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Messages - DFR66

Pages: [1] 2
1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-09 21:15:01 »
Btw Sega Chief great job again on this version. Like the new style alot. But what I also love are these OP bosses lol. Which verion you think is the toughest ? Thanks in advance.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.993)
« on: 2022-02-09 21:13:31 »
Hello guys. Perhaps you remember me I've played New threat few years ago. Ive downloaded 2.0 this week and am playing now. Just out of the mythril mines. So what happened to mr smile he isn't there lol. Do I unlock him when I find the 12 soldiers ?

3
7th Heaven / Re: Game crashes with 7h 2.0
« on: 2020-03-13 11:44:39 »
Where do I find this?

4
7th Heaven / Game crashes with 7h 2.0
« on: 2020-03-10 20:08:40 »
Hey guys,

Great to see that there is a 2.0 from 7th heaven now,

But sadly I have experienced some issues. The first one is that my game crashes suddenly after playing the game for a while after loading a new envirement.

The other one is that my controls are being reseted every time i reset the game.

Can anyone tell me how to solve this?

Thanks

5
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-14 21:14:52 »
Yes but the thing is that the enitre workshop folder is not there. Also I reinstalled 7th heaven and FF VII entirely, I'd assume that it would reset all the settings from 7th Heaven right.. but still the same issue.. i gues there is nothing else i can do then.. thanks for the help

6
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-13 19:32:07 »
Translated from Dutch to English so maybe you guys can understand more.  And at the end you see the word 'Regel' a few times which means rule.

System.TypeInitializationException: The type-initilisation function for Iros._7th.Workshop.Sys has made an exeption. ---> System.InvalidOperationException: Het XML-document (0, 0) contains an error. ---> System.Xml.XmlException: Key element is missing.
   bij System.Xml.XmlTextReaderImpl.Throw(Exception e)
   bij System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   bij System.Xml.XmlTextReaderImpl.Read()
   bij System.Xml.XmlTextReader.Read()
   bij System.Xml.XmlReader.MoveToContent()
   bij Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderImageCacheData.Read4_ImageCacheData()
   --- End of internal exeptionsstackpad ---
   bij System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   bij System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   bij Iros._7th.Util.Deserialize[T](Stream s) in C:\Code\7H\7thWrapperLib\Util.cs:regel 15
   bij Iros._7th.Util.Deserialize[T](String file) in C:\Code\7H\7thWrapperLib\Util.cs:regel 19
   bij Iros._7th.Workshop.ImageCache..ctor(String folder) in C:\Code\7H\7thHeaven.Code\ImageCache.cs:regel 32
   bij Iros._7th.Workshop.Sys..cctor() in C:\Code\7H\7thHeaven.Code\Sys.cs:regel 155
   --- Einde van intern uitzonderingsstackpad ---
   bij Iros._7th.Workshop.Sys.get_Catalog()
   bij Iros._7th.Workshop.pTags.Init() in C:\Code\7H\7thWorkshop\pTags.cs:regel 25
   bij Iros._7th.Workshop.pTags..ctor() in C:\Code\7H\7thWorkshop\pTags.cs:regel 34
   bij Iros._7th.Workshop.fLibrary.InitializeComponent() in C:\Code\7H\7thWorkshop\fLibrary.Designer.cs:regel 50
   bij Iros._7th.Workshop.fLibrary..ctor() in C:\Code\7H\7thWorkshop\fLibrary.cs:regel 22
   bij Iros._7th.Workshop.Program.Main() in C:\Code\7H\7thWorkshop\Program.cs:regel 23

7
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-13 19:17:05 »
Well I tried everything you guys said, also Ive tried to reinstall the entire game and 7th heaven. Still the same error, what a joke.. so no more ideas here guys ???

8
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-06 20:32:16 »
Yea to me it doesn't feel like it was because of the update.. they say there is something missing.. that should be the cause of the issue.. tried to reinstal 7th heaven and all.. but it was no use.. so I have no idea what else I could do.. any more ideas?

9
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-01 19:28:14 »
Yes did have an update last week

10
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-01 19:01:08 »
Looked for it but strangely, there seems to be no workshop folder at all..

Not sure what happened.. one day everyting was fine and I could start 7h without any problem, and the next day suddenly this...

11
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-04-01 10:28:50 »
Yes

12
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-03-31 12:31:04 »
Yea tried that but it doesn't work.

13
7th Heaven / Re: Can't launch 7th heaven anymore..
« on: 2019-03-29 19:00:10 »
So they talk about a .XML document, tried to look for it but I don't see it all.. not really my cup of tea these kind of things lol..

14
7th Heaven / Can't launch 7th heaven anymore..
« on: 2019-03-29 13:02:07 »
When I try to open the program I get this message, it's in Dutch but I think the key things that you guys need to understand is still understandable.. Hoofdelement ontbreekt means key element is missing. I like to know what I can do about this problem.. thanks.

System.TypeInitializationException: De type-initialisatiefunctie voor Iros._7th.Workshop.Sys heeft een uitzondering veroorzaakt. ---> System.InvalidOperationException: Het XML-document (0, 0) bevat een fout. ---> System.Xml.XmlException: Hoofdelement ontbreekt.
   bij System.Xml.XmlTextReaderImpl.Throw(Exception e)
   bij System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   bij System.Xml.XmlTextReaderImpl.Read()
   bij System.Xml.XmlTextReader.Read()
   bij System.Xml.XmlReader.MoveToContent()
   bij Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderImageCacheData.Read4_ImageCacheData()
   --- Einde van intern uitzonderingsstackpad ---
   bij System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   bij System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   bij Iros._7th.Util.Deserialize[T](Stream s) in C:\Code\7H\7thWrapperLib\Util.cs:regel 15
   bij Iros._7th.Util.Deserialize[T](String file) in C:\Code\7H\7thWrapperLib\Util.cs:regel 19
   bij Iros._7th.Workshop.ImageCache..ctor(String folder) in C:\Code\7H\7thHeaven.Code\ImageCache.cs:regel 32
   bij Iros._7th.Workshop.Sys..cctor() in C:\Code\7H\7thHeaven.Code\Sys.cs:regel 155
   --- Einde van intern uitzonderingsstackpad ---
   bij Iros._7th.Workshop.Sys.get_Catalog()
   bij Iros._7th.Workshop.pTags.Init() in C:\Code\7H\7thWorkshop\pTags.cs:regel 25
   bij Iros._7th.Workshop.pTags..ctor() in C:\Code\7H\7thWorkshop\pTags.cs:regel 34
   bij Iros._7th.Workshop.fLibrary.InitializeComponent() in C:\Code\7H\7thWorkshop\fLibrary.Designer.cs:regel 50
   bij Iros._7th.Workshop.fLibrary..ctor() in C:\Code\7H\7thWorkshop\fLibrary.cs:regel 22
   bij Iros._7th.Workshop.Program.Main() in C:\Code\7H\7thWorkshop\Program.cs:regel 23

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-08 15:02:59 »
I had an idea for a feature like 'echo fighters' where you can swap a character with one that's similar on Disc 3 (not a story thing, just visually); this swap could also come with its own set of unique stats and other stuff.

Way that'd work; on 7H or similar, a model swap is initiated based on an in-game variable which means a different set of model files get loaded in place of the original (same with field model, menu portrait, etc). For stat-swap, that's where some of the new frameworks come in that allow the savemap to be adjusted using field script opcodes (this would also allow for Limits to be reallocated/deactivated based on what the new model is capable of using).

For the rush, I've written some notes and early ideas, was thinking they could follow certain themes; a Shinra-themed rush of shinra-based enemies/bosses for instance. A few themed rushes using certain types of enemies and some special ones.

I'll make Arrange more difficult. There's a few critical adjustments I made in the 2.0 prototype that should make things interesting.

Gotta say, sounds good to me. You're the pro man I trust you you to make it as great as you always do.  8-)

Do you have an idea when you will be done with making the Arranged mode more difficult?

16
Sounds like the wrong executable is being used; I had some .exe files packaged with FF7 NT's IRO to be dropped into the ff7 folder by the user so maybe these have been used to replace the ones created by 7H as some of the stat changes sound familiar (albeit on different materia types cause it's a Hardcore mod kernel).

Your right the exe. is mixed up.. what I need now I suppose is get a standard ff7.exe to execute the Hardcore mod through 7th heaven.. do you know how I can get this?

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-03 15:45:48 »
@Sega Chief

That sounds awesome man, would love to play something like that. Both the higscore ratio and the part of unused enemies in the NT files sounds really cool to me.

Now that we're talking about new idea's anyway, are you capable of bringing bonus characters to the game after you reach disc 3 (for example Zack, with the sword set and limit skills of Cloud, no replacement but more like a copy) to replace an impopular character like Cait Sith, perhaps with a special Quest or something? Or perhaps Sephiroth. Did always like the idea of playing these 2 guys in a nice and balanced way.

Also, about the Gold Saucer again, if its possible for you to create single battle rush as well, could be nice if you could play some of these legendary characters like Zack, Sephiroth, Dyne, some of the Turks, perhaps Rufus etc.

18
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-02 21:30:32 »
Something else I would like to see, is that if you complete the game and all the bosses, and still like to have a good battle, maybe you could create something like the super boss rush, but in a different way, like a cave or an isle with all super strong enemies. In a sence this is how I already saw the Northern Cave before you made it much easier. You think something like this is possible? Maybe even an extra option in Gold Saucer where you can choose for a solo match or team match against random strong enemies, where you can archieve an highscore that you can try to beat to keep a certain challange in the game?

19
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-02 21:21:46 »
I agree that before the fights where extremely difficult, and I can totally understand that you made this decision. But I think you could find a middle way, there is no challange anymore and thats a shame. If you would´ve made the update more difficult I was gonna play it again. I´ve played this game so many times that I need the challange. I hope your gonna change your mind about it in the future. What I don´t understand is that you already made 2 difficulties, the people who think it´s to hard could just decide to play the normal difficulty right? So that you can keep the Arrange mode for the die hards?  8)

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-02 21:00:18 »
I started this new game the 22th of november.  So is it possible that at the time the enemies from the Northern Cave were so low at HP? Can you explain the reason why you´d put the HP so low? The thing I´d really like was the challenge and this made it a bit to easy IMO.. Did you put the HP up again with the new update?

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-03-02 19:23:02 »
Hey Sega Chief,

I have a question about the newest New Threat Mod,

I´ve completed it on Arranged mode, which should´ve been more difficult then the normal one. But it was really easy. For example the enemies in the Northern Crater, who did have Alot of HP before, were considerably weaker now (I think the dragon there had around 30,000 hp), and also the Dark Cave was really easy to beat.. did you purposely downgrate the HP of the enemies there or do you think it was bugged?

22
Hey guys,

Started playing the Hardcore+Reunion mod through 7th heaven.

I´ve got a few questions about it. First, I like to know which version the Hardcore mod from 7th heaven is. Second, I noticed that Phoenix and Neo Bahamoth gives you a +50 stats boost for certain stats, I assume this is not right, I like to know what I can do to make this right. Also, the base materia like Restore, Fire, Ice etc. gives you a +15 for Vitality and Agility, and -15 for intellect and luck.. I like to know if its still like this in the mod. Thanks in advance.

23
You can not control him that is normal. If you want to control him you need to look for a mod that does it. It is not possible to change this via the savegame.
 


Do you know where I can find a mod like this for 7th heaven?

24
Hey guys,

I would like to play a new mod, the Superboss Rush Challenge with the 7th heaven modder, however I like to have Sephiroth in my party for a change. I try to replace Vincent with Sephiroth with the Black Chocobo app, but however Sephiroth is in my party, I can't control his actions. Does anyone know what I could do about this? Thanks in advance.

25
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-01-05 20:36:14 »
Hey guys I'm looking for the triple ap weapon of Vincent can't find it anyone knows where it is?

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