Author Topic: *OFFICIAL* Battle Scene Reconstruction  (Read 103890 times)

ITCOMPTECH

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #150 on: 2011-05-15 02:34:46 »
sorry about that i thought i did press modify but obviously not :-)

VinnyFinito

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #151 on: 2011-05-27 17:15:49 »
 :o im stunned nice work can wait to see it myself

bashful6

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #152 on: 2011-08-18 08:10:37 »
I had a really quick question...possibly 2 questions.
I followed how to install/replace the image for that battlefield but when I started a new game and got into the first fight, it was white completely. I'm not sure exactly what I did wrong possibly the name or file type its in? the resolution is 2048x2048. Also not able to view it on lgptools as well it makes the program crash but if i chose another its fine.
Second question is I saw that there were a few done for the inside of the factory where could I find those?

Hellbringer616

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #153 on: 2011-08-18 11:44:53 »
Are you running Aali's OGL driver 7.11b?
If you have an Nvidia chipset/graphics card, do you have driver version 260.** or lower?
Did you put it in the proper mod folder? (whatever the drivers modpath is set to)

bashful6

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #154 on: 2011-08-18 12:21:49 »
Are you running Aali's OGL driver 7.11b?
If you have an Nvidia chipset/graphics card, do you have driver version 260.** or lower?
Did you put it in the proper mod folder? (whatever the drivers modpath is set to)

I have the Aali's OGL Driver 7.11b, Nvidia 280.26 drivers.
The tutorial I was following was just telling me to open the battle.lpg file with lgptools > select 8000-9000 find the file you want to replace exp: "opac" right-click replace the file with the image you have and thats it. But that did not work for me just crashes the program.

PitBrat

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #155 on: 2011-08-18 15:01:28 »
Rename the PNG textures and you can use them in the 'mods' folder.

osaf = stage12_t03_00.png
opac = stage09_t00_00.png
opad = stage09_t01_00.png
opaf = stage09_t03_00.png
oqac = stage10_t00_00.png
pjac = stage29_t00_00.png
pjaf = stage29_t03_00.png

bashful6

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Re: *OFFICIAL* Battle Scene Reconstruction
« Reply #156 on: 2011-08-18 19:14:38 »
Ahh thats perfect thanks a lot PitBrat.