111001101010111111111001111111100100 /N0 /A1 /V3 /H3 /L1 /M8 /K0 /E5 /T3 /Z22 /B1 /J /U1 /W5 /Y1 /Q6 /G4111111111111131
INFO: Brat Code: /@01010101030000000011111101112002212911222243462100112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\GAMES\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "D:\NosTeam\Bootleg040\;C:\Users\Ramón González\Downloads\;D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
INFO: Temporary Files: "D:\NosTeam\TEMP MOD\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive F:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Searching for "Avalanche High Res.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.

Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.6.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.6.rar"
Completed Hardcore Mode.

Patching Kernel . . .
Patching Hardcore Mode . . .
Kernel Patches Installed - Menu and Hardcore
Scene Patch Installed - Hardcore
Completed Patching.

Searching for "MO.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul for Hardcore . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Searching for "AH.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing DLPB's Anxious Heart Soundtrack . . .
Completed DLPB's Anxious Heart Soundtrack.

Configuring FF7Music . . .
Installing Anxious Heart Original Soundtrack . . .
Completed Music Installation and Integration.

Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Verified 6 parts . . .
Completed Rumbah FMVs.
Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "FixedLightingTextures PART1.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing HD Potion Bottles . . .
Completed HD Potion Bottles.

Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.

Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.

Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.

Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.

Installing Aaiki14's Bunny Girls . . .
Completed Bunny Girls.

Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.

Installing Timu Sumisu's Barret Battle Model . . .
Completed Timu Sumisu's Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing  HQ Red XIII Field Model . . .
Completed  HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's Simple Highwind Model . . .
Completed Costa07's Simple Highwind Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Brightest Ruby Weapon Model . . .
Completed JLOUTLAW's Brightest Ruby Weapon Model.

Searching for "Guard Scorpion.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Searching for "Save Point.7z" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Installing Team Avalanche Save Point Model . . .
Extracting "Save Point.7z"
Completed Team Avalanche Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\Torrents\Tifa's Package [Bootleg040 Mods - 4.12.2014]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V3 Limit Texture . . .
Completed V3 Limit.

Installing Zendar's Transparent Metallic Pink Coin Skill Texture . . .
Completed Zendar's Transparent Metallic Pink Coin Skill Texture.

Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.

Installing Grimmy's Cloud and Tifa Prelude Credits . . .
Completed Grimmy's Cloud and Tifa Prelude Credits . . .

Installing Avatar Preset - Aff7iction's Beautified Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Minmin . . .
Installing Vincent Avatar - Transparent by Minmin . . .
Installing Chocobo Avatar - Transparent by Minmin . . .
Installing Cid Avatar - Transparent by Minmin . . .
Installing Cloud Avatar - Transparent by Minmin . . .
Installing Aeris Avatar - Transparent by Minmin . . .
Installing Cait Sith Avatar - Transparent by Minmin . . .
Installing Sephiroth Avatar - Transparent by Minmin . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Minmin . . .
Installing Tifa Avatar - Transparent by Minmin . . .
Installing Yuffie Avatar - Transparent by Minmin . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: 19/12/2014 - 22:18:09.56.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-21 01:34:29
It will be in your FF7 Game folder. My bad.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-21 03:05:32
I found both archives and already posted the content of each one  :-D
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: decency_breakin3 on 2014-12-21 04:41:40
Im quite aware that all mods are hard written over game files using bootleg. im asking weather or not prior to using it how can i input custom models that it dosent offer in its menus. the read me txt file says.....

"Q:What is the BootlegCustomModels folder?
A:Place your custom models in the appropriate folders before running Bootleg.  Enable the custom models option and Bootleg will install these models."

how do you enable the custom models option? do you just put each bunch of files into corrisponding folder? a step by step explanation or a link referral from a moderator to where this is all posted in the tutorial would be greatly appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-21 11:51:33
ostugua_aryam - It doesn't seem like you installed any of the gameplay mods, which makes me wonder why this happens. Did you run the Game Converter prior to installing? It seems like a previous install was not successfully removed, or that it had trouble going through the Steam folder (that happens if the Game Converter wasn't installed, but can happen if it was).

decency_breakin3 - To be quite honest, the Bootleg Custom Models folder is not that good of an idea. It's there, but using it is hit or miss. The models in there are installed after Bootleg is done, before finishing. It won't resolve any conflict, and that can result in weird models. It overwrites anything present in there (under folders named Field, Battle, Magic, High, Chocobo and World). I personally don't recommend it as this can lead to weird bugs, but if you know what you're doing, then go ahead. I can't help troubleshoot problems arising from the use of this folder, though.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: decency_breakin3 on 2014-12-21 14:15:55
so pretty much your stuck with the outdated, unmatched character models that the BFE offers you. there is no easy work around for installing models easily that dont come pre packaged with it your saying. i mean at one time there was the unified model program but thats now sense debunkt. hard to believe theres not an easier way to get it just the way you want it. 7th heaven does it in run time. too laggy.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-21 17:39:13
Not right now, no. You can wait up until the next release, but that won't be before a year at least.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-22 16:54:20
ostugua_aryam - It doesn't seem like you installed any of the gameplay mods, which makes me wonder why this happens. Did you run the Game Converter prior to installing? It seems like a previous install was not successfully removed, or that it had trouble going through the Steam folder (that happens if the Game Converter wasn't installed, but can happen if it was).

i followed this to unistall the game and try again:
1) Unistall the game via control panel
2) Unistall the ffvii music like the game
3) Erase the game folder on steam because the unistall didnt
4) Run the FF7-REMOVE-Keys
5) Downloaded again the game and start from the begining

did i miss a step?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-22 17:58:41
This seems fine. What about your installation order?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-22 20:14:52
This seems fine. What about your installation order?

1) Download a fresh copy of the game via Steam
2) Install FFVII converter
3) Open Bootleg and select the setup for the package
4) Press Run Bootleg
5) setup wizards when pop up
6) close the game dificulty one
7) wait till instalation finish

i tried to play again, is official the boss from makoreactor is inmortal =/ i receive 100dmg+ per hitand he can survive 13 thunders, 6 limits and a few hits
 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-22 20:54:46
This is really odd. Besides difficulty mods - which you don't seem to have installed - I can't think of anything that would make the Guard Scorpion any harder.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-22 22:20:12
This is really odd. Besides difficulty mods - which you don't seem to have installed - I can't think of anything that would make the Guard Scorpion any harder.

ok i tried again, and this time, i noticed that the battles are always on the same order, first two guards (thats normal), next a dog with a guard, two guards, two lazers canons, two uglys megamans with two flowers that can throw magic and finally a machine and the boss, like my last instalation, but this time the game crashes when i reach the battle versus the machina and always get the same  report, i think that enemy is lost, somehow the game thinks that i have installed the mod for dificulty, i read that autor of that mod puts some "special monster in each area" i think is my first attemp to install I messed everything

here the report:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2 4.5.0 NVIDIA 347.09
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\GAMES\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/SPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: ENEMY483.D SPAA
ERROR: could not open file ENEMY483.D
ERROR: unhandled exception
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-22 23:09:21
The same battles being in the same order has nothing to do with any of the mods. This is normal behavior. Regarding the crash, this means you have either Hardcore, New Threat (not in the current Bootleg) or Nightmare installed without the new models. How do you launch the game?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: otsugua_aryam on 2014-12-23 02:08:06
The same battles being in the same order has nothing to do with any of the mods. This is normal behavior. Regarding the crash, this means you have either Hardcore, New Threat (not in the current Bootleg) or Nightmare installed without the new models. How do you launch the game?


Solved! (I hope), i start over a new instalation, but this time i read every opcion in the bootleg gui and in "game opcions" i selected the dificulty "normal vanilla"opción, and bingo!, no more crashes and the game dificulty is the original, thank you so much for your time, and sorry for bother and trouble you =), already played 2hrs and still no problems
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-23 04:15:43
So there was indeed a difficulty mod installed. Glad you solved it!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: archi523523 on 2014-12-26 14:00:13
No matter what number i choose, it always chrashes after this. HELP!!!  :-\

https://www.dropbox.com/s/cpmuskq60hurisn/Untitled.png?dl=0
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-27 01:57:13
I swear, you're probably the first person to enter your settings directly from the command line since 040 was released. I'm not home so I don't have access to the code, but it wouldn't surprise me that such a bug slipped by me. At any rate, all I can recommend you is to use the BFE program to pick your settings. I'm not even sure if all the settings are covered through the command line. If you really want to use the command line instead of the BFE, I can fix it in a few days (around the 30). The BFE's settings won't crash (they don't use the same code).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: archi523523 on 2014-12-27 15:56:11
Thank you for the respond. I tried to use BE first but it does not work, i followed all the steps (at least i think so) but always get this as a result.
https://www.dropbox.com/s/w5o3l3dg826gr3i/BFE.png?dl=0

I don't know if i'm doing something wrong or if something else is going on.
Here are my settings, maybe you can see my error.
https://www.dropbox.com/s/pim2upjjenezyay/Settings.png?dl=0
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2014-12-27 16:36:33
Is 'FF7mod' an empty folder? Try extracting the image file in that folder and removing it from the settings (it's not required), then try again.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: myohmyke on 2014-12-31 23:09:51
I have a questions about the BFE front-end.

First, is it really necessary to run BFE and install all of the mods -every- -single- -time-?  If it installs things, then...I mean, it overwrites the files, right?  That's a long process. I must be doing this the wrong way and there's probably a Minor Mistake Marvin meme in my near future.

Secondly, the second time I ran BFE and had it install things, the FF7 music installer threw a 'installer corrupted, invalid opcode' error, though the music was definitely changed in-game.  I changed the music pack to the Anxious Heart tracks and got the same error, though that's what's installing now and I haven't listened to it yet.  In a similar vein, the enhanced movies threw a 'part 1 is missing/has parts missing' and 'part 2 is missing/has parts missing' error, and the intro video after selecting new game didn't seem to change.  All of my mods in the listing are either green or yellow.  Edit: Also, after the second install, there are no sound effects.  I think, maybe, I hear them very softly, but turning the music volume down in the option doesn't actually change anything, so I can't tell if I'm just imagining it.

Last, if I really do have to run this installation process over for every session, is there any way to trim the fat?  The Facepalmer mods are all listed yellow, for example -- 'not needed in this config' -- but they still seem to get loaded.  If I moved them out of the folder, they went orange, but other 'yellow' mods turned dark-red meaning I needed them.  They're like Shrondinger's Mods in that I both don't and do need them. =-=;
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-01-01 16:14:17
Yellow can mean that you have another version of the same mod around, so this particular version is not needed. Right now there is no way to shorten the time needed for the installation; if you plan to change your settings every 2 minutes you should look into 7th Heaven instead.

Installing Bootleg over an already-Bootlegged install is not yet supported. This can yield particularly weird results, and we decided not to support it due to this. This might change in the future.

I don't know about the FF7Music installer, that would be Covarr.

Regarding the parts missing, it just means you don't have the mods and it skips it. Fairly obvious.

Where is your game installed, which version is it, where is Bootleg, where are the mods and which OS do you run?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Grout on 2015-01-02 20:08:58
Hi I installed today the Mod 3-4 Times for the first time with clean Install and everything. I Read the Faqs a lot of times watched Videos and and and. I get following error or crash when i try to start FF7 the screen wents black and i hear a Loud: Beep from my speakers. This is the App file:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 285/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1360x768, output resolution 1360x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

it stops there suddently. Can you help? Thanks in advance!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-01-03 11:56:40
the mod works perfectly but I have a problem; I can't move here, just wait. I playing on steam with this mod.

(http://i.imgur.com/6HCf3rI.jpg)

Music is playing perfectly but I cant move also any buttons dont work.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: frankfurts on 2015-01-07 23:26:23
hey guys found this in my log

[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440

which explains why my screen is zoomed up and cut off at the top right.

How can I change the internal resolution? i tried in the bootloader but after I updated to latest aalis graphics driver I can no longer write to the CFG file. What do i need to enter into the CFG to manually set the internal resolution? I also manually reverted back to version ff7_opengl-0.7.10b but i can't save changes, however editing the file manually works.

I want to set it to 5120x3840

Cheers
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-01-08 00:58:03
You need to only use 0.7.11b that is included in the install.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: frankfurts on 2015-01-08 04:17:51
ok reverted back but I still can't get the screen centred properly unless i set output resolution to 0x0 which uses the native resolution. when I try my windows resolution of 1920x1080 the top and left of the screen are fine but the bottom and right are cut off.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7800 Series 4.4.12874 Compatibility Profile Context 14.100.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1080
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Also I have tried using GPU scaling and monitor scaling, would appreciate it if someone could help me out.

cheers
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: GARDIN on 2015-01-10 11:46:01
There are only 105 known existing page and it is very difficult to read all of them to know what his problem so you must put another publication explains all the possible problems and solutions
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: frankfurts on 2015-01-12 03:07:20
Sorted my problem out turns out I can only run in native resolution or 1280x720. For some reason 1600x900 and 1920x1080 cut off bits of the screen.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2015-01-12 06:58:07
Quote
Sorted my problem out turns out I can only run in native resolution or 1280x720. For some reason 1600x900 and 1920x1080 cut off bits of the screen.

I have read somewhere that the DPI can have a negative influence on this.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: gjnelson86 on 2015-01-16 05:26:59
im having troubles with the aeris revival patch. ive tried 3 different installs. one with steam and twice with the OG 1998 disks. each time trying different option combinations and i cant get her to come back. im using the latest bootleg 040. twice i played from new game to her death and the third time i started from a save point in the forgotten city before taking nap right before her death (too late maybe?). any help would be appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Whitepaper on 2015-01-18 08:57:05
When I try to run the game converter (I bought steam version), it say: unable to locate registry keys, please reinstall ff 7 properly.
What should I do?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2015-01-18 22:57:56
When I try to run the game converter (I bought steam version), it say: unable to locate registry keys, please reinstall ff 7 properly.
What should I do?

What version of the game do you have?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-01-19 01:39:19
They said they bought the Steam version.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Whitepaper on 2015-01-19 18:13:39
I have the steam version of 2013.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Gausak on 2015-01-21 10:16:34
Impossible ... I can not translate complete game with bootleg in Spanish (When using the Steam version and 2012 remastered version, original of course) ... ulgp.exe missing, missing Sprinkles.7z directory ... If I put this directory manually the program removed. Anyway, I managed tinkering here and there, leaving the texts of the game in Spanish, but the menus, and other texts battle continue in English ... While waiting for the new version that corrects the change of language from English and Spanish. Still, good job!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sequence on 2015-01-31 05:03:32
Hello,

1. Install FF7 into C:\Games\FF7
2. Create C:\Games\FF7Mods
3. Unzip Bootleg040 into C:\Games\FF7Mods\Bootleg040 directory
4. Once you custom your BFE, define your directory on Installation Window from BFE.exe
5. Make a mod list and check if the whole list is green and yellow only if not choose specifacly from Tifa patch DLPB gave. Once you done click on Run Bootleg. That exe will first check if u have the origin FF7 before start to backup you FF7 file.
6. Ignore Note bloc windows, just close it.
7. FF7Music dont forget to uncheck Run
8. Until now it s easy

No music:D

APP file :

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4600 4.2.0 - Build 10.18.10.3621
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


Code: [Select]
ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = no
fullscreen = no

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-01-31 09:25:45
Thank you for helping me rule out the most common sources of problem right away. Open FF7Music, Configure, and check in the second tab if the plugins are defined. Browse and set them properly, then try again.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sequence on 2015-01-31 10:30:47
Thank you very much Vgr ;)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dbgager on 2015-02-10 02:19:49
I am trying to install the Bootleg. I have the Steam version of FF 7. First I ran the game converter as advised. And then I run the bootleg configurator and start the bootleg installation. It runs to completion. It says its copying files. It finishes and says installation complete.  The only problem is after its finished my Steam directory does not seem to be modified in any way. And I can find no bootloader or anything to start the modded game. Anybody know what the problem is. Its supposed to be installing all these files in my Steam FF7 directory isn't it. There is no evidence that it did anything at all to the game. The exe in my steam directory is named ff7_en.exe, . It should be ff7.exe if the game has been modded right.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dbgager on 2015-02-10 03:26:20
The problem was my virus/Firewall program had blocked all the bootleg installer  files from executing. I am not sure how that happened however as I turned it off. At least I thought I did.  The problem is solved however. I just set them all as trusted files.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dbgager on 2015-02-11 20:22:54
The game appears to be working good after the bootleg install. I have  a question though. I originally installed it with normal difficulty. Now after playing a while I am finding the game to easy. Even the bosses are not much trouble. I wish to install the hardcore difficulty mod. Can you tell me how to do this in the already modded game.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-02-11 20:41:57
The short answer is that you need to reinstall. Running Bootleg over an already-Bootlegged installation is not supported and can yield very strange and uncommon bugs.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dbgager on 2015-02-11 20:51:12
Yikes. ..Uninstall everything and start from scratch. OK....Thank you. I guess it does not take that long actually since I still have all the mods on my HD.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Nesbrith on 2015-02-19 05:03:29
I don't understand what I'm doing wrong. I've selected the re-translation with original names and american spelling, but as far as I can tell, it's not taking effect in the game.


I even uninstalled everything and tried again, still nothing.

I manually installed the menu overhaul, no change.

I play up to the raised tail text in the guard scorpion battle to see if the re-translation has taken effect.


Can anyone help? I have the steam version, and I've done the conversion and all that stuff. I followed the install instructions.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-02-19 10:43:38
Please post your installation location, operating system and the locations of Bootleg and the mods.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Nesbrith on 2015-02-19 15:33:54
Please post your installation location, operating system and the locations of Bootleg and the mods.

My install location is: C:\Steam\steamapps\common\FINAL FANTASY VII\mods
My OS is Windows 7 Ultimate SP 1
Installed mods are in: C:\Steam\steamapps\common\FINAL FANTASY VII\mods
Actual mods themselves and where I installed them from, as well as BFE and all that jazz: D:\Sharedstuff\FFVIIBootlegTifaMods
Which has BootlegCustomModels folder inside, a Tifa's Package [Bootleg040 Mods] folder inside, and all the BFE stuff without a folder. D is my drive for shared stuff and where I keep all my downloads, since D is four times as large as my C drive.

Everything else installs perfectly fine except for the retranslation, and I used quite a few mods. I'm stumped.


Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-02-19 20:56:12
Your location is under FF7/mods? Don't you mean just FF7? As for the original mod location that seems fine from here. Without any further information I can't tell what's wrong. Please post the contents of your LastUsed.bp (found in the Bootleg folder) and bootleg.log (found in the FF7 folder) files.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Nesbrith on 2015-02-19 22:57:45
Your location is under FF7/mods? Don't you mean just FF7? As for the original mod location that seems fine from here. Without any further information I can't tell what's wrong. Please post the contents of your LastUsed.bp (found in the Bootleg folder) and bootleg.log (found in the FF7 folder) files.

Yeah, it's just FFVII, forgot to delete the /mods part


First is the Bootleg.log:





Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: Wed 02/18/2015 - 23:16:54.66
INFO: Bootleg Options: /C20 /S0 /P1 /R0 /O111101101010101001000111001101010111111111001111111100110 /N0 /A1 /V1 /H3 /L9 /M1 /K0 /E4 /T1 /Z8 /B0 /J /U1 /W1 /Y1 /Q4 /G4111111111111133
INFO: Brat Code: /@01010601030100000010111101111001210201222243462300000
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Steam\steamapps\common\FINAL FANTASY VII\"
INFO: Mod Path: "D:\Swag\FFVII TIFA MODS\;C:\Users\Sytakan\Downloads\;D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
INFO: Temporary Files: "C:\Users\Sytakan\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing OCRemix Soundtrack . . .
Completed OCRemix Soundtrack.

Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Sytakan\Downloads\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive F:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Searching for "Avalanche High Res.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Sytakan\Downloads\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernel . . .
Kernel Patches Installed - Bootleg
Scene Installed - Normal
Completed Patching.

Searching for "MO.exe" in "C:\Users\Sytakan\Downloads\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15113.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing OST Looping Tracks. . .
Extracting "OSTRe.7z"
Completed Installing OST Tracks.
Installing FF7Music . . .
Completed FF7Music.

Installing additional audio tracks . . .

Configuring FF7Music . . .
Installing PSF MIDI Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Searching for "RetFMV.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing ReTranslated FMVs . . .
Completed ReTranslated FMVs.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes . . .
Completed Re-Animation Fixes.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing HD Potion Bottles . . .
Completed HD Potion Bottles.

Installing PRP Cloud Field Model . . .
Completed PRP Cloud Field Model.

Installing Grimmy's Hi Res Cloud Battle Model . . .
Completed Grimmy's Hi Res Cloud.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing PRP Sephiroth Field Model . . .
Completed PRP Sephiroth Field Model.

Installing PRP Tifa Field Model . . .
Completed PRP Tifa Field Model.

Installing Grimmy's AC Style Tifa Battle Model . . .
Applying Tifa Texture Fix . . .
Completed Grimmy's AC Style Tifa Battle Model.

Installing PRP Yuffie Field Model . . .
Completed PRP Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing PRP Vincent Field Model . . .
Completed PRP Vincent Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing  Cid Model . . .
Completed  Cid Model.

Installing PRP Aeris Field Model . . .
Completed PRP Aeris Field Model.

Installing Megaten's Hi Quality Aerith Battle Model . . .
Completed Hi Quality Aerith Battle Model Installation.

Installing PRP Barret Field Model . . .
Completed PRP Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing  HQ Red XIII Field Model . . .
Completed  HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Dark Core Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Core Ruby Weapon Model.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Mike's Ultima Weapon . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in ""
"Trish(aka Mike)'s custom model pack.7z is missing!"
Searching for "Trish(aka Mike)s custom model pack.7z" in "D:\Swag\FFVII TIFA MODS\Tifa's Package [Bootleg040 Mods]\"
Extracting "Trish(aka Mike)s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Mike's Flame Limit V2 . . .
Completed Mike's Flame V2 Limit.

Installing Bootlegged Enhanced Coin Skill Texture . . .
Completed Bootlegged Enhanced Coin Skill Texture.

Installing JordiBo's Glowing Prelude Credits . . .
Completed JordiBo's Glowing Prelude Credits.

Installing Avatar Preset - Milo Leonhart's Demi Face Avatars V3. . .

Installing Customized Avatars . . .
Installing Barret Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Vincent Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Chocobo Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cid Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cloud Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Aeris Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Cait Sith Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Sephiroth Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Proud Cloud Avatar - Demi Face V3 by Milo Leonhart . . .
Installing RED XIII Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Tifa Avatar - Demi Face V3 by Milo Leonhart . . .
Installing Yuffie Avatar - Demi Face V3 by Milo Leonhart . . .
Completed Customized Avatars.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: Thu 02/19/2015 -  0:43:14.07.




And next is the LastUsed.bp. I opened with notepad. I have no idea if that was correct thing to do, given the contents.


Code: [Select]
C=20
S=0
P=1
R=0
O=111101101010101001000111001101010111111111001111111100110
N=0
A=1
V=1
H=3
L=9
M=1
K=0
E=4
T=1
Z=8
B=0
U=1
W=1
Y=1
Q=4
G=4111111111111133
@=01010601030100000010111101111001210201222243462300000
$=080808080808080808080808


Thank you for your help, by the way.


Edit: Thank you for the edit Covarr. I knew there was a way to hide all that code that I was forgetting.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-02-20 14:59:10
The log looks fine. Try to select a different temp folder, such as D:/Temp or something like that. This is the only thing that comes to mind right now. Will take a deeper look at your settings a bit later.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WALMART FOREVER on 2015-02-20 15:32:13
Quick question if I may,

Once I install this, am I then able to use the bootleg configuration tool to change things without an issue. For example, if I get bored of Cloud's hair and want him to have tall hair later in the game, can the config tool be used to do this? Or will I have to reinstall completely, starting from a fresh game install?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2015-02-20 15:46:38
You will have to do a fresh install. Reinstalling is not supported.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WALMART FOREVER on 2015-02-20 17:21:06
You will have to do a fresh install. Reinstalling is not supported.

Okay, thanks for the quick response.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: imagelesskink on 2015-02-22 05:21:23
For some reason when I play on remastered difficulty all the bosses in the shinra building at the beginning of the game are swapped around.

EDIT: Switched to another difficulty for a while and switched back on the boat, and now all random battles are Jenova BIRTH!?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeoDragon on 2015-02-22 15:28:31
For some reason when I play on remastered difficulty all the bosses in the shinra building at the beginning of the game are swapped around.

Yes , the game difficulty mod is bugged with 7th heaven. Just remove it from the list until it's fixed and you should be able to battle proper monsters.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-02-22 18:53:09
Yes , the game difficulty mod is bugged with 7th heaven. Just remove it from the list until it's fixed and you should be able to battle proper monsters.

This is the Bootleg thread. 7H doesn't apply :-P
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeoDragon on 2015-02-22 19:16:50
This is the Bootleg thread. 7H doesn't apply :-P

Shit , didn't notice !  sorry! ;)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-02-22 19:18:55
This is the Bootleg thread, and is not related to 7th Heaven.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WALMART FOREVER on 2015-02-24 03:34:59
Hello

This is a very impressive mod pack. However, I read that it is outdated, with many of the mods having progressed from the release of the torrent. How much am I missing out on?

Is there a way for me to then install the updated components separately after a bootleg installation? Or will an attempt to do so muck everything up?

Thanks.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2015-02-24 03:46:43
I wouldn't really know myself.  Tried the new Reunion with this, it messed up my things quick because of the Driver used by this.   One thing i've wanted was to get the vincent ballerina fix and some Flevel fixes done so they weren't an issue. 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WALMART FOREVER on 2015-02-24 09:49:22
Having a bit of an issue here. Played through with Tifa's bootleg to a little past where Cloud dressed up as a woman to enter the Corlene mansion. I had a change of heart and wanted some different settings so I went through the uninstallation procedure listed in the first post, then reinstalled from a fresh copy and reinstalled Tifa's bootleg.

The problem now is that after getting off the train after the beginning cutscene I am attacked by two guards, but the game doesn't load the battle scene. The screen swirls like normal, then stays black and doesn't progress.

Edit: Here is my app.log, I hope it will help shine some light on whatever the solution may be.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: D:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception

Edit2: is camdat0.bin supposed to be data/battle? I'm not showing it here. A little bit confused. Thank you for any help you can provide on this.

Edit3: I'm just going to try to reinstall again and see if that fixes it.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: WALMART FOREVER on 2015-02-24 15:25:49
Nevermind, the problem is resolved now.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Flubly on 2015-02-27 19:18:10
Hi, I had followed this tutorial for the Steam version a long time ago, had a crash and then didn't have the time to troubleshoot it (had done all the installation on a whim on a free day). So it's all using stuff from the torrent, I believe. Keep in mind I'm not very familiar with FF7.

My crash is this: Everyone jumps off the train in the very first scene. I follow Barrett and then the screen fades to black to transition (like it normally would, I believe) but then it just stays on black. Music keeps going, but no other sound effects if I hit the direction keys which makes me think it's frozen in the transition and not strictly graphical. If I wait a bit and then hit the enter button, I get the windows "program not responding" window and can tell the process to end. Same with trying to access menu. Just fades to black and then nothing.

Here is my app.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Steam\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Games\Steam\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: 7114james on 2015-02-27 22:04:44
Hello,

I seem to be having some problems, when i go to open the game it has a warning saying ''OpenGL renderer appears to be the Microsoft software renderer, Your graphics drivers are probably not installed correctly, Expect extreme lag'', then there is an error messgae saying ''No useful indirect path found, check APP.LOG for more information'', after all that it opens but half of the screen is white, once it gets to the New Game screen it doesn't have a background, after a game is started there is no opening cut screen and i cant see my characters till the first battle takes place, when the battle takes place a lot of the screen is white. I really don't know what to do, I thought i followed the instructions well but it seems not, don't know if it will help but this is the steam version of the game and I have carried out the Game Converter part.

If anyone can help it will be very much appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2015-02-28 02:02:02
Okay it's been a while since i've actually posted here. I am thinking of using bootleg again after I beat the game on the steam edition, but I wanna ask about some issues like the Vincent Graphical errors where he does a ballerina dance at Nibelheim's Shinra mansion,  Water alter, and those two guards at the Shinra HQ.  I've looked for file fixes but they did not seem to work. o.o  Has anyone ever fixed this officially?

And would it be possible to install the new AH over the original music set up after installing bootleg?  I haven't tried this and I have no time to do some of these because of upcoming work and events.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fajen on 2015-03-04 22:09:16
When I try to use this, I get the message that "Windows cannot find E:\bootleg\....\7za.exe"

I have 7zip installed.  If this has to be installed on the same HD as windows, I may be out of luck;  I have Win7 64bit Home Premium running on a 64gig SSD with a terrabyte HD for storage.  I really hope that's not the case.  There's not that much room for anything else on the SSD. 

I did read back to page 100 of this topic, and did a search on this forum for 7za.exe - it returned no hits.

I first tried downloading everything piecemeal, then I found the torrent and got the rest of what I needed.  And then I got that error a number of times as the patcher was working, and then the game would freeze as soon as I started.  I did a full uninstall (including that registry-key remover), got all of the data from the torrent, and then made a backup this time - or tried to.  I got the 7za error again.

So how do I / can I even fix this?

Thank you for your help and for this wonderful project (updating FF7 in general).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-03-05 00:13:11
This can happen if Bootleg is not running as admin, or if UAC or your Antivirus software is interfering.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fajen on 2015-03-05 01:22:26
Thanks, but both Bootleg and BFE are set to admin, UAC is off, and I tried it with both Avast and the firewall disabled (at the same time).
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sora123masta on 2015-03-05 01:43:54
You may have to set exclusions from your antivirus for certain folders and files so it won't scan while off. Sometimes Norton does that (I use Norton.)  But with Avast , well I don't know. See what you can do on what I have instructed and see if that works. I had to turn everything off for the day before running bootleg sometime.   


Oh!  @Vgr     Hey buddy.  Could you answer my question about installing Aali's new driver and the new Anxious Heart?  I was wondering about that.  Because once I finish my playthrough experiment, i'm going to be doing bootleg again to clear out some things with other objectives.     If I install bootleg,  then install the new driver, Anxious Heart and Reunion. I may need pointers from you and Dan about this.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-03-05 12:05:30
@Fajen - then I don't know, try what Sora said.

@Sora - The new driver and Bootleg are not directly compatible, and neither are Reunion and Bootleg, but I bet you knew that. There's not much I can do about it any more than you; the last time I tried making these work with the current Bootleg it failed horribly. Send me a PM when you get at that point, I'll see what I can do.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: youthanasia138 on 2015-03-15 22:49:31
I'm having a little bit of an over-scaling issue.  I can run the game just fun but the picture is "blown up".  I can effectively only see 1/4 of what I should I actually be seeing.  Been grinding on this for a few hours and I am ready to give up.  Anyone have any ideas?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Crashfox on 2015-03-26 20:23:38
Everytime when i start Final Fantasy  7 and press "New game" i got a black screen and then the game shut down and i see my homescreen. I Dont know what Kind of Problem this is.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.3.12618 Compatibility Profile Context 13.251.9001.1001
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file L:\games\steamapps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: L:\games\steamapps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: L:\games\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: fatbottom on 2015-03-31 12:29:39
Would like to download entire texture pack and leave it downloading torrent overnight, but the torrent file isn't working. Do you have working link?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: youthanasia138 on 2015-03-31 12:47:26
I'm having a little bit of an over-scaling issue.  I can run the game just fun but the picture is "blown up".  I can effectively only see 1/4 of what I should I actually be seeing.  Been grinding on this for a few hours and I am ready to give up.  Anyone have any ideas?

Well, I did figure out my issue.  For whatever reason if you have windows set to 150% zoom (I use my 46" TV as a monitor), it will literally ZOOM IN on Final Fantasy VII.  This is the only game I have that acts like this. 

I believe this is something that needs to be addressed, for now I'll stay at 100% zoom.....
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: intrigued1423 on 2015-04-07 18:00:27
HI all, new to this modding thing. I tried looking around b4 posting to no avail but where is the APP.log? If this is referring to the app.txt mine only has 2 lines in it. Both deal with the drivers. The reason I ask is I have tried to install this like 6 times and every time it crashes to desktop stating error with ff7. I can see the press something to load saves and a lil black box appears in the top left corner, then blam. It crashes.

Thanks for any advice you could provide as I would love to play this again with very nice graphics.


//Edit: Fixed. I didn't have full control rights to ff7.exe, once that was established everything worked out.
Good job to all who made this, looks good so far
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Phillyfan112 on 2015-04-08 16:21:54
Hi guys,

Relatively new here and had a question that I just seem to not be able to find anywhere. I used bootleg on FF7 before and it worked pretty well. I am coming back to the game again and want to use bootleg again but for whatever reason when everything is installed, the HQ field textures DO NOT WORK. So far there was only 1 field map that was HQ and all the rest were low res regular field textures.

System is on Windows 8.1. I followed the guide to the tee. I made every executable file to run as admin, unblocked all files, gave everything in the mods, as well as the game full control and permissions. I don't get any errors while the mods are installing. I'm stumped and I would love some help.

Thanks for anything guys!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: p182 on 2015-04-09 08:58:20
hey,

The bootleg works great but has anyone else had trouble trying to recruit Yuffie? Every time i fight her, her weapon seems to get stuck behind her back half way through her attack. My characters cant attack until she finishes attacks so the battle gets stuck. The game isnt freezing because the music is still playing and i can still pause the game.

Does anyone have any suggestions?

Thanks :D
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: p182 on 2015-04-09 10:12:51
nvm, I've read through previous posts and found its a problem with the Yuffie model i selected. :D
 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Argoras on 2015-04-14 17:12:55
Hello guys,
I just arrived at the north crater, and I can't get through the wind part, cause the wind never stop!!....When can I do?

Thank you for your help!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-04-14 18:34:58
That has been discussed in the past. The wind does stop, but the new driver prevents you from seeing it. What I did was enter a random battle in front of the barrier, and as soon as the battle ended I ran forward. It was all based on luck, but eventually I was able to get it to line up with an opening.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Argoras on 2015-04-14 19:30:41
Ok. I'll try that. I will keep you updated.

thanks.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Argoras on 2015-04-15 14:40:27
it worked. I leveled up for like 5 levels, but it worked! thanks!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Redz on 2015-04-17 01:54:03
Hi, quick question: How do you modify the controls?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jester876 on 2015-04-17 06:33:47
Just wanted to say THANK YOU especially for making a torrent with all of the mods! I was having a lot of trouble and getting a little too frustrated trying to download the mods one by one (many of the links are broken). But then I found the Tifa's Package torrent in step 8 and it's downloading at 11% right now. I am SO excited to get this running. The last time I played FFVII on PC was the 1998 version on my old computer with only a few mods including the phoenix rejuvenation project.

I bought the 2012 release on the square-enix site specifically to use this mod package. Did I mention I'm excited? I'M EXCITED!!! I take FFVII very seriously, so I'm following all of the directions to a tee. I will let you know how it goes! Again, THANK YOU! Big fat kudos to everyone who made this possible! :wink: 8-) :lol: :P
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jester876 on 2015-04-18 06:11:44
Oh man, I knew I'd love this! Just got everything working just the way I like it (I definitely recommend just leaving the menu overhaul alone), and I am SUPER impressed. FFVII modding has come a long way since the Phoenix Rejuvenation Project! Once again THANK YOU for making this package, typing out this easy-to-follow guide and offering a torrent with all of the necessary and optional files (I am now seeding it)! I am forever grateful!   
 :-D  8)  :-P :wink: :)

Since I'm here, I guess I'll answer this question:

Hi, quick question: How do you modify the controls?

While in-game, go to the menu, config and select "controller" to change it from "normal" to "customize".

(http://img1.wikia.nocookie.net/__cb20110511013302/finalfantasy/images/9/92/FFVII_Config.png)

While in the customize menu, line up the cursor with the command you want to assign and hit the "ok" button once to select it. Once selected, press the button to which you want to assign the command. I have a ps3 controller configured with Motioninjoy, so I would use the "Joystick" column, but if you're using the keyboard, change the buttons in the "keyboard" column.

(http://i276.photobucket.com/albums/kk38/johnnie_waves/Screenshot2012-03-24at62818PM.png)

Again, "Ok" button to select, then "any key" to reassign. Hope that answers your question!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Redz on 2015-04-20 02:32:54
Oh man, I knew I'd love this! Just got everything working just the way I like it (I definitely recommend just leaving the menu overhaul alone), and I am SUPER impressed. FFVII modding has come a long way since the Phoenix Rejuvenation Project! Once again THANK YOU for making this package, typing out this easy-to-follow guide and offering a torrent with all of the necessary and optional files (I am now seeding it)! I am forever grateful!   
 :-D  8)  :-P :wink: :)

Since I'm here, I guess I'll answer this question:

While in-game, go to the menu, config and select "controller" to change it from "normal" to "customize".

(http://img1.wikia.nocookie.net/__cb20110511013302/finalfantasy/images/9/92/FFVII_Config.png)

While in the customize menu, line up the cursor with the command you want to assign and hit the "ok" button once to select it. Once selected, press the button to which you want to assign the command. I have a ps3 controller configured with Motioninjoy, so I would use the "Joystick" column, but if you're using the keyboard, change the buttons in the "keyboard" column.

(http://i276.photobucket.com/albums/kk38/johnnie_waves/Screenshot2012-03-24at62818PM.png)

Again, "Ok" button to select, then "any key" to reassign. Hope that answers your question!
Wow, such a detailed explanation, with screenshots and everything. Thank you very much! I had only played the 2012 version, which had a control config screen in the launcher, so I didn't realize there was an in-game one :P

Say, the game doesn't support analog controls, right?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Jester876 on 2015-04-20 05:53:49
Yea, no problem buddy! Glad I could be of assistance! As I said before, I'm very serious about FFVII. I'm 500% about sharing and experiencing the beauty of this game and helping other people to do so if they have any issues. I joined this forum just a few days ago solely to congratulate EQ2Alyza and everyone else involved with these stunning mod projects. Now that I'm here, it just makes sense to lend a hand when and if I can.

As for the analog support, in my experience (using Motioninjoy's DS3tool), it appears you can get analog support for the game, but if you do you can't use the D-pad, so you have to choose between the two. I am so used to the playstation version I prefer the D-pad now, but if you want to use the analog instead, all you have to do is, when you set up your PS3 controller with Motioninjoy, pick the Playstation 2 mode instead of the Playstation 1 mode under the "Profiles" tab (alternatively, you could use a custom profile with analog support):

https://www.flickr.com/photos/130920136@N06/17208427355/ (https://www.flickr.com/photos/130920136@N06/17208427355/)

Keep in mind, every time you close Motioninjoy, change the profile, or restart your computer, you'll have to reset the controls in-game again. But that's only if you have a ps3 controller and you're using Motioninjoy. Otherwise, there is no analog support I'm aware of.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Bioshibby on 2015-04-28 00:01:26
just to point out the mod list links need updating the links dont always take you to a page and we are forced to search ourselfs the only mods we can get are those in the tifa pack that you linked could you please try and get all the mods that are listed to choose from and place them as seperate zips or somthing in MEGA download site ?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-04-28 01:39:29
Please read STEP 8 again. You can download them all from a torrent or individually from MEGA.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Twisteminds on 2015-05-03 17:59:49
I went over your tutorial, but I am still having issues whether I run it on safe settings, default, or complex shader. At first it refused to go full screen, and after playing with the settings it now shrinks the resolution of my monitor to 640x480, gives me a handful of error, and when it starts after those, the colours are all messed up.
Here's an image of the error boxes and the end result:
http://imgur.com/95IZQTl
Here's the API.LOG file:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
ERROR: no FBO support, cannot render in higher resolution than window size
INFO: internal resolution clamped to 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
ERROR: movie dimensions exceed max texture size, skipping
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\/mods/bootleg/cr/opback_f_00.png
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
ERROR: movie dimensions exceed max texture size, skipping
ERROR: GL_INVALID_VALUE
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-05-03 18:22:25
What GPU do you have? It's not reading it, shown by line 4.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Twisteminds on 2015-05-03 18:56:25
What GPU do you have? It's not reading it, shown by line 4.
Geforce GTX 550 Ti. The drivers are up to date, and I have had no other problems with any other programs. I had also tried to go into the NVIDIA control and manually setting the GPU, and nothing changed.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Playtime on 2015-05-15 01:21:02
Everything managed to work perfectly until I launch it, it gives me a message reading postprocessing initialization has failed.

The log it mentioned:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon R9 200 Series 4.4.13283 Compatibility Profile Context 14.501.1003.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
Fragment shader failed to compile with the following errors:
ERROR: 0:14: error(#263) "Precision qualifier" is not supported prior to GLSL version 1.30
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
ERROR: error(#273) 1 compilation errors.  No code generated


INFO: postprocessing program link log:
Fragment shader(s) were not successfully compiled before glLinkProgram() was called.  Link failed.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: S:\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kimura410 on 2015-05-16 02:54:49
is it possible to use xbox 360 wired controller with this? anyone got a link or can just tell me how? i googled the fuck out of this to no avail. thanks
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: youthanasia138 on 2015-05-18 13:39:32
Xbox 360 controllers work natively with the game..... It's what I use.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-05-22 10:45:27
hey what is this? how can fix this? I am at Kalm at Clodu telling past and relationship with Sephiroth.

(http://i.imgur.com/XR7281X.png)

I am not level 95, I am level 14

ny the way my ff7 is steam version.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: White Wind on 2015-05-23 09:58:57
hey what is this? how can fix this? I am at Kalm at Clodu telling past and relationship with Sephiroth.

(...)

I am not level 95, I am level 14

ny the way my ff7 is steam version.

If one plays a pirated copy of the game, he has to expect such weird behaviour. The game files of such a copy aren't reliable and applying mods from here over them can lead to further unexpected issues. I fear you won't find any help on here, the guys here work on the official files only and so can provide help on non-pirated game files only.
But by all means if your copy happens to be legit, please disregard my post.

EDIT: Whoo-pete-whoopsy ! Didn't see your edit about Steam before posting, I'm sorry.

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-05-23 11:01:23
I am not pirate; please stop saying that. I will buy every Final Fantasy released for pc. I bought 3-4-7-8-13 and 13-2 I will buy 4 after years; but I am waiting Lightning returns released for pc. I will buy both of them. Because FF my favorite game series and FF7 my favorite game.

By the way I saw your post; just I want to say that.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Covarr on 2015-05-23 14:07:46
If one plays a pirated copy of the game, he has to expect such weird behaviour.
He has the pirate avatar because he pirated FFX. I might remove it though, since we hardly support FFX here anyway and this keeps confusing people.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-05-23 14:13:12
Actually, I dont ask pirate but then my FFX is an emu adn japanase subtitle and I did not solve this language problem so I ask about this. But it does not matter. It about many monts ago.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-05-23 18:25:53
hey what is this? how can fix this? I am at Kalm at Clodu telling past and relationship with Sephiroth.

(http://i.imgur.com/XR7281X.png)

I am not level 95, I am level 14

ny the way my ff7 is steam version.

No idea. I've never seen that happen before. Check your APP.log and see what it reports after going there.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-05-23 21:52:25
I have two ff7 save files one files work perfectly but that different character; this I added image broken.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: White Wind on 2015-05-24 01:52:53
I am not pirate; please stop saying that.

Never said you were one.

By the way I saw your post; just I want to say that.

No problem.

I have two ff7 save files one files work perfectly but that different character; this I added image broken.

Maybe the save file you were using got corrupted? Did you do something to it that you didn't do to the other one ? (Black Chocobo maybe? i don't know)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kenichi on 2015-05-24 06:01:53
I tried black chocobo but cannot fix. My other save is working perfectly.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Playtime on 2015-05-26 11:37:57
So is there no fix for the postprocessing issues?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-05-26 17:59:01
Go into the Configure settings and fiddle with the shaders. I believe there are 2 of them that work for ATI cards.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: GameMusicMaker on 2015-05-29 02:07:38
Hi everyone. Recently got into the modding experience of FF7. As of now both the bootleg and 7th Heaven work very well without crashes. However, just wanted to know if these mod support up to a certain resolution. I play in a 4k monitor of 3840x2160 resolution which the steam config supports without any problems in fullscreen. However, using any modded launcher such as bootloader, with such a high resolution only is able to fit on screen about 25% of the whole image, making it unplayable. I'll provide the app.log once I get home today, but I wanted to verify if any resolution can be accepted in fullscreen or if there is any cap at all.

I read of a similar user having the same problem in the thread with a Mac retina display but sadly, his problem didn't arrive to a written solution within the thread's posts.

Thanks in advance.

FIXED: If you customized the display scaling from 100% to probably some range above of numbers, it isn't going to scale correctly with the bootloader or 7th Heaven. Return the value to 100% and it runs full screen at 4k without any problem.

RR787, can you explain what settings you changed to make this work, and where you made these changes? I'm having the same issue...

Thanks!
Title: Re: [Tutorial] Tifa's Bootleg
Post by: GameMusicMaker on 2015-05-29 02:12:31
I'm getting only one small issue. After installing all the mods, all my drivers, etc. everything is working great, EXCEPT, for some reason, even though I set the resolution to my monitors native res, it still seems to lower the res once the game launches and stretches it out so all I see is the top lefthand corner.

I'm actually running the Steam version on a 2013 Macbook Pro using Bootcamp with Windows 7. It's got an NVidia Geforce 720M GPU in it, so it can definitely handle the mods. However, I suspect it may have to do with the fact that my native reso is 2880 - 1800. However, I tried lowering it to similar multiples but still get the issue of my game being stretched out and unplayable. Here's my app log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 4.4.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 2880x1800, output resolution 2400x1800, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\SteamIsh\steamapps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Hey did you ever fix this issue? I'm having the same problem...
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-05-29 03:11:18
RR787, can you explain what settings you changed to make this work, and where you made these changes? I'm having the same issue...

Thanks!

Go to Control Panel -> Appearance and Personalization -> Display and change to 100% magnification.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: GameMusicMaker on 2015-05-30 01:27:19
Go to Control Panel -> Appearance and Personalization -> Display and change to 100% magnification.

Worked, thanks! Too bad everything else is tiny, but that's a small price to pay for FF7 in retina!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: hollenjoe on 2015-06-05 12:31:18
Hi, my names Joe.

Awesome mods!

I have an issue though, everything works perfect to me except, when i reach the second avalanche mission in the n5 reactor,  there's a part were i am supposed to press a button at the same time as tifa and barret but nothing happens, any idea what could it be? Im stuck there.

i have the original 1998 release with your presets....

thanx
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: hollenjoe on 2015-06-05 15:58:27
hahaha dont pay attention to my last post, im an idiot i forgot to do something first, its been a while since i last played,

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: azhael503 on 2015-06-06 14:55:24
Hello folks!

I have an issue with my FF7 moded games. I used Bootleg with the complete Tifa's Pack on my game (FF7 Steam version) and it worked but i have a bug with the battle "interface". Life/Magic/Time bars does not look normal and that make the game verry difficult to play (see the picture below). I uninstalled the game, install it again, tryed to configure Bootleg but nothing seems to work. Do you know what am i supposed to do? I play on Windows 8.1.

http://image.noelshack.com/fichiers/2015/23/1433602465-img-1767.jpg

EDIT: I checked the FAQ more carefully and i have found the solution to my problem, sorry. ^^"
I have another question though... When i'am on a map (not battle but in dungeons and stuff) and moving, i see a lot of little lines appearing and disappearing like some kind of aliasing and this is annoying. Do you know what to configure to make it stop? :)

PS: sorry for the poor english, i am french and i'm not so compfortable with english.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sidiuz on 2015-06-11 19:27:04
So I goofed and tried to change the models of the characters after already loading the bootloader, and doing everything. I uninstalled, cleaned the registry, and reinstalled, but now all the words are 1 character long and jumbled.  I searched the forums but nobody else apparently has this problems, or I can't search google or the forum right.  Here's a screenshot:

http://imgur.com/zKLObvT

I'm going to uninstall and reinstall again.  I tried messing with every option available and none helped.  Third try. 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Sidiuz on 2015-06-11 20:22:44
So I goofed and tried to change the models of the characters after already loading the bootloader, and doing everything. I uninstalled, cleaned the registry, and reinstalled, but now all the words are 1 character long and jumbled.  I searched the forums but nobody else apparently has this problems, or I can't search google or the forum right.  Here's a screenshot:

http://imgur.com/zKLObvT

I'm going to uninstall and reinstall again.  I tried messing with every option available and none helped.  Third try.

Uninstalled, cleaned up remnants, ran registry key cleaner, ran ccleaner for kicks, rebooted, reinstalled, works fine.  Thanks anyway!  Apparently the third try is the charm.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: true_bacon22 on 2015-06-17 20:06:27
Hello. So Game is running decently fine for me, but I have a few things I need help with:

-Weird textures for midgar, so far decently prominent at beginning of game. Makes builidings look blurry and cheap and worse than original game. Example at 6:08 https://www.youtube.com/watch?v=EZNullRyw4c. Is there Anyway I can just change the character models of stuff and not the backrounds? I always liked the prerendered backrounds of 7, and I don't really see the point in changing a cinematic piece of backround art like Midgar tower in this with weird, blurry, arty textures when it looked fine in the first place. If not I've seen examples of people having an HD, upgraded intro movie that looked like AC, how do I get that https://www.youtube.com/watch?v=RPt68eVe0P0?

-Dialogue boxes have a decent amount of extra space most of the time

-Was there not a re translation option? I clicked that AND installed the reunion mod but Still saying weird things like attack while tail is up. Can I even install the Reunion mod after I've installed Tifa's package, or do I need to start all over again with both?

-Health/Limit/ATB bars are all over the place in battle screen, but I've heard getting Tifa automatically fixes this. If so then I don't mind.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: AutisticCorgi on 2015-06-22 06:43:51
So, I got most of the parts the mods working, however I have this issue with the highway minigame. It seems as if the minigame is running at a higher speed than normal, and i can't find anything online to try and patch the issue. Inside the bootloader even if I try and run the game with the safe settings, the new timelimiter, the minigame limiter, nothing changes.

Here is the API.LOG.
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files (x86)\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD


Sorry if this post isn't formatted correctly or anything, I am new to this site and just made this account to ask about this. :D
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Hellgate on 2015-06-25 17:20:16
Hi everyone can someone help em installing the mod i have
this problem
crc error cannot update the following file:
flevel.gp
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Pluto on 2015-06-28 15:31:56
Hey!
Thanks for these awesome mods! But I have a huge proglem: Somehow I'm stuck in the title screen. I have a laptop with numpad, so I didn't use the laptop patch in the installation. The thing is I can only use num8 and num2 to point either to a white sign (which I assume means "new game") or the other grey one, but it won't accept numEnter or any other key to finally start the game. What is also interesting, I can stop the Eidos-Logo and so on with Enter or X or 5 or numEnter, but then the keys do not work anymore. I tried the Laptop-Patch then and it worked at first, but then the game crashed before it could show me the first video. Please help me!


APP.log


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 545v 3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
ERROR: could not open file C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\Data\kernel/window.bin
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )
ERROR: unhandled exception
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: caio.belasalma on 2015-06-29 15:21:57
hello,
sorry about the poor english,
please I need help, maybe I'm in the wrong post, but,
there is a menu where I set no random battles on/off?
because you know, sometimes we don't want all that fights.

thanks.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: decency_breakin3 on 2015-06-29 18:07:32
Yes inside of bootleg on "Menu overhaul" you can select "No Random Battles"
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: caio.belasalma on 2015-06-30 15:34:16
Yes inside of bootleg on "Menu overhaul" you can select "No Random Battles"
txs :D
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cloudz on 2015-07-01 19:26:10
I've completed Disc 1, and it's asking me to insert Disc 2 to continue.
Download Mult.dll.
Place "Mult.dll" into the root folder.
Download FF7anyCDv2.dll.
Place "FF7anyCDv2.dll" into the "LOADR" folder. If this folder doesn't exist, create it.
Edit/Add the line  load_library = Multi.dll  inside ff7_opengl.cfg.

I have done all this (i dont have steam version) and still its asking for disk 2..anybody can help?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fendera on 2015-07-02 05:18:09
Sorry for the noob question but, is there any way to change only one model after I installed all mods with Tifas Bootleg?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-07 23:50:01
Hello, My game crashed when at the beginning of the game when cloud fights the soldiers and then jumps onto the train. It crashed trying to load the first battle of that sequence. Can someone help me fix this? I really really want to play this mod if I can. My my app.log follows:
 
It told me to upload another file as well but I couldn't remember what it was.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-08 00:25:03
Sorry for the noob question but, is there any way to change only one model after I installed all mods with Tifas Bootleg?

You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe

Hello, My game crashed when at the beginning of the game when cloud fights the soldiers and then jumps onto the train. It crashed trying to load the first battle of that sequence. Can someone help me fix this? I really really want to play this mod if I can. My my app.log follows:
 
It told me to upload another file as well but I couldn't remember what it was.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

ERROR: failed to stat file C:\Games\FF7\/shaders/SmartBloom.post
ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 301
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 305
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 314
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 324
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 317
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 310
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
fade music volume: 60->0, step=127
set music volume: 60
set music volume trans: 60->0, step=127
INFO: C:\Games\FF7\movies\northmk.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 13.400067, frames: 201
set music volume: 127
INFO: C:\Games\FF7\movies\mk8.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 3.466684, frames: 52
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/l_hand.RSD (LGP) (path: )
ERROR: offset error: l_hand.RSD
ERROR: could not open file l_hand.RSD
GLITCH: missed palette write to external texture field/md8_3/md8_3_15
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 328
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY

You ran out of video memory because you're trying to run on integrated graphics. Either set the game to run on your dedicated graphics card or suffer from these crashes if you don't have one. Lowering the internal resolution may help reduce the amount of crashes. I think Kaldarasha has a way to allocate the memory used that may also help, but I'm unfamiliar with what he does.

For those who may read this, please don't ignore the message I wrote in the tutorial about using integrated graphics. This is the result that can happen from using too many texture mods with integrated graphics.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-08 00:49:14
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe

You ran out of video memory because you're trying to run on integrated graphics. Either set the game to run on your dedicated graphics card or suffer from these crashes if you don't have one. Lowering the internal resolution may help reduce the amount of crashes. I think Kaldarasha has a way to allocate the memory used that may also help, but I'm unfamiliar with what he does.

For those who may read this, please don't ignore the message I wrote in the tutorial about using integrated graphics. This is the result that can happen from using too many texture mods with integrated graphics.

Sorry about that, I really do not know much about computers so I didn't know what that meant. I don't have dedicated graphics on my laptop. If I want to lower the internal resolution, do I do that in the FF7 Config?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-08 01:10:10
Don't open FF7 Config as that could potentially screw up your registry keys. You can change internal resolution by clicking the "Configure" button from FF7 Bootloader. There is an image of it in STEP 11 of the tutorial
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-08 01:33:50
Don't open FF7 Config as that could potentially screw up your registry keys. You can change internal resolution by clicking the "Configure" button from FF7 Bootloader. There is an image of it in STEP 11 of the tutorial

My current is set at 640x 480. After fiddling around with that setting it appears that is the lowest I can go. Do you happen to have another idea that could potentially fix my problem? I messed with some of the other setting in the bootloader config and it seems to be working slightly better, but it is hard to tell if it fixed the problem or not.

Is there any option I can disable/enable that could potentially fix the crashes? I could try and redo the whole installation process as you describe in your FAQ and rerun it with fewer mods, but I don't really know which mod(s) is causing the problem. Plus I'd lose my save which would suck :(
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-08 02:01:45
The APP.log says the internal resolution is 3840x2160 which is 4K resolution. The internal resolution can be set under the System tab at the bottom. Other than that, you can try turning off shaders and checking the box for texture cache, but you still may run into sporadic crashing.

The biggest change you would need to do for reinstalling is in the Textures tab of BFE.exe. The field textures, battle textures, and upscaled magic textures contribute the most to crashing without a GPU.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-08 02:54:23
The APP.log says the internal resolution is 3840x2160 which is 4K resolution. The internal resolution can be set under the System tab at the bottom. Other than that, you can try turning off shaders and checking the box for texture cache, but you still may run into sporadic crashing.

The biggest change you would need to do for reinstalling is in the Textures tab of BFE.exe. The field textures, battle textures, and upscaled magic textures contribute the most to crashing without a GPU.

Thank you for your help. I see I didn't have the 640x480 resolution checked. If I wanted to change the things you mentioned regarding the textures, plus a couple others I would like to do including:

-Change Barret's battle model
-Remove FFX battle style and revert back to the FF7 Battle Style
-Enable Save anywhere
-Enable FMV's

would I be able to just make those changes in the BFE.exe, download any required mods, and then rerun the bootleg? You mention you can't remove any mods without basically starting from scratch, does that mean I wouldn't be able to make any of those changes at this point? Would you be able to point out which I can/can't do at this point?

I'm sorry to bother you so many times, this should be the last bit of help I need, I hope. I really appreciate your time to answer my questions.

Thanks again!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-08 06:03:49
Unfortunately, you can't just run BFE again with a new mod selection. Most of what it does is open files/folders and copy/paste the new modded files, so you'd end up copy/paste modded files over top of modded files. That becomes a big mess and the game will break.

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Refer to that link for the FAQ section and how to start over. It's second in the list, and MUST be done when starting over.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-09 00:28:46
Unfortunately, you can't just run BFE again with a new mod selection. Most of what it does is open files/folders and copy/paste the new modded files, so you'd end up copy/paste modded files over top of modded files. That becomes a big mess and the game will break.

http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

Refer to that link for the FAQ section and how to start over. It's second in the list, and MUST be done when starting over.

Would I be able to make a copy of my save file, reinstall everything including the changes I want to make, and then replace my save file?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-09 04:51:24
Yep :)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-09 23:05:52
I'm sorry to keep posting, but all the sudden the FF7 music program is not responding. Last night it was working fine and it has never given me problems before. The only thing I did between yesterday and today is restart my computer. Do you have any idea's as to what the problem might be?

EDIT:I tested the sound in the FF7Config and it works. When I start the game, it does not work (not responding). I then went to the FF7music executable, ran it as an administrator, hit config, and it stopped responding.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 3000 3.1.0 - Build 9.17.10.4101
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1240x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-07-09 23:13:53
Opening FF7Config may have messed up the registry keys and/or Aali's Driver, otherwise I have no way of really knowing what's wrong. Best bet is to reinstall from scratch again.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: redxiii98 on 2015-07-09 23:29:18
Opening FF7Config may have messed up the registry keys and/or Aali's Driver, otherwise I have no way of really knowing what's wrong. Best bet is to reinstall from scratch again.

I restarted my computer and it is now inexplicably working. Computers are weird. Anyway thank you for being so kind and helping out a Noob.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Fendera on 2015-07-10 21:58:27
You can change a model out if you have the files for it and use an lgp tool. There are multiple ones found on this forum (check The Big List of Mods thread).

I like to use this one: http://www.mediafire.com/download/zxj5iyzzmwi/UNLGP%2BLGP+0.5+Automatic+By+Kranmer.exe


thanks
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: pyrometheous on 2015-07-13 00:49:24
So I just got this installed, and I've noticed that only the "shift" key on the keyboard does anything. In fact, it appears to be doing everything. I was just wanting to get this working with a controller, however I have no idea how to do so, the game seems unresponsive XBOX 360 controllers as well as PS2 controllers. Does anyone have a clue about how to resolve this?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dark04 on 2015-07-13 21:45:54
disculpa tengo una pregunta..yo me descargue el final fantasy 7 la version 2012 de RELOADED..y quisiera saber si este parche de Tifa bootleg le sirve a esta version..?gracias


excuse me I have a question ..I download the final fantasy 7 2012 RELOADED version .. and I wonder if this patch Tifa serves this bootleg version .. ? thanks
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Covarr on 2015-07-13 21:51:11
The RELOADED version is an illegal pirated version. We only provide support for legally purchased copies of the game. ~Covarr
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dark04 on 2015-07-14 03:47:13
the mod bootleg served in FFVII remake 2012? ie in last edition FFVII pc? thanks
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: caio.belasalma on 2015-07-16 03:39:23
hello,
I tried to install re translation from menu overhaul to solve the counter issues,
but i think it went wrong.
this log jumped my screen:

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
frcyo patch failed, not original script
fship_4 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
mtcrl_9 patch failed, not original script

please how can I solve this?

thx
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: ZombieHack on 2015-07-27 10:17:38
TL;DR: No Troubleshooting needed! Thanks for all of the great work to the community!

Been nostalgic lately, decided to look into FF7 again (just beat FF6 again too!) and rather than resurrect the grey whale in the closet and the always scratched discs I decided to be an adult and use my grocery money to buy it on Steam. I played it and loved it, and loved the already updated experience that square put in! Then I thought maybe some great folks put the same kind of care and attention into this game like the community surrounding Fallout 3/New Vegas. Mods make both of those great games absolutely incredible. So I dove into google (for like half a second) and found Tifa's Bootleg (first result), a link I was sure I should have opened in an incognito window.

So I followed the instructions (I also don't like screenshots/videos, I want to see the handiwork roar to life on its own! Also I know, dumb.),  and downloaded EVERYTHING. I copied, extracted, installed, and torrented away. When I first played it, I was underwhelmed a bit at some of the graphical updates, the characters updated, the icons, but there were red error messages every time I started the game, missing movies.

I opened the FF7\Movies directory and it was empty! Looked in the ini file and saw I never pointed BFE at the mods directory! D'oh! Tried BFE again (much longer install time means things were actually happening) and I AM AMAZED! This is nothing short of a labor of love from a community, and thank you all for revering the game/series of my childhood! Also apologies to my present adulthood, there is going to be some tough procrastinating ahead!

Thank you!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: swerto on 2015-08-01 00:07:13
Windows 10 has broken the mod, I'm not really sure what is going on.

Settings I'm using: Pretty much identical to the ones shown in the OP other than a different background art.

What happens: Launch bootloader, cmd prompt opens as usual and then game launches, immediately game crashes, cmd prompt closes and no error report is shown.

I've tried messing around with the settings, tried running in compatability for multiple windows versions, just doesn't work. Steam launcher for FF7 still starts up the game, but I don't have access to my saves and the custom music and menus there.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kozzima on 2015-08-02 17:43:58
Is there a way to put this on a Galaxy S5 epsxe version and if so could you guide me or show me a link Please.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: ZombieHack on 2015-08-03 09:36:57
Windows 10 has broken the mod, I'm not really sure what is going on.

What happens: Launch bootloader, cmd prompt opens as usual and then game launches, immediately game crashes, cmd prompt closes and no error report is shown.

WINDOWS 10 NOTE:

Check the APP.LOG in your FF7 folder, but mine stopped as soon as it tried to load sound. I looked at the FF7Config.exe and went to the Sound tab and saw there was no sound card selected! I think this is because of Windows 10 installing new drivers for everything. Choose your sound card, click OK, launch  through Bootloader as normal!
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: ElvenVampire on 2015-08-04 16:02:59
So after like 20 hours of attempting to download all this (tifas package and extracting mods via bootleg, BFE etc) I go to launch game and I get a error that says "fail to load BVJF.yos" does anyone know whats cause this and how to fix/add it so the game can be made playable?
Much help would be appreciated, and thanks in advance
App.log says this
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 8210 4.2.12422 Compatibility Profile Context 13.152.1.3000
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/BVJF.a (LGP) (path: )
ERROR: offset error: BVJF.a
ERROR: could not open file BVJF.a
ERROR: unhandled exception
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cloud16 on 2015-08-05 22:01:55
Hey there,
(sry for my english, but i'm trying ;) )

my problem is, i installed all without problems but if i'm trying to start the game, there is coming the Eidos screen and SquareSoft (without sound).
After i skip it, i can choose from new game or load game but it isn't english or german like i want, this language looks like turkey or arabian.
If i now press new game, i get a black screen and nothing else happend. I have to shut down the game with task manager.

My App.log looks like this

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon R9 200 Series 4.3.12618 Compatibility Profile Context 13.251.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 1024, frag uniform 1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
ERROR: failed to find file flevel/flevel.siz (LGP) (path: )
ERROR: failed to find file flevel/MAPLIST (LGP) (path: )
ERROR: failed to find file flevel/hand_1.TEX (LGP) (path: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\Data\field)
ERROR: offset error: hand_1.TEX
ERROR: could not open file hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE hand_1.tim
ERROR: failed to find file flevel/sibuki1.TEX (LGP) (path: .)
ERROR: offset error: sibuki1.TEX
ERROR: could not open file sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki1.tim
ERROR: failed to find file flevel/sibuki2.TEX (LGP) (path: .)
ERROR: offset error: sibuki2.TEX
ERROR: could not open file sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki2.tim
ERROR: failed to find file flevel/sibuki3.TEX (LGP) (path: .)
ERROR: offset error: sibuki3.TEX
ERROR: could not open file sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki3.tim
ERROR: failed to find file flevel/sibuki4.TEX (LGP) (path: .)
ERROR: offset error: sibuki4.TEX
ERROR: could not open file sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE sibuki4.tim
ERROR: could not open file C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\Data\kernel/window.bin
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/ÌO (LGP) (path: )

It seems like some programms are missing -.-
Please help me!

Thank you <3
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2015-08-06 08:11:41


Quote
Step 3: Open Bootleg040.zip and extract it to a non-system folder, e.g. C:\Games\FF7Mods
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Cloud16 on 2015-08-06 16:13:37
Ok guys, i solved the problem,

i forgot to install the game converter....

I'm sorry but ty for helping ;)
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Moonman on 2015-08-09 18:55:25
For whatever reason FF7Music will not play any of the MP3s that came with it post me installing Windows 10. The normal music will play just fine if I disable FF7Music. Any ideas on why this is? If I need to provide some kind of logs for reference, then I will be happy to.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: cloudhaacker on 2015-08-11 00:23:32
Hey everyone - I've tried to skim through this thread but I haven't come across the problem I'm having.  I have sucessefully run this mod before on windows 8 and it was great, now I've upgraded to windows 10 and am reinstalling all my games.  I was able to install FF7, run the bootleg and everything seemed fine other than the opening credits, start screen weren't the ones I picked, and the text was kind of weird (too big and overlapping), then after starting, the first battle the game would just hang.  So i uninstalled the game the "approved" way and tried to reinstall, and ever since then I've been getting this error after unpacking sprinkles -

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe is missing!
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar" is missing!
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar" has parts missing!
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar" is missing!
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar" has parts missing!


Aali's OpenGL driver is missing!
Please add the Remix installer or Aali's OpenGL driver to the mod path and retry.
Installation Aborted.

Removing setup files . . .
Please remain patient . . .
Completed Clean Up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
Press any key to continue . . .


I've tried to uninstall, install in other places, I've even manually gone through the registry and deleted every possible thing pertaining to FF7 first, and still I can't seem to get it to work.  Any suggestions?

Also, I did try to download the remix installer and place it in there.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: cloudhaacker on 2015-08-11 16:27:31
Okay, so I seem to have finally gotten it but not sure what finally did the trick.  I'm pretty sure I tried all these things only made 1 change this time.  Also - when I deleted everything out of the registry somehow I couldn't get the regular FF7 installer on the disc to run, finally traced that to somehow my Everything program was using the installer and making it hang, I had to analyze the wait chain on the installer and end the everything task to get it to work, weird!  Anyway, I got everything uninstalled, installed the game, then ran the bootleg installer from c:\bootleg040 with the Remix installer files dumped in there with the program and eveything.  The only change I made then was to change the temp directory to somewhere else, and it worked flawlessly!  I finished installing remotely (I'm at work) and I was able to boot the game and get to the start screen, but couldn't do anything from there but may be a problem trying to do it through teamviewer - I'll update once I get home and can actually try it.  So Windows 10 should work just as good for this mod.  Thanks for such a great mod and a great community of people to help with it!

Update:  Game works perfectly - I think I borked the first install by installing avalanch after running the bootleg, I couldn't remember what I had done the first time around and had that file out on its own.  I know I followed the directions but for some reason I thought I needed that too - I keep a detailed spreadsheet of how to install all my games and the settings used but had never done that for FF7, so I thought my windows 10 reinstall would be a good time to do so, that's why I didn't know what I was doing for sure lol.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kidalot on 2015-08-13 19:27:46
The issue regarding missing display for countdown, safe combinations, timers, viewer ratings is there a full solution to that?

I'm trying to open the safe in the Shinra mansion but can't see the combination so I installed Menu Overhaul with re-translation project checked and moved items from DK folder to bootleg and changed back mod path in FF7 config to "bootleg". I noticed all custom avatars gone but I can now see the combination when open the safe and start the fight the game crashes (black screen)   

 Is there a proper solution of using the bootleg and having a fix for this or am i doing something wrong here?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: cloudhaacker on 2015-08-14 02:52:19
kidalot, did you follow this part exactly?  With antivirus/firewall disabled?  This says to save right after you get past the counter, and I assume you would change everything back right after that.

➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.

Make a backup of [gamedir]\mods\Bootleg.
Install Menu Overhaul with "Re-Translation Project [R04]" checked.
Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after.
If you don't like the translated text, run Menu Overhaul again with "Uninstall this mod" checked at the bottom.
Go to the backup from Step 1 and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kidalot on 2015-08-14 06:04:31
kidalot, did you follow this part exactly?  With antivirus/firewall disabled?  This says to save right after you get past the counter, and I assume you would change everything back right after that.

➣ I can't see the counters for the Shinra Mansion Safe, Junon Parade, Gaea's Cliff, Rocket Launch Countdown, etc.

Make a backup of [gamedir]\mods\Bootleg.
Install Menu Overhaul with "Re-Translation Project [R04]" checked.
Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.
Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after.
If you don't like the translated text, run Menu Overhaul again with "Uninstall this mod" checked at the bottom.
Go to the backup from Step 1 and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked.

Tried following the guide word for word

Install Menu Overhaul with "Re-Translation Project [R04]" checked. - Yes did this. Even tried deselecting everything apart from Re-Translation [R04]

Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked. - All Folders were copied from within the DK Folder to the mod folder the the game install file and were replaced.

Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after. - Changed Mod = Bootleg within Bootloader Configure.

lay the game passed the counter and save right after. This part isn't actually possible, yes I was able to see the safe combination but as soon as you open the safe you don't have control a text box 'success' appears all you can press is the OK button and this triggers the fight and the crash. So not sure how to get around this, unless there was a way to save without going into in game menu?

I've already used this method for the Shinra Parade thing but there wasn't any fights in that section.


 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: PcGamingRig on 2015-08-21 14:02:05
I seem to be getting a lot of parts missing or missing files errors when bootleg sets the game up. I have downloaded the torrent files and given all of the admin privileges before installation. The music or difficulty mods are not installing either, even when selected from the drop down menus.

The bootleg installation seems very quick as well as if it is skipping or missing installations, I thought it was meant to take a while?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: PcGamingRig on 2015-08-21 15:23:29
nvm, bootleg just forgot the custom path I assigned for the mod folder. One more question, is the bootloader mod path meant to just say bootleg on its own? Or should it have a proper installation path in the box, bootleg was just the default...
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: PcGamingRig on 2015-08-21 18:31:26
In game I have sound of a train arriving and some movements and I can access the stats menu but I have no in game visuals.

Here is my APP.LOG.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 970/PCIe/SSE2 4.5.0 NVIDIA 355.60
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\FF7\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Games\FF7\movies\sqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: couldn't open movie file: C:\Games\FF7\movies\opening.avi
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: PcGamingRig on 2015-08-21 19:31:50
Got it working. I think it was the cut scenes failing that were causing the in game graphics to fail.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: kidalot on 2015-08-21 21:44:55
Tried following the guide word for word

Install Menu Overhaul with "Re-Translation Project [R04]" checked. - Yes did this. Even tried deselecting everything apart from Re-Translation [R04]

Go to [gamedir]\mods\DK and copy all its contents to [gamedir]\mods\Bootleg. Overwrite everything when asked. - All Folders were copied from within the DK Folder to the mod folder the the game install file and were replaced.

Open up Bootloader Configure and change the Mod Path back to "Bootleg" OR open ff7_opengl.cfg with Notepad and edit mod_path = Bootleg. Be sure to save the file.
Play the game passed the counter and save right after. - Changed Mod = Bootleg within Bootloader Configure.

lay the game passed the counter and save right after. This part isn't actually possible, yes I was able to see the safe combination but as soon as you open the safe you don't have control a text box 'success' appears all you can press is the OK button and this triggers the fight and the crash. So not sure how to get around this, unless there was a way to save without going into in game menu?

I've already used this method for the Shinra Parade thing but there wasn't any fights in that section.


 


Since there was No help given for this issue the only way I did this was by inputting the combination using the top edge of the digits - not easy when you have a timer....no one else have this issue?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-22 19:37:35
I'm trying to run the ff7 game converter since I have a steam installation, and it keeps saying "FATAL ERROR, COULD NOT FIND ANY LANGUAGES"
How do I fix this?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Kaldarasha on 2015-08-23 13:57:57
I'm trying to run the ff7 game converter since I have a steam installation, and it keeps saying "FATAL ERROR, COULD NOT FIND ANY LANGUAGES"
How do I fix this?

Japanese Language?  ??? ???
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-23 15:28:42
I don't know, it just says that, and doesn't give me any more information than that.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: ulrich_stern20 on 2015-08-24 11:56:28
i have question. how to change the controller setting (keyboard)? when i play the game the key was disordered. how to fix this?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: popkorn62 on 2015-08-26 00:36:23
Can you kindly show me how to reverse the whole process of installing?...I tried running the bootleg again and still had the same error (bjfv.yos)...
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-08-26 06:48:13
Check the FAQ section: http://forums.qhimm.com/index.php?topic=13212.msg183582#msg183582

First and second questions will guide you on that.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-26 15:04:01
does anyone have any help for my problem?  The "no language able to be found" one?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-08-27 13:25:06
What language is your Steam version?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-28 17:59:29
What language is your Steam version?
I don't know, English?  how do I check?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-08-28 20:34:00
Go to your Steam library and right-click the game, select Properties at the bottom, then select the Language tab. Set the game to English.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-29 01:01:15
Go to your Steam library and right-click the game, select Properties at the bottom, then select the Language tab. Set the game to English.
It is set to English.

... I just noticed where the patcher is looking.  It's looking in my old install location, not the new one.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: jordanbtucker on 2015-08-29 05:12:49
Hey everyone. I started creating my own music mixes for FF7Music. But I realized that songs don't play during FMVs. Instead, the FMVs have their own audio. For example, the Opening FMV has its own music instead of playing the Opening and Bombing Mission music configured in FF7Music.

Is there any way to replace the FMV audio with your own, without of course replacing the actual audio on the AVI file?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akari_Tsukino on 2015-08-29 18:02:58
I'm getting weird graphical artifacts now,  like weird static(tv static in the effect) with bolt, and numbers and text in the limit break.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Biko5689 on 2015-09-03 14:58:14
I Followed all the instructions in the video and the game refuses to even launch ( from both Bootloader and normal steam EN edition).

It launches to a black screen, I get a few artifacts ( like when you're display driver crashes) and no error message. Not sure what the deal is, little disappointed as this took some time but I would like to give this another go. I'm running a Nvidia 750ti, I5, 8gb Ram if that helps at all.

Would appreciate some help, would supply any additional info if need be.

I also couldn't get the 7th Heaven DLs to work with all that Megasync stuff, anyone else have any issues?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-09-03 16:52:43
I'm getting weird graphical artifacts now,  like weird static(tv static in the effect) with bolt, and numbers and text in the limit break.

Post a screen shot to show me what you mean.

I Followed all the instructions in the video and the game refuses to even launch ( from both Bootloader and normal steam EN edition).

It launches to a black screen, I get a few artifacts ( like when you're display driver crashes) and no error message. Not sure what the deal is, little disappointed as this took some time but I would like to give this another go. I'm running a Nvidia 750ti, I5, 8gb Ram if that helps at all.

Would appreciate some help, would supply any additional info if need be.

I also couldn't get the 7th Heaven DLs to work with all that Megasync stuff, anyone else have any issues?

First thing that should always be done (stated in the tutorial as well) is to check your APP.log. If you can't figure out anything from it, then post it here for us to look at.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: dotabread on 2015-09-06 17:59:59
Been trying to get the mod working for a bit now, still a bit new to modding. I have the steam version installed and whenever I finish modding properly and run the game, it crashes as soon as I get into the first battle every time. Not sure what the issue is.
My Specs:
OS: Windows 7
Processor: i7-3820
Graphics Card: GeForce GTX 660 Ti/PCIe/SSE2

APP log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.5.0 NVIDIA 353.30
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: E:\Program Files\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
I have FacePalmer text mods, no game difficulty mods, and most of the graphic ones installed also tried to turn the Battle Swirl limiter off to no effect. Any advice on how to get past this would be great, thanks.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Akkashi on 2015-09-20 18:29:55
Hey Alyzya!

I have the Steam version and a have some questions:

1) If i instal bootleg, i'll lose all achievs and save games?

2) i'll have to start from the beginning?

3) Starting from the beginning, I will win the achievments or bootleg cancels the rewards?


Thank you!

Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeuroticNinja on 2015-09-23 15:38:29
I have a question. I played this game a while ago and seeing that it's going to get remade made me want to buy the steam version so I bought it and I'm just now getting back into playing it again but I was curious on what the difference is between "Tifa's Bootleg" and "Tifa's Final Heaven".  Yes, I have googled it and I can't seem to find any clear cut information. Can someone put into lamens terms what the difference is so I can make the best decision. I would surely appreciate it.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeuroticNinja on 2015-09-23 15:40:03
Hey Alyzya!

I have the Steam version and a have some questions:

1) If i instal bootleg, i'll lose all achievs and save games?

2) i'll have to start from the beginning?

3) Starting from the beginning, I will win the achievments or bootleg cancels the rewards?


Thank you!

If you read the tutorial it will state "You will lose Achievements, Cloud Saves, and the Trainer after installing Bootleg."
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-09-23 17:30:03
I have a question. I played this game a while ago and seeing that it's going to get remade made me want to buy the steam version so I bought it and I'm just now getting back into playing it again but I was curious on what the difference is between "Tifa's Bootleg" and "Tifa's Final Heaven".  Yes, I have googled it and I can't seem to find any clear cut information. Can someone put into lamens terms what the difference is so I can make the best decision. I would surely appreciate it.

Bootleg is one big installer that replaces games files with your options. What you change is permanent and everything will have to be wiped (including the game itself) to start over if you don't like an option you chose.

7H is a memory injector and doesn't make any permanent changes to the game files. You download, activate, configure, and launch the game with your options. If you don't like something you chose, you exit the game and either configure something else or deactivate it completely.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeuroticNinja on 2015-09-25 15:48:01
Ahhhh, that makes perfect sense. Do the mods that work with bootleg also work with final heaven?
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Zzzzzzze on 2015-09-26 15:18:22
I unchecked the "hide command box" option in the overhaul section, but it still removed the battle command box anyway. :P
Why is this happening?
If it helps, I have the following checked:
- Style Switcher
- Autosize Action Box
- Coloured Items
- Coloured Interface
- Re Transtalion
- Canon Names
- Canon Items
- Sense Fix
- 3D Battler Fix
- Clock Fix
- Coaster Fix
- Snowboard Fix
- Scrip Fixes
 
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: EQ2Alyza on 2015-09-26 16:42:07
Ahhhh, that makes perfect sense. Do the mods that work with bootleg also work with final heaven?

Yes, all mods on this site can work with Bootleg and 7H, but not how you're thinking. Bootleg has a slightly different file/folder structure and uses an older version of Aali's Custom Driver (0.7.11b). It is definitely not recommended to use 7H on top of a Bootleg installed game directory. Just about everything in Bootleg has now been incorporated into 7H for the Catalog 2.0 release, so I'd put Bootleg on hold until Vgr gets going on the new installer.

I unchecked the "hide command box" option in the overhaul section, but it still removed the battle command box anyway. :P
Why is this happening?
If it helps, I have the following checked:
- Style Switcher
- Autosize Action Box
- Coloured Items
- Coloured Interface
- Re Transtalion
- Canon Names
- Canon Items
- Sense Fix
- 3D Battler Fix
- Clock Fix
- Coaster Fix
- Snowboard Fix
- Scrip Fixes
 

Are you unchecking it after already having installed Bootleg at least once?

Also, go here and read the hotkeys listed for Style Switcher: http://forums.qhimm.com/index.php?topic=13981.0
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: NeuroticNinja on 2015-09-27 00:21:24
Tysm and ty for the painstaking efforts you put into making this easier for guys like me :) It is much appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: McCul on 2015-09-27 18:47:09
Hey, followed every step of the tutorial to the point where I'm ready to go but when I hit Play FF7 the screen goes dark, it seems like it's starting up and then a "FF7.exe has stopped working" error message pops up. Here's my APP.log:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 7700 Series 4.5.13399 Compatibility Profile Context 15.200.1062.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized



Pretty sure this isnt what it's meant to look like but I'm clueless in this area so any help would be appreciated.
Title: Re: [FF7] Tutorial for Bootleg - Tifa's Bootleg
Post by: Vgr on 2015-09-29 20:44:50
Bootleg is officially dead, and 7th Heaven (http://forums.qhimm.com/index.php?topic=15520.0) is now the tool you want to use instead.