Author Topic: Sound library?  (Read 5302 times)

sfx1999

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Sound library?
« on: 2006-06-14 19:24:08 »
Have you decided on a sound library? I might be able to convert a library from MSVC to MinGW if needed.

rmco2003

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Re: Sound library?
« Reply #1 on: 2006-06-14 19:31:51 »
Doesn't SDL have sound functions?

sfx1999

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Re: Sound library?
« Reply #2 on: 2006-06-14 19:33:15 »
Doh! I forgot about that!

I don't think they are very good, though.

rmco2003

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Re: Sound library?
« Reply #3 on: 2006-06-14 20:19:31 »
Seem to work fine for GP2X coders

halkun

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Re: Sound library?
« Reply #4 on: 2006-06-14 22:07:50 »
I've heard of openAL, never researched it.

Maybe timidity for the music, or at least some guts from it.... That's if they make a win32 version.



sfx1999

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Re: Sound library?
« Reply #5 on: 2006-06-15 14:56:24 »
Yeah that could be a problem on Linux...

The other option is to write a PSF player on top of that.

I am looking into OpenAL right now. I am having a little trouble with it, though. I think it might be user error, partly. Anyway, FMOD might be useful.

The FMOD license is basically:

If your project is not intended to make any money at all, you can use it in your program for free!

That shouldn't be a problem, though.

halkun

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Re: Sound library?
« Reply #6 on: 2006-06-15 17:28:12 »
I would like for people to make TCs and sell them with the engine...

I don't like the licence.

zee

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Re: Sound library?
« Reply #7 on: 2006-06-15 18:03:32 »
PSF is a good idea. The entire FF7 soundtrack at full, playstation quality is like 800 kb. /jesus christ/!

sfx1999

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Re: Sound library?
« Reply #8 on: 2006-06-15 21:39:11 »
The GPL complicates that, Halkun. They might not do it.

On the plus side, I got OpenAL to work in Dev-C++.

mirex

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Re: Sound library?
« Reply #9 on: 2006-06-20 12:05:23 »
I would choose FMOD ( http://fmod.org/ ) . It can load various audio types ( also mp3's ) which SDL can't.