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Topics - RecklessPrudence

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1
Hey, I got a new hard drive recently, added it to the two in my computer already, uninstalled FF7 and reinstalled it to the new drive (since I wasn't sure if Steam's move game capability was up to the mods), did the whole 7th Heaven setup process (including downloading the updated 7th Heaven, 1.56 RC6), downloaded my favourite mods as well as a few new ones, and tried to start it. Only to run into some... downright weird filepath issues.

First off, every filepath in General Settings apart from the movies one had double backslashes almost every time, as well as having backslashes in the middle of the game folder. What should have looked like 'E:\Games\Steam\steamapps\common\FINAL FANTASY VII\ff7.exe' instead looked like 'E:\\Games\\Steam\\steamapps\\common\\FINAL\ FANTASY\ VII\ff7.exe'. It meant that I had a random folder in steamapps\common\ that was named FINAL, which had a folder in it named FANTASY and so on, including the two folders in mod\ inside VII\ from the two other filepath settings in the same window.

Once that was fixed, I tried starting it up, only for an error message saying 'Postprocessing initialization failed, check APP.LOG for more details'. APP.LOG had this to say:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon (TM) R9 390 Series 4.6.13570 Compatibility Profile Context 19.7.1 26.20.13001.9005
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 2560x1440, output resolution 1920x1440, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] ERROR: failed to stat file E:\Games\Steam\steamapps\common\FINAL FANTASY VII\/shaders/ATI_ComplexMultiShader/ComplexMultiShader.post
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: E:\Games\Steam\steamapps\common\FINAL FANTASY VII\data\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
[00000078] set music volume trans: 127->0, step=60
[00000143] END OF CREDITS!!!
[00000143] Entering MAIN
[00000143] set music volume: 127
[00000143] Exiting MAIN
[00000143] START OF MENU SYSTEM!!!
[00002081] WM_CLOSE
[00002081] END OF MENU SYSTEM!!!
[00002081] Field Quit
[00002081] UNINITIALIZE DD

The relevant portions being this:
Code: [Select]
[00000000] ERROR: failed to stat file E:\Games\Steam\steamapps\common\FINAL FANTASY VII\/shaders/ATI_ComplexMultiShader/ComplexMultiShader.post
[00000000] ERROR: init_postprocessing failed, postprocessing will be disabled

Note the folder it's looking in past the game one - all the backslashes are forward slashes! This happens no matter which shader I select, although obviously with different filenames. I went looking in shaders\ and found the only subdirectory was nolight\, with all others being in the root directory of shaders\ and no ComplexMultiShader.post at all, although every other option appears to have a .post, it's just that they seem to be in a different place to where the game is looking. And of course there's only one main.frag and main.vert in the shaders\ directory, all the others presumably having been overwritten by that one - although there remains a version of each of those in nolight\.

Any ideas what's happened, or how to fix it?

2
Hi, I haven't played FF7 since the '90s on my PSX, and I'm hoping to play a modded version. I thought I had installed it all correctly, FF7DISC, Game Converter, downloaded the 20GB+ of mods, all the rest of it, but it wouldn't run. Did some looking around, saw that the problem was that I hadn't set up the sound preferences in FF7Config. Tried to run it from the folder, then when that didn't work, poked around some more and saw I was supposed to do it only after the Game Converter launched it. So I ran Game Converter, told it to Overwrite, and... no Config window opened. Tried to Unpatch and patch it from scratch, and still no Config window. After patching, the converter opens a blank cmd window that nothing shows up on and nothing can be typed on, and an FF7Config.exe can be seen in my Task Manager. Nothing else. To exit the command window I only have to click the close button, but no Config window pops up, and the process won't go away until I close it from the Manager. The converter is being run as Admin - 'cos otherwise it won't get this far - but I have no way to get in to FF7Config to set my sound preferences.

It's probably something real obvious I'm missing that I'll feel like an idiot once you guys point it out, but any help would be appreciated.

EDIT: Windows 10 Pro, Version 1703.

EDIT2: I ran the converter again, and now it's saying something about a sharing violation. I'm... reasonably sure... it didn't say anything about that, first time...

EDIT3: A clean install of the game got rid of the sharing violation message, but still didn't get me a Config window. The second run of the converter had the new cmd window have a message about how the sound settings weren't done, that I could have immediately repeat by pressing a key like it said. Now if I close that window and go back to the main converter cmd window and his spacebar, it will ask about the laptop keyboard patch.

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