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Messages - lionheart82

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26
Double up! And raising for 7th Heaven! Could pc install be made playable in android?

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27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-11 16:06:09 »
Hahaha good to know, would've kept searching him, rest of battles. Searched the whole gold saucer looking.

28
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-11 10:28:35 »
Thaaaaaaaaaankssssss!

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Edit: another one. Just saw this and trying to remember was there an option in biotleg to change controller buttons for icons instead of names? Made minigames hell. If not can you add it to 7h?

http://forums.qhimm.com/index.php?topic=14916.0

29
FF7 Tools / Re: [FF7PC] Trainer - Ochu (3.2)
« on: 2017-04-11 10:16:44 »
So. -_- am i the only morron here who doesnt know how to use this trainer? i dl it, unzip in generic folder, then copy its contents to ff7 main directory, then close 7h and all ff7 main dir windows that are open and it allways gives me message ff7 not detected. i went through thread, didnt find instal(as its 7z obviously) or any how to use info? im not using aalis driver bc whenever i tried in the past it messd ff7+7h installation and i had to redo all. i have both ff7 and ff7_en exes, my install folder is
F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\
Windows 7 32 bit btw.

Help?

Edit: nvm i just didn't have the game active and playing.

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-11 09:44:11 »
ochu has a force game over button. i use it to speed the game up too. wonderful program
Ok i dl it and unzip ut it says ff7 not detected, when both unzipped in generic folder or contents copied into main ff7 folder. Is there specific address i should copy it to?
Edit: nvm i just didnt have the game active and playing.

Edit: where is the condor teleport man after cait scene in gold saucer? Couldn't find him anywhere and had to traverse normaly to fort.

31
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 15:54:40 »
Great NT enemy for AP farm Nibelheim town grass area gives 300AP – Valron(winged blue demon)
Perfect to level up all those material after finishing Rocket Town. I killed Cloud so he doesn’t get xp and the other 2 members got lots of ap wo getting a ton of xp along. Also good opportunity to level up Limits, just before Temple.
4750/500, weak Holy

Heeeeeeey wth is going on with yuffies wutai entry scene!? I got som materia that wasnt stolen! Is that supposed to be or its a glitch?
I got 1 poison, 3 heals, 6 restores, 3 lighting/ice/fire, 1 sense, 2 steals.

Did i have more than the game thought i should've?

Edit: tried that scene once more and materia left is literally the same, so its not a bug? Or it a repeated bug?
Edit: well went through wutai w those. Oh well.

Chief, one critic. Its fine that you made collecting turtle paradise flyers unnecessary, but i think a reward for those that do collect all should be in place, whatever it was?

One compliment. If i was blown away by anything so far, its the date thing. Thank you from the bottom of my heart. ♥
It really means a lot!
All the stuff and work is amazing but, this is out of league.

32
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-10 14:55:07 »
Hey alyza just occurred to me is it possible to get load option in menu or at save point? Its time consuming to exit and relaunch 7H just to load different save? Its a hassle. I asked sega chief of that feature as well since he made such outstanding job w save point menu. I miss save and load state of epsxe...

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33
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 14:25:31 »

Hey sega just occurred to me is it possible to get load option in menu or at save point just like you made other option available? Its time consuming to exit and relaunch 7H just to load different save? Its a hassle. Or is alyza better to ask of that feature? I miss save and load state of epsxe...

34
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-10 14:22:27 »
Goldberries got me good and the Kaktuar rocked me hard.

35
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-09 22:00:46 »
Lol that was fun!

36
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-09 14:11:42 »
1) which i did, killed allofem with morph. Would it be too much to ask you for boss item drops till gi nattack? Or pm if its not for public? Im too far into the game to refight from game start. If not never mind.
3) it did give additional results but still no search within thread. Thx anyway.
4&5) thx!

37
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-09 10:22:16 »
Guys can anyone help me with qs? Sega is prolly busy atm, but surely others have been/done and know the anwer?



38
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.1)
« on: 2017-04-08 18:12:24 »
Well, the thought of marrying you is givin' me the chills so there'll be no skip for cross-dressing. As for the game being over in five minutes, to be honest the player party doesn't actually have much of a positive impact in the story's events overall. In fact, the game would probably unfold in a much more positive way if the team stayed put in Sector 7 and had a drink or three.

Their general contribution to the game's events essentially boil down to this:

-) Killed a bunch of people blowing up the first Reactor
-) Killed a bunch of people blowing up the fifth Reactor
-) Trashed the roof of a Church
-) Made a bunch of people feel insecure about themselves in Wall Market
-) Killed a bunch of people by prompting Shinra to bring down the Plate
-) Saved/Messed up a Parade and saved/doomed the network that was televising it
-) Killed a trigger-happy felon (okay that's one point for the home team, I guess)
-) Dragged Vincent out of his stupor so he could emote at people
-) Got the Bronco wrecked by gunfire
-) Solved the Temple puzzle, thereby accelerating Sephiroth's plans
-) Got Aeris back-stabbed
-) Got the Black Materia back before handing it over anyway
-) Potentially saved the inhabitants of Fort Condor (okay, another point there)
-) Potentially stopped a coal train from flattening a few tents and two shops in North Corel
-) Potentially shot down and horribly drowned the crew of the Red Submarine
-) Sabotaged Shinra's probably legit plan to blow up Meteor with a Materia Bomb (granted, the Rocket doesn't work even if the party gets none of the Huge Materia but seeing as the party didn't have an alternative plan to this it seemed a bit like vandalism)
-) Got a projector working again in the Forgotten City
-) Saved Midgar from a Sister Ray explosion (one point for that)
-) Killed Sephiroth in the Crater and gave Holy the opportunity to have the Opposite Effect

The closing caption of this game should be: Mistakes were made, but it all worked out in the end.

just started going through the forum from beginning, lol this. rehashes the game in few funny points, reminded me of ff7 in 7 minutes yt video :-)


Quote: Bosses up to about Gi Nattak had a sort of roulette on equipment drops; it was to help make people's playthroughs a little bit different and add some spice to it. There were some quite rare things like a Fire Armlet and even a Curse Ring to get from some of them. Curious thing is, they don't break the game too much at that level.

1)This - Did i just f myself by tring to morph most bosses till now? Is that reason they didnt give me any drops sides gil, or at least most of them? dont rmmbr if they were morphable so just tried to morph most, never got crap... :-( And trying maybe excluded regular drops in vanilla game or nt iirc...?
Edit: yeah, got an itemfrom gi nattak just now, waiting for segachief to confirm so i can chokobuckle myself... All those bosses items i missed...

2)Oh and was there renaming option in the game? Named red Nanaki but now it seems unnatural.

3)Does this thread have search function, like searching jenova to get tactics for her etc? So many info went since last i visited and its shame. started running through the whole thread for copying info and realized its gonna take a year, especialy that prolly some of earliest info is outdated. Like, boxer info a page back is great but i already got into gongaga gi cave and either i wait or reload earlier save etc etc.

I got the idea to consolidate all that into one big in depth guide w categories like bosses tactics, morph & steal quality drops (weapons, equipment...), but realized its a big bite.

4) Iirc i got enemy skill materia w laser and matra magic already present, was that a bug or intended?

I read somewhere that white wind can be learned by rufus dog if i cast mirror on myself that i obtain from train graveyard, but i didnt have steal then, thought i just missed it and later found it, so how was that possible? maybe these were for vanilla and nt diferences?

5) Quote: CLOUDs \\Character Innate: Fortify//
His innate ability is one of the most potent in that it has a chance to raise his Level whenever he is
the target for a magic-based ability. Level is tied to damage output and other formulas that make the
fighter generally more effective in battle and unlike the others he has no cap on how many stacks of
this buff he can receive.

so hes basicaly getting chance to get better dmg as time goes in battle when hes hit by magic? or what. I saw all others innates when getting them except his.

6) cant find that extra encounter in gi cave, ive reached gi nattak already? Did i miss smtn or what? Is it back in the first part of the cave? Hints?
So i just went back 2 d first part and still cant find it...

39
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-07 09:42:08 »
Just figured great way for safe battle escape! Hold r1l1 asa battle begins and enter magic menu while still holding it. Most times after you exit, youll escape immediately. No dmg from enemies that way. Dunno if it was in ps version or whatever...

Got to dyne. Wouldn't it be great to replace him for cait sith! Barret would be a happy camper and cs would be outta way w his ugly but

In mt corel, the plateau that is reached at the beginning of the bridge, winding backwards to the ledt and up(and going back to first screen) monsters give away helluva SP! Is that a glitch or a hidden treasure trove?

40
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-06 15:27:53 »
Im buying smtn, and got an idea, when buying equipment can you make equiped wpn/arm show onscreen along with the buying one so they can be compared? Wishful thinking but hey.

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41
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-06 09:22:25 »
Right, it was mo that messed with dmg & equipment. Thx rq.

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42
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-04 14:46:26 »
Yes ive seen documents in nt rar installer if you mean that? And yes i use mo but haven't noticed xtrm mtra stats. Will trywo mo and see.

Also were bosses unmorphable iirc?

Thx rascalqueen. Also do you know where are new limits descriptions and comparisons? As other info im sure i had them b4, but cant find them now. Or maybe all those i found for mere vanilla game and they are non-existent for nt version...

43
Catalogs / Re: Catalog v2.3x Report / Mod Requests
« on: 2017-04-04 13:25:06 »
I'll post what will be updated at a later time. Catalog 3.0 will be released after we get New Threat v1.5 and Reunion R06.
Any idea when nt and cat 3 will be released?

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44
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-04 10:01:10 »
Hey sega chief(or anyone who can answer as well)

I started playing nt again after the long break and I have a few questions.

No bugs, smooth game play but is clouds limit intentionally weak or is that a bug? Tifa like rules w 200 per hit while he drags 70-80 for first and 50 for 2nd break...?

Is 1.5 comming out soon and if yes will it be continuable or mustrestartable?

I remember finding some xls w extensive in depth info on nt te first time i searched, but now nothing....? Is there any text in depth guide or info?

45
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-03-12 20:12:04 »
No posts for 1 day from anyone, not even segaboss? I smell smtn cooking in tha kitchan! -_o

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46
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-27 15:20:50 »
Don't worry too much about the Dark Cave and Arrange, most of us just want to start trying out the new stuff. :>

Also, I hate to be "that guy" but do you have any idea when you'll be releasing it? (And hopefully the custom.exe)
Wouldn't want to miss it, been ridiculously hyped ever since my first playthrough of 1.35 :D
Dont sweat it mithrain were all those guys. ;-) and also most of us juat wanna go with mod.
As the saying goes chief, hurry slowly. B-)

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47
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-19 07:31:45 »
Lol dracozombie please finish your sentences, our chief is freaking out here! ^o^
We dont want him going cloud on us just before finishing 1.4! :-O

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48
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-13 15:47:55 »
Great SC! Id prefer black turks, they look more badass, blue is blehhh...

@Tavarcio afai remember SC said lvl cap will be removed in 1.4 so no stress leveling up.

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49
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-12 07:32:58 »
My rec is keep playing as you will learn more about game mechanics, when 1.4 comes.  :-)


Also segachief some name suggestions: NT Normal/New Start/New Game - NT Arrange/New Game+...
How about putting short description in confirmation box asa can fit so ppl know what they are choosing. Also highlight "No" on confirmation box so they have to think twice and not choose by mistake.
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50
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-10 07:44:13 »
If it works for you it works for us! :-)

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