Hello everyone!
The past couple weeks I have been working with the .nif model format from TES4: Oblivion. I started to make a viewer program and got bored with that until I realized that they were textured by the amount of vertices, which means that they can be converted into .p models with their texture!
I am currently working on a project that converts 3d studio models into .p files for FF7. It is going well for how little I know about programming...
Here's a picture of my prog viewing the Daedric Cuirass model. I have not really done anything with adding groups to each model groups yet but that shouldn't be to hard. As of now the prog can write .p files with or without lighting or a texture. It can also transform, scale, and rotate the model. However I am having a little trouble with the rotating functions it seems to eat the model while rotating...
I replaced cloud with the Daedric armor from TES4 just to see what it would look like. I am going to assume it's the largest model the FF7 engine has ever encountered with 25,545 vertices and 24,978 polygons! I had to bend a few things to get it to fit clouds skeleton so some textures are a little screwed up.
Anyway here are some pictures, I made him huge so you can see him better...
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