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Miscellaneous Forums => Troubleshooting => Solved Problems => Topic started by: ProtoX on 2012-08-29 17:30:20

Title: SOLVED: New Red XIII Problem
Post by: ProtoX on 2012-08-29 17:30:20
Does anyone have an actual working verson of this model because i've tryed to fix it on my own and failed several times on both the battle and feild just to get the textures working properly so i can continue my ff7 pc gameplay. its driving me insane to think that theres not a fixed verson posted
Title: Re: New Red XIII Problem
Post by: Bosola on 2012-08-29 20:15:21
Exactly which model are you having trouble with?
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-29 20:38:12
this one http://forums.qhimm.com/index.php?topic=13085.0 (http://forums.qhimm.com/index.php?topic=13085.0)
Title: Re: New Red XIII Problem
Post by: Tenko Kuugen on 2012-08-29 20:43:34
the model works fine for me
what problem do you have with it?
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-29 20:44:25
its nothing but pure white on me
Title: Re: New Red XIII Problem
Post by: Tenko Kuugen on 2012-08-29 20:59:38
what else do you have installed?
sounds like a driver issue. either that or incorrect modpath
or maybe even faulty install or file corruption
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-29 21:04:57
i didnt have any problems at all before i added the mod. after that i added it red xiii field and battle models went pure white so then redownloaded it and opened it in the latest verson of kimira and find  both models pure white
Title: Re: New Red XIII Problem
Post by: omega res novae on 2012-08-29 21:08:28
missing texture or the hrc isnt set to us 10 textures
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-29 22:00:59
after freaken 2 weeks of figuring out wut the issue is i finnally managed to get it to work right. it seems that some how it was missing a texture file. looks like the problems solved now thx for the help omega. Bosola feel free to lock the topic since its now solved
Title: Re: New Red XIII Problem
Post by: LeonhartGR on 2012-08-31 01:17:23
Did you compile with 0.7?
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-31 02:13:27
Did you compile with 0.7?
read my last statment above
Title: Re: New Red XIII Problem
Post by: LeonhartGR on 2012-08-31 12:49:00
I did just asking because it causes some issues by not replacing some files.
Title: Re: New Red XIII Problem
Post by: Buster Swd on 2012-08-31 14:08:33
Hey protoX,can you upload the model that you have fixed?Because when I try to put it in my game,It's just
nothing but white:
(http://img821.imageshack.us/img821/441/45741094.jpg)
Title: Re: New Red XIII Problem
Post by: ProtoX on 2012-08-31 16:39:44
i require the original makers permisson first before releasing a fixed verson of his field and battle model
Quote from: Leonhart7413
Did you compile with 0.7? I did just asking because it causes some issues by not replacing some files.
i first put it in my ff7\direct\battle and ff7\direct\field for testing first. after i fixed it i then use lgp\unlgp tools. i dont use luskys due to the fact that its not 100% stable and not fully bug free. in otherwords i do things the old way cause its works without any problems
Title: Re: New Red XIII Problem
Post by: LeonhartGR on 2012-08-31 17:10:47
off topic, when I tried to compile a char.lgp with Aali's original version there was a "too long character name" error or smt. That's why I'm using ulgp 0.5 gui since then just for my char.lgp but I too prefer Aali's.