Author Topic: [PC] Enemy editor - IFRIT (0.11C)  (Read 141363 times)

Xeeynamo

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9.0.1
« Reply #25 on: 2010-01-20 06:45:22 »
I've a problem with your editor =(

I'm using the italian version of the game. Can you fix this? The file is here http://www.megaupload.com/?d=I29LNGMH

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9.0.1
« Reply #26 on: 2010-01-20 14:47:33 »
I've a problem with your editor =(

I'm using the italian version of the game. Can you fix this? The file is here http://www.megaupload.com/?d=I29LNGMH

...
Ifrit can open files including c0m001.dat - c0m143.dat. NOT including c0m127.dat
...

(basically 1 - 143)

Not all files in the archive can be opened. Or to put it more precisely: not opened without getting an error. The reason is simple: I don' know what all the data inside those files are. Which means I don't know how to fully check if it's a valid file (though there are ways 'round it, but I'm too lazy). Ifrit makes some assumptions on certain values inside the file, and when those values are too big or small, an error occurs.

Don't worry though. Many of the files in the battle archive don't include enemy data (I think  :-P).

Xeeynamo

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.9.0.1
« Reply #27 on: 2010-01-20 18:57:31 »
...
Ifrit can open files including c0m001.dat - c0m143.dat. NOT including c0m127.dat
...
Oh I haven't read it :| thanks for the explain =D

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #28 on: 2011-12-01 00:01:52 »
New and better release. See 1st post. Can now open c0m127.dat as well.

LandonRayW

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #29 on: 2011-12-14 15:44:42 »
Good work.  It's nice to see that you are still working on this.

A couple things.  What you have listed status resistance for Vit0 is actually Expulsion.  Also, the unknown byte under abilities is for the animation from section 3 that is used when launching the attack (magic and items always use 0B).

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #30 on: 2011-12-14 19:17:07 »
Yes I had a hunch that it could be that, thank you.  :)
What is expulsion? Like ejected from battle? Then it means immune to rapture... What byte is Vit0 then?

LandonRayW

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #31 on: 2011-12-14 21:47:00 »
Yeah, expulsion is used by Degenerator and Rapture.  As far as I can tell, the game always uses base status defense (100) for Vit0.

ThiagoAM

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #32 on: 2012-07-17 00:23:00 »
gjoerulv, good work, Thanks for it!!

You know its possible change enemy position in map-city/dungeon or main-map (World Map)? I think its more challenging form new enemy groups -->

EX: Ruby Dragon + T-Rex or Iron Giant + Ochu or Abadon (Mini Boss)+ Malboro or X-ATM092 (Mini Boss) + Gargantua (Mini Boss)

In the same way, increase enemy status. :D

Sorry, my inglish is too bad  :-( ..Thanks for all.

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #33 on: 2012-07-19 19:13:22 »
I haven't looked into that. Maybe in the future some time?
Thanks for trying it  :)

WofulPaul

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #34 on: 2012-10-14 01:53:06 »
How can I make sure that the enemy starts the battle with level 100?

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #35 on: 2012-10-14 17:07:32 »
Grind up to lvl 100?

Iftrit can't do anything with this now. Sorry...  :P

WofulPaul

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #36 on: 2012-10-14 19:41:04 »
I asked because I wanted to increase the level bosses to 100.

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #37 on: 2012-10-17 16:48:35 »
Yes, do anyone know where max lvl of enemies are set?

myst6re

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #38 on: 2012-10-17 17:59:16 »
Yes, do anyone know where max lvl of enemies are set?

I am still searching...

LandonRayW

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #39 on: 2012-10-19 22:31:08 »
Enemy level formulas are set in the last 8 bytes of each scene block. Scene blocks are 128 bytes.

Cmishima

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #40 on: 2013-05-17 19:18:38 »
How can i edit battle.fs file in Psx version? How can i extract the files ? I didn't find nothing :(

Zervox

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #41 on: 2014-02-07 08:55:47 »
Sorry to reawaken this thread, but figuring editing monster stat tables I was wondering if you still had the source codes lying about for this tool, that is if you want to share it?

Anyone wouldn't know about any other tools which can look into the player characters leveling tables and their default stats?

gjoerulv

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #42 on: 2014-02-13 03:45:12 »
Looks like I have the source available.

https://sourceforge.net/p/ifrit/code-0/HEAD/tree/

Zervox

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Re: [RELEASE] IFRIT - FFVIII Enemy editor 0.10
« Reply #43 on: 2014-02-17 08:14:08 »
That's nice, thank you very much. :)

LeonhartGR

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Re: [FF8] Enemy editor - IFRIT (0.10)
« Reply #44 on: 2014-08-12 03:16:45 »
Hey gjoerulv! I tried the program and it's really good!!! But can't save when I type Greek characters. Please support Greek fonts for my translation or at least the letters with the accent marks. I can send you my font table! Thanks!!!

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.10)
« Reply #45 on: 2014-08-12 18:27:05 »
Ok. I'm not sure if I added the max level byte, so I'llmake another update.

LeonhartGR

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Re: [FF8] Enemy editor - IFRIT (0.10)
« Reply #46 on: 2014-08-13 03:28:25 »
Here's my font table in case you decide to support Greek characters:
http://filetrip.net/dl?CYWTRCK2ZP

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.10)
« Reply #47 on: 2014-09-06 13:20:43 »
Ok, new release with greek support. I think it works. :P
I skipped max level editing. It was a bit more complicated than I thought.

LeonhartGR

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #48 on: 2014-09-06 16:40:52 »
Love you man! Thanks so much! It works with the accent marks as well now!


gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #49 on: 2014-09-08 12:21:31 »
Glad it works! Let me know otherwise.