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Messages - Neo Bahamut

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1
Sorry man but I don't like it.


But the screenshots you showed look pretty good.
Looking at his Youtube video, it looks like a pretty massive difference with this new upscale.



Keep up the good work dude.

2
Yup, these are higher requirements alright. I'm a bit concerned that every official reference appears to be to Europe; I see no sign of a US release.

Regarding its release, also of note:
Quote from: http://finalfantasyviipc.com/en
Available Exclusively on the SQUARE ENIX Store

Eek.

3
Ooh, trailer:
http://www.youtube.com/watch?feature=player_embedded&v=qr4TgU4SKLc

FMVs look like they may have been upscaled.

4
Noob here, do all backgrounds use a focal length of 99.94mm? Or is it just this one? I've been trying to figure it out for the elevator area.

5
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-06-24 20:41:57 »
Don't suppose someone could mark where the roof is on the original background? Maybe it's my monitor, but I'm having a really tough time with the roof. The shadows do a really good job of messing with the perspective.

We also may have been tricked by reflections. If you look carefully at the original picture, the entire area is so reflective that you can actually see those purple grid lights on both the roof and right wall.

Edit: Detail-wise how much free reign do people have to make up stuff? Looking at the original for so long, I realize just how little detail there was in these old backgrounds.
Edit 2: Moved the back wall towards the camera, which corrected the roof position. Perspective! Still got to adjust the positions of stuff, but yeah, it was pretty off.

6
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-06-24 18:41:47 »
Not finished, so excuse the lighting and lack of textures. Just thought I'd see what people think of the layout, it's kind of hard to figure out what's going on in the elevator background, so we could have gotten something wrong.

56k warning
Original (scaled to the same size for comparison)
Current Progress
And the wireframe

PS Why are image hosts so unreliable?

7
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-06-21 02:36:16 »
Well that's good... since we started already, heh. I managed to set the perspective up just right, so my brothers working on it. It's funny how difficult it is to figure out where the back wall is in that elevator, but I think it's just about perfect.

Should have something to show in a few days, there's not much in the way of texturing in that area but lighting is gonna be really difficult. Don't suppose the project has any specialists in lighting? We work on real time stuff usually so rendering and lighting is a bit foreign to us, I mean, I gave it a go but I'm a programmer so it's alittle wrong looking.

Oh and my brother says that at some points, the elevator doesn't actually make any physical sense, so while it'll be as faithful as possible, he doesn't know just how exact he can make it.

PS I swear this forum had an edit function...

Edit: Right... how did I miss that?

8
Team Avalanche / Re: New Project: Bombing Mission!
« on: 2012-06-19 16:42:01 »
Just wondering, has anyone done the elevator scene yet? I only ask because my brother is wanting something to practice on (he needs something to keep him busy during some downtime on a project) so we figured, might as well see if there's anything he can do for Avalanche. Also, is that really the largest version of that scene? I can totally see why it's not done yet.

9
It does seem to be a pretty common note progression. I don't know if anyone is a fan of the TV series Chuck, but there was an episode called Chuck Vs The Tango (I know, I'm sad) and the music at the beginning completely reminded me of Anxious Heart.

10
I disagree, abstracting away the frustrating bits is the best idea for a beginner. I mean, once you know one language, it's not that difficult to move onto another, especially if going from something like C# to C++, since it's really only minor syntax changes, plus memory management (which I've never found as difficult as people make out).

My suggestion is C#, I find that it's a whole lot easier to make fun projects with (i.e. quick games), which is important when starting off. Plus, with the juggernaut that is MS behind it, there's fairly good support in place.

11
Completely Unrelated / Re: PC heatsink troubles
« on: 2007-07-07 21:13:56 »
Ahh, thanks guys. So, I suppose I'll either look for a seller of ThermalTake in the UK (or some other similar heatsink). Or I could just get a really really cheapo motherboard and steal the retention module off that.

12
Completely Unrelated / PC heatsink troubles
« on: 2007-07-07 03:36:57 »
I apologise for the really newbie question. I was using this freaking huge heatsink in my computer and at first, it was a really good heatsink. But lately, my computer has been getting pretty hot and has slowed down quite a bit (though that might just mean it's time for a format). Anyway, I figured I would open up the computer to see what's going on in there and I noticed that the heatsink wasn't making very good contact with the processor. I have a look closer and I notice a bit of plastic had fallen off the mount that the heatsink uses to clamp onto the motherboard.

Long story short, I'm currently using a crappier (lighter) heatsink in the hope that it won't completely disconnect and fall through my graphics card. I need to know how I can go about getting a new mount. Has anyone ever bought a heatsink before? If so, do you know if the mount comes with it? Or (worse case) will I need to buy a new motherboard? Oh, and just in case it matters, it's an AM2 motherboard.

I should remember really, since I built this computer myself, but it's the first one I've ever built and I have a horrible memory.

PS The "little plastic bit" that I'm talking about can be seen here:
http://picasaweb.google.com/lh/viewPhoto?uname=opteron.delivery&aid=5003946683877836993&iid=5003964550941788370
(The two bits of plastic which stick out, next to the screws)

PPS Been a while since I last posted here, I'm kinda surpriced it's still around. I was looking for help and remembered this place because of all of the insanely smart people here *Ends shameless sucking up* :-D .

13
General Discussion / GGRRRRRR!!!
« on: 2005-06-30 19:56:33 »
Well, we can view all the movies in the game, and there wasn't any bits with Aeris in after disc 2, so we can be almost certain that there's no way to get her back. Also, we can also view all the text in the game and there's barely any text for her after disc 2. There was alittle bit of text though when she's meant to be dead, which is kinda weird. But I'm guessing that they just put that in by accident.

14
General Discussion / Vincent Valentine
« on: 2005-04-30 00:45:37 »
Quote from: Almighty_gir
you realise that you can be undying without being a vampire right?


Lol, I can? Please tell me how. :lol:
You've gotta admit that the coffin thing is kinda weird, I know it isn't my favourite sleeping place.

15
General Discussion / Vincent Valentine
« on: 2005-04-29 12:08:24 »
Quote from: Tifa Lockheart
"I must get rid of all those that stand in the way of my research. Even that one from the Turks.
I scientifically altered him, and put him to sleep in the basement. If you want to find him, then search the area.
But...this is merely a game I thought of. It is not necessary for you to participate if you don't want to."

It then goes on to explain how to figure the dials on the safe. This clearly states that Vincent is not in the basement or in the coffin of his own free will.


For some reason, this makes me think that he is even more likely to be alittle bit like a vampire. Hojo was a very sick person, maybe he thought it would be a fun "game" to leave him in that coffin because he had given him some of the properties of a vampire. There's probably a hole in that theory somewhere because I've not played FFVII for quite a while. But I definately thnk that Vincent is one of the most interesting characters in the game.

16
Archive / Remaking Sephiroth. C&C wanted.
« on: 2005-04-29 12:01:35 »
Quote from: Almighty_gir
ive already made masamune, and made him a unique stance, so that he stands as he did in FF7. he also has full facial animation in single player (you may choose both him, and masamune, for single player).


Wow, I would actually consider buying the game just for your mod you know.... I think I'm alittle sad, but meh. Just one C&C from me, I think the chin is a tiny bit too long, although I'm not sure because I've not got a picture to compare it to right now.

Awesome work.

17
Archive / install error
« on: 2005-04-17 20:51:39 »
Hmmmm, then I'm not sure what's wrong. I'd guess that you've already checked that the disc isn't dirty?

18
Archive / install error
« on: 2005-04-17 20:18:49 »
Just wondering, did you download the version of Final Fantasy VII?

19
Archive / Switching in-battle models
« on: 2005-04-08 23:28:10 »
I have no idea about this kinda stuff but I'd assume that the enemy models wouldn't have all the animations needed for Cid's movements. Meaning, when you go from the idle animation to an attack animation (or some other action) it would probably crash.

20
Try doing scans for adware and viruses. Maybe do a defrag and your PC might speed up alittle.

21
FF7 Tools / FF7w Download (update from FF7win)
« on: 2005-02-06 22:53:41 »
The green blocks thing sounds like a weird codec problem, install any new codecs recently? Might have just been a coincidence....

22
General Discussion / Save anywhere in FF7?
« on: 2005-02-02 09:28:46 »
Ermm, what's FF7w?

23
Wow, that's pretty impressive, I barely know anything about decoding file formats so I can't say much else, but I hope halkun and people like that notice your post.

24
I'd guess that since FFX didn't come out on the PC that FFX-2 won't either. You never know about FF12 though, with the PSP coming out, they might release 12 on the PS2, PSP and just port it to the PC while they're at it, because, ya know, that would be so easy :wink:

25
If you're wanting to make animations, I'd probably guess you use bones and assign the vertices to different bones. Then you just rotate the bones and everything assigned to that bone (and connected to other bones connected to that, and others to that, and to that....) move........ but that's just a guess since I can't remember the last time I even opened lightwave....

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