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Messages - mitzmitra

Pages: 1 2 3 [4]
76
combined AC 7H logo, SHIRT logo, and FF7 meteor.
the meteor is modified to curved shape..
added the original angeal wing and sephiroth wing from AC 7H logo..
used shirt logo "seventh heaven" font





this is not done yet.. i'm thinking about more nice color combination among the elements.. :D


77
I found the image online, so you're free to use it :)

if you like, i can create .ico file of that logo, so you can use it on the 7H app..  :lol:

ya cause the official 7th heaven bar logo is already out there



http://www.thedrunkenmoogle.com/post/86526096006/seventh-heaven-bar-final-fantasy-vii-t-shirt-by


if i get time i may dab in making one myself, dont expect you to use it or anything but if u like it be my guest in using it

ohhh, ididn't knew that that is the official logo, i thought the one i based from is the official logo because it is in the wiki and ac movie  ;D

78
the original 7th heaven logo:


*taken from advent children


*my high-resolution remake of the logo

now working on altering the original logo :)

79
Ah ok, just chirping my suggestions anyway. :-)

but you gave me an idea.. i think it will be good to incorporate the meteor logo of ff7  8) i'll try that.. thanks for the comments lionheart82!  ;D

80
Just to be sure Google images: ff7 logo -  that's what I mean. :-)

oh i thought use the original 7th heaven logo.. lol the original 7th heaven logo is on the screenshot on the right, it's from the ff wiki.. but it's too small, it gets pixelated when enlarging that's why im recreating it.. ;D about the ff7 logo, i didn't use it because the app is called 7th heaven.. that's why that's the one i'm using :D

81
Lol it looks like sports club logo. :-) why not use original ff7 logo, just a little altered? And add alyzas tiffa/aeris logo somewhere there? With her permission off course.

hahaha i'm still finding the appropriate font.. i will recreate the original logo, and create another altered logo.. and when permitted, i will add alyza, tiffa/aeris' logo or incorporate them in the logo.. thanks for the response!  ;D

82
I'm recreating the 7th heaven logo..
still deciding if i will stick to the original logo or create a new one based on the original..
i will be happy if the final product will be used as logo for the 7th heaven mod utility.. :)



positive and negative comments are welcome! :)

UPDATES!
01/19/2015: thanks to @lionheart82 and sir @kaldarasha for the ideas and suggestions :)

01/20/2015


sample: (just overlayed the logo to the screenshot of 7H  ;D )


01/21/2015:[WIP] trying to make an illustration out of screenshot from Advent Children's day we fought that LAST BATTLE
(might be submitted for start menu background if permitted)


again, positive and negative comments are welcome! :) more power to 7H developers and to the mods creators!  ;D

83
7th Heaven / Re: Movies not loading
« on: 2016-01-11 23:01:39 »
can i ask about the movie guys.. where is it located on my system after downloading in 7H? it's working, it's path is data\movies, but when i check the folder, there is no movies, 'coz i want to check the packs? i want to choose the best movie. thanks guys! :)

84
I am pretty sure the lag is coming from the Intergrated GPU. Here is how to set your PC to use your main GPU. It is pretty simple.

Right Click on your Desktop, you should see come up NVIDIA Control Panel select it. Now click on the program settings there is a drop down selection in there click high performance NVIDIA Processor. Your PC should run off the that gpu now not the integrated one. Also be sure to update your GPU Drivers as well.

thanks yuffie1983! still, it's laggy but sometimes so smooth.. i still think it's on my end.. thanks for the response! :)

Just a thought here in tifas bar after the 1st mission. Barret throws you your pay with his right arm which is his gun arm. Perhaps we should switch it over. Would make more sense

i notice that issue too on the train with tifa and barret on the party, when he is scaring the guy, the gun arm is bent and the real arm is pointing at the guy, looks like he is going to shoot his arm off.. lol i thought maybe in the original the gun is on the other arm or the models is just right and it's square developers' error.. :D (cant remember the original when i played it several years ago on console if the gun is on left or right)

but in the ffvii remake trailer, the gun is on the rigth IIRC..

85
Updated Faster Battle Animations, Faster Battle Deaths, and Faster Enemy Deaths to those of Reunion R03e, which I believe has fixed the crashes in battle. I have also added Faster Summons and 60 FPS Battles from Reunion R03e.

I don't recommend checking all the boxes, but rather using the four Faster... options OR 60 FPS Battles. Having all checked together makes the animations move too quickly and out-of-sync with some of the sound effects . Using them separately looks nice.



Deactive Animations v2.0 and click on Workshop -> Check subscriptions now. Then click the Update button and afterwards Activate v2.1.

i received an error on the event i click the 60 FPS:
System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fModConfig.lbOptions_SelectedIndexChanged(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fModConfig.cs:line 51
   at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
   at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
   at System.Windows.Forms.ListBox.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

thanks EQ2ALyza!

EDIT:
after running 7H again, it works.. i played after applying the 2 new updates.. after applying the 60fps, i notice that sometimes, it works smooth, but sometimes it became a little laggy.. don't know if it is because of my system.. it's using INTEL integrated hd, don't know how to use my nvidia card.. last time i edit the config to check nvidia, the game didn't boot so i use the converter again to fix it..

86
7th Heaven / music mods
« on: 2016-01-11 12:04:07 »
i want to check out every packs of music included in the music mod in 7H to choose which is best to use.. but the link in the 7H is not pointing to the post where the music samples are? and giving insights on what is the best pack to use base on your preference is much appreciated :) thanks a lot guys!

87
7th Heaven / Re: to fellow players
« on: 2016-01-11 11:25:48 »
It should be fixed now: http://forums.qhimm.com/index.php?topic=16649.0

i just tried it and it works! thanks a lot EQ2Alyza! :)

88
7th Heaven / to fellow players
« on: 2016-01-11 10:45:29 »
please be patient on waiting for patches/updates for the 7H.. they are doing they're best to accommodate to our requests. and they reply to questions very fast. i was happy getting answers to my questions :)

and now, while i'm waiting for the patch for the 2nd floor error, i'm grinding for exps even on little amounts.. i can go grinding until the patch is finished :) i'm just happy for this application, this is good looking mods and easy to use.. my friends want to play again too :D



again, thanks to our admins, staffs, moderators, modders.. more power!  :-D

89
Please post the APP.LOG after the crash occurs. It might have the file name reported that is causing the crash.

EDIT: I am not getting this crash. Can anyone else confirm? If so, please post your load order from the Profile Details button in the bottom-right corner of 7H v1.51.

this is my error too.. the one i posted on the request and update mod thread.. sorry EQ2Alyza for posting on wrong thread.. more power! :)

90
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-11 07:45:10 »
Good, that's what I needed :)

I will have have a fix for this ASAP. Stay tuned for the 2.3 Update sometime later.

thanks a lot EQ2Alyza! i just edited the settings in 7H for the MO and it works! and i notice my misc team avalanche field is in the bottom so i bring it up.. i thought it was the error, still, the error appears..

here's the new app.log (don't know if this is different 'coz of the misc field misplacement of order):
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000001] set music volume trans: 127->0, step=60
[00000066] END OF CREDITS!!!
[00000066] Entering MAIN
[00000066] set music volume: 127
[00000066] Exiting MAIN
[00000066] START OF MENU SYSTEM!!!
[00000334] END OF MENU SYSTEM!!!
[00000334] Entering MAIN
[00000338] Exiting MAIN
[00000338] Field Start
[00000418] : [00000850] Entering MAIN
[00000852] Exiting MAIN
[00000852] START OF MENU SYSTEM!!!
[00001866] END OF MENU SYSTEM!!!
[00001866] Entering MAIN
[00001868] Exiting MAIN
[00001868] Field Start
[00003019] set music volume trans: 127->0, step=60
[00003051] set music volume: 127
[00004074] : [00004074] : [00004074] : [00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00004074] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00004074] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00004074] : unhandled exception
here's the place i'm talking about :D


thanks again! :)

91
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-11 07:29:01 »
Crash.dmp doesn't really help me at this point. Show me the APP.LOG and your Profile Details (bottom-right button in 7H v1.51). Do you have Workshop -> Settings -> FF7 Exe set to use ff7_mo.exe?

oh.. that must be the error.. i didn't know i have to set it to ff7_mo.exe for it to work..  ::) sorry.. but i encounter another error just this time.. aftertifa join the party in 7th heaven bar, we go up to 2nd floor of the shop where the kid charge you with 1 or 10 gils.. when i enter the door in 2nd floor, error appears.. i will look if there's a app.log.. thanks for the response! :)

EDIT 1:
here's the app.log
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 4400 4.3.0 - Build 10.18.14.4062
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
[00000052] set music volume trans: 127->0, step=60
[00000117] END OF CREDITS!!!
[00000117] Entering MAIN
[00000117] set music volume: 127
[00000117] Exiting MAIN
[00000117] START OF MENU SYSTEM!!!
[00000525] END OF MENU SYSTEM!!!
[00000525] Entering MAIN
[00000529] Exiting MAIN
[00000529] Field Start
[00000938] : [00001056] : [00001056] : [00001056] : [00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TEX
[00001056] ERROR: COULD NOT LOAD TEXTURE DATA FILE Mund.TIM
[00001056] ERROR: COULD NOT LOAD RSD DATA CUGB.RSD
[00001056] : unhandled exception

EDIT 2:
here's my profile details on 7H:
Code: [Select]
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.0
f_animation = 1
w_animation = 1
fba = 0
fbn = 1
fed = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.0
models_aerith = 1
models_barret = 4
models_caitsith = 1
models_cid = 2
models_cloud = 7
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 3
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.0
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.0
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.0
models_aerith = 6
models_barret = 10
models_caitsith = 1
models_cid = 4
models_cloud = 12
models_redxiii = 3
models_sephiroth = 1
models_tifa = 7
models_vincent = 1
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.2
models_base = 1
models_biggs = 2
models_jessie = 2
models_wedge = 2
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.0
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Field Textures - Part 2
ID: 63c6df8c-971a-47f0-aac5-da4290f36058
Version: 2.0
field_bg = 1
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.0
ar = 1
cf = 0
dm = 0
isl = 1
i = 0
lcs = 1
lt = 1
nrb = 0
spa = 1
sc = 0
sbo = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 1
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 0
prelude = 2
start_menu = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.0
music = 7
sound = 2
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 0

92
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-10 20:45:19 »
Yeah its a bummer we cant have both field model options and dynamic sword options, but i guess its not possible now, maybe it will be added later.

i really hope so.. cloud is cooler running around with his inherited buster sword hehehe 8)

i just downloaded menu overhaul right now, and when i launch thegame, there's an error.. how can i send the dump file? i deactivated that mod and the error didn't show up.. thanks in advance guys! :)

93
Catalogs / Re: [FF7] Update Reports and Mod Requests
« on: 2016-01-10 20:27:34 »
good day to all staffs and moderators of this wonderful project! i'm just wondering if it's possible to have whitERaven's field model for cloud to have buster sword on his back? 'cause only the "no change" model has the sword on his back in dynamic weapon mod. thanks again for this! this is easier than before when we manually apply mods one by one..  ;D much love and respect!  :)

94
Good day sir! can i ask you a favor? can you please re-upload your files because all links to corel are down, and i need tem in the bootleg :( i want to play this game again.. thanks in advance!  :)

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