Author Topic: [Weeemus] New Main Char Design Beta Release!  (Read 16398 times)

sword

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Re: [Weeemus] New Main Char Design
« Reply #25 on: 2007-11-25 10:46:51 »
He's carring two swords on his back. One is missing in that model.

weeemus

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Re: [Weeemus] New Main Char Design
« Reply #26 on: 2007-11-25 13:04:59 »
Yeah, i just added it to the bone so you can remove the sword on his back if you want.

gjoerulv

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Re: [Weeemus] New Main Char Design
« Reply #27 on: 2007-11-25 22:45:48 »
Ah I didn't notice sorry!  :-P Nevermind then... Keep up the good work!  :-D

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #28 on: 2007-11-27 05:07:04 »
Beta version up for download =p

sword

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #29 on: 2007-11-27 10:53:16 »
Ha, very cool Weemus. My complaments.

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #30 on: 2007-11-27 12:09:32 »
Thanks sword  :lol:

Is the avatar alright though? after all it was like a crappy 5 minute of photoshoping.

sword

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #31 on: 2007-11-27 18:50:29 »
It could be better, sure.
But it fills it's niche.

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #32 on: 2007-11-28 03:59:00 »
Hmm after messing around with the models.

I reckon the best models suited for this game is the original or reunion patch models.

Anyhow, I'm going to try an attempt to make the main characters like the ones in the fmv's and see how it turns out.

I think the hi-res cloud looks abit and maybe the one used in fmv's.

So I'll try an reedit hi-res cloud, probably change the lighting and add textures onto the model to look like this....




squeeble

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #33 on: 2007-11-28 05:08:32 »
This should be good :-P

Tsetra

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #34 on: 2007-11-28 05:30:57 »
That would be godly of you. I remember it being mentioned in the Reconstruction topic that any really high quality models were to look like the cutscene models, and I've been hoping for that to happen ever since. I'd attempt it myself, but the result would be a disgrace to FF7 lol.

EDIT - on that note, I wonder why nobody ever used the CGI buster sword or even some of the models shown in the ultimanias to redo the weapons. Granted, you'd have to make textures from scratch using pictures, but I've seen a lot of people in the Morrowind community using pictures from BudK and the like to create textures easily enough.
« Last Edit: 2007-11-28 05:39:20 by Tsetra »

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #35 on: 2007-11-28 06:02:21 »
So far i smoothed out the entire model, also added heaps more polys ==

As for textures shouldn't be too hard for me. Well actually depending how lazy i am ;)

I haven't done the chest yet, but so far the shape of the body is like how that picture above is shown.

And heres some screens and a eye i drew in photoshop in 5 min xD ( i was just trying to make a new eye for fun)


There are still a few holes i need to patch up, and make some bits 2 sided, i just noticed the original hi -res cloud, at the back of his head his missing 2 spikes lol since this ff7 engine doesn't support viewing from both sides.

.... I'm hopeless at explaining but yeah.









CGI buster? lol the only buster you see in the game files, is that crappy buster sword you start off with.

I'm going to create a buster sword from scratch rather than edit the original one.

Edit

Heres  cloud with a chest now  :evil:

« Last Edit: 2007-11-28 06:33:28 by weeemus »

squeeble

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #36 on: 2007-11-28 06:49:12 »
Hmmm those flipped normals could cause a problem.
If you don't flip them before you start adding more poly's you'll find it harder to fix later down the track.
Also I'd reccomend making him frim scratch using the original models as a sort of stencil, that way you can work in quads instead of tri's, and will make further editing much easier.

Tsetra

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #37 on: 2007-11-28 08:15:51 »
Well, I meant the sword you see in the artwork, such as on the cover or the shot of cloud you posted, to be turned into a texture and slapped in game. Mind you, it's not a request at all, I was simply wondering if it had been done/thought of.
Cloud is looking great!

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #38 on: 2007-11-28 09:43:05 »
Man your right squeeble haha, its taking forever to patch this up... also i managed to make it look well.... sort of like the cloud in fmv



But problem is, i checked the model... it just has way to much poly. So perhaps I'll just create a cloud from scratch.

Edit...

hmm but its almost the same as making my cloud mod... using kh1 head of cloud but made the body from scratch.

Oh well I'll take a look see.
« Last Edit: 2007-11-28 09:46:39 by weeemus »

virtual

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #39 on: 2007-11-30 04:31:52 »
OMG this looks REALLY GOOD!!!  :-D
Please keep up the great job!! I've been holding back from (re)playing my FFVII for awesome mods like this one...  8-)

weeemus

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #40 on: 2007-12-02 01:41:44 »
Alright, so far i spent 2 days working on this model.

Heres a cloud i made from scratch so far.

lol made everything with a cylinder @.@ But hey any tips on creating a hand?, I was never good with hands.  :roll:




« Last Edit: 2007-12-02 01:49:59 by weeemus »

ice_cold513

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Re: [Weeemus] New Main Char Design Beta Release!
« Reply #41 on: 2007-12-02 09:48:17 »
Nice Work

here we go, this is like the one i used to make hands
Hand Tutorial