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Topics - anaho

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1
Team Avalanche / [HD Remake] Mideel WIP
« on: 2013-01-14 02:34:33 »
Hi !

To try them:

1.) Download the background.
2.) Delete the .blend extension and unzip the folder.
3.) Keeping the same folder names move the folders to /yourFFinstallation//mods/<modpath>/field/

In case you dont have a matching save game use one of these http://forums.qhimm.com/index.php?topic=8880.msg115218#msg115218

Itmin1: http://www.pasteall.org/blend/23854 

Itmin2: http://www.pasteall.org/blend/23856 

Itown1a:

20.08.2020 (lol): https://imgur.com/a/vhcxs3T


2
Hello,
where exactly can it be found ? I am want to do a few backgrounds again but this time I definitely will not match it by eyeball again ;)

3
Hello,

my name is anaho and I am working with Team Avalance on the Bombing Mission project ( see the related pictures in the thread)
Someone named Spoox, who is also active, seems to have a working camera importer for 3DSMax.
He once commented on a wlkmesh script in this thread: http://forums.qhimm.com/index.php?topic=11781.0

#----------------------------------------------------------
# BLINELE.py
#----------------------------------------------------------
import bpy
 
def createMesh(name,  verts, edges, faces):
    # Create mesh and object
    me = bpy.data.meshes.new(name+'Mesh')
    ob = bpy.data.objects.new(name, me)
    ob.show_name = True
    # Link object to scene
    bpy.context.scene.objects.link(ob)
 
    # Create mesh from given verts, edges, faces. Either edges or
    # faces should be [], or you ask for problems
    me.from_pydata(verts, edges, faces)
 
    # Update mesh with new data
    me.update(calc_edges=True)
    return ob

def run():
   # Verts
    verts1 = (
    (-128.0,1.0,0.0),
    (-128.0,99.0,0.0),
    (-84.0,97.0,0.0),
    (2.0,28.0,0.0),
    (-33.0,108.0,0.0),
    (-128.0,120.0,0.0),
    (-127.0,137.0,0.0),
    (-95.0,138.0,0.0),
    (51.0,107.0,0.0),
    (140.0,18.0,0.0),
    (140.0,108.0,0.0),
    (0.0,-142.0,0.0),
    (-128.0,-142.0,0.0),
    (142.0,-140.0,0.0),
    (50.0,182.0,0.0),
    (-33.0,181.0,0.0),
    (-31.0,310.0,0.0),
    (-193.0,313.0,0.0),
    (-193.0,181.0,0.0),
    (105.0,313.0,0.0),
    (235.0,182.0,0.0),
    (235.0,312.0,0.0))


    faces1 = (
    (0,1,2),
    (2,3,0),
    (4,3,2),
    (5,6,7),
    (4,8,3),
    (8,9,3),
    (10,9,8),
    (11,0,3),
    (11,12,0),
    (9,11,3),
    (9,13,11),
    (4,14,8),
    (15,14,4),
    (15,16,14),
    (17,16,15),
    (18,17,15),
    (19,14,16),
    (19,20,14),
    (21,20,19))

    ob1 = createMesh('WalkMesh',  verts1, [], faces1)

    return
 
if __name__ == "__main__":
    run()


I dont know programming nor python but having a camera importer would substantialyy speed up modelling and make animations possible ( I am unwilling to match everything frame by frame for sanitys sake).
How are the chances of ever seeing such a importer? Judging from Spoox comments he got it working relatively fast in 3DSMAX.


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