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Scripting and Reverse Engineering / What is currently known about the FFVII.exe?
« on: 2015-03-22 19:23:00 »
Hey guys,
I've been getting interested in modding the executable directly, I was wondering where I mind find a description of the community's current cumulative knowledge about its structure? (If such a thing exists). In particular I'm interested in knowing if anyone has bothered to map-out the battle module (figure out it subroutines, so that it can be hacked to do things like process new status ailments, or its handling of elemental weaknesses can be modified?)
Best,
QP
I've been getting interested in modding the executable directly, I was wondering where I mind find a description of the community's current cumulative knowledge about its structure? (If such a thing exists). In particular I'm interested in knowing if anyone has bothered to map-out the battle module (figure out it subroutines, so that it can be hacked to do things like process new status ailments, or its handling of elemental weaknesses can be modified?)
Best,
QP